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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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March 16th, 2006, 22:45 Posted By: wraggster
The PSP Scene is an extremely big and fast moving scene with lots of sites claiming to be the big new thing with websites done by professionals and each one releasing magazines to start the ball rolling, each site also possibly does some naughty deals or worse. Tell us all the juicy bits of info from the scene, some what could be hilarious, some stuff that could and should be sorted out by the scene or simply use this as a way to spread truthful gossip
Please no flaming, it is fun to hear what goes off at other sites that never gets known about elsewhere.
Let the gossip begin
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March 16th, 2006, 22:39 Posted By: wraggster
Already ported to the PSP by Deniska, heres BlackPhoenix port of the game Defendguin
Defendguin is kinda a clone of Defender on the Atari 2600, developed by Bob Polaro of Atari and released in 1981. Defendguin is a game by Bill Kendrick from newbreedsoftware.com
This game took me the best part of 10 days to port and has been worth every hour. It is an addictive game with a fulfilling reward at the end; you get to kill a huge mutant Bill Gates boss!!
This is release 0.1, if you have any suggestions for a possible release 0.2 please post your comments here
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March 16th, 2006, 22:28 Posted By: wraggster
thepixelatedpoo posted this:
This isn't the actual chip's challenge. It's a game called "Tile world" which is the same thing ( except in 3D ). It will play the original chip's challenge, all you have to do is put the chip's.dat file in the data folder. Their are two level sets in their already. I can't distribute the chip's.dat file because it's copyrighted...
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March 16th, 2006, 21:26 Posted By: SukkoPera
Upspear is an application to fully manage the Sony PlayStation Portable (PSP), from a PC. It's thought for PSPs with firmware 1.50, at least for the moment. Support for other firmwares may be added in the future, if you think you need it, convince me .
Version 0.15 of Upspear has just been released.
Changes WRT version 0.1test0 are as follows:
- Implemented a quite good "Install homebrew" function.
- Savedata can now be backed up to ZIP files.
- Homebrew applications can now be reordered to user's preferences.
- Application and savedata directories are now hidden in the GUI, an
option to show them has been added to the menus.
- Rewritten rename hacking detection, now supports more methods
(including SeiPSPtool's, thanks to everybody who sent feedback for
this).
- Can now unhide applications.
- Added a warning when hiding applications that have a chance of not
working with hidden directory names.
- Fixed utime() 'bug' on Windows, which caused pushing icons to
bottom not to work (Maybe now this works on MacOS X too?).
- Added "Disconnect PSP" option to menus.
- Added application and savedata size to the GUI.
- Added a "hidden" checkbox for applications.
- Menus are now properly disabled when they should not be selected.
- Added a method to build the GTK+ runtime environment for Windows from
zipfiles provided on www.gtk.org. Also added GtkThemeSelector to it.
- Changed version number scheme, removing the "test" part. Actually
every release should be considered a test release .
- Registered the project on Gna!.
- Many bugfixes.
Downloads are available on the program homepage at
http://home.gna.org/upspear/, where now we also have mailing lists, which every user is welcome to join. Of course feedback is appreciated .
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March 16th, 2006, 19:21 Posted By: wraggster
PSPotter the Harry Potter Magazine for the PSP has seen a new issue released, lets hope these guys check out the best sites like Mugglenet for their Harry Potter news
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March 16th, 2006, 19:16 Posted By: wraggster
Placa posted a new release:
After got a lot of emails, I finally decided to update PSPsetX. Well the only Change is that you can now fake 3.0. I didn't test it but it should work. Maybe you are now able to play 2.60 required games on a 2.00 PSP =)
Godknows how you can fake an unreleased firmware but we shall see, please read the readme on this release, it isnt for newbs.
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March 16th, 2006, 19:12 Posted By: wraggster
Nekokabu has released a new version of his Cheat Proggy for the PSP which is similiar to an Action Replay type Device.
Download yourself via the comments
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March 16th, 2006, 19:10 Posted By: wraggster
Ahman has released a new version of his Shell for the PSP, heres whats new:
Version 1.2 is released with a new Adhoc WIFI file transfer function. You can now send file or directory to your friend's PSP while listening to your favor mp3 song, playing UMD game/homebrew, all at the same time.
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March 16th, 2006, 18:09 Posted By: wraggster
Source - Joystiq:
This review was intended to be a DVD-to-PSP how-to guide. Unfortunately, the Media Manager software does not offer a simple solution for porting your DVD stockpile to the PSP. And why should it? Sony wants you to support the UMD format.
So what does Media Manager have to offer PSP owners?
Sony’s PSP Media Manager steps to the plate and quickly falls behind with an 0-2 count (that's two strikes for those that don't follow baseball). Forcing users to shell out $20 for admission is strike one. C’mon Sony, charging us to access a software program that should have been packaged with the PSP from day one is downright crooked. And here comes strike two... In order to use Media Manager’s video conversion capabilities, we’re required to install firmware v2.00 or higher on our PSPs. Considering that one needs v2.00 to gain access to the AVC codec feature, this requirement is more understandable than the entry fee, but it's still not acceptable.
Yer Outta Here!
It took Sony almost eight months after the launch of the PSP to release Media Manager. In the interim, many PSP owners turned to 3rd-party developers for software, and that trend isn't going to change. If you're interested in video conversion (that supports .vob) try PSP Video 9—not as purdy as Media Manager, but it's free! Otherwise, go ahead and pay your lazy tax, buy your DVDs again on UMD and purchase PSP Media Manager 1.0 to convert and transfer the rest of your on-the-go media.
Overall Rating: 3.0 / 10 (looks gotta count for somethin')
Doesnt sound too hot does it :P, read the full review here --> http://www.joystiq.com/2006/03/16/jo...a-manager-1-0/
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March 16th, 2006, 18:02 Posted By: wraggster
Dont worry i havent gone mad, but theres news regarding the PSP in this article from Gamesindustry:
<blockquote>Further details of the PlayStation Network Platform announced by SCE boss Ken Kutaragi in Tokyo yesterday have emerged, including the fact that the ability to play games online will be included in the basic free service.
Additional information about the service has emerged as the slides used by Kutaragi in his presentation have been posted online, bringing with them a host of details of exactly what will be included in Sony's online offering.
As reported yesterday, the PlayStation Network Platform will have a basic free service which will be available to all purchasers of the PS3 from the day of launch in November, and which will be co-created by Sony Online Entertainment (creators of the Station.com system used by games such as Everquest, Planetside and Star Wars Galaxies) and GameSpy.
The free service will support a host of communication and community features, including voice and video chat, messaging, unique user IDs and handles, and matchmaking, ranking and data upload and download service for games.
Crucially, the basic service will allow users to play games online - a factor which sets it apart from Microsoft's equivalent free service, Xbox Live Silver, which enables community features and content purchases, but doesn't allow users to play multiplayer online games.
Sony's system will be handing off significantly more control to game publishers, who will be able to run their own game servers as they see fit. Although Sony will be creating a standard infrastructure for the service, with data centres in Asia, North America and Europe, the system will still run over the conventional Internet and publishers will be able to connect their own servers to it.
This opens the possibility that game publishers could charge their own fees for playing games, which is indeed likely to be the case for titles such as massively multiplayer games - a genre which will be well-served by Sony's more "hands-off" approach to the network service, since some MMOG publishers have opined that Microsoft's approach is too restrictive on their business models.
However, Sony is pushing hard for publishers to use the network to generate revenue through selling content, rather than through charging users for multiplayer functionality, and the PlayStation Network Platform is designed from the ground up to support a wide range of content sale and payment methods.
One slide from Kutaragi's presentation lists a few of the options available to publishers in this regard, which appear to be at least as advanced, if not more so, as Microsoft's Xbox Live Marketplace offering.
As well as stores for the sale of content which will be set up on the main PS3 "portal", Sony will also offer publishers the opportunity to create in-game stores in their titles which integrate in the background with the main store infrastructure.
Content purchases can work in a number of different ways on the network, with publishers not restricted to simple item-by-item transactions for their content. Subscription payments are also built into the system, as is a micropayment system allowing users to pay tiny amounts of money for small pieces of content.
How exactly this will work from the point of view of users of the service is not yet clear; it's likely that Sony will use a credits system, as Microsoft does on Xbox Live, which allows a balance of "currency" to be topped up with credit card payments or game cards bought in-store.
What exactly will be sold on the marketplace system is still the subject of some speculation - but after we revealed last week that Sony has been speaking to its publishing partners about the technical issues regarding distributing PSone and PS2 content online, three more important hints have been dropped which suggest that this content will indeed be on the menu for PlayStation 3.
Firstly, we now know that the PS3 will have a 60Gb hard drive as a bare minimum, which means that even downloading PS2 games (which could occupy over 4Gb in some cases) isn't an impossibility; secondly, the firm has confirmed that the PS3 will be able to boot games directly from its hard drive, and has made much of having 100% backwards compatibility with PSone and PS2 titles, which will play in high-definition on the new hardware.
Finally, and perhaps most tellingly of all, the company yesterday announced that it will be distributing selected PSone titles over a new digital distribution service aimed at PSP owners, allowing them to download the games and play them directly off a Memory Stick - a move which indicates Sony's first attempt to directly exploit its substantial back catalogue, and which almost certainly indicates where it plans to go with the PS3.
Content available on the PlayStation Network Platform is unlikely to be limited to game-related content alone, either. The PS3 is being promoted as a media server for the home, and while Microsoft doesn't allow users of the Xbox 360 to download movies or music directly via the console - arguing that the proper place for that functionality is on a Windows Media Centre PC - Sony is likely to want to do exactly that with PS3.
More details of the network service will undoubtedly emerge in the coming months, with the full picture certain to be filled in by September - when the test version of the network will come online, allowing developers to test their online-enabled titles in a replica of the final environment.</blockquote>
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March 16th, 2006, 18:00 Posted By: wraggster
Further details of the PlayStation Network Platform announced by SCE boss Ken Kutaragi in Tokyo yesterday have emerged, including the fact that the ability to play games online will be included in the basic free service.
Additional information about the service has emerged as the slides used by Kutaragi in his presentation have been posted online, bringing with them a host of details of exactly what will be included in Sony's online offering.
As reported yesterday, the PlayStation Network Platform will have a basic free service which will be available to all purchasers of the PS3 from the day of launch in November, and which will be co-created by Sony Online Entertainment (creators of the Station.com system used by games such as Everquest, Planetside and Star Wars Galaxies) and GameSpy.
The free service will support a host of communication and community features, including voice and video chat, messaging, unique user IDs and handles, and matchmaking, ranking and data upload and download service for games.
Crucially, the basic service will allow users to play games online - a factor which sets it apart from Microsoft's equivalent free service, Xbox Live Silver, which enables community features and content purchases, but doesn't allow users to play multiplayer online games.
Sony's system will be handing off significantly more control to game publishers, who will be able to run their own game servers as they see fit. Although Sony will be creating a standard infrastructure for the service, with data centres in Asia, North America and Europe, the system will still run over the conventional Internet and publishers will be able to connect their own servers to it.
This opens the possibility that game publishers could charge their own fees for playing games, which is indeed likely to be the case for titles such as massively multiplayer games - a genre which will be well-served by Sony's more "hands-off" approach to the network service, since some MMOG publishers have opined that Microsoft's approach is too restrictive on their business models.
However, Sony is pushing hard for publishers to use the network to generate revenue through selling content, rather than through charging users for multiplayer functionality, and the PlayStation Network Platform is designed from the ground up to support a wide range of content sale and payment methods.
One slide from Kutaragi's presentation lists a few of the options available to publishers in this regard, which appear to be at least as advanced, if not more so, as Microsoft's Xbox Live Marketplace offering.
As well as stores for the sale of content which will be set up on the main PS3 "portal", Sony will also offer publishers the opportunity to create in-game stores in their titles which integrate in the background with the main store infrastructure.
Content purchases can work in a number of different ways on the network, with publishers not restricted to simple item-by-item transactions for their content. Subscription payments are also built into the system, as is a micropayment system allowing users to pay tiny amounts of money for small pieces of content.
How exactly this will work from the point of view of users of the service is not yet clear; it's likely that Sony will use a credits system, as Microsoft does on Xbox Live, which allows a balance of "currency" to be topped up with credit card payments or game cards bought in-store.
What exactly will be sold on the marketplace system is still the subject of some speculation - but after we revealed last week that Sony has been speaking to its publishing partners about the technical issues regarding distributing PSone and PS2 content online, three more important hints have been dropped which suggest that this content will indeed be on the menu for PlayStation 3.
Firstly, we now know that the PS3 will have a 60Gb hard drive as a bare minimum, which means that even downloading PS2 games (which could occupy over 4Gb in some cases) isn't an impossibility; secondly, the firm has confirmed that the PS3 will be able to boot games directly from its hard drive, and has made much of having 100% backwards compatibility with PSone and PS2 titles, which will play in high-definition on the new hardware.
Finally, and perhaps most tellingly of all, the company yesterday announced that it will be distributing selected PSone titles over a new digital distribution service aimed at PSP owners, allowing them to download the games and play them directly off a Memory Stick - a move which indicates Sony's first attempt to directly exploit its substantial back catalogue, and which almost certainly indicates where it plans to go with the PS3.
Content available on the PlayStation Network Platform is unlikely to be limited to game-related content alone, either. The PS3 is being promoted as a media server for the home, and while Microsoft doesn't allow users of the Xbox 360 to download movies or music directly via the console - arguing that the proper place for that functionality is on a Windows Media Centre PC - Sony is likely to want to do exactly that with PS3.
More details of the network service will undoubtedly emerge in the coming months, with the full picture certain to be filled in by September - when the test version of the network will come online, allowing developers to test their online-enabled titles in a replica of the final environment.
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March 16th, 2006, 17:59 Posted By: wraggster
Publishers see market buoyancy as global November release cheers investors
Shares in leading game publishers were almost universally buoyed yesterday following the announcement of Sony's launch schedule for the PlayStation 3, with the stock markets reacting positively to the firm's plans for a November worldwide release.
Electronic Arts, Activision, THQ and Take Two all saw rises in yesterday's trading, as did a number of smaller publishers, as investors' fears that the PS3 could be pushed back to 2007 were finally laid to rest.
Many analysts had predicted that the PS3 would be delayed until 2007 in Europe, with some even anticipating that the US launch might not come in time for the crucial Thanksgiving and Christmas periods.
However, Sony's announcements yesterday have allayed those fears, and injected new confidence into the games sector - with some analysts even brightening their outlook on games publishers as a result, including American Technology Research analyst PJ McNealy, who upgraded both Activision and THQ from Hold to Buy on the news.
Far from any form of disappointment at Sony's failure to hit its spring 2006 launch window target with the console, then, the industry has mostly reacted positively to the prospect of having the new system out the door in time for the end of this year in every major global market - potentially, if the system if shipped in sufficient quantity, lifting the tail end of the year out of the worrying transition slump being predicted by most commentators.
However, one company whose stocks were not helped by the announcement was Sony itself. Shares in the electronics giant dropped on the Nikkei stock exchange in the wake of the announcement of the delay.
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March 16th, 2006, 17:49 Posted By: wraggster
New Commercial release for the PSP:
The Unou Drill is a clone of the popular Brain Training game released for the Nintendo DS. This entry is supervised by Mitsuo Kodama a college professor specialized in intelligence testing. You will be able to select from a number of modes, including a mode that measures your IQ based on your test scores and a mode for beefing up your right brain. The game's World Tour Mode trains your right brain while showing you pictures from around the world. For all these levels, you can select to play on three difficulty settings.
More info --> http://www.lik-sang.com/info.php?pro...5&lsaid=219793
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March 16th, 2006, 17:47 Posted By: wraggster
News from Lik Sang:
It's been half a decade since the last traditionally all-new Final Fantasy game was released on the PlayStation 2, and just as long since Square Enix officially announced FF XII was in development. Today however, the adventure you've been waiting for all that time begins, as the game arrived in stock. Pre-ordered copies have flown out our warehouse, and new orders will ship within just 24 hours.
We should point out though that the high retail tag of US$ 82.90 is the result of Square Enix actually setting the yen price to 8,990 yen (US$ 77) across Japan, just a little less than their astounding Dragon Quest VIII price last year. As with all games here though, Final Fantasy XII ships free right to your doorstep.
Consoles, Controllers and Other Collectibles
We also received a great deal of gear that will appeal to all Final Fantasy fans, regardless of whether you're importing today, or waiting for the English release later this year. First is the Premium Series of the Final Fantasy Potion selling for a limited time in Japan. A blue energy drink containing Royal Jelly and an assortment of 10 Herbs, this collaboration between Suntory and Square Enix comes in inspired 100ml bottles. There's six different styles of decorative tops to be found, and as you can see from the photos, these would make a beautiful addition to your Final Fantasy shrine, or for that matter, just a cool talk piece for your FF loving friends. In stock tomorrow morning, these also contain one of 27 FF XII collectors artwork cards.
The potions are certainly an 'acquired' taste, as with many Japanese Health Drinks. When hearing of these though, Tim Rogers hit the streets of Japan and published a video diary of everything from the purchase to the after effects. You can grab it all from InsertCredit.com. The TV Commercial currently airing across Japan is quite funny too, and can be downloaded here:
Next, from Hori, we have the Limited Edition FF XII 8MB Memory Card. Along with a white colored card featuring the game's logo, you also receive a FF XII case which holds up to 2 memory cards, and on top of that 12 stickers showing the main characters. Logicool on the other hand celebrated this occasion with a Wireless FF XII Edition Controller. Again in pure white and emblazoned with the games logo, the radio frequency pad comes with a bonus LCD cleaner.
Finally for the most dedicated fans, we present to you the Limited Edition Final Fantasy XII PSTwo System. The black slimline model SCPH-75000 FF console is branded with the symbol of the Judge Master, and comes complete with AV cables, power lead, Dual Shock pad, vertical stand, a full copy of the game, plus a FF XII mobile phone strap. We have these pieces available now, but please remember they will only run Japanese games, and if you live in a 220V country, you'll need to toss in a US$ 20 Stepdown Converter.
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March 16th, 2006, 17:43 Posted By: wraggster
Source Engadget
So Griffin's branching out to making peripherals that aren't for Apple products or based on generic standards, eh? We're down with their new $50 iFM PSP radio tuner / remote, $50 iTrip PSPradio transmitter, and $15 SmartShare PSP headphone splitter, don't get us wrong, but wouldn't it make more sense to call the first two pFM and pTrip, respectively? Just a thought. Do your thing, Griffin, just go ahead.
http://www.griffintechnology.com/pro...ppsp/index.php
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March 16th, 2006, 17:37 Posted By: wraggster
Source CVG
We have to inform you that, contrary to popular opinion, there aren't many Ferraris in the CVG garage. Well, in fact there aren't any. But, if there were, you can be sure we'd pick up a hot chick and drive really fast along a sunny coastline - just like in OutRun 2006: Coast 2 Coast.
OutRun 2006: Coast 2 Coast features an array of modes and features present in the arcade games OutRun2 and OutRun2 SP, along with fresh additions like online play and a new mission structure. As you can see, the game hasn't suffered at all from the transition to PS2 and PSP - it's still looking eye-licking good.
OutRun 2006: Coast 2 Coast screeches into stores on March 31.
Check out the screens at the link above.
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March 16th, 2006, 07:48 Posted By: miemt11
PSPlayerMT = Playstation Portable Player Media Test
PSPlayerMT for PSP (Support avi res up to 480x272 with 29.97fps) by a korean guys.
A Audio/Video Media player for PSP can capable of running 480x272 full screen video with almost no framedrop.
It may have a simple GUi but the video performance is wonderful
You got to try it.
It support the following extenion and format
1: avi, mov, mp4, ogm, mkv, nut, asf, wmv, mp3, m4a, wma, ogg, asf, wav, ram
2: MPEG1/2/DVD/VOB/4 video(divx, xvid), Windows media video, Ogg theora, Mpeg audio(MP2, MP3, AAC), AC3, OGG, Windows media audio and Real Video
How to use the program
Left Shoulder - play from beginning
Right Shoulder - Go to PSPlayerMT Menu
circle - select the file and play
triangle - zoom the video
square - displays info video time and speed
left dpad - fast rewind
right dpad - fast forward
start - pause the video during playback
L1+R1+START- Back to PSP system menu
source http://search.dreamwiz.com/cgi-bin/r...ayerMT&x=0&y=0
download via comments
also post your result and comment at here
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March 16th, 2006, 07:40 Posted By: wraggster
PSMonkey has posted another update of his Nintendo 64 Emulator for the PSP:
Ok well i've been busy over the last few days. Textures are much more difficult then I had thought. Anyways today I am starting to make progress. I am now getting some structure in place (there are alot of cases to handle). Anyways while things are far from perfect they are off to a good start. Below you will find screenshots from Bust A Move 2 Intro & Mortal Kombat Mythologies Item Screen. Hopefuly I can get things looking more correctly soon.
Check out the new Screenshots and reply here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=20592
Also our great Forum users/mods have come up with custom eboots and skins that are very impressive, check them out here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=20588
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March 16th, 2006, 07:31 Posted By: wraggster
Blue2k has on his Site released a new version of his Artillery Shell for the PSP, heres whats new:
After a short break I've continued working on artillery and I've uploaded a new Live Fire! release. I'm approaching a new stable release but I'm not quite there yet. So enjoy this Live Fire! release first. New features:
Fixed a nasty bug that would appear at random
Added config file support (read below for further details)
Changable cursor speed
Customizable paths for photo's, mp3 and homebrew
Customizable bootup
Cleaned up dirs and files
You can find the config files in this dir: "ms0:/MBShell/config". It is not fool proof yet so be sure to check the things you change or it might crash Artillery. If you get the homebrew loader to load you can enable it on bootup by changing the 0 to a 1 in the config file behind the 'homebrewloader' item. Further you can change the window size of the slideshow application, your images will be scaled to the new window size, or you can go to fullscreen mode.
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