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December 7th, 2015, 21:10 Posted By: wraggster
For a game streaming service to succeed, it needs three crucial components: a decent library, competitive pricing and reliable, silky-smooth performance. PlayStation Now struggles on all three fronts, but slowly those shortcomings are being rectified. For instance, Sony is offering a better value subscription plan -- now, you can pay $99.99 for 12 months of access, which works out at just over $8 per month. Compared with the company's existing one-month ($19.99, or $240 per year) and three-month ($44.99, or $180 per year) plans, it's a steal.
Well, provided you think Now will keep you interested for that long.
Sony says the deal is for a "limited-time only," but hasn't stated exactly when that period will end. The 12-month plan is available for both new and existing subscribers though, so if you're already on the three-month tier you can still take advantage of the cheaper pricing. Presumably, your existing contract will be suspended until the annual pass expires.
PlayStation Now launched with a meagre selection of titles, but over timeit's slowly grown into a broad, if slightly dated collection. An extra 105 games were added in November, including Capcom heavyweights Ultra Street Fighter IV, Dead Rising 2 and Resident Evil 4. Tomorrow, Sony will be expanding the library again with a host of Warner Bros. titles includingBatman: Arkham Asylum and Origins (Arkham City was already available),Injustice: Gods Among Us and a handful of family-friendly LEGO games.
The price and game selection is irrelevant, of course, if the streaming service is unreliable. Performance seems to vary depending on the game, the device you're streaming on and your internet connection, so it's best to go with the 7-day trial before slapping down just shy of 100 bucks.
http://www.engadget.com/2015/12/07/p...aming-for-100/
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December 7th, 2015, 21:11 Posted By: wraggster
The PlayStation Experience event in San Francisco this weekend is one of the biggest opportunities to date for the public to check out PlayStation VR -- more than a dozen titles are on display here, including titles from Sony, Harmonix, Capcom and more. Unfortunately, it hasn't been easy for those at the show to actually try those games out. Attendees were able to sign up ahead of time and reserve a slot to try the PlayStation VR experience, but a glitch in Sony's database erased all those reservations, leaving a bunch of excited fans figuratively out in the cold.
But that hasn't dampened a general vibe of excitement for Sony's VR efforts. Some of the biggest cheers of the first day's two-hour keynote came for the VR titles shown off, and a number of fans I spoke to around the show were ready to dive into the VR movement, sight unseen. "I'm absolutely going to buy one," an attendee named Shaun tells me right before Sony's VR panel, despite the fact that he hasn't tried it yet. "The potential has totally sold me on it."
Another show-goer named Nick felt the same way. "I'm ready for that feeling of being totally immersed in the world," he told me. "Reality isn't the right word for it, but making believable experiences in VR is something I'm really excited for." His words echoed comments made by a number of participants on Sony's VR panel. Dave Raynard (game director from Sony's London Studio) said his goal when building a VR game is "to transport the player to this other place and make that believable." While there's been a lot of focus on making VR match reality, Raynard believes that VR "doesn't have to be realistic, but it has to be believable."
While most people I talked to had a positive first reaction when I asked them how they felt about VR, there were also a lot of feelings of potential skepticism. "I don't see myself playing through [games like] Batman orUncharted in VR," said an attendee named P.J. Maybe more in-depth VR games will change that opinion, but that's something that we're still waiting for, even though PlayStation VR is launching next year. "I'm kind of torn" says PlayStation fan Sammy while playing some games on his Vita. "I'm still waiting for a real killer app." A woman named Claudia echoed those sentiments, saying that "it's all too basic right now; I haven't seen anything I really want to play."
There's a lot of enthusiasm for PlayStation VR, but gamers are still waiting for games that don't feel like tech demos. Fortunately, now that VR technology is relatively proven and reaching a consumer-ready level, game developers have been focusing on higher-quality experiences. But for the most part, nearly everything I've seen around the show is still little more than tech demos rather than anything that you'd want to play more than once. I tried a driving simulatorDriveclub VR that was startlingly realistic -- I felt palpable panic when I lost control of my car, and my brain expected my body to move when I hit the brakes or went around a turn. That disconnect was a bit jarring, but I definitely had moments where it truly felt like I was driving.
http://www.engadget.com/2015/12/06/p...from-psx-2015/
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December 7th, 2015, 21:12 Posted By: wraggster
A few weeks ago Sony acknowledged its plan to get PS2 games running on the PlayStation 4 and today it announced which ones are first. According to exec Shuhei Yoshida, the company will celebrate its "PS2 heritage" by launching eight games for purchase in North America and Europe tomorrow: Dark Cloud, Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Rogue Galaxy, The Mark of Kri, Twisted Metal: Black, and War of the Monsters. It's similar to the backwards compatibility that the Xbox One just added for Xbox 360 games, but there is one big difference: like on PlayStation Now, you'll need to pay for these games again. Most of them will cost $15 in the US while a few cost $10, but you can see the prices (and ) after the break.
http://www.engadget.com/2015/12/04/e...on-4-tomorrow/
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December 7th, 2015, 21:19 Posted By: wraggster
Gamers can now play PS2 titles on their PlayStation 4.
Sony Worldwide Studios boss Shuhei Yoshida announced via the PlayStation Blog that eight PS2 games would be available to play on PS4.
Those titles are Dark Cloud, Grand Theft Auto 3, Grand Theft Auto: San Andreas, Grand Theft Auto: Vice City, Rogue Galaxy, The Mark of Kri, War of the Monsters and Twisted Metal: Black.
Yoshida says these titles have been up-rendered to 1080p and come with PS4 features, including Remote Play, Activity Feeds, Second Screen as well as Live Broadcast and Share Play.
This functionality was announced in November. At the time it was not clear whether PS2 backwards compatibility would mean gamers would be able to use their physical discs to play PS2 titles – now it has been announced that PlayStation 2 games have to be bought digitally.
The above titles all have price tags of £11.99, with the exception of Twisted Metal and War of the Monsters which will set gamers back £7.99.
This functionality is likely an attempt to compete with Microsoft's Xbox One backwards compatibilitywhich lets gamers play Xbox 360 titles on their new hardware. 104 releases are part of this functionality.
http://www.mcvuk.com/news/read/ps2-g...tion-4/0160064
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December 16th, 2015, 22:41 Posted By: wraggster
Sony has an early gift for you this holiday season: more tools for itsPlayStation 4 video editing app, Sharefactory. The electronics giant says that the ability to manipulate time has been among the most requested features and that's where Time Bender comes in. With it, you can slow nature's most effective killer down or implement time lapse to your gameplay footage. What's more, Sony's also increasing the number of clips that you can add to your masterpiece; the new limit's 50 for video and 12 for music.
Oh, and Sony's working on editing contests of sorts as well, dubbed Sharefactory Events. The first one's in the works right now, and you can expect details of what game developers and publishers will expect for the inaugural event -- in terms of creation requirements -- fairly soon.
Sony's also adding a few other bits and bobs including new scene transitions, filters, music tracks and the ability to layer stickers and text. The outfit says so far folks have crafted some 18.9 million videos so far with over 5.1 million downloads of the app itself. So, carry the one... that's something like three videos per download in around seven months time. Remember though, when there are some 30 million PS4s that ratio is a little less impressive.
http://www.engadget.com/2015/12/10/p...actory-update/
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December 16th, 2015, 22:53 Posted By: wraggster
Nearly three quarters of UK games stores believe that PlayStation 4 will be the dominant platform in 2016.
70 per cent of store managers voted for Sony's console as the hardware to rule the next tweleve months, citing its strong forthcoming line-up.
This includes console exclusives like Uncharted 4: A Thief's End, Horizon: Zero Dawn, No Man's Sky, The Last Guardian, as well as the return of Final Fantasy VII – announced at E3 this year – and the launch fo PlayStation VR.
In second place was Xbox One, which was put forward by 27 per cent of stores.
In addition, Uncharted 4 was voted as the game that retailers were most looking forward to in 2016. That title was voted for by 41 per cent of the store managers that MCV spoke to. Ubisoft's upcoming online shooter The Division took second place with 11 per cent of the vote.
http://www.mcvuk.com/news/read/70-of...t-year/0160340
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December 16th, 2015, 23:03 Posted By: wraggster
Tired of controlling Netflix on your PlayStation 4 with an unwieldy game controller? Probably not, but it wouldn’t hurt to have a remote around, like this official one. It has buttons that make the PS4 and other devices do things.
Crafted for Sony by the fine folks at PDP, the PlayStation 4 Universal Media Remote is the sort of accessory that’s pretty easy to evaluate. It connects to the console via Bluetooth, and once connected allows the user to navigate PS4 menus, control entertainment apps—that sort of thing.
It’s nice to hold, with a lovely textured back for easy gripping. The underside of the remote features a graceful curve, making it feel slightly better in the hand than a long flat rectangle.
Start up a game and the PlayStation 4 Universal Media remote shuts down all of the PS4 controls except for the Home button, which is great in case it gets stuck in the couch and you wind up sitting on it. I’ve lost the remote three or four times now, which just proves it is an actual remote control.
http://www.kotaku.co.uk/2015/12/14/t...s-the-job-done
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December 16th, 2015, 23:12 Posted By: wraggster
colinneagle sends word that a developer has claimed to have achieved a jailbreak of the PlayStation 4. Networkworld reports: "If you have a PS4 and want to run homebrew content, then you might be happy to know developer CTurt claimed, "PS4 is now officially jailbroken." Over the weekend, CTurt took to Twitter to make the announcement. He did not use a jail vulnerability, he explained in a tweet. Instead, he used a FreeBSD kernel exploit.
Besides posting "an open source PlayStation 4 SDK" on GitHub, CTurt analyzed PS4's security twice and explained PS4 hacking. CTurt updated the open source PS4 SDK yesterday; he previously explained that Sony's proprietary Orbis OS is based on FREEBSD. In the past he released the PS4-playground, which included PS4 tools and experiments using the Webkit exploit for PS4 firmware version 1.76. To put that in context, Sony released version 3.0 in September. However, CTurt claimed the hack could be made to work on newer firmware versions.
Other PS4 hackers are reportedly also working on a kernel exploit, yet as Wololo pointed out, it is unlikely there might be more than proof-of-concept videos as the developers continue to tweak the exploit. Otherwise, Sony will do as it has in the past and release a new firmware version. In October 2014, developers nas and Proxima studied the PSVita Webkit exploit, applied it to the PS4, and then released the PS4 proof-of-concept. Shortly thereafter. Sony pushed out new firmware as a patch."
http://hardware.slashdot.org/story/1...lly-jailbroken
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December 16th, 2015, 23:13 Posted By: wraggster
Humanoid robots in space are attractive because their emulation of the human form makes them capable of a huge range of tasks. But remotely controlling such bots is a very different challenge from the math-based methods used to make probe course corrections or plot rover routes. NASA has collaborated with Sony using PlayStation VR to explore methods for controlling humanoid robots in space, and created a virtual reality simulation designed to train operators to compensate for the data delay caused by the vast distances involved in space communication.
http://science.slashdot.org/story/15...obot-operators
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