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March 23rd, 2006, 19:16 Posted By: wraggster
Source - PSP3d
Pedro Tropecêlo has emailed us with the first release of his PSP Task Manager application for the PSP. Much like PSysP Info, it offers a plethora of system information for those who are interested to how your PSP "ticks", things from CPU temperature and speed, to date, UMD insertion check, battery life, and more complex information, like thread status', priorities, etc. Compatible with all PSP firmwares. Good job Pedro, congrats on your first PSP development!
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March 23rd, 2006, 18:41 Posted By: wraggster
Source Gamesradar
PSP RPG PoPoLoCrois is to be released in the UK this spring, courtesy of publisher Ignition. The tongue-twisting franchise was first released on PSone as a tie-in with an anime TV series, and received several sequels. This PSP instalment is the first time it's been released outside of Japan.
Taking in the stories from the first two PSone titles, PoPoLoCrois follows Prince Pieto as he journeys through a world of typical RPG fare - random battles and dungeon trawls - to save his mum, and then some.
PSP has suffered an obvious RPG shortage in the past year, a drought which now seems to be subsiding. Aside from PoPoLoCrois, Tales of Eternia was released last month in the UK and Nippon Ichi's ultra-complex Generation of Chaos has just hit the US.
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March 23rd, 2006, 18:38 Posted By: wraggster
The PlayStation 3's final controller design and the console's line-up of launch software will be unveiled at E3, Sony Worldwide Studios head Phil Harrison said yesterday.
Speaking at a press luncheon, Harrison also said that Blu-ray disc "will be the primary distribution method for the triple-A games that you will see on the PS3," but that the "eventual shift" to digital distribution would be at a pace set by the consumer.
Sony wants to deliver episodic content - "whether it's game, music, television - or perhaps some combination of those" - through downloads for PS3, Harrison said, as part of a move to "push beyond the traditional gameplay we see in retail".
He also dismissed suggestions that the one-year gap between Xbox 360 and PlayStation 3's respective launches was a disadvantage, reminding those assembled that Sony has reached a market-leading position without ever being the first platform to market during a generation shift.
Having outlined Sony's plans for PlayStation 3 online and digital distribution, and demonstrated several real-time game demos before lunch, Harrison was meeting with the press to answer questions relating to the particulars of his presentation.
Asked if it would be fair to assume the games demonstrated during his keynote (see our previous coverage for more details) are launch titles, he said, "All of that will be answered at E3," but was reluctant to speculate further, other than to say, "I think it's fair to assume that the ones we showed you are going to be more advanced."
Another topic raised was the PlayStation 3's controller. The design of the prototype shown at last year's E3 has proven controversial, and Harrison reminded everyone of its prototype status in response to question about the impact of the Immersion lawsuit, which had "no impact" on the decision not to show the controller at GDC. "The controller will be revealed at E3," he stated - something later reaffirmed by Sony a spokesperson.
The Worldwide Studios boss would not be drawn on hardware issues, protesting, "I'm in charge of the software studios, not the manufacturing plant." Although he did say that Sony's production rate of one million units per month "is the fastest we've ever had."
Sections of the press have reacted with concern to Harrison's reluctance to comment directly on recent reports that the PlayStation 3 hard disk will be bundled with the console - following Sony boss Ken Kutaragi's revelation last week that it will be required. However Harrison has always chosen his words very carefully, and this reluctance is more likely out of a desire not to tread on his colleagues' toes than to create confusion or contradict previous statements. He did say, however, that, "Every single game will support a hard drive."
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March 23rd, 2006, 18:36 Posted By: wraggster
News from Lik Sang


According to Marc Nix on IGN PS3, Phil Harrison of Sony dropped the shocker of the week at the GDC, right after addressing the firm's keynote. The information has been corroborated by Billy Berghammer, from GameInformer, who reported that the discussion had actually taken place during an exclusive press Q&A luncheon organized by Sony themselves [Editor: I'm wondering what they ate]. Now what that information is? you may ask. No region-lock on PlayStation 3. Now do I have your attention? Or should I write in capital letters with tons of exclamation points at the end of my sentence?
After hearing about this, IGN's Marc Nix went ahead speculating to the best of his ability: "The move was not unexpected, as SCE had previously mentioned considering the possibility of opening up the region structure for PS3 games recently (the newly-released PSP system has but does not use a region code system for games, but that's more a standard for portable games than a new development for region-free gaming.) The system is, amongst other things, hoped to help combat piracy - many import fans "chip" their consoles with region-free mod chips to play import games, and while that desire has some legitimacy, it also opens the doors for pirates to release illegal copies of games. (Funnily enough, it's most often easier to run illegal games on a console than it is to run legit games from other countries due to the way most mod chips work, leading to a slippery slope for importers hoping to stay legit but finding the road difficult to maneuver.) Region-free gaming also allows game publishers to release games across the globe simultaneously, either through e-distribution or on disc. The capacity of Blu-Ray had previously been mentioned to allow for multiple languages of a game to be encoded onto the same massive-capacity disc.
The one caveat of this new region-free structure is that games made for specific regions' electrical and TV standards may have problems on your TV set. A PAL PS3 game, for instance, will have difficulty running on an NTSC TV, unless the developers have thought ahead and planned for that issue. It is currently unknown how the PS3 will cope with this problem (whether there will be a warning when you run an import about possible TV incompatibility, or if possibly there might be a no-play screen for incompatible games depending on your PS3's TV settings.) Luckily, modern HDTV standards go a long way towards making that problem moot. Also, games made in other countries will naturally only have the text and dialog it is programmed with, so don't put your pre-orders down so fast on all of those Japanese RPGs and Dragon Ball if you don't know a lick of kanji, because English will only be in if the developers have planned for it. (It's unknown if there will be any type of "patching" system for multi-language releases, although that might be possible on supported games post-release now that the PS3 is carrying its massive HDD and flash memory support.)"
Read the rest of the Massive article at Lik Sang
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March 23rd, 2006, 18:30 Posted By: wraggster
Source Eurogamer
This year's Winning Eleven is coming out a bit earlier than usual, Konami's announced, so that everyone will have it in time for the World Cup.
Reports based on a Famitsu preview and an unveiling event earlier today also identify some of the changes fans of the series - known as Pro Evolution Soccer in the west - can expect from the game, which is being released on PS2 in Japan on 27th April.
Player animation is a big deal, as ever, we're told - with shooting animations in particular coming in for close scrutiny by the development team.
According to reports on the Famitsu piece, producer Seabass and his team are also introducing a Simple Setting, which automates things like formations and substitutions - which should be enormously useful for those without the time or patience to learn the subtleties of Winning Eleven's hugely complex and versatile stat system. There's also talk of simplifying passing, shooting and through balls.
Apparently the refs have been reined in a bit too, and won't give so many free-kicks - something that annoyed people when initially adapting to last year's versions, which made it much harder to gain possession just by pressing forcefully.
Most of the other changes mentioned are to do with game modes - Master League, for example, will now allow you to select whether you want players to age or not. There will also be a new International Challenge mode, where you get to take part in regional qualifying for a World Cup of sorts.
Speaking of which, the amount of licensing has gone up - apparently the English, Italian, Dutch, Spanish and Argentinean national teams are now licensed.
On top of that there'll be a Random Selection Match, allowing you play as teams comprised entirely of randomly selected players - which is good news for those of you who play random teams during lunchtime or after the pub, anyway.
Finally, there's talk of a quick start feature that lets you skip through all the pre-match hoo-hah by pressing L1 and R1 together when prompted.
Expect much of this information to be clarified by Konami when it inevitably unveils Pro Evolution Soccer 6, which should also be released on a much wider range of formats than Winning Eleven usually is; expect PES6 to appear on PS2, PC, Xbox 360, PSP and perhaps others sometime later this year.
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March 23rd, 2006, 18:27 Posted By: wraggster
The PlayStation 3's final controller design and the console's line-up of launch software will be unveiled at E3, Sony Worldwide Studios head Phil Harrison said yesterday.
Speaking at a press luncheon, Harrison also said that Blu-ray disc "will be the primary distribution method for the triple-A games that you will see on the PS3," but that the "eventual shift" to digital distribution would be at a pace set by the consumer.
Sony wants to deliver episodic content - "whether it's game, music, television - or perhaps some combination of those" - through downloads for PS3, Harrison said, as part of a move to "push beyond the traditional gameplay we see in retail".
He also dismissed suggestions that the one-year gap between Xbox 360 and PlayStation 3's respective launches was a disadvantage, reminding those assembled that Sony has reached a market-leading position without ever being the first platform to market during a generation shift.
Having outlined Sony's plans for PlayStation 3 online and digital distribution, and demonstrated several real-time game demos before lunch, Harrison was meeting with the press to answer questions relating to the particulars of his presentation.
Asked if it would be fair to assume the games demonstrated during his keynote (see our previous coverage for more details) are launch titles, he said, "All of that will be answered at E3," but was reluctant to speculate further, other than to say, "I think it's fair to assume that the ones we showed you are going to be more advanced."
Another topic raised was the PlayStation 3's controller. The design of the prototype shown at last year's E3 has proven controversial, and Harrison reminded everyone of its prototype status in response to question about the impact of the Immersion lawsuit, which had "no impact" on the decision not to show the controller at GDC. "The controller will be revealed at E3," he stated - something later reaffirmed by Sony a spokesperson.
The Worldwide Studios boss would not be drawn on hardware issues, protesting, "I'm in charge of the software studios, not the manufacturing plant." Although he did say that Sony's production rate of one million units per month "is the fastest we've ever had."
Sections of the press have reacted with concern to Harrison's reluctance to comment directly on recent reports that the PlayStation 3 hard disk will be bundled with the console - following Sony boss Ken Kutaragi's revelation last week that it will be required. However Harrison has always chosen his words very carefully, and this reluctance is more likely out of a desire not to tread on his colleagues' toes than to create confusion or contradict previous statements. He did say, however, that, "Every single game will support a hard drive."
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March 23rd, 2006, 02:08 Posted By: wraggster
PSMonkey has posted some more WIP news about his Nintendo 64 Emulator for the PSP at his Site:
Bugs go down, compatibility goes up!
Ok so I made some dumb mistakes in the cop1 emulation.
1) I did not check for cop1 unstability.
2) I was storing a 2nd set of cop1 registers into the general cop1 registers (general reg stores float values, 2nd set is 32bit int that hold cop1 status).
Anyways with this fixed I lost a bit in the framerate department on some stuff. Yet I now have more games running as a result. Doom64 runs to the title screen and posibly beyond but cant tell since i get a white screen when i start a new game. Bust a move 2 also runs now but looks to crash in game on a bus error (still hunting this one out).
So that is about it. Sadly no calls for 3d instructions so I guess I am screwed. I will be starting up hle this week so we can start seeing some 3d (but I might spend more time on fixing texture stuff in the rdp).
Enjoy the title screen from doom.
Check out the news and screenshot via his site here --> http://nemo.dcemu.co.uk/
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March 23rd, 2006, 02:04 Posted By: wraggster
Source IGN :
March 22, 2006 - In his platform keynote address at GDC 2006 this morning, Sony Computer Entertainment Worldwide Studios President Phil Harrison gave a number of details on new and upcoming developments for the PlayStation Portable system. Many had already been confirmed at the PlayStation Biz conference earlier this month.
In his address, Harrison announced that PSP games will finally be available via download over the internet to Memory Stick. That includes PS one games (running on a new emulator for the platform) and other titles available by e-distribution, both large and small. He also mentioned two new products for the system, a USB camera / EyeToy (in September) and a GPS device (in October), and both promise gameplay opportunities as well as general use functions. The PSP's front end will be receiving an upgrade for its RSS features and will do Flash while browsing the internet. It was also mentioned that video and still camera features will be implemented (assumedly with the same EyeToy camera), and that VOIP (character ) will be a big component of the system in the future. In general, "communication-based" gaming is one direction the PSP will explore in future titles.
The price has officially dropped for the system with the introduction of a more compact core system package, and was mentioned again as part of the system's discussion. A reported five thousand development units are now out in the game creation community for making games on the system. As for specific titles for the platform, however, only one was really given a spotlight, but it was a goodie: LocoRoco, the goofy, blobby game from SCE's Japanese studios -- this is the first confirmation of the game's plans for release in America (it was previously planned for Europe and Japan, with the doors open for US but not locked down.) Look for more on that title and all of those new PSP features soon.
Thanks to SoQb0nc5r for the news 
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March 23rd, 2006, 02:02 Posted By: wraggster
xwh1225 has updated his Ace Dictionary with a new release, heres some info about this release:
Here are some features of Ace Dictionary:
1.A new dictionary library adopted.(The American Heritage dictionary of the English language)
2.Explanations don't mix up any more.
3.Bookmarks supported.
4. Customized wallpapers.
5. Pronunciations properly displayed.
6. smooth pronunciation font
7. ...
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March 23rd, 2006, 01:52 Posted By: wraggster
New release by HaxxBlaster, heres the info:
Fire Pong
The game idea of Fire Pong is to get more points than your opponent. You should basicly try to goal your opponent and keep away from the burning ball,
once you are hit by the ball you get one minus point. This homebrew included two games, Pong Orginal and Fire Pong. Fire Pong is a game i created out of the orginal game idea of pong. Everything inside the homebrew is created by HaxxBlaster, except the basic game idea of pong.
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via haxxblaster
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March 23rd, 2006, 01:47 Posted By: wraggster
Hamsterbert who entered the NeoFlash Comp with no less than 3 emulators which are a Nes, Genesis(Megadrive) and a Gameboy Emulator has joined our network of great Developers (The site is coming), he posted this WIP news in his forum.:
<blockquote>After reading a few comments on my emulator releases, and trying some other emulators, I have decided that I need to dramatically increase the capabilities of my ports. Before I give a little progress report I want to respond to some of the comments I have received and read on the various psp news sites. Some argue that there are already decent enough emulators for the systems my ports emulate so why waste my time? I agree that there are decent ports already out but:
a) I don't consider porting other emulators a waste of time, as different emulators are good for different things; especially when the existing emulators have quite obvious flaws or other short comings in the emulation.
b) Its more fun for me to play games in my own ports.
c) I need to get some more practice with pspsdk before I will attempt ports of emulators for more powerful systems, and even then I don't really have much interest as I prefer to play the games I played on or missed out on growing up, not ones I have had a chance to buy and get bored of as an adult.
d) I like making random internet people angry, so if I get any apparently angry comments, I am even more motivated.
Anyway, Here is a little progress report:
I've spent a few hours getting to grips with the pspsdk sound API, and now PSPFCEUltra and PSPadrive have sound. Spurred on by this, I spent another hour or so working on PSPFCEUltra, and now it has an in-game menu where you can change options such as the screen rendering mode (stretched, correct ratio, bilinear filtered, etc), as well as save and load save states. I've started to rewrite the rendering code as well, as it seems a bit slow occasionally.
I'll be spending a few more hours on PSPFCEUltra in the next few days, and hopefully I will be releasing another version on the weekend. PSPadrive will take a bit longer than that, as what I plan on adding will take a little while.
PSP-gnuboy is probably dead at this point as I have ported a much better gameboy emulator over. Not only is it quicker, it seems to be a bit more polished.
Finally, thanks to wraggster and the dc-emu staff for the hosting. It’s much appreciated. </blockquote>
Keep your eye on further developments by Hamsterbert and reply via this thread --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=21073
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March 23rd, 2006, 01:10 Posted By: wraggster
Success HK posted these new controllers:
Playstation 2 Formula Gear 2in1 Wheel Controller

Step up to the Formula Gear 2in1 Wheel Controller and experience more realism, more intensity, and more fun than ever before on your PS2 / PC. With 270 degrees of wheel rotation and a rack and pinion steering system, the Formula Gear 2in1 Wheel Controller duplicates the true-to-life steering dynamics of race cars. The rubber wheel, gear-shirt paddles, and responsive gas and brake pedals all combine for an incredible level of performance. Add in today's best force feedback technology and you have the most advanced, most authentic driving experience in gaming.
More Features:
Compatible with PS2 and PC
Digital, Analogue and Duo Shock modes
High quality construction - robust and durable
270 degrees wheel rotation
State-of-the-art force feedback technology lets you feel all the action
Responsive Gear Shifter, Gas and Brake pedals
Built-in 13 buttons and direction pad
LED indicator
Cyclone Wireless Controller

Taste the agile and freedom power of'Cyclone Wireless' The extremely unlimited movement control powered by wireless RF 2.4GHz technology, coming up with its slip-free rubber grip, independent power and vibration On/Off switch for longer batteries life on the compact size and ergonomic design handheld, make up the powerful 'Cyclone Wireless' Controller.
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March 23rd, 2006, 01:03 Posted By: wraggster
Source Engadget
Looks like Griffin isn't the only manufacturer looking to expand their accessory line from the cramped and competitive land of iPod devices and into the wide open world of PSP add-ons. We're now hearing that Bluetake is releasing their iPhono mini Bluetooth adapter for the PSP with a whole new look but the same name. The device sits along the bottom of the gaming handheld and features one-button pairing with Bluetooth headphones. No word on price or availability, right now it's merely listed as coming soon.
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March 22nd, 2006, 21:40 Posted By: wraggster
PS3 and PSP News article from Eurogamer:
Sony Worldwide Studios head Phil Harrison is currently delivering his Game Developers Conference keynote, entitled "PlayStation 3: Beyond the Box", revealing more of Sony's plans for PlayStation 3, which is due to launch worldwide in November.
We understand he began by making a reference to digital distribution, so there should be more on that soon. He started by, in the words of our correspondent, "banging on about PlayStation 2" - and David Jaffe joined him on stage to talk about God of War 2 (we've heard of it...) and show off a video. It's going to be playable at E3, and will be one of the games that ensures people play PS2 for ages after PS3 is out, says Harrison.
Moving onto PSP, Harrison reiterates what company head Ken Kutaragi said in Japan last week - that the next update will include RSS feeds and Shockwave Flash support, and that video messaging and a camera adapter are due in October. Also this October, PSP network downloads - as in games, although UMD releases will continue. So that's PSone content, as promised by Big Ken, downloadable from the Internet, but also original content too.
Harrison also talks about connecting PSP to PS3 wirelessly, and how the former will be able to view PS3 content - video being a safe bet (and something our finger-frenzied San Franciscan correspondent might've done well to clarify for us eh?). LocoRoco video shown, too.
Now he's onto the PS3. And he's apologised for all that LOD/Loads of Ducks stuff from last year. To make up for it, he has a new demo from the team that did the ducks one - thousands of fish moving around underwater in shoals, with accurately modelled water, sunrays penetrating the surface, and so on. Moving on, he says PS3 production will ramp up faster than either PSone or PS2, and that the November launch includes Australia and Asia-outside-Japan, as expected. We've also heard that there'll be full 1080p resolutions for those who can handle them in both NTSC and PAL regions.
Continuing to intersperse the info we all want with demos and things, Harrison's now introducing a video of soldiers getting blown up and ragdolled around. There's also a demo from the SCEE London team of a highly detailed car model, which then gets mercilessly shot to pieces with all the bits modelled accurately. Apparently the bullet holes have realistically flaking paint, windows shatter, parts fall off as their bolts are shot out - and all this is from an unannounced game, he says.
And now he's onto Blu-ray, which many susp(wait a second! No time for commentary-commentary!)... for which he reckons the storage to system ratio is perfectly balanced. Presumably that's a dig at Microsoft's use of DVDs. Ducks! Ducks are funny! Blu-ray will allow publishers to launch games on a single disc for every global market, so one SKU for the whole world, Harrison adds.
ZOMG, a PS3 game! WarHawk is being demoed in real-time, according to our correspondent, with shots of flying through clouds, over the ocean, as hundreds of ships and missiles cluster around capital ships in the sky (WarHawk was one of the games shown in pre-rendered sequences at last year's E3, obviously). Naturally the producer then gets up and says how easy it was to develop for PS3, and that WarHawk will be playable at E3.
With WarHawk back on its perch, Harrison's moving on to "PlayStation Network Platform", which is an internal name. Starts by reiterating details announced in Tokyo last week, of how Sony is building a massive network and publishers can do their own thing if they really want to. Moving onto clarification of last week's info, he says that game applications can be launched direct from the hard disk - no disc required. Total digital distribution is possible.
Then the crowd's shown work-in-progress pictures of the network system, with video chat windows overlaid on games - much like the stuff shown at E3, by the sound of it. Emails and so on can be sent without leaving a game, like on Xbox 360. Next up it's online shops within MotorStorm and F1, integrated with the graphical style of those games so that people can download new cars, tracks and so on. There's a lot of Xbox Live esque functionality being shown, including pop-up notification windows.
This ought to be a good acid test for crowd reaction - apparently a real-time MotorStorm demo is on display. MotorStorm was one of the most controversial of the E3 videos last year, but early reports from our man (yes, it is a man) suggest that there's plenty of mud flying around and dust going everywhere, HDR effects and highly detailed visuals. Hmm, mud-slinging... Wheels leave wet mud trails which are persistent, says Harrison; as they dry out, they change the contours of the ground and mess with your suspension realistically. Vehicles get dirty from the mud, with wet spray that dries over time (it's all very hair-drier-fun-time, isn't it?), and, naturally, we're to expect more at E3.
Then it's onto a new Insomniac Games FPS, Resistance: Fall of Man, featuring lots of aliens, clever weapons (our man says), although not a lot of environmental physics apparently. We'll see. At E3. Whee. "One thing that's interesting," says our man as we FOOLISHLY start to quote him directly, "is having some weapons which use physics stuff on the SPUs." What?
Another Insomniac demo, non-interactive. A fantasy world - "very like the city in Fifth Element" says our man despite our pleas for him not to editorialise. "Flying cars, huge baroque skyscrapers." Baroque eh? Ooh I read a book once la-di-dah! And then a ship floats past with the Ratchet & Clank logo on it, apparently.
Digital distribution is a major change for our industry, says Harrison, and talking about it will be a big deal at GDCs for years to come. There's a new initiative afoot to launch online-only PSP and PS3 content developed by SCE Studios. There's even a website for it: www.playstation.com/beyond. Ooh look, so there is! "Partnerships resulting from EDI [E-Distribution Initiative] will allow the developers' downloadable games to be published for individual purchase or subscription over SCE's direct distribution methods," it says.
Singstar's next on the agenda, and finally there's talk of downloadable tracks via the Internet; also customisable backdrops, the ability to store videos and photos within Singstar and share with the community - it's all about turning Singstar PS3 into "a next generation experience".
And that's your lot! Following a video of Singstar PS3, Harrison leaves the stage. Thanks for reading/putting up with all this/hi Mum.
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March 22nd, 2006, 21:38 Posted By: wraggster
PS3 and PSP News article from Eurogamer:
Sony Worldwide Studios head Phil Harrison is currently delivering his Game Developers Conference keynote, entitled "PlayStation 3: Beyond the Box", revealing more of Sony's plans for PlayStation 3, which is due to launch worldwide in November.
We understand he began by making a reference to digital distribution, so there should be more on that soon. He started by, in the words of our correspondent, "banging on about PlayStation 2" - and David Jaffe joined him on stage to talk about God of War 2 (we've heard of it...) and show off a video. It's going to be playable at E3, and will be one of the games that ensures people play PS2 for ages after PS3 is out, says Harrison.
Moving onto PSP, Harrison reiterates what company head Ken Kutaragi said in Japan last week - that the next update will include RSS feeds and Shockwave Flash support, and that video messaging and a camera adapter are due in October. Also this October, PSP network downloads - as in games, although UMD releases will continue. So that's PSone content, as promised by Big Ken, downloadable from the Internet, but also original content too.
Harrison also talks about connecting PSP to PS3 wirelessly, and how the former will be able to view PS3 content - video being a safe bet (and something our finger-frenzied San Franciscan correspondent might've done well to clarify for us eh?). LocoRoco video shown, too.
Now he's onto the PS3. And he's apologised for all that LOD/Loads of Ducks stuff from last year. To make up for it, he has a new demo from the team that did the ducks one - thousands of fish moving around underwater in shoals, with accurately modelled water, sunrays penetrating the surface, and so on. Moving on, he says PS3 production will ramp up faster than either PSone or PS2, and that the November launch includes Australia and Asia-outside-Japan, as expected. We've also heard that there'll be full 1080p resolutions for those who can handle them in both NTSC and PAL regions.
Continuing to intersperse the info we all want with demos and things, Harrison's now introducing a video of soldiers getting blown up and ragdolled around. There's also a demo from the SCEE London team of a highly detailed car model, which then gets mercilessly shot to pieces with all the bits modelled accurately. Apparently the bullet holes have realistically flaking paint, windows shatter, parts fall off as their bolts are shot out - and all this is from an unannounced game, he says.
And now he's onto Blu-ray, which many susp(wait a second! No time for commentary-commentary!)... for which he reckons the storage to system ratio is perfectly balanced. Presumably that's a dig at Microsoft's use of DVDs. Ducks! Ducks are funny! Blu-ray will allow publishers to launch games on a single disc for every global market, so one SKU for the whole world, Harrison adds.
ZOMG, a PS3 game! WarHawk is being demoed in real-time, according to our correspondent, with shots of flying through clouds, over the ocean, as hundreds of ships and missiles cluster around capital ships in the sky (WarHawk was one of the games shown in pre-rendered sequences at last year's E3, obviously). Naturally the producer then gets up and says how easy it was to develop for PS3, and that WarHawk will be playable at E3.
With WarHawk back on its perch, Harrison's moving on to "PlayStation Network Platform", which is an internal name. Starts by reiterating details announced in Tokyo last week, of how Sony is building a massive network and publishers can do their own thing if they really want to. Moving onto clarification of last week's info, he says that game applications can be launched direct from the hard disk - no disc required. Total digital distribution is possible.
Then the crowd's shown work-in-progress pictures of the network system, with video chat windows overlaid on games - much like the stuff shown at E3, by the sound of it. Emails and so on can be sent without leaving a game, like on Xbox 360. Next up it's online shops within MotorStorm and F1, integrated with the graphical style of those games so that people can download new cars, tracks and so on. There's a lot of Xbox Live esque functionality being shown, including pop-up notification windows.
This ought to be a good acid test for crowd reaction - apparently a real-time MotorStorm demo is on display. MotorStorm was one of the most controversial of the E3 videos last year, but early reports from our man (yes, it is a man) suggest that there's plenty of mud flying around and dust going everywhere, HDR effects and highly detailed visuals. Hmm, mud-slinging... Wheels leave wet mud trails which are persistent, says Harrison; as they dry out, they change the contours of the ground and mess with your suspension realistically. Vehicles get dirty from the mud, with wet spray that dries over time (it's all very hair-drier-fun-time, isn't it?), and, naturally, we're to expect more at E3.
Then it's onto a new Insomniac Games FPS, Resistance: Fall of Man, featuring lots of aliens, clever weapons (our man says), although not a lot of environmental physics apparently. We'll see. At E3. Whee. "One thing that's interesting," says our man as we FOOLISHLY start to quote him directly, "is having some weapons which use physics stuff on the SPUs." What?
Another Insomniac demo, non-interactive. A fantasy world - "very like the city in Fifth Element" says our man despite our pleas for him not to editorialise. "Flying cars, huge baroque skyscrapers." Baroque eh? Ooh I read a book once la-di-dah! And then a ship floats past with the Ratchet & Clank logo on it, apparently.
Digital distribution is a major change for our industry, says Harrison, and talking about it will be a big deal at GDCs for years to come. There's a new initiative afoot to launch online-only PSP and PS3 content developed by SCE Studios. There's even a website for it: www.playstation.com/beyond. Ooh look, so there is! "Partnerships resulting from EDI [E-Distribution Initiative] will allow the developers' downloadable games to be published for individual purchase or subscription over SCE's direct distribution methods," it says.
Singstar's next on the agenda, and finally there's talk of downloadable tracks via the Internet; also customisable backdrops, the ability to store videos and photos within Singstar and share with the community - it's all about turning Singstar PS3 into "a next generation experience".
And that's your lot! Following a video of Singstar PS3, Harrison leaves the stage. Thanks for reading/putting up with all this/hi Mum.
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March 22nd, 2006, 21:14 Posted By: wraggster
Today in my local news paper the PSP was selling for 149 Pounds a nice drop of 30 Pounds, Also in the USA you can pick up a PSP for as little as $199 dollars. On IRC we have had reports of PSPs selling at half the price.
Is there a price drop in your country? Post your findings 
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March 22nd, 2006, 20:59 Posted By: wraggster
Today a New MP3 tag reader proggy has been released, heres the info from the readme:
MP3-ID3 v0.01beta
TheEmulatorGuy
dotviri@hotmail.com
Instructions
For 1.5 users, place the two folders into the PSP/GAME/
directory of your Memory Stick. Run it from the PSP game
list.
Features:
- ID3v1 tag reading and editing.
- ID3v2 tag reading.
- File Browser.
- Theme system.
- Time and battery notification in menu.
Bugs:
- There is a 5000 character limit to the ID3v2 at whole.
- There is a 255 character limit to each ID3v2 tag.
- ID3v2 padding is not supported.
- In a few very rare cases, ID3v1 tags will not show correctly.
- There seems to be a problem with the pad. As long as you
don't press "up, up, up" instead of holding up, you'll be
fine. 
Todo in next release:
- Support ID3v2 padding.
- Fix the pad "problems".
- Customizable themes.
Todo in future releases:
- Support ID3v2 tag editing
Download and Give Feedback Via Comments
via theemulatorguy
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March 22nd, 2006, 18:52 Posted By: pauldude550
yes, you heard it.
version 0.16:
whats new?
well, a synth sound has been added for you to play with.
various little bits and pieces which were wrong have been fixed.
A very simple Menu, if you can call it that has been added.
Sounds all re recorded, as i needed some more!
Scale system fixed.
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