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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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January 21st, 2007, 04:13 Posted By: EvilDooinz
Hey guys,
been sick and had the last few days off work so I've had some time to work on my projects. heres what I've been up to.
Updates: Jan 20 2007
add 3 new modes to display icons, colors and patterns.
compiled images into eboot and loaded them from ram.
another new theme. woohoo!
I'm still looking for someone that would like to make a new theme and take credit for all images in this project. please send me a PM.
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January 20th, 2007, 23:11 Posted By: 2.6,CRACKED
2.6,CRACKED!, Rikardo_92, PSP-KID have updated the shell once more here is the changelog to see the updates.
Changelog:
*To a large demand the shell name and team will be changing. We have decided on
Desire Dev Team(DDT, after the website www.desire-network.com) and will be called DesireShell. Which sounds much better
Have you noticed the difference already?
v0.4
1. Added wifi update function(uses first internet connection), so you can download straight away on the go, after downloaded you will have to restart the psp - no GUI in it - jst debug text, some of the base code used is made by Insert_Witty_Name(formerly Insomniac).
2. EBOOT loading is still not working, please leave feedback if it does work for you.
v0.3
1. Told that MP3Player did not work at all in some cases - fixed completly, made it fully compatible on its own.
2. Told that EBOOT loader did not work in Custom Firmwares - i think the VSH is patched, so I cant use sceKernelLoadExec, but I will try the VSH commands for the next release. So if you are new to the shell do not be surprised, used to work on 1.5 for me (now 3.02 OE-B).
3. Added a click sound to the Shell but it slows down the menu, PM me if you want it removed to speed up the menu and I will keep it like that in future versions.
v0.2
1. Multiple Icon in Shell menu bug fixed (At start of MP3 Player and Shell appears black, jst press any button and the screen will come up - i wouldn't press X because it will load something before you know what you are loading
2. On the shell's music icon press X to go straight to the Music player, O to define a homebrew (it goes to a filebrowser where it saves the dir to the file, but you cant exit due to an exception error im working on)
3. MP3's Buttons updated
4. Fixed some of the problems with the EBOOT loader (please leave feedback if it doesn't load a certain type of EBOOT)
5. A minor bug crash that shoudlnt have been noticeable - but fixed
v0.1
1. Cant use home to exit -> press L+R+Start to exit
2. Image viewer works but is kinda screwy, cant return to the shell once loaded
3. Music player works but circles are left at the end of the lines :S, and you cant return to the main shell atm :S
Here are some new screenshots:
Download here:
http://www.desire-network.com/HustlazShellv0.4.rar
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January 20th, 2007, 19:42 Posted By: wraggster
News from the official site:
The wait is finally over and we've released iFind! We've been working real hard and we've finally completed it. Not only that, we've also rebuilt our website and given it a makeover (outside and inside) to commemorate the launch! Thanks to EVERYONE who has supported us!
Here's a run down of it's current core features:
- Passkey Protection (Improved password protection)
- LiNK Browser (Allows 3 tabs in inside iFind!)
- Fully customizable GUI
- Media Browser
- Games (18 in total, expandable through updates/XDE)
- Applications (11 in total, ditto above)
- Iorkara's PSP Links Page
- AIM, WLPM and YIM Messenger support
- Link Center
- Chatrooms
New/Improved features:
- Totally revamped GUI
- LINK Browser (now has tabs)
- Chatrooms
- XDE Ready
- LiNK Center
- Cleaned up coding for faster loading
- About page with Help
- WLPM Built in
- Iorkara's PSP Links Page Built in
- New customization features (much more easier to customize)
- Start up sound
- Improved protection
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January 20th, 2007, 19:41 Posted By: wraggster
via pspfanboy
WWE wrestling superstar Kane loves the PSP ... and so should you. When traveling on his cross-country flights, the celebrity can be often seen playing a match of WWE Smackdown on Sony's portable. "The PSP is a pretty popular system because it doesn't take up a lot of room," said Kane. "It has the Wi-Fi connections so the guys can play each other. We've had some long trips overseas and the guys will actually get some games going on the PSPs. One of the best time-passes I've ever had on a transatlantic flight was a three-way tables, ladders and chairs match with me playing as myself and then the other two guys were playing as Shelton Benjamin and the 80s Hulk Hogan. We had like an hour-long match. With the portability, you don't lose much in gameplay and graphics because it's such an awesome little machine."
The wrestler admits that he has a bias for wrestling games, but that's not all he likes in the PSP library. "I've played the PSP version of the game and it's probably the best game on the PSP, and that's saying a lot because the PSP has a lot of good games on it," he notes. You could choose to disagree with him, but then, he'd probably just kill you.
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January 20th, 2007, 18:38 Posted By: wraggster
via engadget
It's still early on to tell whether this is actually true, but HD DVD cracker muslix64 is back, and with the help of another anti-DRM cracker, Janvitos, claims to have also broken the Blu-ray's implementation of AACS. Although their protection does not yet account for BD+ copy-protection, they claim to have been able to implement the same key-grabbing known-plaintext attack as muslix64 used to crack HD DVD in order to successfully to crack Blu-ray without even using a disc or drive (apparently they just used a raw encrypted data file and nothing more). Unfortunately they haven't yet posted code for us to test this out, so we'll have to take their word for it for the time being.
More Info
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January 20th, 2007, 12:44 Posted By: wraggster
Another podcast from the PSP Show folks, heres the details:
Time for another PSP show, and the review this week was one of those “Damm it could have been better” titles. The Lonely Planet authorised Passport To… series comes under my careful eye, as well as some of the latest developments with the Killzone Liberation demo, downloading the demo’s direct to the PSP from a fan site, and I take time to answer the comments left on the last show. Feel free to leave some more!
More info --> http://psp.thepodcastnetwork.com/
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January 20th, 2007, 12:41 Posted By: wraggster
via pspvault
More details are coming out about DJ Max Portable 2, sequel to what I feel is one of the PSP's best games to date.
First and foremost, Ruliweb has posted several sample songs from the game. The songs are:
"Brain Storm" by Croove, in the Junko genre
"Bye Bye Love" by 3rd Coast, in the Latin House genre
"GET OUT" by ND Lee, in the R&B Hiphop genre
"Memoirs" by M2U, in the Ethnic Pop genre
"Squeeze" by Oriental ST8, in the Euro Beat genre
"Syriana" by Bexter, in the Urban Funk genre
By way of the DJ Max Portable Wiki, we know the article reveals the following features:
Profile registration
Leveling system
New 5-button mode
Option - Adjust background animation aspect ration (16:9 / 4:3)
Option - Button assignment customization
Option - Difficulty Setting (Easy / Normal / Hard)
The game will also reportedly have more combos while holding long notes. It is due for release in February or March of this year.
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January 20th, 2007, 12:37 Posted By: wraggster
Moneytoo posted this release
This homebrew allows you to write short notes and
save them as .txt on Memory Stick. Only Palm(One)
Universal Wireless Keyboard (5 rows) is supported.
Press START button to save written text. All notes
are stored in file \TyDoPad_notes.txt and are
separeted by small header (whitch included date
and time). For quit press HOME - YES.
At this time you arent allowed to view/open/edit
written text.
Limit for one note is 4 kB. But number of notes is
not limited.
Runs on fw 1.50/SE/OE.
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via moneytoo
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January 20th, 2007, 12:33 Posted By: wraggster
access_denied posted this release:
Seems as if there's too many language programs. Anyway, I didn't plan on releasing this as part of the competition, but I guess it can't hurt. It's coded in C, and has 1042 different french words in it. Maybe I'll add more, I don't know. Anyway, I'm lazy, so here's the readme.
This program is meant to quiz you on French words. It's not meant to teach you french, as this program could never teach you sentence structure and conjugation. It has three modes so far. English to French Dictionary. Quiz Mode Random where it randomly picks an English word and you guess the French word. And Quiz Mode Alphabetical where it goes down the list of English words and gives them to you. In the next release, I hope to have a French to English Dictionay, and French Quiz modes. If you find any bugs,or have any questions, e-mail me at ddrdude1234@gmail.com.
-Access_Denied
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January 20th, 2007, 12:14 Posted By: wraggster
altunozara posted this news/release
hello everyone!!
after lots and lots of work!!! i figured that not any time soon was i going to fix all the bugs in my last release of GO GO GO!!!
You might be glad to here that for now i have put that aside to work on this new mode of GO GO GO!!! called creative mode. I made this because in the time it would take to finish normal GO GO GO!!! you all wouldnt care...because each release would be mroe boring. Thats when creative mode comes in! i will be working on both modes but while im working on normal mode..you will have creative mode to play with
this is actualy surprisingly FUN! In creative mode there is 1 player you controll it to make the screen a nice creative picture...so far square triangle circle and cross all make different colours! when your standing on something you dotn eat it but when you click a button you change its colour depending on what colour you chose!
the colours so far are red light green yellow and black please try this out and tell me what you think!
sadly i can not play my own game ...my psps screen is ...:-( dead! but for you my friends i shall release the power of GO GO GO!!!
thx again
Altuno
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via altuno
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January 20th, 2007, 11:54 Posted By: wraggster
We've written a number of previews on it already, but SEGA's highly-anticipated Virtua Fighter 5 is finally in our offices. This means that we could sit down and try features we had only heard about before, or spend additional time with things we had to rush through at gaming events. The new Quest, Customize, and VF.TV modes stand out in particular, and there were a few surprises to be found as well.
The first stop that most v-fighters should make is at the rather extensive customization screen. It's a lot more detailed than the character modifier from VF Evo, and it gives players the opportunity to equip items won in battle onto ten different sections of the body (including their face, hips, wrists, legs, and feet to name a few). To keep things interesting, combatants are also given a maximum encumbrance level that limits how much stuff they can wear at once (illustrated with a 10-point system). Some items are worth more points than others and even if you haven't equipped every section of your body, if your item points exceed 10, then you can't equip anything else.
As you might expect, the huge range of items that players can toy around with alters their fighter's look pretty drastically. Users can unlock or purchase an incredible number of costume alterations and add-ons ranging from standard jackets and shirts to the more exotic swords, shurikens, and face masks. Even better is that gamers can now customize four different costumes for a single character instead just two, and you can save up to 30 unique characters per game. Bizarrely, the rather useless "red contact lenses" have made their return from Evo and can be equipped as well, but why anyone would want to spend their money on this barely noticeable addition is beyond me,
The meatiest and most addictive option, of course, is the aforementioned Quest mode -- which is essentially a beefed up version of the like-named Kumite revamp from Virtua Fighter 4: Evolution. Its premise is simple: take one of the characters you've customized above and throw them into the wild and wacky world of arcade dominance. Illustrated with a surprisingly old-gen menu interface, the city is shown as an icon-based map that allows competitors to hop from virtual arcade to virtual arcade. There are seven coin-op havens in all, and they're the ideal place to rack up ranking points, items, money, and other goodies (you can still go up ranks in standard arcade or versus matches too). There's even an "Orb Disc" that you can fill with spheres earned in special bouts that allows you extremely rare and unique items as you progress.
Full Article at IGN
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January 20th, 2007, 11:53 Posted By: wraggster
via ign
"Wait till next year." Easily one of the worst phrases any sports fan can utter, those four words are the last attempt to absolve teams of mistakes or lackluster play over a season. The same can be said for some games. While some of the concepts behind Major League Baseball 2K6 were good ideas, their implementation was less than stellar. Whether it was the baserunning issues, fielding problems or visually tame player models, MLB 2K6 seemed more like it was in the minor leagues at times.
What a difference a year makes. Instead of trying to brush off the issues that plagued the previous game with a load of new features, 2K Sports decided to completely overhaul the pre-existing title. Don't think that this is a step backwards at all though, as the core features of the game that worked well have been retained while other aspects are being re-tuned and fixed. 2K Sports stopped by a few days ago, and showed off a number of the improvements to the next gen versions of the franchise, and the attention to detail is definitely noticeable. For instance, the design team wanted to bring little nuances to each player's game, so they decided to implement what they're calling Signature Style for each player.
Everything from a player's batting rituals at the plate to facial expressions have been captured in this year's game, making them seem like their real-life counterparts. Player accessories have also been personalized as well, so if an athlete wears things like baggy pants, wrist bands or a certain type of glove, they'll be properly represented. Player models have also been improved to with accurate physiques for each athlete. No longer are there simply tall or stocky character models; larger players like Bartolo Colon or C.C. Sabathia will actually have guts in the game (maybe now they'll actually hit a treadmill -- although I'm not holding my breath).
There've also been some subtle changes to some of last year's features. The Inside Edge scouting system does make a return to MLB 2K7, although there's now a bit more of a bonus system provided to batters. If a particular pitcher has been scouted before the game, and a batter uses this information to guess where a ball may be going in a particular hot or cold zone, they'll receive additional power on their swing. The controversial sprinting mechanic, which could give some players a superhuman burst of speed as long as you had quick fingers, does make a return in 2K7, although it has been redesigned. Now, the burst has been downgraded to a more realistic and manageable level. As for fielding, players will notice a couple of changes to last year's Pure Motion Physics system. Not only will guys back up positions on some plays, accurately responding with relay and cutoff men, but fielders will smoothly get in position to make the catch, planting and adjusting to make the play. This addresses the stuttering animation issues that hampered throws or dives last year.
Now, while this is the first time that 2K Sports has brought baseball to the PS3, they're still planning on taking advantage of the SIXAXIS controller when you're at the plate. To use the feature, players keep the controller level in front of them, and simply push the controller forward to make contact with the ball. Now, you can push or pull the ball to the left or the right by twisting the controller in those directions. Similarly, you can influence whether you're going to try to pop the ball up or aim for a ground ball by pushing the controller up or down in a 30 degree angle. It seems to take a little getting used to, but once you've got the hang of it, it's a creative use of the motion sensitivity mechanic.
Fans of the 2K series will also pick up on some of the other touches that have been included to make the game seem much more natural or vibrant. For one thing, players will notice pitchers sent out to bullpens to warm up during a game. Umpires will have their own personality, which can affect their tolerance towards a call that a player may want to argue. Some may be willing to take a little jawing, while others will be quick to start tossing players out of the game. You'll notice different camera angles that frame the action from the mound to the plate. In particular, we were impressed by the Dirt Cam and Grass Cam, which presented sharp details of on-field action. This is especially cool when you're watching a replay of baserunning, which has received a facelift. No longer will you see large numbers in the corners of the screen to represent a base. Now, you'll find a runner moving on the screen via a transparent overlay, with bases appearing as he nears them. These technical improvements will be supported with a stronger presence from the commentary crew. Jeanne Zelasko and Steve Physioc will have a much more in-depth presentation before the start of games, and Jon Miller and Joe Morgan will once again anchor the solid play-by-play for each game.
Other features from the previous game, like Franchise mode and GM Career mode, have gotten minor tweaks as well. For instance, Franchise mode has received a visual makeover (which kind of looks like "Franchise for Windows"), with pulldown menus and information broken out in a more visually segmented way. GM Career mode, on the other hand, now has a low level economic system, where players will set ticket prices and handle other promotional aspects of a club. Plus, for those GMs that want to take on competition, online league play will be available for players to test their skills.
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January 20th, 2007, 11:51 Posted By: wraggster
via ign
Square Enix is spreading the love on Final Fantasy XIII pretty evenly between Japan's biggest game publications. Following up on our earlier reports from Famitsu, we have even more info from the pages ofDengeki PlayStation and Famitsu PS2.
In Dengeki, FFXIII director Motome Toriyama said, "The intensity of the opening scene -- it's probably the most in the Final Fantasy series so far." The game's opening will consist of a real time battle scene whose intensity Toriyama promises will surpass what's been shown in the few trailers release for the game so far.
Toriyama also clarified some points on the relationship between the Cocoon world and the world below it. FFXIII's story begins as something from the lower world invades the Cocoon, causing a panic. The people of Cocoon are generally afraid of the outside world, and anyone who is believed to have received outside influence is forced out of Cocoon. Toriyama likened this "influence" to a virus.
The biggest concern amongst Cocoon residents is that of their home falling from the sky. People who do things that could make Cocoon fall from the sky, and people who are ablieved to have the ability to do such things, are deported from Cocoon.
Closing up his comments with Dengeki, Toriyama promised some surprises for the celebration of Final Fantasy's 20th anniversary this year, as well as a chance to get our hands on Final Fantasy XIII as soon as possible. The first 20th anniversary surprise came recently with the announcement of the Final Fantasy 1 and 2 remakes for the PSP. Let's hope the second part of Toriyama's promise isn't too far off.
Tetsuya Nomura had a few comments of his own with Dengeki, regarding both FFXIII and FF Versus XIII. Nomura, character designer for FFXIII, shared some details on the mysterious blonde-haired guy who appears at the end of the latest FFXIII trailer. He's a big guy, Nomura revealed, adding that the design specs for the character called for someone big enough to run while carrying two people around. Recently, it was decided that his foot size would be 33 centimeters.
He wouldn't reveal the relationship between this character and Lightning, the game's main character, except to say that it will be something different that what we've seen so far. Other friendly characters will appear in the game, of course, although Nomura admitted to currently being in the middle of the design process.
Nomura has more involvement in the Versus project, on which he's serving as director. While nothing but CG has been shown for the game so far, he said that due to the power of the PS3, the game should be able to feature battles set in areas with great differences in height, just like in the trailer. Players will have to fight using the full environment, both directly in front of them and above and below.
The trailer showed the still nameless main character warping about while taking out enemies. Nomura explained that players wont be able to warp freely to every spot on the battle field. However, you will be able to warp to the location where you've placed your sword. You can also throw your sword into the distance, then warp to it. This is one area of the game where Nomura and crew are currently conducting tests.
Also hinted at the trailer is that the main character will be fighting by himself. That won't be the case in the final version. You'll fight along side party members who have their own abilities and weapons. We can expect something similar to Kingdom Hearts, said Nomura.
Nomura added one more important bit when discussing FF Versus XIII with Famitsu PS2. Asked what type of PS3-only features the game will have, he mentioned Six Axis support. He didn't go into specifics.
Like FFXIII, we're sure you're wondering when you'll be able to get your hands on FF Versus XIII. Nomura has mentioned previously that development on the Versus XIII project is trailing that of its sister project. While Toriyama was able to suggest a playable version of FFXIII in the not so distant future, Nomura stated that he's already come up with ideas for the next Versus XIII trailer, which he promises will be extremely cool.
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January 19th, 2007, 20:37 Posted By: wraggster
via pspfanboy
For a limited time, gamers that rush over to the Gurumin official website will get a free 32-page mini-guide, filled with full-color art, tips, and a walkthrough of the game's first chapter. Five lucky gamers will get their guides autographed by the voice cast, which includes the likes of Tara Strong.
Those of you browsing via your PSP will be interested to check out the Downloads page to get your hands on MP3s from the game's lively soundtrack. The cute, anime-inspired, Falcom-developed RPG is heading to the US on February 12th.
More Info
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January 19th, 2007, 20:31 Posted By: wraggster
via ign
Look, we're not going to lie to you. Virtua Tennis 3 plays an awful lot like previous Virtua Tennis games. This isn't a title that reinvents the wheel. It doesn't swap racquets out in favour of blazing tennis guitars (*note to self: patent tennis guitars*), transforming rallies into duelling solos. Nor does it shift the setting to aboard a space zeppelin, where the tennis rock operas of the future are sure to be played out, instead opting for more humble Earthly locations such as New York and Melbourne. No, the Virtua Tennis 3 story is much like the one by Charles Darwin; a tale of evolution. It may not be a brand new game - far from it in fact, but with each iteration Sega come closer and closer to tennis perfection.
The meat of the game lies, once again, in the World Tour mode, so we'll give you the guided tour. Player creation options aren't staggeringly complex, but you'll certainly be able to put together a freakish looking creation… should that be your goal. Which, if you're anything like us, it probably will be. Basic options include choosing height and weight, then selecting skin tone, eye colour, hair, hair colour, eyebrows, eyebrow colour, beard and beard colour. Perhaps the option that gives you the most power is the face shape tool, breaking your player's face into three categories - eye shape, nose shape and mouth shape. Each can be adjusted using the right analogue stick. You'll have your half man, half puffer fish up and playing in no time. Once you're happy with your player's look, there are a few other decisions to be made, most importantly whether you're left or right handed, and which animations you'd like for serving, receiving and hitting the ball. Pretty standard stuff really.
With that out of the way, you're whisked off to the globe hub map to choose the location of your secret lair. Sorry, home base. From here you can access your mail (gee, thanks for giving me a wristband for winning my first tournament, Coach!) and the calendar, where you can check out a week by week breakdown of the tournaments you may want to play in. As you'd expect, the World Tour mode kicks off with your player ranked 300 in the world, with no stats to speak of. Fortunately, there are a whole host of training mini-games to take part in, each designed to hone your skills in a particular area. Several of these return from previous games, while others are fresh off the designer's notepad. Each training session takes up a week, as does resting - which you'll need to do from time to time when your stamina levels get low enough.
Full article at link above
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January 19th, 2007, 20:30 Posted By: wraggster
via ign
Last March, EA released what it had hoped would be its answer to the open world genre dominated by Grand Theft Auto. It featured some interesting new ideas like the ability to take over fronts and build up your empire, along with of course a very strong storyline taken straight from the films. It wasn't perfect, but EA wasn't finished. With the Xbox 360 release half a year later, the next-gen version of The Godfather saw the addition of new content, online rankings, new abilities and more, making it something of an expanded edition of the original release.
The game is now headed to the PlayStation 3 and Wii by the names of The Godfather: The Don's Edition and The Godfather: Blackhand Edition, respectively. The two games will be identical content-wise aside from the PlayStation 3 version's online leaderboard rankings, the same that we saw on the 360. Other than the differing control mechanisms, the two versions will feature the same new additions over the 360 version, making these the biggest Godfather releases yet.
The Don's Edition for the PS3 will make use of the SIXAXIS' motion sensing functionality for use with interrogations and some melee combat. If someone is on their knees, you just pull the controller in an upwards manner to lift them off the ground. Moving the controller from side to side will yank them around, and pushing it forward and then releasing the grab buttons will shove them away. The rest of the controls are as we've seen in past versions of the game - steering and general movement is done with the analog sticks.
EA looks to have not only added some new features to The Godfather for these releases, but tweaked some old mechanics as well for easier play. For example, while you're still able to cycle through weapons one-by-one, a quick-select wheel has been implemented that works something like what you'd find in Ratchet & Clank.or Trauma Center. As well, the skill tree has been expanded a great deal to encompass Enforcer and Operator branches. Essentially, these give you more control over various upgrades to your character while also providing more specific bonuses, like the ability to heal faster or call in a hit squad faster.
Speaking of the hit squad, that's one of the cooler new elements that we saw on display. While you're still able to hire someone to stick with you on a mission, you're now able to call in the Corleone hit squad, a group of four men that come to your assistance and lay waste to anyone around you. They'll stick with you for a while, allowing you to take a small army into a mission to take down a rival family.
Similarly, the cops can now also fight for you. You can bribe them in the same way that you could before, where they'll look the other way while you take over an establishment, but you can now pay the entire police force to take to the streets and help you take out a rival family. Combined with the hit squad, you're able to take exponentially more help with you on a mission than before.
A series of new environments will also make their way into the game. Rooftop areas will now be rather common, with plenty of shootouts taking place high above the city. A couple new transportation hubs will find their way into the games as well, namely a train station and a shipyard. Taking these over will earn you a lot more loot than a barber shop or something similar, making them prime targets on your way to the top.
Lastly, the variety in The Godfather has been greatly expanded for the Wii and PS3 versions of the game. Each family will now have their own unique compound, unlike before where they were essentially copies of each other. More pedestrians and vehicles will fill the roads and sidewalks in the game, and more unique models for each will help spice things up. Oh, and speaking of cars, you'll now be able to take them and their passengers out with the new car bombs, one of the unlockable skills you can earn. Cool stuff.
The Godfather: The Don's Edition and The Godfather: Blackhand Edition are set to make their debut on March 20th.
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January 19th, 2007, 20:24 Posted By: wraggster
Well, the official Sony webpage has pulled the February release of MotorStorm and replaced it with "Spring". While that, to some, may say "oops", don't worry. What happens in March? Oh yeah, Spring. IGN contacted Sony to give this vague release date change a little more focus. Do you wonder what they found out? Let's raise the curtain and shed some light on the situation.
Sony says: "The team is doing some additional fine tuning and getting the online features squared away so they are taking a bit more time. It'll come out in March, though we [won't] make the specific date public yet." If you read any impressions on the Japanese release of MotorStorm, you'll have heard of a barren game with no additional options other than "race". So, let's give these developers the benefit of the doubt and allow them the honor of tweaking online play and whatever other options so we get the amazing off-road madness we so desperately desire.
via ps3fanboy
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January 19th, 2007, 20:23 Posted By: wraggster
The giant monster genre doesn't get enough love these days. Fortunately, the fine folks at SouthPeak Interactive are taking advantage of the PS3's dirth of quality monster fighting games and unleashing Monster Madness: Battle for Suburbia on the unsupecting populace.
"The top-down shooter allows up to four players to battle a monster invasion in a suburban setting. In addition to a cooperative mode, the game will feature multiplayer onlinebattles for up to 16 players."
This one hits on April 3rd.
via ps3fanboy
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January 19th, 2007, 19:50 Posted By: wraggster
via joystiq
Don't mind Bill's trash talk about the Cell processor; surely he would approve of you running Windows on it! Well, not exactly directly on the Cell processor ... rather through the QEMU virtualization software running in Yellow Dog Linux on the PlayStation 3, as shown at the PlayStation.com forums. Thanks to the ability to install alternative operating systems, curious (and masochistic) gamers can load up all sorts of crazy things on their PS3s. We'd like to see someone load up Windows Media Center and use it to stream video from their PS3 to their Xbox 360. Or maybe, install that x86 build of Mac OS X in QEMU under Linux, then run Windows XP via Parallels under that, and then run VMWare running Linux under that. And then get the hell out of there before your PS3 implodes.
More Info
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January 19th, 2007, 19:48 Posted By: wraggster
Via kotaku comes some images of the Final Fantasy I & II games coming to the PSP soon
Screen Via Comments
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