|
PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
|
February 1st, 2006, 01:42 Posted By: wraggster
PSMonkey who has a site on our Network and more importantly the coder of NGPSP, the Neogeo Pocket Emulator for the PSP, Iris and Quake 3 BSP Viewer has released the Worlds first Nintendo 64 Emulator for the PSP, heres the details in full:
<blockquote>Well i bring you the "theoreticaly" first nintendo 64 emulator for psp. Before you get your hopes up, it only runs a small number of homebrew demos.
Here is the readme
P.S. If you wish to join my protest, post here on the forums!!
Nincest 64
// NINCEST 64 by Marius Dumitrean [marius@faraway.ml.org]
// PSP Port By PSmonkey (http://nemo.dcemu.co.uk/)
// Based on the dreamcast port by Gpf (http://gpf.dcemu.co.uk/)
// Icon by pochi
http://pochistyle.pspwire.net/
// My Protest
NOTE: THIS README MUST BE POSTED IN FULL, ANY REMOVAL WILL CALL FOR THE RELEASE REMOVED FROM THE SITE!
My Protest
I am sick and tired of sites treating coders like property. We are here for the scene! We are not your property!
You do not own us! We would still be here without you and just as strong!
This project is dedicated to all scene coders out there keeping up the good fight to progress the scene and not for cash, fame or being bought out by sites. This project is dead from here on out untill this scene improves!
If you wish to join my protest, please visit my homepage. http://nemo.dcemu.co.uk
Enjoy the emu. Ps, This wont run commercial n64 roms.
// Info
This is theoreticaly the first n64 emulator on the psp. It only runs 2 PD/Homebrew demos (stars & fire) which are included with the release. If the scene improves. I will come back and eventualy get a working emulator that will allow psp users to play smaller n64 games like mario 64 on their psp. If not, this emulator stops here. Also do note the source is included.
// To Use
1) Copy the "n64" Folder to the root of the memory stick.
..) Example "G:\" (replace G: with your psp drive letter)
2) Copy the files from the folder containing your psp version number
..) Example, 1.0 users will go into 1.0 folder and copy the psp directory to the root of the memory stick.
3) Run the software
// Greetings
wraggster, GPF, Pochi, Zeenbor, Lac, Everybody who worked on this emu & all at dcemu!</blockquote>
Check out the first Nintendo 64 Emulator for the PSP at the release page here -> http://nemo.dcemu.co.uk
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 1st, 2006, 01:26 Posted By: wraggster
NJ has updated his emulator NeoGeo CDZ to the PSP, Google offers a rather amusing translation but here it is:
<blockquote>* Luster it corrects the processing of the counter. Below checking the luster counter, it reached the point where the game operates.
OVER TOP
NEO Drift Out
It reached the point where it operates entirely with this whether it is it is not.
After unless luster effect how there is an oak, * & *.
</blockquote>
Whatever the translation says we have a new Neogeo CD emu to play with, download and source via comments.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 1st, 2006, 01:22 Posted By: miemt11
Latest Version of PMP Mod v1.02 released from Jonny
PMP Mod is a media player for PSP.
The "Mod" suffix indicate that this is a modified version, based on the original version from JiniCho.
Many thanks goes to JiniCho for porting FFMPEG and FFPLAY to PSP. Without his work, this modified version would never be possible.
Change in this version 1.02
- A part of the color space conversion is done in parallel with audio decoding, speed increase around 2.5fps
Download via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 1st, 2006, 00:51 Posted By: wraggster
Source Gamespot
Fans of Mega Man have had to endure a full three weeks without a new release starring their favorite blue robo-boy. Thankfully, the dry spell is over for the prolific protagonist, as Capcom today announced that Mega Man Maverick Hunter X for the PSP is now available for the PSP. The game is rated E10+ for Everyone 10 and Older and retails for $39.99.
Those familiar with the series will recognize the game as a mobile remake of the original Mega Man X, which debuted on the Super Famicom in Japan in 1993 and was a series spin-off. The game retains the classic side-scrolling and boss-battling action of Mega Man, while introducing a different story and new characters.
The PSP version features new graphics, gameplay tweaks, and rearranged music and sound effects from the original. Those who played the SNES veresion will be happy to know that there are new pre-boss-fight cutscenes, new locations for items and enemies on levels, and a new story featuring Mega Man X's archrival, Vile, which is unlocked after beating the game's story mode.
Even though he debuted in the late 1980s, Mega Man does not appear to be slowing down. He continues his assault on handhelds March 14 with Mega Man Powered Up for the PSP.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 1st, 2006, 00:41 Posted By: wraggster
Source CVG
One of Microsoft's key advantages in both current and next gen is its impressive and rather slick online service Live, which offers a seamless interface to the (sometimes) wonderful world of online gaming. With online one of the key battlegrounds in the next gen, it's something Sony has probably always looked at enviously, but officially seemed less inclined to follow.
Well, all that might be about to change with the arrival of the PS3, if the latest word from the Official US PlayStation Magazine is to be believed. Despite past assurances that Sony would leave multiplayer matchmaking to game developers and in the remit of individual titles, it now seems like a centralised Live-style service is almost certainly in the works.
PSM reports that Sony wants much, much more than a simple matchmaking and ranking lists service, and developers in possession of the PS3 dev kits will have to meet with Sony's online compliance team to make sure their titles will work with the projected PlayStation Network.
Unnamed sources quoted by the magazine say Sony plans to develop a full PlayStation Network type service to compete head on with the current version of Live. They also say that the service will integrate the PlayStation Portable, which we've always speculated may act as a controller for the PS3 - and now as a portable connection to the online service. The magazine suggests Sony has been plotting this service since just after the delivery of the PS2 Network adaptor.
If OPM's reports are true - and we have to say they're given a boost by the appearance of that recent online questionnaire - it signals a seismic shift in Sony's thinking, but a vital one if it's to compete with Microsoft's perceived online advantage.
Live has already shown that it can be used for much more than multiplayer gaming, with the delivery of movie trailers, music and additional content - key targets and battlegrounds for Sony as it looks to establish Blu-ray and return all divisions of the troubled company to profitability. So it increasingly looks as if PS3 will have an online network to truly compete with Live and push Sony's multimedia content to every PS3 and PSP owner. We'll be following developments on this one closely, though we have to say, it'll have to get the PS3 out of the door first.
But what would you want from a Sony online service, and can Sony compete in the one area where it has always trailed Microsoft? Let us know what you think in our forum below.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
February 1st, 2006, 00:34 Posted By: wraggster
Source CVG
One of Microsoft's key advantages in both current and next gen is its impressive and rather slick online service Live, which offers a seamless interface to the (sometimes) wonderful world of online gaming. With online one of the key battlegrounds in the next gen, it's something Sony has probably always looked at enviously, but officially seemed less inclined to follow.
Well, all that might be about to change with the arrival of the PS3, if the latest word from the Official US PlayStation Magazine is to be believed. Despite past assurances that Sony would leave multiplayer matchmaking to game developers and in the remit of individual titles, it now seems like a centralised Live-style service is almost certainly in the works.
PSM reports that Sony wants much, much more than a simple matchmaking and ranking lists service, and developers in possession of the PS3 dev kits will have to meet with Sony's online compliance team to make sure their titles will work with the projected PlayStation Network.
Unnamed sources quoted by the magazine say Sony plans to develop a full PlayStation Network type service to compete head on with the current version of Live. They also say that the service will integrate the PlayStation Portable, which we've always speculated may act as a controller for the PS3 - and now as a portable connection to the online service. The magazine suggests Sony has been plotting this service since just after the delivery of the PS2 Network adaptor.
If OPM's reports are true - and we have to say they're given a boost by the appearance of that recent online questionnaire - it signals a seismic shift in Sony's thinking, but a vital one if it's to compete with Microsoft's perceived online advantage.
Live has already shown that it can be used for much more than multiplayer gaming, with the delivery of movie trailers, music and additional content - key targets and battlegrounds for Sony as it looks to establish Blu-ray and return all divisions of the troubled company to profitability. So it increasingly looks as if PS3 will have an online network to truly compete with Live and push Sony's multimedia content to every PS3 and PSP owner. We'll be following developments on this one closely, though we have to say, it'll have to get the PS3 out of the door first.
But what would you want from a Sony online service, and can Sony compete in the one area where it has always trailed Microsoft? Let us know what you think in our forum below.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 31st, 2006, 21:03 Posted By: wraggster
Some crackin news of a new ScummVM Release, heres the details:
<blockquote>Release Name: 0.8.1
Notes:
General:
- More descriptive game titles in all engines.
- Fixed crash when trying to apply aspect-ratio correction to games that
cannot use it.
- Fixed potential security vulnerability with oversized PATH environment
variables.
- Lowered the default gain for the FluidSynth music driver and made it
configurable.
SCUMM:
- Scrolling fixes in COMI, so it is less CPU-hungry.
- Added support for Maniac Mansion NES German version.
- Fixed mouse button states in COMI.
- Fixed overflow when using control panel for robot in the Dig.
- Added support for sound code, used by songs in HE games.
- Improved shadows in later HE games.
- Fixed subtitles glitches in HE games.
- Improved music/sound for HE games.
- Improved support for international versions of HE games.
- Improved support for Macintosh versions of games.
- Fixed several minor bugs.
BASS:
- Fix crash when speed/volume sliders are clicked and then dragged out
of the scummvm window.
Gob:
- Fixed disappearing cursor when level password is typed in
- Warn user if he tries to run CD version directly from CD under Windows
SAGA:
- Fix digital music playback under BE systems.
Simon:
- Implemented more precise MD5-based game detection.
- Added Polish support for Simon the Sorcerer 2.
- Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
- Fixed palette delay at the end of Simon the Sorcerer 1.
- Fixed sound looping in Windows version of Simon the Sorcerer 2.
Sword1:
- Fixed a bug where looping sounds would keep playing during cutscenes or
when displaying any form of control panel dialog.
- The save game dialog would erroneously claim an I/O error occurred if the
savegame list had unused slots, and savegames were compressed.
- Fixed a scrolling bug which caused the finale sequence to be displayed
incorrectly.
Sword2:
- Fixes and cleanups to the end credits. The German credits work now.
- Fixed missing speech/music in the second half of the game, reported to
happen in some versions of the game.
PS2 Port:
- Completely reworked and now really goes official.
PSP Port:
- Fixed a bug that caused Broken Sword 1, and games that use ripped CDDA
tracks (most notably the CD version of Monkey Island 1), to stop
functioning properly after a while.
WinCE Port:
- Check backends/wince/README-WinCE for the latest news
- Fixed disappearing panel when opening a list widget in GUI
- Knakos patches (QVGA smartphones fix, easier key binding and panel
switching)</blockquote>
Download via comments.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 31st, 2006, 20:51 Posted By: wraggster
Some crackin news of a new ScummVM for PSP Release, heres the details:
<blockquote>Release Name: 0.8.1
Notes:
General:
- More descriptive game titles in all engines.
- Fixed crash when trying to apply aspect-ratio correction to games that
cannot use it.
- Fixed potential security vulnerability with oversized PATH environment
variables.
- Lowered the default gain for the FluidSynth music driver and made it
configurable.
SCUMM:
- Scrolling fixes in COMI, so it is less CPU-hungry.
- Added support for Maniac Mansion NES German version.
- Fixed mouse button states in COMI.
- Fixed overflow when using control panel for robot in the Dig.
- Added support for sound code, used by songs in HE games.
- Improved shadows in later HE games.
- Fixed subtitles glitches in HE games.
- Improved music/sound for HE games.
- Improved support for international versions of HE games.
- Improved support for Macintosh versions of games.
- Fixed several minor bugs.
BASS:
- Fix crash when speed/volume sliders are clicked and then dragged out
of the scummvm window.
Gob:
- Fixed disappearing cursor when level password is typed in
- Warn user if he tries to run CD version directly from CD under Windows
SAGA:
- Fix digital music playback under BE systems.
Simon:
- Implemented more precise MD5-based game detection.
- Added Polish support for Simon the Sorcerer 2.
- Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
- Fixed palette delay at the end of Simon the Sorcerer 1.
- Fixed sound looping in Windows version of Simon the Sorcerer 2.
Sword1:
- Fixed a bug where looping sounds would keep playing during cutscenes or
when displaying any form of control panel dialog.
- The save game dialog would erroneously claim an I/O error occurred if the
savegame list had unused slots, and savegames were compressed.
- Fixed a scrolling bug which caused the finale sequence to be displayed
incorrectly.
Sword2:
- Fixes and cleanups to the end credits. The German credits work now.
- Fixed missing speech/music in the second half of the game, reported to
happen in some versions of the game.
PS2 Port:
- Completely reworked and now really goes official.
PSP Port:
- Fixed a bug that caused Broken Sword 1, and games that use ripped CDDA
tracks (most notably the CD version of Monkey Island 1), to stop
functioning properly after a while.
WinCE Port:
- Check backends/wince/README-WinCE for the latest news
- Fixed disappearing panel when opening a list widget in GUI
- Knakos patches (QVGA smartphones fix, easier key binding and panel
switching)</blockquote>
Download Here --> http://psp-news.dcemu.co.uk/scummvmpsp.shtml and leave feedback 
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 31st, 2006, 20:27 Posted By: wraggster
Massa84 has released a new piece of software that turns your PSP into a Universal Control, heres the information:
<blockquote>WORKS ONLY ON 1.50
What it does
it lets you emulate every remote supported by lirc (www.lirc.org), they're nearly 1800 (all included in the release)
for the remotes not yet supported i suggest you to try to use the others remotes from the same manufacturer. there's a good probability that they would work
How do i make it work?
- extract the archive in the psp root
- launch the app
- press square and the remote list will appear
- select the manufacturer pressing x
- select the remote pressing x
- program will "reboot"
- press circle to make appear the commands list
- select the command and press x
to exit press triangle! home button makes the psp crash
What will it do:
in a near future it will have a leaning commands function, the gui will be improved now it's a little bit empty
raw lirc support
these files are already available but the app doesn't find any command</blockquote>
Download via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 31st, 2006, 18:41 Posted By: wraggster
Source - Gamespot
Like a good many PSP launch titles, Untold Legends: Brotherhood of the Blade got largely middling reviews. However, the role-playing game's hack-and-slash action won many fans, making it one of the top titles for Sony's handheld for months.
Today, Sony Online Entertainment has announced that Untold Legends' sequel, Untold Legends: The Warrior's Code has gone gold. Veterans of the first Untold Legends will notice the game's expanded storyline, which includes high-quality animated cutscenes, along with quite a few in-game cinematics. The plot in question concerns a secret society of shape-shifters on the short end of an attempted genocide by the hands of a powerful warlord. A small band of survivors comes across a secret that could lead to their salvation--that's when the players come into play as one of five character types.
Untold Legends: The Warrior's Code will also see the return of a cooperative mode, and gamers with more bloodlust can opt for the player-versus-player mode. Adventurers will traverse 45 areas across five new chapters and will battle more than 40 unique monsters and contend with 12 boss battles. The game is rated T for Teen, retails for $39.99, and will begin its retail quest March 14.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 31st, 2006, 18:38 Posted By: wraggster
Heres a press release:
Sumthing Else Music Works, Inc., through a licensing relationship with Sony Computer Entertainment Europe Ltd (SCEE), is pleased to announce their first release of 2006: MediEvil ResurrectionTM Original Soundtrack. The soundtrack album from the third title in the multi-million selling MediEvil series, developed by SCEE's Cambridge Studio, is now available at European and US retail outlets through Nile Rodgers' Sumthing Else Music Works label www.sumthing.com, the industry leader for licensing and distributing videogame soundtracks.
The MediEvil Resurrection Original Soundtrack encompasses an eclectic mix of styles that reflects both the gothic horror and the irreverent humour of the MediEvil series. Featuring original compositions as well as new arrangements of the previous MediEvil game scores written by Bob and Barn (MediEvilTM, PrimalTM), the re-mastered score was orchestrated by Nic Raine (PrimalTM, Kameo: Elements of PowerTM) and recorded by the Prague Philharmonic Orchestra and Choir in the Czech Republic. For music samples please visit www.bobandbarn.com.
Piers Jackson, producer of MediEvil Resurrection, said, "I've often heard Bob and Barn state that of all the games they have worked on MediEvil is their most requested soundtrack, so for all of you who have been waiting for it, and for all of you to whom this is the first outing, I hope you gain as much enjoyment from it as I have."
MediEvil Resurrection is a hilarious action adventure game designed exclusively for PSP that sees the return of the 'fearless' knight, Sir Daniel Fortesque. In his latest misadventure, Dan 'bravely' attempts to rescue the land of Gallowmere from the evil Zarok and in death, becomes the hero he never was in life. Inspired by the myths, characters, and environments of the PS One games, the beloved MediEvil franchise comes to the PSP with new characters, environments, mini-games, and more!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 31st, 2006, 16:58 Posted By: wraggster
PSMonkey who is hosted here at DCEmu Network, posted this very interesting news on his site:
<blockquote>I just felt like saying this. I today, theoreticaly, made a new first for the psp. It's ungodly ugly, slow (1.5fps) and wont progress farther in the near future. Yet on a technical test it's damn interesting. It's nothing complex (a simple port from pc with much cleaning) yet it might open a huge can of worms on the psp scene. Expect a full anouncement & release (bin & src) in a few days by wragster (it will be a dcemu exclusive). There will be some baggage to this release (i am fed up with another sites brown nosing certain coders) but it will be my statement & a cheap technical laugh to give me a short 2 day break on iris. Thats all i say for now. Iris is not suffering over this. Iris is my #1 priority now. This was just done for kicks (and something i've been thinking about for months).</blockquote>
What can it be, check out the site and leave comments here --> http://nemo.dcemu.co.uk
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 31st, 2006, 07:43 Posted By: wraggster
Edison Carter has updated his Trainer for the PSP Game Grand Theft Auto Liberty City Stories".
Cheats Include: Infinite Health and Armor, Set Wanted Level, Set Time, Set Weather & Spawn Anything.
Whats new:
Teleport ability addded
improved Video recorder
Download both versions via comments:
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 31st, 2006, 06:40 Posted By: modsyn
(News Submission by Modsyn)
Here's something for all of the faithful 1.5 users - Ograniser.
It's a silly LUA application that lets you organize the icons
for you homebrew games. I know there are plenty of these
programs already, but they're all for PC. I wanted to be able
to change the order when i was out and about PC-less.
I'm calling it a beta version because i didn't test it for more
than a week or so.
modsyn
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 31st, 2006, 04:57 Posted By: Kaiser

GameSharkGX has created an unofficial patch for Fanjita's sweet eboot loader. Here's what he had to say...
Hello GameShark Here!!!
First of i just want to say that Fanjita deserves all the credit in the world for making Eboot_Loader 0.9, i is a great app.
Now for the Patch!
I have made a patch for Fanjita's Ebootloader 0.9
Below is a list of improvments + a few customization fetures
Improvments:
* Improved Stablity
* New Background + Optional Background Pack
* More Stablity When Running a Wifi Apps
* More Memory for Programs
* Kernel Warning Removed - (no longer need confirmation before running kerrenel apps)
* Holding Home Now either restarts psp (May freze but will restart), or bings you to the eboot_loader
There is a new set of backgrounds i have included
Credit for the backgrounds goes to, my bud M1ndle5s (PSP-HACKS.COM)
Read the readme in the Backgrounds Package folder for installation directions
Hope That This Release Holds You all over till Fanjita makes an offical Update.
Download at this forum topic--->http://www.dcemu.co.uk/vbulletin/showthread.php?t=18031
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 31st, 2006, 00:06 Posted By: Kaiser
Seems a little teaser was slipped in the news section over at http://yoyofr.proboards44.com/
How soon? What new features will it have?
We don't know yet, but I'm pretty sure everyone in the PSP scene Is eagerly awaiting this release.
Credit to miemt11 for the discovery.
Original forum topic here
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 30th, 2006, 23:24 Posted By: wraggster
SukkoPera has posted in our forums his new PSP Manager Application for the PSP, heres what he posted:
<blockquote>Upspear is a new application to fully manage the PSP from a PC. It's thought for PSPs with firmware 1.50, at least for the moment. Support for other firmwares may be added in the future, in case somebody gets homebrew running on them.
At the moment you can:
See the homebrews you have installed, rename and delete them.
Identify useless folders in psp/game.
See your savegames and delete the ones you don't need anymore.
Hide the "corrupt data" icons or push them to the bottom of the list.
Kxploit a 1.0 eboot.pbp, making it work under 1.5 firmwares.
View the contents of a .SFO format file (i. e.: param.sfo).
All these functions can be performed through the nice graphical interface the program has. The program itself is in English, but it uses GNU gettext, which means that it can be easily translated in other languages. At the moment only an Italian translation is available, but anybody can submit more translations, see the "Contributing" section below if you're interested.
Upspear is programmed in C, using the GTK+ toolkit. Development is done under Linux, but it should run with no problems on other operating systems, such as Windows and MacOSX. The code is released under the GPL, so it is free software (as in "free speech", not as in "free beer").</blockquote>
Download via the release thread and please give feedback here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=17952
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
January 30th, 2006, 23:16 Posted By: wraggster
Danzel has updated his RSS/Atom reader for v2.0 and v1.5 PSPs, heres whats new:
Fixed to work on 2.00
Adding in some more character escapes
Download via comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
« prev 
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
next » |
|
|