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August 3rd, 2014, 21:38 Posted By: wraggster
The space of the files containing our PS3 has always been a serious problem , we fill our consoles of music , videos , pictures , games and applications , but sooner or later we filled the hard drive of our console favorite , This tutorial explains the steps that must be followed to change the hard disk of the PS3.
http://ps3.scenebeta.com/tutorial/ca...disco-duro-ps3
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August 3rd, 2014, 21:39 Posted By: wraggster
Who does not remember the famous Time Machine 's already known by many as the Great Coder Spanish, Dark_AleX ? For news we have a new application that comes to be an update of this great tool 6.60 ME Time Machine . Again Neur0n surprises us with this wonderful application with which we can load from the memory stick CFW 6.60 ME1.8 without installing it on our PSP. And what's better to desbrickear our PSP's ( releasable plates ) directly installing the CFW 6.60 ME .
http://psp.scenebeta.com/noticia/6-60-me-time-machine
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August 3rd, 2014, 22:20 Posted By: wraggster
via http://www.emucr.com/
Play! Git (2014/08/03) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.
Play! Git Changelog:
* Added SifStopDma syscall name.
* printf calls from STDIO module are now written to IOMAN's stdout instead of being written to the host's console.
* Changed some things about stdout/stderr handling: Writes are always outputted to disk when debugger is included in build, file location was changed to be the data files location and writes are flushed to disk systematically.
* Fixed crash happening when selecting "Analyze EE" or "Find Common EE functions" when no executable is loaded.
http://www.fileswap.com/dl/Hv3YciSZy...03-x86.7z.html
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August 3rd, 2014, 22:25 Posted By: wraggster
via http://www.emucr.com/
PPSSPP Git (2014/08/03) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Fix a warning in a log message.
Unfortunately, this will not properly log > 2 billion cheats. I think
we'll manage to survive.
* Buildfix Travis.
Can no longer use separate items for elifs.
https://www.sendspace.com/file/zq54mr
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August 3rd, 2014, 22:28 Posted By: wraggster
via http://www.emucr.com/
PCSX2 Git (2014/08/02) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 Git Changelog:
* Merge pull request #188 from ramapcsx2/patch1
Fixed a missing word in gamefixes panel
* Fixed a missing word in gamefixes panel
* Merge pull request #186 from lioncash/early-return
ZZOgl: Fix an early return in ZZoglShadersGLSL4
* ZZOgl: Fix an early return in ZZoglShadersGLSL4
https://www.sendspace.com/file/7oe8m4
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August 5th, 2014, 00:37 Posted By: wraggster
100 PS3 titles available for US and Canadian users
Sony's streaming games service PlayStation Now will enter a period of open beta in the US and Canada later today.
The service is for the time being restricted to PS3 titles. PS Now services will be integrated into the PlayStation Store, with users able to pay tiered amounts for rental access for either four hours (which will cost $1.99), seven days, 30 days or 90 days.
Sony has also confirmed that a subscription option will be offered in the future.
Over 100 titles will be available throughout the test period. Cloud saves and Trophies will be supported, as will online multiplayer.
Sony emphasises the need for for “a strong and stable broadband connection”.
http://www.develop-online.net/news/o...-today/0195914
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August 10th, 2014, 21:31 Posted By: wraggster
The coder aldostools already sorprendid us or that has launched many applications for a long time , this time is the turn of a Manager like many others is based also on the Iris Manager . The Manager has the great features that stands out that is compatible with CFWs CEX and DEX , in addition to support for the Cobra. Constant updates , enhancements and stability make Irisman Manager is a difficult to ignore.
http://ps3.scenebeta.com/noticia/irisman
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August 10th, 2014, 21:35 Posted By: wraggster
Great programmers recognized worldwide for their work in the scene PSP / PS Vita , I wololo, neur0n , among others, allow us to approach them the new VHBL (Vita Half Byte Loader) that is nothing more and nothing less than the first and only so far to run unsigned code by Sony PS Vita , we refer to the PSP homebrews.
If you are the lucky owners of a PS Vita . play Freedom Unite or Monster Unter Apache Overkill , enters this story and let the world of homebrew reach your console .
http://psp.scenebeta.com/noticia/vita-half-byte-loader
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August 10th, 2014, 21:38 Posted By: wraggster
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August 10th, 2014, 22:29 Posted By: wraggster
We are releasing a beta firmware for the version 2.2 of the Cobra ODE. You will need to have the 2.1 firmware before applying this update, and we are only releasing the mcu.rom image for v3.x and v4.x boards at this time. We will release the update for v5.x boards once we release the final 2.2 version. This update will make your Cobra ODE work with the 4.60 firmware for PS3 superslim 4k models, including games that have been updated.
http://www.eurasia.nu/modules.php?na...ticle&sid=3325
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August 10th, 2014, 22:41 Posted By: wraggster
via http://www.emucr.com/
rpcs3 Git (2014/08/10) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 Git Changelog:
* Merge pull request #735 from raven02/patch-4
Damn typo
* Damn typo
* Merge pull request #734 from Nekotekina/master
Logging last syscall code for memory error
* Revert "Return CELL_EFAULT if specified address is invalid"
This reverts commit 15fa50f24e0a5016563ea3a4bd1f58304e59dac2.
* Merge remote-tracking branch 'origin/master'
* cellSyncLFQueueInitialize preparations
* sys_process_get_sdk_version rough implementation
* Last syscall registering
* cellSyncLFQueueInitialize preparations
* sys_process_get_sdk_version rough implementation
* Last syscall registering
* Merge pull request #733 from raven02/patch-3
Show game title and ID in log
* Fix typo
* Show game title and ID in log
* Merge pull request #732 from raven02/patch-2
Return CELL_EFAULT if specified address is invalid
* Return CELL_EFAULT if specified address is invalid
* Merge pull request #731 from raven02/patch-1
FS: add cellFsChmod/SdataOpenByFd/Fsync & cellFsAioWrite
https://www.sendspace.com/file/eyym58
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August 10th, 2014, 22:43 Posted By: wraggster
via http://www.emucr.com/
Play! Git (2014/08/10) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.
Play! Git Changelog:
* VTune integration (can be enabled through property sheets).
* Improved memory card IOP module emulation to make Gradius V load and save stuff properly.
https://www.sendspace.com/file/vg4dvf
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August 10th, 2014, 22:48 Posted By: wraggster
via http://www.emucr.com/
PCSX2 Git (2014/08/09) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 Git Changelog:
* Merge pull request #198 from bositman/master
https://www.sendspace.com/file/7pv7zt
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August 10th, 2014, 23:21 Posted By: wraggster
via http://www.emucr.com/
PPSSPP Git (2014/08/05) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Qt: Change target name to ppsspp by default.Install icons and desktop file on Linux. Use a different builddir than SDL by default.
Should help distros packaging ppsspp. Note: if you currently use PPSSPPQt, you will need to move the config dir from PPSSPPQt to ppsspp.
For distro packagers, you can now use PREFIX and DESTDIR for installs.
* Merge pull request #6651 from thedax/win32-fullscreen
Win32: Fix a minor fullscreen bug.
* Win32: Fix a minor fullscreen bug.
If the window is maximized before going fullscreen, the taskbar appears on top, which is not desirable.
Also, apply the maximized state properly again after exiting, if the user had the window maximized.
* Qt: Allow building with system ffmpeg. Also update b.sh to set cmake and qmake flags in case --qt is at the end of the arguments.
* One last buildfix (please correct if GL_FUNC_ADD is wrong, I just wanted buildbot to work again). https://github.com/hrydgard/ppsspp/pull/6679 should replace this soon.
* Buildfix.
* Also do it here, although may be removed soon.
* Use correct stencil values with non-add blending.
Otherwise, we get the min/max/etc. value instead.
* Merge pull request #6680 from unknownbrackets/replace-funcs
Disable most replacements and use checked mem access in them
https://www.sendspace.com/file/hokue7
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August 10th, 2014, 23:36 Posted By: wraggster
Grab the PlayStation 3 3D Glasses for $9.99 (Reg. $69.99) at Amazon! PlayStation 3D glasses are universal Active Shutter 3D glasses designed to optimize the PlayStation Stereoscopic 3D experience for gaming, movies and other visual content. The glasses are designed for use paired with the PlayStation 3D display, but their universal design also makes them compatible with most Active Shutter 3D displays for viewing of high definition 3D content.* The glasses also feature exclusive SimulView technology for local co-op and competitive multiplayer gaming scenarios.**Additional features include: a lightweight design, 30-hour rechargeable batteries and minimized crosstalk distortion. Compatible with select Sony, Samsung, Panasonic, Mitsubishi, and Toshiba, Active Shutter 3D ready displays that use IR emitters.Check it out: Amazon - PlayStation 3 3D Glasses
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August 16th, 2014, 22:43 Posted By: wraggster
Final Fantasy Tactics KO PSP has at last been released on RHDN! For those not in the know, FFT KO PSP is a project that aims (and has hopefully succeeded!) in making War of the Lions a more enjoyable experience.
In a nutshell, here are some of the new features you can enjoy in KO PSP:
- Multiplayer battles and items in singleplayer.
- Rebalanced jobs/skills/items.
- More balanced, level-scaled battles.
- Many other features that aren’t listed here!
Basically, this mod is meant to be the definitive version of War of the Lions. Read the project page and the included links therein to get a feel for the full scope of changes provided in the game. Note that the patch requires a EUR ISO to be used, but it can be run on modded PSPs and PPSSPP nearly flawlessly.
Enjoy!
http://ffhacktics.com/smf/index.php?topic=8739.0
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August 17th, 2014, 00:07 Posted By: wraggster
via http://www.emucr.com/
PCSX2 Git (2014/08/16) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 Git Changelog:
* Merge pull request #241 from Kingcom/Debugger
Always enable debugger
* Always enable debugger
* You know that commit where I removed the GTE? Apparently I didn't.
* Merge pull request #242 from Kingcom/ShareIso
Allow to share writing to the ISO through an ini option
* Allow to share writing to the ISO through an ini option
* Removed System.map symbol file support.
I'm not sure what this is actually to be honest, ancient release notes say it was ps2linux related but I don't think this is Linux System.map compatible... regardless ps2linux isn't exactly high on our priority list.
* Load symbols from ELFs. (Thanks Kingcom for this one liner.)
* Removed long disabled code for inserting command line parameters for ELFs into EE memory. We'd have to do this completely differently in the current system anyway.
* Removed actual ELF loading from the ELF parser as we leave this up to the BIOS now.
* Replaced some printf(string)s with printf("%s", string) in R5900 block dumping.
* Merge pull request #240 from Kingcom/DisR5900Removal
Remove redundant Disr5900
* Remove redundant Disr5900
* Scrapped abortive GTE (PSX GPU) support so that certain people can stop fiddling with untestable code. We don't know whether the PS2 even has a hardware GTE and thanks to the miracle that is source control we can revive this module if needed.
* Merge pull request #239 from xsacha/stats_removal
Remove Stats.{cpp,h}, which was not being used by anything.
* Remove Stats.{cpp,h}, which was not being used by anything.
* Merge pull request #209 from xsacha/jASSUME
Remove deprecated jASSUME from pcsx2 core. It is still used in some plugins.
[I should note that this may change the performance of the devel target on msvc as jASSUME was compiling to __assume on devel and release while pxAssume only compiles to __assume on release]
https://www.sendspace.com/file/mc6flw
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August 17th, 2014, 00:11 Posted By: wraggster
via http://www.emucr.com/
rpcs3 Git (2014/08/16) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 Git Changelog:
* Merge pull request #757 from tambry/SceNpImprovements
Huge SceNp header additions and splitting
* Huge SceNp header additions and splitting
TUS, SNS, Commerce and Clans modules are now in seperate files.
Added a lot of headers and structures.
* Merge pull request #756 from Syphurith/patch-UI
Added Save Data Utility UI (stub)
* Removed checking <0 on unsigned int. (lol) * Typo Fix. Bind submenu items. * Added Save Data Utility UI (stub). May be connected to real data after those related save data list get implemented, with those data sent to UI decided. Also removed some comments from Auto-Pause.
https://www.sendspace.com/file/b0lfcu
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August 17th, 2014, 00:27 Posted By: wraggster
via http://www.emucr.com/
Play! Git (2014/08/13) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.
Play! Git Changelog:
* More EE BIOS syscall info.
* Added some missing logs.
https://www.sendspace.com/file/c5veal
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August 17th, 2014, 00:31 Posted By: wraggster
via http://www.emucr.com/
Jpcsp SVN r3590 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp SVN changelog:
r3588
Always store the GE and FB in a 32-bit texture, 16-bit textures are causing
color artifacts.
r3589
Check for video textures also during memset, not just memcpy. This could avoid
flickering while playing MPEG videos.
r3590
Avoid locking the scheduler while executing an Interrupt handler.
https://www.sendspace.com/file/93egui
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August 17th, 2014, 00:35 Posted By: wraggster
via http://www.emucr.com/
PPSSPP Git (2014/08/13) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Win32 buildfix.Somehow these weren't added to the project.
* Merge: 827bd8b a1f922bMerge pull request #6713 from daniel229/sceUsbGpsAdd sceUsbGps module
* fix typo,add sceUsbGpsGetState() function
* add sceUsbGpsOpen() function
* Add sceUsbGps module
https://www.sendspace.com/file/9gzbzh
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August 23rd, 2014, 21:58 Posted By: wraggster
Forget those bills, bills, bills UK friends, because GAME is now offering the white PS4 Destiny bundle at £350, the same price as a standard PS4. The new bundle is exclusive to GAME in the UK, and the high street retailer originally listed it at £385 before cutting the price this week. The bundle will be available alongside the game on September 9.
As MCV reports, the price drop follows undercutting by rival retailers like Amazon, which currently has a black PS4 and Destiny bundle going at £330. A standalone version of the white PS4 is confirmed to be coming to Europe later this year.
http://www.game.co.uk/en/white-plays...124&catGroupId=
http://www.amazon.co.uk/Sony-PlaySta...ords=white+ps4
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August 23rd, 2014, 22:13 Posted By: wraggster
Sony Worldwide Studios president Shuhei Yoshida recently admitted he's a "bit nervous" about the success of the PlayStation 4. The console has sold 10 million units and the current generation is trending stronger than last. Will it run out of core customers?
"You need to understand why your products are selling well so you can plan for the future, right? It defied the conventional thinking," Yoshida recently toldEurogamer. "Lots of people thought the dedicated game hardware might not be needed going forward, but still lots of people are very excited."
The rightful concern Yoshida brings up is that Sony will exhaust the core customer. That the number of consumers interested in playing video games is a finite number that the company will rapidly reach with the new console. The good news for Sony is its initial market research is showing it's obtaining lots of new customers who didn't own a PS3, with some who didn't own any last-gen hardware.
http://www.joystiq.com/2014/08/20/my...nd-the-future/
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August 23rd, 2014, 22:26 Posted By: wraggster
The PlayStation 4 has well and truly arrived, but Sony's still selling its last-gen console by the pallet-load, eight years after first going on sale. Of course, as a new article points out, that's nothing compared to the PS2's astonishing 13 year manufacturing run. To help achieve that, the author outlines some tech fixes the PS3 could still do with, even after all this time, from tighter PS Vita integration, to yes, cross game chat. Can it make it past a decade, too?"
http://games-beta.slashdot.org/story...eight-years-on
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August 26th, 2014, 00:59 Posted By: wraggster
via http://www.aep-emu.de/
A new version of the PSP emulator PPSSPP has been released
Quote:
August 18, 2014: 0.9.9.1 update released
A few issues have been discovered in the release that need fixing, the Star Ocean fix had a bug and there are some unexpected slowdowns.
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August 26th, 2014, 01:09 Posted By: wraggster
PSP developer Joel16 has progressed his impressive PSP application called Cyanogenmod PSP-C. This application goal is to be like the famous IR Shell psp homebrew, but with a much cleaner look inspired by the Android Cyanogenmod UI. The developer has been adding various function and features since the UI portion of the app is very polished. In Alpha Version 2.1 there was the addition of a working file browser, plus various other additions and fixes. View all the details in the changelogs below to see the changes in Alpha Builds v2.0 & v2.1
What is CyanogenMod PSP-C?
This is a C port of my CyanogenMod Shell. This isn't a port of cyanogenmod for android, it's a project created from scratch. It will never allow you to run android apps, the psp system doesn't have the hardware capabilities to run android. It's purpose is similar to that of "iR Shell", but with a UI inspired by CyanogenMod. If developers are intrested, feel free to contact me through my email: sauskethunderkid@gmail.com
Changes in Alpha Build 2.1:
Added New version (Alpha Build 2.1) The file manager may have some issues, I haven't tested properly, but most of it seems to work. I'll add functions like cut/copy/paste in future updates, for now all I've added is navigation.
Features:
•Redefined analog controls (The directional keys can no longer be used to navigate the cursor.) I can revert this if users don't like it.
•Display current directory in file manager.
•Added folder icons in file manager. (For now all the files have a 'unknown' file icon. I'll add their respective icons later. (For example .png & .txt)
Fixes:
•Fixed Apollo, and Messages (apps) not being able to be launched from the home screen.
•Fixed file manager.
https://mega.co.nz/#%21DRYB0JTL%21BB...edQTKky7qk3Y7g
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August 26th, 2014, 01:20 Posted By: wraggster
The Cobra team presents version 2.2 of its firmware for all versions of its ODDE, including 5.3A and 5.1B models.
The program includes a 40% improvement in speed in reading and USB update disc bypass for compatibility with Sony Firmware 4.60. BYPASS is also functional on older PS3 (PATA, SATA FAT, 2k, 2k5 and 3k). Additional Hardware Module is requested and will be sold bundled with the versions 5.10b and 5.3A. This module, the Cobra DMC supports older versions of ODDE (3.x and 4.x) and can be purchased separately and Firmware 2.3 released accordingly. 's new / fixed: Fixed 2.2 - Appointment of correct Firmware for 5.30A models -> Chipset M2S010: v5p30A10.spi -> Chipset M2S025: v5p30A25.spi 2.2 - V5.x boards: Support 5.30A models - V5.x boards: Improved speed of USB playback 40% - Support 4.60 Bypass and new tools - Automatic region PS1 games Patch - Fixed error with Ps2 games and Blu-ray movies that did not work with the option: manager.on_reboot = 1 - Improved success rate swap - Fixed error with PS1 discs - Fixed possible freeze when a hard-drive was disconnected while playing a game - Fixed a freeze when Dump an original disc - Added a configuration option: games.encrypted = 1 - Added a configuration option: psx.region 2.1 - FPGA 1: Fixed a security issue that caused errors AES encryption - FPGA 3: Improving stability - V5.x boards: Update USB Driver - V5.x boards: Error Correction USB Playback - Added configuration option: bypass.delay - Added configuration option: folders .ps3_games - Added configuration option: folders.ps2_games - Added configuration option: folders.ps1_games - Added configuration option: folders.bd_movies - Added configuration option: folders.dvd_movies - Option default: eject.on_selection = 1 - Option default: eject.add_menu = 1 - Option default: mcu.underclock = 1 - Change the default type of browser Manager - Fixed error with BD discs -RE left in the drive - Display the firmware version in the XMB when using Browser - Fixed Bypass method on 4k with motherboard MPX001 - Fixed a configuration error uninitialized start ODDE of activating the pass-through mode by default as a hard-drive was not connected valid Thank bebox and JKilvan for information. ODDE Cobra Firmware Manager Cobra Cobra ODDE Bypass 455 Cobra GenPS3iso GenPS3Extra Pack Cobra API ODDE Website: cobra-ode.com
http://ps3.gx-mod.com/modules/news/a...p?storyid=3410
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August 28th, 2014, 16:33 Posted By: wraggster
A recent Nielsen study found that 31 per cent of PlayStation 4 owners already had an an Xbox 360 or Wii, but not a PlayStation 3. 17 per cent didn't have any of the old-gen consoles.
The study did not ask if any of that 31 per cent had owned a PlayStation in the past, but still suggested gamers were not die-hard brand loyalists when it came to upgrading their kit.
The data was provided to Re/code and the study took place between February and April and featured 1,200 gamers aged seven to 54.
Sony recently used Gamescom to let people know it had sold 10 million consoles worldwide.
"The 10m sell through in the first nine months is well beyond what we had hoped for," said Sony's Shuhei Yoshida in a recent interview.
"I'm asking marketing people to tell us why. They've been to people who already purchased, and some of the early data was amazing in terms of the number of people who didn't used to own PS3 have already purchased PS4. So we are getting lots of new customers coming into PlayStation. And some people never purchased any last-gen hardware: PS3, or Xbox 360 or Nintendo Wii. So where did they come from?"
http://www.gamesindustry.biz/article...om-wii-or-xbox
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August 28th, 2014, 16:46 Posted By: wraggster
Sony's North American arm has released PS3 system software update 4.65.
The company calls it "a minor optional update that improves stability during the use of some features".
Over the weekend, PlayStation Network was disabled for the better part of a day as a result of a Distributed Denial of Service attack.
Sony has since moved to reassure users that it found no evidence of unauthorised access to personal information following the attack.
PS3 launched in Japan and the US in November 2006 and in Europe in March 2007. Worldwide PS3 sales to retailers had cleared 80 million units as of November 2013.
Sony will cut the PS3 price in Japan this Thursday August 28, when it will discontinue all existing hardware models and launch a new one called CECH-4300C.
A representative for PlayStation's European arm told CVG this month that the PS3 price cut is Japan specific and the company has nothing to announce regarding any similar plans.
http://www.computerandvideogames.com...ves-stability/
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