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May 1st, 2007, 14:21 Posted By: wraggster
PSP Owners in Europe can now join in with our Japanese friends with the announced today release of the PSP Camera in Europe:
Heres some screens
Heres the press release:
Sony Computer Entertainment Europe (SCEE) today announced the arrival of the PSP™(PlayStation®Portable) camera, Go!Cam.
To be released on 16th May 2007 across Europe and the PAL territories, Go!Cam promises to bring the creativity of film, photos and the fun of PSP together to create a camera for all ages and all occasions. With a retail price of €49.99 (£34.99), Go!Cam is yet another example of how PSP is a mobile entertainment system with no limits.
With up to two and half hours video recording time and the ability to take and store over 40,000 photos*, Go!Cam seamlessly converts PSP to a portable, functional and fun camera.
Go!Cam offers a built in microphone to ensure continuous audio, the ability to change the direction of the camera lens vertically by 180 degrees and Go!Edit, an editing software package which allows users to save and edit photos, video and audio clips.
"Go!Cam is fantastic news for all those PSP owners looking for something new, fun and creative,” said Stephane Hareau, PSP Marketing Manager, Sony Computer Entertainment Europe. “With Summer around the corner and the ability to turn your PSP into a mini camcorder and capture all the best moments in your life, this is yet another reason to get a PSP and to take advantage of truly portable entertainment. It demonstrates yet again the potential, versatility and evolving nature of PSP."
Go!Edit software
Go!Edit editing software, bundled free with Go!Cam allows you to transform your PSP into a portable editing suite, letting you edit on the move. With the ability to enhance movies and photos with sounds and graphical effects, Go!Edit provides everything to make a mini masterpiece. Go!Edit also allows the option to upload creations onto the internet directly from the PSP, meaning that nothing need stand in your way to share your masterpiece with the world.
*Based on a 4GB Memory Stick PRO Duo™
Go!Cam requires PSP firmware upgrade Ver. 2.80 onwards
DIGG THIS NEWS
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May 1st, 2007, 18:40 Posted By: Zion
DIGG THIS NEWS
Screen-Shot
Hi there.
Its been a while since my last release
Ive really made my mind work and coded this Mario Kart 64 (Kinda) clone for the psp (its 2d though)
Its fully finished (yes zion has actually finished a game ) and very Playable
Game Features Include
- 3 Levels
- Scrolling
- Main Menu
- 4 Computer controlled racers racing against you.
- Character Selection menu that includes : 5 Selectable Characters (Link, Luigi, Kirby, Donkey Kong & Mario).
- Power-Ups and Missles - Inlcuding Chomp, Shells, Bananas & Mushrooms.
- Random AI - No race will ever be the same.
- Pause Screen - Abillity to pause the game at any time.
- Nice Animation.
- Great Soundtrack & Sound Effects.
Readme & Controls (Full readme included in zip file)
Aim Of The Game
The aim of the game is to Avoid attacks getting you, get the powerups and win the race.
Controls
Menu : X = Advance to next screen
Game :
X = Accelerate - (HOLD) This acceleration is modest to say the least, your best best is combining it with power ups and the "L" key.
L = Speed Boost - (TAP) This will give you a slight speed boost, that when combined with the "X" key will make you go faster.
R = Block Attacks - (TAP) Tapping this key as your just about (literally) to be hit, will stop the attack from slowing you down.
R = Use Power Ups - (TAP) Tapping this key as your just about (literally) to revieve a power up (mushroom) , will give you a nice short speed boost.
Start = Pause the game - Press "X" to resume
Credits
Coding by : Zion
Graphics by : Paiku, Nintendo, Zion, SemiJuggalo & Bruno The Rhino.
Sound & Music by : Nintendo.
Beta Testers : Don, $n!per, Sroon, Vettacosx, Hardhat, Gizmo356 & Malkster.
Official Site of the Game : ZionMax.com.
Download & Give Feedback Via Comments - Enjoy
----Updated , Pause Screen Sound bug fixed, bug pointed out by Yaustar fixed, More sound effects added. If you downloaded it before this edit was made please download again
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May 1st, 2007, 19:15 Posted By: Shrygue
via Games Industry
Ken Kutaragi, the 'Father of PlayStation', has revealed that he already has a vision for PS4, 5 and even 6 - despite having announced his imminent retirement.
Speaking to the EE Times Kutaragi said that previously he had been unable to talk about "the next step" as PlayStation 3 had not launched globally.
"We've introduced PS3 in Europe, so now I can openly talk about" future plans, he continued.
"As a matter of course, I have the vision of Playstation 4, 5 and 6, which will merge into the network."
According to the EE Times report, Kutaragi has already supplied Sony's designers with ideas for cutting the cost of manufacturing PS3 - and with design models for two years into the future.
He is now focused on exploiting the opportunities offered by connectivity, stating, "The design concept of the Cell processor is the network processor."
Kutaragi announced his retirement as CEO of Sony Computer Entertainment last week. He told EE Times he will continue to have a relationship with Sony but that he will work independently of the company for the most part, adding, "Now I'm ready to start working with a much wider world."
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May 1st, 2007, 19:23 Posted By: Shrygue
via Kotaku
Over the weekend a few European PS3 owners got lucky and got a little taste of Home (not the place, the beta version). Although there is no official confirmation from Sony that it was released, there are definitely people out there posting images proving that they have what boys like and what guys want.
"Over the weekend a few European PS3 owners got lucky and got a little taste of Home (not the place, the beta version). Although there is no official confirmation from Sony that it was released, there are definitely people out there posting images proving that they have what boys like and what guys want."
That makes America the land of the Home-less (yuck, yuck, yuck), but if you're desperate to have it now, you and/or a friend from Canada can sign up to be beta testers before the release.
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May 1st, 2007, 19:49 Posted By: Shrygue
via Kotaku
The embargo just lifted on the Devil May Cry 4 details announced at last month's Capcom Gamer's Day. Mike McWhertor will have his impressions up later this afternoon, but for now check out this video showing PS3 gameplay.
The trailer can be viewed here. Leave feedback via comments.
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May 1st, 2007, 20:28 Posted By: wraggster
The Driver series is returning next month in Driver 76 on PSP thanks to Ubisoft, and a new gameplay clip is showing the game in action. Check it out in our video player - you know the drill.
Driver 76 has been developed by Sumo Digital Ubisoft's Reflections studio, and acts as a prequel to Driver: Parallel Lines. Staying faithful to the Driver formula, it's an action driving game with car chases and on-foot sections that drops players into 1970s New York and flares. The single-player part features 27 missions and there's numerous multiplayer modes.
Trailer Here
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May 1st, 2007, 20:30 Posted By: wraggster
Dr. Richard Marks, the man behind the PS3's upcoming Eye Camera, says that the device's most important feature is its background noise-reducing microphone.
Speaking to Level Up the good doctor said, "The hands-free voice input this enables may be the single most important feature of Playstation Eye. Previously, the only way to get clean voice data was using a headset worn by the player; now, without wearing a headset, players will be able to talk freely".
"The device is especially good at removing ambient sounds like traffic and wind noises from outside, the whirring of fans, etc. Also, there is special processing to remove the game sounds generated by the PS3 itself."
The Eye Camera was officially announced by SCEE last week, sporting a two-position zoom lens, various capture modes and improved tracking and responsiveness with a stupidly-quick frame rate upto 120fps.
It'll be in the shops this summer for an unknown price - though according to Marks it'll be quite affordable: "I don't know exactly when the price announcement for PlayStation Eye will be, but please note that the model used for the rough cost design was EyeToy."
via cvg
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May 1st, 2007, 20:34 Posted By: -Xandu-
Xandu's Media Player 2
Introduction:
I am currently working on XMP 2, and I announce that it's almost done and to be released soon .
XMP 2 is a huge update to XMP, it features Album Art preview, iPod GUI and functions (this means you can use analog as an iPod scroll wheel!), Lyrics(USLT) using iTunes and more!
Visualizations,Playlist and Photo viewers will be added in future releases.
Screenshots:
Trailer:
Here's a little trailer, it shows a few of XMP 2 features.
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May 1st, 2007, 21:22 Posted By: wraggster
via gaming bits
Sony recently dropped the price on its PlayStation Portable handheld to $169, edging it closer to the DS in price. A deal spotted at a Sam Goody store tightens the gab of the $129 Nintendo DS Lite to the Sony PSP by $10. Sam Goody is offering the Sony PSP Core for $139.99 by offering a $30 mail-in-rebate. The deal is available until this Wednesday, but it may be extended an additional week.
This deal is not available online, but at local stores only. Check the Sam Goody store locator (here) to find one in your area. Several UMD movies are available for $4.99 as well, in limited quantity and selection of course. I definitely recommend checking the PSP out at that price. There are some great looking titles on the horizon, including God of War: Chains of Olympus, Final Fantasy Tactics: The Lion War and Castlevania Dracula X Chronicles to name only a few!
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May 1st, 2007, 21:26 Posted By: wraggster
Pasky13 has updated his CWcheat Database Editor
Whats New In V1.82:
Added menu to create a condensed code for both PSP and POPs. This is basically the same as a Multi-Code creator except that it only adds one code rather than all of them individually.
Added an error control check when editing an existing code. Didn't realize there wasn't one. (For both POPs and PSP modes)
Fixed the tab index if you're a tab browser like me. No more going from the Sort button to the code text ;P.
Fixed the text alignment on the floating point <-> hexadecimal text box.
New hotkeys if you don't like right clicking.:
F1 - Open Help File.
F2 - Add Game
F3 - Add Codename
F4 - Add Code
Full feature list including newly add:
User friendly interface, small footprint.
Fully supports PSP and POPs codes.
Easily add and edit CWcheat database codes.
Automatically detects database type and will switch editing mode automatically.
Supports CWcheat POPs codes.
Easily create and joker any existing codes.
Condensed Code creator.
Multi-Code creator (similar to a code condenser but not quite, read the help file for more info).
Built-in PEC Database converter (http://www.emucheater.com/) for convertin PEC gameshark codes to CWcheat format.
Automatically install the latest versions of CWcheat for you on your PSP (will overwrite database files, be sure to back them up first).
Automatically download the latest official CWcheat database and open it for editing.
Built-in hexadecimal calculator and base converter (decimal to hex and vice-versa).
Sort your databases alphabetically using the 'Sort' button
'Enabled by default codes' are highlighted in yellow (color configurable through the 'configure' menu)
This application requires the .NET 2.0 framework which can be downloaded directly from Microsoft's website here: Download .NET 2.0
Download and Give Feedback Via Comments
via pasky13
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May 1st, 2007, 21:33 Posted By: wraggster
New release from Becus25
This version is released.
· When you press WLAN Up, the PSP load Devhook (like autoboot) to start a emulation of one firmware . (put some version of DeviceHook [eboot.pbp] on \psp\system with the name of devhookforsystem.pbp .
· Added section "Hacks" on recovery menu
From this section you can do this :
· Enable NETWORK UPDATE
· Disable NETWORK UPDATE
Tested on my PSP TA-079 and work.
This can be damage on TA-082!.
Install it on your own risk.
Install from firmware 1.50.
Download and Give Feedback Via Comments
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May 1st, 2007, 21:39 Posted By: wraggster
News/release from Blackshark:
Ace of space Initial realease is finally here! This is my first program in the programming language of C so bear with me Object of the game is to kill as many ships as possable before you die(ill add more
game modes later, as well as better AI)
It has a Single player mode, and a Head 2 Head
mode, also it features a name entry so you
can log in and out, when maybe sharing with
your friends to see who gets High score! (though The High Score system is Broken, It does NOT work)
Download and Give Feedback Via Comments
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May 1st, 2007, 21:42 Posted By: wraggster
News/release from test30:
Hello, already I have returned updating to the 2 version of the program Flasher Xmb V0.2
(for flasheo of archives of tuning to the XMB).
Now it can flashear the following archives:
game_plugin.rco (Icons of load of GAME in XMB)
gameboot.pmf (Intros when it initiates a program)
system_plugin_fg.rco (Icon of battery)
savedata_plugin.rco (Icons of Save)
system_plugin.rco (sound to accept)
01-12.bmp (the colors of bottom of the months)
ltn0.pgf (Type fonts of letters)
impose_plugin.rco (Icon of volume bar)
in the following version the application is going but to be ordered
Download and Give Feedback Via Comments
via test30
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May 1st, 2007, 23:33 Posted By: wraggster
One of Ben's most popular hacks recently was the PS360 controller, a SIXAXIS modded into an Xbox 360 controller's shell, crashing his site not once, but twice upon its release. This project resulted in a lot of requests to duplicate this mod, showing either a very universal disdain for the PS3 controller's decade-old shape, or some strange obsession with the Xbox 360's chubby, winged form. Unfortunately. Ben didn't have the time to meet all these requests (plus he charges an arm and a leg), so we asked him to show you How-To build your own PS360 controller. It's not terribly difficult, just takes some time, elbow grease and, of course, lots of hot glue. Let's get started!
Full Article
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May 1st, 2007, 23:57 Posted By: wraggster
Gauntlet II will be arriving on the Playstation network for the PS3 on May 3 for about $5. Not bad for a little Warrior-Needs-Food action.
The game's four characters and 100 levels will also come with some hot online multiplayer action via the Playstation Network.
via kotaku
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May 2nd, 2007, 00:36 Posted By: wraggster
Over the weekend a few European PS3 owners got lucky and got a little taste of Home (not the place, the beta version). Although there is no official confirmation from Sony that it was released, there are definitely people out there posting images proving that they have what boys like and what guys want.
With only a select few G.A.P. members getting in, we imagine people are staring at their 30 person buddy lists in jealousy as a single one of their friends enjoys the thrills Home has to offer. Americans seem to be particularly jealous right now, as nobody on Western shores has yet confirmed their acceptance as of this writing. However, we've been hearing the date May 1st as confirmation for acceptance into the North American beta, so if that date is indeed true nobody will have to hold their breath for too much longer.
That makes America the land of the Home-less (yuck, yuck, yuck), but if you're desperate to have it now, you and/or a friend from Canada can sign up to be beta testers before the release.
via kotaku
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May 2nd, 2007, 07:30 Posted By: wraggster
press release:
Blue Raven Technology (www.blueravengear.com), a leading provider of video consumer electronics and iPod audio products and accessories, today announced the longest lasting extended battery for Sony's handheld video game system, Playstation®Portable (PSP™). Blue Raven's new 15 Hour Extended PSP Battery allows gamers to enjoy playing "on the go" with up to 15 hours of play time between charges -- up to 7 times the battery life of a standard PSP battery.
New Extended Battery for PSP from Blue
Raven Technologies is the First Snap-On
Battery for Comfort and ConvenienceBlue Raven's extended battery is the only battery available that mounts directly on the PSP game player, adding a much more seamless look, improved comfort and less fatigue -- all in a system that weighs approximately 5 ounces. Gamers can use the standard PSP charger and fully charge in as little as 5 hours.
The battery utilizes Lithium-Polymer technology for longer life and is rated at 4500 mAh capacity. No extra adaptor is required for charging.
Pricing and Availability
Suggested retail pricing is $99.95. Blue Raven's Extended PSP Battery is available immediately at E-Cost, PC Mall, Amazon.com, Ingram Micro and at Blue Raven's own website.
Hmm a lot of money for a battery
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May 2nd, 2007, 12:55 Posted By: fatcat04912
Contest
The contest is for New maps And or New Characters
Just remember no all ready posted material
No Ripped Material/No remakes of maps
You Will Be Judged On the Following
1. Quality of map or Character
2. The In game speed
3. Size of the map (weather to crowded or to open)
4. Playability
5. Not to many glitches
6. Screen shots would be nice (but don't have to)
No more entry past 05.20.07
Your entry's will be judged by th community
PRIZES
1. Unpatched copy of Grand Theft Auto Liberty City
2. Psp Parts
3. Prince of Persia Donated by PsMonkey
4. Socom psp head phones
5. Umd Movies
6. Umd Games
Other numerous prizes
Special Grand Prize
Rules for grand prize
Must make and iris "update"
They get a grand prize. The grand prize is worth about 80 - 120 dollars So what are your waiting for get out and map model or program :thumbup:
You are to post your entry's into the Iris Mod Forum =]
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May 2nd, 2007, 17:00 Posted By: wraggster
Sony Computer Entertainment Europe (SCEE) today announced that the first phase, closed beta test for Home, the 3D, online, avatar based community for PLAYSTATION®3 had begun.
Starting with an initially small group of both internal staff and known beta testers, the test will be opened up to many others at some point during the summer, including those registered on www.homebetatrial.com.
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May 2nd, 2007, 17:09 Posted By: wraggster
A new pressrelease/factsheet about the upcoming game:
FACT SHEET
Publisher: Sony Computer Entertainment America Inc.
Developer: Sony Computer Entertainment Japan
Platform: PSP® (PlayStation®Portable)
Genre: Music and Rhythm
Players: Single-player; 4 players via wireless multiplayer connectivity;
Game Share wirelessly with 4 PSP systems
Launch Date: July 2007
Rating: “E” for Everybody
OVERVIEW
PaRappa The Rapper™, the beloved rapping puppy and hip-hop icon that debuted on PlayStation® in 1997 returns to the stage for a 10th anniversary encore exclusively on PSP (PlayStationPortable) system. Developed by Sony Computer Entertainment in association with legendary multimedia musician, Masaya Matsuura, and famed New York artist, Rodney Greenblat, the Parappa The Rapper franchise is widely regarded as establishing the rhythm action videogame genre that has spawned a variety of music and timing based games, including two of its own classic titles, Um Jammer Lammy and PaRappa the Rapper2. Targeted to old and new fans alike, this PSP title features all the characters, levels and songs from the original. PaRappa The Rapper increases the franchise’s social appeal by offering a host of new PSP exclusive features, including the ability to let up to 4 players to rap head-to-head in ad-hoc battles and share a demo level wirelessly with other PSP systems. Additionally, through PSP’s Infrastructure Mode, players can download and rap along with 8 playable remixes.
Parappa The Rapper stays true to its iconic art style and flattened animation (PaRappa means “paper-thin” in Japanese), combining fun and vibrant characters with hip music and a humorous storyline. Masaya Matsuura’s infectious music and lyrics accompany the iconic PaRappa as he attempts to rap his way into the heart of his dreamy love interest Sunny Funny, a daisy, through various musical missions and adventures. Using a rhythm, timing and coordination-based gameplay mechanic, players will bob their heads along with PaRappa and a cast of colorful characters in this timeless classic. Like the original, players must hit controller buttons to help PaRappa harmoniously mimic the Master’s actions and lyrics. As the player’s skill level progresses, they are able to break free into a one-of-a-kind freestyle session, giving each player the freedom to create a new experience with each play.
KEY FEATURES
• Experience the Music Game that Started it All – Widely credited with introducing the music and rhythm genre craze on videogame consoles, this classic title offers a nostalgic game for true PlayStation fans and a fun and humorous adventure for a new PaRappa audience on PSP.
• Rap Head to Head Wirelessly - Play PaRappa The Rapper wirelessly for the first time! Discover who the real PaRappa master is with wireless head to head rap battles against up to 3 other PSP systems (4 total).
• Game Share and Rap with 4 PSP Systems – PaRappa The Rapper allows players to wirelessly share a demo level with 4 PSP systems simultaneously. Share the fun with friends and play together.
• Download News Playable Songs – Expanding PaRappa’s hip-hop repertoire, players can download 8 remixes to play. Using PSP’s Infrastructure Mode, the remixes can be downloaded wirelessly onto PSP.
• Enjoy the Original Soundtrack – Rap to the timeless rhythmic tunes and catchy lyrics created by the gifted musician Masaya Matsuura, including Chop Chop Master Onion and Cheap Cheap The Cooking Chicken.
• PaRappa and the Colorful Cast of Characters – Enjoy 6 levels with Parappa and the rest of the colorful and flattened characters from the mind of famed New York artist Rodney Greenblat, including Chop Chop Master Onion, Instructor Mooselini, MC King Kong Mushi and more!
• Graphical Presentation on PSP – Like the original, PaRappa The Rapper’s unique graphic presentation features two-dimensional flat “paper-like” characters that roam around an animated three-dimensional gaming world. Updated from the original, it has been reformatted to the PSP’s native 16:9 format.
• Timing Based Gameplay Mechanic - A “Simon Says-type” gameplay mechanic allows players to rap to the addictive music by timing button presses to the beat.
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May 2nd, 2007, 17:13 Posted By: wraggster
Via pimpware.org comes a new release of the media streaming software for PSP,PS3 and Wii:
Finally a WPA version…
Argh after senseless debugging, I discovered that I forgot to initialize the crop tables in the memodule.prx . Anyway a good debugging experience is always a lesson well learned!
To make the WPA version I took the memodule from the libmemodule implementation of PMPMOD VLC, coming from the briljant coders jockyW and jonny.. Also I had to rewrite a part of the whole app for user mode.. Anyway it works now.. PiMPStreamer WPA..
The setup wiil install both versions of the software for 1.5 and 3.X. On vista don’t select the checkbox in the installer, but install the psp software after installing.
added bonusses of the WPA version: the psp 0.90 app will quit when pressing HOME
Also if you install manually, just place the PIMPSTREAMER090 dir in /PSP/GAME (not in /PSP/GAME150 anymore. )
Download PiMPStreamerSetup-0.90.msi or PiMPStreamer-0.90.zip
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May 2nd, 2007, 17:13 Posted By: wraggster
Via pimpware.org comes a new release of the media streaming software for PSP,PS3 and Wii:
Finally a WPA version…
Argh after senseless debugging, I discovered that I forgot to initialize the crop tables in the memodule.prx . Anyway a good debugging experience is always a lesson well learned!
To make the WPA version I took the memodule from the libmemodule implementation of PMPMOD VLC, coming from the briljant coders jockyW and jonny.. Also I had to rewrite a part of the whole app for user mode.. Anyway it works now.. PiMPStreamer WPA..
The setup wiil install both versions of the software for 1.5 and 3.X. On vista don’t select the checkbox in the installer, but install the psp software after installing.
added bonusses of the WPA version: the psp 0.90 app will quit when pressing HOME
Also if you install manually, just place the PIMPSTREAMER090 dir in /PSP/GAME (not in /PSP/GAME150 anymore. )
Download PiMPStreamerSetup-0.90.msi or PiMPStreamer-0.90.zip
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May 2nd, 2007, 17:18 Posted By: wraggster
Acidmods yet again deliver another awesome PSP Mod:
Here's the latest and greatest from AcidMods. I put this one together yesterday, and after a full day of nothing but soldering, circuit testing, drilling and gluing (and annoying my wife), this is what I have for you... Push Activated Face Buttons. This one isn't much harder than a trigger mod, but it's a little more aggravating, getting everything put back together and working properly is where you might have a little difficulty.
Video Here
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May 2nd, 2007, 17:31 Posted By: Basil Zero
http://www.rpgamer.com/news/Q2-2007/043007b.html
In a recent interview, Tetsuya Nomura let slip a few details about the next game in the Kingdom Hearts series. While details about this new project are few and should be viewed skeptically, Nomura did state that it is not Kingdom Hearts III. It is, instead, a side-story to Sora's tale.
Part of the focus of this new story, Nomura stated, will be the events that led to Mickey possessing a keyblade, and what took place in the World of Darkness. Nomura also wants to focus on developing the character of Roxas.
Concerning platform, Nomura mentioned the PlayStation Portable, the Nintendo DS, and cell phones. He also pointed out that the official announcement had not yet occurred, but that it might come in the near future.
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May 2nd, 2007, 18:28 Posted By: wraggster
Via pspgen:
New version released, heres whatsnew;
Difficulty of the play increased.
The possibility of choosing the language between English or French functions, the Appropriations remain however all the same in French.
Correction of some bugs.
Test your reflexes with Speed Relex by Skity and Stewart … This play created by Skity and Stewart is Homebrew coded in Lua which tests your reflexes. You will be able to thus see whether you can slow down in time or not in order to avoid the accident. A stopwatch as enables you to see time as you put to react. You will realize of the difficulty of the play at this time. What is nine doctor? New images Modified scenario Correction of some bugs Possibility of choosing the language between English or French (Attention the appropriations remain in French) Even try by you to really give to you an account of your time of reflexes. Who said, can be you will avoid the accidents from now.
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May 2nd, 2007, 18:32 Posted By: wraggster
via pspgen
Difficult to believe the programmer of this plugin when it states to have put 30 minutes to do it. With the program a compatibility with all Custom Firmware, a posting of the percentage of the battery in the XMB and the regulation of the CPU, click on continuation! SG57 has just announced the exit of sound plug-in VSHInform which seems to go for all Custom Firmware.
What is what it is? This plugin has several functions:
- To post the remaining percentage of battery
- To post the remaining time of battery
- To accelerate or decrease the speed of the CPU
You can see written “USB off” but function USB complétement is not yet complétement established but the author says that that will be done “tomorrow when it returns from the school”. According to the author plug-in is also accessible for it in mode play or a homebrew. How does it go? touch it SELECT allows to post or hide information - The key CROSS-SECTION makes it possible to accelerate or decrease the speed of the CPU - The trigger L makes it possible to activate or decontaminate mode USB (not yet functional) Installation: The versions proposed on PSPGen were compressed in order to have only to decompress them on Memory Stick of your PSP.
- Download the plugin
- Connect your PSP to your computer
- Pass your PSP in “mode USB” thanks to the option “Connection USB”
- Click with the right button on the file which you downloaded
- Choose to extract the files…
- Choose like destination the letter assigned to your PSP in the Working station
- Support on OK and it is all.
If you want to use it plug-in in the XMB publish the vsh.txt file and ajouez this line: ms0: /seplugins/VSHInform.prx. If you want use it concerned publish the game.txt file and add the same line Launch the Recovery while pressing on the trigger R to starting, go in the menu plufin and activate it plug-in. Next improvements: * To add function USB * To add the possibility of making captures of screens * To add a menu for the various functionalities * Addition of GFX First bugs: - At certain people the PSP éteind in the course of use it navigator does not launch out any more when it plug-in is activated It is hoped that the author will regulate these problems quickly, if it is not the fruit which of a few minutes one can then consider of beautiful things.
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May 2nd, 2007, 19:31 Posted By: wraggster
A German website has published screenshots from Ubisoft's recently announced Tom Clancy's EndWar, the images are scanned from EGM magazine. It's the first time we've seen anything in-game, previously Ubisoft only teasing us with a couple of weird trailers.
Unfortunately many of the screenshots are quite tiny, but pass your mince pies over them anyway. Combat and tactical map action is on display.
The shots follow in the wake of new details on the RTS, which have revealed info on AI, the military forces involved in the game and the destructible battlefields of WWIII.
Tom Clancy's EndWar is in development for PS3 and Xbox 360.
Screens Here
via cvg
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May 2nd, 2007, 19:32 Posted By: wraggster
David 'God of War' Jaffe's PS3 game Calling all Cars has been delayed due to issues with the game code.
We were expecting Calling all Cars to arrive this month, but Jaffe explained in a forum post yesterday that the game's been held up "as two very key bugs were found at the last second".
A spokesperson for SCEE told CVG, "The release date has slipped but we don't have a confirmed date yet. We're currently tracking an early June release", when contacted about the title's release date earlier today.
In his post, Jaffe added that fixing the bugs allowed the dev team time to "go back in and fix the issue (or what we think is the issue) that IGN had with the magnet. We are back in format q/a at the moment and we'd all be stunned if it did not sail thru...but we've learned to keep our mouths shut on it so as to not get people's hopes up and then let them down."
The two major bugs discovered, Jaffe said, were associated with voice chat and hosting a network game.
Calling all Cars features a cartoon-esque visual style and in a nutshell involves you driving around in a car and picking up escaped prisoners and returning them to jail. The snag is that you're not the only driver on this operation and can be up against AI and other players. The game features some crazy power-ups.
via cvg
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May 2nd, 2007, 19:36 Posted By: wraggster
It's being suggested that peer-to-peer file sharing will be included in the feature set of Sony's online platform PS3 Home.
SonyProtectionGroup.com claims to have received information from a source on Sony's developing a P2P file sharing network "that will allow users to seamlessly watch and share movies."
The site adds how the network operates is that a user downloads a chosen file and the movie will then start playing automatically.
But it's all rumour of course, and the site labels it as such. Sony's European arms had not got back to us on our query regards the rumour at the time of writing.
Sony has begun the internal beat testing of Home and it'll be open to the public shortly. Just in case you don't know, Home is a customisable online community service that lets users create avatars, interact with other Home-ians, customise an assigned apartment, show media stored on your PS3 hard drive and display 3D trophies unlocked through in-game milestones in PS3 games.
As yet there's no official word on dates for an open beta, but previous information on Home coming to light has suggested such will kick off between August and October. The full version of Home, which will be a free download, is expected to hit in October 2007.
via cvg
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May 2nd, 2007, 19:39 Posted By: wraggster
It appears that if Incognito has its way there'll be an opportunity to play its PS3 game Warhawk before full release via an open beta and a demo.
Dropping hints in this regard in a recent interview with Game Informer, the developer's Dylan Jobe teased, "What I can say is this: We are firm believers in demos and betas and stuff like that. We believe that we want to get feedback from our players and we want to give them the opportunity for them to play the game, because we're really excited about how word of mouth can really help our title.
"I can't say anything now, but definitely keep your eye out." We will. Both, in fact.
Warhawk, with its multiplayer-only focus and vehicular and ground-troop combat, has been described as more arcade-orientated version of Battlefield - which it turns out isn't something Incognito is throwing its toys out the pram over.
Jobe explained, "Actually, a fast-paced Battlefield is really what we wanted... There are a lot of little nuances and convenient things that are new to Warhawk, and we're very proud of. With the heart of Warhawk, we didn't want it to be so radically new that it was going to be this art piece game. We really went into it wanting to have a game that was a mass-market, fast, wargame.
"If people are saying, 'Well, it's a fast version of Battlefield,' so long as they're having fun, I'm happy with that", he added.
via cvg
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May 2nd, 2007, 19:41 Posted By: wraggster
80s classic Boulder Dash is making a return to the videogame world in Boulder Dash- Rocks!, which is heading to PSP and DS at the end of the year.
A collaboration between 10Tacle Studios and First Star Software, Rocks! is an action-puzzle game that challenges players with collecting a set amount diamonds while avoiding falling objects, traps and besting enemies in order to open and discover the exit, before time runs out. Not too dissimilar from the original, then.
Helping you out are the likes of bombs and laser guns that can take numerous ammo types which can be used to freeze enemies, blow up boulders and drag diamonds and other distant objects towards you.
Each version of Boulder Dash- Rocks! features five modes of play - including multiplayer - one of these five modes being exclusive to each platform.
Boulder Dash-Rocks! is due for release in the fourth quarter of 2007.
via cvg
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May 2nd, 2007, 19:45 Posted By: wraggster
via cvg
Although the two stars Dante and Nero are apparently very different (even though they look like the same bloke wearing different coats) Capcom says that the two console versions of Devil May Cry 4 will be pretty much identical.
Speaking to IGN, an unnamed DMC4 dev commented: "As far as the Xbox [360] and the PS3 are concerned, the capabilities and the features in the game, we expect will be the same. Our plan is to pretty much make them identical. You may be able to use some of the functionality in the PS3 as like a switch, but nothing spectacular."
So PS3 owners can feel safe in the knowledge that those pesky Xbox types are playing exactly the same game. As for PC gamers; keep your fingers crossed.
Devil May Cry 4, all going well, will be out before the end of the year.
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May 2nd, 2007, 20:07 Posted By: wraggster
or should that be what went wong ?
anyway heres the article via slashdot
Last week's news that Ken Kutaragi was stepping down from his post at Sony wasn't exactly a surprise, but it does raise a number of questions. Given reports that Kutaragi has visions for PlayStations 4, 5, and 6 and analyst speculation that he'll be involved with those products as well, why is he on the way out the door? 1up's Editor Sam Kennedy spends some time ruminating on the situation on his site blog, and comes to the conclusion that this may be what Kutaragi wanted all along.
"No one doubted Kutaragi's vision or ability to create fantastic hardware, but his failure as an executive was holding the division back. This is why Kaz Hirai took his place. With the PS3 off and running at the start of a 10-year life cycle, Sony won't need a visionary for quite some time -- now, it needs someone to run the business. And Kaz is right for that. He's a team player and has great relationships with the publishers. He can take things from here. But in all of this hubbub surrounding his departure, what's perhaps been overlooked is that this may have been what Kutaragi had also wanted. It's unfortunate, as the expectation was always for Kutaragi to climb the corporate ladder, yet this wasn't necessarily his goal. As he once told Newsweek about his executive role, 'We have so many things to create, but unfortunately for me I have a lot of responsibility right now...This was not in my dream.'"
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May 2nd, 2007, 20:21 Posted By: Mr. Shizzy
I've updated my theme flasher to v.3
CLICK HERE TO DOWNLOAD V.3
****************
***Change Log***
****************
*v.3 (5/2/2007)-
- No longer supports 3.03 OE firmware...
- Now supports 3.30 OE-A / 3.30 OE-A' / 3.40 OE
- New art work thanks to Mr_Nick666
- Added visualizer_plugin.rco support (custom Music Visualizations)
- Added screen that lets you know PSP is flashing, and warns not to turn power off
- Added Menu Options Descriptions, (for highlighted menu option) at bottom of menu screens
***************
***Stay Tuned***
***************
More to come...
Visit The Playground for all my latest projects
Shizzy's World @ The Playground
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May 2nd, 2007, 20:36 Posted By: wraggster
Insert your own jiggling pun here, EGM is reporting the rumor that Team Ninja's crafting a new Dead or Alive title that will be exclusive to the PS3. There's no word on if this is a new branch of the series or the Dead or Alive 5 that alleged joker, smoker and midnight poker Tomonobu Itagaki confirmed last November.
Also slipping from Quarterman's silver tongue: Capcom may be working on a new version of the original Mega Man, remade for the PlayStation Network (what's the appropriate gift for the 100th Mega Man? Glass? Sapphire?). Oh, and, lest we forget, Q says a new Disgaea for PS3 and a new Kingdom Hearts (not Kingdom Hearts 3) are on the way. What's that? You want more? Well, only the first hit is free: You'll have to buy this month's EGM for more details.
via joystiq
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May 2nd, 2007, 20:41 Posted By: Shrygue
Sony have released a new demo for the PSP and its the baseball game, MLB 07: The Show.
The Demo is a Massive 156MB
Heres some details about the game:
Already widely considered the most authentic baseball simulation available, the franchise now introduces the all-new Road to The Show mode, enabling gamers to play both offense and defense from the created player’s perspective. Providing an even more realistic experience from the mound, the all-new New Pitch Command System (PCS) delivers unsurpassed strategy to pitch selection, as a pitcher’s “pitch comfort” will be predetermined based on a best to worst pitch scenario. It is up the gamer to decide if he/she should try to “work on a pitch” or just go with what is working. Additionally, with the Adaptive Pitching Intelligence (API) feature, catchers will call the game based on the individual strengths and weaknesses of each pitcher as well as analyze tendencies of batters. Gamers will now have the ability to either trust the pitches called by the catcher or shake them off.
Download the demo from here. Leave feedback via comments.
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May 2nd, 2007, 21:05 Posted By: wraggster
via joystiq
A Guitar Hero: '80s Edition for PlayStation 2 was unofficially announced back in January by EGM. Although the game still hasn't been officially announced -- like some other games that kept popping up without official confirmation -- sites are starting to show release dates for GH: '80s.
Gamespot says GH: '80s is being released June 4, 2007. However, Gamefly and Amazon Canada (but not US) have the title slated for a July 31 release. Gamefly has been a pretty reliable source for a title being legitimate, but the release date is up for debate. What we do know is that the ESRB has not rated the game yet. So rockin' to the '80s is in the cards for the near future, but we hope to get a solid date real soon for this still officially unannounced game.
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May 2nd, 2007, 21:35 Posted By: wraggster
via Nextgen
In light of the recent $30 PSP price cut, Sony Computer Entertainment America is launching a new national marketing campaign for the handheld aimed primarily at 13-17 year olds.
Entitled Dude, Get Your Own, the campaign will use humor to portray the PSP as a much sought after portable system, ideal both for gaming on the go and multimedia functions such as video and music playback.
The ads will run throughout May during broadcasts of shows popular with teenage audiences such as King of the Hill, South Park, the NBA Playoffs and WWE Smackdown.
Speaking to Wired, PSP senior product manager John Koller (pictured) said, Most of our registered owners database stats have shown the 13-17 year old consumers far outpacing other groups in terms of purchase. The intend-to-purchase crowd is living mostly in that group as well.”
Later this week, Sony will release six vignettes that build on the advertising campaign to further inform consumers about the PSP over a new website. The vignettes will also form part of a wider online campaign on various gaming and lifestyle websites.
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May 2nd, 2007, 21:37 Posted By: wraggster
Yellow Dog Linux v5.0.1 for the Sony Computer Entertainment PLAYSTATION(R)3
adds greater than 500 package updates to v5.0 and now includes support for
built-in wireless!
Yellow Dog Linux v5.0.1 offers:
- Support for the Sony PS3.
- More than 500 updated packages.
- Built-in Wi-Fi now supported.
- USB printers fixed.
- The bootloader is now included on the DVD.
More Info
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May 3rd, 2007, 04:14 Posted By: wraggster
New from Divineo China
Use any Xbox 360 or Playstation 3 console from USA/Asia, that use 110V current, in countries that use 220V like Europe with this convenient power adapter. Plus it looks stylish and is very safe for your console.
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May 3rd, 2007, 04:33 Posted By: Basil Zero
Closed beta for Sony's virtual world has started in Europe and a official release date announced:
The first phase of the European beta for PlayStation Home kicked off yesterday evening, starting with "a small group of both internal staff and known beta testers."
Sometime during "summer," the online community will be made available to a wider group of testers. Those who are interested in signing up can register their interest on the company's Web site.
Sony Worldwide Studios president Phil Harrison first announced Home--billed as a community-based, three-dimensional sim for the PlayStation Network on the PlayStation 3 console--at this year's Game Developers Conference.
In the US, Sony confirmed that the beta would also run in two phases, with 15,000 users beta testing in April and 50,000 in August, although numbers have not been given for the European beta. Home is set for release in the US and Europe "around October or November time," according to SCEE's senior PR manager Jonathan Fargher.
http://www.gamespot.com/news/6170001...stnews;title;2
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May 3rd, 2007, 04:33 Posted By: Basil Zero
Closed beta for Sony's virtual world has started in Europe and a official release date announced:
The first phase of the European beta for PlayStation Home kicked off yesterday evening, starting with "a small group of both internal staff and known beta testers."
Sometime during "summer," the online community will be made available to a wider group of testers. Those who are interested in signing up can register their interest on the company's Web site.
Sony Worldwide Studios president Phil Harrison first announced Home--billed as a community-based, three-dimensional sim for the PlayStation Network on the PlayStation 3 console--at this year's Game Developers Conference.
In the US, Sony confirmed that the beta would also run in two phases, with 15,000 users beta testing in April and 50,000 in August, although numbers have not been given for the European beta. Home is set for release in the US and Europe "around October or November time," according to SCEE's senior PR manager Jonathan Fargher.
http://www.gamespot.com/news/6170001...stnews;title;2
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May 3rd, 2007, 17:24 Posted By: wraggster
Press release:
Virgin PLAY is pleased to announce the signing of its publishing contract with I - Imagine studios to publish Final Armada for PAL territories PlayStation 2 and PSP.
I - Imagine studies, whose headquarters are located in Johannesburg, South Africa, were created in 1999 and have developed video games for PlayStation 2, Xbox, Game Cube, PC and soon, for PSP.
Dan Wagner, General Manager and founder of I - Imagine stated, “Final Armada is the first PS2 and PSP game to be developed in South Africa, and we are excited to be working with Virgin Play to release it throughout Europe"
Virgin PLAY´s General Manager Francisco Encinas remarked, “This is another important step for Virgin PLAY in our international expansion of the business. V.2Play has been established so that we can publish games developed by top studies. We work with the best to satisfy our public.”
Final Armada is an action/ combat game based on controlling vehicles, mainly ‘The Agressor’ a powerful and sophisticated combat vehicle of massive destruction with transformation capabilities. Personifying Lieutenant Zake Anderson, you will explore everything around you, interacting with other prominent figures in the game.
Soon there will be available the Official web page of the Final Armada in: www.finalarmada.com
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May 3rd, 2007, 17:26 Posted By: wraggster
LucasArts and development partner Day 1 Studios today announced Fracture™, in which players reshape the battlefields in a futuristic conflict with global implications. This epic war fought on American soil pits cybernetically enhanced soldiers against warriors augmented by the benefits of advanced genetic engineering. The company that brought you Star Wars and Indiana Jones, as well as successful new intellectual properties such as Mercenaries (the No. 1 new IP in 2005) and Thrillville (the No. 1 original children's IP of 2006), presents a new franchise full of groundbreaking next-generation gameplay, an intriguing storyline and compelling characters.
“Exciting new intellectual properties serve a vital role to the growth of LucasArts,” said Jim Ward, president of LucasArts. “Fracture represents the next step in this company initiative, complete with the intriguing story and compelling characters audiences expect of a LucasArts release.”
Fracture advances players to the year 2161, where ecological and seismological disasters have radically altered the planet’s landscape, and a clash in ideologies places society on the threshold of war. Players set foot on the frontlines of this epic conflict in the role of Mason Briggs, a demolitions expert fighting for the Atlantic Alliance, the side that relies upon cybernetic enhancement. Pitted against the genetically enhanced soldiers of the Pacifican army, players will experience a revolution in 22nd-century warfare. In utilizing the core gameplay mechanic of Fracture, a destructive next-generation technology known as Terrain Deformation, players are equipped with an arsenal of futuristic weaponry to strategically reshape their surroundings on the fly. Every action they perform dynamically reshapes the earth in ways no videogame has ever seen. When Briggs throws a tectonic grenade on a level battlefield, the ground blasts upward to provide access to an otherwise unreachable area. Moving on, when he comes across what appears to be an impenetrable structure, Briggs utilizes the alt-fire functionality on his rocket launcher to create enormous craters to burrow underneath the wall. Surrounded on all sides by enemies, Briggs heaves a vortex grenade, creating a swirling tornado-like mass of boulder, dirt and debris to dispatch his foes. These are just a few samples of the possibilities for Terrain Deformation. Players not only change the battlefield – they change the face of the battle itself.
“LucasArts sees simulation-based gameplay as an essential component of a true next-gen experience, and that’s exactly what Fracture delivers,” said Peter Hirschmann, vice president of product development at LucasArts. “Day 1 Studios has done a phenomenal job of creating true next-gen tech that not only dazzles on a visual level but also serves as a core gameplay mechanic. Unlike many other next-gen games on the market, Fracture simply isn’t possible in the previous generation of consoles.”
“LucasArts’ excitement for Fracture is palpable, and it only inspires us even further to ensure the game lives up to its lofty expectations,” said Denny Thorley, president of Day 1. “The opportunity to work with a company such as LucasArts, that knows not only how to launch large entertainment properties, but also successfully bring new IP to market, is truly a privilege. With Terrain Deformation leading the way, we know we’re creating something special, and we have absolutely no doubts that LucasArts is the only company to make sure Fracture receives its due.”
More information about the game can be found at the official Fracture website, www.fracturegame.com, which will continue to release details throughout the year.
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May 3rd, 2007, 19:31 Posted By: wraggster
News/release from Mcbumface:
TechBiz - PSP Portal ver 2.0
..::Requirements::..
.a PSP with 2.7+ and flash enabled
.Winrar
..::Thanks::..
.Thanks to the makers of all the flash content on this site
.Thanks to the makers of WLPM
.Thanks to the makers of PSPTunes
.Thanks to the makers of the portals featured in this portal
And a HUGE thanks to the helpful and friendly staff of TechBiz!
Greenscreensrock
Bobtentpeg
TUCANSAM
Sportz
Emir
Thanks for your ongoing support through the making of this portal.
..::How to Install::..
1. Extract the "TechBiz - PSP Portal ver 2.0.rar" to the root of your psp's memory stick.
2. Open your webbrowser.
3. in the addressbar type file:/techbizportal2.0/start.swf
4. Have Fun!
..::Features::..
.13 Flash Videos
.16 Flash Apps
.211 Flash Games
.3 Separate Portals
.20 Wallpapers
.PSPTunes
.Links
.WLPM
.Camera
.5 different themes
download the portal at: http://www.mediafire.com/?1uyiiyizdzz
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May 3rd, 2007, 19:37 Posted By: wraggster
daaa57150 has released a new mod of Animlib, heres whats new in this release:
added fps counter on the demo
corrected a bug in ANIM:blit()
added pixel() and save() methods so now you have all the getter methods existing on images
optimized spriteSheet animations (no more calculations on blit)
corrected a copy/paste bug in setMaxLoops() for spriteSheets
added frameChanged() method
Download and Give Feedback Via Comments
via daaa57150
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May 3rd, 2007, 19:39 Posted By: wraggster
via Ign
It's no secret that several members of the IGN team are big fans of the puzzle/RPG hybrid Puzzle Quest: Challenge of the Warlords. Released in March for the Nintendo DS and PSP, the game was an overnight success with consumers and media. A version has just been announced for Xbox Live, and the thought of scoring Achievements makes us hungry to start playing the game all over again from level one.
We recently chatted with the game's developer, Infinite Interactive, and publisher, D3, about the success of Puzzle Quest, the future of the franchise, and other projects currently in the pipeline. Infinite was even charitable enough to provide some tips and strategies for Puzzle Quest success. Here we go:
Soccer moms and zombies are big casual gamers.IGN: Were you surprised by the success of Puzzle Quest?
Steve Fawkner, CEO and Lead Designer at Infinite Interactive: Puzzle Quest is actually the 17th game on which I've been Lead Designer, and I find there comes a point usually about halfway through a project when you know if the game you're working on is really good. Puzzle Quest was giving out those vibes very early in development, so we knew we'd stumbled onto something pretty cool, if we could just finish it, polish it and give it all the love it deserved. So, we weren't surprised by its success. What did surprise us though was the lightning quick acceptance and popularity it gained throughout the gaming community within just a few short weeks of launch.
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May 3rd, 2007, 19:44 Posted By: wraggster
News/release from LuisLizard:
This program changes your XMB theme every time you restart your PSP automatically. It works by using the autorun feature in OE firmwares, you can also cycle your theme by running Cycle Theme at your game menu.
This was tested on my 3.40 OE PSP and worked flawlessly.
Features:
-- 3 slots for themes
-- Automatic theme flashing at startup
For now the only thing i plan to do is to add more slots.
DOWNLOAD LINK:
http://rapidshare.com/files/29192439/Theme_Cycler.zip
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via luizlizard
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May 3rd, 2007, 19:48 Posted By: wraggster
News/release from Deadzone:
Sorry for my bad English, I am Spanish and am using google translator to this message.
PSP-DeFlasher Edition v2.0 - for all OE. By deadzone
THIS PROGRAM WORKS THE FLASH0, I DO NOT BECOME PERSON IN CHARGE OF THE DAMAGES WHO CAN CAUSE HIS USE BADLY.
I have proven it in psp 303oe, 330oe & 340oe and everything work correctly.
video 303_OE_C:
video 340_OE_A:
Operation:
He is always or to be the PSP connected to the shipper or to have the battery to but of half, by ai perhaps. It is not necessary LuaPlayer to use it since it sends a EBOOT to it.
To decompress to the root of memory stick and to say if to everything like always.
The folder backups must be in the root, and DeFlasher in /PSP/GAME /PSP/GAME303 or GAME150…
For 340_OE place in folder ms0:/PSP/GAME150.
During the flashing you will see the light of ms to blink, and a screen saying “done” when finalizing he himself.
If for whatever reason the file to be flashing not this in his place the return program an error message, but there is no problem since it does not give the flashing of this file and us return to the main menu pressing “start”.
start: in the menu always reinitiates the program that estes and you it gives back to the main menu.
select: screenshot takes one from the main menu.
X: enters the menus.
O: the flashing is executed.
In “the main” menu [_] activates usb and O it deactivates it.
When locating to us on mod, mod1, etc the image is shown in center of the screen.
The image shown by defect is necessary to change (or not) it by the capture of rco to have idea of what file we are going to flashing. Image format is .png.
The liberating one of space in flash0 changes the Japanese source by another one of so large minor.
beta-tester: subdes
New revision: 29-04-2007
PSP_DeFlasher_Edition_v2. 0
It includes all the rcos and preview. Language spanish. Rco's include only 303_OE_C.
Size: 37MB | by deadzone.
DOWNLOAD
New revision: 29-04-2007
PSP_DeFlasher_Edition_v2. 0
Size: 3MB | by deadzone.
version free rco's. Language spanish.
DOWNLOAD
New revision: 29-04-2007
PSP_DeFlasher_Edition_v2. 0
Size: 3MB | by deadzone.
version free rco's. Language English.
DOWNLOAD
Give Feedback Via Comments, Download from Links Above
via deadzone
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May 3rd, 2007, 20:23 Posted By: wraggster
via cvg
Days after Sony's Ken Kutaragi hinted his plans for PlayStation 4, an unnamed "Sony insider" has reportedly claimed that a new PlayStation could be available next year.
The report on Smarthouse.com suggests that the insider has tipped the new PlayStation to include the same chipset as the current PS3, but will boast other hardware modifications in the "drive bay" and "attachment areas".
The report refers to the mystery machine as the PS4, but if it does exist, it sounds more like a reworked PS3 to us - like the slim-line PS2.
Kutaragi has already hinted: "As a matter of course, I have the vision of PlayStation 4, 5 and 6, which will merge into the network."
Best start saving now, then.
Could it be the PSP 2, the article above doesnt mention that but a new version of the PSP aka PSP Lite could well be on the cards.
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May 3rd, 2007, 20:23 Posted By: wraggster
via cvg
Days after Sony's Ken Kutaragi hinted his plans for PlayStation 4, an unnamed "Sony insider" has reportedly claimed that a new PlayStation could be available next year.
The report on Smarthouse.com suggests that the insider has tipped the new PlayStation to include the same chipset as the current PS3, but will boast other hardware modifications in the "drive bay" and "attachment areas".
The report refers to the mystery machine as the PS4, but if it does exist, it sounds more like a reworked PS3 to us - like the slim-line PS2.
Kutaragi has already hinted: "As a matter of course, I have the vision of PlayStation 4, 5 and 6, which will merge into the network."
Best start saving now, then.
Could it be the PSP 2, the article above doesnt mention that but a new version of the PSP aka PSP Lite could well be on the cards.
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May 3rd, 2007, 20:31 Posted By: wraggster
via cvg
EA's recreation of Harry Potter and the Order of the Phoenix will boast a new gesture-based spellcasting system that lets you perform magic with motions on PS3 and Wii.
While the 360 version will remain stuck with conventional analogue sticks, the PS3 and Wii versions will be more interesting.
Executive producer, Harvey Elliott, explained to GameSpot: "Instead of pressing buttons to fire off specific spells, we use each console's unique controls.
"So if you want to use 'depulso' to push an object away from you, you press the right analog stick forward on the 360 and PS2, you push the Sixaxis controller away from you on the PS3, and, of course, you flick your 'wand' away from you on the Wii," Elliott revealed.
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Other features to use motion gestures include igniting objects, for which you must "slide the Sixaxis or Wii Remote from side to side as though you were lighting a match".
The game will also be packed with humorous mini-games and scenarios, "such as turning a courtyard into a swamp or pouring potions into a tannoy system," Elliott explains.
And if you're a hawk for accuracy, you'll have no problems because EA is going all out to make sure the game is exactly like the film and books.
"We followed the movie storyline very closely, supported by the fiction from the books as you explore locations or narrative threads that we don't visit in the films," said Elliott.
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May 3rd, 2007, 20:42 Posted By: wraggster
THQ has confirmed it has "entered into a development agreement" with Big Huge Games on a new RPG, shortly after we posted news saying as much earlier today.
Unfortunately, the announcement's a complete disappointment on the game detail front, the only new piece of information given being that the game is due out in 2009. It's not even been named.
So, 'un-named RPG' is in development for PC, PS3 and Xbox 360, Big Huge Games securing the talent of Ken Rolston for the project. Rolston, who is assuming the role of lead designer on the game, is an RPG heavyweight who has worked on the Elder Scrolls series and also a number of pen and paper RPGs.
Rolston has said he's "flabbergasted by the talent, craft and boundless energy of the Big Huge Games team. In such splendid company, I'm privileged to embark on a bold pilgrimage to create a refreshingly original RPG experience."
via cvg
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May 3rd, 2007, 20:53 Posted By: wraggster
Keen to keep the smoking PR train on track Rockstar Games has unleashed a fresh batch of Manhunt 2 shots, which should easily fill your gore quota for the morning.
It looks quite good then, but if you're wondering how it actually plays you should stick your eyes on our recent eyes-on preview, which should help explain how the face stabbing carnage plays out this time around.
Manhunt 2 is out on PS2, PSP and Wii this summer.
Screens Here
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May 3rd, 2007, 20:55 Posted By: wraggster
A trailer from SWAT: Target Liberty is giving us our first look at the tactical shooter on PSP in action - view it in our video player.
The game's played in the third-person and finds a special weapons and tactics team tackling an ever increasing number of international terrorist threats.
Keeping things real, Los Angeles S.W.A.T. veteran Ken Thatcher has been enlisted as the game's consultant to ensure it retains the high level of authenticity the SWAT series is known for.
SWAT: Target Liberty's due in the autumn, and so far is looking none too shabby.
Trailer Here
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May 3rd, 2007, 21:01 Posted By: wraggster
Sony is rumoured to be working on a downloadable demo for the quirky Little Big Planet title that was unveiled at GDC earlier this year.
In the game you start off as a small teddy bear-like creature made from wool, and you use your little avatar to construct in-game objects using materials such as wood and cloth.
At the GDC conference Media Molecule developers placed a lump of wood, and then attached a cog to demonstrate the physics-based building. You can read our first impressions from GDC here.
According to zie Germans over at Gamefront.de, Sony is planning to release a demo of the download-only four-player game. The site suggests it could launch around the time that the Home service goes live. We'll chase Sony and see what they have to say.
via cvg
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May 3rd, 2007, 21:26 Posted By: wraggster
Impossible Mission will be the first non Virtual Console title to be downloadable from the Wii Shop Channel.
Confirmation came from the pages of the official Nintendo Power magazine, backed up by Nintendo UK.
The remake of the classic Commodore 64 game was announced earlier this year. System 3 will be re-writing the game for today's technology, but will include a retro mode if you wish to lose yourself in gaming's glorious past.
The aim of Impossible Mission is to explore an evil professor's stronghold and put an end to his tampering with national computers. You'll have to race against the clock to search for pieces of a password to gain access to his inner-chambers, whilst avoiding deadly robots and collecting various power-ups.
It's also due out on PS2, PSP, and DS and is expected this summer.
via eurogamer
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May 3rd, 2007, 21:37 Posted By: wraggster
via gamesradar
The accidental omission of the BBFC stamp from the Metal Gear Solid: Portable Ops UMD has meant that the PSP exclusive game won't be going on sale tomorrow as originally planned and that retailers have had to return all their copies of the game.
We spoke to a representative from high street retailer Game to find out when Portable Ops will be available, but we were told that no new release date has been set. At the time of writing we had been unable to contact Konami for a comment.
As one of the few must-have titles for Sony's handheld this almighty cock up will come as a blow for PSP owners eager to get their hands on Solid Snake's first true portable outing (forget the card-based strategy shenanigans of Metal Gear Acid, Portable Ops is proper Metal Gear).
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May 3rd, 2007, 21:43 Posted By: wraggster
via joystiq
At last! North Americans can now splash alongside Europeans in PSN's virtual tub. Anyone up for a game of Super Rub-a-Dub? ... Didn't think so. The tech demo turned 'bath-time nostalgia action-puzzler' has been tossed into the PlayStation Store pool today, treading water with (previously announced) Gauntlet II and some trailer filler. Here's a breakdown of the new content:
Super Rub-a-Dub ($6.99); free trial also available
Gauntlet II ($4.99)
Super Stardust HD Trailer (free)
Rampart Trailer (free)
BlackSite: Area 51 Trailer (free)
Pirates of the Caribbean: At World's End Movie Trailer (free)
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May 3rd, 2007, 21:45 Posted By: wraggster
via joystiq
If you've been hankering to play those classic PSone games on something besides your PSP (or your, uh, PSone ...), then your reception of Sony's recent 1.7 PS3 firmware update was likely something of a mixed bag. On the one hand, news that the PSone emulation software was enabled, allowing you to play the games you've already been rocking on your handheld, was great; however, the revelation that the functionality would not work until May probably left you a little frustrated.
Well, it's May and Sony has announced that the PSone format software available from the PlayStation Store will now be operable on both the PS3 and PSP systems. If you've already purchased any titles, you'll be able to re-download them to your PS3 at no additional charge. We'll give our copy of Crash Bandicoot a spin on the PS3 later today and report back on how it goes. Now, if we could only skip the PS3 entirely and download straight to the PSP ...
Compatible titles include:
2Xtreme
Crash Bandicoot
Destruction Derby
Jet Moto
Jumping Flash
MediEvil
Rally Cross
Syphon Filter
Tekken 2
WipeOut
Anyone tried this yet, ? let us know via Comments
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May 3rd, 2007, 21:45 Posted By: wraggster
via joystiq
If you've been hankering to play those classic PSone games on something besides your PSP (or your, uh, PSone ...), then your reception of Sony's recent 1.7 PS3 firmware update was likely something of a mixed bag. On the one hand, news that the PSone emulation software was enabled, allowing you to play the games you've already been rocking on your handheld, was great; however, the revelation that the functionality would not work until May probably left you a little frustrated.
Well, it's May and Sony has announced that the PSone format software available from the PlayStation Store will now be operable on both the PS3 and PSP systems. If you've already purchased any titles, you'll be able to re-download them to your PS3 at no additional charge. We'll give our copy of Crash Bandicoot a spin on the PS3 later today and report back on how it goes. Now, if we could only skip the PS3 entirely and download straight to the PSP ...
Compatible titles include:
2Xtreme
Crash Bandicoot
Destruction Derby
Jet Moto
Jumping Flash
MediEvil
Rally Cross
Syphon Filter
Tekken 2
WipeOut
Anyone tried this yet, ? let us know via Comments
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May 3rd, 2007, 22:07 Posted By: Basil Zero
New Ken Rolston-led project will sally forth on the Xbox 360, PS3, and PC in 2009.
More details are slowly emerging about the new Ken Rolston-led role-playing game--THQ has announced it has entered into a "development agreement" with studio Big Huge Games to bring the new RPG to the Xbox 360, PlayStation 3, and PC platforms in 2009.
Rolston, who has 25 years' experience in RPG design, began his career working on pen-and-paper RPGs, including games and supplements for Paranoia, Warhammer, Advanced Dungeons & Dragons, Star Wars, and Rune Quest. His most recent video game projects have been Bethesda Softworks' massive fantasy RPGs The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion.
In February 2007, Rolston put off retirement and instead joined the Maryland-based Big Huge Games to work on an "original and cunning" RPG. Big Huge Games was founded in 2000 by four veteran game designers, with the original focus to be on "top quality strategy games." It has previously worked on gamees including Rise of Legends, Rise of Nations, and Catan, but with the hiring of Rolston, the company announced it would be branching out into the RPG realm for the first time.
Big Huge Games' president and COO, Tim Train, commented, "We've wanted to do an RPG for years and I think we have a great direction that will knock everyone's socks off." Lead designer Rolston, added, "I'm privileged to embark on a bold pilgrimage to create a refreshingly original RPG experience."
GameSpot will bring you more details on the project as and when more information becomes available.
http://www.gamespot.com/news/6170068...stnews;title;1
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May 3rd, 2007, 23:09 Posted By: wraggster
New from SuccessHK
Product Features of Playstation 3 Cooling Fan Automatic Temperature Adjustable
Cooling the console off and prolonging console life
Be used to cool automatically for PS3 console.
With built-in forced cooling fan, help cooling automatically for PS3 console.
Work more steadily.
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May 3rd, 2007, 23:22 Posted By: wraggster
via spg
According to an unnamed source, we have received word that Sony has developed a Peer to Peer (P2P) file sharing network that will allow users to seamlessly watch and share movies. There won’t be any hassles to deal with involving the use of the network. The system works on the premise that one simply downloads the specific file and the movie will automatically begin playing. To expand on this network, we’ve heard that they’re planning to integrate the service into “Home”, Sony’s new online avatar-driven platform. Creating this service and offering it within "Home" would only further Sony's attempts at offering the ultimate multi-media experience. As of now, this is only a rumor, we'll have to wait till Sony openly confirms this.
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May 3rd, 2007, 23:22 Posted By: wraggster
via spg
According to an unnamed source, we have received word that Sony has developed a Peer to Peer (P2P) file sharing network that will allow users to seamlessly watch and share movies. There won’t be any hassles to deal with involving the use of the network. The system works on the premise that one simply downloads the specific file and the movie will automatically begin playing. To expand on this network, we’ve heard that they’re planning to integrate the service into “Home”, Sony’s new online avatar-driven platform. Creating this service and offering it within "Home" would only further Sony's attempts at offering the ultimate multi-media experience. As of now, this is only a rumor, we'll have to wait till Sony openly confirms this.
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May 4th, 2007, 00:01 Posted By: wraggster
via IGn
Imagine a threat prophesied to destroy an entire clan that also endangers the world. No one is powerful enough to stand up to the danger that's been posed, which has emboldened rogues and other unsavory characters to launch savage incursions on a kingdom. The only possible salvation for the land is a party led by a brave adventurer. If this sounds like a plot ripped directly from a fantasy movie, you might be close, but Dungeon and Dragons fans know this adventure module formula well. Soon, they'll be able to take the pen and paper game on the go as Atari and Kuju Entertainment bring Dungeons and Dragons Tactics to the PSP. We managed to check out an updated build for some new impressions of the anticipated RPG.
Like most D&D games, players start out by building their individual parties from a variety of character classes. Tactics will feature 13 different classes for players to choose from, including classic roles like Barbarians and Clerics. There are some newer types of warriors that can be chosen as well, like Psionicists and Psychic Warriors. If players happen to be new to the D&D universe and don't particularly feel like manually allocating skill points and choosing feats and spells (or you don't trust letting the computer making your choices for you), they can always select from one of 26 pre-created characters. Regardless of what you decide, one of your characters will be the primary figure of the story, with the game's actions revolving around his or her personal alignment and their actions.
Pick your party well -- they might just save the world.While fans of the various D&D campaigns might expect Tactics to be set in the Forgotten Realms or Eberron, you won't be crossing the paths of any locations that you'd recognize; Tactics takes place in a brand new setting on a nondescript world map, which features cities and other locations where you'll be able to hire new party members, buy items and other party management aspects. Depending on the location, you may find a cutscene that gives your party a new direction to adventure in, or acquire a mission. Akin to modules themselves, each mission has a varying number of characters that can go out and fight their way through the monsters in their path. Only large scale battles or key plot points will involve all six party members, but you won't have to worry too much about your unused characters falling far behind: they'll still receive experience points for a completed adventure, albeit at a reduced amount.
Once a mission has been chosen, players will press forward in either exploration or combat mode. Characters can move through the various environments, bantering back and forth between each other and performing actions as often as they'd like, such as equipping weapons and shields or resting. However, as soon as an enemy is detected, the game immediately switches into combat mode, with turns for your party and the enemy being dictated by the rules of initiative. When it's someone's turn, they'll have the ability to perform two separate actions: movement and standard actions. Movement obviously dictates forward progress, but it can also be applied to reloading weapons or opening chests or doors. Standard actions, on the other hand, are based around spell or item usage, as well as attacks. Speaking of attacks, players will receive three separate color indicators when they assault an enemy. Red means that there's very little chance of a successful strike, while Orange is a 50% chance of landing a hit and Green is practically guaranteed.
This goblin doesn't stand a chance.The myriad of options that you can select during a mission are designated by the game's spinner wheel, which allows a player access to the various game commands with a simple press of the X button. While it may be somewhat daunting for a novice D&D player or someone who hasn't been exposed to the 3.5 ruleset, you don't have to fear being too swamped by the complexities of the game. Each menu provides a healthy amount of information that breaks down whatever you might be getting involved with, and the game comes with a large glossary of D&D terms to help get everyone up to speed. Tactics also features four different tutorial missions to get players a sense of what the 30-40 hour gameplay will be like, so you'll be ready to take on the hordes that the game throws at you quickly. We'll have more on Dungeons and Dragons Tactics shortly.
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May 4th, 2007, 00:03 Posted By: wraggster
Via IGN
So which are you? A hardcore old-skool purist who spits on anything that dares to stray beyond the second dimension or a drooling new-age graphics whore - the kind whose scrotum physically inverts if the number of polygons in a game drops below the number of DNA strands in the human body? Well, step right up boys and girls, because CRUSH is the game to build bridges, link hands and caress thighs for both camps. Why, it's almost as if the internet never happened…
So, with that tenuous intro out the way, let's have a look at SEGA's latest PSP title - a pan-dimensional platform puzzler, if you must. As is the way with buses, videogames and STIs, you wait ages for one and then, all of a sudden, a whole bunch come along at once. We are, of course, referring to the slightly unfortunate proximity of both CRUSH and Nintendo's Super Paper Mario. If you've cast your eyes over synopses of either then you'd be forgiven for throwing your hands in the air and hooting like a kazoo in a wind tunnel. However, while there are definite similarities between the perspective-flexing progression of both games, where Mario dabbles, CRUSH pushes the concept with utterly focussed determination.
Everybody loves a block with a sad face.
Ignoring the over-elaborate narrative framework of CRUSH for a minute, the game is pretty much pure puzzler, with snatches of platform action thrown in. Each small, perfectly-formed level consists of stacked blocks suspended over nothing in particular. While some are conveniently placed close together, others are impossible to reach under normal circumstances. Thankfully then, you've got your titular 'crush' ability to see you through to the exit. While levels are fully navigable in three dimensions (provided there's a route through), progress frequently requires adjusting the camera to one of five perspectives (assuming the level is roughly cubed shaped, that's one for each side and one overhead view) then crushing.
Essentially, everything on the side you've selected flattens together, making for one long 2D passage. That means that blocks seemingly miles away can spring forward and join with platforms in the foreground. It's then simply a matter of clambering up then un-crushing to whisk yourself deeper into the level. Well, 'simple' might not be quite the right word for it. You see, blocks come in three different types, indicating how they'll behave once crushed. Green blocks form solid impenetrable walls and ledges, dark blocks become hollow while any highlighted areas within form platforms and, finally, ghost blocks vanish completely in 2D mode.
And who said retro was dead?
In other words, it's not simply a case of crushing wildly and platform-hopping to victory. You'll need to study each level's layout carefully to figure out the path through. Complicating things further, each level's exit only opens once you've accrued sufficient points - gained by collecting different colour orbs. That means it's not just a case of reaching the end point - you'll have to make numerous diversions to gain a sufficient quotient to wrap things up.
If that wasn't enough to be dealing with though, you also have to grapple with alarm clocks which threaten to wake you from your slumber (or, if you're not following the story, send you back to the previous checkpoint), boulders which can be rolled to form platforms and 'thoughts'. The latter act almost like jigsaw pieces - squash the different fragments together to form a complete whole and you'll either reap benefits or rue the day. For instance, completing a trophy offers up a reward that contributes to unlocking new items, while other thoughts might disable the exit while it's on screen.
Bugs serve as yet another obstacle. Crush 'em, right?
If CRUSH sounds complicated, that's because it is. There's simply a ton of stuff to keep track of at any one time. From what we've played so far too, this could either end up being the game's greatest strength or its biggest curse. While the sheer depth of proceedings makes for some incredibly satisfying puzzle and platform action, we found things incredibly overwhelming at times. That's particularly true of more complicated levels: certain areas feature multiple routes across platforms of varying heights. With so much geometry to contend with, we found it hard to keep track of all the different permutations possible when crushing a particular perspective. Simply, there was way too much on screen, leading to endless repetitive crush and un-crush trial-and-error progress. Throw in movable obstacles - many requiring numerous re-crushes before they're in the right place - plus those different block types to keep in mind and there's an awful lot to confound you.
Despite this, there's no doubting the game's impressive implementation. Levels are fiendish in their design and even CRUSH's bizarre Psychonauts-style storyline, involving a hunt through the memories of an insomniac to find a cure, is superbly presented using glorious animatic-like cutscenes and strong voice work. Neither is there much doubting CRUSH's steep difficulty curve. Hopefully though, extended playtime will ease those initial frustrations and reveal another unique, quality puzzler to add to the PSP's burgeoning line-up, rather than a title drowning under the weight of its own admirable ambitions.
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May 4th, 2007, 00:06 Posted By: wraggster
via IGN
Go on, be honest. WWII games are soo 60 years ago. You'd think that shooting Nazis would never get old, and yet, here we are. It's time to move on, but before we do that, let's take a quick look back.
The WWII shooter genre was here to stay from the moment Medal of Honor stormed onto the scene back in the days of the PSone. Gamers loved the authenticity of the weapons and liveries, the recreations of famous campaigns and the grittiness of the setting as a whole. It was with Medal of Honor: Allied Assault, however, that the fledgling genre took its first big step forward, with the player's role no longer falling into the Rambo category - single-handedly taking down the enemy forces, but instead became that of a cog in the war machine. The scale of the battles suddenly grew, and the player now assaulted enemy positions flanked by squads of allies, with fire echoing all around.
Call of Duty took that this concept one step further. Little wonder either, given that many members of the Allied Assault development team left to form Infinity Ward. Call of Duty was intensely cinematic - comrades fell as they charged, shells rocked the ground and planes got shot down as you were desperately crouching behind cover. Since then, the series has become one of the WWII shooter genre's greatest stalwarts, with a slew of releases across both PC and consoles. Ask the hardcore fans about the games in the series, however, and they'll tell you that it's the Infinity Ward titles that stand head and shoulders above the rest, which is why it's so exciting - after Treyarch developed Call of Duty 3 - for Infinity Ward to be back for Call of Duty 4. And let's not forget the biggest bombshell; that this is the first game in the series not to be set during WWII.
More Via Link Above
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May 4th, 2007, 00:07 Posted By: wraggster
It's been six months since we received any details about Devil May Cry 4, Capcom's latest installment in the fast paced action franchise. We learned at TGS that a new character named Nero was taking the lead role of the title instead of Dante, and that his abilities will be somewhat different than the legendary Son of Sparda. However, the build that was shown then was still very early, and while it featured some slowdown and hints of large boss characters, we were teased without a lot of information about the upcoming title. Well, at their recent Gamer's Day, Capcom finally revealed the latest details about the game as well as a new playable demo of the title.
Hiroyuki Kobayashi, the producer of the title, was on hand to fill in more details about the upcoming game, which sounds like it will be much larger than any of the previous titles in the series. He started by introducing Nero once again, a young man from the town of Fortuna who belongs to a group of devil hunters known as the Order of the Sword. Nero is a unique member of the organization thanks to his weaponry and abilities. Instead of packing twin pistols like Dante, Nero's sidearm is a double barreled pistol known as the Blue Rose, which packs a serious punch. His sword is just as dangerous. Known as the Red Queen, it's a massive blade with a motorcycle handle in the hilt which Nero can rev up to inflict even more damage on his target.
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May 4th, 2007, 04:12 Posted By: Mr. Shizzy
via www.xmbproject.net
It seems work has began on an XMB replacement mod, by coder Festero . It will even support custom themes. (The Windows theme is pictured above)
XMB Project Beta 1a has been officially released.
This version is in Eboot form (doesn't need to be flashed)
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May 4th, 2007, 04:51 Posted By: evolve
My XMB website is now done! View it: http://www.evolvexmb.co.nr/
Want to help out this site to become more popular? Well now you can, take a look at the following points and let me know if you can help me out:
- Sign up and make the community grow.
- If you post on other forums put a link to that site in your sig. This will not only help people find our site, it will also help EvolveXMB rank better in the search engines.
- Tell your friends.
- Post regularly in our forums/blog and give your suggestions.
If you have anymore ideas what can be done to help this site please post it here or PM me and I will update this thread.
Thanks and enjoy. My future projects will be released there and here at dcemu.
-------------------------------------------------------
Naka is the co-founder of the site... he is the host and life line of the site :thumbup:
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May 4th, 2007, 16:57 Posted By: wraggster
More on the remodeled PS3 story via gibiz
An Australian technology website has suggested that a revised PlayStation 3 could be less than 18 months away, citing "a Sony insider" as its source.
The Smarthouse report refers to the proposed machine as a "PlayStation 4", but goes on to state that it will be based on the same chipset as PS3, differing from the current model only in the "drive bay and attachment area". According to the source, it will also include a software suite for managing streaming of content to TVs and hi-fis, and feature improved output.
A Sony spokesperson declined to comment on the story, classing it as speculation.
Smarthouse quotes the source as saying, "We have even looked at a Sony home server based on PlayStation technology. This would allow consumers to connect home automation devices to the Sony server while also delivering online gaming and access to an extensive movie and music library."
The idea of a full-fledged PlayStation 4 coming so soon after the company's vast investment in designing and launching PS3 is far-fetched. But expanding PS3's abilities as a media server, connected to multiple devices in the home, would be consistent with Sony's oft-repeated vision of PS3 as a multimedia home entertainment centre.
The device outlined in the aritcle is also consistent with Reuters' recent report that Sony is considering launching PS3s with larger hard drives, much as Microsoft has done with the Xbox 360 Elite.
However, PS3 hard disks are industry-standard components, and users are free to fit larger drives themselves if they wish. Many of the other features described in the story could be achieved by updating the PS3 firmware, with no need for a hardware revision.
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May 4th, 2007, 17:09 Posted By: wraggster
Injecting just the right amount of Lara for a Friday morning, Eidos has unleashed the latest batch of screens demoing its PS2 remake Tomb Raider: Anniversary.
If you're particularly excited for Lara's latest head on over to our competition to go hands-on with the game before it's on sale, as well as a chance to raid Eidos' HQ for any loose copies of Ninja Gaiden: Sigma.
Tomb Raider: Anniversary is out on May 25.
Screens Here
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May 4th, 2007, 17:24 Posted By: wraggster
via cvg
With invitations already sent out for the North American closed beta, the first shaky-cam shots of PlayStation Home are starting to leak out of the woodwork - and here they are.
This first batch, which emerged on the internet this morning, shows quite a bit of the PS3 'Second Life-like' service in action including interacting with your virtual PSP and those damned in-game adverts.
There's also a shot of Home's multiplayer bowling in action, which we're almost certain we won't be able to play without sorely missing the aid of a Wii Remote.
There's no word on when the Home beta will reach Europe yet, but glance your eyes downwards to see the rest of the lovely screenshots.
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May 4th, 2007, 17:24 Posted By: wraggster
via cvg
With invitations already sent out for the North American closed beta, the first shaky-cam shots of PlayStation Home are starting to leak out of the woodwork - and here they are.
This first batch, which emerged on the internet this morning, shows quite a bit of the PS3 'Second Life-like' service in action including interacting with your virtual PSP and those damned in-game adverts.
There's also a shot of Home's multiplayer bowling in action, which we're almost certain we won't be able to play without sorely missing the aid of a Wii Remote.
There's no word on when the Home beta will reach Europe yet, but glance your eyes downwards to see the rest of the lovely screenshots.
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May 4th, 2007, 17:29 Posted By: wraggster
New from Divineo China
Remember all PS3 Games are Worldwide Region Free
Spider-Man 3 allows players to experience the actions of heroic red-suited Spider-Man and, for the first time ever, his darker, more mysterious black-suited persona. Set in a larger, dynamic, free-roaming New York City, the game gives players the freedom to choose their own gameplay experience through multiple movie-based and original storylines, fully integrated city missions and performance rewards including improved speed, combat maneuvers and agility. In Spider-Man 3, players draw upon Spider-Man's completely revamped combat abilities as they protect the city and defeat nemeses using expanded aerial fighting, finishing moves and dynamic webbing during missions and epic boss battles.
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May 4th, 2007, 19:46 Posted By: wraggster
SuccessHK has today reduced the Price of their PS3 Consoles down to a nice $445.16 (£220) for the 20GB Playstation 3 and the 60GB PS3 is down to a better $552.00 (£270).
For us in ripoff Britain thats a saving of at least £130 ($260) off the price of the console here.
Also i always recommend that you ship using airmail, it will cost around $70 or £35 and you should avoid nasty import taxes (especially if the company put sample on the box )
Remember that all PS3 Games are worldwide region free so no worries on that score and that the consoles can have the language changed to any language you want.
Import Consoles will only play Region A Blueray films but you will find that even in the UK the majority of films are Region Free too. The quality of Blue Ray films played at 1080 resolution is something to marvel at.
Links
20GB Playstation 3
60GB Playstation 3
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May 4th, 2007, 19:46 Posted By: wraggster
SuccessHK has today reduced the Price of their PS3 Consoles down to a nice $445.16 (£220) for the 20GB Playstation 3 and the 60GB PS3 is down to a better $552.00 (£270).
For us in ripoff Britain thats a saving of at least £130 ($260) off the price of the console here.
Also i always recommend that you ship using airmail, it will cost around $70 or £35 and you should avoid nasty import taxes (especially if the company put sample on the box )
Remember that all PS3 Games are worldwide region free so no worries on that score and that the consoles can have the language changed to any language you want.
Import Consoles will only play Region A Blueray films but you will find that even in the UK the majority of films are Region Free too. The quality of Blue Ray films played at 1080 resolution is something to marvel at.
Links
20GB Playstation 3
60GB Playstation 3
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May 4th, 2007, 19:56 Posted By: wraggster
via playstation
Over the next few weeks, some new and exciting changes will take place in the PLAYSTATION®Store. In preparation for this, both PLAYSTATION®Network and PLAYSTATION®Store need to be taken offline for a short while to allow us to carry out the upgrade and maintenance work.
This is scheduled to take place between 16:00 and 19:00 BST (17:00-20:00 CEST) on Tuesday 8th May 2007.
If you are already logged into an online game during this time, you will most likely find that you can continue playing as normal, but you will not be able to log in or start a new game until full service has been restored. You will also not be able to access the Store during this maintenance window.
We are hoping to complete this work in as short a time as possible and apologise for any inconvenience this may cause. But remember that these enhancements are paving the way for new and exciting content that we have planned for the Store!
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May 4th, 2007, 20:00 Posted By: wraggster
Sony UK dismisses Aussie site speculation alleging that PS4 is to launch in 2008
Australian technology site Smarthouse is reporting that a ‘Sony insider’ has told it that a new PlayStation console is being prepared by the Japanese platform holder and will be launched by the end of next year.
The site claims that the machine will be based on the current PS3 chipset, but “will differ from the current model in the drive bay and in the attachment area”.
The supposed source added: “It will also include an extensive software suite for the managing of content being streamed to a TV or hi-fi source.”
Unsurprisingly, these claims have been rebuked by Sony UK. A spokesperson told Spong that: “Obviously, this is garbage.”
The story most likely emerged following Ken Kutaragi’s admission earlier this week that despite his imminent departure from Sony he has firm plans in place for the PlayStation 4, 5 and 6.
via mcv
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May 4th, 2007, 20:55 Posted By: Raydar
Ok, here is the story.
I wanted to know how far DivX decoding had come on the PSP because I had never come across a usable player. If you must know, I was looking for a way to view old Power Rangers episodes on my PSP without having to re-encode them. I came across a Korean EBOOT on a database website labelled 'PSP Media Player'. I downloaded it and tried it out. After navigating through some menus I worked out where to put the video files and how to load them. The result is a working AVI player for the PSP.
It works as fully as can be expected. There are some bugs. DivX and Xvid play at full frame rate (25fps/30fps) with fully synchronised sound at 266MHZ. It could possibly play some WMV videos but this takes some trial and error. The MPEG videos seem to work. There is an option to change the clockspeed.
I have redone the main menu to include some English translation of the Korean text which make it usable. I have also written instructions which were not present in the original release.
Remember that I did not write the code for this so I'm not responsible for anything that goes wrong.
P.S. I know this might look like a fake. It isn't. Just Google my coder name "Raydar PSP" and you'll see that I have released software in the past and I'm not interested in messing about.
A Raydar Package
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May 4th, 2007, 22:08 Posted By: wraggster
The item is a new extended battery for the PSP from Blue Raven
Technology, promising 8 to 15 hours of extra power. The exact
amount of time is influenced by what type of game is being played or what other kind of PSP functions are being used.
The selling point, however, is the design. The battery comes as part of a rubberized, five-ounce half-shell that the PSP slips into easily, leaving the back of the device encased in a manner that offers a comfortable, balanced grip. It was a bit of a squeeze, but the enlarged PSP still fit into the zippered protective case I use (and which I would have been annoyed to give up).
Now, some quibbles: There’s just a single sheet of instructions for the battery, and that’s just a clumsily written installation guide.
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May 4th, 2007, 22:17 Posted By: wraggster
Bob Hoil has released a new shell for the PSP Written in Lua, heres the release info:
Ultimate Lua Shell is a shell i am coding in lua. It will have games, apps,file browser,and a small text based web browser(will be a while).
Thanks Bob Hoil
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May 4th, 2007, 22:27 Posted By: wraggster
Waywardson has updated his Tank Attack game for the PSP:
i added a mini game about the berries and cream comercial on tv...(inspired by my friend nat)..the object of the mini game is to stay away from the berries and cream man for the time given at the top...if he eats you,then you lose
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via waywardson
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May 4th, 2007, 22:32 Posted By: wraggster
News/release from luislizard:
Hi, this is my second release of this program and now has support for as much themes your memory stick can hold.
Now it checks if file is present before flashing, meaning that now you can just throw in a BG and a topmenu_plugin and it will still work (Last version you needed all the rco's for it to work).
This program changes your XMB theme every time you restart your PSP automatically. It works by using the autorun feature in OE firmwares (Not working in 3.03 OE-C, but as an alternative...) , you can also cycle your theme by running Cycle Theme at your game menu. It supports gameboots, BG and most rco's commonly flashed (If you want support for another rco to be added please tell me.)
This was tested on my 3.40 OE PSP and worked flawlessly.
In case that for some reason the psp would turn off when flashing you just have to restart the psp and it will flash the files again (if you have the autorun feature enabled.)
If you have any suggestions or feature requests post to this thread so i can keep improving this.
Installation instructions at README.
Features:
-- Unlimited slots for saving themes NEW!!
-- Automatic theme flashing at startup
Files it can flash: (Requests accepted)
--topmenu_plugin.rco
--opening_plugin.rco
--savedata_plugin.rco
--gameboot.pmf
--system_plugin.rco
--01-12.bmp
--impose_plugin.rco
--premo_plugin.rco
--system_plugin_fg.rco
--system_plugin_bg.rco
--photo_plugin.rco
--game_plugin.rco
--sysconf_plugin.rco
--ltn0.pgf
TODO:
-- Flash dummy font to free space.
-- Monthly theme cycling.
-- Randomize Function.
-- More cycling options (like each day, or week).
-- Improve scripting.
DOWNLOAD LINK:
http://rapidshare.com/files/29365788/Theme_Cycler.zip
IMPORTANT:
-- The README file is your friend, take a look at it before using.
-- if you want both autorun and the manual Cycle Theme function you need to set the 1.5 kernel to GAME since the boot folder has to be strictly at GAME, not GAME150.
-- DO NOT RENAME THE BOOT FOLDER, AND IT SHOULD BE LOCATED IN THE GAME FOLDER, NOT GAME150, NOT GAME340, IF YOUR ARE GOING TO USE AUTOBOOT.
-- AS A PRECAUTION, FREE SPACE IN FLASH0 BEFORE USING WITH A PROGRAM SUCH AS FLASH AGENT OR ELSE IT CAN SEMI-BRICK BECAUSE FLASH0 IS FULL.
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via liuslizard
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May 4th, 2007, 22:44 Posted By: wraggster
Freddy has released a new game for the PSP, heres what he posted:
Hier is the first version of the multiplayer version of Lua Icy Tower.
Controls:
Player 1
left = left
right = right
jump = L-trigger
Player 2
left = []
right = ()
jump = R-trigger
The Player who falls down first is the loser Download and Give Feedback Via Comments
via freddy
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May 4th, 2007, 22:51 Posted By: deniska
This is a Map Software for the PSP and PSP GPS adapter .
This beta build features:
- basic localization sñpport (read and write in your own language!!)
- basic sound (currently just key beeps and "Speed warning" message if preset speed limit is exceeded
- improvements in geo search logic, allowing more relaxed search
Installation:
make sure that you:
-install PSP-290 version in /PSP/GAME3XX folder (depending on your OE FW version)
-install Holux version in /PSP/GAME150 folder
You folders must have following structure:
/PSP/GAMExx/
mapViewer/
EBOOT.PBP (get appropriate version)
usbacc.prx (psp-290 only)
usbgps.prx (psp-290 only)
system/
maps/
---------------------------------------------------------
I provided a sample language pack as an example (perhaps someone could do a better translation of the labels?)
To install bundled russian_language_pack, copy the contents of russian_language_pack folder in to system folder
To create you own language pack, you need to edit the files in the russian_language_pack folder.
make sure you define your character set in localization.txt and then create corresponding images for your new sets and danzeff keyboards.
Special thanks to MIB.42 & coach777 for helping out with localization and sound support.
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May 5th, 2007, 12:13 Posted By: TheNameless
After some problems with the traffic of the first public RSS Streaming Tools Server, I found a new hoster and now I have unlimted traffic.
You can hear Shoutcast Radio without running your PC.
The Adress is:
http://radio.crystalxp.de
Open it with your PSP Browser and select a Shoutcast Radio Station (of 19,184 Stations) you want. It works with every PSP. You only need a PSP Firmware higher than 2.70.
If you have added a station to your PSP, you can hear it over RSS Channel. Your can hear it everywhere, where you psp can connect to the internet, so at home, work, school, the depot, ...
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May 5th, 2007, 15:08 Posted By: wraggster
via gamespot
Today, GameSpot announced its first PlayStation 3 tournament, centered around Sony Worldwide Studios president's Phil Harrison's favorite game--Motorstorm. Registration for the creatively named MotorStorm Tournament Challenge began today, and will continue through 12 p.m. PDT on Monday, May 7.
One hour after registration closes, the first round of the MotorStorm Tournament Challenge will begin, with seven more throughout the day. In each round, 10 players will compete on five different tracks. Only the five fastest players from each race will advance to the next round.
After subsequent rounds thin the herd, the final four top-ranked players of the tournament will be flown to San Francisco for the finals on May 18th at 4 p.m. PDT. The final round will be broadcast on Tournament TV, and the winner will be rewarded with the grand prize package, worth some $1,000.
Instructions on how to register and select opponents and matches can be found on GameSpot's official MotorStorm Tournament Challenge Web site.
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May 5th, 2007, 16:01 Posted By: uberjack
Hi everyone,
New version of fMSX-PSP is out at http://www.akop.org/psp/fmsx/
Here are the new features:
* Support for multi-volume disk images - multiple disk images per ZIP file and in-game volume switching
* Improved virtual keyboard navigation, rendering speed increase
* System ROM's can be stored in a single ZIP file in the application's directory
* Integrated zipped ROM and DSK file support (fast loading from ZIP files)
* PSG/SCC sound emulation engine by Mitsutaka Okazaki
* Approximately 18% gain in rendering speed
* Frames-per-second counter
* PAL frequency (50Hz) timing
* Various small improvements and bugfixes
Thanks
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May 5th, 2007, 17:08 Posted By: wraggster
News/release from Archaemic: - UPDATED WITH THE BUGFIX RELEASE
PSPComic v0.9.7 Beta is here, with a long list of new features:
v0.9.7 Beta (2007-05-05)
- [Feature] Configuration file is now XML
- [Feature] New manga mode, which makes comics start from the right instead of
from the left
- [Feature] Menu now shows current state of togglable items
- [Feature] New battery meter shows remaining battery percentage in the menu. If
the text is red, the battery is low. If it is yellow, the power is plugged in.
- [Feature] The clock frequency menu now allows any value between 20 MHz and 333
MHz to be selected
- [Feature] Bookmarks have been added. For more information, please see the menu
options section
- [Feature] 8-bit images now support resampling
- [Bugfix] Fixed scrolling bug, which made the program stop scrolling after
some time with the D-Pad
- [Bugfix] Removing an open RAR or CBR file while the program is using that file
will no longer cause a crash when the page is changed.
- Sped up resampling
- And many more minor changes...
The zoom box and precaching will be added in the next release. The zoom box requires a rather large internal reimplementation (but it will be possible to do) and precaching requires some advanced threading, which I should be able to do, but I'm not sure. Please note that precaching will only speed up image loading, not image resizing, which is the primarily where speed is being lost.
Please note that PSPComic is still in beta, and may be buggy, especially the bookmark functions.
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via archaemic
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May 5th, 2007, 21:15 Posted By: Atien
FRONTIER 1337 is a port for PSP from the Atari version of the game "FRONTIER - Elite II".
EDIT - May 6th 2007 :
The game wasn't working because I totally forgot to add the fe2.s.bin file in it.
Now, everything should work fine! Sorry.
Here's the latest version of the game with some new things:
version 0.2a :
- The game is now running at 333MHz.
- The music has been enabled.
- All wav sounds and ogg music have been resampled to 44100Hz and are now working perfectly.
- All sub-folders (but savs) have been moved to data folder.
- The Fkeys highliter has been turned from red to black for not interfering with the intro and outro of the game.
For a better framerate result, set the level of shape detail to 'low' in the setup screen (start button), and disable things like 'Space dust, clouds etc' and 'Background stars'...
Don't try to change commander's name when you are saving your game. If you want to change it, rename the file in the savs folder.
You can find useful informations about the game on the official website, or about FRONTIER - Elite II in general at Frontierverse
INSTALLATION
------------
For 1.50 firmware users, unpack/copy FRONTIER and FRONTIER% folders to MS_ROOT/PSP/GAME
For OE firmware users, unpack/copy FRONTIER and FRONTIER% folders to MS_ROOT/PSP/GAME150
The game package contains the kxploited game and the sources. Download the MUSIC and SFX packs if you want, and place them in the FRONTIER/data folder.
CONTROLS
--------
Analog-stick - Move the cursor through the screen.
SQUARE - Used like the left mouse clic to select things with the cursor.
CROSS - Used like the right mouse clic.
Hold CROSS + Analog-stick - Roll the vessel.
Hold CROSS + SQUARE - Fire laser beam.
Hold CROSS + D-pad UP - Zoom-in with the camera in external view.
Hold CROSS + D-pad DOWN - Zoom-out with the camera in external view.
D-pad - Rotate the camera in external view, and make ravel the galactic chart or the stockmarket list.
TRIANGLE - Rear propulsion to increase speed.
CIRCLE - Front propulsion to decrease speed.
L and R triggers - Choose the functions that where directly available on PC with F1 to F10 keys.
L + R - Validate the choosen function.
Start - Go to the option screen.
Select - "p" key for now... to get through the police arrest thing.
I'm advancing very slowly so any help is still welcome
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May 6th, 2007, 02:50 Posted By: burrito
A few minutes ago, Strmn Nrmn posted this news on his blog.
R11 Sometime on Sunday
I'm very close to having R11 ready for release, and I'm aiming to have everything finished some time tomorrow morning (that's Sunday morning, UK time.)
I've spent the day putting in number of changes to the way that Daedalus allocates memory for various lookup tables. Namely, I've replaced a couple of stl maps I was using to keep track of cached textures and dynarec fragments with sorted vectors, which should help reduce fragmentation and improve cache usage. Basically it should make things even more stable and give another small speedup.
I've also been through and updated the rom.ini file I talked about a couple of weeks ago to make sure that it contains accurate information for the save type. I noticed that many of the entries for European roms were undefined, which can cause various compatibility problems. Hopefully this should mean that a few more European roms are working in R11.
Finally I realised that there was a dynarec issue which was preventing Super Smash Bros from going in-game. Although that's not fixed (that's something for R12) I have disabled dynarec for SSB by default. With my various texture cache fixes SSB is now running in-game, albeit with messed up graphics and at just 15 fps. Here's a teaser screenshot of SSB running in R11:
Given how many people have been asking for SSB compatibility to be improved, I'm pretty sure this is going to be my main focus for R12. If I can fix the dynarec issue it looks like this is going to run at a solid 25-30fps or more.
Anyway, check back sometime over the next 12 hours for R11 (I'm off to bed for now, let's hope I don't lie in
-StrmnNrmn Can't wait!
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May 6th, 2007, 11:50 Posted By: wraggster
News/release from Chilly Willy:
A new, easy to use app to show the state of the IdStorage in your PSP, and make corrections to common problems caused by the old downgraders (TA-082/86 only). Will dump keys as well.
EDIT: 2007/04/07 v1.1 released. Cleanups and support for different region PSPs.
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via chilly wily
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May 6th, 2007, 12:05 Posted By: wraggster
Test30 has released a new version of his Flasher App for the PSP:
I have returned updating this incredible application to tuning the PSP.
now is Flasher Xmb v0.3!!!
a whole day lasts yesterday almost applying improvements.
The new features that this Version includes are:
*fixed some bugs.
*has Integrated connection of USB.
*already the form to install rco is more ordered.
*it already has the option to suppress space in flash0 (code of Eraser Flash v0.1)
suppress 2.7MB you PSP.
INSTALLATION
in order to be able to flashear rco or font you must put it in its respective folders that are:
FONT, ICON
NOTE: the folder BAK I do not touch it is for the operation to suppress space in flash0
NOTE2: the archives that are going to you to erase the liberating one of flash0
are the sources Chinese and Japanese.
NOTE3: If a file happens error flasheando the single application happens a Semibrick to your PSP
but you use a FW 1,50 that is not is Custom FW is a Brick.
This application writes in flash0 and can obtain semibrick in your PSP
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May 6th, 2007, 12:24 Posted By: wraggster
For those who have missed it Strmn Nrmn is to released a new version of his excellent Nintendo 64 Emulator for the PSP. Up until now the releases have been good but the killer breakthrough had not arrived that is until now, the fixing of a Dynarec issue will see a lot of games running at a solid 25FPS or more, heres a reminder of the key points from last nights newspost:
Finally I realised that there was a dynarec issue which was preventing Super Smash Bros from going in-game. Although that's not fixed (that's something for R12) I have disabled dynarec for SSB by default. With my various texture cache fixes SSB is now running in-game, albeit with messed up graphics and at just 15 fps. Here's a teaser screenshot of SSB running in R11:
If I can fix the dynarec issue it looks like this is going to run at a solid 25-30fps or more.
-StrmnNrmn
Remember to check our UP TO DATE Daedalus Compatability Lists and help keep PSP News Members and guests fully informed on new speeds etc when the release happens anytime soon.
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May 6th, 2007, 14:33 Posted By: burrito
StrmnNrmn has released a new version of his awesome Nintendo 64 emulator for the PSP, heres the release details:
Daedalus R11 is finally here. It took a little longer than I expected to merge the changes across to the sourceforge subversion repository but I got there in the end
Here's the changelist:
*[*] Large overhaul of rom settings and preferences. All settings should now be persistant.
* [+] Native support for palettised textures for faster rendering and less memory usage.
* [+] Provided a fixed size pool for all texture memory, to limit memory usage.
* [+] Expansion Pak enabled by default.
* [!] Updated rom info database to include save mechanism for many roms.
* [!] Fix memory leak in texture cache.
* [!] Fixed conversion of RGBA/32bpp textures with odd alignments.
* [!] Fix crash which occurred when recolouring textures in low memory situations.
* [^] Large rewrite of texture cache to reduce memory usage and improve performance.
* [^] Various optimisations to the way textures are looked up in the cache and installed.
* [^] Optimise offsetting/scaling of texture coordinates.
* [^] Improve performance of dynarec fragment cache and reduce memory fragmentation.
As always, let me know your thoughts on the comments pages. I don't always have time to reply to all of the comments, but I do read every one of them.
-StrmnNrmn Great job StrmnNrmn!
Check out and give Feedback and Compatability Reports to our Awesome Daedalus Compatability List
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May 6th, 2007, 19:09 Posted By: JKKDARK
via WorthPlaying
In 1996, the original Tomb Raider was launched. The 3D game design, controls and graphics were truly ground breaking for their time. Furthermore, gamers were also presented with a unique, female human playable character with whom they could become emotionally attached, Lara Croft. The original Tomb Raider sold over seven million copies and is still heralded as an absolute classic and one of the best action adventure games ever. Tomb Raider defined the PlayStation and changed the way that people played games.
In tribute to this and to celebrate and commemorate the continuing development of the Tomb Raider franchise and its central character, Crystal Dynamics are developing a new Tomb Raider adventure for Lara. Inspired by the original Tomb Raider video game; Lara Croft Tomb Raider: Anniversary faithfully preserves the elements which made the original Tomb Raider game such a classic.
Using an enhanced ‘Tomb Raider: Legend’ game engine, the graphics, technology and physics bring Lara’s adventure and pursuit of a mystical artefact known only as the Scion right up to today’s technology standards and will offer gamers a completely new gameplay experience.
Tomb Raider follows the adventures of Lara Croft after she is hired by a powerful syndicate to retrieve a mythical object called the Scion. After discovering that she has been used as a pawn in some larger scheme, Lara takes matters into her own hands deciding that she must uncover the mystery behind this ancient artefact.
FEATURES
* Celebrate and commemorate ten years of Tomb Raider and Lara Croft with Tomb Raider: Anniversary, an entirely new gameplay experience inspired by the first ever Tomb Raider adventure. Tomb Raider: Anniversary uses an enhanced version of the Tomb Raider: Legend game engine to apply Crystal Dynamic’s latest PS2 technology.
* Play the living Lara Croft, the world’s greatest action heroine of all time – use all of Lara’s guile, athleticism and gadgets in her quest to conquer the unknown and uncover ancient artefacts.
* Includes classic environments from the original Tomb Raider as never experienced before – Crystal Dynamics latest technology allows you to fluidly manoeuvre Lara using her latest moves and gear, through all the worlds from the original; Peru, Greece, Egypt and more. The dynamic world allows multiple playthrough options and also opens up new places and ways to explore. Crystal’s latest technology allows the environments to take on a breath taking new quality.
* Explore uncharted and mysterious worlds – enter into strange, undiscovered lands and solve their deepest, darkest mysteries, open doors to new realms, uncover great rewards and unearth secrets to Lara’s past.
* Startling enemy encounters – encounter fierce animal and supernatural enemies, wolves, bears, crocodiles, horrific monsters and the T Rex. New and improved AI means that all enemies will exhibit a more diverse behaviour set, providing improved combat challenges for the player.
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May 6th, 2007, 21:37 Posted By: wraggster
HI DIGGERS
Tyranid has comitted a stunning new version of his PSP remote control software RemoteJoy into the development branch of the PSPDEV repository. and it allows full remote control of a PSP -- including the transfer of the display screen to your PC. Check out the full details HERE
Original Newspost
MY good buddy PsyMan posted this awesome news just a few minutes ago and this should really KICK the PSP SCENE MASSIVELY:
UPDATE - YOU WILL NEED vc++2005 sp1 runtimes (Please Install before trying the emulator)
DIGG THIS NEWS
Heres the news from PsyMan:
Potemkin (codenamed DaSH) is an experimental open source HLE PSP Emulator. It is created and released by ector under the GPL license.
Here are some features of the emulator:
Features: (end-user point of view
- Plays Puzzle Bobble Pocket JAP
- Starts AI Go
- Runs numerous demos from the PSP SDK
Technical Features:
- Badly simulated PSP kernel
- Mounts ISOs and CSOs (no DAX!)
- Mounts Windows directories (no good UI yet for this)
Screenshots of some games running:
Since ector does not have the necessary time to work on Potemkin anymore he decided to release the source code (under the GPL license) in case someone else wants to continue working on it.
Download the Binaries and Source and Give Feedback Via Comments
Thanks ECTOR for the best release in ages for WIndows Users
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May 7th, 2007, 00:10 Posted By: burrito
Fanjita, a PSP hacker is taking a break from the scene (edit by wraggster)
It seems that various events in my life mean that I won't be able to spend as much time on PSP projects as I would like for the near future.
For one thing, my wife is expecting our first child (yay!), and there's a LOT of preparation to be done - not to mention more things that I need to help out with around the house.
And it's not just time, but money that's in short supply. Since PSP development doesn't pay any bills, I've been having to do some web development work.
The first project is a simple web page for my wife's business, which is producing handmade greetings cards. If you need a special card for a birthday or special occasion, or maybe some wedding stationery that's
sure to make an impression, why not check out www.august-design.co.uk.
The second project is still under wraps, but I'll maybe speak more about it here when it's unveiled properly.
I'm sure the PSP scene will continue quite happily without me for a few weeks, and of course, the other members of Noobz will still be merrily hacking away in the meantime. via Fanjita.org
Congrats on the new baby Fanjita
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May 7th, 2007, 00:44 Posted By: DarthPaul
Deadzone,the guy behind DeFlasher,is here with a new application for us. PrxFlasher,this application let us flash the prx's letting the PSP to launch applications through the XMB icons. Here's the readme:
* The OnLine Help (htmlviewer_plugin.prx) is now redirected to http://www.ebuddy.com/, that it would be the PSP Messenger.
* Location Free Player (lftv_plugin.prx) Shuts down (R+X) and makes a reset (X) to the PSP when pressing the icon.
* Network Update (Update_plugin) is redirected to ms0:/PSP/GAME/__SCEAPP1/EBOOT.PBP
* Remote Play (premo_plugin.prx) is redirected to ms0:/PSP/GAME/__SCEAPP2/EBOOT.PBP
* License Plug-In (license_plugin.prx) is redirected to ms0:/PSP/GAME/__SCEAPP3/EBOOT.PBP
* Camera (camera_plugin.prx), is redirected to ms0:/PSP/GAME/__SCEAPP4/EBOOT.PBP
* NetPlay Client (netplay_client_plugin.pr x), is redirected to ms0:/PSP/GAME/__SCEAPP6/EBOOT.PBP
* This program also can restore backups that were created before.
Note: This application was only tested on firmware 3.03 OE-C.
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May 7th, 2007, 01:11 Posted By: DarthPaul
As an entry to the Xtream Lua Contest,the coder TheUnderminer released this addictive homebrew game for our PSP. The objective of the game,as the name implies,is to break..on the galaxy. With 70 levels,and collectible bonuses,this game can really keep you busy for a while.
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May 7th, 2007, 07:25 Posted By: skeezix
Battlejewels is a combination of a classic puzzler (jewel matching) with head to head combat (think street fighter or somesuch) based on a simple RPG engine (gather gold, buy gear, level up.)
(Greetz Wraggster et al .. been too long old friend
This is a quick 'debug test' port from my GP2X alpha-3 version; it should play pretty well, though save-game and a couple other things are still goofy.
Since its a quick job and baby is about to wake up, you'll have to get the manual from the website Its a plain kxploit style binary right now so should be trivial to install for anyone using DAX's custom firmware or an eboot-loader.
http://www.codejedi.com/battlejewels
Let me know how it goes.. if you get any crashes, that sort of thing. Hope you like it even in this early port
jeff
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May 7th, 2007, 09:46 Posted By: Be3f
This is the second public Alpha of the Serious Sam: TFE mod for Dungeons 3D (called Serious Dungeons), which I'm working on.
It is powered by the latest (currently) Charnold's Dungeons v0.7.04 Engine.
My aim is to make the Serious Sam: TFE clone for the PSP. Dungeons Engine is powerful, but it currently doesn't support some important features to make this mod more likely true SS. So, I'm waiting for the next update...
This is my second mod for Dungeons (you may find Dark Dungeons at the Charnold's site http://www.caweb.de/).
In no way is this to be sold, it is freeware/homebrew.
What's new in v0.5:
- 3 levels with new textures. Now Serious Dungeons features 8 original levels (in the end of the game you finish the story of The First Encounter, so next reliases of the Serious Dungeons will probably combine The First & The Second Encounters of the Mental's aliens!)
- music (from SS)
- again, new HUD health icon :-)
- updated (by Charnold) Dungeons 3D Engine v0.7.04
New features in the previous public reliase (v0.3):
- 5 levels with new textures
- sounds & music from SS
- 3 enemies (not Serios Sam enemies yet (aliens from Serius), just Q3 monsters. Maybe, you'll see Mental's aliens in future...)
- 2 weapons (Q3 Rocket Launcher & Q3 Railgun model with the new green skin)
- changed ballanse - enemies have different health (4, 8 and 12) & weapons do different damage (Rocket - 4, Rail - 8). The game is more difficult, then original Dungeons 0.7, but you may select any level from the menu :-)
- some new gfx
- New bootpicture and sound added to the EBOOT
- EBOOTs for the 1.50 firmware
Instalation:
It's simle. Just copy the PSP folder from this archive to the root of your Memory Stick Duo (apply file rewriting). You don't need any installation of the Dungeons on the MS.
If your firmware is 1.50, you have to find the EBOOTs_for_firmware_1.50 folder in this archive and copy SERIOUS DUNGEONS and SERIOUS DUNGEONS% dirs from it into MS_ROOT\PSP\GAME (apply file rewriting).
For the custom firmwares (Dark_Alex's 2.71 SE or 3.XX OE), you must place SERIOUS DUNGEONS folder into MS_ROOT\PSP\GAME150 dir, but I recommend you to change "Game folder homebrew" to "1.50 kernel" in the Recovery mode and use MS_ROOT\PSP\GAME folder for homebrew (and place Serious Dungeons into MS_ROOT\PSP\GAME)
Enjoy! ;-)
Thanks to:
Charnold for the amazing homebrew engine & all Dungeons modders - Frack, Drew Medina, VettaCrossX, ELDom ;-)
Croteam for the Great Serious Sam: TFE game & Serious community ;-)
Id Software for the Godlike games & awesome models & all Id-games fans & Quake-Community ;-)
Dark Alex for the amazing custom fimware and downgraders & all other PSP-hackers, who made higher firmwares support Homebrew ;-)
All PSP Community, especially PSP-Coders for their PIMPing originally very specialized Device! ;-)
DCEmu - the emulation Planet, PSPUpdates.QJ.net, PS2DEV forum, PSP-HACKS.com, PSPPlayground... Everyone - GL! ;-)
Download Serious Dungeons v0.5 from >>here<<
Ingame screenshots (they are from v0.3, I didn't take new shots on v0.5...):
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May 7th, 2007, 11:37 Posted By: wraggster
Via 2alien
Here is a preview of SCEP-XMB 1.7, it is not a complete version. screenshot, usbhost, power control works fine now...and the others funtions is coming..
<2007.5.7>
SCEP-XMB 1.7 preview01
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May 7th, 2007, 11:46 Posted By: wraggster
News/release from Luislizard:
XMB Theme Cycler V0.3
Author: LuisLizard
---------------------
This program is designed to work in 3.30/3.40 OE firmware and above, i held no responsability if this program bricks your psp (almost impossible in OE).
---------------------
This program will change your theme everytime you reboot your psp, it has unlimited slots for themes. It can handle all the rco's that can be modified up to now (Please tell me if i'm missing any and i will add support for it).
Installation:
1-Copy all the folders to the root of your memory stick, if you have any other program in /PSP/GAME/BOOT it will be overwritten. If you install it in another folder other than /PSP/GAME/BOOT such as /PSP/GAME150/BOOT and enable the autorun feature, you will not be able to get in the XMB and your PSP will freeze.
-JUST COPY THE CONTENTS OF THIS ZIP TO THE ROOT OF YOUR MEM STICK.
2-To set it to change your XMB every time the PSP reboots go to recovery mode and enable the Autorun feature.
Usage:
--Hold L button at startup to abort flashing.
--Hold O button at startup to enter configuration.
--In configuration use X to select and up down keys to navigate.
--Everytime you boot your PSP or every month (depending on your setting) a new theme will be flashed.
--To put your own themes simply create a new folder in ms0:/themecycler with the number wich corresponds to it.
--IMPORTANT:
In ms0:/themecycler/ there should be no folders other than the ones wich correspond to your themes.
Heres whats new in this version:
I consider this a big release comparing it to the last one, with this release i provide you with a configuration menu which you can access by holding the O button when the app is starting (please use it, i put a lot of effort in it hehe). In the configuration menu you can choose to have the program show you the flashing status. It can cycle in every restart or every month. Now it automatically flashes the dummy fonts to free space in flash0, and takes a backup of your current theme before starting to cycle themes so you can uninstall the theme cycler and leave your psp as it was, you can flash it at the configuration menu when needed. You can also disable the flasher.
Features:
-- Automatic theme flashing at startup
-- Unlimited slots for saving themes NEW!!
-- Configuration menu
-- Dummy font flashing -- Frees 2.5 mb in Flash0
-- Monthly theme cycling
-- Original theme backup
-- Scripting improvement over last release
Files it can flash: (Requests accepted)
--topmenu_plugin.rco
--opening_plugin.rco
--savedata_plugin.rco
--gameboot.pmf
--system_plugin.rco
--01-12.bmp
--impose_plugin.rco
--premo_plugin.rco
--system_plugin_fg.rco
--system_plugin_bg.rco
--photo_plugin.rco
--game_plugin.rco
--sysconf_plugin.rco
--ltn0.pgf
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via luislizard
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May 7th, 2007, 11:48 Posted By: wraggster
News/release from Carboycam:
I have recently been experimenting with the various Customisations around for Dark_AleX's OE Firmwares, or more specifically, 3.40 OE-A. And I read about the font colour hack. But, when this Customisation is installed, your GAME150 Homebrew becomes corrupt. So I have prepared a fix... PatchSFO for 3.XX OE...
This Homebrew Application is based on the PatchSFO tool for the 2.80 xLoader by Noobz.eu. I have edited and compiled two versions of the App. One, for use with the GAME150 folder, on any OE/SE Firmware and a second, for use with the GAME340 folder, on 3.40 OE.
This will fix almost all, if not all, Homebrew stored in the GAME150/340 folder.
My thanks go to Noobz.eu for their source code from the original PatchSFO.
Included in the Download is a README, the two PatchSFO tools, and the Source Code for the PatchSFO tools.
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May 7th, 2007, 11:52 Posted By: wraggster
PIRATA NERVO has released a new version of his 2d platform game for the PSP, heres whats new:
New features:
- loading menu
- Life pack
- Special power
- Boss
- increased the size of the shot and the direction
- the monsters desappears when killed
- fixed knowed bugs
- blood
- pause menu
- boss level
- modified the player(setgool)
- modified the monsters
- modified some images
- one more level
- Setgool Life bar
- Enemies Life bar
- Special Attack bar
- Life pack bar
- Level bar
- changed the velocity of the enemies when Setgool jump
- music on XMB
- changed game music(while playing)
- added PIC1
- changed menu
- changed difficulty setting menu
- instructions menu
- diferent enemies
- sound when setgool die
New 2.50 Features:
- removed a bug that cause instability while playing the game in the Medium Defficult level
- changed the bars(life, power...)
- removed a bug in the boss level(3rd difficult setting)
- remeved a bug with the special attack
- removed a bug with the life pack
- Full remade of the menu images.
- Added sound in menu.
- added sound while loading the splashscreen
- reduced in 50% the time that you have to wait when loading the game
- when you catch the Life pack or the Power pack they dessapear.
- Credits Animation.
Download Link:
Oe/Se firmwares
-> http://www.sendspace.com/file/uxqgte
1.5 firmware
-> http://www.sendspace.com/file/4h32b1
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May 7th, 2007, 14:52 Posted By: Zion
Thanks to Catire for bringing this to our attention
If you change the Resident Evil 2 Slus code to : (SLPS-01222) it will no longer freeze at the police station and sound errors are fixed
Awesome news
I have tried this myself and can confirm it definatly works
This fix has also got Dino Crisis 2 working amounst others.
If someone would please start a official thread of code changes to get games working that would be great
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May 7th, 2007, 20:58 Posted By: wraggster
via kotaku
In his 2007 state of the industry report, our favorite analyst suggests that motion picture studios and not we, the gaming public, will ultimately decide the winner of this round of the console wars. Wedbush Morgan's Michael "Really Needs a New Headshot" Pachter speculates that with many of the same titles, the 360 and the PS3 will be battling it out on the DVD front, and he's got his money on Blu-Ray for the win.
As an owner of both a PS3 and now the 360 HD-DVD player (happy birthday to me), I can tell absolutely no difference between the two, so yeah - essentially it would come down to which format gets what movies.
As an aside, you think analysts put side bets on their predictions? Someone should write a suspense novel about an analyst who bets all he has on a company's downfall prediction, and then has to sabotage it to try keep from losing it all. I'll take a special thanks credit.
Anyway, Pachter's prediction for the console wars are Sony with 36% of the market, Nintendo with 34%, and Microsoft with 30%. It's a lovely everybody wins scenario that will drive console fanboys bonkers. Go Pachter!
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May 7th, 2007, 21:27 Posted By: wraggster
New from Success HK
Spider-Man 3 allows players to experience the actions of heroic red-suited Spider-Man and, for the first time ever, his darker, more mysterious black-suited persona. Set in a larger, dynamic, free-roaming New York City, the game gives players the freedom to choose their own gameplay experience through multiple movie-based and original storylines, fully integrated city missions and performance rewards including improved speed, combat maneuvers and agility. In Spider-Man 3, players draw upon Spider-Man's completely revamped combat abilities as they protect the city and defeat nemeses using expanded aerial fighting, finishing moves and dynamic webbing during missions and epic boss battles.
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May 7th, 2007, 21:33 Posted By: wraggster
New from Success HK
Winx Club: Join the Club follows the fabulous fairies as they try to thwart the plans of the fearsome Lord Darkar. Called into action, the Winx Club must secure the pieces of a powerful emblem before Darkar completes his frightening plot through side scrolling shooter levels and a variety of exciting mini-games.
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May 7th, 2007, 21:36 Posted By: wraggster
New from Success HK
Ultimate Board Game Collection contains 20 classic board and table top games that have been played by countless families around the world. Games included are Chess, Quatro, Checkers, Enigma, Backgammon, Reversi, Snakes & Ladders, Naval Battle, Parcheesi, Dice, Dominoes, Go, Chinese Checkers, Word Cubes, Mahjong Solitaire, Anagrams, Concentration, 3D Tic-Tac-Toe, Mancala and Jigsaws.
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May 7th, 2007, 21:41 Posted By: wraggster
In an effort to help FPS community and hardcore fans from around the world stay on top of everything that's going on in the Enemy Territory: QUAKE Wars universe, today id Software and Splash Damage launched a new Community section of the game's web site: http://community.enemyterritory.com/. The new section is devoted to all-things Enemy Territory: QUAKE Wars, serving as a central destination for:
• The latest news about Enemy Territory: QUAKE Wars
• Information about community sites around the world
• Upcoming events and tournaments
• Contests and mods
• Press coverage
• Developer blogs/interviews, FAQs and a forum to chat with the team behind the game
• Tips and hints
• Server and game statistics information
Additionally, the Enemy Territory: QUAKE Wars Community Management team has posted:
• A few screenshots that haven't seen wide circulation and may not already be in your collection.
• Information regarding a wallpaper contest that kicks off on May 4, 2007, hosted by TotalGamingLeague.com and featuring prizing from nVidia.
• The final box art for Enemy Territory: QUAKE Wars.
Check out the screenshots, contest details and register at http://community.enemyterritory.com/.
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May 7th, 2007, 23:27 Posted By: wraggster
via ign
It was a battle the little guy couldn't win. Outclassed, outmaneuvered and outplayed, the red team worms had been decimated by their blue team counterparts. The final reddy on screen knew he had no way to pull out a victory on the icy tundra that had been scarred by missiles and machinegun fire, so he donned his headband and kamikaze dove into one of his foes. He couldn't win, but lord help him, that tiny worm was taking down as many blue bad guys as he could.
THQ and Team17 Software want you to share lil' red's moral victory this summer with Worms: Open Warfare 2. Back for its second tour of duty on the PSP, the turn-based strategy franchise is set to bring six landscapes, 24 weapons and more modes than you can wiggle a wet one at to Sony's handheld.
Fire in the hole!Following the tried-and-true formula, gameplay revolves around two squadrons of worms duking it out on a destructible, 2D map, which is randomly generated in one of six wartime settings -- World War I, World War II, the Cold War, a pirate battle and two secret landscapes. As a Red Baron-esque plane flies in the background of the WWI brawl and a warship bobs in the pirate level, you might think the levels only differ on an aesthetic level, but THQ says each battleground will feature unique physics and gravitational elements. That might not sound like much, but when you're sliding down an icy slope while trying to bank a grenade into your opponents lap or watching the rising tide drown half your team, you'll begin to understand the importance of your surroundings.
The worms and landscapes are simple and cartoony, but there's a beefy strategy element to the game. You can wriggle your worm up to the enemy and blast away with your bazooka, but that's just going to lead to your attacker getting obliterated by the enemy's backup. Why not hang back, set up an electromagnet to repel metal-weapon attacks and dispatch homing missiles to do your dirty work? Heck, set up a sentry gun next to your worm and focus on wiping the enemy off the face of the planet with airstrikes while the gun tears apart anyone foolish enough to advance on your position. With weapons such as the shotgun, stampeding sheep and bunker-busting bombs being used in randomly generated levels that can be multiple stories tall or one flat swatch of land, chances are you'll have to modify your strategy on an attack-by-attack basis.
Even if you get to a point where you feel like you've seen all the AI has to offer -- guesstimates has the single-player campaign taking between eight and twelve hours -- THQ wants you to remember that Worms: Open Warfare 2 is all about multiplayer. The title will pack "Hot-Seat mode" so that you can pass one PSP back and forth with your in-house opponent, an ad-hoc mode to hurl your Holy Hand Grenades at your friends across two PSPs and an infrastructure mode to blow up foes across the pond. You can even create clans, text chat, track your online stats, share battlefields you've created in the level editor and download some of the classic maps from previous Worms games via the title's online capabilities.
Packed with a handful of modes -- campaign, deathmatch, a swinging ninja rope race, defend-a-fortress and puzzle, which puts one worm up against five enemies in a kill or be killed test -- Worms: Open Warfare 2 is shooting for an August deployment.
Keep your browser trained on IGN for the latest news from the frontline, grunts.
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May 7th, 2007, 23:56 Posted By: wraggster
JasonUK one of our members here at DCEmu and a great hacker in his own right posted news of the release of Potemkin over at ps2dev forums and a coder called Noxa has posted that he has been working on his own PSP Emulator for over a year:
Firstly Heres some screens
Although the emulator is pretty advanced, it is also in its early stages. This means that the screenshots you see here aren't that pretty yet.
2007-05-07 - Trigonometry Wars
Fixed textures up and now trigwars runs. In fact, it runs REALLY well, and is fully playable. Cool!
2007-03-24 - PSPTris (game)
Whoa! By some form of black magic, PSPTris now runs in game! Sometimes control input is missed, and there is a random flicker here or there but other than that the game runs PERFECTLY. I have two or three things to fix (the OSK doesn't work because it does something weird, and I need to implement clipping in the video driver), but after that I can say that it works! Well, classic and original modes do, anyway. The color mode runs really slow, and I'm not sure why.
More info at the homepage, interesting news eh
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May 8th, 2007, 00:14 Posted By: wraggster
Becus25 has made a new release of his Custom Firmware for the PSP, heres whats new:
This version corrects bug found in recovery by tinman.
I have found another one bug in recovery that will be solved in the next one release. Nevertheless this bug is not nothing important.
This version contains a update for the people that was in this firmware.
This it will allow you update the CF from the CF IE where your you are .
Special thanks to Tinman.
As Always With any firmware or Flash Program only use if you know what your doing you can brick your PSP if you dont.
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May 8th, 2007, 01:22 Posted By: evolve
Visit my Xmb Site: http://www.evolvexmb.co.nr
"Black Aruziah" PSP XMB icon set
- You may post this set on other forums but please give credit to me (evolve) and link to this page.
- Make your own color modded icons from these and post them here.
- Please give your comments and suggestions. I will replace/edit the icons if you want.
- All icons are 32-bit and have a drop shadow/glossy effect.
Preview:
Download for 3.40 OE
Download For 3.03 OE
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May 8th, 2007, 17:03 Posted By: wraggster
via cvg
For you young'ens out there, a year ago Microsoft's most famous bald-headed exec J Allard made a bet with Newsweek writer N'Gai Croal, that the PSP wouldn't reach the same 10 million units shipped within 12 months as the PS2.
If Allard won he'd get to cut off N'Gai's dreads live on stage, but if he lost he'd have to sport a dreadlock wig for the entire month.
Unfortunately for Allard Sony eventually smashed the 10 million barrier on schedule, and the trendy suit continently ditched 2006's E3 show, Jamaican Barnet and all.
360 days later and Allard has finally done good on his wager, sporting a big head o' locks on his official Microsoft bio page and admitting that he was wrong about the PSP's popularity. "I knew that they'd sell millions of them, but I just didn't think that demand could be higher than for the PS2," he said.
"In 2006, I had shifted my focus to a new project called Zune, didn't present at E3 the annual games conference and I had forgotten about the challenge. He reminded me a couple weeks back that I never made good on the bet so here are the promised dreads - 360 days after the last E3 Xbox press conference."
Allard continues, tipping his dreadlocked hat to Sony for "outpacing the PS2 velocity with their PSP".
"For the record, I'd never have been able to cut off your dreads, my friend. I might've clipped one off for show, but could never have butchered your style like that."
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May 8th, 2007, 17:04 Posted By: wraggster
via cvg
The first details on an all-new Final Fantasy for the PSP have emerged on the internet - mainly because Square Enix put them there itself via the official game website.
Final Fantasy Dissidia, as it's being called, is being headed up in the character design field by veteran series artist Tetsuya Nomura - and that's about all we know about it for now.
This makes the PSP an essential platform for Final Fantasy fans, with Crisis Core and reworkings of I and II also due on the platform.
More details on the game are promised to spindle from this weekend's Square Enix Party in Japan, where (presumably as well as beer and girls) the company is expected to reveal among other thing s a new Star Ocean game.
Attempts to contact any of Square Enix's UK spokespeople on the game have so far been unsuccessful, probably because they're putting up the balloons and hiding the TV remotes for the party.
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May 8th, 2007, 17:16 Posted By: wraggster
Blade Interactive - that of Snooker sim fame - has finally revealed it's impressive water-powered action game Hydrophobia, which is heading to PC, Xbox 360 and PS3.
It's being headed up by crack-coders including that of ex-Splinter Cell and Fable 2 descent, and revolves around the story of a super-ship that's been hijacked by naught nanobot-using terrorists.
The water technology is the real touting point of the game though; bubbling, splashing and lifting anything that isn't nailed to the floor.
But don't take our word for it, read Xbox World 360's world exclusive preview - with screenshots - right here.
via cvg
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May 8th, 2007, 17:31 Posted By: wraggster
press release:
Harmonix, developer of the blockbuster Guitar Hero™ franchise, MTV: Music Television, a division of MTV Networks, a unit of Viacom (NYSE: VIA, VIA.B), and Electronic Arts (NASDAQ: ERTS) today announced that Fender Musical Instruments Corporation (FMIC) will have their instruments exclusively featured in the upcoming videogame Rock Band™, an all-new platform for music fans and gamers to experience and connect with music. In addition, Roland Corporation and BOSS have agreed to have their brands featured within Rock Band.
To deliver the ultimate interactive music experience in Rock Band, Harmonix and MTV have secured an agreement with Fender Musical Instruments Corporation, the world’s most respected manufacturer of electric guitars and amplifiers, that will allow the Rock Band game controller peripheral to be modeled after the legendary Fender Stratocaster, one of the most enduring and iconic models of electric guitar in the world. In addition, Fender guitars, basses and amps will be exclusively featured in the game.
“Fender is pleased to be part of Rock Band and the exciting opportunity it offers passionate music fans and gamers,” said Bill Mendello, CEO of Fender Musical Instruments Corporation. “Our friends at Harmonix have done an amazing job of capturing the power and style of legendary Fender products within the virtual gaming experience and delivering it all in the spirit of rock ‘n’ roll.”
To further raise the level of Rock Band’s authenticity, Roland Corporation, the world’s leading innovator in electronic instruments, and BOSS, recognized for its line of guitar effects pedals, have agreed to have their brands featured in Rock Band in-game and via co-marketing.
"Part of Roland's mission is to bring people closer to the music they love. Rock Band certainly fulfills that goal by bringing a deeply interactive music experience to the world, and having Roland featured in the game is a great honor," stated Dennis Houlihan, President and CEO of Roland Corporation U.S.
“Like the Fender Stratocaster, BOSS effects pedals have a long distinguished history,” states BOSS U.S. President Paul Youngblood. “We’ve worked with Fender on many projects in the past and we’re honored to be sharing this experience with them. Having the Strat® in Rock Band is going to take the virtual world by storm and when it does, we’ll be proud to have the BOSS name and pedals right there with it.”
“The Stratocaster has been the weapon of choice for many of the world’s legendary guitarists. Giving players the opportunity to rock out using a guitar peripheral modeled after the Strat really adds to the authenticity of the experience,” said Alex Rigopulos, president and co-founder of Harmonix. “Many of the staff here at Harmonix play Fender and Roland instruments and use BOSS effects pedals in their own bands, so we are thrilled to be able to work with these companies.”
Rock Band will allow players to play solo or recruit bandmates and jam side-by-side or virtually online, playing music from the greatest rock artists of all time. Built on unprecedented deals with the world’s biggest record labels and music publishers, the music featured in Rock Band will span all genres of rock and include many master recordings.
The title is slated for release on PLAYSTATION®3 computer entertainment system and Xbox 360™ video game and entertainment system from Microsoft® in holiday 2007. For more information on Rock Band and Harmonix Music Systems please visit www.rockbandgame.com and www.harmonixmusic.com.
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May 8th, 2007, 17:34 Posted By: wraggster
Spanish publisher Virgin Play’s current game portfolio will be distributed in Germany, Austria and Switzerland by Hamburg-based publisher dtp entertainment. Both companies today announce their co-operation.
The current distribution deal includes Spanish cult game “Torrente 3: El Protector” (PC, PS2), “Final Armada” (PSP, PS2) and “Dead’n’Furious” (Nintendo DS).
“We are glad to co-operate with a new and strong partner who will add innovative games addressing mainstream gamers to the German market. We are continuing to expand our 3rd party distribution services in Germany, Austria and Switzerland”, says Steffen Hippe, Sales Director, dtp entertainment.
“This is an important step in Virgin´s international expansion. We are extremely pleased to be working with dtp and are confident that our products will achieve nothing but success in their hands.” said Virgin´s Managing Director Francisco Encinas.
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May 8th, 2007, 20:01 Posted By: wraggster
Via Ars Technica's Opposable Thumbs blog, a DigiTimes article reports that the shortage of Blue-ray lasers is ending. Back in April Sony Shiroishi Semiconductor, a maker of the blu-violet laser diodes needed to make the PlayStation 3, ramped up production to fully meet the needs of production for Sony's new console. As a result of more readily available components, the article theorizes that a price cut may be possible sometime later this year.
"Until now, the question has been: how could Sony afford it? If the Blu-ray supply chain is indeed poised to pump out Blu-ray PUHs, perhaps this is the first major step to seeing $50 to $100 shaved off the cost of the console. Would $100 off the cost of the PS3 bring in more buyers? I don't think this can even be considered a serious question. With few exceptions, and leaving aside a handful of loyal fanboys, the PS3's biggest problem is its price. We look for a Sony price cut later this year if sales stay ho-hum."
via slashdot
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May 8th, 2007, 20:04 Posted By: wraggster
Originally due to appear in the Official PlayStation magazine (on sale today) this Haze preview showcases new images and details from Free Radical Design's next-gen debut Haze - specifically a combat drug that produces some trippy psychedelic visual effects. There's new screens and everything.
Please note this preview will NOT feature in the magazine you can buy in the shops. So download it while you can.
Download at Gamesradar
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May 8th, 2007, 20:06 Posted By: wraggster
via gamesradar
We've got an exclusive custom gameplay video of criminal motor-'em-up Driver 76 on PSP to show you - but please note there's some very naughty language in the video, so if you're under 18, best click away now. You'll see highlights from the first two missions here, including a heavy collision with a fish truck (and the police) and some back alley-bothering coupe action.
From what we've played of the game, it's looking like a possible GTA rival with free-roaming gameplay and excellent driving physics. In fact, if it weren't for the title screen, you could be forgiven for thinking this is another PSP GTA offering, rather than a new Driver game. But that's not necessarily a bad thing, cos GTA is ace.
We'll have more on Driver 76 soon, so keep checking back for more. In the mean-time, point your eyes at the trailer below to see if this could be your new choice for handheld criminality.
Trailer at Link Above
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May 8th, 2007, 20:29 Posted By: wraggster
via gizmodo
Sony just announced an update to their 2GB Memory Stick Entertainment Pack for the Playstation Portable.
The new $60 pack will now let you download one of four new(er) movies on your PSP: Spider-Man2, Talladega Nights: The Ballad of Ricky Bobby, Hellboy, or S.W.A.T.
As with the original Entertainment Pack, the new one will come with an installer DVD that allows you to unlock one of the movies and transfer it onto a Memory Stick for PSP playback.
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May 8th, 2007, 21:00 Posted By: wraggster
New from play asia
features
18 characters from the series are playable in this “beat-em-up” adventure game - each character is capaple of transforming!
Players can move around freely in the outside universe or places of combat.
All the important places from the cartoon series are present in the game as combat arenas: The 12 sacred temples, The Dragon Dojo, The Zodiac Master's hideout, The Temple of Shadow Dragon, The Great Wall of China, Hong Kong Bay!
8 different game modes ensure hours of challenging game-play: Play Quest mode, Arcade mode, Training mode, Survival mode, Time Attack mode, versus mode, Team Battle mode, Tag mode.
3 multi-player modes.
3D animations true to the graphic style of the TV series.
description
Join the battle to maintain the universal balance between darkness and light with all the popular characters from the animated TV series: Ang Lueng never dreamed that he would be the next Golden Dragon. He always assumed his twin sister, Ling, the best fighter of the Dragon Dojo run by their mentor Master Chin, was next in line. Ling is deeply humiliated. She swears to take vengeance upon those who betrayed her, starting with her brother and Master Chin. The lure of power from the Zodiac Master proves too much for Ling. Her hatred leads her into darkness and she becomes the Shadow Dragon…
Enjoy the magic tale of the Legend of the Dragon in this combat action/adventure game that combines the thrilling fighting sequences and compelling story line of the TV series - all wrapped up in outstanding game play and animation!
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May 8th, 2007, 22:00 Posted By: wraggster
Guyfawkes posted this news over at emuholic:
Welcome to GBAX2007, the biggest handheld coding competition on earth, joint run by http://www.gp2x.co.uk and http://www.emuholic.com/. This is our 5th year and we hope it will be the biggest ever! During the last 5 years we have given away thousands of dollars in prizes, have had over 200 entries submitted, some of which went on to become commercial games, others to be developed into excellent free software.
Prizes are:
1st place - A next-gen handheld of your choice (GP2X, PSP or DS) + $250 + accessories
2nd place - A next-gen handheld of your choice (GP2X, PSP or DS) + $100 + accessories
3rd place - A next-gen handheld of your choice (GP2X, PSP or DS) + accessories
And of course you all get tens of thousands of people trying your software, including people from the industry, magazines, online websites and more. If you are looking for a job in the games industry this is the place to show your work. Whether you are planning to enter or are just browsing we are sure you will enjoy the competition and testing out the entries in July.
GBAX2007: May 7th - July 7th.
Good luck to all
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May 8th, 2007, 23:18 Posted By: wraggster
via joystiq
Though the PlayStation 3 is not locked by any particular region, meaning a Japanese PS3 should play European titles, there is one caveat as far as technology is concerned.
Jem Alexander, a new writer for Joystiq sister PS3 Fanboy and the owner of a US PS3 living in Europe, recently picked up a European copy of F.E.A.R. only to get a discouraging message: "This game not supported (80028F10)." You don't need to be fluent in hexdecimal (and if not, why are you wearing those t-shirts, hm?) to feel confusion and resentment towards the supposedly region-free console.
The problem is much less sinister. North America and Japan use NTSC television standards, or 480i, while Europe uses PAL standards, or 576i. Hence, the US PS3 isn't configured to handle the extra 96 lines of imaging. (You might remember a similar problem being noted with European Genesis releases for the Wii Virtual Console.) The solution is simple but costly: all PS3 titles support 720p, so buy an HDTV set.
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May 8th, 2007, 23:20 Posted By: wraggster
via engadget
When the PS3 hit the street it was recognized as one of the most full featured Blu-ray players to date, but it seem now that PS3 owners aren't getting everything they thought they were. It has recently been uncovered that although the PS3 does have an HDMI 1.3 port, the software does not support bit stream audio. What this means for Blu-ray fans is that when they finally pick up one of those new Onkyo receivers with HDMI 1.3, that they still can't enjoy Dolby TrueHD or DTS HD because there is no way to get the bits out of the PS3. Of course the DTS track can still be down mixed and PCM audio is supported, but so much for being the most capable Blu-ray player available.
** Dolby TrueHD can still be decoded inside the PS3 and sent as uncompressed audio to the AV receiver, but if the AV receiver has an integrated decoder it can't be used instead of the PS3's decoder. **
** This was confirmed by a Sony representative.**
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May 8th, 2007, 23:35 Posted By: wraggster
via pspgen
Fleyc & Chedal authors of this OS, have just left a news release this last.
Description: PSPalm is in fact a small OS, with basic functionalities: - Clock - Plays (2 in the v0.1) - Utility of Configuration - Computer Fleyc & Chedal (its authors) have just passed it in v0.2 PRE ALPHA.
Version 0.2 adds this: - Explorer of the ms (Memory Stick) with possibility of looking at TXT, HTML… - 2 Applications - 1 Play - Improved Interface - Bugs corrected Innovations to come: - Heading of assistance - New Functions in the utility of configuration - A word processing software (Functional) - Explorer of chart (Posibilité to copy, cut, stick, read files png, launcher of codes lua) - Reader mp3, other plays
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May 8th, 2007, 23:42 Posted By: wraggster
via psphacks
This application is compatible with the Rosetta Stone language sets without any conversion needed. Unfortunately it seems some of the audio files from Rosetta Stone are not perfect. They play fine on the PC, but the PSP audio libraries are not able to play some without distortion. Copy your Language Set lessons to the Language directory in the RosettaShard installation folder. If your Language Set has much distortion, it will need to be repaired. This will be done with a PC application which will be released as soon as it is completed. Until then, you can repair them yourself by the following:
Rename the files so the extension SWA becomes MP3.
Encode the files to MP3 at 22khz with a bitrate of 80kbits.
Rename the files so the extension MP3 becomes SWA.
What’s new in version .8.5?
The HOME button is fixed. It now brings up the HOME screen and works as normal.
In Choose Setup -> Available Card Sets: Only Units and Lessons which are present on the memory stick are available to select.
In Choose Setup -> Available Card Sets: Lesson Descriptions have been removed as they were not exceedingly useful. In fact the whole menu system has been replaced.
Skins have been removed for now. This will be a feature in a later version. Currently the Skin can only be changed by replacing the images themselves. The entire interface can be skinned this way.
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May 8th, 2007, 23:44 Posted By: wraggster
via pspvault
On a certain forum that involves stairs and robots, sirchode wrote of Gameplanet Store New Zealand's article on the upcoming Killzone: Liberation download pack.
This is the online multiplayer pack we've all been waiting for, adding all sorts of additional content for multiplayer purposes like additional maps, modes, and headset support. But there's more -- the pack will allegedly also contain additional single-player content, making it a must-download for virtually anyone who is a Killzone: Liberation player.
The pack will supposedly go public on May 21st at killzone.com, which seems pretty broken for the time being.
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May 9th, 2007, 07:44 Posted By: wraggster
Noxa has posted a new screenshot and info about his WIP PSP Emulator for WIndows:
First commercial game There are a few things missing, like the guide lines while playing, but other than that it works! Speed is pretty good, but is being held back by some bad OpenGL code and probably some game-instructed waits that are taking too long. I actually listen when the game says 'pause for this amount of time' - maybe I should only wait for half the time requested or something. My CPU sits almost idle while playing.
Coming along nicely it seems.
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May 9th, 2007, 17:33 Posted By: wraggster
New release of Final Fan-tasy VII: Last Chapter by kuraudo-sama:
I updated my game, mostly the battle system. Here is my changelog:
+ Doesn't suck(as much)
+ No slow downs
+ No choppy sound
+ No choppy aniéation
+ Added better hp status meters
+ Enemy can attack
+ A real town(poorly made)
+ Really real RPG battles
- Need to remove the white box from some sprite
- Need to make battles random
- Need make different battles
- Need to make houses enter-able
- Need to add people to the town
- Need to add save support
- Magic, and Items will be dropped forever
- Need more SFX, and music
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May 9th, 2007, 17:40 Posted By: wraggster
via consolespot
This is information I recieved from my EB Games Regional Manager source in:
Sony was sending out Emails to its Commercial Retailers that all new PSPs to be sent out will have 'Downgradable Prevention' built right into them. All new PSPs to be shipped out as of next week Friday, May 18th, will be a higher firmware, 4.xx (specifics were not released), but they were promised to include new security features to prevent hacks and downgrades. Apparently this is one of their first steps to start focusing on the PSP again, instead of diverting all attention to the PS3.
The new firmware will be available for download off Official, and most likely Unofficial, sites 2 days after the shipment is sent out.
This also happens to be the shipment of PSPs to be sold for the price of $169.99CAD with a Game. As of now, you can still purchase the downgradable PSPs for anywhere between $190.00-$220.00 depending on the Commercial retailer.
This news is obviously coming from a Canadian EB Games, based in Calgary, so this might not be effective for those in Europe, but possibly for the USA. These shipments are expected to be North American wide.
So, check your PSP firmware and downgrade compatability before purchasing.
Nadclovek
DIGG THIS NEWS and let everyone know what Sony are doing.
As soon as us at PSP-News get any more info we will post it on the main page good thing Success HK are still selling v1.50 PSPs
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May 9th, 2007, 21:09 Posted By: wraggster
Gamers hoping to play Gurumin: A Monstrous Adventure, the Nihon Falcom action-RPG for PSP® (PlayStation®Portable) system localized and published by Mastiff, LLC, should have an easier time of it, as Mastiff announced today that supply has been increased at a number of retail locations nationwide. Copies of the critically acclaimed action-roleplaying game can be found at retailers across North America.
Gamers in some regions had trouble finding the game in the weeks following its February release, as supplies were extremely limited; however, consumers who failed to find the game initially will have their patience rewarded - the suggested price of Gurumin: A Monstrous Adventure has been cut in half, bringing the price down to only $19.99.
"The PSP system has dropped to $169.99," commented Parin, the 14-year-old star of Gurumin, "So you really don't have any more excuses to not run out and pick up my game now. If you're still holding out, you should just give up video games entirely, and take up something more your speed - like needlepoint!"
"Between the increased availability and the economical price, RPG fans should now have no trouble getting their hands on Gurumin," said Bill Swartz, Head Woof of Mastiff, LLC.
Gurumin has won the hearts of dozens of reviewers, including Gabe Graziani of GameSpy, who said, "Gurumin: A Monstrous Adventure delivers the classic Japanese RPG experience and is simultaneously adorable and hilarious ... if you're only planning to get a single RPG for your PSP® this year, this could well be the one to play."
"Charming, full of personality, and with a gentle sense of humor, Gurumin is a bright and catchy portable game," said Heather Campbell of Play magazine. Electronic Gaming Monthly even compared Gurumin to a gaming legend: "Gurumin's solid gameplay and likeable characters make it the closest thing to a Zelda game you'll find on Sony's handheld."
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May 9th, 2007, 21:12 Posted By: wraggster
Continuing to bolster the flood of announcements primed for this weekend's Square Enix Party, the company has revealed The Last Remnant, a new RPG franchise set to focus on the Western audience.
Earlier this year the RPG powerhouse confirmed that it had licensed the stupidly-popular Unreal Engine 3 - and it looks like this is the game that's using the Epic tech.
The not much info going around on the new franchise yet, apart from its simultaneous release in both Japan and North America (with us hopefully getting it within a year after that, if we're good).
Look for more details to emerge from Square Enix's bash this weekend.
via cvg
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May 9th, 2007, 21:34 Posted By: wraggster
PC gamers have been hammering it for weeks but on Friday Xbox 360 owners will finally get their grubby mitts on EA's third, long-awaited Command & Conquer installment.
If EA chatter is anything to go by Xbox 360 might not be the end of C&C3's console campaign either: "We haven't officially confirmed anything, but I don't see why it's not feasible," Senior Producer Mike Glosecki said of a PS3 version, in an interview with Gameplayer. "The controls are practically the same."
Although trickier, a Wii version with motion controls obviously brings up a lot more exciting possibilities for the RTS legend - and it looks like EA is pondering as well. "There isn't as much under the hood," says Glosecki, "so it obviously won't look as good. But as far as control goes, I don't see why it can't be done."
:
As for the future of the 360 version, Glosecki promises new multiplayer maps on Xbox Live Markeplace "over the coming months".
via cvg
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May 9th, 2007, 23:05 Posted By: wraggster
Konami has yet to announce a new release date for Metal Gear Solid: Portable Ops after it failed to launch last Friday.
It was all down a missing BBFC rating stamp, which is supposed to be added before retailers can dish copies out to punters. Konami expects a statement to be made soon.
MGS: Portable Ops has been available in the US since the end of 2006. It marked itself out as one of the best games on the system back then, whetting our Euro appetite for the game.
via eurogamer
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May 9th, 2007, 23:22 Posted By: wraggster
via kotaku
I have to say I'd be much more excited about Dungeon & Dragons: Tactics for the PSP if it utilized the beloved 1st and 2nd edition rules I grew up with, rather than the jumbled mess that 3 and 3.5 turned out to be. Heck, I was still getting used to 2 when 3 came out. Call me old-fashioned, but back in my day a Paladin with an AC of 17 was either stupid or had just had an unfortunate run-in with a rust monster.
For those of you unfamiliar with Dungeons and Dragons, I shall translate: They've screwed up the game since I used to play it - humorous anecdote.
Despite the ruined nostalgia factor, there is a certain allure to having grid-based D&D battles at my fingertips. The promise of alignment making an actual difference in gameplay is certainly novel, and the promise of downloadable content has a lot of potential. Well see when the game hits next month. For now, check out nine new screens of square dancing goodness.
Screens Via Link Above
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May 9th, 2007, 23:27 Posted By: wraggster
via kotaku
A student from Malaysia's Multimedia University in Kuala Lumpur has started developing with a team of 10 student volunteers a downloadable English version of the Koran for the PSP. Ikhwan Nazri Mohamad Asran decided to design the software seeing a similar version for the bible.
Aided by a team of 10 student volunteers, he started developing the Koran software between classes in January.
It was launched earlier this month to a gathering of parents at a Muslim charity dinner who responded well, Ikhwan said, adding that he would later include Koranic recitations following requests. The software will be available for download for free after May 19 from his website.
Ikhwan hopes that this software will appeal to parents who sometimes distrust the internet and gaming. I would also think it would appeal to people who are bibliophobes.
More Info
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May 9th, 2007, 23:34 Posted By: wraggster
via joystiq
The HD version of classic puzzle/action title Rampart will release on the PlayStation store May 10. This is keeping with Sony's announced titles and follows last week's release of Gauntlet II. Rampart will play in 1080p and is expected to cost $4.99 USD.
Rampart charged players with creating a fortification using Tetris-style blocks and then placing cannons inside to eliminate opponents. It's certainly surprising that this game never made it to XBLA, but we'll take it on the PSN at that low cost. Enjoy the fort-building and cannon-blasting goodness tomorrow.
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May 9th, 2007, 23:37 Posted By: wraggster
via joystiq
Err, guys? Not to alarm you, but a new scan from Japan's Shonen Jump magazine seems to indicate that Square Enix is looking to revisit the fighting genre. Recently revealed as a Sony PSP title, Final Fantasy Dissidia appears to do away with traditional RPG fare, distilling epic conflict into one-on-one battles between series protagonists, antagonists and, in most cases, exhibitionists.
If you examine the page, you're sure to spy the presence of Final Fantasy IX's rat-tailed thief, Zidane, duking it out with his crystal-hating nemesis, Kuja. It remains to be seen whether Square Enix will include characters from across the series in a Power Stone-esque battle royale, but the possibility is sure to be an exciting one for intense Final Fans. Can Squall mope the floor with Cloud? Will Quina Quen clobber Kefka? Could Tidus and Vaan even manage to injure each other? Final Fantasy Dissidia may just hold the answers. For now, we'd best wait until Square Enix provides some of their own.
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May 9th, 2007, 23:49 Posted By: wraggster
New from Play Asia
Final Fantasy Tactics: Shishi Sensou (aka. Final Fantasy Tactics: The Lions War) for PSP™ is a port of the PSone™ version of Final Fantasy Tactics, with new job classes such as the Onion Knight, anime style cutscenes, new playable characters and a widescreen display mode.
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May 10th, 2007, 00:03 Posted By: blackrave
StrmnNrmn just posted this news about progress for Daedalus:
As I mentioned on Sunday, my main focus for R12 is to fix whatever's causing the dynarec to hang with SSB, but to start with I've spent a little time looking into fixing some of the graphical issues plaguing Super Smash Bros.
In the end I fixed four or five separate problems which were all causing quite significant glitches.
The first bug was that I was assuming that the fixed-point texture coordinates specified in the TexRect (i.e. 2d textured rectangle) commands were unsigned. It turns out that they're actually signed - SSB just happens to be one of the few roms that ever specifies negative values.
The next issue was that I was ignoring the RDP tile* mask parameters, and assuming that the tile width and height always defined the extents for both wrapping and clamping. As it turns out, the mask values (if set) define how many bits from the texture coordinate to accept - all the other bits from the texture coordinate are ignored. This means that if a tile defines a mask of 5, the texture will wrap every 2^5, or 32 texels. What's quite interesting about the N64 is that it lets you define different limit for clamping than for wrapping. For instance, you can wrap every 32 texels, but clamp the texture to a coordinate of 100 (i.e. after the texture has repeated 3 and a bit times.) It turns out this is exactly what SSB was doing.
A related issue was that as the PSP only supports textures with power-of-2 dimensions, I have to pad out non-power-of-2 textures from the n64 with empty space. As I was assuming that the n64 always clamped at power of 2 boundaries, it meant that the PSP occasionally displayed texels from bits of the texture that I hadn't initialised. To get around this I just manually repeat the last column/row of the texture when converting it on the PSP.
Another issue I fixed was relating to how I handled 'swizzled'** textures that were not an even number of texels. In the second screenshot on the left below, you can see a fringe of corrupt pixels down the right-hand side of each character's icon. This was due to me not correctly handling all of the texels the swizzled rows, but it only happened when the rows were not a multiple of 8 bytes (in the example below, the textures were 30x32 texels at 16bpp). Again, this is something SSB does that I've not seen in other roms.
I fixed a bug relating to how I was recolouring textures. In order to support some of the N64's more complex combiner modes on the PSP, I need to replace the RGB channels of a texture while maintaining the existing alpha channel. As it turns out, I wasn't handling this correctly for textures that weren't a power of 2. This is what is messing up the black background behind the 'Super Smash Bros' text on the first screenshot. Whoops.
Wow! That's quite a few bugs! Here's a few screenshots, with SSB running in R11 on the left, and the R12 work-in-progress on the right:
What's quite nice is that even though I've been fixing these with SSB in mind, there are likely to be lots of other roms which I've not tested that are relying on the same behaviour.
Graphically SSB is looking pretty slick, so now it's on to chasing down that dynarec bug
-StrmnNrmn
* The RDP has 8 tile attribute descriptors, which are used to tell the RDP how to interpret the data loaded into it's 4KiB of texture memory. They define properties such as the tile's format, width, height and whether to clamp or wrap and so on.
** On the N64, all odd rows in a texture have pairs of texels alternated (or more precisely pairs of 4-bytes of data.) The reason for this is that the N64's texture memory is composed of two separate banks of 2KiB, and organising texels like this allows for multiple texels to be accessed simultaneously when sampling from the texture. I use the term 'swizzled' loosely as it's quite a different process than swizzled textures on modern consoles (such as the PSP and the Xbox (see page 28)), even if it is performed for similar reasons.
The best of luck to you, StrmnNrmn!
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May 10th, 2007, 00:09 Posted By: blackrave
Another update from StrmnNrmn's blog:
As a few people have pointed out on the R11 release comments page, I broke the HUD in Mario 64 in R11
I investigated a little, and it turns out it was due to a tiny change I made sometime on Saturday. Basically I changed the alpha threshold test from >= to >, and so nothing with an alpha of 0 is ever rendered. This shouldn't be an issue, except for the bizarre render states that Mario sets up to render its HUD.
I don't think this is a too significant issue as Mario is just as playable in R10. I'd rather release R12 a little early to fix this than mess around releasing an R11b version or whatnot. We'll see how things go with the SSB work.
-StrmnNrmn
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May 10th, 2007, 00:34 Posted By: blackrave
Yet another great update from StrmnNrmn's blog:
While I'm at it with the blog updates, I also invesitgated why Goldeneye no longer works in Daedalus (it did run with some of the very early releases, but stopped working some time ago.)
Goldeneye is quite an unusual game in that it's one of the few titles that executes code from virtual memory. I'm not sure exactly why it does this, but I suspect that it's to allow it to free up as much RAM as possible. It sets up a virtual memory range for the code, and pages in chunks of data to physical RAM as required (i.e. on TLB miss exceptions). I guess this means that it can just keep a few dozen KiB of code in RAM at a time, rather than the entire code segment.
Anway, emulating this accurately is incredibly slow - for every instruction that is executed, the emulator needs to check whether the instruction fetch would cause a TLB miss exception, and if so invoke the N64's exception handler. This is quite a time consuming process, so I tend to cheat and assume that the instruction pointer is in physical memory.
To get around this problem with Goldenye, I set up a couple of bogus entries in Daedalus' memory map that point directly to the correct region in the ROM image. In a way it's as if the N64 has a much larger TLB, and all the pages are permenantly mapped.
Normally (i.e. on the PC version of Daedalus) this all works fine. The problem as far as the PSP version is concerned is that the rom (all 12 MiB for Goldeneye) must be permenantly loaded into memory, and there just [url=http://strmnnrmn.blogspot.com/2007/03/look-inside-daedalus.htmlisn't enough memory[/url] left to do this anymore. As most N64 roms are simply far too large to fit in the PSP's RAM, I have to page chunks in from the memory stick on demand (pretty similar to what Goldeneye was doing on the N64 really )
So, there are a few possibilities for getting Goldeneye to work:
- Permenantly disable dynarec for Goldeneye, and reuse the dynarec buffers (6MiB) the expansion pak (unneeded anyway, 4MiB) and anything else I can scavenge, to fit the rom in a contiguous block in memory.
- Investigate a way of getting the memory-mapping hack to work with rom caching.
- Re-examine how I handle TLB miss exceptions for instruction fetches, and implement them correctly.
Of all of these, the first solution is probably the easiest, but it's a bit hacky (I'd have to allocate a 12 MiB for Goldeneye at startup, and carve this up for different subsystems if other roms were run).
The second solution is a bit less horrible, but I'm still not sure it's possible without checking the instruction pointer for every instruction that's executed (and paging in chunks of ROM as required).
That leaves the third solution which is probably the most work, but I think will be the most stable solution in the long run. It may also help a few other roms that are using similar techniques to Goldeneye to run correctly. If I can get it to work in conjunction with the current dynarec implementation, it shouldn't even be any slower than the current hack that's in place.
Anyway, given the work involved Goldeneye isn't an immediate priority, but I am thinking about it.
-StrmnNrmn
All these updates should keep us satisfied for some time.
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May 10th, 2007, 01:09 Posted By: wraggster
via joystiq
Those dying to download Marl Oukoku no Ningyou Hime (and who isn't?) from the Japanese PlayStation Network will now find another payment option nestled in the aisles of the nearest convenience store. IGN reports that PlayStation Network Tickets will soon be procurable from convenience stores and post office ATMs across Japan, allowing those without a means of direct electronic payment to enjoy and more importantly, pay for the wares of the PS3's virtual marketplace.
The tickets will function in a similar fashion to Nintendo Wii Point cards and Xbox Live MS Point vouchers, with the exception that they'll be grouped in a non-bogus currency. Available in units of ¥1,000, ¥3,000, ¥5,000 and ¥10,000, the cards will contain a 12-digit code recognized by the PSN as a command to fill up your virtual wallet with the corresponding amount.
As for the possibility of PSN Tickets becoming available elsewhere, Sony offers, "We have no announcement regarding any changes to the electronic payment options on the PlayStation Store in North America at this time."
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May 10th, 2007, 01:11 Posted By: wraggster
via blueray
Heise Online, a German IT website, is reporting that during a press conference, representatives from Pioneer announced that Universal will break their exclusivity agreement with HD DVD. This would allow Universal, the only large studio exclusively supporting HD DVD, to freely distribute their movies on Blu-ray. It is important to note that this announcement has not yet been confirmed by Universal.
It has long been speculated that Universal was receiving monetary compensation for being an exclusive HD DVD studio. This announcement would signal that they have decided to forgo the compensation in order to release titles on Blu-ray. Most would agree that this move would effectively end the war, and no matter what side you support, a single HD format is the best long term solution.
Keep watching this space, and we'll update the story as needed.
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May 10th, 2007, 01:16 Posted By: wraggster
via ign
UK developer Team17 has confirmed that it has no plans to create new 3D Worms titles, instead favouring to stick to the franchise's 2D roots.
Speaking to IGN, studio director Martyn Brown said: "We have no current plans for a fully 3D Worms game. Player response has indicated that fans of the series truly appreciate the 2D roots of this title, so we plan to continue delivering great gameplay experiences in this format."
Although there have been several 3D Worms titles - most recently Worms 4: Mayhem in 2005 - the classic destruction gameplay never seemed to work as well compared to 2D editions of the franchise.
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May 10th, 2007, 01:18 Posted By: wraggster
via ign
Today Crave announced it will publish a videogame based on 2004's cult-hit film, Napoleon Dynamite. The movie is a character study of the wacky citizens of rural Idaho and is one of the most-quoted films of recent years.
Details are so far scarce, but the game will feature fan-favorite characters Napoleon, his brother Kip, Uncle Rico, friend Pedro, and Tina the llama. Hopefully Napoleon will arrive soon to make our wildest dreams come true.
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May 10th, 2007, 01:20 Posted By: JKKDARK
via PCSX2 official forum (check the link for the screens)
movies: 20fps
menus: ~40fps
ingame: ~5 fps (but goes to 30fps with vu skipping)
tested on:
pcsx2 0.9.4
zerogs kosmos 0.96.4
linuzappz cdvd 0.7.0
an unreleased spu2 plugin
Game is extremely stable, all movies work without freezing, and sound is beautiful. I would call it playable if ingame 3d graphics weren't as slow and ZeroGS KOSMOS didn't consume my entire computer resources. If even there existed a fast enough processor (and I assure you, there doesn't), the wall outlet wouldn't be able to supply enough power to run the game in real time (this will be fixed by next official release). It should be noted here that ZeroGS was named after the character in this game due to this very reason.
This is the first dvd9 (dual layer) game to work for pcsx2. Coincidentally, it is also the first dvd9 game to be released on the ps2.
specs:
amd x2 3800
geforce 6600 gt
1.75Gb RAM
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May 10th, 2007, 01:30 Posted By: wraggster
Teachme has released a a simple 2D Shooter game with story mode!! Defeat thousands of enemies , the boss , and save the earth
==Features:==
-Insane difficulty by default( this CANNOT be changed. )
-Background music ( (C) fanatical productions ) -3 tracks
***wITH LICENCE FROM THE AUTHOR MARC A. PULLEN*** => fanaticalproductions.net
-Screenshot system(it will NOT overwrite your screenshots)
-sounds ( http://freesound.iua.upf.edu/ --FREE SOUND PROJECT)
-2 space ships to select
-More than 10.000 enemies to defeat
-Boss fight
-8 different type of enemies(+1 BOSS)
-Story mode(a lazy programmer , and your boss will be always there for you)
-Bonus weapons("Ultimate")
-Sounds
-Animations
-5 (&boss) => levels to complete.
-Mini-games(ie "ultimate" weapon installation...actually there's only one "mini" game!..)
-AI
-Bonus pop-ups
-Random logo generator(i liked them all)
-Playlist manager
-In-game (mini)tutorial
-4 Scrolling backgrounds (sorry...i didnt have enough time for level editor!!)
-Finish the game to unlock the credits.
-Hi-score system
-HUGE amount of enemies. Each level has at least 2.000!
-Different fire modes.
(I suggest to switch fire mode to make things easier.
Use L or R , or do a combo by holding both shoulder buttons while firing)
Requires:
-Skills (CAN YOU HANDLE IT ?....)
-&Patient
Controls: Ask Pantheon(your boss)!
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via psphacks
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May 10th, 2007, 01:36 Posted By: wraggster
News/release from shadow77340:
hello has all, that made lontemps that I do not have releaser homebrew but I return with the update of destroydust which passes into 0.1!! What is nine in this version?
CHANGELOG: v 0.1: _ improvements speed _ as soon as one touches an adversary with a missile the stopped missile and does not cross any more the ennemy _une IA for dust (it can some time move, attack and dodge) _ the best présicions for managements of collisions _ there is maitenant a menu (with selector: p) _ one can choose between several world (2 new world) _ there is a lisezmoi.txt in the releases _les sprites of shot is to replace by surfaces to create by the SDL _ameliorations of the code _on can put the play pauses about it with start _quand one has to exterminate all dust one returns to the menu automatically directionelle _desactivation of the keys to move one uses only the joystick _on has a bar of life (not yet functional but will be to activate in the next version) _on can draw several times after _il has maitenant there an icon _les source codes is releaser from the 0.1
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May 10th, 2007, 01:53 Posted By: wraggster
Charnold has posted the Sourcecode of Dungeons 3D Alpha, heres the news:
We need more 3D homebrew games for the psp!
So this could be a starting point for someone:
This is the source code of Dungeons Alpha version (the version with lara's md3 model standing around in level 3 :-) )
- it comes with a MSVC 2003 workspace
- can be compiled for windows and for psp (see psp_includes.h)
- you need sdl to compile and run the windows version ( http://www.libsdl.org/)
If you use the code as it is, then:
- copy the psp eboot to ms0:/PSP/GAME/DUNGEONS/
- copy the data folder to ms0:/PSP/GAME/DUNGEONS/
- ms0:/PSP/GAME/DUNGEONS/data/protokoll.txt must exist
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May 10th, 2007, 01:57 Posted By: wraggster
Yoyofr has posted on his forum about a new version of his Snes Emulator for the PSP:
I tried some of the latests pspsdk and had some trouble with my 3.10 OE psp. I'll update the sourcecode and have snes9xTYL work with the latests dark alex firmware asap.
also this
a "last" version will be released, I'm gonna start working again on it very soon.
I have been very busy for some months but I'll have more time soon, so expect something in some weeks... ;-)
Nice to see some activity
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May 10th, 2007, 03:41 Posted By: JKKDARK
via PressZoom
Handheld GamerZine goes from strength to strength this month with a host of exclusive games coverage. Starting with the cover feature, a hands-on preview with developer interview, the WipEout Pulse details are going to set a few pulses racing. The details of the in-game engine tweaks and new gameplay features will be sure to please fans of the series.
Harvest Moon fans will also want to check out the exclusive interview with creator Yasuhiro Wada in which he reveals a new Harvest Moon game is planned for next year, and that he believes Microsoft has plans for a portable gaming device, which he would welcome.
Team 17 also lets us sneak in for an exclusive look at the upcoming update of Worms, with details of the new online play and new weapons. Find out what the developers think of the highs and low of the series so far.
That’s not all for the issue either, with reviews of Metal Gear Solid Portable Ops, SOCOM 2, Burnout Dominator, FF Chocobo and many more.
“Traditionally portable games have been overlooked by the games press,” says Publishing Director, David Taylor. “However, gone are the days when the DS and PSP simply get ports of cut-down versions of console games. Now we have exciting new properties like the Brothers In Arms game for DS in this issue or WipEout Pulse, where the game has been designed from the ground up for the device and gamers are now looking for ways to keep up to date with their favourite games on these platforms. HGZine is a great way to do this, with professionally written features and pages enhanced with video and multimedia.”
HGZine is a GamerZine, digital magazines for gamers, published in PDF format, and written by a team of professional games journalists from the UK. Readers simply require a copy of the free Adobe Reader ( version 6 or above ) to read the magazines..
HGZine can be downloaded now from: http://www.gamerzines.com/hgzine/
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May 10th, 2007, 10:41 Posted By: tubo
Hi,
while technically, this has been possible for a few months. it has been a very undercover and complex procedure to follow. Basically, Tyranid has comitted a stunning new version of his PSP remote control software RemoteJoy into the development branch of the PSPDEV repository. and it allows full remote control of a PSP -- including the transfer of the display screen to your PC. Yes, it also works with (some) games, yes it works for the XMB, yes its fast. Yes, it rocks.
DIGG THIS NEWS
A demo is available here:
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May 10th, 2007, 11:43 Posted By: BelmontSlayer
The official GOW PSP site may not be open yet, but that doesn't mean you can't get in on the action! For a limited time, the Playstation Underground is giving out free Chains of Olympus demo discs to all who register. If you're not a member, than just take a minute to register and signup for this free promo.
GOW: Chains of Olympus Homepage
Offer Only Available In USA/Canada
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May 10th, 2007, 21:20 Posted By: wraggster
Ahead of this weekend's media bash in Japan Square Enix is holding a press conference right about now... and here are the first images to emerge from the event of its new next-gen RPG The Last Remnant.
Thanks to a sever lack of Japanese skills (we've got Jackson on the job) we don't know much about the game yet, except that it's heading to both Xbox 360 and PlayStation 3 in the near future.
It's excellent news for 360 owners of course, who so far have only seen a rough port of the online-only Final Fantasy XI grace Microsoft's box.
The screenshots as well are looking particularly fantastic - but we'll hold off on our gushing until we find out exactly what The Last Remnant is all about.
Screens Here
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May 10th, 2007, 21:22 Posted By: wraggster
Sony has told CVG this morning that it currently has no plans to release pre-paid PlayStation Network cards in Europe.
Unless you're packing plastic, you won't be able to download and buy things from PS3's PlayStation Store.
In Japan the solution is to offer consumers the chance to buy a pre-paid top-up card form a number of retail outlets that'll give you a code to enter via PS3 to get hold of your funds.
We spoke to Sony this morning and were told, "We have no plans to release the PSN cards in Europe at this time."
If we remember correctly, a similar issue arose when Xbox Live first launched in Europe. You needed a credit card during the sign-up process for security reasons. People who didn't have access to one were a bit stuck as far as getting on Microsoft's online gaming service was concerned.
Fingers crossed Sony Europe comes though.
via cvg
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May 10th, 2007, 21:29 Posted By: wraggster
via cvg
The previous rumours are true - Star Ocean 4 is on the way, officially confirmed at the Square Enix Party press conference which took place in Japan moments ago.
Square Enix wasn't giving away too much, though; no gameplay details were revealed and the platform and release date remains unspecified.
Development is being handled by Tri-Ace, which also took care of the previous PS2 game, Till the End of Time.
Square also revealed that it's working on remakes of Star Ocean First Departure and Star Ocean Second Evolution, the first two games in the series, for PSP.
We'll be bringing you more on the Square Enix Party this weekend, where we'll be raiding Square's drinks cupboard, draining all the vodka and throwing the TV remotes into the garden next door after puking in the living room.
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May 10th, 2007, 21:29 Posted By: wraggster
via cvg
The previous rumours are true - Star Ocean 4 is on the way, officially confirmed at the Square Enix Party press conference which took place in Japan moments ago.
Square Enix wasn't giving away too much, though; no gameplay details were revealed and the platform and release date remains unspecified.
Development is being handled by Tri-Ace, which also took care of the previous PS2 game, Till the End of Time.
Square also revealed that it's working on remakes of Star Ocean First Departure and Star Ocean Second Evolution, the first two games in the series, for PSP.
We'll be bringing you more on the Square Enix Party this weekend, where we'll be raiding Square's drinks cupboard, draining all the vodka and throwing the TV remotes into the garden next door after puking in the living room.
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May 10th, 2007, 21:33 Posted By: wraggster
Now under the careful hands of Ubisoft, Driver has been miniaturised for PSP and this latest trailer gives serves up a taster of the portable chaos to come.
Six plots split into 27 missions have you driving, shooting and punching your way into the swinging 70s, earning money to jazz-up your old-school motors.
And If that sounds good to you you've not long to wait; it's out tomorrow.
Screens Here
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May 10th, 2007, 21:37 Posted By: wraggster
It seems like we've been waiting forever for Half-Life 2: Episode Two to finally roll out of Valve's great development conveyor belt, but to tide us over for another few weeks here's a handful of new screenshots.
Our jammy git colleagues at PC Gamer recently travelled to Valve's Seattle HQ to check out the second episodic instalment, and you can read all about their new discovers in this here preview - we can't wait to tear around in that new buggy.
Episode Two - provided there isn't another delay - is out on PC, 360 and PS3 at the end of September.
Screens here
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May 10th, 2007, 21:46 Posted By: wraggster
New from Divineo USA
Overview of the product
Convert, manage and transfer your digital media collection - for both PS3 and PSP.
'It's like iTunes for PS3' - comprehensive media management solution featuring an all-new user interface for PS3 AND PSP.
MOVIES - PC and DVD movies (with HD media support for PS3). Convert movie files into AVC (.MP4) for playback on PS3 & PSP; Non copy-protected DVDs (VOB), MKV, Xvid, DivX, MPEG 1, M1P, MPEG 2, TS, M2P, WMV, ASF, MP4 and AVI formats. Multiple video output selection allows optimum settings for both PSP and PS3, with PSP files automatically renamed in line with the PSP file format structure.
MUSIC - CDs, iTunes and digital music files. Transfer music from your existing iTunes database. Convert your CDs to MP3 with auto completion of artist, track and album details via the online database. Attach album artwork to your MP3 music files. Simply drag-and-drop MP3, AAC and WMA files to your memory card or USB device for playback on PS3 and PSP.
IMAGES - Photos and digital images. Manage your photo and image gallery for viewing on PS3 and PSP. Preview thumbnail images from within the Xploder software and simply copy them across to your portable memory device for viewing on the PS3 or PSP.
GAME SAVES - Access, download and manage the latest PS3 cheats and PSP cheat saves from the Xploder database. The in-application RSS feed sends alerts as new game saves become available for download to keep you ahead of the game.Using Xploder Movie Player and Media Manager couldn't be simpler - just follow the 4 easy steps to access digital files and gamesaves from your PS3 or PSP:
Simply drag-and-drop - transfer files from the PC into Xploder Movie Player and Media Manager.
Select your required format - Xploder automatically converts the files.
Manage your files - save to SD stick, compact flash or memory card. Copy, delete and back-up to PC using the all-new Xploder interface.
Transfer files to your console - upload media to your PS3 or PSP.
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May 10th, 2007, 21:46 Posted By: wraggster
New from Divineo USA
Overview of the product
Convert, manage and transfer your digital media collection - for both PS3 and PSP.
'It's like iTunes for PS3' - comprehensive media management solution featuring an all-new user interface for PS3 AND PSP.
MOVIES - PC and DVD movies (with HD media support for PS3). Convert movie files into AVC (.MP4) for playback on PS3 & PSP; Non copy-protected DVDs (VOB), MKV, Xvid, DivX, MPEG 1, M1P, MPEG 2, TS, M2P, WMV, ASF, MP4 and AVI formats. Multiple video output selection allows optimum settings for both PSP and PS3, with PSP files automatically renamed in line with the PSP file format structure.
MUSIC - CDs, iTunes and digital music files. Transfer music from your existing iTunes database. Convert your CDs to MP3 with auto completion of artist, track and album details via the online database. Attach album artwork to your MP3 music files. Simply drag-and-drop MP3, AAC and WMA files to your memory card or USB device for playback on PS3 and PSP.
IMAGES - Photos and digital images. Manage your photo and image gallery for viewing on PS3 and PSP. Preview thumbnail images from within the Xploder software and simply copy them across to your portable memory device for viewing on the PS3 or PSP.
GAME SAVES - Access, download and manage the latest PS3 cheats and PSP cheat saves from the Xploder database. The in-application RSS feed sends alerts as new game saves become available for download to keep you ahead of the game.Using Xploder Movie Player and Media Manager couldn't be simpler - just follow the 4 easy steps to access digital files and gamesaves from your PS3 or PSP:
Simply drag-and-drop - transfer files from the PC into Xploder Movie Player and Media Manager.
Select your required format - Xploder automatically converts the files.
Manage your files - save to SD stick, compact flash or memory card. Copy, delete and back-up to PC using the all-new Xploder interface.
Transfer files to your console - upload media to your PS3 or PSP.
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May 10th, 2007, 21:54 Posted By: wraggster
New from Divineo UK
Play it cool with the Fusion Cooling Fan™ from JOYTECH. Designed exclusively for use with the PlayStation®3 console, the Fusion Cooling Fan™ prevents potentially dangerous overheating of console through powerful fan assisted technology. Discrete appearance and safe operation, ideal for long gameplay session!
Features
Heat Diffusion System draws heat away from console
Silent-Running’ design for quiet operation during play
Prevents potentially dangerous overheating during sustained use
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May 10th, 2007, 21:57 Posted By: wraggster
New from Divineo UK
Play in style with the Fusion Charging Station from JOYTECH. Compatible with the Sixaxis™ wireless controller, the Fusion Charging Station protects and stores your controller whilst charging the internal battery via the USB charge cable provided with your console. Features high gloss aerodynamic design and blue LED Charging Light.
Features
Store and protect your Sixaxis™ wireless controller
Charge your controller via USB charge cable
Sleek aerodynamic design and blue LED Charging Light
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May 10th, 2007, 22:06 Posted By: wraggster
New from Divineo UK
Connect in quality with all the essential PlayStation®3 cables you need. The Fusion Cable Pack™ features high quality connections, expertly designed to offer premium sound and vision from PS3™ games and movies. Fully HD compatible Component Video Cable features additional Stereo Sound Connections or connect the Digital Optical Cable for digital sound at its best. Ethernet Cable provides speedy and reliable link to the PlayStation® Network. Get connected, play with quality.
Features
Features three essential cables for your PlayStation®3
HD compatible Component Video Cable with additional RCA Phono Stereo
Digital Optical Cable for high quality digital audio
Ethernet Cable for speedy and reliable connection to the PlayStation® Network
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May 10th, 2007, 22:12 Posted By: wraggster
New from Divineo UK
Keep the game going with the USB QuikCharge Cable™ from JOYTECH. Connect to the Sixaxis™ wireless controller and charge directly from the USB socket on your PlayStation®3 console! Alternatively, keep connected all the time for limitless play.
Features
Charge and play your Sixaxis™ wireless controller direct from the PlayStation®3
Long 3.1M/10ft Cable Length
Sturdy and durable design
Breakaway Cable
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May 10th, 2007, 22:17 Posted By: wraggster
New from Divineo UK
Engineered for ultimate performance and reliability, nothing brings to life high-defi nition gaming and Blu-ray™ movies like the XT1080 HDMI Cable™ for PlayStation®3. Triple shielded, oxygen free copper conductors delivers digital video and audio in unsurpassed quality and breathtaking clarity.
Features
Supports true HDTV resolutions up to 1080p
HDMI 1.3 compliant
Triple shielded for superior noise immunity
High grade OFC conductors and gold plated connectors
Length 5ft / 1.5m
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May 10th, 2007, 22:23 Posted By: wraggster
New from Divineo UK
The ideal companion for online gamers, PowerBoard is the only keyboard available for your PS3 games console. With a full-size computer-style keyboard and simple plug-and-play functionality, PowerBoard is perfect for online gaming. Save time typing messages to other players, and concentrate on the task in hand!
PowerBoard boasts a top-quality, professional-style keyboard, with a comfortable, tactile design. It includes a full range of function keys and a numeric keypad. It’s ten-foot cable gives you plenty of room when using it, and best of all, it’s been designed to match your PS3, so it won’t look out of place sitting next to your console.
Features
The only keyboard available for the PlayStation 3.
Designed for use with online games.
High quality, tactile design.
Complete computer-style keyboard including function keys and number pad.
100% PS3 compatible.
Easy to use - just plug in and play.
Stylish design which matches the PS3.
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May 10th, 2007, 22:37 Posted By: wraggster
via eurogamer
Eidos has confirmed that the PC and PS2 versions of Tomb Raider: Anniversary will be out across Europe on 1st June.
However, a date is yet to be set for the PSP game.
We'd recently been led to believe it would be out towards the end of May, but a one week slip seems too insignificant to throw coffee over people about.
It's inspired by the first ever Tomb Raider game, responsible for kick-starting the enormously popular series. But it's had more than a dose of spit-shine polish. It's running on the Tomb Raider: Legend engine, for starters, and has bags of new content and surprises to get stuck into.
It was originally planned to celebrate 10 years of Lara, but has since slipped over into the 11th year.
And you'll be pleased to know that the PS2 version is compatible with PlayStation 3. If you have one, that is.
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May 10th, 2007, 22:40 Posted By: wraggster
via eurogamer
Konami has confirmed to Eurogamer that the new date for Metal Gear Solid: Portable Ops will be 25th May.
It was due to be released last Friday but was sent back by retailers as it was missing the required BBFC rating.
We're still clueless as to why this was overlooked, so we invented our own reasons. The strongest and most compelling of these was that Tom took it, or had a large part to play in it.
But it's all turned out well in the end, because MGS: Portable Ops is one of the best games the PSP has.
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May 10th, 2007, 22:55 Posted By: wraggster
via gamespot
After taking 2006 off, LucasArts' Star Wars Battlefront series of shooters is returning in 2007, but only on the PlayStation Portable. The publisher today announced that it will release Star Wars Battlefront: Renegade Squadron exclusively for Sony's handheld this fall.
As the only new entry in the series this year, Renegade Squadron will introduce a new character customization system. Instead of picking from a lineup of regimented character classes, players will be able to tailor their character's weapons, abilities, and equipment to their liking. Renegade Squadron will also be playable online in battles up to 16 players, so players will be able to pit their customized characters against others to see which combinations work best.
LucasArts is also adding a new story for the single-player campaign mode, with the Renegade Squadron of the title being a secret group of shady characters running missions for the Rebel Alliance under the command of Han Solo. Battles will take place in a number of settings that should be familiar to fans of the space opera, with missions objectives including sabotage, rescue, and retrieval.
Development on Renegade Squadron is being entrusted to Rebellion, the outfit behind the PSP games Gun Showdown and Miami Vice: The Game. Previous entries in the Battlefront series were developed by Pandemic Studios (Mercenaris, Destroy All Humans!).
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May 10th, 2007, 23:01 Posted By: wraggster
via gamespot
Crossover games have tended to pit the characters of one popular property against those of another (Capcom vs. SNK, Alien Versus Predator), but that battle would be horribly lopsided in the case of Gundam and Dynasty Warriors. So, instead of a no-holds-barred battle for brand superiority, the merger of Namco Bandai's space-faring Gundam Mobile Suits and Koei's Dynasty Warriors historical action game set in ancient China takes the key components of each and combines them into one game.
The result, Dynasty Warriors: Gundam, brings the futuristic artillery of Namco Bandai's sci-fi series and drops it into the swarming combat of Koei's action series. While the game was previously released for the PlayStation 3 in Japan, the companies today confirmed that it would be arriving for North American audiences on the PS3 as well as the Xbox 360 late this summer.
The game is developed by Koei's Omega Force studio, the team behind the Dynasty Warriors franchise, as well as its Samurai Warriors spin-off. As in the studio's previous titles, players will be able to become key characters on both sides of the storyline and experience battles and plotlines from their own unique perspectives. The game will also include unlockable Mobile Suits from different Gundam timelines and multiple game modes.
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May 10th, 2007, 23:23 Posted By: wraggster
If Sony are to push the PSP to the forefront of Handhelds, will a built in keyboard help with internet browsing, what about the ability to use the PSP as a phone as well as the gaming machine we all cherish now.
Now today the internet is awash of photos of the Helio Ocean Mobile Phone.
Heres the screen:
Now imagine that its the PSP on the top part and a slide keyboard below.
Would that be the killer move to make the PSP loved by all ?
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May 10th, 2007, 23:37 Posted By: blackrave
StrmnNrmn has posted the fourth update post in 24 hours, this time with even greater news:
Ok, I know the last thing I said yesterday was:
Anyway, given the work involved Goldeneye isn't an immediate priority, but I am thinking about it.
I couldn't quite resist having a quick hack to see if I could get Goldeneye working using the third method I outlined. It turned out to be relatively painless to crowbar in the required changes, and I'm pleased to say that I've managed to get Goldeneye booting again!
With the changes, Daedalus now dynamically pages the Goldeneye ROM into the PSP's RAM so that it no longer requires a free 12 MiB. I now check the instruction pointer on every instruction fetch in the interpretive core*, and raise a TLB Read Miss exception if required. If this happens, it causes Goldeneye's exception handler to realise that the required code isn't in memory, and to load it in from ROM before continuing execution.
So here are the first screenshots of Goldeneye running under Daedalus R12 - you can see there are a handful of graphical glitches to sort out, particularly on the main menu:
Not bad for an hour's work!
There's still quite a long way to go though. Firstly, I can still only get the rom running with dynarec disabled on the PSP, so the framerate is currently just 6-7 fps. Interestingly it runs fine with dynarec on the PC with the same set of changes, so this indicates a bug somewhere in the PSP dynarec implementation. Secondly, I've not been able to get in-game yet - it just seems to hang with a black screen shortly after starting to load the level. I've not figured out whether this is just running very slowly without dynarec and taking its time, or if there's another bug to be fixed somewhere.
Getting the rom booting is a great first step though - it can only continue to improve from here
-StrmnNrmn
*I probably want to tidy things up to avoid doing this for most other roms as it can be quite expensive - especially if dynarec is disabled.
Don't forget to leave a thank-you comment at StrmnNrmn's blog! Fantastic work!
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May 10th, 2007, 23:43 Posted By: wraggster
Via next gen
Oft-muttered rumors of a new PSP are once again in circulation. Sony is, according to industry tittle tattle, definitely working up a smaller lighter version of its handheld. Questions such as 'when' and 'what will they do about storage' aren't finding answers right now though the company is sticking with UMD. Don't say you're surprised. This is Sony, after all.
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May 10th, 2007, 23:48 Posted By: wraggster
via pimpware
Flv streamer update, full Wii playback
Now that WPA was tackled (if you downgrade to 3.10 )
The FLV streamer side needed an update. No changes in the PSP binaries
1. No more pimpy color borders. Movie will always try to go full screen.
2. Full length flv playback on Wii. Tested with some long movies
3. Better UI while playing (click on movie). Adjust volume and play/pause. Tested on Wii.
To start a new movie, refresh the page.
Download PiMPStreamerSetup-0.91.msi
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May 11th, 2007, 01:17 Posted By: wraggster
Children's books are often sources for movies and video games. The Polar Express and Meet the Robinsons were both novels that were both depicted across both mediums, and obviously Harry Potter does well in either format. The latest novel to receive a movie and game treatment is Philip Pullman's The Golden Compass, from the His Dark Materials trilogy. While New Line is preparing to release the movie this Christmas, SEGA is working hand in hand with them to develop the game. We managed to get a small glimpse of the game at a recent event and came away with new impressions.
The novel of the Golden Compass is set in an alternate universe similar to our own, and follows the adventures of a young girl named Lyra as she journeys from England to the far north to save a kidnapped friend of hers. Fortunately for her, she's not alone in her quest, as she's accompanied by her shape shifting demon Pan and an armored bear named Lorek, who'll help her search for her friend. Lyra also has a special item known as an alethiometer, which helps her find out the truth about people that she interacts with.
Full Article
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May 11th, 2007, 01:20 Posted By: -Xandu-
Here is XMP2, not my fault you guys wanted it early.
And as for all the flaming I've had here, I'm not releasing the full XMP soon, especially on DCemu..
People who already have ipodmock can compare codes and see for themselves..
It's incomplete, so you'll find bugs.
Info can be found here.
Features:
-Currently lacks progress bar.
-Lyrics is not complete
-May crash
Special thanks to:
Homer
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May 11th, 2007, 01:20 Posted By: wraggster
Sometime this summer, poker fans will be able to soothe their gambling itch with High Stakes at the Vegas Strip, to be available for $9.99 USD through the PlayStation Network. The feature being pushed in this game is EyeToy or other PC compatible USB camera support, which will display the camera's target in the screen's corners during online games. Whether or not players choose to point their EyeToy at their faces or houseplants or something more inappropriate remains to be seen.
Two modes are available for offline play: quick game and career mode. Choosing quick game lets you pick between Texas Hold'em, Super Hold'em, Shanghai, Billabong, and Tahoe poker. In career mode as well as during online play, only Texas Hold'em is playable. Advancing through career mode's various tiers earns points to unlock special shirts, pants, sunglasses and more for your avatar, which you choose to apply to one of the five male and five female avatars. The game starts out placing easy AI around the six person tables, and as you progress will randomly drop in more challenging AI opponents. While we saw the game running, we didn't have much of a chance to actually test out how the AI behaved, so we'll have to bring you details on that later.
Full Article
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May 11th, 2007, 01:21 Posted By: wraggster
For more than ten years, the SEGA Rally series has helped to define the off road genre. The quarter munching arcade title is still wildly popular and profitable today, and many racing fans still enjoy jumping into the arcade cockpit and racing each other for bragging rights. But SEGA is looking forward to taking the Rally series out of the arcade and into the home. This fall, SEGA Rally Revo will peel out on the PS3, Xbox 360 and PC. We managed to check it out at a press event for some quick early impressions.
The first thing that we were told was that the SEGA Racing Studio out of the UK will be handling racing for SEGA properties. The team definitely knows its racing, as the more than 60 developers have worked on driving games from various developers like Criterion, Codemasters and Rockstar. With a stated studio mission "to bring state of the art racing to next-gen consoles," the Racing Studio is focusing on three specific facets of gameplay for the upcoming title. The development team wanted to make state of the art graphics, putting attention on the handling of vehicles in various environments and the close racing experience that was key to the competition during games. While we were shown examples of this from the original Sega Rally Championship as a indication of where the series had been twelve years ago on a SEGA Model 2 arcade board, we really wanted to see how this would translate to a game console.
Full Article
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May 11th, 2007, 01:23 Posted By: wraggster
The easiest way to wrap your head around The Club is to think of the third-person shooter as a forced-labor Fight Club. A group of hard-as-nails types have fallen into the world of an underground fighting federation, and they can't get out. Rich folks watch the damned shoot the crap out of each other and foot the bill to keep them stabbing people on different continents.
SEGA was nice enough to give the gaming media a look at the title today during a gameplay demonstration by Nick Davies, design manager for The Club's developer Bizarre Creations.
"It's everything that Splinter Cell and Gears of War isn't," he said. "It's kind of the anti-stealth game as we call it."
Full article
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May 11th, 2007, 01:48 Posted By: wraggster
Via gamasutra
It would also be nice if you could download movies on your PC from the Station Launcher and play them on your PSP.
NP: That’s on the short-term plans already. We have a version of Launcher where it recognizes when you plug in your PSP into the PC. You can download a movie straight from the internet through the Launcher straight to your PSP without it ever having touched your PC. There is no version on the PC, if you don’t want it to be. It can download straight to your destination device like your PSP.
Are those movies going to be automatically formatted for the PSP?
NP: That’s right, you’ll be able to download whichever format you want. You want to watch it on PC its one format, if you want to watch it on PSP it’s another format.
But, you’re not going to have to buy the movie twice?
NP: That’s right.
Since you’re going to be able to download movies, what is going to happen to the UMD format?
NP: The movies are big, right? There is a storage capacity limit, so UMDs will still be a good way to watch movies.
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May 11th, 2007, 01:53 Posted By: wraggster
Fanjita has been interviewed by the Skinny:
Heres an excerpt:
Court continues: "In the beginning, there weren’t many people doing the serious work, but as things have progressed, those of us doing the decrypting have developed quite a close-knit group." Indeed, it is this close-knit group which has managed to crack the latest Sony update (which generally try and lock out homebrew from the console) before it was even available for download on the English servers, something which used to take many weeks. An impressive feat, but one that begs the question: if the updates can be hacked so quickly - and given that their point, for the most part, is to keep the homebrew scene out - why does Sony still bother with them?
"We're not sure why. After all, they have opened up the PS3 to the homebrew scene," Court is referring to the ability of the PS3 to run Linux, an open operating system which effectively lets users run their own programs on the console. "It's symptomatic of Sony’s whole attitude to the consumer. They have a general disdain for the end user: “You will take what we make, and you will think its cool.” It's where they are falling down with the PS3. It doesn’t excite me, and then you can’t afford one.’ True that.
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May 11th, 2007, 01:55 Posted By: wraggster
Becus 25 has released a new version of his Custom firmware for the PSP:
This release is out.
Improvements :
- In software system puts "version 1.62 IE-D".
- It is not necessary to have the MS in the PSP so that firmware detects the configuration. *new
- More speed on initiate the PSP. *new
- Added a new configuration for recovery. *new
- On this new configuration file (located on \psp\system\recovery_configfile.txt) you can specify if you want to load recovery with these bellboys:
- L - Cross - Circle - Triangle - Square *new
- Bug fixed on recovery and found other small bug on section "hacks" but not is critical. *new
· {On section hacks}Enable NETWORK UPDATE with unofficial PRX (put the prx on ms0:/ieflash/ with the name update_plugin.prx) *new
- Whenever you initiate recovery leaves a color different from these three they will be visualized at random: - Blue - Purple - Black - Yellow
Download : http://www.megaupload.com/?d=224DQFQS
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May 11th, 2007, 02:07 Posted By: wraggster
News/release from JustChris:
Growing up on making web pages and web development a few years before I ever got into programming, I got interested in making an application geared towards web development and data entry. There are many organizer/database apps for PocketPC and other PDAs, so why not one for the PSP?
I call it PSPMyAdmin, after phpMyAdmin which uses a PHP-driven front end to make it easier for users to update MySQL databases. phpMyAdmin is a tool that's found in most web hosts that support MySQL.
PSPMyAdmin does the same, only as a standalone program, and using external files for storage. The major difference is that my program will only work with MySQL scripts, and not the encoded database files themselves. However, the scripts are essentially commands to edit databases so they are transferrable to any MySQL host.
This VERY early build only lets you browse through the table names of the database and some of the "insert" command associated with the rows in the tables. It only reads files named "test.sql" and must be placed in the same folder as the EBOOT. I provided a screenshot of the program. There's not much to do, but a glimpse of things to come.
If you're a webmaster that deals with a large site (like this one) hopefully the final version of this program will be very handy for you.
Here are the proposed features for a "complete" version:
- Read from any compatible file in the directory
- Export/import phpMyAdmin SQL dump, so scripts are transferrable to host
- Read and edit following file formats: SQL script, CSV files, (maybe) XML
- Work with all files in a spreadsheet like format
- new GUI, with a clean look, visual effects and presentation
- Search feature, probably simple at first
It should work on most firmware except for 1.50, this was tested on firmware 2.7. Oh, and this crashes if there's no file with the right name in it. It's still an early version after all.
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via justchris
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May 11th, 2007, 16:46 Posted By: wraggster
via gibiz
Sony is preparing to launch the PlayStation 3 in Korea next month, according to a report on Chosun Ilbo.
The company is expected to only launch the 60GB version of the home console, with an estimated retail price of between KRW 500,000 and 600,000 (EUR 399 – 480).
The report suggests that once Sony Japan gives the go ahead to launch, Sony Korean will begin an 'aggressive' marketing campaign in the region.
According to Chosum Ilbo, over 100,000 Xbox 360's have been sold in Korea since the system launched in February 2006.
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May 11th, 2007, 16:55 Posted By: wraggster
Saints Row 2 has been confirmed. In development at Volition, the sequel is heading to PS3 and Xbox 360.
Unveiling the successor to the 360's GTA-style game during a conference call with analysts following a financial report yesterday, THQ said it will ship simultaneously on both platforms in 2008.
The publisher also revealed that it's canned Saints Row on PS3, CEO Brian Farrell explaining, "We think the most important thing for the Saints Row franchise is to have a simultaneous ship into a larger installed base next year. We think the bigger opportunity is a multiplatform launch."
On the sequel, Farrell said it's been in development for "some time" and that it will "utilise Volition's proprietary open-world engine and deliver an all-new cross-platform gaming experience."
Meanwhile, it was additionally revealed that THQ plans to launch its PC and console shooter Frontlines: Fuel of War in January 2008. Battlefield-style Frontlines is being developed by THQ's internal studio Kaos Studios. Kaos Studios' team includes staff that have formerly worked on Battlefield 2 and Desert Combat (Battlefield 1942 mod).
via cvg
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May 11th, 2007, 17:28 Posted By: wraggster
via engadget
Just over a year ago, Nyko busted out a lucrative solution to the world of overheating problems that hordes of Xbox 360 users were experiencing, and even after being lambasted for causing consoles to draw an unsafe amount of electricity, the company hasn't learned a thing. Unlike Pelican's attempt at a snap-on cooling solution for the PS3, Nyko's two-piece Intercooler (larger picture after the break) holds tight to the problematic power pass-through design which could presumably put undue stress on your machine's power supply when running things in high gear. Nevertheless, IGN's review saw no scorching problems during the time it was used, and while it did manage to cool the unit down during hardcore gaming sessions, it came at a cost. The noise level experienced a noticeable increase, but they were impressed by the user-controllable fan speed knob that allowed them to ratchet things down whilst watching a Blu-ray movie. In a brief comparison between the two current options, there didn't seem to be a decisive winner, but judging by Nyko's previous mishap and its refusal to update the design, the choice should be fairly clear.
More Info
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May 11th, 2007, 17:40 Posted By: Basil Zero
Activision to bring a dose of nostalgia to the popular game series, with 30 tracks from the era including originals from Flock of Seagulls, Twisted Sister.
One of the worst-kept secrets in the games industry is finally out. After weeks of rumors, Activision has finally confirmed that Guitar Hero: Rocks the 80s is in the works. So far, the game has only been confirmed for the PlayStation 2 and will take the retail stage in the US and Europe sometime this summer.
Seven songs out of the total 30 have so far been announced, but they run the genre gamut. It will feature "as made famous" covers of "Round and Round" by Ratt, "I Want Candy" by Bow Wow Wow, "Metal Health" by Quiet Riot, "Holy Diver" by Ronnie James Dio, and "Heat of the Moment" by Asia. It will also sport two original tracks: Flock of Seagulls' "I Ran" and "I Wanna Rock" by Twisted Sister. The game will also feature retro rock venues, unlockable guitars, and a variety of "intense" gameplay modes.
RedOctane's head of publishing, Dusty Welch, commented, "The 80s features an amazing variety of rock genres from hair metal to punk to new wave, and our dedicated Guitar Hero fans will definitely appreciate the opportunity to play all the new and exciting content we've added."
One thing Welch didn't comment on was the fact that Guitar Hero: Rocks the 80s is being developed by Harmonix. Though it developed the first two guitar heroes, the rhythm-game studio has since been purchased by MTV, and announced in March it is making a Guitar Hero rival called Rock Band with Electronic Arts. Activision-owned Neversoft, maker of the Tony Hawk series, has since taken over Guitar Hero development. It will presumably be making Guitar Hero III, due out later this year for the PlayStation 2, PlayStation 3, Xbox 360, and Wii.
RedOctane founder and president Kai Huang had previously confirmed to GameSpot that the company would be looking to work on a variety of different genres for upcoming Guitar Hero, and that one of the options would be to offer these packs as extra downloadable content. However, the PS2 edition of Guitar Hero: Rocks the 80s edition will be coming out in the more traditional boxed format.
http://www.gamespot.com/news/6170407...ewstop;title;8
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May 11th, 2007, 17:44 Posted By: wraggster
via kotaku
To promote PSP title DJ Max Portable a live event was held in Korea. All the music was featured in either the first DJ Max Portable or the second game. Plus, There were a DJ mix session, a cosplay event and cameras. Lots of cameras. Sounds like a night out on the town to me.
More Info
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May 11th, 2007, 19:58 Posted By: wraggster
New from SuccessHK
Product Features of Playstation 3 Real Arcade Pro 3
High quality 3rd party product made by Hori Japan.
Separate Turbo Fire on all buttons.
Connect to USB port of the PSX3 console - extra long cable around 3 meters.
Joystick can emulate the direction pad, left analog knob or right analog knob.
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May 11th, 2007, 21:12 Posted By: wraggster
A new commercial game demo was released today, firstly heres some info about the game:
features
Car combat on the PSP® System: All the destruction and high-speed combat racing from the PLAYSTATION®3, now on the PSP® system!
Destruction matters: Strategically targeted destruction opens up invaluable new routes and blocks opponents.
New career storyline: A 50+ event single-player career path with multiple modes, objectives, destructive weapons, areas, and rivals to unlock.
Variety of gameplay modes: Numerous single-player and multiplayer races via ad hoc, such as Head-On, Down & Back, as well as Arena Deathmatch modes challenge players with a variety of objectives.
Brand new customizable vehicles: Players obliterate and wreak havoc in 15 cars - nine brand new to the PSP® system version!
All-new weapons: Customize vehicles with light, medium and heavy weapons including the M16, Grenade, M60, M203 Launcher, Aircraft Gun, Mortar, Fire & Forget Missile, and Heat-Seeking Missiles.
Over 15 original tracks: Three unique new districts on the PSP® system, each offering six tracks including Point-to-Point, Circuit, and Arena levels.
AAA licensed soundtrack: Obliterate the city while listening to popular tracks by Stone Sour, Sum 41, We Are Scientists, Wolfmother and others.
description
Full Auto 2: Battlelines blasts onto the PSP® (PlayStation®Portable) system with a constant barrage of high-octane demolition. While the player races full-throttle through the city, their strategically timed missiles will bring down buildings and other elements on opponents and set off fiery chain reactions. Players will wreak vehicular mayhem in both arena-combat and racing-combat modes with 15 customizable vehicles stocked with explosive weapons of their choice. A whole new career storyline awaits with challenging new pick-up-and-play modes, goals, and rivals all bent on mass destruction.
Buy from Play Asia
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May 11th, 2007, 21:15 Posted By: wraggster
via siliconera
Sony announced a number of new games that will be released as budget priced PSP the Best titles on June 28. 2007.
PSP
Magna Carta Portable
Valhalla Knights
Super Robot Taisen MX Portable
Boku no Natsuyasumi Portable
World Soccer Winning Eleven 10 Ubiquitous Evolution
All of the value priced games come with a yellow banner over them, but that’s not so bad since you can pick up Rurouni Kenshin or Super Robot Taisen MX Portable for 2,800 yen ($23).
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May 11th, 2007, 21:26 Posted By: wraggster
News/release from David Rudie
I have released v0.4.3 a little earlier than I expected. It just took some time to sit down and think out a really simple solution. To my surprise, the server already had support for specifying a port and device. I guess I had overlooked this before. WiFiController is now taking advantage of this.
WHAT THIS IS AND WHAT THIS DOES
This basically turns your Sony PSP into a controller for your PC (running Microsoft Windows). How it works is that PPJoy provides a way to create a virtual joystick. We can then communicate with this virtual joystick as though it were a real joystick. This is accomplished by running a server in Microsoft Windows. The server just runs in the background waiting for a connection. When you start the WiFiController program on your Sony PSP it will establish a network connection over wireless using infrastructure mode. Once it establishes a connection and obtains an IP address it will connect to the server running on your PC. Once it has connected to your PC it will act just like a regular joystick.
CHANGES
v0.4.3
Renamed WiFiController.exe to WiFiServer.exe so it won't be confused for the actual PSP application itself.
Added the ability to act as up to 4 separate controllers.
Extended the life of some messages by 1 second. (This isn't in the CHANGES file itself.)
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May 11th, 2007, 22:05 Posted By: wraggster
Noxa has posted another screenshot and a little update on his PSP Emulator for Windows:
Trying to find something else to work on; ToE is one of my favorite games so that's the next logical choice. Having some issues, but the logo shows up!
GPF has downloaded and compiled the source thats on the site and can verify the project is real for any doubters out there.
This has the looks to be one of the best tools for developers to test their releases even without owning a PSP.
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May 11th, 2007, 22:09 Posted By: DarthPaul
Here's a new beta release of the famous plugin for PSP,SCEP,released by poisonhzkj.
Changelog:
- Correction of some bugs.
- Added more elements from the System Configuration[Recovery].
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May 12th, 2007, 08:53 Posted By: wraggster
New from SuccessHK
A prequel to Driver: Parallel Lines (set two years before the events of the console game), Driver 76 features all-new content with new missions exclusively designed for gaming on the go. Faithful to the brand spirit, Driver 76 is an action driving game that features Hollywood-style car chases while also letting the player experience the open environment on foot. The game thrusts the player into the heart of the 1970s, through 27 missions divided into six main plots. Players can take side jobs, earning cash that can be used to modify their rides. Driver 76 also offers an extensive multiplayer mode and a host of mini-games ranging from street races to all out carnage in Destruction Derby mode.
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May 12th, 2007, 08:55 Posted By: wraggster
New from SuccessHK
Heatseeker will strap players into the pilot's seat and deliver an exhilarating white-knuckle ride that'll have them clutching the joypad as they engage in face-melting 6G turns and fight against a seemingly-impossible amount of airborne enemies. An arcade-fast jet fighter featuring 30 planes, 40 different weapons, and epic dogfights around the globe. Set to feature an incredible collection of current and near-future military fighter jets, Heatseeker's arsenal includes the stealthy F-22 Raptor, the classic F-15 Eagle, the cutting-edge F35 Lightening II, and the aerodynamically advanced Russian SU-47 Berkut. When gamers launch a strike, they will follow their missiles as they ruthlessly hone in on their targets via the Impact Cam.
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May 12th, 2007, 09:09 Posted By: wraggster
UPDATE Welcome Diggers and Engadget Visitors, Tyranid has comitted a stunning new version of his PSP remote control software RemoteJoy into the development branch of the PSPDEV repository. and it allows full remote control of a PSP -- including the transfer of the display screen to your PC. Check out the full details HERE[/B]
Noxa has posted another screenshot and a little update on his PSP Emulator for Windows:
Got it to the menu... kind of. The scene animates in, but when I try to hit start it crashes.
DIGG THIS NEWS
What Games would you like to see Noxa attempt to get working on this PSP Emulator for WIndows ?
Heres a recap for those who have missed the previous news about this emulator
A coder called Noxa has posted that he has been working on his own PSP Emulator for over a year:
Firstly Heres some screens
First commercial game There are a few things missing, like the guide lines while playing, but other than that it works! Speed is pretty good, but is being held back by some bad OpenGL code and probably some game-instructed waits that are taking too long. I actually listen when the game says 'pause for this amount of time' - maybe I should only wait for half the time requested or something. My CPU sits almost idle while playing.
Although the emulator is pretty advanced, it is also in its early stages. This means that the screenshots you see here aren't that pretty yet.
2007-05-07 - Trigonometry Wars
Fixed textures up and now trigwars runs. In fact, it runs REALLY well, and is fully playable. Cool!
2007-03-24 - PSPTris (game)
Whoa! By some form of black magic, PSPTris now runs in game! Sometimes control input is missed, and there is a random flicker here or there but other than that the game runs PERFECTLY. I have two or three things to fix (the OSK doesn't work because it does something weird, and I need to implement clipping in the video driver), but after that I can say that it works! Well, classic and original modes do, anyway. The color mode runs really slow, and I'm not sure why.
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May 12th, 2007, 18:11 Posted By: buildit92
A new Demo of a Commercial PSP Game has been released, heres some info about the game:
Metal Gear Solid: Portable Ops is an all-new action game in Hideo Kojima's legendary Metal Gear Solid series. With an original storyline that follows the events of Metal Gear Solid 3: Snake Eater and innovative online gameplay modes that encourage players to fight alongside newly recruited comrades, Metal Gear Solid: Portable Ops offers a stealth action experience like none other.
Buy at Play Asia
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May 12th, 2007, 21:45 Posted By: burrito
PSP Devolution is a "flashmod". It can downgrade ANY psp. Any firmware and any mobo version.
There are 2 versions of the PSP Devolution:
TA-079 / TA-081
TA-082 / TA-086
The PSP Devolution has been delayed. It will be for sale on May 18, 2007.
When it comes out, you can buy it here.
The official PSP Devolution site has also added instructions for installing the flashmod, which can be found here.
The installation instructions are for the non-TA-082/086 version only.
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May 13th, 2007, 00:16 Posted By: wraggster
via kotaku
1Up is currently featuring a huge six page preview of the new God of War game for the PSP, God of War: Chains of Olympus. They got a chance to have a nice sit down with creative director Cory Barlog who talked a bit about the new game's storyline.
A lot of what we're telling with the later stories is Kratos when he's just really realized he's a puppet of the Gods, really realizing that he's getting screwed over, and [the PSP game will] flesh out when he did have maybe a little bit of faith and when that faith started to crumble a little bit -- when he started to see some cracks in the stories they were telling him.
Barlog remains coy about giving away too much about the plot and enemies and says that the details of this project will be much more guarded than God of War II. The new title promises to be every bit as epic as it's PS2 predecessors and the newly released screenshots that accompany the article look really sweet. I can't wait to start seeing some gameplay footage so we can see exactly what we're in for.
For the full article and a bunch of exclusive screens, head on over to 1Up and check it out!
Previews: God of War PSP
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May 13th, 2007, 01:24 Posted By: wraggster
via innerbits
The release of the 1.60 firmware six weeks ago was recently followed by the release to developers of the corresponding 1.60 SDK. The SDKs always come out a few days after the firmware so that Sony can iron out any bugs, issues and complete the documentation for the new and changed features.
Ozymandias recently did an comparison between the 360 and the PS3, and their memory footprints. Some of the numbers used for the PS3 are slightly out of date, and thanks to this release, we have obtained access to the latest memory footprint of the various key system utilities.
First, the base memory footprint of the PS3 OS in main memory has been reduced from 56 MB to 52 MB. These values will lead to some confusion, as we’ve previously reported that the memory footprint was 64 MB. 8MB of memory was given back to developers sometime before Christmas, and now a further 4 MB has been returned. Currently, as of SDK 1.60, the PS3 operating system takes up 52 MB of main memory and 32 MB of graphics memory (84 MB total). As a comparison, the Xbox 360 still only uses 32 MB of shared memory for all its system utilities.
We have also learned that processing-wise, games are expected to maintain at least 30 frames per second, regardless of how much CPU time is used by the OS. Specifically, there is a Sony technical requirement that states that titles cannot rely on the CPU processing speed. There is no explicit ceiling set on how much processing time the OS can use through its higher priority threads. Of course, Sony will make sure whatever is performed in the background will have very minimal impact on processing time, but the lack of an explicit cap concerns us.
Finally, we present a breakdown of the memory requirements for various key system utilities. In order to make use of them, developers must allocate the specified memory amounts to the OS. These allocations are done in the form of Memory Containers:
As of SDK 1.60, developers can use standard PS3 message dialogs at no extra cost. The standard on-screen keyboard still requires 7MB of memory.
Developers can now choose to support the Remote Play functionality (which allows players to play their PS3 titles on their local wireless LAN using their PSP. Remote Play requires 8MB of memory to be allocated to it.
The various utilities providing saving, loading, and reading off the hard disk now require no more than 5MB of memory to be used.
8MB of memory is required for the online startup utility. This includes both supporting online play, and is a requirement for any of the other Network Platform (NP) utilities. There are several NP utilities, but we will only address the most important one next.
Full support of the NP Friend List utility is currently a staggering 24MB of extra memory (on top of the 8MB needed for the startup). This utility provides the support of the NP friend’s list, allowing players to add, remove, block and communicate with their friends along with the corresponding GUI interface. The extraneous demand on memory has been met with with concern from developers. Since this is just the first iteration of the utility, Sony has vowed to reduce the memory impact of the utility to something more manageable (20MB is the rumored target for the next major release expected in late May – early June).
Video chat (supporting up to 6 concurrent users) requires 26MB of memory, while voice chat (supporting up to 12 users) requires 8MB. The utility allowing for in-game microphone configuration is also 8MB.
Finally, developers can choose to support an integrated web browser. The memory cost for a web browser can vary from around 40MB to 90MB+, depending on the web sites being browsed, and the number of windows and tabs used.
We won’t rehash the same argument we have made previously that developers could have benefited from some of these features earlier on, or that functionality such as friends list should not cost developers extra memory. Sony has chosen to go down the route of Memory Containers, using that flexibility to continuously expand their feature list, without forcing all developers to use the same features.
Sony is making every effort to both provide new functionality and dampen the impact on memory. Some of the features being provided (such as the integrated web browser) are unique to the console. However, the friend’s list still represents a hefty investment in memory for now, and we hope that Sony can continue to make every effort to make such core features less of an impact on memory for developers. After all, integrating with the Network Platform is something Sony should encourage in every game. This would go a long way in addressing the lack of consistency in the online experience across the various titles currently available.
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May 13th, 2007, 01:30 Posted By: wraggster
via gta4.net
When asked about a San Andreas Stories for the PSP, he replies saying that they don't have any plans for that at the moment, suggesting that they likely haven't started at all on another GTA PSP title.
So there you have it.
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May 13th, 2007, 01:38 Posted By: wraggster
Final Fantasy Crisis Core fans had something to look forward to at the Square Enix Party today in Japan, as they have at just about every Square Enix event for the past year or so. In addition to a brand new playable build (we'll have details on this latest testament to the PSP's power shortly), Square Enix aired a new trailer of the game as part of its "Closed Mega Theater" video presentation.
The best news came at the end of the presentation as the numbers 9, 13 and 2007 appeared on the screen. That's right, years after its first announcement, Crisis Core now has a final Japanese date of mid September.
Of course, this doesn't mean anything for the English language version of the game, as given the amount of dialog hinted at by the playable demos we've seen so far, this installment in the Final Fantasy VII compilation is going to make Square Enix's translation staff spend lots of time at the office.
Via IGN
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May 13th, 2007, 01:39 Posted By: wraggster
via ign
Final Fantasy Dissidia, the recently announced original PSP crossover fighter featuring characters from the Final Fantasy universe, lead off the pack at the Closed Mega Theater video presentation during day one of the Square Enix Party today. We had our Final Fantasy master train his eyes on the trailer to learn everything he could about this new Final Fantasy game, but before our full report, we thought we'd share something that even the casual FFers in the audience were able to pick up on.
The original announcement of Dissidia included confirmation that Warrior of Light from the original Final Fantasy and Zidane Tribal from FFIX would appear as playable characters. It was also revealed that Kuja, a villain from FFIX would make an appearance, although playable or not playable was not confirmed.
Thanks to the trailer, we have a hint about a fourth character. The closing shot of the trailer had a familiar CG scene of a familiar Final Fantasy villain wielding a lengthy sword against a fiery background. That's right, it's Sephiroth! The deliberate drama that surrounded his appearance in the trailer suggests that the FFVII villain will be playable, although we'll of course have to wait for official confirmation to be sure.
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May 13th, 2007, 01:40 Posted By: wraggster
Though franchises like Gran Turismo, God of War, Ratchet and Jak, along with third-party franchises like Metal Gear Solid and Final Fantasy, are the tops of Sony's exclusive titles list and help sell more systems than pretty much anything else on any of its platforms, arguably the most important series from a technical standpoint is SOCOM. The series helped launch the PlayStation 2's Network Adapter and headset support, and pushed the PSP's networking capabilities further than any other title. And let's not forget that it also introduced the underutilized voice support on the handheld system. So it's no surprise that the series is seeing another PSP release this year that will continue to push some changes.
But this isn't the SOCOM that you might be expecting. Rather than sticking to its first/third-person shooter roots, SOCOM: U.S. Navy SEALs Tactical Strike is more of a strategy game, though one that features just as much action as its predecessors. Indeed, this isn't your father's turn-based strategy title where every move is thought out and planned to perfection, but rather a reactionary title that tasks you think on the fly while bullets whiz around your squadron's heads.
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May 13th, 2007, 01:41 Posted By: JKKDARK
via Gameinfowire
Prepare for all-out war as NAMCO BANDAI Games America Inc. and KOEI Corporation today announced a co-publishing agreement to deliver a new generation of combat with the late-summer 2007 arrival of Dynasty Warriors:GUNDAM for the Xbox 360 video game and entertainment system from Microsoft and the PLAYSTATION 3 computer entertainment system. From the legendary developers of Dynasty Warriors, Dynasty Warriors:GUNDAM boasts fast-paced futuristic combat, stellar environments, and high-definition graphics. With a host of Mobile Suits and multiple modes to explore, Dynasty Warriors:GUNDAM transforms players into weapons of mass destruction to become the ultimate hero of the universe.
"Dynasty Warriors:GUNDAM is the result of a monumental collaboration between two great companies. This partnership extends far beyond the title's development and encompasses all disciplines, including marketing, sales, and promotions in order to bring this unique title to North America," said Makoto Iwai, Executive Vice President and COO, NAMCO BANDAI Games America Inc. "Featuring interstellar environments and unmatched warrior battles, gamers will understand why Dynasty Warriors:GUNDAM is the must-have game for the fall."
In the future, rebel space colonies launch a brutal war for independence with a series of orbital strikes against the Earth. War is reinvented as advanced ECM renders long-range sensors and communications virtually useless. In this chaos, a frightening new weapon, the Mobile Suit, is born. Agile, heavily armed, and armored - optimized for short-range combat with melee attacks and a wide array of weapons, the Mobile Suit is the ultimate instrument in this new age of warfare. The time has come to pick a side, choose a weapon, and prove your supremacy.
Created by Koei's renowned Omega Force development team, Dynasty Warriors:GUNDAM takes gamers through an intergalactic conflict where the only hope for survival is to annihilate the encroaching opposing forces. It will be one-versus-many as gamers fight at lightning speed aboard their favorite Mobile Suit, the ultimate weapon of war. Bringing the epic fast-paced action of the Dynasty Warriors franchise to the futuristic battlegrounds of the rich, detailed setting of the Gundam universe, Dynasty Warriors:GUNDAM will provide legendary entertainment for hours of enjoyment.
Gamers will have the opportunity to explore the rich and detailed setting of the Gundam multi-verse from a myriad of perspectives. Assume the role of legendary heroes and villains while strategically enhancing their power, skills, and abilities. Play out the legendary scenes from the rich storyline and marvel at the subtle twists viewed through the eyes of each character. Furthermore, players can unlock Mobile Suits and Pilots from different Gundam universe time lines while accomplishing secret missions adding limitless replayability. With a variety of game types including Official, Original and Versus Mode, gamers must overcome impossible odds to bring their Mobile Suits to victory.
For more information on Dynasty Warriors:GUNDAM, please visit http://www.namcobandaigames.com or http://www.koei.com
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May 13th, 2007, 01:41 Posted By: wraggster
If you heard the rumors, or caught the Japanese magazine scans, this might sound familiar. You may have doubted what you saw, but I assure you, the stories are real. There is a Final Fantasy All-Stars game on its way, and it's headed to PSP.
Today at the Final Fantasy Anniversary party in Makuhari Japan, Square screened a brief but satisfying trailer in its Closed Mega Theatre. The video streamed in a small psp-scale-box on the screen, similar to how the Crisis Core trailer was done. The first scene opens with a pre-rendered CG shot of a brown and barren rocky terrain. The screen flashes white, and dissolves to a close-up of Cecil Harvey's face, the hero from Final Fantasy IV. A few moments later we see him fight in what looks to be gameplay footage. The battle itself feels very Kingdom Hearts. In fact, if I would have walked into the theatre at this exact moment and saw the footage at a glance, I would have assumed I was looking at a PSP version of Kingdom Hearts.
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May 13th, 2007, 01:43 Posted By: wraggster
Today at the Final Fantasy Anniversary party in Makuhari Japan, Square-Enix showed-off two new missions Crisis Core missions at the Closed Mega Theatre. Fans lined up for hours to get a taste. We managed to dip in and see for ourselves what all the fuss was about.
In our first Crisis Core hands-on last December, Anoop explain how technically marvelous the game is. Let me piggy back on that by say he is unequivocally right. This is the watershed game that genuinely demonstrates just how powerful the PSP is.
Quick refresher: Crisis Core follows Cloud Strife's famous pal Zack, an elite soldier in the Shinra Corporation who made a brief appearance in Final Fantasy VII. This game is all about his adventures fighting for Shinra in the build-up to FFVII. These are the times when Sephiroth was still a decent fellow, and Cloud was just a rookie trying to get into SOLDIER.
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May 13th, 2007, 01:46 Posted By: wraggster
The slick-looking off-road racer, MotorStorm, is quickly becoming the poster child for PlayStation 3 updates. For its next official patch, slated to release on June 7, the game will add a brand new Time Attack mode that allows users to race against their own ghost in an effort to best their most efficient times.
As an added bonus, the fastest ghosts will automatically be uploaded to the global leaderboards so that others can compete against them. Additionally, phantom opponents aren't limited to just one -- in total players can race against seven different specters in a single race; these ghosts include ones made by the user, the previously-mentioned "best time" ghosts, or special developer-made "Evolution Ghosts" made up of a range of different skill levels.
But a brand new mode isn't the only extra that Sony has added for the new update. A host of other improvements have been included as well. Listed below are all the fixes that players can expect to see when the patch hits the servers:
Now your best times make for additional gameplay.
Game List Improvement
"Game Status" is now displayed with the game list in the online lobby making it easier to find a session where you'll be able to join and race promptly.
Host Identification
Within the game lobby the host is now clearly identified by a 'host' icon visible to all players and updated during host migration.
Boost Exploit Fix
A bug involving the boost system that allowed a player to use boost in an exploitative manner has been resolved.
Buddy List Size
This has been updated to support up to 50 friends.
Text Cut-off fix for SD
When playing in standard definition, all messages will now display as intended.
Improved Stability Online
Online gameplay stability has been improved.
Just how fast can you go?
Audio Fix
All known issues with 5.1 / 7.1 surround have been fixed. Audio issues within the front-end have been resolved.
Player Ranking Reset
Players were found to be ranked incorrectly due to a bug. Because of this all online rankings will be reset and the ranking system should now function correctly (Evolution and Sony apologies for this measure but it will result in a fairer and more stable system).
Auto-Start
Races will be forced to start after a fixed countdown which should dramatically reduce the waiting times in lobbies. Hosts may delay this countdown up to three times.
Save Data Corruption
When quitting the game using the PS button it was possible to corrupt the save game data. This will no longer occur.
Lobby Information
Upcoming track and current lap details will be displayed in lobbies.
Vehicle Damage Reset
When restarting a single-player race during a death camera the damage wasn't always reset at the start of the next race. This has now been resolved.
Missing Audio
Audio effects were missing from the death camera, these have now been reinstated.
Name Tag Toggle
Added ability to switch the player name tags on / off during online races using a single button press (L1).
To install the update, players simply need load the MotorStorm Blu-ray disc, select "online" and install the prompted updat
Via IGN
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May 13th, 2007, 01:47 Posted By: wraggster
Kingdom Hearts wasn't represented all that well at this year's Square Enix Party here in Chiba, Japan. With Kingdom Hearts II Final Mix already out, and no officially announced titles on the way, it seemed that the Disney/Square Enix crossover would be limited to a few cosplayers and some character models in the large goods shop.
And then we managed to sneak into the Closed Mega Theater video presentation, a tradition at all Square Enix events where the latest footage for upcoming games see debut under the scrutiny of a billion "no-photography" signs and dozens of Square Enix employees with ears trained on the sound of a cell phone being opened. In between the new footage of Final Fantasy XIII and Final Fantasy Disidia (details coming soon!) was a short teaser for an all new entry in the Kingdom Hearts series!
From what we could tell, the trailer consisted of nothing more than CG footage from older titles. At the end came a promise of the mysterious new game being fully unveiled at this year's Tokyo Game Show, set for September (in the same event hall as the Square Enix Party, actually).
The existence of a new Kingdom Hearts game shouldn't come as a surprise, as producer Tetsuya Nomura hasn't been too shy with the Japanese press about the matter. But now that the game's existence has been formally announced to the world through the trailer, the real speculation can begin. What platform? Is it Kingdom Hearts III, or is it a spinoff (the latter is more likely given Nomura's previous comments). We'd suggest that you pace your message board posts on the matter, as TGS is still a few months away.
via ign
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May 13th, 2007, 02:28 Posted By: wraggster
via psphacks
I am ROCAMATICS (previously know as CHAPACO) and this is my first PSP homebrew!! I'm introducing for first time this app (GUITARBOX) for the PSP-Hacks 2007 Homebrew Contest).
GuitarBOX is a GUITAR REAL TIME EFFECTS PROCESSOR (a.k.a. MultiFx Processor). Althought is main purpose is to process a guitar signal, you can use it with any electric instrument, even a single standard PC MIC!!!.
By now, it contains the following (REAL TIME, very low latency) effects:
- Noise Suppresor
- Phaser
- Distortion (overdrive type)
- Delay
- Equalizer (3-band)
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May 13th, 2007, 02:37 Posted By: wraggster
News/release from Cy-4AH:
Sloynik is program for reading StarDict text dictionaries
Description : english to russian and russian to english dictionaries, but you can add your own.
You just need convert dictionaries from StarDict format to my own with BtdxMaker.
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May 13th, 2007, 04:13 Posted By: wraggster
News/release from Mr305:
Hello. Here I present my plugin:
The Wifi Power Saver v1.5 [NEW!]
It has been tested on 3.40 OE-A. Should work with all SE's and OE's. Doesn't interfere with other plugins.
I frequently use the web browser, So I decided to create one for myself...After realising it's use, decided to leak it here.
In the NetFront Web Browser, Incase you haven't noticed this, even with WLAN Power Save on, the PSP remains connected to Access Point even after page is fully loaded, which greatly draws the battery power.
1) Press SQUARE+DOWN[Default combo] to turn off Wifi in instant. Purpose: Saves battery a lot.
2) Press SQUARE+Right[Default combo] > to put psp into a lowest clock setting 2/19Mhz + turn off wifi. Press any button it will return to normal mode 222/111Mhz. [/b] Purpose: Saves battery EVEN FURTHER
3) Click any link, or resume surfing, PSP will automatically reconnect to the AP.
4) Optionally change the combo's.
> Edit vsh.txt in seplugins folder and add:
[pspdrive]:\seplugins\WIFIpowsav.pr x -- no spaces
> Copy WifiPowSav.txt to seplugins folder.
> Enable the plugin in Recovery.
>Optional: Change Keycombos in wifipowsav.txt
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via mr305
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May 13th, 2007, 04:20 Posted By: wraggster
News/release from PSPMillionaire:
I have started a tile editor that I will work on in my spare time.
At this point the editor really isn't of any use. Regardless, I am posting up a first build of it that can be downloaded.
Each addition added to the editor will result in a new build being added and uploaded.
In the end I would like this to be an easy to use 2D map maker with the ability to add collision inside the editor itself.
At this point, that is far into the future. Progress may come slow at times since I don't have a whole lot of time.
I plan to make the editor export to lua, allegro with c++, and maybe c/c++ for psp later on.
Download Instructions:
The program is distributed as a clickonce deployment application.
When you visit the download link below you will see an install link on the page to install the program.
You may have to download the .NET Framework if you don't have that already. It should let you know if you need it.
It is required to use Internet Explorer to visit the link below and download.
It will not work correctly using Firefox.
When you download and install the program it will be accessible from your Start menu, and can be uninstalled from Add or Remove Programs in your Control Panel.
Up to date information as well as the download location will be posted on my forum at http://forums.evilmana.com/index.php?topic=724.msg67 68#msg6768
Updating:
Updating the program as new versions are released is as simple as running the program.
Each time the tile editor is run it will check for an updated version, and give you the option to install it, considering you're connected to the internet.
At anytime you may roll back to a previous version from Add or Remove Programs in Control Panel by choosing to uninstall, which will give you the
option to uninstall or roll back to a previous version.
Current Release:
0.4.2.0
Version/Added Features:
0.4.2.0 (5/12/07):
* 16x16 Tiles removed for now due to technical issues with this size
* Resolution added when creating New Map. Adjusts the display size of map.
* Exporting of a lua map added
* Exporting of scrolling lua maps added. Exports 2 files. One is the map info, the other the main game code.
(Future versions will include a player with the scrolling map)
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May 13th, 2007, 04:27 Posted By: wraggster
News/release from Deadzone:
DeFlasher Re-Edition v3.0 - for all OE. By deadzone (12-05-2007)
extended "mod" to "mod29", add: PrxFlasher_Edition_v1.0; in the menu main (Re-direct icons XMB).
New Video:
http://video.google.es/videoplay?doc...55578877818136
THIS PROGRAM WORKS THE FLASH0, I DO NOT BECOME IN CHARGE OF THE DAMAGES CAN CAUSE HIS BAD USE .
I have proven it in psp 303oe, 330oe & 340oe and everything work correctly.
video 303_OE_C:
video 340_OE_A:
Operation:
He is always or to be the PSP connected to the shipper or to have the battery to but of half, by ai perhaps.
To decompress to the root of memory stick and to say if to everything like always.
The folder backups must be in the root, and DeFlasher in /PSP/GAME /PSP/GAME303 or GAME150…
For 340_OE place in folder ms0:/PSP/GAME150.
In the folder "backups", rco's and .prx lodge all that this program modifies.
During the flashing you will see the light of ms to blink, and a screen saying “done” when finalizing he himself.
If for whatever reason the file to be flashing not this in his place the return program an error message,
but there is no problem since it does not give the flashing of this file and us return to the main menu pressing “start”.
start:always restar the program and you back to the main menu.
select: screenshot takes one from the main menu. save in deflasher folder.
X: enters the menus.
O: the flashing is executed.
In “the main” menu [_] activates usb and O it deactivates it.
When locating to us on mod, mod1, etc the image is shown in center of the screen.
The image shown by defect is necessary to change (or not)
it by the capture of rco to have idea of what file we are going to flashing. Image format is .png.
The liberating one of space in flash0 now free space 2.70MB.
Aggregates all mod until mod29.
aggregate photo_plugin, game_plugin and visualizer_music to the menu of loose archives.
new recovery, now can be created recovery and before be flashing it later.
When the program is flashing "complete theme" is necesary in the folder "modXX" the 12 archives that here they are exposed:
01-12.bmp
game_plugin.rco
gameboot.pmf
impose_plugin.rco
ltn0.pgf
opening_plugin.rco
photo_plugin.rco
savedata_plugin.rco
system_plugin.rco
system_plugin_bg.rco
system_plugin_fg.rco
topmenu_plugin.rco
if some not this in the folder, program return error. but no more problem, because the rco archive is not flashing.
to do: to increase mod for kept subjects. and what it is happened to me.
PSP-DeFlasher Re-Edition v3.0 now add: PrxFlasher_Edition_v1.0; in the menu main (Re-direct icons XMB)
Translation: raulongo (Thank You for your help)
PrxFlasher_Edition_v1.0 (Language English)
Video demostration:
http://video.google.es/videoplay?doc...55578877818136
APP's from the XMB.
This program modify the FLASH0 of your PSP System.
I'M NOT RESPONSIBLE FOR ANY DAMAGE THESE FILES/PROGRAM COULD MAKE IN YOUR PSP SYSTEM.
Only Tested in 3.03OE.
Using this program you can re-direct the original icons of the PSP for other you choose.
Highly recommended to do a backup of your .PRX before doing nothing.
USB is activated when the program is running.
Selet take screenshot.
Copy the content of MP_ROOT to root of memory stick.
- The OnLine Help (htmlviewer_plugin.prx) is now redirected to http://www.ebuddy.com/, that it would be the PSP Messenger.
- Location Free Player (lftv_plugin.prx) Shuts down (R+X) and makes a reset (X) to the PSP when pressing the icon.
- Network Update (Update_plugin) is redirected to ms0:/PSP/GAME/__SCEAPP1/EBOOT.PBP
- Remote Play (premo_plugin.prx) is redirected to ms0:/PSP/GAME/__SCEAPP2/EBOOT.PBP
- License Plug-In (license_plugin.prx) is redirected to ms0:/PSP/GAME/__SCEAPP3/EBOOT.PBP
- Camera (camera_plugin.prx), is redirected to ms0:/PSP/GAME/__SCEAPP4/EBOOT.PBP
- NetPlay Client (netplay_client_plugin.pr x), is redirected to ms0:/PSP/GAME/__SCEAPP6/EBOOT.PBP
- In this folder you're able to put any EBOOT.PBP that will be launched instead of this plug-in.
- This program also can restore backups that were created before
Thanks to Team Xk for the mod .prx.
Thanks to RauL0ng0 for the translation of this readme file.
Thanks to grishnakhelorco for uploading the .prx package and explaining all to do this kind of things.
Thanks to subdes for the idea of this Flasher.
Download Link: http://www.sendspace.com/file/b9463s
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via deadzone
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May 13th, 2007, 12:20 Posted By: Chameleon
Ruka's Site
This is Ruka's modification to Yoyofr's Snes emulator for the psp
Bugfixes are not apparent and/or stated as the source is in japanese. But I have tried Super Mario World and have noticed a great improvement upon speed from the prior release!!!
Enjoy, and remember to give feedback on any differences you notice besides GUI
Download at the official site above
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May 13th, 2007, 13:05 Posted By: mat_dizzy
PSP Earth is a web based aplication for the PSP. It allows you to watch webcams from all over the world LIVE on your psp, with added information, images, links and more, just from the touch of a button. Im working on Beta 0.2 as this is a relaunched version of the original "PSP Cam" project i started on last year, but never got round to finishing.
I hope to get the beta released by wednesday, I will also make a trailer video and post it on here
Thanks! Matt
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May 13th, 2007, 20:30 Posted By: MK2k
Hi,
this is my 2nd release to the PSP-Hacks Homebrew Compo, enjoy!
Introduction
Tankw00rst is a 2-10 multiplayer hot-seat strategy game and is a completely
rewritten clone of the original "Tank Wars" game back in 1990-1992 by Kenneth
Morse. Tank Wars is released prior to the more famous "Scorched Earth" game and
is the base of the whole "Worms" game series.
To get a sense of the original game, just try it by yourself:
http://www.greatinca.net/files/Warez...ched.Earth.rar
with Dosbox: http://dosbox.sourceforge.net
Features of Tankw00rst so far:
- 2-10 Player Hot-Seat Action
- Realistic ballistic physics (including wind force)
- Scoring system and Statistics
How to play
After setting up the Game and Sound options you can choose Start to get in the
game. The terrain will be built and the tanks will be placed. Now each tank will
do it's move one after another. The following Buttons are useful:
D-Pad Left / Right: Adjust the Angle for the Cannon
D-Pad Up / Down : Adjust the Power for the Shot
Cross Button: Shoot
Hold Circle Button and any D-Pad direction to adjust faster.
Press and hold a bit the left and right Triggers (shoulder buttons) to give up
the current round.
After a round has been played you'll see the Stats and can go to the next round
as well as return to the Main Menu or even quit the Game.
read the tankw00rst.readthis.txt inside the pack!
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May 14th, 2007, 07:41 Posted By: wraggster
News/release from Bob Hoil:
This is the second release of Ultimate Lua Shell.
Improvements from v.1 include:
Games screen added
Tank Attack v.4 added under games(Thanks to waywardson)
apps screen added
Fixed it so when you hit start at the apps,games, or filebrowser screen and go to the main menu it does not say the path does not exist.
New icon for the eboot
Thanks to zevlar once more for the graphics
To Submit your games or apps for the shell go here: http://ultimatepsphomebrew.110mb .com/
and sign up at the forums and under the development forum there is a topic for submitting your games and apps there.
Video of it in action:
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May 14th, 2007, 07:44 Posted By: wraggster
PIRATA NERVO has released a new version of his 2d platform game for the PSP, heres whats new:
Version 3.00
added:
- Rebuilt credits animation
- added peaks.
- added holes.
Version 2.80
Added:
- Fixed a bug when choosing the shot
Version 2.75
Added:
- changed the credits animation
- You choose your shot.
- You have a new obstacle, see the instructions for more information.
.
Download Link:
http://www.mediafire.com/?7z4jomk4nyj
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May 14th, 2007, 08:42 Posted By: Basil Zero
Japanese cast of handheld remakes remake appear at Square Enix Party, leak some additional tidbits of information; no new Star Ocean 4 details.
MAKUHARI--Two days ago, Square Enix announced it is resurrecting the first two installments of its Star Ocean series on the PSP with new characters and voice acting. Today at the Square Enix Party 2007, the publisher revealed the voice cast for the two new games, Star Ocean: First Departure and Star Ocean: Second Evolution. The roster of actors that will be playing the main roles in the two titles is listed below.
PSP Star Ocean characters will be quite chatty, apparently.
Star Ocean: First Departure
Ratix Farrence - Mamoru Miyano
Milly Kiliet - Hitomi Nabatame
Marvel Frozen - Houko Kuwashima
Fear Mell - Megumi Toyoguchi
Star Ocean: Second Evolution
Claude C. Kenni - Daisuke Namikawa
Rena Lanford - Nana Mizuki
Dias Flac - Tomokazu Sugita
Precis F. Neumann - Rie Kugimiya
Early in the morning, Square Enix held a stage show featuring the voice actors together, which attracted an attendance of well over 600 people. As happens during many live events, the voice actors leaked some extra tidbits of information that weren't disclosed at the press conference two days ago.
While Square Enix previously confirmed that the games will feature voices, they didn't clarify how much dialogue they would contain. The actors confirmed that the game will feature extensive vocal work, including conversations in the "private action" system. Rena Lanford voice actress Nana Mizuki commented that she literally received a box full of scripts at her office, all of which was just for Second Evolution.
The developers are taking their time and effort in making the PSP Star Oceans more than just simple remakes. In a statement, series producer Yoshinori Yamagishi said that he wants the remake to feel as though they're completely new games. Apparently, he's not just saying that. The voice actors revealed that, despite the games' lengthy scripts, they still haven't started recording yet. As it turns out, the scripts aren't yet finished, due to the addition of extensive new scenarios and characters.
Square Enix didn't disclose any new details on Star Ocean 4, which was also announced this week during its stage show at the Party. "We are currently hard at work in making Star Ocean 4 (working title), so that it will be worthy of being considered the latest installment in the series," was all Yamagishi's statement said.
http://www.gamespot.com/news/6170683.html
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May 14th, 2007, 16:47 Posted By: wraggster
poloderomo has released a new game where you have to shoot those loveable Teletubbies ie Tinky Winky (the gay one aka Stinky Winky), Lala (also know as Lardass), Dipsy (aka Dipstick and Po (aka Poo).
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May 14th, 2007, 16:54 Posted By: wraggster
Sousanator posted a new release of his game:
Here it is, the moment you've been waiting for...
Serve N' Go v3
The game has been completly written from scratch into c (opposed to the previous LUA versions)
In this game you play a fast food employee who gets the food the customer is asking for, in a certain time limit.
CONTROLS - X pick up food, X drop off food, O call more food
For more info read the ReadMe
note: there is one bug in which it will freeze when going back and forth from menu to game several times(around 5-6)
This version includes:
- custom background music (your MP3 collection)
- 4 different game modes
- multiple themes to choose from
- difficulty settings (because some complain it is to hard I defaulted it to 60%, but I enjoy it at around 85%)
- and much more
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May 14th, 2007, 16:59 Posted By: wraggster
New from CBarox is a Top Down Shooter for the PSP, heres a description/release details.
A TDS with 5 levels a with varying number of enemies and lots of bullets and shooting, and a boss at level 5.
ok here it is People! the final installment of ROBOFLOOD V3!
**New Features**
[] Fixed alot of bugs
[] Made a more attractive death and winning screen(instead of oslDebug )
[] added a difficulty menu that effects more of the game when changed
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May 14th, 2007, 17:02 Posted By: wraggster
News/release from the ketchupman:
What is this
It's simply a plugin which can launch an eboot from an icon
Release v0.4 !
New :
now working on 3.30 and 3.40 OE (only tested on 3.40 OE but should be fine in 3.30 OE).
How to use :
We've a little changed our plugins. In the file, you'll find 5 prx, named HBx.prx (x=1 .. 5). Each HBx launch ms0:/PSP/SYSTEM/HBx/EBOOT.PBP
- why in system ? beacause you wont see the file in your game menu on vsh.
- how to get it work : rename the hbx you want into a plugin name (see below), and flash it to your PSP. And it's finished !
- if you need more than 5 prx, only hexedit the path of the HB to launch
To know :
Three things :
- it can't launch kxploit homebrew : you need to use 1.00 hb.
- there is no compatibility issues with SCEP (we dont find any bug )
- there can be some problems with few hb (like snesxstyl for example).
To do
Depending on what YOU want ...
Known bugs
It seems you cant launch any Eboot that uses / modifies the flash (like PSPFiler for example) : it's because we cant get this PRX to work in kernel mode under 3.40 OE ..
Ketchup for Team XK
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May 14th, 2007, 17:07 Posted By: wraggster
Star Wars Battlefront: Renegade Squadron, the next installment of the best-selling Star Wars Battlefront series of videogames, will hit store shelves everywhere in fall 2007, LucasArts announced today.
In development exclusively for the PSP® (PlayStation®Portable) system by U.K.-based Rebellion, Star Wars Battlefront: Renegade Squadron continues the immensely successful Battlefront series, which has sold more than 10 million copies worldwide since its introduction in 2004.
The only original Star Wars Battlefront experience of 2007, Renegade Squadron delivers a new way for players to experience their favorite Star Wars battles any way - and anywhere - they want. The game presents new battles and missions found through a never-before-told story, as well as an unprecedented wealth of personalization and customization options. And for the first time on the PSP system, Star Wars Battlefront players can team up or compete online with friends all over the world.
Star Wars Battlefront: Renegade Squadron is the previously untold story of a ragtag ensemble of battle-hardened rogues and scoundrels assembled by Han Solo. Gathered to execute some of the most secretive operations in the Rebel Alliance's war against the Galactic Empire, the Renegade Squadron participates in battles spanning the galaxy. From the Valley of the Sith on Korriban to a dogfight in space through the remains of Alderaan, Solo directs the team on missions of sabotage, rescue and retrieval.
In Star Wars Battlefront: Renegade Squadron, robust customization options replace the class system seen in previous Star Wars Battlefront titles, allowing for millions of possible unique combatants. With weapons, equipment and abilities that players select themselves, no two allies will likely ever look or perform exactly the same.
The game also boasts expanded multiplayer options for the PSP system. Up to 16 players will be able to compete against each other over the Internet and eight via the PSP system's ad-hoc wireless connection.
More information about Star Wars Battlefront: Renegade Squadron can be found at www.starwarsbattlefront.com.
Heres some more facts about the game:
Description
Star Wars Battlefront: Renegade Squadron is the previously untold story of a ragtag ensemble of battle-hardened rogues and scoundrels assembled by Han Solo. Gathered to execute some of the most secretive operations in the Rebel Alliance’s war against the Galactic Empire, the Renegade Squadron participates in battles spanning the galaxy. From the Valley of the Sith on Korriban to a dogfight in space through the remains of Alderaan, Solo directs the team on missions of sabotage, rescue and retrieval.
In development exclusively for the PSP® (PlayStation®Portable) system, Star Wars Battlefront: Renegade Squadron continues the immensely successful Star Wars Battlefront series, which has sold more than 10 million copies worldwide since its introduction in 2004.
The only original Star Wars Battlefront experience of 2007, Renegade Squadron delivers a new way for players to experience their favorite Star Wars® battles any way – and anywhere – they want. The game presents new battles and missions found through a never-before-told story, as well as an unprecedented wealth of personalization and customization options. And for the first time on the PSP system, Star Wars Battlefront players can team up or compete online with friends all over the world.
In Star Wars Battlefront: Renegade Squadron, robust customization options replace the class system seen in previous Star Wars Battlefront titles, allowing for millions of possible unique combatants. With weapons, equipment and abilities that players select themselves, no two allies will likely ever look or perform exactly the same.
Product Information
• Beginning with the evacuation of Yavin 4 (end of A New Hope) and ending with the Battle of Endor (Return of the Jedi), the original story features 11 battles as seen through the eyes of a clandestine Rebel team personally selected by Han Solo.
• Millions of possible customizations directly affect gameplay to an even greater degree than the predetermined character classes of previous Star Wars Battlefront games.
• Players can upgrade and customize soldiers’ attributes (health, speed, agility), equipment (weapons, items) and appearance (species, body, insignia, uniform colors).
• New maps include Ord Mantell, Boz Pity, Korriban, Sullust and Saleucami, plus new space battles at Kessel, Hoth, and the remnants of Alderaan. Renegade Squadron also adds a second Hoth map, plus a new interpretation of Endor.
• For the first time, fly as heroes in space aboard the Millennium Falcon, Darth Vader’s TIE Advanced, Jango and Boba Fett’s Slave I, and Obi-Wan Kenobi’s Jedi starfighter.
• New land-based heroes include Admiral Ackbar, Ben Kenobi (Episode IV), IG-88, Asajj Ventress and Kit Fisto. Fourteen heroes return from Star Wars Battlefront II.
• Renegade Squadron debuts B-wings and TIE defenders in space, plus A5-R Juggernauts, T4-B heavy tanks and mountable carrion spats on land.
• Enhanced space combat features a refined control scheme. For the first time on the PSP system, players can also enter capital ships as they did in the console versions of Star Wars Battlefront II.
• Expanded multiplayer allows for up to 16 players via Infrastructure and eight via Ad Hoc. (Star Wars Battlefront II for the PSP system featured four-player Ad Hoc only.)
• Also returning are Star Wars Battlefront staples Conquest and Capture the Flag (one- and two-flag varieties, plus new Hero Capture the Flag where the flag bearer plays as a hero).
• Infrastructure mode embraces community through leaderboards and profile pages, where players can display medals they’ve earned, their battle statistics and more.
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May 14th, 2007, 17:13 Posted By: wraggster
New from Play Asia
features
Epic Story –Breathtaking movies and a dramatic, twisting storyline help to reveal the true motives of other characters!
New Fighting Mechanics– Change weapons on the fly when fighting as Haseo Upgraded Battle system- Utilize a new “Awakening” power, and master new fighting styles added to Avatar Battles!
More Exciting Fisticuffs – Compete in the second tier of the Arena Battles to become the Holy Palace Emperor, and fight in more Avatar Battles!
Crimson VS Card Game – Assemble the perfect deck and play the new Crimson VS Card Game!
Steam Bike – Earn items by completing Steam Bike Missions and customize your Steam Bike!
Make New Friends – New potential party members added to your roster, so you can hunt monsters with more of your favorite characters!
description
The second installment of the exciting .hack//G.U. trilogy immerses players back in “The World”. What if your actions in a game changed the course of your reality? What is reality? .hack//G.U. Vol. 2: Reminisce challenges players to ponder these questions, while delivering an epic Action-RPG experience. .hack//G.U. Vol. 2: Reminisce picks up where players left off at the exhilarating conclusion of .hack//G.U. Vol. 1.
After defeating the mysterious Tri-Edge, Haseo and his friends learn that they can not log out of “The World.” But one of their own is whithering away – can she be saved in time? With new fighting abilities, new weapons, new party members, and new environments to explore, .hack//G.U. Vol. 2: Reminisce brings you deeper into the fantastical and creative “World” again.
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May 14th, 2007, 17:16 Posted By: wraggster
New from Play Asia
features
More than 20 licensed military aircraft with spectacular weapons at your command
ImpactCam lets you feel the explosions & revel in your destruction close-up and as it happens.
description
Strap yourself in and take to the skies in the most explosive, aerial combat, jet fighter game. Be ready for anything as missions spiral out of control and critical decisions must be made. Take down enemy fighters, strike ground targets and obliterate naval forces.
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May 14th, 2007, 17:21 Posted By: titch.ryan
here is the first release of my game.
its my first ever game
thanks to everyone at evilmana.com
OBJECT:
pop as many balloons as possible to beat the highscore
HOW TO PLAY:
use analog or d-pad to move crosshair
press x to shoot
start to pause
SO FAR:
highscore
sfx
menu
custom XMB boot
TO DO (perhaps):
music
more game modes
powerups
levels
screenshots:
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May 14th, 2007, 20:19 Posted By: Shrygue
via Pocket Gamer
Sony is reporting that since chopping £20 off the PSP's suggested retail price on Friday May 4th, the company has seen a 60 per cent increase in sales for the handheld in its opening weekend.
Now at £130 for the basic pack (though easily found for £120 at online retailers such as Play.com and Amazon), Sony is confident the new price should see a continued positive effect on the platform's retail performance through the rest of the year as it attracts a wider demographic.
"The price realignment was about passing on manufacturing cost savings to customers. This new price point opens up a new wave of consumers to the PSP experience," said Sony's sales director Andrew Howsen, speaking in the strange language of sales directors to industry publication MCV.
Obviously we'll have to wait and see if that's the case but the timing does seem apt, coinciding with some very strong recent and imminent releases for the platform, such as Ratchet & Clank: Size Matters, Burnout Dominator, Driver 76 (expect a review soon), and Metal Gear Solid: Portable Ops.
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May 14th, 2007, 20:23 Posted By: Shrygue
via PSP Fanboy
Final Fantasy Tactics: The War of the Lions is officially coming to American and European territories. Ten years after its original release on PS1, this remake will feature brilliant cinematics, new jobs, new multiplayer modes, and new characters and story elements. The game will launch simultaneously in both North American and European markets this October.
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May 14th, 2007, 20:29 Posted By: Shrygue
via PS3 Fanboy
According to one of them fancy anonymous insiders over at Konami, we've got a tidbit of news that may interest the Sony loyalist in all of us. This insider posted on a Korean forum that the upcoming Pro Evolution Soccer 2007 will look drastically superior on the PlayStation 3 compared to its lovable rival, the Xbox 360.
The claim stems from the extra capacity afforded to the game thanks to Blu-ray, allowing for additional content and supposedly graphical superiority. It is rumored that the game currently takes up 18GB on the Blu-ray disc, but is smooshed down to 7GB on the 360's dual-layer DVD. An added perk will be the 60fps claim -- not just that PES '07 will have it, but the PS3's rendition of it will top the competition.
While this should be marvelous news, we aren't buying it. The PlayStation 3 just recently got a launch date in Korea, so of course there's going to be some skeptical stuff popping up on Korean forums that's supposed to build up expectations. Chances are the games will look mostly identical. But it's nice to dream. We'll figure it out when we get some of those nifty comparison videos running.
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May 14th, 2007, 20:33 Posted By: Shrygue
via PS3 Fanboy
Tom Clancy's GRAW2 is about to hit the PlayStation 3 and we've all been wondering a few things: any noticeable differences between this and the 360 version? Additional content? Will multiplayer function execute adequately, or fall short in matchmaking skills compared to Live? While we don't have all the answers to these questions, we can at least address some of them -- what's new for the PS3 version and what's been added. Let's list it up!
- SixAxis features: Controller features used for Mitchell and Cross-com control
- SP: Drive the supports (drone, M.U.L.E.) with the SixAxis
- SP/MP: Change Mitchell stances with the SixAxis
- SP: change the Rules of Engagement with the SixAxis
- Consistency increased between SP & MP: Scope, Movement, Aiming
- PS3 specific adaptation of controls: Menus, Shoot button
- 14 additional maps resulting in a total of 32 multiplayer maps
- 32 new adversarial multiplayer maps of up to 16 players, an expanded arsenal of multinational weapons, character customization options, new optimizing re-spawn system, new female operatives and hundreds of new game mode options are available.
- 2 new coop modes, "Evasion" and "Exfiltration", to vary the game experience in multiplayer.
- 6 missions co-op campaign with a fully immersive experience and storyline. Featuring open-ended play that rewards teamwork as you play with up to sixteen players.
So it seems there have been quite a few delicious changes to the basic frame of the title between then and its release on the PS3. Still a mystery, however, is if all will pan out and operate smoothly. Ports aren't kind to the PS3, but if they've put so much effort into adding stuff to the game, they should put the effort to make it work well, too.
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May 14th, 2007, 20:42 Posted By: Shrygue
via PS3 Fanboy
One of the regular posters on the official PlayStation Boards recently posted a supposed leak of the full list of updates for the PlayStation 3 release of firmware 2.00. The poster has a pretty high-level of 'forum street cred,' having released information on previous firmware releases that turned out to be valid, but we're still a little skeptical. After the initial posting, she and SCEA edited her post to nothingness - but SCEA has allowed the quoted firmware update features to stay up in the replies. The source of the list was suppose to have come from a Sony Press Site which required credentials - info not there anymore. Unfortunately, no time frame given for release of the update, but it's implied that it's soon.
Major updates:
- XMB™ (XrossMediaBar) is now accessible during gameplay. [No further information given.]
- Wallpaper feature has been added.
- Additional visualizations have been added. [Nice!]
A ton of little tweaks are also included, listed in the standard obtuse terminology Sony always uses for their firmware update lists. You can see the complete list below.
The PLAYSTATION®3 system software version 2.00 update includes the following:
- Users
- You can now password-protect user accounts.
- Settings
- [Dynamic Normalizer] has been added as an option under [Sound Settings].
- [Energy Saver] has been added as an option.
- [Equalizer] has been added as a feature under [Music Settings].
- [Full] has been added as an option for [DVD Wide Display] under [BD / DVD Settings].
- [Photo Settings] has been added as an option.
- [PS / PS2 Settings] has been added as an option.
- [RSS Channel Settings] has been added as an option.
- [Sample Rate] has been added to [Audio CD Import] under [Music Settings].
- [Screen Saver] has been expanded under [Display Settings].
- The method of selecting an output resolution has been changed in [Video Output Settings] under [Display Settings].
- [Theme Settings] has been added as an option.
- [Zero Unused Disk Space] has been added as an option under [System Settings] > [Format Utility].
- Photo
- Additional slideshows have been added.
- [Photo Effects] have been added as a feature.
- Wallpaper feature has been added.
- [Zoom] has been added as a feature.
- Music
- Additional visualizations have been added.
- CD information can now be entered.
- Three-speed fast forward and fast reverse has been added as a feature.
- Video
- Files can now be played sequentially.
- Three-speed fast forward and fast reverse has been added as a feature.
- You can now select [Zoom] under [Screen Mode] when playing video files saved on the hard disk or storage media.*.
*An appropriate USB adapter (not included) is required to use storage media with some models.
- Game
- Support for PLAYSTATION®3 format software titles has been expanded.
- XMB™ (XrossMediaBar) is now accessible during gameplay.
- Network
- [RSS Channel] has been added as a feature.
- Friends
- You can now have multiple chat sessions.
- You can now select an image to use as your Avatar from [Photo].
- Other
- Date & Time is now shown when the PS button is pressed.
- File sorting has been changed.
- [Help] has been added as a feature.
- Playability status with the PS3™ system has changed for some PlayStation® and PlayStation®2 format titles.
To check on the latest status, visit the search site for compatible titles. - [Secure Delete] has been added as an option.
- Some PLAYSTATION®Network features have been revised.
Leave feedback via comments.
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May 14th, 2007, 23:15 Posted By: camcorderdoctor
Weltall has updated his popular cheat hacking application for PSP.
Heres whats new:
CHANGELOG:
0.1.7 REV. C RELEASE
- [ALL] now it's possible to do pg up/down in the text reader (left/right)
- [ALL] optimizations and removal of various part of the code to reduce prx size
- [ALL] added an entry for the memory editor (disabled for now)
- 0000005: [POPS] now it's possible to use again the memory card manager functions with older pops loaded trough popsloader
or with an old OE CF
- 0000001: [ALL] Fixed a buffer overflow in the remaps selection screen which could make cwcheat crash and show some
graphic glitch when selecting a file with a long name. plus a better check for the file opening process
was added
- 0000002: [ALL] added float support in the fixed/diff search
- 0000003: [ALL] fixed the macro support which didn't work and crashed cwcheat while loading the macro. this was caused by
an old reference to older folders which is now fixed. plus a check for the presence of the file was added
to prevent crash with wrongly referenced macros
- added support to save (only 3.40)/read (all Firmwares) *.VME memory cards
- various fixes
- [SITE] added more checks in the cheat add functions
- [SITE] now it's possible to add cheats by pasting the db snippet of the game+cheats you want to add
- [SITE] fixed various glitches in the db, if you find something like "_L 0" "_L " "_L 0 0" or other wrongly
formatted entries please report them
- [SITE] Added a lot of missing images
- [SITE] removed various "cloned"/with bad id/with missing game nam e or id games
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May 15th, 2007, 01:11 Posted By: wraggster
via cvg
Metal Gear Solid 4 will now not see the light of day, in the US at least, until March 2008 if reports from major US games retailer, EB Games prove to be accurate.
Customers who have signed up for updates on the progress of Konami's stealth stunner have, according to Gameswank, received and email notifying them that the games release has slipped from September 1 2007 to March 1 2008.
Retailers' release dates aren't always accurate, but this is worrying news for PS3 owners. We'll be contacting Konami for confirmation at a more feasible time in the morning.
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May 15th, 2007, 01:18 Posted By: wraggster
A supposed Konami insider has posted claims on a Korean games forum that the upcoming Pro Evolution Soccer 2007 will be noticeably better on PS3 than on 360.
The post, which appeared on Ruliweb (and translated here), claims that the PS3 version of everybody's favourite footy sim will receive huge enhancements afforded by the large capacity of the Blu-Ray format.
The game is said to use 18GB of space on the disc (Xbox 360's dual-layer DVDs offer 7GBs of usable storage space).
The post also claims that the PS3 version's 60fps frame-rate will better that of the 360.
We remain sceptical that the difference, if there is any, will be noticeable. Time will tell.
via cvg
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May 15th, 2007, 01:29 Posted By: wraggster
The next instalment in Activision's Tony Hawk franchise, Tony Hawk's Proving Ground, has been detailed in the latest issue of US mag, Gamepro.
According to the mag the PlayStation 3 and Xbox 360 skater sports new Nail-the-Trick modes, skater classes, a full-featured video editor as well as a revamped multiplayer mode.
Apparently original developer Neversoft is once again at the helm, despite taking over development duties on Harmonix's Guitar Hero.
That's all that's available so far, but we'll be sure to let you know more when the announcement and screenshots ollie into our desks.
via cvg
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May 15th, 2007, 01:55 Posted By: wraggster
via gibiz
SCEA president Jack Tretton has confirmed that the company has long term plans for PlayStation 3, playing down concerns over initial sales figures.
As reported by the LA Times, 1.2 million PS3 consoles have been sold in the US since November. The figure for Wii, which launched around the same time, stands at 2.1 million, while Microsoft's 18 month lead has given Xbox 360 an installed base of 5.3 million units.
"We didn't get into PS3 for the first six months of 2007 - we're into this for the next 10 years and beyond," said Tretton.
"A million units one way or another at this point isn't going to worry us."
Tretton's argument was backed up by IDC analyst Billy Pidgeon, who agreed that Sony is playing a longer game. "The PS3 is ahead of the market, while the Xbox 360 and the Wii were designed for immediate market impact," he said. Pidgeon also confirmed that he expects sales of Sony's next-gen console to ramp up in 2008.
However Kyoshi Shin of Japan's International Game Developers' Association was less positive, suggesting that many developers are shifting their focus to Nintendo Wii.
"When people talk about the PS3 on chat forums, they say it's like going to a very expensive restaurant and not getting anything to eat," he added.
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May 15th, 2007, 01:55 Posted By: wraggster
via gibiz
SCEA president Jack Tretton has confirmed that the company has long term plans for PlayStation 3, playing down concerns over initial sales figures.
As reported by the LA Times, 1.2 million PS3 consoles have been sold in the US since November. The figure for Wii, which launched around the same time, stands at 2.1 million, while Microsoft's 18 month lead has given Xbox 360 an installed base of 5.3 million units.
"We didn't get into PS3 for the first six months of 2007 - we're into this for the next 10 years and beyond," said Tretton.
"A million units one way or another at this point isn't going to worry us."
Tretton's argument was backed up by IDC analyst Billy Pidgeon, who agreed that Sony is playing a longer game. "The PS3 is ahead of the market, while the Xbox 360 and the Wii were designed for immediate market impact," he said. Pidgeon also confirmed that he expects sales of Sony's next-gen console to ramp up in 2008.
However Kyoshi Shin of Japan's International Game Developers' Association was less positive, suggesting that many developers are shifting their focus to Nintendo Wii.
"When people talk about the PS3 on chat forums, they say it's like going to a very expensive restaurant and not getting anything to eat," he added.
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May 15th, 2007, 02:07 Posted By: wraggster
via gamesradar
Crisis Core: Final Fantasy VII is simply the most exciting playable game at the entire Square Enix Party 2007. It actually delves deep into the mythology of that RPG classic from ten years ago, offering up a story that was only hinted out in its sprawling confines. And beyond that, it's the best-looking PSP game to date. Simply put, it's living up to its potential and, unless Square Enix is hiding something, should even erase the sad memories of Dirge of Cerberus.
We were able to both catch a new trailer in the Closed Mega Theater and get plenty of hands-on time with the playable demo, so we've got lots of info for you. The game stars Zack, a member of SOLDIER, the military force run by the Shinra Electric Power Company, the malevolent corporation that controls the entire city of Midgar in FFVII. Zack has a strange relationship with Cloud, FFVII 's main character, and of course Cloud appears briefly in every movie we've seen so far - this was no exception. But the latest trailer and demo proved that this is truly Zack's story and judging from what we've seen it has very little to do with Cloud directly.
Full Details at link above
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May 15th, 2007, 02:14 Posted By: wraggster
via kotaku
I just got back to Denver from my trip to San Francisco and visiting Ubisoft, EA, Sega and checking out Halo 3's multiplayer, and now I'm off to San Diego to check out Sony's Gamers Day.
The three day event will include, I'm told, a bit of mingling tonight, a whole lot of PS3 and PSP news tomorrow, and a bit more on Thursday morning. There are supposed to be a slew of first and third party games on hand and perhaps we'll be getting some announcements. I'm going to keep my fingers crossed and hope for a Playstation Portable Store announcement so I can finally start to buy triple-A movies and TV shows directly to my PSP. Comes on store...
I suspect I'll be traveling a lot more going to events now that I don't work full time for the Rocky. Freelancing has really cleared up my schedule. I've also been asked to become a Game Critics Judge, which means I'll be one of the people helping to select the Best of E3 winners.
I've always been a little confused about how that whole thing worked, so this should give me interesting insight. Last week, was in fact, a way for all of the judges to get some time with a bunch of games. A collection of companies flew out all of the judges to the events, including me. So the process is underway already.
Make sure to check back tonight and later this week for all of the Sony news as it happens.
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May 15th, 2007, 02:14 Posted By: wraggster
via kotaku
I just got back to Denver from my trip to San Francisco and visiting Ubisoft, EA, Sega and checking out Halo 3's multiplayer, and now I'm off to San Diego to check out Sony's Gamers Day.
The three day event will include, I'm told, a bit of mingling tonight, a whole lot of PS3 and PSP news tomorrow, and a bit more on Thursday morning. There are supposed to be a slew of first and third party games on hand and perhaps we'll be getting some announcements. I'm going to keep my fingers crossed and hope for a Playstation Portable Store announcement so I can finally start to buy triple-A movies and TV shows directly to my PSP. Comes on store...
I suspect I'll be traveling a lot more going to events now that I don't work full time for the Rocky. Freelancing has really cleared up my schedule. I've also been asked to become a Game Critics Judge, which means I'll be one of the people helping to select the Best of E3 winners.
I've always been a little confused about how that whole thing worked, so this should give me interesting insight. Last week, was in fact, a way for all of the judges to get some time with a bunch of games. A collection of companies flew out all of the judges to the events, including me. So the process is underway already.
Make sure to check back tonight and later this week for all of the Sony news as it happens.
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May 15th, 2007, 02:25 Posted By: wraggster
via joystiq
Gamasutra was at the Online Game Developer's Conference in Seattle last week, writing up SCEA's Michael Shorrock's session on the components of the slightly amorphous PlayStation Network. Don't think it's just the PlayStation Store and online gaming functionality -- it will also include services like video-on-demand "delivering full-length movies, music, and TV programs direct to users via PS3 and PSP." And that's not all! There will also be wireless functionality for "gaming via PSP and mobile devices," in-game / network advertising to deliver ads straight into your eyeballs and, of course, the Home service.
Shorrock discussed Home's "pavilions" -- think islands in Second Life -- citing possibilities for third-party developed pavilions which could be distributed for free or as paid content. He used an example of casinos with mini-games, although he was unsure how developers would choose to monetize the service.
We'd be remiss if we didn't point out that the scale of this new and improved PlayStation Network sounds increasingly like Microsoft's multi-pronged Xbox Live service, which not only enjoys a burgeoning video marketplace, but has potential for in-game advertsing (Microsoft purchased Massive, an in-game advertising company), while Live Anywhere promises wireless cellphone gaming. But it's not a race, right? Let's just be happy that good ideas are getting the attention they deserve.
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May 15th, 2007, 04:20 Posted By: wraggster
Noxa has posted another screenshot and a little update on his PSP Emulator for Windows:
Fixed the texture alignment issues! (and the random sprites)
Looking good and thanks for the updates Noxa
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May 15th, 2007, 05:31 Posted By: DarthPaul
After a video posted on youtube days ago by a guy named psp1477,about a new IR-Shell in the making,here's what the real authors have to say:
Here's sort of an "official" statement for all those who want to know the truth. I hope you can handle it ...
"During last week there was much talk about a leaked video of a 3.40 OE-A compatible iR Shell release on various sites. Many people came to the conclusion that the video was fake.
The truth is: The iR Shell release "3.41se for 3.40OE-A", which is being shown in that video,actually does exist. It is a highly restricted release available only to very few people in the world, not even most original beta testers. This version is not meant for distribution or demonstration of any kind so AhMan is certainly not very happy to see a video of it on YouTube, either.
So, while psp1477 (whoever you are) certainly didn't do much good for the future of iR Shell - at least he didn't fake anything. All shown features are real and work as shown.
The simple fact that this version exists does not mean that there will ever be another public release again, however - don't get your hopes up just yet ! This leaked video (and all the trash talking about AhMan and even me, too) certainly didn't help in that respect at all."
So yeah,a new IR-Shell is coming[probably],with support for the new Custom Firmwares.
Video Here:
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May 15th, 2007, 07:29 Posted By: wraggster
via ign
Were you impressed with what you saw in Irem's Disaster Report and Steamboat Chronicles for the PS2? Then you'd better keep your PSP charged, as the next game from the producer of those two titles is now at work on Sony's portable.
Speaking with Japan's Gpara.com Irem's Kazuma Kujou revealed that he's working on a sci-fi strategy game for the PSP. He didn't share any specifics, although he mentioned that he's juggling work on this title with his management duties for Irem.
The rest of the interview offered a look at Kujou's history in the game industry, along with some insights into what we can expect next from him. In addition to the above two, Kujou has worked on such big-name franchises as R-Type and Metal Slug. For the future, he mentioned player freedom as an area he'd like to explore, and also suggested that Irem will be working with external developers.
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May 15th, 2007, 07:34 Posted By: wraggster
New from Kiwidoggie:
PSPDiag Tool .2
short for PSP diagnostics Tool Version 2
Well there isant much to say about this release. It will tell you these things at the moment.
CPU Speed
Bus Speed
Power Switch (lock or unlocked)
Volts Flowing
Temp Of Battery
On Charge
Low Battery
Wlan Switch (on off}
Wlan Power
I am going to keep on adding stuff like the option to scan flash0 for certain files that may cause brickage (gameboot, 1-12.bmp)
Changelog
Fixed Bug with battery detection
Red color testing
Green Color Testing
blue Color Testing
ascii art in the credits :P
and i am working on making it a prx for everyone,(mabe ontop of the xmb)
its late for me so im going to sleep. (up at 3:00AM-9:19PM EST)
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May 15th, 2007, 07:36 Posted By: wraggster
News/release from owfx:
FINAL RELEASE
Megaupload: http://www.megaupload.com/?d=WVEPNG9M
Rapidshare: http://rapidshare.com/files/31147261... INAL.rar.html
Sendspace: http://www.sendspace.com/file/thsq4b
http://owfx.bebo.com
Previews of themes/ icons can be found at http://owfx.mooo.com -by Zomg
Iv'e decided to stop updating this theme pack, as I feel it's complete and I don't have much time on my hands now because of school exams. I'd like to thank Zomg for making screenies and creating the webpage, he's been awesome. No more requests are being taken. Thanks, owfx
Requests: (2)
Blazeu25's request
Fahad42soccer's request
Full themes: (32)
Duranium Vista
Orbital -evolve
Tiberium Sun
Gears Of War
Blue PSP Suite- RaiderX
Red Vista
Ultimate Black
Mac
Blue Vista
Gold Standard
300 Theme
Final Fantasy 7
Light Blue Lines
Black & White -PSPculture
Buuf -PSPculture
Buuf 2 -PSPculture
Duranium R1 -PSPculture
Duranium R3 Blue -PSPculture
Shiny again -PSPculture
WiiToo
Ultimate Naruto Theme
Maze- PSProdigy
Ultimate White- evolve
nOil Theme
PS3 Theme- Reever
Blood Red Theme- Desi Soulja
Red Mini Line- Desi Soulja
Car Theme- Desi Soulja
Brownish Theme- Desi Soulja
Green Mini Line- Desi Soulja
Grey White Theme- Desi Soulja
Gargoyle- SchmilK
Only the custom icons: (50)
3D Cartoon
Black Aruziah
Black Rhizura -evolve
Blocki
Blue Flies
Bubbles
Calabi Sphere
CMS
Ecqlipse
FF7
Glass Square -evolve
Grunge
Icy Blue
iPhone
Light Blue Lines
Metal
Milky Sweet -evolve
Mini Lines
Noir Black
Orbital Black -evolve
Orbital Blue -evolve
Orbital Red -evolve
Orbital White -evolve
Orbs
Pirates
Pirates White
PS3
Red Flies
Silk Glow
Silk Glow Green
Simplest
Simplest White
Smooth
Spraypainted Stroke
Spraypainted
White Glossy Original
Nic 101's custom icons
Tiberium Sun- Dark Angel I WOULD NOT RECOMEND USING THE FILES (only use the backround,vol bar,icon,batt bar,) THEY WERE FROM 3.03OE-C
Blue Vista
Gold Standard
SmoothSensation- http://forums.qj.net/member.php?u=59963 (converted by GMDude)
Black Glossy (original +)- GMDude
Simplest White- innercy (conveted by GMDude)
Red Vista Orbs- SaiZn
Ultimate Black -evolve
Glass Icons- evolve
Orbital- evolve
Duranium R2 Nemesis- PSPculture
Volume Bars:
Blue
Gold
Green
Red
Light Blue
Red Wave
Red Bar
Other:
Birdman1's font pack
sephiroth_x's bmp's
battery prx- for fixing battery flashing problems, copy to SEPLUGINS in ms
brethren's easy theme flasher: use the version compatible with your firmware
Network Update Disabler
Zinga Burgs icon maker for 3.30oe+
wavepack: contains 5 different sets of waves
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May 15th, 2007, 16:56 Posted By: wraggster
press release:
You say you want something big, something no one else has? Something no one else ever will have throughout, like, eternity? We’re giving away a spankin’, new PlayStation 3 here at VH1 Games. Not only that, we’re giving it away with fl0w and David Jaffe’s Calling All Cars casual games. Excellent, primo stuff, right?
But that’s not all, bucko. We’re going to let you customize your own PS3. How? You’ll be able to submit your favorite artwork or picture. Then, Sony and Green Demon Laser will get busy. They’ll laser-etch that art onto your PS3! Check out the pic below: these are the most artful consoles you’ll ever see. Totally drool-worthy.
How do you win? It’s easy. Just tell us your favorite old school original PlayStation story. Did you love Parappa The Rapper? How about Crash Bandicoot or Gran Turismo? Tell us your funny stories, your anecdotes, your back-in-the-day memories in the comments section. Don’t just blab. Make ‘em sing.
You have up to 150 words to explain your deep, abiding PlayStation love. The contest ends at midnight on May 21st. We’ll ruminate for a day or two upon your missives and tales. Then, we’ll choose the big winner.
http://www.vh1gamebreak.com/2007/05/...ontest_pi.html
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May 15th, 2007, 17:03 Posted By: wraggster
New Weekly Special Offer from Play Asia:
From the publisher: The Original Music Game Comes Back for a PSP Encore!
Parappa returns to win over another generation of fans with all new PSP exclusive features! Players can once again join Parappa in his quest to win the heart of Sunny Funny and learn from their favorite Rap Masters like- Chop Chop Master Onion, Instructor Mooselini, and Cheap Cheap The Cooking Chicken.
Complete with all the music and addictive gameplay that made it an instant classic, Parappa the Rapper is sure to please fans both old and new!
It's Parappa built for the PSP!
Sony's PSP™ music action game PaRappa the Rapper is now available at discounted US$ 18.90 only. Also make sure to check out the official PaRappa the Rapper PSP Pouch (PJ Berry).
Game features:
Play all the songs and funky characters from the original game!
Battle with up to 4 PSP's to see who the true Rap Master is!
Download and play 8 additional song remixes to extend the fun.
Share a Parappa demo with all your PSP friends.
As usually, this weekly special is valid for exactly 1 week (if not sold out earlier) and this time limited to a maximum purchase of 1 unit per customer. As a small restriction, please also notice that you cannot use any further discount coupons along with this special offer.
Buy from Play Asia
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May 15th, 2007, 17:28 Posted By: wraggster
New from Play Asia
The nations of Erion had always held an uneasy peace, as the various kings and queens watched each other for any signs of weakness. When the country of Valentine is obliterated by the power of an ancient artifact, it sparks a bloody war between the fairies of Ringford and the warriors of Ragnanival.
Little do they know that they are acting out an almost-forgotten prophecy: one that, if fulfilled, will lead to the destruction of the entire world. Take control of the warrior princess Gwendolyn, daughter of Odin, and follow the threads of an intricately woven story as you uncover the truth behind the prophecy – and how to bring it to an end.
The story is explained in detail on the website, so the only way to find out more is to visit! We invite you to come and experience the enchanting world of Odin Sphere.
Atlus' PlayStation2™ RPG Odin Sphere is shipping today as Japanese NTSC/J encoded release version at US$ 64.90 only. This release has been short shipped but additional units are expected to be in stock within the next few days. The US release version of this title is expected later this month.
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May 15th, 2007, 17:34 Posted By: wraggster
Firstly heres a video
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May 15th, 2007, 21:33 Posted By: wraggster
via next gen
originally released on Japanese mobile phones, this cute little action-RPG set in the popular FFVII world will finally find its true audience when it's released on PSP, and with luxurious networking abilities. I played it for a few minutes on a friend's phone and didn't understand what was going on, though maybe the mileage will vary on the PSP.
More final fantasy gaming coming soon if thats your thing.
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May 15th, 2007, 21:53 Posted By: Shrygue
via PS3 Fanboy
The Los Angeles Times has posted a quote from Kyoshi Shin of the IGDA (International Game Developers Association) regarding developer interest in the PlayStation 3. It isn't good. While it isn't good, that doesn't mean it isn't true. In fact, the quote pretty much explains exactly what I'm thinking in food terms. Shin said: "When people talk about the PS3 on chat forums they say it's like going to a very expensive restaurant and not getting anything to eat." This is an obvious play on Kutaragi's previous quote about the PlayStation 3 being a fine restaurant.
The context of Shin's quote relates to developer interest -- namely, they're leaving the Sony restaurant and taking some drive-thru from Nintendo's Wii window (so to speak). If devs focus on the Wii, we've got a problem. Games will reverse engineer themselves to lesser graphics and scale. More minigames isn't the only issue to arise -- porting from the Wii would be nearly impossible due to the control scheme.
It's a waste of the PS3's power, too, as Kojima's quote from a long time ago will explain: "The PS3 is like the theatre, it's a little bit high-priced but it has to be high quality as well. The 360 is a DVD, it still needs to be high quality but you need more variations, while the Wii is almost like a TV channel, because every game you have it with your family." We need games that will take advantage of the PS3's power and Wii titles simply may not do that. If devs leave, there's no reason to buy a $600 console when most games are on a $250 one.
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May 15th, 2007, 21:55 Posted By: Shrygue
via PS3 Fanboy
Videogame analyst superstar Michael Pachter expects there to be a price cut for the PlayStation 3 by the end of the year, and says that it might even come as early as this summer. GamesIndustry.biz quotes Pachter,
"It is possible that Sony's cost of production for the PS3 has declined to the point that the company may consider a hardware price cut some time this summer, and we may see a price cut for the PS2 before the holidays." As long as Sony's manufacturing costs have dropped to a reasonable rate, I'd heartily encourage Sony to drop the price of the PS3 as soon as possible. It's very clear that people desperately WANT a PS3, but just can't afford it. Dropping it to $500US and then marketing the hell out of the price drop would do wonders for their sales. Just look at what a 30 dollar price drop did for the PSP.
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May 16th, 2007, 00:37 Posted By: wraggster
via engadget
Where do old PS2s go to die? Well, apparently they go right underneath your lazy, game-addicted ass now that Britain's pli design is introducing a chair with a seat and back made entirely from recycled PlayStation 2 casings. Suggested retail price for the Reee chair is £99, which is actually MORE than you'll pay for a brand new PS2 these days, even in Britain.
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May 16th, 2007, 00:40 Posted By: wraggster
via gibiz
NanaOn-Sha boss Masaya Matsuura has said he believes the reason the Wii is outdoing PS3 in the sales stakes is because Sony's next-gen console is "too big" for Japanese consumer tastes.
Speaking to GamesIndustry.biz in an interview at the Nordic Game conference, Matsuura observed that the PS3 is "currently" lagging behind but added, "Of course they have a chance to recover over time."
He said the problem is not the price or the range of software available for PS3 but simply the size of the machine itself: "It's too big for the Japanese."
Despite such issues the PlayStation 3 is still outselling the Xbox 360 which has yet to secure a solid foothold in the Japanese market.
According to Matsuura, "With Xbox, the problem is not the size of the hardware but of the AC adapter."
So what of the Wii, the most diminutive of the next-gen consoles? Matsuura offered praise for the machine, but said it also presents new challenges for developers.
"Wii is a very good piece of hardware. Many talented people from Nintendo make great ideas for game hardware, of course. Already I've been starting to think about Wii software, but it's very hard sometimes. Because can you keep shaking the controller for hours?
"Players can't spend a long time on gameplay, so this can be tough. So I respect Nintendo's activities, but for software designers like us, it's very hard."
However, Matsuura said he is currently in the planning stages of developing a game for Wii - with work set to officially begin "soon, maybe".
He went on to reveal that NanaOn-Sha has been working on "a very casual, one-button game" - but declined to offer any further details.
"Maybe the publisher will announce the release soon," Matsuura said. "It's a very simple game, but I hope it will be successful."
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May 16th, 2007, 01:00 Posted By: wraggster
via gibiz
Speaking in her keynote at this morning's Nordic Game conference, Paulina Bozek focused on "mass customisation" and how current trends have influenced the development of the PS3 instalment in the SingStar series.
"We are on the cusp of a big shift in media consumption and media production," said Bozek, who is executive producer and game director for the franchise. "We are already living and working in these kinds of conditions and this will permeate our work even further."
Her speech, 'My Everything: From playlists to profiles and virtual worlds, mass customisation and explosion of choice and creativity', focused on the importance of allowing huge amounts of choice to users.
"There have been some big media shifts recently and the landscape of entertainment has changed," she said. "MySpace is really the new MTV. TV is online, music is digital, products are tools and players are becoming creators.
"Clearly there is some kind of a big shift going on. It's a new era of consumer participation."
Bozek showed "the coolest powerpoint in the world" to the audience in Malmo, Sweden, flashing up brands such as Second Life, PlayStation Home, NikeiD, iPod, Starbucks, Facebook, EA's Tiger Woods, and Media Molecule's recently announced PlayStation 3 community game, Little Big Planet. She spoke at length about the “unbundling” of content for users before showing off the new SingStar in action.
"Our major innovations for the next gen platform are SingStore, which is an online store that allows players to create their own playlist by downloading songs of their choice, and My SingStar Online,” she said. “This is a community platform for SingStar fans to upload photos and video and audio to share with friends."
SingStore was shown working, while Bozek laboured the point that many SingStar users are not traditional gamers - so her team was careful to make buying tunes from the service as easy as possible, with the user never having to leave the game.
PS3 Singtar will launch with 350 songs, with more than 100 expected to be added every month. Bozek showed Shut Up by the Black Eyeds Peas and Atomic by Blondie running on SingStore, flicking through tracks by Cindy Lauper, Destiny's Chield, KT Tunstall and Gwen Stafani.
The game is "nearly finished," said Bozek, and will ship this summer, but the American fell short of discussing costings for downloading tracks.
"We're going to be announcing our pricing quite soon , but I can't announce it today," she said.
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May 16th, 2007, 01:03 Posted By: wraggster
via gibiz
Wedbush Morgan analyst Michael Pachter has stated that Sony could offer a PlayStation 3 price cut as early as this summer, due to a decrease in manufacturing costs.
The analyst also expects that Sony's PlayStation 2 will be the lead platform for a number of high profile game releases over the next four months, with last-gen software outselling the latest releases for big budget machines.
"It is possible that Sony's cost of production for the PS3 has declined to the point that the company may consider a hardware price cut some time this summer, and we may see a price cut for the PS2 before the holidays," commented Pachter.
"Either of these could serve as a catalyst for sales growth later in the year."
Movie tie-ins will be leading software sales over the coming months, according to Pachter, allowing publishers to reap the benefits of the PlayStation 2's massive user base.
"Over the next four months, we expect the PS2 versions of Spider-Man 3, Shrek the Third, Ratatouille, Transformers and Harry Potter and the Order of the Phoenix to sell more units than on any other platforms," detailed Pachter.
The analyst also published his predictions for hardware and software sales for the month of April.
Sales are expected to be up 24 per cent to USD 489 million, with the PlayStation 3 selling 100,000 units compared to the Nintendo Wii's 300,000.
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May 16th, 2007, 01:45 Posted By: Wally
Dynarec Fixes
In the previous update I mentioned that the dynarec wasn't working with Goldeneye:
...I can still only get the rom running with dynarec disabled on the PSP, so the framerate is currently just 6-7 fps. Interestingly it runs fine with dynarec on the PC with the same set of changes, so this indicates a bug somewhere in the PSP dynarec implementation.
I've spent a couple of evenings investigating this problem, and I've finally had a bit of luck in determining the root cause. As I suspected it was due to a bug in the PSP dynarec implementation - it turns out that I was fiddling addresses to compensate for the different endianness of the PSP twice (essentially having the same effect as not compensating in the first place).
The fix was very easy to implement (just a single line of code). It's quite a significant bug, so I'm hoping that it will fix dynarec issues with a few other roms too. Unfortunately it looks like the bug which is preventing dynarec working with Super Smash Bros. is a different issue, so I'll have to spend some more time investigating that.
I'm pleased to say that Goldeneye is now running fine with dynarec, so it now boots and runs the intro sequence very quickly. Although the intro and menu run at around 30-60fps, in-game is still very slow (around 5-8fps) so I need to profile this and see what's going on.
As I've hinted above, the next job is to have a look why dynarec is causing Super Smash Bros to hang. A cursory look revealed that it's still broken even when I disable most of the native code generation and directly call the interpretive instruction handlers from the compiled fragment. Because of this I think the problem has something to do with how traces are selected and the resulting fragments are linked together. I'll know more later in the week.
-StrmnNrmn
Source: http://strmnNrmn.blogspot.com
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May 16th, 2007, 07:24 Posted By: wraggster
News/release from noobz
I managed to find the time to fix up the problems with πKey on v3.30 OE and v3.40 OE custom firmware.
So here's the latest 0.3 release, which includes support for those firmwares. It also includes a few small enhancements to make it easier to deal with problems of compatibility with other games and homebrew.
There are 2 main changes for compatibility:
You can configure πKey to be disabled for v1.50 kernel homebrew (ie. homebrew running from the GAME150 folder, or GAME if you have OE configured to run GAME as v1.50). This may be easier for some users than changing the config in flash.
You can configure a hotkey that will disable πKey when the PSP reboots. So, if there's a homebrew or game that has problems, just hold down the hotkey (configurable as any key or combination, but SELECT by default) while the Sony logo is showing, and πKey will unload itself until next rebooted.
Both of these items are configurable in the /seplugins/pikey/pikeyconfig.txt configuration file.
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May 16th, 2007, 07:28 Posted By: wraggster
coldtoiletseat has released a new organiser for the PSP, heres the release details:
Version 4.0(Rc3)
Features:
1)Calender
-12 Month 2007
-Peugot Backgrounds
-Automatically loads current month
-Use L or R to scroll through adjacent months
2)Timer
-Set hours, minutes, and seconds independantly
-Pause and resetable
-Counts down
-Sound when timer reaches 0
3)Stopwatch
-Pause and resetable
-Counts up!
4)Calculator
-4 basic functions
-Select first number with "+" operation
-Which ever number you select second will be
performed first number with whichever
operation is highlighted
5)Light
-PSP light to see in the dark!
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May 16th, 2007, 07:32 Posted By: wraggster
News from theketchupman
hi guys, i'm here to tell you some infos about Vertex racing.
Some new informations and new screenshots of Vertex Origin 3D Car Demo are available ! It's now known as "Vertex Racing" .
MikeMax, and the Vertex Origin Team are still working on this incredible homebrew. No release to download for the moment, but some great improvements and new stuffs will be present in the next release which, we wonder it, will be available soon.
New stuffs added since the last release :
- Code improvements and totally re-organized
- Collisions detections support finished (will cetainly need some improvements)
- Light environment improved
- Multiple car's display routine improved
- Multiplayer support has been started
- HUD Display will be finished soon (started too)
TODO List :- Menus
- Tracks and car's loading at runtime
- Car's physics engine (Jumps, skids ...)
- Collisions physics engine (determining the consequence of a collision)
- finish the multiplayer support (ad-hoc & Infrastructure) + Unix Daemon Developpment for server's side (American and French servers will be available at the beginning)
- Sound and music support
- Cars customization tools
- Track Maker
- ...
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May 16th, 2007, 13:17 Posted By: VampDude
via: HEXUS.gaming
16th May 2007
Sony Annual Report
The launch of the PS3 has hit the pockets of Sony hard as the company today announced a 68% drop in operating profits for the financial year ending on March 31st.
The annual report states:
"In the Game segment, there was a significant operating loss as a result of the sale of PS3 at strategic price points lower than its production cost during the introductory period."
The loss is due to Sony selling the PS3 at below the cost of manufacturing, but in the area of sales Sony reported a profit rise of 10.5% with a net profit of 2.2%.
Sony aren't surprised at the operating loss and are confident that they'll be able to claw back the cash with the sale of PS3 software, "A significant reduction in operating loss is expected due to rapid reductions in hardware production costs and an enhanced line-up of software titles in the PS3 business," the report states.
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May 16th, 2007, 17:30 Posted By: JKKDARK
There are new screens about the Seaman sequel (remember the first one on Dreamcast) called "Seaman 2: Peking Genjin Ikusei Kit"
Only 3 images here
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May 16th, 2007, 19:40 Posted By: wraggster
press release:
D3Publisher of America, Inc. (D3PA), and Vicious Cycle Software, Inc., today announced that John C. McGinley, a Hollywood veteran of more than 60 feature films who is currently appearing on the Emmy-nominated “Scrubs,” will voice the main character in Dead Head Fred™, an original game featuring dark humor and a violent portrayal of revenge and redemption exclusively for the PSP® (PlayStation®Portable) system. In the game, McGinley will bring to life – or at least help reanimate - Fred Neuman, a private detective savagely murdered and then resurrected in a bizarre scientific experiment without his memory or his head. Dead Head Fred is scheduled to ship to retail stores in North America on August 21, 2007.
“We are thrilled to work with Mr. McGinley on Dead Head Fred,” said Eric Peterson, president, Vicious Cycle Software. “His personality and vocal style perfectly compliment the character of Fred Neuman; his talent will only further immerse players into Fred’s exhilarating adventures.”
“Mr. McGinley is one of the most versatile and talented actors in the business and he is the perfect choice to bring the lead character in Dead Head Fred to life,” said Brian Christian, vice president of business development, D3PA. “The combination of Mr. McGinley’s superb voice acting and Vicious Cycle’s compelling storyline and gameplay will make Dead Head Fred a must-have title for the PSP system.”
In Dead Head Fred, players will experience an innovative and refreshing twist on action gameplay as they collect, upgrade and switch the heads of enemies on the fly to strategically fight malformed mutants, ghoulish gangsters, and maniacal mob bosses in a story of revenge and redemption. Each of the 9 heads offer a unique gameplay mechanic as players utilize special tactics and puzzle-solving to strategically progress through the game and embark on challenging missions and fun mini-games such as Pinball, Dirty Pool, The Feather Dome and more
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May 16th, 2007, 19:43 Posted By: wraggster
press release:
Konami Digital Entertainment GmbH has announced further details of its forthcoming Marvel Trading Card Game for PSP® and PC, and has confirmed a 31st May release for the title. A specially tailored version for the Nintendo DS™ will follow in July.
Based on the popular trading card game from Upper Deck Entertainment™, the Marvel Trading Card Game allows players to collect over 800 cards based on their favorite Marvel characters and compete in cross-platform online play in a variety of different modes.
The Marvel Trading Card Game lets players assemble their own deck and take on different challenges to gain more cards based on legendary Marvel characters such as Spider-Man, The Incredible Hulk, the X-Men, the Avengers, the Fantastic Four, Ghost Rider and more. In the game’s single player story mode, players choose to play as hero or villain, and select a series of enemies to battle. In between each clash, the game’s scenario unfolds via detailed comic book scenes as player moves on to the next adversary.
The game uses Upper Deck Entertainment’s hugely popular Vs. System™ - a complex game engine much-loved by Trading Card fans, and offering a massive challenge to newcomers to the genre. The Vs. System showcases massive Super Hero battles within the established trading card game format. Each player begins the game with their own team of Marvel characters, and tries to defeat the cards of their opponent. The Vs. System is specifically designed to be played at all levels of competition and can be played in a variety of formats.
Utilising a sophisticated online network, the Marvel Trading Card Game lets players interact with an online community to compete across a variety of game modes and tournaments, trade cards with other players and even purchase new cards from the game’s online store. A special community website has already been established at www.marveltcgonline.com, and offers links to tournaments and tips. Dedicated and localised European sites will also go live at launch, while the European games will also include a redemption code allowing players to add new cards to their game on visiting the sites.
The Marvel Trading Card Game also offers several different modes that use each player’s personal decks for an authentic tournament experience for four or more players. Local multiplayer is supported in the Nintendo DS and PSP versions of the game through each system’s wireless link capabilities, while PC users are using a LAN-based mode for multiplayer battles.
Online play will also allow users of the PSP and the PC versions to play the Marvel Trading Card Game via the Internet, while Nintendo DS players can use Nintendo’s Wi-Fi Connection to play online. Players on all platforms will be able to participate in regular sanctioned tournaments for valuable prizes, while every copy of the game will also come with a special Trading Card.
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May 16th, 2007, 19:50 Posted By: wraggster
Rockstar Games is proud to announce the fourth installment of its critically-acclaimed and genre-defining Midnight Club franchise, Midnight Club: Los Angeles. Developed by series creator Rockstar San Diego, Midnight Club: Los Angeles will be available for the Xbox 360™ video game and entertainment system from Microsoft and the PLAYSTATION 3 system in early 2008.
"Midnight Club's addictive blend of freedom, style and sheer sense of speed sets it apart from its competition," said Sam Houser, Founder and Executive Producer of Rockstar Games. "With Midnight Club: Los Angeles, Rockstar San Diego looks to once again push the boundaries and expectations of what a racing game can be. Rockstar San Diego has always been the technology leader in delivering the ultimate racing experience, and with this game, they are looking to re-define the idea of a completely immersive racing game experience, both offline and online."
"On prior consoles, the Midnight Club franchise continually raised the bar for racing games, evolving from being the first ever street racing game to setting the defining standard for credibly integrating street racing culture with an intense racing experience," said Jay Panek, Producer of the Midnight Club series. "With Midnight Club: Los Angeles, our goal is to evolve on all possible levels and stay true to the hardcore gaming experience the series is known for, while making it accessible to casual gamers and car enthusiasts."
Consistently the most innovative, highest-rated street racing franchise, Midnight Club set the standard of what an open-world racing game can be. Midnight Club: Los Angeles will deliver a truly immersive next-generation racing experience that is second to none.
For more information about Midnight Club, please visit our website at http://www.rockstargames.com/
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May 16th, 2007, 21:44 Posted By: Shrygue
via PSP Fanboy
Want to have the power of the sun in your hand? Good. Digital World Tokyo is reporting on a new solar-powered battery. Boasting some impressive specs, like 1350mAh life and 3.7 volt operation, the battery will convert solar energy into portable electricity. One thing that makes this gadget particularly noteworthy is its connectivity to handheld devices, such as PSP.
For the adventurous, this battery pack may help make those trips to the Sahara less boring. There are a few drawbacks that come to mind, though. Firstly, the PSP screen doesn't handle sunlight too well. Secondly, the battery takes quite a while to charge: ten hours in sunlight. Some people don't even see that much light in a day. Finally, it doesn't come cheap: ¥7,980 (about £34).
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May 16th, 2007, 21:53 Posted By: Shrygue
via Eurogamer
Koei has confirmed this afternoon that the third game in the Atelier Iris series, Grand Phantasm, will be coming to Europe in July.
It brings a bountiful horde of new features and updates to the role-playing table. Gone are the random battles, for instance, with little markers now pointing out enemies on your map, and you'll be able to pick and choose your quests - enjoying a much greater level of freedom this time around.
The card-battle system has also been updated, rewarding quick reflexes with a reduced wait for your next turn, and powerful combos can be triggered when you fill up your "burst meter".
Those of you who like tinkering with the item and weapon creation system will be pleased to see it return in a new and improved way, while story-chasers will enjoy a climatic finale to the series.
"The Atelier Iris series has proved to be immensely popular since we first brought it to Europe, ending up as one of the UK’s best selling Japanese RPGs of last year," boasted Will Curley, sales manager for Koei.
"With this latest instalment featuring countless improvements and advances we hope that fans of the series will see this as a fitting finale to such a fondly regarded series."
Grand Phantasm follows the adventures of Edge and Iris, two inquisitive types that happen upon a part of a magical book. It's this dusty tome that soon turns out to be able to grant wishes, but you'll need to find all eight pieces before it will work.
It's been out in Japan since last summer, and an initial scour of the Inter-void shows it to have a mixed reception - settling somewhere in the "one for the fans" section.
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May 16th, 2007, 22:57 Posted By: wraggster
It's not just 360 fans that are getting online FPS-beta-testing love this year. Oh no. It's been confirmed that PS3 owners have a public beta of the upcoming Killzone to look forward to.
Posting on the killzone.com forums, Seb Downie (under the alias 'motherH') revealed: "Of course there is going to be a public beta. I have always said that any game that has an online mode needs to go through a public beta to ensure it works as intended." We agree (give us more demos).
"More on a beta later this year," were his concluding words, leaving us to stew over when the beta may arrive and how you guys can ensure you get in on the action. More as it breaks.
via cvg
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May 16th, 2007, 23:15 Posted By: wraggster
Look at those kerrr-azy stunts! New screenshots from THQ's PS3 and Xbox 360 game Stuntman: Ignition have leapt across pits of fire to reach us in time to be published this afternoon. No pixels were apparently harmed during the endeavour.
Stuntman: Ignition finds you strapping on death-defying boots as a Hollywood stuntman and attempting to master the most crazy vehicle stunts ever filmed. You're the new stunt-boy in town and it's time to put your big cahones on the line and combine reckless manoeuvring with perfect execution to unlock big-budget blockbusters and lucrative commercial deals.
The game features six films to perform in, 25 vehicles to master and 36 different stunts, and you can even go online and challenge other players to a stunt-off. Plus, there's a stunt constructor that lets you create your own crazy stunt runs and open them up to other players over the 'net.
Screeens Here
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May 16th, 2007, 23:34 Posted By: wraggster
Valve's legion of fans can start drawing whacking great circles around October, according to marketing director Doug Lombardi.
Lombardi said as much to Eurogamer during a recent visit to the studio to make cooing noises about its Q4 line-up, although he admitted that it wasn't a dead cert. When is it ever?
Half-Life 2: Episode Two, Portal and Team Fortress 2 will be released as a bundle on Steam, Valve's PC-based content delivery network, while Xbox 360 and PlayStation 3 owners will be able to pick the games up in two packages - one in which the three stand together and another that also includes Half-Life 2 and Episode One.
All three games were clearly in an advanced state this week, with the developer claiming that the main areas that remain are things like polish and additional graphical tweaks.
via eurogamer
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May 17th, 2007, 00:09 Posted By: wraggster
via joystiq
When the topic of sluggish PlayStation 3 sales is brought up, Peter Moore recalls his previous corporate life and asks, "Remember the Dreamcast?" Speaking to Next-Generation's Colin Campbell, the Microsoft exec compares Sony's current difficulties with those he experienced with Sega on its final console. "We thought we were doing right," he says. "All of a sudden it didn't pan out."
Though we're not privy to the same lucid and possibly prophetic dreams Mr. Moore is, lumping Sony's latest effort into the same category as the Dreamcast brings with it many sticky implications, intended or not. Is Moore saying the PlayStation 3 is failing to "pan out" for Sony, less than a year into its supposed ten-year life? Sega came out of the gate strongly and promptly drove off a financial cliff like Thelma and Louise, whereas Sony is off to a slow start and has every chance of picking up the pace. Moore goes on to say that Sony's focus on the Cell processor and the Blu-ray drive was a mistake, that it "miscalculated the global consumer's appetite for the experience the offered at the price point they offered it at." But wasn't the PS2's "Emotion Engine" and DVD drive instrumental in its triumph over Moore's ex-box?
We remember when the Xbox 360 was given the Dreamcast treatment as a means to highlight impending failure, and it was as odd then as it is now. Despite the system's commercial demise under the watch of a struggling manufacturer, it enjoyed amazing first-party support and is still remembered for hosting some remarkable games and innovations. When did being compared to the Dreamcast become such a bad thing?
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May 17th, 2007, 00:26 Posted By: wraggster
New from Play Asia
DJ Max Portable 2 is the reason why you carry your PSP with you all the day? Even at work or at the dinner table your feet tap in the beat of the furious music game? Then you have to get the new collection of original DJ Max T-Shirts.
Available now only for a limited period of time in three different designs and two sizes. Each shirt has been manufactured by Pentavision (as this interesting label certainly proves) and in stock today at US$ 34.90 only.
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May 17th, 2007, 02:16 Posted By: wraggster
News/release from DemonX that lets you play PSP games on your PC, perfect for those with broken screens etc. heres the release info
This was a very fast release due to time, I will be improving it much more when I have the time.
Info :
.NET Framework 2.0 must be installed.
This is Version 1.5, 17/05/07.
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via demonx
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May 17th, 2007, 02:18 Posted By: wraggster
via siliconera
Last month Nexon published Audition in North America for PCs with a revised soundtrack to fit the Total Request Live demographic. Audition is a music/rhythm game where players follow a series of commands to make their customizable avatars dance. While Audition is new to North America, it was designed and released in Korea in 2005. Next month Audition Portable for the PSP hits South Korea and it comes with 100 songs and a network function that lets six players dance in sync. While the PSP release doesn’t have the online social elements that Audition Online has, there is a content download service in development where players will be able to get additional songs and dance motions. Along with DJ Max Portable, South Korea is rapidly developing music/rhythm games for the PSP that have been neglected by international publishers.
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May 17th, 2007, 02:25 Posted By: wraggster
Via PSPhacks:
silverfox has updated LeeSP to v2.2 the other day. LeeSP is an exciting 2D fighting game focusing around two popular anime characters, Rock Lee and Gaara. LeeSP supports single and multiplayer (two persons on a single PSP) modes. Unfortunately networked multiplayer (Ad Hoc or Infrastructure) is not supported. Nevertheless, it’s quite enjoyable — with or without a friend.
Version 2.2 introduces new characters, stadiums, and attack moves. And of course a wide range of bug fixes. Share your feedback and constructive criticisms below. Nice work, dude.
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May 17th, 2007, 02:50 Posted By: wraggster
NIGathan has updated his PSP paint application.
v2.0 changes:
Fixed various bugs
Updated instructions menu
Added the song selection menu
Fixed the brush movement so now when you draw it is perfect control
Added eraser -- hold L + R + CIRCLE and move the joystick to use
Added the ability to change the color of the brushes between red, blue, green, purple, pink, yellow, and white by pressing left added menu animations within the menu
Added a 9 song soundtrack
Added Precision Mode which allows you to hold circle and use the D-Pad to control the brush with precision
Disabled the ability to load saved Drawings while drawing so you have to go back to the menu and go to load to load your drawing
Fixed the loading of your drawing so now it loads the drawing a lot better. before it would sometimes not work when clicking on load.
Changed/added a few controls
Changed SND0.AT3
Fixed the red brushes that used to look distorted so now they look amazing
Added the ability to use partially transparent images as the brushes
... And im sure theres more that i did but forgot to mention.
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May 17th, 2007, 03:48 Posted By: Shilo
It has been awhile since I made a Flash game, and I was playing Ghostbusters for the NES and decided to remake an old game I had made. You drive the Ectomobile and run over ghosts and dodge cars. I have a few bugs to workout and some more stuff to add, but I hope to get it out by the weekend.
Features so far:
* 3 songs from the Ghostbusters Original Soundtrack (credit properly given)
*The actual siren used on the Ectomobile
* Sprites from Ghostbusters for the NES
* AI
* Runs a tad slow at 222mhz in the web browser, but using Dark Alex's custom FW and set the CPU speed to 333mhz it is almost at full speed :thumbup:
There are very few good flash games for the PSP, and I plan to change that :thumbup:
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May 17th, 2007, 20:29 Posted By: Shrygue
via Joystiq
SCEA president Jack Tretton has reiterated Sony's intent to launch some semblance of a 'PSP Store,' but his statements provide little assurance that the project is a priority. "I think the advent of a long awaited and quite frankly long overdue ability to deliver a downloadable service for the PSP will help us out a great deal," Tretton said during an appearance at Sony Gamers' Day. "Hopefully we'll have it out there by the fall."
Tretton gave no further insight into the proposed venture, leaving us to wonder if he was merely referring to SOE's Station Launcher, a forthcoming service that will offer downloads of PSP-formatted movies directly to the handheld device (via PC). Of course, there would be obvious benefits to launching a portable counterpart of PS3's PlayStation Store, complete with PS1 games, demos, and trailers -- and, dare we suggest, full e-Distribution titles. All with just the flick of a WLAN switch. If only...
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May 17th, 2007, 20:33 Posted By: Shrygue
via Joystiq
The sixth Syphon Filter game, Syphon Filter: Logan's Shadow (nearly one per year since 1999, dang) is coming to the PSP this fall, and it is offering up some new features like 360 degree underwater combat, a cover system with blind fire, Havok physics (on the leetle PSP? Nice!), and a contextual combat system that adds some new and unique melee attacks, from neck snaps to knife kills.
What's cooler though is that they are opening this game up on a global scale as Logan travels the globe trying to unravel the mystery behind the disappearance of his long-time partner, Lian Xing. Story was penned by comic book writer extraordinaire Greg Rucka, who you'll have to forgive for writing the novelization of Perfect Dark. He does a good job with Queen & Country thought, so we're willing to let it slide. The game also features an original score from Azam Ali, who also composed some of the music for 300.
Screenshots can be viewed here. Leave feedback via comments.
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May 17th, 2007, 20:38 Posted By: Shrygue
via Games Industry
LocoRoco creator Tsutomu Kouno has told GamesIndustry.biz that too many of the games available for PSP are sequels - and that he plans to redress the balance.
Speaking at the Nordic Game conference earlier this week Kouno said, "We need to make more new games for PSP, not just sequels. We have to increase the number of casual games, games that LocoRoco players will want to play."
However, Kouno is currently working on a sequel to his own game for PSP. When asked if LocoRoco will also be appearing on PlayStation 3 he replied, "I can't really say anything official right now, but... As you'd expect."
Kouno went on to state that he is committed to Sony's handheld, and to doing what he can to improve the range of software on offer.
"There are too many sequels for PSP, only sequels, so I want to make a new game for PSP," he said.
"I have many ideas, but I can't make them all because I am only one person. I have five or six new game ideas either for PSP or PS3, but I actually want to make them for PSP - for the people who bought LocoRoco, or bought a PSP because of LocoRoco, and like casual games."
The full interview with Kouno, where he discusses the potential of the Sixaxis controller and the EyeToy camera, the allegations of racism that were levelled at LocoRoco and his latest ideas for new games, will be published on GamesIndustry.biz next week.
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May 17th, 2007, 20:42 Posted By: Shrygue
via Games Industry
Sony expects its games division to continue to make a loss in the financial year ending March 2008.
Senior vice president Takao Yuhara has forecast an operating loss of around JPY 50 billion (EUR 305 m), reports Reuters.
However the figure is an improvement on the losses for the previous financial year, where the company's games division suffered a JPY 232 billion (EUR 1.4 bn) loss due to the launch of the PlayStation 3.
Despite the financial hit in the games division, Sony still expects operating profits of JPY 440 billion (EUR 2.6 bn) for the financial year ending March 2008.
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May 17th, 2007, 20:45 Posted By: Shrygue
via Games Industry
Sony Computer Entertainment America boss Jack Tretton has admitted that the PS3's high price poses "a challenge" - but observed that the content available for the console will help to justify the cost.
As reported by Reuters, Tretton said triple-A software releases are set to boost sales of PlayStation 3 over the coming months, stating, "The content message will be addressed very nicely this year."
The 60GB PlayStation 3 retails in the US for USD 599, while the Xbox 360 Premium system costs USD 400 and the Nintendo Wii retails for USD 250.
According to Reuters, Tretton conceded that the PS3's higher cost has been an obstacle, observing, "There's no question that that's a challenge."
However, Tretton continued, "Hopefully content helps to deliver the proof points and the justification behind the cost of the machine."
The SCEA president's comments come in the wake of Sony's latest financial report, which revealed a 68 per cent drop in operating profits. The company said it expects a reduction in operating losses in future as the cost of hardware manufacture comes down and an improved software catalogue boosts PS3 sales.
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May 17th, 2007, 20:48 Posted By: Shrygue
via Computer and Video Games
A KIA car model featured in Xbox 360-exclusive PRG3 has been used in an image promoting the car manufacturer and PlayStation 3. Whoops...
For the record this is the second time assets from Project Gotham Racing have been used in conjunction with a PlayStation promotion.
We reported back in January that a goof had been made while promoting Gran Turismo HD. On the company's PSP Connect website, a 'splash' encouraging folk to download a new GT HD trailer used an image of Xbox 360 racer Project Gotham Racing 3.
Now though a KIA website has used an image of a car model from the Microsoft game alongside a real-world image of a KIA car. You can clearly see the PGR license plate on the vehicle from the videogame.
It's probably the fault of the person who mans the KIA website rather a blatant Sony boob like the Gran Turismo ad. We expect the website to be "updated" imminently.
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May 17th, 2007, 20:51 Posted By: Shrygue
via Computer and Video Games
The PSP version of PSone classic PaRappa the Rapper is hitting the UK and Europe this summer, Sony has now confirmed after the game was revealed for Japan back in September 2006.
PaRappa the Rapper on PSP is a revamped and improved version of the original PSone title and features ad-hoc multiplayer and downloadable remixed songs.
For those who have never played PaRappa the Rapper, it's a rhythm action game where you hit buttons when prompted on-screen to the tune of rap songs, star PaRappa performing actions to your presses. It's got a quirky, eye-catching visual style, all the characters paper-thin.
You play through a number of scenarios, including learning karate with a humanoid and taking your driving test with a rapping moose, with the ultimate goal of winning the heart of flower-creature Sunny Funny.
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May 17th, 2007, 21:04 Posted By: Shrygue
via Computer and Video Games
You can almost feel Kratos' rage emanating from the screen as he battles big brutes of enemies in new screenshots from PSP's God of War: Chains of Olympus. Look at him wrestle with an ogre-thing and battle a giant lizard with nasty pointy teeth.
Should all that action be too much for you, we also have some more tranquil scenes of Kratos standing in a ghostly field and by a body of water in a city. Relaxing, maybe, but you just know oodles of blood and violence is only seconds away.
Check out the screenshots here. Leave feedback via comments.
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May 17th, 2007, 21:06 Posted By: Shrygue
via Computer and Video Games
Further rummaging through SCE's US Gamers Day press disk, we've discovered these debut Ratchet & Clank Future screenshots. Aren't they looking colourful?
Packing the experience they earned developing launch title Resistance: Fall of Man, Insomniac's PS3 engine has been completely revamped for Ratchet & Clank. Apparently every weapon in the game is completely new, and Clank himself has some secret gameplay "opportunities" yet to be revealed.
At the moment it's dated for a European release in October. We'll let you know more as soon as we can get ourselves in a room with the game.
The screenshots can be seen here. Leave feedback via comments.
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May 17th, 2007, 21:22 Posted By: Shrygue
via Computer and Video Games
According to the chaps at US Game Informer mag, a remake of Starbreeze studios' excellent Xbox shooter Chronicles of Riddick: Escape from Butcher Bay is headed to PS3 and Xbox 360.
Apparently the remake will receive an obligatory graphical boost, along with one additional chapter over the Xbox original.
Considering the cult status of the original this will no-doubt come as fantastic news to anyone who had the pleasure of playing Riddick. It perhaps also explains why it's yet to appear on the Xbox 360's backward compatibility list.
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May 17th, 2007, 21:31 Posted By: Shrygue
via Kotaku
I was surprised to find Manhunt 2, due out July 10, on hand at the week's SCEA events. Pleasantly surprised. While we couldn't actually play the game ourselves, we could watch it be played. It has a neat, scratchy look to it and some interesting effects that I initially thought were graphic glitches. In particular, items you can interact with tend to glow and skitter about nervously, instead of sitting still. That's because, I was told, the main character has some "issues" and that's played out, in part, with these visual tics.
Of course, the main way the character's issues are played out is in the way, the extraordinarily brutal way, he kills people. He can, of course, do standard kills with weapons, but he also has the ability to sneak up behind someone and do a cinematic kill. The brutality of the kill depends on how patiently you can stay behind your victim holding a kill button. The longer you hold the button the more brutal the kill will be when you perform it.
Most of the weapons you can use for these kills have several different kill animations that you can trigger, depending on how long you hold the button. Once you pull off one of these executions the game slips to a cut-scene that shows the kill and then jumps you back into play. It was a little jarring, but the version were were looking at was pretty dated.
The developer on hand said the Wii version looks a bit crisper and that the jump to execution cinematic isn't as clunky. From the brief time I watched the game I'd say that Manhunt 2 will be a worthy purchase, but perhaps not as fun as the original.
Video clip here. leave feedback via comments.
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May 17th, 2007, 21:49 Posted By: Shrygue
via Engadget
So it looks like those endless rumors of a newly-spec'ed PlayStation Portable are finally about to come true, with an analyst from Lazard Capital Markets reporting that Sony has in fact copped to just such a device (most definitively NOT pictured above) at its Gamer's Day gathering in San Diego. According to Lazard's Colin Sebastian in a briefing prepared for NPD, "the company also indicated that [in addition to new software titles best left to another fine publication], a video download service and [PSP] hardware refresh are expected later this year." While both tidbits sound like potentially big news, Sony was reluctant to give up any more info on either of these asides -- meaning that you can still let your imagination run wild with magical features before the inevitable letdown. Still, if you've got your credit card in hand and sonystyle.com open in another tab as we speak, it might pay to hold off for a bit and see how this plays out.
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May 17th, 2007, 22:08 Posted By: Shrygue
via Joystiq
Sticking to a solid release schedule, Rampage World Tour busts down buildings and feeds on the innocent today on PSN. The game is $4.99 and supports Rampage's three monster mayhem both online and off. We're starting to run out of announced titles for PSN, so we expect a new list sometime soon.
On a general Rampage note, if there is any series that could use a revamp it's Rampage. It's freakin' monsters busting down buildings and although the game sells itself, it'd be nice to see a new Rampage that doesn't feel identical to the original from the Reagan administration. The Rampage series deserves more than what it's getting.
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May 17th, 2007, 22:08 Posted By: wraggster
via nextgen
In a Sony Gamers Day recap, Lazard Capital Markets reported on the latest PlayStation Network (PSN) figures and Sony’s plans to release over 200 games across the PS3 and PSP; also mentions a PSP hardware “refresh.”
Sony plans to release 90 third party PS3 games this year and 15 exclusives from first and third parties, according to new investor note from Lazard games industry analyst Colin Sebastian.
Some of the highlighted PS3 software at Sony’s event this week included the Game Developers Conference hit Little Big Planet, the multiplayer SOCOM Confrontation, Heavenly Sword and Pain, a downloadable title which lets you launch your character into comically painful situations using an oversized slingshot.
Sebastian added, “[Sony] also indicated that 140 titles would launch on the PSP, while a video download service and hardware refresh are expected later this year.”
Rumors of revised PSP hardware have been circulating for many months. It seems just a matter of time before Sony makes a formal announcement. PlayStation hardware typically goes through one major revision during a lifecycle.
Sony also revealed that the free PSN has 1.5 million users, including 775,000 in North America with 6 million content downloads to date. Xbox Live boasts over 6 million users between free Silver account and paid Gold subscribers.
“We believe a successful online gaming effort increases the shelf life of video game software, provides an additional revenue stream for publishers, and broadens the overall usability of consoles,” said Sebastian.
Also as part of his note, Sebastian forecast that April US software sales figures were up 15-25 percent over the same month a year ago, which saw $395 million in sales. Market research firm NPD Group is expected to release monthly sales data later today.
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May 17th, 2007, 22:36 Posted By: Shrygue
via Joystiq
Compared to the interpretations we're constantly exposed to in modern forms of entertainment, certain aspects of our society can seem a little dull. We're generally not entertained by the sort of justice dished out in a court by some gavel-wielding grandpa, and have to turn to more ... extreme measures. Pursuit Force returns to the PSP this Fall with Extreme Justice, putting the kibosh on criminals and encouraging your over-the-top cop to keep his limbs outside the vehicle at all times.
Adding 3 more playable characters to the mix and a new array of vehicles to leap on, over and between in high-speed chases, Pursuit Force: Extreme Justice hopes to make good on the promise the original game showed but delivered in pieces. Let's hope it's transported in an armored van this time.
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May 17th, 2007, 23:26 Posted By: wraggster
Play Asia have posted a collection of rare titles for the PS1 and PS2:
Heres the listing:
PSone™
3D-Kaleidoscope Baby Universe [pre-owned] JPN US$ 29.90
Angelique Duet [Premium Box] JPN US$ 39.90
Ape Escape [pre-owned] JPN US$ 29.90
Aquarian Age: Tokyo Wars [pre-owned] JPN US$ 24.90
Arc The Lad III [pre-owned] JPN US$ 29.90
Assault Rigs [pre-owned] JPN US$ 29.90
Ayrton Senna Kart Duel 2 JPN US$ 19.90
Blaze & Blade: Eternal Quest [pre-owned] JPN US$ 49.90
Bomberman Fantasy Race [pre-owned] JPN US$ 39.90
BursTrick: Wake Boarding!! [pre-owned] JPN US$ 9.90
Carnage Heart [pre-owned] JPN US$ 19.90
Charamela (Rerelease) [pre-owned] JPN US$ 34.90
Chrono Cross [Square Millennium Collection Special Pack] [pre-owned] JPN N/A
Cooly Skunk (Rerelease) [pre-owned] JPN US$ 19.90
Crash Bandicoot 3: Warped [pre-owned] JPN US$ 24.90
Culdcept Expansion Plus [pre-owned] JPN US$ 44.90
D no Shokutaku: Complete Graphics [pre-owned] JPN N/A
Dengeki Construction: Ochige Yarouze! [pre-owned] JPN US$ 24.90
Dr. Slump JPN US$ 54.90
Dr. Slump [pre-owned] JPN US$ 44.90
Dragon Quest VII: Eden no Senshi Tachi [pre-owned] JPN US$ 29.90
Elemental Pinball (Nice Price Series Vol. 08) [pre-owned] JPN US$ 14.90
Exalegiuse [pre-owned] JPN US$ 19.90
Fighting Illusion K-1 Grand Prix [pre-owned] JPN US$ 14.90
Final Fantasy I+II [Premium Package] JPN N/A
Ganbare Goemon: Ooedo Daikaiten [pre-owned] JPN US$ 39.90
Gate Keepers [pre-owned] JPN US$ 24.90
Gouketsuji Ichizoku 2: Chottodake Saikyou Densetsu [pre-owned] JPN US$ 34.90
Gourmet Action Game: Manpuku!! Nabe Kazoku JPN US$ 24.90
Groove Adventure Rave: Yuukyuu no Kizuna [pre-owned] JPN US$ 24.90
Guucho de Park: Theme Park Monogatari [pre-owned] JPN US$ 24.90
Heaven's Gate [pre-owned] JPN US$ 29.90
Hoshigami: Ruining Blue Earth [pre-owned] JPN US$ 29.90
Hyper Crazy Climber [pre-owned] JPN US$ 29.90
Idol Janshi Suchie-Pai Limited [pre-owned] JPN US$ 24.90
Kaettekita Cyborg Kuro-chan [pre-owned] JPN US$ 34.90
Kakugo no Susume [pre-owned] JPN US$ 44.90
Kamen Rider [pre-owned] JPN US$ 29.90
Kamen Rider V3 [pre-owned] JPN US$ 39.90
Koro Koro Post Nin [pre-owned] JPN US$ 29.90
Lunar 2: Eternal Blue [pre-owned] JPN US$ 49.90
Mars Story [Limited Edition] [pre-owned] JPN US$ 39.90
Marvel Super Heroes vs. Street Fighter: EX Edition [pre-owned] JPN N/A
Metal Angel 3 [pre-owned] JPN US$ 19.90
Milano no Arbeit Collection [pre-owned] JPN US$ 49.90
Ms. Pac-Man: Maze Madness [pre-owned] JPN US$ 34.90
Namco Museum Vol. 2 [Limited Edition] [pre-owned] JPN US$ 39.90
Neon Genesis Evangelion: Eva to Yukai na Nakamatachi [pre-owned] JPN US$ 29.90
Neorude: Kizareta Monshou [pre-owned] JPN US$ 29.90
Oh! Bakyuuun [pre-owned] JPN US$ 19.90
Ongaku Tsukuru Kanadeeru 2 (Rerelease) [pre-owned] JPN US$ 24.90
Ore no Ryouri [pre-owned] JPN US$ 29.90
Panzer Front (Enterbrain Collection) JPN US$ 49.90
Panzer Front (Enterbrain Collection) [pre-owned] JPN US$ 39.90
Parasite Eve II [Square Millennium Collection Special Pack] [pre-owned] JPN N/A
PD Ultraman Invaders [pre-owned] JPN US$ 24.90
Pocket Dungeon [pre-owned] JPN US$ 24.90
Psychic Force [pre-owned] JPN US$ 24.90
Purumui Purumui [pre-owned] JPN US$ 24.90
RPG Tsukuru 4 [pre-owned] JPN US$ 29.90
SaGa Frontier 2 [Square Millennium Collection Special Pack] [pre-owned] JPN US$ 49.90
SaGa Frontier [Square Millennium Collection Special Pack] [pre-owned] JPN US$ 49.90
SD Gundam G Generation [pre-owned] JPN US$ 14.90
SD Gundam G Generation-F [Limited Edition] [pre-owned] JPN US$ 79.90
Seikai no Monshou [pre-owned] JPN US$ 34.90
Sentou Mecha Zabunguru: The Race in Action (Simple Characters 2000 Series Vol.17) [pre-owned] JPN US$ 29.90
Shin Super Robot Taisen [pre-owned] JPN US$ 14.90
Slayers Wonderful [pre-owned] JPN US$ 29.90
Soukou Kidoutai L.A.P.D. [pre-owned] JPN US$ 19.90
Space Battle Cruiser Yamato: Harukanaru Hoshi Iskandar [pre-owned] JPN US$ 29.90
Spyro the Dragon [Limited Edition] [pre-owned] JPN US$ 29.90
Spyro x Sparks: Tondemo Tours [pre-owned] JPN US$ 34.90
Summon Night [pre-owned] JPN N/A
Summon Night 2 [pre-owned] JPN N/A
Super Robot Taisen IV Scramble (PlayStation the Best) [pre-owned] JPN US$ 29.90
Tail Concerto [pre-owned] JPN US$ 29.90
The Legend of Heroes III: Shiroki Majo: Mouhitotsu no Eiyuutachi no Monogatari [pre-owned] JPN US$ 34.90
The Maestromusic [Baton Box Set] [pre-owned] JPN US$ 29.90
The Next Tetris [pre-owned] JPN US$ 29.90
Time Bokan Series: Bokan to Ippatsu! Doronboo [pre-owned] JPN US$ 29.90
Time Bokan Series: Bokan to Ippatsu! Doronboo (PlayStation the Best) [pre-owned] JPN US$ 29.90
Tobal No. 1 [pre-owned] JPN N/A
Tokimeki Memorial Private Collection [pre-owned] JPN US$ 19.90
Toshinden Card Quest [pre-owned] JPN US$ 39.90
Two-Tenkaku [pre-owned] JPN US$ 34.90
Umihara Kawase Shun [pre-owned] JPN US$ 59.90
Umihara Kawase Shun: Second Edition (Xing Maruyasu Series) [pre-owned] JPN US$ 99.90
Vandal Hearts II: Tenjou no Mon [pre-owned] JPN US$ 29.90
Water Summer [Limited Edition] [pre-owned] JPN US$ 29.90
Zen Nihon Joshi Pro Wres: Joou Densetsu: Yume no Taikousen [pre-owned] JPN US$ 29.90
PlayStation2™
.hack// Collection [Limited Edition Box Set] [pre-owned] JPN N/A
Ace Combat 04: Shattered Skies [pre-owned] JPN US$ 29.90
Aero Dancing 4 new generation [pre-owned] JPN US$ 39.90
Capcom vs SNK 2: Millionaire Fighting 2001 [pre-owned] JPN US$ 39.90
Combat Queen [pre-owned] JPN US$ 19.90
DDRMAX2 Dance Dance Revolution 7th Mix [pre-owned] JPN N/A
Densha de Go! 3 [pre-owned] JPN US$ 34.90
Densha de Go! Final [pre-owned] JPN US$ 64.90
Densha de Go! Tokyo Express Version JPN US$ 69.90
Genso Suikoden V [Limited Edition] [pre-owned] JPN N/A
Gradius III and IV [pre-owned] JPN US$ 29.90
Gradius V [pre-owned] JPN US$ 54.90
Ibara [pre-owned] JPN N/A
Metal Gear Solid 3 Subsistence [First Print Limited Edition] [pre-owned] JPN US$ 69.90
Mushihimesama [pre-owned] JPN N/A
Ninja Assault [pre-owned] JPN US$ 34.90
PaRappa the Rapper 2 [pre-owned] JPN N/A
Raiden III [pre-owned] JPN N/A
Saikyo Shooting Collection Vol.2: Sengoku Ace and Sengoku Blade [pre-owned] JPN US$ 44.90
Silent Scope 3 [pre-owned] JPN US$ 39.90
Space Channel 5 Part 2 [pre-owned] JPN US$ 39.90
The Castle of Shikigami / Shikigami No Shiro [pre-owned] JPN US$ 39.90
The Castle of Shikigami II / Shikigami No Shiro II [pre-owned] JPN US$ 44.90
The Keihin Express - Train Simulator Real [pre-owned] JPN N/A
Time Crisis II [pre-owned] JPN US$ 39.90
U: Underwater Unit [pre-owned] JPN US$ 34.90
Vampire Night [pre-owned] JPN US$ 29.90
Xenosaga Episode 1: Der Wille zur Macht [pre-owned] JPN N/A
Xenosaga Episode I Reloaded [pre-owned] JPN US$ 54.90
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May 18th, 2007, 11:07 Posted By: synopsis76
This is a simple preview of a Space War (old Star Control Melee style game) clone that I am working on.
Download and Give Feedback Via Comments
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May 18th, 2007, 17:07 Posted By: wraggster
press release:
Practical Intelligence Quotient is back and juiced up with more mind bending puzzles and features! PQ2: Practical Intelligence Quotient™ (PQ2), is the second edition to the best-selling brain game on the PSP® (PlayStation®Portable) system, PQ1, and is built around the same defining feature, the PQ scoring system. PQ2 uses a measuring system that was created under the guidance of Professor Masuo Koyasu of Kyoto University in Japan that determines players’ ‘Practical Intelligence Quotient’ of PQ. PQ2 will help players calculate their intelligence by using the PQ scoring system based on the number of moves and the speed with which they complete more than 250 puzzles. PQ2 players will use the PSP system’s infrastructure mode to take their score online to measure their brain power against their friends, their country and even their gender!
KEY FEATURES:
• More Obstacles, Puzzles and Unlockables Than Before – Players will encounter more than 10 new obstacles, more than 250 puzzles and unlock 10 hidden puzzles; themed puzzles will focus on Single Moves, Traps, Reasoning, Fewest Moves and more!
• Get Your Preliminary PQ Score in Minutes – Players will discover their preliminary PQ score in roughly 10 minutes through Quick Mode, or play through the full puzzle set for their full PQ Score.
• Improved Controls and Flexibility – Players will move around with faster and sharper movements as well as choose which puzzles they want to play first.
• Create Your Own Puzzles and Acquire More Puzzles Over the Internet - Using Infrastructure Mode for the PSP system, players can upload their unique puzzles and download puzzles created by other players or new tests that will be made available weekly!
• Share PQ2 with Friends Who Don’t Own a Copy of the Game Through Gameshare Mode – Using Ad-Hoc Mode for the PSP system, players can send out a trial version of the game to their friends allowing them to solve 10 puzzles to discover their preliminary PQ score.
• What is your Practical Intelligence Quotient? Compare Your PQ Score with Others – Players will check their rank among the world’s top 100 scores, their country, their region, their age group, their gender and even their own blood type!
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May 18th, 2007, 17:08 Posted By: wraggster
press release:
Finally, the Ninja heroes can battle anywhere, anytime! The ultimate battle of heroes will take place without boundaries!
Exclusively developed for the US and European markets, NARUTO: Ultimate Ninja Heroes is the first ever Wi-Fi enabled fighting game based on the Naruto universe on PSP delivering both intense single and multiplayer team based fighting experience! For the first time, you can create your dream squad of powerful ninja from the rich universe of Naruto to battle against your friends and trade your player profile via ad-hoc connection. Power-up your favorite characters to create your own custom ninja. Form your favorite ninja team as it appears in the cartoon or create the ultimate dream team to take on your rivals! There are 20 playable characters and 8 interactive stages to battle on. Soar through the ninja ranks to become the ultimate Hokage!
Features:
• Form your own Ninja team in Hero’s Mode! Choose from 20 powerful ninja to form your favorite ninja team from the show or create your original dream team!
• Discover unique skills in the team based skill system! Try out a wide variety of different team combinations to awaken the hidden skills that lie within each character! Even one character will bring about a different set of skills depending on different character combinations.
• Battle your foes wirelessly anytime, anywhere! Engage in 6 types of intense battles such as 1 vs1, 1 vs 2, 1 vs 3, 2 vs 2, 2 vs 3, 3 vs 3@with other players wirelessly. You can also trade your profile with your friends and collect your friend’s profiles via ad-hoc connection. Game sharing is also available!
• Power-up your favorite character! Power-up your favorite character to give yourself an edge in battle. Earn Parameter Power-up Points toward upgrading each character’s attack, defense, chakra, speed and even special abilities.
• Become the ultimate Hokage! Put your ever-growing skills to the test on rewarding missions and rise up through 7 ninja ranks to become the ultimate Hokage!
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May 18th, 2007, 17:08 Posted By: wraggster
press release:
Gabe Logan makes a dramatic return this fall in Syphon Filter™: Logan’s Shadow exclusively for PSP® (PlayStation®Portable) handheld entertainment system. This original title created by Sony’s Bend Studio is the sequel to the award winning action title, Syphon Filter™: Dark Mirror and features all-new combat mechanics, weapons and an engaging storyline that will leave you wondering who to trust.
In an all new story, written by Greg Rucka, author of the Queen and Country series of novels and graphic novels, Syphon Filter: Logan’s Shadow provides a sophisticated and gripping storyline that is sure to resonate with comic book lovers and action enthusiasts. We find Gabe Logan once again using a combination of stealth and “run-and-gun” gameplay as he is called into action when a dangerous new technology is hijacked by a criminal extremist group. In a story that takes him from the depths of the Indian Ocean to the deserts of the Middle East, Gabe is faced with the possibility that his long time partner, Lian Xing is a double agent.
Syphon Filter: Logan’s Shadow is complete with a variety of combat mechanics including the ability to force enemies into cover with “blind-fire”, an advanced melee system that allows Gabe to use enemies as human shields, and 360 degree underwater combat. For the first time in the franchise “interactive moments” have been added for increased player interaction, such as airlifting debris and escaping wrist restraints. Returning to the franchise are buddy missions which have been enhanced with a variety of new objectives.
KEY FEATURES
• Havok physics engine provides life-like physical reactions on both characters and environments
• New and improved weapons, such as grenade launchers, sticky mines, smoke grenades, and flash bangs
• New character actions enable players to force enemies to take cover with “blind fire” or protect health with the new “human shield” features
• Underwater physics allows players to experience 360 degrees of water navigation to explore shipwrecks and target enemies with new underwater weapons like the bolt pistol and spear gun
• Improved buddy mechanics
• New mini game features, brand new to the Syphon Filter franchise.
• All new story written by Greg Rucka, critically acclaimed author of comic books and novels (Batman, Gotham Central, Queen and Country)
• All new sound track featuring award winning composer Azam Ali.
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May 18th, 2007, 17:10 Posted By: wraggster
press release:
This fall, Sony Computer Entertainment America adds another installment to the Pursuit Force™ franchise for the PSP® (PlayStation®Portable) handheld entertainment system. The second chapter in this pulse-pounding adventure and driving franchise, Pursuit Force™: Extreme Justice increases the thrills with new multiplayer capabilities and promises to bring all of the excitement of a Hollywood blockbuster film.
More over-the-top than its predecessor, Pursuit Force: Extreme Justice will have players taking the role of a commander who is the highest ranking operational officer as well as four new playable characters, all of whom are responsible for tracking down and bringing to justice five hardcore street gangs in and around Capital City. As a member of a special police unit known as the Pursuit Force, this time around players will engage in high-speed action to traverse land, air and sea in their continued battle to rid the city of crime which includes three new gangs.
Featuring more than 50 criminal cases set among seven distinct environments, players will have access to 12 different vehicle types which include hovercrafts and boss vehicles that are each unique and specifically designed for boss encounter missions. Extreme Justice also offers an expanded weapons arsenal to assist players in the pursuit of justice.
Pursuit Force: Extreme Justice will also introduce multiplayer capabilities to the franchise with up to four players in Ad Hoc mode.
KEY FEATURES
• New vehicles, weapons and stunts make for one of the most action-heavy games to come to PSP
• New Multiplayer mode makes pick-up and play even more fun
• Featuring epic boss missions with more action and outrageous boss vehicles than ever seen before
• Launches with more than 20 hours of diverse gameplay, with the availability of downloadable content packs for players to continue to extend their enjoyment of the game
• 12 vehicle types available throughout the game including classics that have been enhanced like helicopters, cars, jet skis, trucks, buses, bike and sidecar, and speed boats as well as new vehicles including hovercrafts
• More than 30 types of weapons at the player’s disposal including handguns, shotguns, machine guns, and some heavy artillery.
• Five notorious gangs to bring to justice, each in their own distinct section of Capital City. New gangs include:
- Raiders – A focused and professional group of modern pirates focused on incoming cargo
- Vipers – Rogue police led by a corrupt commander
- Syndicate – Armed bank robbers from the UK and Europe
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May 18th, 2007, 17:11 Posted By: wraggster
press release:
NBA action on the go is back once again with NBA ’08 for the PSP® (PlayStation®Portable) handheld entertainment system. Delivering an engaging NBA experience with quick action and fluid gameplay, NBA ’08 continues to expand on the franchise by offering the most diverse and feature-rich handheld NBA action available.
Acting as a perfect complement to the PSP’s design and portability, NBA ’08 introduces a number of brand new quick action mini-games that players can enjoy anytime, anywhere. All-new carnival-style games, as well as contests such as Fast Break, Block-a-Shot, and Alley-Oop, are all available to provide fast and engaging action that further adds to the stable of traditional and non-traditional basketball gameplay. Additionally, players will experience a more challenging Season Mode, where player management and balancing team chemistry come into play. Refined gameplay mechanics and Artificial Intelligence (A.I.) also help to create a more realistic and action-oriented gameplay experience. With an enhanced Conquest Mode and host of new mini-games, as well as downloadable content and expanded audio commentary, NBA ’08 looks to take the portable NBA hoops crown once again.
KEY FEATURES
• Enhanced Conquest Mode – NBA ’08 brings back the critically acclaimed Conquest Mode, allowing players to once again participate in a game of territory acquisition and management. This year, gamers will be able to cash in awards to upgrade player attributes as well as home city amenities, providing for a number of team skill upgrades.
KEY FEATURES
• All-New Suite of Mini-Games – In addition to returning classics such as HORSE, Dodgeball, Own the Court, PlayStation Skills Challenge, and 3-Point Contest, NBA ’08 introduces a new set of challenging mini-games, further adding to the portfolio of quick action skills contests:
o Shooting Bricks – Players will use a basketball to break apart sections of bricks to clear levels (based on the original Arkanoid arcade game).
o Breakaway – Quick running game where users can alternate playing offense and defense in a 3-on-2 situation.
o Elimination – A team-based game where gamers win by scoring a set number of points with each of their players. As gamers reach their point quota, they are removed from the team and remaining players receive various power-ups. The first team to remove all of their players wins.
• New Carnival-Style Mini-Games – With returning mini-game classics such as Pop-a-Shot, Pinball, and Skee-ball, NBA ’08 adds games such as Fast Break, Block-a-Shot, and Alley-Oop, each of which allow players to earn tickets for unlockable items.
• Improved Season Mode – Season mode features such as simulation, trades, free agent lists, and injuries, are now enhanced with elements of player management and team chemistry settings that add complexity to each season and continue to deliver challenging basketball.
• New Downloadable Content – Updated pinball boards will be released to consumers regularly after launch and team roster updates will be made available on a weekly basis.
• Enhanced Play-by-Play and All-New Commentary – Get play-by-play from Ian Eagle and color commentary from Mark Jackson, as they return to provide the most comprehensive in-depth analysis.
• Pick Up mode – Players will alternate choosing from 10 randomly selected NBA players and match up with the CPU or another player in an outdoor full-court game.
• Highlight Reel – In addition to instant replay, players will have the opportunity to re-live each stellar play and pivotal moment from a completed game.
• Realistic Animations – Running at 60 FPS, NBA ’08 incorporates tandem animation technologies to produce ultra realistic player interactions. Additionally, motion capture data delivers smooth gameplay and lifelike player movements.
• NBA License – NBA ‘08 incorporates 41 authentic NBA teams including throwback versions.
• Ladder Challenge – Compete in a challenging mini-game or exhibition mode series and earn reward tickets for working to the top of the ladder.
• Wireless Multiplayer Gameplay – Compete head-to-head against friends and basketball fans around the country with Ad Hoc connectivity of up to four PSP systems, or link to a network via a wireless local area network (VLAN) access point for multiplayer action nationwide.
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May 18th, 2007, 17:11 Posted By: wraggster
press release:
In 2005, Sony Computer Entertainment America’s Santa Monica Studios introduced God of War®, which many publications considered the best videogame of 2005 with over a dozen “Game of the Year Awards.” Then in Spring 2007, the original award-winning development team introduced God of War® II, the second chapter of this sprawling odyssey that went on to receive critical acclaim and with a 94% rating on GameRankings, supported with the following review scores from leading gaming media outlets: IGN - 9.7, GameSpy - 5/5, 1up - 9.5/10, Gamezone - 9.5/10, GameInformer - 9.75/10, and GamePro - 5/5, and spurred more than one million retail orders prior to launch.
Now, from the creative team that brought you the Daxter™ on the PSP® (PlayStation®Portable) handheld entertainment system, Santa Ana-based Ready At Dawn® Studios and Sony Computer Entertainment America’s Santa Monica Studios bring you God of War®: Chains of Olympus for the PSP system. Developed from the outset as an original story, God of War: Chains of Olympus delivers highly detailed graphics, incredible animation detail and yet another adventure in the dark and brutal world of Greek mythology that fans of the God of War® franchise have come to know and love.
STORYLINE
In God of War, Kratos, after being deceived into killing his wife and daughter, denounced his service to Ares. In order to seek absolution from his past sins, the Ghost of Sparta pledged himself as a champion to the Gods for the years to follow – these brutal crusades, in the name of
Olympus, became legendary throughout the ancient world.
In God of War: Chains of Olympus, Kratos will journey to lands that no mortal has ever walked upon. With the world plunged in eternal darkness and the Gods rendered powerless, Kratos will face the most feared creatures of Greek Mythology, and ultimately be forced to choose between his own personal redemption and saving the ancient world from certain destruction.
KEY FEATURES
• Epic Gameplay on the PSP system: Keeping true to the God of War franchise, experience dramatic camera angles and epic set pieces, offering a never before seen experience on the PSP system.
• Mythological Odyssey: This story is set in a time before the events of God of War, where players will experience Kratos' journey during the 10yrs of servitude to the Gods of Olympus.
• All New Combat Moves: Players can utilize new brutal combat moves along with their favorite combo attacks from the God of War franchise.
• Exploration: From the Gates of Hades to the Depths of Tartarus, the journey will take players through the dark and brutal world of Greek Mythology. Face-off against all new creatures from Greek Mythology and engage in epic boss battles.
• Puzzle Solving: As players explore the ancient world, prepare to navigate through a labyrinth of challenging puzzles inter-woven into the story.
• Critically-Acclaimed Franchise: Brought to you by two award-winning development teams, Sony Computer Entertainment America, Santa Monica Studios and Ready At Dawn Studios.
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May 18th, 2007, 17:13 Posted By: wraggster
press release:
Sony Computer Entertainment America Inc., (SCEA) previewed an extensive software line up for its PlayStation® platforms for the second half of 2007 and early 2008 at a media event in San Diego today. More than 30 games for PLAYSTATION®3 (PS3™) computer entertainment system, including a strong first-party lineup of over ten announced titles, were shown during the event, along with a full library of games and services for PSP® (PlayStation®Portable) handheld entertainment system, PlayStation®2 computer entertainment system and PLAYSTATION®Network, demonstrating the depth and breadth of content heading to PlayStation® fans.
“As you would expect from the market leader, we are seeing a huge influx of games coming to all our PlayStation platforms in the remainder of our fiscal year,” said Jack Tretton, president and chief executive officer of Sony Computer Entertainment America. “More than half of the games we showed during our media event are available only on our systems. This fiscal, from SCEA alone, users can expect more than 15 exclusive games and services for PS3, and another nine for PSP. This doesn’t even take into account the wide variety of titles and game packs we have coming through the PLAYSTATION Network. Given this raft of titles, I think we are very well positioned to meet the needs and wants of every PlayStation user as they build out their game libraries in the coming months.”
Taking center stage on the first day of the event were over 30 new games for PS3, demonstrating the advanced technological capabilities of the system, including the CellBroadband Engine™ (Cell/B.E.), Blu-ray Disc™ (BD) player, built-in hard disc drive
(HDD), 1080p high-definition output, Wi-Fi connectivity and the SIXAXIS™ wireless controller.
Key first-party PS3 titles unveiled and demonstrated included: Warhawk™, Uncharted: Drake’s Fortune, SOCOM: Confrontation, Heavenly Sword™, Ratchet & Clank® Future: Tools of Destruction™, Folklore™, THE EYE OF JUDGMENT™ and SingStar™. Several of these titles were recently highlighted in Electronic Gaming Monthly’s June issue as “difference makers” for PS3 in 2007, denoting must-have titles for gamers. In addition, the buzz of March’s Game Developers Conference, LittleBigPlanet™, was also on hand, giving attendees a chance to explore this unique game, where players actually create and share their own 3D gameplay levels.
Enjoying onsite support from more than 15 leading publishers, SCEA was pleased to also give event attendees access to key third-party titles including John Woo Presents Strangehold™ from Midway, a game that will take full advantage of the massive storage capacity of the Blu-ray disc format by offering a game and a movie, John Woo’s “Hard Boiled,” on the same disc. Other gameplay stations featured titles from 2KGames, Capcom, Tecmo, Sierra Entertainment SEGA and Konami.
Additional games and services will be available for PS3 system owners through the PLAYSTATION Network. Attendees got their first hands-on experience with the highly anticipated PLAYSTATION Network service Home, a 3D avatar-based community that serves as a meeting place for PS3 users around the world. PLAYSTATION Network games highlighted at the event included PAIN and Calling All Cars™.
Sixteen exclusive titles for PSP from first and third parties were also unveiled at the event, ranging from Syphon Filter®: Logan’s Shadow to God of War®: Chains of Olympus and SOCOM:U.S. Navy SEALs Tactical Strike.
“We still have a few surprises up our sleeve for this fiscal,” continued Tretton. “But I think the games and services we did show at this event really demonstrated the gameplay, community and entertainment possibilities you can only have on PlayStation products.”
Recent industry analyst reports point to an up-cycle for SCEA as the company brings more next-generation content to the marketplace, particularly for PS3. According to an April IDC report:
“IDC stresses that the PS3 is ahead of the market, like its predecessors. Must-have exclusive content, which in this generation will come from first party studios (Heavenly Sword, Lair) and network services (Home), will turn around the PS3’s position. Later this year new PS3 games will begin to demonstrate the advantages of the console’s specifications and the network will show us some new tricks.” (1)
Games and services shown during the event included:
PS3
Ratchet & ClankFuture: Tools of Destruction™, SCEA
Uncharted: Drakes Fortune™, SCEA
Heavenly Sword™, SCEA
SingStar™, SCEA
SOCOM: Confrontation, SCEA
LAIR, SCEA
Folklore™, SCEA
NBA ‘08, SCEA
MLB 07 The Show™, SCEA
THE EYE OF JUDGMENT™, SCEA
Home, SCEA
LittleBigPlanet™, SCEA
Elder Scrolls4: Oblivion, Bethesda Softworks
The BIGS, 2K Sports
Hellboy, Konami
Devil May CryIV, Capcom
Stranglehold™, Midway
Spider-Man 3, Activision, Inc.
Ninja Gaiden Sigma, Tecmo
TimeShift™, Sierra Entertainment
Tom Clancy’s Rainbow Six Vegas, Ubisoft Entertainment
Tom Clancy’s Ghost Recon Advanced Warfighter™ 2, Ubisoft Entertainment
Surf's Up™, Ubisoft Entertainment
Harry Potter and the Order of the Phoenix, Electronic Arts
Pirates of the Caribbean At World’s End, Disney Interactive
SEGA Rally Revo, SEGA
Dynasty Warriors:GUNDAM, NAMCO BANDAI Games
Conan, THQ
Ratatouille, THQ
The Darkness, 2KGames
Fantastic Four: Rise of the Silver Surfer, 2KGames
PLAYSTATION Network
PAIN, SCEA
Calling All Cars™, SCEA
Warkhawk™, SCEA
High Velocity Bowling, SCEA
High Stakes on the Vegas Strip: Poker Edition, SOE
PSP
SOCOM US Navy SEALs: Tactical Strike, SCEA
Syphon Filter: Logan’s Shadow, SCEA
God of War: Chains of Olympus, SCEA
Jeanne D’Arc, SCEA
NBA ‘08, SCEA
Pursuit Force™: Extreme Justice, SCEA
Parappa the Rapper™, SCEA
MLB 07 The Show™, SCEA
Crazy Taxi™: Fare Wars, SEGA
Crush™, SEGA
CastlevaniaThe Dracula X Chronicles™, Konami
Silent Hill Origins, Konami
Monster Hunter Freedom 2, Capcom
SWATTarget Liberty™, Sierra Vivendi
Hot Brain™, Midway Home Entertainment
Final Fantasy, Square Enix
Dungeons and Dragons Tactics, Atari
Star Wars Battlefront: Renegade Squadron™, LucasArts
NARUTO™: Ultimate Ninja Heroes™, NAMCO BANDAI Games
Dead Head Fred, D3 Publisher of America
PQ2: Practical Intelligence Quotient™, D3 Publisher of America
PlayStation 2
Buzz! Mega Quiz, SCEA
Buzz Jr. Jungle Party, SCEA
Hot Shots Tennis, SCEA
Manhunt 2, RockStar Games
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May 18th, 2007, 17:13 Posted By: wraggster
press release:
Sony Computer Entertainment America Inc., (SCEA) previewed an extensive software line up for its PlayStation® platforms for the second half of 2007 and early 2008 at a media event in San Diego today. More than 30 games for PLAYSTATION®3 (PS3™) computer entertainment system, including a strong first-party lineup of over ten announced titles, were shown during the event, along with a full library of games and services for PSP® (PlayStation®Portable) handheld entertainment system, PlayStation®2 computer entertainment system and PLAYSTATION®Network, demonstrating the depth and breadth of content heading to PlayStation® fans.
“As you would expect from the market leader, we are seeing a huge influx of games coming to all our PlayStation platforms in the remainder of our fiscal year,” said Jack Tretton, president and chief executive officer of Sony Computer Entertainment America. “More than half of the games we showed during our media event are available only on our systems. This fiscal, from SCEA alone, users can expect more than 15 exclusive games and services for PS3, and another nine for PSP. This doesn’t even take into account the wide variety of titles and game packs we have coming through the PLAYSTATION Network. Given this raft of titles, I think we are very well positioned to meet the needs and wants of every PlayStation user as they build out their game libraries in the coming months.”
Taking center stage on the first day of the event were over 30 new games for PS3, demonstrating the advanced technological capabilities of the system, including the CellBroadband Engine™ (Cell/B.E.), Blu-ray Disc™ (BD) player, built-in hard disc drive
(HDD), 1080p high-definition output, Wi-Fi connectivity and the SIXAXIS™ wireless controller.
Key first-party PS3 titles unveiled and demonstrated included: Warhawk™, Uncharted: Drake’s Fortune, SOCOM: Confrontation, Heavenly Sword™, Ratchet & Clank® Future: Tools of Destruction™, Folklore™, THE EYE OF JUDGMENT™ and SingStar™. Several of these titles were recently highlighted in Electronic Gaming Monthly’s June issue as “difference makers” for PS3 in 2007, denoting must-have titles for gamers. In addition, the buzz of March’s Game Developers Conference, LittleBigPlanet™, was also on hand, giving attendees a chance to explore this unique game, where players actually create and share their own 3D gameplay levels.
Enjoying onsite support from more than 15 leading publishers, SCEA was pleased to also give event attendees access to key third-party titles including John Woo Presents Strangehold™ from Midway, a game that will take full advantage of the massive storage capacity of the Blu-ray disc format by offering a game and a movie, John Woo’s “Hard Boiled,” on the same disc. Other gameplay stations featured titles from 2KGames, Capcom, Tecmo, Sierra Entertainment SEGA and Konami.
Additional games and services will be available for PS3 system owners through the PLAYSTATION Network. Attendees got their first hands-on experience with the highly anticipated PLAYSTATION Network service Home, a 3D avatar-based community that serves as a meeting place for PS3 users around the world. PLAYSTATION Network games highlighted at the event included PAIN and Calling All Cars™.
Sixteen exclusive titles for PSP from first and third parties were also unveiled at the event, ranging from Syphon Filter®: Logan’s Shadow to God of War®: Chains of Olympus and SOCOM:U.S. Navy SEALs Tactical Strike.
“We still have a few surprises up our sleeve for this fiscal,” continued Tretton. “But I think the games and services we did show at this event really demonstrated the gameplay, community and entertainment possibilities you can only have on PlayStation products.”
Recent industry analyst reports point to an up-cycle for SCEA as the company brings more next-generation content to the marketplace, particularly for PS3. According to an April IDC report:
“IDC stresses that the PS3 is ahead of the market, like its predecessors. Must-have exclusive content, which in this generation will come from first party studios (Heavenly Sword, Lair) and network services (Home), will turn around the PS3’s position. Later this year new PS3 games will begin to demonstrate the advantages of the console’s specifications and the network will show us some new tricks.” (1)
Games and services shown during the event included:
PS3
Ratchet & ClankFuture: Tools of Destruction™, SCEA
Uncharted: Drakes Fortune™, SCEA
Heavenly Sword™, SCEA
SingStar™, SCEA
SOCOM: Confrontation, SCEA
LAIR, SCEA
Folklore™, SCEA
NBA ‘08, SCEA
MLB 07 The Show™, SCEA
THE EYE OF JUDGMENT™, SCEA
Home, SCEA
LittleBigPlanet™, SCEA
Elder Scrolls4: Oblivion, Bethesda Softworks
The BIGS, 2K Sports
Hellboy, Konami
Devil May CryIV, Capcom
Stranglehold™, Midway
Spider-Man 3, Activision, Inc.
Ninja Gaiden Sigma, Tecmo
TimeShift™, Sierra Entertainment
Tom Clancy’s Rainbow Six Vegas, Ubisoft Entertainment
Tom Clancy’s Ghost Recon Advanced Warfighter™ 2, Ubisoft Entertainment
Surf's Up™, Ubisoft Entertainment
Harry Potter and the Order of the Phoenix, Electronic Arts
Pirates of the Caribbean At World’s End, Disney Interactive
SEGA Rally Revo, SEGA
Dynasty Warriors:GUNDAM, NAMCO BANDAI Games
Conan, THQ
Ratatouille, THQ
The Darkness, 2KGames
Fantastic Four: Rise of the Silver Surfer, 2KGames
PLAYSTATION Network
PAIN, SCEA
Calling All Cars™, SCEA
Warkhawk™, SCEA
High Velocity Bowling, SCEA
High Stakes on the Vegas Strip: Poker Edition, SOE
PSP
SOCOM US Navy SEALs: Tactical Strike, SCEA
Syphon Filter: Logan’s Shadow, SCEA
God of War: Chains of Olympus, SCEA
Jeanne D’Arc, SCEA
NBA ‘08, SCEA
Pursuit Force™: Extreme Justice, SCEA
Parappa the Rapper™, SCEA
MLB 07 The Show™, SCEA
Crazy Taxi™: Fare Wars, SEGA
Crush™, SEGA
CastlevaniaThe Dracula X Chronicles™, Konami
Silent Hill Origins, Konami
Monster Hunter Freedom 2, Capcom
SWATTarget Liberty™, Sierra Vivendi
Hot Brain™, Midway Home Entertainment
Final Fantasy, Square Enix
Dungeons and Dragons Tactics, Atari
Star Wars Battlefront: Renegade Squadron™, LucasArts
NARUTO™: Ultimate Ninja Heroes™, NAMCO BANDAI Games
Dead Head Fred, D3 Publisher of America
PQ2: Practical Intelligence Quotient™, D3 Publisher of America
PlayStation 2
Buzz! Mega Quiz, SCEA
Buzz Jr. Jungle Party, SCEA
Hot Shots Tennis, SCEA
Manhunt 2, RockStar Games
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May 18th, 2007, 17:16 Posted By: wraggster
Wedbush Morgan analyst Michael Pachter has warned that Sony will have to make difficult decisions regarding the PS3's price point if sales of the console are to improve.
Speaking to GamesIndustry.biz Pachter said, "I think Sony's strategy of including a Blu-ray drive and a microprocessor that will stand up to ten more years of technological advances may have been overly ambitious - given that they have so far asked consumers to pay for the high definition movie option and to help finance development of the Cell."
Pachter's comments came after NPD released US sales figures for April, revealing that although PS2 and PSP are selling well the Game Boy Advance is proving more popular than PlayStation 3.
"It's not good news for Sony that most consumers are balking at paying the prices asked for PS3s," Pachter said.
"Sony has to make a choice between subsidising the Blu-ray and cell costs, or waiting until their production costs drop. It's more likely than not that they will break with tradition and cut prices below manufacturing costs."
So far Sony has offered no hint as to when a price cut for PlayStation 3 might be announced. Pachter offered, "My guess is that this will happen at E3 in July, but one never knows with Sony."
via gibiz
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May 18th, 2007, 17:20 Posted By: wraggster
SCEA boss Jack Tretton has questioned whether Xbox 360 has enough power to take part in a Folding@Home-style initiative - saying he'd be "very disappointed" if the company is just seeking out good PR.
Folding@Home enables multiple, connected PlayStation 3s to calculate data which is used in medical research at Stanford University. As reported earlier this month, Xbox boss Peter Moore suggested Microsoft may be interested in launching a similar initiative, stating, "If we truly believe that we can in some way marshal the resources of a much larger installed base of Xbox 360 owners, with a processor that's of equal power to the PS3, then you have my commitment that we'll look at that."
Speaking to GamePro, Tretton questioned Microsoft's intentions: "Let's face it, if your motivation is for PR, to me, that's a little shallow. We go out of our way, correctly so, to make sure that we don't try to sell PS3s on Folding@Home.
"I think to look at it as a marketing platform is something that a company certainly wouldn't want to do. I'm certainly not insinuating that's Microsoft's motivation, but I'm not even sure how relevant it is to what we're doing. Would they be even having this conversation if we weren't doing it? I don't know."
Tretton went on to query whether Xbox 360 is even powerful enough to take part in such a project, stating, "I would guess that the medical community would take help from anywhere they could get it, but the commentary that I heard is that Stanford isn't sure that [the Xbox 360's processing abilities] would help them very much. Which is odd to me because if it helped at all, it seems like they would welcome it with open arms.
"It's really ugly territory to get into, but let's take fighting a disease and see if we can get some credit for that," he continued.
"It's not a cool game to play one way or the other so I don't want to even give the impression that that's our motivation, and I'd be very disappointed if they're looking for PR value or to try to suck off some of the goodwill that we're doing."
via gibiz
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May 18th, 2007, 23:41 Posted By: wraggster
Midway has given details of a $70 collector's edition of its upcoming PS3 title Stranglehold that includes the Hard Boiled movie.
John Woo's Stranglehold will also feature a full-length remastered high-def version of the 1992 film Hard Boiled, the Hong Kong action film starring Woo.
The title is currently down to launch this summer on both Xbox 360 and PS3. There's no word on any 360 movie-bundles at the moment and the deal looks to be US only. We'll get on to Midway and let you know.
via cvg
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May 18th, 2007, 23:48 Posted By: cools
A new lua player mod by me has been released. I don't want to take too much credit for it, since a lot of other people helped out with it. Thanks to alatnet and blah for the 3d functions, youresam for the hprm and netlib functions, soulkiller for the fastblit stuff, and alatnet (again) for some extra network functions! Any other function seen on the documents page was added by me :thumbup:
The documentation page: http://www.cools.biaklan.com/luamod.html
Download and Give Feedback Via Comments
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May 18th, 2007, 23:49 Posted By: wraggster
SCEA president and CEO, Jack Tretton has been speaking about the PlayStation Network and when we can really expect it to kick into gear. And it's pretty soon by the sound of it.
GamePro asked Tretton at the recent Sony Gamer's Day when PlayStation Network will really kick into gear. "Very, very soon, almost to the point of being overwhelming," Tretton replied. "We have 41 games in development devoted to the Network, not just talking about PSone games being enabled.
"We're talking about games developed specifically for the PS3. I think because people are seeing the traction from the movies studios and what the trailers can do for them, there is going to be a lot for downloadable content in that area. So, really it will happen this fall...we'll get there well before the holiday timeframe.
"Every month you'll just see more and more content on there it'll get to the point where it's be really rich by September. And I think that will be timed really nicely with the advent of Home as well."
via cvg
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May 18th, 2007, 23:58 Posted By: wraggster
Harry Potter and the Order of the Phoenix looks to be nearing completion in these new PS3 screens, showing Harry and pals casting spells and exploring some detailed environments.
It promises to use the Wii and PS3 controllers in some interesting ways, using the motion-sensing abilities of the two machines to allow players to cast spell with moving gestures. The Wii version in particular will utilise the full capabilities of the Remote.
Screens Here
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May 18th, 2007, 23:59 Posted By: wraggster
Fresh from Sony's American Gamers' Day come new Stranglehold screens, sadly showing a level that we've already seen but from different angles.
The John Woo-produced shooter is getting pretty close to release now, and the last we saw of it was when we went hands-on with the Museum level - which is pictured in these screens - back in January.
That said, you can expect some fresh impressions in the next few months running up to release, and we might even stick some really great flash ads up to grab your attention.
Screens Here
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May 19th, 2007, 00:00 Posted By: wraggster
2 CommentsWe can't wait for The Darkness. Its stunning mix of dark, sinister graphics, twisted horror themes and the balls to shock you with the sickest gore you've ever seen makes it a game you can't afford to ignore.
You play as mafia hitman Jackie, a man possessed by an ancient demonic entity that lets you summon demons. You can see him preparing to end one unlucky foe with his tentacles in one of these shots.
Another treats you to a sneaky peak at one of the many stupendously gory scenes. We would say it's not for younger readers but you'll anyway, so dive in and have a blast.
Screens Here
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May 19th, 2007, 00:01 Posted By: F9zDark
It would appear that the folks over at Infectus have made a PS3 downgrader, complete with tutorial on how to get it working. As of this writing there has been no documented case (that I have seen) of working and the overwhelming risk of brickage have turned many over at the Official Playstation Boards off to the idea.
To get started, you should download the small software that you can find HERE.
Then, please download the Drivers that you'll need to make Infectus visible for the System Here
Once you have got everything turn your console ON, connect Infectus to the USB port and start the software!
This tutorial show you how to READ and WRITE the internal NAND FLASH of PS3:
Here a nice video of this feature:
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May 19th, 2007, 00:02 Posted By: wraggster
Even more PSP revamp rumours have emerged this morning, this time slopping from the mouth of Lazard Capital Markets analyst Colin Sebastian, who says that sources indicate Sony "definitely" has a redesigned PSP in the works.
Speaking to Next-Gen.biz - which uses significantly less swearwords than we do - Sabastian said that during a Sony presentation at this week's Gamers' Day event, Sony "implied" that a reworked PSP is surely on the way.
"That may or may not mean a change in form factor," he said.
Sebastian backs this with his own industry sources, who apparently tell him that a revamped Sony handheld is imminent. "I can tell you from industry people I've talked to that [Sony] definitely has something in the works," he said regarding a reworked PSP.
Sony recently slashed the price of the slick handheld to £129.99, perhaps pre-empting the arrival some kind of remixed hardware.
It's also set to roll out the PSP Go! Cam next month, which personally we'd like to see incorporated in a redesigned PSP.
We will, as always, keep an eye on the situation (because we get paid for it) and shine two really bright torches in to the sky when Sony announces something.
via cvg
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May 19th, 2007, 00:09 Posted By: wraggster
Sony must cut the price of PS3 to ensure it remains the dominant force in the console market and achieve the same success it's seen with PSone and PS2, Ubisoft CEO Yves Guillemot has stated.
He believes that "Sony will have a different market share ... lower than before" for sure, linking the much of the decline with the cost of the new machine, Reuters reports.
"They have to decrease the price quite significantly" Guillemot said at the recent Reuters Global Technology, Media and Telecoms Summit in New York.
It's a bit of no-brainer that lowering the cost of PS3 would make it more appealing to consumers, but we're still too waiting on the real killer games that'll make Sony's console a must-have. However, perhaps we'll see such in the 34 titles due to release for the machine in the coming year.
At the summit, Yves Guillemot also revealed that Ubisoft has a PS3-exclusive title planned but didn't elaborate. More from the Ubidays next week in Paris, hopefully.
via cvg
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May 19th, 2007, 00:12 Posted By: wraggster
These are the latest moody shots of Dark Sector, a sinister slash-'em-up featuring that distinctive glaive weapon.
The lethal tri-bladed boomerang-style weapon is at the centre of what makes Dark Sector interesting - not only can it be thrown for long-range attacks or used close-up to slash open and decapitate enemies, but it can also absorb and then spit out fire, electricity and other elemental powers.
This opens up the possibilities for some clever puzzles, as you mix different elemental powers to overcome obstacles, but also gives you a few more interesting ways to waste the bad guys.
As you can see from these screens, the sinister tone of the game will have you creeping through some ominously dark environments, with all manner of deformed creatures lurking, ready to tear your face off.
Screens Here
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May 19th, 2007, 00:14 Posted By: wraggster
Yesterday we had screenshots, and now we've got a new movie of God of War: Chains of Olympus, or a "trailer", as the kids are calling them these days.
The PSP entry - which believe it or not has nothing to do with the budget range of digital cameras - fills the gap between God of War 1 and God of War 2, where Kratos apparently had a little faith in the gods.
It's also looking pretty bloody good for a PSP game, and we're hoping SCE still has plenty of imaginative ideas left for ripping off heads and kicking down finely decorated doors.
According to Sony's big release list it'll be out this Christmas - just in time for a pre-Boxing day booze up.
Trailer Here
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May 19th, 2007, 00:15 Posted By: wraggster
PC and Xbox 360 first-person shooter TimeShift is now heading to PS3 too and we've scored first screenshots from the Sony console version - take a look.
TimeShift's being developed by Saber Interactive and features time-bending action, dropping players into the boots of a lead character decked out in a quantum suit that lets them slow down, reverse and freeze time to get the hop on enemies and overcome obstacles.
The game's publisher, Sierra Entertainment, recently released a new gameplay trailer that reveals how the time-control malarkey operates.
And all this time-bending fun is being brought across to TimeShift's multiplayer component too, which on PS3 supports up to 16 players online and features seven game modes.
TimeShift on PS3 will be out this autumn.
Screens Here
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May 19th, 2007, 00:21 Posted By: wraggster
Here are eight more screens that prove once again that Rachel, sorry, Ninja Gaiden Sigma is easily one of the best-looking games on PS3 so far.
The high-res textures and detail of the characters and environments have been blended beautifully by some awesome focus blur and soft lighting - it really brings the game to life.
All the explosions and fire effects look amazing too. And if that's not enough, Rachel even turns up adding some virtual breastage to the visual treats on offer, with enhanced bounce for PS3, might we add.
Screens Here
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May 19th, 2007, 00:28 Posted By: wraggster
A next gen redux of the splendid Chronicles of Riddick: Escape from Butcher Bay is underway with developers Starbreeze finally confirming Chronicles of Riddick: Assault on Dark Athena which is due to debut on Xbox 360 and PS3 before the end of this year.
Dark Athena will be more than a simple port of the original game though, which went great guns in its original Xbox incarnation and really put Starbreeze on the development map. Dark Athena will apparently boast an additional 40 per cent single-player content set on board the scavenger ship Dark Athena. What that means we can only guess, but it certainly sounds intriguing and it looks like some kind of assault will be in order.
However, word is one of the main attractions of Dark Athena will be a superb multiplayer mode, with visceral hand-to-hand combat and shiny shiv action featuring heavily if it follows the course of the original game.
via cvg
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May 19th, 2007, 00:47 Posted By: wraggster
While Sony Computer Entertainment America used its Gamers Day media event this week to give the press the chance to get hands-on time with titles like Uncharted: Drake's Fortune and Ratchet and Clank Future: Tools of Destruction, it was also a chance to announce new games. Specifically, during a presentation to the assembled media, Sony announced the much-anticipated PlayStation 3 debut of its SOCOM franchise of tactical shooters, SOCOM: Confrontation.
In a brief presentation to the assembled press, the game's director of development Seth Luisi introduced a trailer for Confrontation, saying the game had been in development for only four or five months so far. The trailer featured rifle-and-bazooka-toting soldiers shooting up an open-air Middle Eastern market and showed off the gameplay from several angles.
Luisi explained that the goal of Confrontation was to create "the ultimate SOCOM online experience," and to that end, the game will only be playable online. What's more, the game will actually be purchasable online, as Sony plans to make it available through the PlayStation Network, as well as through traditional retail outlets.
SOCOM: Confrontation will feature team-based combat for up to 32 players, multiple international special forces units, customizable appearances, and clan-specific options, such as uniforms. Luisi also said the game "takes full advantage" of the Sixaxis motion-sensing controller and the PS3 hard drive.
Finally, Luisi said the game would be supported long after its release with regular downloadable theme packs for sale through the PlayStation Store. While he wasn't specific, he did say the packs would include new modes, special forces, customization options, and weapons.
Sony is planning on showing more of SOCOM: Confrontation off at the Electronic Entertainment Expo in July, with the final release of the game set for this holiday season.
via gamespot
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May 19th, 2007, 00:50 Posted By: wraggster
Earlier this week, a handful of unannounced Sony products showed up on the Web site of retailer GameStop. Most of those products were unveiled this week at Sony's Gamers' Day press event in San Diego, starting with a trio of new PlayStation Portable games.
First off is SOCOM: Tactical Strike, the third handheld game in the series and the first from Vancouver-based studio Slant Six (the same team handling SOCOM: Confrontation on the PlayStation 3). The game represents a departure for the series, as players will no longer use the analog stick to directly control their team of soldiers. Instead, they will use a movement cursor to order troops around the game's environments, which the designers are using to try and emphasize more complex tactical maneuvers than were possible previously.
Also returning to the PSP is the sci-fi action adventure series Syphon Filter, with series protagonist Gabe Logan returning to take on the terrorists once more in Syphon Filter: Logan's Shadow. Featuring a story by Atticus Kodiak author Greg Rucka and a soundtrack from 300 composer Azam Ali, Logan's Shadow is expected to see release this September.
Those weren't the only announcements related to the handheld hardware, as SCEA also confirmed that it's arcade-style sequel Pursuit Force: Extreme Justice would be coming to the US later this year. Finally, in a presentation to the assembled media, SCEA president Jack Tretton mentioned the PSP's long-awaited downloadable content service and said the company hoped to have it up and running by the fall. Originally, the service was set to launch in March 2006, but it was pushed back for more than a year for unspecified reasons.
via gamespot
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May 19th, 2007, 00:59 Posted By: wraggster
via kotaku
The Japanese PS Pictogram design group is keeping the PSP fashion scene alive with the biggest collaboration effort yet. They're not just partnering with luggage manufacturer Porter, but instead having a four-way branding orgy, including dance group Genki Rockets. You may remember them from their appearance on Lumines II.
The X-girl × PS Pictogram × Genki Rockets × Porter PSP case and purse are now on sale for the low, low prices of 9,975 yen and 16,800 yen respectively. Together, that'll set PSP fans of the female persuasion back about $220 USD. Now, that's a bargain. Did I mention each comes with buttons?! Buttons!!!
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May 19th, 2007, 05:01 Posted By: JKKDARK
via Game Digest
Speaking at the Gamers Day event in San Diego this week, SCEA president Jack Tretton dropped hints that a portable version of the PlayStation Store would be coming to PSPs soon. "I think the advent of a long awaited and quite frankly long overdue ability to deliver a downloadable service for the PSP will help us out a great deal," he said. "Hopefully we'll have it out there by the fall."
Yep, being able to browse, download and buy content right from your PSP, especially whilst to in a Wi-Fi hotspot would be pretty smart. There’s just one minor thing Sony needs to do first: put some bloody content on the PlayStation Store!! I know that US PS3 users have access to a pretty healthy array of PSOne titles and PSN titles already, but those of us living in Europe are stuck here twiddling out thumbs (or, rather, not twiddling our thumbs) with pretty much bugger-all to play.
I can’t believe that it would be that hard to leverage the existing PS3 system into suiting the PSP browser – the trick would be making sure that content purchased via the PSP store would also be recognised on the PS3 store as well so you wouldn’t, for example, end up paying for a PSOne game twice. So fall seems a pretty fair time scale, even if Sony hasn't started working on it yet. This will probably also be used as another excuse to upgrade the firmware and keep the incredibly dedicated PSP hacking community at a disadvantage.
Whatever the reason, I sure wish Sony would stop put the means to sell games in place and, y’know, actually start selling the games.
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May 19th, 2007, 08:17 Posted By: wraggster
One of the games that was overlooked at Sony’s Gamers Day was Jeanne d’Arc, a strategy RPG developed by Level 5. It was sitting in the PSP booth on the first day while most people were checking out Uncharted: Drake’s Legend and Heavenly Sword (impressions on the latter coming soon). It’s sort of a shame that the four demo stations got little to no attention.
Admittedly it’s hard to get into a strategy RPG with only a couple of minutes of play time, but I sat down to check out Jeanne D’Arc. When I started the game I was already in a battle and something different in Jeanne D’Arc is the topography is more vibrant. Jeanne was smack in the middle of a city with bridges to cross and narrow streets to walk in. Some enemies were hiding on the roofs of buildings too and the only way to reach them was to climb up ladders. Since the demo had Jeanne, Jean and another character extremely overpowered you didn’t have to use any complicated tactics to “win”. You could run up and use your standard attack or sit back and let Jean waste enemies with counter attacks. However, there are some neat tactics you can use like clustering your characters in a group, something you wouldn’t want to do in most other SRPGs, to grant a defense boost to any connected characters. Jeanne also has a set of skills to boost allies within one square of her, which can be an added benefit if you bunch up your party around her. It’s clear that Level 5’s spent a great deal of time on Jeanne D’Arc’s presentation and check past the break to see a trailer with spliced anime scenes.
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May 19th, 2007, 08:19 Posted By: wraggster
Heres an excerpt
GI: One of the things that was discussed was the fact that the PSP will have some sort of online network for downloading content. Are you talking music and movies? Is that the plan, and will it be through Sony Connect?
Dille: We were a little bit coy about revealing all of the plans, but I think all of the above. We’re looking at downloading games, and you can do that now via the PlayStation Store on PS3. Download it on the PS3, slide it over to your PSP, take a PS1 classic or other content directly to your PSP. The missing ingredient for us has been making it easier for consumers to get video content or music content to the PSP, because the device has this awesome technical playback capability, awesome screen built for video and yet we don’t make it terribly easy for people to access any content. So we’re looking to fix that. We’ve got a lot of people hard at work on it we look forward to rolling that plan out and that service out later this year. But be patient, we hope it won’t be much further.
GI: Will this be something you’ll be able to do over Wi-Fi, or will you have to connect your PSP to your PS3?
Dille: We haven’t really announced details, but, again I think if you look at that product I think you can get a bit creative and say, it already connects to the PS3, it’s got Wi-Fi connectivity, I think both paths are open to us.
GI: Was the Home feature created as something responding to a need or a want that PS3 owners have expressed? That they want some open world or was it more something that you created and hoping that they’ll adopt?
Dille: It wasn’t in response to what they wanted, because when Home was started there were no PS3 owners so we didn’t know what they wanted. Home has been in development for a while. It would have been nice to have had it on November 17th, but our perspective is don’t announce things too early. You never have a second chance to make a first impression. I think Home really demonstrates the creativity and unique approach that we have to this business. When we were preparing to launch PS3 a lot of people said, “Okay, I guess they’re going to match Live feature by feature and we’ll just expect a derivative approach.” That’s not Sony’s way of doing things. We take a step back and say, we want online gaming for sure. Resistance you’ve got 40-player multiplayer on November 17th. Check that box. But Home from my perspective leapfrogs the competition. What’s going on with community in the console environment, because now you’ve got a true 3D based community. You’re not going to see anything like Home on any other platforms. I think it really speaks to the creativity and individuality you’ve seen in PlayStation products throughout the years.
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May 19th, 2007, 08:20 Posted By: wraggster
At its Gamer's Day earlier this week in San Diego, Sony announced the latest two titles in its SOCOM franchise, Tactical Strike for the PSP and Confrontation for the PlayStation 3. Fans of the series quickly noted that it was not Zipper Interactive handling the reigns of both games but rather relative newcomer Slant Six. To find out more about the group that's taken over the tactical series, we fired off a few questions to the team. Dan McBride, director of development, and Brian Thalken, managing director at Slant Six, filled us in on the team's history, its work on the latest SOCOM titles and more.
IGN: Firstly, can you give our readers a quick overview of the team's history?
Brian Thalken: Slant Six Games started out with 5 of us and in 2 years we've grown to a company of over 80 people. Our staff is comprised mainly of experienced developers that have been in the industry for awhile. The original core of the company came from people that Dan and I used to work with at Barking Dog Studios and Rockstar Vancouver, and also from a group of friends of ours from Electronic Arts. Dan and I have been working together for over 12 years.
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May 19th, 2007, 08:23 Posted By: wraggster
via pspgen
Ac_K delivers his very first PRX, the good named to us “PRXInfo”. Will know that it will not have been necessary for to him that one day to code it of A to Z! It is in fact a small utility which will post following information: Level of battery in %, Volts and remaining time Connected sector (Yes/Not) Temperature of the battery Speed of the processor Speed DRUNK UMD in the reader (Yes/Not) Activated USB (Yes/Not)
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May 19th, 2007, 08:27 Posted By: wraggster
News/release from Test30
Hello already today updater the V0.4 of my flasher for tuning the XMB of our PSP.
The new features are:
*it already has a menu
*backup can already be done of the XMB
*is more stable
*fixed some bug
*the program already creates the necessary folders automatically
INSTALLATION
now it has a new folder that is called BACKUP (there it is where it save the archives from your XMB)
that goes in ms0.lo good is that the program creates you single the folder.
in order to be able to flashear rco or font you must put it in its respective folders that are:
FONT, ICON
NOTE: the folder BAK I do not touch it is for the operation to suppress space in flash0
NOTE2: the archives that are going to you to erase the liberating one of flash0
are the sources Chinese and Japanese.
NOTE3: If a file happens error flasheando the single application happens a Semibrick to your PSP
but you use a FW 1,50 that is not is Custom FW is a Brick.
I recommend before flashear to make a Backup of the XMB
This application writes in flash0 and can obtain semibrick in your PSP
VIDEO
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