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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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January 27th, 2007, 22:02 Posted By: psposte
Many thanks to the PSPoste users for submitting bugs they discovered in Beta4. Here's a list of what's changed in Beta5:
- Completely re-wrote the contacts editing window.
- Fix crash when adding a new account.
- Fix crash when going to the compose window from the contacts window when no contacts exist.
- Fix a bug that caused the default "PSPoste Team" contact to be added multiple times.
- Changes to the controls to support the new contacts edit window.
INSTALL/UPGRADE NOTES: unzip the PSPoste_Beta5_FW15.zip file to your PSP/GAME directory. Existing settings, contacts and mail will be preserved.
Notes on mirroring: we would appreciate if sites did not mirror our releases, but instead link to the "Files" section (or "PSPoste" package) on our sourceforge project page. Thank you in advance for your co-operation.
The PSPoste Team.
http://www.psposte.org
psposte@gmail.com
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January 27th, 2007, 17:34 Posted By: wraggster
News/release from Sanguinus
PC2PSP now has the Danzeff keyboard!!
Preamble:
Along time ago (26 days ago to be precise) I came back from a new years party. I was annoyed webcam was not vista compatible, An idea came to me dual-boot XP and use that for any thing that requires drivers unavailable for vista. I put in my XP disc but one thing never occurred to me this was a restore disc and unfortunately instead of installing XP on my external HDD. I reformatted my internal HDD and installed XP over vista . All my hard worked on source code was gone forever!!!
Present-day (2 days ago) I finished my last A-level exam of this term I decide to rewrite PC2PSP and encorperate the features requested and make a fresh start on it so like a phoenix rising from the ashes here is PC2PSP MK-B.
Improvements after recoding:
Speed increase.
Stability increase.
Greater compatibility.
Danzeff's Keyboard
In rewriting this I have learnt much more LUA and much more VB6 so I have no regrets about rewriting it as it also gives a better release.
My Website for news and stuff :- http://prox9.dnsalias.com/
The source code is available upon request now it requires VB6 to compile it though.
I have another idea for a huge speed boost so expect to here from me again in the next few days.
Any bugs or errors (I have not tested it that thoroughly yet) please PM me or post in this thread. Included in the zip are USBHOSTFS and NETHOSTFS you will need IRSHell to run this. Instructions are in the readme.
Enjoy
Mike.
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January 27th, 2007, 17:25 Posted By: wraggster
via pspfanboy
We've all read about how good Sega's upcoming After Burner game might be, but we haven't seen it in motion. That is, until now. Sega's After Burner seems to have something that a similar-looking game, MACH, is sorely missing: speed. Check out IGN's video of the game in motion and judge for yourself: is After Burner on your radar list?
Video Here
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January 27th, 2007, 17:22 Posted By: wraggster
via pspfanboy
Japan loves monsters, and so should you. The upcoming Monster Hunter Portable 2nd is easily the most anticipated game in the console's history (in Japan, at least), and it's easy to see why. The beautiful graphics, the incredible soundtrack and the DRAGONS!!! There's no release for America so far, but hopefully the influx of e-mails I've left Capcom should change that.
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January 27th, 2007, 14:58 Posted By: wraggster
New from Success HK
Sid Meier debuts on the PSP with his award-winning adventure/strategy game, Sid Meier's Pirates! Take on the role of a Pirate Captain to amass fortune and fame and seize your rightful place as one of the most revered and feared pirates in history. There is a whole cast of interesting and dangerous characters to meet, mysteries to solve, exotic island destinations to discover, and powerful alliances to forge. Duel, battle (on land and sea), dance, sneak, and hunt your way to unimaginable riches! Each time you play you create a new and exciting adventure, so the replayability is limitless! Players test their skills as a sea captain exploring the high seas and dueling in land and sea battles in a richly detailed 3D world. Additional features for the PSP system include wireless Ad-Hoc multiplayer for up to four players, widescreen graphics, new treasure hunts and more. Engage in fierce naval battles, against both single vessels and multi-ship convoys. Harrowing action sequences on ship decks include swinging from yard arms, slashing down sails, and clobbering enemy crew as players make their way to the enemy captain
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January 27th, 2007, 14:43 Posted By: wraggster
New from SuccessHK are Hong Kong PS3 Consoles which are fully compatible with the voltage in the UK, they are retailing at USD 571.00 (£285 then add shipping).
Luckily SuccessHK ship worldwide. Also today they have price dropped the Japan 60GB version down to $552 (£275) and the Japan 20GB version down to $453 (£226).
Luckily the PS3 is fully region free with games, Shipping from Hong Kong costs USD88.78 (£44)
So you could have a 20GB PS3 for £270 and a 60GB PS3 for as little as £319. Saving £100 on the official UK price
DIGG THIS
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January 27th, 2007, 13:41 Posted By: wraggster
Point your eyes now at this first ever trailer for Midway's The Wheelman, a Driver-meets-Stuntman looking actioner starring Vin Diesel, who also takes the leading role in the film of the same name later this year. Hit the movies tab above for the footage.
There's precious little detail around on actual gameplay but we do know The Wheelman is entirely set in sunny Barcelona, and that there'll be on-foot missions running alongside the in-vehicle hijinks - which doesn't immediately fill us with confidence, since it was the out-of-the-car elements that crippled Driver's otherwise pure petrol-driven fun.
Still, this footage sure looks exciting and if we can hope to accomplish any of the high-speed feats seen within - like opening doors into pursuing motorcycle thugs to disarm them, or whizzing beneath flaming petrol-tankers, tearing the car's roof off in the process - then you can sign us up for a stint in The Wheelman's driving seat. Expect more info soon.
Trailer Here
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January 27th, 2007, 13:30 Posted By: wraggster
Via cvg
No-doubt trying to tap into the success of Nintendo's Brain Training, Midway Games have unveiled Hot Brain, a compilation of puzzles and brain-teasers for PSP.
Also shown at the Las Vegas gamers day event is Touchmaster, a Nintendo DS compilation of 23 of Midway's bar and arcade titles, including Sudoku, Solitaire and Mah Jongg.
"With both Touchmaster DS for Nintendo DS and Hot Brain for PSP, we're able to tap into our experience with the casual market to create games that work perfectly with the unique controls and features of each portable system," said Steve Allison, Midway's chief marketing officer, at the Vegas event. "Both titles will be able to provide quick three-minute gameplay experiences or extended play-session with puzzles, card games, brain teasers, trivia and more."
Both Hot Brain and Touchmaster are due out this summer.
Screens Via Comments
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January 27th, 2007, 10:29 Posted By: -Xandu-
Information:
Online Lua update engine, based on WLAN example.
Used for updating your game/downloading a file online directly to the PSP.
It's not a full lib, it's an example to help you use the update engine.
Pocket Update is based on updateLib too.
Thanks to:
Glynnder for the idea/name.
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January 27th, 2007, 02:54 Posted By: Vendeta
News via: www.engadget.com
Sony's latest PS3 firmware update (1.5 already? Oh how the time flies!) really has its heart in the right place. None of this magnanimous 720p Blu-ray playback nonsense, or any other help for the True HD impaired. No, this time around Sony is concentrating on what really matters: raking in the cash. See, the update lets you hook up a fancy little PaSoRi reader, which can pull contactless payments from your Edy money card or Felica phone to fill up your Network Wallet with relevant monies. It's all Japan-only, of course, but perhaps one day we can be cool like our island friends. Other minor enhancements include the addition of WEP128 and WPA-PSK (TKIP/AES) for wireless security, and a few other smaller fixes.
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January 27th, 2007, 01:59 Posted By: Zion
(discovered by vision - idea improved by zion )
Guide created by Zion
This is how to change your background to a more cool and colorfull one like the included pic attached below, + keep the cool wavy lines too
Right then.
First download the attached pspfilerv2.4.
Create a image in .bmp format with the size being 60x34 and has to be named "01-12.bmp" without the ".
Next go to theme settings on your psp, then to theme, and change it to original.
It wont work unless its set to original
next, put the 01-12.bmp image you made in the root of your memory stick.
start psp filer, once its started press L+R+D-Pad-Left
now navigate to your 01-12.bmp file and press square then x. press circle now to copy it into the ramdisk.
once done press circle again.
press start twice (should say file:[flash0:/]) at the top now.
go to vsh/ and press circle. now go to resource and press circle. now then, press cross/x then press triangle, press circle to confirm overwriting the previous bmp file.
and your done
press select + Start to quit to the xmb and enjoy your new background
for 3.03oe users just start up recovery mode, click advanced then toggle usb(flash0).
and in windows navigate (your psp directory) to vsh/resource then just paste/replace the current 01-12.bmp file with your new one.
i have included the default image just in case you make a mess of it or dont like it.
Tested on 3.03oec [/U][/B]
enjoy
Same method with a few changes works for custom gameboots too on 3.03oec ive just done mine now using the same method but with a gameboot.pmf file. Its in the same directory as the background image, so you should be able to work out how to do it
I made this guide to help others but take no responsibilty if your psp bricks as a result.
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January 27th, 2007, 01:08 Posted By: wraggster
Heres an excerpt:
Since its launch last November, Sony's latest gaming platform has given early adopters trouble when attempting to play certain titles in 1080i/p. The console did not automatically upscale its video output to desired resolutions; it was up to either the game software to support these resolutions natively or the internal scalers of users' HDTVs. This forced many people, developers and owners alike, to question the very existence of scaling hardware in the PlayStation 3.
Worse, it created a sour taste in the mouths of owners of older CRT-based HDTV sets, many of which are not capable of accepting a 720p signal at all, and thus only capable of displaying 480i/p and 1080i video signals. If they wanted to run their games in HD resolution, the solution for these disgruntled owners until now was to hope that developers would release their games with 1080i/p support --not a walk in the park for the developer-- or, simply, to buy a new HDTV. As one can imagine, the latter was not the most well-received solution in the history of CE devices.
The key words in that last paragraph would be “until now,” because with the latest PlayStation 3 software development kit (SDK) update, Sony Computer Entertainment Inc. (SCEI) has finally exposed part of the built-in hardware scaler to developers.
Will this mean that most, if not all, future games will support output at 1080p/i resolutions? Moreover --and this is the question that owners of 1080i-only CRT HDTVs crave to see answered--does this mean that current PS3 games may eventually support the native HD resolution of their televisions? Well, the answer requires some good old-fashioned explanation, so let’s start already!
Full article
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January 27th, 2007, 00:50 Posted By: wraggster
via IGN
Just how far would you go to save the life of someone you cared about? Some people would sell their cars, their homes, or every possession they owned if it would help out. But what if the only way you could lend a hand was by selling your soul? That's the dilemma that faced Johnny Blaze, the human alter ego of Ghost Rider. One of Marvel's niche anti-hero characters, Ghost Rider is now hitting the mainstream with a new movie and video game. We sat down recently and checked out the Spirit of Vengeance's latest adventure.
Unlike a lot of film/game tie-ins, Ghost Rider is not a game version of the movie. Instead, comic scribes Garth Ennis and Jimmy Palmiotti penned an exclusive story that takes place after the events in the film. After selling his soul to save his father's life from terminal cancer, Johnny Blaze is transformed into the Ghost Rider, avenging the spilling of innocent blood. Unfortunately for Johnny, Mephisto plans to use him to recapture a number of demons that have escaped Hell and threaten to start the Apocalypse. Sending his lackey Vengeance to drag Johnny into Hell, Mephisto essentially leaves Johnny with one choice: fight for him and eliminate the demons that are running wild on earth, or watch as Roxanne Simpson is taken by Mephisto.
To dispatch the demons, Johnny has a number of moves available as the Ghost Rider. He can use light or heavy attacks with chains imbued with Hellfire, which he can string together to make damaging combos. Once weakened, his enemies can be grabbed and destroyed with a finishing move, which should vary depending on the height and kind of opponent he's facing off against. For instance, flying beasts will be snatched out of the air and pummeled, while shorter beasts will get suplexed. As you complete combos, you'll fill up a spirit gauge, which lets you fire off blasts from your Hellfire shotgun or release chain link projectiles. You'll also be able to trigger a Retribution mode when the gauge is filled, which gives Ghost Rider heightened speed and damage as long as the mode lasts. If you wish, you can also grab enemies within the Retribution mode and perform the Penance Stare on enemies, ripping souls from their bodies and storing them for future use. All of these moves will contribute to a Vengeance bar, which increases the number of souls you receive when you defeat an opponent as long as you don't receive any damage. In fact, some enemies can't be defeated unless you wind up raising the bar, forcing you to vary up your attacks.
You won't be forced to constantly bash your way through demons all the time either. Certain levels will require the Ghost Rider to take to his Hell Cycle and ride through enemies and over opponents. As he takes off down these tracks, he can use his chains to whip nearby foes, or fire projectiles at distant threats. Ghost Rider will also be able to use boosts to leap over or slide under obstacles. Along the way, you'll collect souls, which can be used to unlock a variety of moves or stat bonuses, as well as movies, concept art and even comic book pages.
PSP owners will receive some bonus features apart from the console version. Multiplayer matches are available via adhoc races for up to 4 players. There are five different racing environments to go through, as well as three separate race types to try out. Players will also receive different skull challenges to try out along the course of a mission. Typically three challenges will be given. The first two might be a test of skill, such as not getting hit on a level or not using your penance stare, while the third is a wild card challenge like defeating a number of opponents in a specific time. Successfully completing these challenges will earn you additional souls at the end of a level, and you can replay stages over and over if you happen to miss one challenge or another.
Players will face off against a number of monsters throughout the five separate chapters that you'll traverse, including demons, elementals and humans that have been twisted to follow the forces of evil. There will also be a number of bosses and even fellow Marvel Character cameos, such as Lilith and Scarecrow, that Ghost Rider will encounter along the way. Plus, while the game won't feature the likeness of Nic Cage in the game, the likeness of every other character from the movie will be used, primarily in cutscenes that are presented in a "comic-book" style to help move the story along. We'll have more on Ghost Rider soon.
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January 26th, 2007, 23:01 Posted By: wraggster
New release from Sebzz:
Hi guys,
blackspeed measures the psp-internal performance of your memorystick pro duo.
I have added a little gui to the app to visualize the results.
please share your results with the public (post your logfile after you have run the tests) and dont forget to add your vendor data.
The PerformanceIndex will tell you how fast your Stick is compared to the 32 MB Duo Pro that came with your psp. The 32 MB MS Duo Pro has an Index of 1.00. So if your Strick has around 6.6 it will mean that the tests run on your stick 6.6 times faster.
thx
sebzzz
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January 26th, 2007, 23:00 Posted By: -Xandu-
Hey folks!
After immense work on this project, I finally release the first version of this game, World 1.
Information:
This game is called "Super Mario Power Doors", since Mario travels around through doors and portals, trying to reach Bowser and finally defeat him.
This release only includes World 1, more Worlds will be added in future versions .
Features:
This game features the MediaTheme feature, which enables you to change the whole game theme.
In this release there are two MediaThemes, Mario and Jazz Jackrabbit.
Another great feature is the Pocket Update feature, which allows you to directly download the latest update straight from your PSP! No PC needed!
Although some updates require you to manually update the game.
Screenshots:
Menu information:
1. New game : Starts a new game
2. Mario-Jazz : MediaTheme feature that is changeable.
3. Pocket Update: Starts downloading latest update of SMPD.
4. Exit button (currently disabled)
5. Version number appears in the upper right corner of the screen.
Controls:
X - Jump
[] - Run
O - Flamethrower
Start - Pause
-Analog movement is not done yet, will be added in the next Pocket Update --- {Added}
Known bugs and issues:
- Might crash on Gameover/Win
- Jazz is a bit tall
- Moving pad requires you to move with it
- Exit button disabled
- Game size is a bit big
- Analog movement is not done yet, will be added in the next Pocket Update FIXED
Special thanks to:
Homer
Freshmilk for his great ideas
-------------------------------------------------------------------
Feedback, ideas and bug report here please.
Hope you enjoy it .
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January 26th, 2007, 20:54 Posted By: wraggster
via gizmodo
Well, we've all been clamoring for Sony to adjust the ridiculous price of their Playstation 3, and they've finally gone ahead changed it for us. Oh, just a couple of notes before you get excited: the price change is only effective in Canada, and it's a $50 increase. Yeah, you Canucks were getting off easy only having to pay $649 of your funny money for a PS3. The new price of $699 should suit you much better.
Oh, and it also appears that they've removed all 20GB models from the Canadian market as well. Is there a more anti-consumer company than Sony out there? Seriously, it's like they're trying to agitate their customers. Next they'll announce that in order to buy a PS3 you need to submit to a solid kick to the balls before leaving the store.
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January 26th, 2007, 20:47 Posted By: wraggster
via gibiz
Following the announcement of the European PS3 launch details earlier this week, big name publishers have been showing strong support for Sony's next-generation console.
Adam Roberts, MD for Vivendi Northern Europe, told GamesIndustry.biz, "Confirmation of the European release date for the PlayStation 3 is excellent news for the industry as a whole.
"We at Vivendi Games are very excited to be a part of the launch plans, and also about bringing F.E.A.R to a fresh audience at the start of 2007," he continued, referring to Vivendi's PS3 launch title.
"We're equally enthusiastic about the prospects this new platform will bring to the UK market in the future."
Square Enix CEO John Yamamoto confirmed that company has two Final Fantasy games in development for PS3, observing that the series has been highly successful on Sony platforms in the past.
"We are developing Final Fantasy XIII and Final Fantasy Versus XIII using the full power of the PlayStation 3 and hope to make them the best games we have ever released," he said, adding, "We expect the PlayStation 3 to sell very well in the UK, Europe and other PAL territories."
Meanwhile, Ubisoft UK managing director Rob Cooper welcomed confirmation of a March launch date for PS3, stating, "We are looking forward to fully exploiting the PS3's technological advances to deliver ever more immersive and creative gaming experiences to our fans.
"It's now our job to offer games that explore the new creative landscapes the PS3 has opened to us." Ubisoft will publish four PS3 games on launch day - Blazing Angels, Enchanted Arms, Splinter Cell: Double Agent and Oblivion.
Konami has no titles down for a release on March 23 and has so far kept quiet about its PS3 plans, with the exception of confirming Metal Gear Solid 4. However, UK PR and marketing manager Jon Murphy told GI.biz that the publisher is will offer full support for all three next-gen platforms.
"Konami naturally hopes for a successful launch for any new hardware," he said.
"The release of PlayStation 3 will see a number of exciting projects over the coming months, including the highly anticipated MGS4, and Konami's commitment to creating exciting games for PlayStation 3 is as strong as it is for the Xbox 360 and Nintendo Wii systems."
The PlayStation 3 will launch in Europe on March 23, priced at GBP 425 / EUR 599 for the 60GB model.
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January 26th, 2007, 17:46 Posted By: ExcruciationX
Via http://www.gtapsp.com
"Following on from earlier reports that Vice City Stories appeared on ESRB's website, the title has now appeared on PlayStation.com - the official home of the PS2 platform.
Moreover though, the game now also has a model/serial number - a unique identifier that Sony awards to every title when it goes through the certification process. Vice City Stories on PS2 will be "SLUS-21590" in North America.
This is the most compelling evidence yet that the game is coming to PS2 - these numbers are not invented unless they have a purpose. All that's missing from this story is an official press release, although I expect to see one of those soon."
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January 26th, 2007, 17:30 Posted By: wraggster
emericaska8r has released a new Lua clone of the Super Mario Bros game for the PSP, heres some screens:
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via emericask8r
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