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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
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June 7th, 2010, 01:19 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...7&view_reply=1
After almost a year, our DedDinO_94 user releases the new version of its homebrew PSP Keys Test, which allows us to test the correct operation of the keys to the screen displaying a simple representation of the console and an icon lit match up down . In this new version of the HB has been totally changed in all aspects, both in graphics and in the functional. We used the LUA Player HM 8.1 and various tests have all been rewritten to 0, now in test control of all keyboard keys can be tested, the test control of funds has been rewritten, it has also added a new test with you can check for Bad-Pixel and then repair them. Finally thanks to the coder return0000 Netlib was added a script to update the HB directly from your PSP using a Wi-Fi.
Afterwards, for more information, find the complete changelog, some screenshots and the link to download.
Changelog-
Quote:
Changelog
- New layout, much more pleasant and intuitive (Graphics By BURG)
- Homebrew converted to LUAPlayerHM 8.1
- Much improved uploads
- New Test control buttons, you can now test the buttons: Volume (- and +), brightness and the Note button (hold)
- New Analog Test Control integrated with that of Keys
- Added control Pixel Test
- Added automatic update feature (Netlib By return0000)
- Removed the Test Control WLAN on the futility
- Homebrew translated into 2 languages: ENG and ENG
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June 7th, 2010, 01:17 Posted By: wraggster
Looks like, at one point anyway, Crytek were considering a PSP game. According to a LinkedIn profile (via SuperAnnuation) a Hungarian senior designer was beavering away on the exciting sounding “Unannounced next gen project I” as the “lead designer” for the PSP version.
There’s no other information (which is why it’s “unannounced”) but appears to be in an 8 man team, and published via EA.
The same chap worked on Crysis Warhead and another “yet to be announced console project” although it’s not clear whether this is referring to the PSP version or not. This was all in 2009, so hopefully we’ll hear something this month at E3 – a new PSP first person shooter would be smashing.
http://www.thesixthaxis.com/2010/06/...g-on-psp-game/
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June 7th, 2010, 01:16 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...6&view_reply=1
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June 7th, 2010, 01:13 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...9&view_reply=1
For over a month since the last release, a new update is available for RCOmage, the tool designed by Zing Burg PC that allows us to manipulate files with RCO and other integrated tools to create animated themes compatible with our PSP with custom firmware . With this update, the program comes to version 1.1.1.
Following the full changelog and download link.
Changelog v1.1.1:
Quote:
- Added option - ini-dir
- Added tag 0x96, valid for PS3
- Export file constants dell'AnimTable. Ini
- Minor changes to the parser WAV
- Removed UTF-8 BOMs from XML dump, because it caused problems
- "UnknownInt1" replaced by "accelMode"
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June 7th, 2010, 00:45 Posted By: wraggster
The Lavalit Team have released a new build of Openbor for the Dreamcast, Dingoo, PSP, Gp2x, Wii and Wiz.
OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com
History
----------------------
As fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Development
----------------------
Beats of Rage was created by Senile Team. However, the character sprites and
some parts of the backgrounds are taken from 'the King of Fighters' games by
SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
unknowingly helped in creating this game.
Beats of Rage and OpenBOR are a free, fully functional game, which includes
music, and features six playable levels plus a bonus level. It is available
for many systems
Whats New
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June 7th, 2010, 00:23 Posted By: wraggster
Newly released:
features
Backbreaker redefines standard football games with intuitive plays, an endless variety of unique tackles and outcomes based on actual in‐game collisions
Backbreaker offers intuitive controls for casual sports fans intimidated by the complexities and learning curve of other football games
Gone are the days of rigid, canned animations. NaturalMotion’s euphoria engine delivers high quality, hard‐hitting, true‐to‐life action, giving players an unparalleled experience on the gridiron
Backbreaker’s camera system has been designed to complement the controls, with techniques such as shake and dynamic field‐of‐view changes that give the game its distinct ‘on‐the‐field’ feel, aiding the player by dynamically framing the action
Watch JumboTron‐Worthy Graphics & Instant Replay: Backbreaker uses state‐of‐the‐art animation and rendering technology for high definition dazzle. The instant replay system allows players to celebrate each tackle or touchdown, complete with reactions from crowds 90,000 strong
Choose Between Powerful or Precise Plays: In evasive mode, players are more agile and can dodge, turn and jump to avoid threats, though they are more likely to fumble when tackled. In aggressive mode, players can stiff arm and fight through linemen, run faster and fend off big hits and tackles
http://www.play-asia.com/SOap-23-83-...j-70-3nbi.html
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June 7th, 2010, 00:17 Posted By: wraggster
Newly released:
features
Choose your words and actions carefully in a living, reactive role-playing world. Experience the Alpha Protocol “ripple effect” as encounters with your allies and enemies change relationships, reveal storylines, and unlock new missions
Mold Thorton into the secret agent you want to become with lethal close-combat techniques, marksmanship abilities, spy gadgets, and much more
Access an arsenal of weapons and customize their many add-ons to create the perfect weapon load out
Form relationships via dialogue and action choices within an intriguing cast of allies and enemies to get data for missions, new weapons and more. Remember who to trust and decide when to trust them…
The game reacts to every decision you make: will you let a terrorist escape to follow a lead, or eliminate targets against the mission agenda? With no right or wrong choices, every player can create their own storyline and ending
description
The year is 2009. Hundreds of innocent passengers and crew are killed after a commercial airliner is shot down over Eastern Europe. The culprit? A high-tech U.S. defense missile which had somehow fallen into the wrong hands. As government agent Michael Thorton, you have been chosen to find those responsible and bring them to justice.
Become the spy of your choosing in a modern-day conspiracy plot. As you progress, decide how to develop abilities such as devastating physical combat moves, customization of your weaponry, and the use of ingenious gadgets and traps. Stay vigilant though – the cast of Alpha Protocol will react intelligently to your every move, resulting in the most exciting and unpredictable role-playing experience ever created.
http://www.play-asia.com/SOap-23-83-...j-70-350e.html
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June 7th, 2010, 00:15 Posted By: wraggster
Newly released:
features
The lineage continues…introducing Ezio, the new Assassin
Experience the freedom and immersion of an all new open world and mission structure
Master the art of the assassin with all new weapons and instruments created by Leonardo Da Vinci himself
description
Discover an intriguing & fascinating new epic story of power, revenge and conspiracy set in a pivotal moment of History: the Italian Renaissance.
http://www.play-asia.com/SOap-23-83-...j-70-3s6t.html
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June 7th, 2010, 00:14 Posted By: wraggster
Newly released:
Single and Tag battles are no longer separated in this ultimate battle between souls. Challenge yourself and take down a tag team with one player character or form a team with new people who entered the battle roster.
Boasting the largest playable character database and amount of customizable functions, this installment takes care of the challengers as well as the novices. Besides play mode, the game encapsulates the whole of the Bleach plot in 1 UMD. From the prelude which stars Kisuke Urahara as the protagonist to the recent battles between Ichigo and Aizen's group.
http://www.play-asia.com/SOap-23-83-...j-70-3uu8.html
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June 7th, 2010, 00:04 Posted By: wraggster
Has your propensity for keeping things old school prevented you from getting ahead in the ultra-competitive world of Battlefield: Bad Company 2? Specifically, have you been held back by the M1 Garand rifle's lack of stat-tracking? You won't have to change your ways in order to get the recognition you deserve -- a patch went live for the PS3 version of the game last night (the 360 version is coming soon!) which corrects this oversight, as well as a few other minor multiplayer bugs.
In addition, you'll now get more points for securing team objectives, and will lose more points for killing your fellow team members. We love seeing such strong reinforcements of karmic ideals in our multiplayer shooters. Click past the jump to see the full list of changes included in the update.
http://www.joystiq.com/2010/06/04/ba...date-now-live/
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June 6th, 2010, 23:54 Posted By: wraggster
Rockstar has clarified that the PS3 version of Outlaws to the End will be released on 23rd June.
Original story: Rockstar has given the co-op Red Dead Redemption DLC a 22nd June release date on Xbox 360.
The Outlaws to the End pack includes are six maps for between two and four people to play through together. Walton's Gold, River and Ammunition are three of these - the other three we've not been told about.
The Rockstar website says we'll hear more about them in the coming weeks.
Red Dead Redemption will receive a title update next week to address multiplayer connectivity and the Mo Van Barr bounty.
Rockstar also plans to make more DLC in the future.
http://www.eurogamer.net/articles/re...o-op-dlc-dated
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June 6th, 2010, 23:08 Posted By: wraggster
EA plans to release Skate 3 add-on, the Maloof Money Cup 2010 pack, this coming Tuesday 8th June.
Note that the European PS3 Store updates a day later (Wednesday) in Europe.
The Maloof Money Cup 2010 Pack costs 400 Microsoft smashers on Xbox 360 or $5 on PS3.
The Maloof Money Cup is a real-world skateboarding tournament with a large prize purse. The location this year is Flushing Meadows, New York. Here you'll find a "gnarly skate mecca" to "shred" around.
http://www.eurogamer.net/articles/sk...oney-dlc-dated
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June 6th, 2010, 22:48 Posted By: wraggster
Having been on the radar for some time, Sony just couldn’t wait until E3 to finally give official word of free-roaming PS3 sequel Infamous 2.
The game, a follow-up to developer Sucker Punch’s 2009 hit which has sold close to 2m copies, adorns the cover of the next issue of US games mag Game Informer.
Details are, as you would expect, thin on the ground. Hero Cole MacGrath returns, albeit with a radically overhauled look. The game will be set in a brand new city and features different crooks to the original.
Expect more, you guessed it, at E3 in less than two weeks time.
http://www.mcvuk.com/news/39294/Infamous-2-breaks-cover
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June 3rd, 2010, 22:35 Posted By: Shrygue
via Computer and Video Games
Sony posted a new teaser trailer for Killzone 3 earlier this afternoon - and we've captured a bunch of HD screenshots for you, which you can see below.
The video showed off the 'brutal melee combat' we've heard about. But what else is going on?
It all kicks of with a human and orange-eyed Helghast, erm, walloping the crap out of each other.
The camera swoops in to reveal the eerily-glowing sunburst goggles of a Helghast - gun in hand - panning out to reveal our (ginger, bearded) hero kicking his foe in the face. A shower of spark-like debris whooshes of his masked visage on impact.
Next up, both are standing tête a tête, with human (Sev?) slamming his gun butt in the Helghast's nose. Again, fiery sparks fly.
And what's this? Helghast-ly swings in for a cheeky sideswipe, but human blocks him. Yes. BLOCKS. Arm grabbed and twisted behind back, Helghast is left paralysed. Bravo, sir.
Then, the beautiful (squeamish? look away now) twisting off of the head - accompanied by a roar of flames. Helmet held in hand - trophy style.
But there's a twist folks... Two in fact. The camera pans out to reveal that the pair had been fighting on piles upon piles of fresh Helghast corpses (nice).
And, then the big shock: Beardy takes a Helghast helmet and pops it on himself. His eyes rage.
What do you make of it all, folks?
Screenshots at CVG right here
Youtube trailer below
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June 3rd, 2010, 03:07 Posted By: wraggster
News via http://www.psp-hacks.com/2010/06/02/...tion-portable/
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June 3rd, 2010, 03:01 Posted By: wraggster
News/release from mootjeuh
Hey guys, finally came up with a couple of ideas for a release
I also changed some stuff in the configuration file. Here's the change-log:
Spoiler for Change-log:
Replaced 'minimal brightness' by 'default brightness' in the configuration file
Removed 'show remaining' and replaced it by 'button mask time', where you put the button to hide or show the battery's remaining online time.
Added a bar where the current brightness is shown while changing, you could say it's the beginning of a GUI
As usual, in-game you'll first have to press 'primary button mask' and then 'button mask time' to hide or show the battery's remaining time.
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June 3rd, 2010, 02:52 Posted By: wraggster
News/release from TeamSunny
hey,
i released the third part of PSPEvasion. The aim of this game is to dodge bad circles and other enemies. It's the first time that this homebrew ist aviable in english. In this version there are new enemies, levels and fatures.
Changelog:
- 25 new levels
- new enemies
- story-mode
- 2 mini-games
- new boss
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