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April 2nd, 2014, 00:46 Posted By: wraggster
Sucker Punch Productions has a few updates due out "in the weeks to come" for Infamous: Second Son, including an option to change the time of day, studio co-founder Brian Fleming writes on the PlayStation Blog.
Infamous: Second Son has rich day, evening and night environments, as we discussed in the Super Joystiq Podcast last week, and soon players will be able to change the position of the sun and moon at will. The option to alter time will appear in the options menu after beating the game.
Also on the update list: An option to turn the HUD off, and the ability to cap the frame rate at 30FPS.
"Time-wise, the earliest we could have the patch and new features ready is about two weeks from now, so stay tuned for another update - we'll let you know as soon as they're ready to go live," Fleming writes.
http://www.joystiq.com/2014/04/01/in...s-tentatively/
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April 2nd, 2014, 00:52 Posted By: wraggster
When the PlayStation Network is next updated, those playing Minecraft on the PlayStation 3 will find two new skin packs available for purchase. One features koalas and cavemen, while the other focuses on the most famous faces of the PlayStation 3.
According to the PlayStation.blog, the Battle And Beasts skin pack will allow players to dress as koala bears, cavemen, an ocotopus or a particularly angular Cleopatra. The other pack, simply titled "Skin Pack 1", is aimed at "hardcore PlayStation fans" and features Minecraft versions of Uncharted lead Nathan Drake, larcenous raccoon Sly Cooper, "folks from Heavy Rain" and "someKillzone dudes." We'd like to be more specific on who exactly will be representing Heavy Rain and Killzone, but neither Sony nor Minecraft creator Mojang offer further clarification.
Likewise lacking from the announcement are the price points that will be attached to those two DLC skin packs, though territorial Sony devotees will be pleased to hear that Skin Pack 1 is exclusive to the PlayStation 3 incarnation ofMinecraft.
http://www.joystiq.com/2014/03/31/mi...ted-heavy-rai/
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April 2nd, 2014, 00:53 Posted By: wraggster
Media Molecule has rolled out the inaugural DLC pack for its PS Vita adventure game Tearaway, expanding its creativity-driven gameplay with newLittleBigPlanet-themed customization options.
Originally released as pre-order DLC in Europe, the LittleBigPaper Pack adds 14 new in-game decoration items, letting players dress up their characters as Sackboy and Sackgirl from the LittleBigPlanet series. The pack made its North American debut last month, and is now available worldwide via the PlayStation Network.
http://www.joystiq.com/2014/03/31/te...d-decorations/
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April 2nd, 2014, 23:21 Posted By: wraggster
Rockstar has revealed the upcoming new features headed to Grand Theft Auto Online this "spring", including the much-awaited multiplayer Heists.
Beginning next week Rockstar will roll out the Capture Creator, the first of several upcoming additions to Grand Theft Auto 5's multiplayer mode. This update will allow you to design your own Capture Jobs, similar to the player-created Deathmatches and Races already available.The next lump of new content will be The High Life Update, which will unlock the ability to own two properties at the same time. Other additions will include new high-end apartment options, three new cars, a new bike, new jobs, a new rifle and new wardrobe items, Rockstar wrote in a new blog post.Intriguingly, the update will also contain a new Mental State player statistic, to let you see "how passive or psychotically unhinged fellow players in your session really are".Also slated for this spring, but at a still-to-be announced time, are the multiplayer Heists that Rockstar has been teasing since the game's release.Updates will then continue throughout the year - Rockstar is already thinking of holiday-themed updates, as well as the previously-teased single-player campaign DLC, too.Other upcoming tweaks include 'non-contact' races where other players are semi-transparent, bonus currency if you rate jobs, increased payouts for certain events when playing with fewer than four people and the option to call Lester and ask him to get the police off your back for a certain amount of time. Handy!
http://www.eurogamer.net/articles/20...update-roadmap
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April 2nd, 2014, 23:23 Posted By: wraggster
Zombie Studios has delayed the release of its PC and PlayStation 4 procedurally-generated first-person scare-fest Daylight to 29th April 2014, it's announced. It had been due out on 8th April."Let's not mince words," read a note from the developer. "First news you need to know about Daylight is that we had to delay the release date by several weeks. Here's the thing: the way Daylight is developed is completely different because of its procedural generation. In a lot of ways it really helped the team by streamlining the environment creation, but it's taken extra time to make sure all the scare cues are properly implemented for maximum player effect."Tl;dr: we're fine tuning Daylight to make it scarier."Meanwhile, Zombie said Daylight will be discounted for PlayStation Plus subscribers when it does go on sale. Its normal price is £11.99.
http://www.eurogamer.net/articles/20...ake-it-scarier
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April 2nd, 2014, 23:25 Posted By: wraggster
PlayStation Vita Pets launches on 4th June, Sony has announced.The Nintendogs-style game will be sold as a Vita game cart as well as a PlayStation Store download.PlayStation Vita Pets was made by Liverpool studio Spiral House. In a post on thePlayStation Blog, creative director Kevin Oxland said it had been a "challenging project"."It may seem like a simple game on the surface but there are actually many layers of depth to it," he said."We've spoken a little about this before, about our goals to marry a pet game with an adventure game and a large part of that was always the characters - specifically, our talking puppies."The game includes 10,000 lines of spoken dialogue, with scripts written for each of the dogs.
http://www.eurogamer.net/articles/20...ts-out-in-june
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April 2nd, 2014, 23:26 Posted By: wraggster
Square Enix will release a Collector's Edition of PlayStation 3 exclusive action role-playing game Drakengard 3 that includes the Japanese voice over - but not a game disc.When the publisher announced it planned to release the game on these shores as a PlayStation Store download only, some called for a physical version.Today Square Enix responded to that feedback by revealing the £69.99 Collector's Edition - but it doesn't include a physical copy of the game. Instead in includes a download token which you redeem on the PlayStation Store.It does include some physical gubbins, however. The Collector's Edition is a clamshell box, and inside is a 160-page hardback prequel novella, download tokens for a costume, an additional level and a giant baby head for your dragon.There's also a music sampler CD which includes a selection of tracks from the game's original soundtrack, composed by Keiichi Okabe of Nier fame. And there's a double sided poster.Of particular interest is the inclusion of a download token for the original Japanese voice acting. While this DLC is part of the Collector's Edition it will also be available to those who pre-order the standard digital game through the PlayStation Store, Square Enix said.The Collector's Edition will be sold exclusively from the Square Enix Store. Only 2000 have been made. The game launches on 21st May.Square Enix Europe executive Larry Sparks said: "The Collector's Edition has been produced in response to fans' requests for it to be made available across PAL territories."We always listen to our audience and investigate what can be done. The new methods of digital publishing allow us to deliver games directly to fans and for Drakengard 3 - it means we can offer a core fan base something they requested - the opportunity to own the game in a boutique physical Collector's Edition."
http://www.eurogamer.net/articles/20...ectors-edition
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April 2nd, 2014, 23:28 Posted By: wraggster
PlayStation Vita owners can now download Grand Theft Auto 5's iFruit companion app.
The Vita version of iFruit launched yesterdayin North America, which means it is likely to pop up in the European PlayStation Store update today.The free download, already available for iOS and Android devices, lets you check your LifeInvader profile and create and customise cars for use in the main game.You can also look after and train Chop, Franklin's dog, in a Tamagotchi-style mini-game.There's no word yet on any Vita-exclusive features, but the app may see more updates over the lifespan of the main game - especially if this is extended with a next-gen edition.
http://www.eurogamer.net/articles/20...aystation-vita
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April 2nd, 2014, 23:31 Posted By: wraggster
It looks like Atlus-developed Japanese role-playing game Persona 4 will be released on PlayStation 3.A rating for the game popped up on the Entertainment Software Rating Board's website(spotted on NeoGAF) for release on the PS3, suggesting it'll be a part of Sony's PlayStation 2 Classic range.Persona 4 first released in Japan in July 2008. Persona 4: Golden, an enhanced version of the game, was released in Europe in February 2013 for the PlayStation Vita.Eurogamer has asked Atlus for comment.Late last year Atlus announced Persona 5, a PlayStation 3 exclusive due out in Japan by the end of 2014.
http://www.eurogamer.net/articles/20...-coming-to-ps3
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April 2nd, 2014, 23:32 Posted By: wraggster
A new survey sent out to PlayStation 4 owners hints at features Sony is considering adding to the platform.
Sony's questionnaire (posted online byVGXNetwork) includes suggestions for cross-platform chat with users on PlayStation 3 or PlayStation Vita, as well as the option to party chat with more than eight people at once.Several features already available on Xbox One are also listed - the ability to change your PlayStation Network username, for example, or to be logged in and online but remain invisible to other users.Sony also appears to be considering a player reputation system based on users' ratings of other players - a feature Microsoft recently trumpeted the arrival of for its own system.Those who respond to the survey can rate each of these options on a scale from "very appealing" to "very unappealing".Other possible additions include an "advanced matchmaking system" to better pair you with players at your skill level or players you might prefer, and on-screen notifications for when your friends come online - a feature headed to Xbox One in an upcoming update.
http://www.eurogamer.net/articles/20...ion-4-features
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April 2nd, 2014, 23:42 Posted By: wraggster
Sony has launched this week's European PlayStation Store update.
Headlining the update are Batman: Arkham Origins Blackgate - Deluxe Edition, Mercenary Kings and MLB 14, while the Final Fantasy XIV beta also kicks off on PS4 this week.
PlayStation Plus
- Mercenary Kings (PS4) - 100% off
- PES 2014 (PS3) - 100% off
- Sly Cooper: Thieves in Time (Cross-Buy PS3/Vita) - 100% off
- Hotline Miami (Cross-Buy PS3/Vita) - 100% off
- Moto GP 13 (Vita) - 100% off
- PES 2014 - World Challenge DLC (PS3) - 30% off
PlayStation 4
- Dynasty Warriors 8: XTREME LEGENDS Complete Edition (PS4) (available from 4th April)
Price: £54.99/€59.99/AU$84.95 - Final Fantasy XIV: A Realm Reborn Beta (access starts 4th April)
Price: Free - King Oddball (Cross-Buy with Vita)
Price: £5.99/€6.99/AU$10.05 - Mercenary Kings
Price: £15.39/€17.99/AU$25.95
Available in Australia, New Zealand from Friday/Saturday
PlayStation 3
- Batman: Arkham Origins Blackgate - Deluxe Edition (Trial available)
Price: £15.99/€19.99/AU$29.95 - BEYOND: Two Souls
Price: £31.99/€39.99/AU$58.95 - Cabela's Big Game Hunter: Pro Hunts
Price: £19.99/€29.99
Not available in Australia, Kuwait, New Zealand, Qatar, Saudi Arabia, UAE - Dynasty Warriors 8: XTREME LEGENDS (PS3) (available from 4th April)
Price: £29.99/€39.99/AU$49.95 - MLB 14 The Show (PS3)
Price: £36.99/€44.99/AU$66.95 - Rugby League Live 2 - World Cup Edition
Price: £29.99/€39.99/AU$49.95
Not available in Bulgaria, Croatia, Germany, Greece, India, Israel, Kuwait, Luxembourg, Qatar, Russia, Saudi Arabia, Slovenia, South Africa, Turkey, Ukraine, UAE - Disney - Pirates of the Caribbean At World's End (PS2)
Price: £7.99/€9.99/AU$14.45
Not available in Turkey - Disney's Stitch: Experiment 626 (PS2)
Price: £7.99/€9.99/AU$14.45
Not available in Turkey
PS3 demos
- ADAM'S VENTURE: CHRONICLES (Trial)
Not available in Australia, New Zealand - MXGP - THE OFFICIAL MOTOCROSS VIDEOGAME
PlayStation Vita
- Dynasty Warriors 8: XTREME LEGENDS Complete Edition (available from 4th April)
Price: £34.99/€39.99/AU$54.95 - Grand Theft Auto: iFruit
Price: Free - MLB 14 The Show (Vita)
Price: £23.99/€29.99/AU$43.95
PS Vita demos
- MXGP - THE OFFICIAL MOTOCROSS VIDEOGAME DEMO
PlayStation Mobile
- Escape (£0.79/€0.99/AU$1.75)
- Squirrel Run (£0.79/€0.99/AU$1.75)
- Digital Guess (£0.79/€0.99/AU$1.75)
- TonanAsiaKyo (£1.79/€2.29/AU$3.59)
- Man!Adhere 20s (£0.40/€0.49/AU$0.90)
- Sola Radio (£0.79/€0.99/AU$1.75)
- Chicken!Chicken! (£0.79/€0.99/AU$1.75)
- Currency Converter (£0.40/€0.49/AU$0.90)
- Panda Panic (£0.65/€0.79/AU$1.45)
- Boot Hill Heroes Part One (£5.89/€7.49/AU$12.45)
- Sudoku Fun (£0.40/€0.49/AU$0.90)
PS4 DLC
- Call Of Duty: Ghosts
- Hazmat Suit (£1.59/€1.99/AU$2.95)
- Legend Pack - Makarov (£3.19/€3.99/AU$5.85)
- Rorke Special Character (£1.59/€1.99/AU$2.95)
- Zakhaev Special Character (£1.59/€1.99/AU$2.95)
- Dynasty Warriors 8: XTREME LEGENDS Complete Edition
- Bao Sanniang Mandarin Gown (Free)
- Diaochan Mandarin Gown (Free)
- Guan Yinping Mandarin Gown (Free)
- Sun Shangxiang Mandarin Gown (Free)
- Wang Yuanji 'Rorona' Costume (Free)
- Xingcai Mandarin Gown (Free)
- Xu Shu 'Kisaragi Ritsu' Costume (Free)
- Zhao Yun 'Ibuki' Costume (Free)
- Killzone Shadow Fall - Insurgent pack (£7.99/€9.99/AU$14.45, Included in Season Pass)
- Pinball Arcade (PS4) Pinball Arcade Season One Pro Upgrade (£9.39/€10.99/AU$15.85)[JA1]
PS3 DLC
- Call of Duty: Ghosts
- Hazmat Suit (£1.59/€1.99/AU$2.95)
- Legend Pack - Makarov (£3.19/€3.99/AU$5.85)
- Rorke Special Character (£1.59/€1.99/AU$2.95)
- Zakhaev Special Character (£1.59/€1.99/AU$2.95)
- Dynasty Warriors 8: XTREME LEGENDS
- Bao Sanniang Mandarin Gown (Free)
- Diaochan Mandarin Gown (Free)
- Guan Yinping Mandarin Gown (Free)
- Sun Shangxiang Mandarin Gown (Free)
- Wang Yuanji 'Rorona' Costume (Free)
- Xingcai Mandarin Gown (Free)
- Xu Shu 'Kisaragi Ritsu' Costume (Free)
- Zhao Yun 'Ibuki' Costume (Free)
- MLB 14
- 1,000 Stubs (£0.59/€0.75/AU$1.05)
- 13,000 Stubs (£5.49/€6.99/AU$10.35)
- 30,000 Stubs (£11.59/€14.49/AU$20.95)
- 6,000 Stubs (£2.99/€3.59/AU$5.25)
- 80,000 Stubs (£28.99/€35.99/AU$52.95)
- Rocksmith 2
- AFI - GIRL'S NOT GREY (£2.39/€2.99/AU$4.35)
- AFI - MISS MURDER (£2.39/€2.99/AU$4.35)
- AFI - SILVER AND COLD (£2.39/€2.99/AU$4.35)
- TOTALIMMORTAL (£2.39/€2.99/AU$4.35)
- AFI SONG PACK (£7.99/€9.99/AU$14.45)
- South Park - Super Samurai Spaceman Pack + Ultimate Fellowship Pack (£3.19/€3.99/AU$5.85)
Not available in Israel, Kuwait, Qatar, Saudi Arabia, UAE
PS Vita DLC
- Destiny of Spirits
- Destiny Orbs 100 (£4.79/€5.99/AU$8.85)
- Destiny Orbs 200 (£8.89/€10.99/AU$15.95)
- Destiny Orbs 300 (£11.59/€14.49/AU$20.95)
- Destiny Orbs 500 (£17.99/€21.99/AU$32.95)
- Dynasty Warriors 8: XTREME LEGENDS Complete Edition
- Bao Sanniang Mandarin Gown (Free)
- Diaochan Mandarin Gown (Free)
- Guan Yinping Mandarin Gown (Free)
- Sun Shangxiang Mandarin Gown (Free)
- Wang Yuanji 'Rorona' Costume (Free)
- Xingcai Mandarin Gown (Free)
- Xu Shu 'Kisaragi Ritsu' Costume (Free)
- Zhao Yun 'Ibuki' Costume (Free)
- LEGO MOVIE - WILD WEST PACK (PS4 and PS3) - Now available in Belgium, France, Italy, Portugal, Russia, Ukraine
Deal of the Week
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April 2nd, 2014, 23:50 Posted By: wraggster
Guerrilla Games has released a new Killzone Shadow Fallpatch.
As well as introducing support for the first paid Killzone Shadow Fall DLC, the Insurgent Pack, which launched on Tuesday, title update 1.12 includes fixes for several campaign progression issues. Patch notes follow:
New features/improvements- Added support for the new Insurgent class
- Added support for 3 new abilities: Tactical Echo Emitter, Epulse Emitter, Guard Drone
- Added support for online collectibles during warzone matches
- Added support for Elite difficulty campaign mode (3 lives, no checkpoints to finish the entire game)
- Added support for 3 new weapons: M82 assault rifle, StA-14 rifle and LS12 SMG
- Added new challenges for the Insurgent Pack DLC
- Added 7 new Trophies for the Insurgent Pack DLC
- You can now view your connection quality in the scoreboard. Open it with the Touchpad while in-game.
- You can also view your connection quality in the options menu. Press options and use R1 to switch to the connection tab.
- Finally, you can view your connection quality next to your name on the right side of the screen in the main multiplayer menu.
- You can now view the class distribution in the loadout section of the spawn screen.
Campaign bug fixes- Fixed progression issue in Chapter 1 (The Father)
- Fixed dropship issue in Chapter 2 (The Shadow), Section 3
- Fixed death loop issue in Chapter 7 (The Handler), Section 1
- Fixed closed doors in Chapter 7 (The Handler), Section 4
- Fixed streaming issue in Chapter 8 (The Dead), Section
- Fixed mobile scan unit issue in Chapter 9 (The Destroyer), Section 1
In addition to premium DLC, Guerrilla is supporting the game with freeKillzone Shadow Fall multiplayer maps.
http://www.computerandvideogames.com...atch-released/
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April 2nd, 2014, 23:52 Posted By: wraggster
Soul Sacrifice Delta has been rated by the Australian Classification board.
Following the emergence of a European retail listing for the Vitaexclusive action game earlier this week, the Australian classificationstrengthens unconfirmed rumours that the title is scheduled for release outside of Japan.
Spanish online retailer Xtralife suggests the title will be available in Europe from May 19, while publisher Sony has yet to respond to CVG's request for comment on the matter.
Soul Sacrifice Delta was announced for Japan in September 2013 by Keiji Inafune, whose studio Comcept co-created the game.
"This is a brand new version [of Soul Sacrifice] with brand new elements and items which gives the unique flavour of Soul Sacrifice," the Mega Man co-creator said at the time.
The game debuted atop the Japanese software chart following its release earlier this month.
The original Soul Sacrifice has garnered a Metascore of 77 based on 71 reviews.
OPM said it was "a brilliantly well-structured handheld game, both offline and on, and despite the lack of a traditional hub world it never sacrifices depth for the sake of portability".
http://www.computerandvideogames.com...-in-australia/
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April 2nd, 2014, 23:55 Posted By: wraggster
Sony is reportedly considering the possibility of introducing a PS4 user reputation system, among other new features.
The user rating system was mentioned in a survey sent to select customers by Sony, according to VGX.
As well as a reputation system, the survey asks respondents to rate the attractiveness of a number of potential features. They include an advanced matchmaking system, cross-chat and synchronisation of messages across PlayStation platforms, the ability to change PlayStation usernames, the capability to party chat with more than eight people at once, and the ability to appear invisible when online.
An upcoming PS4 update will improve the console's sharing and streaming options, while Sony also intends to enable users to dim the DualShock 4's colour-changing lightbar.
Meanwhile, Infamous studio Sucker Punch recently claimed that support for pre-loading digital PS4 games will be introduced in April.
In late March, Microsoft detailed its new Xbox Live reputation system forXbox One. The three tier system covers 'Good' players, 'Needs Work' ones, and 'Avoid Me' players, who may be subject to penalties like "reduced matchmaking pairings" and bans from "certain privileges such as Twitch broadcasting".
http://www.computerandvideogames.com...consideration/
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April 3rd, 2014, 11:54 Posted By: wraggster
Sony seems to be considering the introduction of an Xbox-like reputation system on PlayStation.
That’s according to a survey sent out to users, as reported by VGX, which asks about the appeal of a range of possible future features.
Included on the list is a “player reputation system based on user ratings”, the “ability to chat across PlayStation platforms”, the “ability to change your PlayStation username” and the “ability to chat with more than eight people at a time”, amongst other things.
Microsoft has recently rolled out a reputation system on Xbox One that tracks users over time and penalises those who consistently offend or annoy others.
http://www.mcvuk.com/news/read/ps4-s...m-chat/0130535
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April 4th, 2014, 21:06 Posted By: wraggster
Though dedicated fans have been scouring every inch of Battlefield 4 since its debut last October, no one has yet offered real evidence of the existence of the gigantic Megalodon within EA's shooter - until now.
The footage above comes courtesy of YouTube user "" who lays out simple instructions on how to spawn the giant beast within your ownBattlefield 4 match. First, you must be playing on the Nansha Strike map which was included with the recent Naval Strike DLC pack. Second, you must find nine other willing players to swim with you out to a specific buoy near the main island. Third, you must all be comfortable with having a giant, supposedly extinct sea creature crush you with its massive bulk.
If that sounds like too much work, just watch that clip again. You won't get the thrill of virtually being there, but it's the only way to really appreciate the inexplicable yet undeniably impressive explosion that accompanies the Megalodon crashing back into the sea.
http://www.joystiq.com/2014/04/04/ba...-strike-expan/
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April 4th, 2014, 21:12 Posted By: wraggster
The MMOs are coming. Just as The Elder Scrolls Online enters full launch, Final Fantasy 14: A Realm Reborn is prepping for PS4 with the second phase of its beta, and it's live right now. Just to remind you that it's completely open to all, and free to join and play all this weekend. Just head to the PlayStation Store, get downloading, and then get adventuring.
Square Enix is calling it a beta, but it does connect to the servers PS3 and PC players are using, so PS4 heroes-to-be can hook up with everyone else already in Eorzea. Existing characters are eligible for the phase, and progress is transferred to the game proper when it launches fully on April 14.
It's probably best to think of it as Super Early Access weekend that's free to all, and get in while you can because it ends on April 7 at 1AM PT/4AM ET/9AM UK time. For the record, the official Early Access is available to anyone who pre-orders the PS4 MMORPG, and that's scheduled to get going on April 11.
http://www.joystiq.com/2014/04/04/ps...d-ps4-beta-to/
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April 4th, 2014, 21:13 Posted By: wraggster
Football Manager 2014 Classic is getting its own Vita 2000 bundle in the UK, although it's launching a week after the game on April 17 - if you're just after the game, that hits shelves on April 11. There's no word on a price, but the regular Vita Slim price is £180, and going by the box art the FM bundle includes a 4GB memory card in addition to a digital voucher for the game.
If you're in need of some translations, here we go: FM2014 Classic is the latest edition of Sega's soccer/football/sportsball coaching sim, and it's a portable timesink for enthusiasts who think they can do a better job than the real managers (in some cases that's not saying much). As for the Vita 2000, it's the slimmer, lighter version of the Sony handheld, and it's expected to hit North America sometime this spring.
http://www.joystiq.com/2014/04/04/fo...dle-in-the-uk/
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April 6th, 2014, 21:00 Posted By: wraggster
Sony let us know last year that online play for the PS3's Resistance trilogy would end in early 2014, and a recent tweet from developer Insomniac Gameshas narrowed that ending date to April 8. Insomniac's post encourages fans to get online for the trilogy's final moments and "make some memories" with some of Insomniac's own employees.
In response to an inquiry about continuing online support for the Vita'sResistance: Burning Skies, Insomniac tweeted they're "not sure" about that game's potential loss of online play.
An optimist would take this as a significant withdrawal of the Chimera invasion, but with Sony's June 2012 statement that no Resistance games were in the works, it's a little sad to think we won't get another chance to fight back the invasive alien race.
http://www.joystiq.com/2014/04/05/ps...ne-on-april-8/
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April 7th, 2014, 20:33 Posted By: wraggster
Capcom's thrice-updated one-on-one fighting game Ultra Street Fighter 4 will hit Japanese arcades later this month, Dengeki Online reports (via Siliconera).
Ultra Street Fighter 4 includes five new characters (Elena, Rolento, Poison, Hugo, and the recently unveiled Decapre), bumping the playable roster up to 44 combatants. The game also features an array of fixes and balance tweaks, along with new mechanics like the invincibility-extending Red Focus attack and an optional Double Ultra mode.
The arcade version of Ultra Street Fighter 4 will launch on April 17. Ports for the Xbox 360, PlayStation 3, and PC platforms are slated to arrive later this year at retail and as DLC for Super Street Fighter 4.
http://www.joystiq.com/2014/04/07/ul...s-on-april-17/
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April 9th, 2014, 23:04 Posted By: wraggster
Borderlands is in the wonderful business of providing goods and guns to insatiable looters. Dubbed the best-selling game in publisher 2K's history,Borderlands 2 refines a gaming bear trap of Diablo-esque questing and shooting, sending up to four friends across the craggy planet of Pandora in search of treasure, weapons and mightier bosses to topple. It's the perfect platform for more, more, more, and Gearbox Software has delivered big and small expansions breathlessly.
Some level of self-awareness has always pervaded Borderland's sense of humor, but the title of the newest game, developed in collaboration between 2K Australia and Gearbox, is the strongest instance of it yet. Borderlands: The Pre-Sequel! – exclamation and all – is a laughing deflection of whatever criticisms you might have in the quiver. It's not quite as big as Borderlands 2, no. It's not rethinking the franchise. It's the same engine on the same ol' Xbox 360, PlayStation 3 and PC. It's filling in the backstory between games. But, y'know, it's not like Randy Pitchford's been calling it Borderlands 3! (He hasn't,honest.)
I get the sense that fans are still getting more than the game's pre-emptive modesty implies, and that even a basic plan of "more Borderlands" grew into something slightly more ambitious. Borderlands: The Pre-Sequel takes players to the low-gravity environment of the moon and the Hyperion space base that's watched over them on Pandora, and it finally lets them see things (and shoot things) as a short, eccentric robot – Claptrap.
http://www.joystiq.com/2014/04/09/bu...he-pre-sequel/
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April 9th, 2014, 23:06 Posted By: wraggster
This week's PSN update brings PlayStation systems the the smallest of people in their smallest versions, courtesy of the newly released Lego: The Hobbit. It's out at retailers for PS4, PS3, and Vita, but if you'd prefer a download version it's also on the PlayStation Store.
That'll set you back $60 on PS4, $50 on PS3 and $30 on Vita, so if you're after the smaller of prices, King Oddball at $7 might pick your fancy. The physics-based puzzler has an Angry Birds flavor, except it has a floating rock head who chucks smaller rocks around with his bizarrely long tongue. Oh and he has a crown on his head. It's been out on Vita for a little while as well as iOS, Android, and a few other platforms, but this is its debut on PS4.
PS4 also has the new Director's Cut of Strike Suit Zero for $20, while the PS3 makes do with a Sonic Unleashed download for the same price. If you're after a more palatable vintage, Persona 4 is this week's PS2 Classic re-release, meaning you can get it on PS3 for $10.
Finally, Stealth Inc: A Clone in the Dark is the latest PS Plus freebie for subscribers, and Episode 3 of Telltale's The Wolf Among Us is available to PS3 owners, priced at $5.
http://www.joystiq.com/2014/04/09/ps...ero-persona-4/
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April 9th, 2014, 23:15 Posted By: wraggster
The Borderlands 2 Vita bundle launches on May 6, including the new slim Vita,Borderlands 2 and an 8GB memory card for $200. Borderlands 2 for Vita launches digitally and at retailers on May 13.
The Vita version supports cross-saves with the PS3 edition of Borderlands 2, so you can pick up your game on Vita where you left off on console. Included with the game are six DLC packs, Captain Scarlett and Her Pirate's Booty, Mr. Torgue's Campaign of Carnage, the Psycho and Mechromancer Character Classes, the Ultimate Vault Hunter's Upgrade Pack, and the Collector's Edition pack.
The Borderlands 2 Limited Edition PlayStation Vita Bundle comes with the slim wi-fi Vita with 1GB built-in memory and an LCD screen, in black. Sounds handsome, Jack.
http://www.joystiq.com/2014/04/08/bo...unches-may-13/
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April 9th, 2014, 23:31 Posted By: wraggster
Online electronics retailer Newegg is offering a $10 discount on PlayStation Plus subscriptions via its eBay store, discounting a one-year subscription to $39.99.
PlayStation Plus subscriptions, normally priced at $49.99 for 12 months, entitle users to a rotating bundle of free PlayStation 3, PS Vita, and PS4 titles from Sony's Instant Game Collection, with new games arriving weekly. This month'sadditions include Batman: Arkham City, Mercenary Kings, and Velocity Ultra, among other featured games.
http://www.ebay.com/itm/SONY-PlaySta...569563?afsrc=1
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April 10th, 2014, 14:19 Posted By: wraggster
Sony's annual PlayStation Store Easter Sale begins today and runs until 30th April.A full list of discounted games can be found on the European PlayStation blog, along with their relevant PS Plus discounts, but here are our picks.On Vita: Hotline Miami Cross-Buy for £2.39, OlliOlli for £3.19 and Spelunky for £3.99! The Entire first season of The Walking Dead is only £5.49.On PS3 there's Demon's Souls for £6.49, the Mass Effect Trilogy for £15.99 and Ni no Kuni for £5.49. £5.49!
http://www.eurogamer.net/articles/20...-kuni-for-5-49
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April 10th, 2014, 14:20 Posted By: wraggster
UPDATE 6.21pm: The Last of Us Remastered has finally been officially unveiled by Sony.Naughty Dog community strategist Arne Meyer detailed the PS4 version on the PlayStation Blog where he noted that it would be in 1080p and include "higher resolution character models, improved shadows and lighting, upgraded textures, along with even more improvements."Another update this "Remastered" edition will bring is optional audio commentary for the cinematics with creative director Neil Druckmann, and lead actors Troy Baker and Ashley Johnson.Further adding value to the package, The Last of Us Remastered will include all of the original game's DLC, including the Left Behind single-player expansion, the Abandoned Territories multiplayer map pack, and the mysterious multiplayer add-on Reclaimed Territories pack.Pre-orders from various retailers will comes with the following perks: - 100 Supply Points (XP) for use in Factions mode.
- Two special bonus skins for Joel and Ellie which will be unlocked after your complete the single-player campaign.
- Increased Crafting Speed for use in the single-player campaign.
- Increased Healing Speed for use in the single-player campaign.
- 9mm Reload Speed Increase Upgrade for use in the single-player campaign.
- Rifle Clip Capacity Increase Upgrade for use in the single-player campaign.
You haven't seen the last of us.
ORIGINAL STORY 8.27am: The Last of Us: Remastered for PlayStation 4 has been revealed.A banner advertisement for Naughty Dog's zombie survival epic popped up on the US Sony Entertainment Network website (spotted by NeoGAF), listing a $59.99 price. There's also mention of it being a Day 1 Digital release, confirming a physical version.We've taken a screen grab, above.The PS4 version of the game was expected after a Sony Turkey executive said it would release this summer and include all the downloadable content.At the time a Sony spokesperson told Eurogamer: "At no time have we announced that The Last of Us is coming to PS4 and therefore, have nothing to say on the subject."We expect Sony to officially announce the game soon.
http://www.eurogamer.net/articles/20...r-ps4-revealed
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April 10th, 2014, 14:21 Posted By: wraggster
The PlayStation Vita version of Borderlands 2 will finally launch next month, Sony has confirmed.
Already played the PlayStation 3 version for hundreds of hours? Not to worry - Borderlands 2 on Vita will let you pick up where you left off using the game's Cross-Save support, a new EU PlayStation blogpost explained.Four player online co-op support will also be included.The Vita version contains six of the game's expansion packs: Captain Scarlett and Her Pirate's Booty, Mr. Torgue's Campaign of Carnage, the Psycho and Mechromancer character classes plus the Collector's Edition pack and Ultimate Vault Hunter Upgrade Pack 1.It's a generous helping of content but one that lacks the game's last two season pass add-ons (Sir Hammerlock's Big Game Hunt and Tiny Tina's Assault on Dragon Keep), the level cap raising Upgrade Pack 2 and the five Headhunter DLC mini-expansions.The news comes just a day after word of an upcoming Borderlands 2 prequel headed to PC, PS3 and Xbox 360 later this year.
http://www.eurogamer.net/articles/20...arrives-in-may
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April 10th, 2014, 14:27 Posted By: wraggster
Take-Two CEO Strauss Zelnick has said that GTA Online's microtransactions are "the gift that keeps on giving".
Zelnick told Fox News that GTA Online's success makes it the most interesting change to the heavyweight franchise. Seventy percent of players who play Grand Theft Auto V also play GTA Online, Zelnick noted.
"Just a few years ago when we put out a product, no matter how big, when we put out a hit we collected our money, we went onto the next," Zelnick said. "Now what we're finding is we're creating recurrent consumer spending and we have the gift that keeps on giving."
Zelnick said he emphasized the need to cultivate recurrent spending among players when he took over as Take-Two's CEO in 2007 and "it's nice to see it coming true."
Rockstar Games plans to add the Capture mode to GTA Online's content-creation tools on April 11. Co-op Heist missions will be enabled sometime this spring.
A total of 32.5 million copies of GTA 5 had been shipped out worldwide as of February, approaching the record for best-selling console game ever.
Released on September 17, Rockstar's acclaimed open-world title generated $800 million in worldwide sales in a single day, with GTA V revenues reaching $1 billion after just three days.
http://www.computerandvideogames.com...-zelnick-says/
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April 10th, 2014, 23:19 Posted By: wraggster
PlayStation 4-exclusive action game fastest-selling entry in series history
Infamous: Second Son has sold more than 1 million copies worldwide, Sony announced today. That number includes retail copies sold through to consumers, as well as digital sales through the PlayStation Network.
Sucker Punch's open-world action game launched worldwide on March 21 and reached the million mark within nine days, making it the fastest-selling entry in series history. Previously, the series saw two main installments on the PlayStation 3, a downloadable stand-alone expansion, and a collection package including all three previously released titles.
As a PlayStation 4 exclusive, Second Son appears to be enjoying a healthy attach rate to the console's installed base. Last month, Sony said it had sold more than 6 million PS4 systems worldwide.
http://www.gamesindustry.biz/article...1-million-sold
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April 10th, 2014, 23:21 Posted By: wraggster
Hardware will come bundled with Borderlands 2, 8GB memory card for $200
After debuting in Japan in October and launching in the UK earlier this year, the redesigned PlayStation Vita will finally arrive in North America on May 6, Sony announced today. The $200 bundle will come packaged with a code to download Borderlands 2 and an 8GB memory card.
The new hardware is slimmer and lighter than the original Vita handheld, but not without some trade-offs. The biggest alteration has been to the system's screen, with the original Vita's OLED display swapped out for a new LCD screen. However, the new screen has also allowed Sony to increase the handheld's battery life.
Early adopters of the redesign will also be getting their hands on Borderlands 2 before existing Vita owners have a chance to play the game. The shooter port won't be making its stand-alone debut at retailers or on the digital PlayStation Store until May 13.
http://www.gamesindustry.biz/article...es-in-us-may-6
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April 10th, 2014, 23:23 Posted By: wraggster
Call of Duty: Ghosts' Devastation DLC pack will hit PC, PS3, and PS4 on May 8.
Devastation introduces four small to medium sized multiplayer maps: Ruins, Behemoth, Collision, and Unearthed, the last of which is a reimagined version of Call of Duty: Modern Warfare 3's Dome. Devastation released for Xbox 360 and Xbox One players on April 3.
The pack also includes a new Extinction level called Mayday and anappearance from movie monster Predator.
Season Pass owners get immediate access to the Ripper, a new hybrid weapon that can be switched between a submachine gun and an assault rifle on the fly.
Official map descriptions- Ruins is located on a Mexican peninsula and set amidst the remnants of a mountaintop Mayan temple, with multiple levels providing verticality for longer-range weapons, and underground pathways perfect for close-quarters encounters. Savvy players that find and complete the unique Field Order will be able to trigger the map's volcano to erupt, and enjoy watching enemy players attempt to take cover as fiery debris fall from the sky.
- Collision is a mangle of debris scattered atop a container ship pinned underneath a crippled bridge in New York. This small map is ideal for run-and-gun tactics. Players that dominate Collision and complete the map's specific Field Order will be able take control of a heavily armed aircraft and rain down destruction from above.
- Behemoth takes the battle aboard a massive excavation platform in South America. Long sight lines open this map up to longer-range weapons, while the compact interiors of the control rooms are ideal for SMG's and Shotguns. Completing Behemoth's Field Order will allow players to control an attack helicopter armed with a deadly, armor-piercing Rail Gun as it circles the excavator searching for enemy combatants.
- Unearthed drops players into a reimagined version of Dome, the fan-favorite multiplayer map from Call of Duty: Modern Warfare 3. With a new look and all-new secrets, Unearthed is a compact map for all player types, who must navigate an alien artifact dig site in order to unlock the map's Field Order and unleash the power of the Cryptids, as well as locate the map's secret alien weapon.
http://www.computerandvideogames.com...ps3-ps4-may-8/
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April 10th, 2014, 23:26 Posted By: wraggster
"We don't have limitless resources. We wanted to bring the game to as many people as possible and right now that was the 360 and PS3." That's what 2014 FIFA World Cup Brazil's lead producer Mat Prior had to say about the title not launching on Xbox One or PlayStation 4. Which is to say, EA's leaning on console-adoption numbers as the primary reason for the lack of a proper game on Microsoft's and Sony's newest consoles. Instead, EA Sports plans to bring some "engaging" World Cup-themed content to FIFA 14's Ultimate Team mode, in the hopes that'll be enough to satisfy disappointed Xbox One and PS4 owners.
http://www.engadget.com/2014/04/10/f...zil-ea-sports/
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April 10th, 2014, 23:26 Posted By: wraggster
Voice-controlled gaming isn't quite as easy to pull off on the PlayStation 4 as it is on the Xbox One (that Kinect comes in handy), but Iridium Studios is out to prove that it's no big challenge. The developer has revealed that it's bringing its crowdfunded squad strategy title, There Came an Echo, to Sony's console. As on the PC and Xbox, you can order your team around using little more than your voice. While the gamepad is very much usable, it's not completely essential to finishing your mission.
http://www.engadget.com/2014/04/10/t...e-an-echo-ps4/
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April 11th, 2014, 22:05 Posted By: wraggster
Final Fantasy 14: A Realm Reborn enters its Early Access phase ahead of its full launch on Monday, and that means existing PS3 players can transfer their Eorzean adventures to PS4 as of today. Before you head off to hop across the generations, a reminder: It's a one-way trip. Once it's done, it's done, finito, end of. Your PS3 game is no more, it has ceased to be.
To summarize, once you've switched to the PS4 game, Square Enix says there's no playing again on PS3 with your existing copy, so be sure it's what you want to do. If you'd prefer to play on both systems, you can purchase a PS4 version separately.
As for the how, the PlayStation Blog has a step-by-step guide to take you from PS3 to PS4. Once you're there, you'll be able to explore among PS3 and PC players, and you can use your characters across all platforms that you've activated with your account.
http://www.joystiq.com/2014/04/11/ps...ansfers-go-li/
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April 11th, 2014, 22:58 Posted By: wraggster
The PlayStation Move has been called a lot of bad names. It's the PlayStation peripheral that's least used by game devs, least purchased by console owners, and least spoken of by Sony itself. Some of that sentiment's been turning lately, ever since Sony showed off Project Morpheus a few weeks ago and demonstrated what an impact something like Move has on virtual reality immersion (the controller works for both PS3 and PS4). And the guy who heads up PlayStation's worldwide game studios, Shuhei " Shu" Yoshida, says Move is responsible for far more than it's given credit.
"This project was one of the very first hardware projects formed with three groups: the software engineering team at SCEA, the hardware engineers at SCEI in Japan, and the Worldwide Studios team making games using the motion controller," Yoshida told attendees of a presentation tonight at the Computer History Museum in Mountain View, California. He and PlayStation 4 lead architect Mark Cerny explained that this trifecta was the first in a string of major collaborations: PlayStation Vita, PlayStation 4, and now Project Morpheus.
http://www.engadget.com/2014/04/11/p...on-move-y-con/
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April 12th, 2014, 00:45 Posted By: wraggster
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April 12th, 2014, 00:54 Posted By: wraggster
via http://www.emulation64.com/
PPSSPP can run your PSP games on your PC in full HD resolution, and play them on Android too. It can even upscale textures that would otherwise be too blurry as they were made for the small screen of the original PSP.
Here's changelog for 0.9.8 release:
|
+ OpenGL ES 3 detection bug on Xperia devices fixed, graphics work again.
+ More accurate audio mixing and emulation
+ Software rendering and display list performance improvements
+ Workaround for timing issue hanging Crash Tag Team Racing
+ Galician language
+ Built-in ARM disassembler improvements (dev feature)
+ Fix for immersive mode volume key issue on Android Kitkat
+ And more minor tweaks and fixes as always. |
Visit Official homepage for for further information and latest build of emulator
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April 13th, 2014, 21:48 Posted By: wraggster
BlazBlue: Chrono Phantasma started a new bout of 2D, combo-driven fighting on the PS3 last month. If you're more the type to fight in public, good news -Chrono Phantasma's wheel of fate will turn on Vita on June 24, according to a press release from Aksys Games.
The Vita port hosts the full roster from the PS3 version of Chrono Phantasma, as well as a recap on what you might have forgotten from previous BlazBlue games Calamity Trigger and Continuum Shift. There's also extra story content involving a beach party and an "enhanced Abyss mode," though details regarding those changes have not been shared.
http://www.joystiq.com/2014/04/13/bl...ta-on-june-24/
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April 13th, 2014, 23:40 Posted By: wraggster
via http://www.emucr.com/
PCSX2 Git (2014/04/13) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 Git Changelog:
* debian: make create tarball script compatible with git
* license: again not yet perfect but much better
Remove old tsvn of zzogl
Add various header
add "is in public domain" for license in public domain so Debian's script catch it
* gsdx: add bsd3 clause on gsdx xbyak files
* win build fix: set utf8-bom
* license: add missing header
Still miss lots of copyright header but we are better
* gsdx-gles: nvidia driver quick trial (only GLES3.0)
* Fix to create a 3.0 GLES context
* set a default precision to fix most of shader compilation issue
* Crash later because of GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
=> need to test opensource driver
* cmake: drop sparsehash_new module
It was a workaround for a buggy version of the lib.
http://www.sendspace.com/file/ej352d
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April 13th, 2014, 23:42 Posted By: wraggster
via http://www.emucr.com/
PS2ESDL v0.824 is released. PS2ESD is Playstation 2 External Storage Device games Loader (PS2ESDL). It allows the user to load games from a USB device.
PS2ESDL v0.824 Changelog:
1.The screen will now be automatically re-centered when the 480P mode is used. (Fixed)
2.Fixed many logic errors that could impede stability.
3.PS2LOGO can now be (optionally) launched. This will only work if the game's logo section (first 16 sectors) is decrypted. Currently not doable with any versions of PS2DCDMP.
4.Fixed graphics mode switching. No more garbled graphics.
5.Corrected the RGBA values used with loaded PNG images. The reason why I could never get the alpha values right was because of a bug in the PNG loading function in gsToolkit. It didn't invert the alpha values.
6.Due to the above, the alpha test (Which was really too aggressive) is no longer needed and was removed.
7.Replaced my old quicksort algorithm with a call to the C qsort() function.
8.Fixed one bug related to calling AllocSysMemory() and FreeSysMemory() without suspending interrupts in cdvdman.c (According to my understanding of the Sony technical documentation, AllocSysMemory() and FreeSysMemory() are critical sections and need to be run with interrupts disabled).
9.PS2LOGO can now be (optionally) launched, so that the player's play history will get updated and hence the "towers" on the Sony Playstation 2 screen will grow and multiply as they should.
10.The redundant SourceDevice field in the configuration structure has been shifted into the SkinDisplayData structure.
11.Fixed many, many bugs related to calling AllocSysMemory() and FreeSysMemory() without suspending interrupts (According to my understanding of the Sony technical documentation, AllocSysMemory() and FreeSysMemory() are critical sections and need to be run with interrupts disabled).
12.CRITICAL: Fixed support for disks of sector sizes >2048 bytes. The call to AllocSysMemory() in sectorIO.c was faulty as the first and second parameters were swapped around.
13.Changed the EE core again with a new design that is more compatible. Old plugins are now unsupported.
14.This new EE core uses a customized UDNL module that shuts off all DMA channels before the final phase of the IOP reset, to avoid memory corruption by interfaces like USB.
15.Removed the Sony debugging modules from the banned modules list as DECI2.IRX doesn't exist as a standalone IRX and I don't know what SNMON.IRX is.
16.Changed where the temporary buffer for disks with sectors larger than 2048 bytes is created, for better performance.
http://www.sendspace.com/file/xequ98
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April 13th, 2014, 23:50 Posted By: wraggster
via http://www.emucr.com/
rpcs3 Git (2014/04/13) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 Git Changelog:
* Merge pull request #184 from daniel-dressler/master
Add Linux build instructions for Debian & Ubuntu
* Fix run instruction hitting CWD bug
PCS3 assumes current working directory is bin folder.
So running it like ./bin/pcs3 stops it from finding
dev_hdd0 and related.
* Add Linux build instructions for Debian & Ubuntu
* Merge pull request #183 from Bigpet/cmakefix
quote guard CMake variables
* quote guard CMake variables
* Merge pull request #182 from Bigpet/array_remove
Replace Array with std::vector
* fix accidental wxWidgets version change
http://www.sendspace.com/file/hob9tg
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April 14th, 2014, 00:17 Posted By: wraggster
via http://www.emucr.com/
JSPspEmu Git (2014/04/06) is released. JSPspEmu is a PSP emulator made using javascript (actually typescript). It will work with any modern browser. Though the first version work only works with Chrome (desktop and android). At this point it can run some demos.
JSPspEmu Git Changelog:
* - Updated csproj
* - More work
* - Added goldminer game sample
- Added setImmediate polyfill
- Support for swizzled textures
- Improved a bit texture cache
* - Added TrigWars
- Some fixes
* - Fixed SWL/SWR
- More work
* - More work
http://jspspemu.com/
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April 14th, 2014, 00:22 Posted By: wraggster
via http://www.emucr.com/
PS3 Tools Collection v2.7.9 is released. PS3 Tools Collection is a collection of Windows tools (over 40 of them) for PS3 which includes: DroidMAN, IRISMAN, DPS3 Edat Tool GUI, Bruteforce Edat, PSP2PS3, PS2 Classics GUI, lastGAME Customizer, Bruteforce Save Data, mmRAS, PKG ContentID, ps3gen patcher, PS3 Game Integrity, PARAM.SFO editor, PS3 File Splitter, PS3RIP, PS3_DISC.SFB edit, PS3 PSARC GUI, BruteForce/SCETool Decrypter, PS3 Cheats Editor, PS3 Game Integrity, mmTM_GUI, Create PS3_EXTRA, TXT to Links.xml, PS3 NET Server GUI, PS3 Keys, netmon and renam. Zip archive includes self-extracting RAR archive.
Supports +24 file extensions:
PKG, PUP, edat, rap, rif, dat, bin, self, sprx, elf, prx, sfb, psarc, sfo, sfx, thm, hip, his, md5, sha1, sfv, 66600, trp, sfm
All these tools are Win32 and require the VB5 runtime DLL.
XP users should have this already installed (if not, download & install the DLL).
PKG ContentID 2.5.4
-------------------
It's a tool for view quickly the ContentID of a PKG.
It can be used to verify its Title_ID, compare against RAP/edat files, etc.
PKG files are auto-associated to PKG_ContentID.exe
If a copy of PkgView 1.3 (http://ps3zone.ifcaro.net/) exists in the same folder of PKG_ContentID.exe :
>> The program will pass the PKG to PkgView.exe when you double click or press ENTER on a PKG.
Keyboard Shortcuts from Windows Explorer:
Shift+ENTER on a PKG file, will extract the content of the PKG on the same folder of the PKG.
Ctrl+ENTER on a PKG file, will show the ContentID of the PKG and allow open it with PkgView.
Ctrl+CAPS+ENTER on a PKG file, will repack the PKG as NPDRM (CEX).
Ctrl+Shift+ENTER on a PKG file, will repack the PKG for PS3 Development Consoles (DEX).
Shift+ENTER on a EBOOT/SELF/SPRX file, will extract the unsigned ELF file (if the keys and klicensee are available).
Ctrl+ENTER on a EBOOT/SELF/SPRX file, will resign the self file with lowest the key 0x01 for compatibility with all FW versions.
Ctrl+Shift+ENTER on a EBOOT/SELF/SPRX file, will convert the self to FSELF for use on PS3 Development Consoles (DEX).
Ctrl+CAPS+ENTER on a EBOOT/SELF/SPRX file, will convert the self to NPDRM (PSN). It will ask to create a PKG with all the other self files converted to NPDRM.
Ctrl+Shift+CAPS+ENTER on a EBOOT/SELF/SPRX file, will convert the self to FSELF (DEX). It will ask to create a PKG with all the other self files converted to FSELF.
**Most of the above commands are available right clicking on the file on Windows Explorer.
New in 2.5.4
- Fixed issue resigning games on systems that use comma as decimal separator. (e.g. German Regional Settings)
New in 2.5.3
- Fixed a bug in the auto-update of PS3_System_Ver in PARAM.SFO creating new PKG or resigning a EBOOT/SELF/SPRX
The option can be enabled/disabled clicking on the big blue-icon at the top-right of the window of PKG Content ID
- Fixed issue displaying the content ID of some PKG files
New in 2.5
- Improved the resign of EBOOT/SELF/SPRX (specially resigning system files) (thanks to smhabib)
- scetool_parameters.txt now supports per-game custom parameters
- Added shortcut to edit scetool_parameters.txt (click on the big blue-icon at the top-right of the window)
- Added option for download updates (click on the big blue-icon at the top-right of the window)
- Replaced the Make EDAT License PKG with "Make EDAT License for C00 games" (thanks to KW)
>> rename any blank file as a content id + .edat (eg. EP1234-BLES12345_00-0123456789ABCDEF.edat) to convert it to a C00 edat
New in 2.4
- Added support for scetool 0.3.1 (unofficial release by smhabib) -> no more "watermarktrololo"
- Grouped the Explorer's context menu options for PKG/EBOOT/SELF/SPRX in a cascaded menu
PARAM.SFO editor 2.8.7
----------------------
It's a tool to edit PARAM.SFO files and PARAM.SFX files created by Create PS3_EXTRA.
Features:
+The PARAM.SFO editor supports SFO and SFX files.
+Convert SFO to SFX and viceversa.
+Support for SAVE DATA param.sfo, PS3 GAME param.sfo, PSP param.sfo, and other categories.
+SFO and SFX are automatically associated to the editor.
+Supports drag and drop and command line parameters (use /? for details on parameters).
+Displays the ICON0.PNG/ICON2.PNG found in the SFO/SFX folder.
+Add new fields to param.sfo
+Remove existing fields from param.sfo (right-click on field label or press Del on combo box)
+Account ID button (to make compatible certain saves that don't check the PARAM.PFD)
+New fields in the GUI that allow to edit some ATTRIBUTE values (like add support for Background Music, disable Move Controller warnings, PSP Vita Remote Play, etc.)
Thanks to ps3devwiki.com for all the information provided and HELLCAT for his PS3SFOEdit.exe.
Changes:
- Fixed issue resigning games on systems that use comma as decimal separator. (e.g. German Regional Settings)
To create new PARAM.SFO from command line use:
PARAM_SFO_Editor.exe PARAM.SFO "TITLE_ID" "BLES12345" "TITLE" "MY GAME" "CATEGORY" "HG"
lastGAME Customizer 1.4.3
-------------------------
This tool takes advantage of the customization options that multiMAN's lastGAME applet offers,
allowing to create PKG files that mount games, PS1 games and AVCHD movies directly from the XMB,
without having to launch multiMAN's GUI (btw lastGAME = multiMAN without GUI).
Features:
- Current version supports lastGAME 11
11.0: loads the new multiMAN's payload on 3.55 CEX/DEX, 4.21 CEX/DEX, 4.30 CEX/DEX, 4.31 CEX, 4.40 CEX/DEX, 4.41 CEX/DEX, 4.46 CEX/REX/COBRA, 4.50 CEX/DEX, 4.53 CEX, 4.55 CEX (requires multiMAN 04.55.01+ for PSX)
4.1: loads Hermes payload for firmwares 3.41, 3.55, 4.21, 4.30 (multiMAN is not required)- Current version supports lastGAME 4.1.
- Allows to connect to PS3 via FTP to retrieve the list of games installed on HDD or on external devices
- Supports drag & drop of multiple folders (x:/GAMES) to create the PKGs instantly
- Supports command line interface (CLI)
- Allows to mount ISOs (PS2, PSP, PSX, DVD, BDM) and load remote backups (Cobra dongle is required)
- Support direct boot (certain games only). Games that require BD mirror are now supported in lastGAME8.
IMPORTANT: For CFW 4.46 COBRA, 4.53 COBRA and 4.55 COBRA you must select the lastGAME for Cobra
PS3 Games Database 1.6.1
------------------------
This tool lets you search easily through a database of PS3 games.
You can build your own database of collected games in CSV format and use this tool to view and organize it.
New features: replaced make_package_edat.exe with the new edat-license.exe by KW
Bruteforce Save Data 4.6
------------------------
It's a GUI for flat'z Save Data tools 0.2.3. It finds the keys of several games in seconds and let you resign your saved games and trophies.
New features: Resign trophies or saves, preview images of trophies, direct FTP download/Upload saves/trophies from/to PS3,
unlock saves/trophies to work on any PS3 account, support for Game Genie cheats and user created patches.
Includes 1026 cheat files from gingerbread's repository of Cheats. Multiple saves can be resigned in a single step.
Direct update of the repository of cheats from http://bruteforcesavedata.forumms.net
Patch Creator plugin to assist in the creation of save patches.
TIP: After you resign and replace your trophies, it is required to Rebuild Database through Recovery Menu,
and launch a game that will do "Sync Trophies" on it's startup in order to get the trophies working properly.
Special thanks to flatz, chaoszage @ CMP, skillerCMP, gingerbread, zeick, keha, butnut, X-GHOST-X, SHAkA, ngu-tripate,
Zephyer, Red-EyeX32, aerosoul94, flynhigh09, acab, Petar, Dreamcat4 and many others
PS3 Cheats Editor 3.1
---------------------
Edits the cheats database for ps3usercheat (st.dat). Allows export/import cheats to the database in text format.
Features: Creation of PKG for patched EBOOTs, improved tagging for cheats compatibility with EBOOT patch,
updated the cheat database with gingerbread's update containing 660 games.
Update the database directly from PS3Cheating.net
PS3 NET Server GUI 1.1
----------------------
It's an improved GUI for the PS3 NET Server (the PC side of multiMAN).
(hosts hide in system tray, remember last used folders, supports up to 10 hosts, white list, etc.)
New in 1.1: Added webMAN options to the popup menu when you click on the PS3 logo.
PS3WebTemp 1.1
--------------
This is a small semi-transparent web window that stays always on top. It can connect to your PS3 console to monitor the CPU and RSX information.
Requires webMAN 1.18 or later running on a 4.46 COBRA 7.0 compatible CFW. The plugin and instructions are included in the XMB Manager+ (mod).
New in 1.1: Added more webMAN options to the popup menu when you right click on the Connect button.
genPS3ISO GUI 1.3.2
-------------------
It's a GUI with shell integration for Cobra's genPS3ISO. The tool converts PS3 Games in Jailbreak folder format to ISO.
The ISOs can be used with ODE and in CFW with Cobra features (e.g. 4.46 Rogero/Habib/MLT with COBRA 7.0)
New in 1.3.2: The program now auto-renames all the DATA000.pkg files found the PS3_EXTRA folder to DATA000.PKG.
This fixes the installation error 80010006 in COBRA 7 installing extra content from ISOs with PS3_EXTRA folder,
if the pkg is not named as DATA000.PKG (in UPPERCASE). Thanks to master deank who helped me to debug the issue.
Features: Allows drag & drop, Run as Administrator to auto-register as a shell-extension for Explorer.
Right-click on any folder to make an ISO.
Create PS3_EXTRA 1.3.3
----------------------
This tool scans for the PKG, MP4 and P3T files copied to each game folder, its PS3_UPDATE folder, PKGDIR or PS3_CONTENT,
and store them under a PS3_EXTRA structure.
When a game is mounted with multiMAN, there will be 2 BD icons on the XMB:
one disc for the game itself and another with PKGs, MP4 and P3T.
It should make it easier to install the game patches, DLC, fixes, and related videos,
due they will be listed in a neat menu like the one used by "PStore news" (big squares of 486x405 pixels).
How to use:
-----------
1) First put the pkg's at the root of your game folder (eg: BLES00000).
2) Run Create_PS3_EXTRA.exe
3) Click the browse button in the top right corner [...]
4) Select the "GAMES" folder that contains the games with the pkg's eg: x:\GAMEZ and then click the OK button
5) Now tick or untick the folders you want or don't want the app to process
6) Click the Start button
7) Close the program
8) Open the folder eg: BLES00000 folder
9) Now your folder should contain a folder called PS3_EXTRA
10) All the pkg's should have automatically been renamed and moved to the PS3_EXTRA folder
11) Launch the game using multiMAN
12) On the xmb menu you should now see 2 disc icon's. The top disc icon is the actual game, The bottom disc icon is the dlc/update pkg's.
13) Click on the bottom disc icon to see and install the dlc/updates
PS3 FTP Client 3.1
------------------
It's a full FTP client that allows remote access to your PS3 files via a PC.
Other features include: rip files for games stored on PS3, file description, view cover image for selected folder, multiMAN remote commands, etc.
CreateHardLink 1.1.1
--------------------
Do you need a copy of your giant ISO, virtual HDD, movies or any other file in a another folder (e.g. for network share) and don't want to waste the extra hard disk space? This Win32 tool (inspired tool on multiMAN's mmOS shadow copy feature) lets you create a "hard link copy" of your files stored on NTFS drives without expend the extra HDD space.
IMPORTANT: A symbolic links to directories are "shortcuts" that behave like a path redirection. A "hard link copy" is the same original file just with another file name. Any modification made to one file will be reflected on all the other copies. Hard links don't work on multiple volumes or hard drives formatted in FAT32.
[+] Installation & Usage
Installation:
Run the CreateHardLink.exe as "administrator" at least once to register the "Paste Hard Link" option in Explorer context menu for files and folders.
If you run it holding Ctrl key, it will be registered as a Extended menu option (that only appears using Shift+Right click).
A .reg file is included to remove the option from Explorer. It's suggested to run it prior the registration as a context menu option.
Usage:
1. Select the items to be copied (e.g. ISO files, movies, folders, etc.) and press Ctrl+C to copy
2. browse to desired directory where we want the 'virtual copy'
3. right click on any file or folder and select 'Paste Hard Link' from context menu
4. Done.
Hard link for files only work in the same NTFS volume. Folder links works with different NTFS volumes. For different volumes 'Directory Junction' is suggested, instead of the default 'Symbolic Link'.
A 'Directory Junction' is created holding Shift or Ctrl key when we select 'Paste Hard Link' option.
With 'Directory Junction' or 'Symbolic Links' you can "copy" (it really redirects) an entire folder to another folder (e.g. you can redirect your games in JB format, music folders, movies, ISOs, etc. to the share folder for PS3 NET Server)
Indeed PS3 NET Server is the main reason why I made this tool... It could be done also with mklink command, but many users don't know about it or could find it cumbersome to do it through the command line.
PS3 Covers Uploader 1.01
------------------------
This is a specialized FTP client that auto-converts any image (PNG, JPG, GIF, BMP, TIF) to the proper cover size of 260x300 used by multiMAN,
and auto-upload it as JPG to the proper covers path.
Supports: drag & drop of multiple files, browse dialog, copy & paste image or URL from clipboard.
PSISO Tool GUI
--------------
It's a GUI for CaptainCPS-X tool. The tool patches PS3 ISOs that not were created with genPS3ISO or multiMAN.
Bruteforce EBOOT 1.3.1
----------------------
This tool is more an EXPERIMENT than a real key finder... a 128bit key is expected to take milleniums to bruteforce it,
but if you are extremely LUCKY you could find a rifkey using this method. Anyway, I'm sharing this because a friend asked me to make it to have some fun.
The tool generates random or sequential values and uses MAGIC333X's bruteforce tool to test thousands or millions of rifkeys per second.
New in this release:
- Added option to open the EBOOT by drag & drop of the file
Bruteforce Edat 1.2.1
---------------------
It's a dev klicensee bruteforcer that can be used to find the klicensee used on edat files.
It uses BuC's dev klicensee validator to test the potential keys and the superfast JjKkYu's EDAT dev_klic bruteforcer tool.
New in this release:
- BruteForce_List_Edat_Klicensees -> Added listing of the RAP in HEX format (if the rap file exists in the RAPS folder) (thank to ZOMBIEKILLAH for the idea)
Special thanks to Catalinnc for his awesome contribution discovering the dev klicensees!
PS3 HDD GUI 1.3
---------------
It's a GUI for the PS3 HDD reader tool created by 3141card.
The tool is a simple on-the-fly decrypter and ufs2 reader that allows to browse the content of your gameos (dev_hdd0)
and copy files and folders to PC.
PS3 HDD will only read (Nothing is written to the PS3 HDD, so it should be very safe). PS3 HDD for Slim and FAT models are now supported.
New in 1.3: updated to support ps3 hdd reader 1.0.
PS3 Ftp Data Sync 1.2.1
-----------------------
It's a backup utility that copies the selected folders on the PS3 to a local folder on the PC.
Only the new and modified files on the PS3 are downloaded to the PC. The new files found on the PC are copied to the PS3.
Set the local folder to a DropDrox's folder and you have a cloud backup solution of your PS3 data
New in version 1.2: Added 4 sync modes for the selected folders:
PS3 -> PC -> PS3 (default): Transfer the new files and updated files from PS3 to PC. The additional files found on the PC are transfer back to the PS3.
PC -> PS3 -> PC: Transfer the new files and updated files from PC to PS3. The additional files found on the PS3 are transfer to the PC.
PS3 -> PC: Transfer only the new files and updated files from PS3 to PC.
PC -> PS3: Transfer only the new files and updated files from PC to PS3.
PS3 ConsoleID 1.0.4
-------------------
This tool displays the PSID and the ConsoleID from a bkpps3.bin or from a LV1 or LV2 dump created using multiMAN's mmOS or Rebug's Toolbox.
How to use:
Make a dump of your bkpps3.bin, LV1 or LV2 and drap & drop the dump file on the tool's window.
It will show the PSID, idps, Target ID and PS3 model found in the bkpps3.bin, LV1 or LV2.
You can drag & drop a dump of your NOR flash too.
PSP2PS3 2.1.2 "mod"
-------------------
Based on the awesome scripts created by szczuru, and the tools created by Pink1, arnold (swapperneger), zecoxao, tpu, doobz, among others devs.
This "mod" tries to streamline the process of conversion of PKG/ISO/CSO/PBP to PSP package for PS3.
Latest version has improved compatibility thanks to a new process for resigning EBOOT suggested by Celebratesparta and the addition of PSP Remasters, thanks to doobz.
Report your compatibility results here: https://docs.google.com/spreadsheet/...xekVXWGc#gid=0
Changes in v2.1.2 "mod by aldostools"
- Added option for resign tool to use: seboot or prxencrypter
- Added option to create PKG to update MINIS2.EDAT when a PKG was created and MINIS2.EDAT is updated.
- Added option to restore the MINIS2.TXT if it is not the default file.
- Fixed ICON0 for icons 80x80 (minis)
- Added ability to cancel the process
- Added progress bar for CSO and PKG
PS3 Edat Tool GUI 1.0
---------------------
It's a revamped and easy to use GUI for the command line EdatTool recently released.
Now you can resign your Edats in an easy way.
Note: Some edats require a Dev Klic that can be obtained using Bruteforce Edat.
Bruteforce Edat 1.0.4
---------------------
It's a dev klicensee bruteforcer that can be used to find the klicensee used on edat files.
It uses BuC's dev klicensee validator to test the potential keys.
The tool works in a similar way as Scetool/Bruteforce tool used to find regular Klicensees.
PS2 Classic GUI 2.0
-------------------
It's a frontend for the recently released PS2Classic tool developed by psdev-net team.
The tool allows to decrypt PS2 Classics for PS3 and encrypt any PS2 to play on PS3 (fat/slim).
TIP: Now you can convert your PS2 ISOs to PKG directly from Windows Explorer:
Go to "Options" set the output mode to Package File, set a default path and enable Shell Integration.
Changes in 2.0:
- New tab for creation of PS2 packages with custom icons and background.
(drag & drop or open any image and the program will create the images in the proper size)
Tip: Put custom images (ICON0, PIC0, PIC1, SND, etc.) in the folder PS2Covers for auto selection by title id during the PKG creation.
Changes in 1.7:
- Solves some issues with the file associations.
- Verifies if the file system accepts the file size (>4GB) and if there is enough free space.
- Improved the LIMG segment detection/patching before the encryption.
- Added option to auto rename the PKG to title name + [title id], instead of the content id as name.
Changes in 1.6.1:
- Added shell integration to .BIN and .ISO file extensions
- New options to set default output mode and default path
- Auto creation of PS2ISO folders (output mode PS2ISO)
- Auto creation of Package files (output mode Package File)
- Auto-detected game title now can be selected/copied
Special thanks to flatz, Ing Pereira, ps3dev-net team and other anonymous talented devs
PS3 Keys 1.5.6
--------------
It's a tool to edit, verify and create the .ps3 keys in binary format.
Other Features
- Convert scetool's data\keys to .ps3 keys and list keys in HTML (click on the big blue icon).
- Support for .rap and .edat.
- Support up to version firmware version 4.46
PS3 Game Updates 3.0.3
----------------------
This application downloads PS3 and PSP/PSVita game updates and patches.
Features:
-Support concurrent queued downloads.
-The title id field accepts many formats of title id (eg: title id with/without dash, content id, URL of pkgs, etc).
-Search updates by name of the game.
-The title id field also accepts the path of GAMES or the IP of the PS3 (to scan multiple games).
-Show game patches 3.56+ in a different color (pink).
-Auto-detects game patches already downloaded (search in PS3_UPDATE, PS3_EXTRAS, and in the default download path) and show them in gray.
-Asks for confirmation to download patches 3.56 or higher. Required firmware version is appended to the name of the file.
-Show game cover and game description even if the game does not have updates.
-Auto-fix downloaded PKGs that required firmware 3.60
New: Added firmware 4.40 to the filter list.
Scetool/BruteForce 2.3.3
------------------------
A klicensee finder using scetool (based on Asure's brute force script) with heuristic algorithms for brute force attack.
Once it finds the klicensee, the tool resign the EBOOT/SPRX/SELF with 3.55/3.40 keys. It also includes my FixELF tool
and uses the tool by MAGIC333X (v1.3.1) for faster klicensee detection.
Changes: updated key set
mmDM 02.04.02 - [DEX Game Mounter]
----------------------------------
It's a remote game mounter for PS3 DEX consoles. Requires the ProDG Target Manager to work.
It works fast and seamlessly with multiMAN 04.06.02+ (DEX) thanks to the excellent job of deank with rcp_bdemu!!!.
Changes:
- Added display of animated icons (ICON1.PAM) - Requires to have the codecs installed.
PSARC GUI 1.2
-------------
A simple GUI to extract and create PSARC archives.
Game Settings Manager 1.0
-------------------------
Manage your multiMAN's game settings from the PC. Connect your USB drive to the PC, configure the settings and play with multiMAN on the PS3.
PS3 Game Integrity 1.3.1
------------------------
This tool calculates the MD5, SHA-1 or CRC32 for a file or folder (and sub-directories) and generate a content.md5 file for future verification. If the content.md5 is present in the folder, the program reports if any file was deleted, added or changed. This tool is very useful to check if your game has corrupted files due due bad sectors, virus or cross-links (which are very common when an USB device is removed from the PS3 while it is turned on).
New in 1.3.1: Fixed a bug introduced in 1.3 with the log files per folder.
Note: Several MD5 for known Playstation 3 files is included (PUPs for OFW, CFW, DEX and PSP files)
Memory Card Manager 1.4.0
-------------------------
The Memory Card Manager allows to manage the save game slots stored on memory card files from several PlayStation 1 emulators.
Changes: Added support for Virtual Memory Card formats used by PS3 and PSP (.VM1 and .VMP).
mmRAS Server 01.01.04
---------------------
It's a Remote Access Service Server that let you control your PC mouse/screen from multiMAN's graphical user interface.
Requires multiMAN 04.16.03 or higher.
Changes: fixed issue with left and square buttons, mapped F11 to L1+R1
mmRAS 01.02.02
--------------
It's a Remote Access Service Client that let you browse multiMAN's graphical user interface from a PC.
Requires multiMAN 04.16.03 or higher.
mmTM_GUI 1.5.1
--------------
It's a tool to pack, unpack and verify multiMAN's theme files (THM).
BdEmu Partition Tool 01.05.05
-----------------------------
It's a tool to manage the size of the partitions of HDD formated for BDEMU, used by PS3 development consoles.
It allows to create up to 255 partitions (if your HDD has the capacity) and allows to inject/extract BDEMU files.
It also allows to resize BDEMU partition size (by default is created by ps3gen as 186.4GB, no matter the drive size).
* Replaced the file injection with "Resize Slot size to BDEMU file size".
* Resize of slot is now available only for the last slot.
PS3 File Splitter 1.3
---------------------
Splits files larger than 4GB to fit in USB drives formatted with FAT32. It also join splitted files. Splits files can be any specified size.
Note: GiB = 2^30, GB=10^9, MiB=2^20, MB=10^6, KiB=2^10, KB=10^3
Support for file extensions 666##, part# = part1 .. part9, part0 = part0 .. part9.
PS3RIP 1.2.1
------------
It's a tool that should help you gain some space on your external HDD, removing unnecessary files.
It actually moves the files to a RIPPED folder in the root of the disk and replace the file with a 0 byte file.
VERY IMPORTANT: You should verify your game (play it!) before delete any file permanently!!
+The PS3RIP includes the patterns for ripping almost all languages, except English!!
Initial release excluded English & Spanish. This release excludes English only, but allows to exclude other languages.
IMPORTANT: Review the patterns and comment or remove the lines for the languages that you want to keep.
(for ripping files stored in your PS3 use my PS3 FTP Client tool)
PS3_DISC.SFB edit 1.1
---------------------
It's a quick way to edit the title id of PS3_DISC.SFB.
renam 1.0
---------
This tool, if copied to the GAMES or GAMEZ folder, will rename the games sub-folders
from the default "BLUS0000-[Title]" format to "Title [BLUS0000]".
This name format should make it easier to find the games using Explorer.
Just copy the renam.exe to the x:\GAMES (or x:\GAMEZ) folder and rut it.
(Do not expect any GUI. It will rename the folders and exit)
That's all for now
http://filemarkets.com/fs/3Ccr0i6m9s1obn2Rain6/
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April 14th, 2014, 20:59 Posted By: wraggster
The PlayStation 3 version of Castle of Illusion Starring Mickey Mouse is free for US PlayStation Plus members starting this week.
The new Castle of Illusion is a reimagining of the Sega Genesis/Mega Drive classic, adding 3D visuals and enhanced sound and gameplay to the previously 2D, 16-bit platformer.
Those who download the game before April 28 will also receive the Castle of Illusion Sega Genesis Bundle, which includes the original version of the game and a Mizrabel dynamic theme.
The game was released digitally for PS3, Xbox 360 and PC in early September costing £9.99/€12.99/$14.99.
You can check out a launch trailer for those versions here, and more gameplay footage here.
Sony also revealed a new slate of PSN discounts for standard members and PS Plus subscribers.
US PSN Discounts
[Title - Plus Price - Regular Price]
Draw Slasher (Vita) - $1.50 - $2.99
Ethan: Meteor Hunter (PS3) - $7.99 - $9.99
Ethan: Meteor Hunter (Vita) - $7.99 - $9.99
LEGO Batman 2: DC Super Heroes (PS3) - $12.59 - $29.99
LEGO Batman 2: DC Super Heroes (Vita) - $12.59 - $19.99
LEGO Harry Potter: Years 5-7 (PS3) - $12.59 - $19.99
LEGO Legends Of Chima: Laval's Journey (Vita) - $12.59 - $29.99
LEGO Lord Of The Rings (PS3) - $12.59 - $19.99
LEGO Lord Of The Rings (Vita) - $12.59 - $19.99
LEGO Marvel Super Heroes (PS4) - $31.49 - $59.99
LEGO Marvel Super Heroes (Vita) - $18.89 - $29.99
LEGO Marvel Super Heroes (PS3) - $25.19 - $49.99
Pure Chess Battalion Chess Set (PS4) - $0.89 - $0.99
Pure Chess Complete Bundle (PS4) - $11.99 - $14.99
Pure Chess Easter Island Chess Set (PS4) - $0.89 - $0.99
Pure Chess Forest Game Pack (PS4) - $2.24 - $2.49
Pure Chess Halloween Chess Set (PS4) - $0.89 - $0.99
Pure Chess Park Game Pack (PS4) - $2.24 - $2.49
Pure Chess Temple Game Pack (PS4) - $2.24 - $2.49
Teenage Mutant Ninja Turtles: Oots - Character Avatar Pack - Free - $1.49
http://www.computerandvideogames.com...me-collection/
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April 14th, 2014, 21:06 Posted By: wraggster
Guacamelee developer Drinkbox Studios today announced its next game, Severed, a fantasy role-playing game with touch-based combat controls. And while the company hasn't committed to platforms just yet, the PlayStation Vita seems a likely candidate, given the game's interface and the studio's experience.
Drinkbox was one of the earliest supporters of the Vita. The studio's Tales from Space: Mutant Blobs Attack!!! launched alongside the system in 2012, the first indie game on the handheld that wasn't published by Sony. They followed that up last year with the critically acclaimed Guacamelee on Vita, PS3, and (several months later) the PC. Speaking with GamesIndustry International earlier this month, Drinkbox's Chris McQuinn explained his affinity for Sony's portable platform.
"Honestly, Vita owners are the ****ing best," McQuinn said. "People rag on the Vita so much, and I think people who rag on the Vita don't understand, at least from a business perspective, the purchasing power of Vita owners. Vita owners are serious purchasers of games. It's an amazing system."
"People rag on the Vita so much, and I think people who rag on the Vita don't understand...the purchasing power of Vita owners."
That sentiment falls in line with Sony's own pitch to developers from last year. And Guacamelee gave McQuinn all the evidence of that he needed.
"The split in sales for Guacamelee between the Vita and the PS3 wasn't quite even, but it wasn't far off," McQuinn said. "I think that speaks to the strength of the Vita as a console to sell your game on because there are so many more PS3s than Vitas. For us, the sales on the Vita were really, really strong. It was a great SKU for us."
As for why the system is perceived as an unattractive platform, McQuinn suggested it was more an issue of hardware numbers than software sales.
"If people don't see the Vita doing the same number of sales as the 3DS, then it's automatically a failure," McQuinn said. "But I think what people fail to understand is the purchasers of Vitas are very, very engaged game consumers. For them, the attach rate with games is very high. There might not be a lot of Vitas out there, but the people who do own Vitas are very serious consumers; they buy a lot of games."
While the touch-based combat of Drinkbox's next title might lend itself well to tablets and smartphones, those platforms aren't a priority for the studio.
"For us, I think we're still going to be a bit hesitant about that market until we can see the market to be a bit safer with regards to you making a good game, putting it out, and people buying it," McQuinn said. "That's not necessarily true in that market. We've seen great games come out in that market that just don't get picked up, and that's scary. Whereas I feel if you put out a really good game on the Vita, people will buy it. So until we see that stabilize a bit, we'll probably be a bit hesitant."
The idea of selling games for $0.99 instead of $14.99 was another daunting aspect of dealing with the mobile market. Price deterioration and discoverability are two oft-lamented concerns with the almost non-existent barriers to entry in the mobile market, but while some indie developers see pushing the barriers down as an absolute good, McQuinn suggested they should probably only be lowered to a certain point.
"I think there being some barrier to entry is probably a good thing."
"I think there being some barrier to entry is probably a good thing," McQuinn said. "And I'm not saying a very high one, but something to at least ensure there's some quality to the game, with regards to it even working. I'm not saying you want to go as far as consoles still have it set up. Consoles are getting better, it's easier to put your game out on a console, but there's still a ton of work that's involved. I think there's a happy middle ground we could find."
McQuinn noted technical requirement checklists (TRCs) that ensure the product functions properly as one barrier probably worth retaining in some form.
"I think that's good for the customer, and when you have that, the customers will be more confident, so they'll be purchasing more."
Looking at the future of the indie scene, McQuinn was optimistic, saying there's plenty of room for small developers to steal a larger piece of the industry's pie. However, he predicted the big challenge for indies in the near future will be breaking out of the indie fanbase to get on the radar of the mainstream AAA gaming crowd.
"There's a huge number of those gamers who would like indie games but just aren't exposed to them," McQuinn said.
While growing the audience is a priority for the indie development scene, McQuinn has no similar interest in growing Drinkbox itself.
"It sounds kind of stupid, but I think it's really easy for our team to grow, but we don't want to do that," McQuinn said. "We don't want a big company. We just want a small team. We all know each other really well, and I think we're happy with the size we're at...We're at 14 now, which is monstrous for us. And I don't see us going any bigger. That's enough for us to always be working on two projects simultaneously, and I think we're pretty happy with that."
http://www.gamesindustry.biz/article...ation-drinxbox
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April 14th, 2014, 21:18 Posted By: wraggster
Soul Sacrifice Delta is one of three new SCEJ RPG Vita titles confirmed for a Western release.
IGN reports that the game will arrive in Europe on May 14th. It builds on the original with an improved graphics engine and sharper AI, as well as some additional character optimisation options.
It will be compatible with existing Soul Sacrifice saves.
Also on the way are action-focused multiplayer RPG Freedom Wars and the little-known Oreshika: Tainted Bloodlines. These will arrive at some point later in 2014.
http://www.mcvuk.com/news/read/trio-...g-west/0131150
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April 15th, 2014, 23:53 Posted By: wraggster
Today, developer Guerrilla Cambridge will unleash a new DLC pack for Killzone Mercenary, which adds offline multiplayer to the Vita shooter.
"With the purchase of the Botzone Soldier Training Pack, all of our multiplayer maps can be played offline in Mercenary or Guerrilla Warfare modes," a post on the PlayStation Blog from Guerrilla Cambridge' Tech Director, Matt Porter, revealed. With the new content, players can face off against up to seven AI soldiers.
Porter notes that, with the offline mode, players will have a chance to collect some of the portable game's "harder-to-obtain" multiplayer trophies.
Additionally, the content brings with it a mandatory update, which tackles some longer standing collision issues reported in the game's multiplayer maps. The free update will be available today. The BotZone DLC will be available to purchase on the PlayStation Store, but at the time of publishing, no price was made available for the content.
http://www.joystiq.com/2014/04/15/ki...e-multiplayer/
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April 16th, 2014, 00:40 Posted By: wraggster
A purported list of games currently being tested onPlayStation Now has emerged online, showing improved loading times for each title.
PlayStation now was first revealed in JanuaryNews site DualShockers claims to have been given verifiable data which lists many of the games currently being tested on PlayStation's game streaming service. These include:
- Shadow of the Colossus
- WipeOut HD
- Dead Nation
- PixelJunk Monsters
- Shatter
- Guacamelee!
- Disgaea 4
- Dead or Alive 5
- Critter Crunch
- Matt Hazard: Blood Bath and Beyond
- Zeno Clash II
- Earth Defense Force: Insect Armageddon
- Puzzle Quest: Galactrix
- Rise of the Guardians
- Dead Island
- Payday: The Heist
- Order Up!!
- Alien Rage
- Real Steel
This new list does not confirm these games will appear as part of the PlayStation Now service, though it does make them likely candidates.
Additional games, previously cited as part of the ongoing PlayStation Now beta in the US, included:
- Papo & Yo:
- Killzone 3
- Darksiders II
- MX vs. ATV: Alive
- Ninja Gaiden 3
- Puppeteer
Dualshockers also claimed that speed tests on each of the games showed a clear increase on loading times. In a previous test, many PlayStation Now games took as long as 50 seconds to load via servers, though on average that number appears to have been reduced by about ten seconds.
These tests may not be representative of the overall experience for many users as this one test cannot take into account other key data, such as location from servers and broadband speed.
PlayStation Now is colloquially referred to as "a games Netflix"; the service grants users access to various PlayStation games from years past and previous console generations. Those games are initially playable on PS3, with support for Vita, PS4, tablet devices and Sony Bravia TVs also planned.
Much like with how OnLive works, games are streamed via server farms. The latency of the service remains a big challenge for Sony to overcome.
PlayStation Now rentals recently surfaced on the PS Store by accident.
http://www.computerandvideogames.com...loading-times/
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April 16th, 2014, 23:43 Posted By: wraggster
UPDATE 13.15PM: Mojang has now confirmed the physical version of Minecraft: PS3 Edition and teased the game's box art for PlayStation Vita and PlayStation 4.
More than 1.5 million copies of the PS3 Edition have been downloaded so far, the EU PlayStation blog reports.We've known that the game will come to both PS4 and PS Vita for some time, but the existence of box art suggests that both of these platforms will see the game as a physical release, too.ORIGINAL STORY 11.13AM The PlayStation 3 version of Minecraft will get a disc-based release next month, a new report suggests.PlayStation App users were emailed today with an advert for the release, which will arrive in shops on 14th May (thanks,NeoGAF).We've asked Sony for confirmation.A physical version of Minecraft's PS3 build will come as no surprise - the Xbox 360 Edition has been a constant presence in the UK charts since it launched last year.Console developer 4J Studios has now synchronised development for the Xbox 360 and PS3 versions. PlayStation 4 and Xbox One editions are also in the works.Sales of Minecraft's mega-hit Xbox 360 Edition topped 12m copies this month, making the game's combined sales tally across all platforms now around 40m.
http://www.eurogamer.net/articles/20...t-month-report
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April 16th, 2014, 23:44 Posted By: wraggster
Sony has unveiled its new 4K Media Player, which holds an uncanny resemblance to the PlayStation 4.
The grooved black box has a flat front rather than the angled edges of the PS4, but otherwise follows the same design.Catchily named the Sony FMP-X10, the device is due to release this summer for an as-yet unannounced price, Sony has announced (thanks, Videogamer).Obviously you'll need a 4K-compatible TV, too.1TB of storage comes as standard - handy for downloading large 4K files. You'll also be able to stream 4K content from Sony's Video Unlimited Service and Netflix.There's still no word on Sony introducing 4K media support to the PlayStation 4, although prior to launch the company stated that such a feature was "in consideration".
http://www.eurogamer.net/articles/20...k-media-player
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April 16th, 2014, 23:46 Posted By: wraggster
Sony has published its European PS Store update plans for this week, which includes Trials Fusion on PS4 and pre-orders for Drakengard.
Several Sly games arrive on PSN for Vita, and much God of War: Ascension's multiplayer DLC is free through April 23, among other offers.
Here's the full list:
PlayStation Plus
- Ethan: Meteor Hunter (PS Vita) - 20% off, ends 23rd April
- Pure Chess Complete Bundle (PS4) - 20% off, ends 30th April
- Pure Chess Battalion Chess Set (PS4) - 10% off, ends 30th April
- Pure Chess Easter Island Chess Set (PS4) - 10% off, ends 30th April
- Pure Chess Halloween Chess Set (PS4) - 10% off, ends 30th April
- Pure Chess Forest Game Pack (PS4) - 10% off, ends 30th April
- Pure Chess Park Game Pack (PS4) - 10% off, ends 30th April
- Pure Chess Temple Game Pack (PS4) - 10% off, ends 30th April
- Trials Fusion Rhino Pack (PS4) - 100% off, ends 30th April
- WarFrame PS Plus Starter Pack - Exclusive to PS Plus
Pre-Order
- Drakengard - Price: £39.99/€49.99/$73.95
- The Amazing Spider-Man 2 Digital Edition - Price: £39.99/€49.99/$73.95
PlayStation 4
- FINAL FANTASY XIV: A Realm Reborn Collector's Edition - Price: £44.99/€49.99/$69.95
- FINAL FANTASY XIV: A Realm Reborn Standard Edition - Price: £29.99/€34.99/$47.95
- Pure Chess - Price: £6.79/€7.99/$11.55
- Pure Chess Complete Bundle - Price: £10.25/€11.99/$17.25
- Trials Fusion - Price: £15.99/€19.99/$28.95
PlayStation 3
- EA SPORTS FIFA 2014 WORLD CUP BRAZIL CHAMPIONS EDITION (available from 18th April) - Price: £49.99/€69.99/$81.95
- Resistance: Fall of Man - Price: £10.99/€14.99/$17.95
- Resistance 2 - Price: £10.99/€14.99/$17.95
- SingOn - Price: Free
- Teenage Mutant Ninja Turtles: Out Of The Shadows (Trial available) - Price: £11.99/€14.99/$21.95
PlayStation Vita
- Dead Nation (Cross-Buy PS3/PS Vita) - Price: £6.49/€7.99/$11.75
- Dead Nation + Road of Devastation (Cross-Buy PS3/PS Vita) - Price: £7.99/€9.99/$14.45
- Ethan: Meteor Hunter (Cross-Buy PS3/PS Vita) - Price: £7.99/€9.99/$14.45
- No Heroes Allowed: No Puzzles Either! - Price: Free
- Putty Squad - Price: £19.99/€24.99/$30.95
- Sly Racoon (Cross-Buy PS3/PS Vita) - Price: £7.99/€9.99/$14.45
- Sly 2: Band of Thieves (Cross-Buy PS3/PS Vita) - Price: £7.99/€9.99/$14.45
- Sly 3: Honour Among Thieves (Cross-Buy PS3/PS Vita) - Price: £7.99/€9.99/$14.45
- The Sly Trilogy (Cross-Buy PS3/PS Vita) - Price: £19.99/€24.99/$32.95
PlayStation Mobile
- Grand Sun R.Y.E.Z (£2.39/€2.99/$4.95)
- THE PACKET QUEEN (£2.39/€2.99/$4.95)
- Helicopter (£0.40/€0.49/$0.90)
- Eufloria Adventures (£6.49/€7.99/$12.95)
PS4 DLC
- Trials Fusion
- Season Pass (£15.99/€19.99/$28.95)
- Warframe
- Warframe: PlaystationPlus Starter Pack (Free, PS Plus only)
- Dynasty Warriors 8: Xtreme Legends Complete Edition
- Base Theme 1 (£1.59/€1.99/$2.95) (Cross-Buy PS3/PS4/PS Vita)
- Base Theme 2 (£1.59/€1.99/$2.95) (Cross-Buy PS3/PS4/PS Vita)
- Base Theme 3 (£1.59/€1.99/$2.95) (Cross-Buy PS3/PS4/PS Vita)
- Base Theme 4 (£1.59/€1.99/$2.95) (Cross-Buy PS3/PS4/PS Vita)
- Base Theme 5 (£1.59/€1.99/$2.95) (Cross-Buy PS3/PS4/PS Vita)
- BGM Pack 1 (£1.59/€1.99/$2.95) (Cross-Buy PS3/PS4/PS Vita)
- BGM Pack 2 (£1.59/€1.99/$2.95) (Cross-Buy PS3/PS4/PS Vita)
- BGM Pack 3 (£1.59/€1.99/$2.95) (Cross-Buy PS3/PS4/PS Vita)
- BGM Pack 4 (£1.59/€1.99/$2.95) (Cross-Buy PS3/PS4/PS Vita)
PS3 DLC
- God of War: Ascension
- Pure Chess
- Battalion Chess Set (£0.79/€0.99/$1.45)
- Easter Island Chess Set (£0.85/€0.99/$1.45)
- Forest Game Pack (£1.69/€1.99/$2.85)
- Halloween Chess Set (£0.85/€0.99/$1.45)
- Park Game Pack (£1.69/€1.99/$2.85)
- Temple Game Pack (£1.69/€1.99/$2.85)
- Rocksmith 2014
- Garbage - I Think I'm Paranoid (£2.39/€2.99/$4.35)
- Garbage - Only Happy When It Rains (£2.39/€2.99/$4.35)
- Garbage - Stupid Girl (£2.39/€2.99/$4.35)
- Garbage Song Pack (£6.49/€7.99/$11.75)
- SingOn
- Time Pass 1 Year (£47.99/€59.95)
- Time Pass 2 Days (£5.99/€7.45)
- Time Pass 3 hours (£2.99/€3.55)
PS Vita DLC
- Dead Nation
- Road Of Devastation (Cross-Buy PS3/PS Vita) (£3.19/€3.99/$5.85)
- Killzone Mercenary
- Botzone Soldier Training (£1.99/€2.49/$3.65)
- LittleBigPlanet Vita
- DC Comics Premium Level Kit (£4.79/€5.99/$8.85)
God of War: Ascension DLC
Offers end 23 April
- 24 hour 2x XP Booster - Now £1.59/€1.99/$2.95
- 36 hour 10x XP Booster - Now £5.19/€6.49/$9.55
- 48 hour 2x XP Booster - Now £2.39/€2.99/$4.35
- Ultimate Add-on Pack - Free
- Mark of the Gods Pack - Free
- Mantles of the Gods - Free
- Mantles of the Furies - Free
- Blade of Thanatos - Free
- Blade of Artemis - Free
- Armor of Callisto - Free
- Chaos Armour - Free
- Armour of Typhon - Free
- Mercenary Sword - Free
- Blade of Judgment - Free
- Champion's Blade Multiplayer Weapon - Free
- Champion's Multiplayer Armour - Free
- Champions Hammer Multiplayer Weapon - Free
- Hammer of Hephaestus - Free
- Hammer of Atlas - Free
- Spear of Phobos - Free
- Spear of Hyperion - Free
- Spear of Achilles - Free
- Hammer of Odysseus - Free
- Sword of Orion - Free
- Sword of Perseus - Free
- Achilles Armour - Free
- Odysseus Armour - Free
- Orion Armour - Free
- Perseus Armour - Free
- Olympus Armour of Zeus - Free
- Olympus Armour of Hades - Free
- Olympus Armour of Poseidon - Free
- Olympus Armour of Ares - Free
- Zeus Gauntlet - Free
- Hades Gauntlet - Free
- Poseidon Gauntlet - Free
- Ares Gauntlet - Free
- Gladiator Gauntlet - Free
- Nemean Cestus Gauntlet - Free
- Cestus of Ares - Free
- Cestus of Zeus - Free
- Cestus of Hades - Free
- Cestus of Poseidon - Free
http://www.computerandvideogames.com...d-nation-vita/
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April 16th, 2014, 23:51 Posted By: wraggster
Sony has laid out a busy week for the US PlayStation Store: Final Fantasy XIV: A Realm Reborn joins PS4, Trials Fusion arrives, and Beyond Two Souls goes digital.
Pre-orders are also now open on The Amazing Spider-Man 2 and stylish battler JoJo's Bizarre Adventure All Star Battle.
Here's the full list:
PS4 Pre-Orders
The Amazing Spider-Man 2 ($59.99)
PS3 Pre-Orders
The Amazing Spider-Man 2 ($49.99)
JoJo's Bizarre Adventure All Star Battle ($49.99)
PS4 Games
Final Fantasy XIV: A Realm Reborn Collector's Edition ($59.99)
Final Fantasy XIV: A Realm Reborn ($39.99)
Trials Fusion Digital Deluxe Edition ($39.99)
Trials Fusion ($19.99)
Backgammon Blitz ($7.99)
Pure Chess ($7.99)
Pure Chess Complete Bundle ($14.99)
That Trivia Game ($9.99)
PS3 Games
Cartoon Network Punch Time Explosion Xl ($19.99)
Beyond Two Souls ($59.99)
EA Sports 2014 FIFA World Cup Brazil ($59.99)
Castle of Illusion Sega Genesis Bundle ($14.99)
Teenage Mutant Ninja Turtles: Out of the Shadows ($14.99)
Backgammon Blitz ($7.99)
PS Vita Games
Backgammon Blitz ($7.99)
Dead Nation Vita ($7.99)
Conception II: Children of the Seven Stars ($39.99)
Ethan: Meteor Hunter ($9.99, Cross Buy)
No Heroes Allowed: No Puzzles Either! (Free to Play)
PS1 Classic
Hyper Crazy Climber (Japanese Import) ($5.99)
Demos
Backgammon Blitz (PS3, PS4, Vita)
Trials Fusion (PS4)
Music
inFAMOUS Second Son Official Soundtrack (PS4, Free)
PS Plus Instant Game Collection
Castle of Illusion starring Mickey Mouse
PS4 Add-ons
Battlefield 4
Naval Strike ($14.99)
Dynasty Warriors 8 Xtreme Legends Complete Edition
Base Theme 1 ($1.99)
Base Theme 2 ($1.99)
Base Theme 3 ($1.99)
Base Theme 4 ($1.99)
Base Theme 5 ($1.99)
BGM Pack 1 ($1.99)
BGM Pack 2 ($1.99)
BGM Pack 3 ($1.99)
BGM Pack 4 ($1.99)
Trials Fusion
Season Pass ($19.99)
Pure Chess
Easter Island Chess Set ($0.99)
Battalion Chess Set ($0.99)
Forest Game Pack ($2.49)
Halloween Chess Set ($0.99)
Park Game Pack ($2.49)
Temple Game Pack ($2.49)
PS3 Add-ons
Battlefield 4
Naval Strike ($14.99)
Borderlands 2
Headhunter 5: Son of Crawmerax ($2.99)
Dynasty Warriors 8 Xtreme Legends
BGM Pack 3 ($1.99)
BGM Pack 4 ($1.99)
Ragnarok Odyssey Ace
Dead Or Alive 5 Ultimate Set (Free)
Mokkurkalfe Doll (Free)
Norn's Ribbon (Free)
Rocksmith 2014
Garbage - I Think I'm Paranoid ($2.99)
Garbage - Only Happy When It Rains ($2.99)
Garbage - Stupid Girl ($2.99)
Garbage Song Pack ($7.99)
PS Vita Add-ons
Conception II: Children of the Seven Stars
Alternate Costume Set ($1.99)
Cool Professional ($2.49)
Disciple Weapon Pack (Free)
Warrior of Sadness (Free)
Dynasty Warriors 8 Xtreme Legends Complete Edition
Base Theme 1 ($1.99)
Base Theme 2 ($1.99)
Base Theme 3 ($1.99)
Base Theme 4 ($1.99)
Base Theme 5 ($1.99)
BGM Pack 1 ($1.99)
BGM Pack 2 ($1.99)
BGM Pack 3 ($1.99)
BGM Pack 4 ($1.99)
Dead Nation
Road of Devastation ($3.99, Cross Buy with PS3)
LittleBigPlanet PS Vita
DC Comics Premium Level Kit ($5.99, Free with DC Comics Season Pass)
No Heroes Allowed! No Puzzles Either!
Dig Fast Shake ($0.99)
Expanded Monster Quarters ($0.99)
God of Destruction Power Boost +10,000 ($1.99)
God of Destruction Power Boost +3,000 ($0.99)
Increased Enslavement Quota ($0.99)
Mega Pack ($9.99)
Ragnarok Odyssey Ace
Dead Or Alive 5 Ultimate Set (Free)
Mokkurkalfe Doll (Free)
Norn's Ribbon (Free)
PS3 Themes
Abstract Bright Theme Bundle ($3.99)
Abstract Up Theme Bundle ($3.99)
Aina Sniper Girl Dynamic Theme ($2.99)
Astrea Androido Dynamic Theme ($2.99)
Bianca Octomouth Dynamic Theme ($2.99)
Creature Poster Series II Dynamic Theme ($2.99)
Creature Poster Series III Dynamic Theme ($2.99)
Digital Blasphemy Shaded Path Dynamic Theme ($2.99)
Digital Blasphemy Series 8 Static Theme ($1.99)
Digital Blasphyemy Valinor Dynamic Theme ($2.99)
James Ryman Evil Alien Dynamic Theme ($2.99)
James Ryman Sugar Skull Dynamic Theme ($2.99)
Teenage Mutant Ninja Turtles: Oots Character Theme Pack ($1.99)
http://www.computerandvideogames.com...sy-xiv-on-ps4/
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April 17th, 2014, 00:03 Posted By: wraggster
Sony's European arm will release Sly Cooper Trilogy on Vita today when the PlayStation Store updates on Wednesday afternoon.
Sly Cooper Trilogy (Sly Cooper Collection in the US) was announced for Vita in February alongside a God of War Collection for the handheld. Both trilogies released on PS3 in 2010.
Priced at €29.99 on Vita, the Sly Cooper Trilogy features PS2 games Sly Cooper and the Thievius Raccoonu, Sly 2: Band of Thieves and Sly 3: Honour Among Thieves. The games have been remastered in widescreen HD and feature Trophy support plus touchscreen and dual analogue control enhancements.
http://www.computerandvideogames.com...day-in-europe/
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April 17th, 2014, 00:05 Posted By: wraggster
The Last of Us Remastered release date is being listed as June 20 2014 by multiple US retailers including Target andBest Buy.
Sony has yet to announce an official launch date for the recently revealed PS4 exclusive, but quotes attributed to a Turkish PlayStation spokesperson in March suggested the Naughty Dog game was beingreadied for release this summer.
In late March, Spanish retailer Xtralife also began carrying an online listing for The Last of Us PS4 with a June 19 release date.
The title will feature a number of improvements over 2013's The Last of Us for PS3, with Naughty Dog targeting 60fps.
Studio co-president Evan Wells says: "The graphical fidelity has been turned up to 11, we've got 1080p, we're pushing the draw distances further, we're creating higher resolution character models, better lighting, better shadows."
The Last of Us was hailed by CVG readers as the Game of the Generation, while the editorial team voted it third in the era.
Naughty Dog creative director Druckmann has said there's a 50/50 chance that a The Last of Us sequel will be developed.
http://www.target.com/p/the-last-of-...+us+remastered
http://www.bestbuy.com/site/the-last...1297&lp=1&cp=1
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April 17th, 2014, 01:11 Posted By: wraggster
Sales of Sony's PlayStation 4 have exceeded 7 million worldwide, the manufacturer announced today. Games are going along with them, according to internal estimates from Sony Computer Entertainment, selling to the tune of over 20.5 million copies as of early April. This figure includes retail sales in addition to those made online.
Major releases on PlayStation 4 ($399.99) and its competitor, Xbox One ($499.99), are still sporadic, roughly six months after their November launches. However, both are beefing up their portfolios with independent games, and both are coming off well-received flagships: Titanfall and Infamous: Second Son.
The PlayStation 4 is also pursuing a virtual reality component in Project Morpheus, while Microsoft is lining up Xbox One with the likes of Steven Spielberg in its television spinoff, Xbox Entertainment Studios.
http://www.joystiq.com/2014/04/16/pl...illion-so-far/
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April 17th, 2014, 23:46 Posted By: wraggster
Sony will launch its sixth annual GT Academy event next week, giving superiorGran Turismo 6 players the chance to put their skills to the test on a real-world racetrack.
As in previous years, GT Academy players compete to enroll in a three-month driver development program, with global champions earning a spot on Nissan's NISMO race team. Judges in Europe, North America, and Germany will each pick a single winning driver to enter the program, and this year marks the first time GT Academy qualifying events are available to players in Canada.
GT Academy online qualifying events will begin in-game on April 21.
http://www.joystiq.com/2014/04/17/gr...ins-next-week/
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April 17th, 2014, 23:56 Posted By: wraggster
Sony has announced that its upcoming series of PlayStation Now-compatible 4K "Ultra HD" Bravia televisions, first revealed at CES 2014, will launch in June. A total of nine models from three series will hit the market with prices ranging from a $2,099 (49") to $24,999 (85").
With the ability to access Sony's upcoming PlayStation Now service, the Bravia sets will be able to stream PS3 games and play with a DualShock 3 controller(which, for the price, you'd hope would be included, but Sony's press release doesn't specify). The foundation for PlayStation Now is Gaikai, the games streaming service Sony purchased for $380 million in 2012.
Sony is one of many television manufacturers that continues to push HD technology into the 4K future. Ultra HD 4K televisions (also simply known as UHD TV) claim to deliver four times the picture resolution of standard 1080p sets; 4K televisions increase pixel count per image from two million to eight million.
"We strongly believe 4K is the future for entertainment and we remain committed to leading the 4K movement, from lens to living room, in a way that only a company like Sony can," said Mike Fasulo, president at Sony Electronics.
http://www.joystiq.com/2014/04/17/pl...ching-in-june/
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April 17th, 2014, 23:57 Posted By: wraggster
PlayStation 4 owners in Japan will have the option to stream gameplay to Niconico, a site that lets users upload, view and share video clips, starting April 30, Sony announced (as translated by Gematsu). Those visiting the Nico Nico Super Conference 3 on April 26 and April 27 will be able to test the streaming functionality in person before it arrives via firmware update. While the two updates may not be related, the upcoming 1.70 firmware for the console brings the ability to save videos and screenshots to a USB drive.
The PS4 launched in Japan in February, selling 322,083 units in its opening weekend. According to a translation of the Niconico's website, it will begin offering free one-month trials for PS4 users shortly. The streaming service carries a monthly fee of about $5; it is unclear if the service will require a PlayStation Plus subscription as well.
http://www.joystiq.com/2014/04/17/ja...g-on-april-30/
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April 18th, 2014, 00:07 Posted By: wraggster
Sony has revealed more details of its next firmware update for PS4.
The 1.70 update will introduce something called SHAREfactory, a video editor app that allows for the combining of clips and the addition of effects, text, stickers, custom music and audio, as well as video commentary.
Gameplay increments will also become customisable and, as previously promised, it will also be possible to turn off HDCP for direct HDMI video capture. The results of all gameplay recordings can then be exported to a USB stick.
Also coming is the ability to pre-load PSN digital purchases ahead of release “several days prior to release”. Users can also opt to have these downloads trigger automatically as soon as available.
PS3 pre-loads have been possible for select titles in Europe for a while but this will be the fist time they have been made available on PS4, and in the US.
Other 1.70 features will be revealed in time.
http://www.mcvuk.com/news/read/share...update/0131297
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April 18th, 2014, 00:14 Posted By: wraggster
Juventus and Italy midfielder Andrea Pirlo has confessed his love for PlayStation in his new autobiography.
“After the wheel, the PlayStation is the best invention of all time,” he wrote, according to an extract printed by The Guardian. “I can't say with any certainty how many virtual matches I've played over the last few years but, roughly speaking, it must be at least four times the number of real ones.
“Pirlo vs [Alessandro] Nesta was a classic duel back in our [AC] Milan days. We'd get in early, have breakfast at 9am and then shut ourselves in our room and hit the PlayStation until 11. Training would follow, then we'd be back on the computer games until four in the afternoon. Truly a life of sacrifice.
“Our head-to-heads were pure adrenaline. I'd go Barcelona and so would Sandro. Barca vs Barca. The first player I'd pick was the quickest one, Samuel Eto'o, but I'd still end up losing a lot of the time. I'd get pissed off and hurl away my controller before asking Sandro for a rematch. And then I'd lose again.”
Pirlo also compared playing on a PlayStation to football management, citing former Barcelona boss and current Bayern Munich manager Pep Guardiola.
“Being a philosopher is to think, seek wisdom and have principles that guide and influence what you do,” he pondered. “Guardiola has taken all that and applied it to football, an imperfect science. He racked his brains and dispersed the fog, more through hard work than mere thought.
“What he's achieved hasn't been about miracles, rather a gentle programming of his players. It's virtual reality mixed with real life; a swim between the shores of fantasy and reality with Estiarte by his side. In other words, we're talking PlayStation.”
http://www.mcvuk.com/news/read/pirlo...l-time/0131294
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April 18th, 2014, 00:35 Posted By: wraggster
Sony has detailed its upcoming PlayStation 4 system update 1.70, which will allow you to pre-load games ahead of release and edit captured footage with the new SHAREfactory app.You'll soon be able to download digital games that you've pre-ordered before their release, meaning that you won't have to wait to play it. As with Steam, titles automatically unlock on release day.The new video editor app SHAREfactory, meanwhile, appears very similar to Microsoft's own Upload Studio for Xbox One. You can edit and trim gameplay clips, plus apply text, stickers and video commentary if you have a PlayStation Camera.Unlike Upload Studio it will also allow you to import your own music to videos.Once your video is complete, system update 1.70 will then let you export your gameplay to a USB drive for the first time.And for those who like to capture gameplay using an external device such as an Elgato, you'll be pleased to know that 1.70 will also remove the PS4's HDCP block and let you record directly from your HDMI output.There's no release date yet for the update, but Sony says it is coming "soon".
http://www.eurogamer.net/articles/20...pre-load-games
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April 19th, 2014, 23:39 Posted By: wraggster
North American Vita owners are going to be busy this fall, with two RPGs and a mystery-centered adventure on the way from NIS America. IGN reports thatDisgaea 4: A Promise Revisited will lead the effort on August 12, followed by the narrative-focused Danganronpa 2: Goodbye Despair on September 2, leaving Compile Heart's Fairy Fencer F to be released on September 23. Each game will retail for $40.
While Disgaea 4 is a port of the existing PS3 game, it will offer "brand-new scenarios," all of the PS3 version's DLC, new characters and cameos from the casts of previous Disgaea games. Similar to the style of its predecessor,Danganronpa 2 is an adventure game that follows a highschool student's handling of life-or-death situations. Lastly, Fairy Fencer F is a new, turn-based RPG with character art by Tsunako. It also incorporates concept art by Yoshitaka Amano and music by Nobuo Uematsu, both of Final Fantasy fame.
That just leaves the PS3's Battle Princess of Arcadias to be scheduled, which was assigned a general 2014 release window with the other games earlier this year.
http://www.joystiq.com/2014/04/19/da...vita-in-north/
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April 19th, 2014, 23:41 Posted By: wraggster
Sony announced a new PlayStation 3 bundle via Twitter today, boxing up the latest Spider-Man game with a 500 GB console. The $270 package is available for pre-order through Walmart and includes the Activision-published game The Amazing Spider-Man 2, as well as the The Amazing Spider-Man movie. The bundled movie is available via the movie streaming service Vudu.
Developed by Beenox Studios, The Amazing Spider-Man 2 follows the next adventure for the web-slinging hero from the upcoming film, and features supervillains The Kingpin and Kraven. The PS3 bundle is expected to ship on Tuesday, April 29, the same day the game launches.
While it will stick its landing this month on PS4, PS3, Xbox 360, Wii U, 3DS and PC, Activision postponed the launch of the game on Xbox One yesterday.
http://www.walmart.com/ip/35758653?sf2633115=1
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April 19th, 2014, 23:46 Posted By: wraggster
Classic car-combat game Cel Damage will hit modern PlayStation platforms next Tuesday with the launch of Cel Damage HD, developer Finish Line Gamesannounced today.
Released alongside the original Xbox back in 2001, Cel Damage will return on the PlayStation 4, PS3, and PS Vita on April 22 as a Cross-Buy game that includes all three versions with a single purchase. Cel Damage HD boasts 13 maps and six playable characters, and the console versions will feature split-screen multiplayer.
Cel Damage HD will premiere at $9.99, with a 10 percent discount available for PlayStation Plus members.
http://www.joystiq.com/2014/04/18/ca...cel-damage-hd/
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April 19th, 2014, 23:48 Posted By: wraggster
Konami has announced plans to bring a horrifying duo to the Vita via the PlayStation Network. Silent Hill: Origins and Silent Hill: Shattered Memories are both planned for European release, with a date to be announced shortly.
A press release from the publisher confirms the games will be available for £7.99/9,95 Euro each.
Silent Hill: Origins, originally released for the PlayStation Portable, acts as a prequel to the horror franchise. It follows protagonist Travis Grady's search for information regarding a girl he rescued from a fire. The search leads to the mist-covered town of Silent Hill where all forms of hell break loose.
Silent Hill: Shattered Memories eschews combat in favor of running away from terrifying monsters as player-character Harry Mason searches for his missing daughter. Shattered Memories first launched for the Nintendo Wii, and reimagined the original Silent Hill's twisted story.
Joystiq has contacted Konami to ask about release plans in other regions and will update this story if additional information becomes available.
http://www.joystiq.com/2014/04/18/si...eaded-to-vita/
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April 19th, 2014, 23:49 Posted By: wraggster
FarSight Studios will launch a pair of new tables for the PlayStation 4 version ofPinball Arcade next week, bringing it up to speed with recent PlayStation 3 and PS Vita table releases.
Williams' Fish Tales and Bally's Black Rose are next in line to join Pinball Arcade's PlayStation 4 lineup on April 22. Both games were previously released for mobile platforms, arriving as the inaugural tables in Pinball Arcade's third season of content.
The upcoming release skips over Pinball Arcade's second season of content, which isn't yet available on the PlayStation 4. A release date for Pinball Arcade's missing tables on the PlayStation 4 has not been announced.
http://www.joystiq.com/2014/04/17/pi...-ps4-april-22/
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April 20th, 2014, 00:02 Posted By: wraggster
While the Vita still lags behind its console and computer counterparts, fans of Telltale's critically beloved The Walking Dead won't have to wait much longer for the second season of the emotionally charged zombie adventure.
Barring any unforeseen catastrophe, The Walking Dead: Season 2 will make its Vita debut on April 22. To make up for the delayed release, Telltale has opted to launch both Episode 1 and Episode 2 of the new season simultaneously. Come April 22, both episodes will be available from the PlayStation Network Store at a price of $5, though if you plan to eventually play through all five planned episodes of Season 2, you'll find that the $15 Season Pass offers a 20 percent discount over purchasing each episode individually.
Additionally, Telltale has announced that The Walking Dead: The Complete First Season is now available on Android devices including the Nvidia Shield, Amazon Fire TV and Amazon Kindle HDX.
http://www.joystiq.com/2014/04/17/se...ita-next-week/
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April 21st, 2014, 20:37 Posted By: wraggster
The Assassin's Creed series has sold about 73 million copies, making it Ubisoft's best-selling series by 25 million units.
Ubisoft gave an updated look at its worldwide best-selling franchises on its official web page, providing cumulative sales figures for its 16 top-performing series.
The publisher's official list of best-selling franchises is included at the bottom of this article.
Ubisoft also revealed that it employs more 9,200 people, 7,800 of who are "dedicated to production." That puts it above Activision's "4,000+" figure and Electronic Arts current 9,000 employee headcount.
The firm remains the third-largest independent publisher in both Europe and the US. Ubisoft is expected to reveal much of its plans for the rest of 2014 and beyond at its E3 media briefing on June 9.
Ubisoft best-selling franchises- Assassin's Creed: 73 million
- Just Dance: 48 million
- Tom Clancy's Splinter Cell: 30 million
- Tom Clancy's Rainbow Six: 26 million
- Tom Clancy's Ghost Recon: 25 million
- Petz: 24 million
- Rayman: 25 million
- Imagine: 21 million
- Prince of Persia: 20 million
- Driver: 19 million
- Far Cry: 18 million
- Rayman Raving Rabbids: 14 million
- The Settlers: 10 million
- The Experience: 9 million
- Anno: 5 million
- Your Shape: 3 million
http://www.computerandvideogames.com...ch-73-million/
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April 21st, 2014, 20:46 Posted By: wraggster
PS4 launch of A Realm Reborn helps push reinvigorated MMO past milestone
Final Fantasy XIV: A Realm Reborn continued its turn-around story, as the game now boasts 2 million player registrations worldwide, Square Enix has announced.
Upon its original release in 2010, Final Fantasy XIV received scathing reviews from players and critics alike. The publisher halted subscription plans while it scrambled to fix a litany of problems with the game, and eventually opted to reboot the entire game under the moniker A Realm Reborn. The original version of Final Fantasy XIV was shut down in November of 2012, with A Realm Reborn arriving on the PC and PlayStation 3 in August of last year.
In its first two months of release, A Realm Reborn registered 1.5 million players worldwide and prompted Square Enix to improve its financial forecast. Last month, the company revealed it had more than 500,000 daily active users for the game. Those numbers likely received a boost last week as the game made its debut on the PlayStation 4.
http://www.gamesindustry.biz/article...-top-2-million
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April 21st, 2014, 20:57 Posted By: wraggster
Match-three puzzlers are a comfort food of sorts - the rules change a bit with each game, sure, but the core conceptis the same: match up colors and shapes for glory. You can use that mindset to approach Montezuma: Arena, adownloadable title announced for the Vita in Europe, but its RPG Story mode involves a more tactical strategy to reclaim your homeland. And really, anything that asks us to battle trident-wielding lizards has our attention.
The story follows Aztec emperor Montezuma's retreat to an otherwordly dimension due to the arrival of Spanish conquistadors. And seriously, when you choose to fight a realm of beasts like "Salamander XVI" in a game of wits instead of facing the conquistadors, you know they're a bunch of jerks. Montezuma's trip is temporary though, and each victory restores power that he'll eventually use to return home.
Aside from the story mode, there are tournament options for competitive multiplayer matches as well as an unlockable Endless mode. Bonuses and items can be purchased with Crystals, a currency that Montezuma: Arenaawards for each battle, although there's also a store to buy Crystal with cash. Uh ... the legal kind of crystal, of course.
http://www.joystiq.com/2014/04/20/tr...tas-in-europe/
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April 21st, 2014, 21:40 Posted By: wraggster
Final Fantasy VII — the title which defined Cloud Gaming in 1997, telling the story of a young man with spiky hair, serious identity problems, and an enourmous… sword.
As the official German edition of Final Fantasy VII is such a rushed mess of typos, contextual errors, and unintelligible dialog, Cebix and friends have produced a retranslation of the game from the original Japanese, based on the text of Final Fantasy VII International.
Not afraid to deviate from the “established canon” of Western Final Fantasy releases, Cebix and friends have tried to create a localization which stays true to the original work but is comprehensible to a German audience (no “neechan”fansub bullshit), and fun to play.
Nearly the entire text of the game has been revised:
- All dialogs have been retranslated from Japanese.
- Where reasonable, names of items, monsters, spells, etc. have been adapted to the German terms used in later Final Fantasy games, in particular VIII and IX. So the Trank is now again a Potion, and spells use the beloved -ra/-ga suffixes.
- Some names unique to the game have been changed to bring them closer to their original form or their originally intended meaning, like Materia instead of Substanz and Midgarsorm instead of (the mistranscribed) Midgar Zolom.
In addition to overhauling the text we have restored the password and temple clock puzzles in the process, made some accidentally inaccessible dialog available again, and fixed a few known issues in the game’s programming.
The retranslation is distributed as a patch in bsdiff format for the original German PAL PlayStation release of Final Fantasy VII, and is available for download from the project’s web page.
Have fun!
http://www.romhacking.net/forum/inde...pic,18007.html
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April 21st, 2014, 21:40 Posted By: wraggster
Here it is - Thisguyaresick2’s first hack is finally released! This is a hack of a game that is quite underrated among FF fans, Final Fantasy IX, for the PS1. It’s quite depressing that this game doesn’t get much love despite its overall beauty and critical success.
The Save the Queen sword is the same weapon that made General Beatrix what she is, a total badass! But back then, fans of this game were disappointed by the fact the sword was unusable after its acquisition through synthesis. And that’s quite funny, because even though Steiner couldn’t equip it, he could equip other swords of that same kind. The weapon was meant to be a mere item used to unlock a secret ending if kept in the inventory. And another disappointment is that the secret ending isn’t all that spetacular.
But now this injustice is long gone, and you can have the opportunity to use the Save the Queen as a normal weapon! Some power-ups were added to offer a better experience. Have fun!
~Thisguyaresick2
http://www.romhacking.net/forum/inde...c,17959.0.html
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April 21st, 2014, 21:51 Posted By: wraggster
Developer Sandroron has ported another game for a homebrew Enabled PSP system. Tap Racing is the developer's latest release. This game is a port of the famous IOS/Android game. That is now for Two Players. View additional details and screenshot about this homebrew title below in the official release quote.
This is an iOS/Android port of the game for two players.
To reach a finish, you need tap on X or O (for 1st player) and LEFT or RIGHT (for 2-ed player) as fast as possible!
https://www.mediafire.com/?02l8y31b35x9geu
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April 21st, 2014, 21:53 Posted By: wraggster
The Minecraft craze seems like it may never end, and it's further propelled by this new release by woolio and Joel16. By adding to what has been dubbed the LC Mod, these two developers have expanded upon the original work on Minecraft PSP to provide few unique improvements of their own. In this fresh build numbered at 1.6, there are more block textures and block types that players can build with. There's even a couple flowers for those that care to focus on minor aesthetic details when they craft. As a rather interesting addition, you'll even be able to view statistics on just how big your created map really is. See more info about the project below!
Changelog: Minecraft PSP Mod (v1.6)
- Fixed all block textures
- Added a lot of new blocks (sponges, (destroy water), magic blocks, different types of rocks)
- Added 2 kinds of flowers
- Changed cactus model (now they are similar to MCPC)
- Pumpkins upgraded (now they are similar to MCPC)
- Added statistics. Here you can find how much blocks you've destroyed and placed (more stats will be in the future)
http://www.sendspace.com/file/88p0kf
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April 21st, 2014, 21:54 Posted By: wraggster
Sandroron has released yet another great game for the PSP with Doodle Jump v7.0.0. This game was originally released in Russian sometime ago, but the developer has recently releases a translated English version of his earlier work for others to enjoy.
This is the global MOD of Doodle Jump v1.5 by Team Cheytac. This mod includes more than 30 themes!
Also, this is my first game that's why it was translated on Russian.
http://dfiles.ru/files/lfzm51nh2
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April 21st, 2014, 21:57 Posted By: wraggster
Iris Backup Manager is based on PSLIGHT, Tiny3D, PS3Soundlib and OpenPS3FTP and HermesManager manager.
Restart the console after installation if Iris was loaded before. 's new / fixed: 2.93 - Updating ISO tools (PC_ps3iso_utilities_with_src_v1.8.zip) to patch the ISO games until 4.60 in patchps3iso - For Lustar (GameTDB) , introduction of a new system for updating Covers, using a new "User-Agent" "IrisManager - v2.93" to access the server - This agent also simulates a PC for "updates games" - Support for Customs Cobra / Mamba playing Bluray, DVD and MKV movies (support HDD NTFS, FAT and EXTx as multiMAN under [/ BDISO] [/ DVDISO] and [/ MKV]) 2.92 - Improved GUI -> Added "GUI Configurator" in "Change Current GUI" -> Add New GRID mode 3x2 to 6x5 (6 games to 30) -> Ability to load a background image 2.90-3 - Added changes in version 2.90B about permissions errors 2.90-2 - Change the download PKG [/ dev_hdd0/game/IRISMAN00/PKG] to [/ dev_hdd0/packages] to install the PKG easier - L option to hide icons is now persistent - Added option to view images in full screen in the File Manager 2.90-1 - IRISMAN should now bear the Customs and CEX 4.55 Mamba - Added option to hide icons Showtime and Internet browser - Internal Changing the source code - Updated offsets for IDPS in Spoof 4.55 2.90b - Fixed a small bug with 4.55 Customs and permissions, disk 2.90 - Support for Customs 4.55 (tested on Habib v1.0) and "Mamba" Iris Backup Manager Website: elotrolado.net
http://ps3.gx-mod.com/modules/news/a...p?storyid=3399
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April 21st, 2014, 22:00 Posted By: wraggster
I regularly get emails from people who want us to port VHBL to this or that game, or people who contact me with a game crash but don’t know where to take it from here. PSP (usermode) exploits used to be seen as voodoo magic, and doable only by an elite of hackers, until I started writing tutorials on how to do it, back in 2009. Finding an exploit in a PSP game requires brains, lots of free time, and minimal programming knowledge, but is nowhere as complex as most people think. The techniques to find them used to be a secret, not that hackers in those days thought it was a secret to be kept, but because nobody ever took the time to write the process down in a user-friendly way.
Those who have been following this blog for a while know that I try very hard to bridge the gap between the “hackers” and people who have technical interest in what they do, but don’t know where to start. It’s for this reason that my involvement with m0skit0′s Half Byte Loader (now VHBL) has always been about simplifying it to the max, and make it portable to as many games as possible, as easily as possible.
Today, finding an exploit and porting VHBL to it is not a one click process, but it is reasonably simple. Porting VHBL can be done within a few hours, which is insanely fast if you think about the months it took to create the tool initially.
http://www.eurasia.nu/modules.php?na...ticle&sid=3297
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April 23rd, 2014, 00:38 Posted By: wraggster
Bandai Namco's free aerial fighter Ace Combat Infinity is set to lift off on May 27 for PS3. The next entry in the long-running Ace Combat series was first announced last year in July, and was listed as the first free-to-play game in the series one month later. The game includes a single-player campaign as well as cooperative and competitive multiplayer, and Bandai Namco plans to add a player-vs-player mode following the game's launch.
The PS3 exclusive takes place on an alternate-reality Earth in which global authorities construct massive guns to save the planet from incoming debris caused by the destruction of a moon orbiting Jupiter. Ace Combat Infinity was originally due to land in 2013, but its flight suffered delays in December. The game entered open beta for one week in February.
http://www.joystiq.com/2014/04/22/ac...s3s-on-may-27/
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April 23rd, 2014, 00:42 Posted By: wraggster
Bandai Namco's PlayStation 3 RPG sequel Tales of Xillia 2 is headed stateside in August with a bonus-packed Collector's Edition in tow, the publisherannounced today.
The Tales of Xillia 2 Collector's Edition includes a figurine of the game's main character Ludger Kresnik, along with an art book, a soundtrack CD, a plush charm, and a replica pocket watch. The package also features a collection of costume DLC featuring classic series characters Yuri Lowell, Emil Castagnier, and Asbel Lhant.
Tales of Xillia 2 is one of many Tales series games arriving stateside this year, accompanying the recently released Tales of Symphonia Chronicles and the upcoming Tales of Hearts R. Tales of Xillia 2 will hit store shelves in North America on August 19. A European release will follow on August 22.
http://www.joystiq.com/2014/04/22/ps...ope-in-august/
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April 23rd, 2014, 00:43 Posted By: wraggster
Ragnarok Odyssey Ace brings its additions to Europe, Australia and New Zealand on April 30, and that Wednesday due date points towards a PS Store release [Update: GungHo confirmed to Joystiq it's PSN-only].
Ragnarok Odyssey Ace is the updated version of Game Arts' Vita action-RPG, and it brings the game to PS3 for the first time as well as Vita, along with cross-platform play between console and handheld. Monster hunters breaching the new version will find all the DLC from the original bundled in, but in terms of what's new, there are an assortment of fresh bosses, AI companions, skills, and dungeons to master/lose hundreds of hours to.
http://www.joystiq.com/2014/04/22/ra...-nz-next-week/
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April 23rd, 2014, 00:48 Posted By: wraggster
PlayStation Plus subscribers with Vitas in hand, tomorrow is going to beUltimate. Beginning April 22, PixelJunk Monsters Ultimate HD for the Vita will be added to the PlayStation Instant Game Collection.
From developer Q-Games, PixelJunk Monsters is a tower defense game that originally launched for the PlayStation 3 in 2007. Ultimate HD adds touch controls and the Encore expansion pack, featuring a new island and levels for players to defend and a handful of catchy fresh music.
With a new game entering the Instant Game Collection fray, today marks the final day to acquire last month's free offering: Street Fighter X Tekken on Vita. Also expiring from the Instant Game Collection tomorrow is Monster Hunter Freedom Unite for PSP.
http://www.joystiq.com/2014/04/21/pi...s-on-april-22/
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April 23rd, 2014, 22:46 Posted By: wraggster
Eric Chahi's classic side-scrolling adventure game Another World may soon see a re-release across multiple consoles and portable platforms, a recent USKratings submission suggests.
Another World (released on 16-bit consoles as Out of This World) transports players to a harsh alien planet where they must fend off hostile humanoids and solve environmental puzzles to survive. The game saw an anniversary release on PC platforms in 2010, followed by ports for iOS and Android courtesy of retrogame remastering studio DotEmu.
Another World's ratings submission points to future ports for the PlayStation 4, Xbox One, PlayStation 3, Wii U, Nintendo 3DS, and PS Vita, with Digital Lounge listed as publisher. We've contacted DotEmu for more information regarding the listed release.
http://www.joystiq.com/2014/04/23/an...ds-in-germany/
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April 23rd, 2014, 22:48 Posted By: wraggster
Stick it to the Man is the next PlayStation 4 offering for Plus subscribers in Europe, starting next week on April 30. The eccentric 2D adventure is due in North America on May 6, which perhaps suggests a later start for May's stateside batch of Plus, or possibly a different PS4 game. We will have to wait and see.
Returning to Europe, there are four other games entering the PS Plus service at the end of April, including two on PS3 and two on Vita. The first of the console offerings is performer plaformer Puppeteer, while the second is first-person robber Payday 2. The latter is a neat addition for subscribers who downloaded the first Payday last summer.
The Vita newbies are two very different games hailing from Japan, namely hand-painted 2D adventure Muramasa Rebirth and cutesy sports sim Hot Shots Golf: World Invitational. That's Everybody's Golf if you're European, but Loads of Fun no matter where you're from.
As ever, five games in means five games out: Make sure you grab Mercenary Kings, Pro Evo 2014, BioShock Infinite, Hotline Miami and MotoGP13 before Plus drops them on April 30.
http://www.joystiq.com/2014/04/23/ps...teer-muramasa/
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April 23rd, 2014, 22:51 Posted By: wraggster
Happy PSN Tuesday! This week on PS4 we get Octodad: Dadliest Catch ($15),Putty Squad ($25) and Cel Damage HD ($10). Even though Octodad is a new indie game on a Sony console, it's not free for Plus members – and the developers at Young Horses put a lot of thought into that development.
Cel Damage HD is also available on PS3 and Vita, while Putty Squad is also on Vita. The PS3 lineup includes Defense Technica and SoulCalibur Lost Swords(that one's free). On Vita, there's The Walking Dead Season 2: Episode 1, Demon Gaze and Starlight Inception.
PS Plus members this week get PixelJunk Monsters Ultimate HD free on Vita.Whee!
http://www.joystiq.com/2014/04/22/ps...-walking-dead/
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April 23rd, 2014, 22:52 Posted By: wraggster
Today marks the debut of Bandai Namco's Soulcalibur: Lost Swords, an attempt at transferring the free-to-play success of Tekken Revolution to the publisher's other big 3D fighting franchise.
Like Tekken Revolution, Soulcalibur: Lost Swords is exclusive to the PlayStation 3 and can be downloaded from the PlayStation Network at no charge. Though superficially a one-on-one fighter mechanically similar to Soulcalibur 5, Lost Swords is a single-player game where players fight their way through typicalSoulcalibur battles, earning items which can then be used to customize their chosen character. As in Tekken Revolution, each battle requires that players expend a certain amount of in-game currency, though once this supply runs low, players can either wait for it to gradually refill or shell out real-world cash to speed the process.
To reward those who just can't wait to slice and dice their polygonal foes, Bandai Namco is offering a gratis set of "bonus items" to anyone who plays the game within its first month of release. There's no word on what exactly these bonus items are, but knowing the series it could be anything from new weapons to inexplicable Star Wars tie-ins.
http://www.joystiq.com/2014/04/22/so...playstation-3/
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April 24th, 2014, 23:32 Posted By: wraggster
Indie outfit Flying Carpets Games will be bringing its successfully Kickstarted fantasy adventure The Girl and the Robot to PS4, in addition to the already announced platforms: Wii U, PC, Mac and Linux."It seems like our game caught the attention of Sony and we managed to get a deal with them," said project lead Salim Larochelle in a Kickstarter update.The Girl and the Robot follows in the footsteps of Ico as a young girl (in a white dress with a tan pattern, no less) befriends a robot and the two must work together to escape a castle lorded over by some mysterious sorceress.Aside from its Studio Ghibli-inspired artwork, the primary difference between this and Ico is that The Girl and the Robot lets you switch between the two characters with the touch of a button. The Girl can crawl through smaller openings and climb, while the Robot is equipped for combat and moving heavy objects.
http://www.eurogamer.net/articles/20...-coming-to-ps4
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April 24th, 2014, 23:44 Posted By: wraggster
Grand Theft Auto 5 may soon host jetpacks for the first time, according to a new string of code recently added to the game.
Eagle-eyed modder Chr0m3 x MoDzdiscovered reference to the gadget had been added in GTA5's recent 1.12 update.The code also suggests you'll be able to wield a gun while in the air, similar to when you're using a parachute.Jetpacks were available back in Grand Theft Auto: San Andreas, and this recent discovery is not the first hint we've had that the aerial transport may be on the way.A drawing that fans have suggested depicted a jetpack - as well as aliens - was spotted within GTA5's world soon after the game was released. No one has yet been able to fully decipher its meaning, but it appears to point to pictures of UFOs dotted around the game's huge Mt. Chiliad region.The truth, it seems, may finally soon be out there.
http://www.eurogamer.net/articles/20...uto-5-jetpacks
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April 24th, 2014, 23:45 Posted By: wraggster
Minecraft: PlayStation 3 Edition worlds will be transferrable to the game's upcoming PlayStation 4 version, developer Mojang has stated.
That's "the plan", anyway, Mojang's Owen Hill wrote in the comments of his recent post on the EU PlayStation blog."The plan is to enable users to transfer from PS3 to PS4," he explained. "We're still working out how it'll work with the Vita version."Both the PS4 and Vita versions are now expected in "Q2/Q3" - any time from now until September.Details on possible discounts (or a full Cross-Buy approach) to the game will be announced closer to its release, Hill continued."We'll have more news on cross-buy/upgrade options soon! I understand that the wait is frustrating, but we don't want to make false promises."Box art for the game's PlayStation 4 and Vita versions was spotted last week - suggesting a release was actually not too far off. The box design is the same as for the physical PS3 version, which will launch in bricks and mortar shops on 14th May.As for the game's Xbox One version - we've heard little on that for some time.Microsoft Studios boss Phil Spencer at first stated that Minecraft: Xbox 360 Edition saves couldn't be transferred to Xbox One as it was the game's next-gen version was "a new product" - although he later revised this to state that the company was still "discussing" the option with console developer 4J Studios.
http://www.eurogamer.net/articles/20...-possibly-vita
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April 24th, 2014, 23:47 Posted By: wraggster
Sony has confirmed at least six games that will be added to the US Instant Game Collection of PS Plus subscribers in the month of May.
PS4 owners will be able to grab the bizarre point-and-click indie adventure, Stick it to the Man, next month, while Vita owners can look forward to at least two new IGC games; dark platformer Limbo and puzzle game Surge Deluxe.
PS3 owners will scoop up the remaining three games, which include unique platformer Puppeteer, 2D fighting game Skullgirls Encore and Konami's latest footy sim Pro Evolution Soccer 2014.
"More" games are promised during the month, with the above titles assumedly forming only a partial list of May's IGC newcomers.
The US list differs slightly from the EU PS Plus May update, which includes Stick it to the Man, Payday 2, Puppeteer, Muramasa Rebirth and Everybody's Golf.
http://www.computerandvideogames.com...it-to-the-man/
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April 24th, 2014, 23:52 Posted By: wraggster
Sony has seemingly disabled recently discovered Vita support for PSP and PSone classics.
Although support for the older games was never officially announced, Vita owners recently found that a wide range of classic titles previously unavailable on the handheld could be downloaded through the Sony Entertainment Network Store and played.
DualShockers reports that Sony has now removed the ability to download the titles in question on Vita, though users who previously managed to do so claim some of the games still work.
It has been speculated that Sony intends to officially introduce support for PSP and PSone classics on Vita at a later date, but that it inadvertently did so earlier than planned before pulling the functionality.
CVG contacted Sony for a statement on the matter when it first came to light but was told the company does not comment on rumour and speculation.
http://www.computerandvideogames.com...ngly-disabled/
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April 24th, 2014, 23:56 Posted By: wraggster
If you've been enjoying the second screen-style remote control experience onHulu Plus for the Chromecast, the streaming video site just announced similar support is coming to other devices. First up are the Hulu Plus apps for PS3, PS4 and Xbox One, and other devices are expected to add support soon. Similar to the second screen control Netflix and YouTube have offered -- Hulu is not using theDIAL protocol those two built yet, but an in-house solution, we're told it will add DIAL support in the future -- you'll need apps on both devices, logged into the same account. Then just punch the cast button, and you can throw video from mobile to TV screen, control playback or browse for something new to watch without interrupting the action onscreen. Also like Netflix it has lock screen controls, so you don't have to unlock your phone or tablet just to press pause. It should be active in the apps already, so all you need to do now is find something to watch.
http://www.engadget.com/2014/04/24/h...second-screen/
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April 25th, 2014, 20:50 Posted By: wraggster
New PlayStation 4 firmware is set to arrive on April 30, bringing theSHAREfactory video editing suite to the system along with other extras, including "HDCP off." Sony Europe and Japan Asia confirmed the date today; PlayStation firmware is usually released worldwide simultaneously, so it's likely the 1.70 update will hit North America on the same day.
Scorsese types can use SHAREfactory to splice gameplay clips together and add some personal pizazz through things like overlays, filters, and picture-in-picture commentary (if they've got the PS Camera.) The option to toggle HDCP off means they can also capture and save high-definition gameplay video to a USB drive.
The 1.70 firmware also introduces auto-downloading, allowing eager beavers to pre-load games they've pre-ordered, so they unlock ASAP on release day.
http://www.joystiq.com/2014/04/25/ne...dcp-disabling/
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April 25th, 2014, 20:51 Posted By: wraggster
PS3 survival horror The Last of Us is getting the last of its season pass content in two weeks' time, just ahead of the upcoming PS4 re-release. The studio said it's releasing the Grounded Bundle DLC in the week starting May 5, which probably translates into May 6 for North America and May 7 for Europe and Australia.
The Grounded Bundle comprises a few moving parts, namely one for single-player and four for multiplayer. For solo enthusiasts, a new Grounded Mode ($5) ups the difficulty to a level Naughty Dog's been billing as Everest-like. "The AI is relentless, smart, and brutal," cackled Community Strategist Eric Monacelli, "and survival will be near impossible."
On the multiplayer side, there are four maps in the Reclaimed Territories pack ($10), five weapons in the Survivalist bundle ($6), and an assortment of skills across the Survival and Professional bundles ($4 each). For some nittier, grittier info, the PlayStation Blog goes into all the multiplayer content in clinical detail.
As ever, if you're a holder of the $20 season pass you don't have to worry about those standalone prices in brackets. If you're not a season pass holder, you may want to get in on the deal before it's discontinued in mid-May, because it also includes the Left Behind and Abandoned Territories content released earlier this year. Or, you could wait for the PS4 "Remastered" edition. It comes with Left Behind, Abandoned Territories and Reclaimed Territories, and it's due to hit sometime this summer.
http://www.joystiq.com/2014/04/25/th...-in-early-may/
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April 25th, 2014, 20:53 Posted By: wraggster
Earlier this month, Minecraft developer Mojang announced May 16 (North America) and May 14 (Europe) release dates for the game's boxed PS3 edition. In the comments of the PlayStation Blog announcement, Mojang's Owen Hill noted that the developer is "aiming for Q2/Q3" of this year for the PS4 and Vita versions.
While Hill mentioned that Mojang will have news on Cross Buy and PS3-to-PS4 upgrade options in the near future, he did note that the developer hopes to include world transferring features. "The plan is to enable users to transfer from PS3 to PS4," he wrote. "We're still working out how it'll work with the Vita version."
Mojang also recently showed off the PC version's upcoming world customization options, which will arrive in an update down the road. The sand-blocks adventure game finds success in every game box it lands in, as the developer recently said it surpassed 21 million downloads for Minecraft: Pocket Edition.
http://www.joystiq.com/2014/04/24/mi...er-ps3-worlds/
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April 27th, 2014, 21:20 Posted By: wraggster
Little Timmy Robinson is still waiting for BioWare to respond to his letter asking for a current-gen release of Mass Effect Trilogy, but we know the studio is busy making universes and stuff. Maybe Timmy won't need to wait on BioWare to pipe up, though - Chilean retailer Zmart Games has listed Commander Shepard's trilogy for the PS4 and Xbox One. Release dates and prices are absent from both pages, though customers can sign up to be notified for when the supposed Trilogy port becomes available.
Retailers occasionally let the Rachni Queen out of the bag regarding new projects, as was the case with this year's worst-kept secret, The Last Of Us: Remastered. Maybe we should get Little Timmy to write another letter asking for a release window and for the inclusion of DLC absent from Trilogy's original release. They can't say no to a kid, right?
http://www.joystiq.com/2014/04/27/ch...-ps4-xbox-one/
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April 27th, 2014, 21:22 Posted By: wraggster
Natsume will localize End of Serenity, KEMCO's classicly-styled JRPG, sometime this summer on the PlayStation Network. Hold off on adding another RPG to your Vita's schedule though - End of Serenity is planned to go back a generation and land on the PSP.
End of Serenity's world is littered with objects called Atomigems, which are used for everything from family heirlooms to items of elevated status worthy of worship. A group known as the Underworld has begun hoarding Atomigems for itself however, regardless of the importance placed in each item by previous owners.
Although the PSP version is End of Serenity's first North American appearance on handhelds, IGN noticed that the RPG began on mobile platforms as End of Aspiration. If you're okay with trading physical buttons for the chance to explore KEMCO's RPG right now, that version is currently available in the North American Google Play store for $4.99.
There's a chance you've played Natsume's last mobile-to-PSP JRPG port, too - the publisher also brought KEMCO's Mystic Chronicles to the PSP last year.
http://www.joystiq.com/2014/04/26/na...enity-for-psp/
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April 27th, 2014, 21:54 Posted By: wraggster
Sony's handheld might not be selling well, but it is popular, says Rob Fahey
Sony Computer Entertainment
Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...
playstation.com
Sales of PlayStation Vita in the USA during March were hovering around the 10,000 mark. Whatever trouble the Wii U may be facing in that market (and it's facing plenty), Vita is in a much tougher position. Week to week, there are fewer Vitas being sold in the USA than original Wii consoles, let alone Wii Us. Back of the envelope calculations suggest that on average, stores stocking the Vita are selling less than two consoles a month; the reality is probably tougher for most, given that stores like Amazon will have accounted for the lion's share of purchases. In many retail stores across America, a Vita probably hasn't been sold in the past month at all.
Disaster, right? It's certainly not the position Sony would have wanted for its latest handheld. Its performance is massively behind that of its older stablemate, the PlayStation Portable, at the same point in its life; and the PSP itself wasn't considered an enormously successful platform, as it was eclipsed throughout its life by the Nintendo DS and struggled to maintain a decent tie ratio for software sales. Now the same story seems to be repeating. 3DS is doing remarkably well for Nintendo, and maintaining healthy software sales along the way; Vita is underperforming, assailed on one side by Nintendo's continuing success and on the other by tablets and smartphones which are encroaching into the core gaming space.
So goes the conventional argument which ends up saying "Vita is a bust". There are, however, other factors worthy of consideration here, and I don't think that we should expect Sony to cash in its chips on the Vita platform any time soon. Moreover, I don't think developers will be abandoning Vita any time soon. Instead, I think the type of developer targeting Vita is changing; and it may, surprisingly, end up being a change for the best.
"if you're a smaller developer making indie games, Vita is an increasingly intriguing option... Developers have told me that Vita is among their best-selling platforms, despite the low installed base"
Let's look at some other factors in Vita's performance. Firstly, a blanket statement - Vita isn't doing well by any measure. Global sales of the console aren't good - it's tracking ahead of the Wii U at the moment, but celebrating that fact would be like triumphantly announcing your victory in a battle of wits against a rock. It's likely that PS4's sales will overtake Vita within the next six weeks; Xbox One will quite possibly do the same within the first half of this year. As for the comparison with the 3DS, don't even ask. It's simply embarrassing.
There are, however, bright spots in this story. For a start, things look worse than they ought for the simple fact that the USA is the primary focus of the games media's attention. Even overseas media outlets are guilty of a US-centric approach, not least due to the dominance of US-owned websites, but also due to the ready availability of figures and expert commentary from the US market. As a result, everything from the NPD sales report to the various pronouncements of analysts like Michael Pachter is reported around the world, leading to a slightly skewed viewpoint that sometimes forgets that the US is a minority market; the largest market, certainly, but dwarfed by the rest of the world and actually rather unique and unusual in its tastes and purchasing decisions, by global standards.
Vita is having a disastrous time in the USA, but that's the baseline; rock bottom. In Europe, Vita is selling at three or four times the rate of its US sales. In Japan, it's doing ten times the US numbers. Ten times "dreadful" is still in the "mediocre" range, but if Vita were to sell globally at some midpoint between its Japanese and European performance, it would be comfortably outpacing sales of its predecessor, the PSP. Moreover, it implies a very different market for the console in different territories. In Japan, where handheld gaming has traditionally held an edge over home console gaming (for various reasons ranging from the simple "living rooms here are tiny" through to more complex and interesting social factors), Vita is attracting a reasonably large audience of core gamers - what we might think of generally as the PlayStation demographic. In the USA, it's attracting a very hardcore minority, while Europe lies somewhere in between. That western demographic, focused on very core experiences, is a particularly interesting niche. It's an audience of people whose interest in the Vita is, I believe, based heavily on the growing library of indie and retro titles for the platform, as well as on its interaction with the PS4 (for which many of these gamers are probably also early adopters).
That leads to the other important factor in this discussion. If you're a publisher making expensive AAA games, you've probably all but written off the Vita already; not without good reason. The installed base is small, the growth curve is negative and as retailers cut back on Vita's shelf space (which they will obviously do if they're only selling one or two per month), they'll also be cutting back on the chance of major new games getting a significant retail presence. With limited resources at their disposal, publishers will quite rightly look at the rapid growth of PS4, the strong position of 3DS and the solid performance of Xbox One, not to mention the potential of PC, tablet and smartphones, and decide that Vita isn't the right place to place a bet.
On the other hand, if you're a smaller developer making indie games, Vita is an increasingly intriguing option. An installed base of 8 million doesn't look appealing if you're a publisher with a mainstream title hoping for a multi-million seller - but indie developers ought to be concerned with the quality of the audience on offer, not just the quantity. Speak to indie teams with experience of the Vita, and you often find that they're full of praise for the platform. Among those 8 million Vita owners, it seems, are a huge number of devoted core gamers who proactively seek out interesting indie experiences and are heavy users of the PlayStation Network online store. Developers have told me that Vita is among their best-selling platforms, despite the low installed base.
This puts Vita in an interesting position in between rival handheld platforms. The 3DS has a huge installed base, but the vast majority of its software is sold physically at retail - I don't know what percentage of 3DS owners have ever bought anything from Nintendo's clunky and unlikeable eShop, but I don't imagine it's terribly high. As a consequence, if you want to develop a successful title for the 3DS, you really need to have a publishing contract that's going to get you put into a box and into stores; a gigantic hurdle to leap for any indie team. On the other side, you have iOS, which has an even more massive installed base and does have lots of users downloading software; but free-to-play is dominant on this platform, and getting users to actually pay for game software up-front is a major challenge. Moreover, iOS devices lack physical controls, which limits the kind of games that can successfully be played on them.
"Vita has the potential to be an evolutionary niche that's beloved by gamers and remarkably successful for developers operating at the right scale for the platform"
In the middle you have Vita. Small installed base, yes, but an enthusiastic one; indeed, one only needs to look at the comments thread for any Vita-related article on the internet to see how devoted many Vita owners are to their console. Moreover, it's an installed base that's interested in trying out indie and niche titles, wants to play them on a portable platform, is comfortable with downloading them and most of all, is happy to actually pay money for them. In a sense, buying a Vita and supporting the developers who work on it has become the default action for gamers who bemoan the rapid rise of F2P and mobile gaming, and would rather actually do something about it rather than crying on Twitter all day long. It's an enclave where the old business model still works nicely; not that it's entirely free of F2P (nor should it be, since F2P is a perfectly valid model for many types of game), but it's far from being the default, as it is on iOS.
As this perception of the Vita grows, I expect it will do something quite odd; even as the console's installed base continues to disappoint in terms of headline figures, Vita will actually attract more development support, not less. The AAA tentpole releases will have to come from Sony, for the most part, but the rest of the console's library will be filled in with panache by small developers and other firms seeking to address the niche market forming around the Vita. Nobody will make huge fortunes, but not every business ecosystem has to be enormous; Vita has the potential to be an evolutionary niche that's beloved by gamers and remarkably successful for developers operating at the right scale for the platform.
What about Sony, in all of this? Sony's take on Vita, at this point, reminds me a little of Apple's long-term view on Apple TV - which Steve Jobs famously described as being a "hobby" rather than a core business. Vita is Sony Computer Entertainment's hobby. It may, in the end, be much more than that; its interaction with PS4 may see it becoming a must-have accessory for the home console, which would drive sales significantly. Its future role as a client device for PlayStation Now could prove to be a killer application for the broader market. Vita TV, barely selling at all after a bizarre soft-launch in Japan (a territory with no streaming video market worth a damn, which snuffs out much of the appeal of the device right out of the door), could equally turn into a hugely important product once PS Now is up and running; I suspect that Vita TV will launch alongside PS Now in the USA, marketed primarily as a client for the service, with integration into other Sony devices (primarily TVs) also coming down the line. A lot could change, commercially, and Sony will not stop enthusiastically supporting Vita while any of those irons remains in the fire.
Comparisons with the Dreamcast are inevitable when a console fails to impress commercially. In this instance, the comparisons are all the more compelling since Vita has also found itself in the mantle of the plucky underdog; beloved by core gamers and media, yet failing to catch the eye of the wider public. There, however, the comparisons end. For Dreamcast, the moment where the big publishers stopped being willing to put millions behind the development and launch of AAA games was the death knell of the system. For Vita, birthed in an era of digital distribution, indie development and niche publishing, that moment may just be the beginning.
http://www.gamesindustry.biz/article...a-vita-e-bella
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April 28th, 2014, 20:15 Posted By: wraggster
Blizzard is measuring interest in a second expansion toDiablo 3 through player surveys reportedly circulating now.
NeoGAF user Nirolak posted a screenshot of the survey question, which asks "How interested would you be in playing a second expansion to Diablo III?" then lets respondents select from "Not at all interested" to "Extremely interested". The rest of the survey reportedly asks about player satisfaction with Diablo 3 and other games.
Blizzard told Videogamer.com in March that it was "still evaluating" whether to develop more expansions for the action RPG.
An extensive Diablo 3 update went live earlier in April, covering bug fixes and updates to features including classes, crafting, items, monsters, quests and the UI.
CVG's 7/10 Diablo 3 Reaper of Souls review concluded: "Offering rebalanced systems, increased level caps and a new class, Reaper of Souls is worth one last crusade if you can stomach the price."
Diablo 3 Reaper of Souls sales topped 2.7 million units in the expansion's first week of availability, according to Activision Blizzard. In November, Blizzard said lifetime Diablo 3 sales across all platforms had reached 14 million units.
http://www.computerandvideogames.com...o-3-expansion/
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April 28th, 2014, 20:16 Posted By: wraggster
The US PlayStation Store will cut prices on 24 games from Japanese studios in celebration of Golden Week.
Deals encompass the usual standard discounts and deeper cuts for PS Plus members, offering games like Metal Gear Rising: Revengeance for $14.99 for subscribers and $24.99 for general members.
Other discounted titles include Persona 4 Golden, Rain, SoulCalibur V, and Zone of the Enders HD collection.
The sale honors Golden Week, a string of four Japanese holidays from April 29 to May 5. The sale will similarly start on Tuesday and conclude next Monday.
PSN Golden Week sale
Title - PS Plus Sale Price - Sale Price - Original Price
Armored Core: Verdict Day (PS3) - $5.00 - $9.99 - $19.99
Atelier Ayesha: The Alchemist of Dusk (PS3) - $24.49 - $34.99 - $49.99
Atelier Meruru Plus: The Apprentice of Arland (PS Vita) - $19.59 - $27.99 - $39.99
Atelier Totori Plus: The Adventurer of Arland (PS Vita) - $19.59 - $27.99 - $39.99
Chrono Cross (PS3/PSP/PS Vita) - $3.49 - $4.99 - $9.99
Chrono Trigger (PS3/PSP/PS Vita) - $3.49 - $4.99 - $9.99
Danganronpa: Trigger Happy Havoc (PS Vita) - $32.39 - $35.99 - $39.99
Devil May Cry HD Collection (PS3) - $8.99 - $14.99 - $29.99
Dragon Ball Z: Battle of Z (PS3) - $15.00 - $29.99 - $59.99
Dragon Ball Z: Battle of Z (PS Vita) - $10.00 - $19.99 - $39.99
Hot Shots Golf: World Invitational (PS3) - $5.00 - $9.99 - $19.99
Hyperdimension Neptunia Victory (PS3) - $14.69 - $20.99 - $29.99
Metal Gear Rising: Revengeance (PS3) - $14.99 - $24.99 - $49.99
Metal Gear Solid HD Collection (PS3) - $11.99 - $19.99 - $39.99
Metal Gear Solid: HD Collection (PS Vita) - $8.99 - $14.99 - $29.99
Muramasa Rebirth (PS Vita) - $7.49 - $12.49 - $24.99
Persona 4 Golden (PS Vita) - $14.62 - $19.49 - $29.99
rain (PS3) - $3.75 - $7.49 - $14.99
Saint Seiya: Brave Soldiers (PS3) - $15.00 - $29.99 - $59.99
SoulCalibur V (PS3) - $5.00 - $9.99 - $19.99
Tales of Symphonia Chronicles (PS3) - $10.00 - $19.99 - $39.99
Time and Eternity (PS3) - $9.79 - $13.99 - $19.99
Ys: Memories of Celceta (PS Vita) - $19.59 - $27.99 - $39.99
Zone of the Enders HD Collection (PS3) - $10.49 - $17.49 - $34.99 http://www.computerandvideogames.com...apanese-games/
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April 28th, 2014, 20:20 Posted By: wraggster
A nine year-old Canadian who is frequently hospitalised due to ongoing digestive issues has found some comfort by accessing his PS4 via Remote Play.
PlayStation fan Felix Morais HarveyPlayStation fan Felix Morais Harvey, of New Brunswick, frequently travels some 500 miles to a hospital in Montreal that can assist with his problems digesting food. His latest biopsy showed that his intestine does not contain nerve cells.
Though Harvey can't install his PlayStation 4 console in the hospital, the Remote Play feature on PS Vita has given him the chance to play titles such as Infamous: Second Son.
PlayStation fan websiteDualshockers says Harvey and his father didn't expect Remote Play would work at such a distance from home.
"It took a little while to connect, and it failed once or twice, but then the UI of the PS4 actually came up on the screen," the report writes.
"It was a little glitchy and pixelated at first but stabilized after a minute or two. Felix was then able to play and never complained about disconnections since."
Harvey, whose condition means he's home-schooled, is often hospitalised for up to seven hours at a time. His family haveset up a Fundrazr page for people to help with the hospital fees.
His father, Alexis, has sent messages of thanks to PlayStation on Twitter.
http://www.computerandvideogames.com...ite-ps4-games/
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April 29th, 2014, 00:12 Posted By: wraggster
FuturLab's Velocity Ultra is this week's featured addition to the PlayStation Plus Instant Game Collection, giving subscribers a chance to check out an underrated PS Vita gem free of charge.
Velocity Ultra is both a vertically scrolling shoot-'em-up and a frantically paced puzzler, challenging players to warp back and forth throughout each level to rescue survivors and uncover hidden collectibles. We liked it quite a bit, even though the final few trophies remain elusive. Drat those impossible high-speed levels!
Plus subscribers get an additional round of discounts throughout PSN's Golden Week sale, starting tomorrow. This week is also the last chance for PlayStation Plus members to pick up free copies of Mercenary Kings on the PlayStation 4 and the PS3 version of Batman: Arkham City before both games return to full price next Tuesday.
http://www.joystiq.com/2014/04/28/vi...ystation-plus/
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April 30th, 2014, 22:55 Posted By: wraggster
Evolution Studios reiterated release plans for its PlayStation 4 racer Driveclub, confirming that a free version will be available for PlayStation Plus subscribers upon the game's launch in October.
Evolution Studios announced last year that PlayStation Plus members would receive a free, content-limited version of Driveclub at the PlayStation 4's launch. Driveclub's release was subsequently pushed past the console's debut, and met with further delays before solidifying its release date this week.
"I'd also like to confirm that the PS Plus Edition of the game will be available on the same day as the full release," Driveclub game director Paul Rustchynsky said. "Offering a selection of cars and tracks from the complete version, we think it's the perfect way for those new to the genre to get an idea of what the full Driveclub experience is all about. Look out for more details on the PS Plus Edition very soon."
http://www.joystiq.com/2014/04/30/dr...-plus-members/
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April 30th, 2014, 23:06 Posted By: wraggster
The latest major firmware update for the PlayStation 4 is available to download now, adding SHAREfactory, HDCP disabling, Twitch and Ustream archiving, auto-downloading and pre-loading for pre-ordered games, and a few extras besides.
A large chunk of the 1.70 update centers around video capture and streaming, headlined by the new SHAREfactory suite that lets players edit and customize their gameplay vids. The HDCP off option allows people to record with capture cards (external recording devices). On the streaming side, broadcast resolutions are upped to 720p and streams can be archived to watch later on Twitch and Ustream - that was originally expected in a separate update, so its inclusion in 1.70 is an early bonus.
There's a bunch of smaller extras in the update too, including brightness settings for the DualShock 4 light bar, sorting trophies by rarity, PayPal support for the PS4 Store, and more voice commands for the PS Camera.
The updates aren't limited to the PS4, either. A Vita update brings automatic detection of devices for Remote Play, while the PS App has one of the coolest little additions: being able to change your profile picture to a stored image or photo on your mobile.
For the full list of updates, head over to the PlayStation Blog.
http://www.joystiq.com/2014/04/30/ps...-extra-tweaks/
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April 30th, 2014, 23:10 Posted By: wraggster
Ubisoft outlines its DLC plans for Watch Dogs in the newly launched trailer above, revealing that Season Pass buyers will receive access to a variety of additional single-player content.
Watch Dogs' Season Pass includes a new mini-campaign starring supporting character T-Bone, along with three additional missions and five costumes for use in the game's core single-player campaign. The Season Pass also bundles the "Conspiracy!" Digital Trip mode and the exclusive "Untouchables" pack, which includes a 1920s-style gangster costume and Tommy gun.
All DLC packs will be available for Season Pass owners one week prior to their public release. Watch Dogs' Season Pass is priced at $19.99.
http://www.joystiq.com/2014/04/29/wa...e-player-camp/
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