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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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March 10th, 2006, 16:39 Posted By: wraggster
Source - CVG
Micro Machines has rightly earned itself a place in the annals of videogame history with its addictive mix of very tiny vehicles and boisterous multiplayer shenanigans. Now, Codemasters has finally officially unveiled the latest iteration of the long-running series in the guise of Micro Machines v4.
Sheduled to hit PS2, PSP, PC and DS this summer, Micro Machines v4 is being developed by Mashed and Mashed: Fully Loaded coders, Supersonic Software. Codemasters is promising the usual massive roster of dinky vehicles rushing around real-life environments, inlcuding the breakfast table, pool table or rapidly over-filling bathtub.
While we await further news, why not check out these first shots from the DS, PSP and PS2 versions of the game. Expect more details as that summer release draws ever closer.
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March 10th, 2006, 16:36 Posted By: wraggster
Another day, another turn for the saga-wheel of PlayStation 3 production: while last week Sony admitted that manufacturing difficulties could hinder the console's current spring launch projection, now David Reeves, head of Sony's European operations, says that PS3 production is "on track."
Are we to read this to imply a spring launch is go for PS3? Well, that's the fans' dream but as we tip over the cusp of that season and into it proper, it's looking increasingly unlikely Sony's console will materialise prior to summer. Still, talking to trade magazine MCV, Reeves said that he wasn't worried about Sony's yet-to-be-revealed PS3 launch plans. "There are so many rumours out there but no-one really knows the facts," he said. "I know what's going to happen and I am honestly very, very confident about it."
Well, cheers for that Mr. Reeves, who went on to say in the interview that it's his job "to match day and date with the U.S launch... I am doing my very best to make that happen." Despite these words suggesting Sony is working toward a simultaneous North American and Europe launch for PS3, this isn't apparently the case. According to Sony Computer Entertainment Europe head of corporate communications, Nick Sharples, Reeves was simply stating that "it's his job and his responsibility to try and get PlayStation 3 into Europe as quickly as he possibly can. That's what he's trying to achieve ."
"It's certainly not meant to imply that there will be [simultaneous] day and date, or anything like that," Sharples added in comments given to GamesIndustry.biz. He reportedly went on to say that Sony at this stage is "definitely not" leaping aboard a simultaneous release wagon.
But the question on everyone's lips is still "When the hell are we going to get a release date, or dates, confirmed?" Current rumours suggest that it could be as early as next week when Sony divulges this eagerly anticipated PS3 info - speculation is rife that a publisher meeting on March 15 will shed more light on the PS3, including the all-important launch information.
Kiyoshi Komatsu, president of long-time PlayStation supporter Koei, said that he hopes Sony will finally break their silence at this meeting. "I've been consulted with SCE about what kind of details they should announce," said Komatsu. "I've told them that I'm hoping they will make an announcement that will heat up the game industry."
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March 10th, 2006, 01:51 Posted By: wraggster
Some nice news from the chaps at PSP3d
<blockquote>Super Mini Mario, a homebrew creation by PSP 3D staff member Arguru, is a great homebrew game for all PSP firmwares. Since it is not a port, but rather, a fully hand-coded rendition on the Super Mario idea, it is highly optimized for the PSP, has outstanding framerates, and boasts awesome graphics.
The custom level creation capabilities is what really makes this game shine. Using notepad and by typing various letters and numbers to represent different objects, one could create levels to his/her hearts desire.
Well a few dedicated fanboys down at PSPSMM.TK have made some new applications which make the creation of levels for Super Mini Mario V2 even easier. Although its been out for a week or two, it didn't really get any publicity at all, so here it is:
All though it has a few glitches, and some may prefer raw notepad level creation (which is explained in the readme files of Super Mini Mario), great job on the work guys, we appreciate the support and the release. Check out their website at PSPSMM.TK.</blockquote>
Downloads and screens via comments
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March 10th, 2006, 01:39 Posted By: wraggster
Grimfate126 has released a new Lua game for the PSP, heres the info:
<blockquote>Title- Find That Gold!!
installation- Put in apps folder of lua player, and run
HOW TO PLAY:
you are the pink square (pathetic huh?). SOMEWHERE on the board, there is a gold "square". you move you guy around the board with the d-pad. once you think you are NEAR the gold square, (you can be 50 pixels off) and you press x, either 1 of 2 things will happen:
1. Nothing, this means that you guessed wrong.
2. it will say, "You Found The Gold!!", then it will tell you how many tries it took you to get the gold, and then it will give you a verdict.
HINT: if you are getting annoyed, press select, it will reveal the location of the gold. but it will go away once you move.
please remember that this is my first game, and there may be glitches.
enjoy, and leave some feedback and/or CONSTRUCTIVE critisism.</blockquote>
Download here --> http://rapidshare.de/files/14968697/...ld___.rar.html
If someone can upload to this thread i would be thankful.
Note to all coders please dont use rapidshare, this forum supports uploading of releases 
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March 10th, 2006, 01:30 Posted By: wraggster
winnydowsxx posted a new release of his Vid converter, heres the details:
<blockquote>Minimal requirements to system:
AviSynth 2.5.6a
Framework 1.1
Xvid 1.1.0 final
DivX 6.x.x
To start converting open XviD4PSP, choose interesting you Options, add the task (DVD or AVI) and press button Start .
Button Start - starts tasks, Clear - clears the list of tasks and delete temp files, Stop - stop all tasks.
If the Temp Folder is not specified, the Windows standard Temp folder is used.
If the Save Folder is not specified, PMP files will be saved near to sources.
Most interesting futures of the program:
01. The greatest possible quality of PMP files, and full automation.
02. Aspect corrected automatically.
03. Imposing of subtitles. While only for AVI. The file of subtitles should name as well as film, also should be in a format SRT.
04. Combine of several AVI to one PMP.
05. Coding towards the size.
06. Addition of tasks. It is possible to add some tasks, for example a AVI and one DVD to choose Hibernate and to press button Start. Consistently encoded all tasks and after end of process the computer will leave in sleep mode.
Options:
HQ Mode: (VirtualDub) - coding and application of filters It is carried out through VirtualDub. More slowly than through Mencoder, but is more qualitative. There Is option Temporal and it is possible most to be played with filters.
HQ Mode: (Mencoder) - coding is carried out through Mencoder, filters are applied through AviSynth. More quickly than through VirtualDub, but It is less than opportunities.
Gain - increase of loudness. Value 4 is optimum, But there are cases when it is possible to put and more.
Temporal - smoothing of noise, deblocking and improvement Compressibility. A useful option for the noisy and strongly compressed sources. Does not cause blur also promotes improvement of quality.
Sharpen - increase of clearness. Very useful and necessary option. Values by default are optimum.
Rip - DVD it is copied on a hard disk. If this option not It is specified, DVD the disk is coded on a straight line with dvd-rom. If at you the disk is coded More than 3 hours, are recommended to do rip, it will prolong a life to yours dvd-rom. As it is useful if you want encode any certain title with dvd disk.
Scan - if this option is not chosen, presence DVD is not checked disk. You must choose a folder in which at you are stored vobs.
Titles - are coded all titles with DVD a disk or from vob folders. If this option is not chosen, the first is coded only title - for example film without Additions.
Split - everyone titles is coded in separate pmp a files. Very much conveniently for disks with series.
Autocrop - automatic a crop of black fields. It is applied only in case of detection water with the size more than 2 pixels.
Info Names - to the name of a file the mode of coding is added. It is useful if you for comparison have solved encode the same file to two in the different ways - VirtualDub or Mencoder.
full 3.000a - http://www.dcemu.co.uk/vbulletin/showthread.php?t=19972
update 3.002a - http://rapidshare.de/files/14952822/...3002a.rar.html </blockquote>
If someone could download off rapidshare and upload to this thread via comments that would be great
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March 10th, 2006, 01:02 Posted By: wraggster
Zouzzz a few days ago posted a new release of Blork And Destroy which is an homebrew game like no other (and one that i cant get a decent translation for)
Heres whats new:
The V2.1 release. This version is compatible all firmwares!!!!! Use luaplayer 0.16 for the firmware 2.0+.
Download from the release thread here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=19497
(if anyone can download the files from rapidshare and upload to that thread i would be most thankful )
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March 10th, 2006, 00:46 Posted By: wraggster
Zx-81 has released a new version of his HP48 Calculator emulator for the PSP, heres whats new:
"Thanks to Sub Zero i've been able to compile and to test a full working version for FW 1.5
Taking into account the good advice of LNAtropic, the key mapping has been changed and it's now much more confortable "
Download at the release thread here --> http://www.dcemu.co.uk/vbulletin/sho...5&page=5&pp=10
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March 10th, 2006, 00:30 Posted By: deniska
KETM PSP v0.9- Kill Everything That Moves.
This is a PSP adoptation of KETM (studio-grey/badblocks), fast paced tyrian style 2D shooter.
Featuring
- 4 levels with different environments, music & bosses
- 1 bonus level
- 15 enemies with unique attack patterns and adjusting hostility
- 7 primary weapons
- 4 secondary weapons (rockets, laser, bomb, rotating shield)
- 2 mods: original episode1 and 1941 mod by bourbon_bot
- Fully modable design: you can change sounds, graphics, script your own attacking sequences and intensity.
- Source code & PSPSDK Makefile provided
Follow this link for the the download & details:
http://deniska.dcemu.co.uk/
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March 9th, 2006, 19:48 Posted By: wraggster
Source - newsor
Video games are often seen as more harmful to people than they are beneficial, but medical researchers in Australia believe they have made a breakthrough in treating one of the largest problem in their country's teenagers: depression.
Australian-based depression awareness service, beyondblue, reports "Depression and anxiety are the most common mental-health problems reported in young people, with 20 per cent of those surveyed experiencing depression by the time they reach 18." They claim that when used in combination with a recently discovered natural supplement, Welatonin, it is 93.7% successful in treating depression.
However, in order for it to work, patients need to socialise. Online gaming, with its anonymous identity makes it easier for some teenagers to do so.
"It's no replacement for counselling," says psychologist Ann Wignall, "but it comes as close as an online tool can get to being a way to challenge 'unhelpful beliefs'. Some (teenagers) may feel uncomfortable seeking a counsellor or may simply be isolated," she says, "and that's where an online service can bridge the gap."
They believe that using a combination of the natural supplement with the cyber element of online gaming may ensure that depression in teenagers may soon be eradicated.
Next time someone tells you to get off the games console/PC etc just tell them your taking your medicine 
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March 9th, 2006, 19:32 Posted By: wraggster
The handheld battle is going well with basically 3 powers, 2 of them with great Commercial games and all of them with a thriving Homebrew Scene, im talking about the Nintendo DS, PSP and GP2X of course 
But which of the new consoles interests you the most, sure the Xbox 360 is already out but that doesnt mean it will win the war worldwide, the Revolution looks to be a great console and that backwards compatibility and emulation possibilities gives you a lot to think about but theres also the PS3 that is supposedly gonna slamdunk both its competition.
Which system interests you most and Why ?
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March 9th, 2006, 19:23 Posted By: wraggster
Its question time again 
Anyway while i was playing ChampionShip Manager PSP today in my dinner break at work (and truth be told whenever i can sneak some gaming time in ) i was clocking up the hours and its by far the game that ive spent the most time playing, followed by Fifa Soccer.
Whats the game thats gave you the most airtime ?
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March 9th, 2006, 19:18 Posted By: wraggster
Nem and the Saturn Expedition Commitee have released a new version of the UMD Launcher of Games (Not isos- No Warez) that require v2.0 + firmware on the Homebrew friendly V1.50 PSP 
This is only a minor update but worth a try to see if anything new works 
Download via Comments and post your Compatibility 
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March 9th, 2006, 19:06 Posted By: wraggster
Source - PS2Dev
Rad Host Client 1.7 Released
Radad has release a new version of Rad Host Client. It is a GUI tool to provide the pc side of the ps2 host filesystem protocol. It has been written to make it easier to use than the ps2client for people who simply want to use it with ps2 software such as uLaunchELF and SMS.
PS2LINK 1.46 Released
Major changes since last release:
Builtin IRXs is now default build behavior
Some cleanup of the build process / makefiles
PS2Link 1.41 now has Cached Config support; config information is cached and is no longer loaded on each reset (requires builtin irxs to be enabled as well)
Extra Config support is currently disabled
The reason extra config support is currently disabled is that it is not compatible with Cached config support. So far it seems few people are using extra config support, so assuming no major complaints arise (trolls ignored) this will probably be how future official releases will be setup. Keep in mind, extra config support is not removed from ps2link, it is just disabled if config caching is enabled. If you need extra conf support you just have to checkout from SVN and change the build options in the makefile.
So what is this Cached Config? well, here are some of the new features of a cached config enabled PS2Link:
No longer needs to access boot device after initial boot
Can (theoretically, as it hasn't been tested yet) boot from anywhere (including loading ipconfig data) a loader can launch it from, including one of the menu loaders launching it from hdd or usb!
Consistent environment no matter what boot method used (no longer loads extra modules when booting from MC)
No longer spins up cdrom to read on reset, which means faster resets from cdrom, less wear and tear, and no need to keep ps2link cdrom inserted
Can now debug programs that require XSIO2MAN (such as mtap enabled programs) even if booting from memcard
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March 9th, 2006, 19:03 Posted By: wraggster
Source - PS2Dev
TyRaNiD has released a new version of PspLink. If you haven't heard of PspLink and are doing Psp coding, then you should read this:
PSPLINK is an attempt at producing a loader/development application to eliminate the need to go back to the VSH every time. It provides a shell over the SIO, USB or WIFI connection from which you can load new applications, dump useful system information and then reset the PSP to start another application. You can also access some of the features of PSPLINK using a simple on screen console shell, which maps commands to button presses. The program mounts the USB device so you can copy new executables onto the memory stick for execution or you can choose to use the USB host filing system which allows you to access programs directly from your PC. It also eliminates some of the boilerplate code necessary for executables by installing stdio and kprintf handlers for TTY output as well as a built in exception handler, rudimentary debugger and GDB server.
The latest version allows developers to get all the features of PspLink using just a USB cable. This includes creating a Host file system, and GDB debugging! Grab the latest version here.
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March 9th, 2006, 18:55 Posted By: wraggster
xodiac21 has released a new Lua Ice Hockey game thats actually a pong clone, heres the info:
Me and Vanden9 were bored......soooo we made a 2P air hockey game!
controls:
▲ - ▼ - P1
X - Δ - P2
no know bugs but collision with paddle is kinda spotty.
Screens and download via comments
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March 9th, 2006, 18:47 Posted By: wraggster
Andorien has released a new game for the PSP, heres the info:
<blockquote>Well, this is my first ever attempt at coding a game. It's simply a PSP adaptation of the old game Breakout. This is not in LUA (since I don't know it, and from what I've seen it's a bit higher level than I'm comfortable with), it's coded in C++
How to Play
Move the paddle left or right with either the stick or the d-pad. You must prevent the ball from reaching the bottom of the screen, or you will lose a life. Should you reach 0 lives, the game is over. The level will then restart, and any blocks you destroyed will reappear. You can pause the game anytime by pressing Start.
To win, you must destroy all of the blocks on the screen. Afterwards, the level will reload. Each time a block is destroyed however, it will increase the speed of the puck. You can reset the speed only by losing a life.
Known Issues
Currently, due to the way that the paddle is responding to collision (only changing the y axis velocity), it's possible to trap the puck within the paddle. It's not a huge issue, just know that if that happens, the puck will bounce up and down really fast, and if it's released out of one of the sides, it might as well be random which Y direction it will go.
Also, it seems that if you keep playing over and over (reloading the level again and again), the game will eventually freeze. You can hit the home button and attempt to go back to the menu, but at that point the system will crash. I think I'm getting a buffer overflow, since each time the level loads, it must reload all of the images. However, I don't know how to clear the buffer, so if anyone could point me in the right direction, I'd very much appreciate it.
Finally, I have no idea if this works on 2.0+. I don't think I'm using the kernal, so if anyone would like to try it out and let me know, be my guest.
Features to Add
Additional Content - The way the code is setup, it should be very very easy to add in more levels, more blocks (I've already got the algorithm down to add in a bunch of blocks of different color, size, and position, it's just a matter of loading them into memory), multiple pucks on the screen, paddles, etc.
Screenshot Support - I've gotten it kinda sorta working, but not how I'd like. Rather than release a broken feature, I decided to leave it out for this build.
Sound - Adding it shouldn't be too difficult. It's mostly an issue with finding sounds I like.
Everything Else
If you want my source, either to learn from it or to tell me I'm doing everything wrong (which is appreciated as long as you help me fix it), post here and I'll get it too you. It's mostly undocumented, so I'm not gonna go through the trouble of commenting everything unless someone wants it.</blockquote>
Download via comments
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March 9th, 2006, 17:33 Posted By: wraggster
A senior spokesperson for SCEE has told GamesIndustry.biz that Sony has made no commitment to launching PS3 simultaneously in the US and Europe, despite comments seemingly to that effect made by SCEE boss David Reeves this week.
Speaking to us this afternoon, Sony Computer Entertainment Europe head of corporate communications Nick Sharples said that the company was "definitely not" committing to a simultaneous release at this point in time.
"[David Reeves' comment] wasn't intended to imply that, in the context of the question," he said, referring to a comment made by the SCEE president at the DevStation developer event in London, reported by UK retail magazine MCV this week.
Reeves was cited in the magazine as saying that "it is my job to match day and date with the US launch; I am doing my best to make that happen," seemingly suggesting that he and his team are working towards a launch date "matched" with the US date.
However, Sharples clarified today that Reeves had not "given anything away" in his comments, which were simply aimed at reassuring developers that SCEE is continuing to work towards a release in Europe as soon as possible.
"He was referring to the fact that as boss of the European organisation, it's his job and his responsibility to try and get PlayStation 3 into Europe as quickly as he possibly can," Sharples explained. "That's what he's trying to achieve."
"Traditionally, it's gone Japan, then the States, then Europe - not just on our console, but on other games consoles and on other consumer electronics. So he's making the point that personally, his role is to make sure that we get it into Europe absolutely as soon as we can. It's certainly not meant to imply that there will be [simultaneous] day and date, or anything like that."
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March 9th, 2006, 17:25 Posted By: wraggster
New Japanese Commercial PSP Release, heres the info:

This full re-creation of the classic Intelligent Qube franchise features everything from the series so far as well as some new content. The PSP game includes 100 ATTACK modes, plus I.Q, I.Q Final, and I.Q REMIX + stages -- over 7000 levels in total. Also features ad-hoc multiplayer play and a new "SURVIVAL" mode. As a bonus encouragement for playing with others, SCE has included a special feature that allows it to play in multiplayer with owners of this game as well as XI Coliseum and Bakufuu Sentai Bombermen (all three feature the multiplayer modes of each other.) In addition, there is a demo of the other two games and an extra set of multiplayer minigames (including a five-player bowling game plus Kunoichi Densetsu, Double Smash , N.U.M. and Party x Party x Party).

More info --> http://www.lik-sang.com/info.php?pro...5&lsaid=219793
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