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October 1st, 2013, 02:03 Posted By: wraggster
via http://emu-russia.net/en/
Super Nintendo emulator for Sony PSP has been updated. Changes:
- Support PSP Go (Rev.24);
- Support my VHBL (Rev.24);
- Automatic O/X button swap (Rev.24);
- Used GCC 4.6.2 to compile (Rev.24);
- Selectable savedata directory (Rev.24).
download via comments
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October 1st, 2013, 02:09 Posted By: wraggster
via http://www.emucr.com/
PPSSPP Git (2013/09/30) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #3998 from Kingcom/Debugger
More tab changes
* -use tab control class for left tabs
-add a way to hide tab titles
-accelerator for GEDebugger
* glDrawRangeElements seems to cause problems in monster hunter?
* Merge pull request #3967 from raven02/patch-17
Quick fix FF4 CC missing title text in framebuffer-to-memory mode
* Merge pull request #3909 from raven02/patch-5
Return SCE_KERNEL_ERROR_ILLEGAL_PRIORITY when priority < 0 * Merge pull request #3929 from raven02/patch-10 Delay as sas core for sceP3daBridgeCore * Merge branch 'patch-16' of https://github.com/raven02/ppsspp into raven02-patch-16 Conflicts: UI/GameSettingsScreen.cpp * Merge pull request #3985 from Kingcom/Debugger Better disassembly resizing * -use TabControl for bottom tabs -show/hide bottom tabs with ctrl+x * Merge pull request #3916 from shenweip/patch-6 Use a separate latch for osk dialog. * Merge pull request #3992 from unknownbrackets/savestates Add rewind functionality only (no UI) * Warning fix. * Savestates now work okay between git versions. * Make save/load fail strings more consistent. * If loading state fails, rewind instead of reset. * While unthrottled, checkpoint rewind less often. * Add basic support for rewinding (not enabled.) * Merge pull request #3996 from unknownbrackets/net-minor Fix reporting's net shutdown as well * Fix reporting's net shutdown as well. * Better check for blendmode * Use EXT_blend_minmax when available. Minor tweaks. * Merge pull request #3991 from unknownbrackets/dmac Implement sceDmacTryMemcpy(), improve sceDmacMemcpy() * Mostly implement sceDmacTryMemcpy(). * Add errors and rescheduling to sceDmac*. The functionality seems pretty straight-forward. * Merge pull request #3994 from unknownbrackets/bezier Swap render targets when drawing spline/beziers * Swap render targets when drawing spline/beziers. * Merge pull request #3990 from unknownbrackets/texcache Rehash textures a bit more often when static * Cut down texcache cap to 512. This will make textures rehash 4x more often if they seem to be static. Previously, 2048 for a 30 fps game meant 69 seconds before it would notice a change. This is really long for fonts that get missed sometimes. This takes that down to 17.5 seconds. Still quite a while, but something a normal person is much more likely to wait for. Hopefulyl won't hurt performance much normally. * Fix texcache rehash backoff. If a texture was reused (with other textures in between) several times per frame, it would be rehashed more frequently than it should be. Also tries to avoid rehashing several textures on the same frame if they do not change. * Merge pull request #3989 from unknownbrackets/savestates Avoid clearing some caches on save/load state * Separate a quick interface to savestate to memory. * Avoid clearing the jit cache on savestate. Downside: saving state could "fix" some issues with games detecting jit, which won't happen anymore. However, it's now faster to savestate. * Don't clear the GPU caches on savestate, just load. And maybe it's not even fully necessary on load... * Merge pull request #3987 from DanyalZia/patch-14 Do not use tilt to control function in non-windows * Update GameSettingsScreen.cpp * Update Config.cpp * Only use tilt to control function in mobile * Only use tilt to control function in non-windows * Merge pull request #3986 from thedax/updateFFMPEG FFMPEG: Add x86 Linux support. * Update ffmpeg submodule. * Update CMakeLists.txt for x86 ffmpeg. * Make the ARM stuff build on clang so we can later get the unit test to work there. also fixes the build. * Linux buildfix (a bit blind.)
http://www.sendspace.com/file/omiopf
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October 1st, 2013, 02:11 Posted By: wraggster
via http://www.emucr.com/
rpcs3 Git (2013/09/29) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 Git Changelog:
* Merge pull request #7 from AlexAltea/master
Some modules updated / improved & New dummy modules
* Small issue fixed
http://www.sendspace.com/file/9p01o2
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October 1st, 2013, 02:12 Posted By: wraggster
via http://www.emucr.com/
PCSX Reloaded r87334 is compiled. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
PCSX Reloaded SVN Changelog:
r87333
Constraints change.
---------------------
r87332
Explicitly set the path on the OS X versioning script
http://www.sendspace.com/file/epn3p4
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October 1st, 2013, 02:19 Posted By: wraggster
via http://www.emucr.com/
Jpcsp SVN r3402 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp SVN changelog:
r3392
Updated sceAtrac3plus based on test results from pspautotests (mainly error
conditions):
- sceAtracReinit
- sceAtracGetBufferInfoForResetting
- sceAtracGetAtracID
- sceAtracSetData
- sceAtracDecodeData
- sceAtracGetSecondBufferInfo
r3393
Updated sceAtrac3plus based on test results from pspautotests (mainly error
conditions):
- sceAtracReinit
- sceAtracGetBufferInfoForResetting
- sceAtracGetAtracID
- sceAtracSetData
- sceAtracDecodeData
- sceAtracGetSecondBufferInfo
r3394
Added missing NIDs in sceJpeg.
r3395
Updated sceAudio based on test results from pspautotests (mainly error
conditions):
- sceAudioOutputBlocking
- sceAudioOutputPannedBlocking
- sceAudioOutput2Reserve
- sceAudioSRCChReserve
- sceAudioSRCOutputBlocking
r3396
Updated sceVaudio based on test results from pspautotests (mainly error
conditions):
- sceVaudioChReserve
- sharing the same channel with sceAudioSRCxxx
r3397
Updated sceSasCore based on test results from pspautotests (mainly error
conditions):
- __sceSasSetVolume
r3398
Updated sceMp3 based on test results from pspautotests (mainly error
conditions):
- sceMp3GetSumDecodedSample
r3399
Updated sceCtrl based on test results from pspautotests (mainly error
conditions):
- sceCtrlSetSamplingCycle
- sceCtrlSetSamplingMode
- sceCtrlSetIdleCancelThreshold
r3400
Some games do have a lot of NOP's in a GE list.
r3401
Updated pspctrl.PBP test application to display results of sceCtrlReadLatch.
r3402
Fixed sceCtrlReadLatch based on test results using pspctrl.pbp.
This might help applications having unresponsive button press.
http://www.sendspace.com/file/7g15b9
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October 1st, 2013, 23:50 Posted By: wraggster
I admire the detail and artistry that has gone into the creation of Los Santos a great deal. Rockstar has pushed two ageing consoles to their technical limits, and GTAV gets so much right; the shootouts, the countless incidental gags and details, the heists, the weight of the cars – escaping from the authorities is as thrilling as it has ever been. And the myriad idle pleasures in the game evoke a sense of place unlike any other GTA, whether you are wandering its streets, taking a selfie, getting a stupid haircut, pootling around on a bike or simply gazing out across the game’s glistening vistas.Its highs are a confluence of technical achievement and game design which, as we said in our GTAV review, sends an intimidating message to the rest of the industry. Beat that.And yet when GTAV disappoints, it really disappoints. The misogyny, the cliched characters and the cringeworthy dialogue. Tedious, lengthy missions which require you to operate a crane or do an endless ****ing yoga routine or drive from A to B enduring a volley of aimless NPC chatter.I’m playing GTAV as I suspect most people are – a two or three all-too-brief half hour sessions midweek, a snatched hour or two at the weekend. So firing up GTAV to progress through the main story has become a game of chance – will the next half an hour be a brilliant, explosive guns-and-helicopters romp across Los Santos, or a dreary spot of enforced busywork? Will it give me reason to admire Rockstar’s work or end up feeling vaguely ashamed of myself?
http://www.edge-online.com/features/...heart-of-gtav/
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October 2nd, 2013, 00:07 Posted By: wraggster
Sony has confirmed that the European version of Beyond: Two Souls is missing content found in the US release.
The cause is the same as that which led to the censorship of The Last of Us in the region – Sony is fearful of irking sensitive European censors. Specifically, the platform holder wanted to ensure the game would be eligible for a PEGI 16 rating.
“There are only two amends between the EU and US versions of the game, amounting to about 5-10 seconds of gameplay that’s not been removed, just edited slightly to be in line with a PEGI 16 rating,” product manager Ross Alexander said on the PlayStation blog.
“For Beyond we wanted to make the game available to as many people as possible, hence applying for a PEGI 16 rating. The 5-10 seconds I mention above would have upped our rating to a PEGI 18, so it made perfect sense to make these two VERY minimal changes to get our planned 16 rating.
“I can assure you that this does not affect the game’s story at all, and that if you didn’t know these scenes had been amended, you wouldn’t even notice.”
Beyond: Two Souls will be released on PS3 on October 11th.
http://www.mcvuk.com/news/read/europ...nsored/0121913
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October 2nd, 2013, 00:17 Posted By: wraggster
Research firm Superdata says microtransactions and DLC for Rockstar's latest could generate $206 million in first year on sale
With today's (admittedly rocky) launch of Grand Theft Auto V's microtransaction-equipped GTA Online mode, Take-Two has taken the first steps to monetizing its blockbuster game's player base well beyond the $60 retail price point. Digital goods research firm Superdatatoday revealed its projections for the success of that effort, saying it expects Take-Two to bring in $206 million of additional digital sales in the game's first 12 months.
About $165 million of that total is expected to be taken up by downloadable content packs. While Rockstar hasn't fully detailed its DLC strategy yet, Superdata's figure assumed two add-on releases within the next year. The remaining $41 million will be accounted for by microtransactions, sales of virtual currency that can be used to purchase new equipment within the game.
Over an expected five-year lifespan, GTA V was projected to bring in $93 million in microtransactions, and $344 million for DLC purchases for a digital sales of secondary content total of $437 million. While considerable, it would still fall far short of the game's retail haul. Take-Two confirmed that GTA V generated more than $1 billion in sales in its first three days on sale.
Superdata noted that the microtransaction model is still unproven for major retail releases, and said the player base for GTA V may still be unfamiliar with the practice. Additionally, because the microtransactions will be optional tools to speed up progress rather than hard and fast roadblocks to progress, Superdata expects a smaller percentage of players will wind up being converted to purchasing customers than would be seen in a typical free-to-play hit.
"This isn't the game's next billion dollars, as some have supposed microtransactions will make Take-Two," Superdata said, adding, "It is, however, a successful foray into the microtransaction world for a console title. Games like Borderlands 2, though with an admittedly smaller player base, saw just over $10M in total digital content revenues in its first year."
http://www.gamesindustry.biz/article...igital-add-ons
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October 2nd, 2013, 00:42 Posted By: wraggster
Sony's next-generation console may be nearing its launch date in some parts of the world, but the Japanese company isn't forgetting about its aging PlayStation 3 just yet. With an update that's due to roll out in the next few hours, the PS3 will no longer limit automatic firmware downloads to PlayStation Plus subscribers, a definite plus for non-paid PlayStation Network users. What's more, version 4.50 also brings additional privacy settings to trophies and the ability to transfer data from the PS3 to PS Vita via a WiFi connection. It may not be the beefiest of updates, but sometimes keeping things short and sweet is just what the doctor ordered.
http://www.engadget.com/2013/10/01/p...uto-downloads/
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October 2nd, 2013, 00:50 Posted By: wraggster
If you're already looking for a more worthy Grand Theft Auto 5 adversary than a computer can generate, here's the dirt: you can now play it online. Whether your battleground of choice is PlayStation Network or Xbox Live, only a "small title update" should be required to get online. Of course, that is assuming the game's servers can handle the load. With over 16.5 million copies already in circulation Day 1 connectivity could land somewhere near the Sim City end of the scale, and Rockstar's Social Club backend has already experienced some strain loading up pictures and stats from the single player edition. Assuming everything goes to plan however, players should be creating their avatars, forming online crime syndicates and visiting each other's houses.
The Content Creator tool that will let players design their own heists is one of the features scheduled to launch later this fall, for more details on what is available right away, check out this blog post. Access appears to be open on both PlayStation Network and Xbox Live, although we're already seeing reports of connection issues and "Rockstar cloud servers are not available right now" on both sides.
Update: Rockstar says it's aware of day one connection issues that its "trying to stabilize ASAP." Joystiq points out some have reported save file issues with their single player game after trying to hop online, so you may want to make a backup save, or just wait for the issues to subside before diving in. Check out the official list of known multiplayer issues here.
http://www.engadget.com/2013/10/01/g...line-launched/
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October 2nd, 2013, 20:48 Posted By: wraggster
As Grand Theft Auto Online went live this morning, players have reported a host of problems with the game.
It seems GTA Online’s servers are struggling to cope with the demand from eager gamers. Some report failed login attempts and game freezing, while other are experiencing progress loss issues.
Rockstar has confirmed that it is looking into a bug that appears to crash the game for some users when trying to enter the first race.
Grand Theft Auto Online went live this morning via 59MB Xbox Live and 39MB PlayStation network download.
Last week, Rockstar confirmed that GTA Online would include microtransactions, but said they won't help players out-rank others, unlike Diablo 3's auction houses.
http://www.pcr-online.biz/news/read/...-demand/032066
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October 2nd, 2013, 22:26 Posted By: wraggster
Peripherals firm A4T has secured the rights to create its range of official PS4 accessories.
The firm will launch headsets, storage cases, charging docks, and accessories for the PlayStation Camera and DualShock 4 controllers on November 29th – the launch day of PS4.
The new range will launch under the 4Gamers brand.
“We’re very excited to be there at launch, reinforcing our already substantial offering of PS3 and Vita products,” said A4T co-founder Bill Stirling.
Sony Europe’s peripherals business manager Judy Ward added: “In 2008, A4T and SCEE established their partnership, and throughout this time we have seen many high-quality, innovative 4Gamers branded products.
“We are confident that the success will continue with the launch of A4T’s new PS4 line-up in Q4 this year.”
http://www.mcvuk.com/news/read/a4t-r...launch/0121993
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October 2nd, 2013, 22:29 Posted By: wraggster
A new PS3 firmware update has extended the ability to enable automatic downloads to non-subscribers of PlayStation Plus.
Previously PS+ members were able to have their consoles automatically download both system updates and software purchases made in the online version of the Sony Entertainment Network website.
Now all PS3 owners are able to do the same once firmware versions 4.50 has been installed.
Users are also able to specify the times of day at which automatic downloads will kick in.
There have also been some changes made to the PS3/Vita data transfer process, allowing exchanges to be made over Wi-Fi or Ethernet.
http://www.mcvuk.com/news/read/ps3-a...ribers/0121990
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October 2nd, 2013, 22:33 Posted By: wraggster
Sony Worldwide Studios boss Shuhei Yoshida is, in many ways, the gamer's gaming executive. Enthusiastic and personable, he juggles the responsibility of managing Sony's software output with a willingness to constantly engage with gamers on Twitter, where his rapid, honest responses to questions about PlayStation have probably earned Sony more goodwill and positive headlines than any carefully formulated PR plan could ever hope to. He's also responsible for driving the company's engagement with indie developers and small studios, and often seems to be part of an engaging double-act with Vita and PS4 system architect Mark Cerny - the two faces of Sony's reinvention and resurgence.
Yet Yoshida's ebullience can't disguise the magnitude of the challenges Sony faces. PS4 may be riding high on a wave of goodwill, but gamer affection for PS Vita hasn't translated into sales - and Sony itself, the parent company, remains deeply troubled, so much so that powerful American investors in the firm have called publicly for it to be broken up in order to shed unprofitable divisions.
GamesIndustry International sat down with Yoshida in at Sony Studios Japan's offices in Tokyo in the weeks after the Tokyo Game Show to discuss all these challenges and more. Today, we publish the first half of that interview - covering PlayStation Vita, Vita TV, mobile strategy and the intriguing notion that the diminutive Vita TV might find itself built into future devices from other Sony divisions as well.
Check back tomorrow for the rest of the interview - where we'll tackle PlayStation 4, the competition from Xbox One, indie engagement and, of course, the eternal question: where is The Last Guardian?
Q: How was Tokyo Game Show for you? Did you get a good response?
Shuhei Yoshida: For us, the SCEJ press conference event was the big thing in terms of announcing information about PS4 for the Japanese market, and introducing the new PS Vita and Vita TV. It was a huge thing. TGS is an important event, of course, but in terms of business strategy and new product introductions, that was already done a week before. We wanted many people to come to TGS, so we announced all the things that you could try at TGS, prior to TGS.
"Whether it's portable or it's console, it doesn't matter. If people see the games that they want to play, they'll go and purchase that hardware"
TGS is a consumer-focused show, compared to something like E3 - E3 is trade, so we can do the announcements during the show, but TGS is a consumer show. We make sure that people know what they can expect when they visit TGS.
I'm very happy that so many people visited TGS. The PS4 area was huge - lots of kiosks had to stop distributing the tickets for their game trials. I felt sorry for people who were there but were a bit late in the day and couldn't try the games that they wanted. In terms of reaction, it was very very positive. As for PS Vita TV, that's something we were able to keep close to our chest until the announcement, and it's been getting quite good reactions as well. I'm very happy about the reactions.
Q: PS Vita TV is Asia-only at the moment - you still have no plans for North America or Europe?
Shuhei Yoshida: I don't think we are saying that we have no plans - we have no plans that we can discuss!
Q: What do you see as the difference between the Asian market and the North American or European market that makes PS Vita more sensible for Asia but not for those other markets - at least at the start?
Shuhei Yoshida: Vita TV is a very versatile device. There are so many different things that that small device can do, and there are quite distinct usage and distinct consumer targets that we can pursue. The market situation is very different between Japan and the Western market in terms of whether it's a portable market, whether it's a console market... Especially the situation with Vita in Japan right now is quite healthy. Lots of new titles have been announced and we're launching the new hardware here first. The messaging and the targeting have to be carefully planned - that's why we decided not to go global with one message. We'll tailor our message and focus first on the Japanese market where the Vita is most active.
Q: You mentioned that the portable market and the home market are differently balanced in Japan compared to the West - I've seen figures saying that around 65% of games sold in Japan this year are portable games. Why is that? Is it something that you think will happen in the West as well?
Shuhei Yoshida: There are many ways that can be explained - many factors contribute to it. To me, the biggest thing is what games are available in each market. This may be a bit counter-intuitive, but whether it's portable or it's console, it doesn't matter. If people see the games that they want to play, they'll probably go and purchase that hardware whether it's portable or console. When you look at the most popular titles in Japan now, they're more often found on a portable platform. It's completely different in the US and Europe - the most popular franchise there was just released a few days ago, GTA V, and that's a console title.
"Vita TV is quite a low barrier of entry compared to a console. We're targeting a casual audience that perhaps used to play games back when games were more popular in Japan"
Of course, there's also a difference in the lifestyles. You live in Japan now - I don't know how big a mansion you live in in Tokyo [laughs], but if you want to throw a home party, it's a bit challenging here in Japan, right? People like to get together somewhere outside, and games like Monster Hunter on portable hardware are very convenient for that. There's also the long commute. Everyone here spends hours on trains and portable devices are very popular to play games on.
Because I lived in the USA, I don't know about people in Europe - but American people love large TVs. They love playing big titles on big screens and getting people to their home, throwing parties... It just fits with their lifestyle, I think.
Q: Thinking about that lifestyle side of things - you're thinking about consumers who already own a PS Vita now buying a Vita TV so that they can just continue those experiences when they get home? Do you think you'll also get people who don't own a Vita already using it as a new way into games?
Shuhei Yoshida: In Japan, we've got two distinct consumers in mind - and I believe we're crafting messaging for the launch of Vita TV which caters to two different groups. One is a more casual audience. Because of the price and size of the console, the Vita TV could be a nice entry product for people who want to try Hulu or Tsutaya TV or many other video services that haven't quite caught on in popularity in Japan compared to the western market.
For the launch of PS Vita TV, our hardware teams approached many TV services companies who haven't created services on PS3 or PS Vita as yet, but targeted the launch of Vita TV to make their video services available. The primary usage for those groups, at under $100, is to enjoy movies and TV shows using these services - and on top of that, if you're interested, it can play games as well, games like PS1 emulated games. There are lots of great games like the Final Fantasy series there for around 600 Yen ($6). It's quite a low barrier of entry compared to a console. We're targeting a casual audience that perhaps used to play games back when games were more popular in Japan, around the PS1 days, but have kind of moved on to some other things - but still like to watch movies and so on.
"Talking about cloud gaming, all you need is a screen, the ability to decode and take input from a controller and send it back to the server. All kinds of hardware can do that. There's even interest from other hardware manufacturers"
That's one group. The other group is people who own PS Vita, and when PS4 launches, people who own PS4 can connect Vita TV to services that they're enjoying. What's most exciting to me is that PS Vita TV signifies a new way of thinking for us at SCE - a new way to define the PlayStation platform. Rather than a platform being tied to each individual console hardware, we are trying to shift what "PlayStation" means onto the services side. So, if you already own PS Vita and have purchased maybe 20 digital games, the chances are that maybe 10 of them will work on PS Vita TV and you can just download them without any additional cost. Just by buying the hardware, if you own a PS Vita you can enjoy what you already own - you've already bought into the PlayStation digital ecosystem, and by adding another hardware device you can just expand the usage.
That's pretty exciting, but that's nothing new for other kinds of content on other platforms like iOS and so on. In a sense we're trying to catch up, but on the PlayStation we are so focused on games - we believe that that's something quite unique in this very crowded market.
Q: It feels like a continuation of the network strategy that you started with PS Plus.
Shuhei Yoshida: Absolutely, yes.
Q: I own a PS3, I have PS Plus - I'm bound to buy a Vita sooner or later because I have free Vita games piling up...
Shuhei Yoshida: Already, yes! So that's why we're bundling three free months of PS Plus service with the launch of PS Vita TV. People will see that with the PS Plus service they can get these games, and they can enjoy them on PS Vita TV or on PS Vita itself, if they were to buy another piece of hardware.
Q: You said that Vita TV is a new way of thinking for SCE; is it also something that you want to push out to the rest of Sony? When I look at a tiny box like that, with all the innards of a powerful console, for under $100 - I can't help but think that that should be inside every Bravia TV and Vaio PC next year.
Shuhei Yoshida: What's exciting about PS Vita TV for the future is, of course, that once the cloud gaming services are started this is a very easy, low-entry product that will let you enjoy libraries of hundreds of games without downloading or any storage. SCE is now much closer to other parts of Sony - Kaz Hirai took over Sony, and our headquarters office is now inside the main Sony building.
It's a very strange feeling; you know, I used to work for Sony, a long time ago, around 17 or 18 years ago. I was a Sony employee, for the electronics company. When I joined the launch of PlayStation 1, I quit Sony and became an employee of Sony Computer Entertainment - and moved to the Aoyama area, because SCE was incorporated there. I never imagined that I'd come back to the Sony headquarters building, many years later - but now Kaz' strategy is that gaming is one of the three pillars of Sony's electronics business. Kaz is pushing that with the tagline "One Sony"... It's interesting, so many companies are using "One"... Anyway, with the One Sony strategy, there are lots of interactions among engineers, among product planning people, between Sony Computer Entertainment and the different parts of Sony. That's great, so, to your question of whether we're "pushing"... Rather, they're coming to us! They'd really like to work with us and we'd like to work with them.
"Many big decisions at SCE had to get approval from Sony headquarters. I was very scared, seeing these interactions - some people had no idea how video games work"
There are so many things we could do, but we have limited resources. We have to take one step at a time. Especially talking about cloud gaming, all you need is a screen, the ability to decode video and take input from a controller and send it back to the server. All kinds of hardware can do that - so there's a lot of interest from the Sony side to working with us. There's even interest from other hardware manufacturers, because Gaikai used to be independent before SCE acquired them. They already had relationships and business discussions ongoing with other major hardware manufacturers around the world.
We're trying to figure this out, but even covering the PlayStation products' different hardware is an engineering challenge. It's a matrix of what content to serve from the server, what devices to serve to and what area in the world to cover - because we need servers close to the market, since latency is so important. These three things, it's a puzzle; we have to figure out which order makes most sense. The current strategy is that the first step is to launch in the USA, to launch with the PS3 content first, because there's a great library already, and to target devices like PS4 and PS3 first, along with PS Vita close afterwards. Then we'll expand along all of those three different axis - that will include other product lines.
Q: You mentioned One Sony, Kaz being in charge... When Kaz took over, there was a feeling that this was PlayStation taking over Sony.
Shuhei Yoshida: That's a western way of saying it, maybe. The eastern way of saying it is... Well. I was very very afraid, to be honest, when Kaz was one of the candidates. The electronics business and the video game business are very different - market strategy, business models, it's all very very different. Because I've been a part of the management group of SCE headquarters I'd had a chance to have some interactions with Sony executives at that time. Some people understood. Other people had no idea! And they were in a position to say yes or no to investment - our business plans, investments, the acquisition of Gaikai, many things like that. Many big decisions at SCE had to get approval from Sony headquarters. I was very scared, seeing these interactions - some people had no idea how video games work. If they had the final say, we'd have to spend extra effort to explain and educate them. Kaz being on top is so... Relieving!
http://www.gamesindustry.biz/article...d-sonys-future
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October 3rd, 2013, 00:02 Posted By: wraggster
GTA Online's microtransaction features have been disabled as part of Rockstar's effort to tackle widespread server issues.
Connection problems continue to plague the online portion of GTA V as millions of gamers overwhelm the servers since its launch on Tuesday.
While Rockstar's efforts are ongoing, the firm has issued an update to confirm that microtransactions have been disabled temporarily.
"For the time being and until we have been able to get everybody access to GTA Online and things are running smoothly, we have disabled the option of purchasable GTA$ cash packs," confirms Rockstar.
"Players can however keep on earning GTA$ by pulling off Jobs and other profitable gameplay activities rather than purchasing cash packs."
The firm has also said that a networking issue affecting PS3 users has been resolved. "For PlayStation 3 users, a PlayStation Network server issue was detected that was limiting the amount of possible concurrent users," it explains. "This was preventing most players from accessing GTA Online altogether and as of this morning, that problem was resolved."
The developer is also working on issues with players not being able to complete the tutorial mission, and other stability issues. "We are identifying these issues now and are working to restore stability for users as soon as possible," said Rockstar.
The developer said earlier today that it is "working around the clock" to address issues affecting GTA Online, after having warned players before launch that the service would likely suffer the natural teething problems.
Rockstar has listed nine known issues with GTA Online, but it has yet to acknowledge claims from some users that their single player save file has been deleted since going online.
We recommend creating backups of your single-player save files to a USB memory stick before trying to play GTAO.
http://www.computerandvideogames.com...d-temporarily/
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October 3rd, 2013, 01:42 Posted By: wraggster
The age of smartphones, inexpensive apps and free-to-play models are an undeniable challenge to portable game systems, a key Sony executive has said for the first time.
Shuhei Yoshida, the head of Sony Worldwide Studios, is one of the only high-profile games executives to publicly suggest that smartphone sales cannibalise the portable games business.
"I was asked during the Tokyo Game Show how badly this [mobile] hurts portable gaming consoles, and my answer was - quite. Quite badly. There's no question," Yoshida said in an interview with GamesIndustry International.
Senior games executives often shrug off the influence of mobile games. In July 2011, Nintendo president Satoru Iwata said mobiles have not hindered the popularity of portables. PlayStation America boss Jack Tretton, meanwhile, has previously said the premium experience of core games will shield it from the mobile business.
"If I open a movie theatre next door [to a theatre] and start charging 50 cents per ticket, but I'm showing you things I filmed with my camcorder, I don't think it's a threat to the theatre charging $13 per ticket," Tretton claimed.
"It's about people having reasonable expectations. I don't think we're training people to pay $5 for games. The cream always rises to the top."
Yoshida appears to have bucked the trend of executives publicly avoiding discussion on the influence of mobile games. When asked directly how much the mobile sector has challenged sales of Vita, he replied: "That's a really big part of it".
"The price point... We were very excited to be able to launch PS Vita for $250, that was our target pricing - under $300, because you have to buy a memory card. But people already own smartphones, right? They're paying lots of money to own smartphones - it's subsidised but they're paying back through a monthly subscription, two years of paying $80 every month, for example. That's a lot of money they're already spending.
"So for them, that's already committed - and in order for them to play games on a smartphone, incremental investment is almost zero. It's hard to compete with zero price, which is also why the free-to-play model makes sense for casual players."
The Vita's global sales performance is unclear - Sony now hides that specific data from investors. The system launched in December 2011 and, by July the next year, had sold about 2.2 million units.
Yoshida also stressed that mobile games was not the only contributing factor to Vita's disappointing sales performance.
"In terms of the installed base, compare it to 3DS - the 3DS is doing much better," he said.
In August Sony announced an official Vita price cut, one month before it was revealed that Sony was developing a lighter and less expensive model. The PlayStation business has yet to announce when it will ship the new Vita systems across Europe and the US.
"The new PS Vita is slimmer and lighter, easier to hold, has some internal memory from the get-go, so it's a bit more value," said Yoshida.
"But the important thing is to continue to provide great games and game experiences. The games can come not only from PS Vita's dedicated games - Vita and PS4 are designed with each other in mind, to connect to each other.
"If you own a PS4, you can play PS4 games via remote play, and once we start the Gaikai service, you'll be able to play PS3 games on PS Vita. We continue to add our services on PlayStation, and for PS Vita, the enjoyment and the sources of games will expand, not just from PS Vita dedicated games."
http://www.computerandvideogames.com...-says-yoshida/
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October 3rd, 2013, 01:43 Posted By: wraggster
Sony has detailed this week's European PlayStation Store content update.
This weeks highlights include the Battlefield 4 beta, Rain and the Beyond: Two Souls demo. Digital releases include NBA 2K14, F1 2013 and Disgaea D2: A Brighter Darkness.
PS3 games
- Atelier Meruru Plus - £31.99/€39.99
- Atomic Ninjas (Cross-Buy) - £7.99/€9.99
- Battlefield 4 beta - Free
- Beyond: Two Souls demo - Free
- Disgaea D2: A Brighter Darkness - £39.99/€49.99
- F1 2013 - £49.99/€59.99 (available from Oct 4)
- F1 2013: Classic Edition - £59.99/€69.99 (available from Oct 4)
- Flashback - £7.99/€9.99
- Girlfight - £6.49/€7.99
- Ms. Germinator Bundle - £7.99/€9.99
- NBA 2K14 - £49.99/€59.99 (available from Oct 4)
- Rain - £9.99/€12.99
- Skydive: Proximity Flight - £15.99/€19.99
Vita games
- Atomic Ninjas (Cross-Buy) - £7.99/€9.99
PS3 DLC
- Alien Spidy - Between A Rock And A Hard Place - £1.99/€2.49
- F1 2013 - Classic Edition Upgrade Bundle - £11.99/€14.99
- Hatsune Miku Project Diva F - Extra Characters - £1.99/€2.49
- Injustice Gods Among Us - Man Of Steel Zod - Free
- Lost Planet 3 - Assault Pack (£2.39/€2.99), Freedom Fighters Pack(£2.39/€2.99), Map Packs (three at £3.99/€4.99 each), Punisher Pack(£2.39/€2.99), Survival Pack (£3.99/€4.99)
- Magic 2014 - Duels of the Planeswalkers Expansion - £3.19/€3.99
- NBA 2K14 - Gold Jewelry Collection (£3.99/€4.99), Platinum Jewelry Collection (£7.99/€9.99), Blue Diamond Jewelry Collection(£19.99/€24.99), Spanish Commentary Pack (£3.99/€4.99)
- Saints Row IV - Commander In Chief Pack - £2.39/€2.99
- The Bureau: Xcom Declassified - Light Plasma Pistol(£0.79/€0.99), CodeBreakers (£2.39/€2.99)
- The Pinball Arcade (Cross-Buy) - Pro Table Pack 17 (£6.49/€7.99), Table Pack 17 Pro Upgrade (£3.19/€3.99), Table Pack 17: Terminator 2: Judgement Day (£3.99/€4.99)
Vita DLC
- Atelier Meruru Plus - Mushroom Princess Swimsuit & Small Straw Hat - £2.39/€2.99
- The Pinball Arcade (Cross-Buy) - Pro Table Pack 17 (£6.49/€7.99), Table Pack 17 Pro Upgrade (£3.19/€3.99), Table Pack 17: Terminator 2: Judgement Day (£3.99/€4.99)
PS3 Sing Star
- Soft Cell - Tainted Love - £1.15/€1.39
- Naked Eyes - (There's) Always Something There To Remind Me- £1.15/€1.39
- Salt N Pepa - Push It - £1.15/€1.39
- Ellie Goulding - Starry Eyed - £1.15/€1.39
- Pitbull feat. Chris Brown - International Love - £1.15/€1.39
- Duke Dumon Feat. A*M*E - Need You (100 Percent ) -£1.15/€1.39
http://www.computerandvideogames.com...beta-nba-2k14/
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October 3rd, 2013, 01:45 Posted By: wraggster
Sony has launched two new PlayStation Store sales offering big savings on PS3 and Vita titles in the UK, Ireland, Australia and New Zealand.
The first sale cuts the price of a number of Lego games, while the second set of discounts, entitled Out Of Control, is a general sale offering money off a variety of PS3 titles.
Here's the full list of offers, which will go live later today alongside the regular weekly PS Store update. It's not yet clear how long the sales will run for, but CVG has reached out to Sony for confirmation. PS Plus members also get a further 10 per cent off all sale prices.
LEGO sale - PS3 titles
LEGO Batman 2: DC Super Heroes
Was €29.99/£19.99/AU$39.95, now €19.99/£15.99/AU$24.95
LEGO Harry Potter: Years 5-7
Was €9.99/£7.99/AU$14.45, now €3.99/£3.19/AU$5.85
LEGO The Lord of the Rings
Was €39.99/£29.99/AU$49.95, now €24.99/£19.99/AU$29.95
LEGO Pirates of the Caribbean
Was €19.99/£15.99/AU$24.95, now €11.99/£9.69/AU$17.95
LEGO sale - Vita titles
LEGO Batman: The Videogame
Was €19.99/£15.99/AU$29.95, now €9.99/£7.99/AU$14.45
LEGO Batman 2: DC Super Heroes
Was €24.99/£19.99/AU$32.95, now €19.99/£14.99/AU$24.95
LEGO Harry Potter: Years 5-7
Was €24.99/£19.99/AU$32.95, now €19.99/£14.99/AU$24.95
LEGO Legends of Chima Laval's Journey
Was €39.99/£34.99/AU$54.95, now €19.99/£14.99/AU$24.95
LEGO The Lord of the Rings
Was €29.99/£24.99/AU$39.95, now €19.99/£14.99/AU$24.95
LEGO Pirates of the Caribbean
Was €9.99/£7.99/AU$14.45, now €5.99/£4.79/AU$8.85
LEGO sale - DLC
LEGO Batman 2: DC Super Heroes - 5 Heroes Pack
Was €1.39/£1.15/AU$2.05, now €0.75/£0.59/AU$1.05
LEGO Harry Potter: Years 5-7 - 5 Spell Pack
Was €1.99/£1.59/AU$2.95, now €0.75/£0.59/AU$1.05
LEGO The Lord of the Rings Middle-earth Character Pack 1
Was €1.99/£1.59/AU$2.95, now €0.99/£0.79/AU$1.45
LEGO The Lord of the Rings Middle-earth Character Pack 2
Was €1.99/£1.59/AU$2.95, now €0.99/£0.79/AU$1.45
LEGO The Lord of the Rings Middle-earth Weapons and Magical Items Pack
Was €2.99/£2.39/AU$4.35, now €1.49/£1.19/AU$2.15
Out Of Control sale
Age of Booty
Was €9.99/£7.99/AU$14.45, now €4.99/£3.99/AU$7.35
Altered Beast
Was €4.49/£3.69/AU$6.65, now €2.49/£1.99/AU$3.65
Bionic Commando Rearmed
Was €9.99/£7.99/AU$14.45, now €4.99/£3.99/AU$7.35
Bionic Commando Rearmed 2
Was €14.99/£11.99/AU$21.95, now €5.99/£4.79/AU$8.85
Bionic Commando Rearmed 1 and 2 Bundle
Was €12.99/£9.99/AU$18.45, now €6.49/£5.19/AU$9.55
Bodycount
Was €19.99/£29.99/AU$24.95, now €4.99/£3.99/AU$7.35
Death Track: Resurrection + Anarchy: Rush Hour
Was €14.99/£11.99/AU$21.95, now €7.49/£5.99/AU$11.05
Devil May Cry HD Collection
Was €29.99/£19.99/AU$39.95, now €14.99/£10.99/AU$17.95
Doctor Who: The Eternity Clock
Was €9.99/£7.99/AU$14.45, now €7.99/£6.49/AU$11.75
Earthworm Jim HD
Was €9.99/£7.99/AU$14.95, now €4.99/£3.99/AU$7.35
Eat Them!
Was €7.99/£6.49/AU$11.75, now €2.99/£2.39/AU$4.35
Gotham City Impostors
Was €14.99/£11.99/AU$21.95, now €7.99/£6.49/AU$11.75
Naughty Bear Panic in Paradise
Was €14.99/£11.99/AU$21.95, now €7.99/£6.49/AU$11.75
Saints Row 2
Was €19.99/£15.99/AU$24.95, now €9.99/£7.99/AU$14.45
Saints Row 2 Ultimate Edition
Was €19.99/£15.99/AU$29.95, now €12.99/£9.99/AU$18.45
Saints Row: The Third
Was €29.99/£19.99/AU$39.95, now €14.99/£10.99/AU$17.95
Saints Row: The Third- The Full Package
Was €49.99/£39.99/AU$69.95, now €24.99/£19.99/AU$29.95
Sleeping Dogs Digital Edition
Was €19.99/£15.99/AU$24.95, now €9.99/£7.99/AU$14.45
Street Fighter 2 Alpha 2
Was €9.99/£7.99/AU$14.45, now €4.99/£3.99/AU$7.35
Twisted Metal
Was €24.99/£19.99/AU$36.95, now €14.99/£11.99/AU$22.17
Wolf Of The Battlefield: Commando 3
Was €9.99/£7.99/AU$14.45, now €4.99/£3.99/AU$7.35
http://www.computerandvideogames.com...ales-kick-off/
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October 3rd, 2013, 01:47 Posted By: wraggster
Sony has announced a PlayStation 3 firmware update due to go live this afternoon.
The download will bring the system's software version to 4.50 and include a number of features previously only available to PlayStation Plus subscribers.You can now transfer data from PS3 to PlayStation Vita using either Wi-Fi or an ethernet connection, Sony detailed on theEU PlayStation blog.Trophies can also now be hidden in your privacy settings to choose which awards are visible.And all users will now be able to auto-download purchases made via the web version of the PlayStation Store. Subsequent system software updates can also now be auto-downloaded. Handy!
http://www.eurogamer.net/articles/20...v4-50-detailed
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October 3rd, 2013, 23:55 Posted By: wraggster
Don’t call Metrico a puzzle platformer. “We hate the term,” says Digital Dreams’ lead designer, Geert ‘Gene’ Nellen, through clenched teeth. “There are a lot of puzzle platformers. We try to avoid [the term] – but you’ve said it and now it’s too late.”Metrico is a Vita-exclusive ‘action puzzler’, then. The quiet highlight of Sony’s independent games booth at Gamescom 2013, in Metrico every step must be measured and considered against the environment. How you move affects the shape of the world: bar charts rise and fall based on your movements across the X axis, peaks and troughs form as you climb the Y axis, and the world is reshaped based on your movements.Quickly, the game introduces new rules. Perhaps moving right appears to raise a platform by a single percentage point with each step, but the platform quickly grows too high to reach. So how can the player move right without affecting the statistics?“I feel some puzzle platformers are a bit gimmicky,” says Nellen. “They’re cool, but we have the feeling that Metrico’s mechanics are just a little bit different than [those in] other games. I don’t like us to be put in a box and I hope it stands out that way… and also aesthetically. People associate [data representation] with Excel sheets, PowerPoint presentations and boring stuff, but they can be beautiful, so why not make a game with infographics?”
http://www.edge-online.com/features/...ystation-vita/
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October 3rd, 2013, 23:56 Posted By: wraggster
SCE’s VP and managing director for the UK and Ireland Fergal Gara exudes an easy kind of confidence as we sit down to discuss PS4’s launchplan. UK preorders are strong, stock will be tight but shouldn’t be too scarce and Sony continues to present itself as the people’s platform holder. Here, we quiz UK boss Gara on the PS4 and Xbox One’s launch line-up, discoverability on PS4, stock concerns and how it’ll be positioning PS3 once its successor arrives.In our latest issue Phil Harrison says Xbox One is winning the games race. How do you feel about your software line-up going into launch?I feel incredibly strong about our set of games. I’d pick out a few things that are quite significant – first of all we’re bringing to market the only FPS that is developed only for the next generation in Killzone Shadow Fall. We’re bringing out the first demonstration of a truly socially connected game in Drive Club and we’re also launching with 18 digital titles – roughly half of which are independent titles – on day one or certainly in the weeks around launch.Actually I’d pick out another one which is the most hotly anticipated next gen game at the moment, Watch Dogs, and of course that comes with a significant PlayStation difference both on PlayStation 3 and PlayStation 4. And then if we look down the line I’d pick out Destiny as a title that’s enormously anticipated and again we’ll have exclusive experiences to PlayStation.So while respecting the view of others we feel very confident in our line-up both at launch and beyond. I think we set our stall out very effectively as a broad church, that is, we’re for big publishers and we’re for tiny publishers and everything in between. I think right from day one we’ll be illustrating that – there are many games and experiences coming out that are PEGI 3 and 7 rated ranging from Knack and FIFA to the Playroom experience, which is a great example of what the PlayStation camera and DualShock 4 controller together can do. So yeah, we’re feeling in pretty good shape.
http://www.edge-online.com/news/read...tions-uk-boss/
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October 4th, 2013, 00:16 Posted By: wraggster
Esteemed Japanese weekly games magazine Famitsu has awarded Rockstar’s Grand Theft Auto V an esteemed 40/40 review rating.
GTA V becomes the 22nd game to receive top marks from the mag, Polygon reports, and only the second one that was developed outside of Japan – the first being Bethesda’s The Elder Scrolls V: Skyrim.
"Despite the fact it's popular worldwide, GTA5 never takes the easy way out and continually tries to challenge itself," one reviewer wrote.
"I'm amazed at how it succeeds at this, and the fixes for issues gamers bought up with the last game make this a seemingly flawless package. It's really almost too fun."
Another added: "The overwhelming sense of reality in this city and the people living in it is more complete than the previous game. The graphics are beautiful, of course, but more than that, the setting and story makes you feel that the characters have real outlooks on their lives, which is amazing.
“The fun of switching between three heroes as you play adds a sense of strategy that hasn't been in the series before; each character brings a different atmosphere to the missions, making it almost feel like three experiences in one."
http://www.mcvuk.com/news/read/grand...amitsu/0122101
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October 5th, 2013, 11:30 Posted By: wraggster
PS4’s smartphone companion app will offer a host of extra functionality for owners of the console.
As well as being the gateway for ‘second screen’ gameplay options available with certain PS4 titles, it will also allow users to communicate with folk on their PSN Friends list and remotely activate downloads.
“It’s an application that anyone can download for free on iOS and Android devices,” Sony Computer Entertainment Worldwide Studios president Shuhei Yoshida told thePlayStation Blog. “There are a variety of things you can do with it.
“You can connect to your PlayStation profile, and send messages – even voice messages – to friends between your smartphone and PS4. A friend on PS4 can also send out an invitation for a multiplayer game, which you can then check on the App, and you can also purchase PS4 games from PlayStation Store. Your game will immediately start downloading while you’re away.”
So far Knack, Watch Dogs and Battlefield 4 have been confirmed to use second screen functionality in their PS4 versions, although Yoshida added that the platform holder is opening up the app for all developers, including indies.
“Smaller developers can use PlayStation App to connect to PS4 and load an application, like drawing software for example, so that you don’t have to download and install a specific app on your smartphone,” he added. “It’s open to all PS4 developers to use.”
http://www.mcvuk.com/news/read/sony-...s4-app/0122140
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October 5th, 2013, 11:31 Posted By: wraggster
The three stars behind GTA V protagonists Franklin, Michael and Trevor have justified the violence in Rockstar’s hugely successful game.
Grand Theft Auto V is an 18-rated game, for good reason. And if that isn’t sufficient to keep it from the hands of kids then fingers should be pointed at parents, not the games industry, according to the voice of Franklin Shawn Fonteno.
"People already have it in their mind that GTA is for kids because it's a game," he told PC Advisor. "Then they hear about the violence and they're instantly going to attack because it's a game.
“Now, if it was a movie it would be a different story and these same people would be out there supporting it. GTA V is like a movie. Once they get the game in their hands, they'll see. It says it big as day – Mature. It's not for the kids to go get. It's for Mature audiences only. If kids get it, then that's on their parents."
Steven Ogg, who voices violent lunatic Trevor, admitted to frustration at what he sees as the injustice of how the game has been treated by some parts of the press.
"The hypocrisy drives me crazy," he said. "It just sets the wrong focus. Why not talk about gun control? Why not talk about parenting? Why not talk of lack of family values? There are so many other things to talk about. Look at what's on TV. There's a lot of intense stuff out there. Video games are just an easy scapegoat.”
Ned Luke, who voices troubled family man Michael, argues that those who are keen to criticise the game should first play it so they can understand it in context.
"Anyone who has any conception at all about the games and hasn't played them should go play the games before they open their mouths," he insisted. "The biggest misconception is that it glamorizes violence. It really doesn't.
“If you look at my character, Michael, he's rich, but he's a miserable man. Even in the commercials you see that. This is a guy who's struggling with his life's decisions.
"If you want to take something out the game, take out of it that here's a guy who loves his family, who's kind of lost. He's trying to hold it together. He's trying to become a good guy, but he can't. He just has all these demons that he's battling. It's the struggle. Take that and look at how he loves his family even though he wants to kill them and that's what it is. Look for the relationships. Look for the humour. Look for the irony and the satire in the game.”
http://www.mcvuk.com/news/read/grand...ritics/0122139
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October 5th, 2013, 11:33 Posted By: wraggster
Rockstar North has revealed a team of 1,000+ developers worked on Grand Theft Auto V.
In an interview with sister-site Develop, studio president Leslie Benzies confirmed the monster team that worked on what has since become the fastest selling game in UK history.
"It's probably more, much more," said Benzies. “It takes 1,000 people to make a game, that’s a requirement.
“And that’s because of the size of the thing, we are modelling at such a minute detail. Once upon a time the car models have four moving parts. Now there are 15 alone in a car’s retractable roof. The detail is ten, twenty times greater than GTA IV, so it takes ten, twenty times more people."
Benzies also confessed that this now global production process across all of Rockstar's studios has led to teams working on fellow titles.
"We don’t want 1,000 in one place,” he added. “That’s the way we work now – everyone works on GTA, or Red Dead, and so on, then we move on to the next thing,” says Benzies.
http://www.mcvuk.com/news/read/over-...-gta-v/0122135
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October 6th, 2013, 00:21 Posted By: wraggster
ShopTo has begun contacting PS4 pre-order customers offering them the chance to upgrade to the "Mega Bundle".ShopTo is selling the bundle, which includes a PS4, Killzone: Shadow Fall, two DualShock controllers and the new PlayStation Camera, for £449.86, just a few pence cheaper than GAME."ShopTo is pleased to announce that we have started sending out e-mails to the lucky customers who are eligible to swap to the PS4 'Mega Bundle'," reads a statement on theShopTo website. "So keep an eye on your inbox."If you don't receive an e-mail today all is not lost! We're sending in batches and more will become available as swap offers are rejected."UPDATE 2: As Eurogamer revealed yesterday, retailers have begun alerting those who pre-ordered a PlayStation 4 about the new official bundle options that are available to them.First off the bat is GAME. It's offering an upgrade to the PS4 mega bundle, which includes the console, Killzone Shadow Fall, a second DualShock 4 controller and the PlayStation Camera for £449.99 - that's £21 more expensive than an Xbox One.Yesterday Sony UK boss Fergal Gara told Eurogamer he expected retailers to sell the bundle for £10 either side of Microsoft's Xbox One UK price, so GAME's offer comes in a little expensive.Also available is a PS4 with Killzone bundle for £399.99, and a PS4 with Watch Dogs, also for £399.99. The PS4 on its own costs £349 in the UK.We expect other retailers will update their customers in due course. If you receive an email about this, let us know in the comments below, and we'll add the various prices.UPDATE 1: Sony has revealed new detail on its Killzone Shadow Fall PlayStation 4 bundle, which will actually be available in two different flavours.You can get a PlayStation 4 console and physical copy of the game for €439 (roughly £369, final RRP TBA), as well as the PS4/Killzone/Camera/Extra DualShock 4 variant mentioned below, which will cost €499 (roughly £420).Sony told Eurogamer earlier today at EGX 2013 that the bundle would be available for around a tenner either side of Xbox One's basic £429 offering.
ORIGINAL STORY: Sony will release the eye-catching PlayStation 4 bundle leaked on Amazon last month in the UK, Eurogamer can exclusively reveal.In August Amazon France listed a PS4 bundle that includes a number of extra items for the same price as Xbox One in Europe.The bundle costs €499 - the same as Microsoft's European Xbox One price - which translates to around £427. In the UK the Xbox One costs £429.Included in the box is a copy of PS4-exclusive launch title Killzone Shadow Fall, two DualShock 4 controllers and the PlayStation Camera. Internally Sony calls this the "mega bundle".That's compared to Microsoft's offering, which includes FIFA 14 when you pre-order the bundle, Kinect and an Xbox One controller.Bought separately, the bundle's contents would cost £503 when purchased together from Amazon at time of publication (£349 for the PS4 console, £55 for the PlayStation Camera, £54 for a second DualShock 4 and £45 for Killzone: Shadow Fall). That's roughly a £70 saving."I can officially confirm that the answer is yes [Sony will bring the bundle to the UK]," Sony UK boss Fergal Gara told Eurogamer today at the Eurogamer Expo."It'll be similarly benchmarked in euro equivalent. PlayStation 4 is £349 and €399, so it will be the same equivalent."It will be no more than a tenner either way [of the Xbox One £429 UK price] depending on what conversation rate we use on the given day."Sony will announce several new PS4 bundles tomorrow, Eurogamer understands. The company has told UK retailers to alert those who have pre-ordered PS4 that they now have the option to upgrade to one of these."It [the mega bundle] is in limited volume, and therefore it is probably going to go mainly to current pre-order customers, then follow-up volume may well be post-Christmas," Gara added."But there are other bundles that also represent incredibly good value. It's not just about having a good base price. We want to offer value in every way we can."Starting yesterday, our retail partners are contacting their pre-order customers in order, so starting with the first, working up to when they run out of that special bundle, saying, we now have clarity on exactly what PlayStation 4 bundles we have to offer for day one. Would you like option A, B, C or D?"Everybody who has pre-ordered in the expectation they're getting just the PS4, including the DualShock 4 and the headset - the basic configuration. But as we've worked through the details and worked through the options we've come up with some great bundle offers. And it is only fair the first people in the queue get first chance to get that."It's a brilliant thing to do for the gamer. In theory there could be some free on day one, but I think it's unlikely, because the people in that queue are going to say yes please."
http://www.eurogamer.net/articles/20...-bundle-for-uk
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October 6th, 2013, 00:24 Posted By: wraggster
Q Entertainment's monster-collecting Vita game Destiny of Spirits will enter a beta test phase on October 24. The free-to-play RPG has players engaging in turn-based combat with their upgradable minions, which players can trade or lend to others.
The game encourages players to bring their Vitas with them while traveling, as the system's location-tracking tech is used to unlock spirits with every trip. The global beta program, which allows players to collect every spirit and access every location in the Destiny of Spirits, will end November 1.
http://www.joystiq.com/2013/10/04/de...ts-october-24/
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October 6th, 2013, 00:36 Posted By: wraggster
Amazon has many of the announced E3 PS4 games available for pre-order including:
Check it out: Amazon PS4 Pre-order ListSony's official message right now is that 15 games will be available as physical Blu-ray releases at the PS4's launch:
- NBA 2K14 (Visual Concepts, 2K Sports)
- Call of Duty: Ghosts (Infinity Ward, Activision)
- Skylanders Swap Force (Vicarious Visions, Activision)
- Need for Speed: Rivals (Ghost Games/Criterion Games, EA)
- Battlefield 4 (EA DICE, EA)
- Madden 25 (EA Tiburon, EA)
- FIFA 14 (EA Canada, EA)
- NBA Live 14 (EA Tiburon, EA)
- Killzone: Shadown Fall (Guerilla Games, Sony)
- Driveclub (Evolution Studios, Sony)
- Knack (SCE Japan, Sony)
- Assassin's Creed IV: Black Flag (Ubisoft, Ubisoft)
- Watch Dogs (Ubisoft, Ubisoft)
- Just Dance 2014 (Ubisoft, Ubisoft)
- LEGO Marvel Super Heroes (TT Games, Warner Bros. Interactive)
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October 7th, 2013, 19:52 Posted By: wraggster
Sony has said that console exclusivity is ultimately unproductive for both console makers and developers.
In a surprisingly frank talk at the IndieCade Festival in Los Angeles, Sony Computer Entertainment America’s VP of publisher and developer relations Adam Boyes accepted that that console exclusivity can drive console sales, but claimed that it does not benefit either party in the long-term.
“Right now exclusives are just a way for [console makers] to brag louder,” said Boyes, as Gamasutra reports. “Nobody gains from exclusivity in perpetuity.”
Boyes compared the console makers to car dealerships, where independent developers act as top-end car mechanics capable of refining the machine’s performance and bringing “real innovation” to the platforms. And long-term exclusivity does not fit in with this model in his view.
“Developers now have the option to deliver on a huge number of platforms,” Boyes added. “We want developers to be successful.”
And this drive to be successful, he said, is what leads almost unavoidably to multiplatform publishing.
Sony has been frequently courting independent developers in recent months to bring fresh content to its PlayStation platforms. At IndieCade, the PS4-maker was exhibiting host of indie titles which are making their way to PS3, PS4 and PS Vita, including Aban Hawkins & the 1001 Spikes, Blacklight Retribution and Contrast (pictured).
Furthermore, Develop has teamed up with SCEE to host a series of developer open days in London, the first of which begin today. Follow Develop on Twitter for live updates and look out for our report later this week.
http://www.develop-online.net/news/s...sivity/0184154
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October 7th, 2013, 20:10 Posted By: wraggster
EXT – Los Santos – DayThere’s a series of trucks parked in a rough circle. Like a ritual. A meet. It’s silent. There are torn up bodies all around. One is breathing. Barely. There’s a bag of money on the gravel, among the spit and the dirt. Our hero picks up the bag. His troubles begin…This is a very specific scene from Grand Theft Auto V, not tied to the main story and therefore not guaranteed to cross your mind as anything of major importance as you cruise Los Santos over the coming days, weeks, months. In fact, it’s actually a very meticulous recreation of a pivotal scene from the Coen Brothers’ No Country For Old Men, and anyone familiar with the film’s opening will immediately identify the homage.
http://www.edge-online.com/features/...ion-revisited/
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October 7th, 2013, 21:35 Posted By: wraggster
Online retailer Simply Games has confirmed to MCV that it’s PS4 pre-order upgrade plan has not been forced upon it by Sony.
The company has been contacting customers who have pre-ordered a PS4 telling them that they must upgrade to a more expensive bundle to secure their machine.
“We are aware of some fairly major inaccuracies that have been reported on various web sites,” Simply Games director Neil Muspratt told MCV. “Whilst this is very regrettable, we have taken the decision not to get involved with internet speculation, rumours and untruths.
“We can confirm that ours is largely a retailer-lead initiative and on site we have listed a combination of Sony bundles and our own PS4 bundle offers. By and large these offers have been very well received, to the point at which our launch allocation has now all been sold through.”
Sony, meanwhile, has confirmed to MCV that the PS4 upgrades being offered by retail partners are not mandatory.
“We value our consumers and offered the bundles precisely to give them choice and value. And the key word there is choice,” Sony UK told MCV. “We have not nor would we ever force people to buy one of these instead. Sony is not and would not force anyone to buy something they don't want.
“Since the announcement of these bundles we have been asking retailers to reach out to their pre-order customers to give them the choice of taking a bundle (which hadn't been announced when they placed their original pre-order).
“We continue to work closely with our retail partners to ensure we offer this choice against the challenges of managing demand and inventory in the climate of amazing excitement and unprecedented demand for PlayStation 4.”
http://www.mcvuk.com/news/read/simpl...iative/0122223
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October 7th, 2013, 21:35 Posted By: wraggster
Warner has announced Injustice: Gods Among Us Ultimate Edition for a number of formats.
One of them is PS4. Not on the list, however, is Xbox One. Also missing is Wii U, despite the fact that the original version of the game was released on Nintendo’s machine.
High Voltage is developing the PS4 release, which will make use of the system’s console-specific features like the controller touchpad and video sharing. The new PS Vita version, developed by Armature Studio will do much the same, introducing touch controls and wi-fi multiplayer.
The Ultimate Edition includes all of the original release’s DLC, offering characters such as Batgirl, General Zod and Mortal Kombat star Scorpion.
Injustice: Gods Among Us Ultimate Edition will be released on PS4, Vita, PC, Xbox 360 and PS3 on November 29th.
http://www.mcvuk.com/news/read/injus...ox-one/0122208
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October 7th, 2013, 21:39 Posted By: wraggster
Rockstar’s Grand Theft Auto V has not just been breaking records on the High Street.
The PlayStation Blog has confirmed that the digital version of the game available for £49.99 on the PlayStation Network has broken the previous sales record enjoyed by The Last of Us to become the biggest ever digital release on the platform.
It may well have been helped, of course, by the fact that the game continues to be relatively hard to come by in some areas.
Also note that the game achieved these sales success despite plenty of talk online about the alleged technical failings of the PSN release – allegations that Rockstar has refused to acknowledge from the off, incidentally.
What also remains unclear is exactly how many copies sold on PSN. Does the fact that FIFA 14 – a game that costs £59.99 to download or less than £39.99 I shops – was second in the PSN chart this week suggest that sales still remain relatively small?
http://www.mcvuk.com/news/read/grand...ecords/0122207
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October 7th, 2013, 22:21 Posted By: wraggster
When is Sony's PlayStation 4 mobile app coming to Android and iOS? That's still unknown, but apparently it'll arrive on Sony's own PlayStation Vita handheld in the "next update." That's according to SCE Worldwide Studios head Shuhei Yoshida answering questions on Twitter (as per usual). He also refers to the app as "PS4 Link" -- in previous sightings, the software was referred to as the "PlayStation App."
As for when the next update arrives on Vita that's another unknown, though we'd expect as much before the PS4's November 15th retail launch. Sony says the app will enable browsing your friends list and messaging players, watching and sharing streamed gameplay clips, and more -- it also stands to reason that Vita's version of the app will enable Remote Play functionality, though we'll have to put it to the test later this year when Sony's new game console arrives at Engadget HQ.
http://www.engadget.com/2013/10/07/p...bile-app-vita/
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October 7th, 2013, 22:27 Posted By: wraggster
An online retailer has come under fire for informing customers who pre-ordered PS4s that they must now pay between £415 and £470 in order to stay in the pre-order queue for launch day.
Since October 3, SimplyGames has sent emails to customers who pre-ordered PlayStation 4 consoles stating they must upgrade their purchase in order to retain their allocated unit.
According to games website PixelEnemy, the online store is also guaranteeing a system on launch day if two or more standalone consoles are purchased. Those who ordered the basic £350 unit, however, will lose their place in the queue unless they upgrade.
Those affected will need to spend at least £415 for an unofficial bundle, with other packages climbing to £470 in price. Eurogamer, which has published an image of the enforced upgrade choices, shows that some bundles contain unofficial dual-charging cables - confirmation that this bundle has been assembled by the retailer and not likely delegated by Sony.
SimplyGames' decision to hold allocated stock at ransom has sparked outrage on the official European PlayStation forums. Users have pledged to never do business with the retailer again.
"Will never order a single thing from them," reads one of the first comments.
Unverified information published elsewhere suggests that CentreSoft, a distributor that has previously delivered stock to SimplyGames, is forcing the retailer's decision by only supplying bundles.
It is not confirmed that CentreSoft still works with SimplyGames, and it is not believed that any other CentreSoft retail partner is enforcing pre-order upgrades, meaning that the accusation appears unfounded.
Sony has also been accused in the matter. It is alleged that, further up the supply chain, the PlayStation 4 manufacturer has supplied more bundles and less standalone systems than previously anticipated. In a statement sent to CVG, Sony denied these claims:
Sony is not and would not force anyone to buy something they don't want. We value our consumers and offered the bundles precisely to give them choice and value. And the key word there is choice.
We continue to work closely with our retail partners to ensure we offer this choice against the challenges of managing demand and inventory in the climate of amazing excitement and unprecedented demand for PlayStation 4. CentreSoft was unavailable for comment. An employee told CVG that the company has no media relations workers. SimplyGames has not responded to requests for comment, and it does not appear to have a working office number.
Sony MD Fergal Gara previously told CVG that it was still a possibility that all launch day PS4 stock could be met in the UK, thanks in part to high production yields and favourable allocation.
http://www.computerandvideogames.com...line-retailer/
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October 7th, 2013, 22:28 Posted By: wraggster
Team Ico's PS2 classic Shadow of the Colossus will be available at no additional cost to US PlayStation Plus subscribers from Tuesday, October 8.
The game was re-released with enhanced HD visuals for PS3 in 2011, and has the player do battle with a series of giant Colossi in an attempt to resurrect a loved one.
Sony previously confirmed a list of new Instant Game Collection titles in October, including Sine Mora (Vita), Kingdoms of Amalur: Reckoning (PS3), Poker Night 2 (PS3) and Hotline Miami (PS Vita/PS3, Cross-Buy).
This week's PS Plus Update also adds a list of new game discounts on titles including the Crash Bandicoot series, Tony Hawks Pro Skater, Transformers games and more.
Check out the fill discounts list on the US PS Blog.
http://www.computerandvideogames.com...-from-tuesday/
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October 7th, 2013, 23:02 Posted By: wraggster
Injustice: Gods Among Us Ultimate Edition is, according to Warner Bros, "the comprehensive version of the 2013 best-selling fighting game franchise".
It will include the original game and all downloadable content (a total value of £79), and will retail for £49.99 on PS4, PS3 and Xbox 360, and £29.99 for Vita and PC. North American pricing has yet to be confirmed.
The DLC included features extra characters Lobo, Batgirl, General Zod, Martian Manhunter, Zatanna and Scorpion. More than 40 extra character skins and 60 S.T.A.R. Labs Missions are also now available from the start of the game.
The North American version will also come with the game's soundtrack featuring an exclusive track from Jane's Addiction titled 'Another Soulmate'.
It also marks the debut of the game on PS4, Vita and PC. According to Warner Bros:
"Remastered for next-gen technology by High Voltage, the PS4 system version will feature Touchpad functionality, video sharing and streaming, and will link to players' PlayStation Network Feed page during match wrap-ups and pause menus. High Voltage is also bringing the PC version of the game to hungry fans.
"The PS Vita version, which is adapted for the handheld experience by Armature Studio, will feature touch controls for mini-games in the story mode and S.T.A.R. Labs Missions, Ad-hoc and Wi-Fi multiplayer, collectible hero cards, and all DLC released to date."
In CVG's Injustice review, we said: "Injustice: Gods Among Us isn't a game that's built to last. Short-term exhilaration turns to long-term ennui once the giddiness of its morality-bending world wears off, and for us that make the experience one to pick up in the sales - unless you're utterly Bat-mad. All the same, while it lasts, this is crackingly overblown entertainment."
Injustice: Gods Among Us Ultimate Edition will be released on November 12 in North America and November 29 in Europe.
http://www.computerandvideogames.com...ion-announced/
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October 9th, 2013, 00:25 Posted By: wraggster
The single player component of Battlefield 4 will feel quite different from what was offered in Battlefield 3, DICE has said.
"We got a lot of feedback from the Battlefield 3 single player,” DICE creative director Lars Gustavsson told CVG. “Based on what we intended to deliver the team did a great job, but given that it's a Battlefield product there were a lot of expectations that it would be more open
"What we promised ourselves [with Battlefield 4] was to unify the product more, so we infused a lot of the things from multiplayer – from being able to use your squad – into multiplayer, so now you can use them in single player to engage enemies.
“First and foremost we're opening up the encounters more to give you the freedom to decide how to tackle them, whereas in Battlefield 3 it was more 'pick up that one and kill that one', which I can agree is not the most exciting way. Players want to feel smart doing what they're doing.”
“We do single player because we want to and we've learned a lot while doing it, and I think we have a great story to tell."
http://www.mcvuk.com/news/read/dice-...ield-4/0122249
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October 9th, 2013, 21:30 Posted By: wraggster
Desire to ship console without a graphics chip pushed it back an entire year
A flawed ambition to ship PlayStation 3 without a graphic processing unit was a major reason for the console’s year-long delay, fresh interviews with Sony staff have revealed.
Speaking to IGN, members of Naughty Dog, said that PS3 was intended to launch in 2005, but the Sony’s hardware team – lead by Ken Kuturagi – originally wanted the system’s Cell chip and SPUs to handle its entire graphics processing.
“We had started this ICE [Initiative for a Common Engine] team with the intent of developing some core technology that could be shared amongst all the first parties, back at the end of Jak II,” said an unnamed source.
“We thought, ‘okay, Jak 3 will come out – that was 2004 – and then we’d have another year.’ Then we’d get our PS3 game out.”
Naughty Dog soon got Amy Hennig, creator of Uncharted series, involved to start coming up with ideas for the new console. But with the system delayed, she worked on Jak 3.
Jak X, the studio’s last PS2 game, was only supposed to be a “stopgap” before it moved on to after “the entire [PS3] was delayed by a year”.
“For a while, [PS3 had] no GPU, it was going to run everything with SPUs,” the source said.
Sony poured at least $400 million into the development of the Cell processor. For sometime, the company’s ambition, another source said, was for PS3 to go without a GPU at all; Cell was expected to do all the heavy lifting.
“The ICE team proved to Japan that it was just impossible. It would be ridiculous. Performance-wise, it would be a disaster. That’s why they finally added the GPU, closer to the end.”
PlayStation 3 was revealed for the first time at E3 2005 in Los Angeles. By that point, Sony had struck a deal with Nvidia to supply its console with a GPU and plans for a 2005 launch were abandoned, leaving Microsoft to get a head start with Xbox 360.
Another source added: “I think that the hardware guys focused too much on getting the [Sony’s proprietary processor] CELL working that the GPU project [for PlayStation 3] ultimately fell behind.”
http://www.develop-online.net/news/a...ed-ps3/0184281
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October 9th, 2013, 21:58 Posted By: wraggster
Rockstar’s GTA V has only been on sale for just over three weeks but the game has already claimed seven world records.
The PS3 and Xbox 360 epic sold 11.2m units in its first day, generating revenues of $815.7m/£511.8m. It hit $1bn/£624.25m after just three days.
In the process it has beaten previous record holders Call of Duty: Modern Warfare 3, The Avengers and Avatar.
"GTA totally deserves to be recognized as an icon of modern British culture, and we're thrilled to be able to feature the game in the record books,” Guinness World Records editor-in-chief Craig Glenday said.
“Gaming is no longer a niche hobby, as GTA V has proved, and how exciting that it's taken on the might of Hollywood and won! I'm also doubly proud as a Dundonian to welcome this home-grown series back into the Guinness World Records book.”
Here are its seven records in full:
1. Best-selling action-adventure video game in 24 hours
2. Best-selling video game in 24 hours
3. Fastest entertainment property to gross $1bn
4. Fastest video game to gross $1bn
5. Highest grossing video game in 24 hours
6. Highest revenue generated by an entertainment product in 24 hours
7. Most viewed trailer for an action-adventure video game
http://www.mcvuk.com/news/read/grand...ecords/0122314
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October 9th, 2013, 22:12 Posted By: wraggster
Between creating Marble Madness and helping design the PlayStation 4, Mark Cerny has seen the process of making games transform time and again over his career. And while the growing popularity of independently developed games is bringing some development team sizes back to where they were when he first started, Cerny told the parallels between the two eras pretty much end there.
"It is absolutely not like us back in those days," Cerny said when asked if current indie studios reminded him of his early years. "So Atari was one-person teams, or two-person teams. But because it was coin-operated games, there was dedicated hardware, and those cabinets cost $3,000."
As a result, there was a huge amount of infrastructure built up around each game, Cerny said, with multiple levels of management tracking and green-lighting the work from a single programmer. Developers were similarly stifled at Sega, where Cerny worked on games like Kid Chameleon and Sonic the Hedgehog 2.
"If you look at what we were doing at Sega, that was, in some sense, I hate to say it, shovelware," Cerny said. "It was one programmer, one designer, three months, and you just shipped it. And the quality was low and they didn't care. That is so far from what we call indie today, which is a labor of love and you never know when it will be done. It'll be done when it'll be done, when it achieves the creator's vision."
As system architect for the PlayStation 4, Cerny was also asked about any misconceptions regarding the soon-to-launch system that he would like to clear up.
"John Carmack came out recently and said that the [Xbox One and PS4] console hardware seems to be about the same level of performance," Cerny said. "I think that probably the power of the PS4 is a little bit underappreciated there in that statement. But you have to take it from John Carmack's perspective. This is a man who builds spaceships, right? So from his perspective, he's 20 years out in the future looking back, and they all kind of look the same."
Cerny didn't seem to take the slight too personally, calling Carmack a "true genius," citing his work on engines as evidence of an "unbelievable" level of vision.
http://www.gamesindustry.biz/article...-so-good-cerny
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October 9th, 2013, 22:37 Posted By: wraggster
The $100 difference between the Xbox One's $500 launch price and the PlayStation 4's $400 launch price comes down to Sony's PlayStation 4 Eye: the motion and voice-sensing peripheral that acts very much like Microsoft's Kinect. Apparently Sony intended on including the Eye with its PS4 at launch this November, but word came from on high at Sony Computer Entertainment that the console needed to keep its $400 asking price and not lose "too much" in the process (the console, at $400, is being sold at a loss).
SCE president and group CEO Andrew House doesn't see the Eye's exclusion as an issue for PlayStation, though, as he told Business Spectator, "the vast majority of the audience that we speak to tells us that their primary wish is for the full controller interface and there's not necessarily a huge emphasis being placed on camera interaction." House said he could see SCE "adjust messaging" on the Eye in due time, but it remains to be seen how much users demand the Eye as part of the PS4 hardware bundle. Somewhat bizarrely, the console comes with a copy of PS4 tech demo The Playroom, much of which employes the Eye (see a lengthy walkthrough in video form below).
Regardless, the difference in strategy here is one major distinction between two game consoles that are, in many ways, extremely similar. Microsoft's taken an "all-in" approach with its new version of Kinect, risking a higher initial price for the ubiquity that including Kinect brings. Considering the company sold over 24 million of its standalone motion-sensing camera on Xbox 360, we're anxious to see what including Kinect in the box will mean for Xbox One sales.
http://www.engadget.com/2013/10/09/p...4-eye-pricing/
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October 9th, 2013, 22:55 Posted By: wraggster
The discounts, which cover Uncharted, Infamous and LittleBigPlanet games, as well as Gravity Rush and PlayStation All-Stars: Battle Royale, will run until October 15.
PS3:
- infamous, Was €14.99/£10.99, now €10.04/£7.36
- inFAMOUS 2, Was €19.99/£15.99, now €12.99/£10.39, Not available in Turkey
- inFAMOUS Collection, Was €34.99/£28.49, now €19.94/£16.23
- LittleBigPlanet, Was €14.99/£10.99, now €10.04/£7.36, Not available in Bulgaria, Hungary, Qatar
- LittleBigPlanet 2, Was €14.99/£10.99, now €10.04/£7.36
- PlayStation All-Stars: Battle Royale, Was €19.99/£15.99, now €12.99/£10.39
- Uncharted: Drake's Fortune, Was €14.99/£10.99, now €10.04/£7.36,
- Uncharted 2: Among Thieves, Was €14.99/£10.99, now €10.04/£7.36
- Uncharted 3: Drake's Deception (GOTY edition), Was €24.99/£19.99, now €19.99/£15.99
PSP/Vita:
- LittleBigPlanet (PSP), Was €7.99/£6.49, now €3.99/£3.24, Not available in Bulgaria, Hungary, Qatar
- Gravity Rush, Was €14.99/£11.99, Now €10.04/£8.03
- LittleBigPlanet PlayStation Vita, Was €14.99/£11.99, now €11.99/£9.59
- Uncharted: Fight for Fortune Complete Edition, Was €8.99/£7.29, now €6.02/£4.88
- Uncharted: Golden Abyss, Was €24.99/£19.99, now €14.99/£11.99
http://www.computerandvideogames.com...gplanet-games/
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October 9th, 2013, 22:59 Posted By: wraggster
Proteus will release for PlayStation 3 and PS Vita later this month boasting new features exclusive to consoles.
Originally released for PC and Mac in January, Proteus is a procedurally generated exploration game which, according to co-creator Ed Key, "lurks somewhere on the shady fringes of what it means to be a game."
The Sony editions were announced in July and will come with new features. For the PS Vita version, users can generate a world based on their current, real world geographical location.
Meanwhile, both the PS Vita and PS3 versions can generate islands based on the current date, taking into account weather conditions.
The port will also implement the PS Vita's backpad, though more details on how the functionality will work will be revealed in the near future.
If you're curious to know more about Proteus, CVG's own senior citizen correspondent Gamer Gran reviewed the game.
http://www.computerandvideogames.com...ures-detailed/
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October 9th, 2013, 23:07 Posted By: wraggster
One of co-op RPG/brawler Dragon's Crown's most disappointing features is that it doesn't allow cross-play between its PS3 and Vita versions. Well that shouldn't be a problem for long as publisher Atlus just revealed that it's adding this feature in an update due "very soon."Unfortunately, it's only confirmed the update in North America and Japan - where it's already live. But the fact that it's in development for the English-language version shows a lot of promise for European shores. I've reached out to Atlus to see what I can find out about Europe receiving this too and will update if I get confirmation either way.Our Martin Robinson wasn't incredibly fond of Dragon's Crown. He admired the co-op experience it turned into on harder settings once he'd unlocked online multiplayer and a robust move set, but questioned its decision to bury this content 15 or so hours into the game. "It's a chaotic logic that tries to justify a 15-hour trawl to reach something that resembles the breezy engagement of the scrolling brawler - a genre that, let's not forget, has its roots in 20-minute sessions fueled by 50p coins," he wrote in his Dragon's Crown review.That being said, he realised he was an outlier, and fans of the genre may still enjoy it. "Some people absolutely love it, and I can see why," he added in a comment. "For me it had its moments, but I wasn't particularly pleased with having to wait so long to get to them. Definitely worthwhile if you're curious, and it shows off the Vita better than anything else."
http://www.eurogamer.net/articles/20...n-vita-and-ps3
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October 9th, 2013, 23:13 Posted By: wraggster
Hitbox Team's score-attack platformer Dustforce is heading to Xbox 360, PS3 and Vita this January, publisher Capcom has announced.House of leaves.
The console version will cost €9.99 / $9.99, and the PS3/Vita ports will support cross saves and crossplay, meaning players on each Sony platform can play with each and transfer their saves back and forth. Curiously, Cross-Buy isn't mentioned, so it's unclear if buying it on one Sony platform unlocks it on the other. We're looking into it, but wouldn't hold our breaths.The console version of Dustforce will feature over 50 stages, up to four-player multiplayer and online leaderboards. Additionally the Vita port will have ad-hoc support, while the PS3 version will sport replay saves."It's hard not to admire the pat precision of the controls or deny the transcendent joy of a high-ranking run," wrote EG-contributor Marsh Davies in his Dustforce review. "Those with an addiction to high scores will love the many hours they spend smashing themselves repeatedly against the levels' pitiless design."
http://www.eurogamer.net/articles/20...360-in-january
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October 10th, 2013, 23:21 Posted By: wraggster
Removal of camera from bundle also gives the console the 'magic price point', CEO says
Sony has decided against including the next-gen PlayStation Camera in the initial PS4 bundle offering, CEO Andrew House has confirmed.
A piece on Business Spectator reveals Sony’s reasoning behind the decision is based on keeping the price down at $399, as well as minimising losses on each system sold.
Sony previously wanted to include the camera at the $399 retail price point, but pressure to focus on competitive pricing proved to be too much for the hardware maker.
The camera will still be sold separately for $59.99.
House also notes that a camera bundle could still be an option in the future, stating that Sony may "adjust messaging" regarding the camera at some point down the road.
Microsoft’s Xbox One will include a Kinect camera sensor with every console and, at $499, runs $100 above the cost of the PlayStation 4.
http://www.develop-online.net/news/s...losses/0184314
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October 10th, 2013, 23:36 Posted By: wraggster
Agreement with local school forces students into internships or risk losing credits
Unpaid interns are being forced to help build the PlayStation 4 at Foxconn plants, claim reports in the Chinese media.
Games in Asia cites The Oriental Post for the news, which comes after previous revelations about poor working conditions and a rash of suicides at the company best known for producing iPhones.
The report claims that students at the Xi'an Institute of Information Engineering are required to take unpaid internships at Foxconn's Yantai plant or lose six course credits – effectively blocking them from graduation.
The program is part of an agreement between the institute and the tech manufacturer which the school publicly recognizes and promotes, but students claim they're being forced into jobs that have no relation to their field of study.
The report claims one finance and accounting major was set to work glueing the parts of the PS4 together, while another wound up spending his days peeling off protective plastic and placing stickers.
One computer science major was tasked with putting the console's cords and instruction manual in the box.
These students said that their hours were the same as those of the regular workers, the difference being they go unpaid.
Foxconn says that all its workers are voluntary and it has no interest in keeping them from leaving if they so choose.
The Xi'an Institure of Technology was asked if it received an agent's fee for providing the workers, but declined to comment, stating only that the program was legal.
Sony has not yet issued a statement about the allegations.
This isn't the only time a console manufacturer has been caught up in a Foxconn scandal. The company was found to be employing teenagers to build the Wii U, a practice which Ninetendo was able to stop when it investigated.
http://www.develop-online.net/news/r...ld-ps4/0184309
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October 11th, 2013, 00:06 Posted By: wraggster
Rockstar reckons its latest Grand Theft Auto V patch will finally resolve the issue causing lost characters, items and progress in Grand Theft Auto Online.
Available now on both Xbox 360 and PS3, the patch also addresses a host of other niggles with the Online game, although Rockstar says that a problem relating to saving vehicles in the cloud persists, with a fix separate fix incoming.
“Always remember to save your game before leaving GTA Online, otherwise you may lose any progress since your last save – this can be done by exiting back to Single Player through the pause menu,” the studio said.
“Until downloading the title update above and in order to minimize the chances of any further data loss, if at any point you receive the message ‘Rockstar Cloud Servers are unavailable’ please do not either select the ‘Retry’ option or create a temporary Character to play GTA Online. Instead, you should exit to GTAV Story Mode and try entering GTA Online again through the menu in Story Mode.”
Here are the fixes in full:
- Fixes multiple issues causing character deletion or other loss of progress
- Fixes issues causing infinite loading, infinite sky cams, and missing interface options between jobs
- Fixes an issue causing the "replay" option to be locked out on certain jobs
- Fixes an issue where a player would become stuck in the mod garage when respraying a Sanchez motor bike
- Fixes an issue where the Player became stuck inside Los Santos Customs during Online tutorial flow.
- Fixes an issue causing the loss of guns and ammo
- Fixes issues causing GTA races ending early because of players spawning too far ahead
- Fixes issues in Last Team Standing where sessions would not progress past the lobby
- Fixes issues with network errors when joining Last Team Standing using Quick Job
- Added clarifications around when a player is using a temporary character in GTA Online during Rockstar Cloud server outages
Adjusts the monetary penalty for being killed in a One on One match
http://www.mcvuk.com/news/read/lates...acters/0122396
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October 11th, 2013, 00:08 Posted By: wraggster
Many UK consumers who have pre-ordered a PS4 are now being offered the opportunity to upgrade to one of Sony’s bundles.
Those who ordered the ‘solus’ PS4 bundle including the console and a controller for around £349.99 are now being contacted by the likes of Amazon, GAME and ShopTo.
There are typically three alternatives on offer – a machine bundled with either Killzone Shadow Fall or Watch Dogs for around £399.99 or a ‘mega’ bundle including Killzone, a second DualShock 4 controller and the PlayStation Camera for around £449.99.
Customers who have yet to be contacted should just sit tight – most retailers are working their way through their pre-order lists in the order in which they were placed.
There’s no suggestion that any of the retailers named above are telling customers that the failure to upgrade will result in the loss of their order.
http://www.mcvuk.com/news/read/retai...grades/0122394
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October 11th, 2013, 00:16 Posted By: wraggster
London-based Leyton Orient may be sitting top of League One, but that’s no thanks to EA’s FIFA 14 according to the club’s owners.
Metro reports that Orient had won eight successive games at the beginning of the season right up until the release of FIFA 14, since which they have failed to win a single league match.
As a result players have been banned from playing the game on matchdays – a fact made all the more delicious when you realise that FIFA 14 is the club’s away shirt sponsor.
“[The players] got stuck into the new FIFA 14 game and at times even played as themselves against Oldham in preparation for the match the following day,” the club’s communications manager Jonny Davies stated.
“The staff were quick to implement a ‘no FIFA on a matchday’ rule, however. The gaffer suspects several hours playing football on a video game is not conducive to a good performance in the real thing.”
http://www.mcvuk.com/news/read/leyto...streak/0122386
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October 11th, 2013, 00:48 Posted By: wraggster
Asda is selling the PS4 Mega bundle for an attractive £439 - that's just £10 more than an Xbox One.The PS4 Mega bundle includes a PS4, Killzone: Shadow Fall, two DualShock 4 controllers and the PlayStation Camera.There's a catch, though. As an Asda employee who notified Eurogamer of the offer this afternoon pointed out, the bundle is only available to those who pre-ordered the console before 5th August and use a code, which will be sent out soon.Asda is selling all three official PS4 bundles: PS4 with Watch Dogs, PS4 with Killzone (both £385 each), and the aforementioned Mega bundle. The 5th August pre-order cut-off applies to them all.
UPDATE 4: And now Amazon has begun emailing PS4 pre-order customers offering them the chance to upgrade to a range of bundles.Customers are being contacted in the order in which they placed their PS4 pre-order and given a choice of the bundles, or they can keep their existing console order.The cut-off date to take advantage of the upgrade offer is 16th October 2013. You can of course keep your existing order for the PS4.Like other UK shops, Amazon is selling the PS4 "Mega Bundle", which includes a PS4, two DualShock 4 controllers, the PlayStation Camera and a copy of Killzone: Shadow Fall for £449. The available bundles are onAmazon.co.uk.UPDATE 3: ShopTo has begun contacting PS4 pre-order customers offering them the chance to upgrade to the "Mega Bundle".ShopTo is selling the bundle, which includes a PS4, Killzone: Shadow Fall, two DualShock controllers and the new PlayStation Camera, for £449.86, just a few pence cheaper than GAME."ShopTo is pleased to announce that we have started sending out e-mails to the lucky customers who are eligible to swap to the PS4 'Mega Bundle'," reads a statement on theShopTo website. "So keep an eye on your inbox."If you don't receive an e-mail today all is not lost! We're sending in batches and more will become available as swap offers are rejected."UPDATE 2: As Eurogamer revealed yesterday, retailers have begun alerting those who pre-ordered a PlayStation 4 about the new official bundle options that are available to them.First off the bat is GAME. It's offering an upgrade to the PS4 mega bundle, which includes the console, Killzone Shadow Fall, a second DualShock 4 controller and the PlayStation Camera for £449.99 - that's £21 more expensive than an Xbox One.Yesterday Sony UK boss Fergal Gara told Eurogamer he expected retailers to sell the bundle for £10 either side of Microsoft's Xbox One UK price, so GAME's offer comes in a little expensive.Also available is a PS4 with Killzone bundle for £399.99, and a PS4 with Watch Dogs, also for £399.99. The PS4 on its own costs £349 in the UK.We expect other retailers will update their customers in due course. If you receive an email about this, let us know in the comments below, and we'll add the various prices.UPDATE 1: Sony has revealed new detail on its Killzone Shadow Fall PlayStation 4 bundle, which will actually be available in two different flavours.You can get a PlayStation 4 console and physical copy of the game for €439 (roughly £369, final RRP TBA), as well as the PS4/Killzone/Camera/Extra DualShock 4 variant mentioned below, which will cost €499 (roughly £420).Sony told Eurogamer earlier today at EGX 2013 that the bundle would be available for around a tenner either side of Xbox One's basic £429 offering.
ORIGINAL STORY: Sony will release the eye-catching PlayStation 4 bundle leaked on Amazon last month in the UK, Eurogamer can exclusively reveal.In August Amazon France listed a PS4 bundle that includes a number of extra items for the same price as Xbox One in Europe.The bundle costs €499 - the same as Microsoft's European Xbox One price - which translates to around £427. In the UK the Xbox One costs £429.Included in the box is a copy of PS4-exclusive launch title Killzone Shadow Fall, two DualShock 4 controllers and the PlayStation Camera. Internally Sony calls this the "mega bundle".That's compared to Microsoft's offering, which includes FIFA 14 when you pre-order the bundle, Kinect and an Xbox One controller.Bought separately, the bundle's contents would cost £503 when purchased together from Amazon at time of publication (£349 for the PS4 console, £55 for the PlayStation Camera, £54 for a second DualShock 4 and £45 for Killzone: Shadow Fall). That's roughly a £70 saving."I can officially confirm that the answer is yes [Sony will bring the bundle to the UK]," Sony UK boss Fergal Gara told Eurogamer today at the Eurogamer Expo."It'll be similarly benchmarked in euro equivalent. PlayStation 4 is £349 and €399, so it will be the same equivalent."It will be no more than a tenner either way [of the Xbox One £429 UK price] depending on what conversation rate we use on the given day."Sony will announce several new PS4 bundles tomorrow, Eurogamer understands. The company has told UK retailers to alert those who have pre-ordered PS4 that they now have the option to upgrade to one of these."It [the mega bundle] is in limited volume, and therefore it is probably going to go mainly to current pre-order customers, then follow-up volume may well be post-Christmas," Gara added."But there are other bundles that also represent incredibly good value. It's not just about having a good base price. We want to offer value in every way we can."Starting yesterday, our retail partners are contacting their pre-order customers in order, so starting with the first, working up to when they run out of that special bundle, saying, we now have clarity on exactly what PlayStation 4 bundles we have to offer for day one. Would you like option A, B, C or D?"Everybody who has pre-ordered in the expectation they're getting just the PS4, including the DualShock 4 and the headset - the basic configuration. But as we've worked through the details and worked through the options we've come up with some great bundle offers. And it is only fair the first people in the queue get first chance to get that."It's a brilliant thing to do for the gamer. In theory there could be some free on day one, but I think it's unlikely, because the people in that queue are going to say yes please."
http://direct.asda.com/PS4-Consoles/...efault,sc.html
http://www.amazon.co.uk/gp/feature.h...cId=1000751973
http://www.shopto.net/news/44269/Meg...ing-out-today/
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October 11th, 2013, 16:58 Posted By: wraggster
Compensation scheme for affected users expected to be rolled out by the end of the month
Rockstar is set to give each Grand Theft Auto Online player $500,000 of in-game currency as compensation for its server issues.
The deposits will be made in two payments, each of $250,000, and only applies to GTA Online players who have played the game during October.
The developer said it hoped separate payments would help keep in in-game economy balanced.
No specific date for the scheme has been set, but Rockstar hopes to start the compensation packages by the end of the month.
“For players who experienced cloud server errors, connection issues, and lost game progress and characters in these first days of GTA Online, we hope this GTA$ helps to facilitate a fresh start or makes your continued life in Los Santos and Blaine County extra sweet,” read a statement from the studio.
Servers for GTA Online had struggled under the weight of the sheer number of players during its opening week. A number of PS3 players had been unable to connect to online servers, while players on both Sony's console and the Xbox 360 were not able to access the tutorial missions.
Rockstar also disabled microtransactions as it attempted to deal with the problems.
A recently released update has helped solve some of the problems however, and Rockstar will be hoping its latest scheme will win back some player trust in its GTA V online multiplayer.
http://www.develop-online.net/news/r...oubles/0184417
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October 11th, 2013, 17:02 Posted By: wraggster
Students in mandatory internships at Foxconn are paid, but program has dubious educational value
Sony has responded to allegations that unpaid interns were being forced to help build the PlayStation 4 in Foxconn factories.
Previous reports claiming that Chinese students were being forced to work as part of a program with Xi'an Institue of Technology proved to be a bit exaggerated, as although the students were forced to work night and overtime shifts they were paid just like regular workers.
Sony has been quick but careful in responding to the allegations, pointing out that it has a policy that lays out the sort of behavior it expects of its manufacturing partners.
“The Sony Group established the ‘Sony Supplier Code of Conduct’ in June 2005 with the expectation of every supplier agreeing and adhering to the policies of the Sony Group in complying with all applicable laws, work ethics, labour conditions, and respect for human rights, environmental conservation and health and safety,” Sony told Develop sister site MCV in a statement.
“We understand Foxconn fully comprehend and comply with this ‘Sony Supplier Code of Conduct’.”
Though the company, which has also run into trouble over its treatment of workers building Apple devices and Nintendo's Wii U, isn't guilty of forcing students into unpaid positions, Foxconn admitted that the interns were having to work nights and overtime in violation of company policy.
“Immediate actions have been taken to bring that campus into full compliance with our code and policies, reinforcing the policies of no overtime and no night shifts for student interns, even though such work is voluntary, and reminding all interns of their rights to terminate their participation in the program at any time,” the company told Quartz.
It's unclear how the confusion over whether or not the students were paid began. The original sources were Chinese, so it could be the result of mistranslation, but that falls short when it's considered how many dual language sites reported the news.
Foxconn admits it's struggling to deal with China's shrinking workforce, and that it has several other similar programs throughout China.
The company claims the idea is to provide the students “with the opportunity to gain practical work experience and on-the-job training that will support their efforts to find employment following their graduation.”
This isn't an iron defense, since the interns aren't doing anything that directly relates to their majors but simply filling assembly-line positions.
“The young generation don’t want to work in factories, they want to work in services or the internet or another more easy and relaxed job,” Foxconn founder Terry Gou told the Financial Times.
“Many workers are moving to the services sector and, in the manufacturing sector, total demand is now more than supply.”
One question remains to be answered – that of the involvement of China's educational institutions in such programs.
While Foxconn maintains the students are free to leave, the students claim that the school-backed program is enforced by a six-credit penalty for dropping or refusing the internship which could prevent them from graduating.
http://www.develop-online.net/news/s...ations/0184359
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October 11th, 2013, 20:51 Posted By: wraggster
Sony has confirmed that PS4 will offer limited headset chat compatibility at launch.
Game Informer has learnt that the console will not support chat functionality with Bluetooth headsets. That includes Sony’s own Pulse range of headsets.
A future update will add support for chat over Bluetooth, as well as chat over third party USB or digital optical headsets. Fortunately, the console will come with an included headset that plugs into the DualShock 4 and will support chat from the off.
It’s an identical situation to that seen with Xbox One, although owners of Microsoft’s machine will also have the option of using Kinect for chat.
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October 11th, 2013, 21:00 Posted By: wraggster
You probably could've guessed, but the retail box for the PlayStation 4 rocks the same blue and white color scheme Sony's been employing for some time now. That box and the packaging for the DualShock 4, its charger, the PlayStation 4 Eye, and the console's vertical stand (yes, seriously) were all revealed on PlayStation Europe community manager Chris Owen's Twitter account earlier today, and they all look like pieces of one big family.
A handful of DualShock 4 flavors are on display, from classic black to "Wave Blue" and "Magma Red," and everything looks just about how we'd expect given the last eight months of introducing the PS4. The only bizarre standout -- the vertical stand -- is, well, it's a silly hunk of plastic that keeps the PlayStation 4 vertical. We've got high hopes that 3D printing enthusiasts the world over will print more creative (and less costly) versions for us to use.
http://www.engadget.com/2013/10/11/p...-4-retail-box/
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October 11th, 2013, 21:53 Posted By: wraggster
If you were planning to use a PlayStation Pulse headset with your PS4 at launch, Sony has some bad news. Until there's a system update "in the future" (still time to fix it before November, guys!) you won't be able to use any of the firm's USB headsets with the PlayStation 4, the company told Game Informer. However, any headset that uses a TOSlink cable to feed audio data -- meaning, most cans over $100 -- will still work. You won't be able to use said headphones or Bluetooth to chat, although Astro said it will patch the former in later. Apparently, if you want the PS4 experience to be as or more talkative than the PS3's, you'll have to resort to the pack-in earbud kit.
http://www.engadget.com/2013/10/10/p...compatibility/
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October 11th, 2013, 22:01 Posted By: wraggster
Mercenary Technology will be handling the Vita port of the PS3 and Xbox 360 release from last July. As detailed on the PlayStation Blog, this handheld version will have a few unique touchscreen features.For one, the Web Rush mechanic - in which you slow down time to select grapple points - will be available via touch screen if that's your bag. Additionally, Spidey's phone will be controlled like an actual smart phone, so you'll be able to drag maps, set waypoints, and pinch to zoom in as you would a real map app. You'll also be able to snap in-game photos by using the platform's gyroscopic controls. All things considered these sound like pretty minor additions - and who knows how much spectacle it'll lose on a handheld - but the phone implementation does sound pretty clever, if not wholly necessary.The Amazing Spider-Man received lukewarm reviews upon its console release last summer. Our Dan Whitehead found it laid the blueprint for a great Spider-Man game, but it felt unfinished. "If Beenox had been allowed the time to build on that foundation - to add more life and colour to Spidey's world, to construct more compelling reasons to explore and develop your abilities - then it could have earned the adjective of its title," he said in his The Amazing Spider-Man review, where he noted that it had more in common with the first Assassin's Creed than the Arkham games it so wanted to be.
http://www.eurogamer.net/articles/20...ater-this-year
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October 11th, 2013, 22:03 Posted By: wraggster
Due in early 2014, Surge Deluxe is a riff on the match-three genre, but instead of sliding tiles next to each other you use the negative space to connect currents between like-coloured blocks.Unlike the original Surge, this Deluxe variant won't make multiplier blocks colour-specific. Instead, the new Combiner block can be used to create your own multipliers. Also new is the Chain Linker block that can be used as a conduit to link together two different coloured chains.Another new addition to Surge Deluxe is it'll be colour-blind friendly by making the different coloured blocks different shapes as well.Furthermore, Surge Deluxe will sport Puzzle Mode, Best Clearance Score leaderboards, unlockable backgrounds, a new soundtrack by Velocity and Killzone composer Joris de Man, and a revamped scoring system."The posts on NeoGAF from players competing for the top spot changed from talk about tactics and maximising scores, to discussing the restrictive scoring system. Their feedback was enormously helpful and we've used it to improve gameplay," explained Futurlab's Dave Gabriel on the PlayStation Blog. "The scoring system in Surge Deluxe has been redesigned to reward better players, increase the score spread, and remove any grinding."
http://www.eurogamer.net/articles/20...eluxe-for-vita
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October 11th, 2013, 22:07 Posted By: wraggster
After months of delays stemming from licensing issues and last-minute bug fixes, the PSP UMD version of MonkeyPaw's Class of Heroes 2 began shipping out this week to buyers who pre-purchased the game earlier this year.
Previously the subject of a failed Kickstarter campaign, Class of Heroes 2 was later released as a physical and digital combo pack via online pre-order. The Acquire-developed first-person dungeon crawler, which features a localization by Working Designs veteran Victor Ireland and his studio Gaijinworks, premiered as a downloadable PlayStation Network game in June.
The UMD version of Class of Heroes 2 was delayed while Gaijinworks sorted out licensing issues relating to its opening theme song, which the studio has since replaced with an English-language track. An updated version of Class of Heroes 2, which fixes a widely reported alchemy recipe bug, among other gameplay tweaks, will hit the PlayStation Network on October 15.
Gaijinworks' Ireland recently hinted at plans to "squeeze out at least 3-4 more PSP RPG titles (and offer them as physical+digital sets) before we're done with the platform," though specific titles have not been announced. The studio willgauge interest in a Class of Heroes 3 release starting in January.
http://www.joystiq.com/2013/10/11/cl...hints-at-futu/
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October 11th, 2013, 23:19 Posted By: wraggster
Capcom's five-in-one "Essentials" bundle is now available at retailers, such asAmazon and Best Buy. The package includes five games for $60: Resident Evil 6,Super Street Fighter 4, Devil May Cry 4, Dead Rising 2 and a download code forMega Man 10.
First announced in late July, both the PS3 and Xbox 360 versions of the bundle come with a Capcom-branded drawstring bag, which is a good place to stash the achievements and trophies you print out after earning them in each game. We're not the only ones that do that, right?
http://www.joystiq.com/2013/10/10/ps...now-available/
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October 11th, 2013, 23:58 Posted By: wraggster
via http://pdroms.de/
Rockbot is a Megaman fan game with level editor.
Changes:
* Highly improved artificial inteligence
* Several new enemies
* New logos for Upperland and Mega Man’s 25th anniversary
* Game over when lives goes under zero
* Several corrections and improvements in editor
* Parabole function for jumps ad projectiles
* Higher time for enemies and bosses invencible time after hit
* Higher damage taken by player
* Positioning use float points for exact diagonal to a point
* Selection between Rockbot and Betabot is done only on “new game”
* Better credits on ending
* Better graphics from our new partner Hunter Trammell
* Better speed on Playstation 2 and PSP
* Better stage backgrounds
* Bigger initial stage size
http://rockbot.upperland.net/
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October 11th, 2013, 23:58 Posted By: wraggster
via http://pdroms.de/
Rockbot is a Megaman fan game with level editor.
Changes:
* Highly improved artificial inteligence
* Several new enemies
* New logos for Upperland and Mega Man’s 25th anniversary
* Game over when lives goes under zero
* Several corrections and improvements in editor
* Parabole function for jumps ad projectiles
* Higher time for enemies and bosses invencible time after hit
* Higher damage taken by player
* Positioning use float points for exact diagonal to a point
* Selection between Rockbot and Betabot is done only on “new game”
* Better credits on ending
* Better graphics from our new partner Hunter Trammell
* Better speed on Playstation 2 and PSP
* Better stage backgrounds
* Bigger initial stage size
http://rockbot.upperland.net/
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October 12th, 2013, 01:24 Posted By: wraggster
via http://wololo.net/2013/10/11/vhbl-on...ame-announced/
I lost count on how many PSP usermode vulnerabilities have been found by distinct hackers and announced here over the past 18 months, but I think we’re at about 12 by now.
We announced a few weeks ago that several hackers have ported VHBL to Vita firmware 2.61 by now. Japanese dev 173210 has been nice enough to share his own port with us. The exploited game he uses is unfortunately only available on the Japanese PSN. So you’ll either have to create a Japanese account on your vita to get access to his hack, or wait patiently for our next release.
As a reminder, VHBL is a homebrew loader running inside the PSP emulator on the Playstation Vita. It lets you run PSP homebrews, including several emulators (SNES, NES, GBA, etc…), but will not let you run PSP isos, let alone pirate PS vita games. Read on for details and the name of the game.
In order to run, VHBL relies on vulnerabilities in official PSN games. You need a legit copy of the exploited game in order for the exploit to trigger. Do not ask if this will work on an iso of the game (it won’t), or if we can make the exploit work for your favorite game instead (exploits do not magically exist in all psp games).
In general, Sony is extremely fast to remove the exploited games from their store (in general less than 48h), this has been so far their way of mitigating the “threat” that 8 bits emulators represent for their business, so if you are interested in VHBL, better get the game now.
Disclaimer and compatibility
We are not distributing the hack right away, it will be distributed in a few days (we typically wait for Sony to remove the game from their store, but this is not set in stone). It means you’ll have to trust us that this is real, buy the exploitable game, and wait for the files. It goes without saying, but neither me nor 173210 are making money when you buy the game, and VHBL comes with no guarantee whatsoever. You are buying a PSP game on your own free will, so don’t blame us if VHBL does not work as expected for you. To give you an idea, 173210 has published recently a list of compatible/non compatible homebrews for his exploit.
Now that you’ve read and agreed to the above, here’s the name of the game:
Jikkyu Powerful Pro Yakyu 2012 Ketteiban(実況パワフルプロ野球 2012決定版)
What you want is the PSP version of the game!!!
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October 13th, 2013, 00:05 Posted By: wraggster
After seven months and several content drops, Sony Santa Monica has announced it has ceased development of download content for God of War: Ascension.
Community strategist Aaron Kaufman explained in a statement that today marks the end of work on DLC for the March-released game, as the studio's "primary team" begin its transition to "other projects".
"Since the release of God of War: Ascension last March, we have supported Multiplayer with a vast amount of DLC - from new weapons and maps, to our brutal 1v1 mode, a fan-driven cape contest, new marks, and more," said Kaufman. "Even the Gods could not have predicted the level of popularity and impassioned connection to our Multiplayer mode driven by the PlayStation Nation."
God of War 2 writer and director Corey Barlog recently returned to Sony Santa Monica, six years after leaving the studio.
The director has confirmed work on a mystery new project at the studio, for which he is "putting together a team", but held off revealing specifics on the game.
Ascension players can, however, expect one more title update, with the team "currently working on balance improvements that will tune-up all the Allegiances," explains Kaufman. The update is targeted for release this month.
God of War: Ascension will also be released in digital form via the PlayStation Store on October 15 in US, he went on to confirm. Other regions will "follow soon after". All DLC will also be discounted upon the digital version's release.
The God of War: Ascension Soundtrack will be made available as a free download for all on PSN for a limited time only - details yet to be confirmed.
And finally the game will host a Double XP Weekend from October 18 to October 21 worldwide.
http://www.computerandvideogames.com...ther-projects/
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October 13th, 2013, 00:07 Posted By: wraggster
Frictional Games, the developer behind horror title Amnesia: The Dark Decent, has revealed its new project, 'Soma'.
Billed as a first-person sci-fi horror, the game is headed to PC and PS4 in 2015, and the first footage has been released via a new trailer and screenshots.
"For the last three years, we have been working on a game called SOMA," said creative director Thomas Grip. "All that time, this project has remained a secret - it's a great relief to finally be able to talk about it. This game is by far the most ambitious and thrilling project we have ever undertaken."
And Grip explains, Soma "is a sci-fi horror game played from a first person perspective. You are not a space marine though; you're a normal, very exposed person trapped in a nightmarish world.
"SOMA is a game about exploration, survival and immersing you inside an interactive narrative."
He goes on, "Our goal is for SOMA to not just be another carnival ride of cheap scares. It is meant to chill you to your core, and confront you with questions about your very existence."
http://www.computerandvideogames.com...ma-for-pc-ps4/
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October 13th, 2013, 22:49 Posted By: wraggster
As gamers gear up for the release of the Xbox One and the PS4 in November it’s not just the consoles themselves that they’re looking to get their hands on – there’s also an array of gaming accessories coming out that retailers can stock.
“The line-up of first party accessories are looking strong and I am confident that we will see excellent sales during the peak period,” Gem Distribution’s head of category, Jonathan Sutherland, told PCR.
“The third-party accessories, particularly the Turtle Beach XO headsets, also look excellent and I am sure they will perform well.”
Gem offers various Xbox One accessories, including two Turtle Beach headsets at £100 and £150, a wireless controller for £45, a chat headset for £20 and a Play & Charge kit for £20, with the kit and a controller bundled for £60. For driving fans after a racing wheel, Gem offers the Thrustmaster T80 RS for the PS4, costing £90 for both the standard version and the DriveClub edition, and the Thrustmaster TX Ferrari 458 Italia Edition for £350 on the Xbox One. Players who prefer to fight can instead grab the Mad Catz Arcade Fightstick.
Chris Bradley, Meroncourt’s e-commerce and creative marketing manager, commented: “Accessories will always be important to gamers, as they look to upgrade, add to or enhance their gameplay so we need to match and exceed their needs with these products before they even realise they want them.”
Here’s a quick look at some of the hottest Xbox One and PS4 accessories gamers will be eager to get their hands on in Q4:
PS4
Thrustmaster’s T80 DriveClub Edition steering wheel is the first to be created specifically for the PS4. Named after the upcoming PS4 racing game DriveClub, the wheel features 11 action buttons, multi-directional D-pad and wheel-mounted shifters, as well as a large pedal set.
The PS4 DualShock 4 wireless controller features a new multi-touch and clickable touchpad. The feel, shape and sensitivity of the dual analog sticks and trigger buttons have been improved to provide a greater sense of control.
Sony’s PS4 Camera can be combined with the DualShock 4 wireless controller’s light bar, enabling it to precisely track a player’s position in the room. It has two high-sensitive cameras with 85-degree diagonal angle views. Features include navigational voice commands to control the PS4’s user interface and facial recognition of players.
XBOX ONE
Turtle Beach’s XO headset range is built specifically for use with Microsoft’s Xbox One and offers surround-sound quality audio. The headsets are fully compatible with the console’s multimedia services, meaning players can chat in-game using party chat or make video and audio calls on Skype.
Microsoft’s Xbox One wireless controller features over 40 improvements to the Xbox 360’s award-winning wireless controller. The controller has new impulse triggers and streamlines thumbsticks, D-pad and contours for improved precision and comfort whether you’re driving, shooting or just navigating through menus.
The official Xbox One Play and Charge kit features a rechargeable Lithium Ion battery pack and charging cable. Using the kit, controllers are fully charged in under four hours – so users can say goodbye to disposable AA batteries. The kit can recharge your wireless controller while you play and even when your console is in standby.
http://www.pcr-online.biz/news/read/...ristmas/032161
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October 14th, 2013, 02:41 Posted By: wraggster
via http://wololo.net/2013/10/13/vita-ha...tn-v-4-so-far/
The biggest event on the PS Vita hacking scene so far was Total_Noob’s release of his TN Hen for Vita, almost a year ago. Naysayers can keep saying this is “not good enough”, but his hack brought a full PSP CFW to the Vita, meaning support of dozens of emulators, hundreds of PSP homebrews and utilities, plugins, and (need I mention it?) psp isos… including support for games you love that will never be available on the PSN Store for obscure contractual reasons.
People who’ve tasted the joy of using TN Hen on their Vita have had a hard time giving it up in order to upgrade. A while ago, Total_Noob announced he would be back with another PSP Kernel exploit (and HEN) running on the Vita of course. He eventually stated that he would wait for the PS4 to be available before he would consider a release. His goal was clear: make sure the Vita firmware you will be “stuck” on to enjoy his exploit will also let you use your Vita with the PS4.
Today, with the PS4 release approaching, what do we know about the upcoming TN-V ?
•Most likely, it will have all the features you typically expect from the type of tool: psp iso support, plugins, homebrews, etc… Total_Noob however mentioned a while ago that the extra ram support has been disabled in recent Vita firmware updates (so we’ll probably be limited to 32MB instead of 64MB… for some homebrews this can be a big deal, but in general this shouldn’t be too much of an issue)
•Total_Noob will not release this before the PS4, for the benefit of the scene, he is waiting for a “useful” Vita firmware update
•TN-V 4 will not be a silver bullet. It will rely on a PSP kernel exploit, that Sony will probably patch easily with a firmware update. People who want to keep the hack will have to basically renounce the many online features of the Vita. Tough choice, probably, but if you’ve enjoyed TN’s work before, and knowing that there aren’t that many psp kernel exploits around, you know you’ll consider it
•TN-V 4 will not magically let you pirate Vita games.
•Total_Noob aims at making his work compatible with as many usermode exploits as possible. People who have had access in the past to our previous Ninja releases will most likely have a chance to get TN-V 4 to replace their current VHBL install, assuming the community does its job: Total_Noob has asked us to help porting his work to the existing exploits, here.
•I believe, if things are timed right, that TN-V 4 could even be compatible with the Vita TV… there’s no reason to believe the Vita TV would have a firmware too different from that of the Vita.
Stay tuned for a release date!
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October 14th, 2013, 02:57 Posted By: wraggster
via http://emu-russia.net/en/
Sony Playstation emulator for Windows has been released. Changes:
- cd/help: added notes on sub-cpu mainloop/response/priority/timing/queue/flags
- cd/emu: simplified 1st/2nd/3rd response slots (instead overcomplicated queue)
- debug: optional IRQx logging to tty window (plus detailed cdrom INTxx info)
- cd/emu: emulates exact filter/realtime handling for adpcm and data sectors
- cd/help: added notes on data/adpcm sector filtering/delivery on cdrom-reading
- cd/help: added almost perfect xa-adpcm zig-zag-interpolation formula/tables
- cd/help: added note on unitialized six-step adpcm interpolation counter
- cd/help: added flowchart for using sound map mode (with random 3-slot caution)
- cd/emu: emulates 8bit xa-adpcm decompression (unlike normal 4bit xa-adpcm)
- cd/emu: emulates xa-adpcm zig-zag-interpolation (37.8 to 44.1kHz resampling)
- cd/emu: bugfixed xa-adpcm (did destroy sixstep "extra_offhold" inside of lop)
- cd/emu: emulates newly discovered MotorOn command (and its various errors)
- cd/help: added some basic notes and waveform example for xa-emphasis feature
- cd/emu: emulates invalid xa-adpcm filter=4..15 and invalid shift=13..15 values
- cd/emu: added basic soundmap emulation (works at least to play one 900h unit)
- cd/help: added notes on invalid xa-adpcm filter=4..15 and shift=13..15 values
- spu: bugfixed cd.audio.capture buffer (is NOT affected by cd.audio volume)
- cd/help: added notes on newly discovered secret_unlock feature (command 5xh)
- cd/myth/help: eliminated "Standby" myth (actual function of cmd 7 is MotorOn)
- cd/help: added notes on peak bytes for Play+Report (and incomplete GetQ peak)
- cd/help: added details on purpose/function of all cdrom test commands
- cd/help: discovered more test commands (supported on older PSX consoles only)
- cd/help: added specs for CXA1782BR cdrom servo amplifier registers
- cd/help: added specs for CXD2510Q cdrom signal processor registers
- cd/help: added specs for CXD2545Q cdrom combined servo + signal processor
- cd/help: added specs for CXD1199BQ/CXD1815Q cdrom decoder/fifo registers
- cd/help: added specs for MC68HC05 on-chip I/O Ports (and their usage in psx)
- cd/help: added notes on GetID's ATIP byte, and on POS0 flag in sub_func 21h
- cd/help: removed nonsense sub_function numbers from ancient cdinfo.txt
- cd/help: added info on some formerly unknown CD-XA bytes (in the LEN_SU area)
- cd/help: added subheader CI coding info bits (adpcm emphasis and 8bit/sample)
- cd/help: added notes on more cd-xa fields in primary volume descriptor
- poc/help: added some pocketstation details (LED, mirrors, exceptions, etc)
- help: added notes on PU-7 chipset (different cdrom/spu/gpu/cpu/bios chips)
- bios: added patch_uninstall_early_card_irq_handler_efficient (thanks shendo)
- gui: setup uses asia-compatible TabControl instead of unreliable PropertySheet
- dma3/cdrom and dma6/otc: treats len=0 as length=10000h words (=256 kbytes)
- cdrom data fifo: uses [800h-8] or [924h-4] as padding-byte after sector end
- gui: fullscreen mode preserves real aspect ratio (padded with black border)
- gui: fullscreen mode moved to context menu (instead of old setup option)
- gui: created mouse-shape-less No$helpClass (avoid flickering mouse pointer)
- debug: supports MC68HC05.ROM bios loading (16.5K) (for disasm at 50001000h)
- debug: re-arranged gte registers in iomap (fixed overlapping text fields)
- debug: added dummy-mappings: 50000000h=mc68hc05 memory/mc68hc05 disassembler
- debug: added dummy-mappings: 60000000h=vram, and 70000000h=spu-ram
- debug/help: added disassembler and specs for mc68hc05 cpu (cdrom coprocessor)
- spu/help: corrected spu-irq description (irq9 does trigger also on spu-dma)
- credits: big thanks to psxdev.ru for cdrom 68hc05 sub-cpu decapping
File: Download
News source: http://nocash.emubase.de
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October 14th, 2013, 03:09 Posted By: wraggster
via http://www.aep-emu.de/
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hpsx64 ist ein neuer experimenteller Playstation Emulator für x64 basierte Betriebssysteme. Ein früher Build für Windows ist im Source Download des Emulator mit enthalten.
Quote:
Full Program Name: Highly-Experimental Playstation Simulator x64
Program Author: TheGangster
Platforms: Windows 64-bit
Contents:
hps1x64 - Playstation 1 simulator
Status: In development - Pre-initial Source code and binary release - Development/Testing usage only
Current Version:
v012 - pre-initial release 12 - CD fixes, DMA fixes, COP2 fixes. Improved compatibility.
Older Versions:
v011 - pre-initial release 11 - improved XA, Timer overhaul, SIO/PAD fixes, CPU fixes. Improved compatibility.
v010 - pre-initial release 10 - SPU/LSA fixes, CD fixes (getparam, sector reads), COP2 delay slot fix, Auto Pause fixes, DMA2 fixes. Improved compatibility.
v009 - pre-initial release 9 - MDEC Overhaul. GUI fixes, CD fixes, SPU fixes. Improved compatibility.
v008 - pre-initial release 8 - Auto Pause implemented, GPU fixes, CD fixes, SPU fixes. Improved compatibility.
v007 - pre-initial release 7 - Disk change support, CDDA fixes, GPU fixes, COP2 fixes. Improved compatibility. Improved accuracy.
v006 - pre-initial release 6 - R3000A fixes. COP2 fixes. SPU fixes. CD fixes. improved compatibility.
v005 - pre-initial release 5 - improved speed, improved compatibility, improved accuracy
v004 - pre-initial release 4 - reverb support, dithering support, improved speed, improved compatibility
v003 - pre-initial release 3 - improved compatibility, bin/img/iso/cue/ccd/sub support, memory card support, joystick support, preliminary sound support.
v002 - pre-initial release 2 - improved compatibility, improved speed, improved accuracy. If something is not working, try enabling analog first thing.
v001 - pre-initial release - only use this version if you intend to test or evaluate progress
v000 - pre-initial evaluation only release |
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October 14th, 2013, 23:19 Posted By: wraggster
At this very moment, an armada of ships are heading to docks around the world.
Laden with shiny new PS4s and Xbox Ones, they are fresh from the factory line and ready to roll out at retailers in next-gen console launch countries.
But here’s the thing – very few people know exactly how many will turn up on time. One boat or two? How many are set aside for which territory? When will the next wave arrive?
Variables like this put recent concerns from smaller retailers about PS4 stock into a very clear context.
Claims of allocations and pre-orders matter not when it comes to an inevitably oversubscribed launch like this. Retailers were always getting X per cent of Y.
And yet some retailers still (overenthusiastically) guaranteed customers they can have part of value X when they never knew the real number in the first place.
Meanwhile, Sony adding a bunch of bundles to the range on shelves (‘on shelves’ in theory – PS4’s looking like a guaranteed sell-out) is an understandable attempt to add more value to the equation.
Value to margins, value to what gamers are getting, value for retailers managing customer expectations.
That makes it pretty tricky to judge or condemn anyone involved in the chain here.
A chain where everyone – from format-holder to distributor via retailer – is effectively the middleman in ensuring that consoles go from factory to living room, and reinvigorate the market.
http://www.mcvuk.com/news/read/opini...futile/0122546
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October 15th, 2013, 00:34 Posted By: wraggster
The new PlayStation Vita 2000 model can be charged using micro USB - a non-proprietary standard used on many mobile phones.
Sony Worldwide Studios president Shuhei Yoshida tweeted the news on Sunday evening, stating: "You'll be happy to know PS Vita 2000 can charge with a smartphone charger with micro USB".
The original version of the Vita - the only model currently available in Europe and North America - uses a unique charging cable provided by Sony.
The redesigned Vita was announced at the Tokyo Game Show in September and launched in Japan on October 10. Western release dates have not been announced.
Priced at 19,929 yen (£128 / $200 USD), the new model is 20 per cent thinner (15mm) and 20 per cent lighter (219g) than the original Vita.
Although the new Vita's five-inch LCD panel replaces the original's OLED display, a Sony exec has claimed the LCD screen will not be of inferior quality.
http://www.computerandvideogames.com...o-usb-charger/
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October 15th, 2013, 01:07 Posted By: wraggster
Square Enix has unveiled Kingdom Hearts 2.5 HD Remix for launch on PlayStation 3 next year.The release follows hot on the heels of last month's Kingdom Hearts 1.5 HD Remix and similarly contains a number of extras.Included is Kingdom Hearts 2 Final Mix - previously released on PS2 and exclusive to Japan - plus PSP title Kingdom Hearts Birth by Sleep Final Mix and the HD remastered cinematics of Kingdom Hearts Re:coded.The compilation is confirmed for global release with a vague 2014 date, but we're checking with Squenix in the UK now for more specific local plans.Today's announcement comes as the Kingdom Hearts series passes a lifetime total of 20 million copies sold worldwide. We're not taking the Mickey.
http://www.eurogamer.net/articles/20...vealed-for-ps3
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October 15th, 2013, 12:06 Posted By: wraggster
Habib presents his Custom Firmware 4.50. Tortuga Cove and Beggars do not recommend using a custom firmware that has not been tested extensively. If you install this firmware is at your own risk.
New / fixed: [1.01] - Built from Firmware 4.50 - Options "INSTALL PACKAGE FILES" and "app_home" - Compatible with REACTPSN - Bypass checks "CoreOS ECDSA" - Patch LV2 support for "PEEK / POKE" - Patch LV1 for supporting the "PEEK / POKE" - Patch to disable LV1 LV2 protections - It can launch 4.50 signed up games - Can be installed from anywhere that Custom Firmware - Can be installed since the official 3.55 - Can be installed on console YLOD software - Added patches no Blu-ray/BlueTooth - Added patches REACTPSN offline - Improved system stability - Support PSP REMASTER - QA Flag activated automatically if already activated 3.55 - Removal of restrictions Remote Play - Enabling ScreenShot during a game - MD5: 7C50FB0081F56354ED3B4496CCB93A46 [1.0] - MD5: 282DC0334DDD72E42374ED3EE5161197 [HABIB 999 DG] - MD5: 93F0D83B25462C855FCC37C13C96A8D1 Thank Shakin for information. Official Site: tortuga-cove.com
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October 15th, 2013, 12:07 Posted By: wraggster
The Cobra team has its output 1.5 update it a few days ago with a new way to explore its backups, but now she is working hard on the update 1.6 will include new options such as the need not to eject the disc or turn off the console.
The team shows us a video explaining how the browser. You can see it in action in the categories "Games" and "Video." This was made from a beta firmware 1.6 which according to the team should be releaser in less than a week. She enjoys to tackle his opponent, ODDE E3 Pro, designating it as poorly designed and require a hardware modification with resistors and capacitors in the end not having a fully automated option on 25xx and 3xxx, the user would have to re -Insert the disc into the drive manually. official website: cobra ode.com
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October 15th, 2013, 12:07 Posted By: wraggster
Iris Backup Manager is a mod based on HermesManager PSLIGHT, Tiny3D, PS3Soundlib and OpenPS3FTP.
New / fixed: 2.51 - Support for Custom Firmware 4.46 - Update the Chinese language and added Portuguese - Access the menu from "Select + Start", controlled by the parental control 2.52 - Support for Custom Firmware 4.50 - Fixed 80010009 error with a 4.50 games Iris Backup Manager Website: gitorious.ps3dev.net
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October 16th, 2013, 00:11 Posted By: wraggster
Release date for all platforms moved to spring 2014 as publisher continues development
Watch Dogs has been delayed until next year, Ubisoft has announced.
The publisher said it did delayed the title to continue development and add further polish, as it did not want to compromise on quality.
The news will come as a shock to many as the open world title looked set to become one of the biggest releases of the year.
The title had been scheduled for release on November 22nd, just over a month away.
“Our ambition from the start with Watch_Dogs has been to deliver something that embodies what we wanted to see in the next-generation of gaming. It is with this in mind that we’ve made the tough decision to delay the release until Spring 2014," read a statement from Ubisoft.
"We know a lot of you are probably wondering ‘why now?’ We struggled with whether we would delay the game. But from the beginning, we have adopted the attitude that we will not compromise on quality. As we got closer to release, as all the pieces of the puzzle were falling into place in our last push before completion, it became clear to us that we needed to take the extra time to polish and fine tune every detail so we can deliver a truly memorable and exceptional experience."
In a separate announcement, Ubisoft has also announced upcoming racing title The Crew has been delayed. The game had been scheduled for release during the current fiscal year, but has now been pushed until April onwards.
As a result of the delays, Ubisoft has altered its dropped its sales forecasts for the financial year by over $400m to around $995m.
The publisher also expects an operating loss of between $40m and $70m, having expected to report income between $110m and $125m.
"Our long term goal is to win the next generation," read a statement Ubisoft CEO Yves Guillemot.
"The tough decisions we are taking today to fully realise the major potential of our new creations have an impact on our short-term performance. We are convinced that, longer term, they will prove to be the right decisions both in terms of satisfaction for our fans and in terms of value creation for our shareholders. We are building franchises that will become perennial pillars of Ubisoft's financial performance. In a context of growing successes for mega-blockbusters, the additional time given to the development of our titles will allow them to fulfill their huge ambitions and thus offer players even more exceptional experiences.
"Fueled by strong momentum for PlayStation 4 and XboxOne, calendar 2014 will see the return of growth to the console market. Combined with the quality of our line-up and our strong financial situation, this growth will allow us to achieve record operating income in fiscal 2014-15 and 2015-16."
http://www.develop-online.net/news/u...t-year/0184531
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October 16th, 2013, 00:17 Posted By: wraggster
But game development framework will not be free on Sony’s next-gen console
A port of the MonoGame development framework is coming to PS4.
The open source engine based on the Microsoft XNA 4 Framework has already come to iOS, Android, Mac, Linux and Windows 8.
Nintendo recently brought the software on side for Wii U, a move that appears to be geared towards making the console more attractive to independent developers.
MonoGame is being ported to Sony’s new system using Xamarin’s Mono for PS4 port.
Tom Spilman of Sickhead Games is spearheading the PS4 version, and previously handled the Windows 8 port of MonoGame.
But while MonoGame is free its current platforms, the framework will be a paid for application on PS4, “due to the proprietary nature of console development”. Costs have not yet been determined, as the porting team said it is too early to predict.
Developers interested in the PS4 offering will need to be part of Sony’s Console Developer Programme. Developers can register their interested with MonoGame by contacting monogameteam [at] gmail [dot] com.
Current ports of MonoGame will remain free.
http://www.develop-online.net/news/m...or-ps4/0184528
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October 16th, 2013, 00:40 Posted By: wraggster
Ubisoft has unexpectedly moved the release date for Assassin’s Creed IV: Black Flag forward on current-gen machines.
The game will now land this month on Tuesday October 29th on PS3 and Xbox 360. It had originally been planned to hit those formats on November 1st.
The game will still arrive on PS4, Xbox One, Wii U and PC on November 22nd – meaning yes, it will be out for PS4 a week before the machine is actually available and will arrive alongside the Xbox One at launch.
http://www.mcvuk.com/news/read/assas...orward/0122591
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October 16th, 2013, 13:12 Posted By: wraggster
Sony has admitted before that software pricing has been an issue for Vita, but today’s release of Angry Birds Trilogy suggests that the problem is far from solved.
Rovio’s release, which includes Angry Birds, Angry Birds: Seasons and Angry Birds: Rio arrives on PSN today. And it will cost £34.99.
On iOS Angry Birds costs 69p. Seasons costs 69p. Rio is free. That’s £1.38 for almost the same content (note, of course, that the Vita versions do contain a few extras not found on smartphone).
Shell out a total of £3.45 and you can also throw in Angry Birds Space, Angry Birds: Star Wars and Angry Birds: Star Wars II as well.
If there were a counter-argument it would be this – how much did you pay for that iPhone? Another way of asking this is how much are you still paying for that iPhone? If you’re on a current model, maybe £600? Compare that to the £150-£200 you paid for your Vita and you’re still in pocket.
http://www.mcvuk.com/news/read/angry...-34-99/0122677
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October 16th, 2013, 13:15 Posted By: wraggster
News of Ubisoft’s Watch Dogs delay would likely have been greeted through gritted teeth by a large number of retail workers.
Having spent lots of time over the last two weeks convincing customers who have pre-ordered a PS4 to upgrade to a Watch Dogs bundle, they now face the prospect of contacting them yet again and figuring out what can be offered in substitution.
In the US Amazon has told customers that they’ll keep their PS4 pre-order, stating: “All orders for the Watch Dogs PlayStation 4 bundle will keep their place in line and we will fulfil the PlayStation 4 (without the Watch Dogs game) in accordance with your current delivery estimate.
“We are working on adjusting these orders and will update you as soon as we know more."
GameStop has told Polygon, meanwhile, that customers can either change to an alternative bundle (possibly at a different price) or stick with it and receive the game when it eventually comes out.
UK retail has yet to announce its plans.
http://www.mcvuk.com/news/read/retai...orders/0122674
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October 16th, 2013, 13:16 Posted By: wraggster
Sony has opened up digital pre-orders for a pair of PS4 launch titles on PSN and the Sony Entertainment Network online store.
PlayStation's Twitter account announces PS3 owners now have the ability to reserve PS4 digital downloads of Crytek's free-to-play shooter Warframe and SCE Japan's action game Knack.
Knack is listed at $59.99, while Warframe is of course being offered for free.
It's a bit perplexing why Sony chose to offer pre-orders for a microtransactions-based title like Warframe, but one would assume committing to it would place a user near the front of whatever download queue might form on launch day.
PlayStation 4 and both titles launch on November 15th.
http://www.mcvuk.com/news/read/sony-...on-psn/0122657
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October 17th, 2013, 00:37 Posted By: wraggster
Watch Dogs publisher Ubisoft's shares have taken a big hit following news of the highly anticipated next-gen title's delay.
Games Industry reports the publisher's stock has dropped 22 per cent and is currently trading at just $2.27 a share.
The delay of the potential blockbuster isn't the only reason for the swift decline. Ubisoft was forced to lower its sales forecast by 30 per cent earlier this week – due to Splinter Cell: Blacklist and Rayman Legends failing to meet sales expectations, as well as the firm having to delay its open-world racing game The Crew.
Watch Dogs delay from late 2013 to spring 2014 also has retailers scrambling to make good, now that the previously offered launch bundle with the PS4 is no longer an option.
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October 17th, 2013, 00:38 Posted By: wraggster
PlayStation 4 demo kiosks have begun popping up across select US stores.
The PlayStation US blog announces that Sony Store, GameStop, Best Buy, Target and Walmart are rolling out kiosks today, with other participating retailers adding the fixture in the coming weeks.
Playable PS4 games include FIFA 14, Knack, Contrast, Octodad: Dadliest Catch, Super Motherload and Pinball Arcade.
The new DualShock 4 controller will naturally be on display as well.
Folks interested in locating a kiosk can do so through Sony's Experience PlayStation 4 site.
http://www.mcvuk.com/news/read/ps4-d...ailers/0122714
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October 17th, 2013, 00:41 Posted By: wraggster
Thatgamecompany’s Flower and Flow will both be released on PS4, it has been confirmed.
It gets better, however – those who have previously purchased the games on PSN will receive the updated PS4 versions for free. Sony says that they’ll be available upon the machine’s launch on November 29th in Europe and November 15th in the US.
Both games are also getting a release on Vita.
As is the way with Thatgamecompany, both games are visually wonderful meaning that their arrival in 1080p and 60fps on PS4 is a great addition to the console’s line-up.
Queasy Games’ Sound Shapes has also been confirmed as a PS4 launch title along with former Vita exclusive Escape Plan. All four games will support Cross-Buy.
There’s even a video, which is right here. All they need to do now is announce a PS4 version of Journey and it will literally be like Christmas arriving early:
http://www.mcvuk.com/news/read/alrea...r-free/0122711
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October 17th, 2013, 00:49 Posted By: wraggster
Those who have ordered the PS4 Watch Dogs bundle from GAME have been told that their console pre-orders are secure.
“As many of you have heard Ubisoft’s Watch Dogs has slipped into spring 2014, to help make the game the best it can be for you,” the company said on Twitter. “We'd like to give you an update on what this means for your Watch Dogs and PS4 bundle pre-orders with us.
“[Regarding] Watch Dogs software – your pre-order will remain secure (both online and in-store) with us until day of release next year. [Regarding] Watch Dogs PS4 console bundles – your PS4 remains secure for launch. We will be in touch with you all shortly to arrange an alternative.”
Whether that ‘alternative’ will be a solus hardware bundle or instead a console with an different choice of game remains to be seen.
http://www.mcvuk.com/news/read/game-...uation/0122687
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October 17th, 2013, 01:44 Posted By: wraggster
The Ratchet & Clank Nexus release date in Europe has been pushed back one week to November 20.
The game was originally set for an EU release of November 13. The US release, where the game is titled Ratchet & Clank: Into the Nexus, is unaffected, remaining on track for a November 12 arrival.
On a more positive note, developer Insomniac Games has confirmed that every copy of the new Ratchet & Clank entry will also get a downloadable copy of Quest for Booty free.
Priced at €29.99 / $29.99, the PS3 game will launch in stores and as a digital download from the PlayStation Store.
An epilogue to the Future games (Tools of Destruction, Quest For Booty, A Crack in Time), Into the Nexus is the first 'traditional' instalment in the Ratchet series since 2009's A Crack in Time.
Insomniac senior community manager James Stevenson says: "It's a very polished self-contained return to the Ratchet adventures of yore. It's impactful, too; filled with planet-hopping, guns blazing, joke-cracking Ratchet & Clank, and events happen here that will change Ratchet forever. Think of it as a small epic."
http://www.computerandvideogames.com...yed-in-europe/
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October 17th, 2013, 01:51 Posted By: wraggster
Sony has detailed the latest content update for the European PlayStation Store.
This week's highlights include the long-awaited release of Muramasa Rebirth, the first episode of TellTale's The Wolf Among Us and a demo for Lego Marvel Superheroes.
Here's the full list:
PS3 games
- Dead Nation + Road Of Devastation - Price: £9.99/€12.99
- Sanctum 2 (Trial available) - Price: £11.99/€14.99 (Availability: Not available in Russia)
- The Wolf Among Us - Season Pass - Price: £15.99/€19.99 (Availability: Not available in Germany, Russia)
- The Wolf Among Us - Price: £3.99/€4.99 (Availability: Not available in Russia)
PS3 demos (Free)
- Lego Marvel Super Heroes
- WRC 4 FIA World Rally Championship Demo (Availability: Not available in Russia)
PS Vita games
- Angry Birds Trilogy - Price: £31.99/€39.99 (Availability: Not available in Australia, New Zealand)
- Crazy Market - Price: Free
- Killzone Mercenary Art Book - Price: Free
- Muramasa Rebirth - Price: £19.99/€24.99
PS Vita demos
- WRC 4 FIA World Rally Championship Demo (Availability: Not available in Russia)
PlayStation Mobile
- Fractopia - Price: £1.59/€1.99
PS3 DLC
- Armored Core: Verdict Day - Compatibility Pack 1 - Prices: Free
- Dead Or Alive 5 Ultimate - Availability: Not available in Russia
- Halloween Costumes - £1.59/€1.99 each
- Core Fighters Halloween Costume Set - £5.49/€6.99
- Costume Catalogue 4 - Free
- Trick-Or-Treat Halloween Costume Set - £19.99/€24.99
- Ultimate Sexy costumes - £1.59/€1.99 each
- Cheerleader costumes - £0.79/€0.99 each
- Santa's Naughty/Nice Girls - £1.59/€1.99 each
- Lil' Santas costumes - £0.79/€0.99 each
- Swimwear costumes - £1.59/€1.99 each
- Hot Getaway costumes - £1.59/€1.99 each
- DOA2 Music - £0.79/€0.99 each
- DOA3 Music - £0.79/€0.99 each
- Dragon's Crown - Character Narrative Voice Pack - Prices: £1.59/€1.99 (Availability: Not available in Russia)
- F1 2013 - Prices: £6.49/€7.99
- F1 Classics: 1990S Pack
- F1 Classics: Classic Track Pack
- LittleBigPlanet 2 (Cross-Buy) (Monday 14th Oct)
- Arabic Costumes Minipack - Prices: £0.79/€0.99
- Pac-Man CE DX+ - All You Can Eat Add-On Pack - Prices: £6.49/€7.99
- Payday 2 - Lootbag - Prices: £3.99/€4.99
- Star Wars Pinball (Zen Pinball 2) - Star Wars Pinball: Balance Of The Force - Prices: £9.99/€7.99
- The Last Of Us - Abandoned Territories Map Pack - Prices: £7.99/€9.99
PS Vita DLC
- LittleBigPlanet 2 (Cross-Buy) (Monday 14th Oct) - Arabic Costumes Minipack - Prices: £0.79/€0.99
- Star Wars Pinball (Zen Pinball 2) - Star Wars Pinball: Balance Of The Force -Prices: £9.99/€7.99
http://www.computerandvideogames.com...s-lego-marvel/
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October 17th, 2013, 01:55 Posted By: wraggster
Occasionally we find a deal too good to ignore and are compelled to spread the word. So we've decided we're going to start alerting you fine readers to any particularly juicy offers we spot on our adventures around the internet, starting with this rather irresistible PS Vita bundle.
Argos is offering Wi-Fi or 3G version of the PS Vita, an 8GB memory card, Killzone Mercenary and Virtua Tennis game for £139.99. In case you need telling: that's a very good offer.
To grab it head here and then scroll down to the special offers section. The offer is listed to end on October 22.
Personally, I adore my Vita, especially since I've acquired a PlayStation Plus membership which delivers monthly free games on top of discounts. Admittedly it's lacking in the bigger games, but I've sunk a stupid amount of hours into Persona 4 Golden, WipEout 2048 and Lumines: Electronic Symphony.
Where it really shines, however, is in the indie department; stuff like Thomas Was Alone, Hotline Miami and Guacamelee. Indie games are going to be a big focus for Sony going forward too, on top of all the back-and-forth with PS4. If you've been thinking about picking one up, this might be the time.
http://www.argos.co.uk/static/Produc...?storeId=10151
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October 17th, 2013, 02:03 Posted By: wraggster
Velocity Ultra - FuturLab's Vita remake of its PlayStation Mini shooter/puzzle hybrid Velocity - will be coming to PS3 later this year in an enhanced HD port.This HD version is being published by Curve Studios, who handled the PSN ports of Lone Survivor and Thomas Was Alone. Velocity Ultra's PS3 content will remain the same as its handheld counterpart, and the two versions will share trophies and leaderboards with one another."I'm genuinely proud of what we achieved with Velocity Ultra," said FuturLab's managing director James Marsden (not to be confused with the X-Men and 30 Rock actor) on thePlayStation Blog. "We poured our creative heart and soul into this game, and it's fantastic to be working with Curve to bring the game to more players."For more information on Velocity Ultra, Eurogamer's YouTube editor Ian Higton caught up with Marsden to highlight what made the game so special. Additionally, the pair just reunited to take a look at Velocity's upcoming Vita sequel Velocity 2X.
http://www.eurogamer.net/articles/20...ater-this-year
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October 18th, 2013, 00:35 Posted By: wraggster
Loss of first-party racing title would bring PS4 launch exclusives to just two
Evolution Studios’s PlayStation 4 racing game, DriveClub, may not be ready in time for the console’s US and European launch next month, new reports suggest.
An anonymous source told The Same Coin that DriveClub has been delayed until spring 2014, while someone familiar with Sony later told Kotaku that the report is true.
A further report from Polygon has added to this claim, with Sony rep confirming that DriveClub was not on display at a US preview event yesterday.
“Unfortunately the DriveClub team did have some scheduling conflicts and they were not able to make it to the showcase today,” an SCEA rep wrote in an email.
On Twitter, DriveClub design director Paul Rustchynsky responded to requests on the game’s status by saying: “Unfortunately guys I don't have any new information on DriveClub to share. I've been out if [sic] the office for a week looking after my newborn!”
The loss of of the social racing game will be a blow to PlayStation 4’s launch, bringing the console’s list of retail exclusives to just two: Killzone: Shadow Fall and Knack. Xbox One on the other hand will have at least four exclusives, Dead Rising 3 and Forza 5 among them.
The launch line-up for both next-gen consoles received a shock upset earlier this week when Ubisoft delayed Watch Dogs, a hugely anticipated next-gen title, until spring 2014.
http://www.develop-online.net/news/e...launch/0184613
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October 18th, 2013, 20:40 Posted By: wraggster
The PS4 will cost R$3,999 in Brazil – or £1,143 when converted to pounds.
The price is over three times that of the PS4’s UK price tag – £349 – and is made even more expensive for those actually wanting to play games on the console, with each title costing R$179, or £51.
The South American country isn’t the first to be handed a hefty price for the PS4 – Argentinians will have to cough up $1,100, or £680, to get their hands on the next-gen console.
Sony Brazil has explained that the console’s asking price is upped by the addition of the import fees and taxes, with the fees making up almost £800 of the extra cost.
It remains to be seen how many Brazilian gamers will be dedicated (or well-off) enough to buy the console when it’s released next month, but Sony’s worldwide prospects seem promising for the PS4’s launch, especially following the recent announcement by sales tracker NPD that the PS3 had outsold the Xbox 360 in the US for the first time in 32 months.
"The PS3’s success this month was largely driven by sales of the ‘PS3 Super Slim 500GB Grand Theft Auto V' bundle demonstrating how Grand Theft Auto V can shake things up on in hardware as well as software," said Liam Callahan from The NPD Group.
“The launch of Grand Theft Auto V this September was a much needed shot in the arm for the entire industry. Overall retail sales across hardware, software and accessories were up 27 per cent versus September 2012, lifted by software sales of Grand Theft Auto V.”
“There was also an increase of over 50 per cent for combined Xbox 360 and PS3 software unit sales, which are now showing a positive trend year-to-date through September.”
http://www.pcr-online.biz/news/read/...-brazil/032222
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October 18th, 2013, 23:17 Posted By: wraggster
Although there’s a certain amount of cryptic messaging to get past, it looks like EA’s next-gen racer is looking impressive on PS4 - going by what critics have been shown so far.
Polygon reports that Need for Speed Rivals “is a more visually impressive” on PS4 than even on PC, although the console SKU is “currently slightly more buggy”
Added the site: “We switched to the PS4 version and were surprised to find a game that looked even more impressive than its PC counterpart, with better texture detail, improved lighting on cars and sharper graphics overall.”
A separate report on Videogamer adds that “there will be 'subtle' graphical differences between all versions of Need For Speed: Rivals – including the Xbox One and PlayStation 4 versions”
A second, older Videogamer story quotes Ghost Games’ executive producer Marcus Nilsson as saying: “What we’re seeing with the consoles are actually that they are a little bit more powerful than we thought for a really long time – especially one of them, but I’m not going to tell you which one.
“But in reality, I think we’re going to have both those consoles pretty much on parity – maybe one sticking up a little bit. And I think that one will look as good as the PC.”
The site adds that when pressed Nilsson “chose not to answer when asked whether he was referring to the PS4 version”.
Note that EA has chosen to demo the PS4 and PC builds to the press but not the Xbox One code.
http://www.mcvuk.com/news/read/ps4-v...port-s/0122849
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October 20th, 2013, 00:43 Posted By: wraggster
Do you remember Putty Squad? Funnily enough, I didn't - my dim recollection had it down as an Amiga game, but after checking Wikipedia (I'm a journalist, don't you know?) I discovered it never made it to that platform properly, and was only ever fully released on the SNES.Well if you felt like you were left out last time out, rejoice - there's a remake coming to various platforms next year, and Ian Higton got himself a look at the PlayStation 4 version. It's not the most impressive looking game, but then you probably weren't expecting it to be. Still, it shapes up nicely enough when compared to the original, something Ian's done using some video wizardry below.
http://www.eurogamer.net/articles/20...y-squad-remake
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October 20th, 2013, 21:27 Posted By: wraggster
Tim Burton's The Nightmare Before Christmas will become a nightmare before Halloween, thanks to an upcoming costume pack and level kit for LittleBigPlanet 2 and LittleBigPlanet Vita. Neither piece of DLC has a confirmed release date, but the PlayStation Blog and LittleBigPlanet website both claim we'll see SackSkellington (haa) and friends sometime "next week."
The costume pack includes everything you need to transform your Sackboy or Sackgirl into Jack Skellington, Sally, Dr. Finkelstein or Oogie Boogie. Meanwhile, the level kit will contain stickers, objects, a background and an interactive music track. We know it's probably "This is Halloween," and that "Oogie Boogie's Song" will forever be an underappreciated masterpiece, but what're you gonna do?
http://www.joystiq.com/2013/10/19/th...s-invades-lbp/
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October 21st, 2013, 14:24 Posted By: wraggster
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October 21st, 2013, 14:59 Posted By: wraggster
The team responsible for the first ODE PS3 updates its Windows software mainly to create its iso images. Indeed, ISOTOOLS application goes to the 1.33 version with some bug fixes as well as added extras.
Additions / Changes : - Fixed a bug when creating the IRD file from a disk - Fixed a bug where the application crash when visionage IRD files - Added the ability to select a network HDD with IsoMenuCreator The developers are telling us they will also look into another bug that consumes too many resources and is sometimes even crash the computer when using the IsoMenuCreator. 3k3y ISOTOOLS 1.33 Official website: 3k3y.com
http://ps3.gx-mod.com/modules/news/a...p?storyid=3272
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October 21st, 2013, 21:43 Posted By: wraggster
The delays of Watch Dogs and DriveClub have had an unfortunate consequence for a handful of gamers in the US.
Kotaku reports that consumers who pre-ordered with the PS4 and Watch Dogs bundle or PS4 and DriveClub bundle with Target have not just seen their games cancelled – they’ve also lost their hardware too.
Adding insult to injury, Target has said it will re-open pre-orders for the machine later this week on a “first come, first served basis”.
The same thing has also happened to those who pre-ordered the retailer’s Xbox One Watch Dogs bundle.
The incident appears to be isolated, at least. On this side of the Atlantic both Amazon and GAMEhave told affected customers that their hardware is safe.
http://www.mcvuk.com/news/read/us-re...tirely/0122919
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October 21st, 2013, 21:44 Posted By: wraggster
It’s almost hard to believe that we’re rapidly approaching two decades since PlayStation burst onto the scene.
And in a stirring (for us old gamers out there) video Sony has wonderfully tapped into all of that nostalgia to show has times have changed since the debut of the first PlayStation back in 1995.
It shows how things have evolved for the typical (well, perhaps not so typical – all the people in this video are prettier than any real people we’ve ever actually met) bedroom gamer in the last 18 years, beginning with a spot of Tekken on the PSOne all the way up to Killzone: Shadow Fall on the PS4.
PS4 arrives in Europe on November 29th and in North America on November 15th.
http://www.mcvuk.com/news/read/video...talgia/0122918
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October 21st, 2013, 23:47 Posted By: wraggster
Hotline Miami for PS3 and Vita will be the latest game added to the US Instant Game Collection with this week's PlayStation Plus content update.
The game will be available to download at no additional cost to US PS Plus subscribers from tomorrow, October 21, when the weekly PlayStation Store update is deployed.
The debut effort from indie studio Dennaton Games made waves in the indie scene following its PC launch last autumn before being ported to PlayStation earlier this year. It takes place in an alternative version of 1989 Miami with players murdering their way through the seedy underworld.
Sony has also confirmed a long list of new titles deeply discounted exclusively for PS Plus users, including The Last of Us, The Walking Dead and Dead Island Riptide.
Here's the full list:
Title (PS Plus price - Regular Price)
- Alien Breed 2: Assault ($2.50 - $9.99)
- Alien Breed 3: Descent ($2.50 - $9.99)
- Alien Breed: Impact ($2.50 - $9.99)
- Alien Breed Trilogy ($5.75 - $22.99)
- Dead Island Game Of The Year ($5.00 - $9.99)
- Dead Island Riptide ($19.99 - $24.99)
- Dead Nation ($3.00 - $5.99)
- Dead Rising 2 Off The Record ($6.99 - $9.99)
- Plants Vs. Zombies ($3.75 - $7.49)
- Plants Vs. Zombies Ps Vita ($5.25 - $10.49)
- Pure Chess Halloween Chess Set ($1.19 - $1.99)
- Pure Chess Halloween Chess Set Ps Vita ($1.19 - $1.99)
- Red Dead Redemption And Undead Nightmare Collection ($13.99 - $19.99)
- Red Dead Redemption: Undead Nightmare ($5.00 - $9.99)
- Resident Evil 4 HD ($5.59 - $7.99)
- Resident Evil 5 Gold Edition ($10.49 - $14.99)
- Resident Evil Code: Veronica X ($6.99 - $9.99)
- Resident Evil Revelations ($22.49 - $29.99)
- Sleeping Dogs + Nightmare In Northpoint ($11.24 - $12.49)
- The House Of The Dead Bundle ($7.50 - $14.99)
- The Last Guy ($2.00 - $3.99)
- The Last Of Us ($35.99 - $44.99)
- The Walking Dead 400 Days ($2.44 - $3.49)
- The Walking Dead Episode 2 ($1.25 - $2.49)
- The Walking Dead Episode 3 ($1.25 - $2.49)
- The Walking Dead Episode 4 ($1.25 - $2.49)
- The Walking Dead Episode 5 ($1.25 - $2.49)
- The Walking Dead Season Pass ($2.99 - $4.99)
- The Walking Dead Survival Instinct ($33.74 - $37.49)
- The Walking Dead: The Complete First Season (Vita) ($9.79 - $13.99)
- Zombie Apocalypse: Never Die Alone ($4.89 - $6.99)
http://www.computerandvideogames.com...-free-to-subs/
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October 21st, 2013, 23:54 Posted By: wraggster
Publisher 2K is going the Season Pass route with WWE 2K14 - its first stab at the IP since acquiring it from THQ earlier this year.Said Pass will cost £15.99 and covers three-and-a-bit lumps of DLC, which cost £6.99 if bought separately.It could go on forever.
The first lump, arriving November, includes a New World Order-themed extra wrestler pack (Kevin Nash, Scott Hall, Macho Man Randy Savage, Syxx, Curt Hennig and Scott Steiner) and a cheaty Accelerator that unlocks everything in the game. That wrestler pack costs £6.99, and the Accelerator costs £1.59 (due out 1st November alongside the game). Wrestler The Giant - The Big Show, not Andre The Giant [thanks, The_B and kunadr] - is thrown in for free.The second lump, arriving December, is the WWE Superstars and Moves Pack (£6.99). This has extra wrestlers Fandango, Big E Langston, Brie Bella and Nikki Bella, plus 30 new moves and taunts. The Pack costs £6.99. Valet-slash-Diva Summer Rae is thrown in for free.The third lump, arriving January, has Jake 'The Snake' Roberts, and 'Ravishing' Rick Rude! Remember them? Bruno Sammartino and Dusty Rhodes are a part of the WWE Legends and Creations pack as well, as are 15 new Superstar customisation parts. Manager and wrestler Virgil is thrown in for free.If you opt for the £15.99 Season Pass you get all the above, some online badges plus Scott Hall and Kevin Nash in The Outsiders garb.WWE 2K14 arrives 1st November on PS3 and Xbox 360. It'll be interesting to see what impact 2K and its chequebook have had on the series - apparently developer Yuke's and WWE were both owed millions and millions of dollars by THQ.
http://www.eurogamer.net/articles/20...-pass-gets-you
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October 22nd, 2013, 00:07 Posted By: wraggster
via http://www.emucr.com/
PPSSPP Git (2013/10/21) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Make Home in the game browser available on linux/mac/etc too.
Misc tweaks.
* Update lang again
* sceAtrac: Report occurences of multiple packets in one. Update native
with minor UI fix.
* Update lang
* Merge pull request #4275 from shenweip/patch-7
Draw default background when pic doesn't exist.
* Draw default background when pic doesn't exist.
* Merge pull request #4276 from unknownbrackets/linux-minor
Improve Linux flash0 path handling, fix __cpuidex() in some gccs
* Simplify __cpuidex().
Wasn't building 32-bit for me on Ubuntu.
* Use a better default font path on Linux/Mac OS X.
This way people don't have to copy to ~/.ppsspp/flash0.
The override in ~/.ppsspp/PSP/flash0 still works.
* Warning fix.
* The built-in draw2d shader doesn't need a version number specified
* Merge pull request #4267 from ufdada/master
Translating the Back and Toggle All Buttons
* Translating the Back and Toggle All Buttons
Correcting the Toggle all Button function (it was reverting the selection)
* Update native - fix #4269
* Merge pull request #4265 from adrian17/master
Common cleanup: Cleaned up Common.h and simplified MsgHandler
http://www.sendspace.com/file/830umz
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October 22nd, 2013, 00:11 Posted By: wraggster
via http://www.emucr.com/
PCSX Reloaded r87587 is compiled. PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
PCSX Reloaded SVN Changelog:
r87585
Implement localization on some OS X strings, mainly those in the Hungarian locale.
---------------------
r87584
I'll never be happy...
---------------------
r87577
Some work on the Hungarian Translation for OS X.
http://www.sendspace.com/file/c8154v
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October 22nd, 2013, 13:03 Posted By: wraggster
Previous release doesn't justify work of port, says Criterion creative director
The Wii U and PlayStation Vita will miss out on another EA title thanks to poor sales, as Criterion creative director Craig Sullivan revealed that Need for Speed Rivals won't arrive on either platform.
EA said in May that it didn't have any titles in development for Nintendo's new console – a position it has since softened – and it's next generation Frostbite 3 engine hasn't been ported to either the Wii U or Sony's PS Vita.
"[Need For Speed Most Wanted] didn't really sell that many, in terms of the Wii U market," Sullivan told The Sixth Axis.
"We did a load of extra work on the Wii U version, and we had a lot of guys working on that stuff, you know?"
The news that Ghost Game's latest installment of one of EA's most popular franchises sounds like the AAA situation isn't improving for either platform.
"[Rivals] is going onto new hardware, and you have to work out where you focus your efforts," said Sullivan.
"The 200 people working on this game are only capable of making so much, and doing so many different versions of the game, so we had to go with where we think the biggest audience will be for the game."
Though the Vita hasn't done terribly well in attracting major third parties, a number of indie developers have seized on the platform as their own private playground.
As EA lets yet another major release slip by, consumers that shelled out for the handheld are more likely to pay for the smaller games that might have gone unnoticed in the shadow of triple-A marketing.
http://www.develop-online.net/news/n...-sales/0184810
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October 22nd, 2013, 13:08 Posted By: wraggster
Is it exciting that you’re going to be able to use the PS4’s new DualShock 4 controller with your PS3?
The internet seems to think so. As discovered in a Computer Spiele video below, the DualShock 4 seems to work on PS3 providing it’s plugged in.
There are some caveats, though. While the YoUTube user was able to play Urban Trial Freestyle without any problems other games were less successful – FIFA, for example, seemed to be OK with the menus but failed to recognise commands in-game.
And obviously things like the touchpad don’t work at all.
It was revealed earlier this month that the DualShock 4 will work on PCs to a certain extent.
http://www.mcvuk.com/news/read/the-d...ort-of/0122977
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October 22nd, 2013, 13:12 Posted By: wraggster
Sony has responded to the inevitably poor consumer reaction to its recent announcement that the PlayStation 4 will cost the equivalent of nearly $2k when it launches in Brazil.
Polygon reports on a translated PlayStation Brazil blog posted by Sony Latin America general manager Mark Stanley, who details why the current price tag sits at R$3,999 for the region.
A chart on the import process was provided, with Stanley explaining that 63 per cent of the cost is "allocated to compensate for the fees and taxes that are applied to the product during [this] process."
Stanley also admitted that, as far as Sony is concerned, the present situation is bad for both sides of the table – even offering up the idea of Sony manufacturing hardware in Brazil to avoid the heavy import costs as a possible solution.
“[The price] is not good for our consumers, and it is not good for the PlayStation brand.”
"We will continue dialogue with government agencies to help us reduce the heavy tax burden that gamers, retailers and Sony Computer Entertainment America must pay.”
http://www.mcvuk.com/news/read/sony-...sumers/0122950
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October 23rd, 2013, 00:08 Posted By: wraggster
Sony Online Entertainment is planning a significant upgrade to DC Universe Online in preparation for the launch of PS4 next month.
‘Game Update 31’ will offer “a sweeping, game-wide graphical upgrade, a massive design effort to polish and re-master the core levelling game, and a host of technical work that prepares DCUO’s underlying technology not only for launch on a next generation gaming console, but for a long future on it as well”.
Textures will receive a notable boost on both PS4 and PC while in-game areas such as Centennial Park in Metropolis and Robinson Park in Gotham City have been completely rebuilt.
The update will roll out first on PC and PS3 at the beginning of next month while the PS4 version is expected to arrive “within the console’s launch window”.
“It’s been a lot of hard work in a short amount of time, but we’re thrilled to be one of the first free-to-play MMOs on this next generation gaming console,” the game’s executive producer Larry Liberty said.
“It’s been a lot of hard work in a short amount of time, but we’re thrilled to be one of the first free-to-play MMOs on this next generation gaming console. This is without a doubt the biggest technical update we have ever done.”
http://www.mcvuk.com/news/read/dc-un...or-ps4/0123011
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October 23rd, 2013, 00:54 Posted By: wraggster
Sony Computer Entertainment experimented with a number of radically different form factors for DualShock 4, including one with a similar layout to Xbox 360's controller, according to Toshimasa Aoki, manager of the company's product planning department.
"At the very start, we were thinking of drastically changing the controller," Aoki told GamesBeat.
"We tried out new devices, changing the form factor. We'd start from there and then try to talk to the game teams and tweak toward what the best form would be to have for those new devices. So we made, I don't know, more than 20 prototypes. Some had no buttons, just touch panels. Some were rounded. All this crazy stuff."
Aoki likened one of the prototypes to the Xbox 360 controller, particularly with regard to the placement of its analogue sticks.
"We did test having the analogue sticks on top, since the Xbox has the left side on top [above the D-pad]," he said. "Especially from the shooter teams - we got feedback that that's what they wanted. They knew that consumers liked the 360 for shooters.
"[But having the two sticks symmetrical on the left and right sides] is kind of in our DNA. The prototype team, myself, and also the management team really felt that having this look is the PlayStation look, and we had to keep that."
Sony also created a prototype with both sticks placed at the top of the controller, a format which Nintendo would adopt for the Wii U Pro controller. "When Nintendo came out with that, we were like, 'Wow, that's just like our prototype!'," Aoki said.
Sony ultimately opted to abandon this prototype as it clashed with the now natural expectations players have when using a game controller.
"If we moved the X up there, it just breaks all the muscle memory," Aoki said. "The right hand mostly goes for both buttons and sticks, but the left hand stays on one or the other and usually doesn't switch around [between the left analogue stick and the D-pad]. That's why it's OK to switch around the left side. But switching the right side really breaks the gamer's experience."
Mark Cerny, lead system architect on the PS4 and designer of upcoming platformer Knack, previously said Sony's testing provided empirical evidence that having two joysticks together, as it has since the first DualShock, worked just as well as offsetting them.
"We made and tested a ridiculously broad style of controllers," Cerny explained, "and we would actually have people play games with them. And the current controller design came out of that. We did indeed conclude that the two joysticks on the same level works perfectly well. That did come out of our testing."
http://www.computerandvideogames.com...60-controller/
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October 23rd, 2013, 01:44 Posted By: wraggster
In its ongoing efforts to push players toward the PlayStation 4, Sony has added four new games to the PlayStation Network Store, all of which can be pre-ordered right now.
This initiative kicked off last week, as Knack and Warframe pre-order optionsappeared on the PlayStation Network Store. Today, these games are joined byAssassin's Creed IV, Battlefield 4, Call of Duty: Ghosts and Killzone Shadow Fall. Additionally, the PSN also offers pre-orders on the limited Gold Edition ofAssassin's Creed IV, as well as the Hardened Edition of Call of Duty: Ghosts. As you'd expect, these special versions cost more than their standard counterparts, but they also include physical bonus items for truly dedicated fans.
Alongside this news, Sony has also revealed that those who have already pre-ordered current generation versions of Battlefield 4, Assassin's Creed IV or Call of Duty: Ghosts can upgrade their pre-order to the PlayStation 4 iteration of those games for $10. You can find full details on how this process works by visiting Sony's upgrade page, or you can visit the Sony Entertainment Networkto place your pre-orders.
http://www.joystiq.com/2013/10/22/ps...-ps4-pre-orde/
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October 23rd, 2013, 01:49 Posted By: wraggster
Tales of Symphonia Chronicles, the PS3 HD bundle of Tales of Symphonia andDawn of the New World, is coming to Europe and Australasia on February 28. The remastered RPG collection remains registered to arrive in North America sometime in "early 2014."
Namco Bandai also announced today the bundle's collector's edition is headed for Europe and Australasia, limited to 10,000 copies across both regions. It includes five Chibi Kyun Chara figures, a paperback novel chronicling (ho ho hoooo) the events between Symphonia and sequel Dawn of the New World, a soundtrack, and "special collector's packaging."
The same collector's edition was announced for North America earlier this month, limited to 15,000 copies across the region and priced $100.
http://www.joystiq.com/2013/10/22/ta...al-in-februar/
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October 23rd, 2013, 23:34 Posted By: wraggster
At least, that seems to be what a new article from The Daily Mail is implying.
Carrying the headline “CCTV shows dramatic moment 'model pupil', 15, held up bank workers at gunpoint in Grand Theft Auto-style robbery” the story goes on to highlight among its six-bulletpoint strap that:
- Judge said at previous hearing the child was 'acting like a real-life action video game'
- The raid was carried out in the week Grand Theft Auto V was released
“Dressed all in black, with the fur-lined hood of his coat pulled tightly over his head, the teenager is shown pointing the weapon at staff members during the raid, which he carried out in the week Grand Theft Auto V was released,” the story says.
“District Judge Ian Lomax told Liverpool Youth Court last month that the teenager was 'acting like a real-life action video game'.”
Only when the reader delves deeper into the story is the following statement, which could easily have set a very different tone for piece, discovered:
- Judge Clement Goldstone said 'it was not that sort of case at all' as the boy's family would not allow him to watch 'inappropriate' television programmes, films or video games.
Indeed, the guilty party was only apprehended after his mother discovered the fake firearm and dye-stained cash haul in his bedroom and decided to hand him over to the police.
Prosecutor Kim Egerton said: “She (his mother) had raised him to understand if he did something wrong there would be consequences and though she loved her son it was the right thing to do.
“'As such, my lord, the honesty, integrity, and decency of this family shone through by their actions.”
The court was also told that the youngster had been driven to robbery because he not only “'envied the material possessions of his friends” but also wanted “to reduce the financial burden on his family, who were having to pay for private tuition for him as his school grades were declining”.
Anyway, sense and reason aside, if GTA V is responsible for all crime during its launch week is it also responsible for everyone who decided to get a haircut? Or go mountain biking in the hills? Or visit the beach? Or play tennis? Or STOP a robbery? All of which can also be done in GTA V.
http://www.mcvuk.com/news/read/offic...-fault/0123048
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October 24th, 2013, 00:03 Posted By: wraggster
Having told many gamers earlier this week that their PS4 pre-orders had been cancelled, Target has now made amends.
MCV reported on Monday that Target had told customers who had pre-ordered either the DriveClub or Watch Dogs PS4 bundles that they were no longer guaranteed their consoles. However, the retailer has now backtracked.
“The release date for the video games Watch Dogs, Drive Club, The Order: 1886 and inFamous: Second Son has been delayed,” it said in a statement to Kotaku. “As a result, Target cancelled pre-orders for Sony PlayStation 4 consoles that were going to be bundled with these titles.
“We sincerely apologise to guests who were inconvenienced and are working directly with them to ensure they receive the console they selected by their original order date. There was no impact to Sony PlayStation 4 pre-orders that were sold independently or bundled with other game titles.”
Of course, neither inFamous or The Order have actually been delayed as they were never said to be launch games – it seems however that Target still apparently offered both as part of PS4 launch bundles at some point.
In emails to customers Target has also offered a $100 Target eGiftCard as an additional apology, confirming that all original hardware orders will be honoured.
http://www.mcvuk.com/news/read/targe...fumble/0123044
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October 24th, 2013, 00:04 Posted By: wraggster
Sony has added new PlayStation 4 titles under the pre-order category of the PSN store.
The Playstation US Blog reveals downloadable versions of Call of Duty: Ghosts, Battlefield 4, Assassin's Creed IV and Killzone Shadow Fall are now available to reserve through PlayStation's digital storefront.
Pre-orders for the limited Gold Edition of Assassin's Creed IV and the Hardened Edition of Call of Duty: Ghosts are listed as well.
The games join Knack and Warframe on PlayStation Network's growing list of pre-order offers for PS4 titles.
Sony also announces pre-orders on current generation versions of CoD: Ghosts, BF4 and AC IV can be upgraded to a PS4 copy for $10. More info on the process can be found here.
http://www.mcvuk.com/news/read/sony-...-store/0123017
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October 24th, 2013, 00:24 Posted By: wraggster
Earlier this year at the PlayStation 4's coming out event, Mark Cerny, the system's lead architect, announced that gamers would be able to use real names on PlayStation Network. Today, Sony re-confirmed that news to Kotaku, stating that it will be available as an option at launch, although gamers can still opt to elect an alias. The move clearly highlights a different, more social direction for PSN, which up until now has just been a digital storefront. Apart from live video streaming capabilities, we don't have many more details about Sony's planned evolution for PSN, but we do know that,unlike Microsoft and its Xbox One, gamers won't have to wait to unmask themselves online. For its part, Microsoft does intend to let gamers use real names within itsFriends app, but that option isn't set to go live until sometime after next month's Xbox One release.
http://www.engadget.com/2013/10/23/S...eal-names-psn/
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October 24th, 2013, 00:42 Posted By: wraggster
The PlayStation 4 may not reach stores until November 15th, but that hasn't prevented the DualShock 4 from showing up early -- some Canadian Twitter users have spottedthe controller at retail stores. While it's not clear that stores are allowed to sell the new DualShock, TheRugbyGodGamer claims that GameStop Canada is letting pre-order customers pick up their purchases. Those lucky few who score gamepads can use their prizes right away, at least. YouTube member Udetto has posted a video (after the break) that shows the DualShock 4 handling PS3 games that support USB input; it's only titles that insist on Bluetooth which aren't compatible. The experience won't compare to that of using the PS4 itself, but it may tide over gamers who can't stand waiting for the Sony console.
http://www.engadget.com/2013/10/22/p...an-wilderness/
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October 24th, 2013, 00:43 Posted By: wraggster
The PS3-bound HD port of Assassin's Creed 3 Liberation will arrive on the US PlayStation Store on January 14.
Ubisoft producer Momchil Valentinov Gindyanov confirmed the news today, following confirmation of the port's development in September.
The PC version of Assassin's Creed Liberation HD will be released on January 15. The Xbox 360 version is yet to be dated.
Originally released on Vita, Liberation HD promises visual improvements, remastered music, new sound effects, gameplay refinements and new levels.
Starring the series' first female protagonist, Aveline, Assassin's Creed 3: Liberation is set in and around New Orleans in 1765, and first launched on PS Vita last year.
We said in our 8.0 Assassin's Creed Liberation review: "Some rough edges, but this is a quality game on a machine lacking in console-calibre blockbusters. Just remember, the score is relative to the platform."
http://www.computerandvideogames.com...re-january-14/
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October 24th, 2013, 00:44 Posted By: wraggster
Namco Bandai is hosting a PlayStation Plus-exclusive beta test for Dark Souls 2 in EU this Sunday, October 27.
The beta will kick off on Sunday morning at 7am and span just three hours until 10am (UK time).
The beta software is available to download now, and since the beta phase is so short Sony recommends that you download and install the software ahead of time.
Dark Souls 2 beta access kicked off in US for a limited run of players on October 12. The beta will open up to approximately 30,000 more players on October 27.
For US players, a 'universal code' redeemable via the PS Store will be posted on the game's Facebook page or sent to players via the PSN message inbox. The first 30,000 people to redeem a code will be able to download the Network Test client.
The US servers will go online from 11:00pm Pacific on Saturday October 26, and run until 2:00am Pacific, Sunday October 27.
Beta participants will require 3.7GB of free space on their PS3 HDD and will be encouraged to report any issues they encounter.
Containing "an entirely new area of the game" and "overwhelming enemy encounters", the beta will let participants "delve into one of the most treacherous areas of the Dark Souls 2 world".
Namco started taking beta registrations in North America and Europe/Australasia last month.
The publisher has confirmed a Dark Souls 2 release date of March 11, 2014 in North America and March 14 in Australia and Europe.
http://www.computerandvideogames.com...on-october-27/
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October 24th, 2013, 00:59 Posted By: wraggster
Abstract first-person stop-and-smell-the-roses simulator Proteus is set to launch on PS3 and Vita next week. Europe and Australia get it on Wednesday, 30th October, while North America gets it a day earlier.Developed by Curve Studios, the team responsible for porting Lone Survivor and Thomas Was Alone to Vita, Proteus' PSN port is a Cross-Buy affair, so purchasing it on one Sony platform automatically unlocks it on the other.One new addition in the Vita version of Proteus is that players will be able to generate in-game islands somehow based on their real world location. Additionally, they'll be able to directly effect Proteus' environment - a new addition since its initial PC release earlier this year."It's been exciting working with Curve and Sony to bring Proteus to consoles," said Proteus co-creator David Key. "Only a few years ago the idea of designers like David [Kanaga, co-creator] and I being able to bring their creations to a console audience would have been a nearly impossible goal. I'm very proud to be able to bring the game across to a brand new audience."“Proteus is something very unlike every other title we've worked on so far, and it really is something special," added Curve Digital managing director, Jason Perkins. "We've been working hard to add features to the PlayStation game that enhance the experience without moving away from the exploration, discovery and mystery that Proteus is all about.”Our Oli Welsh was rather smitten with Proteus upon its February release. "Proteus is a brief experience, and for all its mysteries, has a disarmingly straightforward message about nature and mortality," he wrote in his Proteus review. "Its randomness and secrets make it worth playing through a few times, and beyond that, it's easy to imagine wanting to return to it just for respite from a stressful day or a noisy city."
http://www.eurogamer.net/articles/20...vita-next-week
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October 24th, 2013, 01:10 Posted By: wraggster
NIS America announced that it will produce a localized version of the Japanese PlayStation 3 RPG Mugen Souls Z in North America and Europe next year.
Developed by Hyperdimension Neptunia creator Compile Heart, Mugen Souls Zis a customization-focused role-playing game featuring unique dialogue-based battle mechanics. The series' previous entry, Mugen Souls, hit store shelves in North America and Europe last year. Mugen Souls Z will premiere at retail and as a PlayStation Network digital download in 2014.
As was the case with the original Mugen Souls, NIS America revealed that it will cut a limited amount of material from Mugen Souls Z's western release, due to "the sensitive nature of some content." NIS explains the nature of these edits in this forum post, noting that a risque bathing minigame and its associated imagery will not be featured in the game's western release.
http://www.joystiq.com/2013/10/23/ps...esy-nis-ameri/
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October 24th, 2013, 01:19 Posted By: wraggster
You can gab and gossip with up to seven pals using PS4 voice chat, but the real test will be deciding which of your 2000 bestest buddies to invite to the party on November 15.
PlayStation Social Media Manager Sid Shuman revealed the figure on the PS Blog, saying, "Party Voice Chat will support up to 8 players on PS4, like PS Vita." On the subject of Vita, Sony Worldwide Studios boss Shuhei Yoshida tweeted recently that party chat will work between Vita and PS4. So that's cross-platform, cross-game chat - not too shabby, really.
http://www.joystiq.com/2013/10/23/ps...-party-people/
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October 24th, 2013, 23:38 Posted By: wraggster
PlayStation 4 and Xbox go head-to-head in the latest issue of Edge magazine, which is available now in print, on iPad, Android and Zinio. You can take a look at the latest subscriber offers here, which are discounted for a limited time. Here, we compare the ease of development on each console. PlayStation 4
Lessons were learned. After eight years of memory management issues and Cell-related woe, PlayStation developers can look forward to a console more powerful on paper than Xbox One yet no more complicated than Microsoft’s own mini-PC. That extra overhead will give them greater room for manoeuvre when porting crossplatform games and more options when developing for PlayStation alone, but the consoles’ similarities are so numerous, developers’ only frustration is needing to port games at all.“There’s no real difference between them,” Resident Evil creator Shinji Mikami says. “We only need one console. Why do I have to make two versions of a game? And when Xbox One was first announced it had lower specs than PS4, but now they’re almost identical. So either will do.”“I don’t think there’s a major difference between them,” Comcept’s Keiji Inafune agrees. “If you get down to the tiny details then maybe each is better at one thing than the other, but it doesn’t really impact the way you make a game. It’s not like PS4 or Xbox One are particularly hard to develop for. Quite the opposite: you can make whatever you want on either one, and that should be enough for anyone.”So the difference will be made in policy and support, and on that front Sony has stolen a daunting lead over its competitor, allowing developers permission to patch their games as and when needed, opening servers to match PS4 players against PC players if required, and actively pursuing and supporting indie developers.While Microsoft was busy buying Titanfall and Dead Rising 3, Sony was funding a hundred indie projects, including Metrico, Hohokum and Mike Bithell’s Volume. Microsoft will give developers two Xbox Ones just to get started, but Sony has been actively chasing independents for two years now and offering technical and financial support when needed. Whether a hundred arthouse games will sell a console better than a single Titanfall is doubtful, but there’s no denying which format is friendlier for the most developers so long as Sony is so firmly in the indies’ corner. Xbox One
Policies, not hardware, will dictate the ease of development on Xbox One and PlayStation 4, and Microsoft’s policies were an off-the-record joke for the developers we met at E3 and Gamescom. Some of those policies changed or were clarified, but others seem a mystery even to Microsoft itself. Will Xbox One allow crossplatform play between PC and Xbox? Nobody knows. How will free-to-play games work on the console? That’s undecided beyond a few specific instances. Will developers be allowed to manage their own patching schedule – essential for running an up-to-the-minute crossplatform game – free from Microsoft’s lengthy certification checks? Again, nobody knows.Get past the policies and, bar some complaints about drivers, Xbox One is no trickier to work with than 360. Like PlayStation 4, Xbox One mimics the architecture of a PC. But Microsoft’s 360 expertise has also been thrown at a console built for broader uses than Sony’s PC-in-a-box. The embedded memory is a throwback to 360 that offers Xbox One an edge in some operations, but would also make the console a marginally trickier development proposition had so many developers not spent so many years making 360 games. Snap Apps run in a Windows 8 environment, which again makes Xbox One a familiar place to bring software, and since switching is handled on the operating system side, developers don’t have to worry about implementing a form of Ctrl+Alt+Del support for a console.Eight years of western dominance has given Microsoft a head start, but that same dominance has made it complacent. What worked in 2005 won’t work in 2013, where games like Minecraft and League Of Legends thrive because they can rapidly evolve. If PS4’s Minecraft can be patched alongside the PC version while 4J’s Xbox port lags months behind, what then? If Titanfall’s first patch hits PC three weeks before Xbox One, Microsoft’s flagship exclusive will be compromised. It isn’t beyond Microsoft’s ability to adapt its policies to reflect the changing environment, but for now Xbox One feels like a console built for 2020 on policies designed a decade ago.There’s more comprehensive analysis of the battle between PlayStation 4 and Xbox in the latest issue of Edge magazine, which is available now in print, on iPad, Android and Zinio. Subscription offers are discounted for a limited time here.
http://www.edge-online.com/news/ps4-...oper-friendly/
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October 24th, 2013, 23:42 Posted By: wraggster
It will be six months before players on other platforms get their hands on Sony’s exclusive Ubisoft DLC.
Both Assassin’s Creed IV: Black Flag and the delayed Watch Dogs include “exclusive” content on both PS4 and PS3 – and a video below from Sony confirms the precise period of that exclusivity.
Although it hasn’t been categorically confirmed that the DLC will launch on Xbox and PC after this, there’s every reason to expect it will – even though Ubisoft hasn’t always ported exclusive PlayStation content to other platforms.
http://www.mcvuk.com/news/read/watch...months/0123108
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October 24th, 2013, 23:44 Posted By: wraggster
The DualShock 4 brings a lot of new features to the PlayStation party, but one bit of functionality has been lost on the way.
VentureBeat reports that the DualShock 3’s face buttons were analogue. This meant they were pressure sensitive, so as well as telling the PS3 if they were being pressed they were also able to tell it how hard they were being pressed.
On DualShock 4, meanwhile, Sony has reverted to digital buttons meaning they are simply ‘on’ or ‘off’, with no scale in between. It’s not a big loss, however – very few games used the pad’s pressure sensitivity features.
The story also contains another interesting detail:
“We bet you never knew that the DualShock 3 controller’s face buttons aren’t spaced equally apart: Square and Circle are just a teeny tiny bit farther apart than Triangle to X. No, seriously. Go take a look.”
They’re right!
“That’s changed on the DualShock 4, and the face buttons now form a perfect square. This tweak wasn’t just to appease some anal-retentive engineer at Sony. It’s to make a little room… to have more for the touchpad.”
http://www.mcvuk.com/news/read/ps4-s...uttons/0123104
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October 24th, 2013, 23:45 Posted By: wraggster
Warner Bros’ Injustice: Gods Among Us Ultimate Edition has joined Sony’s next-gen trade-up scheme.
Eurogamer reports that those who buy the PS3 version of the game will in the box find a code that, come the game’s PS4 release, will entitle them to buy the next-gen digital version for a discounted price.
If you buy the digital version of the game on PS3 then a discount will be automatically applied to the digital PS4 version.
Note that the offer does not apply for those who already own the standard Injustice: Gods Among Us.
Other games that offer a similar discounted trade-up include Battlefield 4, Call of Duty: Ghosts, FIFA 14, Assassin’s Creed 4: Black Flag and NBA 2K14.
http://www.mcvuk.com/news/read/injus...scheme/0123103
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October 24th, 2013, 23:46 Posted By: wraggster
Gamers will, should they chose to, be allowed to use their real names when gaming online with PS4 at launch.
Sony confirmed the news to Kotaku, giving its machine another leg up over its high-profile rival Xbox One which will offer the same functionality but not until an unspecified later date.
Users will still have the option of using their PSN tag, of course, and there’s no way of knowing how many people will be interested in dropping the protection of pseudo-anonymity.
There will be an element of flexibility too, with the choice of using real names on PSN but then reverting to gamertags when gaming online.
http://www.mcvuk.com/news/read/ps4-w...launch/0123101
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October 25th, 2013, 00:32 Posted By: wraggster
Canadians love hockey. It's more than a stereotype; it's a market-exploitablefact. Sony plans to capitalize on our northern pals' love of icy sports with a region-exclusive PlayStation 3 bundle that includes a copy of EA Sports' hockey sim NHL 14.
The package includes an Azurite-blue super slim PS3 console with a 250GB hard drive, along with a matching DualShock 3 controller for an MSRP of $249.99. The package will hit EB Games Canada first, and will ship to other Canadian retailers starting in mid-November.
http://www.joystiq.com/2013/10/24/ca...nhl-14-bundle/
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October 26th, 2013, 00:26 Posted By: wraggster
Before Sony rolls out its next-generation console, it will introduce its next-generation mobile and tablet app. The company today confirmed the free PlayStation App will launch November 13 in North America, and November 22 in Europe.
The big draw of the iOS and Android app is that it will enable smartphones and tablets to be used for second-screen gaming with PS4 titles. One example given by the company is in The Playroom, which will come pre-installed on PS4 system. In that title, players will be able to draw images on their mobile devices and have them appear as 3D objects within the game world. The app will also let players watch their friends playing games, so long as the friend has uploaded video or chosen to live-stream the session.
Naturally, the app will also be tied into the system's social functions, allowing players to message their friends, look at their trophy collections, or purchase new games and DLC (but not video content) on the go. It will also serve as a basic remote control for the system, letting users switch the system into and out of standby mode, or (presumably) controlling media playback.
http://www.gamesindustry.biz/article...nd-Android-app
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October 26th, 2013, 00:56 Posted By: wraggster
Sony has at the 2013 Brazil Game Show announced a partnership between the Gran Turismo brand and the Ayrton Senna Institute.
As revealed by the F1 legend’s sister Viviane Senna, there will be a number of post-launch updates to Gran Turismo 6 that will “enable players to trace the roots of his racing career”.
Viviane established The Ayrton Senna Institute in 1994 after her brother was killed in lap seven of that year’s San Marino Grand Prix.
The precise details of the collaboration will be revealed at a later date.
Gran Turismo 6 will be released for PS3 – yes, PS3 – on December 6th.
http://www.mcvuk.com/news/read/gran-...titute/0123204
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October 26th, 2013, 00:57 Posted By: wraggster
Rockstar has told Grand Theft Auto V players that their GTA Online cash boost has been a little delayed.
The developer last week said that all players of the game will see their GTA Online character credited with $500,000 of in-game currency to make up for the technical woes that plagued the game’s launch.
This is being split into two $250,000 payments, the first of which was at one stage said to be arriving this week.
That however is no longer the case.
"We hope to have an update for you on that very soon," the company said in the comments thread on its website, as spotted by OXM. "As others have mentioned here, we of course want to make sure player progress loss issues are addressed before providing everyone with their $500K. Thanks for your patience and please stay tuned."
http://www.mcvuk.com/news/read/no-gt...ed-out/0123200
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October 26th, 2013, 01:01 Posted By: wraggster
Sony's PlayStation 4 US launch is now less than a month away and -- surprise, surprise -- it's going to require a Day One system update. The company just announced today that a significant software patch (about 300MB in size) will be necessary to enable a slew of functionality, like Remote Play on PS Vita and the Share button, that Sony's been championing through the year. Also going hand-in-hand with this patch is the release of Sony's second screen PlayStation App, which will be available on November 13th in the US (just two days before launch) and on the 22nd in Europe on both Android and iOS.
http://www.engadget.com/2013/10/25/s...-mobile-app-t/
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October 27th, 2013, 01:03 Posted By: wraggster
Need for more PS4 info after news about the companion app and day one 1.50 firmware update popped up earlier today? SCE President Shuhei Yoshida just tweeted a link to the system's official FAQ, which answers questions users might have about game sharing and how friends lists work across the new system and older PS3s. As Sony was kind enough to point out during E3, game sharing on discs is simple and familiar. When it comes to downloaded games it's all about which system is designated as your "primary" PS4, which is where content you purchase through the app will automatically download, and is the one that hooks up to your PS Vita. Only one system can be your primary system at a time, and as long as your games are on that console, any user can play them or enjoy your PlayStation Plus features. It's similar to the current experience on Xbox 360, with an added bonus because your account can be in use on two systems at the same time.
Your PlayStation Network account will still work on other PS4s, but if you download a game there, only your account can play it. Switching to a different console as your primary is also possible, as long as you deactivate the current primary first. The other issue is how your new friends list will work across devices. On the PS4 you can have up to 2,000 friends, but the PS3 will only display 100 of them. If you're mobile, your Vita or PlayStation app should be able to display all 2,000. If there are any questions left, hit the FAQ and take a look.
http://www.engadget.com/2013/10/25/p...y-friendslist/
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October 27th, 2013, 01:07 Posted By: wraggster
Sharing physical copies of games on the PlayStation 4 may be simple - a claim Sony famously demonstrated with - but as detailed by the PS4 FAQ, sharing digital games is a bit more complex and restrictive. According to the FAQ, users will need to register one PS4 as their primary system, and on that system, downloaded games can be played by anyone. Users can also re-download their digital copies of games on other systems as long as they're signed into the PlayStation Network, but only that user can start up the game.
Designating a primary console also unlocks several other features, including Remote Play on Vita and the ability to purchase and pre-order content via the PlayStation App and have said content automatically download to your PS4. The FAQ also states that once you've chosen a primary PS4, "you can use up to 2 systems concurrently: the system activated as your 'primary' PS4 system, and one other system."
The FAQ also claims that, if a primary console is registered to an account with a PlayStation Plus subscription, there will be "numerous benefits" available to other users on that system, such as access to online multiplayer. The PlayStation Plus-holding account does not need to be logged in to utilize this feature.
The PS4 FAQ doesn't specify what other benefits for secondary users PlayStation Plus offers, or if the features mentioned will be enabled with the PS4's day one patch. Maybe Sony is saving that answer for FAQ Part 2: Electric Boogaloo.
http://www.joystiq.com/2013/10/26/ps...n-plus-benefi/
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October 27th, 2013, 01:07 Posted By: wraggster
The cross-platform compatible update to last year's Ragnarok Odyssey will start knocking numbers out of monsters in early 2014 as Ragnarok Odyssey Ace.Both the PS3 and Vita version will cost $39.99 and include all DLC released for the original game, but launch copies of the Vita version will contain extra loot in the form of a 25-song soundtrack.
Ace will construct a new Tower of Yggdrasil dungeon filled with randomly-generated dungeons for players to bash their way through. Ace also carries an "enhanced battle system" as well as new bosses and items. Those that own the vanilla version of Ragnarok Odyssey will be able to bring over their character's "basic physical features." Weapon or monster cards will be transferable, too, as long as they aren't equipped to clothing or previously required via the Vita'sNear app.
http://www.joystiq.com/2013/10/26/ra...in-early-2014/
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October 27th, 2013, 01:10 Posted By: wraggster
In addition to its announcement of a delay in issuing the "stimulus package" for GTA Online, Rockstar revealed that the first content update for Grand Theft Auto 5 will arrive in November.
First announced in September, the Beach Bum Pack and first part of the GTA Online Content Creator will launch next month. The Beach Bum Pack offers four beach-themed vehicles, two new weapons and over 300 items. The content pack gives players more customization options like hairstyles and tattoos as well. Additionally, Rockstar plans to open the ability to create, publish and rate custom race and deathmatch jobs for use in GTA Online.
Lastly, the developer noted that GTA Online Social Club weekend events will begin next month, granting players bonuses and "event crate drops" for participating.
http://www.joystiq.com/2013/10/25/gt...s-in-november/
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October 27th, 2013, 23:00 Posted By: wraggster
Dark Souls 2's beta test for North and South American PS3 users will be rescheduled after players experienced trouble logging onto the game's servers, Namco Bandai America's Twitter feed has announced. Namco Bandai clarified that everyone that downloaded the client released for use with this network test will be able to download a patch for access to the next test.
When questioned for specifics, the account stated that more information concerning the next test should be available early this week.
http://www.joystiq.com/2013/10/27/da...-beta-delayed/
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October 28th, 2013, 17:15 Posted By: wraggster
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October 28th, 2013, 20:11 Posted By: wraggster
Finnish game developer
Frozenbyte is proud to announce Trine 2: Complete Story for Sony's new
console PlayStation 4. Aiming to be among the launch titles, Trine 2:
Complete Story includes a total of 20 exciting levels full of
adventure, including the Goblin Menace expansion campaign and a secret
unlockable level called the Dwarven Caverns.
"The PS4 has been a joy to develop on, and the power of the console is
amazing. Trine 2: Complete Story even with all its graphical splendor
runs in full 1080p with steady 60 fps," says Frozenbyte CEO Mr. Lauri
Hyvärinen, and continued: "We also support stereoscopic 3D and it's
just amazing to see the beautiful world come alive in such great
detail on displays that support 3D, we definitely recommend everyone
to check it out if given the chance."
Trine 2: Complete Story is aiming to be a PS4 launch game with further
details to be confirmed soon.
Trine 2: Complete Story is a sidescrolling game of action, puzzles and
platforming. You play as one of the Three Heroes who make their way
through dangers untold in a fantastical fairytale world. The game
features an exciting adventure full of action, including physics-based
puzzles using fire, water, gravity and magic; wicked goblins as the
heroes' adversaries; and a magical environment full of wonder.
Game features:
- Three heroes – the Wizard, the Thief and the Knight – in a
story-driven adventure full of fantasy
- Physics-based puzzles with fire, water, gravity and magic
- Plenty of skills and abilities to solve puzzles in different play styles
- Intuitive control system designed to take full advantage of the PS4
controller's touch surface
- Online and local co-op with up to three players
- Includes the expansion Trine 2: Goblin Menace
- Includes the Dwarven Caverns level, unlocked by collecting secret map pieces
- 20 exciting levels in total, ranging from lush forests to a burning
desert, to the insides of a giant sand worm
- Beautiful graphics in Full HD 1080p, 60 fps
- Stereoscopic 3D support
Further Information:
Screenshots: http://www.frozenbyte.com/press/press_trine2_cs.php
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October 28th, 2013, 20:15 Posted By: wraggster
Memories of the Shinsengumi, Rising Star Games today reveals Sorcery Saga: Curse of the Great Curry God will be available for PlayStation®Vita throughout Europe from early 2014.
Sorcery Saga: Curse of the Great Curry God, tells the tale of Pupuru, a young aspiring sorceress who is on a quest to save her friend’s curry restaurant from the big bad curry chain that’s moved into the neighbourhood. A classically-inspired combination of rogue-like and this zany title sees players delve into dungeons on the hunt for special ingredients, and offers action reminiscent of the Mystery Dungeon style of rogue-like gameplay that’s popular throughout Japan.
“We are thrilled to be working with IDEA FACTORY again and adding Sorcery Saga, for PlayStation®Vita, to Rising Star Games’ already high quality release schedule.” said Martin Defries, Rising Star Games’ managing director. “Sorcery Saga will offer retail a great chance to present something new following the holiday season.”
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October 28th, 2013, 21:41 Posted By: wraggster
It’s not exactly a portable, but [Downing]‘s PS2 advance puts all the power of a Playstation 2 in the palm of your hands, all while being more popular that the Vita.
For the audio and video, the project uses a Cross Plane, a project from a slightly unsuccessful Kickstarter [Downing] pulled the plug on last month. When the handheld is plugged in to the Cross Plane, all the audio, video, and controller wires are transferred through a pair of cables, with the possible addition of wireless transmission should [Downing] ever want to revisit this project.
In deciding on what to use for a case, [Downing] had bought a few AG cases from Polycase but found the ergonomics severely lacking. Putting two of the case backs together, he found the resulting structure was actually very comfortable, and with a few simple modifications to add some holes for acorn nuts,
It’s a great looking project that really highlights [Downing]‘s talents as a console modder. He’s also thrown his hat into the Hackaday Trinket contest by engraving the Jolly Wrencher into the back of his project, which unfortunately isn’t seen in the video below.
http://hackaday.com/2013/10/28/porta...f-cross-plane/
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October 28th, 2013, 21:52 Posted By: wraggster
Renegade Kid is "aiming for Christmas" to launch Mutant Mudds Deluxe on PS3 and Vita, co-founder Jools Watsham recently tweeted. The platformer will be Cross-Buy and Cross-Save compatible, so those that own both systems will only need to purchase one copy of the game to both access it and transfer their save files to the other console.
Mutant Mudds first launched on the 3DS eShop in January 2012, and has players blasting muddy monsters as a boy named Max, a kid armed with a water gun and a jetpack. Watsham also noted that he is currently designing a "secret project" codenamed CGC alongside his work on the Mutant Muddsports and Renegade Kid's Treasurenauts, another platformer that's slated to arrive on the 3DS eShop in December.
http://www.joystiq.com/2013/10/28/mu...-near-the-hol/
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October 28th, 2013, 22:38 Posted By: wraggster
via http://wololo.net/2013/10/21/develop...compatibility/
There were 4 undisclosed exploits on Vita’s firmware 2.61, until Japanese developer 173210 kindly released his VHBL port, “reducing” the number to 3 “yet to be revealed” exploits. But we’re back to 4, as 173210 confirmed one of his other psp usermode exploits wasn’t patched yet.
With apparently the help from Qwikrazor87, famous for being involved in pretty much every single VHBL port nowadays, 173210 was able to port VHBL to his exploit fairly quickly.
173210 shared screenshots of his work on twitter, these screenshots being taken on a PSP for now. VHBL exploits are typically found in PSP games and run on the Vita through the PSP emulator.
The typical development process involves doing most of the work on a hacked PSP, and do only the final verifications on a PS Vita.
http://wololo.net/2013/10/21/develop...compatibility/
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October 30th, 2013, 00:11 Posted By: wraggster
Troubled retailer Blockbuster has confirmed that it will not be honouring PS4 or Xbox One pre-orders.
The chain announced its intention to re-enter administrationearlier today.
It has this afternoon been asked a number of times on Twitter about next-gen console pre-orders, to which it has been replying: “We are sorry that you will be disappointed that we can’t fulfil your order for a PS4 or Xbox1.”
It is also telling customers who have already paid for their consoles that they will need to visit the store at which the pre-order was placed for assistance. Those who ordered online are being asked to write a letter to the company’s Uxbridge head office.
If past events with other retailers are anything to go by, however, consumers may sadly be facing the prospect of losing their money. They will of course be able to make a claim with the eventual administrators as a creditor, but this doesn’t guarantee a refund.
http://www.mcvuk.com/news/read/block...orders/0123395
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October 30th, 2013, 00:21 Posted By: wraggster
Take-Two touts record $1.27 billion second quarter on strength of Rockstar Games' latest; Borderlands 2 hits 7.5 million shipped
Grand Theft Auto V has already shipped 29 million units worldwide, eclipsing the lifetime performance of Grand Theft Auto IV less than six weeks after it debuted. That's the cleanest takeaway from Take-Two Interactive's second quarter financial results, which the publisher released today for the three months ended September 30.
As is standard, the company released two sets of numbers, one calculated using generally accepted accounting principles (GAAP figures), and then one set of non-GAAP figures excluding the impact of certain factors. Normally, GamesIndustry International reports just the GAAP figures, but Take-Two's GAAP figures for the second quarter don't actually include the impact of Grand Theft Auto V. This is because Take-Two doesn't report the revenue and costs of selling games with "undelivered elements" until the game is completed. Grand Theft Auto V Online, the game's multiplayer component, launched October 1, the day after Take-Two's quarter ended.
On a GAAP basis, Take-Two posted sales of $148.82 million for the quarter, down 45 percent year-over-year. The publisher also posted net losses of $124.12 million, significantly worse than its $12.49 million loss for the year before.
The non-GAAP numbers were significantly better, with Take-Two posting a record $1.27 billion in revenues, up 340 percent year-over-year. And instead of a net loss, the publisher posted a net income of $325.57 million under the non-GAAP figures.
Given the success of Grand Theft Auto V, Take-Two also upped its financial outlook for the rest of its fiscal year. The company is expecting net revenues for the full year to land between $2.20 billion and $2.30 billion on a non-GAAP basis, with a net income per share between $3.50 and $3.75, which would be a record for the company.
In a post-earnings conference call, Take-Two executives also touted the success of its entire line up, not just Rockstar's latest. The company said that Borderlands 2 has now shipped 7.5 million copies and counting, putting it on track to become the best-selling 2K Games release of all time. Additionally, Take-Two stressed that its last four major releases--NBA 2K14, Grand Theft Auto V, BioShock Infinite, and Borderlands 2--have all posted franchise-high units shipped numbers in comparable time frames after release.
http://www.gamesindustry.biz/article...illion-shipped
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October 30th, 2013, 00:23 Posted By: wraggster
EA is extremely bullish on next-gen gaming based on what the publisher has heard from Microsoft, Sony and retailers
Electronic Arts
ea.com
On its earnings call today, the first one led by Andrew Wilson as new EA CEO, EA fielded numerous questions about the impending launches of the next-gen consoles from Microsoft and Sony. The takeaway was clearly that EA is excited and incredibly bullish on the new platforms, not just for itself but for the industry as a whole.
EA COO Peter Moore noted that based on what he's heard from Microsoft and Sony, production has been much smoother and there should be around 10 million units combined on shelves by the end of EA's fiscal year next March. "I can squint and see 10 million units combined... easily," he commented, adding that Microsoft and Sony are "about to engage in a level of spend that is unprecedented in this industry."
Wilson stressed that EA is incredibly well prepared for the console transition this time around, and the company is excited to start next-gen with its five titles at launch. EA will have Madden, FIFA and Battlefield 4 on day one for both Xbox One and PS4, and NBA Live 14 and Need for Speed: Rivals will follow closely afterwards.
"This is my third major transition. We started work earlier than ever before and worked more closely with MS and Sony. These are the best launch games to ever come out of this company," Wilson said, adding that "the foundation we have will ensure that we deliver great games for years to come."
Moore said that all the hard work EA's been putting in means that "We're somewhat inoculated from the bumpiness of console transitions."
Wilson believes that excitement around next-gen really started building in earnest at E3. "We saw an energy around our industry we haven't seen in some time, and it reached a roar by Gamescom," he said.
Beyond the launch window, EA is also very bullish on the prospects for its Respawn-developed shooter, Titanfall. Patrick Soderlund remarked that all the data EA has suggests that the game will be very highly rated when it ships next March, and it should help fuel EA's next-gen sales.
While next-gen is grabbing the attention of media and analysts, it's still important to remember that current-gen consoles will make up a bulk of sales for EA and the industry. Battlefield 4 is off to a good start, EA said, and in fact Moore sees the performance as a positive indicator that the current platforms will continue to perform.
"All of the core elements are in place [on Battlefield 4]. Current-gen seems to be holding up. The pre-orders are up 35 percent on Origin vs Battlefield 3," he noted.
http://www.gamesindustry.biz/article...ts-by-march-ea
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October 30th, 2013, 00:48 Posted By: wraggster
There's a lot of streaming media apps out there, and there's now two more on the PlayStation 3. On the video side of things, Verizon has brought its Redbox Instantservice to the console, giving you access to thousands of streaming movies for the same $8 a month that Netflix costs (which also nets you four DVD rentals from Redbox kiosks each month). Unlike Netflix, however, you can also choose to buy or rent new release movies without a subscription. The other app making its debut on the console today is the TuneIn radio service, which offers access to some 70,000 radio stations. It'll also be making its way to the PS Vita next week, but there's no word yet on Redbox making a similar transition to Sony's handheld.
http://www.engadget.com/2013/10/29/p...ox-and-tunein/
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October 30th, 2013, 01:08 Posted By: wraggster
Ubisoft has no current plans to bring Sony-exclusive Assassin's Creed 4 DLC content to other platforms, despite a specfied six-month exclusivity period.
While promotional material for the DLC points to a six-month timed-exclusive for the PS3 and PS4 DLC content, Ubisoft has confirmed withJoystiq that it won't release for other platforms.
"I can confirm that at the current stage the PS exclusive DLC isn't planned for Xbox 360/Xbox One," a Ubisoft representative said.
The DLC content provides an extra hour to the main story campaign and is centered around Assassin's Creed: Liberation protagonist Aveline.
The confirmation follows reports last week that the DLC was a timed exclusive on Sony platforms. Promotional material stipulated that the content was exclusive to PS3 and PS4 for six months only.
Assassin's Creed IV: Black Flag has released to positive reviews, with many publications calling it a return to form. In our review, we called it "beautiful, expansive and rewarding".
http://www.computerandvideogames.com...her-platforms/
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October 30th, 2013, 01:32 Posted By: wraggster
Are you looking to impress a love interest by setting up a candle-lit dinner in the comfort of your home? Do you need some delicious Al Green, Barry White or Marvin Gaye jams to help get your emotions out? TuneIn is hoping to set the mood for you, as its radio streaming app is now available on PS3.
The app offers over 70,000 AM, FM and Internet radio stations with talk radio, live sports broadcasts and live music performances freely for streaming. TuneIn's app will come to Vita next week, which means hopeless romantics like us can take our soulful music on the go.
http://www.joystiq.com/2013/10/29/tu...week-for-vita/
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October 30th, 2013, 02:11 Posted By: wraggster
NIS America announced that it will publish Falcom's PlayStation Vita action-RPGYs: Memories of Celceta in Europe early next year.
Celceta marks the latest entry in the long-running Ys series, which spans multiple decades and several console generations. Memories of Celceta revisits characters and events introduced in the Japan-exclusive Ys 4, offering players an expansive overworld to explore alongside a party of AI-controlled partner characters.
Xseed Games will publish the North American version of Ys: Memories of Celceta on November 26. A European release date has not been announced.
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October 30th, 2013, 20:54 Posted By: wraggster
Hellfire Games announces Home Tycoon: New Heights™, the studio’s most expansive update yet for Home Tycoon™, the premier free-to-play city-building game for PlayStation®Home on the PlayStation®3 system. Home Tycoon: New Heights™ launches in North America and Europe on October 30, 2013.
Along with two new expansion packs, this huge new update brings helicopters, interactive amusement park rides, and more gameplay improvements, missions, and rewards to the world of Home Tycoon™ than ever before. With hours of story-driven missions and activities, 16-player online street racing, and over 65 rewards to earn, there’s never been a better time to jump into Home Tycoon™.
Key Features:
- Create your FREE dream city and play, explore, and race with 16 friends online
- Unlock brand new rewards and more epic buildings
- Take to the skies to save your city from a corrupt pharmaceutical corporation in the “Flying High” expansion pack
- Build a fully-interactive amusement park including roller coaster, Ferris wheel, and free-fall with the “Thrill Ride” expansion pack
- Pilot your own personal fleet of helicopters, available in the Vehicles store
- New building animations, upgraded stat bonuses, and improved terrain in every city
- Various gameplay improvements, enhanced user interface, upgraded textures, and more!
Home Tycoon™ is free to play, and requires only a PlayStation 3 system and an Internet connection. Join the Home Tycoon™ community today athttp://facebook.com/HomeTycoon to get the latest updates, giveaways, and exclusive info straight to your news feed, and sign up for the Hellfire Games newsletter at http://promo.HellfireGames.com to get your free Pirate Chainsword virtual item for PlayStation Home.
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October 30th, 2013, 20:57 Posted By: wraggster
Beatshapers has today released Furmins for PS Vita, a physics based action puzzle game originally developed by Housemarque, the software house behind PlayStation®Network hits such as Super Stardust HD, Dead Nation andRESOGUN.
Furmins for PS Vita finds players attempting to guide a bunch of adorable and lovable creatures across cunningly designed levels by rearranging a variety of items as well as using bumpers and conveyor belts in real-time with well-coordinated precision. Their quest – to travel across the length of their world to wake up their King who has fallen asleep, rolled over a river forming an impromptu dam, blocking their flow of water and threatening their very existence! Strategically placed items create pathways and physical chain reactions, which guide the furmins to the basket and level completion.
The PS Vita version offers exclusive features such as a brand-new scoring system, global and per-world scoreboards with filters (overall, friends, your score), and the possibility to play with both touchscreen and rear touch pad.
FEATURES
• A complete version of the game containing 108 game levels across 9 game worlds (9th world coming as DLC)
• Unique blend of physics based set-up-and-go gameplay and real-time interaction
• Multiple solutions offers players lots of creativity
• Beautiful, painterly visuals
• 14 shiny PlayStation®Network trophies to reward outstanding performances
• Scoreboards with filters and LiveArea™ with player stats
To see Furmins in action, check out its brand new trailer athttp://beatshapers.com/furmins
Furmins is priced at 5.45 GBP and available today at all European and Oceania PlayStation®Stores. North American release scheduled for November.
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October 30th, 2013, 21:25 Posted By: wraggster
Square Enix, announced today that FINAL FANTASY® XIV: A Realm Reborn has exceeded 1.5 million registered players within two months since its launch.
The combined total is across North America, Europe, Japan and PAL territories on both the Windows® PC and PlayStation® 3 entertainment systems. In related news, Square Enix also recently announced that the beta program for the next generation PlayStation 4 system will commence on February 22, 2014.
Furthermore, the first content update (Patch 2.1) is scheduled for release later this December, which will include key features, including Player vs. Player (PvP) battle arena, new dungeons, player housing and more.
Finally, players can now also transfer their characters to another world via the World Transfer Service, which is available starting this week. Details are available here.
FINAL FANTASY XIV: A Realm Reborn is available now for $39.99 on the PlayStation®3 system and $29.99 for Windows PC. A free 30-day trial is included for new accounts, with monthly subscriptions starting at $12.99.
Related Links
The Lodestone: http://na.finalfantasyxiv.com/lodestone/
Official Website: http://www.finalfantasyxiv.com
Official Facebook: https://www.facebook.com/FinalFantasyXIV
Official Twitter: @FF_XIV_EN
Official YouTube: http://www.youtube.com/user/FINALFANTASYXIV
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October 31st, 2013, 00:01 Posted By: wraggster
Since stepping down as Electronic Arts CEO, John Riccitiello has been looking at the game business as an investor, and for the most part, he's liked what he's seen. Speaking at the GamesBeat 2013 conference today, Riccitiello said the industry is booming like never before, and with the exception of pay-to-play MMOs, it's a great time to be involved in any segment of the industry, even the much maligned console business.
"We've got a robust free-to-play market. We've got a robust mobile market. They're both going through the roof," Riccitiello said. "But at the same time, we are seeing the early indications of a console resurgence starting two to three weeks from now."
Riccitiello is referring to the November 15 launch of the PlayStation 4, and the November 22 launch of the Xbox One, each of which he expects to outperform its predecessor. Riccitiello referenced EA's expectation that the two systems will ship 10 million systems by March, and noted that far outpaces the 7.7 million the Xbox 360 and PlayStation 3 managed in their first 14 months on sale combined. He also noted that surveys tracking gamers' playing habits found that the percentage who play their consoles every week has been pretty steady for the past three years, hovering around 30 percent.
"Now I think that's particularly stunning given we're on year eight--or nine depending on how you count it--of a console transition, when we should all expect pretty significant declines," Ricitiello said. "And we're not really seeing that."
Other signs of health included Grand Theft Auto V's 29 million units shipped, as well as recent positive financial reports from big publishers including Take-Two, Ubisoft, and EA. (Riccitiello had especially kind things to say about the management team at his previous employer, saying they have guided it through a transition to digital. It's especially impressive in light of a 2007 "burning platform" meeting the same group of execs held in New York during which they believed EA held roughly the same position in the market as THQ.)
"Right now, all the naysayers that were predicting the demise of the major console players, they're not seeing it," Riccitiello said. "In fact, they're seeing record numbers."
Riccitiello also brought up a common criticism of the console market, that smartphones and tablets are eroding its user base. He pointed to research that when surveyed about their playing habits, heavy tablet gamers have reported "a pretty strong degradation on console." Riccitiello admitted that sounds bad, but offered another way to think about it.
"Ford is having the best year ever on pick-up trucks right now," Riccitiello said. "And if you just studied people that bought Chevy trucks, you would find they're actually not using Ford trucks as much. There's a constant ebb and flow of gamers in and around things. So if you isolate around the heavy users of one [platform], they're quite consistently lesser users of something else."
Finally, Riccitiello turned his attention to the mobile market, expressing his concerns that publishers in mobile are boosting their bottom line today at the expense of building lasting lucrative brands for tomorrow.
"While I think some of the best entrepreneurs I've met are working in the game industry, there's a lot of folks pursuing me-too strategies, virtual copycats," Riccitiello said, adding, "There's blue ocean, there's red ocean, and then there's oceans that are so red that the prior six entries have already failed. Why copy that strategy?"
Riccitiello admitted to being "a little depressed by the lemmings," but stressed that there were a number of people in the field doing innovative, interesting, and different work, including Supercell, Natural Motion, Kixeye, and thatgamecompany.
"It doesn't have to be the bluest of blue oceans," Riccitiello encouraged those building new game companies. "Just a tinge of blue would be nice, a little more towards the purple maybe, as opposed to just straight copies of what's out there."
http://www.gamesindustry.biz/article...es-riccitiello
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October 31st, 2013, 00:03 Posted By: wraggster
The [a]list daily looks at winning strategies for Sony in its multi-front battle to be number one in gaming
Sony Computer Entertainment
Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...
playstation.com
Sony was the undisputed leader of the Big Three Console makers when the PlayStation 2 was the dominant console. That was many years ago, and soon it will be two entire console generations. While Sony and Microsoft had roughly similar numbers for the total consoles sold between the Xbox 360 and the PlaySatation 3, both were handily outpaced by Nintendo's Wii. The Xbox 360 has outsold the PS3 in the US for years, despite Sony's best efforts.
The battle is shaping up very differently for the next generation, because it's not just a console battle any more. Sony and Microsoft are competing in a global multiplatform battle for gaming hardware dominance, between consoles (current and next-gen), smartphones, tablets, streaming, VR headsets, and beyond.
Sony starts with some distinct advantages. First, Sony CEO Kaz Hirai understands the game industry very well, since he led Sony Computer Entertainment for many years. Microsoft doesn't even know who its next CEO will be at this point - and that CEO may not feel that games are an important part of Microsoft's future. Second, Sony has 20 years of game creation to draw on, with a solid library of games and deep experience in game making. Third, Sony has large and successful divisions creating music and movies, with an enviable content library in those areas. Finally, Sony is now producing an array of excellent smartphones and tablets that can work well with its overall gaming strategy.
You shouldn't minimize Sony's challenges, though. The company has struggled in recent years through major losses and restructuring, and while the picture is looking better right now this does not leave Sony with the sort of financial reserves enjoyed by Microsoft (with cash in the bank of around $80 billion).
http://www.gamesindustry.biz/article...e-next-gen-war
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October 31st, 2013, 00:05 Posted By: wraggster
There's a good chance you're already well-acquainted with most of the launch titles for the PlayStation 4 by now, but Sony has today made things official and confirmed the complete list of titles that'll be available on day one. That list totals 17 22 retail and download-only games in all (compared to 23 for the Xbox One, ten of which overlap between the two consoles), including five first-party titles, twelve third-party games, and five from indie developers.
Sony does note the list is still subject to change -- we just saw Angry Birds: Star Warsadded to both the PS4 and Xbox One launch line-ups yesterday -- but time is obviously fast running out for any major additions. Also, while this is the launch day line-up, Sony has of course announced a number of other games that are set to roll out by the end of the year or early next year, some of which were pushed back from launch due to delays. You can find the complete launch line-up after the break.
Update: It looks like we spoke a bit too soon. Sony has just added a few more titles to the list, boosting the total to 22. UK gamers can also look forward to two additional games not on the North American list: Escape Plan and Flow.
http://www.engadget.com/2013/10/30/s...tles-17-games/
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October 31st, 2013, 00:24 Posted By: wraggster
The Xbox One version of Call of Duty: Ghosts will run natively at 720p, while the PS4 version will run at a 'full-HD' 1080p.
So confirmed Infinity Ward boss Mark Rubin today, following recent rumours that the Xbox version would be subject to a disadvantage in resolution next to the PS4.
"For Xbox One we're 1080p upscaled from 720p," confirmed Rubin, meaning the game will be output at 1080p (1920 x 1080) thanks to upscaling software, but is running natively at 720p (1280 x 720) at the rendering level.
"We're native 1080p on PS4," he went on to confirm. "We optimized each console to hit 60 FPS and the game looks great on both."
Native resolution is technically superior to upscaling, with the latter typically used as a method of improving performance - i.e. to increase (or stabilise) frame rates by decreasing rendering load spent on resolution.
This comes after it was confirmed that the Xbox One version of Battlefield 4 will also suffer a similar resolution disadvantage next to its PS4 counterpart.
EA's blockbuster shooter will render at 900p (1600 x 900) on PS4 and at 720p on Xbox One, it was established when CVG and several members of the media got their hands on the game at a recent review event.
Battlefield 4 and Call of Duty: Ghosts are among the most highly anticipated of the new consoles' launch lineups. Critics' reviews for Battlefield 4 showed a generally favourable response to DICE's cross-gen shooter, with scores ranging from 7/10 to 95%.
Current-gen and PC versions of Battlefield 4 released on October 29 in the US and hit UK on November 1.
Activision has confirmed a Call of Duty: Ghosts release date of November 5 on Xbox 360, PS3, Wii U and PC.
Xbox One and PS4 versions of both games will be system launch titles, released later in November.
http://www.computerandvideogames.com...-1080p-on-ps4/
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October 31st, 2013, 00:25 Posted By: wraggster
Sony has said that 4K movie support is "in consideration" for PS4.
This would indicate that PS4 owners will not be able to play existing (albeit a limited selection of) 4K Blu-ray movies on the system when it launches this November.
"Support for high-resolution 4K output for still images and movie content is in consideration," says Sony in an extensive PS4 system FAQ published today.
"But there are no further details to share at this time," it adds. "The PS4 system does not currently support 4K output for games," it goes on to confirm.
4K is a form of 'ultra HD' generally considered to refer to a resolution of 3840 × 2160 - four times the resolution of conventional 'full HD' 1080p TVs (1920 x 1080).
The firm also clarifies that, while the machine is capable of 3D gameplay, none of its launch titles will offer support for stereoscopic 3D.
Read the full PS4 FAQ here. The FAQ touches on everything from the console's processors and technical capabilities, to peripheral and software support, the controller, the launch lineup and the finer details of its operating system.
Sony has confirmed a PS4 launch date of November 15 in US and November 29 in Europe and Latin America.
The final confirmed PS4 launch lineup list is here.
http://www.computerandvideogames.com...ation-for-ps4/
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October 31st, 2013, 00:25 Posted By: wraggster
Sony has confirmed that the PS4's video sharing and streaming features will not support YouTube at launch.
Video sharing is one of the main new features of Microsoft and Sony's upcoming next-gen consoles, but neither will support internet video giant YouTube at launch.
Sony confirmed the news via a detailed PS4 FAQ published today, which covers just about everything you need to know about the console ahead of it's launch in November.
"At launch, PS4 users will be able to use the Share button on the DUALSHOCK 4 controller to upload gameplay videos to their Facebook account, or to stream live gameplay to Ustream or Twitch," confirmed Sony.
The firm goes on to promise "further news on other services to come after launch" at a later date.
Likewise, Xbox One's similar 'Game DVR' video sharing will also lack YouTube support, only allowing players to share snippets of video via Xbox Live. The feature will also be exclusive to Xbox Live Gold users only.
Sony goes on to stipulate that PS4 players will not be able to archive videos via Ustream, and should instead opt for Facebook uploads to store videos or archive live streams via Twitch (via account settings via PC).
A future PS4 system firmware update, the firm continues, will "allow the use of external HDMI-based capture devices".
The FAQ also confirms that PS4 will lack support for MP3 and music CD playback, seemingly restricting the console's musical abilities exclusively to Sony's subscription-based music streaming service, Music Unlimited.
Read the full PS4 FAQ here. The FAQ touches on everything from the console's processors and technical capabilities, to peripheral and software support, the controller, the launch lineup and the finer details of its operating system.
Sony has confirmed a PS4 launch date of November 15 in US and November 29 in Europe and Latin America.
http://www.computerandvideogames.com...g-post-launch/
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October 31st, 2013, 00:26 Posted By: wraggster
Sony has confirmed that the PS4 will be missing 'Share controller' and 'suspend mode' features at launch.
When PS4 was revealed in February this year, Sony spoke of a featurethat would allow any member of your PS4 friends list to take control of your gameplay - remotely from another PS4 connected to the internet - to help you through a tough spot in a game.
But Sony has confirmed via an enormous PS4 hardware FAQ today that this feature will not make launch. No ETA was offered, but it's likely the cloud-powered feature could arrive next year, along with Sony's Gaikai-powered cloud game streaming service, which will allow PS4 access to games from older PlayStation systems - a solution to the PS4's current lack of backwards compatibility.
The FAQ also reaffirms the delay of PS4's planned 'Suspend/Resume' mode, which will let players suspend gameplay in a specific state, ready for instant resumption from the exact point it was left upon reactivation.
This is also expected to be added via a system update in 2014.
Read the full PS4 FAQ here. The FAQ touches on everything from the console's processors and technical capabilities, to peripheral and software support, the controller, the launch lineup and the finer details of its operating system.
Sony has confirmed a PS4 launch date of November 15 in US and November 29 in Europe and Latin America.
http://www.computerandvideogames.com...beyond-launch/
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October 31st, 2013, 23:36 Posted By: wraggster
It's been just one month since the Kickstarter for the Awesomenauts:Starstorm expansion has closed. And already the first bits of content have been released on an unsuspecting public. It started with getting the exclusive skins into gamers' hands, which happened a few weeks ago.
And today the first major feature has been added to the game: Custom Games! Part of patch 1.24, this first release contains ample settings to customise your private Awesomenauts match to your hearts' content. It also contains a whole new game mode: Team Deathmatch! This new mode is also fully customisable. However, today's release is only the first iteration of the Custom Games feature. Expect to see more options and game modes in the future, as well as a full-featured Custom Games browser!
In the future, most of the Starstorm content and features will be offered as a separate DLC accessible to all Kickstarter backers, or through purchase on Steam. But today all Awesomenauts players can get a little taste for the Starstorm, because the current Custom Game feature is free to try for all owners of the game! Apart from the Customisable Games, lots of new stuff is coming in the near future. Just as a quick reminder: on top of Customisable Games, the Starstorm DLC will contain 5 more characters, a new map, a Replay System and Spectator Mode!
As another reminder: all of the Starstorm content will also make it into the upcoming PlayStation 4 version of the game, which is called Awesomenauts:Assemble! Awesomenauts:Assemble is aimed at the launch of the next generation console, and will be available for the same price as the Steam version of the game: $9,99.
The only thing that eventually will be different about the PlayStation 4 version is that the Replay System and Spectator mode will be covered by the awesome streaming features of the system itself.
As excited about the future of Awesomenauts as we are? Follow us at twitter.com/Ronimogames or facebook.com/Awesomenauts.
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October 31st, 2013, 23:46 Posted By: wraggster
Movie and TV streaming service blinkbox has launched a dedicated app for Sony’s popular console, giving nearly six million PS3™ homes easy access to the latest blockbuster movies and top TV series.
Joining apps on Smart devices, tablets, Macs and PCs, the dedicated blinkbox app for PS3 is a key development in blinkbox’s ambition to be on as many of the most popular entertainment devices in as many homes as possible.
The app will give PS3 users access to the very latest blockbuster movies and popular TV series. New release films available now on blinkbox include The Great Gatsby, This is the End, Now You See Me and World War Z. TV series available include the smash hit Breaking Bad, latest episodes of Homeland and all three series of epic fantasy drama Game of Thrones.
blinkbox CEO Michael Comish comments: "Teaming up with PS3 means we can bring the latest blockbuster movies and quality TV series to even more homes in the UK. The app further demonstrates our commitment to delivering stellar entertainment to as many people as possible, on a wide variety of devices.”
Murray Pannell, marketing director from PlayStation UK, said: “PlayStation3 offers so much more than just great games and we know there is a huge interest within our audience for film. The addition of blinkbox to our current range of services is a very natural fit and one which significantly enhances the value proposition of PlayStation 3.”
The app includes all the popular features of blinkbox apps on other devices including the ability to browse and buy from a vast catalogue of movies and TV, filter by Best Sellers, New Releases, Top Selling and Genre and predictive search to find the movie or TV series you’re after. Previously PS3 users relied on the web browser to access blinkbox.
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October 31st, 2013, 23:50 Posted By: wraggster
The new generation of gaming has arrived. Evil Controllers has announced custom Playstation 4 controllers. Evil Controllers is the industry leader of custom gaming hardware. The newly released Dualshock 4 controllers come straight from Sony, but have been modified externally with a custom shell.
As of today, custom Playstation 4 controllers will be available viawww.EvilControllers.com with a starting price of $89.99. At the moment only custom PlayStation 4 controller shells are available with an assortment of Evil Controllers most popular designs, but they do not feature any gameplay enhancements.
“As a company started by gamers, for gamers, Evil Controllers is proud to offer custom options that allow your controller to truly become one-of-a-kind, “ Adam Coe, President of Evil Controllers explained, “We are excited to show the gaming community what we have in store for them in this new generation.”
In the next few weeks additional custom options will be available for PlayStation 4 fans to enhance their experience. Similarly to what is currently available through the Controller Creator for PS3 and Xbox 360, PlayStation 4 fans will be able to modify their controller shell, add gameplay enhancements such as Rapid Fire and will be able to customize the colors of each individual part. For now, Custom PlayStation 4 controllers will be limited to the most popular options.
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November 1st, 2013, 00:31 Posted By: wraggster
Konami Digital Entertainment B.V. has used Halloween to update fans on key new elements to its vampiric Castlevania: Lords of Shadow 2 and has outlined a series of pre-order incentives ahead of its February 28th release.
As attention turns to all things supernatural, KONAMI has released the packshot and a new themed trailer for the eagerly-awaited Castlevania: Lords of Shadow 2.
Named Dracula's VengeanceTrailer, KONAMI has issued an all-new trailer, focusing on Dracula as the game’s central anti-hero. Exploring the definitive vampire, the trailer focuses on the unwilling Dracula as he is charged with engaging an even more evil force: Satan himself. The trailer can be viewed at:
KONAMI has also outlined the content for exclusive special editions and collectible content, available to pre-order.
· Leading the line is a ‘Dracula’s Tomb Premium Edition’ which is beautifully encased in a tomb casing, contains a copy of the game, four highly detailed miniature figurines designed by comic book artist Neil Googe (Judge Dredd, Wildcats), an A4 hardcover art book, and an exclusive Steelbook™. This stunning item is limited to just 30,000 units across Europe and will be available in the UK exclusively via GAME.
· KONAMI has also created an alternative steelbook edition for pre-orders from Zavvi, which is encased in a metallic cover featuring an exclusive image of its central figure, Dracula. Those pre-ordering will also receive the alternate ‘Premium Dracula’ suit, a ‘Dark Dracula’ costume, or a ‘Relic Rune’ pack, that adds a wealth of relic items to the user’s inventory, dependent on where it is pre-ordered.
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November 1st, 2013, 01:32 Posted By: wraggster
Sony's games arm weighted down by PlayStation 4 R&D costs and PS Vita price cut
Sony’s PlayStation division lost close to £5 million in its second financial quarter this year, but still managed a small increase.
The company reported an operating loss of £4.98 million (0.8 billion yen; $8 million) in its second quarter financial statement today.
Sony blamed this loss on its price reduction for PS Vita in Japan as well as the strengthening yen against the dollar.
These losses were offset somewhat with an increase in software unit sales of £990 million (155.7 billion yen; $1.5 billion), and a year-on-year increase of 5.1 per cent, which, again, was attributed to the favourable impact of foreign exchange rates.
Sony’s losses in its second financial quarter, which ended on September 30th, compared to operating income of £14.6 million (2.3 billion yen) in the same quarter of the previous fiscal year.
The Japanese yen’s high exchange value, compared to the US dollar and euro, and an increase in PS3 software sales helped the hardware maker’s game division to remain “essentially flat”.
Sony added that its operating loss “significantly increased year-on-year primarily due to an increase in research and development expenses” related to the upcoming PlayStation 4.
Sony has been cutting production costs and staff as part of an ongoing plan to return to profitably. Overall, the electronics giant reduced its profit forecast for the entire financial year by 40 per cent.
In May, Sony cut projections for its game division by six per cent, but the firm is still hoping to grow this arm of its business in the coming year.
http://www.develop-online.net/news/p...crease/0185306
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November 1st, 2013, 01:33 Posted By: wraggster
First game to use feature on next-gen console will be Arrowhead's top-down shooter Helldivers
Sony's next-gen console the PS4 will support cross-platform play with the PS3, it has been confirmed.
In a new FAQ for the PS4, Sony stated the functionality was "technically possible", and some developers may use this in future titles.
Speaking on Twitter, SCE president of worldwide studios Shuhei Yoshida confirmed this was possible, and one of the first games to use the feature would be Arrowhead Game Studios' top-down shooter Helldivers.
Developers will also be able to implement cross-play between the PS4 and PS Vita. Through this, players will be able to voice or text chat with each other during gameplay through the Party application.
The news comes as Nintendo recently confirmed to Develop that it would allow cross-play between Wii U and 3DS titles, as well as games on other non-Nintendo platforms.
"We can confirm that cross-platform functionality is possible in certain titles that play on Nintendo 3DS and Wii U, as well as other video game systems not made by Nintendo," a spokesperson told Develop.
"We are committed to helping developers realise the full potential of their software on Nintendo systems."
It appears unlikely however that Sony and Microsoft will allow their titles on their consoles to feature cross-platform play with other systems, meaning the feature will be used with mobile games.
Microsoft's Phil Spencer recently told AusGamers it would "make a lot of sense" to enable cross-platform play between the Xbox One and PC, but the company has yet to confirm whether this is possible.
http://www.develop-online.net/news/p...th-ps3/0185302
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