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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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January 17th, 2007, 21:05 Posted By: wraggster
via hdtvblogger
I have received numerous (more than 3) independent reports that an exploit has been found on the PS3 that will reveal the title/volume keys for Blu-ray disks using a PS3. The procedure involves some minor modding of the boot process and Linux.
I have not been told of the exact process but the information makes it seem that the process is not that difficult once you know what you are doing and the lengthy steps are duplicated.
er and thats all she wrote
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January 17th, 2007, 19:47 Posted By: wraggster
New from SuccessHK
What's a Japanese video game console release like without exotic Japanese games? From the makers of the popular Densha de Go! series comes the very first PlayStation3?train simulation game -- Railfan.
The game emphasizes on realism and allows you to drive trains in three different locations, including Chicago's brown line, part of Tokyo's JR system and Osaka. Your task in the game is simply, you need to run the train properly and make sure to stop on time at each station. Controls are pretty simple as well, you only need to control the train's throttle.
Railfan differs from other train simulation games mainly by its graphics. The game's graphics are displayed by a streaming video of the actual train lines. The camera shakes to give you the feeling of a moving train and cut-scenes will display additional overhead views of the train.
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January 17th, 2007, 19:44 Posted By: wraggster
New from SuccessHK
The game is set in Soleanna, the beautiful city of water. In his first adventure set in the human world, Sonic meets a beautiful princess named Elise, whom he quickly befriends, but Princess Elise is abducted by none other than the calculating Dr. Eggman who is working under dark and sinister motives,to destroy this special kingdom of hers. In order to restore safety and serenity, Sonic must maneuver his way through a series of adventures and challenges where he will encounter and interact with a bevy of allies and enemies, and ultimately go head to head against the menacing doctor to thwart his malicious plans. Along the way, Sonic encounters a mysterious character named Silver. Blocking him with unique supernatural powers, even the Blue dude with ‘tude will find it difficult to out-maneuver the enigmatic Silver! As Sonic speeds through the huge kingdom, the mysteries unravel.
Sonic The Hedgehog melds top-tier animation production values with next generation art, physics and game design to create the most intense, high velocity Sonic adventure yet! Featuring interactive 3D environments, a large cast of new and returning characters, and a blistering sense of speed, get ready for the reinvention of Sonic The Hedgehog!
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January 17th, 2007, 18:53 Posted By: wraggster
Via Gamesradar
You might remember last week we spent a long time playing MotorStorm and crashing a lot. It was kind of therapeutic. With no pressure to actually win anything, we just drove head first into boulders and entered a catatonic daze as our vehicle elegantly disintegrated before our glazed-over eyes.
With import copies of PS3's Formula One: Championship Edition arriving in the GamesRadar office, an elevated level of high-speed collision has become our new object of desire. It's simple really, F1 cars go faster, race on a narrower track and have more opponents - providing more opportunities for deliberate high-speed horseplay.
The results are nothing short of spectacular. Not least because of the amount of disruption you can cause by simply clipping another driver's wheels - even really gently. We even thought of cutting these pile-ups to some moving orchestral music, like Barber's Adagio for Strings, for effect. It didn't amount to more than a thought. Maybe we'll do it for the next instalment.
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January 17th, 2007, 18:51 Posted By: wraggster
via gamespot
Bigbig studios and Sony Computer Entertainment Europe will be giving gamers the chance to take part in more car combat, with a second title in its PlayStation Portable Pursuit Force franchise--and this one will feature multiplayer modes, as well as a version for the PlayStation 2.
Pursuit Force: Extreme Justice has been given a summer 2007 European release date for both formats, and will feature a "Hollywood inspired" storyline. A four-player Wi-Fi mode has been added for the PSP edition, along with a two-player split screen multiplayer mode for the PS2.
The first Pursuit Force, released exclusively for the PSP in 2005, cast gamers as the only member of a newly formed police department chasing criminals through Capital City, and bringing them to justice by, among other things, jumping across moving vehicles.
In the sequel, two new gangs are turning Capital City into a war zone--The Raiders, who specialise in staging ambushes and striking hard and fast, and The Syndicate, a gang of professional bank robbers who will use any means necessary to obtain their illicit prizes.
There will also be a new "heavy handed" rival arm of the police force called the Viper division to contend with. New gameplay features include bigger vehicles to jump between, like tanks, trains, and an aeroplane.
The player will also be joined this time around by four new recruits in Pursuit Force--Sarah (Air Support), Gage (High Speed Support), Ash (Special Ops), and Preach (Heavy Assault). These characters will support and interact with the player, providing assistance and repartee throughout the game.
A variety of vehicles will be available to play with, including a bike and sidecar, jet skis, a helicopter, and a hovercraft. Players will also be able to step outside and take out bad guys on foot.
Other features include a "Justice Bar" which, when used, will allow the player to regain strength and prolong a mission, and the game will ship with three difficulty levels.
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January 17th, 2007, 18:47 Posted By: wraggster
via gibiz
Senior retail sources have told GamesIndustry.biz that the 60GB PlayStation 3 will go on sale in the UK for GBP 425, as previously stated by Sony UK boss Ray Maguire.
His comments were made in an interview with GI.biz in May of last year, where he defended the price point as "a bargain" for consumers.
Now several retail execs have confirmed that the GBP 425 figure is correct, and said they are expecting an official announcement from Sony next week. It's thought that the 20GB PlayStation 3 will not be made available in the UK, at least during the initial launch period.
The announcement is also expected to confirm a March 23 launch date across Europe, as previously reported.
The UK price is equivalent to just under EUR 647, which is likely to elicit complaints about "rip-off Britain" as Sony has confirmed that the 60GB PS3 will cost EUR 599 in most other European territories. The price for Ireland, however, has been set at EUR 629.99, apparently due to a higher VAT rate.
One retail source said that the higher UK price has not been driven by Sony but by British retailers, who traditionally seek bigger profit margins than their Continental counterparts.
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January 17th, 2007, 18:46 Posted By: wraggster
via gamesindustry
A SCEE spokesperson has told GamesIndustry.biz that PlayStation 3 is still on track to launch in Europe in March, despite suggestions from Sony CEO Howard Stringer that it will be here in April.
In an interview with CNET-owned site News.com, Stringer is quoted as saying, "We have got the European launch in April, which is very important to us."
But a spokesperson told GI.biz, "It is not the case that PS3 is launching in April," adding that suggestions otherwise are "incorrect".
"The date has been and still is March," the spokesperson confirmed.
Sony has yet to announce a specific date for the launch of PS3. However, several senior retail sources speaking to GI.biz have said that March 23 is set to be the day when the console hits the shops, and SCEE are expected to make an official announcement next week.
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January 17th, 2007, 18:44 Posted By: wraggster
via gibiz
Consumers looking to buy a PlayStation 3 in the US have multiple outlets to choose from, as over 50 per cent of all stores surveyed have units in stock.
Compared to the Nintendo Wii, which is in short supply in all regions across the globe, the PS3 is readily available in specialist and electrical retailers across North America, where Sony recently announced it had shipped a total of one million units.
"Our channel checks yesterday of 52 retail stores, from boutiques to big-box retailers, showed that 28 of the 52 stores had PS3 consoles in stock, while none had Wii consoles in stock," said PJ McNealy of American Technology Research.
While some have suggested the amount of stock available may be indication of slowing demand, Sony's David Karraker disputes the idea, instead pointing out that the company is doing such a good job of supplying retailers with available units.
"It isn't because demand has weakend, it is because we have kept the supply pipeline moving," Karraker told Reuters.
New hardware traditionally suffers from short supply at retail, as the demand from early-adopting consumers is fulfilled.
Microsoft's Xbox 360 came under increased pressure from retail following its launch in 2005, with supplies limited through the first quarter of 2006.
Despite the amount of PS3 units on store shelves, PJ McNealy pointed out that high levels of stock didn't not neccesarily indicate slow demand.
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January 17th, 2007, 18:40 Posted By: wraggster
via ps3fanboy
What is Debian Live? You've got me there, but what I do know is that it's a highly respected Linux engine... more so than Fedora Core and... that other one. What's more is that this system/engine/thingy is being distributed via .iso, so download it now, stick it onto a CD and load it right onto your PS3 with little to no trouble and/or effort! That's... how it works, right? No? Hmm, I really need to learn how to do this.
Anyway, on the Debian Live for PS3 site, there's a list of all the prompts you can use as well as parameters you can set (login, password, etc). We're linking you directly to their site because it makes a lot more sense than if I tried to describe it. Also, if you have any trouble, visit the About page and see if anything there helps you out -- I couldn't find a specific set of instructions (probably because this is supposed to be easy), but it seems like they go into more detail here. If anyone gets this up and running, tell us how it stacks up to the other programs available.
More details and Download Here --> http://debian-live.alioth.debian.org/
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January 17th, 2007, 18:36 Posted By: wraggster
Sony CEO Howard Stringer seems to have let the cat out of the bag regarding when PS3 will finally launch throughout Europe. And it looks like April.
Speaking to News.com Howard Stringer was asked what the goals were this year for PlayStation? His response? "I think it's 6 million units by the end of the quarter, worldwide. And then we have got the European launch in April, which is very important to us."
Could that be the biggest slip-up by Sony yet? A date of late March has been doing the rounds lately but what's a week or two in the grand scheme of things? Regarding the launch games, he added, "I think we have 20 games out there. I assume we're going to increase the number of games."
Sony Europe is sticking to its guns of a March launch with all other talk just "speculation".
via cvg
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January 17th, 2007, 18:28 Posted By: wraggster
via cvg
EA has released five new screens for the PS2 and PSP versions of the upcoming racer, Burnout: Dominator.
Due in March on Sony platforms only, Dominator looks like being Criterion's last chance to milk a little more cash out of PS2.
The PSP version will come packed with downloadable options and there are new party-type modes for the PS2 version.
Screens Via Comments
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January 17th, 2007, 18:28 Posted By: wraggster
via cvg
EA has released five new screens for the PS2 and PSP versions of the upcoming racer, Burnout: Dominator.
Due in March on Sony platforms only, Dominator looks like being Criterion's last chance to milk a little more cash out of PS2.
The PSP version will come packed with downloadable options and there are new party-type modes for the PS2 version.
Screens Via Comments
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January 17th, 2007, 18:19 Posted By: wraggster
via cvg
Citing an anonymous source, website Rumour Reporter has claimed that development on a "high profile title for the PlayStation 3" has "stalled completely", and could change from a full-fledged retail release to a chopped-up download on the PS3's online store.
The title in question is widely assumed to be Incognito's PS3 update of Warhawk, which has seemingly gone AWOL since it was shown in hands-on form at last year's E3.
Responding to the rumours David 'God of War drunkard' Jaffe - who was recently at the studio working on Calling All Cars! - said, "So just because some disgruntled ex-worker- who thought the game should have been made HIS way- is now getting his 15 minutes by spouting off to some news source, does not mean he is bringing any meat to the table in terms of valid information. It may be TRUE information in terms of a game having been down a tough road, but again- that is par for the course."
A Sony spokesperson told CVG that they were "not aware of any problems" with Warhawk's development, but we'll report back once we get any futher updates.
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January 17th, 2007, 18:18 Posted By: wraggster
via cvg
After not being able to buy a PlayStation 3 at or around the US launch (unless you headed to eBay), over half of a group of retail stores surveyed in the US had PS3s in stock, while you couldn't find a Wii for love nor money.
An analyst has jumped to the conclusion that demand for the market leader's new console may be soft because you're now able to walk right in and buy one.
American Technology Research analyst Paul-Jon McNealy said, "Our channel checks yesterday of 52 retail stores, from boutiques to big-box retailers, showed that 28 of the 52 stores had PS3 consoles in stock, while none had Wii consoles in stock."
Sony is currently airlifting over 100,000 PS3 units to the US every week and the firm's US spokesman Dave Karraker said of the search results that, "It isn't because demand has weakened, it is because we have kept the supply pipeline moving."
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January 17th, 2007, 16:57 Posted By: Accordion
the february issue of EDGE magazine features a [small] but well-deserved article on the events concerning the PSP around christmas... most notably POPstation. -
ive posted a photo from my phone above. if you can read it, then enjoy
Bigger Screenshot Via Comments
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January 17th, 2007, 12:45 Posted By: b8a
I've spent a bit of my spare time over the last few months porting NJ's ROM converters to OS X. Anyway, what with all of the different OS X versions and the different PowerPC and Intel macs, I do not know how many setups this will work under, but I've thoroughly tested it on a PowerPC running 10.3.9. Feedback on how this works on other people's Macs would be very much appreciated (although I don't pretend that I'll be able to do anything about problems arising from setups that I can't duplicate/anticipate).
It should go without saying, but this is only for use with games that you legally own. Accordingly, I have only tested it with a few games (and even then, I've only checked that they initially work, I haven't had the chance to extensively test-play any yet). If you find that this doesn't work with any of your games, please post which one(s) they are and I will see if there isn't anything I can do to fix it.
The usage should be self explanatory, but complete instructions are included in the readme file.
Much thanks to NJ and the original MAME team for making this possible.
Note About The GUIs
In a seperate thread, Paladinja pointed out that if you choose the "Generate compressed cache files" under the CPS2 section, and then later try to unzip and use those files, that they WON'T work. When I first read that, I thought "of course", but then I recently launched the GUI and saw that displayed text message does say that it WILL work. I appologize for this, but the cache system has undergone many changes since I started porting this tool, and originally the zipped cache files WERE the same as the unzipped files. I can't remember when the change occured, but the data contained in each file type is now indeed different. So, rather than releasing a GUI update just to fix that one sentance, I'm letting you know here.
Update: 3/14/2007
16817
These are the backend command line tools for converting roms for compatibility with the 2.0.6 versions of both emulators. As before, I haven't tested much, and if you like graphical interfaces, then you'll need to add these to one of the appropriate packages from below.
Due to the fact that NJ made some major changes to the source code, I think that these will run on Intels, but I don't know for sure.
If these don't work on Intels, cheer up, because NJ's raw source is now super-easy to compile on macs, so just go ahead and grab the sources and compile yourself some converters.
These steps were all it took to compile the converters from NJ's virgin source on my mac:
- Change all instances of "zopen(" to something else (I use "z_open("). This doesn't even take 10 seconds using a text editor that can recursively search-and-replace. TextWrangler (freeware) does this beautifully.
- Remove all <malloc.h> headers. I only found one in common.h and unzip.c each.
- cd into the romcnv source directory and compile! (make -f makefile.mvs UNIX=1)
- I always ran into a problem at this point that required me to run: ranlib ./obj_mvs/zlib.a
- Run make one more time
Of course, I had to tweak the code to make them compatible with the GUI front end, so raw compiles from NJ's source won't work with my GUI. -- Just in case anyone was interested.
Update: 2/18/2007
15893
Finished porting the converters for the 2.0 versions of both emulators. I've tested these even less then the previous versions, but the tests I have done have gone well. Please let me know if you have any problems.
These are just the command line tools, so if you prefer to use a graphical interface, you'll also need one of the GUI versions from below.
Update: 1/20/2007
14555
There have been reports that the GUI below doesn't recognize zip files for some people. The details of the reports have been somewhat vague so I can't say for sure, but I think this is a 10.4+ specific problem. In any case, if this is a problem that you've had, either use the raw CLI backends or try this alternate GUI which has been confirmed to address this specific issue. This package does not contain any of the nessecary CLI backends, so you will have to use use the ones from the 2.0 update above, or the original release below. See this post for instructions on where to put the CLI backends.
Original GUI+Converters Release: 1/17/2007
14465
This is the original release package which contains both the GUI and the CLI backends for romcnv_mvs for MVSPSP 1.63 and romcnv_cps2 for CPS2PSP 1.66. Source is included in this package. There are English and Japanese versions of the program and all materials, and I can always package more if anyone out there is willing to do translations for other languages.
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January 17th, 2007, 11:51 Posted By: Darksaviour69
According to information on the Irish version of the official PlayStation 3 website, the 60GB version of the console will launch in the territory priced at EUR 629.99 - EUR 30 more than previously announced.
Text on the "Price" section of the website also suggests that the 20GB model will retail for EUR 529.99. However, it will not be available "at launch" in Ireland.
Back in May 2006 at Sony's pre-E3 conference, it was announced that the PS3 would cost EUR 499 / 599 in Europe, and the other EU territory sites still feature these price points.
But it seems that Irish consumers could be asked to pay more for their PS3s - or it could be that the other localised versions of the website have yet to be updated with the new price.
It's no surprise to learn that the 20GB model may not go on sale in some European territories. As early as last July, SCE UK's David Wilson told GamesIndustry.biz that it was likely the two versions of the PS3 will go on sale in the UK, but that there was still a decision to be made over whether this will be the case at launch.
SCEE was unavailable for comment at the time of writing.
source:gamesindustry.biz
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January 17th, 2007, 09:40 Posted By: The_Ultimate_Eggman
A job posting at NVIDIA for eDRAM engineers has sparked rumors that NVIDIA has secured the contract for the Sony PSP v2.
A quick look at NVIDIA's website will reveal that they are currently looking for eDRAM engineers. It's worth noting that they have never shipped any such design, and it seems extremely unlikely to us that anyone in the industry is planning to use eDRAM on products aimed at the PC market. As such, this could be a further confirmation that NVIDIA has the contract for Sony's PSP2 handheld.
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January 17th, 2007, 09:35 Posted By: The_Ultimate_Eggman
The following image is a piece of concept art by what one gamer thinks the revised edition of the PSP may look like. Notice its integrated mobile functionality, will Sony move to take on the iPhone?
Check it out Via Comments
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January 17th, 2007, 07:39 Posted By: wraggster
Updated release from Xslayer91
Here is the latest version of PSRacer it has some new features
1. A tree
2. Says who won the race
3. You lose if you take off before the tree turns green
4. Gears (still needs some work)
5. Redid controls to make it a little bit easier to play
Controls
player1-right side of psp
Gas = Circle
Break = Square
Up shift = Triangle
Down shift = Cross
player2-left side of psp
Gas = Left
Break = Right
Up shift = Up
Down shift = down
Exit = Start
Download and Give Feedback Via Comments
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