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March 31st, 2006, 17:56 Posted By: wraggster
Source Joystiq:
Though the DS leads the PSP by more than 3.2 million units in Japanese market share, the stateside race is a bit closer. By the end of 2005, Nintendo announced it had sold 3.97 million units compared to Sony's "more than 4 million" sold (not shipped) by mid February. I suck with numbers, but me thinks the DS sold well the first month and a half of 2006 and has only continued to do well up to this date with the release of several anticipated games. Keep in mind that UMD's have been selling poorly, so Sony might have a hard time continuing to play the "multi-device" card.
IGN writes: "Whether or not the imminent U.S. release of the 'brain-training' games will capture the dads-and-grandmas market that Nintendo so deftly wooed in Japan is anyone's guess. For now, the Stateside PSP vs. DS fight is shaping up like the Super Nintendo versus Genesis battles of yore -- a tough fight to the finish. And just as long as Sony doesn't debut a 32X add-on, it's likely to stay that way."
Would you liken the DS and PSP US market share to the SNES and Genesis of the early 90's?
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March 31st, 2006, 17:54 Posted By: wraggster
Heres the latest Hardware sales from Japan:
DSL: 119,986
NDS: 39,307
PS2: 34,169
PSP: 31,077
GBASP: 5,627
GBM: 4,883
GCN: 1,458
360: 1,415
XBX: 108
GBA: 98
Some impressive figures the the DS and DS Lite
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March 31st, 2006, 17:50 Posted By: wraggster
Source Gamespot
Yesterday, the United States Senate's Judiciary Subcommittee on the Constitution, Civil Rights, and Property Rights held a hearing designed to publicly discuss the issue of laws restricting game sales. Titled "What's in a Game? Regulation of Violent Video Games and the First Amendment," the hearing saw a two panels of four testify on the impact violent video games have on children and how games are--or aren't--protected as free speech under the U.S. Constitution.
The hearing was called by Senator Sam Brownback (R-KS), a vocal game-industry critic and co-sponsor of Senate bill 1902, the Children and Media Research Advancement Act. Also known as CAMRA, the act was first introduced last fall by Senator Joseph Lieberman (D-Conn.), and seeks to have the Centers for Disease Control and Prevention investigate the psychological effects of "impact of electronic media use." It is not the Family Entertainment Protection Act, which Lieberman co-introduced last fall with Senator Hillary Clinton (D-NY), which seeks to regulate sales of games the government deems violent.
The first witness before the committee was the Reverend Steve Strickland. Strickland's Police officer brother was murdered in 2003 by a young criminal named who claimed to have played Grand Theft Auto: Vice City before committing the killing. As outlined in a civil suit in which Strickland is a co-plaintiff, the now-convicted murderer infamously told police that "Life is like a video game, everyone has to die sometime."
During his emotional testimony, Strickland lashed out at games' impact on society. "As I gather more information on the games and the people who call themselves 'gamers,' I could see how someone like Devin, who at one minute did not put up any resistance ... [could take] my brother’s gun from him in the police station, shooting him and then killing two other men in a matter of less then two minutes," said Strickland. "A game such as Grand Theft Auto: Vice City could and did teach him how to do this."
Strickland also heaped praise on his attorney, anti-game activist Jack Thompson. "As a minister I deal with a lot of different issues and try to stay up and become educated on them but Jack opened up a whole other world to me that I did not even know existed," he said. "This is the violent video game world--a world that, as far as I am concerned, is straight from the pits of hell."
Next up was Dr. Elizabeth Carll, chair of the Interactive Media Committee of the Media Psychology Division of the American Psychological Association (APA). After saying that "there are many video games that are very helpful for children to facilitate medical treatment, increase learning, and promote pro-social behavior," she turned her attention to "games that include aggression, violence, and sexualized violence."
Though at first saying that games "may have a negative impact on children," Carll went on to declare that "a comprehensive [APA] analysis of violence in interactive video game research suggests exposure increases aggressive behavior, aggressive thoughts, angry feelings, physiological arousal, and decreases helpful behavior." She then declared the APA's support for CAMRA and asked that the game industry "link violent behaviors with negative social consequences" to promote better social behavior.
Following Carll was Dr. Dmitri Williams, Assistant Professor of Speech Communication at the University of Illinois at Urbana-Champaign. Unfortunately, the Judiciary Subcommittee had not released a transcript of his comments as of press time.
Williams was followed by Dr. David Bickham, a research scientist at the Center on Media and Child Health at Children's Hospital Boston, which is affiliated with Harvard's Medical School. At first, Bickham conceded that "Video games are a relatively new form of entertainment media," and that they should be considered "within the broader field of research exploring portrayals of violence in television, film, and other forms of visual media."
After citing several studies which linked violent media to aggressive behavior, Bickham declared "there are reasons to believe that the influences of violent video games are stronger than those of other forms of screen violence." He pointed out that games are interactive, reward the player for completing tasks, and "require almost complete attention" from the player.
Bickham continued by saying that "video games are designed to be incredibly engaging and 'fun,' often leading children to slip deeply into a 'flow state' in which they may be at increased susceptibility to the messages of the game. Scientific research has repeatedly demonstrated that children learn what video games teach, and often that lesson is doing violence."
Bickham's testimony was followed by that of the sole member of the game industry at the event, Entertainment Software Rating Board president Patricia Vance. Vance began her statements by declaring that "the issues being discussed in today’s hearing are critically important, especially to parents." She also asserted that the "self-regulatory [ESRB] system offers a valuable, reliable and credible tool to make the right video game choices for their families."
Vance went on to explain the various ESRB ratings, and how they point out if a game has such content as "violence, language, suggestive or sexual content, gambling, and use of controlled substances" on the cover. She then went on to break down how 50 percent of the games released in 2005 were rated E for Everyone, 12 percent were rated E10+ for Everyone ages 10 and up, 24 percent were rated T for Teen, and 12 percent were rated M for Mature. She said the remaining two percent were made up of the fringe ratings EC for Early Childhood and AO for Adults Only.
Vance then broke down the rating process, which has "at least three or more raters" view a "videotape capturing all pertinent content [of a game], including the most extreme instances." She said that the raters cross-check said footage with written descriptions of the content of the game, and will sometimes play a beta version of the game to ensure further accuracy. She added, "To ensure that all pertinent content was fully disclosed during the rating process, after a game is publicly released, ESRB testers review randomly and hand-selected final product."
Naturally, the subject then turned to the most famous incident regarding the ESRB, last year's so-called "Hot Coffee" scandal regarding Grand Theft Auto: San Andreas. Rather than deem it a failure, Vance asserted the incident "showed how effective and forceful an enforcement system we have at our disposal."
To back up her words, Vance cited the rapid revocation of San Andreas' M rating and its replacement with an AO rating, which led to it being pulled from store shelves. The move cost Take-Two Interactive, parent of GTA publisher Rockstar Games, tens of millions of dollars in lost revenue. "I submit that there is no other industry self-regulatory system willing or capable of imposing such sweeping sanctions on its own members, which in this particular case resulted in the removal of a top-selling product from the market, a major loss of sales and a drop in shareholder value," she said.
Next to sit before the committee was Jeff Johnson, the Republican Assistant Majority Leader of the Minnesota House of Representatives. Displaying the folksy humor his home state is famous for, Johnson said that he is "the father of two little boys who would play video games 12 hours a day if my wife and I didn’t limit them to three hours a week."
However, Johnson took a more serious tone when describing, somewhat inaccurately, a Grand Theft Auto game, presumably San Andreas. "The more creative and brutal you are in killing innocent people, the more respect you gain and the more points you score." He went on to more accurately describe three other games often citing by critics of the industry: Manhunt, Postal 2, and Clock Tower 3.
Johnson went on to outline a bill he is sponsoring in the Minnesota legislature which would fine children $25 every time they attempt to buy with M-rated and AO-rated games. "In our Minnesota bill, we have crafted very narrow language in order to address the constitutional concerns that exist about content-based restrictions of speech," he said. "We are not restricting adults or parents in any way. If a parent is comfortable with their child playing adult video games, we don’t interfere with that."
Next up was Paul M. Smith, a partner in the law firm Jenner & Block. Smith has represented the Entertainment Software Association (ESA) and the Video Software Dealers Association (VSDA) in successful challenges to game-restriction laws in several states, including Illinois, Michigan, and California. He also defended anumber of publishers--including the late Acclaim, Activision., Capcom, Eidos., Infogrames, Interplay, Nintendo of America, Sony Computer Entertainment America, and Square Enix (then SquareSoft)--in a federal lawsuit brought by a Columbine High School Massacre victim's family.
Throughout his testimony, Smith cited dozens of legal decisions, many of which were made in cases he personally argued. "In each case I have been involved with, as well as every other to consider the issue, courts have struck down as unconstitutional legal restrictions on minors’ access to 'violent' video games," he said.
The crux of Smith's testimony is that, like film or books, games are a form of expression. "Video games feature the artwork of leading graphic artists, as well as music--much of it original--that enhances the game's artistic expression in the same way as movie soundtracks," he said. "These games often contain storylines and character development as detailed as [and sometimes based on] books and movies. These games frequently involve familiar themes such as good versus evil, triumph over adversity, and struggle against corrupt powers."
The attorney went on to explain that "Every court to have considered the issue has found 'violent' video game laws would not pass constitutional muster because the government lacks a legitimate and compelling interest in restricting video game content. Under well-settled First Amendment principles, expression may not be censored on the theory that it will cause some recipient to act inappropriately, unless it falls into the narrow category of speech 'directed to inciting' and 'likely' to incite 'imminent' violence."
Smith also pointed out that "courts also have rejected the argument that restrictions on 'violent' video games can be justified as a means to prevent 'psychological harm' to minors. ... The Supreme Court has said that the government cannot suppress minors' speech "solely to protect the young from ideas or images that a legislative body thinks unsuitable for them."
The last speaker at the hearing was Kevin Saunders, a Professor of Law at Michigan State University. In his own words, Saunders has "spent the last dozen years studying the constitutional issues surrounding attempts to limit the access of children to depictions of extreme violence and other negative media influences."
In Saunders' opinion, "there are bases on which restrictions may overcome First Amendment limits and protect children from the dangers these products present." The first basis the professor cited "is to argue that sufficiently violent material, particularly when presented to children, may come within the obscenity exception to the First Amendment." After mentioning an Indiana case in which this approach worked, he also mentioned that the Supreme Court has never ruled that violent material cannot be restricted.
Saunders' second legal basis will likely prove the most troubling to gamers. This approach would argue that "is that video game play, like the play of pinball machines, is not an activity protected by the First Amendment." It would legally differentiate the expression of a game designer, which would be protected, from the playing of games, which would not be. As an example, he compared a sexually provocative dancer's movements, which is a performance and therefore expression, to a gamer playing in an arcade, which is not, even though others were watching him.
The last legal basis Saunders cited will be the most familiar--namely, that playing violent games causes "harm" to minors. He said this approach is the easiest, due to the "overwhelming consensus of the health and science community that media violence causes real world violence." After citing a psychological study by the American Academy of Pediatrics, he then claimed that "the correlation of media violence with real world violence is as strong as that for second hand smoke and lung cancer, lead exposure in children and lower IQs, use of the nicotine patch and smoking cessation, and asbestos exposure and cancer of the larynx."
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March 31st, 2006, 17:48 Posted By: wraggster
Source Gamespot
Forrester Research today released results of its Consumer Technographics Survey. In it, the parent companies of the three major game consoles--Microsoft, Nintendo, and Sony--were among 22 brands rated.
Not unexpectedly, Sony's stature was tops among the three, ranking third overall among the 22 brands, Nintendo ranking 17th, and Microsoft ranking 20th, according to reports.
The companies ranked were limited to those with operations in the PC and consumer electronics fields, with respondents asked to rank companies in the areas of "trust" and "potential." In both categories, the Sony-Nintendo-Microsoft order held firm, with Sony and Nintendo in close proximity to each other and Microsoft trailing badly.
Microsoft distinguished itself by turning in the singular negative ranking in the area of brand potential. A widely quoted line from the study says "Microsoft faces big consumer defection risk," and goes on to say that many respondents would just as soon jettison their Microsoft products "if they could."
The top-ranking companies in the area of brand potential were (in order) Bose, Dell, IBM, Pioneer, and Philips. In the area of trust, the top rankers were Bose, Apple, Sony, Dell, and HP.
Gamers should note that the study sought opinions based on the overall brand name and its full line of products and did not highlight or otherwise isolate the game initiatives of either Sony or Microsoft.
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March 31st, 2006, 17:47 Posted By: wraggster
SN Systems, a subsidiary of Sony Computer Entertainment Inc. (SCEI) specializing in software development tools, is delighted to announce the launch and availability of Tuner for PLAYSTATION®3 to all registered game title developers.
Available for free evaluation and trial, Tuner for PLAYSTATION®3 is a profiling tool that enables developers to quickly highlight bottlenecks and conflicts in source code, helping them to improve code performance.
Andy Beveridge, co-founder and Director of SN Systems commented, "Tuner has already been a major product, both on the PlayStation®2 and PSPTM (PlayStation®Portable), so it was a natural progression to develop it for PLAYSTATION®3. This latest version has been tailored to the PLAYSTATION®3's threaded architecture which will really help developers take advantage of the new hardware. It's another key tool in SN Systems' range of products that developers can depend on as they gear up for the release of their game titles."
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March 31st, 2006, 17:42 Posted By: wraggster
Old News for us but the Asia Release of Star Wars Battlefront 2 is out, heres the info:

Star Wars Battlefront II improves upon the original game's single-player experience with open-ended, mission-based objectives inspired from all six Star Wars films. The compelling storyline spans more than 12 new locations, many from Episode III, including volcanic Mustafar and the space battle above Coruscant. All-new classic movie moments complete the Star Wars Battlefront II experience, as players battle within the interior of the Death Star and visit Princess Leias blockade runner, the Tantive IV, as seen at the beginning of Episode IV A New Hope. In addition, at certain key moments within the battles, players can feel the Force as a Jedi. For the first time ever, Star Wars Battlefront II players can engage in space combat and, during the same battle, board enemy ships to attack from within. Starting on foot inside a capital ship, players can enter the spacecraft of their choice and travel into space to dogfight with the rival faction. From there, they can dock within the enemys capital ship, overtake the ships command posts, man its turrets to disable its shields and destroy it from within! Or, they can simply stay inside their own capital ship and defend it from attacks and enemy fire. The choice is theirs. The stellar online play that marked the original Star Wars Battlefront returns even bigger and better for Star Wars Battlefront II.
More info --> http://www.lik-sang.com/info.php?pro...5&lsaid=219793
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March 31st, 2006, 17:38 Posted By: wraggster
News from Lik Sang
In a year that could mark a long awaited turn-around for Disney with the Pixar merger, Square Enix have come together to celebrate almost 80 years of magic memories. In stock today, all pre-orders of Kingdom Hearts II US edition are being shipped, and all new orders will fly out the doors within 24 hours. Back in Japan the game sold 727,591 copies in its first week alone, so there's no doubt the untouchable RPG experience of Square Enix combined with the delightful imagination of Disney resulted in one of the greatest team ups of videogame history. Rather than have their hands tied by a specific story from a certain movie, the developers were free to create an entirely new adventure including all of Disney's most famous works, not to mention a couple of Square's too! Here you can watch the US TV Commercial, or download a trailer and gameplay footage from the Japanese version:
Set after Kingdom Hearts: Chain of Memories on the GBA, the original lead character Sora, and Disney comrades Donald and Goofy have slept for a solid year while regaining their lost memories. Waking up, Sora puts on some fresh clothes (we should hope so!) and continues on his quest to seal the keyholes of each world, protecting their innocence from the dark forces of the Heartless, Organization XIII and Nobodies. With a much more complex plot development than that of the original awaiting you, players of the GBA sequel will get the absolute most out of this title. The developers however have gone to great lengths to ensure you won't feel left out at all if you haven't played the portable adventure, and newcomers who missed both that and the first game need not worry either, you'll quickly be brought up to speed.
The original drew content from Alice in Wonderland, Hercules, Tarzan, Aladdin, Pinocchio, The Little Mermaid, The Nightmare Before Christmas, The Lion King, Peter Pan, Winnie the Pooh, 101 Dalmatians, Beauty and the Beast, and more. Here there's more of those classics, plus Lilo & Stitch, Chicken Little, Mulan, Pirates of the Caribbean, Tron, The Return of Jafar, Fantasia and others. In fact they range all the way back to 1928's Steamboat Willie, which of course takes place in black and white.
Despite some movies being used again, every level is brand spanking new, often taking place in completely separate settings than before. For example instead of on the streets of Agrabah for Aladdin, you'll be exploring the Cave of Wonders. Some franchises like Beauty and the Beast and Mulan which were only represented with characters in the original have been fleshed out with entire worlds here too.
At least 16 different Final Fantasy characters will appear here, including Auron, Yuna, Rikku, Cloud Strife, Yuffie, Sephiroth and more. Taking on a larger role, Cloud also has his own side quest now, and each of the FF VII stars take their looks from the more recent Final Fantasy VII: Advent Children movie. The Disney side has its fair share of cameos too, such as Scrooge McDuck, Yen Sid from Fantasia, Flora, Fauna, and Merryweather from Sleeping Beauty and a whole heap more.
The all star English voice cast is just as impressive as it was in the original, with almost all actors reprising their roles once again here. Highlights include the now 18 year old Haley Joel Osment, David Gallagher, Dan Castellaneta, Sean Astin, Mena Suvari, Christopher Lee, Rachael Leigh Cook, Jesse McCartney, Zach Braff and many others.
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March 31st, 2006, 17:28 Posted By: wraggster
Final Fantasy XII won't be hitting British shores until the end of the year, but already buzz for the series next instalment is beginning to emerge, which is supposedly going to be revealed at this year's E3.
American games mag EGM makes the claim, suggesting that the next entry in the Final Fantasy series is heading exclusively to the PlayStation 3. According to the mag, a brief teaser video will be rolled-out at E3 showing off Final Fantasy XIII in all its next-gen splendour, and presumably sending series loyalists into an excited frenzy.
Whether this rumour turns out to be true or not, we think the next Final Fantasy game appearing on Sony's next-gen console is a pretty safe bet. The series has traditionally be married to the PlayStation brand, with rival consoles left empty handed of any "true" Final Fantasy games.
Either way, E3 is just over a month away and we'll be there to report first-hand on any hot announcements in the world of Final Fantasy.
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March 31st, 2006, 01:35 Posted By: wraggster

Edison Carter has once again updated his Cheat Device for the Game Grand Theft Auto Liberty City Stories, heres all the details :
v1.0:
Hover cars
Gather spell
Full size video recorder
Load outside staunton safehouse
Drivable RC toys
Your car is indestructible also prevents visible damage
Gangs no longer attack you
v1.0 release notes:
Please try to limit your use of the large video recorder. The videos generated are huge to download. For technical reasons, it is not possible to display the instructions during full screen video recording without the possibility of it getting into the video, so you'll just have to remember that X+DOWN stops the recording.
RCGOBLI, RCRAIDE, RCBANDT and "tiny invisible heli" are all drivable now thanks to Vettefan. If you take the invisible heli to a pay 'n spray, it'll become visible and you can see it's the police heli that chases you when you have 3 stars.
Download & Give Feedback via comments
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March 30th, 2006, 23:53 Posted By: DickyDick1969
(News and New Release by DickyDick1969
I was tired of creating and demuxing my movies for the psp,sooo... I pimped up PMP Mod and made a realtime streaming/scaling/demuxing Windows server...
USAGE PiMPStreamer 0.12:
PSP
Only tested for version 1.50 psp's
Edit pmp.ini in dir PMPSTREAM, change the IP to your windows machine. For the stream AND net section.
Install PiMPSTREAM and PiMPSTREAM% in PSP/GAMES on your PSP. Triagle to
quit, cross to start movie. Press start to refresh the list.
Pressing square will pause (and fill up some buffers)
Pressing cross will play again
WINDOWS
Only tested on Window 2000 prof. Startup the windows PiMPStreamer.exe, it will startup a server on port 3333
Just change the values and refresh the psp.
Download Via Comments or Via Homepage
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March 30th, 2006, 23:06 Posted By: wraggster
Source - IGN
It's WrestleMania 22 in Chicago, Illinois this weekend and to help celebrate the occasion, the folks from Yuke's, THQ, and WWE are going to make a special announcement tomorrow evening. To be revealed at the annual Superstar Challenge prior to this weekend's festivities (which includes the WWE Hall of Fame induction ceremony and WrestleMania itself), the announcement will officially confirm the next iteration of the WWE videogame family, WWE SmackDown vs. RAW 2007.
In addition to confirmation that the game is coming to stores later this year, the most interesting piece of information actually relates to the systems on which the game is coming out -- which embrace PlayStation 3 and Xbox 360 versions besides the expected PS2 and PSP SKUs.
This move not only marks the first time in the franchise's history that a SmackDown title will appear on two system generations at once, but also, the first time that the game will be headed to a platform other than one created by Sony.
"We are pleased to bring our highly successful WWE SmackDown vs. RAW franchise to next generation consoles," said Kelly Flock, executive vice president, THQ worldwide publishing. "As the publisher of the number one wrestling videogame brand in the world, we are eager to take this franchise to new heights by offering the game to current-generation, next-generation and handheld gamers."
"We are excited about the next groundbreaking release in the multimillion dollar SmackDown vs. RAW franchise," said Nelo Lucich, vice president of interactive, JAKKS Pacific. "WWE SmackDown vs. RAW 2007 combines ambitious, exciting features, such as the interactive fighting area within the crowd and a brand new analog control grappling system, which enhance the WWE videogame experience. We are confident this debut will offer a compelling sports entertainment experience for the next generation of gamers."
So what's this about a new analog control system and interactive crowd fighting? Specific details about those features are still a little vague, but we do know that gamers will be able to take their brawls into the audience just like on WWE programming, while also experiencing what THQ is calling "more realistic fighting" and "more intuitive movement." As stated earlier, though, what that means exactly we don't know.
What we do know, however, is that a number of improvements in other areas will certainly make the cut. Season Mode, for example, is said to feature "an unprecedented level of player choice" compared to previous games, while in-ring and outside-the-ring hotspots (which can be used to inflict bodily damage in special ways) have also been included. Moreover, arenas in SVR2K7 will be fully interactive to the point of supporting unspecified environmental damage and players will have the ability to take signs and other objects from fans and use them as weapons.
Speaking of weapons, there will be plenty of those too (more than in the last game) and brand new "High Impact Combination Moves" that round out each superstar's arsenal. Further enhancements, like an expanded General Manager mode, online play with voice chat support (finally!), high-definition displays for PS3 and 360, and updated rosters will also be included. Multiplayer fans should also be happy to note that up to six players will be able to wrestle each other at once for all three console iterations. Version details for the PSP, however, disc are still a mystery.
More info and screens at the link above:
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March 30th, 2006, 22:12 Posted By: wraggster
With all the talk of UMDs not selling will we soon see a mass of cheap UMD films ?, if the price of a UMD film was $8 instead of say up to $20 would you buy lots more, lets hope this brings lots of Cheap movies soon for our PSPs.
Personally i want to get the Harry potter movies to watch at work for cheap 
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March 30th, 2006, 22:01 Posted By: wraggster
Isnt it rather amusing that the one game that lets you via a hack play Homebrew on even the latest firmware PSPs is also the game that has probably sold the most PSPs worldwide, does someone want us to play homebrew ?
Anyway back to the topic, can Sony plug any exploits via the game Grand Theft Auto Liberty City Stories?, is it a case of sending out fixed versions of the game or will a new firmware be able to stop homebrew once more.
Opinions via the Comments
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March 30th, 2006, 21:31 Posted By: wraggster
Source - Hollywood Reporter
Exactly a year after it was launched in the U.S., the Sony PlayStation Portable's days as a hand-held movie-viewing device might be numbered.
Disappointing sales have slowed the flow of movies on the proprietary Universal Media Disc to a mere trickle. At least two major studios have completely stopped releasing movies on UMD, while others are either toying with the idea or drastically cutting back. And retailers also are shrinking the amount of shelf space they've been devoting to UMD movies, amid talk that Wal-Mart is about to dump the category entirely. Wal-Mart representative Jolanda Stewart declined comment on reports that the retailer is getting out of the UMD business. But studio sources say such a move is imminent, and a check Wednesday of a Wal-Mart store in Santa Ana, Calif., revealed a drastic shrinkage of UMD inventory. Several shelves of movies in the PSP section were gone; all that remained were seven UMD titles sitting bookshelf-style on the top of the PSP section, with no prices or other information.
Universal Studios Home Entertainment has completely stopped producing UMD movies, according to executives who asked not to be identified by name. Said one high-ranking exec: "It's awful. Sales are near zilch. It's another Sony bomb -- like Blu-ray."
Paramount Pictures Home Entertainment also is said to be out of the UMD business. "We continue to evaluate the PSP platform for each title, and if it makes sense for business reasons and the target audience, we will release them," spokeswoman Brenda Ciccone said. "Our focus right now is much more aimed at HD at the moment, though."
A high-ranking executive was more blunt: "We are on hiatus with UMD," he said. "Releasing titles on UMD is the exception rather than the rule. No one's even breaking even on them." Also out of the UMD business is Image Entertainment, while other studios -- including 20th Century Fox Home Entertainment and Buena Vista Home Entertainment -- have drastically slashed release schedules.
"No one's watching movies on PSP," said the president of one of the six major studios' home entertainment divisions. "It's a game player, period."
Observers speculate the studios released too many movies, too fast. Within five months of the PSP's March 2005 launch, 239 movie and TV titles already were either in the market or in the pipeline -- a significantly higher tally than games, according to the DVD Release Report.
But while sales were initially strong -- two Sony Pictures titles even crossed the 100,000-unit threshold after just two months -- the novelty quickly wore off, observers say. The arrival last fall of Apple's video iPod only hastened the PSP's decline as a movie-watching platform.
Benjamin Feingold, president of Sony Pictures Home Entertainment, was a big believer in PSP as a movie-watching platform. He still is, even though he concedes retail shelf space for UMD movies is on a sharp decline and his own studio is being "more selective" in choosing movies for UMD release.
Feingold believes the PSP's biggest drawback as a movie-watching device was the inability to connect the gadget to TV sets for big-screen viewing, "which would have made it more compelling," as well as the inclusion of memory stick capability. "I think a lot of people are ripping content and sticking it onto the device rather than purchasing," he said.
But next week, Sony Computer Entertainment executives will begin making the rounds of the Hollywood studios to discuss plans for making the PSP able to connect to TV sets. "We're hoping the format's going to be reinvigorated with next-generation capability that may include living-room or normal television playback," he said.
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March 30th, 2006, 21:24 Posted By: wraggster
E has posted a new Beta release of his PC Engine and Wonderswan Emulator for the PSP, dont ask me whats new(in japanese) but you can be sure it has a load of improvements.
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March 30th, 2006, 21:17 Posted By: wraggster
Ruka has posted details of a beta version of his Nes Emulator for the PSP, this release has Support Wifi Network Play(Adhoc) & Run in Kernel mode.for PSPs with firmware versions 1.0 or 1.5. If u can believe whats written on the site (its Japanese)
No Download yet but keep your eye on the site here --> http://rukapsp.hp.infoseek.co.jp/
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March 30th, 2006, 20:16 Posted By: wraggster
Hamsterburt has posted some WIP news on the state of his emulators for the PSP, heres what he posted:
Dispite being very busy this week, I have found a few hours to do some more psp coding. Here is what I have been working on:
PSPFceultra: I've added options to load custom palletes, cheats, and FDS images. I am still working on adding nes movie playback, and improving the sound and I might have a version with adhoc support before too long.
PSPadrive: I've made a start rewriting the graphics rendering code to use the psp hardware to render the background tiles. This should give a decent speedup aslong as I can get it working better.
Unnamed new gameboy emulator port: This is progressing quite nicely. I am writing a new gui lib for use in my other ports using this emulator as testbed. It will be interesting (for me at least) to see how it turns out.
More info --> http://hbert.dcemu.co.uk/
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March 30th, 2006, 20:04 Posted By: wraggster
Source Gamesindustry
Alabama's Supreme Court has given the go-ahead to the lawsuit filed against Sony, Take-Two and US retailers by relatives of police officers murdered by a Grand Theft Auto fan.
A trial judge refused to dismiss the suit, and the defendants have been given no leave to appeal the decision. As a result, the trial could commence later this year or some time in early 2007.
However, the defendants do have the option to launch a challenge over whether the Alabama courts have the power to try the case - which could mean further delays.
The lawsuit was filed by the families of two police officers and a dispatcher who were murdered by 18 year old Devin Moore in June 2003. Moore pled not guilty by reason of mental defect, but was convicted of the crimes and sentenced to death. The plaintiffs claim that Moore trained to become a killer by playing Grand Theft Auto.
Their case was initially presented by anti-videogames campaigner and lawyer Jack Thompson - but he withdrew from the case last November following accusations that he had violated legal ethics.
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March 30th, 2006, 17:18 Posted By: wraggster
Source - NextGen
Reuters reports Hollywood sources saying that Wal-Mart is pulling out of UMD. The reports adds that UMD sections at retail are shrinking fast.
One unnamed president of a major studio is quoted as saying, "No one's watching movies on PSP. It's a game player, period."
Universal Studios Home Entertainment has ceased UMD production. One exec told Reuters, "Sales are near zilch. It's another Sony bomb."
Paramount is also considering its future with PSP's format. An exec said, "We are on hiatus with UMD. Releasing titles on UMD is the exception rather than the rule. No one's even breaking even on them."
Image Entertainment has moved out of UMD while 20th Century Fox Home Entertainment and Buena Vista Home Entertainment have reduced commitment.
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