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December 1st, 2007, 15:19 Posted By: JKKDARK
via GameGuru
After the launch of the Playstation 3, it is very rare to come across titles that have been exclusively made for its predecessors. But Square Enix had already released a role playing game exclusively for the PS2 in Japan. Now they sent word that Odin Sphere will also be released in Europe as well as other PAL territories.
Odin Sphere is a side-scrolling action title featuring stunning hand-drawn artwork and animations. It also has fully-voiced dialogues along with five playable characters in all. The fates of all the five characters in Odin Sphere are intertwined with the others’. Hitoshi Sakimoto, who has composed music for games like Final Fantasy XII has contributed to this game. Odin Sphere has a nice cooking and alchemy system, which can be used to make powerful attack and recovery items. This is the PAL version of the game and it features a 60Hz display mode as well as an optimized 50Hz display mode. And yes, the in-game text has been fully localized into English, French, German, Spanish and Italian.
John Yamamoto is the president and chief executive officer of Square Enix Ltd. He said, “Odin Sphere embodies the assurance of Square Enix in bringing new experiences to European gamers. This is especially reflected in our partnership with Atlus, allowing Square Enix Ltd. to publish the first non Square Enix title in PAL territories. The wonderfully crafted Odin Sphere is the best possible start to an exhilarating new period for the company.”
Overview of Odin Sphere for PS2: The nations of Erion had always held an uneasy peace, as the various kings and queens watched each other for any signs of weakness. When the country of Valentine is obliterated by the power of an ancient artefact, it sparks a bloody war between the fairies of Ringford and the warriors of Ragnanival. Little do they know that they are acting out an almost-forgotten prophecy: one that, if fulfilled, will lead to the destruction of the entire world. Take control of the warrior princess Gwendolyn, daughter of Odin, and follow the threads of an intricately woven story as you uncover the truth behind the prophecy – and how to bring it to an end.
Odin Sphere has been originally developed by Vanillaware but the localizations have been done by Atlus. It is expected to release in Europe in the early part of next year. The game was first released in Japan and later it was launched in North America. Odin Sphere has received good reviews and gamers in Europe would be glad to have this game for their PS2 consoles.
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December 1st, 2007, 15:39 Posted By: JKKDARK
via AC
n a post from Sony's official Playstation blog, Sony reveals a new longer lasting battery for its handheld gaming system, the PSP.
Battery life has always been a concern for Sony and the PSP as one of the main complaints about the PSP has been the short battery life. It can take as little as 3 hours for the PSP's battery to go from fully-charged to empty. In contrast, the battery life of the Nintendo DS is around 10 hours.
The PSP was released in 2005 in the U.S. when Sony decided to go head-to-head with Nintendo and the Nintendo DS. Nintendo has got a monopolistic hold on the handheld gaming market since the released of the Game Boy in the late 1980s. While the PSP is lagging far behind the Nintendo DS in sales, it still managed to capture and maintain a piece of the market share and is selling really well overall; that is something no other competitor has achieved against Nintendo in the handheld market.
The original PSP model (circa 2005- September 2007) comes with a 3.6v (voltage) battery that can hold 1800mAh (Milliamp Hour, or how much energy the battery can hold).
PSP 2000 (otherwise known as PSP Slim & Lite), a remodeling of the PSP, was released in the U.S. in September of this year. In addition to adding new features like TV output, the PSP 2000 is slightly lighter and smaller than the original model. The new model was also more energy efficient as it only needed a 3.6v battery that can hold 1200mAh. Despite having a lower mAh, the battery life of PSP 2000 lasts about as long as the older model.
The PSP Extended Life Battery Kit will come with a 3.6v battery that can hold 2200mAh. The new extended battery will last approximately 20 % longer than the battery for the original PSP model. The PSP Extended Life Battery Kit also approximately doubles the battery life of the PSP 2000.
The new extended battery is thicker than the PSP 2000's battery; fortunately, Sony will include two different battery covers (one colored in piano black, the other in ice silver) for PSP 2000 with the extended battery in the package.
Owners of the older PSP model won't be left out since The PSP Extended Life Battery Kit is compatible with both the original PSP model and the new PSP 2000. The PSP Extended Life Battery Kit will be availble in mid-December at the price of MSRP $44.99.
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December 1st, 2007, 18:30 Posted By: Sonicboy 101
Via Capcom
This news was just confirmed internally, and I wanted people to know ASAP.
--
After more than 3 years of online service, the external company providing server hosting for both Resident Evil: Outbreak and Monster Hunter has decided to exit the PlayStation 2 online business altogether, with no possibility of outsourcing either the service or the technology.
This means that online gameplay for both games will come to an end on December 31, 2007. Fortunately, the single-player campaigns in both games will be unaffected by this change and will continue to provide hours of entertainment on both PlayStation 2 and backwards-compatible PlayStation 3 hardware. Thank you for supporting Capcom’s online titles over the years!
--
And just so you know, although these are older titles, we did want to make an effort to keep the fans happy and continue supporting online play. We've tried to extend the contract, move it someplace else, etc. It's not happening. The hosting partner (who I guess remains nameless here) is just quitting the business entirely and doesn't want to mess around with the time/money involved in porting anything. Thanks to everyone who has kept these games fun online for so many years.
best,
Seth
Note this is file 1 servers being talked about.
Discuss below via comments
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December 1st, 2007, 19:05 Posted By: wraggster
Brunni has released a new version of his library for PSP Devs:
An update to this well known library for PSP. Cool changes (namely mp3 support) as well as more robust code makes this library a good choice, especially for people who decided to stick with version 1.0.
New features are:
- ATRAC3(plus) audio support.
- MP3 audio support (untagged, 44 kHz files only).
- Images are now automatically swizzled when loaded, providing a performance boost for new users.
- Analog-to-DPad support.
- Get/SetImagePixel now can work with swizzled images.
http://brunni.dev-fr.org/index.php?page=pspsoft_oslib
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December 2nd, 2007, 12:45 Posted By: wraggster
News/release from Eelim:
Hello Everyone,
this is my first Post here, and i decided to release the first version
of my Japanese Reading Trainer today.
The written Japanese Language has 3 diffrent Symbol sets,
called Hiragana, Katakana and Kanji, but Kanji is not in the Programm yet.
Features:
Hiragana & Katakana Standard Pronounciation Training
Whats to come in the Future:
Hiragana & Katakana non-Stadard Pronounciation Training
Kanji Pronounciation Training
Word and Sentence Training
More Training Games, Score Keeping, Profiles
Better Visuals
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via eelim
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December 2nd, 2007, 12:53 Posted By: wraggster
Netaro has updated his Invadors game for the PSP, heres the release details:
Changelog:
Some changes in menus.
PowerUP's were added:
- HPplus, which restores your life by 1, or gives you a +1 total life when hp is full.
- Triple bullets, pretty self explanatory
- Powerplus, with every collected, bullets deal more damage.
4 randomized backgrounds, all thanks to Google search engine.
Each new wave of enemies is stronger, so they take more hits to be killed but also yield more points to the score.
Known bugs:
VERY infrequent crashes. I was able to play for whole hour without any problem, sometimes it just comes quick. In all cases the Triple bullet was on, but upon further inspection of code nothing suspicious was found
Also, previous savestate isn't compatible .
Also, Source code distributed under GPL is included in .rar. Please, if you don't mind, check it and tell me, what should i do with it, what improvements could me made.
So, nice time playing it
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via netaro
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December 2nd, 2007, 18:20 Posted By: JKKDARK
From the official site
I hope everybody out there is enjoying 0.9.4 and trying our new online functionality, but for those of you who just managed to get some clean underwear on after the excitement, we have some more news for you, so underwear draw on standby.
From today we will be doing occasional public beta releases! Meaning whatever is on the SVN, you will not have to wait for a year for us to release it. But i will make one note *prepares bold, large text for the few idiots who manage to miss it*
WE WILL NOT BE SUPPORTING BETA BUILDS ON THE FORUM!
I hope everybody can read that, we will not tollerate it, any threads relating to it will be closed and unanswered.
That aside i hope you enjoy your new builds, but be sure to check back occasionally as i won't be informing you of any updates Wink
Head over to the new "Public Beta" section of the downloads page to grab it.
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December 2nd, 2007, 19:58 Posted By: wraggster
New from fujah
(translated via google)
This program shows how easy it is *. map files, which LuTileArranger were created in another program Lua to attend. The download comes with the Lua Player Mod 5 of Cools. Lua developers simply copy the code from the index.lua in her script, and you can *. map files sammt the three levels with "loadmap (" maps / map.map ")" load, and with "drawLayer1 ()" , "drawLayer2 ()", "drawLayer3 ()".
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December 2nd, 2007, 20:10 Posted By: wraggster
The ScummVM Team recently posted 2 updates on their site, heres the info:
We are pleased to announce another series of games from HorrorSoft are supported, which use the AGOS engine:
Elvira - Mistress of the Dark
Elvira II - The Jaws of Cerberus
Waxworks (Amiga version only)
Help rescue Elvira in Elvira 1/2, and resolve a family curse in Waxworks.
And also this
ScummVM now adds another freeware title to its list of games: Lure of the Temptress, which was the first game to use Revolution Software's Virtual Theatre engine. Players must help Diermot escape imprisonment, unravel the mysteries surrounding the Skorl occupation of the town, and eventually defeat the evil enchantress that controls them.
Excellent News for fans of ScummVM
What Is ScummVM?
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.
Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS/EPOC and many more.
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December 2nd, 2007, 20:10 Posted By: wraggster
The ScummVM Team recently posted 2 updates on their site, heres the info:
We are pleased to announce another series of games from HorrorSoft are supported, which use the AGOS engine:
Elvira - Mistress of the Dark
Elvira II - The Jaws of Cerberus
Waxworks (Amiga version only)
Help rescue Elvira in Elvira 1/2, and resolve a family curse in Waxworks.
And also this
ScummVM now adds another freeware title to its list of games: Lure of the Temptress, which was the first game to use Revolution Software's Virtual Theatre engine. Players must help Diermot escape imprisonment, unravel the mysteries surrounding the Skorl occupation of the town, and eventually defeat the evil enchantress that controls them.
Excellent News for fans of ScummVM
What Is ScummVM?
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.
Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS/EPOC and many more.
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December 3rd, 2007, 14:01 Posted By: wraggster
New from SuccessHK
Worldwide Delivery
The Golden Compass is an epic action adventure game that immerses you in the magical parallel world of the $150 millionbudgeted film from New Line Cinema, the studio behind The Lord of the Rings trilogy. With its AAA cast, including Nicole Kidman and Daniel Craig (the new James Bond), the story follows Lyra’s heroic journey from the safety of her home to the dangerous wonders of the North. Armed only with a truth-telling compass, and accompanied by a giant armored polar bear named Iorek, the game takes you on a journey of adventure, exploration, collaboration and discovery.
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December 3rd, 2007, 14:08 Posted By: wraggster
New from SuccessHK
Worldwide Delivery
The Golden Compass is an epic action adventure game that immerses you in the magical parallel world of the $150 millionbudgeted film from New Line Cinema, the studio behind The Lord of the Rings trilogy. With its AAA cast, including Nicole Kidman and Daniel Craig (the new James Bond), the story follows Lyra’s heroic journey from the safety of her home to the dangerous wonders of the North. Armed only with a truth-telling compass, and accompanied by a giant armored polar bear named Iorek, the game takes you on a journey of adventure, exploration, collaboration and discovery.
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December 3rd, 2007, 14:34 Posted By: wraggster
SuccessHK have today dropped the price of the 40GB White PS3 down to $422/£205.
The Black 40GB PS3 is also at that price now.
For those who dont know the PS3 is Region Free for PS3 Games (sadly not for for ps2/ps1) and most blue ray films are region free too.
Success HK also deliver Worldwide
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December 3rd, 2007, 14:34 Posted By: wraggster
SuccessHK have today dropped the price of the 40GB White PS3 down to $422/£205.
The Black 40GB PS3 is also at that price now.
For those who dont know the PS3 is Region Free for PS3 Games (sadly not for for ps2/ps1) and most blue ray films are region free too.
Success HK also deliver Worldwide
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December 3rd, 2007, 15:00 Posted By: wraggster
Newly released at Play Asia:
No Region Protection
features
Be an Assassin: Master the skills, tactics, and weapons of history’s deadliest and most secretive clan of warriors.
Realistic and responsive environments: Crowds react to your moves and will either help or hinder you on your quests.
Action with a new dimension – total freedom: Eliminate your targets wherever, whenever, and however. Stalk your prey through richly detailed, historically accurate, open-ended environments.
Relive the epic times of the Crusades: Assassin’s Creed immerses you in the realistic and historical Holy Land of the 12th century, featuring life-like graphics, ambience, and the subtle, yet detailed nuances of a living world.
Intense action rooted in reality: Experience heavy action blended with fluid and precise animations. Use a wide range of medieval weapons, and face your enemies in realistic swordfight duels.
Next-gen gameplay: The proprietary engine developed from the ground up for the next-gen console allows organic game design featuring open gameplay, intuitive control scheme, realistic interaction with environment, and a fluid, yet sharp, combat mechanic.
description
Assassin’s Creed is the next-gen game developed by Ubisoft Montreal that will redefine the action genre. While other games claim to be next-gen with impressive graphics and physics, Assassin’s Creed merges technology, game design, theme, and emotions into a world where you instigate chaos and become a vulnerable, yet powerful, agent of change.
The setting is 1191 AD. The Third Crusade is tearing the Holy Land apart. You, Altair, intend to stop the hostilities by suppressing both sides of the conflict.
You are an Assassin, a warrior shrouded in secrecy and feared for your ruthlessness. Your actions can throw your immediate environment into chaos, and your existence will shape events during this pivotal moment in history.
This rare Limited Edition package features a number of bonus materials for fans of the game. Packed inside a special tin box, the Limited Edition features a figurine of lead hero Altair, a set of Penny Arcade comics, a Mini-strategy guide, Assassin-themed short films, and additional Assassin's Creed videos (including: making-of, trailers, developer diaries, interviews, etc.)
http://www.play-asia.com/SOap-23-83-...j-70-28vj.html
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December 3rd, 2007, 15:46 Posted By: wraggster
Newly released at Play Asia:
features
pages: 144
Platform: Sony PlayStation 3 and X-Box 360
Rock on: Tips on how to excel on hammer-ons, pull-offs, strum bar mechanics, lower fret buttons, and more that will maximize your skill on drums, bass, guitar, and vocals!
Rock hard: Strategy to maximize your “Overdrive” and dominate on multipliers.
Hit that note!: Detailed breakdown of each song highlighting the areas that need practice.
Bonus Content: Behind-the-scenes developer interviews, the making of the game, and inside strategies from creators at Harmonix!
http://www.play-asia.com/SOap-23-83-...j-70-2erx.html
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December 3rd, 2007, 17:06 Posted By: wraggster
Yan2Yan has posted a new homebrew release, heres the translated by google details(i dont speak french so have to use them)
Hello everyone
So, for the last contest, I presented a game in Lua, elemental, see here.
Since then, I have resumed in C / C + +, and I have done well because the performances have significantly increased (a little too)
Background
Presentation:
Elemental is a game in which you have to put 4 blocks of the same color (or more) horizontally or vertically in order to destroy them. You win the game when all blocks will be on the line. But beware: every 30-40 seconds (it varies depending on the difficulty), new blocs appear from the top. You will lose if, when the blocks are added, a block (or more) are already at the top of the grid.
How to play:
You have a selection to circumvent the blocks:
ROUND-press for rotating selection in a clockwise direction
- Press SQUARE to rotate the selection counter-clockwise
The direct-selection with the directional arrows
Different modes of play:
For the moment, there are 3 modes of play and 3 levels of difficulty (facile-moyen-difficile):
Elemental-it corresponds to a particular mode without limits
- Contre-la-montre: Time is limited
Beatings limited to: the number of shots is limited
Downloads
- for 3.52: elemental.rar - 3.63MB
- for 3.71: elemental371.rar - 3.63MB
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December 3rd, 2007, 17:15 Posted By: wraggster
Foo Foo posted a Video of a Modded PSP that has had all this done to it:
Mods
USB charging
Custom Engraved faceplate
Custom Jewel
Dual Nub
Music lighting using a VU meter circuit
all LEDS changed to blue
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December 3rd, 2007, 17:19 Posted By: wraggster
FooFoo has posted another great looking Modded PSP, heres the details:
Ok video number 2 for today.
This psp will be on sale through coolmods.co.uk at some point in the next week or so.
What I did here is add 2 leds to each of the original led points, mem/power/wifi that can be switched between using the note key. The blue mode has a music lighting mod. I used a modified version of a headphone amp circuit for the pulsing, it works much better than any other circuit Ive used, the lights are very responsive (not that you can tell in the vid). The Red mode has solid lighting in the triggers an speakers. The colour switching is handled by a PIC microcontroller.
I am really happy with the way this came out. Hope you all dig it.
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December 3rd, 2007, 19:20 Posted By: Shrygue
via Games Industry
A fact sheet on the newly-live Activision Blizzard web site seems to have announced the forthcoming release of Call of Duty 5 and Guitar Hero IV - both titles that have previously not been mentioned.
The fact sheet, which lists various strengths on both Activision and Vivendi also refers to a "new Tony Hawk", "James Bond", "new Marvel titles" and an "entry into racing with Bizarre."
An Activision spokesperson declined to comment or confirm any of the titles, although it's unlikely any of them will come as a major shock given the success of the franchises involved.
No additional details on possible release dates or information about the games' contents were revealed on the site.
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December 3rd, 2007, 19:34 Posted By: Shrygue
via Kotaku
If you enjoyed the original NiGHTS, the next couple of months will be grand. Team Sonic USA head and original NiGHTS designer Takashi Iizuka spearheaded NiGHTS: Journey of Dreams, which is out later this month in North America and Japan. Next year will see the original NiGHTS into Dreams... getting a PS2 remake for Japanese release. What are the chances of that getting an international release? Or what about a Wii port? Iizuka says:
There are currently no plans for the PS2 version to be released outside of Japan, and no plans for a Wii version either. It is being released in Japan, due to the high demand for the game. So there are no plans for a worldwide release... so far.
So those who really want to play NiGHTS into Dreams... either import or dust off your Saturns!
Anyone outside Japan who does want to play a PS2 remake of Nights Into Dreams will just have to hope it gets an international release...
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December 3rd, 2007, 20:32 Posted By: Shrygue
via Eurogamer
Sony has reassured us that Warhawk booster pack Operation: Omega Dawn will be out worldwide before Christmas.
It backs up comments made by game director Dylan Jobe on the US PlayStation blog, where he revealed the new content was undergoing testing before it could be given its solid December date.
He also spilled the beans on the USD 7.99 price tag, although its European equivalent is yet to be determined.
Operation: Omega Dawn adds a night-time Omega Factory battlefield with six layouts, plus a snazzy dropship to fly troops and a vehicle around in.
Pop over to the PlayStation blog for a few snaps of the new scenario.
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December 3rd, 2007, 20:33 Posted By: Shrygue
via Eurogamer
Ubisoft has released a patch for the PS3 version of Assassin's Creed in order to tackle some of its crippling bugs.
You can get your hands on it right now, and it should prevent niggles like random loading stalls and game freezes.
However, not everybody over on the official forums seemed to be content, with many reporting the same problems as before.
Unfortunately Ubisoft was unable to offer any further comment over plans for future fixes.
Assassin's Creed was released in November and turned out to be a bit of a one-trick pony, although it happily went on to trounce opposition like Mario Galaxy in sales.
Pop over to our Assassin's Creed gamepage for our review and comparison with the 360 version.
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December 3rd, 2007, 20:35 Posted By: Shrygue
via Games Industry
After a tricky last few months for Sony analysts seem to largely agree that the company is set for happier times in the near future.
Sales of general consumer electronics, including Bravia TVs and Cybershot cameras, are up, and confidence is high following some company restructuring and a significant recent investment from Dubai.
Now sales of the PlayStation 3 are also looking much healthier, prompting analyst Hiroshi Kamide from KBC Securities to say that Sony is "making up lost ground," according to a report on CNN Money.
"Going forward another 12 months or so I'm sure we'll see better titles turning up as well. I wouldn't say Sony's back on form and everything is going to be OK now but it feels like the proper launch [for the PS3] this year."
And Macquarie Security's David Gibson added, "It's certainly a sign that the momentum of the PS3 business is improving.
"The PS3 and the games business is past the worst in terms of financial losses and the sales momentum is improving because of the price cut and the new model."
Last week Sony's share price rose 11 per cent on the back of increased confidence and the encouraging PlayStation 3 sales.
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December 3rd, 2007, 20:56 Posted By: wraggster
New from Divineo China
- Official Dual Shock 3 wireless controller
- Connects via bluetooth (wireless) or USB (wired)
- Lithium Ion rechargeable battery pack built-in
- Play & Charge technology: Recharge battery pack when connecting via USB
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December 3rd, 2007, 20:57 Posted By: wraggster
New from Divineo China
The HDfury Gamer Edition is HDMI to VGA cable, all in one. For example you can connect your Playstation 3 via the HDMI port to a hi resolution VGA screen with it.
Advantages of the Gamer Edition of HDfury are as follow:
- World's First and Only One PLUG and PLAY solution !
- HDMI straight to VGA ! All in One Cable !
- HD gaming on PS3/Elite, Blu-Ray/HD-DVD and DVD playback up to 1080p !
- It transforms any RGB display into a HDCP compliant device.
- HDfury solves the BLACK SCREEN issue on Playstation 3 !
- Affordable pricing to compete with the cost of Components cable + VGA box commonly used by gamers till now to connect their PS3/Elite or any others HDMI sources to a not-HDCP compliant analog display.
- Outstanding and Unbeatable quality for the money (absolutely no competition with VGA box, it will make any VGA box looks like a toy from the dollar shop! See our reviews section on HDfury.com !)
- Allow DVD playback with upscaling up to 1080p on PS3/Elite or any others HDMI source.
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December 3rd, 2007, 21:03 Posted By: wraggster
New from Divineo China
A smart design accessory to protect your PSP Slim & Lite and also keep it steady for UMD playing or just to keep it safe when not in use. The high quality materials used allow a perfect clear screen without undermining a great protection for the PSP slim case and screen.
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December 3rd, 2007, 21:05 Posted By: Shrygue
via Gizmodo
Since the screen uses most of the space, the guitar doesn't have its usual controller. Instead, Cyberpyrot--who did the mod--added a magnetic switch under the body so he could use a magnetic pic to play the guitar. Cyberpyrot told that "yeah, it plays better but unfortunately I don't."
The touchscreen itself mirrors the action on the TV and something else: it allows you to control the whammy bar by sweeping your fingers across the screen.
The mod took "about 3 days to make, and it wasn't really expensive: $108 for Guitar Hero III, $77 for the LCD, $44 for the touch panel and about $30 for miscellaneous items."
According to Cyberpyrot, the next phase is to "add optics to the guitar so it can play itself," getting perfect scores and probably opening a breach in the time-space continuum which will destroy the Universe.
Photograms of the mod here
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December 3rd, 2007, 21:10 Posted By: wraggster
New from Divineo China
Extend the length of any kind of PSP Slim & Lite cable (to screen) with this high quality extension cable. Not only it features golden 24K plugs, but it also accepts AV, D-Digital, S-Video and Component AV regular cables and extend them by 5 feet!
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December 3rd, 2007, 21:22 Posted By: Shrygue
via Eurogamer
XSEED has picked up the US publishing rights to Wild Arms XF on PSP, and hopes to release it there next spring.
Pronounced "crossfire", it will be the first time the RPG series has appeared on handheld, bringing with it a fresh cast and snazzy new story.
The world of Filgaia is stuck in an endless cycle of war for its limited resources, you see, and even the kingdom of Elesius with its poorly king has been dragged into the fracas. Soon you, as Clarissa Arwin, will find your hunt for the murderer of your mother intertwined with the fate of Filgaia, and take it upon yourself to go and save the day. Nice people do things like that.
Fighting is done in a familiar turn-based style and there will be over 20 job classes to customise your characters with, as well as crafting from rare materials to create better bits and pieces for your team.
All in all there will be around 60 stages to strategically work through, and in-game cut-scenes to keep you stuck to your screen.
Unfortunately there is no word on its European plans just yet, but we will keep you posted as more becomes available.
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December 3rd, 2007, 21:26 Posted By: wraggster
The Memor32 Team have released a new version of their Savegame Manager for the Memor 32 Memory Card.
Heres whats new:
Updated Release (v1.2) of the Memor32 SGM. Max Drive (.max extension) support for savegames added. You can now import directly into Memor32 Savegames available as ".max" files. Thanks to "Gothi" (ps2savetools.com) for permission of using his .DLL file.
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The Memor 32 is available to buy now from Divineo.de / Divineo.fr / Divineo.es and Divineo.it.
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December 4th, 2007, 09:36 Posted By: wraggster
Eelim has updated his Japanese reading Homebrew for PSP:
Hi again,
since my brothers car broke down, i had a lot of free time today, resulting
in a new release of my little app.
Changelog:
new visuals and Menu
added second game mode
while learning now the sound of the symbol on the screen is played one time
without the need to press a button
tons of minor bugfixes
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via eelim
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December 4th, 2007, 09:38 Posted By: wraggster
News/release from Slasher:
I made this today mainly because I was bored.
Your this glowing orb, and you basically use the analog to go around and eat the other glowing orbs. They'll try to avoid you, so you gotta chase them around until you swallow them up. Kinda like snake.
I thought it looked kinda neat, so let me know if you think its worthwhile to maybe expand upon it?
I could add more types of glowing orbs, more advanced AI, some sort of a goal, proper powerups, maybe even better visual effects?
As always, 3.XX and 1.5 kernel friendly.
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December 4th, 2007, 09:40 Posted By: wraggster
Benhur has released a new version of his bitmap font library for PSP
Heres whats new:
added support for S-JIS string parsing: use flag INTRAFONT_STRING_SJIS in intraFontLoad() (thanks to psp-kaihatu-yotien - I hope that's his name... )
added pre-caching for ASCII characters: use flag INTRAFONT_CACHE_ASCII in intraFontLoad()
added support for extended ASCII in text strings (e.g. "\251" for the (c) copyright symbol)
http://www.psp-programming.com/benhur/
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December 4th, 2007, 09:42 Posted By: wraggster
Sinasquax has updated his Rubiks Cube Game for the PSP:
Version 1.1 :
- Load / Save game in challenge and free game
- New method to check if cube resolved, no more bug on detection
- Corrected bug with commands when cube > 3*3*3
- Corrected bug with some PSP which couldn't show utility functions
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December 4th, 2007, 17:36 Posted By: wraggster
Two weeks ago, Sony launched the PSP PC store with a whimper. It debuted just two days before Thanksgiving, offering PSP owners the chance to download some free themes and buy and download few old and new PSP games. I didn’t hear about any of it until the weekend when it got mentioned on the 1UpYours podcast.
Why the quiet launch? Was Sony embarrassed about it?
Late last week I interviewed Eric Lempel, the PlayStation director of network operations in charge of the store.
And we talked about everything.
Seriously. I don’t think we missed a thing. Want to know what the plans are for this store? The pricing strategy? Why it requires a PC? Whether it will support Macs? Which titles formerly on UMD will be coming to the store (he revealed that “SOCOM Fire Team Bravo” and “Twisted Metal: Head-On” will hit by year’s end)? Whether UMD titles will ever be released on the download store the same day as they are in game shops? Which PS3 games he’d like to see on the PSP store? The plans for import titles?
And more, more, more. Check out the chock-full interview below.
One excerpt to get you thinking:
Multiplayer: In general the store looks like it comes one step closer to fulfilling a lot of PSP owners’ fantasy of “I want to download everything. I don’t want that UMD thing.” A lot of people were thinking the PSP revision might even do away with the UMD and this whole thing is going to be like an iPod, it’s all going to be downloadable. In your mind, is this a step closer to that? Is this a way of acknowledging those people in any way? Is this the PSP showing that download is where the future is?
Lempel: I would say the industry is at an interesting point right now where we have the ability to quickly deliver content to people. So the retail business is still very important to us. And the UMD business is still doing very well for us and our retail partners. I don’t think we’re ready to look at that and say, “This is the way it should go right now.” But we’re at an interesting point in the industry where consumers know they can get things fast and they’re getting used to it with other devices from other companies. So it’s something we always wanted to do. Technically we didn’t have the ability in the past with some of our hardware. But now that we do we want to start opening up some of these channels and getting consumers used to that and experimenting with it.
I would say it’s a glimpse towards the future. Definitely just by releasing a UMD title in the store it definitely puts ideas in people’s heads, but no I wouldn’t categorize this as a shift in business model at this point.
Multiplayer: Can you describe the PSP store and what the goals are for it?
Eric Lempel, Director of PlayStation Network Operations, Sony Computer Entertainment of America: The key feature is to get content to the PSP in a way that we couldn’t do it before. You’re well aware that currently the only way to get games to a PSP is to have [PSP Onwers] either download demos which we offer on our PSP website or to have them go to the store to buy UMDs. That creates some challenges if you want to create some new and original type of games that may not necessarily be — I wouldn’t want to say worthy, but — up to the caliber of a UMD release and something that we can offer exclusively on the network. So we wanted to create a way to get those games out to consumers. That was one of the primary reasons for it. Examples of that on the PlayStation 3 are games like “flow” and “Calling All Cars” that we wouldn’t sell on Blu-Ray but are clearly very popular and we sell them over the network. We’ve got a lot of interest from the developer community and our internal teams about doing games for the PSP that wouldn’t be available on UMD so that’s one of the main reasons why we did it.
The other piece of it is to get those PSOne classic titles to PSP owners that don’t have a PS3 at this time. … Clearly we don’t want to ignore the giant base of PSP owners.
And the other thing was to really create a nice clean place where people can get a lot of content for their PSP that’s all formatted correctly, that all works well. It’s all something we’ve looked at and said, “This is something that should go on your PSP” [That includes] themes, wallpapers. We have the ability to do music. Longer term we’ll be looking at movies and TV shows.
Multiplayer: Who is this really for? Which PSP owners are you trying to reach?
Lempel: Short-term, right now, it’s for the more engaged PSP user, but longer term I think everybody is going to want to check it out. We made a little bit of noise around the launch, but there isn’t a whole lot of content that’s really new. But there will be. You’ll be seeing a lot more content coming on there in the near future that is made exclusively for the PSP and isn’t available anywhere else. The other side of it is PSP owners now that are getting into PSP for the first time may not find some of those older UMD titles that were really strong at retail. There’s only so much shelf space at retail. This allows us to open up the whole library of PSP titles.
Multiplayer: A bunch of questions come to mind about this. Many people are asking about the requirement to access this store via PC. Does the road map call for a point where I can access the store using just my PSP?
Lempel: Clearly that’s something we’re thinking about. With the capability of the PSP it’s something that should be possible, so it’s definitely something we’re thinking about. It’s just a matter of priorities and some technology that we need to make it all work right and make sure the content is delivered securely, just to protect some of our [intellectual properties]. Yeah it’s definitely something we’re thinking about.
Multiplayer: Why did it make sense to launch on PC? Some might say, “Hey, that doesn’t seem intuitive. Why would they introduce the PC into the equation?”
Lempel: For one thing it was easier. It was easier to create the service and the system on the PC at first. Also, with a lot of content, the PSP is great and has a great screen, but we would need to create a different type of navigation, a different type of browsing system to get through all the content that will be on there.
There are also technical challenges behind the scenes that lean toward delivering the content securely, making sure it is protected. Especially because we are dealing with paid content. That creates some challenges as well. That’s why when you use the PC store you use the PlayStation Network downloader application. You download that app quickly and it delivers it securely to your PSP and also protects the content. We figured we could wait and take longer to develop [the store] just for the PSP, but we wanted to get this out sooner rather than later. And also if you look at other space of portable devices, if you look at something like an iTunes, it’s kind of the same thing. I guess the downside is the Apple devices don’t go online, so you wouldn’t expect to buy something from the site but at the same time people are used to going to a PC to purchase a lot of content and download them to the device.
Multiplayer: Speaking of iPods, iTunes supports a syncing function that allows me to plug my iPod into my computer and automatically get new content. Are there plans for anything like that for the PSP store, so I could just plug my PSP in and get new videos or demos on the store?
Lempel: Sure. It currently doesn’t support any functionality like that but that is a feature we’re looking into. We want to do some testing, get consumers used to it, see how they would like things to work. We understand that a lot of the free content on there, people are interested in a good amount of it and they’ll want to just sync up, not browse.
Multiplayer: I think I keep tabs on things pretty well, but this seemed like kind of a low-key launch. Was that always the plan? Are you guys planning something bigger down the road?
Lempel: That was the plan. We thought we would just get it out there. It was a different way to deliver stuff. We do have some original stuff like “Syphon Filter: Combat Ops” which is getting great reviews. But we felt like if we made a big splash there might not be enough there to make everybody happy now. We’re going to ramp up slowly… We really didn’t want to position this as something that’s going to replace all the other ways of getting content for your PSP at this time.
Multiplayer: Is this PSP store accessible if I access the PSN via my PS3?
Lempel: No. You’re going through the PC only at this time. Technically that’s possible, but in order to avoid any confusion, the services are new to a lot of users. If we threw a “Syphon Filter” up there, we don’t want PS3 people downloading it and then realizing they can’t use it. We’ll start off this way but in time we could change that.
Multiplayer: Let’s talk about pricing in all this. You have $14.99 for the UMD titles [titles that were originally released on disc for PSP but are now downloadable via the store]. And for the downloadable original titles, you have $9.99. How uniform are those prices and how did you come upon those pricepoints?
Lempel: It’s similar to pricing on the PlayStation 3 store. Each title is evaluated separately. With the UMD titles we’re taking a different approach, where we’re looking at what that title is selling for in the market or last sold for. We want to keep it around the same price because that’s what it should sell for. And obviously there are a lot of contractual obligations behind the scenes where we have to meet certain prices.
Multiplayer: Right. Retailers would want you to keep it the same, right?
Lempel: Exactly. And we don’t want to cause any channel conflict. We’ll keep it there. And other titles like “Syphon Filter,” each title goes through a lengthy evaluation process. .. Clearly we want to offer great games at a great price for consumers.
Multiplayer: Is it fair to assume other PSP Store games will all be $9.99?
Lempel: With games, and especially with these network games that can vary in size and quality and length of gameplay, we have to look at it carefully and price accordingly. We may create some type of tiers, but no I wouldn’t expect everything to come out at that price.
Multiplayer: You should put out a game at a million dollars and see if anybody buys it. It would be very exclusive.
Lempel: [laughs] We should try it. You never know. Or at least start somewhere. Let’s start at $300.
Multiplayer: What’s the selection process for the UMD titles and is there any guaranteed time window affecting which titles are available? In other words, is the title always going to have been out in retail for at least six months or something like that before it comes to the store?
Lempel: We’re actually working on that policy internally. As you can see we’ve only offered two first-part titles on the store. We’re working on that plan so we can roll it out to our third-party partners. At this time I can’t discuss the policy.
Multiplayer: Can you say if there are any plans to eventually have it day-and-date with releases in the store? Or that it won’t be day-and-date?
Lempel: Right now it won’t be day and date for those titles just to avoid any retail conflict. We appreciate what the retailers do for us. We know this would create some challenges for them.
Multiplayer: How did you pick “WipEout” and “Gangs of London” to be the first two UMD released?
Lempel: They are two very popular titles that have been on the PSP for some time. In the next few weeks we are releasing two more titles to round out some of the earlier hits, which would be “SOCOM Fire Team Bravo” and “Twisted Metal: Head-On.”
Multiplayer: PSOne downloadable titles — the same ones available to PS3 users are also available to PSP users. Is that the plan going forward?
Lempel: That will continue to be the case. As soon as we have one of those titles that has been tested and identified as ready to go it will be available on both stores.
Multiplayer: Does that by extension disqualify PSOne titles that use dual analog from being part of this service since they wouldn’t be usable on PSP?
Lempel: In some cases, yes.
More Here --> http://multiplayerblog.mtv.com/2007/...t-it-anywhere/
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December 4th, 2007, 19:42 Posted By: Shrygue
via Games Industry
Sony Computer Entertainment America CEO Jack Tretton says that while there were "missteps" in the PlayStation 3's first year, "19 exclusives" for Christmas and the promise of games like Metal Gear Solid 4 and Final Fantasy XIII are a reason to be positive.
"I don't think there's any question that there were missteps, but I don't think anybody is being honest with you if they say that the first year of any platform goes perfectly according to plan," Tretton told MSNBC.
"I think the biggest miss for us was the launch, in that we had easily a million consumers in North America alone that wanted to get their hands on a PlayStation 3 ... and we had roughly 200,000 units to take advantage of that demand. ... I think that that was probably the biggest disappointment for the first year."
Tretton also countered the suggestion that Sony has been charged as "arrogant toward its fans".
"I don't know that we were ever considered arrogant by consumers," he said. "I think the arrogant claims came from the press and bloggers more than true consumers. ... I think the arrogance claim comes with a leadership position and being unwilling to admit that you're failing.
"And anybody who's been through media training or been with the press isn't going to get on a soapbox and talk about their failures. If that gets construed as arrogance, then I guess that's a risk you have to take."
But Tretton couldn't resists a sideswipe at Microsoft's promotion of Xbox Live. "Another thing that I think really strikes a chord with PS3 consumers is that we're giving them everything they need, in the box, day one," he said.
"Our competition talked about the fact that they want to offer consumers a choice, but then they make it clearly apparent that if you really want to have the full gaming experience, you need to go out and invest a lot more money than you originally thought you were."
Sony's recent price cut had the desired effect on sales, with a strong post-Thanksgiving performance in the US.
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December 4th, 2007, 19:43 Posted By: Shrygue
via Computer and Video Games
For somewhere in the region of four quid you'll be able to pick up Warhawk DLC/expansion Omega Dawn this month, and here's 10 screenshots from the content update.
Omega Dawn includes five new maps and one new vehicle - the KT-424 Combat Dropship, which can hold seven soldiers, a pilot and a vehicle. Plus, there's a rather meaty cannon on the top of it, so you can already tell it's going to shake up existing maps and game modes quite significantly.
Sony's said the new maps will support all game modes and you can use Omega Dawn's new Dropship on all existing levels. And if you haven't already check out the review for the original game.
Screenshots of the expansion here
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December 4th, 2007, 20:09 Posted By: wraggster
New from Digiplay Studios:
XMP version 1.0 is a fantastic portal with loads of amazing features including a fantastic fresh portal style and one of the biggest features, changable themes! XMP 1.0 BETA is a fantastic PSP portal with some excellent features including all of the following:
16 of the best flash games
7 of the funnies videos
MSN Messenger
The best selection of podcasts
A photo/file viewer
Amazing themes, 5 for the first version!
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December 4th, 2007, 20:11 Posted By: wraggster
l0rdnic0 posted this:
Hey all check this out... Cyber and I were talking on Friday about his guitar and he gave me a great idea. A switch that would enable you to turn on your PSP without touching it. This would allow you to disable your original PSP switch and replace it with this one... Now you can prevent your little brother or sister from turning on your PSP, or you can have both switches and amaze your friends!!! All you would need becides the switch installed is a small magnet.. Look for the Tutorial posted here tomorrow
Video Via Comments
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December 4th, 2007, 20:17 Posted By: wraggster
News/release from Fujah:
The LuaTileArranger logs with v.0.4 back and has some innovations in luggage. On the one hand he
A new code and the übertaktung the PSP at 333 Mhz about 300% faster than before, on the other hand, the program now has a fully functioning File Browser.
For all the LuaTileArranger not yet know: The program is used to create maps for a variety of games and applications directly to the Sony PSP. The maps can with almost any programming language can be read.
* * Changelog
- The program is running smoothly now.
- Completely revised graphics.
- New File Browser, we can now all Memory Stick through.
- Lua scrips can be executed.
- Text Reader added; Now you can read the Readme there where they are needed, namely in program
During the work. Moreover, he *. html, *. php, *. asp, *. aspx, *. ini, *. cpp, *. hpp,
*. Cxx, *. hxx, *. c, *. h, *. java, *. js, *. vb, *. vbs, *. asm, and *. bat files open.
Maps can now be saved as *. png.
- Now it is even easier to *. map files into other Lua-Projekte to import, a simple
Sample script is included in the download, nähers found in the Readme.
- The program is now self-explanatory, it is still faster cope
- English Readme
- Many, many bug fixes
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December 4th, 2007, 20:22 Posted By: Shrygue
via Eurogamer
Ageing rock lords Metallica will consider airing their new single as a downloadable track for Rock Band.
According to MTV Entertainment boss Paul DeGooyer the group has already signed the dotted line for Rock Band involvement, and the single might be a particular coup, although there is no indication of name, date or cost. If it does happen, it should fall in line with current individual song pricing of USD 1.99.
"There are a couple of things we've committed to, one of them with Metallica for example," DeGooyer told Rocky Mountain News. "They've reserved the right to give us their first single from their new album for the game."
Metallica have sold more than 90 million records worldwide, so says the BBC, and are considered by many to be one of the pioneers of thrash metal. They're kind of a big deal.
Rock Band is due out in Europe on 360, PS3 and PS2 in the first quarter of next year.
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December 4th, 2007, 20:32 Posted By: wraggster
The Blu-ray Disc Assn. is touting a new milestone passed over the Black Friday shopping period, noting that player sales since launch reached 2.7 million units through Nov. 24.
The 2.7 million sold is a clear achievement over the HD DVD side, which pushed its installment base to 750,000 units following widespread holiday retail sales, notably including $99-priced players at Wal-Mart and Best Buy.
According to the BD camp, total BD disc sales in the U.S. since launch topped 4 million units in November, about the same time HD DVD software sales passed just 2.5 million units.
According to Media Control Gfk International figures cited by BDA, BD movies control 73% of the European market, outselling HD DVD by a three-to-one margin, and BD holds a 95% share of the high-def recorder market in Japan.
http://www.videobusiness.com/article/CA6509196.html
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December 4th, 2007, 20:33 Posted By: wraggster
It's been the rallying cry of Sony fanboys from the beginning. Things might be bad right now, but you just wait until Metal Gear Solid 4. Then we'll see the PlayStation 3 rise up to conquer, just like the PS2 did, and you'll all be sorry for doubting it.
But will we really? There's a very good argument that Metal Gear's release won't make the blindest bit of difference to the PS3's fortunes as a format, however good it turns out to be (and there's every chance that it will be brilliant). The reason? Things just don't work that way any more.
The industry has changed a lot since Metal Gear Solid became a killer app for the PSone. It's changed almost beyond recognition in just the last twelve months in fact. Two major differences separate the way things are now from the way thing were then: The cost of making games and the kind of people who play them.
http://www.gamesradar.com/gb/ps3/gam...sectionId=1006
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December 4th, 2007, 21:50 Posted By: wraggster
Great Special off from Play Asia sees the Final Fantasy Game and yes its the Asia edition but it has English menus etc
Heres the info:
Originally released in 1987 in Japan, FINAL FANTASY® was hailed by gamers and critics alike as one of the first RPGs to create a fantasy world that captured the imagination of players around the globe. Twenty years later, the illustrious FINAL FANTASY franchise comes full circle: remastered as two separate titles exclusively for the PSP® system, FINAL FANTASY and FINAL FANTASY II are timeless classics that created the blueprints for the future of RPGs. These all-new 20th Anniversary editions are treated with crisp, updated graphics, an unforgettable enhanced soundtrack and a vibrant widescreen presentation.
In FINAL FANTASY II, a malevolent emperor has called upon monsters from a demonic realm to take over the world, ending what seemed to be an eternal period of peace. From the destruction rise four young survivors who will take it upon themselves to stop the merciless ruler and avenge the death of their parents.
Square-Enix's Final Fantasy II Anniversary Edition for PSP™ is now available at discounted US$ 14.90 only. This is the Asia release version, with selectable English/Japanese text support.
Buy Here --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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December 5th, 2007, 02:17 Posted By: F9zDark
Outspoken director Michael Bay has once again posted a note on his website in regards to the format war, this time calling out Microsoft. He pointed out, similar to what many insiders have been saying for a while, that Microsoft was only trying to destroy both formats in order to usher in digital downloads. Mr. Bay called Blu-ray the "superior" format and hinted that Microsoft was behind the now infamous Paramount payoff.
Below is the full post:
What you don't understand is corporate politics. Microsoft wants both formats to fail so they can be heroes and make the world move to digital downloads. That is the dirty secret no one is talking about. That is why Microsoft is handing out $100 million dollar checks to studios just embrace the HD DVD and not the leading, and superior Blu Ray. They want confusion in the market until they perfect the digital downloads. Time will tell and you will see the truth.
http://n4g.com/industrynews/News-90142.aspx
http://www.blu-ray.com/news/?id=722
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December 5th, 2007, 07:31 Posted By: wraggster
Capcom announced today that Monster Hunter Portable 2nd’s sales has soars past 1.5 million mark in Japan, becoming the first PSP title to do so in the country. The game can still be seen in Media-Create weekly chart, almost 10 months after it’s launch, so this is hardly surprising. The award winning action game also receives another prize today, the “Excellence Prize” in the Entertainment Division of the Japan Media Arts Festival (Wii Sports won the Grand Prize).
This certainly bodes well for Monster Hunter Portable 2nd G’s performance, the expansion of MHP2nd world which is due for release on March 13th, 2008.
http://www.psphyper.com/psp/mhp2nd-1...-and-counting/
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December 5th, 2007, 07:33 Posted By: wraggster
New psp podcast released:
Okay, so Syphon Filter: Logan’s Shadow is going to have to wait till the next show. Over the weekend I’ve been taking a long look at both the online Playstation Store (available in a UK and US web browser that looks at http://store.playstation.com/) and the new to PSP title; namely the rhythm based Beats game. Got to say I’m not only impressed, but the vision that Sony are showing here could stand them in good stead during 2008.
Listen via http://psp.thepodcastnetwork.com/200...ore-and-beats/
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December 5th, 2007, 18:54 Posted By: Shrygue
via Eurogamer
Majesco Europe has whipped the wrappers of Blokus Portable: Steambot Championship for PSP.
Some of you might recognise the name, because Blokus is a celebrated board game where the idea is to place all of your Tetris-shape blocks in a playing area before space runs out. Do it and win, otherwise the remaining blocks and mini-squares they are made up of will be counted and used against you. Oh, and you do it while three other people try to do the same thing.
This version, developed by Irem, lets you unlock 18 characters from the Steambot Chronicles series of games as you go. It also gives you the option of playing with one or three others by disc sharing, or against up-to 15 others in a local wireless romp.
But the best bit - you'll like this - is that you can use "dollarinos" to customise name, appearance and gender. Wait. Half a hairy lip, please.
Blokus Portable also lets you send all your personal info in a business card-style way to anyone you play in wireless mode.
Potentially addictive puzzle game if its physical counterpart has any say, and will be available in Europe sometime in Q2 2008.
Pop over to our Blokus: Steambot Championship gallery to get a load of the first shots.
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December 5th, 2007, 18:56 Posted By: Shrygue
via Kotaku
Japan aren't just crazy about Monster Hunter Freedom 2. They go bananas for Monster Hunter Freedom 2. But until now, we've rarely been able to express that feeling to you in numbers that matter. Thankfully, Capcom have provided us with some numbers that matter. According to them, the game has now sold over 1.5 million units at retail since launch. Consider, then, that there are an estimated 6 million PSPs in the wild in Japan, and you see that one in four own the game. Or 25%. Whichever way works best for you. Either way, that's loads.
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December 5th, 2007, 18:59 Posted By: Shrygue
via Computer and Video Games
Rockstar has sent along two new screens of GTA IV, that have been taken from the new trailer due to be released tomorrow.
The third trailer 'Move up, ladies' should be with us at about 6pm tomorrow. Until then, you'll have to make do with these shots.
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December 5th, 2007, 19:04 Posted By: Shrygue
via Computer and Video Games
The latest issue of Japanese Famitsu magazine reveals Phantasy Star Portable for the PSP. Excellent news we thought, then noticed that it's just a port of PS2 and 360 effort Phantasy Star Universe... without the online stuff.
Phantasy Star Portable (to avoid confusion we won't refer to it as 'PSP') is based on the PS2 and 360 MMO and its upcoming expansion, with the addition of new missions and story points.
Unfortunately the online mode - the focus point of PSU - has been reduced to 4-player wireless multiplayer. Disappointing, but if they can cut off the story fluff for wireless games it could turn out to be a harmless, fun hack-n-slash.
The handheld version is being handled (ho ho!) by Japanese developer Alpha System, who we (and our mate Google) have never heard off. Lets cross our fingers together.
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December 5th, 2007, 19:08 Posted By: Unicorn
Via psp.scenebeta.com.
Tanos has just released his very first Homebrew. Its a very simple game coded in LUA, in which we must avoid all bullets, and reach the left of the screen. It has only 2 levels for the moment.
Its nice to see how a person who doesnt know anything about programming starts to learn and shares his work with all of us. I hope that PSP scene will continue growing and growing every day...
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December 5th, 2007, 19:28 Posted By: Shrygue
via Computer and Video Games
Criterion and EA are giving Burnout fans an early Christmas present; a Burnout Paradise demo arriving on either PS3 or Xbox 360 (or both!) next week.
The demo's imminent arrival was signalled by a countdown timer on the developer's official website, ticking down to Thursday, December 13 - a regular PlayStation Store update date.
You'd assume then that with that considered and the fact that the PS3 is the lead platform for Burnout, PS3 owners won't have to wait longer to give the crash-em-up a spin.
Going by the free-roaming nature of Paradise, we reckon the demo's going to be good'en (and come in at a massive file size as well).
We got to go hands-on with new instalment last week and it's looking fantastic. More on that next week, but for now check out our recent interview with the game's producer Nick Channon.
The full game is out on 360 and PS3 January 22.
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December 5th, 2007, 21:18 Posted By: wraggster
Today a Halo Mod for Quake was released which basically turns the FPS into the awesome Halo game.
Heres the release changelog and info
change log:
1)complete menu change as well as loading (everything is new)
2)better graphics (all around design of the stages, weapons, and so on)
3)only 5 bots allowed (the last one featured up to 7 bots but it caused an extreme case of lag in both 1 player and multiplayer.)
4)new icons (for the actual homebrew)
5)download size decreased from around 65mb to around 35mb (memory conservation is always good)
6)support for the psp fat and slim running a 3.XX-X custom firmware (so you just drop the homebrew right into the GAME folder and your all done)
7)better audio (although some at this point dont load, they still sound a lot better)
8)Settable RAM (although this is not completed yet)
9)2 different bots (Master bot=hard as hell to kill Demo bot=easy to kill)
10)2 Maps (both are HUGE)
11)Bug fixes (what update is complete without them)
Maps:
1 download=Halo hig:
this map doesnt allow bots and its more like a training map to get you use to it but its still pretty nice. it WILL crash it you try to change the RAM, bots, and so on.
2 download=Halo pri
this map is awesome and it allows bots!
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December 5th, 2007, 21:57 Posted By: wraggster
A new commercial demo has been released, lets have some info about the game:
NBA action on the go is back once again with NBA ’08 for the PSP® (PlayStation®Portable) system. Delivering an engaging NBA experience with quick action and fluid gameplay, NBA ’08 continues to expand on the franchise by offering the most diverse and feature-rich handheld NBA action available.
Acting as a perfect complement to the PSPs design and portability, NBA ’08 introduces a number of brand new quick action mini-games that players can enjoy anytime, anywhere. All-new carnival-style games, as well as contests such as Fast Break, Block-a-Shot, and Alley-Oop, are all available to provide fast and engaging action that further adds to the stable of traditional and non-traditional basketball gameplay.
Buy at Play Asia
The download is a massive 71MB, Download over at PSPfanboy
They have more bandwidth than us
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December 5th, 2007, 22:51 Posted By: wraggster
While responding to a question about firmware updates, Peter Dille, Sony's Senior VP of Marketing, wandered onto the topic of in-game XMB himself:
"As far as in-game XMB access, we know it's a feature that's important to our consumers. Because PS3 packs so much advanced technology 'under the hood,' it takes some time to implement major, new functionalities, but we are working hard on addressing this feature, as well as continually expand the capabilities and functionalities of PS3."
http://www.psu.com/Sonys-Peter-Dille...0002074-p0.php
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December 6th, 2007, 01:32 Posted By: JKKDARK
via IGN
We've known for a while that David Jaffe has been extremely busy since he left Sony's Santa Monica Studios and formed his own development studio known as Eat Sleep Play. While he and fellow co-founder (and former Incognito founder) Scott Campbell have been hard at work on three brand new PlayStation 3 titles, they've also been working away at a brand new take on a classic franchise. Today, on the official PlayStation.Blog site, Jaffe showed off some of the first screens and footage of their upcoming title, Twisted Metal: Head-On: Extra Twisted Edition.
Vigorously stressing that Eat Sleep Play is not "a port house," Jaffe pointed out part of the reason behind returning to the series that he'd worked on so many years earlier. According to Jaffe, "We started talking and thinking and wondering: what if we could make it so much more? What if we could just stuff the thing to the brim with bonus features and new levels and updated graphics and really give the Twisted Metal franchise a fantastic send-off on the PlayStation 2? And when we thought about it like that, we got really excited."
As a result, the team at Eat Sleep Play have been remaking the PSP experience of Twisted Metal: Head-On for the PS2, keeping the same number of vehicles and weapons while adding a number of improvements to the title. The first significant change is updating the visuals to take advantage of the PS2's hardware, which appears to bring it more in line with the graphics found within Twisted Metal: Black. Along with this visual enhancement will be a brand new Twisted Metal: Head-on level, as well as four brand new stages that have been included from the never released Twisted Metal: Black 2 game.
Apart from adjusting the gameplay, the Extra Twisted Edition will feature a number of bonus features that have never been seen before, including a behind the scenes documentary, end movies from the first Twisted Metal that were cut from the game, the ability to control Sweet Tooth outside of his Ice Scream Truck, and other extras.
Slated to be released in Spring 2008, Twisted Metal: Head-On: Extra Twisted Edition will be exclusive to the PS2. We'll have more on the title as soon as it becomes available, but for now, check out the latest screens and teaser trailer for the game.
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December 6th, 2007, 01:44 Posted By: Shrygue
via IGN
That PlayStation Blog never seems to take a break, eh? This morning, Associate Producer on Folklore Eric Fong popped in to spill the beans about add-on packs for his baby. Two packs will be coming this month and packing costumes, new Folk and additional quests to drive you wild.
The first pack -- "The Kidnapped Folk" -- is set during the original story, includes a new outfit for Ellen, contains a new cannonball-attack Folk called Maximillian and has you taking Ellen and Keats on quests to recapture a kidnapped Folk and regain the trust of Brumbear's soldiers.
"Bottom of the Sea," the second downloadable pack, has Damona requesting a "mysterious item" from under the sea. The mission takes place in the Endless Corridor and completes one of the missions started in the first pack. "Sea" also gives you a body suit for Keats that's somehow related to anime and the new Folk Phutcampus.
No release date for the packs was announced -- although Fong said it would be this month -- but we do know you'll be able to pick the content up for $3.99 a set or $5.99 for both.
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December 6th, 2007, 01:45 Posted By: Shrygue
via IGN
Dylan Cuthbert, president and executive producer of Q-Games Ltd., posted on the PlayStation Blog this afternoon and announced PixelJunk Monsters -- a real-time strategy game from the creators of PixelJunk Racers.
"So one thing I really wanted to do with Monsters is take the simple RTS concept of building and researching and having base defenses (a concept that has been used in Warcraft tower-defense mods and more recently in its Flash incarnations) and wrap it all in a completely different style and mode of gameplay that the Japanese public (and hopefully the West too, of course!) would really get into," Cuthbert wrote.
PixelJunk Monsters won't be controlled by the traditional RTS roving cursor; instead, Cuthbert said the team opted to for "a cute character." Players will roam the levels as a "little defender-of-the-forests type chap" and collect money while building defensive towers. The monsters you run into during the battles will occasionally drop gems that you can use to create and upgrade towers.
You can even dance in front of the towers. The longer you dance, the more powerful the towers become.
The game will feature 20 different stages that Cuthbert called "unique and addictive to play." There will be online rankings -- broken up for cooperative and single-player -- and hand-drawn 2D art instead of 3D modeled graphics.
PixelJunk Monsters will be available on the PlayStation Network in January.
Screenshots here
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December 6th, 2007, 07:32 Posted By: wraggster
Eelim has updated his Read Japanese homebrew application, heres whats new:
Hello everyone,
I teamed up with hackePeter a few days ago, and we have done alot to bring you a better and more comfortable learning expirience.
0.023 - > 0.089
-Rewrite of the whole Program
-change background for session in options menu
-options menu added
-on startup, a random background is loaded
-first installment of Kanji learning
-English translation for Kanji added
-added code to prevent doubles while training kana
-switch from heartbeat mode to statemode
-Complete Set of new Graphics and Pictures
-tons of minor bugfixes
as you can see, we started to add the kanji character set, in order to give you an organized learning aid we decided to split the kanji into sets, in order to do this in a useful manner we are going to do that by using the japanese school system, where the kanji are devided by grade, in this
release you will see the kanji that japanese children learn at 1st grade. in future versions of the program we will add 2nd grade, 3rd grade and so on.
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via eelim
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December 6th, 2007, 07:37 Posted By: wraggster
Mr305 has updated his XMB app, heres the release news:
What's this for?:
It lets you control XMB with Left & Right shoulder buttons for a different XMB experience. [Can also be disabled, read below]
Changes from 1.2 Final to 1.6:
-----------------------------
1) Perfect synchronization between the Status message and actual disabling of this L R navigation feature; past versions had problems where the message appeared either too early or too late.
2) Now compatible with M33 VSH Menu; To see it, Press Select, Then press Up or Down. However, it's acting buggy.
3) To Enable/Disable Shoulder button Navigation feature:
Press & Hold HOME BUTTON for about 2.5 seconds until the status message reads "ON" or "OFF".
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via mr305
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December 6th, 2007, 13:28 Posted By: JKKDARK
via gwn
The PlayStation 3 exclusive sequel Yakuza 3 will be winging its way onto Japanese store shelves from March 6, 2008, SEGA of Japan announced today during a dedicated press event.
The company also took the time to wet our appetites a little more by revealing a couple of new details on the title, such as the fact the games storyline will be narrated by fellow radio DJ and Pride announcer, Kei Grant. Importers should also take note, as the games price was also nailed down at JYP 7,080 (roughly USD 75)
Fellow Samurai aficionados will also be pleased to know that the games creators are looking to rekindle interest in this seemingly unappreciated period of Japanese history, with Producer Toshihiro Nagoshi stating:
“I personally love Japan, but I've gotten this strange feeling of late, a feeling of loneliness. I wanted to produce something in response to this, so I changed the time frame from the modern period to the historical period.”
There’s no word on when North America or Europe will see the title (that is, if it’s even planned for release in the west, where Yakuza 2 has yet to reach) but details are expected soon.
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December 6th, 2007, 13:41 Posted By: JKKDARK
New beta of the PlayStation 2 emulator for PC.
Changelog:
Timing fixes, addressing freezes in games like Kingdom Hearts (eye issue), Grandia 3, Shadow Hearts
VU NaN handling off by default, can be enabled and disabled for testing by making a patch for your game containing "vunanmode=0" or "vunanmode=1" respectively.
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December 6th, 2007, 18:11 Posted By: wraggster
Phillip Swann, president of TVPredictions.com, has been making predictions about TV technology issues for several years with an incredible rate of success.
For instance, Swanni was the first to say Voom's satellite TV service would fail; that Apple TV would be a bust; and that Interactive TV programs would never reach a mass audience in the United States.
With 750,000 HD DVD players and nearly 3 million Blu-ray players in homes, many analysts say both high-def disc formats will stay in business in 2008 and the years beyond. But Swann predicts that the Blu-ray forces, led by Sony and HD DVD's backers, led by Toshiba and Microsoft, will reach a compromise on a single format next year. He says the studios will push for a single format because most consumers will not buy high-def DVD players if there are two formats.
http://www.tvpredictions.com/swannitwo120507.htm
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December 6th, 2007, 18:52 Posted By: wraggster
A market trader who made a living selling illegally copied games worth thousands of pounds at a Wolverhampton market has been jailed for eight months.
Christopher Charles Jones, 40, of Century Court, Edlington, Doncaster was sentenced on Friday 30th November at Wolverhampton Magistrates Court to eight months imprisonment for having sold illegally copied games – most notably single discs containing 400 games for Sony’s PlayStation®Portable (PSP®) console, among others. The combined value of each individual PSP game on the disc has been estimated to be “in the thousands”, but Jones was selling each one for just £5.
Mr Jones was initially arrested following a raid executed by West Midlands Police and Wolverhapton City Council Trading Standards on 11th April 2006. He had been under surveillance for some time by ELSPA (the Entertainment and Leisure Software Publishers Association) investigators, who had been secretly filming his criminal activity and making test purchases.
During his first court appearance on Tuesday 27th November, Jones admitted 21 charges relating to copyright breaches after the raid at the North Computer market at Wolverhampton’s Dunstall Racecourse, before being charged and jailed for eight months on 30th November before a bench of three magistrates.
Peter Calvert, Wolverhampton City Council Trading Standards Manager, said: “This prosecution underlines the City Council’s commitment to fighting the scourge of counterfeiting. Selling fake items is designed to dupe innocent consumers, harm the livelihoods of honest businesses and line the pockets of the greedy. The City Council will continue to deal robustly with those involved in this trade in Wolverhampton.”
Michael Rawlinson, managing director of ELSPA commented: “It’s clear from the recent successes in bringing to justice those who think they can get away with illegally copying games and profiting from their sale that piracy and counterfeiting doesn’t pay. This case only goes to prove that through patience and diligence Trading Standards, local police and the anti-piracy investigators are making it harder than ever for criminals to operate.”
400 Games on one Disc- how big was the ruddy disc :P (gotta be emulators)
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December 6th, 2007, 18:59 Posted By: wraggster
Now that PSP owners in the US can finally access the Playstation store without a PS3, it looks like Sony's getting ready to take the next logical step and cut the computer out of the equation as well. Speaking to MTV's Multiplayer blog, Playstation Network operations chief Eric Lempel said PSP downloads were "Something we're thinking about. With the capability of the PSP it's something that should be possible...it's just a matter of priorities and some technology that we need to make it all work right and make sure the content is delivered securely, just to protect some of our [intellectual properties]." Lempel went on to say that Sony is also working on and iTunes-like syncing functionality for the PSP, and that Mac support will be forthcoming. All in all, it seems like interesting times are ahead for Sony's newly-revived little gamer.
http://www.engadget.com/2007/12/06/s...ownload-store/
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December 6th, 2007, 19:23 Posted By: Shrygue
via Computer and Video Games
Sony expects to have an update for PS3 later this month that will add support for the next generation of Blu-ray playback features.
'Profile 1.1' is the newfangled name given to a new standard of Blu-ray playback which allows for a range of new features. These include picture-in-picture playback (so you could have a director talking in one window with the film running in another), support for downloadable content and much more.
Sony's latest (and more expensive) Blu-ray players already support Profile 1.1 features, and according to a Sony rep, speaking at recent press conference, the PS3 is likely to receive a firmware update that will add Profile 1.1 support later this month, reports The Digital Bits.
So there's STILL no reason to buy a dedicated Blu-ray player over PS3.
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December 6th, 2007, 19:35 Posted By: Shrygue
via Eurogamer
Rockstar Games is fiddling with Sellotape and generally fastening up the final bits of a new Grand Theft Auto IV trailer, which is set to go live tonight at 8pm GMT, which is noon in some other part of the world or something.
The new trailer will be called "Move up, ladies", and will add to our already considerably considerable knowledge about GTA IV - knowledge that we recently compiled in our Grand Theft Auto IV: The Story So Far feature.
To help get you in the mood for moving up the ladies or whatever Rockstar's preparing, the publisher has also pumped out some new screenshots drawn from the trailer, which show a view from under a bridge, a man on a motorbike and a pub.
Join us soon after 8pm for the trailer or help crash www.rockstargames.com/iv by going there at the allotted time and hitting F5 as often as your anticipation-filled fingers will permit.
The full game's due out sometime between February and the end of April on PS3 and Xbox 360.
Screenshots
Trailer (after 20:00 GMT)
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December 6th, 2007, 19:55 Posted By: Shrygue
via Eurogamer
Harmonix has finished work on a patch for the PlayStation 3 version of Rock Band which adds compatibility with existing guitar controllers. Like the Guitar Hero ones, everyone hopes.
The patch "addresses a number of items related to guitar controller compatibility", a Harmonix bod on the official forum explained. "The update will be downloaded once the game is started."
The slightly bad news is that the patch doesn't appear to have been made available yet, despite Harmonix's confidence that it was done and ready and, indeed, deployed. The developer has now locked the relevant discussion thread while it waits to find out what's going on.
Still, when it does pitch up, it will mean that those of you in the US who have the PS3 version of Rock Band, or those who have imported it, will be able to introduce a second guitar-playing friend to the band.
Up to now that has only been possible on PS3 by acquiring a second Rock Band Fender Stratocaster controller, which meant either buying another full Rock Band bundle, including drums and microphone, or finding a friend with one.
The Xbox 360 version is already compatible with existing Guitar Hero guitars.
Rock Band is due out in Europe next spring.
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December 6th, 2007, 20:03 Posted By: Shrygue
via Computer and Video Games
Movie director Michael Bay is backtracking about the HD DVD vs. Blu-ray war following his recent 'revelation' on Microsoft's dirty format secret.
"Does anyone out here want to challenge what I feel suits my films better in terms of look", Bay said in his own forum in a thread entitled 'Bay HD comments', throwing down the gauntlet.
"I see every frame of my films over a hundred times before it is ever released. I know the lighting conditions I shot it and the result on the DI. I know the range. I know what the final product should look like - Blu Ray suits my films better."
Bay reportedly went a bit ballistic back in August when Paramount announced it was only releasing Transformers on HD DVD and not Blu-ray.
"But that said," the director continued in the post, "I don't a care about this format war because I have both formats in my screening room - I'm just filling you in on what people deep in the film industry feel ultimately is going on".
"Transformers looks great even in DVD!!"
Bay hit the headlines yesterday when he accused Microsoft of sowing seeds of confusion in the HD DVD / Blu-ray war for its own digital download-aim ends.
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December 7th, 2007, 14:21 Posted By: Triv1um
Via Virgin Media
Future Naughty Dog developments likely to use enhanced Uncharted game engine.
Naughty Dog co-president Evan Wells has revealed to Three Speech that the game engine used to create the excellent PlayStation 3 action adventure Uncharted will likely be used for all the developer's future PS3 titles - obviously with some enhancements.
"We will most definitely continue to build on the Uncharted code base with all of our future titles for the PlayStation 3," said Wells. "We have a lot of very sophisticated systems that are general purpose and could be used for a wide variety of genres. It's very exciting to think what we can do with this tech now that it's in place and we can focus on accomplishing something even more ambitious."
It's two very specific future projects that are on the wish lists of most gamers; an Uncharted sequel and a new title in the Jak and Daxter franchise - both of which are very likely for the future.
"We developed Uncharted as a franchise. The pulp action/adventure genre lends itself perfectly to serialization and continued episodes which is one of the reasons we were attracted to it. Right now we are brainstorming on what Naughty Dog's next project will be, but even if we don't do an Uncharted sequel right away, you can pretty much count on us doing one in the near future," explained Wells. "... Jak and Daxter is a definite possibility some time in the future. There is a lot of interest around the office in going back to that franchise and seeing what we could do with it using the Uncharted engine."
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December 7th, 2007, 20:10 Posted By: Shrygue
via Computer and Video Games
The promised PS3 and Xbox 360 Devil May Cry 4 demo will be out in early 2008.
"Fully demonstrating the power of the next generation of consoles, the Devil May Cry 4 demo brings to life the coastal city of Fortuna and its surroundings, such as the port and snow-capped mountain ranges in exquisite detail", Capcom has said.
It's added that the demo consists of a sampling of sections from the full game which have been chosen "to showcase Devil May Cry 4's varied locales and allows gamers to familiarize themselves with Nero's unique abilities".
"Players will receive instruction on the various new actions that the Devil Bringer bestows, such as the ability to slam creatures to the ground, cover great distances in a single bound or even grab enemies while on the ground or in the air and pull them towards Nero to continue the attack combo."
It'll also allow players to get a handle on the Exceed system which allows Nero to "rev up" his sword - as if it were a motorbike, apparently - and unleash monster attacks.
"Players will need to master all these techniques before the end of demo showdown with the mighty Berial."
35 screenshots to be seen right here
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December 7th, 2007, 20:12 Posted By: Shrygue
via Eurogamer
The first game may only have come out today, but Naughty Dog co-president Evan Wells says that Uncharted: Drake's Fortune is bound to continue in future.
Speaking to Three Speech readers, Wells said: "We developed Uncharted as a franchise. The pulp action/adventure genre lends itself perfectly to serialisation and continued episodes, which is one of the reasons we were attracted to it." Wells said the team was "brainstorming" the team's next project, "but even if we don't do an Uncharted sequel right away, you can pretty much count on us doing one in the near future."
Wells also reiterated what he told our readers in a recent LiveText interview; that "Jak & Daxter is a definite possibility some time in the future". Wells adds: "There is a lot of interest around the office in going back to that franchise and seeing what we could do with it using the Uncharted engine." Technology that, he said, is destined to be put to more use in whatever Naughty Dog gets up to going forward.
As for the first Uncharted, it's a mixture of Naughty Dog's trademark excellent platforming and Kill.switch-inspired cover-and-fire gunplay, bound up in an exciting action-adventure film style story that sees protagonist Nathan Drake following in the footsteps of Sir Francis Drake in an attempt to make some money. Check out our Uncharted: Drake's Fortune review for more reasons to take an interest.
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December 7th, 2007, 20:12 Posted By: Shrygue
via Computer and Video Games
The PS3's already massively customisable themes had so far only allowed for changes to the background image, menu fonts and symbols, but Sony's latest themes come with one extra surprise - new sounds.
By default, the PS3 makes a nice little swooshing sound as you browse through its menus. But a new Heavenly Sword theme swaps that out with the clashing of oriental-style symbols.
The Ratchet and Clank theme takes it one step further, applying a selection of four different futuristic sound effects to the dashboard, each one chiming out depending on what you're doing.
Now, things will get even more interesting if Sony updates its custom theme tool to allow for users to apply their own sounds. Think gun shots for a Call of Duty theme, various "D'oh" chants for a Simpsons theme, or, if you're a fan of irony, the Xbox 360 dashboard sounds.
The new themes can be downloaded for free via the US PSN Store.
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December 7th, 2007, 20:15 Posted By: Shrygue
via Kotaku
Sony's Eric Lempel is the man behind your PS3 and PSP firmware updates. And anyone who owns a PS3 can tell you, that translates to a lot of work over the past year. So will Sony keep up their intense PS3 firmware update schedule?
We're trying to certainly cut down on the amount of times we do it. But on occasion when we've got these good features ready to go, let's give them out to the consumers. Let's get them out there. We definitely understand that it does happen frequently and that can be somewhat annoying to some users.
Honestly, I think these updates will prove more annoying to developers than to gamers.
We hear you. We hear everyone. Yeah. There's some challenges, but we definitely hear you.
That's all we needed to hear. (Though a drop date for the PS3's Blu-ray revision 1.1 spec would have been appreciated).
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December 7th, 2007, 20:17 Posted By: Shrygue
via Computer and Video Games
By now you should have already watched the third Grand Theft Auto IV trailer, Move over, ladies. And you really should have seen the first two as well. But just in case you haven't, or can't remember what the first two showcased, we've spliced all three trailers together to bring you just under four minutes of red hot GTA action.
All you have to do is move your eyes over to the movie player here and click 'launch player'. Than just sit back and enjoy the show.
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December 7th, 2007, 20:32 Posted By: Shrygue
via Eurogamer
Those of you hoping Sony and Ninja Theory plan to revisit Heavenly Sword would have been encouraged by a launch event for Andy Serkis' new games industry networking organisation Games Eden on Wednesday, where a spokesperson for Ninja Theory repeatedly and perhaps revealingly referred to the developer's only PS3 project to date as "Heavenly Sword 1".
It's not the first hint we've had that Ninja Theory plans to make more than one Heavenly Sword game. Earlier this year, co-founder Tameem Antoniades said in a podcast that the original idea had been a "three-game story", and that the second phase of that is already written. Indeed, that there was "no reason why there shouldn't be a sequel".
Heavenly Sword - one of your favourite PS3 games to judge by the reader ratings on our gamepage - is an action game that follows red-haired fighter Nariko in a big old battle against naughty evildoers, upon whom she unloads quite a lot of spiffy and well-framed violence in glorious detail, and with good cut-scenes - to which Andy Serkis (of first paragraph fame, not to mention Eurogamer TV Show fame) obviously contributed.
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December 7th, 2007, 20:44 Posted By: Shrygue
via Eurogamer
Midway has announced that both PlayStation 3 and Xbox 360 owners can expect to download a map pack for John Woo's Stranglehold in the near future. Providing they bought Stranglehold and want some downloadable content in any event.
The map pack, announced overnight, "will be available soon in North America via the PlayStation Network and Xbox Live" in Midway's words. A European release in a similar timeframe seems very likely. We tried to get hold of Midway UK this morning to confirm that, and see whether it's coming to PC as well, but we've yet to hear back.
The pack consists of ten new multiplayer maps (including "Kowloon Market", "Wong's Estate Grounds" and "Rooftops of Chicago") and 21 new multiplayer character skins. Xbox 360 owners can also look forward to ten new unlockable Achievements worth a total of 250 gamerpoints.
Stranglehold is an Unreal Engine 3-powered third-person shooter that follows in the narrative footsteps of classic John Woo/Chow Yun Fat action film Hard Boiled, and sees Inspector Tequila diving, sliding and generally exploding his slow-motion way around detail-packed environments in an attempt to either solve whatever crime it is he's up against or kill everyone involved - whichever comes first.
We really liked it, with Kristan remarking that it "might well be the most direct, straightforward action game you've played in years". The multiplayer wasn't one of his favourite elements, but perhaps that will change with the advent of the new map pack. Find out when it appears on Xbox Live Marketplace and PlayStation Network soon.
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December 7th, 2007, 20:50 Posted By: Shrygue
via MCV
December 4, 2007 (Canton, Mass.)– Creat Studios, Inc. today announced that it has signed an agreement with Sony Computer Entertainment America that allows Creat to publish games for the PLAYSTATION®Network and PLAYSTATION®Store online and network services.
“We are very excited to become a PLAYSTATION®Network publisher," said Vladimir Starzhevsky, CEO of Creat Studios, Inc.”Digital distribution is a key component in our strategy of becoming a global leader in creating and providing interactive entertainment.”
Creat Studios will now be able to publish its own downloadable games, as well as serve as a PLAYSTATION®Network publisher for developers and content providers in the U.S. and abroad. Creat Studios, Inc. is a premier developer of current and next-gen console and handheld games. Founded in 1990, Creat's corporate headquarters is in Canton, Massachusetts, with development studios in Massachusetts and St.Petersburg, Russia.
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December 7th, 2007, 20:52 Posted By: Shrygue
via PSPHyper
Square Enix has just confirmed that Dissidia Final Fantasy will be playable at Jump Festa 2008 in two weeks time and a special gift awaits those who check it out. The game to celebrate Final Fantasy 20th anniversary has been pretty quiet since its announcement back in May, missing it’s planned release for this year at the same time. The announcement was made at the game’s official website and the company’s Jump Festa 2008 page.
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December 7th, 2007, 22:15 Posted By: wraggster
It seems as though someone at Sega has taken note of the fact that the top two PSP games in Japan are Monster Hunter Portable and its sequel. This week's Famitsu contains first word on a PSP version of that other game where you team up with multiple players and head out on quests.
Sega will be bringing Phantasy Star Universe to the PSP, the magazine reports. Titled Phantasy Star Portable (PSP for short), the game is based off PSU but includes the new elements and bosses from the recently released Ambition of Illuminus expansion along with a new story and a few new characters.
On top of the story mode, the game will, of course, include multiplayer support. Like Monster Hunter, up to four players will be able to team up for quests. Multiplayer functionality will be ad-hoc, meaning you'll have to be in the vicinity of your fellow players in order to play together.
Developed by Alfa System, PSP for the PSP will be released to Japan in 2008.
http://uk.psp.ign.com/articles/840/840167p1.html
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December 7th, 2007, 22:16 Posted By: wraggster
New York Mets shortstop Jose Reyes will be the cover athlete for Major League Baseball 2K8, the latest installment in 2K Sports' franchise.
Jose Reyes, best known for base-stealing, is also the first player in baseball history to have more than 63 steals, 120 runs, 192 hits, and 19 homers in a single season. Reyes led the Major League in 2006 with 17 triples and 64 stolen bases and set a new Mets club record with 104 hits at Shea Stadium.
"This is the first time I have ever been on the cover of a video game and it is very exciting to be a part of the best video game out there," said Reyes in a 2K press release.
MLB 2K8 will be available in spring 2008 for the Xbox 360, PlayStation 3, PlayStation 2 PlayStation Portable system, and the Nintendo Wii.
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December 7th, 2007, 22:18 Posted By: wraggster
As if the idea of racing motorcycles and ATVs through mud-covered off-road tracks on the PSP version of MX Vs. ATV Untamed wasn't heavenly enough, THQ announced details today for the exclusive Milestone system Sony's handheld will be seeing.
As you progress through World Tour mode -- the career section of MX Vs. ATV Untamed -- you'll be unlocking additional locations for you to get your race on, but to enhance the experience, THQ and Tantalus have added incentives called Milestones. The awards will reward players for achieving specific goals in the game and unlock additional content.
However, the Milestones won't be limited to World Tour mode. The stats, information and challenges will cover everything from multiplayer to free ride and beyond. Your progress towards the awards can be tracked from the game's Profile screen.
http://uk.psp.ign.com/articles/840/840099p1.html
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December 7th, 2007, 22:23 Posted By: wraggster
Deniska has released a new version of OpenTyrian for the PSP, heres the details:
This is a PSP adoptation of TYRIAN, PC game by Eclipse Productions, published Epic MegaGames.
The original game was programmed by Jason Emery, illustrated by Daniel Cook, and its music composed
by Alexander Brandon and Andreas Molnar.
This port is based on OpenTyrian project code (http://code.google.com/p/opentyrian/), maintained by
mindless2112, syntaxglitch,emacs.hacker, yuriks.br.
GAMEPLAY
--------
Tyrian is an arcade-style vertical scrolling shooter.
The player controls a space ship fitted with different weapons and enhanced energy shields.
Money is earned by destroying enemies and grabbing bonuses, which is then used to purchase
upgrades such as weapons, shields, energy generators, and different ships from interlevel menus.
The game is fast paced and presents a variety of enemies and bosses.
CONTROLS
--------
[ANALOG PAD] MENU NAVIGATION & SHIP'S IN GAME MOVEMENTS
[TRANGLE] SELECT/FIRE
[SQUARE]/[O][X] joystick buttons 2,3,4 (can be reconfigured in setup)
[SELECT] in-game setup menu / back button
[START] in game pause
Heres whats new:
- ~10% speed increase due to new rendering routine.
- better smoothing/scaling in full-screen mode
-original size mode fixed
- data cubes text scroll fixed
- black screen on startup bug hopefully gone
- fixed the startup title screen animations
- slightly better key handling in main menus.. still needs some work
To install, just overwrite the EBOOT.PBP from 0.5 version with the patched one
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December 7th, 2007, 22:34 Posted By: wraggster
News/release from ccpspita
New update on the part of ccpspita of MyPSP Robotics, a homebrew that will be part of a larger project of robotics on PSP.
The homebrew at the time allows us to do many things, such as an audio / video between psp via VVoIP, a database OpenMind (ie a database that would allow voice communication between 2 PSP or even between a human and a PSP) and many other features. With this version is added support for the libraries Intel OpenCV (For a future vision and image recognition).
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December 7th, 2007, 22:36 Posted By: wraggster
News/release from Tommydanger
Hi
Since everyone is keen about the psp inbuilt dialogs you see in psp games and on how to access them within homebrew software I wrote a small library which enables you to trigger
the following dialogs with just one function
Messagedialog
Errordialog
Onscreenkeyboard
It's based on the pspsdk examples but with the overhead cut off, and integrated in a small library
Included is a small sample, it's really straight forwarded
All you have to do is link this library and set up your gu functions
The library itself doesn't provide a gu setup function as every dev prefers his own and it's improper coding style to have 2 setups
Though you can use the one used in the sample :P
Tested on 3.52M33-4
Next version will feature load/save dialogs
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via tommydanger
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December 7th, 2007, 22:40 Posted By: wraggster
Mediumguage has updated his text reader and file manager for the PSP
Heres Whats New:
general:
- added French and Serbian mode.
- reduced EBOOT size.
- added a column to rip UMD - see "" section in readme.english.txt.
filer:
- fixed a bug that some kind of zip format could not be extracted.
(warning: Filer still does not support encrypted zip)
- fixed a bug that some kind of mp3 could not be played.
- added a directory-size calculation mode. use L key to toggle (6 patterns):
drawn by bytes, Kbytes, Mbytes,
by bytes (with directory), Kbytes (w/d) and Mbytes (w/d)
- changed default directory color into 00FFFF.
- changed specifications when aborted UMD ripping, to remove the unfinished ripped file.
- added a feature to show FW version and whether the PSP is slim or not in HELP screen.
(even if running on PSP slim, under FW version less than 3.71, it is considered as a normal PSP)
- added a feature to use extra 32MB memory for RAMDISK if PSP slim. (test version)
- added a feature to view extra 32MB memory by memory viewer if PSP slim.
- added a feature to see memory usage occupied by RAMDISK files on RAMDISK device info.
text viewer:
- fixed a bug that a file larger than 2kb in CSO file could not be drawn correctly.
.
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December 7th, 2007, 22:42 Posted By: wraggster
New from Acidmods
My latest PSP mod...
7 Color trigger LEDs
colors are in this order
RED
BLUE
GREEN
FUSCHIA
TEAL
YELLOW
WHITE
RAINBOW
The left LED needs to be replaced, so pay no mind to its off colors :P
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December 7th, 2007, 23:03 Posted By: wraggster
New release from grafele
Here I release the second part of my Homebrews "Crash! Car".
The whole new design was homj.
Changelog:
[LIST] [*] Option menu [*] A man can USB / ausschaulten [*] It is the sound on / off [*] Menu design completely revised [*] Design in XMBvorschau changed [*] The assistance was designtechnisch revised [*] Credits revised [*] The road is wider [*] No more clouds [*] Schriftbug resolved
[/ LIST]
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December 8th, 2007, 08:33 Posted By: MrPeanut
Friends,
Duke 3D-PSP build 98 is now ready for play. There are two changes to this build. The first one is what forum users have been requesting the most.... music support.
The game will now play the original midi soundtrack to duke3d, no patching is necessary this time. You do, however, need the actual gravis ultrasound sound patches. They are free, and legal, though. You can get them from http://www.libsdl.org/projects/SDL_m...imidity.tar.gz
The installation information is included in the readme.
Another very welcome change to the build is the implementation of a custom eboot icon, custom eboot background, and atrac3 sound submitted by the talented dcemu forum-goer NyghtcrawleR. Thanks man, it looks and sounds pretty slick. No more do we have to look at that goofy "Doom PSP" icon.
As always, if you have any questions or comments... or suggestions, pm, email, or icq me.
==============================
Duke3D-PSP Build 98
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December 8th, 2007, 10:40 Posted By: wraggster
News from the ScummVM Team:
It is time to announce our next Big Testing SeasonTM. This means that pretty soon you, our fellow users, will see the new and shiny ScummVM version.
We have extended the set of our supported games by 8 new (or old ) games. The list includes: I Have No Mouth and I Must Scream, Lure of the Temptress, Elvira - Mistress of the Dark, Elvira II - The Jaws of Cerberus, Waxworks (Amiga version only), and early Sierra preAGI games Mickey's Space Adventure, Troll's Tale, and Winnie the Pooh in the Hundred Acre Wood.
There are detailed instructions on how to perform testing in a helpful way. You will find them on our Wiki page. Please stick to those and report on our mailing list, in #scummvm or on our forums. The current list of tested games can be found here.
No new downloads as of writing but more info --> http://www.scummvm.org/?shownews=20071206.xml
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December 8th, 2007, 10:40 Posted By: wraggster
News from the ScummVM Team:
It is time to announce our next Big Testing SeasonTM. This means that pretty soon you, our fellow users, will see the new and shiny ScummVM version.
We have extended the set of our supported games by 8 new (or old ) games. The list includes: I Have No Mouth and I Must Scream, Lure of the Temptress, Elvira - Mistress of the Dark, Elvira II - The Jaws of Cerberus, Waxworks (Amiga version only), and early Sierra preAGI games Mickey's Space Adventure, Troll's Tale, and Winnie the Pooh in the Hundred Acre Wood.
There are detailed instructions on how to perform testing in a helpful way. You will find them on our Wiki page. Please stick to those and report on our mailing list, in #scummvm or on our forums. The current list of tested games can be found here.
No new downloads as of writing but more info --> http://www.scummvm.org/?shownews=20071206.xml
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December 8th, 2007, 17:40 Posted By: JKKDARK
via Kotaku
Konami may be looking to bring the Climax-developed prequel Silent Hill Origins to a wider audience next year with a PlayStation 2 port of the game. Released for the PSP worldwide this quarter, it now appears that Konami will have a PS2 version of the game ready for March of 2008. A fact sheet for the port was passed on to us this morning, courtesy of one of our tipsters, indicating that Climax would be responsible for the second release of the handheld horror title.
The official Climax site does mention that the group is working on a second unannounced project for Konami, but reps for the publisher have not yet responded to our request for confirmation that Silent Hill Origins for the PlayStation 2 is the unnamed title. If true, I certainly hope that Climax is giving the game a bit of a visual upgrade for those who passed on the on-the-go frightfest.
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December 8th, 2007, 22:59 Posted By: wraggster
News/release from Maxthe best
Hi,
I'd like to present you my first C coded homebrew for PSP (used to dev in lua until I finally figured out how to install cygwin)
It allows you to protect your PSP with a password.
To install it, run the PBP inclued with your PSP (to set the password) and then put the prx (password.prx) in ms:0/seplugins and activate it via the recovery menu...
And now it will ask you a password at each XMB boot.
You can change the password with launching the EBOOT.PBP which you ran to install the pass...
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December 8th, 2007, 23:52 Posted By: wraggster
Some modders will do anything to their PSP and this is one quality mod, imagine your PSP with built in camera, great for perving and allsorts
Check out the video via comments and post your verdicts.
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December 9th, 2007, 19:48 Posted By: kgsws˜™
Another update to this ports ...
news:
remaked start menu from debug font to graphic mode, added some PSP Dialog functions. (save/load, AdHoc connect)
hexen/heretic: now it is not using SDL, heretic now has better framerate, but hexen is same.
doom: fixed bug with dead player color.
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December 9th, 2007, 20:49 Posted By: wraggster
News/release from DGGC92:
My First Homebrew!
playPSP is a Lua Appp:
- playPONG -- a Pong Remake
- playPIXFIX -- a Pixel Fixer
- File Browser
- Credits
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via dggc92
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December 9th, 2007, 20:56 Posted By: wraggster
News/release from Max thebest
Hi!
I'm just releasing the version 2.0 of my prx protect me.
Here are the changelogs from version 1.0:
Corrected the speed of the letters (I slowed it down because it was way too fast!)
Changed the name of the password file : now it doesn't really look like a password file
Corrected (At least it wortks on my PSP) the bug of the theme, which hid the password in the xmb
Now the prx checks if there is a password file or not, if there isn't, the prx doesn't ask the password anymore.
Now the password is encrypted in the file (not very hard to uncrypt but that's enough for your brothers or children...)
Now here is how to install it:
Put the installer files into PSP/GAME150
Launch the installer via the XMB and enter your password. Then press cross to save it.(you need to (re)do this , even though you had already installed version 1.0 or 1.1, because now the password is encrypted...)
Put the password.prx in seplugins and add this ligne to vsh.txt: "ms0:/seplugins/password.prx"
Activate the plugin in the recovery menu.
And that's it, now it'll ask you a password each time you boot to XMB!
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December 9th, 2007, 21:03 Posted By: wraggster
News/release from Max thebest
Hello...
Here is my second C coded hopmebrew...
It's a fibonacci number calculator.
It allows you to compute fibonacci number on your psp and saves it uner ms0:/fibonacci.txt
The zip file contains a readme in english, one in french, the homebrew in english and the sources.
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December 9th, 2007, 21:05 Posted By: wraggster
It looks like Ash may have been right. Stuff magazine is running a rumor item on the possibility of an upcoming Aibo, the robotic dog, working with the Playstation Portable and Playstation 3. The rumor goes that the Sony Aibo PS, as they call it, is being resuscitated by Sony's Playstation division in an attempt to "bolster the PS3's arsenal."
The Aibo PS will appear with its own avatar within Home and react in the real world as he does in the PS3's upcoming interactive environment, according to the article. The rumor article goes on to say that you will be able to download new personalities for the dog from the Playstation Network and that the dog will be fully controllable using a PSP via WiFi. The dog's head camera will send a real world vid feed to the PSP's screen as well. The Dpad will control walking movement and the four main buttons will deal with head movement, which seems odd.
http://kotaku.com/gaming/rumor/new-a...ble-331652.php
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December 9th, 2007, 21:05 Posted By: wraggster
It looks like Ash may have been right. Stuff magazine is running a rumor item on the possibility of an upcoming Aibo, the robotic dog, working with the Playstation Portable and Playstation 3. The rumor goes that the Sony Aibo PS, as they call it, is being resuscitated by Sony's Playstation division in an attempt to "bolster the PS3's arsenal."
The Aibo PS will appear with its own avatar within Home and react in the real world as he does in the PS3's upcoming interactive environment, according to the article. The rumor article goes on to say that you will be able to download new personalities for the dog from the Playstation Network and that the dog will be fully controllable using a PSP via WiFi. The dog's head camera will send a real world vid feed to the PSP's screen as well. The Dpad will control walking movement and the four main buttons will deal with head movement, which seems odd.
http://kotaku.com/gaming/rumor/new-a...ble-331652.php
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December 9th, 2007, 21:08 Posted By: wraggster
With prices on HD DVD players in a perpetual state of free fall, it was only a matter of time before the slashings bled over to the other camp. Sure enough, Samsung's fairly well spec'd BD-P1400 -- which was announced at $549 and sold at $499 in late August -- has sunk to $298.76 at Amazon.com.
And hey, if you need extra incentive, there's always the five free flicks that come along with it.
http://www.engadget.com/2007/12/08/s...nks-below-300/
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December 9th, 2007, 21:14 Posted By: wraggster
SMS the Media player for the PS2 has been updated with a new release, heres whats new:
- fixed quite nasty bug in the mpeg1/2 decoder (blocky artefacts in some cases). Thanks to
'orangpelupa' for the note and sample clips;
- fixed incorrect inclusion of folders into playlist upon "Play all audio" action; Thanks
to 'vsub' and 'dlanor' for the research/note;
- fixed stupid typo that prevented custom greek font to be loaded;
- added functionality to convert DOS character encodeing to Windows one. This allows correct
display of localized filenames while using SMB networking. 4 default conversion tables are
provided: CP866 <-> CP1251 (DOSCyrilic <-> WinCyrillic), CP737 <-> CP1273 (DOSGreek <-> WinGreek),
CP850 <-> CP1252 (DOSLatin1 <-> WinLatin1) and CP852 <-> CP1250 (DOSLatin2 <-> WinLatin2).
Custom conversion tables are supported in form of 'cyrillic.mtx', 'greek.mtx', 'latin2.mtx' and
'latin1.mtx' files placed in mc:/SMS folder. These can be generated by 'SMSCP.exe' Win32
command line application which is also provided. It's usage is pretty simple. For example to
generate 'cyrillic.mtx' file use following command: 'SMSCP 866 1252 cyrillic.mtx'. 866 means
codepage ID for DOS and 1252 - codepage ID for Windows. If character charset is changed while
browsing SMB share then manual directory rescan is required (leave and enter folder of interest
while in SMS browser). Apparently this stuff also depends on 'Regional setings' of the SMB server;
- added '?' character replacement by appropriate region letter for 'mc0:/B?DATA-SYSTEM' string
for user defined language file (if that string is present);
- implemented exception handler that is invoked if something goes terribly wrong with SMS.
It displays some technical information about the exception that can help to fix the problem.
There's a possibility either to reboot SMS (if it was launched from a memory card) or exit to
the PS2 browser;
- fixed corrupted background image issue. Thanks to 'MrJiggles' for the semark and sample file
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December 9th, 2007, 23:29 Posted By: wraggster
kingromain posted this news/release:
Hello everyone I propose today a demo of my game that is called battle star, for instan that there's a way 1 player, and there at that level:
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December 9th, 2007, 23:35 Posted By: wraggster
News/release from poison:
After multiple (vain) attempt to run the keyboard Danzeff, I decided to create my own virtual keyboard, obviously it is not worth that of Danzeff, but it suits my needs, and maybe he you will help you realize your own keyboard or al'utiliser in your homebrew, since the source code is available.
The keys:
Up / Down / Left / Right: Move the cursor selection.
Cross: Validate the letter.
L: Move the keyboard.
Updated:
1 August 2007: Release of the first version
2 August 2007: Version 2 available.
8 August 2007: Version 3 available (certainly the Final version).
December 9, 2007: Version 4 is available (I start all over again from 0 to correct any bugs)
What's going on?
For Version 2:
- The joystick can be used to move the keyboard
For version 3:
Code-completely rebuilt
- The keyboard uses POO
For the version 4:
- Fixed bug to erase a letter
Code-optimized
- Optimization of the loading rate
- The keyboard is usable with any librairi chart
- By pressing L you can move the keyboard
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December 9th, 2007, 23:46 Posted By: SamuraiX
This version consists mostly in merging uTunnels own changes from his local version of OpenBOR. We should be 100% compatible with his wonderfull Golden Axe Mod!
Also uTunnels had introduced a filter library that was only partially working. 4 out of the 7 filters were broken and I fixed the rest of them. I'm think in the future we will enable MMX logic to help the framerate when using Filters in Windows version. The nice thing about the filters is that its written in complete 'C' and can be ported over to any environment such as dreamcast, psp and so on.....
However, i will not exhaust you all with the details. I will only highlight the new cool features.
Engine Bug Fixes:
--> Logs error when samples are missing and ignores them when trying to play missing samples.
--> We now safely exit the engine when running out of memory. Check your log files for details.
Engine Updates:
-->PSP Users, Modules/ctrlhook.prx is now required for Both Slim and Fat models. Modules/dvemgr.prx is only required for Slim. Delete your settings.sav file for PSP.
-->New PSP commands:
Home + Start restart OpenBOR.
Home only now acts like escape key in windows.
All Buttons are reprogrammable: Vol+, Vol-, Note, Screen and Hold switch.
Plus many more other changes. However, the goal of this message is for people to try out The first completed mod that uses the OpenBOR script engine!.
Make no mistake this mod is fantastic and requires a PSP Slim as it uses more than 20 MBytes for initilization/in-game play also this mod uses the full resolution of 480x272 and you can grab it over at my site. www.lavalit.com
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December 10th, 2007, 07:18 Posted By: pibs
Via G4Tv
This week seems to be a big one for the PS3. After a couple of quiet weeks for all the systems, The Orange Box, Unreal Tournament 3, and Blacksite: Area 51 all make their debuts for the killer Sony system. Universe at War: Earth Assault also premieres this week for the PC. What game do think is going to take the cake this week?
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December 10th, 2007, 07:40 Posted By: wraggster
New from SuccessHK
Full Worldwide Shipping
The Beowulf video game takes players deep into groundbreaking director Robert Zemeckis?vision of the classic saga, Beowulf. Gamers live the life of Beowulf, the legendary Norse warrior with the strength of 30 men who is torn between the nobility and brutality within him. Arrogant, self-serving and lustful for gold and glory, Beowulf will journey to Denmark to destroy a bloodthirsty beast wreaking havoc on a frigid land. But evil persists, and Beowulf succumbs to its lure of even greater fame, quietly maneuvering to claim the Danish throne. As King, Beowulf must face the consequences of ambition, even as war descends on the realm. As Beowulf, players lead their men, called thanes, into battle, slay the Titans of a dying age and crush the enemies that threaten to annihilate both their kingdom and people. Only then, when Beowulf looks Destiny in the eye, will he know what kind of hero he has truly become.
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December 10th, 2007, 15:17 Posted By: JKKDARK
New beta of the PlayStation 2 emulator for PC.
Changelog:
* More timing fixes (proper Kingdom Hearts fix) also some other fixes for game stability.
* FPU Reg Caching re-enabled with katamari fixed, all those broken by it being turned off should work again.
* USB responsiveness/timing improved, shouldnt miss keypresses anymore.
note: FFX works if you use run->execute
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December 10th, 2007, 16:54 Posted By: bad_lupus
my port Quake I: Arena 0.75 to psp
+ now start like original quake one, not like a mode
+ q3 styled gfx
+ more bright palette
+ some stereo sounds fixed
+ removed original q1 sp maps, monsters, sounds
video preview from gelon (thnx)
sorry for bad english
DOWNLOAD + fix missed sprites
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December 10th, 2007, 17:01 Posted By: wraggster
Mathieulh has posted some great news for fans of his and Dark Alex`s work:
Just making a little anouncement, it seems as the current progress let me believe that there will soon be a multidisc compatible pops (inclueding a brand new popstation binary) which will natively support multidisc games (no more need for patches !) although you will sure need to make a lot of space on your memory sticks as all the discs will have to be in a single eboot.
Awesome news for fans of PSX Emulation on the PSP and especially those of you who own multidisc games, erm i only own red alert games that are multi disc
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December 10th, 2007, 17:23 Posted By: wraggster
Newly released today:
features
3-Axis Accelerometer for accurate activation of star power
Illuminated PS Button to keep track of your friends, access your games and media or power on and off your system
Improved battery life with built-in auto sleep mode
Wireless shredding takes rocking out to a whole new level
Increased accuracy with more responsive, dual-color fret buttons
Jam effortlessly with an elongated strum bar
Fully compatible with Guitar Hero III: Legends of Rock
description
Live out your rock star dreams with the Activision Wireless Guitar Controller. Tackle the most difficult songs and most intense hammer-ons with this fine-tuned wireless controller. As you play, you'll see how much better you perform -- the tighter feel and more precise response with give you all the excitement of chord-free rock n' roll. For PS3.
http://www.play-asia.com/SOap-23-83-...j-70-2gcb.html
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December 10th, 2007, 19:06 Posted By: Shrygue
via Eurogamer
Sony has released a new trailer for LittleBigPlanet showing off a pirate ship level.
Debuted during the Spike TV Videogame Awards yesterday, the Go! Team-accompanied 102-second short shows players customising their ship with seaweed, shells and the like before taking it for a ride.
Toward the end the cute, woolly little rag-doll characters zoom down a hill at speed, something they look slightly upset by, before barrelling into some blocks which tumble about the bows as they disembark.
Developed by British outfit Media Molecule, LittleBigPlanet sees players reshaping their environments, and past demos have seen players collaborating to overcome physics-based puzzles.
There's a heavy emphasis on user-created content, which is part of Uncle Phil's "Game 3.0" vision, and you can admire some more trailers on our LittleBigPlanet gamepage.
Trailer here
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December 10th, 2007, 19:08 Posted By: Shrygue
via Eurogamer
Guerrilla Games has come under a bit of fire after admitting that screenshots of the Killzone 2 released last week had been retouched.
As Kotaku notes, side by side comparisons of the Games Convention trailer and new screenshots suggest some serious tweaking.
Guerrilla's Seb Downie protests on the PS3 forum: "They are only the tiniest bit touched up." He admits there was "a little bit of colour-correction done and some minor polish, but nothing major. Still very close to reality and it looks better in motion in my opinion."
Of course, the knee-jerk reaction is rather negative. After the original Killzone 2 trailer turned out to be "target rendering", the production of retouched screenshots was bound to rub people the wrong way.
However, Downie's argument shouldn't be dismissed. As anyone who has ever captured footage or screenshots directly from console hardware, or recorded video or images using shakycam, can attest, colours do need to be corrected because of the often wildly differing settings and characteristics on either side of the hardware interface.
You may remember that around the time of the PS3 launch we took some screen-grabs from PS3 review code and they appeared washed out, even drab. When we took the shots the first time, they looked absolutely fine, so we published them, only to discover that when viewed on other screens the result was significantly inferior. Once the colour had been re-balanced, they looked as they should.
So, does this mean Killzone 2 looks exactly as it does in the screenshots? Not necessarily. But it doesn't mean Guerrilla was trying to pull a fast one, either, which seems worth pointing out.
Killzone 2 is due out during, er...well, that's another matter entirely.
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December 10th, 2007, 20:39 Posted By: Shrygue
via Kotaku
We don't normally get obsessed over the wattage of our various consoles, OK, there was that one time, but Aeropause did some updated PS3 wattage tests and found two points worth sharing. First, the PS3's standby mode (aka when it's "off") only takes 1W of electricity. That's not much, and is considered pretty good as some electronics use near their full wattage during standby. But when put into Remote Play standby mode, the power consumption jumps to 24W. While that's still not absurd, it could make the difference of about $10/year on your electrical bill.
The other new finding was that while Folding@Home averages about 215W, ditching the visuals for the screensaver only averages 185. In other words, by ditching Folding's visuals and turning off Remote Play, you could save some quantifiable energy. Just something to keep in mind...
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December 10th, 2007, 20:53 Posted By: wraggster
via elation
As of today, December 10th, beta testing on Tales of Phantasia PSX has officially begun. It’s been a while since our last update, so let me bring you up to speed on the newest stuff.
Script Translation and Editing - 100%
Skit Translation and Editing - 100%
New Features!
Selectable ability names (English vs. Romanized Japanese)
Splash screen and anti-eBay/P2P screen
Complete Patcher (made by Gemini specifically for this project)
Patches the game in 2-5 minutes depending on your system
So, there you have it. Most of this stuff has been done for several weeks. But there were internal alphas and some fixes to do, so nothing much that we could update people on. Why am I only posting two pictures? The truth is that I have TONS of them. But frankly, why would I want to tempt you with the game? I mean, before long, I’m just going to give it to you. ^_^
http://zettaizero.wordpress.com/2007...esting-begins/
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December 10th, 2007, 20:59 Posted By: wraggster
News/release from pspflashsystem
Hello everyone,
So I finished my game coded lua entitled SOS Princess Peach, which is version 1.0, which is currently up for the moment only two levels (but I intend to add levels in future versions)
The goal is to reach princess peach locked in a labyrinth:
The first level is fairly easy, but the second level is a bit harder with three monsters (bowser).
In this game, you can take screenshots stored directly in PSP / PHOTO.
Please let me know your comments: that would be nice thank you.
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December 11th, 2007, 18:35 Posted By: Shrygue
via IGN
Sony has announced a schedule for online content to beef up the driving experience in Gran Turismo 5 Prologue, set for Japanese release both in Blu-Ray disk and PlayStation Network download form later this week.
Starting on launch day, 12/13, distribution will begin on free video content for the Gran Turismo TV mode with two programs, "Tokyo Motor Show 2007" and "First Impression Lancer Evolution X." Sony will also start off a text news service, featuring updates from car dealers. You'll also be able to access motor sports related news, maps and weather information for major world raceways, and a calendar.
Actual online play modes will be available just in time for Christmas. Log on to GT5 Prologue in the afternoon on 12/25, and you'll be able to download network battle updates for the game's arcade and time attack modes. Also available on this day will be a Museum mode, featuring histories for car manufacturers.
Other free download content set for release before the end of the year includes two GTTV downloads: The GT-R Legend Inside Story II on 12/14, and The GT-R Legend Inside Story III later in the month. Paid video content for GTTV won't begin until the end of January.
In case you're wondering exactly what you'll be getting if you pick up the import copy of GT5 Prologue on the 13th, here's a full list of features as detailed at the game's official website:
5 Courses, 10 Layouts
Super Speedway Daytona
Road Course Daytona
Suzuka Circuit
Suzuka Circuit East Course
Fuji Speedway F
Fuji Speedway GT
Eiger Nordwand Course
Eiger Nordwand Course (reverse)
London City Course
London City Course (reverse)
37 CARS
Audi R8 4.2 FSI R
Audi TT Coupe 32 Quatro
Acura NSX
Alfa Romeo 147 TI 2.0 Twin Spark
Alfa Romeo Brera Sky Window 3.2 JTS Q4
Chevrolet Corvette Z06 (C6)
Suzuki Cappuccino (EA21R)
Suzuki Swift Sports
Subaru Impressa WRX STI
Daihatsu OFC-1
Daihatsu Copen Active Top
Dodge Viper GTS
TVR Tuscan Speed Six
Nissan GT-R (R35)
Nissan GT-R Proto
Nissan Skyline GT-R V Spec II Nur (R34)
Nissan Skyline Coupe 270GT Type SP (V36)
Nissan Skyline Coupe Concept
Nissan Skyline Sedan 350GT Type SP (V36)
Nissan Fairlady Z Version S (Z33)
BMW 135i Coupe
BMW WM3 Coupe
BMW Z4
Ferrari 599
Ferrari F430
Ford Mustang V8 GT Coupe Premium
Volkswagon Golf IV GTI
Honda Integra Type R (DC5)
Mazda Atenza Sports (2007 Tokyo Motor Show Prototype)
Mitsubishi Lancer Evolution IX GSR
Mitsubishi Lancer Evolution X GSR Premium Package
Mercedes Benz SL55 AMG (R230)
Lancia Delta HF Integra
Renault Clio V6 24V
Lexus ISF
Lotus Elise
Lotus Elise 111R
Game Modes
Arcade (single player with up to 16 cars)
Arcade (time trial)
Event Race (3 categories, 24 events)
Video Content
Gran Turismo TV
The GT-R Legend Inside Story I
Course Guide Movie
Sony's information page states that the game requires 5,121 megabytes of hard disk space. We're not sure at the moment if those who pick up the Blu-Ray disk version will be able to get away with less space.
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December 11th, 2007, 18:39 Posted By: Shrygue
via Kotaku
So that was pretty sad in Heavenly Sword when red-headed Nariko croaked, huh? No worries! Just because she's dead, doesn't mean she's dead — especially in a game called Heavenly Sword. Says Nina Kristensen from developer Ninja Theory:
The beautiful thing about inventing a universe like that of Heavenly Sword is that you get to make up all the rules and happily, in the Heavenly Sword universe, just because you're dead, it doesn't mean your life is over
...We haven't announced anything as yet but I can confirm that when we wrote the original story we did write it as a trilogy...
Way to keep it subtle there, Nina!
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December 11th, 2007, 18:42 Posted By: Shrygue
via Computer and Video Games
On December 13 a demo of Burnout Paradise is crashing onto Xbox Live and PSN, but in the meantime series dev Criterion has decided to show us the map we'll be tangling with (see pic, here).
It's also given details on demo content:
- Explore Motor City, Big Surf Beach and Ocean View neighbourhoods of Paradise city.
- Enjoy 3 awesome events, including a first chance to play new mode Stunt Run!
- Discover Jumps, Stunts and Smashes all over the map, and if you're online invite friends to join you for some challenges.
We reckon a fair few people might be downloading that one.
We recently got hands-on with Burnout Paradise, and you can read our impressions here.
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December 11th, 2007, 18:49 Posted By: Shrygue
via Computer and Video Games
A Korean music video company has been forced to pay up a total of $23,900 (approx. £11,700) for making a music video that looked too much like Final Fantasy VII.
The video, starring Korean singer Ivy (who's fit as you like, by the way), parodies Final Fantasy VII with a fight in a church scene fans of the game will recognise.
Understandably, Square Enix cast level 100 lawyer magic on the video maker Fantom Entertainment, for half-inching their IP.
Fantom was fined $10,900 after the Seoul Central District Court judge Gu Hoe-geun ruled that they had "illegally used 80 percent of the storyline, setting, characters and their styles of dress and their demeanours from video game Final Fantasy VII."
The company director was fined a further $6,500, as was the video producer, who said he "wanted to contact Square Enix to get permission, but couldn't find their contact info," reports Kotaku. He'll know better next time.
You can view the offending video , which you should then follow up with further searches for Ivy videos for additional perving.
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December 11th, 2007, 18:56 Posted By: Shrygue
via Gamedaily
Earlier this month we reported that Electronic Arts' upcoming The Simpsons game, which parodies a number of other video games, drew the ire of some folks at Grand Theft Auto maker Rockstar Games. In particular, a poster with the words "Grand Theft Scratchy" and created in the style of GTA was used to promote a level of the same name in The Simpsons game. EA was ultimately forced by Rockstar to change the name of the level to "Mob Rules."
Now, however, according to a transcription by GamePolitics of Geoff Keighley's most recent Game Head show, EA has taken a swing at Rockstar in response to what they feel was undue pressure to change the level name.
Simpsons Executive producer Matt Selman said, "The game begins with Bart wanting to play a game called 'Grand Theft Scratchy.' Of course this is a parody of Grand Theft Auto. And Marge immediately takes it away from him. She tries to clean up the town and stop the game from being distributed in Springfield because Marge is against video game violence. She uses horrific violence to stop video game violence... in a video game. Thats called irony... The people who make Grand Theft Auto, they spazzed out like little babies."
Senior producer Matt Warburton seemed equally annoyed by Rockstar. "They're supposed to be rockstars... That's not a big Rockstar move, to be afraid of The Simpsons making fun of their game," he said.
Then Selman took even more jabs: "We couldn't get our game out in time, so we're afraid that the gamers — who are not morons — are going to get confused by an Itchy and Scratchy poster of 'Grand Theft Scratchy' - they're going to think that's the same thing as Grand Theft Auto... EA lawyers are afraid to use the name 'Grand Theft Scratchy' in promoting the game... [Rockstar's] games are full of satire, lame attempts at parody... basically putting the words sixty-nine in wherever they can find it..."
Even when Selman praised GTA, he couldn't help but make one more quip. He added that he'd be first in line to play GTA IV "in five years when it comes out."
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December 11th, 2007, 19:01 Posted By: Shrygue
via Games Industry
After completing 12 PSP titles, Rebellion has told GamesIndustry.biz that it's now fully focused on home consoles, with a sequel to Eidos' Shellshock the first PS3 and 360 title from the UK studio.
The developer has finished 2007 with a portfolio of high-profile PSP licenses including The Simpsons Game, Star War Battlefront and Alien Vs Predator, but is now confident of shifting to Xbox 360 and PlayStation 3 formats.
"Next year we'll have our first next-gen project out – Shellshock 2 with Eidos," confirmed CEO Jason Kingsley, speaking exclusively to GamesIndustry.biz at last week's Game Connection event.
"It's very much a mature product, it's a bit like Jacob's Ladder or Apocalypse Now in movie terms. It's troubling – deliberately so – it's meant to be challenging the nature of war, the horror and why people do these horrific things to each other.
"It'll be our first next-gen title, which is slightly nervewracking, but it's looking absolutely lovely," he said.
As well as working on Shellshock, Rebellion is hoping to push forward with titles based on its own original IP, which include Rogue Trooper, Sniper Elite and the properties of its 2000AD comic book business.
"This year we've done a lot of other people's licenses but next year we'll have much more of a balance of licenses and some original product. The year after it's very likely we'll have a slew of original, home-brand IPs," revealed Kingsley.
"For example, the Rogue Trooper rights for next-gen have come back to us so we're looking at and planning what we can do with that brand, because it was successful and we're very proud of it, so we'd like to do more with it."
And as Rebellion expands its other publishing outlets – the company has a successful horror and sci-fi book imprint called Abaddon Books – Kingsley admits there are more opportunities for cross media licensing.
"There's always that possibility of TV, film licensing and videogames with these ideas. It's much easier to launch a new idea as a comic book or a book than it is to do a game," he said. "It's quicker and with games you can sometimes lose the enthusiasm."
While not completely abandoning the idea of more PSP work, Kingsley believes following the now-established home consoles will prove to be the best direction for not only the business, but for its 280 staff as well.
"Chances are we'll have fewer games out next year because they'll be bigger titles. We're not going to be doing much more in the way of PSP stuff unless it comes with a big next-gen title," he said.
"The issue for us is that our staff very much want to work on next-gen and so it makes sense to make deals where they can work on the next big thing. We've been preparing for this transition since the last one.
"While we were not involved in the first wave of games I think a lot of games have suffered from being released too early. Progress has been really good in all of our studios. We need scale and we've always wanted to have five titles in development at any one time," he added.
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December 11th, 2007, 19:08 Posted By: Shrygue
via Computer and Video Games
"...now you'll finally see guys wincing in pain and cheeks being deformed by fists in real-time", says Street Fighter 4 producer Yoshinori Ono of Capcom's beat-'em-up sequel. Oh yeah, we like the sound of that!
"I hope that we can include some sort of visible reactions from the characters based on how much damage they receive when they are hit", Ono has added in an article featuring in EGM.
"We'd like to add details such as if a character gets hit in the shoulder multiple times, perhaps his shoulder hangs a little lower, or perhaps his animations are affected".
SF4's producer says that Capcom wants it to feel like a homecoming for fans of the series, and to this end promises that the first time we play the game, we'll be able to pull off the signature moves we remember "without thinking too deeply".
One of the goals for the sequel has been to make it more aggressive, and so it'll be more about attacking and less about defending, Ono explains.
However, he says that the decision to stick with 2D for Street Fighter 4 was deliberate because Capcom wanted "to preserve the strategic nature of SF2 and SF3, where matches unfold almost like a chess game."
A key strategic feature is Saving moves, which in a nutshell allows players to 'store' up points - or segments on a bar - and use these for temporary powerful boosts in combat and to cancel and feint.
Apparently the game already runs at a smooth 60 frames per second, and in terms of Street Fighter time frame is set between Super Street Fighter II Turbo and Street Fighter III. The plan is to get as many of the original SF2 characters into the game as possible.
Ono adds that online play for Street Fighter 4 is an "absolute necessity" and explains that post-release downloadable content is very much under consideration.
And he also has interesting stuff to say about the differing art styles of the Street Fighter 4 teaser trailer and the actual game.
"We're aiming for an art style that looks like moving paintings rather than a hyper-realistic look", he told EGM.
"But I'm not terribly worried about users being disappointed that the final game doesn't look like the teaser trailer... We do feel that if we made a fighting game entirely in the style of the teaser, it might be too impractical and too hard to play."
Capcom still has yet to confirm platforms for Street Fighter 4, and Ono has said it may not be till 2009/10 that we see it.
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December 11th, 2007, 19:15 Posted By: Shrygue
via Computer and Video Games
Holy! And cr*p! Gran Turismo 5 Prologue looks absolutely STUNNING in these new screenshots. We challenge you to look at them and not say "Wow!"
These images have been joined by the release of a new update dating the title for December 13 (although it's not clear if that's Japan-only). This will then be followed - on Christmas Day of all days - by an update adding online racing, which will unfortunately not be available in the initial release.
Gran Turismo 5 Prologue features 37 cars and five courses in ten layouts. Further details on the official GT website.
Sreenshots
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December 11th, 2007, 20:32 Posted By: wraggster
New release for Developers only, heres the details:
funcLib is a function library for the PSP, designed to help programmers program a little more easily and a bit more efficiently. It shortens programming time for pros, and also makes it simpler for the newer members of the scene to join in.
funcLib is currently an arrangement of files containing functions which are seperated and commented to make it easier for you to search through them. We're hoping to make it interactive in the future, but don't hold your breath.
Features List
BMP Loading, TGA Loading/Saving, PCX Loading, RAW Loading/Saving
Full texture support with swizzling, mipmap and palette support aswell as vmem.
Easy and extendable graphics API with support for perspective and ortho modes aswell as vsync, Show FPS, etc.
Memory allocation module, with vmem allocation included aswell as a simple paging mechanism, memory pooling, scratchpad usage, stride allocation and much more.
File wrapper that allows loading of files from memory aswell as from the memorystick and from a pbp-plus file aswell as additional functions.
Fullscreen effects Invert, Grayscale, Sepia, Night Vision, Thermal Vision, Monochrome, Di-Chrome, Light Enhance, Color Enhance
2d graphics module capable of drawing ellipses, quads, triangles, lines, outlines, shaded ellipsoids, textures (strip blitted), etc.
3d graphics module capable of many primatives, textured or otherwise at fast speeds.
Sprite module capable of drawing rotated and scaled sprites aswell as handling animations and a few other things.
Math module with fast vfpu maths to speed up your maths heavy programs aswell as 3 types of random number generation.
2d Collision module supporting closestLine, line-line, circle-circle, line-circle, rect-rect.
Input module for polling input and retrieving the state of buttons (e.g JUST_UP, STILL_UP, etc.)
Callbacks sorted out (aswell as power callbacks).
Complex debugging module that logs errors, screenshots them and shows a warning (all configurable).
Font module which can draw most types of font, and also converts the debug font into a swizzled clut4 texture in vram for faster rendering.
Timer module, for timing oddly enough
A collection of samples of how to use different features, including 2 full games (flAstro and flMineSweeper).
Color manipulation module for graphical programs and random color generation.
A 3d camera class that allows all views and is easy to use.
Thousands of defines, types, etc. which should come in handy (e.g SCREEN_GAMMA, MATH_PI, etc.)
Download here
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December 11th, 2007, 20:39 Posted By: wraggster
News/release from Red Squirrel
Hi
First of all sorry for my bad english (I'm Italian) :P
I want to show to this wonderfull community my last update to my most important project, the Alternative VSHMenù!
From the README:
What's it?
It is an Alternative VSHMenù that has ALL same functions of the M33 VshMenù and other utilities such as the possibility to change the background color, to power off and to sleep the console, to activate and to disactivate M33 VshMenù from dashboard or to make screenshot of XMB!
Press HOME (by Default) in XMB to start the Alternative VshMenù!
Press CIRCLE (by Default) in Menù to close it.
N.B.: Do not flash this plugin erasing M33 satelite.prx! In this case Alternative VSHMenù does not work!
Features
v3.0
-Fixed problems with USB device setting when UMD9660 were selected.
-Last USB Device chosen will be saved, so at PSP reboot default USB Device will be last one chosen.
-Changes to CPU and BUS frequency will be applied immediately on menù closing, without requiring console reboot.
-Add UMD-VIDEO function (like M33 VSHMenù)
-ISOs in ISO/VIDEO directory will be checked on every VSHmenù beginning, so changes (adding/removing ISO) will be realized immeditely without requiring console reboot!
-Now pressing again the "start" key VSHMenù will close itself.
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via red squirrel
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December 11th, 2007, 20:44 Posted By: wraggster
Mediumguage has updated his text reader and file manager for the PSP
Heres Whats New:
filer:
- added a feature to calculate SHA-1.
- fixed a bug that a smaller file could not be overwritten.
- fixed a bug that Filer was crashed when CPU runs at 100%.
(e.g. changing device when calculating directory size, playing MP3 at 80MHz, text viewer on bend mode, etc.) .
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December 11th, 2007, 20:50 Posted By: wraggster
New puzzle game released from Yan2Yan
8 days after the release of the first version, called elemental demo, I am again with .. Blocks first version of Fusion.
The title has changed, but the principle remains the same (see above).
What's new?
- I did a lot of work at the speed of the game, I can say that the game is finally pleasantly playable
- Fixes a few bugs
Animation-at the onset of blocks
- New skins: 7 in total, including 2 of Pleaser
New-Music: 2 chosen by Pleaser for its skins, 2 selected by myself
- I also worked on the osk of sony, but it bug so that I too would release a version of the container
- Switch to 222 Mhz
That's all
You see, the stage is a little more "serious" than before, it is due to the 4 new songs among others ...
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December 11th, 2007, 20:57 Posted By: wraggster
News/release from Dark_alchemist
I developed a homebrew, I call them UFO, I found no name. It is a little simplistic but good, it is the 1st that I made!
It's a kind of shooter or must degomer a small trick bizarre (UFO) a screen is taken automatically as you touch the UFO at ms0: \ PICTURE \.
If you could comment on it and say the improvements you would like to see made to the game that would simpa!
Thank you!
Dark alchemist
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December 11th, 2007, 21:02 Posted By: wraggster
News/release from Coolj
So,Bug fix for the in-game screenshots problem,they work now.Still one strange thingy,in "Tekken 5" the plugin takes screenshots in the menus,but when you fight,not(?).Dont know why,you may find this problem in other games too...
I've tested with simpsons and some other games and it worked great
It was done allready last week,but i had no internet connection <.<,so i release it now.
Press the NOTE button to take a screenshot.
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December 11th, 2007, 21:06 Posted By: wraggster
M.Jackson has posted a great release for fans of Linux, he has ported UCLinux to the PSP, heres the details:
Hi everyone. I have recently ported another uClinux of version 2.6.22-uc1 onto PSP. On top of the serial driver and the framebuffer driver, there is a new joypad driver enabling apps to read input from PSP buttons, and the a block device driver allowing linux users to access the Memory Stick in linux. And I have established a website for it: http://jacksonm88.googlepages.com/linuxonpsp.htm
Thanks to everyone who have offered me help on this.
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December 11th, 2007, 21:11 Posted By: wraggster
News/release from Grafele
Here we release the new part of the Homebrews "Crash! Car and that the new team PSPfreak.de DEV-TEAM.
Changelog:
[LIST] [*] We can no longer go to the meadow [*] The code was about 600 lines of code adjusted [*] The analog stick can be used to steer [*] The police will randomly inserted [*] The collision detection has been improved significantly [*] The game speed (Schwirigkeit) was significantly increased
[/ LIST]
Designet was everything from homj. But a besonden thanks to Tokyo Drift, for this update was chiefly responsible.
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December 11th, 2007, 21:14 Posted By: wraggster
News/release from Alois
Hi,
So now I want my Blobby Volley port for the PSP release. The version is 0.3, we have to be right, because the game is still a few serious bugs, but I due to lack of time and patience still could not fix.
If someone thinks the game is not bad, and there is improvement (in terms of bugs), please notify me if you want to help it develop.
Now to the game:
The Famous volleyball game is now also soon as PSP-Game available. The player slips into the role of a Blobby, a knuddeligen Schleimbatzen. There is the possibility alone against a so-called bot, or to play against his friends.
You try as the right Volleyball the ball to play, that the opponents did not accept it and it is based on the opposing side touches the ground.
Played up 15 points and the ball may be only 3 times touching. Keys should be clear: linker Blobby-> left Buttonpad. Right Blobby-> right Buttonspad.
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December 11th, 2007, 21:19 Posted By: wraggster
ArkTRT has released a new version of his pong and more homebrew for the PSP and now with an iPhone interface, heres the details:
IPSPhone
V.1.0
Its a Lua Lua in the program is written.
It contains:
- A user interface that ausieht like the menu of iPhones
- The new playPSP v.1.12 version
A File Browser
A pm
-2 Seats for their own lua scripts
- Credits
Own Lua scripts include -->
Lua index script in ownlua or ownlua1 umbenen and in the folder where all the pictures and so forth, and from the start menu.
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December 11th, 2007, 22:13 Posted By: wraggster
Memor32 has released a new build of their Save Game Manager, now with Windows Vista support. The Memor32 allows you to download game save files and load them onto the Memor32.
Updated Release (v1.3) of the Memor32 Save Game Manager. Windows Vista support has now been added on all the different Windows Vista versions. The Max Drive (.max extension) support for save games is not yet functional under Vista, will be added in a coming release.
The Memor32 can also be turned into a fully function PS2 mod chip with the use of Memento firmware. We will bring you a full review of the Memor32 once we test it out on Windows Vista. In the mean time, you can purchase the Memor32 from Divineo Germany, Divineo France, Divineo Spain, Divineo Italy, MrModchips and ConsoleSource. Just remember that it does not include the USB cable in order to keep costs down. If you have a Sony digicam, Sony PSP or any devices that uses a USB mini-A cable, it will work on the Memor32.
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December 11th, 2007, 22:24 Posted By: wraggster
The expansion of the PlayStation Network, which will enable users to download games, movies and music for multiple devices, will propel Sony into a software powerhouse, said CEO Sir Howard Stringer.
Sir Howard told The Financial Times that Sony would focus on innovation and shift to digitisation from hardware as pillars of growth as it nears the end of its three-year restructuring plan.
"Over the next two years we will find ourselves in competition with Apple and Microsoft," he said. "If we can connect the dots we have a great advantage over consumer electronics rivals and some advantage over Apple and Microsoft."
Sony has been criticised for taking too long to launch an integrated music, movies and games content site, giving Apple ample time to strengthen its video content and launch Apple TV.
Under Stringer's tenure, the company's core electronics division has staged a recovery, although its key games division remains in the red due to lacklustre sales and high investment costs for the PlayStation 3.
"The next cycle is actual innovation," said Sir Howard, pointing to the company’s new organic light-emitting diode (OLED) televisions, which are just 3mm thick.
"When you look at OLED, your impulse is to say 'wow'. We need that reaction from people at Sony … it's a statement of confidence, that there is a path to somewhere else," he said.
Although OLED is not exclusive Sony technology, Sony is the first company globally to commercialise OLED TVs, which are likely to have a monopoly on the next generation of flat-screen televisions for the forseeable future. Toshiba recently shelved plans to produce OLED TVs by 2009, due to falling prices for liquid-crystal display televisions and the massive costs of investing in equipment capable of churning out larger panels.
As previously reported, Sony is on course to post a 5 per cent operating profit in its fiscal year ending in March.
Some analysts have speculated that Sony's CEO would step down should the electronics group achieve its full-year targets, but Stringer told The Financial Times that he would remain at the company for three more years.
http://www.gamesindustry.biz/content_page.php?aid=31442
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December 11th, 2007, 22:27 Posted By: wraggster
News from Play Asia:
The once vibrant world of Filgaia is slowly dying, a result of some cataclysmic event lost in the dim, misty reaches of the past. The few pathetic remnants of once mighty nations are caught up in an endless cycle of war, fighting over Filgaia’s ever-dwindling natural resources. Amidst the carnage and slow decay, there is one kingdom that has until recently managed to avoid the chaos and suffering plaguing its neighbors; the kingdom of Elesius.
However, the kingdom is slowly descending into anarchy with the king inflicted with a mysterious illness that has kept him bed-ridden, intensifying the future uncertainty as the heir-apparent disappeared a year earlier and is presumed dead. An opportunistic senate has formed its own police force and is gradually usurping power from the royal family.
It is against this backdrop of political intrigue and social decay that the main character Clarissa Arwin, accompanied by her half-brother and protector, Felius, enter Elesius hot on the trail of Rupert Dandridge, the man who murdered her mother. What started out as a personal vendetta soon turns into an epic battle to not only keep a kingdom from falling, but to save the world of Filgaia from being turned into an uninhabitable wasteland.
Sony's PSP™ RPG hit Wild Arms XF is now available at discounted US$ 10.90 only. This is the Japanese language Asia release version of the game.
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December 12th, 2007, 01:21 Posted By: Shrygue
via IGN
Japanese golfers have been enjoying the latest in the Hot Shots Golf series since last summer, but today Sony confirmed Hot Shots Golf 5 will be driven into U.S. stores this spring. Longtime Hot Shots developer Clap Handz is still at the helm for the fifth entry in the series -- the first to appear on a current-gen console.
Golfers should start practicing their swings for a March 2008 release. To get you all psyched, here is the game's official feature list from Sony:
- New Shot System – Focus on the swing and not a power meter. Players will closely monitor takeaway and impact zone, taking into account distance, club selection, and weather. Of course, players may still opt for the traditional shot meter if desired.
- Online Action – Customize a tournament and square off with up to 50 others, or create a match with up to eight players and follow the action of each player. Enter the online lobby and customize your character with more than 300 options including hair, masks, clothing, and numerous other entertaining options while sending messages and setting up matches.
- Larger Courses & Environments – Strategically play your next shot while taking into account the entire course. Larger playable environments let you play your errant tee shot from a neighboring hole, or take aim at a different fairway and use it as a shortcut to better align the next shot.
- Six Immaculate New Courses – Adding to the wide variety of existing courses,
- Hot Shots Golf 5 introduces a set of new courses that bring players to unique and dramatic locations including links along the coast, in the desert, among the mountains, and in the woods.
- Refined Putting Stroke – A new putting stroke is in place to take player emphasis off the power meter and focus on the beautiful environments that Hot Shots Golf 5 and the PS3 deliver. The traditional putting stroke is still a selectable option.
- Crazy Characters & Caddies – Choose from 15 different playable characters and six different caddies, each with their own distinct look and characteristics that embody the fun and spirit of the Hot Shots franchise. Customize characters in a variety of clothing options, and monitor character attributes including power, control, and accuracy.
- Downloadable Content – In between rounds, head to the PlayStation Store to download exciting content including playable characters, new courses, clubs, and clothing.
- A Variety of Golf Outings – Multiple single-player and multi-player modes of play including VS Mode, Training Mode, Tournament Mode, Stroke Mode, Match Play Mode, and other challenging modes offer a diverse golfing experience for everyone.
- Extensive Stat Tracking – Hot Shots Golf 5 offers a wide range of statistical information that allows players to measure themselves versus the competition. Track game data through each round to compare skills in categories like best average score, driving distance, driving accuracy (fairways hit), greens in regulations, par pace percentage, putting accuracy, average putt length, holes-in-one, and many other stat options.
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December 12th, 2007, 07:32 Posted By: wraggster
Newly released today;
features
Half Life 2: Episode Two - the second chapter in Valve's award-winning trilogy, taking gamers beyond the walls of City 17 for the first time.
Portal - A groundbreaking new kind of action game that will forever change the way gamers interact with their environment, much like Half Life 2's gravity gun rewrote the rules for how gamers manipulate in-game objects and use physics.
Team Fortress 2 - The long-awaited return of the legendary king of role-based online multiplayer games, Team Fortress 2 pushes the Source Engine to new heights with a daring new art style and deep multiplayer gameplay for nine distinct roles.
description
The Orange Box delivers five innovative action games from Valve®- creators of the blockbuster Half Life® franchise, in one box.
Available for the PC, PLAYSTATION®3 computer entertainment system and Xbox 360™ video game and entertainement system, The Orange Box includes Half Life® 2: Episode Two, PortalTM and Team Fortress® 2 in addition to full versions of award-winning Half Life 2 and Half Life 2: Episode One for an engrossing first-person action experience.
http://www.play-asia.com/SOap-23-83-...j-70-2ae8.html
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December 12th, 2007, 07:38 Posted By: wraggster
Newly released today;
features
37 cars
5 Courses, 10 Layouts
Game modes: Arcade (Singe Race with Maximum 16 Cars), Arcade (Time Trial), Race Events (3 categories / 24 events)
Visual Output: 480p, 720p, 1080i, 1080p
description
The 10th anniversary of "Gran Turismo" has arrived, defining a new standard for racing games.
10 years have passed since "Gran Turismo" was first created in 1997. This has set the theme for the development of "Gran Turismo 5 Prologue". This title takes the fundamental elements that make up a racing - modeling, physics simulation, and AI - to a new dimension. 16 cars racing, in full definition 1080p HD, at 60fps. This is the new standard for racing games.
The evolution of the fundamental elements was turned into reality bu the PLAYSTATION®3. With the creation of this new standard, this title is the prologue to the continued popularity of the "Gran Turismo" series throughout the globe for the next 10 years.
http://www.play-asia.com/SOap-23-83-...j-70-2bns.html
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December 12th, 2007, 12:15 Posted By: gamefreak199101
SCEJ has today released the changelog for the new firmware for the psp (fw 3.80). This firmware is to be released on the 18th of this month. Here's the changelog:
- Streaming Internet Radio player
- Video scene search
- RSS now supports OPML and pictures
- PSP-2000 owners with 1Seg tuners can use an EPG to schedule Japanese mobile television recordings
- PlayStation Spot now available at BB Mobile Point (Japan only)
Here are some advance screenshots of the Internet Radio Player:
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December 12th, 2007, 18:00 Posted By: wraggster
News/release from Sakya
Dhammapada PSP is a simple Dhammapada reader.
"The Dhammapada is an anthology of verses, belonging to the part of the Theravada Pali Canon of scriptures known as the Khuddaka Nikaya, and
consists of 423 verses.
Something like a quarter of the verses are to be found in other parts of the Pali Tipitaka, particularly in the other verse parts of the Khuddaka Nikaya such as the Sutta Nipata and the Thera- and Theri-gatha.
The Dhammapada is probably the most popular book of the Pali Canon, with the possible exception of the Satipatthana Sutta, or the Sutta on the
Turning of the Wheel of the Law (Dhamma-cakka-ppavattana Sutta). It is certainly the most frequently translated portion."
John Richards (19.Oct.1993)
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December 12th, 2007, 18:03 Posted By: wraggster
New release from Art:
Hi Guys,
This is a wifi connection sniffer based on sdk sample, and uses Intrafont. While I like WarPSP (califrag) I have been unable to compile it to modify it to my preferences.
I want to add sound to such an app so it can indicate connections through headphones while the PSP is in your pocket, and no wifi sniffer does this yet.
I will probably continue with a similar program, and include sound, but drop Intrafont unless a solution is found. All looks fine to start until you get a few connections on the screen at once, and it starts printing things on top of each other. I'm not sure if this is my fault or not. The main.c source file is included anyway.
I haven't seen an app use Intrafont, so it might be worth checking out what it looks like.
The program actually had more functionality than this, but I have stripped it down, and made a mess in trying to locate any error. Now it it quite small, so C programmers,if you find any clue please let me in on it.
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via art
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December 12th, 2007, 18:10 Posted By: Shrygue
via Eurogamer
Sony Japan's latest exotic-looking PSP export, Patapon, is due out in the US in February 2008, Sony America announced overnight.
Sony UK told Eurogamer it hopes to release the game in a very similar time-frame, but that either way it's definitely confirmed for Europe.
As you may know if you've watched any of the wicked trailers, Patapon is a 2D game where you use musical beats to march an army of tiny warriors against their opponents.
Various drumbeats are used to march, retreat, attack and defend across 30 missions, and there are all sorts of upgrades to pick up as you dance your way to victory.
For more on the game, check out Chris Hinojosa-Miranda's post on the Sony US blog.
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December 12th, 2007, 18:15 Posted By: wraggster
Ccpspita have release a new version of MyPSP, a robotics project on PSP.
Heres the translated release details:
The coder Italian ccpspita, issue a new update to its draft robotics on PSP. This new release, 4.4.2, comes with some examples of MyEye (OpenCV) who now works on Fat Slim that except for some heavy algorithms (such Eyes Detector, which works only on Slim). MyEyes, for those who do not know, is part of the suite of functionality MyPSP Robotics, its usefulness is to allow the psp to have a vision and allows the recognition of images.
In additional information the list of examples set for MyEye.
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December 12th, 2007, 18:17 Posted By: wraggster
This time from IGN:
Sony Japan announced today plans for a year-end firmware update for the Japanese PSP that will add some major functionality to the system just in time for Christmas.
On 12/18, Japanese PSP owners will be able to download the version 3.8 update. This update adds the following features:
BB Mobile Point Demos
When in the vicinity of an access point for Yahoo BB Mobile Point, a paid wireless internet service that's available at 3,500 retail and public locations throughout Japan, you'll be able to access the PlayStation Spot retail download service directly from your PSP. This will give you access to demos of upcoming games. This service appears to be available even to those who aren't subscribers to the BB Mobile Point service, as you won't be prompted for an SSID/WEP key, ID, or password.
Record Television Programs
Those with the PSP's 1seg tuner will be able to record television programs to their Memory Stick Duo. Some programs will allow you to flag them in advance for recording as you browse the 1seg channel guide. Once it's done recording, the PSP will automatically enter sleep mode. This feature will not allow you to record multiple programs at one time, nor will you be able to watch a program while recording another. Game and internet functionality of the system will also be inaccessible during recording sessions.
Internet Radio Compatibility
You'll be able to listen to streaming internet radio broadcasts through an Internet Radio Player.
Two of these features appear to be specific to the Japanese market, so we'll have to wait for official announcement to see what's in the 3.8 update for regions outside of Japan.
http://uk.psp.ign.com/articles/840/840998p1.html
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December 12th, 2007, 18:18 Posted By: Shrygue
via Computer and Video Games
Phwoar! Sony has offloaded another lot of (tiny) God of War PSP screenshots and yes, it looks like God of War... on a handheld.
Alright, it's pretty impressive that it's managed to squeeze the PS2's premier action series onto the PSP, but is anyone really interested in manoeuvring Kratos on the bus?
Frankly we're not convinced that there's much more to be done with the God of War series on last-gen hardware.
Surely the fantastic God of War II did pretty much everything the mythic brawler can without a SixAxis and 512MB of RAM, and we fear Chains of Olympus is just going to tread old ground.
We'd love to be proven wrong, but until then we'll keep waiting for Kratos' debut on PlayStation 3.
Screenshots here
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December 12th, 2007, 18:19 Posted By: Shrygue
via Computer and Video Games
PS3 is currently selling to the tune of 200,000 units per week in Europe.
That's according to Sony boss Howard Stringer, who has said that - in comparison - between 40,000 and 50,000 PS3s per week are selling in Japan, CNBC.com has reported.
Meanwhile here in the UK Sony has, apparently, been extolling the value virtues of the console, suggesting the actual price of PS3 is £614.98.
It's reached this figure, reportedly, by adding up the cost of the 'player' components - Blu-ray, DVD, etc - of the console if you were to buy them as individual devices.
There's even a diagram (pictured) doing the rounds on the internet that's said to come from Sony that proves it's all true.
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December 12th, 2007, 18:20 Posted By: Shrygue
via Eurogamer
LittleBigPlanet hopefuls may have a new trailer of a pirate ship, but they won't be getting a demo this year despite previous comments to the contrary.
So says MTV anyway, after bumping into a Sony America PR called Ron Eagle, who said: "I can officially confirm that there won't be a demo this year." Boo!
On the plus side, Eagle says the game is very good and that it's due out next year. But then he would say that.
To see what else he might talk about, pop over to our LittleBigPlanet gamepage for more trailers and coverage of the game's original announcement at GDC.
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December 12th, 2007, 18:22 Posted By: Shrygue
via Games Industry
The expansion of the PlayStation Network, which will enable users to download games, movies and music for multiple devices, will propel Sony into a software powerhouse, said CEO Sir Howard Stringer.
Sir Howard told The Financial Times that Sony would focus on innovation and shift to digitisation from hardware as pillars of growth as it nears the end of its three-year restructuring plan.
"Over the next two years we will find ourselves in competition with Apple and Microsoft," he said. "If we can connect the dots we have a great advantage over consumer electronics rivals and some advantage over Apple and Microsoft."
Sony has been criticised for taking too long to launch an integrated music, movies and games content site, giving Apple ample time to strengthen its video content and launch Apple TV.
Under Stringer's tenure, the company's core electronics division has staged a recovery, although its key games division remains in the red due to lacklustre sales and high investment costs for the PlayStation 3.
"The next cycle is actual innovation," said Sir Howard, pointing to the company’s new organic light-emitting diode (OLED) televisions, which are just 3mm thick.
"When you look at OLED, your impulse is to say 'wow'. We need that reaction from people at Sony … it's a statement of confidence, that there is a path to somewhere else," he said.
Although OLED is not exclusive Sony technology, Sony is the first company globally to commercialise OLED TVs, which are likely to have a monopoly on the next generation of flat-screen televisions for the forseeable future. Toshiba recently shelved plans to produce OLED TVs by 2009, due to falling prices for liquid-crystal display televisions and the massive costs of investing in equipment capable of churning out larger panels.
As previously reported, Sony is on course to post a 5 per cent operating profit in its fiscal year ending in March.
Some analysts have speculated that Sony's CEO would step down should the electronics group achieve its full-year targets, but Stringer told The Financial Times that he would remain at the company for three more years.
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December 12th, 2007, 18:23 Posted By: Shrygue
via Eurogamer
Sony has been in touch to say that Warhawk expansion pack Operation Omega Dawn will be released on PlayStation Network next Thursday, 20th December.
The pack will cost GBP 3.99. It's set to cost USD 7.99 in North America.
Omega Dawn brings with it five new night-time maps, good for all the usual game-types, and a KT-424 Combat Dropship which can transport seven soldiers as well as a vehicle and pilot.
The full Warhawk - released on PSN in August and on Blu-ray in September - is a multiplayer third-person shooter where you can use planes, tanks, jeeps and your feet to kill each other.
We really liked it, and judging by the gamepage you were a bit partial yourselves, voting it up to an average of 8.4/10.
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December 12th, 2007, 18:24 Posted By: Shrygue
via Computer and Video Games
After all the delays, does Gran Turismo 5 Prologue live up to expectations? Definitely, says Famitsu, who has given the game (or extended demo) a near-perfect review score.
39/40 (that's 10, 10, 9, 10, for those who can't add) was the score on the door - higher than any other racing game in the present generation of racers, with Forza 2 having got 36/40 and PGR 4 settling for 33/40.
That's a near perfect score for what is essentially a cut-down demo of the full-fat game due for release next year.
We can't say we're surprised though - have you seen these shots? It looks incredible.
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December 12th, 2007, 18:26 Posted By: wraggster
An excellent looking PSP Phone Concept image has been posted on the net and it looks like its taken some ideas from the iPhone.
Check it out Via Comments
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December 12th, 2007, 18:30 Posted By: wraggster
Revealed in Weekly Famitsu two weeks ago, the mag’s website now has screens of the latest adventure of Sony’s mascot Piposaru (the Ape Escape series in US). To be named “The Record of Piposaru War”, players will take control of a Pipo Monkey who live in the Toxica Kingdom (my translation…). Things went bad when “Stupid Prince”, on his trip to learn how to behave like a future king, unleash three demons sealed in stones. And that’s all we know so far of the story.
Also shown are mini-games that appear to require our favorite monkeys to do various funny/stupid jobs (one screen shows him waiting impatiently outside the toilet…) in order to gain experience and upgrade weapons. Visually, the game doesn’t looks that much different from the monkeys’ previous outings, lots more screens after the link below. The RPG has no specific release date yet.
http://www.psphyper.com/psp/piposarus-back-now-for-rpg/
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December 12th, 2007, 18:39 Posted By: wraggster
Mathieulh and Dark Alex have released some pics of the Multi Disc Loading Popsloader (Full Speed Playstation Emulator for PSP)
Heres some of the decent ones:
Not really the greatest of pics but you get the idea, out of interest what are the best Multi disc PS1 games ?
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December 12th, 2007, 19:00 Posted By: Shrygue
via Eurogamer
Everybody's Golf 5 will hopefully be released here [the UK] in March for PS3, Sony UK told Eurogamer this morning after SCEA announced a similar release date overnight for North America.
Over there it will go by the name Hot Shots Golf 5, but we'll refer to it as Everybody's Golf 5, much as we did in our Everybody's Golf 5 Japanese import review.
Therein we remarked that despite its simple, tap-tap-tap-GOLF gameplay and similarity to previous games in the series, the control system's hidden depths and Sony's ability to inject variety everywhere else made up for its "unabashedly old school" design decisions.
But don't just take our word for it (Dave's word, anyway) - poke your nose round the gamepage's door and you can admire trailers and Japanese adverts, too. And screenshots, if you're a bit old-fashioned.
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December 12th, 2007, 19:30 Posted By: Shrygue
via Computer and Video Games
Unreal Tournament III has finally hit PS3 in US after months of confusion over it's release, and we can confirm it's pretty bloody good.
Earlier this morning we put the PS3 and PC versions of the game side-by-side to check out the difference between them. The bottom line, though, is that it looks and plays beautifully on Sony's fire-breathing beast.
The three videos below give you a taster of the awesome variety in level design. First up is a close-quarters deathmatch map called Sanctuary, set in an oriental-style location with an outdoor courtyard.
We also give Vehicle CTF a bash in the gorgeous Suspense stage - a medium-sized arena (in UT III terms) on a giant bridge with the two bases at either ends.
Then it's onto the new Warfare mode on the absolutely enormous Avalanche level, which is so large you could get 200 players on it, let alone 16. Two huge open snowfields are connected by a central cavern.
In Warfare mode, in case you don't know, your objective is to capture a series of nodes (bases) around the battlefield before destroying the enemy's main base power core.
Go take a look! Now!
Trailer here
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December 12th, 2007, 20:21 Posted By: DarthPaul
Source: Dark_AleX
Our hero Dark_AleX released the newest revision of his Custom Firmware, also known as 3.71 M33.
Changelog:
- Bugfix: Multidisc psx games bought in the psn store would not work due to the format being different
and M33 treating them as decrypted games.
- Added support for decrypted multidisc psx games created with popstation_md (supplied with this release).
Included in the package is a new version of popsloader.
Popsloader:
- Bugfix: Games without compression had sound issues when using 3.72 pops. Fixed.
- Added support for multidisc px games created with popstation_md. Note: multi disc games will
only work in 3.71 and 3.72 pops. Previous pops will exit to the xmb with generic error 0x80000004
when attempting to run multidisc games.
Enjoy.
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December 12th, 2007, 20:29 Posted By: bandit
As PlayStation 3 owners are no doubt aware, for all the convenience of the SIXAXIS' built-in rechargeable battery, keeping a controller juiced can be a hassle if you're using the USB connection to the PlayStation 3, as the console must remain on to send electricity to the controller. Fortunately, third party manufacturers are on the scene to offer a convenient alternative.
Nyko's Charge Base 2 is a plug-in-the-wall solution that takes the PS3 out of the controller charging equation. To charge controllers, users attach small adapter dongles to SIXAXIS controllers via their mini-USB ports. The adapters stay in place, and allow users to drop the controllers into either of the two vertically-oriented docking bays on the Charge Base 2. A pair of large indicator lights on the Charge Base indicate status, red for charging and green for charged.
The system looks pretty convenient and should be a competitive option for PS3 owners that need controllers ready for action at all times. Nyko's Charge Base 2 will be hitting retail shelves next week, priced at $29.99.
Chris Arbogast, Nyko's Marketing Manager, offered a statement with the announcement. "The original ChargeBase for PS3 was well received thanks to its quick charging and storage abilities. Being committed to constantly improving our products has enabled us to design a smaller solution that is easier to use and available at a lower price."
Source: IGN
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December 12th, 2007, 23:31 Posted By: wraggster
News/release from Dragonknight
Hallöle I am new here ^ ^
I was with my friend once developed a small homebrew and I thought to myself that I just imagine it wants. As the name might have said is a DJ booth. This can play different sounds and pretend as if a DJ. I have the DJ booth Paint painted by the sounds separately inserted. We have the idea of the Homebrewgame VDrums abgeguckt (which explains the "V" in the name)
This forum seems to me the right to be concerned about Homebrews present. Otherwise, please delete, or move. Oh, if you want to try it, I have read the file as an attachment mitgepostet
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December 12th, 2007, 23:38 Posted By: wraggster
News/release from Auraomega
I made this a while back, I've removed the annoyance of the Sony startup screen everytime you enter the XMB, and I've also fixed a few bugs in the code.
Tested on 3.52M33-4 but should work on all version.
Instructions are in the readme, and example lock.lock and config.lock files are also included.
Hopefully in a future update I'll remove the 2 main bugs (CXMB and password upon exiting a game).
Any questions, just ask
-Aura
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December 13th, 2007, 00:21 Posted By: wraggster
Sony Corporation's CEO, Howard Stringer, has told reporters in Tokyo that the company is still on course to post a 5 per cent operating profit in its fiscal year, which ends in March.
But crucially the company's electronics sales haven't been affected but the "dodgy" economic slowdown in the US, and that the company had no plans to sell off any of its entertainment subsidiaries.
http://www.gamesindustry.biz/content_page.php?aid=31421
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December 13th, 2007, 01:12 Posted By: dark420bishop
Magic PSP Station (MPS)
Summary
Magic PSP Station (MPS) supports solitaire play and two-player hotseat using any single card set from Magic the Gathering. The starter package allows the program to run the set 10th edition, and includes 10th edition preconstructed decks in MPS format.
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Updated Installation Instructions
Overview
(1) Install the MPS program.
(2) Install an MPS theme.
(3) Install sets and decks desired.
(4) Install the set updates file.
Step 1. Download and install the program. Copy MPS directory and all of its contents to your choice of GAME directory, depending on your flavor of firmware. Program files may be found here:
Note: MPS themes and card sets are not distributed with MPS for legal reasons. You must download them separately. All additional required files can be found in the MPS User Content Share Folder.
Step 2. Download and install the theme. The avatar images may be customized. The image must be 34 by 34 pixels and saved in PNG format. Your avatar should be named myAvatar.png and your opponent's should be named opAvatar.png.
Step 3. Download and install the sets and decks you want. The deck update contains MWS format decks for all current MPS sets.
MPS User Content Share Folder (link)
* 4th edition
* Portal
* Portal, Second Age
* Portal, Three Kingdoms
* 9th edition
* 10th edition
* Ravnica
* Lorwyn
Copy set files to the \MPS\sets\ directory like so:
MPS\sets\10E
MPS\sets\LRW
MPS\sets\RAV
etc. etc. using the same 3 letter abbreviation used in MWS. MPS User Content Share Folder (link)
* Decks update Copy decks to \MPS\decks\ like so:
MPS\decks\10E
MPS\decks\LRW
MPS\decks\RAV
etc. etc. with the same 3 letter abbraviation as the set. Step 4. Download and install the set files update. Many sets' database files have not been updated for use with the latest version of MPS, so to be safe it's recommended that you install the set files update last. This also allows for the quick fix of any set typos or mistakes.
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Readme Contents
1. Introduction
2. Summary
3. Installation (*use updated instructions above*)
4. Interface
5. Special Actions FAQ
6. Controls
7. How to change decks
8. How to make decks
9. How to install new sets
10. Learn to play Magic the Gathering
11. Display Note
12. Limitations
13. Disclaimer
14. Thanks
Please see the full readme before installation.
User made MPS sets:
Portal - Theredbaron (1.00)
Portal, Second Age - Theredbaron (1.00)
Lorwyn - weapon33 (1.00)
Portal, Three Kingdoms - Therebaron (1.00)
Ravnica - weapon33 (1.00)
4th edition - weapon33 (1.02+)
9th edition - Anonymouse (1.02+)
Mirrodin - Rasb (as yet untested)
Odyssey - Rasb (as yet untested)
Onslaught - Rasb (as yet untested)
**Note: MPS 1.00 format sets must be updated for MPS 1.02 and above.**
LINK: User Content Share Folder
About creating sets:
1. Getting card images - MWSData Forum
2. Image manipulations - For rotations and resizing, try Easy Thumbnails. It's free and easy to use. It can do every step except the image type conversions.
3. Name.dat files - card names must be in alphabetical order. Names should conform to the Magic Workstation database. Basic lands should read "Forest (1)", "Forest (2)", etc.
4. Types should be: 0 creature, 1 enchantment, 2 artifact, 3 land, 4 instant, 5 sorcery. Planeswalkers are also 1.
5. Upload the sets to MediaFire so that they might easily be added to the User Content share folder.
***Hey, any mods that see this, I need my user name changed to transce080, please. You would be my hero.***
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December 13th, 2007, 02:03 Posted By: BelmontSlayer
via Dark_AleX
It seems Dark_AleX never sleeps. Right on the heels of 3.71 M33-4 comes a small bugfix release for popsloader. Here's the info from the readme.
This is just a fix for a minor bug. When selecting a firmware for a multidisc game, the setting was being remembered for any other multidisc game too. Fixed.
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December 13th, 2007, 17:25 Posted By: S34MU5
Via DivX
Today I got an email from DivX
The monthly email.
The title was "DivX Connected, PS3 and Sansa TakeTV"
Usually I don't really read these but when I saw PS3 I took a look. There it was:
"DivX, Coming to a Gaming Console Near You
You may have heard the news about PlayStation 3 support for DivX video. Well, pop the bubbly because it's true. We have indeed made a deal with Sony to add DivX video playback to their popular PS3 gaming console."
I think this great as i often download amazing quality DivX clips and prefer it to mp4. The widely used format will be a one up on the Xbox360. PS3 users - gloat away.
S34MU5
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December 13th, 2007, 19:01 Posted By: Shrygue
via Games Industry
Rock Band developer Harmonix is claiming that a patch designed to allow the use of PS3 Guitar Hero controllers is being blocked by Activision.
When Harmonix announced the development of Rock Band, it said it would work to allow the game to support the guitar peripheral released for Guitar Hero - the Activision-published series that Harmonix originally developed for Red Octane.
However, when Rock Band was released, PS3 owners were unable to use the Les Paul guitar controller included with Guitar Hero III: Legends of Rock. Harmonix said that it had created a software patch to solve the problem, but now that patch is being blocked.
"The compatibility patch was submitted, approved and had been scheduled for release by Sony on Tuesday, December 4," Harmonix said in a statement.
"Unfortunately, Activision objected to the release of the compatibility patch. The patch remains with Sony, but we have been told that it will unfortunately not be released due to Activision's continued objection."
Harmonix went on to say that it hoped Activision would allow the use of Rock Band controllers with Guitar Hero III, and will provide any required support in order for them to do so.
Xbox 360 owners have no such compatibility issues and are able to use their Guitar Hero III controllers with Rock Band.
Neither Activision nor Red Octane had responded to a request for comment by the time we published this story.
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December 13th, 2007, 19:03 Posted By: Shrygue
via Eurogamer
Evolution Studios has pumped yet more free downloadable content into MotorStorm in the form of mirrored racetracks, a couple of new songs and some other tweaks.
Perhaps most practically appealing (and to be fair quite long overdue) is the 2D car-selection screen, which will finally reduce the strain of waiting for the 3D cars to rumble up onto the little selection pedestal before each race.
And while the mirrored tracks are for online multiplayer only, that's half the fun of playing MotorStorm anyway, so deal with it! Or, if you don't buy that, hopefully they will be made available offline too.
The 3.1 patch (for it is he/she/it) also introduces a new proximity meter for MotorStorm mode, and the names of the two additional songs are Devil's Crossing by Elite Force and Beat The Devil by Jiffster.
MotorStorm certainly hasn't been suffering from a dearth of downloads since its launch alongside the PS3 in late March; as you can see from our gamepage, Evo has been pumping premium and free downloadable updates into its oily racing mitts the whole time.
The game isn't bad either - one of the PS3's best in fact, and well worth revisiting if you've not tried out any of the sprawl of downloads thrown up since you last played it.
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December 13th, 2007, 19:11 Posted By: Shrygue
via Computer and Video Games
WipEout Pulse on PSP is flipping brilliant - as this review explains - and Sony will be letting PSP owner sample the goods with a demo due to launch tomorrow.
The demo will appear on the new PS Store for PC (not the Store on your PS3), free to download, which you will then need to transfer to your PSP to play.
The demo will let you race around one track, Moa Therma White, in the classic Feisar ship, backed by pumping tunes from artist Kraftwerk.
The full game goes on sale in UK on Friday.
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December 13th, 2007, 19:37 Posted By: Shrygue
via Eurogamer
Konami has broken down in front of everyone and confessed to how the DS and PSP versions of Pro Evolution Soccer 2008 work and when they're out.
According to the Japanese publisher, people like you will be able to buy both of them in Q1 2008, with PS3, 360, PS2 and PC versions already on the market.
The PSP version is said to have "a lot in common" with the PS2 version, including tournaments and leagues and a new World Tour mode "wherein users are set a series of challenges as they tour the globe".
A full Edit mode is in there, and the data-sharing element now allows you to swap Master League, League, World Tour and Cup Mode data between the PSP and PS2 versions so players can "continue building their team while away from their home system".
Meanwhile, the DS version has Exhibition, Penalty Shoot-Out and Konami Cup, a World Tour variant and a network mode for four-player multiplayer games.
You can also swap players with friends and collect coins to buy the world's best players perhaps like Fernando "Liverpool have their very own Thierry Henry" Torres.
So look out for those in Q1.
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December 13th, 2007, 19:44 Posted By: Shrygue
via Computer and Video Games
The US retail version of Unreal Tournament III (for PS3) is without the much-hyped PC mod support due to "legal/release issues", Epic programmer Josh Adams has admitted.
Much noise was made about the PS3 being an open development, allowing for UT III to support PC mods on the console. Yet the final game has sneakily turned up without its mod support features, because they weren't ready on time.
"The PS3 mod tools aren't quite ready yet," confessed Adams, after baffled gamers tried their best to apply PC mods to the PS3 game. "We are working through some final legal/release issues."
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December 13th, 2007, 23:03 Posted By: wraggster
HellDashX’s has released a new custom firmware for you lovers of upgrading to the latest firmware
Heres whats new:
3.73 HX-1 changes:
All changes & features in 3.73
Vshctrl- Fix the corrupt icon which was show in Game
A new IPL for the Slim & Fat
Make sure you are already running an existing custom firmware version before installing, if in doubt ask in forums first.
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via pspgen
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December 13th, 2007, 23:19 Posted By: BelmontSlayer
RedSquirrel the creator of Alternate VSH Menu has released another great app to the PSP homebrew scene. This time it's a GUI for the newest version of Popstation. It currently only supports the ISO format, but he plans to add support for others later. Here's the info from the readme:
What is it?
-It is a GUI that makes it easier to use Dark_AleX's popstation_md!
-Note: This is a Windows-only program, it does not work on any other OS!
-Note: This program is still in beta version, so many functions will be activated or added in future!
Features
-Simple and easy GUI
-Possibility to choose number of ISOs to convert
-Possibility to choose compression level for each ISO
-Possibility to choose an output folder for the eboot.pbp (Directly to the PSP too!)
Installation
-The program does not require running any installer!
-You must have .NET Frameworks 2 and 3 installed in Windows, or the program will not work!
-Obtain a BASE.PBP and put it in the DATA folder!
-Now double click on the .exe file to start the program!
Usage
-Note: By default only 2 ISOs are used in program.
-If you want add ISOs, you can change the number of ISOs by using the "settings" menu!
-Manually compile all boxes and then choose the compression level.
-When all boxes are compiled, click on MAKE button to start conversion!
Thanks
-To Dark_Alex for his popstation_md
-To users of psp-cheats.forumitalian.com and other PSP forums for their support!
-To my girlfriend, the only that believe always in me.
via RedSquirrel
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December 13th, 2007, 23:31 Posted By: BelmontSlayer
Yet another release from Team M33/Dark_AleX! This time it's a mac address spoofer for all the hardcore WiFi hunters out there. Here's the notes from the readme.
This is a plugin to temporally change the mac address that your psp sends to Access Points or other wifi devices.
Requirements:
- 3.71 M33. It may work in future M33 firmwares but it is not guaranteed.
Instructions:
- Copy PSP directory to your memory stick. Execute the MAC Spoofer install program.
This program will reflash the configuration files changing a bit the modules load order.
This is needed because the macspoofer plugin needs to be executed before wlan.prx.
- Copy seplugins folder yo tour memory stick, and activate the plugin in recovery in both, vsh and game.
The mac address will be spoofed to the address contained in /seplugins/mac.txt
You can use the characters RR to specify that macspoofer should randomize that byte.
via Dark_AleX
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December 14th, 2007, 07:35 Posted By: wraggster
Newly Released Today:
Vice City, 1984. Opportunity abounds in a city emerging from the swamps, its growth fueled by the violent power struggle in a lucrative drugs trade. Construction is everywhere as a shining metropolis rises from foundations of crime and betrayal.
As a soldier, Vic Vance has always protected his dysfunctional family, his country, himself. One bad decision later and that job is about to get much harder. Kicked out onto the streets of a city torn between glamour and gluttony, Vic is faced with a stark choice - build an empire or be crushed.
http://www.play-asia.com/SOap-23-83-...j-70-2fr7.html
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December 14th, 2007, 07:42 Posted By: wraggster
Newly Released Today:
features
Graphical Prowess – The title utilizes the graphical prowess of the PSP bringing to life the characters and enemies within the game with clarity and detail.
Item Customization – With hundreds of different items and even more combinations, the ability to develop and “bless” your weapon and armor is almost unprecedented.
4 Avatars – There are four different avatars that you can choose from, each with their own unique abilities and skill sets. Pick the one that is most suited to your playing style.
Multiplayer – You and a friend can explore and conquer the various dungeons that are available to you. By combining the skills available to each other, you can compliment one another and enjoy another level of gaming goodness.
Load Times – With hardly any load times, you move from one floor to another within the dungeons to keep the action fast and furious.
description
Hack-N-Slash your way through enemy infested dungeons in this action/RPG hybrid. Gather items and raw materials to craft awesome alchemic weapons to defeat your enemies. Find rare and hidden treasures, learn powerful new techniques and spells and vanquish the evil that is plaguing your kingdom.
http://www.play-asia.com/SOap-23-83-...j-70-2ear.html
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December 14th, 2007, 07:43 Posted By: wraggster
Newly Released Today:
BlackSite: Area 51, developed by Midway Studios Austin, is a next-generation game that will redefine the first person shooter (FPS) genre. While other FPS titles claim to feature "action-packed, highly realistic gameplay," BlackSite: Area 51 takes next-gen gaming to an all-new level integrating cutting edge technology, game design and story writing to create the ultimate entertainment experience. The player's modern-day emotions and fears are driven into a world charged with grave responsibility affecting lives hanging in the balance and eventually finding himself torn between his professional orders and his own ethical standards. In the end, only the actions of the player and his squad can shape the outcome of BlackSite: Area 51 during this potentially pivotal moment in history.
http://www.play-asia.com/SOap-23-83-...j-70-23f9.html
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December 14th, 2007, 07:44 Posted By: wraggster
Newly Released Today:
Unreal Tournament 3 marks the return of the world’s premiere first-person shooter. Unreal Tournament 3 unleashes the full power of Unreal Engine 3, taking graphics, gameplay, and challenge to a whole new level. Players engage in intense and hyper-real battles with other human players online, or against Unreal artificial intelligence that sets the industry standard. With the most powerful futuristic weapons and vehicles available, this is FPS action at its best!
http://www.play-asia.com/SOap-23-83-...j-70-1vgc.html
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December 14th, 2007, 17:35 Posted By: wraggster
SuccessHK have today restocked their 4GB Sandisk Memory Card for the PSP. the price is a resonable USD 58.61 (£28)
Great for those of you on the M33 Firmwares
I myself want an 8GB
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December 14th, 2007, 17:38 Posted By: wraggster
SuccessHK have today got in stock the rather smart looking red PSP (Dont bother with felicia blue and lavender both are wishy washy colours)
PSP Slim & Lite console -Deep Red(Jap version)(x1)
PSP Soft bag(X1)
32M Memory Stick (X1)
Cleaning cloth (x1)
Strap-White(x1)
Price is USD 274.52 (around £133) and unlike Play Asia etc they do ship to Europe and the UK if you want the RED PSP.
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December 14th, 2007, 17:43 Posted By: wraggster
SuccessHK have today released what could be the bargain of the century for PSP Slim owners, the 2200MAH Battery (2xthe original power) is a staggering USD 6.37 around £3
What a killer bargain
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December 14th, 2007, 19:41 Posted By: Shrygue
via Games Industry
PlayStation 3 sales increased 285 per cent from October to November according to NPD Group sales data, marking the largest sales increase of any hardware platform.
Sony sold 466,000 PS3 consoles, 496,000 PS2 consoles, and 567,000 PSP handhelds in the US in November.
Two PS3 titles, Activision's Call of Duty 4: Modern Warfare and Ubisoft's Assassin's Creed, were ranked in the top ten software list across all consoles.
Sony also provided updated information on PlayStation Network usage.
According to Sony, there are now more than 1.8 million registered PlayStation Network users in North America. Together, they have downloaded more than 34.5 million pieces of content. Worldwide, more than 3 million users are registered and have downloaded more than 60 million pieces of content.
A recent price promotion for Calling all Cars, Everyday Shooter, flOw and Pixel Junk Racers resulted in a combined 920 per cent increase in total downloads.
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December 14th, 2007, 19:45 Posted By: Shrygue
via Computer and Video Games
Sony Computer Entertainment has acknowledged that in-game integration of the PS3's Cross Media Bar (XMB) is one of the console's most requested features.
Speaking to ShackNews, PSN boss Eric Lempel told said that in-game integration of the XMB is thankfully high on Sony's priority list.
"We are looking at a number of enhancements related to accessing some of the XMB features during gameplay, including messaging your friends," he said. "While there's no timeline to announce at this point, we've heard loud and clear from consumers that in-game XMB access is one of the most requested PS3 enhancements."
At the moment there's no real way to access PSN friends lists and messages without quitting into the PS3's main menu. Hopefully that should change in the future.
It has to really. Xbox 360 has been doing in-game messaging and matchmaking since it Xbox 1. It's not like you didn't know it was a popular feature.
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December 14th, 2007, 19:49 Posted By: Shrygue
via Eurogamer
Agetec has announced plans to publish the excellently named "Puzzle Guzzle" for PSP from Irem next spring.
In it, players race to assemble triangles and other shapes by rotating marked squares pieces (it says here).
"It may sound simple," apparently, "but winning at Puzzle Guzzle requires that players think in multiple dimensions to succeed."
There are competitive modes to play against friends, and, er, that appears to be your lot in terms of description.
Fortunately there's a bit more on the Agetec website, including a firm 26th February release date (is February in spring?) and box artwork.
We're told there to expect three puzzle modes - Quiz, Drop and Stuffit - with hundreds of puzzles, scope for chain reactions and downloadable content via Wi-Fi Internet connection.
Check out this Puzzle Guzzle PSP screenshot gallery for more.
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December 14th, 2007, 20:01 Posted By: Shrygue
via IGN
Sega Japan announced today that the upcoming PS2 remake of the original Nights: Into Dreams will include a mode of play called Christmas Dream. To access this mode, which takes place in a snow-filled world and features Santa clothing for the Nights character, you'll have to clear the main game.
Fans of the original Nights will have probably made the connection by now, but Christmas Dream is based off Christmas Nights, a Christmas themed bonus disk for the original Nights that was given away to Sega Saturn owners both as a special pack-in with the system and bundled with a magazine. As with the rest of the remake, Sega has updated the visuals for the PS2.
The PS2 Nights: Into Dreams remake, Christmas Nights and all, hits Japan on 2/21. A release outside of Japan has yet to be announced.
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December 14th, 2007, 20:04 Posted By: Shrygue
via Games Industry
Activision has issued a statement responding to Harmonix' claim that the company was deliberately blocking the release of a controller compatibility patch for Rock Band.
As reported earlier, Harmonix alleged that Activision was blocking a patch that would allow the PS3 Guitar Hero III controller to be used with the game Rock Band.
"We have been and remain open to discussions with Harmonix and MTV Games/Viacom about the use of our technology in Rock Band," Activision replied in a statement.
"Unfortunately for Rock Band users, in this case Harmonix and MTV Games/Viacom are unwilling to discuss an agreement with Activision."
The terms of the company's response suggest that Activision is possibly seeking a licensing agreement from Harmonix, although no mention has been made regarding the amount of money the company is asking for.
For its part, SCEA is staying out of the row, referring to it as an intellectual property matter that must be resolved between Harmonix/MTV and Activision.
Activision, meanwhile, is facing a class action lawsuit from gamers unhappy that the Wii version of Guitar Hero III outputs only mono sound despite having stereo sound and Dolby Pro Logic II surround sound advertised on the game's packaging and manual.
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December 14th, 2007, 20:21 Posted By: Shrygue
via Eurogamer
US magazine PLAY has revealed new details of the rumoured Tomb Raider Underworld game in development at Crystal Dynamics.
The game is tentatively aimed at next year on PlayStation 3, Xbox 360 and PC, according to Tomb Raider Chronicles' dissection of the preview.
Set after the events of Tomb Raider Legend, Underworld is - in the magazine's phrase - "pure woman versus wild".
It sounds like the technology has taken steps forward since Legend, with Lara leaving footprints in the mud that wash away in the rain, while bodies and debris maintain their position even after she leaves an area [what century is this? - Ed].
Other additions include motion-capture for Lara, a new "hybrid lighting model" that combines dynamic lights and light maps, and neat little touches like mud that sticks to her knee then falls off in the rain.
Sounds amazing. Then again, Tomb Raider: Anniversary pretty much actually was, and we'd be lying if we said we weren't looking forward to Underworld. Despite the name.
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December 14th, 2007, 20:23 Posted By: Shrygue
via Eurogamer
The Burnout Paradise demo and quirky downloadable puzzle game Piyotama are the highlights on the PlayStation 3 Store in Europe this week, while a WipEout Pulse demo is basically it for users of the PSP Store for PC.
The Burnout Paradise demo is on the PAL and US stores and weighs in at around 764MB, allowing you to explore a few sections of the free-roaming Paradise City setting and try out new gameplay features.
Piyotama is a left-field puzzle game that involves organising eggs into rows by shaking the Sixaxis or sliding them left and right off the edges of the play area. It's quite compulsive and plays very well, as we noted in our US import review, although it struggles to hold interest long-term due to a lack of urgency.
Also on the PS3 Store are a handful of demos and add-ons, including a free Folklore mission, a demo for NBA 2K8 and High Stakes on the Vegas Strip: Poker Edition. The US Store, meanwhile, is detailed on the Sony US blog, and don't forget - those of you with Japanese credit cards - that none other than Gran Turismo 5 Prologue was released in Japan yesterday. We'll be bringing you our thoughts on that soon, obviously!
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December 14th, 2007, 20:40 Posted By: Shrygue
via Computer and Video Games
The Australian government is no stranger to banning video games. Plenty of high profile releases have come under the hammer of the authorities in recent months, deemed too violent for public consumption.
With this and the recent issues surrounding Manhunt 2 (which is still banned here in Europe), is it really too far fetched to suggest Rockstar is listening and taking notes of what it can and can't get away with more than ever?
Grand Theft Auto IV, the biggest game of 2008, has been rated Down Under and it came away with a 15+ (similar to the BBFC's '15'), rather than the expected (at least in terms of previous games in the series) 18 or Mature rating.
The certificate comes with the added incentive of a "Strong violence, Strong coarse language, Drug and sexual references" tag, which describes all the reasons exactly why it'll be the biggest game of next year from sales to controversy.
Cries of censorship are already reverberating around forums. We've since been told that there's no such rating as 18 or above for games.
Many gamers are hoping that this is just "the Australian version of the game", cut to get past the authorities, and that other territories around the world will receive the "full uncut" version. This is all speculation though at this point and we're not saying the game's been cut, but gamers are concerned it might have been.
But would Rockstar really risk its biggest game in years to get banned from going on sale by receiving an Adults Only certificate in the US, which would lead to the same issues as Manhunt 2 got caught up in? Of course not - no company is made of money.
Let us know what you think below.
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December 14th, 2007, 20:43 Posted By: Shrygue
via Joystiq
Gosh, this Rock Band release has been a bit dramatic, eh? We hope this is the end to Canada's Rock Band tribulations, as Joystiq has been informed by a Harmonix representative that December 20th is the final Rock Band release date for Canada. This applies to the Xbox 360 and PS3 versions; we are currently awaiting confirmation on whether the PS2 version shares the same date.
The announcement should hopefully lay to rest those rumors which pushed Rock Band's Canadian release into January. For Canadians near the border it's probably still a good idea to just take that recently empowered currency and purchase the package in the US. We reckon Dec. 20th is cutting it awfully close to the big day, especially if purchasing by mail.
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December 15th, 2007, 00:10 Posted By: wraggster
Art has released a new version of Road Dog his Wifi Scanner for the PSP, heres the release details:
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via art
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December 15th, 2007, 00:19 Posted By: wraggster
Bad Lupus has updated his Quake Arena Mod for the PSP, heres the details:
this is only update for psp Quake I: Arena 0.75 -> 0.75r2
q1a you can find on http://rsp.h14.ru/psp/q1a/
whats new sinse 0.75 version:
========================= ===========
Warning! Previous sprite fix included in this update!
(+) - added
(=) - changes
+ demo1 plays on game start
+ missed map efdm10
+ simple level changing system (type on console warp01-warp29 for change the map)
+ buttons config changed (left - prev.weapon, down - showscores, up - pause)
= aerowalk map with missed textures was replased with ztndm3
bugs:
========================= ===========
some maps now dont loads (11, 12, 16, 17, 18, 24) on my phat psp with UM and KM
eboots, but i dont now how it wirks with psp slim/lite optimezed eboot.
plans:
========================= ===========
recompile progs.dat to make some changes on game ligics and optimize game balanse
for psp.
so if you have some experience on QuakeC coding and wanna help me - pleas mail to
bad_lupus[at]ua[dot]fm subj: QuakeC
sorry for bad english
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You Will need the original release before installing this
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December 15th, 2007, 00:29 Posted By: wraggster
Xsjado has released an updated version of his Drum Kit Simulator for the PSP
Heres whats new:
VDrum is an open source drum kit simulator game for PSP. It is unlike other drum apps/games
currently out in that each drum is controlled by a different button and is not set up on a time line
like PSPRythm and PSPKick.
---Controls
-In-Game:
Square/Left - Snare
Triangle/Up - Tom 1
Circle/Right - Floortom
Cross/Down - Bass
R - Hihat/Ride
L -Crash/Splash
Start - Activate Menu
Select - Play Guitar Loop
Analog stick Up - Open Hats/Ride Bell
Analog Stick Down - Close Hats/Ride
-In-Menu:
Up - Navigate Up
Down - Navigate Down
Left - Change Option
Right - Change Option
---Sounds
While the sounds may not be the best, you can quite easily replace them with your own. Just simply go to the vdrum/sounds directory and overwrite the files with new ones. The same can be done with the images. just go to vdrum/images and edit what you want.
1.7-2.0
*Completely rewritten from scratch
*Added an all new menu to organize things/chucked combinations
*Added the option to use the ride bell
*Added the option to open the hats every certain amount of hits - specify in menu
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via xsjado
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December 15th, 2007, 00:35 Posted By: wraggster
Auraomega has posted an update to his PSPLock app, heres the release info:
I made a mistake when compiling, I told the app to load vshmain.prx, which needless to say, is not helpful, that is why you are experiancing a loop, its not an error on 3.71, but an error on my part, and I am sorry (I didn't get around to testing on flash, just using PSPLink).
I've just uploaded a new version with the actual filepath to vshmain_real.prx, this should hopefully fix the problems described.
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December 15th, 2007, 00:43 Posted By: wraggster
The Memento Team have released a new firmware for Australia PS2 Owners:
Just a quick release for our Australian friends.
This is just the old 1.1 firmware with support for Australian's PS2 (SCPH-xx002).
You can download it from: HERE or HERE
In a few days we will be out with the new Firmware Version, we are already testing it will bring many new features!
Have Fun, spread the word!
There is more to come.
Mementoteam.
memento @ pop3.ru
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December 15th, 2007, 00:45 Posted By: wraggster
We noticed something a little strange today - we received PS3 preview and review code (provided to journalists only) on DVD format... not Blu-ray. We won't point fingers or name names, but further research through our piles of discs revealed that this was not an isolated incident and that this phenomenon is restricted to games that are, or had been, released on the Xbox 360 as well. That is, multi-format games' not all of them, but some of them.
On face value that didn't seem particularly weird - after all, most multi-format games are indistinguishable across the consoles - but we couldn't shake the feeling of being sold short. Really, shouldn't there be some type of PS3 specific optimisation that makes use of this all-powerful Blu-ray format? Given that developers have access to an extra, what, 20-odd gig with Blu-ray, shouldn't games be stepping up?
http://www.gameplayer.com.au/PS3/FEA...e-8fd7c0368181
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December 15th, 2007, 00:46 Posted By: wraggster
Don't have a credit card? Want to purchase things on the PLAYSTATION Store? No worries. Now you have the PLAYSTATION Network card. The kind folks at SCEA sent us an early Christmas gift -- a card that's redeemable for PS3 and PSP purchases on the PLAYSTATION Store. No further details have been officially released, but rest assured that these cards will be readily available in retail stores in the future.
http://www.ps3fanboy.com/2007/12/13/...ing-to-the-us/
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December 15th, 2007, 14:13 Posted By: wraggster
Jason UK has posted a new release of PRXdecrypter, heres details about the release:
Can decrypt/decompress/extract:
* individual firmware modules from all known retail firmwares (1.00-3.73)
* updater modules from all known retail updaters
* modules and EBOOT.BIN files from all known retail games, and non-retail/testing EBOOT.BIN files
* M33 custom firmware modules
* RLZ files extracted from RCOs
* official updater DATA.PSP
* meimg.img and me_sdimg.img from 2.50+
* 2.7X~3.52 demos DATA.PSP
* 1.XX, 2.00-2.50, 2.60-2.71, 2.80, 3.00 and 3.10+ gamesharing EBOOTs
* 1.xx index.dat (encrypted form of version.txt)
Heres the changelog
1.7 --> 1.8
- Now extracts special PRXs from updater executables - open the updater with PBP Unpacker and put the DATA.PSP (renamed to whatever) in the enc folder.
` It will extract all the PRXs - including the hidden ones SCE didn't want us to see (they used a lame XOR encryption to hide the new ones).
` A lame XOR encryption was used on the usual ones, and they double-encrypted "sceLoadExecUpdater" with a scrambled header
- Overhauled filetype detection, now works with any file that has a decryption key, not just those with ~PSP in the header.
- Plain 2RLZ decompression works again
- Reduced occurence of unnecessary unsignchecking
- Returns correct unknown tag message
- Handling for double-encrypted files with scrambled headers in order to obtain the output size, such as sceLoadExecUpdater (a PRX hidden inside updaters)
- 2.xx+ game EBOOT.BIN decryption fixed
` note: there is a new type EBOOT.BIN floating around that this app and Aenea decrypter cannot decrypt,
` if anyone comes across it, please PM me
- Added support for 1.xx (and possibly 2.00-2.50) index.dat decryption
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December 15th, 2007, 14:23 Posted By: wraggster
Art has posted a quick release of his Time Baby app for the PSP, heres the release details:
Hi Guys,
The Time Baby program, in it's present state, is primarily a talking graphic alarm clock program for the Sony PSP. Time Baby includes a moon phase display and Sunrise / Sunset information that may be handy for mountaineering, bushwalking, hunting, fishing, photography, or avoiding the Sun in your eyes when driving!
I have also included a graphic world time clock that can display the time virtually anywhere, and the most recent addition to the program, a talking heart rate monitor for those who have the hardware.
This is not my first PSP clock, or even my first talking clock, but it is at least the neatest PSP clock I have seen so far. Time Baby is written in C, with the free PSP SDK
This is a fix to my old Time Baby program which gives the ability to exit to the XMB using the HOME button which would previously shutdown the PSP completely.Also exits back to iRShell if you were playing music.
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December 15th, 2007, 14:25 Posted By: wraggster
News/release from Psphacker108;
Hey guys, I wanted to stop by and release my new Intellegence game for PSP.
You have to answer 10 questions. There is three choices for each question.
If you get one wrong. You lost completely.
There is many different category's for the questions.
-- Categorys of the game are --
-- Geography --
-- Math --
-- History --
-- Music --
-- Gaming --
-- Each level has a category listed on it --
Button Commands:
First Question Press Triangle
Section question Press Circle
Third question Press X
That is done so you cannot answer a question incorrectly by accident.
THANK YOU TO ja750 for the images
Enjoy the game guys!
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December 15th, 2007, 14:28 Posted By: wraggster
News/release from DarkMoon:
It’s only the kernel addon of Dark_AleX patched for run on 3.73 firmware (now 3.73 HX-1 beta).
All merits goes to Dark_AleX and _HellDashX_ .
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December 15th, 2007, 15:30 Posted By: wraggster
News from Mistabeen
Hi all,
For some time now I have been using certain homebrew that requires text input like PSPIRC, AFKIM, etc...
Danzeff has created a nifty little keyboard aplication that gives us the opportunity to input text quite easy.
However, I always seem to strugly with the analog nub that is a bit awkward. I don't know about anyone else, but it can be sometimes quite hard to highlight the correct square.
Therefore I designed a new style of keyboard that could be used for textinput on the PSP.
My mainfocus ont his design was to be able to input text at a much faster pace then danzeff's keyboard. I based this on rythem games, that uses combinations of buttons to input a series of signals at a fast speed.
I'm quite sure that people who play rythem games on the PSP will be quick learners for this typing system.
Ofcourse, this is just a PoC, a design for a keyboard.
I can only code LUA and I know that those keyboard plugins are written in C, therefore I release this as a PoC and not an official coded release.
I called the design of the keyboard CuTy Keyboard (Quick Text Keyboard > QT Keyboard > CuTy keyboard) becaus it's main focus is on rappid text input on the psp.
This keyboard might not support as many characters as danzeff, but it contains all the vital characters AFAIK.
You can view my presentation of CuTy at this website
http://users.telenet.be/mistabeen/cuty
Some of the main features:
3 different input modes wich you can scroll trough using the select button (a bit like the official OSK of the PSP)
- Basic text
- Alternative text
- Numpad
Moving the analog nub gives a hard enter
Holding a button in basic text input mode for 1sec will type a capital letter instead of a lowercase letter.
Cycle trough different combinations using the shoulder buttons (no shoulder buttons, left shoulder button, right shoulder button, both shoulder buttons)
I am hoping some developper sees something in this concept and works it out so it can be used in other homebrew aplications as an alternative next to danzeff's keyboard.
Check out the presentation at the link above
via mistabeen
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December 15th, 2007, 15:32 Posted By: wraggster
News from Raphael`s Devblog
If you wonder where the last announced releases are, well, the effort with the motion kit driver was unexpectedly higher and kept me busy the last week. However, I am now in the state to do the final testing and polish on the motion kit driver before I roll it out to everyone. After that I will finish up JoySens 1.4 and release that as well.
Together with the motion kit driver, I will release a small SDK that allows developers to make use of the driver for their own homebrew creations. This guarantees that an already installed driver by the user will not interfere with the homebrews own implementation of the motion kit communication and allows the developer to influence the drivers behaviour. For the developers, that already want to start developing a game for the motion kit and want to be compatible with the driver on it’s release, you can find the header for the motion kit driver library here.
For the end-users, the first release of the motion kit driver will allow you to make some basic input through the motion kit to any of your homebrew or UMD games, without them having to be specially programmed for that. This will be achieved by forwarding the motion kit input to user specified buttons of the PSP, so the homebrew/UMD game is just handling the normal inputs. Also, those buttons can be adjusted in a configuration file per homebrew/UMD.
Also, the driver will be able to track plugging the motion kit in and out at any time and is even compatible with inserting the headphone remote, so you can at any time change the motion kit support for headphones, even in game. However, the first release will probably not yet contain a fix for the sound output problem, since I still haven’t found a viable solution to this. I’m still working on reverse engineering Sonys remote driver code to find a possible software solution that will be compatible with normal headphones/remote being plugged in.
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December 15th, 2007, 23:11 Posted By: wraggster
Stonecut posted this news for irShell fans:
iR Shell 3.81.1 - Multi-Disc POPSloader fix
This is just a minor fix for iR Shell 3.81. The previous version didn't support the new multi-disc popsloader that Dark_AleX has released, but this little update will fix that.
IMPORTANT: This version only supports the *bugfixed* version of Dark_AleX's multi-disc popsloader and NOT the one included with 3.71 M33-4. You will need to download it seperately:
http://dark-alex.org/popsloader_bugfix.zip
Installation
Extract the contents of the archive to the root of your memory stick, overwrite any files already present when asked.
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December 15th, 2007, 23:15 Posted By: wraggster
Via PSPinfo
HellDashX release an update of the last 3.73HX.Il is the 3.73HX-1.
You will be 3.73HX to install this MAJ
News:
Ability to run the recovery on the XMB. L Tap on the XMB to see the recovery.
Adding a MAC Spoofer visual
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December 15th, 2007, 23:21 Posted By: wraggster
Art has posted a new release of his Audio Mechanica app for the PSP, heres the release details:
This is the latest release of my digital audio recorder and effects processor program.
The Virtual Tape Recorder mode features voice activation, and a basic ascii graphic waveform monitor. There is also a Digital Delay Processor mode that plays everything recieved at the PSP unit's input after a user defined delay that can be set and adjusted at runtime.
You need a Socom compatible headset and PSP headphone remote control for this to recieve microphone input. There are numerous modifications to tap a microphone input out of your remote, or find a 4 conductor 3.5mm jack, and convert your own standard PC microphone headset, or, as I have done, convert a mobile phone headset for use with the PSP. In my experience, mobile phone headsets don't have the volume (or the mic output) of the original PSP headset.
On the other hand, if you want to use the Delay Processor with your sound system, use a stock (unmodified) Ipod Video cable with three RCA connectors on one end, and the four conductor 3.5mm plug on the other end. You can then use adapters to connect the PSP between your PC and sound system. One idea is to delay the
right channel by connecting the right output of the PC to the PSP input, and the right output of the PSP
to the sound system. The left channel is left connected straight through as usual.
When the Ipod video cable is connected to the PSP remote, the Yellow RCA plug is the PSP input,
and the red and white RCA plugs are the Left and Right PSP output channels. Different wiring configurations can then be used for various outcomes such as producing simulated stereo from a single mono channel.
Don't say I didn't try!
This is a recompiled version of what I attempted in V6d.
Lowered CPU speeds to 133/133/1.
This one has Mikmod left in it.
Hopefully works on the later firmwares.
PHAT PSPs ONLY!!!
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December 15th, 2007, 23:24 Posted By: wraggster
News/release from Maxthebest
Hi, here is the third version of my homebrew protect-me. This homebrew enables you to protect your PSP with a password.
Here are the changelogs since version 2.0:
-PSP SLIM and lite now supported (and so is the HX firmware)
-Added a new function: a historic: it registers in PSP/SYSTEM/hist.txt the day and hour when you logged in and if the password was accepted or not (and if it wasn't accepted, it tells you what the "thief" typed as a password.
-Now, even if there is no password set, the prx works and writes the connection times in the hist.txt file
-You can now go from "a" to "z" directly.
-In the XMB, press square to accept (to avoid launching the umd by pressing cross...)
For the installation, everything is explained in the readme, which I quote for you here:
Installation:
-Unzipp to ms root
-Add "ms0:/seplugins/password.prx" to the file named "vsh.txt" located under seplugins
-Activate the prx via the recovery menu
-And if you want to set a password, laiunch PMInstaller via games under the XMB.
And that's it, your psp is now protected with a password and you have a historic of every switch on of the psp under PSP/SYSTEM/hist.txt
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December 16th, 2007, 00:15 Posted By: JKKDARK
via IGN
Today's news isn't over quite yet. NIS America recently announced their newest game that will be released in late March. Entitled Mana Khemia: Alchemists of Al-Revis, this new RPG will serve as a "spiritual successor" to the Atelier Iris series. This particular title, unlike its predecessors, will be a campus sim game, giving you the ability to interact with classmates and professors, as well as undertake various academic assignments.
From the looks of things, you'll be taking main character Vayne Aurelius on a number of quests that are assigned to you by your professors. Should you fail, you'll have to stay after school to make up the work. The game will also feature character customization, item crafting, and no random encounters. If you're in the mood to tackle the mysteries of alchemy, this may be the game for you.
Mana Kehmia will be available on March 18 and is being developed by Gust. Check back soon for more information.
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December 16th, 2007, 00:21 Posted By: JKKDARK
via Kotaku
It looks like High Impact Games' portable take on the Ratchet & Clank series may be the latest PSP game to get a PlayStation 2 port. A listing for Ratchet & Clank Size Matters for the PS2 was uncovered by the eagle eyed staff at Joystiq today, one which points to the game shipping for the console February of next year. It's listed at $29.99, ten dollars cheaper than the PSP original.
While we don't have official word yet—we're waiting to hear back from SCEA—it certainly wouldn't surprise us to see yet another PSP game ported to the PS2. With one-time exclusive PSP titles such as Grand Theft Auto: Vice City Stories, Grand Theft Auto: Liberty City Stories, Twisted Metal: Head On, Tokobot and (allegedly) Silent Hill Origins making the jump, it might just file under fiscally sensible.
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December 16th, 2007, 17:09 Posted By: borgqueenx
Will keep up a changelog here that i'l change when i altered something.
I continued the original version 1.2, here are some screenshots of the game:
Now this is a game made by Altair, and my team Golden Dragon is continueing his work.
Here is what i changed, i will not upload my progress at everything i change so...:
Version 1.2(available for download on gdteam.net):
1-Made a icon, background, and a song for the eboot.
2-Made it a luastarter standalone.
3-Cleaned up the code and images.
Version 1.3(intergrated within version 1.4):
1-altered the song for the eboot, made it more bitrate and its shorter now.
2-fixed the bug that allowed you to construct unlimited construction yards with the () button. You can now contruct only one.
3-added a folder with E.V.A. sounds like in the orginal red alert.
4-of the whole folder with currently 22 E.V.A. sounds, i have added and implanted 2 succesfully to the game and will be played at the right moment.
5-altered the action assigned to the quit button in the main menu.
Version 1.4(http://gdteam.net/PC/home/dls_sectio...ua Project.zip):
1-Altered the sound for the eboot again, not gonna do it again becouse it really sounds nice now.
2-Made a splash screen, splash sound(sounds terrible)
3-Added a better quit function, with image and a function.
Working On:
1-Making tiles instead of maps, this will give great options in making buildings/soldiers and stuff.(big job)
2-editting the buildtimer.
3-cleaning up every single line of code(big job)
4-Making the splash screen sound to sound nice. dont know if i will succeed in that.
5-Fixing a bug wich couses the game to crash when you quit in the ingame menu.
We need more LUA Programmers And Image Creators!!!
To add units, buildings and stuff, if you are novice in lua please join up with our team!(pm me)
And we need the image creators to make original graphics for the game!
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December 16th, 2007, 22:16 Posted By: wraggster
News/release from Jaklub:
This is a platform game about the MS DOS system. The red ball makes it work by passing next level. I tried to make it good by adding scrolling levels (they appear later), items, enemies, obstacles and other platforming elements.
This version contains 19 levels. No freezes now.
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December 16th, 2007, 22:16 Posted By: wraggster
News/release from Jaklub:
This is a platform game about the MS DOS system. The red ball makes it work by passing next level. I tried to make it good by adding scrolling levels (they appear later), items, enemies, obstacles and other platforming elements.
This version contains 19 levels. No freezes now.
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December 16th, 2007, 22:21 Posted By: wraggster
News/release from Logikz
Welcome,
You may be asking yourself whats EuCi, well it stand for Easy Ultimate Cheat Installer, but this is my gui version. I guess to show how far I've gone from batch files lmao.
This is a SIMPLE , EASY, ULTIMATE Cheat installer that installs all the essential cheat programs to use on your psp but in a clean and satisfying way brought to you from OneHitGamer.com
This program will install the 3 following programs (If you select all 3 of them)
-Cheatmaster v6c
-CwCheat + Legendary Hacker Black Wolfs Private Database
-NitePr
You MUST be on 3.52m33 for all of these to work. And hope you all enjoy. Here is a ScreenShot.
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via logikz
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December 16th, 2007, 22:26 Posted By: wraggster
News/release from Andyauff:
This is a program designed to let you create your own drill sets for marching bands. If you don't know, the drill is the movement of the band on the field. This program allows you to add an "X" wherever you want a band member to be for that set, just the way drill sheets look.
HOW DOES IT WORK?
On the screen is a standard (almost to scale, but not exactly) high school football field. You can see all of the yard lines, with the goal lines being green,
the 50 yard line being blue, and the rest black. There are also hash marks (high school distances, still).
You simply move the "selector," or square, around the field to where you want the "dot" (coordinates and position for each band member) of the band
member. Press CROSS on the PSP to create an "X" right there! The selector moves at an 8-5 step with each press of the d-pad. For example, if you press the right arrow on the d-pad, the selector will move one step to the right on the screen (towards the "side 2" goal line) at an 8-5 step. Moving the analog nub will make the selector move quicker than the d-pad does. The selector also moves with the analog nub, instead of just left/right/up/down like the d-pad does (as in you can make more natural movements on angles and such).
Up at the top of the PSP's screen is a display telling you where, exactly, the selector is currently on the screen. It tells you how many steps off of the closest yard line you are, and how many steps from the closest hash or side line you are. It also shows you the selector's x and y values (in pixels) on the PSP's screen.
There is also a delete feature. Press O and the dot (X) that the selector is currently over will be deleted.
Press START to open the pause/options menu. From there, you can start a new set (effectively
deleting all current dots on the screen at once). Eventually this will be the place to save and load
sets, once that is integrated.
Press the RIGHT TRIGGER to take a screenshot. It chooses a random number (from 1 to 5000) to
name your screenshot, so you shouldn't have a problem with images overwriting others. They are saved to the "Screenshots" folder inside of this main folder.
And.... SELECT breaks the main loop.
That's just about it, have fun!
CONTROLS:
D-PAD: Move selector one step at a time on the screen.
ANALOG NUB: Move selector at a quicker rate than the d-pad.
CROSS (X): Create an instance of "X" on the screen at the current position of the selector.
CIRCLE (O): Delete the "X" that the selector is over currently.
RIGHT TRIGGER (R): Take a screenshot.
START: Open pause/options menu.
SELECT: Break loop. This works to start a new set if you don't feel like using the pause menu.
CHANGELOG FOR VERSION 0.15:
|
|--Added stable delete function using CIRCLE
|--Added screenshot function using the RIGHT TRIGGER
|--Added pause/options menu with working "New Set" feature
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December 16th, 2007, 22:30 Posted By: wraggster
ArkTRT has updated his iPhone Lookalike app for the PSP, heres whats new:
v.1.9
-Customation:
Change wallpaper:tak a image in size of a psp wallpaper an rename it in mbg and put it in the icons folder,done!
-sysinfo
-pspname
-firmware check
-Cleaned the code
-fixed some bugs
Have fun!
8sorry for my english normally im better but now im to lazy to write it right lol)
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December 16th, 2007, 22:36 Posted By: wraggster
Art has today updated his Calculator for the PSP, heres the details:
Hi Guys,
Ever wanted to know the 29 thousand and 33rd decimal place of Pi?
No?
Well anyway:
http://au.youtube.com/watch?v=y7Bv3yszDNg
Here is a Pi calculator. It does a maximum of 30,000
digits at the moment, but I may improve on that.
This one speaks with a Human voice like my other talking programs
Use the shoulder buttons to control the speed while it is speaking!
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December 16th, 2007, 22:43 Posted By: wraggster
Art has released a new version of his Talking Wifi Scanner for the PSP, heres the release details
The program with with <1fps frame rate.
Hi Guys,
Here's Road Dog, the talking wifi scanner.
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December 16th, 2007, 22:51 Posted By: wraggster
News/release from trevis:
PyBlast is a game I've been working on for the past week. It's similar to xscorch and scorched earth. The object of the game is to kill the other tank before it kills you. Health is displayed by a colored ring around your tank. Green is full health, Yellow is 75% health, Orange is 50% health, and Red is 25% health. You adjust the angle of your shot by holding L and R. Angle is displayed in the upper left of the screen. You can change weapons by pressing Circle. You can move left and right by using the joypad, although you will not be able to climb steep hills. To shoot, hold the X button, and release. Wind direction and strength is displayed in the upper center of your screen, this can affect your shot, so keep it in mind while aiming. Currently, the AI just uses the same weapon you use, but I plan on making the AI a bit more independent in the future.
Planned Features:
Online play
Menu system for choosing single player / multi player / difficulty
more weapons
better AI
Installation Instructions:
You should be able to just extract to your game150 folder, and play. I havent tested which firmwares this works on, as I only have 2.71 SE-B installed. It's written in python, so any firmware that runs python should be able to run this.
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December 16th, 2007, 23:02 Posted By: wraggster
Updated release from pspflashsystem
Hello everyone,
So I put the new online update my game entitled SOS Princess Peach, which is now in version 1.1.
No big news except for the music of the game change, compatibility with the psp slim and the rate of "walking" mario increased.
Unfortunately I did not eyu time to add levels, but I would do during the holidays because studies require
Here is the rerésumer the goal of the game lol:
The goal is to reach princess peach locked in a labyrinth:
The first level is fairly easy, but the second level is a bit harder with three monsters (bowser).
In this game, you can take screenshots stored directly in PSP / PHOTO.
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December 17th, 2007, 00:07 Posted By: wraggster
SuccessHK have today dropped the price of the White 40GB Playstation 3 Consoles down to $415/£200
Not a bad bargain for UK folks looking for a PS3 on import
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December 17th, 2007, 00:34 Posted By: wraggster
The PSP in the UK is increasingly hard to find in the run up to Xmas and you have only a week to get one in time.
If you cant find a PSP in the UK then importing is a good way to ensure you will get one in time and importing opens up a lot more colours for you to buy.
Ill list the in stock PSP consoles at SuccessHK, here goes:
SuccessHK
Sony Console Slim & Lite Value Pack-Deep Red (JAP) USD:274.52
PSP Slim & Lite - Rose Pink (Jap) USD:213.68
PSP Slim & Lite - Lavender Purple (Jap) USD:209.23
PSP Slim & Lite - Ice Silver (Jap) USD:209.23
PSP Slim & Lite - Piano Black(Jap)USD:212.19
PSP Portable Slim & Lite -Felicia Blue (JAP) USD:209.23
PSP Slim & Lite - Ceramic White (Jap) USD:209.23
As you can see prices range from £100 to £130 but if you want one before Xmas you havent got much time.
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December 17th, 2007, 07:43 Posted By: wraggster
News/release from LegendB
Merry Xmas,Legend_b Here To Give You A Present
ok nomore joke hahahaha
Millions Of U had problem with getting this game to work on your version
now i have done it and make it work for all psp with 1.5 kernel
took me like 6 month to make it work.. cuz i keep getting corrupted data
well enjoy the game
download link:
http://www.megaupload.com/?d=G40DLSL0
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December 17th, 2007, 07:47 Posted By: wraggster
pierrodu50 posted this news/release:
Hello everyone! Having worked for some time (2-3 weeks), I decided to post the v3.7. Well, what can I say ...
Game Type:
Gameplay:
The player ahead with the arrow triangle, circle, square, cross and move his viewfinder with the joystick. To capitalize is R (on not remain pressing R, it is too easy ^ ^). Some keys with other foncctions will be added later ...
History:
Not yet hstoire, the first map is not yet over ...
Download link:
Http://www.megaupload.com/?d=AR8U2B9H
What remains to be done:
- Maps
- History
- Design a little better
- IA enemie more advanced .... Collision
Menu -
Adding various weapons
- Put sound
- ...
Comments:
This game is not finished yet ^ ^ there is not a lot of enemies and their AI is still not very intelligent. J awaits players mostly comments on the games, and the improvements that I could make you ...
Pierrodu50
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December 17th, 2007, 17:14 Posted By: wraggster
New Released Today:
Feel the fervor for your college team -- and the bragging rights that come from victory with NCAA® March Madness® 08. Think strategically and execute flawlessly through Dynamic Post Control, a new feature where you take complete control over running your offense through the post, and defending your opponent in the paint. For the first time, you have complete control over dozens of new offensive and defensive post moves, from up-and-unders, to hook spins, pump fakes, and every combo in between.
http://www.play-asia.com/SOap-23-83-...j-70-28vr.html
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December 17th, 2007, 17:21 Posted By: wraggster
New Released Today:
Feel the fervor for your college team -- and the bragging rights that come from victory with NCAA® March Madness® 08. Think strategically and execute flawlessly through Dynamic Post Control, a new feature where you take complete control over running your offense through the post, and defending your opponent in the paint. For the first time, you have complete control over dozens of new offensive and defensive post moves, from up-and-unders, to hook spins, pump fakes, and every combo in between.
http://www.play-asia.com/SOap-23-83-...j-70-2ebk.html
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December 17th, 2007, 17:23 Posted By: wraggster
New Released Today:
Lumines Remixes Winter contains all songs included in the Rockin' Holiday Pack of the latest Lumines Live Xbox™ Live edition.
This work from the three Japanese artists Keiichi Sugiyama, h ueda and Takayuki Nakamura is the ideal winter holiday season package for all Lumines, video game and techno fanatics.
track listing
1. the wind is wailing
2. Flower Cards
3. In Late Night
4. amber moon
5. no bird
6. Flavor
7. Lie in Rhodes
8. pumpkin head man
9. new cold+
10. compressive flake
11. minimum vox
12. I think
13. neorange
14. Freezig point
15. snow girl
16. a piece of sine wave
17. fab fells
18. deck the halls
19. Papa!
20. Discoveries
http://www.play-asia.com/SOap-23-83-...j-70-2eed.html
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December 17th, 2007, 17:26 Posted By: wraggster
New Released Today:
features
Half Life 2: Episode Two - the second chapter in Valve's award-winning trilogy, taking gamers beyond the walls of City 17 for the first time.
Portal - A groundbreaking new kind of action game that will forever change the way gamers interact with their environment, much like Half Life 2's gravity gun rewrote the rules for how gamers manipulate in-game objects and use physics.
Team Fortress 2 - The long-awaited return of the legendary king of role-based online multiplayer games, Team Fortress 2 pushes the Source Engine to new heights with a daring new art style and deep multiplayer gameplay for nine distinct roles.
description
The Orange Box delivers five innovative action games from Valve®- creators of the blockbuster Half Life® franchise, in one box.
Available for the PC, PLAYSTATION®3 computer entertainment system and Xbox 360™ video game and entertainement system, The Orange Box includes Half Life® 2: Episode Two, PortalTM and Team Fortress® 2 in addition to full versions of award-winning Half Life 2 and Half Life 2: Episode One for an engrossing first-person action experience.
http://www.play-asia.com/SOap-23-83-...j-70-28vl.html
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December 17th, 2007, 17:28 Posted By: wraggster
New Released Today:
Rock Band allows gamers to perform music from the world's biggest rock artists with their friends as a virtual band using drum, bass/lead guitar and microphone peripherals, in addition to offering deep online connectivity. Built on unprecedented deals with the world's biggest record labels and music publishers, the music featured in Rock Band spans all genres of rock and includes many of the master recordings from the biggest songs and artists of all time.
http://www.play-asia.com/SOap-23-83-...j-70-2ebi.html
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December 17th, 2007, 18:06 Posted By: wraggster
New from SuccessHK
It is a high quality 3rd party product. It is very thin, lightweight , strong,and can protect your PSP from dust, finger prints, scratches, etc...
It is adopt firmness and durable materia with multicolor for choosing.The color is treat with special technics,and wearable characteristic.It can access to all switch:easy to use earphone,power,data,AV audiovisual and easy to use GPS and camera. Easy to use GPS and camera Light metal materia and easy for foting Firmness and durable materia with multicolor for choosing The screen with function of protecting lens Access to all switch:easy to use earphone,power,data,AV audiovisual
It comes in 7 different colours
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December 17th, 2007, 18:10 Posted By: wraggster
New from SuccessHK today comes the Piano Black PSP Slim PAL version, how a Hong kong firm can have PAL PSP Slims when UK Stores have ran out is beyond me but for those interested its retailing at $204 or basically £99
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December 17th, 2007, 18:15 Posted By: wraggster
New from SuccessHK
The silicon Protector Sleeve is made of high-grade silicon,proving a comfortable and improved feel for extended game play and a stylish and robust solution to protect your PSP-2000 sERIES console from damage and scratches.The Protector Sleeve has been designed to allow full access to PSP-2000 Series controls and the flexibility allows quick and easy installation.
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December 17th, 2007, 18:28 Posted By: Shrygue
via Computer and Video Games
A lorry containing £120,000 worth of Laptops and PS3s has been hijacked and stolen in County Antrim, Northern Ireland.
The hijacking took place on Friday afternoon, said police, on Lylehill Road in Templepatrick. So if you live around there, look out for a shifty bloke in the pub hiding PS3s underneath his trench coat.
A white HGV lorry was driving along the road when a white van pulled out, forcing the driver to stop. Two men, one armed with a knife, got out of the van and forced the driver into their vehicle. He was later found unharmed but sans-PS3s.
More than 140 laptops and only 18 PS3s were nicked in the robbery, but as people who carried a console on the tube this morning we're well aware that more PS3s than that would've taken the axels off their van.
It's a tame heist compared to the £1 million worth of Xbox 360s that got hijacked last year, though as you might be aware those are much easier to carry than 6KG PlayStation 3s.
The lorry involved in the PS3 heist, registration number MV0 2XSD, has not yet been recovered. Look out for it at the boot sale.
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December 17th, 2007, 18:30 Posted By: Shrygue
via Games Industry
Piers Harding-Rolls, senior games analyst at Screen Digest, believes that while 2007 is firmly the year of Nintendo, 2008 might see some significant change.
A brief report highlighting the key features of several technology markets pointed to some long-awaited exclusive content, as well as a new raft of multi-media services, which could propel the PlayStation 3 to the forefront of the console battle.
"One of the market shifts to watch out for in 2008 will be the continued evolution of Xbox 360 and PlayStation 3 from games consoles to multi-media hubs," said Harding.
"Now that these multi-media services – online video, IPTV, digital terrestrial TV and PVR functionality - are now available or poised to come on line in different markets, this 'hub' strategy is emerging as a key console battleground for Microsoft and Sony."
Another section of the report mentioned the ongoing struggle between Blu-Ray and HD DVD, and analyst Richard Cooper believes that this landscape could also change significantly.
"Next year we expect to see shifting alliances, and with such a delicate stalemate, it's only going to take one major player to swap sides and the market will shift seismically. We believe this will happen over the course of 2008, with major players moving to format-agnostic or format-exclusive positions.
"Both formats must start to make an impact on the HDTV viewer next year if hi-def is to become more than just a niche market – we have seen hardware prices drop in 2007, but the battle over content in 2008 will be the year this storm breaks."
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December 17th, 2007, 18:31 Posted By: Shrygue
via Eurogamer
Sony is set to launch version 2.10 firmware for PlayStation 3 tomorrow, introducing DivX playback among other new features.
That's according to the eagle-eyed NeoGAF forumites who uncovered information on the Spanish PS3 website. We've heard from independent sources close to Sony that it's accurate and not some sort of elaborate wind-up.
The DivX playback allows for VC-1 WMV files (providing you "Activate WMA Reproduction" in the System Settings menu), although it's not possible to play copyrighted files, those compressed with DivX 3.11 or files bigger than 2GB.
So what else is in there? Well, there's no in-game XMB as yet, but there will be Blu-ray 1.1 support, and a voice changer feature, with five presets and base and treble adjustments.
Sony has already said that the PSP will receive a firmware update tomorrow, introducing several Japan-specific features.
Expect more tomorrow.
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December 17th, 2007, 18:31 Posted By: wraggster
THQ has shipped the latest installment in its MX vs. ATV off-road racing series to retailers in North America, the publisher announced today.
MX vs ATV Untamed will be available this week for Xbox 360, PlayStation 3, PlayStation 2, PlayStation Portable, Nintendo DS and mobile phones. A Wii version featuring motion controls is expected to be released in early 2008.
The game uses developer Rainbow Studios' Rhythm Racing physics engine and features throttle-based power slides, new event-types, new vehicles and an X-Cross career mode.
http://uk.psp.ign.com/articles/841/841829p1.html
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December 17th, 2007, 18:32 Posted By: Shrygue
via Computer and Video Games
Naughty Dog's new PS3 adventure, Uncharted: Drake's Fortune is brilliant (but short) and there are no plans to extend this 10-or-hour adventure with download content.
Naughty Dog co-president Evan Wells confirmed: "We aren't planning any downloadable content for Uncharted," blowing away all hopes for an extra dungeon or two to explore.
He did say, however, that his team is planning to integrate the game with Sony's upcoming Home service - an online homespace application. "We are planning to take advantage of whatever kind of integration into Home is possible," he told D-Pad magazine, not hinting at any specific features in particular.
If you haven't played Drake's Fortune yet, you should - one of the best PS3 games of the year.
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December 17th, 2007, 18:35 Posted By: Shrygue
via Computer and Video Games
PlayStation president Kaz Hirai says he wants to ramp up the amount of software available for the PlayStation 3 in a bid to stay competitive with rival platform holders.
According to The Associated Press, Hirai told the Yomiuri Shimbun newspaper that PS3 games will now be Sony Computer Entertainment's main focus following the company's previous attention given to its pricing strategy.
"[The PlayStation 3] is starting afresh as a console to play games with. Although pricing strategy is important, now we would like to put our strength in the number of software games," he said.
Many commentators remain underwhelmed by the PS3's current software library, which pales in comparison to that of Microsoft's Xbox 360. Numerous big-name console platform exclusives have been released for Xbox 360 this year, including BioShock and Mass Effect, while a number of triple-A multiplatform titles such as The Orange Box have been less well received on Sony's next-gen console than on Xbox 360.
Hirai was speaking following the recent introduction of PS3 price cuts in all major territories, a strategy that resulted in increased sales throughout the US, Europe and Japan.
He noted that he expects Sony to meet its target of shipping 11 million PS3 units by March 2008, the end of the fiscal year, while adding that he would like to see Sony's game division "escape as soon as possible from the red and return to the black in fiscal year 2008".
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December 17th, 2007, 20:24 Posted By: Shrygue
via Games Industry
Jack Tretton, CEO of Sony Computer Entertainment America, has hit out at publishers who have suggested that console manufacturers need to lower the price of their hardware to improve sales.
Late last month Activision's Robert Kotick said that he wanted to see the Xbox 360 and PS3 priced at USD 199 within the next two years', but Tretton has called this suggestion "unrealistic".
Reacting specifically to Kotick's price cut suggestions in an interview with The Mercury News, Tretton said:
"I'm surprised by it, because I would never venture to suggest what software publishers should price their software at.
"So I don't think it's appropriate for them to suggest what hardware should be priced at."
Tretton said that publishers should be just as interested in Sony's business as their own, pointing out that without hardware, there's no third-party business.
"I think from an unrealistic standpoint I'm never surprised by that, because a software manufacturer may not be concerned whether a hardware manufacturer is successful or whether they're profitable.
"But I think they should be, because without the hardware manufacturer, the software manufacturer has nothing to publish on."
And speaking more bluntly about Kotick, he said if the Activision CEO didn't appreciate the way Sony is currently running its PlayStation business, "maybe he should design a platform."
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December 17th, 2007, 20:28 Posted By: Shrygue
via Computer and Video Games
The first images from the new Tomb Raider game have hit the internet.
The shots reveal trademark Lara Croft action; gaming's most famous heroine hanging from ledges by her fingernails, performing acrobatics and dual-wielding pistols.
First details on Tomb Raider: Underworld appeared at the end of last week, saying that the game is set after Legend and describing it as "pure woman versus wild".
Screenshots
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December 17th, 2007, 20:30 Posted By: Shrygue
via IGN
Square Enix has a tradition of dominating the annual Jump Festa event with first-ever playable peaks at its upcoming titles. Another tradition for the company is to announce a few of those world-debut playables just before the start of the show.
The second tradition continued today with the announcement that two titles will see their world playable debuts at the show, which will be held this Saturday and Sunday at the Makuhari Messe just outside Tokyo. Attendees will get a first shot at Dissidia Final Fantasy for the PSP and Kingdom Hearts 358/2 Days for the DS, and will walk away with some presents that are sure to fetch millions of yens on Ebay.
Those hoping to get their hands on the PSP and mobile entries in the Kingdom Hearts series will have to attend a future game event, as these two will be video only.
We'll have more from the Jump Festa later this week, so be sure and check back (even if you hear reports about IGN having closed down for the holidays).
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December 17th, 2007, 20:32 Posted By: Shrygue
via IGN
Today Harmonix announced it has shipped the PlayStation 2 version of Rock Band to retail. The bundle will be available tomorrow, December 18.
The PS2 edition of Rock Band was developed in collaboration with Pi Studios, which previously helped out with the Call of Duty, Mercenaries, and Halo series. The Special Edition bundle includes the full 58-song track list of the current-gen versions, drum kit, microphone, and a wireless guitar controller.
"Our team was honored to work side by side with Harmonix to create Rock Band for the PlayStation 2 and extremely proud of the result," stated Robert Erwin, CEO of Pi Studios. "Together, we were able to deliver the addictive nature and brilliance of the core Rock Band gameplay while giving PS2 owners the ultimate rock experience just in time for the holidays."
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December 17th, 2007, 20:43 Posted By: Shrygue
via Joystiq
Who's having the best day ever? Nerds. That's who. Not only was their beloved NiGHTS: Journey of Dreams the belle of the new release ball, their spirits can now truly take flight with the news that Final Fantasy VII prequel Crisis Core is coming to American PSPs on March 25th. As you may already be aware, Square Enix's action RPG follows Zack while a part of SOLDIER as he meets Cloud, Sephiroth and others. With over 710,000 copies sold in Japan, we can't wait to get our hands on it.
We could try to do a better job of outlining where Crisis Core falls in a chronological sense in the FFVII mythology, but it's a little more effort than we're able to put forth on a Monday, so "before the PlayStation game" will have to suffice. Take your little brother's head out of the toilet and ask him, we're sure he'll be able to explain it to you.
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December 17th, 2007, 20:56 Posted By: Shrygue
via Computer and Video Games
The live action films weren't that great, but Resident Evil's got another chance at making right on the movie screen with the straight to DVD CGI flick Biohazard: Degeneration.
The trailer has just been released and although it's not quite at the same level as Square Enix's gorgeous FFVII Advent Children, its looking fairly decent.
The CG animated film, which is released next year, hopes to better the live-action efforts with "groundbreaking visual effects and a brand-new story line", says Capcom. Plot details are scarce at the moment, but from the trailer we know it's got Leon Kennedy, Claire Redfield and erm, zombies in it.
We'll let you know how it turns out when we get our hands on the disc later next year. At least it hasn't got Milla Jovovich in it.
See the trailer right
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December 17th, 2007, 21:28 Posted By: NoQuarter
Via ps3fanboy:
The European Playstation website lists a new firmware update that will be released tomorrow. Version 2.10 is mostly a visual media-based update, with none of the listed features having any impact on gameplay. In other words, you can stop holding your breath - there's no in-game XMB here. Instead, we the arrival of two highly anticipated features. Blu-Ray profile 1.1 and DivX support will heavily increase the PS3's standing as a media hub.
There's a smattering of other little additions, all of which we've listed after the break. There are also a couple of stipulations with regards to DivX - namely, that copyright protected files, v3.11 encoded videos and files larger than 2GB cannot be played.
http://www.ps3fanboy.com/2007/12/17/...s-divx-suppor/
I don't know about you guy's but for me this is a welcome update
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December 18th, 2007, 01:14 Posted By: wraggster
via psphyper
The next big Gundam title to come to the PSP is Mobile Suit Gundam: Giren no Yabou - Axis no Kyoui, the strategy game is very popular here in Asia and Bandai Namco knows it. They have just announced a special edition red & black PSP that will goes on sale February 7th in Japan, the same day as the game’s official release date. The price for the bundle is 25,890 Yen (around $212), the same with the Crisis Core: Final Fantasy VII limited edition.
Screens of the new PSP via Comments
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December 18th, 2007, 01:21 Posted By: wraggster
pspflashsystem has released a new homebrew app for the PSP, heres the translated release details:
Hello everyone,
So I finished my application coded lua used to restore the pixels asleep but not dead pixel (black) or irreparable (white).
It is called Pixel Waking up and is currently in version 0.1.
He awakens your pixels asleep while making a fast three colors (red, green, blue).
I strongly advises looking at the screen during operation (it dazzles the eye).
NB: for how detailed everything is when you run the homebrew.
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December 18th, 2007, 01:44 Posted By: wraggster
News/release from daaa57150:
Hi everyone,
I'm developping a game and thought it was time to release a demo because now we can have a good feeling of what it will be like. It's named DJ Drops, and it's a musical puzzle game where you have to clear levels by resisting until the end of the song.
The blocks have different shapes and colors (6 each) and to make them explode, 4 of the same color and/or shape have to connect.
The game has a quite nice combo system to chain like hell
You can chain combos by different ways:
- the classical : blocks explode, those above fall and connect, combo!
- the explosion : the blocks take some time to explode and during this moment you can add other blocks to make more combos
- the cooldown : after an explosion, a small amount of time is given to make blocks explode somewhere else, if you do it before the time is elapsed, you make more combos.
The game is "musical" in the way that the gameplay is in rythm with the music.
In the current version (demo 4.1), a test stage is available where lines come up in a given interval, so it's not musical at all but you'll see how it works. To test that, choose "gameplay" in the menu.
A level with a music who's influencing gameplay is also available, choose "levelssoup" in the menu.
The 2 levels are quite hard but it's doable, at least you'll have some challenge right ?
How to play :
MENU:
up/down to change item
X to select
[ ] to cancel
start to quit
GAME:
left/right to move the pair
down to make it go down faster
X and O to rotate (clockwise/counter clockwise)
L and R to teleport the pair to the left/the right
start to come back in the menu
select to take a screenshot
The special blocks with a number on them explode once they get to 0. For this you'll have to chain combos. Shielded blocks need to connect in packs of 5 minimum.
Other informations :
You have to quit via the menu because the home button doesn't work (if someone wants to help..)
The game still looks like a big test center, there are really a bunch available to see all I can do with particles generators etc.. The source code is there too so if you need anything just take it, but mention my name somewhere in your release.
Download and Give Feedback Via Comments
via daa57150
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December 18th, 2007, 01:58 Posted By: wraggster
Normally when we cover a story about Blu-ray, it comes with the whole "oh, it's outselling HD DVD 2:1" smack talk. However, we can't actually say that for the week ending December 9th. Instead, we can say "oh, it's outselling HD DVD 3:1" and crack a sly grin. How did Blu-ray wipe the floor with their high-definition competitor? It was the third Pirates of the Caribbean film -- Superbad helped out, too.
http://www.ps3fanboy.com/2007/12/16/...-niche-market/
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December 18th, 2007, 01:59 Posted By: wraggster
The Remote Play functionality on the PS3/PSP is great, but Sony intends to extensively develop the feature set for broader external connectivity. Sony's CEO, Sir Howard Stringer, appeared in Tokyo and detailed how Sony intends to push the ever-booming success of the PS3. It is Sony's vision that the PS3 will eventually be able to link up to mobile phones, streaming all kind of media goodness on the go. As you can imagine, the very prospect has our PSP phone speculation senses running into overdrive.
http://gizmodo.com/gadgets/sony/ps3-...one-334550.php
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December 18th, 2007, 01:59 Posted By: wraggster
The Remote Play functionality on the PS3/PSP is great, but Sony intends to extensively develop the feature set for broader external connectivity. Sony's CEO, Sir Howard Stringer, appeared in Tokyo and detailed how Sony intends to push the ever-booming success of the PS3. It is Sony's vision that the PS3 will eventually be able to link up to mobile phones, streaming all kind of media goodness on the go. As you can imagine, the very prospect has our PSP phone speculation senses running into overdrive.
http://gizmodo.com/gadgets/sony/ps3-...one-334550.php
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December 18th, 2007, 01:59 Posted By: wraggster
The Remote Play functionality on the PS3/PSP is great, but Sony intends to extensively develop the feature set for broader external connectivity. Sony's CEO, Sir Howard Stringer, appeared in Tokyo and detailed how Sony intends to push the ever-booming success of the PS3. It is Sony's vision that the PS3 will eventually be able to link up to mobile phones, streaming all kind of media goodness on the go. As you can imagine, the very prospect has our PSP phone speculation senses running into overdrive.
http://gizmodo.com/gadgets/sony/ps3-...one-334550.php
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December 18th, 2007, 07:36 Posted By: wraggster
A new firmware has just been unleashed for all of us who want the latest firmware on our PSPs ( But no Homebrew on it until its cracked for it)
heres whats new:
[Internet Radio] has been added as a feature under [Network].
The importing of channels in OPML format is now supported under [RSS Channel].
Photos can now be displayed under [RSS Channel].
New effects have been added to the visual player under [Music]. One new visualizer has been added. It resembles Etch-a-Sketch.
More info on the Internet Radio Feature Here
Download Here and Give Feedback Via Comments
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December 18th, 2007, 07:39 Posted By: Cloudhunter
source: exophase
Remember the rumored PS3 update complete with DivX support? It's been released! However, with regards to DivX files, there's a couple of snags:
- The DivX files cannot be over 2.00 GB
- You cannot play copyrighted DivX files
At first glance you may think "OMG THAT SUCKS" - but most DivX files aren't copy protected. As for the 2.00 GB limit - If you do have a file over that, why not chop it up into pieces
But wait there's more! In a unexpected move, Sony has pulled another rabbit out of the hat - WMV support! Along with Blu-ray profile 1.1, and a voice changing function, this looks to be a nice update
Full change log below:
Voice Changer feature:
- You can change the tone of a voice that is input from an audio device such as a microphone. High and low-pitched tones can each be adjusted to five preset levels. You can vary the tone when using voice / video chat under Friends.
Music
- You can now select [Type 3] as an option under Settings > [Music Settings] > [Bitmapping]. This bitmapping process was developed specifically for the PS3 system to enhance audio playback.
Video
- DivX and VC-1 (WMV) have been added to the types of files that can be played.
- Blu-ray Disc Profile 1.1 is now supported.
- [BD Data Utility] has been added.
The update is available (as always) through network update, or a link to the download HERE
Edit: Other (undocumented) changes:
[list][*]Video previews now play when sorted into folders.[*]The background/wave is visible behind the web bowser.[*]A new music visualizer has been added.[*]PSone titles [disc and download] are now playable through remote play. [PSP 3.80 update may be required, although there have been reports of it working with 3.72, or 3.71 M33 with the 3.72 premo plugin.]
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December 18th, 2007, 07:45 Posted By: wraggster
New from SuccessHK comes a PSP Bundle only released in the USA but now available for anyone in the world to buy (and yeah im a Star Wars fan and i bet they sell out b4 i raise the cash)
Heres the details:
Featuring a limited edition, Ceramic White, Darth Vader silkscreened PSP system and the hit game Star Wars Battlefront: Renegade Squadron? the Star Wars Battlefront Entertainment Pack provides the ultimate collectible, all-in-one portable entertainment experience in one low-priced pack
Full Worldwide Shipping from SuccessHK
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December 18th, 2007, 10:47 Posted By: mat_dizzy
It's been a long time since the last release of PSP Earth was released! And what with it being Christmas soon, im thinking i could release a Christmas release of PSP earth, but to be quite frankly, what is the bloody point?
It will most probably be code name "PSP Earth 0.8"
I need some suggestions on what will make the portal much better and make it less boring, like other things, possibly not related to webcam streams?
As you can guess, me being one of the most disorganised people on this website, will need time to make this, maybe 3-4 days, and christmas is a week today, so feedback would be very helpful so i know what the public think!
If i dont get any feedback, then PSP Earth will most defintly be scrapped, as i was almost certain PSP Earth has died and had it's day, but if anyone has any ideas to save PSP Earth you will be my god!
Thanks!
:thumbup:
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December 18th, 2007, 17:09 Posted By: DarthPaul
After the release of 3.80, with the very welcome feature of an Internet Radio Player on the PSP, we all put an eye on it, including the hackers. FreePlay has made a hack that will let us play radio from different stations other than Shoutcast.
Steps:
1. Set up a DNS server on your PC. Make radio.psp.dl.playstation. net point to your PC's local IP.
2. Set up a web server.
3. Mirror: http://radio.psp.dl.playstation.ne/p...ayer/PLAYER_I/
4. Edit the files however you want.
5. Set up a network connection using your PC's local IP as the primary DNS server.
Video
Have fun doing this!
Source: FreePlay
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December 18th, 2007, 18:19 Posted By: Shrygue
via Computer and Video Games
You can finally abandon the minefield of third-party media applications for PSP, because the official media manager is now free to download.
Sony at last acknowledges that you need to do a fair amount of data manipulation to get the most out of your PSP, and you shouldn't have to pay for it. You can now grab the official media manager from the Japanese website.
Installation is in Japanese, but it's a simple case of hitting the "hai" buttons until it's all done, after which the program, according to Kotaku, runs in English. PSPron on!
Download the Official PSP media manager here
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December 18th, 2007, 18:25 Posted By: Shrygue
via Eurogamer
Sony America boss Jack Tretton says that developers are beginning to create games primarily on PlayStation 3 and then port them to other formats, reversing the early trend of focusing on Xbox 360 and PC and dealing with PS3 as an afterthought.
"We are now starting to see developers creating games on PS3 and then porting them to other platforms such as EA's Burnout [Paradise]," Tretton said in an IGN interview.
"Developers are telling us that they are starting to create their games on PS3 first and take advantage of the hardware capabilities and then port down to other platforms so we are seeing tremendous progress from the third party community in terms of what they are able to do with our development kits."
If true, that will certainly come as good news to owners of PlayStation 3, who have been forced to endure quite a number of less-than-stellar PS3 ports of existing 360 and PC games over the console's first year on sale.
As we've been documenting in our PS3 and Xbox 360 Face-Off features, some developers are getting it right - most notably Infinity Ward with Call of Duty 4: Modern Warfare, as witnessed in the most recent roundup - but other titles like The Orange Box and Assassin's Creed have suffered on Sony's platform.
"You will see some very nice things in 2008 coming from our third party partners in addition to what you will see this holiday," Tretton concluded in his comments to IGN on the subject.
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December 18th, 2007, 18:33 Posted By: Shrygue
via Kotaku
Mass Effect is Xbox 360 exclusive? Nope, not anymore (though technically, still yes). Analyst Michael Pachter has spoken. And when he speaks, mountains move and plans change.
Trust me, Electronic Arts, when they threw out the 300 million [for Bioware and Pandemic]—that is multiplatform—that is not 360 only...It has to [come to PS3], I wouldn't be shocked if Mass Effect 1 came to PlayStation 3.
It's tough to believe that any series (save for Halo) would stay Xbox 360 exclusive in the modern industry. But if Bioware is making a trilogy, then the porting would have to be outsourced...which probably isn't impossible for EA.
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December 18th, 2007, 18:36 Posted By: Shrygue
via Games Industry
Sony has made Fortune's annual "101 Dumbest Moments in Business" list not just once, but twice, for 2007.
The company first made the list for its European promotion of God of War II at the foot of the Parthenon.
Guests were invited to pull live snakes from a pit, be fed grapes by topless hostesses, and reach inside the still-warm carcass of a freshly slaughtered goat to eat offal from its stomach.
The company also made the list for using Manchester Cathedral as the setting for a shootout in Resistance: Fall of Man, prompting criticism from the Church of England.
Sony wasn't the only videogame company singled out by Fortune. Microsoft was also listed due to its public relations firm sending a 13-page background dossier about a writer, meant for executives, to the writer himself.
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December 18th, 2007, 18:37 Posted By: Shrygue
via Computer and Video Games
It looks like PSP still has a long wait in store when it comes to seeing Gran Turismo grace its lovely screen.
Series creator Kazunori Yamauchi has explained that, while he's very much working on Gran Turismo Portable, it won't be out till after Gran Turismo 5 releases.
Speaking to Spanish website Meristation, Yamauchi said that GT 5 is currently pencilled in for Christmas 2008, but that it won't be released until everything is perfect.
A PSP version of Gran Turismo 4 was supposed to be around for the handheld's launch in 2005.
In the interview he also reveals that Gran Turismo 5's online component is something that will be worked on for around a year following the game's release. Whether this refers to fine-tuning and/or post-release download content isn't clear.
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December 18th, 2007, 18:55 Posted By: Shrygue
via Gizmodo
We're fascinated with the battle against uncanny valley—that point in graphics or robotics where the human likeness isn't quite reached, which in turn repulses the viewer. And while we've seen graphics card makers and robot designers tackling the problem before, for the first time a video game developer claims to have bridged the gap. Quantic Dream is a maker of highly cinematic games and houses one of the most advanced motion capture studios in the world. Here's what they've gone on record to say:
But today, I can officially announce that there is no uncanny valley any more, not in real-time.
The last we've seen of Quantic Dream's upcoming PS3 game Heavy Rain was back at E3 06. Their non-interactive tech demo (screenshot above) was amazing for its time, and the word I received through the grapevine was that they had just weeks to get it done. But this is a BIG claim.
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December 19th, 2007, 19:34 Posted By: Shrygue
via Computer and Video Games
Yesterday's PS3 firmware updates packs a nice little surprise Sony didn't mention - it enables PS1 gameplay via Remote Play on your PSP.
Just to clarify, that means that you can play PS1 games that are loaded onto your PS3 hard drive on your PSP via a wireless connection, including via the internet.
Why is this cool? Because you can stuff your PS3 hard drive full of PS1 games and play them wherever you are in the world, via the internet on your portable.
It works with PS1 game discs, too, but you'll obviously need to have loaded the disc into your PS3 before you left the house, unless you have a super game-loading robot at home that can do it for you.
You will need to have updated your PS3 to yesterdays 2.10 firmware first though, and your PSP will need firmware version 3.72 or later (3.80 was also released yesterday).
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December 19th, 2007, 19:38 Posted By: Shrygue
via Computer and Video Games
If you're one of those people who likes to leave your PS3 on for it to do some protein folding thing you don't understand, you'll be pleased to know you can now do it to the rough beats of Wu-Tang. Or chirpy chimes of Steps, whichever you prefer.
That's because the Folding@Home Client on your PS3 has been updated with new features, including a handy background music player, so you can play tunes off your hard drive while your PS3 folds... stuff.
Also, if you like leaving your electricity-guzzling PS3 on to fold, but ironically find yourself somewhat concerned about your leccy bill or the environment, you can now set the auto shut-down option.
Just hit the FAH icon on your PS3 to get the latest version, and fold on with your rock on. Or Steps.
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December 19th, 2007, 19:40 Posted By: Shrygue
via Computer and Video Games
Two things stand out in the FlatOut series - insane amounts of destruction and the rag-doll mini games, and these screens show both of those in full effect on the PSP sequel, FlatOut Head On.
It's no wonder it looks good - it's one of the few games lining up to take full advantage of the increased processing power of the PSP running in the new 333Mhz setting (which God of War will also use when it hits the portable).
The finished game promises "nine different game modes, including carnage challenges, full career, destruction derbies, multiplayer party mode and the bone-crunching ragdoll stunt mode". Sounds cool.
Look for it in stores in Q1 2008.
Screenshots
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December 19th, 2007, 19:46 Posted By: Shrygue
via Eurogamer
Warhawk game director Dylan Jobe says Incog will continue to make booster packs like Operation: Omega Dawn for as long as there's interest in them.
The booster pack launches tomorrow on PlayStation Network - priced GBP 3.99 / USD 7.99 - introduces five new night-time maps and a KT-424 Combat Dropship.
Asked on the Sony US blog how long Incog would support the game, Jobe said he wasn't sure. "As long as there is a market for it I think we should continue to develop them," he said.
He also said that free ground troop stuff is "in the works", and dropped a couple of other hints about what might be in patch 1.3.
But we're getting ahead of ourselves - patch 1.2 should be live today (it was scheduled for 10am GMT) ahead of tomorrow's Omega Dawn launch, although game servers will be offline until 4pm GMT today for upgrades.
At this point, the support Sony's internal and second party studios continue to inject into existing PS3 titles is becoming something of a trademark of PSN - with Folklore and particularly MotorStorm among the games whose tails have been wagging furiously with downloadable content since release.
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December 19th, 2007, 19:48 Posted By: Shrygue
via Computer and Video Games
Coming early next year for Wii and PS2, which says a lot about the audience Sega is targeting with this one, is Sonic Riders: Zero Gravity.
The PR blurb boasts "never-before seen worlds with edge-of-your-seat racing intensity and all-new gravity controlling moves".
We not so sure about "edge-of-your-seat racing" but we do like surprises. Take a look at the 'Wii' movie and below you'll find shots of the PS2 version.
Screenshots for Playstation 2 here
Trailer for the Wii console here
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December 19th, 2007, 19:50 Posted By: Shrygue
via Computer and Video Games
Square Enix has confirmed that PSP updates of both Final Fantasy I and II will be released in Europe on February 8.
The tinkered originals feature updated visuals and character art, new dungeons, 16:9 widescreen support (it would look a bit dodgy on PSP otherwise) and an updated camera view which make things look a bit more modern.
The NES original starts when four young warriors, each possessing a crystal, are summoned to restore the world's harmonious elemental balance. The second game has a malevolent emperor summon monsters from a demonic realm to take over the world.
Those were the days when Square Enix's lead characters didn't look like lady boys, and it's definitely worth checking out if you weren't around in the 1980s.
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December 19th, 2007, 20:04 Posted By: Shrygue
via MCV
MCV understands that Rockstar’s Grand Theft Auto IV will NOT be released in March as expected – and will in fact be held back until the last week in April.
Sources close to the game’s publisher have told MCV that the title’s UK release will miss the Easter period entirely, and will instead go on sale in the final week of Rockstar parent Take 2’s second financial quarter.
That would be in keeping with the company's latest financial statement, which revealed the title would be released in its Q2 period – which runs from February to the end of April.
A Rockstar spokesperson told MCV that the publisher didn’t comment on ‘rumour and speculation’.
If true, the rest of the market will breathe a huge sigh of relief – as they can enjoy the lucrative Easter period without doing battle with one of the biggest releases in recent years.
The news has certainly come as a surprise to the trade. One prominent member of the channel told MCV:
“The last I heard about GTA IV’s release was a couple of months ago, when all the changes were taking place at Take 2’s UK offices. Since then, they’ve gone a bit quiet on what’s going on with GTA IV.
“The way Take 2 work on GTA has always been very secretive. I’d expect some more concrete news from them two or three weeks before release.”
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December 19th, 2007, 20:15 Posted By: Shrygue
via Joystiq
Already bored with that CGI trailer for Resident Evil: Degeneration? Yeah, us too ... it's missing a certain something and, you know what? We think we know what that is. Dirt.
Wait, hear us out. As announced at TGS this year, the newly redubbed Final Fantasy Advent Children Complete won't be arriving on Blu-ray undisturbed. Oh no, it's been smeared through the mud, and then scratched by a horde of feral kittens. It's dirty and bloody and, well, we sorta like it. Get a peek at the trailer embedded above and wrestle with the mysteries that keep Cloud's hair so erect, even in this new, dirty revision.
Trailer here
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December 19th, 2007, 20:22 Posted By: Shrygue
via eXophase.com
Mathieulh and Dark_AleX have confirmed that work on custom firmware 3.80 M33 has already commenced. There is no set release date at this time, but expect to see a release in the near future.
While working on 3.80 M33, the two found a peculiar string in the IPL’s payload file — pspbtcnf_03g.bin. What does this mean? Well, flashback to a few months ago when a string referring to pspbtcnf_02g.bin was found in firmware 2.71. Once the PSP Slim was finally released, it was discovered that “02g” was none other than a codename for the slim hardware.
Could “03g” be the codename for a third PSP hardware revision? Perhaps for the rumored PSP phone? It’s possible.
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December 20th, 2007, 04:07 Posted By: Mr. Shizzy
Still for 3.52 M33-4 - Came to a good stopping point.
Thought I would share this for all the 3.52 M33 die hards. V.7 will most likely be for 3.80 M33
***************************
**** FEATURES **************
***************************
- Stores unlimited themes
- Stores unlimited xmb mods of every sort (icons, waves ect...)
- Fullscreen previews for all themes/mods
- audio previews for click sounds
- recovery system allows you to restore all or any part of default xmb
- Wardrobe creates recovery from your own flash, so as not to distribute patented $ONY files
- backup/restore current xmb theme
- Full Create-A-Theme feature walks you through each step of creating your own custom theme using all your xmb mods
- ***ADVANCED OPTIONS:
*FLASH0 FREE SPACE MANAGER-
*SPOOF FIRMWARE VERSION -
*APPLY/REMOVE TEAM INACOR'S DNA paf.prx hack -
* TOGGLE XMB WAVE ON/OFF-
*APPLY/REMOVE MATIAZ's REBOOT.PRX-
*WALLPAPER TOOL
*XMB FONT COLOR SELECTOR
*INFO BAR TRANSITION SELECTOR
Changes to V.6
- Unlimited Themes & XMB Mods now
- All new GUI
- Infobar animation selector
- Font color selector
- Create-A-theme feature is finished. (Now walks you through entire process of creating a custom theme, one mod at a time)
- Now automatically optimizes Flash0 free space, upon 1st use
- Menus have been made easier to understand (more n00b friendly)
- cleaned up code some more
- other minor bug fixes
DOWNLOAD v.6:
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December 20th, 2007, 20:12 Posted By: Shrygue
via Games Industry
Sony and Capcom are teaming up for the release of Devil May Cry 4 by announcing two limited edition PlayStation 3 bundles for Japan.
Available in both black and ceramic white, the 40GB PlayStation 3 will come with a copy of the game and extra content on a separate Blu-ray disc.
The bundle will retail for JPY 47,800 when it's released on January 21.
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December 20th, 2007, 20:13 Posted By: Shrygue
via Eurogamer
Activision has made it clear that the reason it is blocking the release of a patch to let PS3 owners play Harmonix/MTV's Rock Band with the Guitar Hero III controller it created is because it wants compensation.
"Unfortunately for Rock Band users, Harmonix has been unwilling to discuss an agreement that will allow us to provide that option in a manner that maintains the high standards people have come to expect from Activision," spokesperson Maryanne Lataif told The Boston Globe. "We believe we should be compensated for the use of our technology."
For its part, a Harmonix spokesperson said that it was "really and truly not looking at this from the financial standpoint". "We are looking at this from the consumer standpoint," spokesperson Spencer Saltonstall explained.
Whatever the motives of those involved, the result is that people who bought Rock Band for the PS3 cannot use their existing Guitar Hero III controllers and will not be able to do so until the issue is resolved. This has angered a number of people who have spent lots of money on the basis of promises of support and subsequently the promise of a patch. We spoke to Rock Band PS3 owner Tom Bramwell, who bought the package on import and has also bought a PS3 Guitar Hero III controller, to see what he thinks.
"I think they're all sods," Bramwell explained, handsomely. "The irony is that I only bought the Guitar Hero III PS3 controller so I could use it with Rock Band instead of the Fender Stratocaster bundled with the Harmonix game itself. In other words, I extended my custom with Activision in order to do a thing it is now prohibiting out of a desire to prevent itself losing my custom."
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December 20th, 2007, 20:38 Posted By: Shrygue
via Eurogamer
Almost exactly a month after we first heard about it (it's as if they have some sort of schedule), Ubisoft has popped up with more details of Tom Clancy's Rainbow Six Vegas 2. Did you know it has 13 new multiplayer maps? You do now. Unless you're not paying attention.
Due out in March on Xbox 360, PS3 and PC, Vegas 2 also adds two new adversarial multiplayer modes, more rewards and improved matchmaking to its online elements. Integration with single-player sounds better too - your customised character can be used across both elements, with progress following you too, and the single-player game has been designed "with co-op in mind", allowing for drop-in co-op, and with multiple entry points for each level, none of which should distort the game's story.
That concerns "the last chance for gamers to rescue America's sexiest city from an escalating terrorist siege", according to Ubisoft, and the terrorists have been hitting the books (probably Clancy's) since game 1, bringing in thermal and night vision equipment, shields, and more tactical nouse. But then you have 11 new weapons to choose from, new camo, clothing and gear, so you should be a match.
On top of that, there are more bits of Vegas to explore, obviously, so neither of you has it particularly comfortably.
Along with the above details, Ubisoft also slung us two new screenshots and a teaser trailer to whet your appetite for the good fight. Let us know what you think about them by pointing your crosshairs at the speak-your-brain below
Screenshots
Trailer
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December 20th, 2007, 20:44 Posted By: Shrygue
via Computer and Video Games
A small glitch in the matrix yesterday saw the newly-released Warhawk Omega Dawn Booster Pack go for free on the new in-game DLC store.
Warhawk was yesterday updated to version 1.2 which, among other things, added a new in-game store for streamlining the download process with new content. But for a limited time, an error caused the European store to price the new expansion pack at £0.00. Score!
But, like every time you hear stories of shops like Argos selling 360s for £2.79, the error has been fixed before the downloading sprees could commence, and it now dons the proper £3.99 price tag.
On a more positive note, Warhawk director Dylan Jobe has promised loads more DLC in the New Year, should demand be there, and also hints at Home support in talks with excited official forum users.
"If I talk too much about it right now a PR ninja will kill me in my sleep," says Jobe about Home support, holding off revealing any specific details.
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December 20th, 2007, 20:45 Posted By: Shrygue
via Computer and Video Games
Sony is getting all festive this weekend with a new Folklore download pack that will add festive touches to the otherwise dark and sinister game, as well as a new quest for Keats.
The new pack gets you Christmas outfits for the two loading characters, Keats and Ellen, who don't look particularly happy about it in the art pictured below. They both clearly hate Christmas.
Keats gets a new quest for you to battle through, relevantly named 'Holy Night Visitor', and a new Lore creature, named Grab Bag, has also been added. It's a present with teeth, who rather peculiarly attacks by "spreading holiday cheer", according to Sony.
The new content will be available this weekend on the US PSN (we're awaiting confirmation on the UK side), but it'll be free so if you have a US PSN account on your UK PS3 (make one now if not), you'll be able to download it just fine.
"This is a thank you from the developers at Game Republic and from us at SCEA for all you Folklore supporters out there. Be on the look out for more great Folklore content in 2008," says Eric Fong, associate producer of Folklore.
Screenshots here
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December 20th, 2007, 21:08 Posted By: Shrygue
via Computer and Video Games
Analyst heavyweight Michael Patcher as at his crystal ball again, this time dishing out the controversial prediction that Epic's Gears of War series will come to PlayStation 3... eventually.
Speaking to Game Trailers, Patcher pointed out that Epic is no stranger when it comes to the PlayStation 3 hardware, "we pretty much know that Gears of War 3 is probably gonna' come out on PS3."
The reasoning behind Mr. P's prediction is that Microsoft probably has a two game deal to keep the first inevitable Gears of War sequel Xbox 360 exclusive, but after that Epic's free to put it on whichever console it likes.
It'd be a big stir up if Gears 2 ended up on PS3, but will anyone really care by the time the third one comes out?
Just like GTA and Resident Evil before, we reckon Gears would've spent most of its worth by the time it goes multiplatform.
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December 20th, 2007, 21:36 Posted By: wraggster
News from Auraomega:
Hi all, this is a project I've been working on for quite a while, I aim to release on Christmas Eve, just thought I'd let everyone who hasn't seen anything to do with this yet to take a look at a recording.
Just to clear up some confusion, this is written to flash0, and does edit firmware files, its not just a simple boot up from the memory stick.
Video ->
In the 1st clip it shows the installation. Once its finished installing the PSP must be manually shut down. Upon startup the Project4 splashscreen is shown, and all images are loaded.
In the 2nd clip an alternative theme is flashed, this can be done by anyone using anything, not just the specific ones in this video.
The 3rd clip shows that plugins aimed for the XMB still generally work in Project4, and I have shown (accidentaly may I add) that SCEP can be loaded still.
Please bare in mind that this is only a Proof of Concept, and in no way is a complete application, its purely here to show what has been made, and as an insentive to get other programmers working in the flash more.
More information plus *clear* screenshots can be found on my forums -> http://www.darkmessiah.byethost1 3.com/forums
Any constructive feedback is welcome.
-Aura
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December 20th, 2007, 21:41 Posted By: wraggster
Updated release from shaolan:
DAPES is a drawing which I hope in the final version will be the most advanced of its kind utilities on PSP.
Encoded in LUA, its first version tends to Paint, and the updates should enable it to move gradually towards Photofiltre.
Download Here and Give Feedback Via Comments
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December 20th, 2007, 21:47 Posted By: wraggster
Eden Software have released a new version of their video software for the PSP.
Heres whats new:
The version of Unlimited Video For PsP fate today in version 1.5.0.
The choice of the release date is not innocuous, in fact Dec. 19 is the day of birth of my daughter Eden.
Moving to a more serious note, brought this new version:
Added in this version:
Flv format now supported.
Format m2v now supported.
Supports Dualcore.
Supports QuadCore.
Improving the quality of the encoding.
More information is available in the basic information and real time.
Service Pack.
Bios.
More information is available on the video file for output.
Streams Video / Audio.
Miscellaneous.
Playtime.
Resolution.
Framerate.
Error Handling improved.
Shortcut is available on the Office user.
New partner: http://www.psp-ground.net/
Information via Mediainfo 0.7.5.6 available
Volume Management Release-flight minimum = 300 / default 600 / Max 900
Note: You are possessor of a DualCore / QuadCore, Unlimited Video For PsP 1.5.0 n'* not detect your equipment? Please let me know via the contact section.
Download at Official Site
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December 20th, 2007, 22:30 Posted By: wraggster
ccpspita has released a new version of his software for his robotics project on PSP
Heres the release details:
MyEye includes Artificial Vision using Intel Open Source Computer Vision Library.
With PCA ("Principal Component Analysis") for face detection, now also with SIFT (Scale Invariant Features)
for features detection on images.
Here are some instructions to use SIFT for recognizing known features in a background.
The folder ms0:\PSP\GAME\MyPSPv4.4.3\WorkArea\SIFT is the work area of files used and produced by SIFT.
On first time, it is not possible to run "OpenCV SIFT Matching" because before it is required to have
a background image already stored.
So, let follows:
STEP 1:
Before running "OpenCV SIFT matching" it's required "OpenCV SIFT Features": for example run it when displayed
a table with some objects on it and press CROSS after having selected the menu option
"OPENCV SIFT Features".
Let wait some time and when finished you'll see the image with some pink lines, arrows, points: that are the detected
and stored features.
STEP 2:
Since now on, you can run "OpenCV SIFT Matching": a new picture is compared with the stored background
and if the same objects or features are detected they are shown with a double picture and lines from one to the other one.
RTRIGGER to go back to MyEye Menu.
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December 20th, 2007, 22:35 Posted By: wraggster
News/release from Grafele
Hi,
The recently founded development team PSPfreak.de DEV TEAM brings Fall Ball with his 3rd Release. The game is now in v.1.0 and is already out of the beta stage. More specifically, we owe the programmer Tokyo Drift and the designer Mouflon (not included in the team but is asked to drain). It is a matter of a sphere which drops down from taking on a number of levels appear to drop from the top and the pitch to bear. Express difficult but easy to understand: steer the ball into the gaps in the barrier in order not to take up too.
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December 20th, 2007, 22:39 Posted By: wraggster
News/release from Xart:
Yes, I am working on the PSP again and very close in releasing Choice2.
It has an all new sexy look like no homebrew has had before.
I have also improved the performance and removed game150 game340 etc, this Choice2 is aimed for 3.71 kernal only.
At the moment I am working on the grouping of homebrew part.
Will release a demo soon to show you all how it is coming along.
Choice2 is a updated version of slimChoice and may can't say 100% yet I may have umd backup to ms option, if I do put it in I will not discuss that option at all here as we can't talk about that subject
USB support may be droped but may appear again on a lator update
It not have any MP3 playing abilitys as I feel that it should remain a organizer full stop.
Screenshot Here
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via xart
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December 20th, 2007, 22:52 Posted By: wraggster
Long time Japanese PC exclusive developer/publisher Nihon Falcom is switching camps next year, and its first title is for the PSP. The maker of Ys and The Legend of Heroes announced today Vantage Master Portable, a PSP entry in the PC strategy series that has been around since the late 90s.
Only a few details were revealed on the game today. VM Portable will support multiplayer, allowing players to gather together to hunt monsters. Fans of Falcom's Legend of Heroes series, which has appeared in multiple installments on the PSP, can look forward to a couple of cameos from that series in the form of playable characters.
Aside from that, we've got one promotional image showing a tiny image of what the game may look like running on the PSP.
http://uk.psp.ign.com/articles/842/842813p1.html
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December 20th, 2007, 22:57 Posted By: wraggster
An interesting bit of news posted by Mathieulh
While working on the future 3.80M33, we found a VERY interesting string in the IPL's playload: "/kd/pspbtcnf_03g.bin"
For those who do not understand here is a bit of history:
since 2.71 and especially in 2.80, we could see a string refering to pspbtcnf_02g which suggested the support of a new hardware or at least of a new operative mode. Later with the slim release we found out that the slim's codename was this infamous 02g (proably standing for second generation) and that it used the _02g modules as well as pspbtcnf_02g
.bin. It means that they worked on slim firmware/kernel for months before the actual hardware was announced/released.
We believe it is the same with the 3rd generation hardware which they are now preparing for sure. Will it be yet another lighter (and pandora proof) psp or will it be the new psp phone ? Time will tell
Interesting thoughts from one of the premier PSP Hackers.
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December 20th, 2007, 23:03 Posted By: wraggster
Developers are increasingly using the PlayStation 3 (PS3) over Microsoft's Xbox 360 as the primary development platform for games, according to a Sony executive.
"We are now starting to see developers creating games on PS3 and then porting them to other platforms such as EA's Burnout," said PlayStation boss Jack Tretton in an interview with IGN.
"We are seeing tremendous progress from the third-party community in terms of what they are able to do with our development kits."
When developers first create games on PS3, they take advantage of the PS3's unique hardware capabilities, maintains the chief executive, before adding, "you will see some very nice things in 2008 coming from our third party partners in addition to what you will see this holiday".
http://www.pcadvisor.co.uk/news/index.cfm?newsid=11653
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December 20th, 2007, 23:04 Posted By: wraggster
The "otheros" option has provided a great opportunity for the homebrew development community to develop and innovate with the PS3. Over the last few months a few people that use our forums have been investigating using the 3D aspects of the PS3 GPU. It's a very powerful element of the PS3, so naturally people want to use it. In the last firmware update (version 2.10), the ability to access the 3D graphics has been modified. The method our users have been using has been removed. It is not currently clear if Sony is intentionally removing access to 3D aspects for "otheros" users. Can we get an official statement on whether Sony is intentionally blocking 3D access?
The main reason for this post is that I am concerned that it is Sony's intention to block access to the 3D aspects of the GPU entirely. I believe this is extremely short sighted. The level of access provided by the firmware prior to 2.10 has been accepted and understood by developers. By blocking access to 3D aspects of the GPU, Sony will encourage developers to find exploits that bypass the hypervisor security. These exploits once found may lead the way for further bypassing of security mechanisms. I understand that Sony might want to keep access to the 3D aspects of the hardware for exclusive use by PS3 commercial games. However, what is the danger of allowing homebrew developers access this hardware? Is Sony concerned a developer will create a great homebrew game and sell it through a different channel? The market for "otheros" developers is so tiny that it would not be worth while. It would actually be an opportunity for Sony to potentially pick up and improve some small games ready for the Playstation Network. The reasons to allow access are numerous. Developers will create a better experience when using Linux, create great demos that explore the hardware?s capabilities and maybe create some basic games. None of these things are threatening to Sony's core business.
Another reason for this post is that I believe it will be beneficial to have a contact point with Sony so that we can understand what aspects of the hypervisor Sony does not want investigated. Discussing these will help me and other moderators develop the right forums rules for the PS3. I believe that by having some communication between "otheros" developers and Sony will ensure that the facility is used for what was intended; to create a thriving innovative knowledgeable community.
http://ps2dev.org/News/Is_Sony_blocking_3D_access%3F
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December 20th, 2007, 23:09 Posted By: wraggster
A new trademark protection application filed by Sony reveals they might have something revolutionary up their well-guarded sleeves.
The December 5th filing covers a quite staggering array of Sony services, including "Computer hardware, set top boxes, remote controls, and computer software and peripherals, namely audio and video receivers and transmitters and computer software programs enabling receipt, download, playing, personalized and interactive viewing, and rental of audio and video programming through the use of internet connections to computer hardware, receiver and transmitter apparatuses that connect to a television set or monitor, computer software for use in database management; computer software for uploading, manipulating, and enhancing digital content, documents, photographs, images, video, and audio; computer software for linking metadata tags with photographic and other media files to enable search engine retrieval and database software collections of files and their on-line sharing...." - the list goes on, even including blankets, ties and pants.
http://www.pspsps.tv/2007/12/sony_to...ntertainm.html
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December 21st, 2007, 02:09 Posted By: wraggster
New from Divineo USA
MAX Expandable Memory boasts 1GB of onboard memory and an expansion slot so you can slip in a MicroSD card, expanding its capacity to up to 8GB! Just the thing for your PSP or other Sony peripheral...
Best of all, MAX Expandable Memory also offers an expansion slot so you can slip in a MicroSD card, expanding its capacity to up to 8GB! It's easy - just slot your MicroSD card into your MAX Expandable Memory card, and you've even more memory at your disposal. As MicroSD cards are far cheaper than Memory Sticks, you can grab lots more gigabytes for your money! It's convenient too. You can store your music on one MicroSD card and a movie or two on another, swapping them over as you see fit. Just the thing for your annual holiday or on a long journeyand
As well as a great memory storage product, MAX Expandable Memory also includes MAX Media Manager for PSP, a PC application which puts your hot handheld at the heart of your digital lifestyle. Just drop your movie onto the Media Manager application, and it takes care of everything, converting it into a format the PSP can play back and copying it to your memory card.
MAX Media Manager for PSP is compatible with the Sony PSP and the new PSP Slimline, and some other Sony products. MicroSD cards are sold separately, and are available in all good stores.
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December 21st, 2007, 02:20 Posted By: wraggster
New from Divineo China
When it comes to HDMI connection,you expect the best. So use the best with XCM HDMI cable, to give you the highest quality image possible on consoles such as Playstation 3 or Xbox 360!
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December 21st, 2007, 02:24 Posted By: wraggster
New from Divineo China
For players who favor the grip of a classic controller to break game records, the Flexible hand grip is what you need for your PSP Slim and Lite. Easy to install (just unfold and clip) it also allows you to use old PSP version battery as an extra feature.
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December 21st, 2007, 02:25 Posted By: wraggster
New from Divineo China
Conveniently charge your PSP Slim and Lite, watch movies, hold it into place.
There is several advantages to this plug and play stand designed for all models of PSP Slim and Lite. A LED will indicate charging function. Smart design that folds the stand for smaller storage.
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December 21st, 2007, 02:26 Posted By: wraggster
New from Divineo China
Conveniently charge your PSP Slim and Lite, watch movies, hold it into place.
There is several advantages to this plug and play stand designed for all models
of PSP Slim and Lite. A LED will indicate charging function.
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December 21st, 2007, 02:27 Posted By: wraggster
New from Divineo China
Revolutionize your interactive gaming and online communication experience with the PLAYSTATION Eye USB camera. The PLAYSTATION Eye has the ability to reduce background noise and focus on the spoken word for smoother, more accurate speech recognition and transfer. The fast frame rate allows for improved tracking and responsiveness for pristine video quality. The PLAYSTATION Eye is also engineered to perform well in low-light conditions and includes a dual action lens for close-up and full body options.
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December 21st, 2007, 02:34 Posted By: wraggster
New from Divineo UK
Be a guitar god with this wireless guitar for the Guitar Hero series, including the new Guitar Hero III!
The PlayStation 2 is going guitar-game crazy, with titles like Guitar Hero and its sequels storming the charts. And with MAX TV’s Wireless PS2 Guitar Controller, you too could be a hard-rocking guitar god. It’s ideal for the latest PS2 guitar game, Guitar Hero III!
Wireless PS2 Guitar Controller is wireless, so like your heroes in the world’s top rock bands, you don’t have to worry about tripping over the wires as you leap around on stage. The wireless controller has a 50-metre range, so if you’re close enough to see the TV, you’re close enough to play your cutting-edge trax or rock classics using your five multicoloured fret buttons. It’s got a responsive strum bar and a working whammy bar too! And unlike some third-party guitar controllers, the ‘tilt’ control which activates the Star Power is fully functional, so you don’t have to miss out on your bonus points!
Wireless PS2 Guitar Controller boasts a funky red design, and comes supplied with an adjustable strap. It takes four AA batteries, which are not supplied.
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December 21st, 2007, 02:37 Posted By: wraggster
New from Divineo UK
Simply press a button and turn any genuine Sony 1200mAh, 1800mAh or 2200 mAh battery into a Tool Mode Battery.
No programming or modifications - its safe and reliable.
Switch between Tool and Standard mode in seconds
Powered directly from PSP/Slim battery
Works with PSP,PSP Slim and PSP Lite batteries
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December 21st, 2007, 02:38 Posted By: wraggster
New from Divineo UK
Simply snap-in Hot Wire and boot your PSP/Slim into "Service Mode"
Ideal for custom firmwares homebrew applications
Includes 3 AAA Batteries
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December 21st, 2007, 02:46 Posted By: wraggster
New from SuccessHK
Help your Sims build a life from scratch after washing ashore on a deserted tropical island. Overcome the forces of nature to help them become the ultimate survivors and thrive in this undiscovered paradise while unearthing clues that will lead them back to civilization. Build shelters, craft unique items, and discover many useful treasures and ancient mysteries hidden deep within a diverse jungle environment filled with plants, fruits, and even wildlife. Your Sims change as they take on the challenges of island life and learn to survive in style. Create a new life for your Sims on an uncharted island in The Sims 2 Castaway.
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December 21st, 2007, 02:50 Posted By: wraggster
Newly released today:
Developed by Sony Computer Entertainment Japan, Patapon is a rhythm-based 2D platform/action game exclusively for the PSP. In the game, players are tasked with leading the colorful Patapons, a brave and noble tribe, through a series of epic battles against opposing armies and gigantic monsters.
In a distinct gameplay twist, action and rhythm are intertwined as players utilize drumbeats to march, attack, and defend, ultimately leading the Patapon tribe to victory. Featuring more than 20 missions in a variety of environments such as swamps, volcanos, gorges and deserts, players will outfit a Patapon army, collect resources, and grow their tribe into a devastating fighting force.
http://www.play-asia.com/SOap-23-83-...j-70-2bnn.html
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December 21st, 2007, 13:51 Posted By: Ghoti
Hi folks,
After being a little busy with the birth of my son I continued both my tutorialsite as the game Elementals(rewriting engine at the moment). Because I got a lot of requests about doing the object loader tutorial I have created it. It is a little bit long but it should not spoil the fun :thumbup:
3D obj loader
This tutorial gives a small intro to loading 3d objects. It is not the best way of loading 3D objects but it is to show you all how you can do it yourself. I also advice that you create loaders for other formats so you have more functionality
At the end of the tutorial you will have this result:
It is a house I use in a desert place in the game Elementals. I hope you will enjoy the tutorial!
Tutorial 12: 3D objects.
greets Ghoti
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December 21st, 2007, 16:18 Posted By: rmedtx
Guys,
Here is a scan from a Japanese magazine featuring Callisto among other cool PSP homebrew games. I got the link from Miko the coder and lead of the project. I don't know the name of the magazine yet but I will find it out soon.
Enjoy,
http://fraglab.at/tmp/ip-mag.jpg
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December 21st, 2007, 20:47 Posted By: Shrygue
via Eurogamer
Although the tools to let people prepare their own PS3-compatible mods and maps are waiting on "some paperwork from Sony", Epic's Mark Rein has announced the very first downloadable user-created content for Unreal Tournament III on PlayStation 3. You can find download links in his forum post.
"We're starting with a user-created map called DM-Shrine created by Thomas Browett, who goes by the name Setheran on the official UT3 forums. Thomas is a 23 year old graphic designer from Nottingham, England. He's been playing Unreal since the very first Unreal Tournament and he says he's enjoyed every game in the series. He made a few maps for the original Unreal Tournament but hadn't done anything since this one. He finds the third generation Unreal Editor to be very friendly and feature rich.
"DM-Shrine is is a great little map that's perfect those close-quarters, 2-6 player, matches that keep your adrenaline pumping from beginning to end. A lot of our DM maps in UT3 are designed for larger player counts so this provides a great contrast and a chance to play in a more intimate setting. I've always loved these types of maps and I hope you folks do as well!"
Making it go is pretty easy. Unzip the file to the root of a PS3-compatible memory card, preserving the directory structure; go to UT3's Community menu; click My Content; press square to Import Mod; follow the directions on-screen. "Once imported you'll be able to see the map in your list of Deathmatch maps," says Rein. "You'll be able to host the map and join servers that are hosting the map. All UT3 mods install this same way. If this were a mutator it would show up in the mutator list. If it were a gametype it would show up in gametype lists, etc."
"Epic didn't make this map. Thomas did and he already released it for PC users of UT3. We didn't do any editing or changes to it. All we did was bring it into the editor and "cook" it into the proper format for the PlayStation 3 and tested it to make sure it ran properly and was good fun. We're waiting on some paperwork from Sony that will allow us to release an editor update so mod creators can do this cook process for themselves. We expect to have that very soon."
Woo! Watch out for our take on Unreal Tournament III for the PS3 in the very near future.
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December 21st, 2007, 20:48 Posted By: Shrygue
via Eurogamer
Spare a thought for poor old Sony, still slaving away over the hobs of Internet-based file distribution, brow moist with the grimy sweat of a hundred peeled videogame trailers, arms caked with the grease of the fires of user verification wrappers, breath shallow with the [get on with it - Ed] - and all so we can play Toy Home (GBP 4.99) and the PSone's Populous: The Beginning (GBP 3.49).
There's also a TimeShift multiplayer demo, which is all we wanted for Christmas, the Guitar Hero III Boss Battle Pack Xbox 360 got yonks ago, and of course Warhawk's downloadable expansion pack Operation: Omega Dawn (GBP 3.99), which has some additional night-time levels where you move the Sixaxis in a vigorous up and down motion to de-ice the new dropship.
There is also a new MotorStorm "Holiday Paint Job" (not clear if you get paid) along with numerous trailers (oh, I get it now) including one for Devil May Cry 4, and others including TV adverts for Kane & Lynch: Dead Men. Not content with all that, you can grab some more wallpapers - Uncharted, High Stakes on the Vegas Strip, and some PAIN ones. There are also some new themes: Retro, Nature, Manga, Pixels. Which would be a good name for a band.
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December 21st, 2007, 21:47 Posted By: JKKDARK
via IGN
A federal judge in Detroit has denied a request by the band The Romantics that publisher Activision immediately prevent their song "What I Like About You" from being used in the Guitar Hero Encore: Rocks the '80s expansion pack.
The lawsuit claims that the cover version used by Activision in the game is too similar to the band's original, harming the Romantics' ability to capitalize on its name.
In a press release issued today, Activision said the judge "indicated that to the extent there were any copyright issues, Activision did exactly what the company was supposed to do in developing the product."
Here's what the recently-anointed Worlds Biggest Publisher had to say about the ruling:
Activision is pleased with the ruling and thinks that the case is without merit. Respect for all artists is an important value of the company and Activision has a long history of supporting artists from a range of entertainment fields," The company believes video games represent a growing opportunity for the music industry to reach new audiences and a strong source of potential license revenue for both bands and music publishers.
The legal proceedings surrounding the song aren't over yet, but this week's ruling allows Activision to safely continue selling the expansion containing the song while the case moves forward.
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December 21st, 2007, 21:50 Posted By: JKKDARK
via Daily Post
IN2Games, the pioneering developer of motion-sensing gaming technology, is launching a new range of wireless family games for PlayStation 2.
Available in time for Christmas, each title in the RealPlay range of videogames retails with a unique wireless controller, bringing wireless motion sensing gaming to the PlayStation 2 for the very first time.
The RealPlay range is a family-friendly collection of games, retailing for £34.99. Each wireless peripheral has been designed not just to provide intuitive motion-sensing control, but to enhance the overall gaming experience as well.
RealPlay Racing is a foot-to-the-floor racing game controlled by its very own wireless steering wheel. Scream around corners, race bumper-to-bumper, and leap over death-defying jumps in one of the most exciting racing games around.
The game is available for PlayStation 2 now, priced £34.99 - complete with a wireless steering wheel, for more information see www.myrealplay.com
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December 22nd, 2007, 01:40 Posted By: wraggster
News/release from Coolj
Well,in 380,Sce dont let us make a pandora battery(doing it the normal way),so here is an update of the plugin released long time ago on elotrolado.net,it emulates the syscon code.I know there is no 380 custom firmware yet,but when it comes out you can make a pandora battery on it with this plugin.
Link to the old thread: http://www.elotrolado.net/hilo_Drive...Pandora_839743
The button combos for the plugin:
-Start + Select = the plugin will stop working,if you reboot etc it will work again.
-LTrigger + Select = dump the eeprom with the name "eeprom.bin".
The Power led will blink 1 time.
-RTrigger + Select = Flash the eeprom.bin.The Power led will blink 5 times.If an error ocurrs the plugin will create a text file in the root of the ms,telling what happened.
LTrigger + Start = convert battery to normal.The power led will blink 2 times.If an error ocurrs the plugin will create a text file in the root of the ms,telling what happened.
RTrigger + Start = convert battery to normal + autorun.The power led will blink 3 times.If an error ocurrs the plugin will create a text file in the root of the ms,telling what happened.
LTrigger + RTrigger = convert battery to pandora.The power led will blink 4 times.If an error ocurrs the plugin will create a text file in the root of the ms,telling what happened.
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December 22nd, 2007, 01:43 Posted By: wraggster
News/release from nataku92 :
Well I've decided to create a progress log for Cspsp. Since the last version (1.21), I've made a few minor changes and fixed some bugs (most of them suggested by b0rk from the neoflash forums) to the game, namely:
- limited death indicator to 3 max
- fixed the buying deagle bug
- fixed a small sound issue when firing and strafing
- fixed knife
- made sure money doesn't go down if you already have full ammo
- text on scoreboard is now the name of the map instead of "test"
- added ability to enable/disable friendly-fire
- added round timer in spectator mode
- made shotgun fire more straight
I also created a better camera system with smoother movement (like when switching between players in spec mode) and shifted the players view to be more in front of where they're aiming (although I'm not sure I'm going to keep this).
Finally, one of the features I've worked on the most was multiplayer (infrastructure) . I'm using a server-client design like cs where each server is responsible for one game. Online play is still in its very early stages, and I definitely need some help testing it to find the many bugs that I'm sure there are ): .
Anyways, right now I'm running a server on an old laptop on my own network, so you're free to test out online play, although there probably won't be other players on at the same time. Oh, and I live in L.A. and I've got a normal cable connection, so there might be some major lag if you live farther away. Here's the download link for a test version of cspsp that has multiplayer:
http://www.sendspace.com/file/6enbg8
Just go to Online from the menu and choose your wireless connection, and it should automatically connect to the server.
Comments and any bugs you find are appreciated
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December 22nd, 2007, 01:53 Posted By: wraggster
News/release from Torch:
MyRadio is an alternate player for the PSP's Internet Radio Player introduced in firmware 3.80 and upwards. It allows you to access your PC media library from your PSP over the WiFi connection, either on your LAN, or even over the Internet!
It is installed under the 3.80 firmware's Internet Radio menu, and hence requires firmware 3.80 to work.
You can browse through your PC media library, and playback MP3 and AAC tracks. It even supports reading M3U playlists.
You can also play online streaming playlists (such as ShoutCast playlists), if you download the PLS file from ShoutCast and put it in your PC media library.
Press the START button to mute/unmute the audio.
Use the arrow buttons on the right to quickly scroll one page at a time.
Press the "G" button on top to launch Google, so that you can browse while listening to music!
You need to have Apache up and running on your computer, along with ActivePerl.
Using other Perl distributions may cause you to have missing packages/modules.
I'm sorry but this is not easy for n00bs to set up, and its really hard to write a step by step guide, when there are so many things that can go wrong. I'll consider making an Easy Installer, but I'm not sure of the legalities of distributing Apache/Perl etc.
This is just a BETA release so please give suggestions and feedback.
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via torch
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December 22nd, 2007, 02:00 Posted By: wraggster
dark420bishop has posted a new version of Magic PSP Station, heres the release details:
UPDATE
+ official MWS theme sounds (thanks again to Malhavoc)
+ new line in config.dat sets sound on/off
LINK: MPS beta 1.06
Warning: I had to rearrange nearly all of the code to implement sounds. This introduces the possibilities for many new bugs to pop up. If you have any problems, just go back to 1.05 and PM me with the details of the bug you found.
Note: To use this update, you must have sets organized to the sets folder, decks organized to the decks folder, and set names updated to MPS 1.02+ format. See previous posts for details.
Download and Give Feedback at the Release Thread
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December 22nd, 2007, 02:17 Posted By: wraggster
In what we can only assume is a public relations blunder, the Sony-backed "HD World" newsletter, designed to promote the Blu-ray format, has revealed a new model of PS3 for Europe.
"In Western Europe by the end of 2008, "Understanding & Solutions" predicts average player prices (as opposed to entry level model pricing), for HD DVD and Blu-ray of $275 and $475 respectively, with the yet-to-be-launched European 80GB PS3 retailing at just over $500."
We got in touch with a Sony Europe spokesperson who stated: "The HD World newsletter is written by external sources, and the report quoted is from independent analysts. There is absolutely no 80GB version of the PS3 planned for Europe in 2008".
http://www.pocket-lint.co.uk/news/ne...rope-500.phtml
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December 22nd, 2007, 02:20 Posted By: wraggster
Although Sony makes everything from music players to phones to robots to computers to movies, the biggest news of 2007 was made in its gaming and TV lines. Sure, we liked Sony Ericsson W- and K-series' flashy designs and were proud that Vaio PCs joined the increasingly crowded CableCARD home-theater PC market, but nothing topped the PlayStation 3, PSP and Bravia TVs for news coverage or everyday impact. So how did Sony do? Pretty darn well, proving that its learned its lessons from the rootkit massacre of 2005/2006, and that bit of news about exploding batteries.
Overall, they've had a good year. We've seen good product releases from all over the consumer electronics spectrum with no crazy rootkit scandal to speak of. The PlayStation 3 and PSP are finally gaining steam, and the Blu-ray format seems to be doing well for itself. If it weren't for the missteps, Sony would have received an A--but a B+ is nothing to be ashamed of.
Final Grade: B+
http://gizmodo.com/336273/sony-year+...rt-card-b%252B
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December 22nd, 2007, 02:20 Posted By: wraggster
Although Sony makes everything from music players to phones to robots to computers to movies, the biggest news of 2007 was made in its gaming and TV lines. Sure, we liked Sony Ericsson W- and K-series' flashy designs and were proud that Vaio PCs joined the increasingly crowded CableCARD home-theater PC market, but nothing topped the PlayStation 3, PSP and Bravia TVs for news coverage or everyday impact. So how did Sony do? Pretty darn well, proving that its learned its lessons from the rootkit massacre of 2005/2006, and that bit of news about exploding batteries.
Overall, they've had a good year. We've seen good product releases from all over the consumer electronics spectrum with no crazy rootkit scandal to speak of. The PlayStation 3 and PSP are finally gaining steam, and the Blu-ray format seems to be doing well for itself. If it weren't for the missteps, Sony would have received an A--but a B+ is nothing to be ashamed of.
Final Grade: B+
http://gizmodo.com/336273/sony-year+...rt-card-b%252B
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December 22nd, 2007, 02:22 Posted By: wraggster
This past Tuesday, Sony released the latest Playstation 3 firmware upgrade highlighted by much-coveted Blu-ray Profile 1.1. Rushing to download the firmware isn't of much use until January 1 when the first Profile 1.1 Blu-ray Discs arrive in stores. That is, unless you get one of the discs early. Which is exactly what we did with Resident Evil: Extinction.
http://www.themanroom.com/news/Hands...xtinction/1842
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December 22nd, 2007, 02:23 Posted By: wraggster
You know times have changed when the top three spots in Japan's software sales chart are no longer occupied by traditional fare, but rather a miasma of Mario mini-games, a balancercise board and a glorified automotive demo. Gamasutra runs down last week's top ten, highlighting Polyphony Digital's Gran Turismo 5 Prologue which made its debut in third position with approximately 116,000 units sold. Professor Layton bully, Wii Fit, found itself parking off in second position with 124,000 units after having switched places with Mario Party DS and its 180,000 attendees.
http://www.joystiq.com/2007/12/20/gt...panese-charts/
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December 22nd, 2007, 02:24 Posted By: wraggster
Developers are increasingly using the PlayStation 3 (PS3) over Microsoft's Xbox 360 as the primary development platform for games, according to a Sony executive.
"We are now starting to see developers creating games on PS3 and then porting them to other platforms such as EA's Burnout," said PlayStation boss Jack Tretton in an interview with IGN.
"We are seeing tremendous progress from the third-party community in terms of what they are able to do with our development kits."
When developers first create games on PS3, they take advantage of the PS3's unique hardware capabilities, maintains the chief executive, before adding, "you will see some very nice things in 2008 coming from our third party partners in addition to what you will see this holiday".
http://www.pcadvisor.co.uk/news/index.cfm?newsid=11653
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December 22nd, 2007, 16:46 Posted By: wraggster
Newly released today:
features
X-Cross: 8 unique series are crossed into one ultimate offroad championship
Championship: Earn trophies in 8 individual event championship series
Own the Offroad: The 8 baddest all-terrain machines battle it out to determine which vehicle owns the outdoors
MX vs ATV Rivalry: Go bar to bar against the top MX and ATV professional riders
Massive Outdoor Environments: Rip through swampy everglades, blitz through rough rivers, and blaze through desert dunes
Freestyle Challenges: Natural environments provide launching pads that can’t be created elsewhere to throw down more than 40 tricks
Rhythm Racing: Rainbow Studios’ revolutionary real world physics has evolved to handle all new power slides, whips, and scrubs
Customization: Amp up your vehicle’s power, handling, and acceleration with more than 100 sponsor parts and accessories
description
MX vs ATV kicks it up a notch and shifts into high gear as the best selling offroad franchise returns. Rainbow Studios (MX Unleashed, MX vs ATV Unleashed) has evolved their legendary Rhythm Racing™ engine to include throttle based power slides, near upside down whips and new scrubs at full speed all while retaining the smooth and authentic feel not found in any other game.
Attempt to own the offroad by dominating the innovative new "X-Cross Tournament". X-Cross brings together 8 unique racing series like Endurocross, Opencross, Supercross, Waypoint and SuperMoto and then crosses them into one ultimate offroad championship. Brand new styles of racing are born as powerful vehicles tear through treacherous trails in the new Opencross mode, while then shifting gears to navigate boulders, logs, and water pits in Endurocross.
http://www.play-asia.com/SOap-23-83-...j-70-28vs.html
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December 22nd, 2007, 16:50 Posted By: wraggster
Newly released today:
MX vs ATV kicks it up a notch and shifts into high gear as the best selling offroad franchise returns to the PSP. MX vs ATV’s legendary Rhythm Racing™ lets players pre-load into massive jumps and clutch through hairpin turns at full speed all while retaining the smooth and authentic feel not found in any other game.
Attempt to own the offroad by dominating the MX vs ATV World Tour. The MX vs ATV World Tour brings together 8 unique racing series like Stunt Race, Hang-Time and Combo Challenges on the trail to offroad superiority. Brand new styles of racing are born as powerful vehicles tear through treacherous trails in the new Flag Challenge and Time Attack event modes.
http://www.play-asia.com/SOap-23-83-...j-70-2eas.html
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December 22nd, 2007, 16:52 Posted By: wraggster
Newly released today:
MX vs ATV kicks it up a notch and shifts into high gear as the best selling offroad franchise returns. MX vs ATV’s legendary Rhythm Racing™ lets players pre-load into massive jumps and clutch through hairpin turns at full speed all while retaining the smooth and authentic feel not found in any other game.
Attempt to own the offroad by dominating the innovative new "X-Cross Tournament ". X-Cross brings together 6 unique racing series like Opencross, Supercross, Rally and Supermoto and then crosses them into one ultimate offroad championship. Brand new styles of racing are born as powerful vehicles tear through treacherous trails in the new Opencross mode, while then shifting gears to navigate asphalt and dirt in Supermoto.
http://www.play-asia.com/SOap-23-83-...j-70-2ebj.html
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December 22nd, 2007, 17:01 Posted By: wraggster
Newly released today:
Dai Senryaku: Exceed is a turn-based strategy game played on an assortment of hex-shaped maps, similar in design to early tabletop and computer war games. Players choose one of eight modern-era countries before waging war in a series of 25 missions, each offering multiple objectives and win conditions. The game includes Free Play, Mission, and Campaign modes, over 400 units and 100 maps in total, and multiple tutorials to help new generals learn the play mechanics.
http://www.play-asia.com/SOap-23-83-...j-70-28wc.html
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December 22nd, 2007, 17:03 Posted By: wraggster
Newly released today:
Drawing characters from some of SNK's biggest and well loved franchises, NeoGeo Battle Coliseum allows the use of the new 2-on-2 Tag Team battle system. This new system allows the player to switch characters during play and to perform team attacks on their opponent. The character roster has 40 characters represented by well known faces from the likes of World Heroes, Art of Fighting, Fatal Fury, Samurai Shodown, Last Blade, Metal Slug and Kizuna Encounter.
http://www.play-asia.com/SOap-23-83-...j-70-28wd.html
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December 22nd, 2007, 17:04 Posted By: wraggster
Newly released today:
features
11 Classic Atari Games in their Original and Evolved designs
Over 50 unlockable Atari 2600 titles
Battle it out via wireless multi-player available on Warlords and Battlezone
description
As we live in a world where video games look as real as live television, who would have thought that it all originated from Pong? Classic games like Pong, Centipede, and Battlezone began a video gaming revolution. Atari, the video game pioneer, is bringing back these and 8 other 2-dimensional classic games, giving it an updated look for the 21st Century and introducing a new way to play them.
No need to dust off your Atari 2600. These classic games are now available for you to take everywhere you go on the PSP© (Playstation©Portable) system. Whether you’re looking for that classic, retro experience, or you’re looking for new-age graphics, each game will be playable in both classic and evolved forms to satisfy your itch. As an added bonus, you’ll be able to unlock over 50 Atari 2600 titles giving you non-stop gaming action.
http://www.play-asia.com/SOap-23-83-...j-70-2eaq.html
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December 22nd, 2007, 17:05 Posted By: wraggster
Newly released today:
features
Five sphere-pushing scarabs, each dropping different power-ups
Prove your expertise by earning 25 spectacular skill badges
Ranking system progressively increases power-up effectiveness
13 powerful blessings can be activated to make any level manageable
description
Embark on a thrilling adventure through the lands of ancient Egypt in the latest installment of the hit LUXOR series. Enjoy 88 gorgeously-rendered levels of brilliantly crisp and stunning graphics portraying pyramids, temples and many more of Egypt’s amazing marvels. Guide your mystical winged-shooter, swooping back and forth, as you destroy an onslaught of magical spheres before they reach the pyramid lying at the end of their path. To help eliminate enemy spheres, LUXOR: Pharaoh’s Challenge features more explosive power-ups than ever before!
http://www.play-asia.com/SOap-23-83-...j-70-2eao.html
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December 22nd, 2007, 17:11 Posted By: wraggster
Heres the list
A Bridge Too Far (~Robert Redford, Gene Hackman) JPN US$ 46.90
A Bridge Too Far + Battle Of Britain (~Sir Laurence Olivier, Christopher Plummer, ...) JPN US$ 79.90
Azur Et Asmar JPN US$ 46.90
Battle Of Britain (~Sir Laurence Olivier, Michael Caine, ...) JPN US$ 46.90
Best of Sekai Isan 10 Shunen Special (~Ken Takakura) JPN US$ 77.90
Close Encounters Of The Third Kind 30th Anniversary Ultimate Edition JPN US$ 93.90
Edward Scissorhands (~Tim Burton (original Johnny Depp, Winona Ryder, ...) JPN US$ 46.90
Eragon + Ice Age 2 + Edward Scissorhands Blu-ray Disc Starter Box JPN US$ 119.90
Fantastic Four + X-Men: The Last Stand + Alien Vs. Predator Blu-ray Disc Starter Box JPN US$ 119.90
Ghibli No E Shokunin kazuo Oka Ten Totoro No Mori Wo Kaita Hito. [DVD+Blu-ray] (~Oga Kazuo) JPN US$ 57.90
Harry Potter And The Philosophers Stone (~Daniel Radcliffe, Rupert Grint, ...) JPN US$ 37.90
Harry Potter And The Prizoner Of Azkaban (~Daniel Radcliffe, Rupert Grint, ...) JPN US$ 37.90
Independence Day (~Will Smith, Bill Pullman, ...) JPN US$ 46.90
Independence Day + The Day After Tomorrow Blu-ray Disc Starter Box JPN US$ 79.90
Invisible Target (~Nicholas Tse, Jaycee Chan, ...) HK US$ 31.90
Ocean's Eleven (~George Clooney, Brad Pitt, ...) JPN US$ 37.90
Ocean's Thirteen (~George Clooney, Brad Pitt, ...) JPN US$ 47.90
Robocop Director's Cut Edition (~Peter Weller, Nancy Allen, ...) JPN US$ 46.90
Ronin (~Jean Reno, Robert De Niro, ...) JPN US$ 46.90
Spider-Man 3 (~Tobey Maguire, Kirsten Dunst, ...) JPN US$ 47.90
Spider-Man 3 JPN US$ 47.90
Stranger Than Fiction JPN US$ 47.90
Sunshine (~Cillian Murphy, Hiroyuki Sanada, ...) JPN US$ 46.90
The Day After Tomorrow (~Dennis Quaid, Jake Gyllenhaal, ...) JPN US$ 46.90
The Emperor's Journey JPN US$ 46.90
The Marine (~John Cena, Robert Patrick) JPN US$ 46.90
The Phantom Of The Opera (~Gerard Butler, Emmy Rossum, ...) JPN US$ 46.90
The Simpsons Movie HK US$ 31.90
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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December 22nd, 2007, 21:41 Posted By: Unicorn
Via http://beta.pesepe.com/.
Gokush presents a new usefull application for our PSP's. With this one, we will be able to solve cubic equations (similar to: AX²+BX+C=0). Despite its written in spanish, you wont need much more explanations (all of you know about the universal mathematical language ). This is PSP Slim compatible.
Download via MegaUpload
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December 22nd, 2007, 22:17 Posted By: Unicorn
Via http://beta.pesepe.com/.
Im glad to show you a Karaoke application for our PSP!!!. It was found by one of our Spanish PSP Homebrew community, MeL@NkOLy (thanks pal ).
Im afraid that I dont know the name of the author...(its writen in chinese)...If you want to know how to use this application you could follow this link (in Spanish).
I can also show to you an explanation about how to add songs to MusicClub (in Spanish too).
Of course, if any of you know something about Spanish, feel free to translate it into English and share the translations with all of us.
Download via MegaUpload
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December 22nd, 2007, 22:33 Posted By: EvilDooinz
SudokuZen 1.0
By EvilDooinz
Sound effects from http://www.wyomingwebdesign.com
Sudoku Solver/Generator Source-Code from Ohad's blog
http://ohadp.blogspot.com/2005/11/su...urce-code.html
Jas Game Engine++ (c) James Hui (a.k.a. Dr.Watson)
Thanks to Dark_AleX, TyRaNiD and the rest of the pspdev team.
Key mapping on PSP:
-----------------------
Buttons Functions
================== ==================
UP/DOWN/LEFT/RIGHT Move cursor
ANALOG CONTROL Not used
TRIANGLE Take screenshot
SQUARE Show hint
CIRCLE Change view ( numbers, colors, shapes )
CROSS Mark cell
SELECT Undo
START New puzzle
HOME Exit
L Decrement value
R Increment value
Please read the license and instructions files included in the package.
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December 22nd, 2007, 23:50 Posted By: JKKDARK
via IGN
Phantasy Star Portable may have just been announced a few weeks back, but judging by what we saw today at the Jump Festa event in Tokyo, the game is quite far along in development. Sega put the game on playable display at the show, and we were sure to get in some play time before the typically long Phantasy Star lines developed.
Sega had the game set up for four player wireless co-op play in a classic Phantasy Star Online-style field environment. Each player was given a Level 25 character loaded up with a variety of weapons, including swords and sword/gun combos.
The field level was split into three large sections, loaded with enemies and gates to unlock. After clearing each section, we ended up at a confrontation with a giant red dragon boss.
The series' control scheme maps well onto the PSP. The analogue thumb pad is used to move your character around, with the d-pad for rotating the camera. Square performs your standard attack, or you can press triangle to perform your Photon Arts move. Pressing X brings up the weapon select chain for quick weapon changes. To toggle between sword and shooting mode when the appropriate weapon is selected, you press R. L is used to lock your character into strafing mode and center the camera. If you want a view of the surroundings, you can press select to enter a first person viewing mode.
Visually, PSP is looking like a solid port of the Phantasy Star Universe engine. The game runs smoothly, with just a bit of pop-up visible in the distance. It looks close-enough to its console counterparts that PSU veterans shouldn't have too many complaints in this area.
With a Japanese release planned for Spring, PSP looks like it could offer Japanese game players something to do once they tire of Monster Hunter Portable 2nd G. As evidenced by the millions of copies sold by that franchise on the platform, party-based combat games are one of the few genres PSP owners actually buy en masse here, so Sega has the potential for a hit if they load the game up with content.
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December 23rd, 2007, 10:42 Posted By: wraggster
Updated release from Highsight:
Just in time for Christmas, here's MazeGen3D 3.0!!
Added:
PacMan Mode!!!!!
Find the Flag Mode
SMOOTH ANIMATIONS! (optional)
Options menu
Turn Music on or Off
Turn Sounds on or Off
Map for PacMan Mode
Changes:
Bug Fix- previously causing a row of the maze not to show up.
Many Screen Refreshing Errors Fixed
ToDo:
Maze Editor
Save Games
Full, skipless MP3 Support
Perfect 3D Rendering (You MAY see empty spaces, this is a known bug.)
Map Packs
(And yes, I realize this is the same ToDo as the last release. :P)
How to...:
Add Music: Place all MP3s you would like to listen to while you play into "ms0:/MUSIC/".
Add Mazes: With the ability to save and load Mazes, people can now post Mazes online, in order to play these mazes, simply place all .mze files in the "Mazes" directory.
Special Thanks to:
jsharrad (For turning it into EBoot form!)
Tactical Penguin (Could never have done this without your 3D tutorials, you're a credit to the LUA world! )
Bleh (For his 3D Camera tutorial)
Cools (For his awesome LUA Mod!)
Merick (For his awesome GU.Blit function)
Alatnet (For his AMAZING GMax Export Script! I could never have gotten those spheres in without you.)
PacMan Instructions:
I'll admit it straight out, the AI for the ghosts is NOT the same as the original AI. The normal ghost AI is just way too complex for me to make. Still, the ghosts can and will kill you. Here are some basic rules:
If a ghost hits you, or you hit a ghost without a power pill, you die.
Ghosts always move after you move.
Ghosts spawn from a grave randomly placed on the map.
Ghosts never turn around and reverse directions unless they hit a wall.
Ghosts spawn every 10 moves until there are 4 on the map.
Power Pill last you 30 turns.
Ghosts move at half speed when a Power Pill is in effect.
Pellets are worth 10 points.
Power Pellets are worth 100 points.
Ghosts are worth 500 points.
You get an extra life for ever 10000 points gained.
If you play PacMan mode, I suggest you do not have smooth animations on, it causes a severe slowdown.
Final Notes:
This MAY be my last release for a long time since my computer seminar class is over in school, but I hope to continue it. ^_^
here's the LUA Version (requires IRShell or Cools LUAPlayer MOD4 to play)
http://users.sephiroth.ws/Highsight/mazegen3d.rar
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December 23rd, 2007, 10:45 Posted By: wraggster
Art has released a new version of his Wifi Scanning app for the PSP:
Hi Guys,
Here's Road Dog, the talking wifi scanner.
V2 (22/12/07):
- Large size graph is set by default since six connections still fit on the screen.
- Made a correction so that all the PSP's LEDs function normaly once the program is exit.
- Added implementation of registry tools ported by Skylark to update a PSP network profile ready for browser.
- Added failing to read properly before pasting into news articles, etc.
- Added a small animated graphic indicator for when there has been no activity for a few minutes.
1.50 kernal mode PSPs (PSP Phats).
Read the docs
Download from Rapidshare:
http://rapidshare.com/files/78312158...og_V2.zip.html
Download from Sendspace:
http://www.sendspace.com/file/innivj
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via art
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December 23rd, 2007, 10:48 Posted By: wraggster
News/release from xevious78:
Hi to all
Vien I finished version version 0.2 of Music Quiz
Background: Music Quiz is the remake of the game Ipod PSP with the same name.
The principle is simple: the homebrew music chosen at random from your PSP / MUSIC, the cheek and gave 4 name at random music that you have in your folder, and one of them has the name of music he played enough to press X, Y, or [] to select the right one.
Novelties:
- Add an optional mode (which does a little to nothing)
- You can now select the music file (/ PSP / MUSIC / or / MUSIC /): Go into the game and open "option.txt" if there is written: "mode = 1," the music should be in the file / PSP / MUSIC /, if "mode = 2," the music should be in the file / MUSIC /.
- If the name of the music is too long, the end will be replaced by "..." (Thanks a shaolan)
How high scores semi-fonctionnel (it works but there is a trick to regler) (thanks to the tutorial)
In future releases:
- Fashion playlist: A file browser to select file musics that we want to quiz.
Fashion-functional high scores 100%
We shall see -
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December 23rd, 2007, 10:51 Posted By: wraggster
News/release from Darkthrone:
Hi guys,
This is my first develop for PSP purposes, so sugestions will be nice.
That's a Popstation GUI made in Python, using the TKinter module, it's works for Popstation Single-Disc and Multi-Disc.
Download
Mirror1: http://rapidshare.com/files/78361872..._0.1b.zip.html
Mirror2: http://www.mediafire.com/?dgyxmm9wdf0
Simply run PyPOPS.py and put the PSX Images, and choose the Compress Level. Then press Make EBOOT button. If you want to customize your EBOOT, put ICON0.png, PIC0.png, BOOT.png, etc... in the program's folder.
ATTENTION: You Need the Python Interpreter to run the program, you can download it here: http://www.python.org/download/
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December 23rd, 2007, 10:53 Posted By: wraggster
News/release from lukespalding:
hi everybody im luke spalding
As u can see i am a newby here and when it comes to LUA.
Finished the game and here is the link to it, its uploaded onto megaupload
http://www.megaupload.com/?d=384GG148
In the game you have to catch the ballballs to score points and it all decorated christmassy lol
its been create 100% on psp lol using diffrent apps and it for 1.5FW i created it using 3.71m33 with 1.5 addon so just drag the two CPM and CPM% to the game150 folder and you away D PAD for moving left and right and start for pause menu.
the highest i have got my score to was 1324 so tell me if u beat that!!!!!
PS its 100% LUA so if u want to mess around with it or anything go ahead!!
hope you all like it and have fun oh and
MERRY CHRISTMAS!!!!
Luke Spalding
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December 23rd, 2007, 10:57 Posted By: wraggster
ccpspita has released a new version of MyPSP Robotics:
This version, of the robotics project on PSP, add the support to the GOCR algorithm. The GOCR algorithm give the possibility to read a text on a Image, and in the next release it will be able to read a text from an image taking with a GoCam. Imagine the PSP to read a book to your place!
Now MyEye implements also GOCR: Optical Character recognition from images.
Here some instructions on how to use MyEye - GOCR for reading the text that is in text.png and text.pbm images under
ms0:\PSP\GAME\MyPSPv4.4.5 \WorkArea\GOCR .
At present the implementation is a Beta Test ed it uses the native GOCR source code.
Text within Images is red from .pbm (Portable Bit map) format, and on the PSP display it is used a converted image
in .png format.
Next evolution of MyEye GOCR will be using the native GoCam .jpg images to read text that is captured alive.
If you like to test MyEye GOCR, let substitute
ms0:\PSP\GAME\MyPSPv4.4.5 \WorkArea\GOCR\text.pbm
and
ms0:\PSP\GAME\MyPSPv4.4.5 \WorkArea\GOCR\text.png
with your own text images of size no more than 180x100 pixels and size of character similar to the original
test images.
MyEye GOCR will read them!
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December 23rd, 2007, 11:03 Posted By: wraggster
News/release from Jack:
PSPvista now in version 0.3 and brings news:
- Everything has been recode
While the images were redone (did not correspond to my expectations)
- Added time
- Addition of a witness Battery
- Addition of the control panel
- Possibiliter connect / disconnect USB from the control panel
- EBOOT were changed and the images of EBOOT
- Addition of a boot windows
- Possibiliter exiting via a homebrew on the start menu
- Is now the cursor by moving the analog stick
Adding information on icons when you put the cursor on it
- Possibiliter to take screenshot (it will be saved in P: / PSP/GAME150/vista/mes documents / screenshot and will be formatted png)
- Skins were created
- Windows media player has been added (coded luaacro)
- Wmplayer is available from the Quick Launch bar
- Games and applications are available from my documents
The game tux-coded game was me add it became available in my documents (a version with eboot be released soon)
Link:
Download PSPvista v0.3:
Pspvista v0.3.rar - 4.05MB
Additional downloading:
Pack 5 skin:
Skin pspvista.rar - 2.72MB
The new skin are creating modifiront also the color of the bar and start something else.
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December 23rd, 2007, 22:24 Posted By: DarthPaul
Weltall released the newest version of this Cheating Device for the PSP.
Changelog:
- [ALL] now it's possible to change clock > 222/166 on 3.71+ firmwares. thanks to dark alex.
- [ALL] now 3.71+ builds requires 3.71m33-3 or never because of required patches available only from that version
- [ALL] changed drive checking method: now it should be almost immediate in the initialization (no more waiting) and even in a more safe way
- [ALL] The new drive checking method made possible removing various checks introduced before because they became useless reducing so the prx size
- [IRSHELL] Now (in irshell builds) the drive (or emulated one) is checked everytime you open the menu so when you start the game in irshell
(or other loaders which works in a similar way) the next time the menu is opened the game db is automatically loaded accordly.
- [ALL] fixed an optimization glitch which blocked the usb function from being disabled
- [ALL] some code about usb was removed from builds with usb disabled
- [ALL] fixed a little glitch which made the cpu frequence option go from 333 to 266 without going trough 300, optimized also a bit the code managing it
- [ALL] now when you add a new cheat in the cheat selection menu a number is put after the "NEW CHEAT" name, like if you searched for it
- [ALL] Fixed some texts to be more proper and have a better case
- [ALL] now never texts are translatable using the classic cwcheat.lng in the cwcheat folder.
- [ALL] Added norwegian translation thanks to blackrave
- [ALL] Updated italian translation.
Source: ConsoleWorld
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December 24th, 2007, 00:49 Posted By: wraggster
News/release from Maxthebest
Hi, here is my new homebrew project release.
This plugin, called screensaver.prx, allows you to turn your psp into a very low energie consumer mode if you don't use it for some time.
Here is what it does:
-Turns your psp into "sleep" mode after a time you set.
-Puts it to very low CPU frequency (you can set it too)
-Shows the hour while in sleep mode.
Installation:
-Unzip this to ms root.
-You can set the CPU speed in the screensav.ini file, the first number is CPU speed and the second is the time after which it will go to screensaver (in secondes).
-If you happen to delete the *.ini file, it will still work with those default parameters: CPU 10mHz
TIME about 1 minute (60secs)
-Now activate the plugin trough the recovery mode.
Notes:
If you enable usb, if the screensaver comes up, it will stop the connexion, so switch HOLD button so that it doesn't comes up, do the same for downloads in RSS.
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December 24th, 2007, 00:52 Posted By: wraggster
JaX3RiR posted this news:
Hi all.
I fixed PSPMillionaire, to work with Custom Firmwares, like most of you know it just showed up as Corrupted Data if you put the original game in your PSP. But now I have fixed it, and I even found out that PSPMillionaire, the original maker of the game, had accidentally named the PIC1.PNG he had meant for the game as DATA.PSAR, so now we finally see the game in the form he had meant it to be.
All credit for this game goes to PSPMillionaire.
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via JaX3RiR
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December 24th, 2007, 01:01 Posted By: wraggster
News/release from Arktrt:
This Version has all functions as the Previous.
_______________________
Changelog:
* Some Graphix Changed
* Its Easier to Change the Background ---> background Pictur rename to mbg ---> Put it in Folder "Background".
* Based on FW 1.0 Luaplayer(Now has just 1 Folder/Should work on PSP Slim(Not Tested)).
* Lottery v 1.0 Added (by Marc Hansen) .
- Shows 6 Random Numbers for the German Lottery "Lotto".
* Creditz Remade.
* Now has Fully working Battery Icon.
- Changes on 75%,50%,20%,0% the Picture.
* Fixed Some Bugs Again.
* New Icon and background in XMB.
* Has a Splash Screen now
* Common Creative Licensed
* With 5 Additional backgrounds
* 2mb More Data Then before
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December 24th, 2007, 14:14 Posted By: wraggster
Teacake has updated his 3D Tetris game for the PSP, heres the details:
I resolved a bug that had to do with rotating blocks near the bottom of the screen and I have made some changes to the button responses.
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December 24th, 2007, 14:21 Posted By: wraggster
Quite a killer release from Mr305:
LocoRoco Motion Plugin v0.8
--------------------------
This is the first ever homebrew that provides motion support for a commercial game. You can buy the Neo Motion kit here ; It's a great investment you won't regret.
The name is self-explanatory. You tilt the PSP either left or right and Loco's do their magic.
Videos Illustration:
Installation:
1) Copy MotionRoco.prx to seplugins folder
2) Add the line
PHP Code:
ms0:/seplugins/MotionRoco.prx
to game.txt in seplugins folder.
3) Enable in recovery
Currently in progress:
----------------------
- Jumping by tilting forward then backwards.
- Fix for audio
Download
Make a Donation
By donating you not only encourage development but also aid in my purchase of an IR keyboard or perhaps a Slim PSP in the future.
Any ideas for improvement welcome.
Enjoy!
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via mr305
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December 24th, 2007, 14:24 Posted By: wraggster
News/release from pspflashsystem:
Hello everyone,
So I put the new online version of my game called SOS Princess Peach, which is now in version 1.5.
Novelties:
- Adding a new level more difficult than the second (it makes sense lol with new monsters known to the world mario lol:.
Several music-added that make the game more enjoyable to play.
- Added Service pause, in the form of menus, pressing START during the game with:
- Can save the current game.
- Ability to load the saved.
- Possibility to return to the main menu of the game
- Pssibilité to return to your current level.
- Graphics improved.
Bug-menu resolved.
Here is the rerésumer the goal of the game lol:
The goal is to reach princess peach locked in a labyrinth:
The first level is fairly easy, but the second level is a bit harder with three monsters (bowser).
In this game, you can take screenshots stored directly in PSP / PHOTO.
Please let me know your comments please.
Here is a link to download the new version (version 1.5):
URL file:
Http://www.zshare.net/download/58565537609b80/
Note: Compatible with the psp slim or with the psp fat in kernel mode 3.XX..
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December 24th, 2007, 15:18 Posted By: wraggster
Those of you who like looking at Cams via their PSPs will be pleased that a new version of World Tour PSP has been released, heres the release details:
The BETA 1.0, have two sub-versions.
--1-The normal one
--2-One whith Xmas Decoration
Both versions have the same cameras an update.
The new cams in this version
||||||||||||The new cams in Europe.||||||||||||||
--Hungary
-----Racianska, Bratislava
-----Dubnica, Slovakia
-----Hotel Havrania, Zazriva
--Ireland
-----O'Connell Bridge, Dublin
--Italy
-----Fontana della Immacolatella
-----Monte Muggianeddu
--Lithuania
-----City Park Hotel
-----Rokiškis
Downloads
BETA - 1.0 - Normal
BETA - 1.0 - X-Mas
BETA - 1.0 - Only the X-Mas decoration
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December 24th, 2007, 15:24 Posted By: wraggster
News/release from Jack: of his Vista Clone of Sorts for the PSP, heres the release details:
PSPvista now in version 0.3 and brings news:
- Everything has been recode
While the images were redone (did not correspond to my expectations)
- Added time
- Addition of a witness Battery
- Addition of the control panel
- Possibiliter connect / disconnect USB from the control panel
- EBOOT were changed and the images of EBOOT
- Addition of a boot windows
- Possibiliter exiting via a homebrew on the start menu
- Is now the cursor by moving the analog stick
Adding information on icons when you put the cursor on it
- Possibiliter to take screenshot (it will be saved in P: / PSP/GAME150/vista/mes documents / screenshot and will be formatted png)
- Skins were created
- Windows media player has been added (coded luaacro)
- Wmplayer is available from the Quick Launch bar
- Games and applications are available from my documents
The game tux-coded game was me add it became available in my documents (a version with eboot be released soon)
V0.3.1:
- Fixed bug that prevented the windows media player from closing properly.
Link:
Download PSPvista v0.3.1:
Pspvista v0.3.1.rar - 4.05MB
Additional downloading:
Pack 5 skin:
Skin pspvista.rar - 2.72MB
Pack 2 skin:
Pack 2 skin.rar - 1.25MB
Forgive me for I add two new beautiful skin completely changing the interface of the homebrew.
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December 24th, 2007, 15:27 Posted By: wraggster
StrmnNrmn has just posted this update to his rather excellent Nintendo64 Emulator for the PSP, heres the details:
It's been a while since the last update so I wanted to give some news on how things are going with work towards the next release.
I've spent a lot of time working on getting the HLE audio code working on the Media Engine. I've been making steady progress, but it's been taking longer than I initially expected. Fortunately, I'm very close to getting all of the audio processing moved over to the ME - in fact I believe I have just one significant bug left to fix.
The issue seems to be a very odd synchronisation bug which causes the emulator to lock up when running the audio processing asynchronously. As with many of these types of bugs, it's proving quite hard to track down because as soon as I change the code to debug the problem, the issue goes away. A true Heisenbug
What's particularly annoying is that the bug is stopping me from measuring how much of a difference running the audio code on the ME makes. Hopefully I'll be able to fix the bug over the Christmas break and be able to publish some timings over the new year.
As part of this work, I've also been writing a general-purpose 'job manager', which coordinates batches of work between the main CPU and the ME. The idea is to build on top of J.F.'s MediaEngine.prx to provide a simple interface for queing up and dispatching work asynchronously. When a job is added to the queue, a flag indicates whether the job is suitable for running on the ME, or whether it should just be run asynchronously on the main CPU instead.
Initially just the audio processing will run through the job manager on the ME, but eventually it should be possible run other pieces of work asynchronously too. I'm hoping that it will eventually be possible to move parts of the HLE graphics processing to run asynchronously too, but I need to investigate things a bit more first. That's a job for future releases however.
Anyway, that's all for now. I'm off to eat mince pies and watch The Great Escape on tv. Merry Christmas everyone
-StrmnNrmn
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December 24th, 2007, 15:29 Posted By: wraggster
On the Internet when a story breaks, everyone jumps on it. The same was the case not too long ago, when Indian site The Economic Times (and subsequently several major news sites) reported that SOE was being bought by Zapak Digital Entertainment for the sum of $300 million, with further details to arrive next week.
Guess what? It's not true. When reached for comment, Sony Online Entertainment President and CEO John Smedley quickly refuted the article. "No idea who made this up. We are in discussions with various companies in India about bringing our games to this growing market but that's it. We aren't for sale," he said. "It's completely and utterly false."
http://gamernode.com/news/5464-soe-n...any/index.html
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December 24th, 2007, 15:29 Posted By: wraggster
On the Internet when a story breaks, everyone jumps on it. The same was the case not too long ago, when Indian site The Economic Times (and subsequently several major news sites) reported that SOE was being bought by Zapak Digital Entertainment for the sum of $300 million, with further details to arrive next week.
Guess what? It's not true. When reached for comment, Sony Online Entertainment President and CEO John Smedley quickly refuted the article. "No idea who made this up. We are in discussions with various companies in India about bringing our games to this growing market but that's it. We aren't for sale," he said. "It's completely and utterly false."
http://gamernode.com/news/5464-soe-n...any/index.html
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December 24th, 2007, 15:41 Posted By: wraggster
New from SuccessHK
BlackSite: Area 51, developed by Midway Studios Austin, is a next-generation game that will redefine the first person shooter (FPS) genre. While other FPS titles claim to feature “action-packed, highly realistic gameplay,?BlackSite: Area 51 takes next-gen gaming to an all-new level integrating cutting edge technology, game design and story writing to create the ultimate entertainment experience. The player’s modern-day emotions and fears are driven into a world charged with grave responsibility affecting lives hanging in the balance and eventually fi nding himself torn between his professional orders and his own ethical standards. In the end, only the actions of the player and his squad can shape the outcome of BlackSite: Area 51 during this potentially pivotal moment in history.
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December 24th, 2007, 21:41 Posted By: gamefreak199101
Aura has now released Project 4, heres the full release details:
Hi all, Project4 is finally here!
This release comes with a few bugs which I've decided to not get rid of (by doing so I would have delayed Project4), all the known bugs are documented in the readme, so take a look.
The uploaded file contains the Project4 installer, and 3 modules (p4iX.prx, p4i5.prx and p4il.prx) these are required by the installer.
All current custom firmwares 3.10 and above are supported currently by a custom patch, or the "Dirty Hack", when/if 3.80M33 is released I'll work on another patch if its needed, otherwise I'll just allow the installer to use the "Dirty Hack" too if its supported.
The readme is very in depth, it states the procedure for installation, and un-installation, as well as numerous other things, I'd suggest you read it to get a feeling for what is happening, it also gives directions on themes and other things.
The current functions are:
readme wrote:
7.1. Working
· ISO loading.
· CSO loading.
· ISOFs NoUMD mode.
· Editable GUI.
· 3.XX Kernel loading for EBOOT, PRX and ELF files.
· 1.50 Kernel loading for EBOOT, PRX and ELF files.
· PNG loader.
· JPG loader.
· HEX reader.
· UMD loader.
· Internal keyboard (soon to be replaced by Sony keyboard).
· File Copying.
· Change config and flash writing.
· Theme flashing.
7.2. Faulty
· MP3 Player.
· Text Reader.
· File Deletion (Does not delete folders if there are files or folders inside).
· NoUMD compatibility (M33 driver and NP9600).
7.3. Broken
· M3U loader
· USB transfer
· XMB Loader
7.4. Future
· Complete Image Viewer
· Complete Music Player
· Movie Player
· PSP Config Menu
· Wireless Transfer
· PiKey Compatibility
· Replace current font with intraFont style
This has been tested and is working on the Slim PSP as it should be!
Remember to give something back to Project4 and make a theme if you can, it'd be nice to have some choices about the theme
And without futher adue, I give you Project4
-Aura
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December 24th, 2007, 22:03 Posted By: wraggster
Emvivre has posted the release of Quake 3 Server for the PSP, heres some details from the readme:
I readed the Quake 3 server source code and I thinked it will be good to the see a Quake 3 server on a PSP. Then, I ported it to PSP. So, it's just the server side. No client.
I tested the Quake 3 server on a PSP firmware 1.5 : it's work ! For others firmware, I don't know
I didn't change many thinks on the original source code, I just ported the code for the PSP. There isn't interface yet, for configure the server you must edit the q3config.cfg and for administrate the running server you must use rcon command.
Unfortunately 4 maps don't works : q3dm11, q3dm12, q3ctf2 and q3ctf3. There produce a Hunk_Alloc failed because there isn't enough memory
So it'sn't a final version.
Downloads
Download Quake 3 PSP server without any pk3
Download Quake 3 PSP server with some pk3 but without pak0.pk3
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December 24th, 2007, 23:17 Posted By: wraggster
SofiyaCat has just released a new beta of the PSPTube application that allows you to watch Youtube Videos on your PSP.
Cant tell you whats new translation program isnt working
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These are experimental builds
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December 24th, 2007, 23:46 Posted By: wraggster
Xart has posted an update to his Homebrew Organizer & Launcher aka Choice, heres the release details he posted:
Choice][
XMB Wallpaper used or from Memory Stick
Organize homebrew
Star rate your homebrew
Sort by A-z, Z-a or Star Rating
Homebrew cached, after first launch of Choice][ homebrew list is loaded from cache file
Choice][ is for 3.71 Kernal.
Choice v2.1 will auto update star rating to use the new univesal star rating format, this is to let users deside if they whant a star rating of 10, 5, 4, 3 etc or not star rating but somethink else
And it will get that random auto selection that was asked for
plan on detecting cross being pressed down when choice is launched to auto select a homebrew, to make it quick in selecting a homebrew for you, if not pressed will have a option on choice itself as well.
eLoader support included.
Download Links
Choice v2.0.1.1
Includes v2.0.1 Patch + Homebrew Cache Sig
Choice v2.0
Patch for Choice v2.0 Corrects a bug in list flowing beyond limit "this brings choice to v2.0.1"
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via xart
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December 24th, 2007, 23:50 Posted By: wraggster
Kloups of Home-PSP released Tool Box V3.
This is Jas0nuk Elf Menu with some addon that Kloups added.
Installation
- Create a Despertar Del Cementerio
- Download this and extract it at the root of your MS.
Addon :
- Despertar Del Cementerio V3 : Installing CFW 3.71M33-2 or FW 3.71
- Nand Manager : Dump/restore your Nand
- Nand Tool v.0.3 : Restore Nand/Dump the Nand
- Pandora Installer 3.XX : Create a Pandora Kit, write MSIPL.bin , etc
- Key Cleaner 1.4 : Save and analize the keys of your PSP
- Idstorage Manager 1.2 : Fix the keys of your PSP
- PSP Filer : Organize your Ms and your Flashs
- Pandora Battery Creator : Convert your Battery into Service Mode, etc
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December 24th, 2007, 23:56 Posted By: wraggster
News/release from Basfreak:
Hi,
with PSP-Info you can see information about your PSP.
in this version you can see:
Quote:
Battery:
-Temperature
-Voltage (milli)
-Charging (true/false)
PSP:
-CPU
-BUS
UMD:
-Disc (true/false)
WLAN
-MAC Addres (this isn't working good)
-Swicht (true/false)
Next version:
Quote:
New:
-USB (maybe)
-Battery percent
-PSP Time
-UMD Info (Hopefully someone can help me with this (my UMD Deck isn't working anymore ))
Fix:
-MAC Adrr (also maybe)
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via basfreak
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December 25th, 2007, 00:35 Posted By: wraggster
Heres the details:
Yes,it’s a partial patch of KH 2 Re: Chain Of Memories,the ps2 remake of the gba game.
Partial patch means,that just covers some aspects of the game,is not an entire translation.However it will help all of you to get around the game better than before,here’s a brief list of what’s translated,and what’s not:
-Game menu “Deck menu options and features”
-Some system messages “Mostly save and load menu,and other messages”
-Cards Names “All kind of cards: world,abilities and items”
-Location display
-Level up screen
-Display of skills (dual/triple) in combat
And this is what is not translated:
-Dialogue script
-Events
-Tutorial
-Special card/list display messages
-Miscellaneus system messages
-Titlescreen Main Menu
-Config options
Please check out the Readme.txt file for more information.
http://transgen.awardspace.com/
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December 25th, 2007, 01:13 Posted By: wraggster
Newly released today:
Super Robot Taisen Original Generation Gaiden is a tactical role-playing game and direct sequel to Super Robot Taisen Original Generations. The bonus segments of Original Generations, entitled Original Generation 2.5: Unified Wisdom, was regarded as a preview for Original Generation Gaiden. The game resolves many matters left unchecked at the end of Original Generation 2.5, such as one of the main antagonist's unfinished plan and the activities of one of the enemy factions.
The same tactical gameplay from Original Generations has been carried over to Original Generation Gaiden, along with the Twin Battle System and Twin Command game mechanics. However, Original Generation Gaiden begins the main game with the option of selecting one of two playable protagonists, each with their own unique missions to follow, as well as meeting different people and piloting different mechs in their respective scenarios, similar to the system introduced in the first Original Generation title.
The first of two new gameplay features in Original Generation Gaiden is a card battling mini-game. Separate from the main game, this unique mini-game allows the player to play against the computer using trading cards representing various characters and mechs in the Original Generation games, played in the style of traditional collectible card games, such as Magic: The Gathering and Yu-Gi-Oh! Duel Monsters. The second gameplay feature is the inclusion of a Free Battle Mode, where the player is given the freedom of setting their own scenario, placing which allied or enemy characters and mechs on the field in a specific environment.
http://www.play-asia.com/SOap-23-83-...j-70-2byp.html
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December 25th, 2007, 01:15 Posted By: wraggster
Newly released today:
Star Ocean: The First Departure is an enhanced remake of the original Star Ocean and features an entire overhaul of the original game's engine, using Star Ocean: The Second Story's engine instead with similar features, including prerendered backgrounds and 3D battle fields. Production I.G. provides new artwork and animated cutscenes for the game. New playable characters have found their way into the remake as well. There are new voice actors and extensive amounts of new, fully voiced dialogue.
http://www.play-asia.com/SOap-23-83-...j-70-2byf.html
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December 25th, 2007, 01:37 Posted By: wraggster
Newly released today:
features
Individualize your Sony PSP™ Slim & Lite
Made in Germany - high quality product
Skin is completely removable
description
Turn your Sony PSP™ Slim & Lite into an individual piece of art, with Pebble Entertainment's Modding Skins.
Coming in various designs, this skin will attract a lot of attention, when you play your favourite games in public places.
This stickers are 100% removable and thinner than most available products. Pebble's modding skins are made in Germany.
http://www.play-asia.com/SOap-23-83-...j-70-2giq.html
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December 25th, 2007, 18:21 Posted By: DimensionT
VIA Romhacking.net
Merry Christmas from Absolute Zero!
We proudly present v1.0 of the Tales of Phantasia PSX translation patch!
All you need to supply is your .bin or .img rip of Tales of Phantasia and the attached custom patcher will take care of the rest. Since it would seem this cannot be overstated, the patched game is fully compatible with real hardware. Please be sure to check the readme, which, among a complete patching procedure and other useful notes, also contains important information regarding emulator and PSP-emulation specific glitches (these are emulator glitches, not patch bugs).
Please consult the readme before asking specific questions about patching or related topics.
We thank you for your support and hope that you enjoy Tales of Phantasia PSX!
Download It Here
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