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January 31st, 2007, 01:34 Posted By: wraggster
New release from dafloyd:
Hi there,
I will take the opportunity to release a small application with my 1st post in this Forum.:
PVC - Psp Video Converter
Converts movies to be watched on PSP FW 3.03 (Movie Madness) by DA.
basically it is just a GUI for ffmpeg. A Universal build of ffmpeg is included in the Application.
3 Video bitrates and 3 audio bitrates predefined.
currently only 1pass encoding, in my opinion we can't see the difference between 1pass and 2pass encoding on a screen size like the PSP ones.
It's a Universal binary, but because I don't have any PPC Mac anymore, I have no chance to test it on a PPC box.
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via dafloyd
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January 31st, 2007, 01:22 Posted By: wraggster
via pspfanboy
Last week we wondered where 1up's infamous awesome secret PSP game announcement was. Well, it looks like another week has passed and still no announcement despite it originally being promised for the season premiere of the show. It isn't quite as bad this week though, since Shane did actually address the issue on this week's 1up Show and promised that the announcement would now be on next week's show. He cited the reason for the big reveal being delayed was due to the company involved not wanting the announcement to occur yet.
Hopefully this time Shane is actually able to follow through on his promise and after this long of a wait, it better be an awesome game indeed!
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January 31st, 2007, 01:21 Posted By: wraggster
via siliconera
Last week Konami released three more shoot ‘em compilations in Japan. You can pick up Twinbee Portable, Salamander Portable and Parodius Portable (<- favorite!) for around 3000 yen a piece. Even though Gradius Portable didn’t make it I hope (wish?) that Konami gives these three collections a shot in the USA. It’s probably not going to happen, it’s way more likely we’re going to see Dance Dance Revolution: So you think you can dance edition first. Anyway here are some videos of the three games.
Videos via link above
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January 31st, 2007, 01:18 Posted By: wraggster
via pspfanboy
You've begged for them, and Sony's finally listened. Sony shot us an e-mail just now stating that "first and third party demos will be offered on an ongoing basis" through their official website. As we reported weeks ago, Killzone is now available for download, but Syphon Filter and SOCOM should be available in the coming weeks.
While these games certainly aren't the newest releases for the system, this is a step in the right direction. Hopefully, it won't be long until we see downloadable demos of Ratchet & Clank and third party games.
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January 31st, 2007, 01:14 Posted By: wraggster
via ign
The start of the college basketball season starts in early November, just as gridirons are starting to cool down and bowl futures are becoming clear. It picks up speed through Thanksgiving and Christmas holidays, taking over campuses with buzzer beating shots and Cinderella story teams that upset nationally ranked squads on its way to the Big Dance. So why would 2K Sports decide to release their upcoming College Hoops 2K7 for the PS3 in February, at the tail end of the season, instead of in November for the launch of the system?
The answer is simple -- rather than rush a simple port, 2K Sports wanted to polish up the game, tweaking some elements and fixing issues that cropped up in the 360 version. As a result, players that picked up the 360 version will want to check out the PS3 title to check out the differences between the two games. For example, it's a tad bit easier to make layups now in the PS3 version of the game, even with a defender contesting you for the shot. Similarly, attention was paid to cleaning up the awkward animations that occurred during transition play or low post passes. Other features, such as the SIXAXIS controller support for free throw shooting (which made its debut in NBA 2K7) have been integrated into College Hoops 2K7.
These features join up with an already strong lineup of modes for College Hoops 2K7. Team Unity is the largest adjustment made this year, which tracks the up and down nature of the game itself. Just about every facet of the game has an impact on the Team Unity meter, such as ball distribution on the court, shot selection, and substitutions. Depending on just how well you happen to be managing the influence of these factors on your team, your Unity will rise or fall. When it's low, you'll see your players miss a lot more shots and make bad passes. When it's high, you'll notice your team play tighter defense and sink just about every shot they make. Just as the Team's Unity rises and falls, so will player's confidence meters, so if your team is starting to slump, you may need to call a timeout and get their heads back into the game.
Other features are definitely making their way into the PS3 version of the game. Players can design their own taunts, jeers and rallying cries with the Chant Creator. While it'll still outlaw you from outright telling an opponent that they suck, players that are creative with their spelling and word choice can express how horrible the other team is. You'll also have access to an expanded Legacy mode, which includes the new HoopCast simulator which lets you send in plays and manage the game from the sidelines. There's even a new weekly highlight show, College Hoops Tonight, which is hosted by Greg Gumbel and Clark Kellogg, which recaps the events that occur across the NCAA.
We'll have more on College Hoops 2K7 soon, but for now, check out the latest videos of the game in action.
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January 31st, 2007, 01:12 Posted By: wraggster
via ign
First there was the PlayStation Portable, and with it came PlayStation Spot, a retail download service offering game demo downloads for PSP owners.
Next came the PlayStation 3, and with it came PlayStation TV, a retail kiosk designed to let Japanese audiences sample the PS3's games and multimedia capabilities.
If you were one of the three people in America wondering if Sony would ever combine these two promotions into one, wonder no more! Starting 1/30, Sony has started making PlayStation TV terminals function as PlayStation Spot terminals. This means demo and item downloads for your PSP from the same place where you can sample upcoming PS3 games. That's, like, totally radical and cool!
Currently, Sony has 70 PlayStation TV locations set up for PlayStation Spot functionality. The company plans on eventually expanding to the full 1,035 network of PS3 kiosks.
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January 31st, 2007, 01:12 Posted By: wraggster
via ign
First there was the PlayStation Portable, and with it came PlayStation Spot, a retail download service offering game demo downloads for PSP owners.
Next came the PlayStation 3, and with it came PlayStation TV, a retail kiosk designed to let Japanese audiences sample the PS3's games and multimedia capabilities.
If you were one of the three people in America wondering if Sony would ever combine these two promotions into one, wonder no more! Starting 1/30, Sony has started making PlayStation TV terminals function as PlayStation Spot terminals. This means demo and item downloads for your PSP from the same place where you can sample upcoming PS3 games. That's, like, totally radical and cool!
Currently, Sony has 70 PlayStation TV locations set up for PlayStation Spot functionality. The company plans on eventually expanding to the full 1,035 network of PS3 kiosks.
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January 31st, 2007, 01:10 Posted By: wraggster
via ign
Everyone and their DS-playing mom knew this already, but Sony has at last admitted to not making its worldwide shipment targets for the PlayStation 3 in 2006. As part of its third quarter financial report covering 10/2006 to 12/2006, the company announced today that worldwide shipments in 2006 for the new hardware capped off at 1.84 million units, short of the promised 2 million.
North America got most of those units, at 1.03 million. Japan got 810,000 units, with numbers climbing up past a million in the first few weeks of January.
The company is still aiming for 6 million units shipped by the end of March. By then, the PS3 will have launched in Europe.
Other Sony gaming hardware saw declines compared to the same period in the previous year. The PS2 shipped 4.11 million units, down by 23% from last year's 5.36 million units. The PSP shipped 1.76 million units, down by 72% from last year's 6.22 million units.
In software, PS3 saw shipments of 5.2 million units for the year. PSP saw an increase of 24% over the previous year, hitting 21.2 million game titles. PS2 dropped 16% from the previous year, with 78 million games shipped.
All the lowered shipments along with the PS3 launch caused some dark figures for Sony's games division. While sales for the quarter rose 5.6% from the same period last year to 442.8 trillion yen, operating profits dropped sharply from a gain of 67.8 trillion yen last year to a loss of 122.0 trillion yen this year.
The company expects to stop taking losses on PS3 hardware in the next term, Sony CFO (chief financial officer) Nobuyuki Oneda announced at the financial briefing. One means of doing this will be through smaller chip sizes. The company has already started manufacturing CELL chips using a 65 nanometer process, Japan's IT Media reports.
Even with a turn in fortunes on Sony's hardware losses, don't expect a price drop any time soon. Oneda said that Sony is not consdering a price drop right now, although something could be possible in 2 or 3 years.
In response to that massive drop in PSP shipments for the quarter, Oneda said that Sony will not be giving on the platform, repeating past promises that a number of ideas are under consideration.
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January 31st, 2007, 01:04 Posted By: wraggster
via ps3fanboy
If you can't get enough of the lovable (if difficult to understand!) Katamari Damacy franchise, you might just have your prayers answered. According to 4Gamer, a Japanese gaming website, the next game is getting hauled over to the PC thanks to publisher WindySoft. Dubbed Katamari Damacy Online, it's due out by late 2007.
The online aspect of the game basically seems to revolve around the versus mode battles from the previous titles and planting them in an online scenario. You've got "pet" and "house" stuff to collect and unlock, you can build your own island (perhaps from the very crap you roll into a ball) and get new clothing along your journey.
Now, you may be wondering, where does the PS3 tie into this? Isn't this about the PlayStation losing another game to a different platform? Not entirely. Apparently, this deal was struck so Namco-Bandai could get their feet wet in the Korean market, where this game is being developed. If you've been paying attention, Namco and Sony have formed Cellius, where "Cellius will use Sony's Cell chip, which powers PlayStation 3, to create games for the console and content for mobile phones and personal computers." Hmm, is anyone else connecting the dots? Sure, the dots aren't clearly black against a white background, but if the public of Japan and America demand it, perhaps this "Cellius" will distribute KDO to the rest of the world. Anyone agree, disagree, want to roll up some suburban neighborhood into a giant ball of doom?
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January 31st, 2007, 01:03 Posted By: wraggster
Sony Computer Entertainment has started production on the previously announced 65nm CELL processor. All PlayStation 3 units so far have a 90nm processor inside, but this will change soon. As it seems Sony has started the massproduction of the 65nm processor, and this will have a few advantages.
First of all, this will mean a price cut for Sony on every PlayStation 3 sold. This is because the 65nm CELL processor is cheaper than the 90nm processor.
And second, this means a heatreduction for the PlayStation 3.
Also this 'new' processor is not only for the PlayStation 3, it's will also be used for more Sony or Toshiba products.
Whether this new 65nm processor will be in all PlayStation 3 units at the European launch is unknown. We expect Sony to announce this in the coming months. Don't expect a price drop though, because Sony will still lose a lot of money with this 'new' processor.
Via psu
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January 31st, 2007, 01:01 Posted By: wraggster
via ps3blog
I just got Need for Speed: Carbon for the PS3. I put in the disc, booted up the game, selected “Quick Race”, and started playing with my Driving Force Pro. What did I notice?
Force Feedback!
Both the jarring rumble when you crash and the more subtle pulls on the wheel when you start to lose traction with the road. This is with a plain US PS3 and a plain US copy of NFS: Carbon. No special tricks or settings are required for this at all. And this isn’t me quoting someone else, or reading into something. I felt this with my own two hands.
Remember, earlier this month, when waves of web sites reported that the PS3 was uncapable of doing force feedback, even with third party steering wheels? Apparently, testing this out wasn’t hard at all, and this rumor is completely, 100%, categorically untrue.
Of course, none of those sites posted updates or tried to correct this error. Even today, you can Google “ps3 steering wheel force feedback” (no quotes in actual query string) and get links like this, all claiming that this is impossible and even officially confirmed as such by Sony themselves.
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January 31st, 2007, 00:58 Posted By: wraggster
SplitFish GameWare Inc., a leader in video game hardware innovation, today announced it has developed a new dynamic force feedback system for use with the Sony Playstation 3 and other next-generation video game systems. Basic PS2 and Xbox versions are being considered.
The new SplitFish dynamic force feedback system was designed to insure compliant operation with the new tilt, motion and directional sensor technologies currently found in the next generation game consoles. The potential interference on the Sony PS3 SIXAXIS Controller caused by rotating mass force feedback systems such as Immersion's Rotating Mass Patent, required us to approach the solution from a completely new direction. While the SplitFish EdgeFX uses a mechanical feedback system, this new technology produces a whole new aspect of force and tactile feedback.
This low power consumption force feedback technology called "Sensor Effects -- SensorFX" uses no moving parts to produce meaningful sensory feedback. A broad range of intensity and sensation compliment the ability to derive feedback sensations from isolated areas on the controller, to isolate one side or the other, movement from front to back or all areas at the same time. As an example, a gamer playing a race game can feel variations in pulse, strength and collision location and to feel intensity differences between a smooth guardrail swipe and a full frontal slam into a wall.
The SensorFX feedback system can be sold as an add-on to existing controllers or as an imbedded feature that is part of a standard controller. The SensorFX PS3 add-on version is simply connected to the USB plug on the PS3 controller, similar to SplitFish's MotionFX.
The patent pending SensorFX has two modes, one for games that have force feedback support already built in and the other mode that relies on motion tilt sensing and button use and other actions to trigger the SensorFX tactile feedback. SplitFish will work with video game publishers and next-generation hardware manufacturers in an effort to establish standards for this directional force feedback technology.
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January 31st, 2007, 00:15 Posted By: benh
Hi all
I know i have been away from the psp scene for a while but i have been very busy! But I am back having started to learn C language i have my first C app Super - Flasher V0.1
This is a program that flashes to your psps flash, at the moment it only flashes gameboots but i am going to add more features.
what to do:
Just put your gameboot of choice in the root of your memory stick and put the foler with the eboot in into the game folder, then under the game menu find the app and run it. once it is started everything will be done automatically.
To do:
Im going to add a theme changer, version changer and im going to make it more user friendly
Warning :
This does write to your psps flash so use at your own risk!
This has only been currently tested on 3.03 OE - C but it is a basic app and should run on most homebrew enabled firmware.
Please post comments about it and suggest ways to improve it (i like feedback )
Thanks all
enjoy!
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January 30th, 2007, 21:17 Posted By: wraggster
Heres the press release:
StateShiftTM – an original sci-fi racing title for PSPTM – has been in development at Engine Software, and is in the final stages of production as we speak. The game, set in a not too distant future, focusses on illegal racing competitions around the future Earth where economical instability, and depletion of resources has led to a series of bloody conflicts. StateShiftTM boasts various single player modes including an expansive Career Mode, and adrenalin pumping ad-Hoc multiplayer mode.
Ivo Wubbels, CEO at Engine Software said: “The development of StateShift has been highly productive and a great experience for the team and myself here at Engine Software. Now we are close to completion, I am personally very happy to announce the partnership with Midas Interactive Ltd and anticipate a hugely successful release of StateShift into the European market.“
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January 30th, 2007, 21:09 Posted By: wraggster
New for PS2:
Following the release of Saint Seiya: The Sanctuary in 2005, Saint Seiya: The Hades takes the Saint Seiya video game experience to the next level boasting a story from the most widely acclaimed chapter of the saga plus an overdose of innovative features and stunning enhancements designed to bring players closer than ever to the universe of mind-blowing 3D Cosmo battles.
Namco Bandai's anime based PlayStation2™ fighting game Saint Seiya: The Hades (also known as Saint Seiya: Meiou Hades Juunikyuu Hen in Japan) is shipping today at US$ 64.90 only.
Game features:
Relive the entire Hades saga from the Sanctuary to the Inferno chapters.
The tragic story takes place 243 years ago and is based on the manga with cut scenes based on the anime.
49 playable characters including Hades' Surplices and Athena's Saints with their Final Cloth and Golden Bronze Cloths.
An extra layer of special effects has been added to the battle stage which is used to create an even stronger feeling of the Hades world.
High quality character rendering using double the number of polygons compared to Saint Seiya, Knights of the Zodiac: The Sanctuary
More info at Play Asia
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January 30th, 2007, 21:00 Posted By: wraggster
In an interview with GamesRadar Epic Games has refused to commit to a 2007 launch date for the hotly anticipated UT3, explaining that by changing the game's name - which used to be Unreal Tournament 2007 - it would not be forced into releasing the new UT this year.
"We hope we're going to ship it at the end of this year," Epic producer Jeff Morris told us at Midway's recent Las Vegas-based event, "but if the game's not done, we're not going to ship it". Morris then explained that this meant changing the name was essential: "We don't want to try to sell a game that says '2007' in big letters in 2008". UT3 is currently pencilled in for a launch in the second half of this year, but Morris won't be pinned down to a concrete date - or a definite slip.
In addition, Morris was also able to offer that rarest of things - a positive opinion on Sony's position with PlayStation 3. "I remember the early days of Xbox 360, and it wasn't like it had 100 games that everybody loved. Give [Sony] a year and I think they'll be in the exact same place that 360 is," he stressed, no doubt raising the eyebrows of stubborn cynics across the globe. Listen up, though, dear reader, because we reckon Morris is speaking words of rational wisdom.
Elsewhere, we were entertained by Morris' frank feelings on that most hated of multiplayer bores - the cheating griefer. "I hate cheaters," he bellowed, "I think they're the scum of the Earth, and so we want to minimise cheating as much as we possibly can. We want to fight cheaters. What we want to do is make sure that people who are exposed to cheating, their fun isn't impacted by it".
Epic will also use stat-tracking on PC, PS3 and 360 to highlight cheating players, and allow admins to report repeat offenders and ultimately see them banned "on a global level".
Whatever the launch date, the Unreal Tournament franchise has been one of the most consistently stunning and thrilling series we know, and there's no reason that UT3 should be any different. We ache to get stuck into this eye-piercingly pretty blasterpiece, but we'll happily wait for the mind-blowing experience we know Epic is capable of. Even if we go mad with the agony of it all.
via gamesradar
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January 30th, 2007, 20:57 Posted By: wraggster
Splinter Cell Double Agent will use PS3's tilt-sensitive controller features and will offer online multiplayer that matches Xbox Live quality, Ubisoft has confirmed.
It will also come with two new multiplayer maps, fresh co-op challenges and the svelte femme fatale spy character we discovered a few weeks ago. And these first PS3 shots show the female character in action.
In single-player, Double Agent brings SixAxis gesture technology to many of Sam's tasks - picking locks, hacking security consoles and even for swimming or paragliding at certain points during a mission; in multiplayer mode the tilt-sensitive controller can be used to pilot the mercenary's Drone unit by tilting the pad. We're not sure exactly how well this will work in practise, or while a black-clad spy is attempting to remove your head from your shoulders, but we'll find out soon.
the new spy character has much the same look as the existing operatives, only... curvier. The game itself has undergone its own makeover for PS3, and Ubisoft has used the extra time in bringing Double Agent to Sony's hardware to polish up Sam's environments. And those new maps? One's set in the NSA training centre, while the other is called Kinshasa - so will be set in the broiling climes of the Congo capital city. We'll have more info soon.
Screens Here
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January 30th, 2007, 20:56 Posted By: wraggster
Red Octane, the original publisher of rock-out music game Guitar Hero, looks set to continue to release spin-off titles of the series on Sony's aging PlayStation 2, according to comments made by Dusty Welch, the company's head of publishing.
Welch believes that Sony will "continue to manufacture and market [PS2] aggressively in 2007 and 2008," and he informed GamesIndustry.biz that Red Octane's plan is "to be a multi-platform publisher, meaning viable platforms will be supported," suggesting that we could expect Guitar Hero games to hit PS2 for as long as Sony continues to pump out the consoles.
In addition, Welch has confirmed that the brains behind Guitar Hero, Harmonix, will not be creating further games in the series, with development duties passing to Neversoft - clearing up the confusion that arose recently after Neversoft began advertising for jobs on Guitar Hero projects. Harmonix will complete Guitar Hero II for Xbox 360, due out in the spring, but will then part ways with Red Octane to pursue an ambitious new endeavour of its own.
via gamesradar
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January 30th, 2007, 19:53 Posted By: LilSwish722
Sony has released Firmware Version 3.10 on American Network Update. It has absolutely no good features unless you have a PS3 and even then its just a Network Title expansion. Features listed below:
-Revisions to strenghthen security have been added.
-Support for PLAYSTAION Network titles has been expanded.
-Support for the MPEG-4 AVC format has been added under [LocationFree Player]
-[Dynamic Normalizer] has been added as a feature under [Sound Settings] in [Settings"
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January 30th, 2007, 18:31 Posted By: ExcruciationX
Yes, you heard me correctly. I probably said the same thing you did when you read this.
In my regular internet travels, I stumbled upon Super Mario War 1.7 ported for PSP. Apparently, it's in BETA stages.
Heres all the info...
Super Mario War is a Super Mario multiplayer game.
The goal is to stomp as many other Marios as possible to win the game.
It's a tribute to Nintendo and the game Mario War by Samuele Poletto.
The game uses artwork and sounds from Nintendo games. We hope that this noncommercial fangame qualifies as fair use work. We just wanted to create this game to show how much we adore Nintendo's characters and games.
Features:
- Up to four players deathmatch fun
- a whole bunch of game modes (featuring GetTheChicken, Domination, CTF, ...)
- Comes with the leveleditor - you can create your own maps...
- ... and a lot of people did so. There are currently over 1000 maps
- More fun than poking a monkey with a stick
- The whole source code of the game is available
- uses SDL and is fully portable to windows, linux, mac, ...
- CPU Players
- will make you happy and gives you a fuzzy feeling
Developers:
- Michael Schaffer
- Florian Hufsky
- An incredible ammount of contributors
Whats new:
Well, it is finally done! There aren't too many differences between RC2 and the final, mainly bug fixes, a few more maps and skins and sgraff87's complete gfx overhaul. It looks fantastic!
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