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December 1st, 2013, 22:33 Posted By: wraggster
PlayStation is holding a Gran Turismo 6 contest for Europe's would-be speed demons. Don't think you'll be able to just waltz on in and snatch a spot in the drawing, though. In order to be entered, you'll have to take a multiple-choice quiz on the history of the Gran Turismo series. There are six questions, and the fastest time wins. You know what that means - no screen-looking Google searching.
Should you be one of the five grand prize winners, you'll receive an official Gran Turismo racing pod, a 40-inch Sony Bravia TV, a Thrustmaster Steering Wheel and racing seat, a PS3 system and a copy of Gran Turismo 6 Anniversary Edition. Ten runners-up will receive a copy of GT6 Anniversary Edition and a PS3 to play it on.
As far as we're aware, you won't be able to do any sick burnouts using the Gran Turismo racing pod. As far as we're aware.
http://www.joystiq.com/2013/12/01/eu...-pods-to-luck/
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December 2nd, 2013, 00:02 Posted By: wraggster
This is turning out to be a really kickass product!
From the CronusMAX Support Forums
After a hard weekend of development we are happy to release the world's first fully working DualShock 4 Controller mod. All features are currently available in wired mode. Wireless mode is unlocked too but currently only includes the main button inputs (no rumble, led bar, gyro,
Make sure you have the latest version of Gtuner Update (v2.06 at time of writing) and then update your CronusMAX firmware to v1.34 now
We are also currently working on the XBOX ONE Controller, Dualshock 4 Full Wireless Support, Keyboard & Mouse Support for the PS4 and XBOX ONE.
Very busy times ahead
2013-11-25, Ver 1.34
- Dualshock 4 Controller Support for PS3, Xbox 360 & PC
- Dualshock 4 LED Bar Support
- Dualshock 4 Rumble Support
- Dualshock 4 Touchpad Support
- Dualshock 4 ACCX, ACCY, ACCZ Support
- Dualshock 4 Gyroscope (X, Y, Z) Support
- Dualshock 4 PS Home, Share, Options Buttons Support
- All Modpacks fully working – worlds first modded PS4 controller !
- All Modpacks Working with LED bar Display
- Extended implementation of HCI protocol
http://team-xecuter.com/cronusmax-du...-new-firmware/
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December 2nd, 2013, 21:24 Posted By: wraggster
EA DICE will release an update for the PlayStation 4 and PC versions ofBattlefield 4 tomorrow, addressing a one-hit kill glitch that has plagued the game since launch, among other fixes and improvements.
The patch will eliminate reported instances of a single bullet dealing damage multiple times upon impact, often resulting in one-hit kills. The PC version will see additional fixes that target audio bugs and screen blurring, while the PS4 patch will enable audio playback in video captures and fix crashes relating to large Friends lists.
The PC patch will deploy at 1:00 a.m. PST on December 3, while the PS4 update will be available "in the afternoon EU time."
http://www.joystiq.com/2013/12/02/ba...es-one-hit-ki/
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December 2nd, 2013, 21:28 Posted By: wraggster
PlayStation Europe kicks off its yuletide PSN sale with a Christmas cracker: FIFA 14 for £25 (€35/AU$45) on PS3, and £20 (€25/AU$33) on Vita. They're the first of 24 gaming discounts in the wrongly named 12 Deals of Christmas - which doesn't run across the 12 days of Christmas either.
Instead, the promotion runs from the start of this month through to Christmas Day, with each discount available across 48 hours. That means you have until tomorrow, December 3 to net the FIFA 14 deals.
Messi Christmas, everybody!
http://www.joystiq.com/2013/12/02/sc...n-europe-sale/
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December 2nd, 2013, 21:31 Posted By: wraggster
The PlayStation 4 had the best launch week in the UK of any gaming system to date, and in the words of Chart Track it "eclipsed" the Xbox One's sales from the week before. There's no confirmed numbers, but we know the country's previous fastest-seller is the PSP, and it sold 185,000 units across its debut week in 2005. The long and short: The PS4 done good.
British industry site MCV put the PS4's opening week sales at 250,000, according to its retail sources. MCV also pinned the Xbox One's UK numbers at 150,000, but again that figure is unconfirmed. In any case, the good news is both consoles are enjoying successful launches both in the UK and across the globe; Sony announced 1 million PS4 sales within 24 hours of the console's debut in North America, a figure Microsoft also hit when it launched the Xbox One across 13 markets worldwide.
As for this week's software charts, there's some predictable shuffling with the console launches. Call of Duty: Ghosts drifted back to the top, after FIFA 14 stole ahead last week with the Xbox One Day One bundles. The rest of the top ten is made up by games available across Xbox One and PS4, with the exception ofGrand Theft Auto 5 in seventh, and Batman: Arkham Origins in tenth.
The charts don't read so well for the Wii U, though. The system's standout holiday game, Super Mario 3D World, debuted in 14th place, just behind PS4 launch game Knack in 13th.
http://www.joystiq.com/2013/12/02/pl...in-uk-history/
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December 2nd, 2013, 21:55 Posted By: wraggster
PlayStation UK is celebrating record-breaking sales of PS4, and has promised gamers that a 'substantial' amount of stock is now being flown into the UK.
The firm sold just shy of 250,000 consoles in two days last week, significantly more than the previous record holder – PSP – which sold 185,000 units over a four day period.
The sales helped retailers take home £175m in sales last week.
In a statement sent to MCV, Sony has praised retailers, customers and partners for their part in the success, and have promised to fulfil the demand from gamers still waiting for their machines, and even deliver more machines than expected into retail.
"We are delighted by the initial sales of PS4 and are proud to have set new records for a UK console launch," said UK MD Fergal Gara.
"In particular, I want to thank all the gamers who have waited patiently for PS4 and who have come out to support PlayStation. I also want to thank all of our retail and publishing partners who have helped make this possible by delivering huge sales in a very short period of time and great games for PS4.
"Since the initial announcement back in February, pre-orders for PS4 have surpassed all expectations and we continue to work hard to fulfil the remainder of these pre-orders and to deliver additional consoles to the market for the many more gamers who want a PS4. Substantial further volumes of PS4 will arrive in the UK before Christmas."
http://www.mcvuk.com/news/read/a-sub...omises/0125204
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December 2nd, 2013, 21:55 Posted By: wraggster
The PS3 and Vita versions of FIFA 14 can currently be had for half price on PSN.
The deals mark the beginning of Sony’s ‘12 Deal of Christmas’ promotion which will run for… well, for 24 days as it happens, on PSN’s PlayStation Store.
Each offer will kick off at 12pm and will run for around two days, offering an average discount of 50 per cent. FIFA 14’s £24.99 PS3 and £19.99 Vita price was introduced yesterday.
PS4 titles will not be included in the promotion.
Films and other media will be included, however – right now Tom Cruise movie Oblivion can be rented for £1.99 in HD or 99p in SD.
The next set of deals will be revealed tomorrow.
http://www.mcvuk.com/news/read/sony-...scount/0125201
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December 2nd, 2013, 21:57 Posted By: wraggster
FIFA 14 has emerged as the third-party champion in Gfk Chart-Track’s first PS4 Top Ten.
Sony’s Killzone: Shadow Fall is PS4’s No.1 (with an impressive attach rate, it seems) while FIFA 14 claimed No.2.
However, arguably the biggest battle was between EA’s Battlefield 4 and Activision’s Call of Duty: Ghosts – and Battlefield scored the headshot.
EA’s game is this week’s No.3 and Activision’s is No.4 – although note that the PS4 version of Ghosts has been on sale since the game arrived on other formats in early November.
Chart-Track noted at the time that it had a strong first week, so could well be the bigger overall seller.
Here’s the PS4 Top Ten:
1. Killzone: Shadow Fall (Sony)
2. FIFA 14 (EA)
3. Battlefield 4 (EA)
4. Call of Duty: Ghosts (Activision)
5. Assassin’s Creed IV: Black Flag (Ubisoft)
6. Need for Speed: Rivals (EA)
7. Knack (Sony)
8. LEGO Marvel Super Heroes (Warner Bros)
9. NBA 2K14 (2K Sports)
10. Injustice: Gods Among Us (Warner Bros)
http://www.mcvuk.com/news/read/battl...s-list/0125174
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December 2nd, 2013, 22:09 Posted By: wraggster
Sony has confirmed that five games will be added to the US Instant Game Collection in December, starting with Grid 2 for PS3.
The Codemasters racer will be available to US PlayStation Plus subscribers from Tuesday, December 3, when the weekly PlayStation Store update goes live.
Grid 2 will later be joined by (in no particular order) Gearbox Software's first-person RPG hybrid Borderlands 2 (PS3), psychedelic racer Dyad(PS3), Sega's Sonic & All-Stars Racing Transformed (PS Vita) and dirt bike obstacle game Urban Trial Freestyle (PS Vita).
Instant Game Collection is a list of games made available at no additional cost to PlayStation Plus subscribers. Games downloaded via the popular feature are playable in full and available indefinitely as long as the account holder is a Plus subscriber.
http://www.computerandvideogames.com...s-in-december/
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December 2nd, 2013, 22:18 Posted By: wraggster
It has been suggested that PlayStation 4 game streaming service Gaikai is scheduled to launch in North America in the second half of 2014.
According to a Eurogamer source, Gaikai will roll out across North America in the third quarter of 2014 ahead of a European launch the following year.
The site also claims Sony is currently asking some developers to take part in a Gaikai beta scheduled for early 2014.
"We're on track to have a commercial service up and running in the US first within 2014," Andrew House told Eurogamer. "That remains the plan and we're very much on track to reach that.
"But what's important is to understand the full scope of what we're trying to achieve and why we felt the Gaikai acquisition was important. Our goal is to be able to have a new form of game distribution streamed from the server side, initially to PS4 consoles then gradually moving that out to Vita.
"But eventually, the endgame is to have this available on a multitude of network-connected devices, essentially delivering a console-quality gaming experience on devices which are not innately capable of doing that."
When asked if he could comment on the mooted 2015 release date for Europe, House replied: "I really can't be specific on the European rollout. It's a brand new form of delivery.
"We need to prove out the technology, which we feel is good at its core, but we place - as I think is quite right - a real emphasis on delivering a quality experience for consumers. And that will be dependent to a degree on what the strength of broadband connection is going to be, and what our server deployment and infrastructure looks like.
"We're hard at work on all of those fronts, but I'm not at a point right now where I can be specific about when our European fans are going to be able to enjoy that."
Speaking during a roundtable interview at Tokyo Game Show in September, Sony Worldwide Studios president Shuhei Yoshida said: "We are planning to start serving PS3 games on cloud servers in the States next year for PS4, PS3 and PS Vita - and that means PS Vita TV as well - and expand in regions and content."
Earlier in the year, Gaikai founder Dave Perry said: "What we're creating is the fastest, most powerful gaming network in the world."
http://www.computerandvideogames.com...t-for-q3-2014/
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December 2nd, 2013, 22:20 Posted By: wraggster
CVG understands that UK PS4 sales outstripped Wii U's lifetime total in a matter of hours following the release of Sony's new console last week.
Retail monitor Chart Track said on Monday morning that PS4 has become the fastest selling console in UK history.
While specific sales figures weren't revealed, retail sources have since claimed Sony moved over 250,000 consoles within 48 hours.
Despite launching one year prior to Xbox One and PS4, Wii U may now been relegated to third place in terms of next-gen UK hardware sales.
In late November, UK Xbox One sales hit 150,000 units in the console's first 48 hours of availability, just a few thousand units short of Wii U's total UK sales since release.
At the end of Nintendo's second fiscal quarter ended September 30, global Wii U hardware sales stood at 3.91 million units.
Sony said PS4 sales hit one million units in the console's first 24 hours of availability following its North American release on November 15.
And worldwide Xbox One sales topped one million units in the 24 hours following its November 22 launch, according to Microsoft.
http://www.computerandvideogames.com...ifetime-total/
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December 2nd, 2013, 23:00 Posted By: wraggster
Grab the PS3 500 GB Grand Theft Auto V Bundle for $229 (Reg. $269.99) at Amazon!
PlayStation 3 Grand Theft Auto V Bundle includes the fifth installment of one of the best selling franchises of all time, Grand Theft Auto. The PlayStation 3 Grand Theft Auto V Bundle features a black PlayStation 3 system featuring a massive 500GB hard drive which holds up to 3750 games, 297 movies, 198,437 songs, and 80,000 photos. Package includes PlayStation 3 system 500GB, Grand Theft Auto V game, 30-Day PlayStation Plus Voucher, DUALSHOCK 3 wireless controller, AC Power Cord, AV Cable, USB Cable. Check it out: Amazon - PS3 500 GB Grand Theft Auto V Bundle
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December 3rd, 2013, 23:39 Posted By: wraggster
Massively multiplayer online game Final Fantasy 14: A Realm Reborn launches on PlayStation 4 in April 2014, Square Enix has announced.The beta test of the PS4 version begins on 22nd February 2014 - when the console goes on sale in Japan. But players across the world will be invited to participate, Square Enix said.The game is already out on PlayStation 3 and PC. It comes with a 30-day trial. After that, you need a monthly subscription starting at £7.69.
http://www.eurogamer.net/articles/20...ps4-april-2014
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December 3rd, 2013, 23:43 Posted By: wraggster
PlayStation 4 has sold over 2.1 million units worldwide, Sony has announced.PlayStation 4 launched in North America on 15th November and sold one million units within 24 hours. The console launched in Europe and Australasia on Friday, 29th November, adding 700,000 sales from both of those territories as of 1st December (including around 250,000 in the UK). In total PS4 is available in 32 countries.Sony Computer Entertainment boss Andrew House said: "It's an impressive and record-setting accomplishment for our company and for our industry, and we couldn't have done it without you. I want to personally thank PlayStation fans, both old and new, for your vote of confidence."The best part: the PS4 journey has just begun. In addition to an incredible lineup of PS4 games from the best developers in the world, we will continue to introduce valuable new features and services to PS4 in the months and years ahead."While PS4's capabilities will continue to evolve, our commitment to gamers and breakthrough entertainment remains steadfast. We believe that video games represent the pinnacle of artistry and entertainment, and we will work tirelessly to make sure that PlayStation remains the best place to play."Thank you for your passion and your support - we couldn't have done this without you."Sony has indicated to investors that it expects to sell three million PS4 units worldwide by the end of 2013, and five million by the end of its 2014 financial year.
http://www.eurogamer.net/articles/20...lion-worldwide
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December 4th, 2013, 00:24 Posted By: wraggster
New research from Way To Blue has suggested that PS4 put in a stronger social media performance than Xbox One in their respective 72 hour launch periods.
UK data showed that in its first three days of availability Xbox One had 50,703 social media mentions, 11 per cent of which showed a ‘propensity to purchase’. PS4, meanwhile, saw 55,368 mentions in its first three days with a 12 per cent propensity to purchase.
Similar purchase propensity stats were seen earlier in the year for key games such as Grand Theft Auto V, Battlefield 4, Call od Duty: Ghosts and Assassin’s Creed IV.
Overall that saw PS4 claim a 52 per cent share of the associated social media traffic, according to these numbers.
A conflicting report from Sythesio last week claimed that PS4 had a 40 per cent social media advantage, generating three times as much positive coverage as Xbox One.
http://www.mcvuk.com/news/read/ps4-g...-hours/0125267
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December 4th, 2013, 00:25 Posted By: wraggster
Sony plans to take a very different approach to its streaming-centric Vita TV device when it eventually makes its way to Western markets.
The microconsole has got off to a slow start in Japan with sales of just 42,000 units during its first week of release in November. It’s currently available as a $99 standard SKU or as part of a $150 bundle.
Sony Computer Entertainment boss Andrew House has toldEurogamer that its release in the West, which is a market far more familiar with streaming content than Japan, will be handled very differently.
“We see strong market potential elsewhere in the world, but it will be a different road to market for the US and Europe than has been the case in Japan," he said.
"It's a very different landscape when you look at the US and Europe – much greater establishment of streaming video services, and much greater understanding of what that concept's all about. It's still very much in a nascent stage in Japan compared to some of the markets in Europe or the US.
"This may sound slightly counter-intuitive, but we wanted to launch in Japan first because I feel there really hasn't been a critical driver or device that's driven the adoption of streaming content overall.
"We felt there was therefore an opportunity to leverage the strengths of PlayStation Vita, which as you know is quite strong in Japan in terms of game line-up, but combine that with the features of a media streaming box, and offer something packaged newly for the Japanese consumer and possibly be at the forefront of creating a new market via that device."
http://www.mcvuk.com/news/read/vita-...e-west/0125235
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December 4th, 2013, 01:03 Posted By: wraggster
Take-Two head expects systems' installed base to outgrow predecessors, barring economic downturn
Take-Two Interactive
take2europe.com
The Xbox One and PlayStation 4 are off to encouraging starts at retail, but they've got a long way to go before surpassing the installed base of their immediate predecessors, which have already combined for more than 160 million systems sold worldwide. It took the Xbox 360 and PlayStation 3 eight years to sell that many units, but Take-Two Interactive chairman and CEO Strauss Zelnick thinks their successors can reach that mark considerably quicker.
In an investor presentation at Credit Suisse' 2013 Technology Conference today, Zelnick responded in the affirmative when asked if the PS4 and Xbox One would surpass their predecessors in five years. While he stressed it was too early to put any stock in that prediction, it's a bet he would take.
"I'd specifically say yes because it appears that--and this is largely anecdotal but tablets are a good example--all these new iterations of more and more exciting hardware seem to have picked up in velocity generationally compared to five or 10 years ago," Zelnick said. "But if we had a big market meltdown, for example, a repeat of '08 and '09 in three years, or two years, or two minutes, that would influence it. But if this economy stays on this track, yeah, I feel good about it."
"I'm not psyched about a business where 3 percent of your customers pay you... I'm skeptical that for very high-end products, that's the way the business goes."
Strauss Zelnick on F2P
Earlier in the session, Zelnick touched on Take-Two's plan to navigate the generational transition, saying that companies who tend to thrive in such times are those with strong creative teams, strong owned intellectual property, strong technology, and a strong balance sheet. Not surprisingly, he said Take-Two fits the bill on all counts. However, when pushed for more details on what the company has coming in the pipeline, Zelnick said Take-Two has been "more forthcoming than we've ever been before," telling investors the company has more than 10 projects in the works for the new systems, both in existing franchises and in new intellectual property.
"Beyond that, I'm frankly not sure what color would benefit you," Zelnick said. "If I said we had a title called Steven's Life in Elementary School next October and I told you it was going to sell 20 million units, what credibility could that possibly have? New intellectual property is a risky business."
When asked about whether the lack of backward compatibility in the new systems would hinder the consumer adoption rate as gamers would be unable to play their old games, Zelnick dismissed the concern.
"I don't see it as a problem at all, and certainly we have the physical ability to port, and it wouldn't be particularly costly," Zelnick said. "The question is, 'Is there an economic opportunity for us to do so?' I don't think backwards compatibility affects consumers at all."
Throughout the event, Zelnick emphasized Take-Two's "ecumenical" approach to providing entertainment, saying the company would be flexible when it comes to business models, methods of distributions, and platforms.
"That said, our DNA remains these very high end, AAA, immensely immersive experiences, and I don't really see us deviating from that," Zelnick said.
And while Take-Two is exploring the free-to-play market in Asia, it doesn't sound like the company is planning to shift heavily in that direction anytime soon.
"I'm not psyched about a business where 3 percent of your customers pay you, which is what you're dealing with," Zelnick said. "But we're flexible. If that's the way the business evolves, as long as we can get paid and make a profit doing it, we're happy to contemplate it. I'm skeptical that for very high-end products, that's the way the business goes. I think you'll continue to sell those high-end products as the entry point, and then you'll have in-game monetization for certain sold items and free items."
http://www.gamesindustry.biz/article...s-says-zelnick
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December 4th, 2013, 01:04 Posted By: wraggster
Atlus touts success of controversial beat-'em-up on Sony platforms; Vita-exclusive Persona 4 Golden ships 700,000
Atlus has found that niche titles can still put up big numbers. The Japanese publisher today gave sales updates for two of its recent hits, saying the fantasy beat-'em-up Dragon's Crown has shipped 800,000 copies to date, while Persona 4 Golden has shipped 700,000 copies. Both tallies include the number of copies downloaded through Sony's PlayStation Store.
First released for the PlayStation 3 and PS Vita in July, Dragon's Crown sparked plenty of debate upon its release for its hyper-sexualized depiction of female characters. Developed by VanillaWare, the game was originally set for a 2012 release from UTV Ignition Games, but Atlus later acquired the rights to the project from the company and added it to its own release schedule in Japan and North America.
Although Persona 4 Golden shipped fewer copies in a longer stretch of time (first released in June of 2012), its total may be more impressive. The game is a remake of the 2008 PlayStation 2 RPG Persona 4, and managed to hit its sales mark despite releasing exclusively on the PS Vita.
Those shipment numbers are poised to grow further, as Atlus is discounting the downloadable versions of both games in Japan until the New Year.
http://www.gamesindustry.biz/article...-ships-800-000
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December 4th, 2013, 01:05 Posted By: wraggster
Wedbush's Pachter says more than half of consoles will be going to North America, with half of those to GameStop
Sony
Sony has promised to have "substantial" resupplies of the PlayStation 4 before the end of the year, but has given no indication as to what qualifies as substantial. Wedbush analyst Michael Pachter has stepped in to fill that information void, telling investors in a note this morning that he believes Sony is making PS4s at the rate of a million systems per month.
Pachter followed up on Sony's announcement today that it had sold 2.1 million systems worldwide, saying that number fits well with previous estimates that Sony began manufacturing PS4s for retail on September 1, and that it faces a gap of up to three weeks from a system's creation to the time it arrives on shelves.
"We expect Sony to continue to ship 1 million consoles per month, so as of the end of January, we believe Sony will have manufactured a cumulative 5 million consoles and will have shipped 4.25 - 4.5 million," Pachter said. "We expect the 55 percent allocation to North America to continue through January, and then revert to a more normalized 40 percent of units once Sony launches in Japan and other countries. We think that Microsoft is on a similar production schedule, with similar allocations to North America."
Pachter added that specialty retailer GameStop has been receiving roughly half of the systems shipped to North America, and that it will continue to take up that share of the allocations through December. In the New Year, Pachter expects the company's share to be dialed back to a "more customary" 30 percent.
If the shipment projections are accurate, the PS4 would be more than holding up its part of publishers' predictions that Sony and Microsoft would combine to ship 10 million units of their new systems by the end of March.
http://www.gamesindustry.biz/article...ps4s-per-month
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December 4th, 2013, 01:14 Posted By: wraggster
Omni Systems' space-faring strategy game Eufloria HD is taking root on PS Vita this month. This new port, which doubles its predecessor's frame rate, adds refined touch controls and improves upon the visuals through greater pixel density, will be available in North America on December 17 and in Europe on December 18.
Eufloria HD focuses on a group of interstellar lifeforms called Euflorians. Their goal is to colonize asteroids, grow and expand, with players assuming the role of a commander who must guide and nurture the Euflorians' development in real-time.
In our review, we particularly enjoyed "the dreamy, ambient score" but cautioned that the game can be a bit overwhelming to real-time strategy newcomers. No price for Eufloria HD has been announced, though the original PS3 release was priced at $9.99.
http://www.joystiq.com/2013/12/03/se...er-this-month/
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December 4th, 2013, 01:19 Posted By: wraggster
Atlus announced it's shipped 700,000 copies of Persona 4: Golden worldwide, meaning plenty of people have stayed up late to tune in into the excellent Vita remake. To celebrate those numbers, Atlus is discounting the JRPG on Japan's PlayStation Store (sorry, everyone else) to ¥4,980 between December 11 and January 8.
The news comes as several new Persona games bear down on us, including aPersona 4 rhythm game for Vita and expanded arcade fighter The Ultimax Ultra Suplex Hold. Not forgetting cutesy Etrian Odyssey-like Persona Q for 3DS, and certainly not the big kahuna: Persona 5 on PS3.
http://www.joystiq.com/2013/12/03/pe...ped-worldwide/
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December 4th, 2013, 01:20 Posted By: wraggster
On the second deal of Christmas, PlayStation Europe offered to me: Diablo 3 on PS3 for £30, and Spelunky for £5.50 on Vita, with an additional 10 percent off Derek Yu's hard-as-nails platformer for PlayStation Plus members ... in a pear tree.
Alright, it's not catchy, but it is a decent second batch for the 12 Deals of Christmas. The PS Europe promo runs until Christmas Day, with today's deals available until December 5.
A word of caution on Spelunky: The game should feature cross-buy, meaning a purchase of the Vita version unlocks the PS3 version. That said, the PlayStation Blog's deal specifically marks out Vita, and on the PlayStation Store the offer is only for the Vita version. We've reached out to Sony to confirm and clarify what today's discount specifically applies to.
Update: A SCEE representative confirmed to Joystiq the discounted Vita version of Spelunky features cross-buy, so if you buy it you'll unlock the PS3 version too.
http://www.joystiq.com/2013/12/03/pl...r-diablo-3-sp/
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December 4th, 2013, 21:16 Posted By: wraggster
Polished pinball series Zen Pinball 2 will make its way to PlayStation 4 on December 17, but that's not the best part. Developer Zen Studios also announced this morning that folks who already own PS3 or Vita versions of the tables coming to PS4 will be able to download the tables for free.
The Zen Pinball platform is a free download anyway and it comes with the adorable Sorcerer's Lair table. The tables typically cost $3 apiece and the latest addition will be Marvel's Doctor Strange, with more Marvel and Star Wars-branded tables coming in 2014. The list of tables after the break (and in the video above) are the ones being transferred. From here on out it's all new content.
We should also point out that Star Wars Pinball is currently free if you're a member of PlayStation Plus, so if you download it now, you'll have access to it on PS4 when the platform launches.
http://www.joystiq.com/2013/12/04/ze...n-december-17/
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December 4th, 2013, 21:21 Posted By: wraggster
Renegade Kid's plane-hopping platformer Mutant Mudds Deluxe will debut for the PlayStation 3 and PS Vita on December 17 as a Cross-Buy release, studio co-founder Jools Watsham announced.
The PSN version of Mutant Mudds Deluxe will be priced at $9.99, and includes Cross-Save functionality across both platforms. Players in Europe will need to wait a little longer before joining the fight against the Mudds, however, as Watsham notes that "the cost and logistical hassle" of age-rating submissions has delayed the game's European launch on PSN and the Wii U eShop.
Watsham additionally revealed that work on the upcoming sequel Mutant Mudds 2 has been put on hold while the team finishes up work on its current project, Treasurenauts. "We feel that it is healthier/better for us to develop a new 2D platform game in between Mutant Mudds and Mutant Mudds 2 to maintain perspective on what Mutant Mudds 2 needs to be," he explained.
Treasurenauts has been delayed to next year, and a release date for Mutant Mudds 2 has not been announced. Series fans have a new batch of content to look forward to, however, as Watsham revealed that the original Nintendo 3DS version of Mutant Mudds will receive a free update "sometime in 2014."
http://www.joystiq.com/2013/12/03/mu...equel-on-hold/
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December 4th, 2013, 21:22 Posted By: wraggster
SideQuest Studios' tactical RPG Rainbow Moon is now available for the PlayStation Vita, introducing newcomers to its dungeon-crawling, loot-based approach to the genre while wooing veterans with DLC import options.
Released for the PlayStation 3 in 2012, Rainbow Moon focuses on character growth and customization, allowing players to outfit their party members with new abilities via add-on content. The game features Cross-Save functionality, and previous purchases carry over into the newly launched PS Vita version, giving fans the option of either resuming their quest or starting a new game with bonuses intact.
Players who purchased the PS3 version of Rainbow Moon can pick up the PS Vita port for 50 percent off of its launch price this week, and PlayStation Plus members receive an additional discount. A free 90-minute demo is also available, allowing players to resume their progress in the full version upon purchase.
http://www.joystiq.com/2013/12/03/ra...s-buy-support/
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December 4th, 2013, 21:24 Posted By: wraggster
The PlayStation Store has issued its weekly update, which is headlined by Spearhead Games' PS4 puzzle game, Tiny Brains. In our review from earlier today, we called the game "accessible and adorably illustrated" with just a tinge of dark humor.
PS Vita launch game Escape Plan also comes over to the PS4 today with its cross-buy functionality intact, so if you've already picked up the game on another system you can play it on PS4 gratis. On the PS Vita side, both Rainbow Moon and Stick it to the Man make their platform debut today.
PS Plus members can download a free copy of Grid 2 on PS3 today. On top of that, there's the ongoing holiday sale to consider, plus price adjustments on games like Limbo, Saints Row: The Third and more.
http://www.joystiq.com/2013/12/03/ps...-rainbow-moon/
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December 4th, 2013, 21:34 Posted By: wraggster
SCE boss Andrew House says it launched the system in Japan first due to the lack of a market leader
Sony plans to take a very different approach to its streaming-centric Vita TV device when it eventually makes its way to Western markets.
The microconsole has got off to a slow start in Japan with sales of just 42,000 units during its first week of release in November. It’s currently available as a $99 standard SKU or as part of a $150 bundle.
Sony Computer Entertainment boss Andrew House has told Eurogamer that its release in the West, which is a market far more familiar with streaming content than Japan, will be handled very differently.
“We see strong market potential elsewhere in the world, but it will be a different road to market for the US and Europe than has been the case in Japan," he said.
"It's a very different landscape when you look at the US and Europe – much greater establishment of streaming video services, and much greater understanding of what that concept's all about. It's still very much in a nascent stage in Japan compared to some of the markets in Europe or the US.
"This may sound slightly counter-intuitive, but we wanted to launch in Japan first because I feel there really hasn't been a critical driver or device that's driven the adoption of streaming content overall.
"We felt there was therefore an opportunity to leverage the strengths of PlayStation Vita, which as you know is quite strong in Japan in terms of game line-up, but combine that with the features of a media streaming box, and offer something packaged newly for the Japanese consumer and possibly be at the forefront of creating a new market via that device."
http://www.develop-online.net/news/s...elease/0186818
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December 4th, 2013, 22:45 Posted By: wraggster
Now that both next-gen consoles are out in the wild, our intention was to publish an ‘indie verdict on next-gen’ piece this week. Putting together that feature becomes a little tricky when, having sent a flurry of emails to independent developers, not one of the studios we contacted had actually bought a PS4 or Xbox One.Sony and Microsoft’s new consoles might well have enjoyed record-breaking launches, but indie interest – certainly among the developers we asked – seems to lie elsewhere right now. For Playdead’s Jeppe Carlsen, Wii U, with a new Mario in tow, is currently the fresher and more innovative console; Ustwo’s Dan Gray bought a Vita instead of a new home console last week; The Astronauts’ Adrian Chmielarz believes neither offer anything that can’t be done on PC already and Size Five Games’ Dan Marshall is still waiting for one or the other to truly dazzle him. Simogo’s Simon Flesser, meanwhile, says that “they don’t seem to do much that most of my plastic boxes at home can’t do already.”These responses can’t speak for the entire indie community, of course, but their common apathy is still a little surprising, given how hard each platform holder has been trying to convince indies of these new consoles’ importance. “I am not really interested in any of the launch titles,” says Playdead’s Jeppe Carlsen. “At the end of this generation, the software really started lacking in quality on both consoles (except for The Last Of Us), but I am pretty excited about what is to come, and expect both new consoles to provide fantastic content in a year or two. I am happy my money was spent buying great Nintendo titles instead.”
http://www.edge-online.com/features/...-indifference/
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December 4th, 2013, 22:46 Posted By: wraggster
Tekken Revolution is free to play. Released in June exclusively for PS3, it has a starting roster of eight characters, and features both solo and multiplayer modes. Each play costs a virtual coin, which regenerate at a rate of one per hour in singleplayer or per half-hour for online. When these run out, you can buy Premium Coins from the PSN Store. It’s just one of Namco’s many experiments in free-to-play gaming.Tekken boss Katsuhiro Harada, who is heading up Namco Bandai’s adventures in F2P, notes that, far from being a futuristic or even contemporary model, the approach has its roots in the same place as Namco: the arcade. “The outlay in the arcade is very low. For just ¥100, you can try out a game, or a particular character in that game, and see whether you like it,” he says. “So this is a way to attract new players who might be interested in Tekken, but [aren’t] necessarily willing to spend $59.99 to try it.”Namco Bandai’s first F2P trial run with a big-name series came at the suggestion of board members in June 2012, who felt a new approach could work for its Gundam games. It did. Mobile Suit Gundam: Battle Operation is a six-on-six mech battler, and its daily limit pay model brought in ¥700 million (£4.4 million) in months, success enough to persuade the company to try going F2P with some of its other key series. Since then, Namco has announced SoulCalibur: Lost Swords (PS3), Ridge Racer Driftopia (PC/PS3) and Ace Combat Infinity (PS3).
http://www.edge-online.com/features/...-free-to-play/
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December 4th, 2013, 22:55 Posted By: wraggster
Two more of PS4’s PSN features have been reactivated by Sony.
The platform holder announced last week that a number of features were to be temporarily shut down in an effort to keep PSN up and running amidst the launch rush that accompanied its UK and European release on Friday.
As of yesterday the Live Item and Content Information screens have been reactivated. These allow users to check out their friends’ activities in specific titles. The What’s New was turned back on the day before.
On Sunday December 1st the company began reactivating voucher redemptions, although this is still being rolled out.
Reports of more general issues, such as trouble signing in, appear to have now faded.
http://www.mcvuk.com/news/read/sony-...tinues/0125297
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December 4th, 2013, 22:57 Posted By: wraggster
The Vita TV launched in Japan last month, and while the roughly $100 microconsole only managed third place on the sales charts, it was far closer to the top two systems (3DS XL and the Vita proper) than the rest of the pack, more than doubling sales of its fellow TV-bound consoles like the Wii U and PlayStation 3. However, its performance in Japan will have limited bearing on its rollout in the West, Sony Computer Entertainment head Andrew House told Eurogamer.
"The positioning of Vita TV may be different between Japan and some of the other markets," House said, adding, "This may sound slightly counter-intuitive, but we wanted to launch in Japan first because I feel there really hasn't been a critical driver or device that's driven the adoption of streaming content overall. It's still very much in a nascent stage in Japan compared to some of the markets in Europe or the US."
The executive said that gives Sony the chance to create a new market with the Vita TV, which combines the sort of content streaming seen in products like Roku with the ability to play non-touchscreen Vita games on the TV with a DualShock 3 controller.
"It's a very different landscape when you look at the US and Europe - much greater establishment of streaming video services, and much greater understanding of what that concept's all about," House said. "So we see strong market potential elsewhere in the world, but it will be a different road to market for the US and Europe than has been the case in Japan."
Sony has not yet revealed Western launch details for the Vita TV.
http://www.gamesindustry.biz/article...estern-rollout
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December 4th, 2013, 23:00 Posted By: wraggster
Grand Theft Auto V was the big winner at this year's Sony Computer Entertainment Japan Asia awards, taking home the Platinum Prize for shipping over a million units across retail and digital between November 1, 2012 and October 31, 2013
Gematsu reported that this year eight games shared the Gold Prize, awarded for shipping over 500,000 units.
- Call of Duty: Black Ops II (Publisher: Square Enix)
- Dragon's Crown (Atlus)
- JoJo's Bizarre Adventure: All Star Battle (Namco Bandai)
- Metal Gear Rising: Revengeance (Konami)
- One Piece: Pirate Warriors 2 (Namco Bandai)
- Pro Evolution Soccer 2013 (Konami)
- Tales of Xillia 2 (Namco Bandai)
- Yakuza 5 (Sega)
There's also an award representing gamers' favourites, which alongside the big sellers included Beyond: Two Souls, The Last Of Us and Tomb Raider. The Special Prize, which honours innovation and creativity, went to Cytus Lambda, Final Fantasy XIV: A Realm Reborn and Phantasy Star Online 2.
http://www.gamesindustry.biz/article...y-japan-awards
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December 5th, 2013, 00:12 Posted By: wraggster
Sony has released PS3 firmware version 4.53.
According to SuperFastZombie, an online support co-ordinator for the English PlayStation community, the optional update improves system stability.
Sony claimed that month that worldwide PS3 sales to retailers hit 80 million units on November 2, eight years after the system launched.
As of September 30, Sony said 4,332 software titles had been released for PS3 worldwide, excluding downloadable games. A further 300 will be released this winter, including this Friday's Gran Turismo 6, the latest entry in PlayStation's best-selling franchise.
The PlayStation Network, which launched alongside PS3 in 2006, now operates in 59 countries and, as of September 19, had amassed more than 150 million registered accounts. PSN's global catalogue offers over 222,000 digital content options, including 72,000 pieces of game content, according to Sony.
PS4 launched in North America on November 15 and two weeks later in Europe and Latin America. Worldwide PS4 sales stand at 2.1 million units, Sony Computer Entertainment CEO Andrew House said on Tuesday morning.
http://www.computerandvideogames.com...date-released/
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December 5th, 2013, 00:14 Posted By: wraggster
You can now download thatgamecompany's classic life sim flOw on PlayStation 4 and Vita.The acclaimed indie experience costs just £3.99 - and being a cross-buy title you can get it for both systems at that one price.flOw is the work of Jenova Chen, who created a basic version in Flash for his master's thesis. It was then polished up and released a year later on PlayStation 3. The first major release for Chen's studio thatgamecompany, it pre-dated later hits Flower and Journey.You can still play the Flash version for free on thatgamecompany's site if you want to try it out.
http://www.eurogamer.net/articles/20...ion-4-and-vita
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December 5th, 2013, 23:25 Posted By: wraggster
UPDATE: Sony Worldwide Studios boss Shuhei Yoshida has taken to Twitter to address concern about microtransactions in PlayStation 3 racing game Gran Turismo 6.In a series of tweets he insisted the ability to pay real-world money for virtual currency which can then be spent on cars was an "alternative path" through the game's progression system."The game is just offering an alternative path to busy people," he replied to one follower on Twitter. "Read reviews when they come out."Then, responding to another: "Microtransaction per se is not a bad thing, how the game is designed around it could become a problem."
http://www.eurogamer.net/articles/20...icing-revealed
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December 5th, 2013, 23:28 Posted By: wraggster
Recently-released PlayStation 3 platformer Ratchet & Clank: Nexus has been rated for release on PlayStation Vita.
The European ratings board listing popped up on PEGI's website and was promptly spotted by NeoGAF.Nexus arrived in Europe on 20th November, but its release was somewhat overshadowed by the launch of next-gen consoles.The game is a budget-priced epilogue to the duo's Future series, which encompasses Tools of Destruction, Quest For Booty and A Crack in Time."Some of you have asked us why we made a shorter Ratchet game," developer Insomniac said earlier this year. "The truth is, we relished this ability to tie a bow on the PS3 era of Ratchet with a shorter title."We have a lot of stories to tell, some longer, some shorter. This one felt just right. It's a very polished self-contained return to the Ratchet adventures of yore."
http://www.eurogamer.net/articles/20...rated-for-vita
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December 5th, 2013, 23:35 Posted By: wraggster
Dice has put all expansion pack development on hold until it fixes the multitude of errors that have plagued Battlefield 4 since launch.
"We know we still have a ways to go with fixing the game - it is absolutely our #1 priority. The team at DICE is working non-stop to update the game," an EA spokesperson told CVG.
"Since Battlefield 4 China Rising expansion pack was already in the final stages of development by the time issues began with Battlefield 4, we decided to fulfill our promise to deliver it this week, but we're not moving onto future projects or expansions until we sort out all the issues with Battlefield 4," said the rep, confirming that all other development is currently on hold.
"We know many of our players are frustrated, and we feel your pain. We will not stop until this is right."
BF4 has been plagued with various critical issues since launch, including server instability and lag during gameplay, corrupt save data, XP loss and complete system crashes on an alarmingly regular basis.
Developer Dice said it has fixed the "most common" stability issues with the PS4 version of Battlefield 4 via a server-side 'hotfix' last month, but many issues persist.
The glitch-induced woes continued for BF4 players this week as Dice released the China Rising expansion to a new slate of game-breaking errors, including a complete inability to play the DLC content for some platforms.
We said in our Battlefield 4 review: "A triumph on a multitude of levels, Battlefield 4 is the series' most compelling package to date, a delightfully slick introduction to the next-generation of consoles and more than a good enough reason on its lonesome to pick up a PS4 or Xbox One."
http://www.computerandvideogames.com...ues-are-fixed/
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December 5th, 2013, 23:46 Posted By: wraggster
DICE has released new Battlefield 4 updates for the PS4 and PS3 versions of the game.
While the PS4 update is rolling out globally, the PS3 one is currently being released in all territories except North America, where it will launch"as soon as possible".
Dec 5 PS4 Game Update Notes- Fixed the "one-hit kill" bug where bullets were sometimes applying their damage multiple times to a character. This could lead to firefights where normal rifles sometimes dealt one-shot kills, which is not as designed.
- Fixed a crash that could occur when having a very large amounts of Friends
- Enabled audio in PS4 video captures
Dec 5 PS3 Game Update Notes- Reduced the risk of a crash when transitioning from one multiplayer round to another
- Fixed a crash that could occur when creating decals (bullet hit effects, etc.)
- Fixed a crash that could occur when leaving vehicles
- Fixed a crash that could occur when moving outside of the intended play area
- Fixed a crash that could occur when firing the MBT and IFV gunner incendiary weapon
- Fixed a crash that could occur when opening the Options menu
- Fixed a problem with weapon accessories using up too much memory, which in turn could lead to crashing
Field Upgrades Reactivated
We have now fixed the Field Upgrades "Indirect Fire" and "Perimeter Defense" that were crashing the game. These Field Upgrades were previously deactivated as a workaround to this very frequent crash. With this fix in place we are now reactivating the Field Upgrades in question.
One-hit Kill Bug Fixed
Fixed the "one-hit kill" bug where damage from a single bullet sometimes was applied multiple times. This could lead to firefights where normal rifles sometimes dealt one-shot kills, which is not as designed.
Improved Hit Sync
We previously removed interpolation of damage events (like you taking damage from someone shooting at you) to make them feel more responsive, but that made the damage sync suboptimal. We are committed to tweaking the sync so that it will stay more true to what you are actually seeing. The first step towards this is taken in this patch, so you should see some improvement on this now. We will continue to work on improving hit sync in the game. This change is already live on PS3, PC, and PS4, and will go live on Xbox One and X360 in upcoming patches.
Miscellaneous Fixes
- Fix for stuck in infinite loading screen
- Fix for flares exploit where you could deploy flares faster by leaving and re-entering a vehicle
- Moved an infantry spawn point on Rogue Transmission at first base that was previously positioned outside of combat area
- Adjusted AT weapon at first base on Rogue Transmission from second floor barrack to outside on ground. Previously, players had to destroy a wall in order to reach the weapon
- Performance fix when firing upon large destruction objects (mostly after Levolution events)
- Minor performance optimizations
- Fix for destroyed object parts still being visible in the game world
- Smoother movement of networked objects (like vehicle turrets)
- Fix for audio randomly dropping out when driving a US tank
- SP/South China Sea: Added collision for place where player could get stuck
Additional notesOne-hit Kill Bug Explained
We are seeing reports from people that this is still present, with descriptions such as "I came around the edge of a building and died instantly". It is important to understand that this is not the One-hit Kill Bug, that is another issue that we are working on addressing. For this, it is important to understand how some of the interpretations made by the game happen so that you can understand the difference.
We saw an issue where a bullet travelling towards an opponent would cause damage in one frame, and then again in the next frame. Therefore bullets would cause 2x damage if they hit the target between these two frames. This issue has been addressed.
The issue of dying before you saw who shot you is a different beast. We use a term called Interpolation in reference to where you are in the game world. There are instances where the death camera is initiated before the correct internet packets have arrived to be interpolated by your camera. This gives the impression that you were killed by "one shot" as someone came around the corner of a building. We have identified this issue and will address it in upcoming updates. DICE said on Wednesday that it has suspended development of Battlefield 4 expansion packs until it fixes the multitude of errors that have plagued the game since launch.
http://www.computerandvideogames.com...n-ps3-and-ps4/
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December 6th, 2013, 00:11 Posted By: wraggster
Resogun was among the top-rated PS4 launch games; we awarded Housemarque’s PS4 debut an 8 in our review.
Indies Housemarque and Compulsion Games have hailed the early success of their PS4 launch titles Resogun and Contrast, giving fellow indies hope that smaller titles can thrive on the new console.The indie duo enjoyed little competition on PS4’s storefront at launch, available for download in amongst some very highly-priced blockbuster games. Resogun and Contrast’s inclusion as free downloads for PlayStation Plus subscribers also ensured that indie games were among the first titles many new PS4 owners played on their new hardware.Only Sony knows the real sales figures for each, but judging by other metrics, Housemarque’s Resogun is getting as much attention as some triple-A games – if not more, says the studio.“We know Resogun has a great retention rate, people keep going back to it,” Housemarque community manager Tommaso De Benetti told us. “Last time we checked, it was on par with much bigger budget games. Also, we have the highest number of community ratings on PSN at the moment – over 18,800 reviews. In comparison, Killzone Shadow Fall has 1,200 and Assassin’s Creed IV: Black Flag has 1,700. It looks like a lot of people are liking Resogun more than much more hyped games, though of course it is free with PlayStation Plus.”Compulsion Games, which released Contrast for 360 and Steam as well as on PS4, told us that Sony’s platform had been the most successful of the three, thanks again to PlayStation Plus and few competing titles on day one.
http://www.edge-online.com/news/stro...indie-support/
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December 6th, 2013, 00:16 Posted By: wraggster
80 million consoles sold may sound like a huge number to Xbox, but to PlayStation it is just not good enough.
Xbox 360 and PS3 have both sold 80m worldwide so far. But for Sony that’s a disappointing figure having come off the back of PS2, which went on to sell 150m consoles around the world.
Speaking to MCV, PlayStation CEO Andrew House says the aim for PS4 is to sell far more units than its predecessor.
“It has an opportunity to significantly exceed what we’ve been able to achieve with PS3 and there’s a couple of reasons for that,” he said. “We start off with a price point that is much more consumer friendly than was there for the PS3.
“Also, one of the success stories for the business as a whole has been our ability to open up new geographies for video games over the last five years. You are seeing opportunities for new markets that we haven’t tapped into.
“The other point is that we took several years to take PS3 from being a dual function device to a multi-functional entertainment device. PS4 arrives with a full suite of those non-game entertainment services right from day one.
“And that’s important because there will be someone who wants this as a games device, but the fact it is a great place to view BBC iPlayer, for example, gives other family members reason to use it. That is crucial in broadening what the console’s reach could be.”
“It has an opportunity to significantly
exceed what we’ve been able to achieve
with PS3. We start off with a price point
that is much more consumer friendly
than was there for the PS3." Andrew House, PlayStation
The PS4 story has been a good one for Sony. Unveiled in February in New York, the firm unleashed its secret weapon in system creator Mark Cerny. who won over attendees with his presentation that rumours claim he memorised in its entirity. “We knew Mark was a talented system architect and developer, but who knew he was such a great presenter as well?” said House.
What followed was a surprising move by Xbox to potentially block pre-owned and game lending, which gifted PlayStation an easy PR victory at E3 2013.
“It surprised me that we were required to make such a clear statement that we were going to maintain status quo in areas that we took for granted,” he added.
“That wasn’t dictated by us, that was by the moves the competition was making. That remains the largest surprise for me – how visceral that reaction was. But the fact that we had to put a stake in the ground, in an area that we felt was just common sense, still has me quite literally scratching my head.”
But the biggest victory for Sony came last week when it released PS4, complete with launch event in Covent Garden. What followed was 250,000 sales in 48 hours, forcing it to ship extra consoles for Christmas.
Yet the real battle for Sony is only just beginning. PS4 started well, but then so did PS3, which had a strong debut but sales soon fell away. So does this launch hype even matter?
House concluded:?“When two consoles of this scale launch almost simultaneously, it seems to have put games back into the mainstream, so the launches are important from that point of view.
“It also sets the tone for how momentum is going to be for a platform’s lifecycle. The contradictory other side to that, is the old: ‘It is a marathon not a sprint.’ It is not just about one night. But it is an important start in terms of staking out the road you’re going to try and follow.”
http://www.mcvuk.com/news/read/ps4-w...y-boss/0125367
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December 6th, 2013, 00:18 Posted By: wraggster
Sony is facing criticism over its implementation of microtransactions in Gran Turismo 6.
Their inclusion was confirmed last month but the prices were only revealed yesterday and are, according toEurogamer, as follows:
500,000 in-game credits – £3.99/€4.99
1m in-game credits – £7.99/€9.99
2.5m in-game credits – £15.99/€19.99
7m in-game credits – £39.99/€49.99
A quick bit of number crunching from the site revealed that those who want to buy, say, the Jaguar XJ13 (which costs 20m in-game credits) could do so from the off for the sum of £119.95. The car can also be unlocked by simply playing, of course.
Sony has responded in a statement to CVG by saying that microtransactions remain entirely optional.
"It is not required," a Sony spokesperson stated. "We do not penalise players for not making transactions (they still have access to everything) and it is completely optional.
"As with previous instalments of Gran Turismo, users are able to earn in-game credits and unlock additional cars by competing in races or event challenges," they said.
"The value of both items will naturally increase as the user completes higher ranked challenges and races, including online. In GT6, users have the optional choice to purchase in-game credits in increments of $500,000 through the PS Store to unlock content faster if they prefer to do that, rather than earn them through gameplay.
"We do not require players to purchase or use purchased in-game currency to experience or progress through the complete game."
Even fan-favourite Sony exec Shuhei Yoshida has found himself facing heat on Twitter and has re-iterated Sony’s argument.
Microsoft found itself experiencing similar criticism regarding the use of microtransactions in Xbox One launch title Forza 5, although it would appear that progress in that game for those who choose not to pay is somewhat harder going than in Sony’s title.
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December 6th, 2013, 00:20 Posted By: wraggster
Andrew House thinks the PS4 could beat the PS3 in lifetime sales numbers.
Sony Computer Entertainment
Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...
playstation.com
The PlayStation 4 is already off to a great 2.1 million start, but its predecessor fell short of Sony's all-time console best: the PlayStation 2 with 150 million consoles sold worldwide. The PlayStation 3's 80 million is still good, but Sony's hoping to match its earlier success. Sony Computer Entertainment president Andrew House told MCV that the PS4 is primed to exceed the PS3.
"It has an opportunity to significantly exceed what we've been able to achieve with PS3 and there's a couple of reasons for that," said House. "We start off with a price point that is much more consumer friendly than was there for the PS3. Also, one of the success stories for the business as a whole has been our ability to open up new geographies for video games over the last five years. You are seeing opportunities for new markets that we haven't tapped into."
House also said that Sony has made sure that the PS4 functions as a game console and media device "from day one".
"That's important because there will be someone who wants this as a games device, but the fact it is a great place to view BBC iPlayer, for example, gives other family members reason to use it. That is crucial in broadening what the console's reach could be," he said.
For Sony, the dual launches of the PlayStation 4 and Xbox One mean that home consoles are back on the mainstream public's mind. That the PlayStation 4 has taken an early lead is a good sign to House.
"When two consoles of this scale launch almost simultaneously, it seems to have put games back into the mainstream, so the launches are important from that point of view," said House. "It also sets the tone for how momentum is going to be for a platform's lifecycle. The contradictory other side to that, is the old: 'It is a marathon not a sprint.' It is not just about one night. But it is an important start in terms of staking out the road you're going to try and follow."
http://www.gamesindustry.biz/article...ceed-ps3-sales
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December 6th, 2013, 00:22 Posted By: wraggster
A number of PlayStation Network users have had their passwords reset today as a security measure by Sony. The company informed affected users through e-mail, with multiple GamesIndustry International staff among those receiving such communications.
Sony has a history of network security issues, most notably the 2011 hacks of the PlayStation Network and Sony Online Entertainment sites that saw hackers access the personal data of more than 100 million customers. The company put the price tag for that lapse at roughly $170 million.
As of press time, a Sony representative had not responded to request for comment. The full text of the company's original mass e-mail follows below:
Dear valued customer,
The Sony Entertainment Network team routinely monitors for any irregular activity, and if such activity is detected, we may sometimes reset passwords of affected accounts to protect consumers and their account information. Your account password was recently reset as part of this process and you will need to create a new password the next time you access your account using the "Forgot Your Password" option on the Sign in screen.
We encourage you to create a complex unique password that you have not used before or isn't the same password as those associated with other online services. As always, we also encourage you to keep a close eye on your account for any unusual activity including emails about transactions you did not perform. Please click here if you need help in changing your password, or to contact us for additional assistance.
Also, remember that Sony will never ask you for your password or any personal or account information in an email. Please use caution if you receive any emails or phone calls from anyone asking for personal information or directing you to a website where you are asked to provide personal information.
Thank you,
The Sony Entertainment Network Team
http://www.gamesindustry.biz/article...eset-passwords
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December 6th, 2013, 00:27 Posted By: wraggster
Two Tribes' puzzle platformer Toki Tori is waddling its way to PS3 on December 17. The PS3 port, which is a recreation of the original game by Playlogic, will include PlayStation Move compatibility, a new exclusive game mode with 16 levels, updated graphics and stereoscopic 3D support.
Toki Tori has been quite successful for Two Tribes, the developer has announced in the press release past the break. Across its multitude of platforms, Toki Tori has been downloaded over 1.8 million times.
In Toki Tori, players guide a newly-hatched chick named Toki Tori. A mysterious force has abducted the eggs of Toki Tori's unborn siblings and whisked them away to a strange castle, so Toki Tori sets out to rescue them – just like any good big brother would.
http://www.joystiq.com/2013/12/05/to...t-december-17/
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December 6th, 2013, 00:37 Posted By: wraggster
Earlier this week, Atlus detailed its method behind the madness that is Persona 4: Dancing All Night, an upcoming (and unlikely) PlayStation Vita rhythm game based on the popular demon-fusing RPG series.
Taking place after the events of Persona 4, Dancing All Night finds former Investigation Team member Rise Kujikawa back in the idol biz, returning to a life of everyday celebrity after solving multiple homicides in Inaba. When a member of her idol group goes missing amid rumors of the Midnight Channel's return, however, Rise once again teams up with Persona 4 protagonist Yu Narukami to find her missing coworker and bust some moves along the way.
Co-developed by Hatsune Miku: Project Diva series developer Dingo, Dancing All Night will feature multiple tracks from Persona 4, Persona 4 Golden, and the anime series Persona 4: The Animation. Musicians Tetsuya Komuro and Daisuke Asakura have been recruited to create high-energy dance remixes for the soundtrack.
Persona 4: Dancing All Night is due for release next fall in Japan.
http://www.joystiq.com/2013/12/04/pe...etails-emerge/
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December 7th, 2013, 00:13 Posted By: wraggster
Ultra Street Fighter 4, the new wing of Capcom's palatial Street Fighter estate, is coming to consoles in early June.
In a post over on the Capcom-Unity blog, it's revealed the add-on for the PS3 and Xbox 360 versions of Super Street Fighter 4 will arrive in early June for $15, while the PC update will arrive two months later in August. The full digital bundle and retail versions – which include all of the released costumes and the base Super Street Fighter 4 game – will also come to consoles in August for $40, while Capcom is giving PC players the digital bundle for $30 in August since they have to wait longer for the new challengers.
Capcom announced Ultra Street Fighter 4 at this year's EVO fighting game tournament. Ultra Street Fighter 4 introduces five new characters: Rolento, Poison, Hugo, Elena and one character that has yet to be revealed. Capcom hasno plans to release Ultra Street Fighter 4 on PS4 and Xbox One.
http://www.joystiq.com/2013/12/06/ul...s-this-summer/
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December 7th, 2013, 00:28 Posted By: wraggster
It's going to be difficult to watch the new season of Game of Thrones without humming South Park's vocal variation of the theme song. We won't reprint it here, but it rhymes with "Meeners, ploppy Meeners."
The third and final episode in South Park's Game of Thrones-style, next-gen console wars storyline aired last night, wrapping up with Kenny as an anime princess, the Black Friday mob, George RR Martin on a horse and a Red Robin wedding. And it includes a line that would fit in most Game of Thronesepisodes: "Whose betrayal is this?"
We usually hate to spoil the ending of anything, but in this case it's both obvious and harmless: The episode closes with an ad for Ubisoft's South ParkRPG, The Stick of Truth. The US audience can check out all of the drama atSouth Park Studios.
http://www.joystiq.com/2013/12/05/so...robin-wedding/
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December 7th, 2013, 00:41 Posted By: wraggster
PS4’s early advantage over Xbox One is purely because it retails for £80 less.
That’s according to Michael Pachter, who has downplayed the importance of PS4’s technical advantage or any of the controversy that has dogged Microsoft since E3.
"The reason Sony beats Microsoft is solely the price," Wedbush Securities analyst Michael Pachter spoke at the Game Monetization USA Summit in San Francisco,GamesIndustry reports.
"Microsoft loses the next generation unless they cut price. If Microsoft drops its price to $399, I expect the sales to be equal to the PS4."
However, Pachter’s long-term forecast for the future of the console sector is far from rosy.
"I don't know where they get those numbers. I don't think you're ever going to see 500 million consoles out there," Pachter said of estimates that PS4 and Xbox One will set new hardware sales records.
“The next generation of consoles is probably the last. We expect frequent model updates instead of new consoles. I think the PC is going to make a comeback, the PC will be the hub of all this stuff.
http://www.mcvuk.com/news/read/the-r...lieves/0125457
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December 8th, 2013, 00:06 Posted By: wraggster
Curve Studios, the developer behind Stealth Inc. – A Clone in the Dark, has announced some new DLC for the PS3 and PS Vita versions.
The "Lost Clones" add-on slaps another 20 levels, including new Trophies and a DLC-specific leaderboard, on top of the base game. "Lost Clones" is available for download today for $3.99 in North America and £2.99 in Europe. In Curve Studios' announcement post, the studio says it currently has no plans to release the DLC for the iOS version, though it hasn't ruled out the possibility.
Stealth Inc. – A Clone in the Dark, previously known as Stealth Bastard on other platforms, is a stealth puzzle game where players must stick to the shadows while guiding a clone through a testing facility chock full of traps and robot sentries. The game is both cross-buy and cross-save enabled on PlayStation platforms.
http://www.joystiq.com/2013/12/06/st...clones-on-psn/
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December 8th, 2013, 00:10 Posted By: wraggster
Bungie has announced its next game, Destiny, will launch worldwide for Xbox 360, Xbox One, PS3 and PS4 on September 9. The game will be published by Activision.
"Destiny has always represented a new beginning for our team. It was born from brave possibilities," the announcement post on Bungie's site reads. "We dreamed of a renewed and independent Bungie. We found partners willing to bet big on some crazy new ideas with us."
Destiny is Bungie's "mythic science fiction" open world multiplayer shooter first revealed last November. A beta for Destiny, which pre-orders will get first crack at, kicks off first on PlayStation platforms in the summer of 2014.
http://www.joystiq.com/2013/12/06/de...tember-9-2014/
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December 8th, 2013, 00:48 Posted By: wraggster
The top-selling PS4 game on the US PlayStation Store is thatgamecompany's gorgeous petal-collecting game, Flower.
Granted, if you include PS3-to-PS4 'Digital Upgrades', the list is a whole lot more predictable; Call of Duty: Ghosts ahead of Battlefield 4 and Assassin's Creed IV: Black Flag. But remove upgrade downloads, leaving only PS4 games that were newly purchased via the PS Store, and the game that comes out on top is, rather surprisingly, Flower.
http://www.computerandvideogames.com...ame-is-flower/
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December 9th, 2013, 19:59 Posted By: wraggster
Ubisoft has confirmed a Tuesday, 10th December release date for Assassin's Creed 4 multiplayer add-on Blackbeard's Wrath - that's tomorrow, or Wednesday for European PS3 and PS4 owners.The DLC will launch for PC, Playstation 3, PS4, Xbox 360 and Xbox One - but not Wii U. No pricing information has been mentioned, but it will come free for Season Pass subscribers.Blackbeard's Wrath contains three new characters including the aforementioned legendary pirate. Also included are The Orchid, a Templar-friendly deadly assassin grew up in China, and The Jaguar, an Aztec warrior from Mexico.ORIGINAL STORY: An upcoming expansion for Assassin's Creed 4's multiplayer will allow you to play as Blackbeard.The unannounced Blackbeard's Wrath DLC will include at least three new character classes for the game's online mode - The Jaguar, The Orchid and Blackbeard himself.Mention is made of Blackbeard within the Trophy descriptions - for example, you'll net the "Queen Anne's Revenge" award for performing an acrobatic kill and a gun kill in less than 10 seconds while playing as the pirate.Ubisoft has yet to officially name the pack, but previously hinted that more multiplayer content would be on the way as part of the game's Season Pass.Tim Browne, lead game designer on Assassin's Creed 3 and 4's multiplayer, has also confirmed the details via Twitter.Its Trophies appeared last night on PS3Trophies.org alongside those for Freedom Cry, the previously-announced single-player DLC that will star Edward Kenway's first mate Adewale.No release dates have been set for the content.
http://www.eurogamer.net/articles/20...-as-blackbeard
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December 9th, 2013, 21:59 Posted By: wraggster
Grand Theft Auto Online's content creator may not have an official release date yet, but Rockstar will be trickling out its new features in the form of the deathmatch & race creators beta, which goes live tomorrow as a free update.
This will give players the ability to create their own races and competitive shooting arenas for other players to play, rate and share via the Rockstar Games Social Club. The beta will allow players to create and customise jobs for following modes: Deathmatch, Team Deathmatch, Race, GTA Race, and Rally Race."With access to some of the same tools as our own game design and development team, you can craft your own custom blood-soaked gunfights, high-octane street races, screaming jet dogfights and more," the developer wrote on its News Wire.Later this month Rockstar will add Capture mode, its squad-based open-world variant of Capture the Flag. Details on Capture are slim, but Rockstar noted that it will have four variants: Raid, Contend, Hold, and GTA. More details are said to follow next week.Looking ahead to next year, Rockstar is teasing "Story Mode updates," which sounds like PR-speak for single-player DLC. "For those ready to jump back into the story of Grand Theft Auto 5, we have big plans for substantial additions in 2014 continuing Michael, Franklin and Trevor's action, mayhem and unexpected adventures in Southern San Andreas." Sadly, that's all it's saying for now.Elsewhere on the docket for Rockstar are online heists. "Heists are currently in development and we are working very hard to get them as polished and as fun as they can be," the developer stated.
http://www.eurogamer.net/articles/20...-beta-tomorrow
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December 9th, 2013, 22:00 Posted By: wraggster
Assassin's Creed 4: Black Flag's upcoming add-on Freedom Cry will include new locations and hints at the next Assassin's Creed game, Ubisoft has told Eurogamer.But - sadly - it won't include a kraken, despite the DLC's developer Ubisoft Quebec initially considering the idea.Freedom Cry focuses on first mate-turned-assassin Adéwalé, 15 years after the main game takes place. But it also weaves back into the main AC4 narrative by featuring at least one returning character and "a notable object", creative director Wesley Pincombe explained.AC4: Freedom Cry's Wesley Pincombe.
The add-on moves the action to Port-au-Prince, capital of modern day Haiti, a location entirely new to the game."You're going to a new setting with new crowd life," Pincombe said. "New enemies, new AI. Port-au-Prince is a French colony - there are no French colonies in Black Flag so that is all new."The inclusion of fresh areas is a response to Assassin's Creed 3 DLC The Tyranny of King Washington, which repurposed that game's existing world with an alternate reality twist."The alternate universe was a great idea and each episode had its own set theme and abilities, but we wanted to focus on one DLC and put all of our content in there. We also wanted to give the player new locations. In King Washington we revisted locations - we changed the themes and settings - but we wanted to push it further."Freedom Cry will also see a greater focus on the series' core Assassin's vs. Templars theme, Pincombe added, and shed a little extra light on the future of Assassin's Creed 4 hero Edward Kenway."This is primarily an Adéwalé story - Edward isn't present - but we do shoot a couple of lines back and forth with him reminiscing about his past."Also included in Freedom Cry will be a few clues at the next main Assassin's Creed game - presumably out next November and titled with a big number five."There are some [hints] but our fans will only discover them in the future," Pincombe teased. "They're in your face, but you'd have to be a hardcore fan to understand them." Keep an eye out for anything to do with the French Revolution/Japan/Victorian London/Egypt then.Finally, something that won't be included in the game are any fantasy elements - such as the fan-requested appearance of the kraken."I'm going to have to disappoint some people - no, we didn't put the kraken in," Pincombe sighs. "I'll even say it was part of our conception at one point. We were going to do some fantasy missions to do with piracy and the Caribbean at one point but we changed our direction in conception."We wanted to continue the story of Black Flag in the DLC. Aside from the fantasy stuff we were looking at different types of assassins - we were looking at Mary Reade and Duncan Walpole to figure out their origin stories but Adewalé really had a strong presence on screen."
http://www.eurogamer.net/articles/20...-and-ac5-hints
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December 9th, 2013, 22:06 Posted By: wraggster
The creator of Fallout 4 hoax thesurvivor2299.com has held a Reddit AMA to discuss his trolling of the series' fanbase, and explain his aim of forcing Bethesda into showing something of the unannounced project.Sad piano.
In a vitriol-filled Reddit AMA, the faker admitted he had finally halted the site after Bethesda got in contact.It previously featured a countdown clock and several bizarre Fallout-themed puzzles which attracted continued attention from the gaming press. It now states "That's All Folks!" accompanied by sad piano music."Some men just want to watch the world burn," the faker explained. "I wanted to force Bethesda to reveal something during VGX, and bring [the Reddit] Fallout community together (for at least 3 weeks). Unfortunately, this plan failed."Had Bethesda not got in contact, the faker had next planned to troll visitors with a CGI trailer."I'm one of these 'selfish bastards with a lot of money' so I wanted to release a CGI trailer. But Pete [Hines, Bethesda's PR boss] killed my plans. Maybe I'll release it later along with the script, so somebody else can use it... I don't wan't to piss off Bethesda at this time even more."The hoaxer claimed to have received over a dozen death threats due to the stunt.The whole operation cost $900 (about £550) for website hosting and to create a phone number for visitors to call. "That's nothing for me," he concluded. "I know I'm a douche."
http://www.eurogamer.net/articles/20...bethesdas-hand
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December 9th, 2013, 23:50 Posted By: wraggster
Sony Computer Entertainment Europe has discountedPayday 2 and Dead or Alive 5 Plus as part of its 12 Deals of Christmas PSN promotion.
Payday 2 on PS3, which is regularly priced at €39.99/AU$49.95/£29.99, is currently available for €14.99/AU$17.95/£11.99, with an additional ten per cent discount for PS Plus subscribers.
Dead or Alive 5 Plus on Vita, which usually costs €39.99/AU$54.95/£34.99, is now priced at €19.99/AU$24.95/£14.99, with an additional ten per cent off for PS Plus subscribers.
The deals listed above went live today and are available for 48 hours, as are the following discounts on movie rentals.
- UK: Evil Dead SD: Was £3.49, now £0.99 HD: Was £4.49, now £1.99
- Australia: Fast and Furious 6 SD: Was AU$5.99, now AU$1.99 HD: Was AU$6.99, now AU$2.99
- France: After Earth SD: Was €3.99, now €0.99 HD: Was €4.99, now €1.99
- Germany: After Earth SD: Was €4.99, now €0.99 HD: Was €5.99, now €1.99
- Italy: Man of Steel SD: Was €3.99, now €0.99 HD: Was €4.99, now €1.99
- Spain: Midnight Express SD: Was €1.99, now €0.99 HD: Was €2.99, now €1.99
Sony's European arm is currently carrying out PlayStation Network maintenance, which is scheduled to run until midnight tonight.
http://www.computerandvideogames.com...us-discounted/
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December 9th, 2013, 23:53 Posted By: wraggster
Sony will use today's PlayStation Network maintenance to raise the number of PSP and Vita systems users can tie to their PSN account.
The limit will be increased from two to three, Sony said on the PlayStation US forums.
"This new portable gaming device allotment is in addition to the other network improvements being implemented during this downtime," the firm added.
In the US, the PSN maintenance will run from 9am to 2pm Pacific Time (12pm to 5pm Eastern). Sony's European arm will carry out PSN maintenance today for eight hours beginning at 4pm.
During the downtime, online gameplay and app access should be available to users who have recently signed into their PSN account and have their authentication details cached. PS Store, PS Home and Account Management services will be unavailable.
http://www.computerandvideogames.com...ivation-slots/
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December 10th, 2013, 00:43 Posted By: wraggster
Sony announced that this week's PlayStation Plus update will give subscribers access to a free downloadable copy of 2K's Borderlands 2 on the PlayStation 3, among other member-exclusive perks.
Starting tomorrow, Plus subscribers can also pick up a variety of PSN games for cheap, as part of the PlayStation Store's ongoing Holiday Sale. Featured games include Capcom's arcade brawler compilation Dungeons & Dragons: Chronicles of Mystara, classic tag-team fighter Marvel vs. Capcom 2, and Mossmouth's tough-as-nails roguelike platformer Spelunky, all of which are available for $3.75 each for Plus members.
This week's sale also spotlights retail releases like Vanillaware's Dragon's Crown ($26.99), Namco Bandai's One Piece Pirate Warriors 2 ($12.50), and Crystal Dynamics' DLC-bundled Tomb Raider ($13.49).
http://www.joystiq.com/2013/12/09/pl...p-spelunky-th/
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December 10th, 2013, 00:59 Posted By: wraggster
Grab Persona 4 Golden (PS Vita) for $16.99 (Reg. $29.99) at Amazon! Following in the footsteps of Persona 3 Portable, the second highest rated PSP game of all time, and based on Persona 4, one of the most beloved Atlus titles ever, P4G delivers an enhanced and expanded portable role-playing experience. Visuals have been beautifully remastered to take advantage of the vibrant 5" OLED display. The game's aural presentation is better than ever, with 1.5 times the voiced dialogue of the original release. A new online dungeon rescue feature allows users to call on other players for assistance when they are about to die in the TV world. P4G is also overflowing with new content: new Personas to collect; new story events along with an all new character; stunning new anime cut scenes, which include a new opening animation with a new song from master composer Shoji Meguro; a host of fan suggested tweaks and changes, and much, much more! Persona 4 Golden is far more than just a handheld version of an all-time classic: it's the best way to experience it yet! Check it out: Amazon - Persona 4 Golden
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December 10th, 2013, 12:01 Posted By: wraggster
In the next story I will try to explain the new features of the PS Vita as a scene is concerned. Many users are confused about the hearsay news in recent months about SDK's , exploits and other terms for some known and some not, but what is the real situation?
So far simpler alternative to an unofficial section uses outside of games, demos and multimedia featuring the PS Vita , has been using the SDK provided by Sony that allows the execution of homebrew created by users that have already been published several on the web, but there are other ways in which the scene of this console grows significantly, for starters, let's talk about the exploits .
Exploits PS Vita
It is clear from the beginning of the news SceneBeta is not entirely in accordance with the practices of breach of security of commercial games and it may separate malicious use based on these.
In recent months many users have heard about the creation of many exploits . To start, we must clarify what the term means. An exploit is a technique by which software developers create abnormal or undesirable behaviors in other software. Regarding the PS Vita , the exploits that have been created are aimed at commercial games PSP . I'll explain better: As all owners of PS Vita will know, or at least the vast majority, the PS Vita not only run specific games for the platform, but also can play titles of PSP that can be purchased via PS Store. The internal software of the console has a kind of emulator that is able to perform all the actions of a PSP usual. Well, all exploits released so far have been directed towards this field, seeking only software vulnerabilities games PSP , as was done earlier in the scene of PSP games like Lumines, Patapon 2 and a few more.
What is bad about this? Several things, first, if we are " free "(and I put it in quotes because it is not a full release as I will explain later) our PS Vita , we have to toil away money in buying an original game PS Store , not only that, but we'll have to do it fast, because nothing brings to light a new exploit , Sony is quick to remove it from the PS Store to publish several days after the vulnerability addressed preventing the performance of the software. The second negative is that it is not an actual release of the console, but access to internal emulator for the PSP , so it is limited use of the "liberation" to run homebrews for PSP using a software known as Vita Half Byte Loader ( VHBL ), and not all are compatible homebrews. Below and to not create too much confusion and clarify an important point differentiative separates the exploits of two classes:
User user mode exploit or exploit :
It is a type of exploit for commercial games in which there is access to the privileges given to us as a Custom Firmware for PSP . This means that actions like run commercial games PSP or PS One ( PSX ) are discarded because they are simply not granted privileges. All exploits released to date for PS Vita , users have been so.
The exploits user have been released so are the coder wololo , (in collaboration with other coders as neur0n and teck4 among others) are known for creating the Half Byte LoaderSoftware which is used in the own Vita to run homebrews. The games used for this are as follows:
2012-09-08
- MotorStorm Artic Edge (already patched vulnerability and corrected)
- Everybody's Tennis (already patched vulnerability and corrected)
- Super Collapse 3 (already patched vulnerability and corrected)
* Video functioning exploit in the game "Motorstorm Artic Edge" (currently unusable)
- Monster Hunter Unite (retired from PS Store, about to leave for the game VHBL)
* Video demonstration of the exploit in Monster Hunter Freedom Unite.
List of Changes in eCFW TNV-4 (05/12/2013)
Total Noo b shows progress in his list of changes in the next eCFW TN V-4 :
- Added support for high memory ONLY FW 2.1X (2.10/2.11/2.12) .
- Added an option in the recovery menu to apply records PS Vita (Registry hacks ->). (These records shall apply to TN-V4: PSN Account, language, button assignment, lock password, date, adhoc, wifi).
- Added boot menu automatic recovery on first use. ( This prevents an error message ).
- Added option "Fix savedata exploit." With this enabled, you can play the game that contains the exploit. The first 2 letters of the savedata folder will be replaced by "TN").
- Added ability to hide the game exploit in the XMB .
- Added support for ISO category for Game Categories Lite .
- Added possibility to change the combo (HOME + NOTE) (Advanced -> Advanced Settings ->). (If you choose no buttons, you can hold the button LiveArea (PlayStation blue button) for simulating the HOME button).
- Added patch to enable decryption kernel modules 6.60.
- Corrected CPU slowdown.
- Fixed infinite blue screen error.
- Fixed several errors MSFS Sony controllers.
- Fixed all errors made in TN-V3 .
- Determining corrected pscode original region.
- Fixed bug that would not let go to LiveArea screen.
- Fixed bug where the HOME button is simulated by opening the Vita OSK keyboard.
- Simulated power functions of temperature and to avoid negative long chains.
- ISO improved cache core.
- Improved function "Install Addon" . This option has been removed from the recovery menu and is always enabled.
- Removed semaphore wait flash0 emulation. This increases the speed of reading (most noticeable in Theme Settings) flash0 files.
- There have been some cosmetic changes in the VSH Menu and the recovery and added the ability to change the color of these menus (including red, blue, green, cyan, purple and yellow).
Source: Hackinformer.
VHBL Important Information (05/11/2013)
11/05/2013
With the recent release of the new 3.00 OFW for PSVita console, Sony surprised and plugs a Frostegater exploit the coder .
This exploit is in the game:
Fieldrunners
and if you do not upgrade to 3.00 OFW can use it, sure to buy the game (if still available) have to do it via PS3 and pass it to the Vita .
VHBL Important Information (11/10/2013)
The name of the game to use the VHBL on OFW 2.61 and unfortunately is only available in Japanese Store is:
Powerful Pro Jikkyu Ketteiban Yakyu 2012. (Eye PSP version).
Remember if you want to buy the game should have a Japanese account and buy the title before Sony remove that game. Personally the only available at that store do not recommend its purchase.
VHBL Important Information (08/21/2013)
It has confirmed the release of the next exploit for OFW 2.60, by the coder Acid_snake. So stay tuned as it is 4 exploits and the names of the games are:
- Arcade Darts.
- Airhockey Arcade & Bowling.
- World of Pool.
- Arcade Pool (Arcade Pool & Snooker in Europe)
I advise that if in 2.12 does not update because they can use the Total Noob exploit and harness the support for high memory .
The exploit was also discovered by others and decided to make a release on your own website, after confirming that it is real, we have to do it publicly and you can download the game (s) before Sony remove it from the Store .
VHBL Important Information (22/07/2013)
The game has already been removed from the Pstore , so just waiting to release the VHBL 2.12 for this exploit.
It's time to reveal the name of the game that will be used for VHBL 2.12 . This time thanks to Qwikrazor87's found an exploit that user mode and has ported the VHBL for firmware 2.12 .
The name of the game for VHBL in OFW 2.12 is:
- Gamocracy One: Legend of Robot ($ 3.99 U.S. PSN).
If you are interested in using the VHBL 2.12 and you can use your PSVita to run homebrews and emulators , you have to buy the game immediately and most importantly to have it installed on your PSVita .
The game is in the U.S. Store, but may follow this advice page Wololoto reach the title in the Store Eur, more is not a 100% effective , so it is at your own risk trying to get in Eur Store
VHBL Important Information (23/03/2013)
Now thanks to TomTomDu80 and for users who are on your PS Vita 2.06 can refresh homebrews through VHBL , for that you must make haste to buy the game:
- OverKill Apache (EL price is Eur 2.49 € and 2.99 $ U.S.)
I remind you that you purchase and download on your Vita and make a copy of the game through the CMA to your PC.
Usually, when we have VHBL files will be placed here.
NOTE: Remember that VHBL prohibit running isos.
Important Information (11/09/2012)
It's time for those who were able to download the game Monster Hunter Freedom Unite before Sony withdraw the game from the store, so it is that we have the arrival of new VHBL r160 to exploit Neur0n , remember it is only for version 1.80 and our latest VITA consoles.
Stay tuned for the full story:
VHBL r160 for Monster Hunter Freedom Unite (PSVITA v1.80) .
Remember that if you could not download the game before September 10 will not help them download the game after this date , as the game is fully patched and therefore can not use the VHBL.
Where and when new exploits are released?
If you want to take cognizance of the release of new commercial exploits you can do on the site / blog wololoand in their forums. However since SceneBeta try acercaros all exploits they come out, but if you do not want to lose you the exploits before Sony remove them from the PS Store would highly recommend checking your blog every day, since virtually anytime and without notice (for obvious reasons) the release.
All this as the limited access to the famous " user exploit "but is that all?
Kernel exploit or exploit all privileges :
2012-09-08
The difference between this and exploit user or user mode exploit , is that in this type of exploit all privileges are granted, so actions like run ISOs commercial games, PSX and even access the virtual memory that emulates the flash0 console PSP within the Vita is possible. Currently very few known kernel exploits , and those known to be published. If we think carefully would be stupid, as the developers have concluded. AskEarn.org: all the work of finding a vulnerability that allows access to the kernel to Sony you patch it to 24 hours? Not worth it. Therefore, developers are looking for different ways to exploit that somehow reach more people and keeps more than 24 hours.
Here's a kernel exploit the known coder Davee (one of the developers of Custom Firmware HEN in PSP ):
If you want to take cognizance of the possible (but unlikely in the short term) publication of the kernel exploit of Davee , often you can visit their websiteOr follow him on twitter @ DaveeFTW since from the developers twitter one is able to learn about their progress, albeit from SceneBeta I try to bring novelty about this project.
http://psp.scenebeta.com/noticia/sit...ene-en-ps-vita
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December 10th, 2013, 12:04 Posted By: wraggster
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December 11th, 2013, 00:31 Posted By: wraggster
The Cher share button on players' DualShock 4 controllers has been pressed 10.9 million times according to Sony, which revealed some impressive numbers behind its PS4 livestreaming services today. For starters, Twitch and Ustream have hosted nearly 800,000 gameplay streams and over 7.1 million spectator sessions on the home console since its launch.
Sony says that ten percent of all Twitch-broadcasted content has come from PS4 systems since its US launch on November 15, based on the average number of minutes broadcast. That adds up to 20 million minutes of live broadcasting from the console, the length of 21,808.66 consecutive spins of Cher's entire discography. Additionally, PS4 Ustream broadcasts average 31 minutes in length, enough time to listen to "" 7.35 times. Though let's be honest, we could croon "wish your heart was a heart of stone" much longer than that, but we really don't think we're strong enough.
The livestreaming figures follow last week's announcement that over 2.1 million PS4 systems have been sold globally. Once new PS4 owners start to unwrap their new consoles over the holidays, this gameplay broadcasting beat will only go on.
Update: Additionally, Twitch told Joystiq that the number of broadcasters using its services increased over 100,000 in the month of November since the launch of the PS4, up from around 600,000 in October.
http://www.joystiq.com/2013/12/10/ps...million-times/
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December 11th, 2013, 01:10 Posted By: wraggster
The Share button on PS4 has proven a big hit with users.
Sony reckons that since the console’s US launch on November 15th 10 per cent of all broadcasts on streaming video site Twitch have come from PS4 systems. These broadcasts have lasted an average of 31 minutes each.
In addition, PS4’s Share Menu has been accessed 10.9m times.
All of which has helped Twitch increase the number of broadcasts on its network from 600k to 700k between October and November.
“PlayStation 4 is specifically designed so people can share their gaming experiences and interest in streaming live gameplay has surpassed our wildest expectations,” Sony Studios boss Shuhei Yoshida said.
“We’re very excited to see gamers embrace live streaming from their PS4 system and we look forward to seeing how PlayStation gamers advance social gaming in the coming years.”
Twitch’s VP or marketing Matthew DiPietro added: "When people look back at the true game changers of 2013, the integration of Twitch into the current generation consoles will be on the short list.”
http://www.mcvuk.com/news/read/ps4-c...raffic/0125612
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December 11th, 2013, 01:13 Posted By: wraggster
Sony could be preparing a new version of its Move controller for PS4.
That’s if a patent unearthed by CVG for a device called a ‘Flat Joystick Controller’ that bears more than a passing resemblance to the PS3’s Move but features a touchpad style interface on the front.
"A controller device to interface with a computer gaming system includes a body having a handle and an object disposed at one end of the handle,” the patent reads.
“A touch surface is disposed on one side of the handle. The touch surface has an indicator that is identified by a surface characteristic on the touch surface. The touch surface provides an area for receiving directionality control in response to interfacing by a finger of a user.
"In addition to the touch surface, a plurality of buttons are disposed on the body. A circuitry is disposed in the body of the controller. The circuitry is configured to receive data indicative of a directionality control and transmit the data to a game console for impacting an action by a program executing on the computer gaming system."
The most recent sales data for Move stood at 15m units as of November 2012.
http://www.mcvuk.com/news/read/paten...roller/0125579
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December 11th, 2013, 01:14 Posted By: wraggster
UK retail giant GAME says all customers who pre-ordered a PS4 and Xbox One for delivery before Christmas will get their console ahead of December 25th.
It follows a number of complaints from customers who have had their next-gen games machine cancelled.
GAME claims it has sold hundreds of thousands of PS4 and Xbox One consoles, but admits a 'small proportion' of customers have received cancellation notices for various reasons - such as credit card expiry or bank issues.
Yet the company says these pre-orders are safe, and have guaranteed that anyone that bought a PS4 or Xbox One for delivery before December 25th, will have their console to play on Christmas day.
"There has been huge demand for both of the next generation consoles and we're delighted to have been able to bring so much stock to the UK market," said UK marketing director at GAME.
"There are literally hundreds of thousands of satisfied customers who we've helped start their next-gen experience.
"There are a small proportion of orders which have been affected by payment processing issues which are out of our control and we're working with each customer individually to make sure their issues are resolved.
"We know that these customers are desperate for us to give them reassurance that they won't miss out on their console and that's exactly what we're doing. We've been proactively contacting pre-order customers and will continue to work closely with them. Any customer who pre-ordered in time to have their console guaranteed for Christmas will get the opportunity to buy a console pre-Christmas - that's a promise.
"We're absolutely committed to bringing as much stock as possible to the UK market. We were delighted to be able to bring additional stock to market for launch and we will continue fulfilling all our pre-order customers' orders."
The PS4 and Xbox One have been a phenomenal success for UK retail, generating hundreds of millions of pounds in extra revenue this Christmas.
http://www.mcvuk.com/news/read/game-...istmas/0125576
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December 11th, 2013, 01:24 Posted By: wraggster
Coordinates set for consumer backlash disaster!
Last month Zavvi accidentally supplied some customers who had pre-ordered Vita title Tearaway with the Tearaway hardware bundle that includes a Vita console.
At the time it asked customers if they’d be kind enough to return them – a request that the vast majority laughed away, believing that they are under no legal obligation to do so. So today’s news that the retailer is threatening said customers with legal action if they do not return the hardware certainly comes as surprise.
“We write further to recent email correspondence that we have sent you regarding your attempt to purchase PS Vita game Tearaway from our Zavvi website on or around May 10th 2013,” a letter published onDarkZero stated.
“As you are aware, as a result of a technical error, you were not sent Tearaway (priced at approximately £19.99) and instead were sent a PS Vita (priced at approximately £169.99). This was an error on our part and we apologise for any inconvenience that this has caused you.
“We have tried to contact you on numerous occasions to give you the opportunity to return this item to us (at our cost and at no inconvenience to yourself) but to date you have refused to do so.
“This is our final notice to politely remind you that you did not order, or pay for, a PS Vita and if you fail to contact us by 5pm (UK time) on December 10th 2013 to arrabge a convenient time for the PS Vita to be collected we reserve the right to enforce any and/or all legal remedies available to us.”
As What Consumer points out: "The Distance Selling Regulations are very clear on this. If you’ve been sent unsolicited goods, you are entitled to treat them as an unconditional gift and do with them as you choose. You are not required to keep them for any amount of time and you are certainly not required to pay for them. Any attempt to demand payment (by threatening means or otherwise) is unlawful."
UPDATE: The CAB states the following under the section 'You’ve received goods or services you didn’t ask for':
"You have no obligation to return the goods to the trader or allow the trader to collect the goods. However, it would be reasonable for you to contact the trader to explain what has happened and give them a chance to collect the goods from you."
There is arguably a certain amount of ambiguity, however, with the CAB adding:
"The Consumer Protection (Distance Selling) Regulations say you have a right to keep goods delivered to you that you didn’t ask for. But if goods are sent to you by mistake, you need to contact whoever sent them to let them know and ask them to collect the goods. You might get goods sent by mistake if they are meant for someone else or you’ve been sent duplicate or extra items on top of what you ordered.
"If you receive goods you have not ordered and which haven’t been sent by mistake, you can treat the goods as an unconditional gift and you can do what you want with them."
http://www.mcvuk.com/news/read/zavvi...-vitas/0125572
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December 11th, 2013, 01:35 Posted By: wraggster
PS4 sales are comfortably outpacing Xbox One sales in Spain, according to the country's top PlayStation executive.
PlayStation Spain and Portugal CEO James Armstrong (pictured) reportedly told MeriStation today that PS4 is outselling Xbox One by more than three units to one.
The console has sold about 80,000 units in Spain since the EuropeanPS4 release date of November 29, he claimed.
Armstrong also said Sony is working to fulfill another 12,000 to 15,000 pre-orders that have yet to be met due to supply constraints.
Having debuted in North America on November 15, Sony said on December 3 that worldwide PS4 sales stood at 2.1 million.
Having gone on sale in 13 markets on November 22, Xbox One salestopped one million units in less than 24 hours, according to Microsoft.
Check out CVG's PS4 review and Xbox One review.
http://www.computerandvideogames.com...y-exec-claims/
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December 12th, 2013, 00:10 Posted By: wraggster
Triple Town developer Spry Fox has explained how its upcoming roguelike puzzler Road Not Taken will work.
"What might a roguelike look like if it featured a thinker and explorer instead of a traditional warrior? If being clever was more important than being strong? That's a design challenge we've attempted to tackle with Road Not Taken," wrote Spry Fox's chief creative officer Daniel Cook on the PlayStation Blog.Assuming the role of a magical ranger, you'll need to save lost children in a forest comprised of a series of single-screen puzzles. Each screen's exit is blocked and you'll have to sort out what to do to unlock it. Given that you're a magic wizard, you can levitate any object and toss it around. The kicker is that every action you take depletes your stamina, and when that's all gone it's game over. No restarts. No continues.Furthermore, you'll encounter all sorts of objects with properties you don't understand, and you'll have to tinker about with them to discover their purpose. "Sometimes I think of Road Not Taken as this giant treasure box of secrets," Cook said. "Some objects magically combine into new objects that restore your stamina or serve as powerful tools for you. Other objects seem totally useless until you discover the context that makes them helpful."For example, you may see a goat defecating all over. But is he friend or foe? Is his poop a burden or a boon? Only through close observation and experimentation will you unlock the secrets of this goat, and his poop.It's not all light-hearted humour though. Aside from the fact that you can fail to save several lost, shivering children, there will be other tragic hurdles for you to overcome. Or not. Cook has only teased a darker, more thought-provoking underlying current to this puzzling adventure. "Eventually, with a lot of cleverness, you'll master the forest. You'll rescue all the children. And then you need to deal with the rest of your life, which as it turns out isn't so easy," he noted. "What does 'victory' mean when you're still coming home to a sick loved one, or a stricken friend who can't be helped?"Good question. I guess we'll find out when Road Not Taken launches in early 2014 for PS4, Vita, PC and Mac.
http://www.eurogamer.net/articles/20...tails-gameplay
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December 12th, 2013, 00:12 Posted By: wraggster
Whimsical platformer Rayman Legends is slated to come to PS4 and Xbox One on 28th February in the UK and 25th February in North America, Ubisoft has announced.Each next-gen console will get its own uniquely branded skins. On Xbox One there's Splinter Ray, Ray Vaas and Globox Vaas - i.e. costumes based on Splinter Cell's lead and Far Cry 3's mohawked antagonist - while PS4 owners get Assassin Ray. Both consoles will be able to purchase the new Funky Ray costume with Uplay points.Additionally, the Xbox One version of Legends will feature 10 exclusive challenges to unlock new time-limited Achievements, while on PS4 players will be able to use the DualShock 4's touchpad to scratch Lucky Tickets as well as the usual PS4 features like video sharing and off-screen play with the Vita.To commemorate this next-gen port, Ubisoft is advertising it the only way it knows how: with Snoop Dogg.
http://www.eurogamer.net/articles/20...-late-february
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December 12th, 2013, 00:14 Posted By: wraggster
Gran Turismo 6's microtransactions were always a controversial feature. Some people just don't like being asked to grind for in-game content when they know that the barrier to their prize could be waved with a few quid, while others appreciate the optional shortcut. Critics of the model will be delighted to learn that it's all for naught at the moment, as a glitch has been discovered in Polyphony's latest racer that can earn you a cool 20 million credits - about £120 / €150 - in under three minutes.Can you resist The Cheat?
As discovered by YouTuber and verified by our own Rich Leadbetter, there are four simple steps to this economy-breaking process: - Ensure you have the 1.01 patch installed and at least 1,000,000 credits.
- Buy Mercedes-Benz Concept from GT vision.
- Delete the GT6 game data from the dashboard under Game Data Utility (i.e. not the save data).
- Launch the game again and sell this car - now listed as model "2055" - for a whopping 333,993,856 credits. Of course, the game caps your credit count at 20 million, so it just gives you that instead.
Granted this essentially breaks the game as you'll never have to work for anything ever again, but if you really want that sweet Jaguar XJ13, you know what to do. Obviously this exploit will get corrected in the near future, so if you can't resist the lure of the dark side you'd best act fast.For more info on Gran Turismo 6's microtransactions, Sony Worldwide Studios boss Shuhei Yoshida called them "an alternative path for busy people." Our Martin Robinson further clarified in his Gran Turismo 6 review that "if you weren't aware of their inclusion beforehand, you wouldn't know they're there at all. The economy is, to all intents and purposes, identical to Gran Turismo 5's."
http://www.eurogamer.net/articles/20...-three-minutes
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December 12th, 2013, 00:50 Posted By: wraggster
Baird Equity Research’s Colin Sebastian has claimed that sales of PS4 and Xbox One are neck-and-neck.
Microsoft just announced global sales of 2m units for Xbox One throughout the machine’s first 18 days.
That’s roughly the same as PS4’s sales throughout its first 18 days, although it was only available in North America for its first two weeks.
“While many industry forecasts expected Sony’s PS4 to establish an early lead over Xbox One, we continue to expect relatively balanced sales by the end of the launch window,” Sebastian added.
“We note that PS4 tends to see more demand at specialty retail (core gamer focus) with the Xbox One getting a higher profile at big box retailers.”
“As such, we believe each platform is on track to meet our high-end sales forecast of 3m units by the end of 2013, and 5-6m units cumulatively by the end of Q1.”
Sebastian goes on to predict that NPD will tomorrow announce November sales of 1.3-1.4m for PS4 in the US and 800-900k for Xbox One, which came out a week later in the territory.
General sales trends from other data, however, tend to suggest that PS4 sales are tracking 66 per cent ahead of Xbox One.
http://www.mcvuk.com/news/read/ps4-a...claims/0125651
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December 12th, 2013, 00:54 Posted By: wraggster
The price that consumers are willing to pay for PS4 is shooting up as we get closer to Christmas.
New research form price comparison site Idealo.co.ukshows that in mid-September the highest PS4 price that was being clicked on by consumers was £349.99.
By the first week of December, however, this had climbed to £596 – a 41 per cent increase.
As of yesterday the highest clicked price was £599.98.
PS4 has also claimed 75 per cent of all console clicks throughout the period and December this year has shown a 581 per cent click rate increase for consoles compared to the same month in 2012.
The most popular PS4-releated search terms are "where can i get a ps4 for christmas", "ps4 in stock" and "ps4 availability".
http://www.mcvuk.com/news/read/onlin...launch/0125641
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December 12th, 2013, 01:19 Posted By: wraggster
This is Deal 6 of PlayStation Europe's 12 Deals of Christmas, practically the halfway point in essentially a December's worth of PSN savings. Today's is a good one for those who missed out on Velocity Ultra when it was on PlayStation Plus. The puzzler/shoot-em-up hybrid is down to £2.39 (€3/AU$4.35) on Vita, and stays at that price across today and tomorrow.
Meanwhile, the super-crazy but super-good Saints Row 4 plummets from its lofty PSN price of £50 to the much more affordable figure of £20 (€30/AU$340) - it's also staying discounted for 48 hours. If you're looking to shave off some more savings, a PlayStation Plus subscription razors a further 10 percent on both games.
http://www.joystiq.com/2013/12/11/pl...-4-velocity-u/
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December 12th, 2013, 01:23 Posted By: wraggster
Sony released the latest PlayStation 4 system update this morning, and apparently it's a rather minor one. Habitual followers of the firmware scene will be au fait with the words "system software stability," which the 1.52 firmware is said to improve.
We'll be looking see if there's any more to it than that, but in the meantime you can check out the update for yourself: You can manually download it via the PS4's Settings menu, or grab it and future updates automatically by enabling Automatic Uploads and Downloads.
http://www.joystiq.com/2013/12/11/ps...tware-stabili/
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December 12th, 2013, 01:24 Posted By: wraggster
A new Sony patent was published earlier this week detailing a controller that looks like a cross between your TV's remote and Sony's underloved Move controller.
Dubbed "Flat Joystick Controller" for the purposes of the patent filing, the device is described as having a Move-like ball attached to its end, a small complement of buttons on its handle and a touchscreen that "provides an area for receiving directionality control in response to interfacing by a finger of a user." Translation: The touchscreen doubles as a joystick for games that require directional input.
With the Move already in existence, why create another, very similar device? Sony's summary explains: "Broadly speaking, the present invention allows for three-dimensional with a multi-positional controller. The multi-positional controller enables control for a variety of applications and simulations while providing an intuitive interface to interact in both two-dimensional and three-dimensional renderings of the computer programs being executed through a game client."
This being a patent, there's no telling when or if this Flat Joystick Controller will ever be released to retail, or for that matter, what name Sony will choose to replace "Flat Joystick Controller." Whatever happens, it's clear that motion control is key in the minds of Sony's engineers. Expect many more years of flailing your arms at and near expensive electronics.
http://www.joystiq.com/2013/12/10/so...reen-joystick/
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December 13th, 2013, 00:05 Posted By: wraggster
Borderlands 2's third Headhunter series add-on, titled "How Marcus Saved Mercenary Day," will hit Xbox Live, the PlayStation Network and PC and Mac platforms via Steam on December 17, publisher 2K announced this week.
How Marcus Saved Mercenary Day is a Christmas-themed expansion that takes the vault hunters to the wintry village of Gingerton in search of a missing weapons cache. Battling freezing temperatures and obnoxious holiday cheer, the hunters fight toward a climactic battle with the Abominable Mister Tinder Snowflake, a killer snowman with a posse. Upon completing the mission, players will receive an equippable snowman head for their vault hunter, along with a number of unlockable expressions and character skins.
Gearbox's latest add-on is the third in a string of holiday-themed releases forBorderlands 2, following up on recent expansions celebrating Thanksgiving andHalloween. How Marcus Saved Mercenary Day will be priced at $2.99 when it launches next week.
http://www.joystiq.com/2013/12/12/bo...hunter-chapte/
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December 13th, 2013, 00:06 Posted By: wraggster
NIS America announced that its PlayStation 3 action-RPG The Witch and the Hundred Knight will ship to retail in North America and Europe next March, packaged with a CD soundtrack in both regions.
The Witch and the Hundred Knight tells a dark fantasy tale starring Metallia, an exiled witch confined to a noxious swamp by a rival coven. Players control the Hundred Knight, a legendary warrior who must expand Metallia's swampland and wreak havoc on the world that imprisoned her. Gameplay focuses on melee combat, and players can switch between multiple weapons and magical facets to take down their foes and devour them for energy.
The Witch and the Hundred Knight will premiere at retail and digitally via the PlayStation Network on March 25 in North America and March 21 in Europe.
http://www.joystiq.com/2013/12/12/ps...ives-statesid/
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December 13th, 2013, 00:18 Posted By: wraggster
Sony continues its PS Mobile promotion with another pair of free downloads today. If you have a PlayStation Certified device or PS Vita, you can grab Super Crate Box and Fuel Tiracas for free right now.
Super Crate Box, from Vlambeer, is an arcade action game where players must battle waves of encroaching enemies while collecting crates – which have weapons inside of them – on a multi-tiered 2D level. We found the PS Vita installment to be the definitive version.
Fuel Tiracas, a PS Mobile launch game from FutureLab, is a resource-management puzzle variation on the classic Whac-a-Mole carnival game. Players must boot up generators in the correct order so the titular planet of Tiracas can have breathable air.
To grab either (or both) of these games, simply head into the PlayStatin Mobile section of the PlayStation Store on PS Vita or, if you're on a PlayStation Certified device, simply head into the PlayStation Mobile store.
http://www.joystiq.com/2013/12/11/su...-on-ps-mobile/
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December 13th, 2013, 00:23 Posted By: wraggster
The adorably addictive Bit.Trip pseudo-series of technicolor games is expanding again with word that the sequel to Bit.Trip Runner will make its Vita handheld debut on December 17.
Officially titled "Bit.Trip Presents ... Runner2: Future Legend of Rhythm Alien,"Runner2 is a game in which your character runs, constantly and with no regard for his or her personal safety. It's your job as the player to use a few simple maneuvers (jumping and sliding, for example) to ensure that your on-screen pal doesn't meet a grisly death by dashing off the side of a cliff or sprinting into something sharp. It's a simple formula, but as the cult success of Bit.Trip Runner and the console iterations of Runner2 demonstrate, it's also incredibly addictive.
The Vita version of Runner2 is said to be identical to its console counterparts, right down to its DLC offerings. The Good Friends Character Pack DLC (an addition that allows you to play as the protagonists of Psychonauts, Spelunkyand other esoteric hits) will be available alongside Runner2 when it launches on December 17.
On debut, the game will set you back $10 on the PlayStation Network Store, while the DLC is priced at $3. PlayStation Plus subscribers can expect a discount on both, with the game being reduced to $8 and the DLC to $2.09.
http://www.joystiq.com/2013/12/11/bi...ita-next-week/
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December 13th, 2013, 00:40 Posted By: wraggster
First wave of educational institutions on board to receive Sony’s new console
Five European universities have signed up to be among the first educational institutions to receive PlayStation 4 development kits.
Birmingham City University – Gamer Camp, Sheffield Hallam University, University of Abertay Dundee, NHTV Breda University of Applied Sciences in the Netherlands and Playground Squad in Sweden will all be incorporating PS4 development tools as key teaching elements within their games courses.
The partnership kicks off the first stage of SCEE’s plans to make PS4 hardware available to its university partners in 2014 as part of the PlayStation First licensing programme.
PS4 dev kits will be available as a follow-on licensing programme to university members registered on the PlayStation Vita dev kit programme. PlayStation First is currently seeking to hear from universities interested in PS Vita game development.
Interested parties should email PlayStation First: applications@ps-edu.scedev.net
“We want the next generation of developers to have the skills that our industry needs. The next generation of PlayStation developers are in education right now, and getting students working on PS4 and PS Vita means we’ll have graduates who can hit the ground running when they enter our studios,” explained Luke Savage, academic development manager for SCEE.
Shahid Ahmad, senior business development manager at SCEE added: “Given that there are more developers than ever before, we want to intensify our outreach and support to this community. PlayStation First is at the forefront of bringing new developers to PlayStation. It’s student developers that will influence the future of video games on our platforms, and we’re delighted to support their growing ambitions.”
The release of PS4 development kits is the latest initiative of PlayStation First, which establishes partnerships with university courses to foster the “next generation of PlayStation-savvy developers”.
Sony Computer Entertainment has previously helped support universities by offering PS3 dev kits as well as working closely with local developer networks.
Earlier this year, Develop looked at how PS4 and Xbox One might affect games education.
http://www.develop-online.net/news/f...v-kits/0187249
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December 13th, 2013, 20:33 Posted By: wraggster
Amnesia developer Frictional Games has released a new trailer for SOMA, its next horror game due out in 2015 for PC and PlayStation 4.The video, below, shows off an environment captured directly from within the game. To coincide with the release the Swedish developer published a blog post revealing detail on its design philosophy for the game."We want the player to constantly feel as if they are inside a flowing narrative," designer Thomas Grip wrote."It is so common that a game is distinctly split into story and puzzle/action moments. We want to blur the boundaries here and make it impossible to distinguish between the two. Whatever the player does it should feel as if it is part of the story. We do not want to have sections that simply feel like blockers to the next narrative moment. From start to finish the player should be drenched in a living, breathing world of storytelling."A good example is how we design puzzles. Instead of having the puzzle by itself, as a separate activity, it always springs from and is connected to some aspect of the story. For instance, if the player encounters a locked door, there are more reasons for getting it open than simply to progress. There are always short term narrative reasons and rewards for getting it unlocked. On top of this, the very act of solving it results in the player taking part of a narrative scene."Encounters with hostile beings are handled in the same way. A creature will never attack you without good reason; they never do it out of pure gameplay necessity. We want every encounter to feel like a bit of storytelling is happening. To get this working properly, almost every single creature has unique AI."http://www.eurogamer.net/articles/20...s4-horror-game
Then there's a note on thematics."SOMA is meant to explore deep subjects such as consciousness and the nature of existence," Grip continued."We could have done this with cutscenes and long conversations, but we chose not to. We want players to become immersed in these thematics, and the discussions to emerge from within themselves."It feels wrong to just shove information down the player's throat. What I find so exciting about having these thematics in a game is that the player is an active participant. There are plenty of books and movies that cover these sort of subjects, but video games provide a personal involvement that other mediums lack. We want to explore this to the fullest degree"Just like all of the other design goals, there is a bit of risk in this. It requires the player to approach the game in a certain way and it will be impossible to make it work for everyone. But for those people where it succeeds, it will be a much more profound experience. I also find that it is when you are dealing with uncertainties that you are doing the most with the medium, and am extremely excited to see how far it will take us."
http://www.eurogamer.net/articles/20...s4-horror-game
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December 13th, 2013, 20:36 Posted By: wraggster
Don Bradman Cricket 14 - that other cricket game - has been delayed.It was due out this year. Now it will launch at some undetermined time in 2014."In order to bring the best possible game to the market at the best possible time we have decided to move the date into 2014," read an update on the game's Facebook page."We are working to get the game to all markets simultaneously and will advise as soon as we can of an exact release date once it is known."Could we be in for a repeat of the disaster that was the launch of Ashes Cricket 2013 - a game that was cancelled after it released because it was so terrible?Don Bradman Cricket 14 is developed by Australian studio Big Ant and is due out on PC, PlayStation 3 and Xbox 360. It's under license with the Bradman Foundation, and has been in development for four years, apparently.
http://www.eurogamer.net/articles/20...ket-14-delayed
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December 13th, 2013, 20:37 Posted By: wraggster
Sony Computer Entertainment Europe has announced the free games heading to PlayStation Plus subscribers.From 8th January 2014 PlayStation 4 owners get survival game Don't Starve, created by Shank and Mark of the Ninja developer Klei Entertainment.From 24th December PlayStation 3 owners get Ninja Theory's action game DmC Devil May Cry and Gearbox Software's co-op shooter Borderlands 2.Also from 24th December, Vita owners get Japan Studio's Soul Sacrifice and fighting game Blazblue Continuum Shift Extend.Leaving Plus on 24th December are Grid 2, Dragon's Dogma Dark Arisen and Sonic and All-stars Racing Transformed. On 8th January Contrast leaves PS4.There's more on Plus discounts on the EU PlayStation blog.
http://www.eurogamer.net/articles/20...-borderlands-2
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December 13th, 2013, 21:52 Posted By: wraggster
Sony’s next-gen console arrives in more EMEA territories bringing global total to 48
PlayStation 4 has gone on sale in another 16 countries today, including South Africa.
Consumers in the Czech Republic, Greece, Slovakia, Turkey, United Arab Emirates, Saudi Arabia, Kuwait, Qatar, Bahrain, Oman and South Africa can all pick Sony’s latest games console.
PS4 has also been released today in Bolivia, Nicaragua, Paraguay, Uruguay and Venezuela.
This now brings the total number of countries in which PS4 is available to 48. The system launched in North America on November 15th and arrived two weeks later in the UK and mainland Europe on November 29th.
The system has so far surpassed the two million unit milestone and has already become the fastest-selling console in UK history – besting the title held by its sister console, the PSP.
By contrast, Microsoft’s Xbox One is currently available in 13 countries including Australia, Austria, Brazil, Canada, France, Germany, Ireland, Italy, Mexico, Spain, the UK, USA and New Zealand.
Xbox One went on sale on November 22nd in the US, and Microsoft now claims its console has outsold the PS4 in that territory.
Both systems are yet to launch in Japan, which has traditionally been viewed as a key market for new gaming hardware. PS4 and Xbox One will go on sale there in early 2014.
Microsoft’s plans to bring its next-gen system to Belgium, Denmark, Finland, Netherlands, Norway, Russia, Sweden, Switzerland “as soon as possible” in 2014.
http://www.develop-online.net/news/p...ations/0187287
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December 13th, 2013, 22:54 Posted By: wraggster
The relatively small number of AAA launch titles is giving early indie games a chance to capture their own PS4 fanbases
Free-to-play games have walked a difficult line on PC and mobile devices. On the one hand, they’re a positive extension of the demo concept of yore – a chance for players to try out a new title without having to stump up cash for something which may, ultimately, disappoint. On the other, some publishers have come under fire for artificially padding their games with XP grinding, with progression technically possible through play alone, but games tacitly encouraging players to speed their advancement through micro-transactions. ‘Free-to-play’ has become synonymous for many with ‘fee-to-pay’, and while games like Hawken and League of Legends show how to do it right, you only need to flick through the Apple and Android ‘Free’ Games sections for examples of titles that are more money hungry than they first let on.Now, free-to-play has come to PS4, with games like Digital Extremes’ Warframe and Gaijin’s War Thunder (no relation) available to players through the PSN Store. And with comparatively few offerings available to PS4 players at launch, they’re not just the vanguard of the free-to-play model, but also champions of Sony’s much vaunted indie focus. Is the PS4′s audience ready for an avalanche of independent, middle-budget titles? The answer, if the first few weeks’ reception is anything to go by, seems to be that they are.“I hate to sound like a shill,” says Digital Extremes’ Steve Sinclair, “but Warframe definitely [surpassed expectations], especially considering how early we are. Now the pressure is on to really bang out the updates and growth on PS4 and make sure those players feel part of the larger Warframe whole. We don’t want them thinking they’re sitting at the kids table – they deserve more.”
http://www.edge-online.com/features/...opers-say-yes/
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December 14th, 2013, 00:02 Posted By: wraggster
[Mori] wanted to use his keyboard and mouse to play his favorite games on the PS4, so he decided to modify his Dualshock4 controller to feed it custom input signals.
In the heart of this build is an STM32F407 discovery board, which is connected to a USB hub. To perform this hack, [Mori] tore open the Dualshock4 controller to find the PCB traces coming from the sticks and buttons. He then used the STM32F407 and 2 Digital to Analog Converters (DACs) to create similar signals. Unfortunately for us, [Mori] only released the schematics but not the firmware. Our guess is that he had to configure the microcontroller as a USB host, enumerate the mouse/keyboard, parse the HID reports and feed the controller the corresponding inputs.
We embedded a video of the hack in action after the break. If you own a PS4, you may also want to see how to disable the Dualshock LEDs.
http://hackaday.com/2013/12/12/modif...-and-keyboard/
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December 15th, 2013, 01:24 Posted By: wraggster
The less-than-coordinated of us know that navigating spaces can at times be harder than it looks. As often as we may stumble, Furmins have it one step harder - they're just limbless balls of fur waiting on an omniscient power to guide them to their destinations. Their puzzle-oriented plight is lining up a pathway from iOS devices to Vitas on December 17.
Compared to Resogun, Furmins is a less explosive effort from developer Housemarque that makes a puzzle out of the journey from Point A to Point B. Players construct potential solutions for any given level in Furmins' Setup mode, which pauses the environment to allow for a path to be constructed out of objects. Once a solution is ready, switching to the Action mode lets the scenario play out, resulting in glory or a return to the phase of blueprints. If you're feeling particularly crafty, you can build with the bits of candy strewn across levels in mind.
The PlayStation Blog notes that Furmins has "100+ unique levels," but it does not suggest a price. The iOS version, Furmins HD, is currently $2.99 on the App Store, but you can try the first world of Furmins Free at no charge.
http://www.joystiq.com/2013/12/14/fu...n-december-17/
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December 15th, 2013, 01:30 Posted By: wraggster
Thatgamecompany's flOw will launch next Tuesday, December 17 on PS4, Sony Santa Monica announced in a PlayStation Blog post today. The port of the artsy aquatic indie game will cost $5.99, with its lone DLC priced at $1.99.
Developed by Jenova Chen and Nicholas Clark as a Flash game in 2006, the game was ported to PS3 in February 2007 by thatgamecompany as the developer's first release with music provided by Austin Wintory. Chen and his team went on to develop Flower and Journey, the former joining the likes offlOw, Sound Shapes and Escape Plan on PS4. All four games are Cross-Buy compatible, so owners of any one version of the respective PS3, PS4 or Vita games will have access to the other ones as well.
http://www.joystiq.com/2013/12/14/th...ps4-next-week/
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December 15th, 2013, 01:31 Posted By: wraggster
NIS America has set a date for its upcoming European launch of Falcom's PlayStation Vita action-RPG Ys: Memories of Celceta, announcing that the game will hit store shelves on February 21. A digital release via PSN will follow on February 25.
Memories of Celceta reached North American shores last month, marking the long-running series' first appearance on the Vita. A Silver Anniversary Editionaccompanied the launch, offering up a soundtrack collection and other bonus trinkets.
While many Ys games never saw an official release outside of Japan, dedicated fans have localized many previously-untranslated sequels in recent years. Following the release of a translation patch for Ys 5 earlier this month, every core series entry is now localized and accessible for English-speaking fans.
http://www.joystiq.com/2013/12/14/ys...s-in-february/
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December 15th, 2013, 01:33 Posted By: wraggster
The 2014 BMW M4 Coupé is slated for public release in June of next year, but thanks to the car industry connections of Polyphony Digital, you can drive the thing right this very minute from the convenience of Gran Turismo 6.
But wait, wasn't the M4 only being officially debuted two days ago? It was, but like we mentioned, Polyphony has deep connections. Instead of waiting for production models to roll off the line, Polyphony's engineers were given early access to the BMW M4 Coupé during its initial concept car phase so that they could ensure the in-game version would feature the series' trademark attention to detail. As a result, the M4 found in Gran Turismo 6 should be the closest thing to owning a real one many of us will ever see - especially given the car's nearly $92,000 suggested retail price.
To celebrate the virtual launch of the M4 Coupé, Gran Turismo 6 is hosting a Seasonal Event from now until December 26 that pits M4 drivers against one another for the fastest time through the Nürburgring Grand Prix track. This is mainly an effort to introduce people to the car's quirks on one of the world's most famous courses, but there's also bragging rights at stake here.
The best news to emerge from this announcement is the virtual car's price. Instead of shelling out real-world cash to download the M4 into your copy ofGran Turismo 6, it's already there. Fire up your game, take a look at the BMW section of the car showroom, and you'll now find the 2014 BMW M4 Coupé, ready to be driven by the first racer with enough cash to afford its upper-middle class accoutrements.
http://www.joystiq.com/2013/12/13/dr...ran-turismo-6/
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December 15th, 2013, 01:35 Posted By: wraggster
Last night, the NPD released video game sales data for November and NBA 2K14 debuted at the sixth spot on the list. Today, 2K Games has shared some additional stats on the next-gen version of the game, which was made available alongside the respective launches for the PS4 on November 15 and Xbox One on November 22.
NBA 2K14 was the fourth-best selling game on next-generation platforms, NPD analyst Liam Callahan said, and is the top-selling sports game overall on Xbox One and PS4. NBA 2K14 managed to beat out Madden NFL 25, FIFA 14 and NBA Live 14 , and is the first NBA game to achieve top-selling sports game at the start of a new console generation.
In our review of NBA 2K14 next-gen, we enjoyed the lifelike graphics and additional polish that went into the MyCareer mode, though we lamented the omission of modes found in the current-generation version of the game.
http://www.joystiq.com/2013/12/13/np...-ps4-xbox-one/
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December 15th, 2013, 01:57 Posted By: wraggster
PS4 Console In Stock Availability!
Just a head up for those still in search of a PS4 console.... We received this note from Walmart:
Walmart continues to spread the cheer to customers with its largest shipment yet of the new PlayStation 4 consoles, arriving at stores across the country starting at 8 a.m. Sunday, Dec. 15. Customers can also visit Walmart.com for PS4 consoles while supplies last. Check it out: Walmart.com PS4 Hub
http://www.walmart.com/cp/1102672?wm...1115.2956-L239
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December 16th, 2013, 20:11 Posted By: wraggster
Warner Bros. has released an update for the PlayStation 3, Xbox 360, and PC versions of Batman: Arkham Origins adding the new competitive "Hunter, Hunted" mode to the game's online multiplayer component.
"Hunter, Hunted" is a 3v3v1 mode that throws three Bane thugs, three Joker henchmen, and one very pissed-off Batman into the same map for a chaotic team-based battle to the death. There are no respawns in this mode, making thugs especially fragile and keeping the stakes high throughout.
"Hunter, Hunted" is available as part of a free update, and follows up on the recent launch of Arkham Origins' Initiation DLC. The game's upcoming "Narrative DLC" pack will complete Arkham Origins' planned Season Pass content next year.
http://www.joystiq.com/2013/12/16/ba...ultiplayer-mo/
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December 16th, 2013, 20:12 Posted By: wraggster
Minecraft will launch on PS3 on December 17 (tomorrow) in North America, aPlayStation Blog post revealed. The developer in charge of the port, 4J Studios, announced in November that the PS3 version of the game would arrive ahead of next-gen consoles. 4J Studios is still developing PS4 and PlayStation Vita versions, which will land sometime next year, though it's unknown if the game will be cross-compatible or feature any remote play options.
The PS3 version will be "pretty much identical" to other console versions of the game. DLC and texture packs for the game will be available on PSN "soon after release." No price was listed for the game, though it launched on Xbox 360 for $20. In terms of its appearance on home consoles, Minecraft was exclusive to Xbox 360 since it launched in May 2012. That iteration of the game recently celebrated its 10 millionth sale.
http://www.joystiq.com/2013/12/16/mi...n-december-17/
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December 16th, 2013, 20:13 Posted By: wraggster
Well, this is a bit of a surprise: The Vita gets Final Fantasy X/X-2 HD Remaster on the same day as the PS3. The $40 Vita version looked set for an extended delay after being left out of last month's release date announcement, but Square Enix revealed today that the PS2 remakes hit both systems on March 18, 2014 in North America, and March 21 in Europe.
If you're the kind of Spira-nut who's getting both versions, the good news for you is the game supports cross-saving, meaning you can pick up your Vita progress when switching to PS3, and vice versa. A word of warning on the physical version: the Vita cartridge includes Final Fantasy X, and a voucher to download Final Fantasy X-2 from the PlayStation Store - the PS3 disc will have both games on it. The two remasters are also coming to the PlayStation Store in a combo pack.
Square Enix also announced a PS3 Collector's Edition today, featuring a 40-page hardcover art book, a FFX HD Remaster soundtrack, and five art lithographs. The CE's going at the price of $80, and it's available only at Square Enix's online store.
http://www.joystiq.com/2013/12/16/fi...lease-on-vita/
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December 16th, 2013, 20:21 Posted By: wraggster
The less-than-coordinated of us know that navigating spaces can at times be harder than it looks. As often as we may stumble, Furmins have it one step harder - they're just limbless balls of fur waiting on an omniscient power to guide them to their destinations. Their puzzle-oriented plight is lining up a pathway from iOS devices to Vitas on December 17.
Compared to Resogun, Furmins is a less explosive effort from developer Housemarque that makes a puzzle out of the journey from Point A to Point B. Players construct potential solutions for any given level in Furmins' Setup mode, which pauses the environment to allow for a path to be constructed out of objects. Once a solution is ready, switching to the Action mode lets the scenario play out, resulting in glory or a return to the phase of blueprints. If you're feeling particularly crafty, you can build with the bits of candy strewn across levels in mind.
The PlayStation Blog notes that Furmins has "100+ unique levels," but it does not suggest a price. The iOS version, Furmins HD, is currently $2.99 on the App Store, but you can try the first world of Furmins Free at no charge.
http://www.joystiq.com/2013/12/14/fu...n-december-17/
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December 16th, 2013, 21:03 Posted By: wraggster
One of the new features that both Sony and Microsoft touted for their next-gen gaming consoles was easy sharing of gameplay videos. Peter Smith has put sharing to the test on both consoles, and (spoiler alert), found that both have plenty of room for improvement. There are pros and cons to each, but ultimately, which console does sharing best comes down to personal preference: 'I really hate that the Playstation 4 is limited to sharing on Facebook and I really like that the Xbox One saves to my Skydrive,' says Smith. 'But I hate having to wait for that upload to happen before I can go back to gaming.
http://games.slashdot.org/story/13/1...-shares-better
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December 16th, 2013, 21:21 Posted By: wraggster
[Frank Zhao]—an awesome guy, an inadvertent Hackaday contributor, and an Adafrut fellow—has come up with a device to use a keyboard and mouse with Playstation 4 games. He calls it the UsbXlater, and even if [Frank] can’t get it working with his PS4, it’s still going to be an awesome tool.
On the board are two USB ports and an STM32F2 microcontroller. The micro provides a USB host interface and a USB device interface, enabling it to translate mouse movements and keystrokes into something a PS4 can understand. While this project was originally designed to use a keyboard and mouse on [Frank]‘s shiny new PS4, it’s not quite working just yet. He’s looking for a few gamer/dev folks to help him suss out the communication between a keyboard/mouse, the UsbXlater, and a PS4.
Of course, even if this device is never used for what it’s designed for, it’s still a very, very interesting tool. With two USB ports, the UsbXlater could act as a signal generator for USB devices and hosts, analyze USB traffic, or provide other applications that haven’t even been thought of yet.
[Frank] is hitting his head against the wall trying to figure out the PS4 protocol, so if you have some USB skills, feel free to hit him up for a blank PCB, though preference falls to people who will game with it and to those with a USB traffic analyzer. If you lack the skills for USB development, [Frank] is still looking for a better name for his device.
http://hackaday.com/2013/12/13/usbxl...-mouse-action/
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December 16th, 2013, 23:07 Posted By: wraggster
They're taking the hobbits to Isengard!Oh, and here are the first screenshots (plus one piece of art) of Middle-earth: Shadow of Mordor, the action-orientated open-world riff on The Lord of the Rings by F.E.A.R. developer Monolith.The same pictures were included in Game Informer's Shadow of Mordor reveal, but here they are in big resolution for the internet to consume, like lembas bread.http://www.eurogamer.net/articles/20...dor-looks-like
Shadows of Mordor spins the story of a ranger (like Strider) who is murdered, along with his family, by the returning forces of Sauron. But Talion, the ranger, is brought back from the dead by a spirit of vengeance - and it becomes him.Who the spirit is and why the spirit resurrected Talion is a secret knitted tightly into the story. Talion's possession also lends him super powers that he'll use to strike fear into the hearts of the orcs.Shadow of Mordor is a cross-gen game - for new consoles and old - and takes more than a few cues from the superb Arkham Batman games. It's due in 2014.
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December 16th, 2013, 23:11 Posted By: wraggster
Sony Computer Entertainment boss Andrew House is hopeful that PS Vita's ability to act as a PS4 companion device will increase sales of the handheld system.
The vast majority of PS4 games are required to support Vita Remote Play, adding a new string to the portable platform's bow, and the firstPS4 Vita hardware bundles went on sale late last month to coincide with the new home console's release.
Asked if Sony believes PS4's arrival will give Vita a much-needed boost, the boss of PlayStation told CVG contributor Steve boxer:
"I think Remote Play offers a great opportunity for PlayStation Vita to be seen as a companion device for the PlayStation 4 - a chance, with a reasonable investment, to have a second-screen experience. According to our research, that's resonated most in Europe, ahead of anywhere else."
House said another "pillar of the Vita strategy is to have it be the next platform of opportunity for really good mobile game developers who are looking to expand their creative portfolio into something with more differentiated games interfaces, and we're seeing some success with that".
On the subject of the redesigned Vita model launched in Japan in October, House was hesitant to commit to a possible western release.
"I can't talk about launch plans for the 2000 series at this point. It has launched in Japan and it's selling very well there, and it has certainly increased overall Vita sales - both on hardware and software."
Sony has forecast a combined total of just five million Vita and PSP salesduring the current business year ending March 2014, compared to seven million handheld sales achieved in the previous financial year.
http://www.computerandvideogames.com...nity-for-vita/
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December 16th, 2013, 23:13 Posted By: wraggster
Shawn McGrath's psychedelic PS3 indie game Dyad will be free to US PlayStation Plus subscribers from Tuesday, December 17.
The PSN-only title joins the US Instant Game Collection as part of this week's US PlayStation Store update.
Described as "an abstract racing game", Dyad is a unique title in which players race through neon-colored tunnels by latching onto moving 'particles' to gain momentum.
The game was released for PS3 in July 2012, and a PC port arrived earlier this year.
Also in this week's update is a Killzone: Shadow Fall multiplayer trial on PS4, which lets subscribers play for free from December 28 to December 31. You'll be able to pre-download the trial from Tuesday, ahead of the free play period.
http://www.computerandvideogames.com...rom-this-week/
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December 16th, 2013, 23:15 Posted By: wraggster
Sony Computer Entertainment Europe has discounted PES 2014 and Soul Sacrifice as part of its 12 Deals of ChristmasPSN promotion.
PES 2014 on PS3, which is regularly priced at €49.99/AU$69.95/£39.99, is currently available for €19.99/AU$24.95/£15.99, with an additional ten per cent off for PS Plus subscribers.
Soul Sacrifice on Vita, which usually costs €34.99/AU$47.95/£29.99, isnow priced at €19.99/AU$24.95/£14.99, with an additional ten per cent discount for PS Plus subscribers.
The deals listed above went live on Sunday and are available until 12pm on Tuesday, as are the discounts on movie rentals listed below.
It should be worth noting that PS Plus subscribers will be able pick up Soul Sacrifice for free from December 24.
- UK: Now You See Me SD: Was £3.49, now £0.99 HD: Was £4.49, now £1.99
- Australia: World War Z SD: Was AU$5.99, now AU$1.99 HD: Was AU$6.99, now AU$2.99
- France: Jack The Giant Slayer SD: Was €4.99, now €0.99 HD: Was €5.99, now €1.99
- Germany: The Great Gatsby SD: Was €4.99, now €0.99 HD: Was €5.99, now €1.99
- Italy: Sinister SD: Was €3.99, now €0.99 HD: Was €4.99, now €1.99
- Spain: The Assignment SD: Was €1.99, now €0.99 HD: Was €2.99, now €1.99
http://www.computerandvideogames.com...ce-discounted/
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December 16th, 2013, 23:20 Posted By: wraggster
When Rolento, Elena, Hugo and Poison headline the Ultra Street Fighter 4 cast, they'll be joined by a fifth, mystery combatant. We know nothing about this character, though thanks to producer Yoshinori Ono, we can at least now confirm her gender.
During the recent Capcom Cup fighting game tournament, Ono fielded questions about the new combatants, quickly denying awesome possibilities like bosomy luchador R. Mika and Mike "Mayor of Earth" Haggar. Also posited was the idea that Retsu, the deadly assassin from the original Street Fightermake might a return - canonically the bald guy is pretty crucial to the Street Fighter storyline, despite missing nearly two decades of games - but all of these ideas were categorically denied by Ono.
Instead the mischievious producer offers one single iota of information: The newest fighter will be of the distaff persuasion. This could be a new fighter, or it could be an old favorite - the series' roster has plenty of room for either - but it looks like we won't know more until Capcom decides to unofficially unveil its latest female pugilist.
http://www.joystiq.com/2013/12/16/my...hter-4-roster/
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December 16th, 2013, 23:45 Posted By: wraggster
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December 16th, 2013, 23:46 Posted By: wraggster
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December 16th, 2013, 23:48 Posted By: wraggster
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December 16th, 2013, 23:49 Posted By: wraggster
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December 16th, 2013, 23:56 Posted By: wraggster
via http://www.aep-emu.de/
PPSSPP is a Open Source PSP Emulator for Windows, Android, Linux, MacOSX and Blackberry.
Quote:
December 12, 2013: Fixed crash bug
A bug snuck in that causes the game list on Android to either display a blank or crash if it sees a ZIP or RAR file.
This has now been fixed and been pushed to Google Play, and the downloads on this site have been updated.
December 12, 2013: 0.9.6 is here!
That´s right, it´s here, in good time for the holidays! This time the main focus has been on speed improvements, but there has obviously been quite a few bug fixes as well, and a new lighter look for the on screen touch controls. Enjoy! And if you´re having fun, don´t forget to support the project by buying the Gold version.
- Large general speed improvements and assorted bug fixes
- "Software Skinning" option which speeds up many games with animated 3D characters
(but may slow down a few, like Monster Hunter - experiment with turning it off) - Various fixes around stencil/alpha, reducing glow problems in Wipeout and Gods Eater Burst.
- Timing improvements making more games run at the correct FPS, also fixing some audio issues
- More debugger features
- Better looking and individually resizable touch controls
- Automatic install of games from ZIP files, like demos and many homebrew.
- Software renderer improvements
- VERY basic ad-hoc online play support, to be improved in future versions.
- And more...
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December 17th, 2013, 00:15 Posted By: wraggster
Sleeping sucks, you miss news of different timezones for sure. So, what did happen while I slept?
1) PS4 Game Dumps
According to an A9VG member, PS4 games can be dumped with a common PC Blu-Ray drive.
It seems that already a few games were dumped, inlcuding Killzone, Knack, Battlefield4 and AC4.
As soon as I get access to a disc or dump myself, I will do an analyse of the containing files.
For more details of the dumps, like game disc sizes and file structure please check out PS3Hax.
2) HDMI Fail
What happens if you force students to build your Next-Gen console under pressure? Well, they might return you faulty HDMI jacks.
IGN, Kotaku and many more individual users report that their PS4 video output stopped working. The console apparently is unusable for those who experienced it.
3) For those who already received a console
Sadly im still looking for a PS4 unit, if you can help me to get one contact me at skfu@skfu.xxx.
In case you got a unit for yourself, here are some examples of what has to be tested:
- Before powering up the unit for first time, make a 1:1 dump of the HDD
- Dump a game disc
- Burn the dump to an empty BD
- Check if the PS4 recognizes the disc
- Check any files which can be transfered from PS4
- Install a modified firmware
- Use my PS4FwTool
- Extract 2 firmwares
- Rebuild a new firmware based on both output
- Possible brick! Do at your own risk!
- Recovery menu should bring you back in case of faulty firmware, but only do this if you actually are aware of the risk and know what you do!
- Modify the Companion Tool (iOS/Android)
- Intercept game traffic between Companion Tool and PS4 game
Happy hacking,
- SKFU
http://www.skfu.xxx/2013/11/ps4-game...fail-more.html
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December 17th, 2013, 00:46 Posted By: wraggster
via http://www.emucr.com/
PCSX2Bonus v2.0.0 is compiled. PCSX2Bonus is a PCSX2 launcher / frontend that allows adding your games from a .iso file then proceeds to crosscheck the pcsx2 GameIndex.dbf to obtain the information for the game and downloads the cover art on the fly. Via right click functionality it allows the viewing / management of save states and launching the selected game with pcsx2 via cli with optional parameters and support for custom configuration per game.
PCSX2Bonus v2.0.0 Changelog:
- Added a new feature that allows the rescraping of a game. Once initiated you are presented with a list of possible results, once you choose one the program will redownload the information and cover art and update it in your library.
- Program is now theme-able (although this feature isn't entirely complete yet). You'll find a new folder called Themes in the program folder which contains the default theme file you can use to edit the look of the program. There is also a built in editor(also not completely finished) which can be accessed in the settings options.
- Fixed an issue where entering and exiting TV mode multiple times would cause an out of memory exception.
- Fixed an issue where exiting TV mode would always return you to stacked view regardless of what view you were in when you initiated the TV mode change
- TV mode has received small visual changes
- Several misc. changes to help improve and speed up the program
http://www.sendspace.com/file/4336yx
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December 17th, 2013, 00:52 Posted By: wraggster
via http://www.emucr.com/
PCSX2 SVN r5768 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r5768
i18n:
* refresh all strings with latest update
* Update it_IT and sv_SE
http://www.sendspace.com/file/7y9jnx
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December 17th, 2013, 01:02 Posted By: wraggster
via http://www.emucr.com/
rpcs3 Git (2013/12/09) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 Git Changelog:
* Refresh Game Viewer after Install PKG
* Improved Boot UI.
Added dev_usb000.
Fixed Game Viewer.
Minor fixes.
* Improved PSF loader.
Improved Game Viewer.
Implemented cellPadGetInfo.
Minor improvements.
http://www.sendspace.com/file/5jija5
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December 18th, 2013, 00:31 Posted By: wraggster
PlayStation president and CEO Andrew House has said the company is "more committed to new IP establishment and delivery" than other platform holders.
Following the arrival of the PlayStation 4 in November, House has said development of new IP for the console is "critically important".
"In terms of sheer breadth and depth, we are in a better shape in terms of third party support for this console launch than certainly any I've ever launched," said House to MCV regarding the launch of PS4.
"And I do think that the early consumer is going to buy in if they sense that there is a roadmap of great content that is going to come down the pipe," added House, before stressing that the new IP delivery in 2014 is "critically important".
"We are more committed to new IP establishment and delivery than most other platform holders out there," he said.
Sony's major new IP currently announced for PS4 is The Order 1886, a game set in an alternate history that mixes Victorian-era London with relatively modern technologies and mythological monsters, in development at God of War PSP studio Ready at Dawn.
New third-party IPs coming in 2014 include Bungie's Destiny, and Ubisoft titles Watch Dogs and Tom Clancy's The Division.
http://www.computerandvideogames.com...tform-holders/
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December 18th, 2013, 00:33 Posted By: wraggster
Zen Pinball 2 will be released for PS4 a week later than previously expected in US, Zen Studios has confirmed, along with details on its content transfer system.
Originally due for release Stateside Tuesday, the game will now arrive in the region on December 24. The EU release date remains unchanged from tomorrow, December 18.
If you own Zen Pinball 2 for PS3 or Vita, you'll be able to transfer any tables purchased in those games to the PS4 version at no additional cost. But the process is not as clear-cut as you might expect.
Marvel and Star Wars Pinball on PS3 can't be imported directly, and there are no PS4-to-PS3 transfers. Developer Zen Studios has released a brief tutorial on the full import process and its restrictions:
- The tables can only import from Zen Pinball 2 > Zen Pinball 2. You cannot import from Marvel Pinball or Star Wars Pinball on PS3 > Zen Pinball 2 on PS4. You CAN import from Marvel or Star Wars Pinball on PS3 > Zen Pinball 2 on PS3 and then > PS4.
- There is no going backwards from PS4 > PS3. If you want to play the tables on PS3 in the future, we suggest you buy them on PS3 first and then import to PS4.
- For those of you who downloaded any of the applicable tables via PS+, you can import to PS4 just the same. However, if your PS+ account expires, you will lose access to the content.
Step-by-step walkthrough:
- Press the square button (Import Tables) on the collection screen to start the import process
- Please wait while the game is searching for tables available for import
- If there are tables available to import, the store will offer the next batch of content it has found. Press the x button (Enter) on each offered content's download icon to add them to downloads, then press the circle button (Back) to return to the collection screen, and if there are still tables to import, the store will offer them in the next batch. Repeat this process until all content is added to the download queue.
- Alternatively, if you want to import just a specific table, you can go to the table's menu, wait a few seconds while the game checks for availability and press the "Download and play!" button when it appears. As the store comes up, press the x button (Enter) on each offered content's download icon to add them to downloads, and press the circle button (Back) to return to the game.
- Wait until all downloads finish (you can check their progress in the PS4 user interface under Notifications/Downloads), and there you go! You can play your imported tables straight away.
http://www.computerandvideogames.com...ight-us-delay/
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December 18th, 2013, 00:34 Posted By: wraggster
Sony Computer Entertainment CEO Andrew House says PlayStation Plus has provided a new audience to indie developers struggling with discoverability in the mobile space.
"With PlayStation Plus, we've almost stumbled upon a great way to connect independent games developers with an audience," PlayStation boss House told CVG contributor Steve Boxer.
"From what independent developers tell me, the mobile space is an increasing struggle for those looking to find an audience, so we have the opportunity to give two things to independent games developers.
"One is an opportunity to stretch their legs creatively, with differentiated interfaces and a big-screen experience. And the second thing is to connect them with an audience."
The headline feature of PS Plus is Instant Game Collection. It offers subscribers a rolling selection of PS4, PS3 and Vita games which remain accessible for as long as they are paying members.
House said: "Via PlayStation Plus, the Instant Game Collection experience has taken off, because people have that joy of discovering those new, quirky experiences that maybe they wouldn't have come across. That's a very strong area of emphasis for us."
Sony used the PS4 launch in November to make a number of significant changes to PS Plus.
PS4 owners are required to subscribe to PS Plus in order to play online multiplayer, which isn't the case on PS3 or Vita.
The thinking behind the decision to charge customers for online multiplayer on PS4 was explained to us by Sony Worldwide Studios president Shuhei Yoshida in June.
http://www.computerandvideogames.com...-new-audience/
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December 18th, 2013, 00:35 Posted By: wraggster
Sony Computer Entertainment Europe has discounted Rainand Lone Survivor: The Director's Cut as part of its 12 Deals of Christmas PSN promotion.
Rain on PS3, which is regularly priced at €12.99/AU$18.45/£9.99, iscurrently available for €6.99/AU$10.35/£5.49, with an additional ten per cent off for PS Plus subscribers.
Lone Survivor: The Director's Cut on Vita, which usually costs €12.99/AU$18.45/£9.99, is now priced at €5.99/AU$8.85/£4.79, with an additional ten per cent discount for PS Plus subscribers.
The deals listed above went live on Tuesday and are available until 12pm on Thursday, as are the discounts on movie rentals listed below.
- UK: Olympus Has Fallen SD: Was £3.49, now £0.99 HD: Was £4.49, now £1.99
- Australia: A Good Day to Die Hard SD: Was AU$5.99, now AU$1.99 HD: Was AU$6.99, now AU$2.99
- France: Man of Steel SD: Was €4.99, now €0.99 HD: Was €5.99, now €1.99
- Germany: Parker SD: Was €3.99, now €0.99 HD: Was €4.99, now €1.99
- Italy: Epic SD: Was €3.99, now €0.99 HD: Was €4.99, now €1.99
- Spain: The Next Karate Kid SD: Was €1.99, now €0.99 HD: Was €2.99, now €1.99
http://www.computerandvideogames.com...ut-discounted/
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December 18th, 2013, 01:00 Posted By: wraggster
250,000 consoles sold in two days means PS4 is already ahead in the next-gen console race.
But does a good launch really spell success for the future?
MCV talks to PlayStation president and CEO Andrew House on the future of its new machine, the role of retail and the death of consoles…
PS4 has enjoyed a strong launch. But then so did PSP and PS3, and neither platform went on to be market leaders. So does a good launch even matter?
I am going to give you a slightly contradictory answer. When two consoles of this scale comes to market almost simultaneously, it seems to have put video gaming back into the entertainment mainstream and back into people’s conversation, so the launches are important from that point of view.
It also sets the tone for how momentum is going to be for a platform’s lifecycle. The contradictory other side to that, is the old:?‘it is a marathon not a sprint’. A lifecycle is years long. It is not just about one night. But it is an important start in terms of staking out the road you are going to try and follow.
PS3 is almost 3m units behind Xbox 360 in the UK. From a global view, how vital is it that you turn around your performance in the UK?
It’s extremely important. On previous platforms we’ve enjoyed a stronger leadership position globally in many markets, and that strengthens the partnerships you can build with third parties, which is critical to the business. So the goal is absolutely, as far as possible, to get ourselves into the No.1 position in every market we operate in.
Let’s not lose sight of the fact that outside of the US and the UK, we are in that leadership position. But those are two key, critical markets, and PS4 – given the supply we have been able to generate to-date and given the value proposition versus the competition – has a really good opportunity to get us back into a better leadership position than we were in this lifecycle.
"Let’s not lose sight of the fact that outside of
the US and the UK, we are in that leadership
position. But those are two key, critical markets,
and PS4 – given the supply we have been able
to generate to-date and given the value proposition
versus the competition – has a really good
opportunity to get us back into a better leadership
position than we were in this lifecycle." Andrew House, Sony
80m PS3s sold is a good figure, but it falls short of PS2, which managed 150m overall, What are your aspirations for PS4?
PS4 has an opportunity to significantly exceed what we’ve been achieved with PS3. One reason is we start off with a price that is more consumer friendly than we had for PS3.
Also, one of the success stories, not just for ourselves but for the whole games business, has been our ability to open up new geographies for video games over the last five years. The PS2 success was achieved with Latin America being almost a non-existent market for consoles. We are seeing signs that finally China may open up to consoles with the establishment of the free trade zone in Shanghai. So there are opportunities for new markets that we haven’t tapped into.
Finally, we took several years to take PS3 from a dual-function device to a multi-functional entertainment machine. PS4 arrived with a full suite of non-game services from day one. There will be someone who wants this principally for playing video games, but the fact that it is a great place to experience BBC iPlayer, or the other 18 services, means that there are other reasons to purchase for other family members. That is really important in broadening the console’s reach.
Judging by the mood at E3 and Gamescom, it feels like Sony has a bit of the old confidence back.
That is a fair assessment. We had some struggles with PS3, but the important thing is that we learnt a lot from those experiences.
Anyone can point out how those learnings have translated into the decisions we’ve made around PS4 – selection of architecture, emphasis on ease of development, understanding PS4 had to be a highly connected and social experience. These were products of some tough learning we did on PS3. I believe the confidence we’re showing is because the feedback from gamers and developers is that we’ve got some of these decisions right. There has been more of a spring in the step from folks in the organisation that perhaps hadn’t been there for a while.
It’s been seven years since PS3. EA and Ubisoft told MCV that the wait was too long. Do you agree?
It’s hard to look back in hindsight and say: ‘It should have launched at this point.’ Because that is not how we approach the business. We don’t pick a year and launch a console then we ask:?‘What experience do we want that will be inspiring to creators and players that should constitute a new generation?’ And there’s a technology roadmap that goes against that. We target qualitative goals rather than temporal goals.
http://www.mcvuk.com/news/read/can-p...his-up/0125970
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December 18th, 2013, 01:02 Posted By: wraggster
Namco Bandai has released a pair of gameplay trailers for its upcoming anime-based brawler Dragon Ball Z: Battle of Z, giving a lengthy demonstration of the game's single-player mode and cooperative multiplayer component.
Contrasting the many one-on-one fighters (and occasional Kinect oddities) based on Dragon Ball Z in recent years, Dragon Ball Z: Battle of Z revolves around a single-player story mode in which players square off against series villains and wreak the kind of landscape-ruining havoc only Goku is capable of wreaking. Gameplay is inspired by the beat-'em-up genre, and stages take place in wide-open areas suited for flight and ranged attacks. Fly, Goku. Fly.
Dragon Ball Z is set to launch in North America on January 28 for the PlayStation 3, Xbox 360, and PS Vita,
http://www.joystiq.com/2013/12/17/dr...powered-gamep/
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December 18th, 2013, 01:03 Posted By: wraggster
Publisher 505 Games has announced that indie sandbox game Terraria is now available on PS Vita.
In Terraria, players explore procedurally generated environments and combat enemies, mine for materials and create structures. The art style is punctuated by colorful 2D tile-based sprites.
The PS Vita version of Terraria offers some interesting features, including touch-based controls for crafting and item combining, as well as digging and building. The PS Vita port, which supports cross-platform play and save file transfer with the PS3 version, also supports competitive and co-operative multiplayer for up to eight players.
Terraria will be available for download on PS Vita later today, when the PlayStation Store update rolls out.
http://www.joystiq.com/2013/12/17/ps...ps-vita-today/
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December 18th, 2013, 01:05 Posted By: wraggster
Dyad on PS3 is free to PlayStation Plus members this week, starting today. Dyadis a transcendent game about traversing the cracks between time and space, or something equally mystical that involves maneuvering a particle through kaleidoscopic tunnels. When we played it last year, we called it "magic."
The PS Store's Holiday Sale enters week three with special discounts for Plus members, including Far Cry 3 for $18, Guacamelee for $3.75, Limbo for $3.75,God of War Ascension for $10 and Hitman: Blood Money for $4.25.
A free trial of Killzone: Shadow Fall's multiplayer modes will hit PS4 from December 28 - 31 for Plus members, with pre-loading available today. Check out the full list of sale items and Plus goodies on the PlayStation Blog.
http://www.joystiq.com/2013/12/17/ps...ree-this-week/
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December 18th, 2013, 01:07 Posted By: wraggster
Atlus, publisher on Daylight, has shared some story details about the upcoming exploration-based horror game. The game is set in 1983 on Mid Island and stars Sarah Gwynn, who one day wakes up in a derelict hospital to find herself all alone. The hospital, which has seen better days, was once going to be fitted as a high-end hospice care unit for the wealthy, but the company financing the renovation suddenly backed out at the last minute and left the hospital to rot.
And, surely enough, the hospital looks like it was suddenly vacated years ago, as you can see in the new bunch of screens in our gallery below. One day in the '40s, all of the staff and patients just upped and vanished. The hospital was forced to permanently close its doors in 1948 and presumably nobody has been back since.
Sarah will explore this derelict hospital, among other locations, in early 2014 when Daylight launches for the PC and PS4. The game runs on Unreal Engine 4 and is being written by Jessica Chobot, who also lends her voice as protagonist Sarah Gwynn.
http://www.joystiq.com/2013/12/16/da...-spooky-roots/
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December 18th, 2013, 23:10 Posted By: wraggster
The PlayStation 4 is off to roaring start in France.
According to French video game website GameKult, Sony’s new console has sold 100,000 units since it launched on November 29th. The Xbox One, however, has sold less than half that figure.
Both are still being outsold by the Wii U, which has an install base of over 160,000 units in France, but that console had a year’s head start. Nintendo's next-gen platform has also seen a recent surge in sales thanks to Super Mario 3D World.
But Sony isn't just beating Microsoft in France. The PS4 has sold 80,000 units in Spain, compared to 25,000 from Xbox One. And Sony's console is outselling Microsoft's in the UK, of course.
GameKult estimates that half a million PS4s have been sold in Western Europe, but only 300,000 Xbox Ones.
http://www.mcvuk.com/news/read/ps4-s...-debut/0126010
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December 18th, 2013, 23:17 Posted By: wraggster
Zen Pinball 2 for PS4, which was originally scheduled to launch today, has tilted for a one week delay. The platform will now launch on December 24 and those looking for a smooth import process of their tables from PS3 to PS4 should check out the post on the PlayStation Blog. There's some very detail-oriented stuff that folks importing will want to pay attention to.
Those not worrying about next-gen importing issues can pick up the Doctor Strange table today on PS3 and Vita for $2.99. It will also be available on PS4 next week. For a list of the tables that are available for import, here's a list.
http://www.joystiq.com/2013/12/17/ze...as-eve-on-ps4/
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December 18th, 2013, 23:26 Posted By: wraggster
Fighting game Skullgirls will be re-released on the PlayStation Store and Xbox Live Marketplace as Skullgirls Encore, its developer has announced.Following the breakup of the relationship between co-publishers Autumn Games and Konami, Skullgirls was set to be delisted from Sony and Microsoft's digital store fronts.But developer Lab Zero Games has successfully navigated this tricky obstacle, and plans to re-release the game under a new name.On 31st December 2013 Skullgirls will be removed from PSN and XBLA. Skullgirls Encore will replace it at some point in January 2014.At least, that's in the US. For European PlayStation owners, it "may take a little longer", Lab Zero Games admitted.All PSN purchasers of the original release of Skullgirls get Skullgirls Encore free, similar to a PS3 / PS4 / Vita Cross-buy. Squigly's character DLC will be released at the same time, and will be free for a period of three months, and will only be compatible with Skullgirls Encore. However, the original Skullgirls DLC is not compatible with Skullgirls Encore. To make up for this, the character colour DLC bundle will be free for everyone for a limited time. This unlocks additional colours for all existing characters, as well as Squigly and all future characters.Expect fresh leaderboards and a new set of trophies to earn. Unfortunately your previous save data will not be compatible.Now for the Xbox 360 version. Unlike the PSN version, Skullgirls Encore is a patched version of the original game, not a separate product. The publisher of the new version is MarvelousAQL (Microsoft does not allow self-publishing on Xbox 360). It looks like Encore is even further out, because MarvelousAQL can't submit the new build until after Christmas, but you can continue to play Skullgirls online during the transition.When the patch is ready, there will be a title update and a new mandatory Compatibility Pack DLC. Leaderboards, achievements and save data are unaffected, and previously bought DLC will still be compatible with Encore. But the character colour DLC bundle will be free for everyone for a limited time, and Squigly will be available and free at this point as well.The Steam version has already been updated. As it was self-published, it's unaffected.Konami is yet to comment on the issue that led to Skullgirls being delisted, but in this latest blog post Lab Zero Games claimed the Japanese company refused to submit the console patch unless it was able to fully test it - at great expense to Lab Zero Games.This caused Autumn Games to sever its distribution arrangement with Konami, in effect to clear the way for the IndieGoGo-funded downloadable content patches. Autumn then signed an agreement with MarvelousAQL to secure a replacement slot for the XBLA version.But Konami requested Skullgirls be delisted on PSN as of 17th December. Lab Zero Games only found out about this after Sony had agreed to the request. Konami then agreed to push this back to 31st December.
http://www.eurogamer.net/articles/20...llgirls-encore
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December 19th, 2013, 00:10 Posted By: wraggster
Sony Computer Entertainment Europe has launchedPlayStation Mobile in eight new countries: Belgium, Denmark, Finland, Ireland, Netherlands, Norway, Sweden and New Zealand.
Users with a PlayStation certified smartphone or tablet need to download the free PS Mobile app to access a selection of games from the PS Store.
PS Mobile games need only be bought once to be played on up to three devices, meaning you can play the same title on a smartphone, tablet and Vita.
The service launched with 21 games in Europe and the US in late 2012. According to Sony, "PlayStation Mobile marries fun, engaging PlayStation-style gaming with the convenience of PlayStation Certified mobile devices and an intuitive store navigation and purchasing experience."
http://www.computerandvideogames.com...new-countries/
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December 19th, 2013, 23:36 Posted By: wraggster
Law firm Robbins Geller Rudman & Dowd LLP has filed a class action lawsuitagainst Electronic Arts alleging that the company issued "materially false and misleading statements" regarding the quality and playability of its troubled first-person shooter Battlefield 4.
Battlefield 4 has seen numerous patches in the weeks following its release, addressing major issues ranging from client crashes to save file corruption. The suit highlights the PlayStation 4 version of Battlefield 4 in particular, claiming that "players of Electronic Arts' games were being subjected to multiple glitches and significant crashes when attempting to play Electronic Arts' titles on PS4."
The Robbins Geller Rudman & Dowd suit marks the second time a law firm has targeted Electronic Arts over Battlefield 4 this month. Previously, Holzer Holzer & Fistel, LLC launched an investigation to determine whether EA misled investors regarding Battlefield 4's projected impact on company revenue. The results of this investigation have not yet been disclosed.
Individuals who purchased EA common stock between July 24 and December 4, 2013, have until February 15 to contact Robbins Geller for representation in the firm's class action lawsuit.
http://www.joystiq.com/2013/12/19/ba...ction-lawsuit/
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December 19th, 2013, 23:53 Posted By: wraggster
GTA Online, the online side of Grand Theft Auto 5, gets a free update today that adds four new capture-the-flag modes. It being GTA, the flags are so much pieces of fabric as they are suspect packages and stolen vehicles. Simply titled Capture, the update brings Raid, Hold, GTA, and Contend to the game's team-based modes, along with 20 new jobs.
A quick rundown of the modes, then: Raid sounds like standard CTF, with teams attacking bases to seize packages and bring them to their bases. Hold, meanwhile, is about finding packages and storing as many as you can in your base - unlike Raid, packages are also dotted across the map. GTA is like Raid, but with vehicles spread across the map. Finally, Contend is centered around a single vehicle that respawns after it's successfully captured.
According to Rockstar, the update is available now through Xbox Live and the PlayStation Network. It also adds a bunch of tweaks and fixes that you can check out here.
http://www.joystiq.com/2013/12/18/gt...-update-today/
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December 20th, 2013, 00:09 Posted By: wraggster
Yorkshire-based indie Four Door Lemon has revealed that it is handling development for the PlayStation Vita versions of Joe Danger and its sequel.
The two games are due for release in the second quarter of 2014 and will include all of the content from both Hello Games' 2010 hit Joe Danger and its 2012 follow-up Joe Danger 2: The Movie.
Four Door Lemon was founded in 2005 and has collaborated with other developers on the likes of New Star Soccer and Oddworld: Much's Oddysee HD.
"We're big fans of Joe Danger and Hello Games, and having the opportunity to bring our favourite daredevil to the Vita was a dream come true for us," said founder Simon Barratt.
"I have been hoping Sean would ask us to bring Joe to Vita for a long time now as the blond of classic skill-based gameplay and humour is a perfect fit for the device. We can't wait for fans to be able to experience the Danger on the go."
Hello Games founder Sean Murray added: "Joe Danger is incredibly precious to us, and there are very few people we'd trust with our baby. Simon and his team at Four Door Lemon have a well proven track record, especially on the PlayStation platform.
"This is a great example of UK indie developers working together, helping each other to build something fantastic. It's an ideal fit."
Hello Games has just announced its next project will be procedurally generated sci-fi title No Man's Sky.
http://www.develop-online.net/news/f...o-vita/0187527
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December 20th, 2013, 00:31 Posted By: wraggster
The PlayStation 4 will go on sale in India on 6th January at a maximum retail price of Rs 39,990 (£390).
The press conference announcement was attended by Kinichiro Hibi, managing director of Sony India; Robert Fisser, vice president of SCEE for Middle East, Africa, Turkey and India, and Atindriya Bose, country manager of PlayStation India.
Only one SKU of the PS4 will be sold in India and it will not bundle the camera or any game. Unlike the PS3, which launched with multiple hard drive variants, the PS4 is only available with a 500 GB hard drive.
MCV India has all rhe details.
http://www.mcvuk.com/news/read/sony-...-india/0126087
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December 20th, 2013, 21:15 Posted By: wraggster
Confirming a leak from last month, Activision has announced the content of the £34.99 Call of Duty: Ghosts season pass.It includes four downloadable map packs: Onslaught, Devastation, Invasion and Nemesis, to be released throughout 2014. Their initials spell out ODIN, the name of Ghosts' troublesome orbital strike platform.Also thrown in is a four-part Extinction "experience".If you buy the season pass you get instant access to the downloadable multiplayer map Free Fall and the Team Leader digital content pack, which includes a unique multiplayer character head, weapon camo, reticle, player patch, player card and player background.Activision is yet to announce release dates for the map packs, but rest assured they'll launch on Xbox consoles before other platforms as per Microsoft's exclusivity deal.Get the season pass before 31st May 2014 and the content will follow you within a console family at no additional cost, so you can play now on a current-gen console and upgrade to a next-gen console later.
http://www.eurogamer.net/articles/20...ards-confirmed
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December 21st, 2013, 22:33 Posted By: wraggster
The PlayStation 4's recent launch in the UK may not have been a success just for the new home console - MCV reports that sales of Sony's Vita handheld rose by 68 percent during the PS4's launch week, rising again by 65 percent for the following week.
Senior Product Manager Ben Law said that Vita sales are "continuing to see strong week-on-week growth since [Sony's] latest campaign kicked in." Law also pointed to Tearaway and the Remote Play feature as incentives for gamers to purchase a Vita "either as a stand-alone device or as the perfect companion to PS4."
http://www.joystiq.com/2013/12/21/re...ed-vita-sales/
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December 21st, 2013, 22:36 Posted By: wraggster
All Dragon's Crown wants for Christmas is a massive new dungeon, increased level cap and a bit more soul-crushing difficulty. Fortunately, developer Vanillaware has an in with Saint Nick.
Previously, Dragon's Crown allowed players to develop their chosen brawlers to level 99. As of today, that cap has been raised to 255. To complement the extra 156 levels, Vanillaware has introduced a new Ultimate difficulty level that unlocks once players have cleared the ninth layer of the Labyrinth of Chaos. Not only is the Ultimate difficulty level intensely hard, it also offers players better rewards than lesser difficulty settings.
In addition, Vanillaware has introduced a new dungeon, dubbed "The Tower of Mirages." This dungeon is only available in the Ultimate difficulty setting, and is seemingly designed to break whatever self-confidence you might have. Each time to you enter The Tower of Mirages, its levels are randomized, which is problematic given that there are "tens of thousands of levels" for you to hack and slash your way through.
On a more generous note, Vanillaware has also included a few stability fixes in this new update, along with a new feature that allows anyone who has completed the Story Mode to skip right past it when creating a new alternate character.
http://www.joystiq.com/2013/12/20/dr...omized-dungeo/
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December 21st, 2013, 22:37 Posted By: wraggster
Three wise fighters came to Soulcalibur: Lost Swords. And lo, the swordswoman Pyrrha offered the game the gift of Woe, the meat slab Astaroth presented the gift of Destruction, and the dark knight Nightmare... more Destruction. It was not the happiest of holidays, especially since Soulcalibur: Lost Swords really wanted a Buzz Lightyear doll.
And lo, Namco's free-to-play, single-player fighter ventures onto PS3 sometime next year.
http://www.joystiq.com/2013/12/20/py...ur-lost-sword/
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December 21st, 2013, 23:05 Posted By: wraggster
Ubisoft is currently hosting a massive sale, including half-priced versions ofAssassin's Creed 4, and Far Cry 3 at 75 percent off.
The caveats attached to these deals are all time-based and surprisingly complicated. For instance, that Assassin's Creed 4 discount is only available to UK PlayStation 3 owners on the PlayStation Network and draws to a close on December 21. The Far Cry 3 deal however, which can be found on Ubisoft'sonline store, runs until January 5 and includes a swath of other games such asSplinter Cell: Blacklist, and even a few discounts on non-Ubisoft games likeFallout 3. A cursory glance at the Ubisoft store shows The Walking Dead's PC incarnation at $6.25 and the Fallout: New Vegas Ultimate Edition at a mere $5.
If sorting through the reams of discounts seems like too much work, here's a trick that might help: While you can find all of Ubisoft's discounts by navigating its site, those who visit the Winter Sale page are able to pull up lists of games based on the size of their discounts.
Edit: The text of this article has been altered to clarify the terms of theAssassin's Creed 4 discount.
http://www.joystiq.com/2013/12/20/as...softs-holiday/
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December 24th, 2013, 22:11 Posted By: wraggster
It's that time of year again! No, not when we gather with our loved ones and take a break from working. It's Game of the Year season, meaning we've got a great excuse to look back on games we played in 2013 and tell everyone about our favorite experiences. The PlayStation Blog finished tallying up votes from its readers yesterday, announcing the Platinum through Bronze-worthy victors in a blog post.
In regards to their shiny new PS4s, readers most enjoyed their relaxing, sing-along journeys on Assassin's Creed 4: Black Flag's Caribbean seas. The Last of Us won over the hearts of PS3 users, presumably for the knee-slappers that came out of Ellie's joke book. Vita fans were most enamored with Tearaway,Media Molecule's crafty platformer made out of paper. Lastly, Housemarque's voxel-jumbling shooter Resogun was voted as the year's best digital release.
Looking forward to 2014, fans are most anticipating Infamous: Second Son, the smoky super hero story based in Seattle, which you can expect on March 21. If you're curious about more than just the winners, the full post also lists runners up for each category as well as personal picks from the PlayStation Blog staff.
http://www.joystiq.com/2013/12/24/pl...-as-chosen-by/
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December 24th, 2013, 22:12 Posted By: wraggster
Contrast has a lot of things going for it: It's beautiful, has an intriguing core concept of "a girl and a friend thriving in shadow," and it's free with a PS Plus membership. Unfortunately, upon release it was also rife with glitches that, among other things, tended to leave players stuck in walls, the ground, and other bits of game geometry. A new patch, available now, should fix all of that.
"Good news! The Contrast PS4 patch has gone live in North America, just in time for Christmas," tweeted @ContrastGame. The patch fixes all manner of tech sins, including loading problems, various ways you could get stuck, and my personal favorite, "Fix for the box falling on the player's head and floating in space."
The patch will hopefully remedy the "technical instability" we called out in our review, which often made it difficult to parse if you hadn't found the solution to a puzzle, or if you simply couldn't do what you were trying to do.
http://www.joystiq.com/2013/12/24/co...for-christmas/
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December 24th, 2013, 22:16 Posted By: wraggster
Niche-focused publisher MonkeyPaw and indie localization team GaijinWorks have teamed up to produce an English-language version of Acquire's PlayStation 3 dungeon-crawling RPG Class of Heroes 2G in 2014.
The two studios previously partnered for this year's PSP release of Class of Heroes 2, which premiered as a PlayStation Network download before UMD copies shipped out to pre-order buyers in October.
Class of Heroes 2 writer and producer Victor Ireland announced that the upcoming PS3 release will feature dual-screen play, allowing players to access in-game maps and stats via a connected PlayStation Vita or PSP. No word has been issued regarding whether Class of Heroes 2G will premiere as a digital or physical release, but MonkeyPaw notes that further details will revealed "after the New Year."
http://www.joystiq.com/2013/12/24/cl...ion-3-in-2014/
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December 24th, 2013, 22:19 Posted By: wraggster
Mercenary Kings is due out on Steam and PS4 in early 2014, despite Tribute Games' attempts to finish it up before the end of the year. Tribute saysMercenary Kings is content complete right now, but the team wants to polish up all that running and gunning before launch, and it's taking a few extra months. The game's previous launch window was "this winter," which technically spills into 2014 anyway – still, Tribute is apologetic.
"Again, we'd like to thank you for your patience. We do not take lightly the privilege of having people be excited about the game and asking us about it every day on social media! We're working really hard to get it in the best possible shape and in your hands early 2014."
To offer a silver lining of the delay, Tribute reveals that Mercenary Kings will support remote play on Vita at launch. Remember, this is the studio behindScott Pilgrim vs. The World and Wizorb, and those both turned out pretty brilliantly, so we'll give Tribute a few more months to deliver a great game. This time.
http://www.joystiq.com/2013/12/24/me...e-play-is-a-g/
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December 24th, 2013, 22:21 Posted By: wraggster
The PlayStation Vita version of Sega's multi-terrain mascot racer Sonic & All-Stars Racing Transformed will be available as a free download for PlayStation Plus members starting tomorrow, continuing this month's planned slate of free subscription-based content.
Racing Transformed assembles a cast of classic Sega franchise characters for a series of chaotic races across land, sea, and air. In addition to a single-player campaign and an online multiplayer mode, Racing Transformed lets players settle longtime rivalries among Sega's elite. With your help, Alex Kidd can finally take down the vile usurper Sonic the Hedgehog and secure his place as Sega's rightful representative. Afterward, you may wish to pen a dozen-chapter work of fan fiction detailing the great Sega mascot wars that unfolded -- forfree -- on your PlayStation Vita over the holiday break.
This week also introduces a series of PlayStation Plus-exclusive discounts, dropping the prices of Proteus, DuckTales Remastered, Castle of Illusion, and other featured games for a limited time.
http://www.joystiq.com/2013/12/23/ps...ormed-free-on/
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December 24th, 2013, 22:22 Posted By: wraggster
A new patch has been issued for NBA 2K14 on Xbox One and PS4. This third patch, which aims to improve gameplay features and squash some of the more pernicious bugs, is available for download on both consoles right now.
In the patch notes, 2K Games promises fewer sudden disconnects when playing against others online as well as a resolution to the lengthy blank loading screen that would sometimes hit players when they booted up the game. 2K has also fixed a nasty bug that would prevent players from proceeding past the All-Star break after playing through multiple seasons in MyCareer mode.
Some issues are specific to the Xbox One, – such as game invites failing to go through or players entering an uncontrollable state when a secondary profile would sign in then out. Both have been taken care of, along with a bug where blocked players could still find each other in online matches. Now when you block them, they can't find you on Xbox Live.
Other minor improvements include resolving a camera glitch and adding an entirely new camera angle option, tweaking dribble animations for some players in order to be smoother and changing certain situational AI behavior. The patch changes quite a lot, so head on over to this 2K blog post for the full game tape.
http://www.joystiq.com/2013/12/23/2k...-xbox-one-ps4/
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December 24th, 2013, 22:23 Posted By: wraggster
If you find a PlayStation 4 stuffed in your oversized Christmas stocking this year, you'll want to redeem its included PlayStation Plus subscription ASAP, as members will receive access to a free trial version of Killzone: Shadow Fall's multiplayer component this coming weekend.
From December 28 through the end of the year, PlayStation Plus subscribers can jump into 24-player Shadow Fall matches from a downloadable Multiplayer Trial application. Members can get a head start by downloading Shadow Fall'sMultiplayer Trial from the PlayStation Store in preparation for the weekend-long bloodbath.
http://www.joystiq.com/2013/12/23/ki...et-for-dec-28/
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December 24th, 2013, 22:26 Posted By: wraggster
A wholly new problem has found Battlefield 4, thanks to a report claiming that the PlayStation 3 version of the game's China Rising DLC is not being upgraded to its PlayStation 4 counterpart, despite EA's earlier, public claims to the contrary.
China Rising is the first in a series of planned expansions for Battlefield 4 and was offered as a free pre-order bonus to anyone willing to put down cash early on any version of the game. At the same time, EA (and many other publishers) were involved in a promotion that would allow players to upgrade a game from its PS3 or Xbox 360 iteration to a next-gen counterpart for a small fraction of the game's purchase price.
Though the official Battlefield Twitter account claims that China Rising should be upgraded alongside the game using the aforementioned promotion, a player using the name "buckethead232" has revealed a text chat with an EA customer service representative which directly contradicts that idea. "According to the latest updates, upgraded players have to purchase [China Rising]," the representative told the player, before adding that the only ways to get China Rising on either a PlayStation 4 or Xbox One are to pre-order a next-generation version of the game, spend $15 to buy the DLC piecemeal, or spend $50 for the Battlefield Premium service (which bundles all Battlefield 4 DLC).
We've contacted EA for further information on this apparent policy change, though have yet to hear back. That's not surprising given that it's two days before Christmas, but we'll offer an update when and if we hear more.
http://www.joystiq.com/2013/12/23/re...e-to-next-gen/
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December 24th, 2013, 22:30 Posted By: wraggster
PlayStation Europe saved the best til The Last of Us, ending its 12 Deals of Christmas sale with Naughty Dog's PS3 apoco-sim and the Vita delight that isPersona 4 Golden. The enhanced Atlus JRPG goes down to £15 (€20/AU$25), while Joel and Ellie's feel-good adventure for the holidays is just £20 (€30/AU$40).
If you want, you can go all in on The Last of Us by chucking in the season pass; the game and pass bundled together are priced £30 (€37.49/AU$55.47). The pass grants access to three major DLC packs, including the already releasedAbandoned Territories map pack for multiplayer, and the Left Behind single-player prequel episode which is due in 2014.
Two things to add: Firstly, there's an extra holiday bonus for PS Plus subscribers, 'cos they get a further 10 percent off all those prices. Second, the deals are active for 48 hours, so you have until the end of tomorrow to ensure you're a happy camper come Christmas Day.
http://www.joystiq.com/2013/12/23/ps...s-persona-4-g/
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December 24th, 2013, 22:55 Posted By: wraggster
PlayStation 4 was Google’s most-searched for gadget in the US this year.
The Escapist points to Google’s updated top search charts, which show Sony’s new console on top of the search browser’s Tech Gadgets category.
Microsoft’s Xbox One, conversely, failed to crack the category’s top 10.
Interestingly, the PS4 comes in third in the worldwide Consumer Electronics category, while the Xbox One is right there in fourth.
The apparent indication that Xbox One is not highly sought after by US gamers seems a bit absurd, given Microsoft’s historical solid track record with its home territory.
Escapist goes as far as to suggest that committed Xbox One buyers simply didn’t search for the console, knowing they were already going to purchase one.
http://www.mcvuk.com/news/read/googl...is-ps4/0126249
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December 25th, 2013, 20:30 Posted By: wraggster
Japanese developer Moss announced that it will port its arcade-style shoot-'em-ups Caladrius and Raiden 4 to the PlayStation 3 next year, following up on previous releases for the Xbox 360.
The PlayStation 3 version of Raiden 4, titled Raiden 4: Overkill, will boast a new gameplay mode when it premieres digitally via PSN this spring. Caladrius will make its PlayStation 3 debut later in 2014 with an additional stage and a new character not featured in the Xbox 360 release.
While Raiden 4 saw a limited edition North American retail launch in 2009 courtesy of niche publisher UFO Interactive, Caladrius has remained a Japanese exclusive since its debut in April of this year. The PlayStation 3 versions of Raiden 4 and Caladrius have not been announced for overseas release.
http://www.joystiq.com/2013/12/24/ar...ing-to-ps3-in/
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December 26th, 2013, 23:11 Posted By: wraggster
Gran Turismo 5 and the Resistance franchise will be pulling the online plug in early 2014. Sony has announced that Gran Turismo 5 will conclude its online features on May 20, 2014, with the Resistance franchise on PlayStation 3 following on March 28.
Also, as of January 28, 2014, the online connectivity of MAG, SOCOM: Special Forces and SOCOM: Confrontation will also cease to be. Since MAG andSOCOM: Confrontation are online only, we hope you enjoy your new coasters.
http://www.joystiq.com/2013/12/26/so...tance-trilogy/
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December 26th, 2013, 23:15 Posted By: wraggster
The January freebies for PlayStation Plus have just been revealed and it's quite the eclectic mix. Next week, PS4 owners will be able to partake in Klei's survival simulator Don't Starve, a game about scrounging for supplies and surviving forjust one more night in a hostile environment.
On PS3, will offer three separate free downloads in January: BioShock Infinite,DmC: Devil May Cry and Brothers: A Tale of Two Sons. BioShock Infinite, which takes place in the floating city of Columbia during 1912, is the latest first-person opus from Ken Levine and Irrational Games, while DmC: Devil May Cryis Ninja Theory's reboot of Capcom's devil hunter action series. Brothers: A Tale of Two Sons, the story of two young brothers on a quest to obtain medicine for their sick father, is from Starbreeze Studios.
Finally, rounding out next month's downloads are two PS Vita offerings: Smart As... and Worms: Battle Islands. The former is a brain training game while the latter is another entry in Team17's long-running Worms franchise.
http://www.joystiq.com/2013/12/26/ps...nite-brothers/
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December 26th, 2013, 23:18 Posted By: wraggster
It's a good time to be a fan of the Disney-Enix crossover gloop that is Kingdom Hearts: HD 1.5 Remix is out, HD 2.5 Remix comes to PS3 next year, and then there's the small matter of Kingdom Hearts 3 for Xbox One and PS4.
Yet there's one piece missing from the series' HD puzzle. The second compilation features Kingdom Hearts 2 Final Mix, Birth by Sleep Final Mix, and remastered cinematics from DS entry Re:coded, and HD 1.5 Remix coversKingdom Hearts Final Mix, Re:Chain of Memories and 358/2 Days, but that still leaves one major entry unaccounted for: last year's 3DS game, Dream Drop Distance.
The matter hasn't escaped the mind of series director Tetsuya Nomura, who told Famitsu (via Kotaku) it's something he feels Square Enix needs to consider.
"The HD remastered games are a summary leading up to Kingdom Hearts 3,"Nomura said. "It'd be sad for one chapter not to be in HD in remaking the series, plus Kingdom Hearts 3D is a necessary piece for telling the story ofKingdom Hearts 3, so I've been telling myself that we need to start considering it."
Of course, its HD-ified inclusion could be anything; it could be reduced to remastered cinematics, or get its own fully-fledged console port. It's hard to predict the future for a series that's prepared to name a game 358/2 Days - orHD 2.5 Remix for that matter.
http://www.joystiq.com/2013/12/26/ki...a-new-trailer/
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December 26th, 2013, 23:19 Posted By: wraggster
The EU PlayStation Store sales for all of January have been posted on the PS Blog. There are plenty of deals, but we'd point you toward the charming Ni no Kuni: Wrath of the White Witch for €9.89, with an additional 10 percent off for PS Plus subscribers.Deals ending 02/01/14:
NBA 2K14
Was €59.99/AU$89.95/£49.99, now €29.99/AU$44.97/£24.99
Borderlands 2
Was €39.99/AU$49.95/£29.99, now €9.99/AU$12.48/£7.49
Spec Ops: The Line (Not available in UAE)
Was €29.99/AU$39.95/£19.99, now €7.49/AU$9.98/£4.99
WWE 2K14
Was €59.99/AU$89.95/£39.99, now €14.99/AU$22.48/£10.99
XCOM: Enemy Unknown
Was €39.99/AU$49.95/£29.99, now €9.99/AU$12.48/£7.49
BioShock
Was €14.99/AU$21.95/£11.99, now €3.59/AU$5.26/£2.87
BioShock 2
Was €19.99/AU$24.95/£15.99, now €4.99/AU$6.23/£3.99
Call of Duty Ghosts
Was €69.99/AU$99.95/£49.99, now €49.69/AU$70.96/£44.99
Dead Island Riptide (Not available in Germany)
Was €29.99/AU$39.95/£19.99, now €12.89/AU$17.17/£8.59
Additional 10% discount for PS Plus subscribers
Battlefield 4
Was €69.99/AU$99.95/£59.99, now €34.99/AU$49.97/£29.99
FIFA 14 (PS3)
Was €69.99/AU$99.95/£59.99, now €34.99/AU$49.97/£29.99
FIFA 14 (PS Vita)
Was €49.99/AU$69.95/£44.99, now €24.99/AU$34.97/£22.49
GTA IV: The Complete Edition (Not available in Kuwait, Qatar, Saudi Arabia, UAE)
Was €34.99/AU$44.95/£24.99, now €11.19/AU$14.38/£7.99
Additional 10% discount for PS Plus subscribers
Castle of Illusion: Starring Mickey Mouse
Was €12.99/AU$18.45/£9.99, now €6.49/AU$9.22/£4.99
Additional 25% discount for PS Plus subscribers
Deals ending 08/01/14:
God of War: Ascension
Was €39.99/AU$49.95/£29.99, now €24.79/AU$30.96/£18.59
Additional 10% discount for PS Plus subscribers
Puppeteer
Was €39.99/AU$49.95/£24.99, now €19.99/AU$24.95/£15.99
Additional 10% discount for PS Plus subscribers
F1 2013
Was €59.99/AU$69.95/£39.99, now €25.19/AU$29.95/£19.99
Additional 10% discount for PS Plus subscribers
GRID 2
Was €59.99/AU$88.95/£47.99, now €19.19/AU$28.46/£15.35
Additional 10% discount for PS Plus subscribers
Mass Effect 3
Was €19.99/AU$24.95/£15.99, now €7.99/AU$9.98/£6.39
Need for Speed Rivals
Was €69.99/AU$99.95/£59.99, now €34.99/AU$49.97/£29.99
MotoGP 13 (PS3)
Was €49.99/AU$69.95/£39.99, now €19.99/AU$27.98/£15.99
Additional 10% discount for PS Plus subscribers
MotoGP 13 (PS Vita)
Was €34.99/AU$47.95/£29.99, now €15.04/AU$20.61/£12.89
Additional 10% discount for PS Plus subscribers
Assassin's Creed Brotherhood Complete Pack (Not available in Turkey)
Was €19.99/AU$29.95/£15.99, now €9.99/AU$14.97/£7.99
Additional 10% discount for PS Plus subscribers
Assassin's Creed Revelations
Was €14.99/AU$17.95/£10.99, now €10.04/AU$12.02/£7.36
Additional 10% discount for PS Plus subscribers
Assassin's Creed III Classic Edition
Was €29.99/AU$43.95/£23.99, now €14.99/AU$21.97/£11.99
Additional 10% discount for PS Plus subscribers
Assassin's Creed III Liberation (PS Vita)
Was €29.99/AU$39.95/£24.99, now €14.99/AU$19.97/£12.49
Additional 10% discount for PS Plus subscribers
Deals ending 15/01/14:
DmC Devil May Cry
Was €24.99/AU$29.95/£19.99, now €12.49/AU$14.97/£9.99
Lost Planet 3
Was €59.99/AU$89.95/£39.99, now €19.79/AU$29.68/£15.99
Additional 10% discount for PS Plus subscribers
Okami HD
Was €13.99/AU$20.45/£10.99, now €9.93/AU$14.51/£7.80
Additional 10% discount for PS Plus subscribers
Remember Me
Was €29.99/AU$39.95/£19.99, now €14.99/AU$19.97/£9.99
Resident Evil 6
Was €29.99/AU$39.95/£19.99, now €14.99/AU$19.97/£9.99
Additional 10% discount for PS Plus subscribers
Resident Evil Revelations
Was €29.99/AU$39.95/£19.99, now €17.99/AU$23.97/£11.99
Additional 10% discount for PS Plus subscribers
Super Street Fighter IV Arcade Edition
Was €14.99/AU$17.95/£10.99, now €7.49/AU$8.97/£5.49
Additional 10% discount for PS Plus subscribers
Dead Rising 2 Off The Record (Not available in Germany)
Was €14.99/AU$17.95/£10.99, now €5.99/AU$7.18/£4.39
Additional 10% discount for PS Plus subscribers
Devil May Cry HD Collection
Was €29.99/AU$39.95/£19.99, now €12.89/AU$17.17/£8.59
Additional 10% discount for PS Plus subscribers
Dragon's Dogma: Dark Arisen
Was €29.99/AU$39.95/£19.99, now €14.99/AU$19.97/£9.99
Additional 10% discount for PS Plus subscribers
Street Fighter X Tekken (PS3)
Was €19.99/AU$29.95/£15.99, now €9.99/AU$14.97/£7.99
Additional 10% discount for PS Plus subscribers
Street Fighter X Tekken (PS VITA)
Was €44.99/AU$62.95/£39.99, now €19.79/AU$27.69/£17.59
Additional 10% discount for PS Plus subscribers
Ultimate Marvel vs. Capcom 3 (PS Vita)
Was €34.99/AU$47.95/£29.99, now €17.14/AU$23.49/£14.69
Additional 10% discount for PS Plus subscribers
Deals ending 22/01/14:
Hitman: Absolution
Was €59.99/AU$89.95/£11.99, now €10.19/AU$7.24/£8.49
Additional 10% discount for PS Plus subscribers
Sleeping Dogs (Not available in Germany)
Was €19.99/AU$24.95/£15.99, now €9.99/AU$12.47/£7.99
Additional 10% discount for PS Plus subscribers
Tomb Raider
Was €59.99/AU$89.95/£49.99, now €23.99/AU$35.98/£19.99
Additional 10% discount for PS Plus subscribers
Ridge Racer Unbounded – Special Edition
Was €24.99/AU$29.95/£19.99, now €4.99/AU$5.99/£3.99
Brothers: A Tale of Two Sons
Was €14.99/AU$21.95/£49.99, now €4.94/AU$15.29/£3.95
Additional 10% discount for PS Plus subscribers
Payday 2
Was €39.99/AU$49.95/£29.99, now €14.79/AU$18.48/£11.09
Additional 10% discount for PS Plus subscribers
Family Guy: Back to the Multiverse
Was €59.99/AU$89.95/£49.99, now €29.99/AU$44.97/£24.99
Fast & Furious: Showdown
Was €39.99/AU$58.95/£31.99, now €29.99/AU$44.21/£23.99
The Amazing Spider-Man
Was €49.99/AU$69.95/£39.99, now €24.99/AU$34.97/£19.99
Tony Hawk's Pro Skater HD
Was €14.99/AU$21.95/£11.99, now €7.49/AU$10.97/£5.99
Tony Hawk's Pro Skater 3 HD Revert Pack
Was €4.99/AU$7.35/£3.99, now €3.49/AU$5.14/£2.79
Prototype 2 (Not available in Australia, NZ, Ukraine)
Was €49.99/£39.99, now €14.99/£10.99
Prototype 2 – Colossal Mayhem Pack
Was €4.99/AU$7.35/£3.99, now €2.49/AU$3.67/£1.99
Prototype 2 – Excessive Force Pack
Was €4.99/AU$7.35/£3.99, now €2.49/AU$3.67/£1.99
Transformers: Fall of Cybertron
Was €69.99/AU$103.95/£55.99, now €20.29/AU$30.14/£16.23
Transformers: Fall of Cybertron Massive Fury Pack
Was €8.99/AU$13.25/£7.29, now €4.49/AU$6.62/£3.64
Transformers: Fall of Cybertron Destructor Pack
Was €8.99/AU$13.25/£7.29, now €4.49/AU$6.62/£3.64
Transformers: Fall of Cybertron Havoc pack
Was €8.99/AU$13.25/£7.29, now €4.49/AU$6.62/£3.64
Men In Black: Alien Crisis
Was €49.99/AU$69.95/£39.99, now €12.99/AU$18.18/£10.39
Walking Dead: Survival Instinct
Was €49.99/AU$69.95/£39.99, now €29.99/AU$41.97/£23.99
Blade Kitten
Was €8.99/AU$13.25/£7.29, now €2.96/AU$4.37/£2.40
Additional 10% discount for PS Plus subscribers
Dishonored (Not available in Czech Republic, Hungary, Poland, Russia, Ukraine)
Was €59.99/AU$89.95/£49.99, now €14.99/AU$22.48/£12.49
Additional 10% discount for PS Plus subscribers
Dishonored – GOTY Edition (Not available in Czech Republic, Hungary, Poland, Russia, Ukraine)
Was €39.99/AU$49.95/£29.99, now €19.99/AU$24.97/£14.99
Additional 10% discount for PS Plus subscribers
Sniper Ghost Warrior 2
Was €39.99/AU$58.95/£31.99, now €19.99/AU$29.47/£15.99
Additional 10% discount for PS Plus subscribers
Zack Zero
Was €9.99/AU$14.45/£7.99, now €1.99/AU$2.89/£1.59
Additional 10% discount for PS Plus subscribers
LEGO Pirates of the Caribbean (Not available in Bulgaria, Hungary, Qatar)
Was €19.99/AU$24.95/£15.99, now €9.99/AU$12.47/£7.99
Additional 10% discount for PS Plus subscribers
Toy Story 3 (Not available in Luxembourg)
Was €19.99/AU$24.95/£15.99, now €9.99/AU$12.47/£7.99
Additional 10% discount for PS Plus subscribers
Disney Pixar Cars 2 The Video Game (Not available in Bulgaria, Hungary, Qatar)
Was €19.99/AU$24.95/£15.99, now €9.99/AU$12.47/£7.99
Additional 10% discount for PS Plus subscribers
Battlefield 3
Was €69.99/AU$99.95/£59.99, now €7.69/AU$10.99/£6.59
Crysis (Not available in Bulgaria, Hungary, Qatar)
Was €19.99/AU$29.95/£15.99, now €4.99/AU$7.48/£3.99
Crysis 2
Was €19.99/AU$24.95/£15.99, now €4.99/AU$6.23/£3.99
Crysis 3
Was €69.99/AU$99.95/£59.99, now €6.99/AU$9.99/£5.99
Dead Space 2 (Not available in Germany)
Was €29.99/AU$39.95/£19.99, now €8.09/AU$10.78/£5.39
Dead Space 3
Was €69.99/AU$99.95/£59.99, now €7.69/AU$10.99/£6.59
FIFA Street
Was €29.99/AU$43.95/£23.99, now €8.09/AU$11.86/£6.47
Medal of Honor Warfighter (Not available in Bulgaria, Qatar)
Was €29.99/AU$39.95/£19.99, now €8.09/AU$10.78/£5.39
Mass Effect
Was €14.99/AU$21.95/£11.99, now €4.94/AU$7.24/£3.95
Mass Effect 2 (Not available in Bulgaria, Hungary, Qatar)
Was €29.99/AU$39.95/£19.99, now €8.09/AU$10.78/£5.39
Need for Speed Most Wanted
Was €69.99/AU$99.95/£59.99, now €7.69/AU$10.99/£6.59
Need for Speed Hot Pursuit (Not available in Bulgaria, Hungary, Qatar)
Was €19.99/AU$24.95/£15.99, now €4.99/AU$6.23/£3.99
Kingdoms of Amalur: Reckoning
Was €29.99/AU$39.95/£19.99, now €8.09/AU$10.78/£5.39
Dante's Inferno (Not available in Bulgaria, Croatia, Hungary, India, Israel, Kuwait, NZ, Qatar, Russia, Slovenia, Turkey, Ukraine)
Was €19.99/AU$29.95/£15.99, now €4.99/AU$7.48/£3.99
Dragon Age II (Not available in Bulgaria, Hungary, Qatar)
Was €19.99/AU$24.95/£15.99, now €4.99/AU$6.23/£3.99
Dragon Age: Origins (Not available in NZ)
Was €19.99/AU$24.95/£15.99, now €4.99/AU$6.23/£3.99
Mirror's Edge
Was €19.99/AU$29.95/£15.99, now €4.99/AU$7.48/£3.99
Battlefield: Bad Company 2
Was €19.99/AU$24.95/£15.99, now €4.99/AU$6.23/£3.99
Army of Two The Devil's Cartel (Not available in UAE)
Was €69.99/AU$99.95/£59.99, now €6.99/AU$9.99/£5.99
SSX (Not available in Bulgaria, Hungary, Qatar)
Was €29.99/AU$39.95/£19.99, now €8.09/AU$10.78/£5.39
EA SPORTS MMA (Not available in Bulgaria, Denmark, Hungary, Qatar)
Was €29.99/AU$39.95/£19.99, now €5.09/AU$6.79/£3.39
Burnout Crash (Not available in Bulgaria, Hungary, Qatar)
Was €9.99/AU$14.45/£7.99, now €3.99/AU$5.78/£3.19
Burnout Paradise (Not available in Bulgaria, Hungary, Israel, Kuwait, Qatar, Ukraine)
Was €19.99/AU$24.95/£15.99, now €4.99/AU$6.23/£3.99
Tiger Woods PGA TOUR 14 (Not available in Bulgaria, Croatia, Greece, Hungary, Israel, Luxembourg, Poland, Portugal)
Was €69.99/AU$99.95/£59.99, now €9.79/AU$13.99/£8.39
Farming Simulator (Not available in Turkey)
Was €39.99/AU$49.95/£29.99, now €24.79/AU$30.96/£18.59
Additional 10% discount for PS Plus subscribers
Tour de France 2013 – 100th Edition (Not available in Turkey)
Was €29.99/AU$39.95/£19.99, now €9.89/AU$13.18/£6.59
Additional 10% discount for PS Plus subscribers
PES 2014 – Pro Evolution Soccer Digital Premium Edition
Was €49.99/AU$69.95/£39.99, now €24.99/AU$34.97/£19.99
MUD – FIM MOTOCROSS WORLD CHAMPIONSHIP (Not available in Israel, Kuwait, Qatar, Saudi Arabia, Slovenia, Turkey, Ukraine)
Was €29.99/AU$39.95/£19.99, now €5.09/AU$6.79/£3.39
ARMORED CORE: VERDICT DAY
Was €44.99/AU$62.95/£34.99, now €19.79/AU$27.69/£15.39
Additional 10% discount for PS Plus subscribers
Ni no Kuni: Wrath of the White Witch
Was €29.99/AU$39.95/£19.99, now €9.89/AU$13.18/£6.59
Additional 10% discount for PS Plus subscribers
One Piece Pirate Warriors 2: New World edition
Was €59.99/AU$89.95/£49.99, now €44.99/AU$67.46/£37.49
Additional 10% discount for PS Plus subscribers
Tales of Xillia
Was €59.99/AU$89.95/£49.99, now €40.19/AU$60.26/£33.49
Additional 10% discount for PS Plus subscribers
TEKKEN TAG TOURNAMENT 2
Was €29.99/AU$39.95/£19.99, now €14.99/AU$19.97/£9.99
SOULCALIBUR V – Legendary Edition
Was €29.99/AU$43.95/£23.99, now €14.99/AU$21.97/£11.99
Tales of Graces f – Knight Edition
Was €59.99/AU$89.95/£49.99, now €14.99/AU$22.48/£12.49
Persona 4 Arena
Was €49.99/AU$69.95/£39.99, now €19.99/AU$27.98/£15.99
Additional 10% discount for PS Plus subscribers
Anarchy Reigns
Was €24.99/AU$29.95/£19.99, now €9.99/AU$11.98/£7.99
Additional 10% discount for PS Plus subscribers
Comix Zone (Not available in Bulgaria, Hungary, Qatar)
Was €4.49/AU$6.65/£3.69, now €1.97/AU$2.92/£1.62
Additional 10% discount for PS Plus subscribers
Sonic the Hedgehog (Not available in Bulgaria, Hungary, Qatar)
Was €4.49/AU$6.65/£3.69, now €1.97/AU$2.92/£1.62
Additional 10% discount for PS Plus subscribers
Aliens: Colonial Marines
Was €29.99/AU$39.95/£19.99, now €9.89/AU$13.18/£6.59
Additional 10% discount for PS Plus subscribers
Jet Set Radio
€7.99/AU$11.75/£6.49, now €3.99/AU$5.87/£3.24
Additional 10% discount for PS Plus subscribers
Sonic Adventure 2
€7.99/AU$11.75/£6.49, now €3.99/AU$5.87/£3.24
Additional 10% discount for PS Plus subscribers
Warhammer 40,000: Space Marine
Was €29.99/AU$39.95/£19.99, now €9.98/AU$13.18/£6.59
Additional 10% discount for PS Plus subscribers
HISTORY Legends of War (Not available in Australia, NZ, Russia)
Was €34.99/£24.99, now €19.94/£14.24
Additional 10% discount for PS Plus subscribers
METAL SLUG 2
Was €8.99/AU$13.25/£7.29, now €5.03/AU$7.24/£4.08
Additional 10% discount for PS Plus subscribers
THE KING OF FIGHTERS '96
Was €8.99/AU$13.25/£7.29, now €5.03/AU$7.42/£4.08
Additional 10% discount for PS Plus subscribers
LittleBigPlanet 2
Was €14.99/AU$17.95/£10.99, now €10.04/AU$12.02/£7.36
Additional 10% discount for PS Plus subscribers
LittleBigPlanet Karting
Was €19.99/AU$24.95/£15.99, now €9.99 AU$12.47/£7.99
Dare to Fly
Was €4.99/AU$7.35/£3.99, now €1.99/AU$2.94/£1.59
Additional 10% discount for PS Plus subscribers
Kite Fight
Was €4.99/AU$7.35/£3.99, now €1.99/AU$2.94/£1.59
Additional 10% discount for PS Plus subscribers
Sports Champions Complete
Was €24.99/AU$29.95/£19.99, now €9.99/AU$11.98/£7.99
Additional 10% discount for PS Plus subscribers
Assassin's Creed II (Not available in Bulgaria, Hungary, Qatar)
Was €14.99/AU$17.95/£10.99, now €10.04/AU$12.02/£7.36
Additional 10% discount for PS Plus subscribers
R.U.S.E
Was €14.99/AU$21.95/£11.99, now €4.94/AU$7.24/£3.95
Additional 10% discount for PS Plus subscribers
Rayman Origins
Was €19.99/AU$24.95/£15.99, now €9.99/AU$12.47/£7.99
Additional 10% discount for PS Plus subscribers
From Dust (Not available in Bulgaria, Hungary, Qatar)
Was €14.99/AU$49.95/£11.99, now €4.94/AU$7.24 /£3.95
Additional 10% discount for PS Plus subscribers
Batman: Arkham Asylum
Was €19.99/AU$24.95/£15.99, now €9.99/AU$12.47/£7.99
Additional 10% discount for PS Plus subscribers
Batman: Arkham City
Was €29.99/AU$39.95/£19.99, now €14.99/AU$19.97/£9.99
Additional 10% discount for PS Plus subscribers
Injustice: Gods Among Us
Was €29.99/AU$39.95/£19.99, now €24.89/AU$33.15/£16.59
Additional 10% discount for PS Plus subscribers
LEGO Batman 2: DC Super Heroes
Was €29.99/AU$39.95/£19.99, now €14.99/AU$19.97/£9.99
Additional 10% discount for PS Plus subscribers
LEGO The Lord of the Rings
Was €39.99/AU$49.95/£29.99, now €24.79/AU$30.96/£18.59
Additional 10% discount for PS Plus subscribers
LEGO Harry Potter: Years 5-7 (Not available in Croatia, India, Israel, Kuwait, Poland, Qatar, Russia, Saudi Arabia, Slovenia, Turkey, Ukraine, UAE)
Was €19.99/AU$29.95/£15.99, now €12.99/AU$19.46/£10.39
Additional 10% discount for PS Plus subscribers
Mortal Kombat Arcade Kollection (Not available in Bulgaria, Germany, Hungary, Qatar, Russia, Ukraine)
Was €9.99/AU$14.45/£7.99, now €4.99/AU$7.22/£3.99
Additional 10% discount for PS Plus subscribers
PSP/PS Vita Deals ending 22/01/14:
Army Corps of Hell
Was €39.99/AU$54.95/£34.99, now €14.79/AU$20.33/£12.94
Additional 10% discount for PS Plus subscribers
Blood Bowl (Not available in Russia, Ukraine)
Was €9.99/AU$14.45/£7.99, now €2.99/AU$4.33/£2.39
Additional 10% discount for PS Plus subscribers
Muramasa Rebirth
Was €24.99/AU$36.95/£19.99, now €12.49/AU$18.47/£9.99
Additional 10% discount for PS Plus subscribers
LEGO Pirates of the Caribbean
Was €9.99/AU$14.45/£7.99, now €4.99/AU$7.22/£3.99
Additional 10% discount for PS Plus subscribers
Mickey's Wild Adventure
Was €5.99/AU$8.85/£4.79, now €2.99/AU$4.42/£2.39
Additional 10% discount for PS Plus subscribers
UP
Was €9.99/AU$14.45/£7.99, now €4.99/AU$7.22/£3.99
Additional 10% discount for PS Plus subscribers
Wall-E
Was €9.99/AU$14.45/£7.99, now €4.99/AU$7.22/£3.99
Additional 10% discount for PS Plus subscribers
Star Wars Battlefront Elite Squadron (Not available in Austria, Bulgaria, Croatia, Germany, Hungary, India, Israel, Kuwait, Qatar, Russia, Saudi Arabia, Slovenia, South Africa, Turkey, Ukraine, UAE)
Was €9.99/AU$14.45/£7.99, now €4.99/AU$7.22/£3.99
Additional 10% discount for PS Plus subscribers
Star Wars Clone Wars Republic Heroes (Not available in Bulgaria, Croatia, , Hungary, India, Israel, Kuwait, Qatar, Russia, Saudi Arabia, Slovenia, South Africa, Turkey, Ukraine, UAE)
Was €9.99/AU$14.45/£7.99, now €4.99/AU$7.22/£3.99
Additional 10% discount for PS Plus subscribers
Star Wars: Battlefront Renegade Squadron (Not available in Russia, Turkey, Ukraine)
Was €9.99/AU$12.95/£7.99, now €4.99/AU$6.47/£3.99
Additional 10% discount for PS Plus subscribers
LEGO Star Wars III: The Clone Wars (Not available in Belgium, Finland, Netherlands, Norway, Poland, Portugal, Russia, Sweden, Switzerland, Turkey, Ukraine)
Was €9.99/AU$14.45/£7.99, now €4.99/AU$7.22/£3.99
Additional 10% discount for PS Plus subscribers
LEGO Indiana Jones: TOA (Not available in Russia, Turkey, Ukraine)
Was €9.99/AU$12.95/£7.99, now €4.99/AU$6.47/£3.99
Additional 10% discount for PS Plus subscribers
Need for Speed Most Wanted
Was €49.99/AU$69.95/£39.99, now €9.99/AU$13.99/£7.99
Farming Simulator (Not available in Australia and NZ)
Was €7.99/£6.49, now €3.99/£3.24
Additional 10% discount for PS Plus subscribers
MUD – FIM MOTOCROSS WORLD CHAMPIONSHIP (Not available in Bulgaria, Croatia, India, Israel, Kuwait, Luxembourg, Qatar, Saudi Arabia, Slovenia, Turkey, Ukraine)
Was €39.99/AU$58.95/£31.99, now €7.99/AU$11.79/£6.39
Additional 10% discount for PS Plus subscribers
Tekken 6 (Not available in Bulgaria, Hungary, Qatar)
Was €9.99/AU$14.45/£7.99, now €4.99/AU$6.23/£3.99
Touch my Katamari
Was €19.99/AU$24.45/£14.99, now €4.99/AU$7.22/£3.74
Kung Fu Rabbit
Was €4.99/AU$7.35/£3.99, now €2.49/AU$3.67/£1.99
Additional 10% discount for PS Plus subscribers
Puddle
Was €6.99/AU$10.35/£5.49, now €2.51/AU$3.72/£1.97
Harvest Moon: Hero of Leaf Valley (Not available in Bulgaria, Germany, Hungary, Israel, Kuwait, Qatar, Ukraine)
Was €14.99/AU$21.95/£11.99, now €7.04/AU$10.31/£5.63
Additional 10% discount for PS Plus subscribers
Valhalla Knights (Not available in Australia, Bulgaria, Germany, Hungary, New Zealand, Qatar)
Was €6.48/£5.19, now €2.98/£2.38
Additional 10% discount for PS Plus subscribers
Valhalla Knights 2 (Not available in Bulgaria, Germany, Hungary, Qatar)
Was €9.99/AU$14.45/£7.99, now €4.99/AU$7.22/£3.99
Additional 10% discount for PS Plus subscribers
Valhalla Knights 2: Battle Stance (Not available in Australia, Belgium, Bulgaria, Germany, Hungary, Italy, Netherlands, NZ, Portugal, Qatar, Russia, Switzerland, Ukraine)
Was €12.99/£9.99, now €4.93/£3.79
Additional 10% discount for PS Plus subscribers
Valhalla Knights 3 (Not available in Australia and NZ)
Was €29.99/£23.99, now €12.59/£10.07
Additional 10% discount for PS Plus subscribers
Jet Set Radio
Was €7.99/AU$11.75/£6.49, now €3.99/AU$5.87/£3.24
Additional 10% discount for PS Plus subscribers
Super Monkey Ball Banana Splitz
Was €29.99/AU$39.95/£24.99, now €9.89/AU$13.18/£8.24
Additional 10% discount for PS Plus subscribers
Virtua Tennis 4: World Tour Edition
Was €39.99/AU$54.95/£34.99, now €6.39/AU$8.79/£5.59
Additional 10% discount for PS Plus subscribers
HISTORY Legends of War (Not available in Australia, Russia, NZ)
Was €34.99/£28.49, now €19.94/£16.23
Additional 10% discount for PS Plus subscribers
METAL SLUG [PSP] (Not available in Bulgaria, Hungary, Qatar)
Was €6.99/AU$10.35/£5.49, now €3.00/AU$4.45/£2.36
Additional 10% discount for PS Plus subscribers
METAL SLUG 2
Was €6.99/AU$10.35/£5.49, now €3.00/AU$4.45/£2.36
Additional 10% discount for PS Plus subscribers
METAL SLUG XX [PSP] (Not available in Bulgaria, Hungary, Israel, Qatar)
Was €9.99/AU$14.45/£7.99, now €4.99/AU$7.22/£3.99
Additional 10% discount for PS Plus subscribers
THE KING OF FIGHTERS '96
Was €6.99/AU$10.35/£5.49, now €3.00/AU$4.45/£2.36
Additional 10% discount for PS Plus subscribers
LittleBigPlanet PlayStation Vita
Was €14.99/AU$22.95/£11.99, now €10.04/AU$15.37/£8.03
Additional 10% discount for PS Plus subscribers
LocoRoco [PSP]
Was €7.99/AU$11.75/£6.49, now €3.99/AU$5.87/£3.24
Additional 10% discount for PS Plus subscribers
Jak II: Renegade
Was €14.99/AU$21.95/£11.99, now €5.99/AU$8.78/£4.79
Additional 10% discount for PS Plus subscribers
Open me
Was €7.99/AU$11.75/£6.49, now €3.99/AU$5.87/£3.24
Additional 10% discount for PS Plus subscribers
Resistance: Burning Skies
Was €24.99/AU$32.95/£19.99, now €14.99/AU$19.77/£11.99
Additional 10% discount for PS Plus subscribers
Little Deviants
Was €9.99/AU$14.95/£6.99, now €4.99/AU$7.47/£3.49
Additional 10% discount for PS Plus subscribers
Reality Fighters
Was €9.99/AU$14.95/£6.99, now €4.99/AU$7.47/£3.49
Additional 10% discount for PS Plus subscribers
Everybody's Golf
Was €9.99/AU$14.95/£6.99, now €4.99/AU$7.47/£3.49
Additional 10% discount for PS Plus subscribers
WipEout 2048
Was €14.99/AU$22.95/£11.99, now €7.94/AU$12.16/£6.35
Additional 10% discount for PS Plus subscribers
ModNation Racers: Road Trip
Was €14.99/AU$22.95/£11.99, now €7.94/AU$12.16/£6.35
Additional 10% discount for PS Plus subscribers
Unit 13 (Not available in Kuwait)
Was €14.99/AU$22.95/£11.99, now €7.04/AU$10.78/£5.63
Additional 10% discount for PS Plus subscribers
Assassin's Creed: Bloodlines [PSP] (Not available in Bulgaria, Hungary, Israel, Kuwait, Qatar, Ukraine)
Was €9.99/AU$14.45/£7.99, now €4.99/AU$7.22/£3.99
Additional 10% discount for PS Plus subscribers
Rayman Origins
Was €19.99/AU$24.95/£14.99, now €9.99/AU$12.47/£7.49
Additional 10% discount for PS Plus subscribers
Real Boxing
Was €9.99/AU$14.45/£7.99, now €6.99/AU$10.11/£5.59
Additional 10% discount for PS Plus subscribers
LEGO Legends of Chima Laval's Journey (Not available in Norway, NZ, Russia)
Was €39.99/AU$54.95/£34.99, now €19.99/AU$27.47/£17.49
Additional 10% discount for PS Plus subscribers
LEGO Batman 2: DC Super Heroes
Was €24.99/AU$32.95/£19.99, now €19.99/AU$26.36/£15.99
Additional 10% discount for PS Plus subscribers
LEGO The Lord of the Rings
Was €29.99/AU$39.95/£24.99, now €20.09/AU$26.76/£16.74
Additional 10% discount for PS Plus subscribers
LEGO Harry Potter: Years 5-7 (Not available in Kuwait, Qatar)
Was €24.99/AU$32.95/£19.99, now €14.99/AU$19.77/£11.99
Additional 10% discount for PS Plus subscribers
http://www.joystiq.com/2013/12/26/hu...u-sale-on-psn/
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December 26th, 2013, 23:38 Posted By: wraggster
Sony has confirmed that, alongside US gamers, EU-residing PlayStation Plus subscribers will also be treated to free access to Killzone Shadow Fall's multiplayer mode this Christmas.
As previously announced for the US, the trial period, taking place from December 28-31, will exclusively allow PS Plus subs to play the multiplayer mode from Killzone Shadowfall for free.
The 'Trial' version of the game is available for pre-download now in both regions, allowing interested gamers to have their copy installed and ready ahead of the four-day trial period.
Sony is yet to specify the contents of the trial, but all indications so far point to the full multiplayer mode being made available.
Killzone Shadow Fall was a PS4 launch-day title and the fourth game (excluding portable entries) in Guerrilla Games' flagship PlayStation-exclusive FPS series.
In CVG's Killzone Shadow Fall review, critic Steve Boxer says the game "doesn't seek to reinvent the FPS, but it does inject a much-needed infusion of creativity and originality into the genre".
http://www.computerandvideogames.com...firmed-for-eu/
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December 27th, 2013, 00:46 Posted By: wraggster
A new developer joins the crew creating their own custom firmware . While we have seen many users with little knowledge they have created their own custom firmware, this is not the case of Habib , which incorporates very choices interesting their firmwares, as the possibility to install PSP games remastered , or functionality OtherOS , SONY that we removed in firmware 3.21.
http://ps3.scenebeta.com/noticia/custom-firmware-habib
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December 27th, 2013, 00:47 Posted By: wraggster
Now you can get used to see wide range of loaders on PS3 , because it's something that often happens when you open the world scene to console each pulls a loader and we have to choose the best . How? What we look for a loader ? What is essential is to have a excellent compatibility with backups , then that is nice , it's always more pleasant to have a colorful interface a black and lettering style white console Windows, then you have extra functions not only load games, it is also Good to have on hand some other plus .
http://ps3.scenebeta.com/noticia/multiman
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December 27th, 2013, 00:50 Posted By: wraggster
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December 27th, 2013, 00:53 Posted By: wraggster
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December 27th, 2013, 00:58 Posted By: wraggster
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December 27th, 2013, 01:14 Posted By: wraggster
via http://www.emulation64.com/
PPSSPP can run your PSP games on your PC in full HD resolution, and play them on Android too. It can even upscale textures that would otherwise be too blurry as they were made for the small screen of the original PSP.
Here's changelog for 0.9.6(-2) release:
|
+ Large general speed improvements and assorted bug fixes
+ "Software Skinning" option which speeds up many games with animated 3D characters (but may slow down a few, like Monster Hunter - experiment with turning it off)
+ Various fixes around stencil/alpha, reducing glow problems in Wipeout and Gods Eater Burst.
+ Timing improvements making more games run at the correct FPS, also fixing some audio issues
+ More debugger features
+ Better looking and individually resizable touch controls
+ Automatic install of games from ZIP files, like demos and many homebrew.
+ Software renderer improvements
+ VERY basic ad-hoc online play support, to be improved in future versions.
+ fixed bug that causes the game list on Android to either display a blank or crash if it sees a ZIP or RAR file |
Visit Official homepage for for further information and latest build of emulator
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December 27th, 2013, 01:42 Posted By: wraggster
This week we are proud to be able to present you with the latest issue of Computer & Video Games. We are August of 1996 and the N64 has just been released in Japan while the PSone and Sega Saturn are starting to come into their own.
Our very first selected feature is a preview for the first Aquanaut's Holiday for the PSone. The second preview is none other than Crash Bandicoot. Then we take a look at Pilotwings 64 for the Nintendo 64. And finally we take a look at the 3D sequel to Flashback on the PSone: Fade To Black.
http://www.outofprintarchive.com/cat...VG/CVG177.html
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December 27th, 2013, 01:54 Posted By: wraggster
Grab Gran Turismo 6 (PS3) for $39.99 (Save $20) at Amazon! The next stage in the evolution of the world's most popular and comprehensive racing simulator is upon us. Gran Turismo 6, the latest installment in the highest-selling series, will reach stores this Holiday season. Known for blurring the lines between virtual and reality, the Gran Turismo series has revolutionized the racing genre in the last 15 years, allowing fans to drive the most prolific collection of cars on the world's most legendary racetracks. Gran Turismo 6 takes the real driving simulator experience to a whole new level. Check it out: Amazon - Gran Turismo 6
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December 27th, 2013, 21:12 Posted By: wraggster
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December 27th, 2013, 21:18 Posted By: wraggster
Some said it would not be possible with the current version of CronusMAX hardware, that it was too complicated, that the new PS4 controller wireless data was too heavily encrypted.
They were wrong.
Presenting to you another world first – 100% PS4 Controller WIRELESS support for Xbox One, Xbox 360, PS3, Windows PC including STEAM ! Happy Christmas
As a Christmas bonus we have also released our latest GamePack – Call of Duty: Ghosts !
New Features:
Introducing World’s First Full PS4 Controller Support *Wired & Wireless*
DualShock 4 Controller on Xbox One *Wired & Wireless*
DualShock 4 Controller on Xbox 360 *Wired & Wireless*
DualShock 4 Controller on PS3 *Wired & Wireless*
DualShock 4 Controller All Rumble Features *Wired & Wireless*
DualShock 4 Controller All Accelerometer (ACCX, ACCY, ACCZ) Features *Wired & Wireless*
DualShock 4 Controller All Gyro Features *Wired & Wireless*
DualShock 4 Controller LED Bar Support *Wired & Wireless*
DualShock 4 Controller Touchpad Support *Wired & Wireless*
Full Scripting and Macro Capabilities on Xbox One *Wired & Wireless*
All GamePacks on PS4 DualShock 4 Controller including Battlefield 4, Call of Duty Ghosts and more! *Wired & Wireless*
See the News Source for more info, and other improvements, features.
http://www.xbox-scene.com/xbox1data/...FyHextMRQU.php
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December 27th, 2013, 21:22 Posted By: wraggster
If you’ve been lucky enough to grab the Ben 10 exploit last week while the ninja release was ongoing (the game got pulled from the PSN store before we could make a public announce), the long wait for you is over. Enjoy this release and TN-V6
Downloads
- download 660.PBP Here. (choose the PSP 1000/2000/3000 version, *not* the PSP Go version). Depending on the download links, if the file you download is named EBOOT.PBP, rename it into 660.PBP
- Download TN-V6′s binary files here
- Download the TN-V6 Loader for your game here. Choose the download that matches your game and region!
- If you don’t have it already, download and install OpenCMA
Preparation
- Extract the savedata from the TN-V4 loader of your game on your hard drive, in your CMA’s PSAVEDATA/xxxxx folder (where xxxx are a bunch of letters and numbers).
- Copy TN.BIN, FLASH0.TN, and 660.PBP in the game’s savedata folder (where you can find ‘H.BIN’)
- Copy the game’s savedata to your Vita, using OpenCMA
Running TN-V4
- Now run the exploit for the game (the trigger varies on the game) and TN-V should start.
- On the first boot, the recovery menu will appear automatically.
- Select ‘Advanced ->’ menu and then select ‘Install 6.60 files’ (this step is only needed if you’ve never used TN-V4 before).
- Enjoy the install progress.
- After the install is done, go back and exit the recovery menu.
- Enjoy TN’s awesome work.
http://wololo.net/2013/12/23/release...-ps-vita-3-01/
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December 27th, 2013, 21:23 Posted By: wraggster
You might remember Yifan Lu from a more or less private project of running unsigned code on the PS Vita through a native exploit. Or if you’re not very familiar with that aspect of the vita scene, you might know him as the guy who came up with a jailbreak for the kindle several years ago.
As he stated himself recently, the Vita has been out for 2 years, and nobody has even dumped its NAND yet (at least not publicly), while it happened for the PS4 2 weeks after its release. Deciding to take the matter in his own hands, Yifan Lu started a donation drive to get some hardware in order to look closely at the Vita’s hardware.
Namely, his goal for now is to try and dump the NAND. Now, depending on how well you know computer systems, such a goal might either sound like Klingon to you, or appear to be a trivial task that doesn’t deserve any excitement, or sound like a useless attempts… but let me describe why I think this is very cool.
I have no doubt that Sony have made their best to secure the Vita, both from hardware and software perspectives, so you shouldn’t expect a magical and immediate breakthrough from this attempt.
But that’s not why I am excited about this project. As a matter of fact, Yifan Lu admitted to have extremely limited experience in hardware hacking. And, as paradoxical as it may sound, this is exactly why I am interested in his experiment: he promised to document and report all his findings, and I think the project is extremely interesting for all of us who have absolutely no experience in that kind of stuff. His articles, including the donation drive itself, are a nice introduction into the world of hardware hacking, from a “noob’s” perspective.
In his first articles, Yifan Lu describes the hardware he uses, how he uses it, the mistakes he made, etc… That’s the type of information you will never get from seasoned hardware hackers, as they forgot how these basic things simply sound like voodoo magic to the rest of humans. A chosen bit:
“To remove the actual eMMC chip, keep the heat gun directed at the chip for a while, then use your pointy device to try to pry it off. Use a bit of force but not extreme force and be slow with the prying. This is because even though the solder below melts fairly quickly, the chip is held in place with some kind of glue”
http://wololo.net/2013/12/23/yifan-l...f-the-ps-vita/
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December 27th, 2013, 21:28 Posted By: wraggster
As you all know, PCSX2 is a free open source project that has been in development since early 2001.
For all these years the team has tried to give you the best emulator possible, with everyone working on it voluntarily.
Now, after 12 years, development has slowed down considerably. This is due to both, the increased difficulty in ironing out the persistent bugs and also lack of motivation from the few remaining developers to dedicate the time that is needed.
A few months ago a representative of AVG, the maker of a well-known anti-virus solution, contacted us about a partnership offer.
After carefully considering the proposal, the team decided to accept the partnership with AVG which will generate some much-needed income by bundling the AVG SafeGuard product with PCSX2.
The money generated from this partnership will be divided among the team members to provide incentive and motivation to further improve PCSX2.
Using it we can invest in special hardware, recruit new coders or pay some bills, freeing up time for the project.
What this means for the end-user:
- Our full installer for the official windows release (and ONLY that) will now come bundled with the AVG SafeGuard toolbar. When installing users will be free to opt-out and NOT install it.
- If you decide to accept the AVG toolbar, you will directly help the team keep PCSX2 going.
- Users will have increased protection against visiting potentially dangerous websites, reducing the chance of getting viruses.
- The SafeGuard toolbar can be uninstalled like any other windows program. If you require further asssistance in the removal process we will be happy to help.
We care for our users and we have accepted this offer after being ensured the toolbar is harmless and can be easily uninstalled if and when a user decides to.
Still, if any of you have any problem you can ask for help in our forum and we will do our best to help you.
In the end, we believe this move will be for the benefit of the project and will play a significant role in improving PCSX2.
That said, we are already gearing up for a 1.2.0 release, so we will keep you posted when that happens!
http://pcsx2.net/
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December 27th, 2013, 21:59 Posted By: wraggster
via http://www.emucr.com/
PS3 Game List v3.0 is released. PS3 Game List is a application that allows you to manage your list of PS3 games. It started out as a demo to test the Qt Framework functionality, but it evolved into a full feature C++ app. It allows users to download game updates.
PS3 Game List v3.0 Changelog:
- ATRAC3Plus audio decoding (PAM video files will now be played with the corresponding audio stream; configuration via settings dialog);
Windows Xp support is back;
- Game version and available languages are now included in the tooltip info (triggered by hovering the mouse over a populated list);
- Trophies can now be sorted by their value;
- Built with the latest major release of Qt, OpenSSL and compiler for improvements in speed, security and size;
- Fixed sorting updates by their count.
http://ps3gamelist.wordpress.com/
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December 27th, 2013, 22:05 Posted By: wraggster
via http://www.emucr.com/
rpcs3 Git (2013/12/24) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 Git Changelog:
* Implemented LWZUX, LWAX, LWAUX, LHA, LHAU, LWA, STWBRX, STHBRX.
* Added missed files.
* Fixed ELF64 loader.
Fixed cellPadGetInfo.
Fixed cellFsOpen path encoding.
Draft implementation of cellAudioGetPortConfig.
Implemented STBUX, STHUX, STWUX.
Improved Boot (S)ELF / Install PKG UI.
http://www.sendspace.com/file/80l0sn
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December 27th, 2013, 22:06 Posted By: wraggster
via http://www.emucr.com/
PCSX2 SVN r5773 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r5772
zzogl: fix compilation issue with mesa10
r5773
fix zzogl-cg too
http://www.sendspace.com/file/h962zk
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December 28th, 2013, 00:28 Posted By: wraggster
Watch Dogs began life as a very different game. When the team was formed years ago, the goal was to create a driving game.
"They were working on a driving engine, working on something. We had the Driver license. This was years ago," Ubisoft North America President Laurent Detoc told IGN. "Then we were thinking, 'no, this is not the way we want to go with a driving game,' so we canceled that and restarted. It's not like Watch Dogsstarted as Watch Dogs. The Watch Dogs project was initially another game."
Detoc added that some parts of the engine were then incorporated into Watch Dogs after the team reshuffled and added a new creative director. Ubisoft was also working on another driving game at the time – either Driver: San Franciscoor The Crew – so it made sense to cancel the project. "What happens is that a game gets canceled, and then you take pieces of that game to make a new one. We could have had another driving engine from another team in another place, and then it would have been used by the Watch Dogs team."
Watch Dogs, which was originally due to launch this year, was pushed back to Spring 2014 in October. The delay contributed to a drop in Ubisoft's stock, though company president Yves Guillemot is adamant "the team needed additional time to realize the game's full potential."
http://www.joystiq.com/2013/12/27/wa...a-racing-game/
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December 28th, 2013, 00:31 Posted By: wraggster
Rockstar has released the first run of "Rockstar Verified" jobs for Grand Theft Auto Online, the multiplayer component of Grand Theft Auto 5. Chosen directly by Rockstar, these jobs represent some of the best content crafted by players using GTA Online's creation tools.
All told, 10 jobs have been verified, including six races and four deathmatches. Their content ranges from rooftop races to full-on military vehicle shootouts. The jobs were culled from both the Xbox 360 and PS3 versions of GTA 5 but, as Rockstar notes, these jobs are available on both platforms now that they've been verified. Players can expect "many, many more" Rockstar Verified jobs in the future.
http://www.joystiq.com/2013/12/27/gt...verified-jobs/
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December 28th, 2013, 00:32 Posted By: wraggster
Atelier Ayesha Plus is on its way to Vita, due out on March 27 in Japan for 5,800 yen. Plus will include the downloadable content from the PS3 version of Atelier Ayesha: The Alchemist of Dusk, plus a hard mode and balance tweaks, Gematsureports. A limited edition will come with a mini crystal paperweight, or if you don't use paper anymore, an excessively heavy mini crystal.
There's no word on a North American release just yet, but two previous Vita Atelier games have made the journey westward on Vita: Atelier Totori andAtelier Meruru.
http://www.joystiq.com/2013/12/26/al...rch-for-japan/
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December 29th, 2013, 00:07 Posted By: wraggster
Kazushige Nojima, a scenario writer for the Final Fantasy series, would love to see a Final Fantasy X-3 – and he says it may happen, if fans want it enough. Nojima is quoted in a book that launched with Final Fantasy X/X-2 HD Remasterin Japan this week, translated by Siliconera.
"If there's enough demand, then we may possibly see new developments," he says. "I would personally like to see a sequel like X-3."
Final Fantasy X/X-2 HD Remaster will hit North American PS3s and Vitas on March 18 for $40, and European systems on March 21.
http://www.joystiq.com/2013/12/28/re...l-fantasy-x-3/
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December 30th, 2013, 22:21 Posted By: wraggster
Despite issuing a hefty patch for next-gen recently, 2K Games reports some players are being locked out of NBA 2K14 content due to server connection issues.
A server connection, while not required to access all of the game's content, is necessary for handling virtual currency – which players use to purchase goods and attributes for their custom players – as well as certain modes such as MyTeam and NBA Today. When the game fails to connect to the 2K servers, it locks players out of this content.
An update, issued for the game last night, seems to have resolved a majority of the connection issues, though there are still problems with MyTeam and private TeamUp matches. 2K Games' Ronnie Singh has been active on Twitter today, providing status updates as the developers attempt to quell the server issues. Current-generation versions of the game seem to be good to go, while next-gen versions should have MyTeam working again in the "next few hours."
http://www.joystiq.com/2013/12/30/nb...-and-next-gen/
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December 31st, 2013, 00:09 Posted By: wraggster
For now, the new PlayStation Vita is available in Japan only, which leaves US gamers with a tough predicament: pay through the nose to import it, or settle for the old model. Even our own Mat Smith, who owns the original Vita, is finding it tough to recommend it over the 2013 edition. But oh, how he does miss that OLED screen.
While wrapping up my review of Sony's new Vita, it was also a good time to reassess the original. It's heavy, thick and the battery life stinks -- most of which we mentioned in our review. However, the Vita still offers the closest approximation of portable console-level gaming -- something Sony's finally realized, with its vow to make every (yes, every) PS4 title playable on the handheld through Remote Play. I've tasted the future, and I like it. After trying Knack through a Vita during TGS 2013, I thought I'd give the existing Remote Play feature a go. Not many games let you, which is probably why Sony is forcing the issue this generation. I do own the HD remakes of Shadow of the Colossus and Ico, both of which were made compatible with an after-release patch.
So, after loading up the Remote Play app on my Vita -- and pairing it to my PS3 -- I gave it a try. It's amazing, though there isn't the same leap in graphical proficiency when playing a PS4 title on the handheld. It's also a little too temperamental on the wireless connection, often timing out as you happen to leap from the back of a 100-foot giant to deal the final blow. There's plenty that still amazes me: the bright, vivid screen, useable analogue sticks on a handheld and the ability to play entire PS1 games. Technically, the last one might not sound that amazing, but because the Vita transposes controls so smoothly from the original PlayStation controller, games are a joy to play -- most of the time.
Using the rear touch panel just about covers the lack of L2 and R2 collar buttons, but this is just one of the many things the newest model does better, with a smaller rear panel making inadvertent presses even less likely. But the original model can still claim one advantage: it does have a (marginally) better screen, with improved color accuracy and contrast as a result of the OLED panel (which sadly bit the dust on the newest Vita). You'd have to be really picky to still want the old one, however, because the latest model, still only available in Japan, does everything else much better. I'd wait on that domestic launch announcement -- or take another look at the import costs.
http://www.engadget.com/2013/12/29/i...ystation-vita/
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December 31st, 2013, 00:18 Posted By: wraggster
Grab Tearaway - PS Vita [Digital Code] for $19.99 (Reg. $39.99) at Amazon!The papery world of Tearaway unfolds in your hands, allowing you to reach into the game with your god-like powers and help your new messenger friend, IOTA or ATOI, complete this very special delivery. You’ll uncover a magical dimension inspired by folklore, and built realistically from paper that unfolds and comes alive before your very eyes. As you explore this world you'll meet the papercraft creatures that live within it, help out strange new friends and encounter dangerous challenges. Check it out: Amazon - Tearaway - PS Vita [Digital Code]
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December 31st, 2013, 00:19 Posted By: wraggster
Grab PlayStation All-Stars Battle Royale (PS3) for $12.99 (Reg. $59.99) at Amazon!
PlayStation All-stars Battle Royale is a crossover brawler style fighting game featuring over 20 first, and third party characters famous from a range of game franchises. Each playable character has its own unique set of attacks and moves, and the game features 1-4 player multiplayer mash-up action, both online and in local play at home. Additional features include, tournaments, rivalries, an award system designed to encourage competition, full 1080p HD output, a range of different PlayStation themed play environments, and full PlayStation trophy support. Check it out: PlayStation All-Stars Battle Royale
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December 31st, 2013, 01:07 Posted By: wraggster
While my colleague Acid_Snake is showing you 7 Days of Metal Gear, I am presenting you 7 Days of TN-V, in which we’ve reached the 7th revision of Total_Noobs TN-V eCFW.
After the promised TN-V4 kernel mode release, Total_Noob brought us even more revisions of his PS Vita eCFW, which now reached the status of TN-V7.
In TN-V7 he fixed various bugs and added another few awesome features, that every user of TN-V should really appreciate.
The changelog of the TN-V7 eCFW
* Added NoDRM engine. This allows you to play DLC’s and more. Valkyria Chronicles 3 E2 English Patch is now also supported.
(thanks to hrimfaxi for the idea (this one is written by me)).
* Added ‘PLUGINS MANAGER’ to VSH Menu. Now you can manage your plugins directly from VSH.
* Added ‘Restore ‘QSP’ folder’ to recovery menu (Advanced ->).
* Added support for homebrews without DISC_ID in their PARAM.SFO. This fixes for example the RIN GB/GBC emulator.
* Added check whether you have installed 6.60 files yet. If not, the recovery menu will boot automatically.
* Fixed loading of static ELF. Another factor that makes the RIN GB/GBC emulator and more homebrews working.
* Fixed bug where kxploit’ed/1.50 homebrews were not hidden when ‘Hide exploit game’ was enabled.
* Increased ISO limit from 32 to 128 games.
* Improved system stability. The ‘QSP’ bug shouldn’t appear anymore.
* Removed ‘Allow anti-CFW games’ from recovery menu, because it is only used for ‘DJ MAX Portable 3′. However, this game works now flawlessly without this option.
* The updater does not reset TN-V configurations anymore.
Total_Noob once again delivered a giant new changelog, with a lot of necessary fixes, some new features and even more improvements for his PS Vita TN-V eCFW.
What is your new favorite feature of TN-V7? Be sure to let us know in the comment section below.
TN-V7 is now officially supported by every (PS Vita) Exploit game
TN wasn’t the only one who was working on some code. Thanks to various people (qwikrazor, KanadeEngel and others) there are now available files for every released PS Vita exploit game.
Everyone who owns a working VHBL or eCFW at their PS Vita is now able to run TN-V7, if they are using the provided exploit savedata files.
The only game that got no files for any of the various TN-V eCFW revisions is the first PS Vita exploit game, Everybody’s Tennis. We think that no one uses the exploit anymore, and that’s the reason that no one bothered to create files for it.
Every other exploit game has its files and is ready to go for using TN-V. Here’s once again the list of every released PS Vita exploit game so far, and if you need the advice, then refer to this YouTube Playlist, which shows for every exploit game how to launch it properly.
http://zload.net/v2/archives/vita/
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December 31st, 2013, 01:19 Posted By: wraggster
via http://www.emucr.com/
PPSSPP Git (2013/12/30) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* More include cleanup. Hoping for very slightly faster compile times..
* Mostly get rid of including "Globals.h"
* Merge pull request #4942 from unknownbrackets/warnings
Fix some warnings, possibly fix Symbian
* Keep track of whether PSP_Init() was called.
This way settings are properly enabled/disabled in the menu.
* Attempt to fix Symbian compilation.
* Fix some formatting warnings.
* Fix some includes on Windows/etc.
* Merge pull request #4943 from raven02/patch-29
Mipmapping only enable when texture scaling disable
* Mipmapping only enable when texture scaling disable
* More include cleanup, hopefully buildfix Symbian
* Delete CPU.cpp/h , cleanup
* More include untangling
* Start untangling our include mess a little.
* Merge pull request #4938 from unknownbrackets/armjit-minor
Avoid reseved identifiers like _SP, etc.
* Avoid reseved identifiers like _SP, etc.
R_SP is not that bad.
* Merge pull request #4937 from unknownbrackets/gpu-minor
Ignore material update when no vertex color, softgpu vertex preview
* softgpu: Fix preview region y1 in ge debugger.
* softgpu: Implement vertex preview.
And move ConvertMatrix4x3To4x4() into a common place since there were
differing implementations, which was only confusing.
* softgpu: Use region for debugger buffer previews.
It's fine if it resizes or etc., but this should generally be the
interesting area of vram to show, without any confusing noise on the
side/etc.
* Fix typesafety (ScreenCoords not DrawingCoords.)
* Ignore the material update flag w/o vertex color.
Instead of using materialambient for all of them.
Fixes #3918, and seems to match tests with 3dstudio.
* Merge pull request #4934 from raven02/patch-28
Fix pull request #4913
* Fix #4913
http://www.sendspace.com/file/qw5v1f
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December 31st, 2013, 01:20 Posted By: wraggster
via http://www.emucr.com/
PCSX2 SVN r5784 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r5784
... forget to refresh my patch ...
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r5783
gsdx linux: * allow to control the gl dectection from the gui (+1 for the user-friendliness ) * disable geometry shader by default on Intel driver
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r5782
Left this in by accident.
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r5781
SIO: KrossX new changes for Memcards, seems ok on a test of random 10-15 random games, please report if any errors appear!
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http://www.sendspace.com/file/epryhd
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