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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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March 28th, 2006, 02:25 Posted By: wraggster
Source - TVG
The end of April (in America at least) marks perhaps the best chance to date of a videogame receiving a decent Hollywood adaptation with the release of Silent hill across cinema. In a move to promote the release Konami have today announced plans to release the Silent Hill Collection on the Playstation2, which comprises Silent Hill 2, Silent Hill 3 and Silent Hill 4: The Room, providing the ideal opportunity to experience the series if you've yet to do so.
Additionally Konami will also shortly release The Silent Hill Experience on the PSP. An interactive comic-book of sorts, the unique UMD title provides six different comics, a variety of music, an interview with the film's director Christophe Gans and Konami's producer Akira Yamaoka, along with an assortment of trailers from the games and movie.
The Silent Hill Collection is slated for release on April 13th, followed by the release of The Silent Hill Experience on PSP UMD on May 26th.
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March 28th, 2006, 02:14 Posted By: wraggster
Source Spong
As of today, Sony is putting £3 million towards securing blanket coverage for the PSP across the UK, extending their recent campaign which has caused some controversy in metropolitan areas.
For those of you who live in Scotland or on the moon, you can see the ads which have been stirring up the storm of shit right here.
The campaign is designed to promote the PSP’s functionality as a gadget which is much more than just a games console, with equal billing for the media icons representing the PSP’s movies, photo storage, MP3 music storage and wireless Internet connectivity capabilities.
It seems that Sony is positioning the PSP as an all-round mobile entertainment device, as opposed to Nintendo, which is concentrating on the gaming capabilities of the DS. SPOnG can count the number of PSP titles we are looking forward to on the one hand (not including thumb). Whereas we can only just about count the number of DS titles we are looking forward to our 21 fingers, toes and extra leg.
We’ve been pestering Sony all day to send us info on any new creatives they might have planned for this extension of the PSP campaign, so watch this space. Whatever your thoughts on Sony, it cannot be denied that it is usually bang on the money when it comes to designing cutting edge and genuinely innovative advertising.
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March 28th, 2006, 02:08 Posted By: wraggster
Source Joystiq
Future is gearing up to launch its newest gaming publication, Official PSP Guidebook, which will feature cover-mounted UMD demo discs. Guidebook (available in the UK) will be the first PSP magazine to offer playable demos.
While we would certainly welcome similar offerings accompanying other major PSP publications, we'd be even more excited if Sony would start providing downloadable game demos that could be saved directly to the Memory Stick. In general, downloadable game material has been glaringly absent from the PSP's repertoire.
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March 28th, 2006, 02:06 Posted By: wraggster
This image, reportedly of Factor 5's upcoming PS3 title Lair, recently surfaced on the Internet. Aside from a short trailer on display at TGS last year, little has been seen of Lair, which focuses on dragon combat. If this is an in-game shot, which the visible HUD-like information (action icon, life bar) seems to indicate, than Lair is shaping up to be a visual masterpiece. But given the current track record of pre-release PS3 media, we're not gonna jump on the bandwagon — just yet.
Screen via Comments
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March 27th, 2006, 22:25 Posted By: wraggster
Califrag posted this new release:
Well I've been seeing all these pixel-fixer-flipper-flasher type programs coming out lately but the only problem I've noticed is they are so very limited.. you usually only get three or four colors, black, and white.. oo big woop..
Well I created a program (in lua) which basically loops through all 16 million + possible colors. In addition you can have it loop through them forward, backward, or random. You can also adjust the values manually in increments of 1 and pause the application in case you need to grab a certain color code.
Pressing "X" will bring up the information screen which displays the
RGB values of the current color on the screen, controls, time, and battery percent left.
Screenshot and Download Via Comments
via califrag
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March 27th, 2006, 22:15 Posted By: modsyn
pMEnc has been updated again.
This release adds URL encoding and more audio selection options.
I noticed quite a few requests for volume boost, so that has been
officially added with this release. Please note, that although you
can go all the way up to 100% increase, going above 20 will generally
produce unacceptable results.
More changes:
- Installer provided. (to uninstall, just delete the folder you install to)
- pMEnc is no longer packaged with a Java Runtime Environment, so
you'll need to have one installed (1.5_01 or higher).
- Aspect ratio calculating functions rewritten, improved.
visit pMEnc home for releases.
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March 27th, 2006, 20:43 Posted By: wraggster
Source - PSPFanboy
Lots of Metal Gear Solid fans freaked out when they found out that the PSP-exclusive rendition of their favorite series was turned into a strategic, card-based game more similar to Pokemon than Splinter Cell. Fortunately, the game was received somewhat well by the general gaming population, and undoubtedly led to the creation of a sequel, Metal Gear Acid 2, less than a year later. But is the follow-up still worth looking into? Most everyone says, "Uh, I guess so."
Metal Gear Acid 2 features a gaggle of new cards as well as smoother, more refined game play. Although if you never took a shine to Metal Gear Acid's style of play, it's safe to say that its sequel won't impress you much either. The addition of the gimmicky but workable Solid Eye peripheral may sway a few skeptics out there, however we really can't imagine anyone would feel particularly enthused about the game based solely on the add-on's inclusion. But hey, if you love Snake's mullet enough, half a day staring at a screen smooshed a few inches from your face may be an endeavor not too difficult to manage.
1UP (9.0 / 10) - "It still won't be everyone's cup of tea, but if strategy, gambling, comic books, and espionage are high on your gaming wish list, this might be the perfect portable title for your needs."
GamePro (4.0 / 5) - "With all the improvements and tweaks to the gameplay system, it's hard to really find anything really drastically wrong with the game other than personal taste. If you have the patients [sic] to play a methodical strategy game wrapped around an action game facade then Acid 2 is for you."
GameSpy (4.0 / 5) - "Metal Gear Acid 2 shows that the switch to turn-based play was a sound one, after ironing out the wrinkles in the first game. This time around, you'll play MGA 2 not for the name on the box, but for the content inside -- and you'll leave much happier."
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March 27th, 2006, 20:41 Posted By: Cap'n 1time
Want to do your part to help us at DCEmu? Want to see your name on the front page of psp-news? Can't code? Not fast enough to submit news? WRITE A REVIEW!
Your reviews help us to save our money on quality titles and to help determine whats crap, and whats cool.
So once again! Go to our Reviews and Cheats section and start typing away!
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March 27th, 2006, 17:18 Posted By: wraggster
Source - CVG
All hail the US patent office, source of stories galore on a wet Monday morning, and its latest collection of gems unveiled today, reveal what looks like the next incarnation of the mighty GTA series on handheld platforms.
Yup, it's GTA Vice City Stories a-go-go today as Rockstar publisher Take 2 has filed three patents in the US last week with that name. The first covers a future GTA Vice City Stories game, the second secures associated rights for t-shirts, headgear and assorted merchandising and finally and perhaps most intriguingly of all, a third trademark suggests either a Vice City Stories TV series or movie is in prospect.
After the success of Liberty City Stories (still our number one PSP game, though it's only just edging Fight Night Round 3), it's hardly a surprise to find that Vice City will be getting the full-on handheld love, given that's exactly what happened with Liberty City. It means Rockstar won't have to totally rebuild its original Vice City game world, but can take the Vice City erm, city and remodel and populate it with new stories, characters and missions for your delectation.
No word on when we might expect Vice City Stories to appear, but we'd hope to see it happening before the end of this year as a splendid PSP Christmas offering. Perhaps even more intriguing is the prospect of a GTA movie or TV series, suggestions for leads and movie treatments welcome in our comments field below.
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March 27th, 2006, 17:17 Posted By: wraggster
Sony's recent PlayStation 3 announcement was a welcome and indeed much needed boost to capture headlines and build momentum for the Japanese giant, but once the dust had settled and the cold hard light of day intervened, most industry watchers suspected that with a global November launch planned, Europe might be once again on the short end of the stick in the PS3 global allocation game.
But not according to Sony Europe boss David Reeves, who told respected trade mag MCV that "The US, Japan and Europe will be equally served, It's my job to make sure Europe gets equal billing. I can't specify the numbers but we'll work hard to ensure that it's equal." Good news for PS3 lovers then? Well maybe, especially when Reeves added, "Europe is on track and I think the third party publishers should recognize that. But for us, we'll have four to six [first party] titles at launch."
However while Europe will get an equal share for a change, it looks like we could still be searching for that elusive PS3 when we open Santa's sack on Christmas morning. SCEE UK boss Ray Maguire almost confirmed as much when he said that the November launch is almost guaranteed to lead to hardware shortages.
"Of course the launch is important but we are looking at a long term business plan. It is impractical to believe you can fulfil every single order. But we are going to do the best job we can to deliver what we hope will be a world beating console."
Looks like Sony will run into exactly the same problems as Microsoft did last Christmas, but at least all major territories will be equally disappointed - if that's any consolation.
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March 27th, 2006, 07:34 Posted By: wraggster
New Commercial PSP Game released, heres the info:

Another entry in the Puzzle Bobble series, Ultra Puzzle Bobble Pocket features the same Puzzle Bobble gameplay we've all grown accustomed to, but adds 16 modes of play for both single and versus players. Some of those modes include one where the play screen tilts due to the "weight" of bubbles, "mix'em up" colors in a series of stages where colours changes all of a sudden, and many others.
More info --> http://www.lik-sang.com/info.php?pro...2&lsaid=219793
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March 27th, 2006, 07:32 Posted By: wraggster
New Commercial PSP Game released, heres the info:

The second massive battle/strategy game for the PlayStation Portable based on Luo Guanzhong's historical novel of Ancient China. For this sequel, Koei has upped up the volume and added a host of new features. The game includes over 300 generals and considerably more stages to conquer. Also featured is a horse customization feature and a new stage branching system for gameplay -- based on your actions, you take a different path through a given stage. New to the PSP edition is a horse customization and a wireless multiplayer.

More info --> http://www.lik-sang.com/info.php?pro...7&lsaid=219793
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March 27th, 2006, 07:27 Posted By: wraggster
New Commercial PSP release heres the info:

An updated edition of the fourth entry in the sea roaming RPG/strategy series. The PSP edition now features a new Golden Route trade route bonus, a new random region feature designed to offer unique puzzle circumstances to solve, a boat racing challenge, and full use of the PSP's widescreen monitor.

More info --> http://www.lik-sang.com/info.php?pro...9&lsaid=219793
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March 27th, 2006, 01:51 Posted By: wraggster
Yeah i know most of you dislike off topic news but today someone called xexter has released the worlds first emulator for the Xbox 360 and it works via the Media Centre, now this means we dont have to bother with Modchips (at least for this release)
Full details at our Xbox 360 site here --> http://xbox360.dcemu.co.uk
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March 26th, 2006, 19:46 Posted By: benh
(News and Release by benh)
Hi again everyone, I was quite board today, when i thought i know why dont I make a new version of my psp whiteboard app, and so I did.
I have been working on this all day and for those of you who dont know what this program is well I'll tell you, Its a simple drawing app written in LUA coding.
WHATS NEW
well I have added and eraser
I have added a logo to the corner of the screen
and I have added a new pen icon
TO DO
still to do I am going to add some more colours to choose from
well I hope you like my second LUA psp app and if you spot any problems or bugs with the program please E-mail me at crazycoderpsp114@hotmail.co.uk
Thanks
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March 26th, 2006, 19:39 Posted By: Sousanator
(News and New Release by Sousanator
My SmashGP Site http://Sousanator.PSParchive.de
Thanks to pauldude550, for all the sounds and help, and thanks to all the guides out there. credit to LUKE for the guitar icon
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I've included the eboots for 1.0/1.5 users. If you have a higher firmware delete the eboots, and place in the lua applications folder. Then rename script.lua to index.lua, and load it from Lua Player
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PSP Guitar is a Guitar Similater, for the PSP
There are 3 modes available:
Electic
Acoustic
Banjo
Electric Guitar has sounds with 3 modes within. Regular mode, Chord Mode and PalmMute mode. Regular mode give you a distortion type sound, Chord mode gives you some crazy cool sounds, and PalmMute give you a very short sound. Acoustic Guitar has the basic wooden guitar sounds. Banjo has 4 banjo sounds.
There are also 2 types of control methods:
Guitar Mode
Normal Mode
In Guitar Mode, you hold it on an angle with your left hand, with your two fingers over the Start and Select buttons, and thumb over the R button. With your other hand's thumb you flick the Analog stick like Guitar stings. In Normal mode, you hold it properly, each button making a different sound.
Controls
see info pages in the bgs folder every mode is different, but around the same thing. Lower pitch sounds play when you flick the analog stick up(guitar mode), or on the left side of the psp(normal mode). Higher pitch sounds are played when you flick the analog stick down(guitar mode), or on the right side of the psp(normal mode)
Change Log
- newer, better, and more sounds
- new menu, start screen with sounds
- 3 new guitar types
- added a normal holding mode
- new contol system, high sounds down, low sounds up
- multi-info page
- new backgrounds
- fixed PSP Tune eboot to be PSP Guitar
Future Plans
-Visulizer Effect
-Loadable mods
-Record Mode and play mode(txt files)
-Change of controls(if requested)??
-anything else??
Enjoy
Download Here or Via Comments
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March 26th, 2006, 11:23 Posted By: wraggster
Ruka has released a new version of his Nes emulator for the PSP, heres whats new:
Development environment was changed from PS2SDK to PSPSDK.
Compression of SAVE data(SRAM etc.) and STATE data(zip format)
-> Compatible file format of NNNesterJ.
Format of thumbnail file was changed from non-compression Raw to PNG.
Emulation processing improvements.
Added Screen Shot Function.(It saves to the "PSP/PHOTO/NesterJ/" folder by the PNG format.)
And other minor changes...
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