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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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February 25th, 2006, 03:52 Posted By: wraggster
Christophe has released a new version of his Commodore64 emulator Vice for the PSP.

Heres whats new:
Better speed accuracy
Support .zip files (one or multiple files into zip(s) )
Save snapshot on MemoryStick. Allow 4 saves for 1 game.
Improved disk/tape browser with screenshots and info file. Can also display .nfo file from gamebase game archives.
Save settings on exit
Enable / Disable sound option
Scrolling in menu
Cpu clock, 266 Mhz is now available
Customizable menu font
Palette support (Vice format .vpl)
Use Vice1.18 sources (instead of 1.14)
Download here --> http://psp-news.dcemu.co.uk/pspvice.shtml (Leave Feedback for the coder)
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February 25th, 2006, 03:45 Posted By: wraggster
Spirax has updated his Flying Side scroller written in Lua for the PSP, heres whats new:
disabled autofire, you must release the cross button to fire again ;-)
small speed ajust, now the plains start from 4 and increase the number
and the speed with the dificulty level
better AI from enemy, now they also can fire you :b
bonus life added when 10000 & 30000 points reached
Support analog pad for copter movement
Hidden corrupted data icon
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February 25th, 2006, 03:41 Posted By: wraggster
YoureSam has released an "instant messenger" program written in Lua, heres the info:
NEW: I have created a sample chat program.
Controls:
Square to refresh
Start to quit
Cross to enter message:
up/down to change letter
left is backspace, right is next letter
cross is send
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February 24th, 2006, 22:41 Posted By: wraggster
CheatSync is an online tool that allows you to choose custom made cheats from a MASSIVE online database and transfer them onto your PSP seemlessley for use with the CheatDevice by edisoncarter and your version of Grand Theft Auto: Liberty City Stories.
Heres whats new in v0.4:
User account system added
Users can edit/delete their submitted cheats
Change Password added to File menu
Moderator facility added
Block User Access facility available to moderators
Cheats can be added to user Favourites
Rating system instroduced based on user favourites
New button Show Top Rated added to toolbar (Ctrl+T)
New button Show Latest added to toolbar (Ctrl+L)
New button Show Favourites added to toolbar
Auto detect/install of new versions of CheatDevice when released
Speed improved when adding/editing/deleting cheats from server
Max cheats.txt file size increased to 200K
Full details and Download at the official site Here --> http://www.gtapsp.com/cheatsync/?page=main
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February 24th, 2006, 22:36 Posted By: wraggster

Edison Carter has once again updated his Cheat Device for the Game Grand Theft Auto Liberty City Stories, heres all the details thanks to /_[][]_\2.0
<blockquote>v0.9:
Construction Mode
Cheats memory increased to 200k
Select cheats files from cheats directory
333MHz now supported on firmware 2.6
v0.9 release notes:
You'll need to move your cheats.txt file into the cheats directory. This version can access any cheats files in the cheats directory by highlighting "File: ..." and pressing left/right. They're in the order of the files in the directory, so make sure you copy the file you want to come up first into the directory first.
For tips on using Construction Mode, see this thread
When you enable Construction Mode, it doesn't become fully active until you close the menu screen. Use the arrow buttons and analog stick to move around. You can move faster by holding X. It can be easier to see what you're working on if you use L1+LEFT to zoom out.
Here is a list of known object IDs. Objects usually take a couple seconds to appear. If you move too far away from where the object was originally created, it may become invisible. Holding R1 will usually make it appear again."
-from www.maxbot.com</blockquote>
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February 24th, 2006, 20:53 Posted By: wraggster
Fanjita posted this about the Brown Ale Eloader:
From now on we'll be maintaining a copy of what we consider to be the "latest and greatest" configuration files for eLoader, updated as new configuration settings are discovered. I've uploaded a config pack containing current tested and confirmed changes. You can read about it using the 'Latest Config' link on the left, or by clicking here. The affected programs in this update are: BookR (TIFF mode), ScummVM, PSP-GBA (GTA mode) and SNES9x TYL (v2.6 firmware).
<blockquote>The eLoader features dynamic configuration files, that let you change its behaviour to suit your tastes, or to adapt it to support new homebrew when it is released. The README.TXT file describes how to edit the configuration file ("/psp/eloader/loader095.cfg"), and the meaning of most of the important parameters.
You can download a ZIP file containing the latest and greatest configuration settings from here. Just extract the files to the /psp/eloader folder. The fixes in this config pack, relative to the latest eLoader release, are:
BookR 0.6 : now runs in TIFF mode.
ScummVM 0.8.2 : now runs in TIFF and GTA mode.
PSP-GBA v1.1 : now runs in GTA mode.
SNES9x TYL 0.3 : now saves games correctly.</blockquote>
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February 24th, 2006, 17:12 Posted By: wraggster
PSmonkey has posted another update on his progress with his Nintendo 64 Emulator for PSP:
<blockquote>With more and more things starting to work (including new demos) I am starting to debate a time frame for release. I was originaly gunning for "when more runs, post quickly" but I am thinking not to do that. I am actualy thinking of trying to get the emulator to the point where it's waiting on rsp emulation. That way when I start on it again (need break to work on iris) I will be starting in on rsp emulation to start running comercial roms. Sure it might only take me another week to get to this point but I am thinking of delaying it further for a huge release on march 9th (there be a reason for that) but I am unsure atm. So I will have to debate it further and also continue to hunt down bugs.
Well anyways i'll post some pictures up later today of new status & of me hopfuly kicking the n64 ass in pong by omar. </blockquote>
More info here --> http://www.dcemu.co.uk/vbulletin/sho...4&page=2&pp=10
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February 24th, 2006, 16:48 Posted By: wraggster
Source -IGN:
EA released From Russia with Love for the PS2, Xbox and GameCube last November, and now it's headed to Sony's new handheld, the PSP. We scored a look at the game recently, over at EA's campus in Redwood Shores, California. And from what we saw, including a bunch of multiplayer modes and a chunk of the single-player story mode, it looks to be a faithful port of the console version. More importantly, it looks like it works as a portable title.
The PSP version follows the same narrative and mission structure as the console version. It still splits between eight missions that further divide into 32 stages. Fans can rest easy in the knowledge that developers didn't strip or remove anything. In fact, one of the aspects they've beefed up for the PSP release is the roster of playable characters in multiplayer mode. You can head down below to check them out, and don't forget to see a bunch of new screens in the media section!
Check out the screens and more info here --> http://psp.ign.com/articles/691/691009p1.html
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February 24th, 2006, 16:47 Posted By: wraggster
Quit your twitching—Hometown Honey Hall of Famer Danielle Gamba is back! A good acceptance speech should run the gamut of emotions from cheers to tears. So no apologies are needed from Danielle Gamba when she turns up the sob-knob.
Also in this issue, when snowboarder Gretchen Bleiler was forced to sit out of the 2002 Olympics after narrowly missing the qualifiers, she vowed she would return—and return she did. This week, the sultry Bleiler captured the silver during her halfpipe Olympic run at Torino. That's not surprising considering the siren of the slopes is one of the top female snowboarders in the halfpipe, having won eight consecutive competitions in 2003; snagging wins at the 2004 X Games, Gravity Games and U.S. Open; not to mention placing first-place in World Cup competition at Bardonecchia, Italy, in 2005.
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Via PSPMagazines
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February 24th, 2006, 16:20 Posted By: badplankton
(News submission by badplankton)
i've just finished revision 0.10 of PSPSeq.it has the following new features:
- file save and load
- track mute
- volume control for each track
- sequencer start/stop
- optimizations to allow for more concurrent audio tracks
have fun!
ethan
dspmusic.org/psp/
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February 24th, 2006, 15:23 Posted By: wraggster
SuccessHK have the new Fight Night Round 3 US ver in stock for all importers of PSP games, heres the info:

The first boxing game for PSP, EA Sports Fight Night Round 3 brings the most intense boxing videogame experience to the virtual ring. On the way to becoming boxing's greatest legend, train to fight like the best including Muhammad Ali and Oscar De La Hoya or create a boxing style unique only to your boxer. Go toe-to-toe with greats such as Ali, De La Hoya, Joe Frazier, Bernard Hopkins and Roy Jones Jr. Outside of the ring, gamers can establish intense rivalries through pre-fight events putting purpose and passion behind every hit.

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February 24th, 2006, 15:13 Posted By: wraggster
The next version of Sony's PSP will sport an integrated digital video camera that will allow users to stream live video to the PlayStation 3, according to an anonymous source. The feature, which will utilize the PSP's Wi-Fi support, will be marketed as the new way to chat with friends while on the go.
According to the tipster, the "PSP 2" will also gain the recently rumored NAND flash storage, though the first generation of the new model will only be available with 4GB instead of the 8GB currently speculated. Sony will also trim approximately a quarter of inch from the device, and offer it in three color choices — black, white and silver.
Sources claim that the tiny camera will be an off-the-shelf stock unit that is currently being used in several Sony Ericsson mobile phones, and will also allow users to take still photos, in addition to video. Its placement will be directly below the PSP's screen, where the "PSP" logo can currently be found.
The new PSP's video streaming capabilities will be considered a must-have addition for Sony's upcoming PS3 console. While details are scant at this point, sources say the streaming will be made possible through the upcoming HUB PlayStation service, which will launch alongside the PS3 and compete directly with Microsoft's Xbox Live service.
We'll provide more details as they become available.
Via PSPWorld
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February 24th, 2006, 02:51 Posted By: wraggster
Thanks to Lik Sang i had the chance to review the Blaze PSP TV adaptor, heres some info:

The TV Adapter for PSP lets you hook up your PSP to your home television (NTSC and PAL) via Composite and Stereo connectors. This adapter requires no modification of your PSP console.
Heres an excerpt from the review:
The Blaze TV adapter uses mirrors and a projector to get the picture onto your big screen, the adapter itself is quite light even though the actual size is a bit on the large side and it does make pressing the Home button and the other buttons at that level hard to press although you can live with it so, so far so good. The adaptor can be used on PAL and NTSC tvs so thats another bonus, underneath you also have a button to switch between Game and Movie although i didnt spot any differences by each setting. The adaptor has a great Focus dial so to get the best picture its essential plus a brightness dial on the side.
Read the full review here --> http://psp-news.dcemu.co.uk/blazepsp...r-review.shtml
Thanks to Lik Sang for the review sample .
WE Want Your Reviews
If you have a Game or UMD or infact any PSP accessorie, then why not do a review of it, the best reviews will always be posted on the main site.
Check out our Reviews forum here --> http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=86
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February 24th, 2006, 01:53 Posted By: wraggster
Youresam posted this news:
"Hey everyone, Ive created a program that will make making online games as simple as reading strings.
You use an id for your program, for example if I make a game, the id could be "samsgame". So an example code would be netsend("samsgame","sam is at level 1","r"). ("r" means add to the variable, "w" means replace it)
Then, another PSP would call
otherlevel = netget("samsgame")
Anyway, refer to the readme for more details. "
Check the original release thread at PS2dev -->http://forums.ps2dev.org/viewtopic.p...ghlight=netlib
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February 24th, 2006, 01:23 Posted By: wraggster
Financial website TheStreet.com does away with all the doom and gloom surrounding the increasing likelihood that Sony's PS3 won't make its spring release. Writer Troy Wolverton covers the ins and outs of the whole messy affair before concluding, "As long as the console is launched this year, it would still be on the shelves for the holiday season, when the lion's share of game hardware and software purchases are made. This means a slight delay wouldn't result in significant lost sales, especially with Microsoft still struggling with supply issues of its own with the Xbox 360."
He acknowledges that if Sony misses the crucial holiday season, they will be offering Microsoft an "opportunity" to further increase their market share; though, if the rumors are true, the system will see a September '06 release.
Will a fall delay impact the purchasing decision of any PS3 hopefuls? How about a delay until next year? Will you be able to make it through the holiday season without a next-gen console?
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February 24th, 2006, 01:20 Posted By: wraggster
Source Gamespot
Heavy-hitting role-playing franchises crossover in Itadaki Street board game for the PSP; FFXII characters and new stages confirmed.
TOKYO--Square Enix announced last week that it is developing "Dragon Quest & Final Fantasy in Itadaki Street Portable" for the Sony PSP. The Japanese RPG powerhouse put up a teaser page on its official site, but specifics about the game were few and far between. That changed this week, as the latest issue of Shonen Jump includes a number of details about the project.
Back in late 2004, Square Enix released a PlayStation 2 board game named "Dragon Quest & Final Fantasy in Itadaki Street Special" in Japan. The game featured an all-star cast of characters from the two RPG series, and it was one of the publisher's major hits in the country for the year. However, Itadaki Street Portable for the PSP will be a new installment rather than a port of the PS2 original.
Itadaki Street Portable looks similar to the PS2 version of the game, but it features new characters and new stages. Square Enix has already confirmed the appearance of new characters from Final Fantasy XII (with Fran and Balflear playable for certain), and Shonen Jump reports that the game's new stages will include a map based on the Phantom Train in Final Fantasy VI.
Dragon Quest & Final Fantasy in Itadaki Street Portable is slated for release in Japan this spring.
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February 24th, 2006, 01:15 Posted By: wraggster
The PS3 and the Xbox 360 may both look shiny on the outside, but it's the guts of each machine that determine their retail price tags.
Consumers who buy the PlayStation 3 will certainly get high-priced components in that new game console whenever it hits store shelves. The big question will be how much of a financial loss Sony will have to swallow on each box in order to get consumers to buy them.
The estimated total bill of materials for Sony's next-generation game console will be between $725 and $905, according to various estimates. In comparison, the Xbox 360 from Microsoft comes with a component bill between $501 and $525.
Though Sony hasn't disclosed the price of the PS3, analysts figure it will have to be in the ballpark of $299 to $399--the price for the two versions of the Xbox 360. PS3 pricing speculation has heated up in recent days, along with rumors that the long-awaited game console could be delayed for up to a year.
The pricing disparity between the components for the two consoles comes largely because the Sony box will contain a Blu-ray drive, which supports the new high-definition Blu-ray DVD format. That could cost $200 to $300 or more per console. The processor in the PS3 also will likely cost more.
The unusual nature of the new console's component menu makes it difficult to pinpoint the cost estimate. The PS3 will be one of the few machines on the market with XDR memory, based on designs from Rambus.
Some analysts have suffered addition problems, too. Merrill Lynch wrote in a widely publicized research note that the component bill would total $900, not including a detachable drive. But Merrill later told CNET News.com that it meant to say $800.
Nonetheless, the cost of the rest of the components is roughly equal for both the Sony and Microsoft consoles, according to various analyst estimates.
The price estimates for materials do not include marketing, software development, advertising, or other costs, which will push Sony's total cost per console even higher. A Sony representative said the company would not comment on pricing.
A mismatch between the retail price and the cost of materials for a game console isn't unusual, because console manufacturers expect to make up the difference by selling games to run on the consoles. That's what Microsoft did with the Xbox 360.
The cost of making game consoles also drops rapidly over time because manufacturers don't usually upgrade the configurations year after year, while the cost of the components they're using drops. Merrill Lynch, in fact, estimates that the component bill, not including the detachable drive, will drop to $320 in three years.
Ken Kutaragi, who heads up Sony Computer Entertainment, is counting on it. In 1999, the processor and the graphics chip inside the PS2 took up 239 and 279 square millimeters in surface area, respectively, which made them relatively large (and hence relatively expensive) chips, he noted in a speech in February in San Francisco. By 2004, the two chips were condensed into one that took up only 87 square millimeters, almost one-sixth the size.
Here's how the components stack up.
Processor: The PS3 will be a showcase for the Cell processor from the SIT powers (Sony, IBM, Toshiba). The cell consists of a PowerPC core with eight signal processing cores. While the large number of cores help run multimedia applications, they also make for one large chip. Cell will take up 221 square millimeters of space, larger than the 168 square millimeters of the Xbox 360 processor. Larger chips are typically more expensive to make.
A greater percentage of the real estate on the Xbox 360 chip, also from IBM, is given up to cache memory. Cache is typically cheaper to manufacture than logic transistors, which own more of the real estate on Cell. As a result, Sony faces two disadvantages in terms of cost.
Kevin Krewell, editor in chief of the Microprocessor Forum, estimates the chip will cost between $150 and $170 at launch. Merrill Lynch puts the cost at $230, dropping to an estimated $60 in three years. In comparison, iSuppli estimates the cost of the Xbox 360 chip at $106.
The optical drive: For the PS3, this is the killer. In 2006, manufacturers will have to pay $200 to $300 for Blu-ray drives, according to Wolfgang Schlichting, an analyst with IDC. By 2007, the price will drop to between $100 and $200. The Xbox has a standard DVD drive, with an optional HD-DVD drive.
Standard DVD drives sell for $20 or less. Even recordable DVD drives at wholesale sell for a mere $28 to $32.
Graphics chip: This looks like a tie. Microsoft worked with ATI Technologies to develop a chip that costs about $141, according to iSuppli. Sony teamed with ATI rival Nvidia for its chip, which could cost $120 to $150, according to Dean McCarron at Mercury Research. Since the two chips are based on the high-end PC chips from the two companies, and since ATI and Nvidia are such fierce competitors, it's a safe bet that the two are roughly equal here.
Memory: Looks like a tie, but Sony may take a slight hit here. The Xbox 360 will come with 512MB of GDDR (graphics double data rate memory, meant for handling graphics-intensive programs like games). The PS3 will come with 256MB of 700MHz GDDR 3 memory and 256MB of XDR memory. Bob Merritt of Semico Research says it's safe to assume that both types of memory will sell for a 100 percent premium over conventional DDR2 memory in 2006, dropping to a 50 percent premium the following year. A 256-megabit DDR2 chip sells for about $2.46 on the wholesale market, he said, leading to a price of about $79 for 512MB of GDDR (here's the math: 2.46x2x2x8; there are eight bits in a byte).
iSuppli and Merrill Lynch put the cost of memory at, respectively, $65 and $50. The average between the three is $65.
In a twist, Samsung will make memory for both consoles.
Hard drive: The $399 version of the Xbox 360 comes with a detachable 20GB hard drive. Sony will include a detachable drive but hasn't set specifications. So again, it's a draw. On the wholesale market, the drives go for about $40.
Everything else: The power supply, the chassis, the wireless components--all of these parts will come from the same (or similarly situated) competitors in China and Taiwan and will cost the same. The "other" category of parts comes to about $165, according to iSuppli and $100 according to Merrill Lynch. Let's average that out to $130.
Total: If you use the low-end figures for Cell ($150) and the Blu-ray drive ($200), the PS3 materials bill comes to $700. The high estimate, including a $230 chip and $300 drive, comes to $880. The average is $790. The Xbox 360, meanwhile, comes in at $476 through averaging prices from different analysts. A study from iSuppli puts the figure at $525.
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February 24th, 2006, 01:14 Posted By: wraggster
Dubbed WA!PS3 Online, Sony plans to combat the Xbox 360's download service with their own service for the Playstation 3. Though this is only going to happen in Asian markets at first, this adds even more fuel to the fiery debate over whether the Playstation 3 will have a hard drive included with the system. The Playstation 3 will be able to download games to the console for gamers to play and Sony says it will be better than the Xbox 360's features.
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February 23rd, 2006, 18:14 Posted By: wraggster
Source - IGN
<blockquote>Fans of covert action know that the Splinter Cell franchise is on its way to Sony's handheld. The title, of course, is Splinter Cell Essentials, and it blends all-new content with a few missions from previous games. Basically, it's the same caliber title we'd expect from a console release, only optimized for the PSP. So in this regard, fans don't need to lose any sleep over getting a slimmed down version of the console games - pretty much everything made the translation from console to portable.
We talked about all of Sam Fisher's moves, gadgets and weapons in an earlier preview, but here's a recap should anyone need one: You can still use all of Sam's gadgets, including different visions modes and high-tech weaponry. You still get to use the SC-20K covert assault rifle. It's the covert operative's best friend and this wouldn't be a Splinter Cell game without it. You also have access to a few accessories, such as the foregrip and launcher attachments. The former offers better aim through improved handling, while the latter lets you fire five different types of projectiles. There's the sticky camera, sticky shocker, gas grenade, diversion camera and ringfoil. Most of these are pretty self-explanatory, but for anyone that's slightly confused, the ringfoil incapacitates enemies at a distance.
Virtually every maneuver from previous games makes it intact. To start, Sam can crouch, back to walls (to avoid detection) and climb ladders, pipes and cables. He can also shimmy along walls, grab on to ledges and move "hand over hand" along horizontal pipes and cables. The more advanced move set, including rolling, split jumps and half split jumps, are also available. Each of these moves actually works well within the game and feels just as intuitive as you'd hope. And even though the game has been made with mobile gamers in mind, just know that you'll have plenty of opportunities to use all of these moves.
To prove a point, Ubisoft let us play through a few levels with some of these techniques, gadgets and weapons for ourselves. The first, which takes place in Columbia, sends you back in time to when Sam Fisher was part of the Navy SEALS. His commander, Douglas Shetland, has been taken hostage by the Revolutionary Armed Forces of Columbia. The American base commander orders a rescue operation, but they'll take far too long in reaching the enemy base. As such, Sam needs to go against the advice of base personnel and conduct a search and rescue operation by himself.
This mission helps acquaint players with the basics needed in later levels. In order to sneak out of the American base, for instance, you need to use shadows and foliage, not to mention remain relatively silent as you creep around. On your way out of the base, you'll also need to pay attention to troop movement and move only when their backs are turned. Of course, you can also find light sources (such as kerosene lamps) and disable them to cast shadows over the environment. One of the first things you need to do in the mission is to evade two guards and make your way across a bridge. Once over, you need to climb a nearby wall by finding some vines, which places you right on the outskirts of the enemy camp.</blockquote>
View the rest of the article and videos etc at the link above.
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