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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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May 26th, 2009, 02:59 Posted By: wraggster
Updated release from Jaklub:
Yoshi sprites by Sonikku
changelog:
+ saving and loading game state
+ 6 new levels (57 total)
+ level editor - 16 slots
+ tutorial
* new music
* screen allways follows hero
* jumping is also avablive with circle
* themes of some levels are changed
- level select
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May 26th, 2009, 02:49 Posted By: wraggster
News/release from Total_Noob
This beta plugin view the day of the week. Look at the screenshot
Instructions:
- Copy dayviewer.prx to the seplugins folder and enable it in the recovery menu.
This is tested on psp slim and phat.
Well, have fun^^
Cheers,
Total_Noob
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May 26th, 2009, 02:46 Posted By: wraggster
News/release from daaa57150
Hello everyone!
I'm releasing today my certainly last build of DJ Drops, which I still haven't finished. The thing is, I won't have time to work on it anymore so I'm giving it as is.
What's inside the demo:
-----------------------
Everything I've ever made for Mega Drops (1 & 2) and the levels I was working on for DJ Drops:
* Mega Drops: levels "Frozen", "DJ Beat" and "Mechanical Groundwork"
* Mega Drops 2: levels "Tetris", "Project Sexy" (slightly improved) and "8 bits"
* DJ Drops:
The only level I consider finished is called "Underwater", this one is fun!
The other almost finished level is "S Soup"; gameplay is 100% done.
The other levels are either missing graphics or gameplay:
Graphics-less levels (playable): "Turn and Burn" and "Voltigeur"
Graphics-less levels (unplayable): "Bioteck Projekt" and "Mu Song"
Gameplay-less levels (ie unplayable): "Cathedral" and "Chiptunes"
The futur of DJ Drops:
----------------------
As I said, I don't have time to work on it anymore, so for the PSP it is very unlikely that you'll see a new release after that one. That being said, I'm giving the sources so anyone is free to continue developping it (I doubt this will happen, but it would be great!).
For those who like the game, don't worry too much. In fact I've been asked to develop a bit on another platform; and I want to adapt DJ Drops on it. I have to start almost from scratch again, but if I come up with something good I will (at last!) have a designer to help me with gfx. It will just take a long time...
Caution:
--------
I was working on the "replay game" feature when I stopped, so it might not work as expected in some levels, and not at all on others. If you see it doesn't work, return in the main menu and reload the level completely.
The download is pretty huge; well sorry but there is a lot of music in there.
Have fun.
Download Here
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May 26th, 2009, 02:19 Posted By: wraggster
News/release from LionX
with libgs and libvux there is now excuse why people are aren't doing much on ps2.
I created this sample to show how reflection is done on the cars in Gran Turismo 1,2,... this example use Libgs and Libvux included in the ps2sdk. it should compile with no problem, you might only need to update your ps2sdk files. note: this is a 15,000 poly mesh rendering twice mostly useing the main cpu. performance can be increased by changing funtion that start with 'Vux....();' to 'Vu0...();' to use VU0 in macro mode to do 3d calculations.
NOW GO CREATE ME A N64 EMULATOR DAMIT !
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May 26th, 2009, 02:12 Posted By: wraggster
Surely another major blow for Sony now that PSP Hackers/Homebrewers have now released CFWEnabler 1.0 for ChickHEN, heres the release details:
CustomFirmware Enabler 1.0 to 5.03 ChickHen by Xenogears and Becus25.
What is?
A program that activates the functions of the M33 custom firmware using ChickHen.
What do I need?
A PSP Slim (Slim only works with, regardless of the plate you have)
Firmware version 5.03.
ChickHen R2 (minimum)
Compatibility:
The functions are the same with the 5.00 M33, all work except:
Recovery (Se cree may be anticipated that an alternative power to set the homebrew CFW)
Pops (PSX Games)
Installation:
Copy the folder to your psp CFWEnabler in X: / PSP / GAME /
To be like this: X: / PSP / GAME / CFWEnabler / EBOOT.PBP
How to use:
Starts ChickHen from the picture section. Then start the homebrew called for CFW Loader ChickHEN. The first time you need CFW to install modules into the flash memory with the option Circle (Do not override, simply add modules, it is a safe process.) Then press X to start the CFW. You are in a CFW!
FAQ:
Can load isos? - Yes, yes you can.
Do you like my PSP Slim is ****ing plate? - Yes, it does not matter.
Does my PSP3000? - No, not working, at least.
Can you break my console? - It is true that he writes some files in internal memory, but does not overwrite anything, so this is not problematic.
When you turn off the console I have to repeat the procedure? Yes, you have to repeat it, but do not have Flash modules each time.
And you can not prevent either procedure? Could be avoided if we could do an IPL compatible, so you need information PreIPL.
Is expected to be in the future rectify the current problems? It is possible, but is not guaranteed anything.
Is expected that a future compatible with PSP3000? - You might try, but is not guaranteed anything.
Does the M33 SDK? - Yes, it works.
Acknowledgments:
A Dark_AleX for the M33 modules.
Especially him, who knows who he is, and that is part of the credit for helping him.
Un Saludo.
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May 26th, 2009, 00:45 Posted By: wraggster
Newly released:
Rock Band Track Pack: Classic Rock is a standalone software product that allows owners of Rock Band and Rock Band 2 to keep the party going with more hit songs from the pantheon of rock music.
In addition, Rock Band Track Pack: Classic Rock, like all Rock Band software, is compatible with all Rock Band instrument controllers and other current music-based video game peripherals.
Fans who buy the Rock Band Track Pack: Classic Rock for Xbox 360 system can play directly from the disc or download the songs onto their consoles’ hard drives through a free offer with Xbox LIVE® online entertainment network.
With more than 600 tracks available in the Rock Band music catalogue and regular releases of downloadable content every week, Rock Band Track Pack: Classic Rock is yet another way rockers can continue to expand and customize their music libraries.
Rock Band Track Pack: Classic Rock is available on a number of platforms:
Xbox360™
Rock Band Track Pack: Classic Rock US US$ 34.90
Play-Station3™
Rock Band Track Pack: Classic Rock US US$ 34.90
Nintendo Wii™
Rock Band Track Pack: Classic Rock US US$ 34.90
PlayStation2™
Rock Band Track Pack: Classic Rock US US$ 34.90
http://www.play-asia.com/SOap-23-83-...-21p-84-n.html
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May 26th, 2009, 00:45 Posted By: wraggster
Newly released:
Rock Band Track Pack: Classic Rock is a standalone software product that allows owners of Rock Band and Rock Band 2 to keep the party going with more hit songs from the pantheon of rock music.
In addition, Rock Band Track Pack: Classic Rock, like all Rock Band software, is compatible with all Rock Band instrument controllers and other current music-based video game peripherals.
Fans who buy the Rock Band Track Pack: Classic Rock for Xbox 360 system can play directly from the disc or download the songs onto their consoles’ hard drives through a free offer with Xbox LIVE® online entertainment network.
With more than 600 tracks available in the Rock Band music catalogue and regular releases of downloadable content every week, Rock Band Track Pack: Classic Rock is yet another way rockers can continue to expand and customize their music libraries.
Rock Band Track Pack: Classic Rock is available on a number of platforms:
Xbox360™
Rock Band Track Pack: Classic Rock US US$ 34.90
Play-Station3™
Rock Band Track Pack: Classic Rock US US$ 34.90
Nintendo Wii™
Rock Band Track Pack: Classic Rock US US$ 34.90
PlayStation2™
Rock Band Track Pack: Classic Rock US US$ 34.90
http://www.play-asia.com/SOap-23-83-...-21p-84-n.html
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May 26th, 2009, 00:13 Posted By: wraggster
A small collection of Namco classics are available on PlayStation Network in Japan. Namco Museum.comm includes Pac-Man, Galaga, Xevious, Dig Dug, and Dragon Spirit for 1,200 yen ($12). Each game has online leaderboards and unlockable Playstation Home reward items like virtual arcade cabinets that you can actually play in your personal virtual space.
Xevious Resurrection, a brand new Xevious game, is also part of the package. The final version of Namco Museum.comm is only available in Japan even though a beta is online in Asia. However, Namco Bandai may have plans to bring this overseas. A trademark for Namco Museum Essentials was registered in the US along with a trademark for Xevious Resurrection. Seems like a pretty good indicator that we’re finally going to be able to play Pac-Man in PlayStation Home and Xevious Resurrection overseas.
http://www.siliconera.com/2009/05/25...north-america/
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May 26th, 2009, 00:04 Posted By: wraggster
Tenchu license holder, From Software is porting a lot of PlayStation 2 games to the PSP. All six of the announced titles are far from remakes, but they will have new features.
The portable Armored Core games have been optimized with 16×9 widescreen visuals, ad-hoc play, an improved menu interface, and a linked save data system. Data from Armored Core 3 Portable can be used in Armored Core: Silent Line Portable which can be imported into Armored Core: Last Raven Portable.
Tenchu 3 Portable has story missions from the Xbox port, a body dragging move, and a wall sheet item. Like the Armored Core games this has also been optimized with widescreen graphics. Tenchu: Fatal Shadows will get a “renewal” and Fu-un Shinsengumi Bakumatsuden Portable will have new elements.
The last game was originally developed by Genki. From Software acquired the marketing and sales rights for it. Wouldn’t it be funny if From Software’s long term plan is picking up and porting more PS2 games?
http://www.siliconera.com/2009/05/25...for-psp-ports/
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May 25th, 2009, 23:53 Posted By: wraggster
After opening up naming duties to fans, the next PixelJunk game (formerly PixelJunk 1-4) has officially been named PixelJunk Shooter. According to the PlayStation Blog announcement, 10,000 suggestions were submitted for the contest, which was ultimately won by Canadian Mario Paquet. For (somehow) dreaming up the name, Paquet will be included in the game's credits and receive a t-shirt with the game's logo.
After selecting the official name, runner-up winners were selected by the scientific method of placing various names into a hat. Runner-up winners (and future t-shirt recipients) included PixelJunk Depths, S.O.S!, Blaster, Caves and Atlantis.
According to Q-Games' Dylan Cuthbert, one of the most popular suggestions for the game was PixelJunk Elements, but the name failed to capture the "shooting side of the game well enough." We don't think the name they ultimately selected will pose the same issue.
http://www.joystiq.com/2009/05/25/pi...ljunk-shooter/
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May 25th, 2009, 23:34 Posted By: wraggster
Final Fantasy will not be released in North America until 2010, a billboard advertisement has confirmed.
The billboard, plastered on a building in Los Angeles in preparation of next month's Electronic Entertainment Expo, reveals the date with a simple "Coming 2010" message.
Final Fantasy XIII is scheduled for release in Japan for both the PlayStation 3 and Xbox 360 consoles in the fourth quarter of this year. While it was widely believed that localised versions would not be out until 2010, such speculation was not confirmed until this advertisement's appearance.
Last month, publisher Square Enix revealed that its Final Fantasy series has sold 85 million units to date worldwide. Square Enix has just acquired UK games publisher Eidos, and expanded its catalogue to include franchises such as Tomb Raider, Hitman and Deus Ex.
http://www.gamesindustry.biz/article...leased-in-2010
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May 25th, 2009, 23:33 Posted By: wraggster
There's little question about which platform holder has the most riding on its E3 performance. Certainly, it will be fascinating to see how Nintendo plans to maintain its success for another year, while Microsoft's rumoured motion controller and future software line-up is of great interest - but it's Sony whose conference will be watched most closely.
The reasons for that are twofold. Firstly, Sony - having led the market for over a decade - is now struggling. The PS3 is in third place behind Nintendo and Microsoft and while it's selling remarkably well considering its high price point, it simply isn't building installed base at the rate it needs to challenge its competitors. The PSP, although a success by many measures, has sold less than half the units of its rival, the DS - a rival it was widely predicted to crush when both devices were announced.
Secondly, and perhaps as a consequence of the first, Sony's intentions at E3 have been widely speculated about. The PSP is seen as a likely candidate for a major hardware overhaul, while the PS3's much discussed price drop has now been overtaken by rumours of a hardware redesign which would significantly slim down the big black box. Unusually for a mid-cycle E3, the indications are that Sony's conference will be as much about hardware as it is about software.
For my part, I'm extremely dubious that we'll see any immediate change to the PS3 strategy in the coming months. Were I a gambler, I'd place my bet on a price drop to the hardware this autumn, rather than at E3. If a slim PS3 is to be introduced, I'd also expect to see that in autumn - potentially being introduced at a relatively high price point, allowing the existing hardware to remain on the market at a reduced price level. By reshuffling the hardware line-up in autumn, Sony would be able to keep the new system and price points looking fresh as we head into the vital pre-Christmas market.
The PSP, however, looks like a shoo-in for a refresh at E3. Changes to the PS3 at the conference would surprise me - it simply seems too early. However, if the company doesn't announce a change of direction for its handheld console, that'll be an even bigger surprise.
Despite managing to sell around 50 million units to date, the PSP is a console which presently finds itself beset by problems from all sides. While some of those problems relate to the astonishing success of the Nintendo DS, others are of the platform's own making. The system's design, praised for its fantastic screen, suffers from a variety of crippling problems.
It's too big, for a start. Sony would like people to see the PSP as the portable media device of choice, but the form factor - while relatively comfortable for gaming - just doesn't lend itself to being popped into a pocket and carried around as a replacement for an iPod.
Part of the reason for that form factor, and one of the PSP's other huge problems, is the UMD drive. UMD has been, as its critics predicted from the outset, a disaster. UMD movies were overpriced, low quality and unappealing. The drive is noisy and sucks away battery power when in us. The discs are bulky (for a portable device), fragile and slow, contributing to terrible load delays on many PSP titles.
The PSP has piracy problems, the scale of which it's tricky to estimate. Some of those problems simply arise because the pirates can crack the system and get games for free - but Sony hasn't helped matters by designing its hardware and software such that pirates actually get a better, more enjoyable user experience than paying customers do.
This is a perfect example of some of the foolishness which has done so much to promote piracy in this industry and others. For years, customers who would happily pay for music ended up downloading illegal MP3s because, for customers who were using digital music players, the experience of downloading from a pirate site was better and more convenient than the experience of buying from a legitimate retailer. On the PSP, if you want good battery life, fast loading and the ability to carry around several games without a big case of discs, you have to crack your console and pirate the software.
This isn't the sole reason for piracy on the system, nor is it a defence of piracy. There will always be those who wish to simply get things for free. However, that's no excuse for allowing a situation where pirates get a better experience than your paying customers do. The piracy issue highlights a set of problems which Sony needs to solve if the PSP is to prosper as a platform - both from a consumer and a publisher perspective.
That's why the noises being made about the next PSP are so encouraging. Removing the UMD drive will kill backwards compatibility, which is problematic (especially since a system for transferring your existing UMDs legally onto the new system seems highly unlikely) but far less so than retaining the drive hardware would be. The addition of high-capacity memory stick slots and, presumably, a chunk of internal flash memory is a much better solution - one which, however, will need to be backed up with an excellent range of software on PSN on day one. If Sony can't get reasonable pricing (and that means matching the discounted retail prices of old PSP titles and resisting the urge to charge an unjustified "digital premium") and a big range of software out there, the new device will run into problems very early on.
Changing the form factor to make the PSP more pocket-friendly will increase its appeal as a media platform. Talk of a sliding screen which conceals the game controls makes sense, especially if it's coupled with media controls on the unit body itself. From a media perspective, too, Sony needs to think long and hard about the store and software side of its offering. PlayStation Network has been a success in a way which predecessors like the Connect Music Store never managed - now the lessons of PSN must be applied logically to music and movie downloads. A close eye on Apple's success with the iTunes Store wouldn't go amiss, either.
Other changes, too, would make sense - but it remains to be seen just how radical Sony is prepared to be with the new PSP. The original model acquired a variety of peripherals including a camera, a microphone and a GPS receiver. It's hard to imagine any sensible excuse for not integrating those peripherals into the hardware of the new model, given how cheap such technology is, and how much potential they would unlock for games, media and networking functions alike.
One thing seems almost certain - the new PSP, assuming it emerges, will be the talk of E3. As Sony's first hardware launch since the controversial, delayed and generally disappointing appearance of the PS3, the company's reputation is on the line here - and it's not just SCE that needs to be sweating. Sony's entire ability to command market share in portable media is in question. The firm which invented the Walkman needs to answer that question comprehensively if it's to stay relevant in this sector.
http://www.gamesindustry.biz/article...-positioning_6
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May 25th, 2009, 23:20 Posted By: wraggster
What a wild ride this thing has had. Originally announced back in November of 2007, the PSP Extended Life Battery Kit promised to provide right around 20 percent more battery life in exchange for $45 and an additional bulge. Then, Sony seemingly canned the thing abruptly in August of 2008. Just a month later, Sony's US director of hardware marketing John Koller confessed that the PSP-3000's new screen would eat away more severely at the battery, but that an extended cell would solve the quandary for a few of your hard-earned dollars. Now, it seems he's finally making good on that proclamation, with the PlayStation Portable Extended Life Battery Kit back on the outfit's website for $44.99. At least one user over at the official PlayStation forums has already received one, but at the moment, SonyStyle is showing the item as backordered. Might as well get in line, yeah?
http://www.engadget.com/2009/05/25/s...-back-on-sale/
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May 25th, 2009, 23:16 Posted By: wraggster
What better way to remember all of those people who died when the moon and the stars were destroyed by the King of All Cosmos than a Memorial Day game of Katamari? Rather than continue to half-ass it with her PlayStation controller, hackster and NYC Resistor member Kellbot has put together a real life spherical controller, utilizing such items as a large mirror ball (sadly, the Yoga ball proved too pliable to roll on the ball bearings), a mouse, a gutted PS2 controller, a digital pot, and -- of course -- the world famous Arduino. Interested in building your own? Hit that read link to get all the details, but not before you peep the video after the break.
http://www.engadget.com/2009/05/25/v...-hack-for-ps2/
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May 25th, 2009, 01:41 Posted By: wraggster
News/release from Total_Noob
What's this plugin?
This is a VSH Menu like the original with pretty functions,
e.g. load the recovery menu in VSH, hide umd update icon, screenshot, convert battery and more...
All functions of UVM:
- A configfile to edit the bg color, translate the vshmenu, change positions and choose the path for load eboot
- Fast scroll function
- All functions of the original M33 VSH Menu
- An autorun program fix
- Change speed up ms and usb charge for slim
- Use slim colors on psp phat
- Possibility to hide the umd update icon
- Possibility to hide mac address
- Take a screenshot with NOTE, R + NOTE, L + NOTE or L + R
- A random color function
- VSH Menu color: black, blue, brown, green, grey, orange, pink, purple, red, white, yellow and original
- Convert battery: pandora, autoboot or normal
- A suspend function
- Load recovery menu in VSH
- All functions of the recovery menu work, except Format flash1
- Load eboot(the path in your configfile)
Changelog v2.00:
- Added a configfile:
- Edit bg color
- Translate vshmenu
- Change positions
- Choose path for load eboot
- Added HIDE UMD UPDATE
- Added white color
- Toggle USB work on recovery menu
- All bugs are REALLY fixed
- It work PERFECT on ALL psp
- Fixed the blit function
- Removed all dummy functions
- Removed SKIP SONY LOGO and GAME KERNEL
- Supported on CFW 5.00 M33-4
- It fix the flash1:/config.uvm file if it's corrupted
Installation:
- Copy the seplugins folder to MS
- Write in ms0:/seplugins/vsh.txt: ms0:/seplugins/vshmenu.prx 1
- Enable "Use vshmenu" on recovery menu
- Reboot the psp and press SELECT to open the new vshmenu
Config:
- Open the vshmenu.uvm in your seplugins root
- Now, you can edit the bg color, translate the text, change positions or choose the eboot path
- Use +8 or -8 to change the position
Notes:
- It's ONLY for CFW 5.00 M33-4 and 5.00 M33-6
- You need the 13-27.bmp to use the slim colors on psp phat
- A reboot after exit the recovery menu is a MUST
- Use the normal exit in the recovery menu to save and reboot
- Sorry for my bad English, because I'm from Switzerland
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May 25th, 2009, 01:37 Posted By: wraggster
News via pspita
New update from nedex user of our forum, for PSP190, homebrew allows you to send through the PSP using a WiFi connection, free MMS to Vodafone numbers, which leads to version 0.1
A changelog and follow the link to download.
Changelog v0.1:
Quote:
Fixato key-HOME
Code-reduced
-It is not written any more files to MS
-More information on possible error
-Added status icons
-Added recognition on its server gotext.org
-Notification of any disruption
Feature-checking updates
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May 23rd, 2009, 22:59 Posted By: wraggster
DCEmu Forum Member and Coder Uberjack has released a new emulator for the PSP, heres the release details:
VICE PSP is now out. The sound lag seems to be fixed; however there are some issues: for one, the FPS counter sometimes reports incorrect data after frame skipping goes into effect (showing 4 FPS, when the emulator’s actually rendering at 50), and annoying stuttering noise while frames are being skipped.
I would like the sound engine to be more polished prior to release, but I’ve only had a few hours to work in the last two weeks (not likely to improve any time soon), and I feel like it’s in a suitable enough state.
VICE is a series of Commodore emulators; for now, I’ve only ported the C64 emulator. I’ve wanted to port a C64 emulator for a while now; as a fan of chiptunes/demoscene music (I recommend Kohina, by the way), I’m familiar with the popular SID chip that gave talented musicians like Martin Galway, Rob Hubbard and Ben Daglish an outlet to produce some of the most brilliant sets of bleeps and bloops to grace one’s ears.
Now it’s almost 4 AM, and I should probably turn in.
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May 23rd, 2009, 22:54 Posted By: wraggster
News via pspita
Gefa user of our forums, releases the first version of Basket-G, homebrew game dedicated to basketball. Your objective will be to block the ball and hit the basket several times in the allotted time.
More to follow.
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May 23rd, 2009, 21:48 Posted By: wraggster
The Mobile Java Games Emulator for PSP has been updated, heres whats new:
Features:
MIDP 2.0
Nokia UI APIs (partial)
WMA1.1(JSR120) stub
Networking (By PSP's WIFI)
Java AMS with MVM supporting
Several input methods: QWERTY/Abc/Symbol/...
Directly browse and run from local jad/jar file, and auto-install without interrupting
Jpeg support
MIDI & Wave audio playback support
Device emulation. You can choose device type to emulate for different screen sizes and key codes, either at installation time or from "Selectdevice" menu
Change default key assignment for specific application.
JSR75(File Connection)
Virtual Keyboard Input + Chinese Input Method
Sony OSK Input (OE version only)
JSR179 (GPS) (OE version only)
Freetype2 font rendering
JSR226 (SVG)
JSR172 (Web Service)
- Large memory support;
- New Chinese Input Method: Stroke IM;
- Chinese localized menu;
- Some bug fixes;
- New screen resolution: 352x416;
- Default CPU speed is configuable by pspkvm.ini;
- Support daylight-saving time;
- Old QWERTY virtual keyboard is supported again, configuable by pspkvm.ini.
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