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March 29th, 2006, 19:10 Posted By: wraggster
Source - Pro-G
Not being all that familiar with what exactly a b-boy is, and for those readers in a similar situation, here's a Wikipedia definition.
"B-boy was originally a term applied to a breakdancer. Over time, the term has expanded to include any individual who identifies with that area of hip-hop subculture."
Do you want to be a b-boy?Now that we know what a b-boy is we can move onto the game which is in development at FreeStyleGames, in collaboration with Crazy Legs and DJ Hooch. In the game's B-Boy Life mode the player must build up a crew and battle against real-life superstar b-boys including Crazy Legs, the original b-boy.
"B-boy culture is one of the four core elements of hip-hop, and the team SCEE and FreeStyleGames have managed to put together this game in a way that means the hip-hop community can be sure that the integrity and art of b-boying won't be compromised," said Crazy Legs. "It's great to know that they have actively sought out the real b-boys that make the scene what it is today to make this game happen."
With over 800 motion captured moves to learn, players will develop their skills as they progress from street battles to the world championships, all the time gaining respect from the hip-hop community. The game will also include an arcade mode where you can quickly take on rival b-boys or your mates, with the PSP version supporting wireless multiplayer.
Both versions of the game will let you create your own b-boy and they'll include more than 40 hip hop and classic funk licensed tracks. B-boy is scheduled for release on PlayStation 2 and PSP in September.
Screenshots Via Comments
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March 29th, 2006, 19:06 Posted By: wraggster
Source - BBC
Playing virtual reality computer games may help treat the condition known as amblyopia, or lazy eye, say researchers. In patients with amblyopia, one eye works better than the other. Because the amblyopic eye is inferior for some reason, the brain decides to use the good eye. Over time, the neural connection to the bad eye becomes gradually weaker in favour of the good eye. The traditional way of fixing the problem is for patients to force the bad eye to work harder by wearing a patch over the good eye. The treatment usually involves patching for around 400 hours and can cause the eyes not to work together, resulting in double vision.
Researchers at Nottingham University (wraggys home city) say that an experimental treatment using virtual reality (VR) may offer the best of both worlds, encouraging the lazy eye to be more active and getting both eyes to work together. "Traditionally VR has been used to present realistic environments in 3D so you imagine you're there because of the depth of the world around you," said Richard Eastgate of the university's Virtual Reality Applications Research Team. "But we're using VR to make something unrealistic. You could call it virtual unreality," he told Digital Planet.
"We're actually presenting two different versions of the world to each eye."
Effective treatment
In one experiment, the team has been trying out a racing game where the computer sends images of the player's own car to the amblyopic eye, but the other cars go to the good eye. A racing game was used for the research
Obstacles on the track are sent alternately to each eye, so both eyes team up to get the patient through the game. The researchers are encouraged by the results. "We thought we'd develop a system that needed about 400 hours of treatment like patching. In the end we achieved the same effect in an hour," said Dr Eastgate. It is not entirely clear how the treatment works on a neurological level. Research in the past has tried static images. But the team believes that modern virtual reality has allowed different but related dynamic information to be sent to each eye for the first time. "The technique hasn't been proven with rigorous trials but the early results show a very rapid effective treatment through this system," said Dr Eastgate.
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March 29th, 2006, 19:04 Posted By: wraggster
Source - PSPFanboy
Among the myriad of multiplayer games ever made, Worms has stood out as one of the most enjoyable. The game play isn’t absolutely unique (gorillas with exploding bananas were causing havoc even back as far as BASIC), but considering that the barebones core was already vastly enjoyable, the series’ marked improvements on the base essentially guaranteed an equally enriching experience. In other words, it was already freakin’ fun to start with, and the addition of armed militant invertebrates to the mix made it even better.
Worms: Open Warfare for the PSP is more of the same, which is all right if you liked the games to begin with. The lack of a substantial single player experience and some wonky AI won’t attract new converts to the fold, however. Multiplayer is capable but cumbersome thanks to its lack of a game-swapping feature (it has hot-swap instead), but otherwise everything goes according to the typical Worms formula.
So should we get ourselves some Worms then? That would all depend on what kind of medical coverage you have (drum roll).
GameSpy (3.5 / 5) – “Worms: Open Warfare marks the first time the franchise has hit Sony's popular handheld, and the results are actually somewhat impressive… [It] isn't quite perfect though. Although the single-player portion of the game is a lot of fun to play, the AI can prove to be a little frustrating.”
Yahoo! Games (3.5 / 5) – “Despite the fact that Worms fanatics have been clamoring for a return to the 2D world for a while now, Open Warfare isn't the perfect comeback. If you want a killer single-player experience, this game is definitely not for you. But there's plenty of mobile multiplayer mayhem to be had, even if the execution is a little flawed.”
IGN (7.0 / 10) – “Worms: Open Warfare is a decent game that doesn't offer much in terms of new content. It's great for fans who want a faithful iteration of the series on the PSP. It's also a good game to play in quick 10-minute bursts. But if you find yourself bored with strategic silliness, or if you never liked Worms to begin with, there's not much here to love.”
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March 29th, 2006, 19:02 Posted By: wraggster
Gamers out there that have a Pelican PL-6018 Power Brick external battery pack for their PSP need to take note that the company is recalling the product. Internal testing and 143 customer complaints have shown that the Power Brick is prone to overheating while one customer reported fire damage from a faulty unit. There is a FAQ available for users to check out if they have any questions:
Q. I love my Power Brick, and it does not overheat. Do I have to return it?
A. The recall is for all Power Bricks, not just those which are overheating. You should stop using your Power Brick and return it. If you do not, you will continue to face a risk of property damage or injury.
Source
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March 29th, 2006, 18:58 Posted By: wraggster
Source - GTAPortable.com
It's been a while since an update of Edison Carter's infamous Cheat Device. Well adepsp over at our forums is apperantly beta testing the latest version and since he hasn't signed a Non-Disclosure Agreement with Edison Carter, I thought that it'd be ok to reveal some footage of this new feature.
Below you can download a small video clip that shows several vehicles around the city hovering about. I have to say this feature would be great in multiplayer mode, but it is said that this wouldn't happen soon. (If not ever)
adepsp also says that Edison Carter is working on a mission select feature, that will allow you to replay any mission in the game, over and over again.
More info and Video at the link above.
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March 29th, 2006, 18:55 Posted By: wraggster
Unofficial LaunchELF has seen a series of updates in the last week.
Quote:
LaunchELF v3.54 (2006.03.29)
-Removed limitation that prevented use of JPG skins stored on HDD
-Improved readability of source code by adding a new drawSprite function
LaunchELF v3.53 (2006.03.28)
-dlanor: Added user editable menu title (individual per menu page)
-Polo35: Sealed some memory leaks in the JPG background skin implementation.
-Polo35: Improved vertical resolution of JPG skin by 87.5% (240/128)
LaunchELF v3.52 (2006.03.26)
-Merged in JPG background implementation, contributed by 'Polo35' at PS2-Scene.
-Combined hdd patches to a single IRX for both PS2 and PStwo, eliminating the need for model-dependent ELFs. Now all models of PS2 and PStwo can use the same ELFs.
-Modified the partition 'hiding' of both the main program and the FTP server, so as to allow normal file/folder access to the partition "__common", used by the Sony HDD browser for memory card backups.
-Modified the timeout method so that pressing any gamepad keys will permanently halt the timeout. The timeout will also be halted once the DEFAULT action has been performed. This is useful for those who set up "MISC/PS2Net" as DEFAULT action, to start FTP server.
-Modified menu handling, to prevent all file/folder write access to the pseudo-folder of "host:/" which is equivalent to the "elflist.txt" file on the host system (normally your PC). Such access is meaningless, but the commands were not blocked previously.
Download Here -> http://www.ps2-scene.org/forums/forumdisplay.php?f=113
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March 29th, 2006, 18:03 Posted By: wraggster
Source - Gamespot
Sony Computer Entertainment Europe today announced that it will publish B-Boy for the PlayStation 2 and the PlayStation Portable in September. Developed by FreeStyleGames in collaboration with DJ Hooch and Crazy Legs (of the Rock Steady Crew), B-Boy is a hip-hop-themed competitive dancing game in which you'll get to battle against real-life crews and B-boy superstars.
"B-boy culture is one of the four core elements of hip-hop, and the teams at SCEE and FreeStyleGames have managed to put together this game in a way that means the hip-hop community can be sure that the integrity and art of B-boying won't be compromised," said Crazy Legs. "It's great to know that they have actively sought out the real b-boys that make the scene what it is today to make this game happen."
In addition to a number of different arcade modes that you can jump into for instant head-to-head contests (including wireless play for the PSP version), B-Boy will feature a single-player "B-Boy Life" mode in which you'll get to create your own breaker and form your own crew. As you progress through the game, you'll be able to upgrade your breaker by learning up to 800 motion-captured moves. As your crew earns respect in competitions at 21 venues from all over the world, you'll encounter around 40 rival B-boy superstars, including the likes of Kamel, Ivan "The Urban Action Figure", Crumbs, Hong10, Lillou, and Mouse.
B-Boy is currently scheduled for release in Europe in September, but no North American release has been confirmed at this time. We'll bring you more information as soon as it becomes available.
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March 29th, 2006, 17:51 Posted By: wraggster
New Commercial PSP Game:

Naruto: Narutimate Hero Portable - Mugenjo no Maki is the first PSP port of the famous Naruto anime franchise. The game uses the gameplay mechanics of the PlayStation 2 titles and features a large number of missions and RPG elements such as experience points and dungeons exploration.

More info --> http://www.lik-sang.com/info.php?pro...1&lsaid=219793
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March 29th, 2006, 17:50 Posted By: wraggster
New Commercial PSP Game:

Another PSP entry in Taito's train simulation series, this edition focuses on Osaka's Kanjou train line. In addition to the 40-minute Kanjou Line, which was already featured in a PS2 version of the title, the PSP version includes a new feature that lets players exchange player cards with one another using WiFi. The player cards contain driving history and player rank information.

More info --> http://www.lik-sang.com/info.php?pro...4&lsaid=219793
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March 29th, 2006, 17:48 Posted By: wraggster
New Commercial PSP Game:

Simple 2500 Series Vol. 6 The Sensha is a port of the Simple 2000 Series Vol. 32: The Sensha game. This title is a massive action-based tank simulation that offers 30 different mission types, 13 real-life tanks, cooperative two-player modes, and a tank customization option.
More info --> http://www.lik-sang.com/info.php?pro...7&lsaid=219793
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March 29th, 2006, 17:43 Posted By: wraggster
News from Lik Sang
Sure, there have been Narutimate Hero releases on PlayStation2 before. What makes the first Naruto title to appear on PSP so special is not only the successful merging of two seemingly unrelated gaming genres (Beat'em Up and RPG), but dressing it up with the most atmospheric storyline for a Naruto game to date and adding Wi-Fi Multiplayer on top. Naruto Narutimate Portable (aka Mugenjo no Maki) seems destined to be a hit, featuring a large number of missions as well as roleplay elements such as experience points and dungeons exploration. It's certainly a wholesome Bandai effort and PSP owners can be relieved to hear that Narutimate on the go turned out to be an innovative title of its own with a few twists up its cel-shaded sleeve.
Naruto Narutimate Portable - Mugenjo no Maki is in stock now and shipping within 24 hours, while all preorders are being handled right now. New orders are of course very welcome and ship free worldwide. Naruto on PSP is a hassle-free import, as it will work on any PSP system, wherever you might have bought yours around the globe. A great thing for users in general, the PSP is region free for games (as is the Nintendo DS). No converters needed, games will work right out of the box.
 
There is a total of 14 characters available, these are Naruto and fellow fighters Sakura, Sikamaru, Ino, Choji, Tenten, Shino, Kiba, Hinata, Neji, Lee, Kakashi, Guy and Gaara. Players will be able to take these characters and set them in teams with a Jounin leading them through a mission. Of course the Solo mode is not where the goodness stops with Naruto Narutimate Portable - Mugenjo no Maki, as the Multiplayer option allows you to whack explosive combos a friend's way via Wi-Fi. More and more it's obvious that the era of handheld titles offering less quality and scope than their home console counterparts is definitely coming to an end. Naruto's first visit on Sony PSP is without a doubt one example of an ambitious, great title that not just enthusiasts of the Anime and Manga will be able to fully enjoy.
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March 29th, 2006, 17:36 Posted By: wraggster
What's the biggest difference between Sony's PlayStation Network Platform and Microsoft's Xbox Live and Nintendo's online initiatives? The fact that it's on PlayStation, according to Sony Computer Entertainment's president of Worldwide Studios, Phil Harrison.
Giving this "really soundbitey" answer - more like dropping an ego bombshell - in an interview with Next-Gen.biz during discussion on competition in the online space, Harrison bragged how Sony's penetration of the entertainment world provides its online guns with plenty of high explosive ammo. "We are a 100 million, 200 million unit company. We are the pre-eminent brand for interactive entertainment worldwide. We have a reach and a market share that dwarfs our competition," he stated.
However, Harrison admitted that the US is a tough battleground in the Sony versus Microsoft war, saying the latter company is "definitely a more vigorous competitor here than anywhere else in the world" - but added that "in some countries PlayStation is the videogame business."
"The fact that PlayStation is making this push is the biggest differentiating factor," Harrison continued during talk on PNP. "The second one is that the basic service is free. We're taking what we did on PlayStation 2 where online gaming is free, so why should we suddenly charge for it on PlayStation 3? Although, clearly, we are going to have premium offerings where you can pay to download content."
He added: "The other one is that - and I don't want to acknowledge too much one of our competitors - but by calling it Xbox Live Arcade it pretty much tells you what it does on the tin. Whereas we're going to be much more entertainment-based, much wider - music and movies and games and other forms of digital entertainment and so hopefully it will be more impactful to a mass market."
During the interview, Harrison also confirmed that that the business model for digital distribution over PlayStation 3 is now in place "in the big picture", as he termed it - "There are obviously some details and some contractual relationships, we have to dot Is and cross Ts" - and additionally touched on how technology could extend PS3's lifecycle:
"You've seen with PlayStation Portable how a hardware platform can grow through operating system upgrades and although we have not gone into specifics you can assume we'll follow a similar strategy for PlayStation 3.
"It's a static device from hardware point of view but it's a dynamic platform, from a software point of view. That is something we couldn't do on PS2 or PS1 so I think that will absolutely lengthen the lifecycle of the future assuming that the consumer finds those offerings compelling and I think they will," Harrison concluded.
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March 28th, 2006, 22:46 Posted By: wraggster
Myelin Media LLC, a publisher of interactive entertainment software, today announced that their Texas Hold 'Em game, STACKEDTM with Daniel Negreanu will feature interoperability between the PlayStation 2 computer entertainment system and PSP system versions of the game.
Interoperability between the PlayStation 2 and PSP system versions of STACKED will allow players to sync their single player game, maintaining their progress on both platforms whether they choose to play at home or on the road. Utilizing breakthrough new technology, players will also be able to compete online against opponents on either platform, enhancing the overall level of competition while expanding upon the game's online community.
STACKED combines an exclusive learning artificial intelligence system with the experience of seven of the world's top poker players to create the most authentic and in-depth poker video game ever. Players can choose to compete against the Poki AI system in the game's challenging single player mode, learning new strategies from Player of the Year Daniel Negreanu as they proceed, or go online to go head to head with the best players in the world in massive sanctioned multi table tournaments.
"STACKED continues to push the boundaries of video game technology with interoperability between the PlayStation 2 and PSP system versions of the game," said Ken Woo, producer at Myelin Media. "In addition to the revolutionary learning artificial intelligence system, players will be able to compete online with other gamers on the PlayStation 2 or the PSP system for the first time ever, setting a new standard for online competition."
For more information about STACKED with Daniel Negreanu, please visit stacked.mtv.com.
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March 28th, 2006, 22:10 Posted By: Raydar
GTA Flight Simulator 2006 v0.3 by RAYDAR
Hi all!
I'd like to announce my new pet project - GTA Flight Sim. Basically, it started life as a simple teleport code which takes the player directly to Francis Intl. Airport in GTA: LCS. However, with a couple more hours coding, I have implemented a couple more levels and activities into this growing project.
Download Via Comments
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March 28th, 2006, 21:46 Posted By: wraggster
News from Lik Sang
This week the US edition of Konami's spin off strategy card game hits the PSP and is choc full of changes from the 2004 original. An all new story that has not just one, but two lead characters which you'll switch between during gameplay, including Solid Snake and a female agent Teliko Venus. The number of cards has also more than doubled from 200 to over 500, 10 of which weren't in the Japanese release, with six of those based on Metal Gear Solid 4: Guns of the Patriots. Players can also use an "upgrading function" to make their cards more powerful, and new Linkage Cards let you combine moves like shooting then ducking for example, not leaving you hanging there waiting to be shot back.
 
Enhanced tutorials make it easier for novice players to get into the system this time around. Familiar Metal Gear actions can also be pulled off at the touch of a button, and Snake can be controlled directly when moving. Real-time displays of changing commands let you intuitively choose actions while the game keeps rolling on, leading to a much quicker pace. Other features include the ability to use personalized decks over Wi-Fi, and Arena Mode, which is sure to bring back memories as you compete against the greatest boss characters from previous MGS titles. This single-player mode uses the same rules as Link Battle, which makes it perfect for practicing new strategies and testing out your deck before risking your reputation taking on a friend. Combining an excellent card strategy system with the popular Metal Gear universe is a win win situation and the US release is due to arrive today. Finally though, since the PSP is completely region free, if you'd also like to give the original a go too, we have the Asian edition in stock at only US$ 19.90.
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March 28th, 2006, 21:37 Posted By: wraggster
News from Lik Sang
Winning Eleven returns to Japan for its 10th anniversary. Usually, the annual revamp gets released during the summer, but Konami is naturally jumping on the World Cup hysteria bandwagon [Editor: who else got their Argentina-Netherlands tickets yet?] this year and intends to have Winning Eleven 10 ready on April 27th, which we couldn't be more excited about. While visually the PS2 has been mostly maxed out now, major changes in the new WE include more content (national teams, licences, game modes) and tuned handling. Fans of the series (titled Pro Evolution Soccer in Europe) can expect another perfect and simply fun to play soccer simulation, that will be popular long after the last rerun of this year's World Cup's best goals and most spectacular actions from Ronaldinho & co has aired.
As we look ahead to next month, there's just four weeks left till April 27th when Winning Eleven 10 scores again on PS2.

Concerning gameplay, the new WE 10 overall seems to come off as more dynamic than last year's version. Dribbles have been added and there's a more sensitive cursor change, when you select your active player, resulting in faster changes altogether. The referee issues less yellow and red cards now, while it's also possible to start a match again directly with a simple button combination. The game flow is likely to feel even more natural with all the dedicated effort the soccer experts at Konami put into this year's title. Even beginners are taken care of: simply set up an automatic strategy depending on your team's type of play (English, Brazilian, Asian style etc.). Updated with the latest transfers, Winning Eleven 10 will offer a comprehensive library of real-life players to have at your disposal for fantastic, soccer action filled gaming sessions.
New licenses will include the English national team plus Italy, Netherlands, Spain and Argentina also entering the virtual lawn from your PS2 this time. On top of that, Bayern Munich is licensed as well, as are African countries. Graphically, the reactions of players have been reworked for the better and we can look forward to new animations here too. Massive soccer content, visual brilliance and what not only fans of the series regard as the most authentic gameplay for this genre, Winning Eleven 10 sure is worth your bet already. What greater way than to celebrate/replay the 2006 World Cup's events? If your favorite team fails to convince in Germany this year, with this title you'll have the means to set the record straight: right there in front of your PS2. Later this year, we hope for the first Nintendo DS version of Winning Eleven then. Certainly interesting how touch screen and stylus control will come into play there.
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March 28th, 2006, 13:03 Posted By: dr_watson
Introduction
JGE++ (Jas Game Engine++) is a hardware accelerated 2D game engine for PSP (using GU) and Windows. It's inspired by the popular game engine HGE on MS Windows. In fact the Windows' counterpart is basically a wrapper of HGE.
For more information about HGE, please visit its web site at:
http://hge.relishgames.com.
With JGE++, you can build a project as a Windows executable or a PSP EBOOT image with the same source code without any modification. This means the game development process, including coding, debugging and testing, can be done mainly in Windows. However, since JGE++ is still under development and not heavily tested, it is recommended that the PSP EBOOT image should be built and put onto a PSP for testing from time to time just to make sure everything is working properly.
Of course you may also put in platform specific codes with #if/#else/#endif.
SkyAnimator is introduced with JGE++ v0.2b. It is a visual tool written by
HuangYZ for creating sprite animations. HuangYZ has ported the runtime library to JGE++ and this gives JGE++ a very powerful animation system to play with.
Contents of the JGE++ package
- JGE++ v0.2b (source + lib)
- SkyAnimator lib
- JGE++ demo (source + assets)
- SkyAnimator demo (source + assets)
- StarBugz (source + assets)
- Mario Demo (source + assets)
Prerequisites
libpng
libz
mikmodlib
Directory Structure
To build the JGE++ lib for Windows
Open "JGE.dsw" in JGE directory with Visual Studio 6.0. With the BATCH BUILD option, select "REBUILD ALL".
To build the JGE++ lib for PSP
Change to JGE directory, then
make clean
make install
or just run the batch file "mk.bat"
To build a project for Windows
Open "xxx.dsw" in the project directory with Visual Studio 6.0 and build for either "Release" or "Debug".
To build a project for PSP
Change to the project directory, then
make clean
make
or just run the batch file "mk.bat"
To run on Windows
You need DirectX 8.0+ installed.
Key mapping:
To run on PSP
With firmware 1.50 PSP, use KXploit Tool to transfer the proper EBOOT.PBP
onto your memory stick. Then you need to copy the entire folder "Res" into
the appropriate folder.
License
SkyAnimator(libjgesky/JgeSky60.lib/JgeSky71.lib) is free software. You can use it anyway you like at your own risk. Copyright (C) 2006 HuangYZ.
JGE++/JGE++ Demo/SkyAnimator Demo/StarBugz/Mario Demo are released under GPL and below is the license agreement:
"This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA"
Special thanks to
- PSPSDK team
- devkitPSP team
- friends at pspchina.net
- Jasmine (James' lovely wife )
Credits
JGE++:
Programmer - James Hui (a.k.a. Dr.Watson)
SkyAnimator and SkyAnimator Demo:
Programmer - HuangYZ
JGE++ Demo:
Programmer - James Hui
Artist - Zhen (TMD Games)
StarBugz:
Programmer - James Hui
Artist - Fung Lap Tong
Mario Demo:
Programmer - James Hui
Artist - Zhen (TMD Games)
Screenshots
SkyAnimator:

SkyAnimator Demo:

JGE++ Demo:

StarBugz:

Mario Demo:

Downloads
JGE++ v0.2b
SkyAnimator v1.6b R2 (English version)
SkyAnimator v1.6b R2 (Chinese version)
Prebuilt binaries:
JGE++ Demo for PSP firmware 1.50
JGE++ Demo for Windows
SkyAnimator Demo for PSP firmware 1.50
SkyAnimator Demo for Windows
Mario Demo for PSP firmware 1.50
Mario Demo for Windows
StarBugz Prototype for PSP firmware 1.50
StarBugz Prototype for Windows
Known issues
- Wav files must be 8 bit mono.
- There is an extra "." in front of hge.lib in VC6 project settings of Demo's Debug build for Windows. Please remove it in order to build.
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March 28th, 2006, 05:56 Posted By: turulo
(News and New Release by turolo)
New version of OpenTTD for psp has been released, it includes wireless play, some bugfixes and cheats window.See attachments for download.
Here is the list containing changes:
* Network game window resized
* Language packs issues fixed (thanks to Sharkus for the patch)
* Directory navigation root path fixed
* Added retry timeout when connecting to wireless network
* Network button disabled when network not available
* CPU speed changes automatically to 333 Mhz when joining network game
* Cheat window support added (thanks to RacerII for the patch)
* Free space display fixed (thanks to Silentdragon for the patch)
* Added DHCP support (thanks to Silentdragon for the patch)
* Code updated to 0.4.5 version
* Multiplayer game enabled
* Messages added when changing cpu speed
Dont forget to read the README.txt for installation instructions and list of controls. Also visit http://openttd.teamjak.net for updated faq, forums, troubleshooting and more info.
There are 2 different builds, the ones with -wireless tag are wireless enabled builds. Note wireless is not suported on firmwares greater than 2.00.
Remember there are two servers dedicated for psp players:
* OpenTTD for PSP players Europe
* OpenTTD for PSP players USA
Thanks to all the contributors. For next release i will update 0.4.5 code to 0.4.7 if i have some spare time.
Screenshot of the wireless multiplayer servers list window attached.
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March 28th, 2006, 02:30 Posted By: wraggster
Sephzero has released a new MP3 Player for the PSP, heres the details:
Features:
- Reading of files contained in ms0:\PSP\MUSIC\ (no subdirectories at the moment)
- launch mp3 files up to 12MB
- scrolling animated filelist
- Show Battery
- Show Time
- Switch to Prev./Next. Song
- Runs at 333Mhz Cpu mode
Tested with mp3 files at these bitrates: 128,160,192,256,320 ( don't know for others bitrates )
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