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March 20th, 2006, 17:28 Posted By: wraggster
Source GamesIndustry
Sony Computer Entertainment has confirmed to GamesIndustry.biz that the new PSP Pack, which is set to go on sale across Europe from March 22nd, will retail for just under GBP 150 in the UK.
"This pack contains just the PSP and its charger, and will retail at the rrp of £149.99," said a spokesperson.
"The Value Pack and Giga Pack will continue to retail at their respective prices as before." The Value Pack, which includes accessories such as headphones and a case plus a 32MB Memory Stick, is priced GBP 179.99. The Giga Pack, which comes with accessories plus a 1GB Memory Stick, costs GBP 209.99.
Sony previously announced that the new "base unit" pack will cost EURO 199 when it launches in Europe.
The company also plans to launch an EyeToy camera for the handheld, along with a video and voice chat service and a GPS receiver. Users will also have the option to download and play a range of PSone games.
Thats all very well but Success HK already sell the PSP Standalone for 196 Dollars or around 110 Pounds
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March 20th, 2006, 17:21 Posted By: wraggster
New PSP Release at Lik Sang:

Viewtiful Joe on PSP is a competitive fighting game for four players, and will feature all of your favourite characters from the first two VJ games (including Sexy Sylvia, Arastol, Viewtiful Joe and Captain Blue). It supports Ad-Hoc wireless connection instead of full online play. This game features a number of characters fighting to become a star in the Captain Blue movie. Capcom is also adding two new characters: Sprocket, a sexy girl who scares people with her cold facial expressions and Captain Blue Junior, a sidekick to Captain Blue who calls himself Junior. Capcom is retaining the movie-style play mechanics of previous Joe titles and is adding a new "Fever Chance" gameplay system. One of your goals is to obtain V Points in order to build up your energy.

More info --> http://www.lik-sang.com/info.php?pro...7&lsaid=219793
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March 20th, 2006, 17:08 Posted By: wraggster
Source Eurogamer:
A Lancashire bus driver has been fired after he was caught playing his PSP when he should have been keeping his eyes on the road. According to the Daily Record, passengers complained to transport authorities after the man was seen with the handheld on his lap whilst driving from Accrington (who? ExACKly) to Blackburn. He was spotted playing not only when the bus was at traffic lights and bus stops, but also when driving down icy roads.
"He was playing a Grand Theft Auto game and the screams of the characters being shot could be heard all around the bus," one passenger is quoted as saying. "I find it hard to believe that anyone driving a car with a PSP on their knee would be considered a safe driver - doubly so a person in charge of a singledecker bus capable of carrying 40 to 50 passengers."
Following the complaints, authorities reviewed CCTV footage filmed during the journey, and promptly sacked the driver in question. "We take a very dim view of drivers using any sort of device that will distract them from their job," said Blackburn Transport boss Michael Morton. "All we are able to say in any of these cases is we feel that the appropriate disciplinary action has been taken." Police are now investigating the matter to decide whether or not the driver should face charges for motoring offences.
LoL What a Muppet
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March 20th, 2006, 16:53 Posted By: wraggster
Glynnder- PSPro has updated his PSysP Info app for the PSP, heres whats new:
v1.0b:
This one is designed to work on pretty much all luaplayers
The updates in this are
More Skins
Revised maths (again)
batt. time left shows minutes (thanks Pedro)
batt Volt meter.
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March 20th, 2006, 07:40 Posted By: wraggster
Mallchin has released a new version of Lua Flilemanager, heres the info:
Lua FileManager is a small, lightweight file browser for the PSP written in Lua. It is fast, colourful, and provides a quick and easy solution for simple file operations
The latest release, luafm-0.10-beta3, is available for download. It brings several new features, a few bug fixes, and some minor tweaks.
New Features:
Added support for disc0 (readonly)
Added support for flash0/flash1 (readonly)
Added long filename scrolling
Added Quit option to Menu
Bug Fixes:
Added Delete Confirmation
Mains Power now overrides Low Battery warning
Cannot Cut/Copy then Paste into same directory
Misc:
Minor code tweaks
Minor visual tweaks
Updated settings.ini
Standalone and Lowser versions
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March 20th, 2006, 07:31 Posted By: wraggster
Danzel has updated his rather excellent Instant Messenger client with support for AIM, ICQ, MSN, GTalk, Yahoo, this release is entered in the Neo Flash Contest, heres whats new:
It fixes the crash bug from having too many friends - This is only a cheap fix to stop it crashing, you will have trouble selecting buddies that are off the screen, a proper fix will come next version. It should also fix the new message bug (people who send messages weren't highlighted correctly)
And the server chat window now shows the bitlbee status so you can see why your accounts won't connect.
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March 20th, 2006, 03:58 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
Dark Killer posted this:
Here is my entry for the contest. It is a simple app that effectively simulates drawing on an Etch-A-Sketch on the PSP.
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March 20th, 2006, 03:55 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
71M posted this:
Hi,
Here's my entry for the Neo Spring Coding Contest!
It's a small application that I wrote a while back, just thought I'd enter it on the off chance that someone finds it useful!
Features
FileAssistant++ is a multimedia file browser that allows you to browse
any file on the PSP filesystem (memory stick, flash, umd) and any remote
file located on a FTP server thru Wifi.
While conencted to a computer (PC, Mac,...) using the USB wire, it is possible
to browse and update the files located on the PSP memory stick from the computer.
More than browsing the file, FA++ can :
- Display any pictures (PNG, BMP, TGA, JPG)
- Listen to any music file (OGG, MP3, SID, SAP, SC68, YM, NSF, AHX, MOD) with
DSP effects and spectrum display
- Playback any video file (AVI, MPEG, MOV)
- Display text files (ASCII TXT)
- Run Flash files (SWF)
- Run PSP homebrew applications (ELF, EBOOT.PBP) and go back to FA++ while exiting
- Run any UMD (umd:/SYSDIR/EBOOT.BIN) and go back to FA++ while exiting
- Run any Lua scripts (LUA) and go back to FA++ while exiting
- Classic file operations (delete, move, copy, create directory, rename,...)
- Fully customisable, use one of the skin pack or create yourself!
Heres whats new in this release:
There have been a couple of updates since Novemeber which I've not released in FA++ before this release.
1) MP3 playback has been greatly improved and now allows playback of any size mp3 file.
2) The SWF player has been updated to use the source code from my Flash Player project.
Quite a few bugs have also been fixed since then as well.
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March 20th, 2006, 01:49 Posted By: wraggster
An entry in the Neoflash Coding Comp, heres the details:
Brunni posted this:
Description: Oldschool library is a library designed for creating 2D games, apps or demos for your PSP.
It's brings you all the power of the PSP graphic processor without having to learn lots of 3D and internal hardware concepts. It's very easy to use and flexible.
For example, you can load PNG images with alpha channel, deform them (zoom, rotation, transparency, tinting, bilinear filtering, ...), directly draw on them, draw maps, 4-point gradients, debug message boxes & console and so on.
You can also play audio files (.wav & .bgm), stream them from Memory Stick. It includes a key handler, so you can get when a key was pressed or is currently held, set autorepeat values for some pressed keys.
But instead of big speeches, you can download some samples on this page:
http://oslib.palib.info/samples/
Currently, it still needs some testing and other features are planned. It will be open source.
Note: I am not the same programmer as Mollusk, who wrote PALib, he just hosts my files.
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March 20th, 2006, 01:31 Posted By: wraggster
Blue2k has released a new version of his Shell for the PSP, heres the details:
Artillery Shell 0.1 has been released! The first beta edition of Artillery Shell. It is packed with new features and has a shiny new interface. This is a giant step up from our previous alpha release (0.06) and even for Artillery: Live Fire! users this might come as a suprise. Here is a screenshot of the new interface:
This release has a lot of features:
New shiny theme!
LCD Information Bar
A new integral part of Artillery which gives you contextually generated information; such as current image name, current song title, current desktop wallpaper image etc.
Much more stable homebrew launcher
Preliminary WiFi support
Wallpaper switching in the shell
Taskbar control - Turn USB/WiFi on/off via the taskbar
Other features:
MP3 file streaming, play any sized mp3
Sildeshow - display png's and jpg's up to 1280x1024 resolution
UMD Loader
USB Support
Config files
Basic textreader
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March 20th, 2006, 01:23 Posted By: wraggster
BakuraMx has released a new game for the PSP heres the info:
Hi Guys, I just wanted to show off my first release. : O I gave up trying to install those linux emulators so I settled for Lua. I made a space invaders clone (why do people always call them 'ports') and named it after me cause I'm cool like that. The Objective is to shoot the little invaders before they reach earth. Hard mode is pretty challenging and the sound effects are pretty high end :P I did the graphics myself too. ^^ IMO I think the game is cool. I dunno try it out and tell me what you think.
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March 20th, 2006, 01:19 Posted By: wraggster
Naboo released a new game for the PSP, heres the details:
Another remake for your PSP! Based in levels of Atomix for linux by Jens Finke and written from scratch, Postumum presents Atomix for PSP.
You can play 19 levels full customizables with the Editor included in the game. Edit all levels from your PSP! Save and play
This release has 2 versions 1 for v1.50 Owners and 1 for v2.0 + owners
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March 20th, 2006, 01:13 Posted By: wraggster
Source - VFX World
Virtools, a Dassault Systèmes company, announced it will preview its upcoming framework for PSP development at GDC 2006, held March 20-24, 2006.
Virtools Dev is the prototyping software leader with an unparalleled and intuitive graphical scripting system and a library of more than 450 ready-to-use behavior building blocks that can be directly attributed to objects, characters, camera, game logic and any other prototype components.
For full game production, the Virtools Dev framework brings together a GUI with graphical and text scripting and debug tools, APIs such as the Dev behavior and render engines, as well as asset integration plug-ins.
“Virtools is very excited to be attending this year's Game Developers Conference. The interactive entertainment market has been a priority for us since 1999 and continues to be, now as a part of international software leader Dassault Systemes. GDC 2006 will be the perfect opportunity for us to showcase our latest development and give attendees a sneak preview of things to come for Virtools and the PSP,” commented Bertrand Duplat, Virtools cto.
At GDC, Virtools will be located at booth #1138.
Virtools launched its commercial activities in 1993 with consulting and services targeting interactive realtime 3D. With vital industry needs in mind, Virtools built the company's initial software solution, Virtools Dev. Since Q4 1999, Virtools is the leading provider of comprehensive software development solutions for building innovative, highly interactive 3D content. In June 2005, Virtools became a fully-owned subsidiary of Dassault Systèmes, a leader in the 3D software market. For more information, visit www.virtools.com
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March 20th, 2006, 01:12 Posted By: wraggster
Source - PSPFanboy
When first glancing at screenies of Koei's historical hack-and-slash title Samurai Warriors: State of War, it's easy to see the resemblance with their other historical hack-and-slash game, Dynasty Warriors. Although that would probably be due to the fact that it's essentially the same game, only revised for the handheld market. And despite the fact that this franchise has already been done to death, there are a few improvements (aside from, yes we said it before, a portable version) that would warrant this at least a look-see.
Overall reviews for this game put it in the "okay, but not quite there" category, with statements like GameSpot's complaint of the title's bland gameplay and Worth Playing's mentioning of Samurai Warriors' "under-decorated backgrounds". Gamebrink's observation may at least appease long-running fans of the series by saying that the game is an improvement over the disappointing Dynasty Warriors for PSP.
GameSpot (6.5 / 10) - "No doubt, if you enjoyed Samurai Warriors on consoles, you'll take at least something positive away from State of War. It's very much the same formula translated reasonably well onto a handheld platform. The trouble is that the formula itself is no better off in handheld form than it was on consoles, and the action becomes utterly stagnant after a short while."
WorthPlaying (7.9 / 10) - "Samurai Warriors: State of War often reminds you that you're participating in some trumped-drama for the sake of justifying mass slaughter, but it benefits more than it suffers from its familiar setup. With a large cast of warriors and a diverting map system, character-building and charm-casting effectively replace storytelling to encourage continued combat, even if a slow-to-react camera and under-decorated environments make it a less-than-perfect execution of the huge-clashing-armies formula."
Gamebrink (76% / 100%) - "[Samurai Warriors] is KOEI’s honest attempt at mopping up that former mess and their efforts are very visible with this worthy addition to the PSP’s library. For those that felt that the original Dynasty Warriors for PSP felt a bit lacking and would have liked a game that did justice to the beat em’ up fighter that was Dynasty Warriors for the console then Samurai Warriors is here to pave the way."
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March 19th, 2006, 20:41 Posted By: wraggster
Danzel has released a rather excellent Instant Messenger client with support for AIM, ICQ, MSN, GTalk, Yahoo, this release is entered in the Neo Flash Contest and its gonna be damned hard to beat.
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March 19th, 2006, 18:47 Posted By: pauldude550
(News Submission and New Release of PSPiano by Pauldude 550)
ok, i have spent a lot of work on improving this in the last few days. quite time consuming but there you go.
change log:
it tells you which button you are pressing
on screen it tells you what button is what
the app now has scales, you can play in c major or c minor or d major or d minor etc. also, an exit code has been put in for lua users.
thanks to greenskull, pspmillionaire and lordsturm for the help!
expect to see a release made by both me and lordsturm which will do even more piano crazy things!
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March 19th, 2006, 18:19 Posted By: Sousanator
(News Submission and New Release By Sousanator)
This is my first program ever, so I hope you like it.
Sort of inspired by pauldude550's PSPiano
PSP Guitar is a simple Lua Applicataion that controls the PSP like a Guitar.
You hold it on an angle with your left hand, with your two fingers over the Start and Select buttons, and thumb over the R button. With your other hand's thumb you flick the Analog stick like Guitar stings. (See infopic) You can hold it normally, but this gives it the feeling of a real guitar.
Thanks to Dark Killer/ pauldude550 for the guitar sounds
and to all the lua guides out there, they helped a lot
Controls
Analog Down + Start makes the D note
Analog Down + Select makes the G note
Analog Down + R Trigger makes a low E note
Analog Up + Start makes the A note
Analog Up + Select makes the B note
Analog Up + R Trigger makes a high E note
Future Plans
-Visulizer Effect??
-Record Mode??
-Change of controls(if requested)??
-Electric Guitar sounds
-anything else??
Enjoy
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March 19th, 2006, 13:55 Posted By: wraggster
Play Asia have let me know they have a book released called The Encyclopedia of Game.Machines, heres some info:

33 years of onscreen fun and interaction: This book presents almost every game computer and console ever created, from Japan, USA and Europe, along with classic software in its authentic, pixellated glory, and background information as well as key technical facts.
More than 400 dream machines and million sellers, bizarre slip-ups and exotic variants are celebrated in full colour chapters with extensive appendixes. From Atari to Xbox, from the C64 to Nintendo DS: Game.Machines is the reference point for members of the PlayStation generation; whether they’re gamers or collectors.
Originally published in Germany, Game.Machines has been recognized as a `suitable reference´ and `recommended reading´ (by Germany's premier micro monthly C’t), as `very entertaining´ (Gamestar) and `compulsory reading´ (PlayZone) or simply as `Ace´ (ComputerBILD). Two years in the making, this greatly enhanced and revised edition invites you to a time journey across the video game era: From the 4-bit beginnings to the broadband future.
features
• Consoles, handheld & home computers 1972-2005
• First edition: 224 pages in full colour
• From Atari to Sega, from Apple to Nintendo DS: The illustrated history of 450 machines with 600 pictures, history & technical data
• Language: English
For those who are new and old to the world of Game Consoles and Computers this is an excellent way to find out more, more info at Play Asia here --> http://www.play-asia.com/SOap-23-83-...j-70-14fk.html
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March 19th, 2006, 13:50 Posted By: wraggster
Play Asia have let me know they have a book released called The Encyclopedia of Game.Machines, heres some info:

33 years of onscreen fun and interaction: This book presents almost every game computer and console ever created, from Japan, USA and Europe, along with classic software in its authentic, pixellated glory, and background information as well as key technical facts.
More than 400 dream machines and million sellers, bizarre slip-ups and exotic variants are celebrated in full colour chapters with extensive appendixes. From Atari to Xbox, from the C64 to Nintendo DS: Game.Machines is the reference point for members of the PlayStation generation; whether they’re gamers or collectors.
Originally published in Germany, Game.Machines has been recognized as a `suitable reference´ and `recommended reading´ (by Germany's premier micro monthly C’t), as `very entertaining´ (Gamestar) and `compulsory reading´ (PlayZone) or simply as `Ace´ (ComputerBILD). Two years in the making, this greatly enhanced and revised edition invites you to a time journey across the video game era: From the 4-bit beginnings to the broadband future.
features
• Consoles, handheld & home computers 1972-2005
• First edition: 224 pages in full colour
• From Atari to Sega, from Apple to Nintendo DS: The illustrated history of 450 machines with 600 pictures, history & technical data
• Language: English
For those who are new and old to the world of Game Consoles and Computers this is an excellent way to find out more, more info at Play Asia here --> http://www.play-asia.com/SOap-23-83-...j-70-14fk.html
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March 19th, 2006, 13:26 Posted By: wraggster
Source - Joystiq
If Namco's Japanese web site is to be believed, yesterday marked the end of the road for the King of All Cosmos and Katamari Damacy.
As noted earlier this week, the official Katamari web site was counting down until its online closing on the 17th. Unfortunately, the site now tells us that "the team behind both the original game and its sequel, We Love Katamari, has dissolved, and that no sequels have been planned" (according to Gamasutra).
Not all is lost, however, as Professor Katamari (a likely reference to series creator Keita Takahashi) "is currently working on a new game design" with a new team where you unfortunately do not roll things up nor "get bigger." Me and My Katamari for the PSP would appear to be the final version of the game to appear at this point, though we hold out a faint hope that a fantastically rendered "clump of souls" will eventually find its way to next-generation consoles. Until then, catch you later, Prince.
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