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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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February 17th, 2006, 17:59 Posted By: wraggster
Mediumguage has updated his text reader and file manager for the PSP to v0.5,
Heres whats new (thanks jeff)
JPEG images supported
PNG images supported
Remaining battery-life display added
Changed display method for the images in 32768 colors to 16M colors
Image information display in image viewer now can be hidden
Download via comments.
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February 17th, 2006, 17:53 Posted By: wraggster
Source Eurogamer
Empire Interactive has announced plans to publish four new titles for PSP.
Ford Racing is to make its debut on the handheld later this year, while car combat series FlatOut will arrive in early 2007 for those who like their racing games a bit more raucous.
Also out this year is International Cricket Captain, plus Carol Vorderman's Sudoku - presumably she'll let you borrow it.
According to Empire CEO Ian Higgins, all the games "are formatted for PSP with many new features," which sounds good to us. Bring on the Vorderman.
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February 17th, 2006, 17:51 Posted By: wraggster
Source - Eurogamer
A new game which is designed to teach players how to do well in business is heading to the PSP.
Titled Business Experience Series: The Path to Success, the game sees you playing as advertising executive Shingo Adagiri, who decides to quit his job and start his own business.
It'll feature a "Terminology Mode" which explains all the in-game business speak, and tests to see how much you've learned at the end of each level.
The game has been dreamed up by Japanese office supplies company Kokuyo, and according to bigwig Akihiro Kuroda it's sure to increase players' creativity and performance at work. In fact, they're so confident it'll do the job that copies will be handed out to Kokuyo employees in a bid to improve their productiveness.
Business Experience Series: The Path to Success is due out in Japan later this year. It's not yet clear whether the game will make it over here, but with other "serious" titles like Nintendo's Brain Training getting a European release, you never know...
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February 17th, 2006, 17:44 Posted By: wraggster
Source Joystiq
It's not carelessness that kills PSPs, it's gravity.
Do your best to thwart gravity by applying these "super grippy" traction stickers to your gaming device to keep it from sliding off of surfaces and accelerating at 9.8 meters per second squared until it is magically transformed into a brick upon touching the floor.
Check this out --> http://www.egrips.com/catalog/index.php?cPath=10_9338
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February 17th, 2006, 17:41 Posted By: wraggster
Not to be outdone, Computer and Video Games have their own PS3 inside man who gave them the scoop on some upcoming PlayStation 3 games. SOCOM 4 is not only "absolutely gorgeous looking" but is "confirmed" for E3, and is probably a launch title. A sequel to the award-winning God of War may not make it to E3 but--rest assured--is "well into development." They also revealed that (Ratchet and Clank creators) Insomiac's next-gen FPS, heretofore titled I-8, is now known as... Resistance. Really? Resistance?
Perhaps most interesting is the claim that both SOCOM 4 and God of War (2?) will also see current-gen releases: "...Both [God of War] and SOCOM 4 will also be appearing on PS2, underlining Sony's commitment to its favoured current-gen son for the next few years." Sure, there's almost 100 million of the things out there, but those games are sure to be system sellers. Unless the next-gen variants provide more than just prettier graphics, a $X00 dollar PS3 with the same games will be a tough sell. Please apply salt liberally.
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February 17th, 2006, 17:36 Posted By: wraggster
Success HK have the info on the latest PSP release for the US:

Exit's unique graphics and fluid style make this yet another innovative puzzle game in Ubisoft's arsenal. As Mr. ESC, a professional escapologist who can rescue people from just about any situation, Exit players must guide themselves through numerous obstacles while rescuing victims from life-threatening situations. Situations include braving fires, earthquakes and other disasters in various environments such as buildings, hospitals and subways. Players will undertake myriad actions, including running, jumping, climbing onto ledges and climbing down ropes on their way to becoming the ultimate escape artist.

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February 17th, 2006, 17:27 Posted By: wraggster
Interesting tidbits coming out today about potential partnerships between Sony and Microsoft later this year and the sales forecast for the PS3.
SCE’s managing director, Tetsuhiko Yasuda, says that Sony will sell 100 million PS3s and that they might work together with the XBox team to port or collaborate on games on the new platform. This means one of two things—XBox is getting to expensive for Microsoft to subsidize and that they want to branch out with their game software AND/OR Sony is hella worried.
Sony does not regard Xbox as a competitor. Rather, the company may even consider working with Microsoft to develop games together, Yasuda noted.
Yep.
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February 17th, 2006, 17:21 Posted By: wraggster
More on the UMD Movie cutback news, this time from Gamesindustry
A Sony spokesperson has told GamesIndustry.biz that UMD movie titles are still selling well - despite reports that home entertainment companies are disappointed with the format's performance so far.
According to Hollywood trade paper Variety, UMD sales figures are falling well below expectations - leading Sony Pictures, Paramount and Warner Bros. to rethink their planned release schedules.
Variety claims that Sony is planning to reduce the number of new releases it puts on the shelves, opting instead to concentrate on expanding the library of comedy content available with Monty Python films and Not Another Teen Movie. Apparently comedy is the most popular genre amongst PSP owners - Napoleon Dynamite has proved to be the best-selling UMD release so far.
Paramount has seen Chappelle's Show and Beavis & Butthead sell well, but the company does not plan to release any more titles in the next few months. A spokesperson said that Paramount will consider releasing "select films" on UMD in the future.
Warner Home Video has gone even further, cancelling the release of six PSP titles and stating that sales so far have been disappointing.
"We are re-evaluating our position on any future releases at this time," Warner executive Jeff Baker told Variety.
"We're looking at this on a case-by-case basis. We're disappointed with consumer demand at this time."
Retailers are also said to be less than happy with the performance of the UMD format, with Virgin buyer Chris Anstey describing demand for the titles as "modest."
"We have been encouraged by the results of a couple successful campaigns that we've featured to help promote them, but the overall impact of the format has still been nominal," he said.
However, speaking to GamesIndustry.biz, a spokesperson for Sony Computer Entertainment said: "UMD movie sales are still successful and we are looking at new ways to cross-promote future titles for 2006."
The Variety article also claims that "SPHE and sister unit Sony Computer Electronics America, which sells the PSP, are touting a new adapter that would allow a user to watch a PSP pic on a TV." Sony Pictures' Ben Feingold is quoted as saying: "It would be a huge boost to [PSP movies] if we can arrange for the disc to play on TV players."
The Sony spokesperson declined to comment, stating only: "I have no official confirmation on such an adapter."
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February 17th, 2006, 17:12 Posted By: wraggster
New Commercial PS2 release:

An amazing 100 different match types to challenge your wrestling skill and from the halls of immortality, a new roster of celebrated WWE Legends. Lace up your boots for the definitive wrestling experience that is Exciting Pro Wrestling 7 Smackdown vs. Raw 2006. New high-resolution textures and integrated motion-capture technology brings WWE programming to life like never before. Revolutionary momentum system adds increased depth with less complexity, while the all-new stamina system brings a new level of realism and strategy to matches. Challenge players online to gain prestige in a virtual WWE Championship Improved cut-scenes and 2 full seasons to play without story repetition. Buried-Alive Match, Bar Brawl backstage area, a special surprise for the WWE divas and others. Fully customizable 3D locker room (first time ever in 3D), 3 levels of blood and other "fan favorite" first time additions. A new roster of some of your favorite legends of all time.
More info --> http://www.lik-sang.com/info.php?pro...8&lsaid=219793
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February 17th, 2006, 17:04 Posted By: wraggster
Man, you've got to love Sony. They've got people in such a tizzy over the PlayStation 3 that not showing it off at the Taipei Game Show and reaffirming their some-time-in-2006 launch date is news. But hey, inquiring minds, right? So at the TGS, Managing Director of Sony Computer Entertainment Asia Tetsuhiko Yasuda stated that there's still no committed launch date or price for the console, and that they want to be "completely prepared" at launch, unlike the Xbox 360 crew (snap!). And, no, Sony wasn't showing off any playable units -- what're you, crazy? -- and merely had three mockups and the usual slew of videos. Oh Sony, you wonder why we doubt you? Throw us a bone!
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February 17th, 2006, 11:57 Posted By: LauriN
(New release of Golf for the PSP by LauriN and News Submission too)
Release Notes:
This new release hasn't got any new maps, just some new features of the "game engine". I'm currently searching for "map painters" because I haven't got that great graphical talent. So if you are interested in and have got some free time, please drop a message at my board: http://dev.laurin.net.tf
There you'll also find a tutorial for map creation.
Thanks in advance!
Changelog:
0.2 (17.2.2006)
- Code cleaned up a litte bit, but there has still so much to be done. 
- Rough green areas have been implemented. Thanks to indianajonesilm for the hint! 
- Implementation of additionally "height maps" for creating hills, ramps, etc. in the maps. Again thanks to indianajonesilm for the idea. This feature is not really completed yet, it's just a "preview" at the moment.
- Implementation of overhead areas, which will be printed over the ball. With this feature tunnels and advanced graphics like trees can be implemented easily. This time thanks go to Guyfawkes! 
- Application icon, which will be displayed in Lowser.
- Fixed a bug where the ball sometimes could go through a wall.
0.1c (14.2.2006)
- Separation of an "invisible" collision map and a visible background map offers a huge improvement of map designers' flexibility. Thanks to MaxSMoke for the hint! 
0.1b (14.2.2006)
- It's now possible to "paint" a more realistic water & sand in the maps.
- Improved screenshot-function: It's now possible to make more than one screenshot, filename is now increased ("screenshot_1.png", "screenshot_2.png", etc.)
0.1 (13.2.2006)
- Initial release
Download via comments
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February 17th, 2006, 07:44 Posted By: wraggster
Big news article from Lik Sang
Ever expanding our range of European games releases for PSP, we couldn't be happier than to offer you the latest in terms of quality roleplaying experience on the go you can yourself treat to at the moment: today we received two highlights of the genre, Namco's Tales of Eternia and Breath of Fire III, developed by Capcom. Both games came to stock last week, and preorders have already all been taken care of. The initial batch of Tales of Eternia has run out in no time, and we are currently in the process of re-supplying. The next delivery is expected in our warehouse by early next week and we recommend placing your purchase in the line quickly to guarantee one of them is yours. Both titles are eligible for our Free Shipping Worldwide promotion. Below, we'll take a closer look at what makes these titles tick and why we strongly believe you shouldn't miss playing them.
Basically a stellar port of the original PlayStation version from a couple of years back, Tales of Eternia invites you to diverse explorable environments where an epic adventure unfolds, with multi-level 3D levels boasting plenty of color and texturing. Story-wise, there are three main characters Reid Hershel, Farrah Oersted and Meredy, a girl that seems to hold more than just a few secrets. Embarking on a journey to unravel the mysteries of their world's fate, they seek to collect a set of spiritual beings in the process to prevent planets Celestia and Inferia from colliding. Once more, Namco delivers an authentic real-time action RPG with an engaging storyline, countless mini games (which will earn your heroes unique features) and over 60 hours of gameplay. As the sea of clouds between planets is breached by the arrival of Meredy's spaceship, Eternia is again given the gift of hope...
 
Tales of Eternia takes place within two massive worlds. Control one character out of a party of four through gorgeous surroundings, designed to transport the dense atmosphere, aided also by the great soundtrack here. Namco included a "Tales of" Linear Motion Battle System, which is built around different striking techniques, real-time combos and spells and takes place in a 2D side-scrolling environment. Customizing of characters? Sure was implemented: there are hundreds of enchanted weapons and powerful items to boost your in-game alter ego and you can also summon mighty powers while in combat. Another great thing about this title are the almost non-existent load times, guaranteeing speedy menu changes and gameplay.
Knowing your enemy and relying on combo attacks from all sides, while raising your defense shield when needed is what will get you through challenging battle encounters. Fights feature massive, screen-filling transparency effects and let the action appear all the more intense and dramatic. Tales of Eternia sure is an ambitious Namco effort and will provide you with a captivating gaming experience for a long while to come.
Then, without further ado on to the next RPG for Sony PSP we have for you today:
 
A small boy on the run and a dragon reborn in flames... Capcom's Breath of Fire line counts as one of the most beloved RPGs not only in Japan, but also in western regions. A straight port from the 1997 PlayStation title, Breath of Fire III is widely accepted as the best entry in the series. Graphically enhanced to take advantage of the PSP's screen resolution, the game follows the fate of Ryu as he embarks on an epic quest to discover his ancestry and understand the dragon power that has awoken inside of him. Being the last of an extinct race with a fiery past, Ryu is also an outcast of society, representing a dormant dragon that was once awakened by miners and turned into an innocent child. A youngster destined to regain his powers...
It's the first time the third instalment of the series is playable on a handheld, and boy has Capcom done a great job with moving this title over to the PSP! If one dragon might even be too much to handle for some adventurers, Breath of Fire III throws an incredible 987 possible dragon transformations at you, in order to mould your hero uniquely each time you play. The PSP version also includes a bonus Fishing mode at 18 different locations in the game world. Thanks to the Online Game Sharing function, Breath of Fire III owners can also send this fishing game to their friends to enjoy even if they do not have a copy of the game. Neat, share the love of wielding a fishing pole!
Tactical combat includes additional attacks triggered by moving quickly, unleashing flaming retribution on enemies. Breath of Fire III on PSP is classic 2D roleplaying at its best. Visually still a masterpiece of this particular genre, the game universe appears colorful, coherently designed and perhaps most important, believable within its fantasy narrative. Definitely worth to consider if you are looking for some outstanding RPG action on the go. Dragons? Check. Heroes? Check. What more could your adventurous gamer's heart long for?
More info, trailers etc at Lik Sang
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February 17th, 2006, 01:44 Posted By: wraggster
Source Spong
<blockquote>Outrun 2006: Coast to Coast gathers the best of the Outrun 2 and Outrun SP arcade games and adds on an entirely new mission mode, online options over Internet and LAN for ALL versions (yes, including PSP Internet Wi-Fi play) for up to six players; plus brand new cars and music.
There's also a whole host of entirely new features in the game too, including 'Outrun Miles' which allow you to buy new stuff in the showroom, enhanced 'slipstreaming' whereby you can increase your speed by slyly making use of a leading car's slipstream, and chasing 'rival' Ferraris in the game, which gives you a more regular incentive to push your car just that little bit faster.
All in all it’s shaping up to be pretty much the ultimate Outrun experience. Which means it’s pretty much the ultimate home arcade experience. Its like we're nearly reaching that arcade high we've been looking for all these years. The one which we first experienced all those years ago on the original sit-down Outrun arcade machine in some seedy, smoky arcade in a rainy, northern seaside town, now taken over by heroin and prostitution though still serving good fish and chips.
The basic rules of Outrun are quite easy. Don’t crash and drive dead fast. After that, the rest pretty much falls into place. You also have to remember that Outrun is not in any way a driving simulator (like Gran Turismo for example) but that its an arcade game, and as such is not limited in any way by having to mimic real-world physics. It's all about drifting. Like the real world, just better as drifting is actually really hard to do and usually results in crashing into a roundabout as one SPOnG writer found out recently to his cost.
Playing the PSP version, we were soon mastering drifting in this diminutive form and marvelling at the great job Sumo Digital has done with this handheld port, keeping the game as faithful to the original arcade experience as we could imagine. It must be said that Sumo has once again showered itself in glory. And by glory we mean the tickertape and confetti kind, not the other kind the Germans like.
And then SEGA dropped THE BOMBSHELL. Not only will the PSP version support multiplayer Wi-Fi gaming between players in the nearby vicinity. It will also support Wi-Fi Internet play. Yes, you might want to re-read that. Outrun 2006: Coast to Coast will be the second PSP game with online 'infrastructure' gaming. The first was a first party game, Twisted Metal, released last year and the next SOCOM game should also support it, which is also a first-party SCEE offering. Outrun is perhaps as important to PSP as Mario Kart was to the DS.
So, you can play against your mates all over the world on your PSP providing you are logged into a suitable Wi-Fi service. And, OK, while Sony is not providing an extensive network of free Wi-Fi hotspots a la Nintendo, this is Outrun we are talking about. It’s the best arcade racing game SPOnG has ever played on a handheld console. And we are looking forward to tanning our mates all over the world at a powersliding head-to-head whilst sitting in bed, or sitting on the toilet or even (if we can be bothered to pay the inflated wireless tariffs) sipping on a toffee nut latte in our local Starbucks. </blockquote>
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February 17th, 2006, 01:35 Posted By: wraggster
New keynote address by Sony exec to be titled "PlayStation 3: Beyond the Box." Speech will discuss next-gen console's potential.
See it »
The question on a lot of gamers' minds is "When are we going to get some official information on the PlayStation 3!?!?"
Sony and the Game Developers Conference gave an answer today: March 22. Phil Harrison has been announced as the latest keynote speaker at the 2006 Game Developers Conference, joining other luminaries behind the podium such as Nintendo's Satoru Iwata and Maxis' Will Wright.
Harrison is the president of Sony's worldwide studios, and he helped unveil the PS3 at last year's E3 press conference with the "rubber duck" tech demo. The speech will be titled "PlayStation 3: Beyond the Box," and will outline Sony's business plans for the PS3 as well as how its technology will help steer the industry through the next generation.
"Mr. Harrison's talk comes at the perfect time for the eager developer audience at the GDC," said Jamil Moledina, director of the Game Developers Conference. "His discussion will answer many questions developers have for Sony at this stage before the impending PS3 launch."
The 2006 Game Developers Conference takes place March 20-24 in San Jose, California. Harrison's keynote speech is scheduled for Wednesday, March 22 from 10:30 a.m.-11:30 a.m. PST. For more information on the GDC, head over to the official Web site.
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February 16th, 2006, 19:10 Posted By: wraggster
NJ has released a new update of his NEOGEO CDZ Emulator for PSP. (Neogeo CD Emulator)
Heres whats new: (Via translation)
0.1.4 bugfix2)
* Correction of the trouble where restart does not do well.
* Sample even with modification other than rate, way it restarts according to need, modification.
* Immediately after the starting when BIOS starting is executed, correction of the bug which has been frozen.
Download via comments
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February 16th, 2006, 18:30 Posted By: wraggster
New budget modchip for PS2 Released, heres the info:
Features
- Autoboot on all consoles v1-v14, just insert any PS2/PS1 disc / DVDvideo and press RESET! No procedures!
DEV1 modeon all v1-v16 consoles. The code runs mc0:/boot/boot.elf whed DEV mode is executed (now with a simple doubleclick of the reset button)!
- Quality PCBdesign with laser-etched solder mask and automated components assembly!
- Uses latest code developed by the members of the legendary ICE TEAM!
- Direct bootof any PS2 CDR/DVDR, even multi-elf and Dual Layer DVDR (DVD9) backups!
- PS1 import fix- PS1 games display at full screen!
- PlayStation2 logo displays perfectly, even custom HomeBrew disc logos display as well!
- Macro-OFF + green-fixfor DVDvideo!
- 18 wires for v1-v8; 19 wires for v9-v14 consoles; 1 additional wire for JAP consoles.
- DVD-RW supportif F wire is applied
- Simple and flexible usage of the chips' modes of operation.
CHEAP :-)
More info at Divineo China
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February 16th, 2006, 18:28 Posted By: wraggster
Drakonite posted this news:
<blockquote>I have taken a brief respite from my normal (and not so normal) projects to fullfill a request for a friend that I hope you will all enjoy... so without further ado..
Makeshift brings you a Playstation 2 port of Psilocybin Development's puzzle game, Xump. Xump is a puzzle game in which there is a playfield consiting of various types of blocks, and your goal is to make the blue blocks vanish by stepping on them. For more information and screenshots, please visit the Xump webpage.
There are a couple known bugs with the PS2 port of Xump, including lack of menu music and glitchy playback of ingame music. If you encounter any more bugs related to the PS2 port of Xump, please Contact Me. </blockquote>
2 great homebrew releases for the PS2 in one day , Screenshots and Download via the comments.
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February 16th, 2006, 18:24 Posted By: wraggster
Drakonite posted this news on the status of his Homebrew game for the PS2:
My clone/parady of the classic video game Duckhunt I'm working on for Playstation 2 is probably the most entertaining for me of all the homebrew projects I'm working on right now, but in true Makeshift fashion I've had a lot more on my plate than can be handled at once. While I'd like to take a few days and get Duckhunt finished, I think it's a lot more important to get things fixed for some big releases coming up while I still have a multitap to test with...
Oops... Did I say too much already?
I just thought I'd drop a line to say the project isn't dead, and no I haven't disappeared... Expect another duckhunt release with lots of gameplay goodness, but don't expect it right away.
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February 16th, 2006, 18:05 Posted By: wraggster
Heres the info from the Site
<blockquote>Lua FileManager is a small, lightweight file browser for the PSP written in Lua. It is fast, colourful, and provides a quick and easy solution for simple file operations.
This is my first Lua application, and is distributed as a self-running executable using Dark Killer's modified LuaPlayer. If I get positive feedback I will continue to develop it further. Future versions may be re-written in C/C++ for greater flexability. They may not, hehe.
Please feel free to let me know what you think, file bugs or feature requests via email.
:: INSTALL
Copy the folders LuaFileManager and LuaFileManager% into /PSP/GAMES/ on your memorystick. The app will appear on the Games menu under Memory Stick. Tested with firmware 1.50.
:: HELP
Press SELECT for help inside the application.
:: LIMITATIONS
Can only delete files on memory stick (safety precaution)
:: TO DO
Add On Screen Keyboard
Add file/folder renaming (requires OSK)
Add the ability to select folders (recursive file/folder selection)
Add quick navigation (up/down)
Add support for flash0/flash1
Add support for UMDs
:: Bugs
Source files are still deleted if the target file fails on cut/paste (eg out of disk space) No 'Are you sure?' on file deletions</blockquote>
Screenshot and Download Via Comments
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