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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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January 24th, 2007, 01:17 Posted By: wraggster
New release from Flatmush:
Description: FlatEditPSP is a simple text editor much like notepad, but with a cooler keyboard.
Instructions/Controls:
Generic:
L/RTrigger - change focus between keyboard->textbox->menubar (Except in dialogs).
Select - Screenshot.
Start - Forced exit.
Keyboard:
Left/Right - Move selection column.
Square - Choose key on the pink row.
Triangle - Choose key on the green row.
Circle - Choose key on the red row.
Cross - Choose key on the blue row.
Up - Caps-Lock On/Off.
Down - Spacebar.
Textbox:
Hold Cross - Select modifier (like shift in notepad).
Directions - Move text cursor.
Square + Up - Page up.
Square + Down - Page down.
Square + Left - Home.
Square + Right - End.
Triangle + Up - Insert.
Triangle + Down - Delete.
Triangle + Left - Backspace.
Triangle + Right - Space.
Circle + Up - Copy.
Circle + Down - Delete.
Circle + Left - Cut.
Circle + Right - Paste.
Menu:
Left/Right - Select menu.
Cross/Down - Open menu.
Up/Down - Select menu item.
Cross - Open menu item.
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January 24th, 2007, 01:06 Posted By: wraggster
via ign
If you've been following IGN's extensive coverage of MotorStorm over the past few months, you'll already know how it's one of the must-have games for PlayStation 3, thanks to its cocktail of intricately-designed dirt tracks, turbo-charged cars and mud-spattered gameplay. You'll doubtless also know it topped the charts when it was released in Japan, even though it was missing any kind of multiplayer mode. And while Evolution Studios has been busy squeezing the online option into the PAL and US versions of the game in time for its March release, no one has managed to get down 'n' dirty with multiplayer MotorStorm - until now.
Before we get stuck into the nitty-gritty of MotorStorm's multiplayer mode, it's worth noting that the game's servers have yet to be fully populated - the game isn't out yet, after all - so, at this point, our impressions are based on racing against a handful of other players rather than a packed-out track. As such, racing around bigger circuits didn't have quite the same intensity as jostling for first place against a crowd of ultra-competitive AI cars, but that will all change when the players from Europe and the States are also competing online.
It's also worth pointing out there's no split-screen multiplayer mode in MotorStorm, only online play, with up to 12 vehicles competing in any one race. Available races are displayed in the lobby area; you can either join a game or host your own. All of the eight tracks - the Grizzly, Coyote Rage, Mudpool, Rock Hopper, Tenderizer, Dust Devil, Sidewinder Gulch and Raingod Mesa - are available right from the start, along with all the different types of vehicles. These can be restricted to allow for all-bike races, big-rig blow-outs or any other combination of car class. Not all of the individual cars are available at the beginning of the game though, and are only accessible in multiplayer if you've unlocked them in the single-player game first.
Races lasts up to five laps and the host player has the option of choosing the time of day at which the race takes place: either in the morning, midday, the afternoon, evening, dusk and at night. Opt for a day race and the bright midday sun makes it easy for rookie racers to negotiate the multiple routes through each of the tracks. Choose dusk and the low sun means it's difficult to pick out corners and obstacles, while racing at night, with no headlights to light the track ahead, is best left to the pros - at least to begin with.
Last but not least, the other important pre-race option worth mentioning is catch-up. Without it switched on, every race really is a battle of skill, with more experienced drivers pulling away from novices with ease. While that's all well and good if you're a decent player who fancies a bit of an ego massage, it doesn't make for a particularly exciting race. Enable catch-up and players who are trailing are given a helping hand as their boost bar fills slowly and drains quicker, enabling them to use it more often and, ultimately, to drive faster. Of course, push the turbo too hard and your engine will explode, meaning the race leader edges out in front even further.
Out on the track, MotorStorm's multiplayer game looks and feels almost identical to the single-player game. It's by no means the fastest racing game around - that's always been the case so it's no surprise it's no different here - but, as ever, in the bonnet-cam view, with the turbo pressed down, it's still a total blast. More importantly, in all the multiplayer races we competed in, we never once experienced lag or slow-down. Although there's no guaranteeing this will be the case when the track is packed with bikes and buggies, all kicking up gobs of mud and dirt, it's a promising indication that the multiplayer experience will be every bit as exciting as the solo game.
One of the few visual differences between the single- and multiplayer game is the addition of rivals' gamer names, which appear over their vehicles. This allows you target specific players if you're feeling particularly nasty, or get out of their way if they have a habit of ramming you off the road. In that respect the game is the same in both on- and offline modes: a big-rig will always make mincemeat of lighter buggies and bikes in a collision, but faster vehicles have the advantage of being nimble enough to get out of the way. Coming out of a collision unscathed is no easy task though - even if you're behind the wheel of a heavyweight vehicle - because driving over the crumpled remains of an off-road bike can easily unbalance your mud-slapper, causing you to slip off course and into a rock.
Crashing is much more costly in multiplayer compared to single-player too - the extra time it seems to take your car to right itself enabling rival cars to race much further into the distance. Catching up can be a bit of an uphill struggle then, unless the front runners make a mistake and crash themselves, or if the catch-up mode is switched on - which is when online MotorStorm really is at its best.
Jostling for first place among a pack of racers from around the globe is what this game is about, especially when players of all different skill levels are competing on pretty much an even playing field. The best players still have the edge because they're less likely to total their car, which always costs precious seconds, but MotorStorm's multiplayer game promises to succeed because anyone can compete in any race and still be in with a chance of taking the chequered flag, and that's definitely a good thing in our book.
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January 24th, 2007, 01:03 Posted By: wraggster
via ign
A little over a year ago, Deadline Games introduced the world to the first chapter in the world of Total Overdose with A Gunslinger's Tale in Mexico. The title was apt as it was an over-the-top, no-holds-barred, wake-you-from-a-hypnagogic-state action shooter that encouraged you not to plan strategic attacks but perform all sorts of crazy stunts as you nailed headshot after headshot. Deadline is back with a sequel of sorts entitled Chili Con Carnage. Though it doesn't share the same name, all of the important characters and gangs are back and like the previous game, it doesn't take long for things to get started and totally chaotic.
The game's main El Gringo Loco story mode opens with Ram walking into his dad's office at the Federales building. It's the old man's birthday, and Ram has a few gifts for him. While his dad talks about his work, a hay stacker quickly runs through the windows behind him and chops him into bits, depositing his limbs into various hay stacks. A quick cut to his open grave shows Ram standing over a series of individually crated small caskets for each of his parts. It's time for revenge.
Ram's entrance into Rancho Virgillo is anything but subtle. Launching his car into the gates, he flies out of the door with guns drawn. At this point you take over and are immediately dropped into the mix.
Much like one of the levels from Total Overdose, you need to take out a large refinery machine by first destroying three, smaller tankers. Once these are down you'll have access to the main building where Mama Virgillo resides, the woman that carried out the hit on your father.
The battle with her is essentially broken up into two parts. In the first, she repeatedly unleashes exploding chickens from four different coops towards you. Shooting them just as they're unleashed will damage the coops, and once they're down she breaks loose and attacks you herself. Running around the stage, she occasionally tosses dynamite at you while mostly relying on her cleaver, which blocks incoming bullets. Waiting for the opportune moments when the cleaver is mid-air gives you an opening and is the key to victory.
Chili Con Carnage carries over most every mechanic from Total Overdose. Every kill or move you perform will add to a combo meter, and the crazier the stunts you pull off the more points you'll earn. Flipping off a wall and then nailing a headshot will earn you a great deal more points than simply hitting someone a few times in the gut, for instance.
Targetting is handled automatically for you, with the closest and most-centered enemy automatically pinpointed for you. Pressing the R button will attempt to dial in a headshot, though you need to time it correctly as it essentially "resets" rather quickly. While you can always just shoot at whatever's directly in front of you, being that you don't have direct control over your targeting means that it sometimes won't lock onto someone you think it should. As well, there's an occasional problem right now with moving and shooting at the same time, like attempting to jump sideways while shooting someone in front of you. It's workable and as of yet hasn't ruined our experience, but we hope it's cleared up before the game ships as it's really fun in every other regard.
After each level you're rewarded for the combo kills you received. Score enough points and you'll receive a bronze, silver or gold badge along with an upgrade of some sort to go with it, like increased health or longer combo times. Each level you complete will also unlock a challenge level. These cover a variety of challenge types, like Style Challenges where you need to perform a series of specific kill moves to endurance challenges where you must kill everyone in the level in one combo. These are optional challenges, but finishing these will unlock even more content, like bonus levels for El Macho.
El Macho is the game's second main singleplayer game type and is essentially a timed style mission. You can pick from a number of different characters, most of which are locked to start, and simply attempt to rack up as many points and take out everyone in the level as quickly as possible. The game keeps track of high scores, so it's pretty evident that it's mean to be a challenge mode shared amongst multiple players.
Aside from the targeting issue, Chili Con Carnage has thus far been as fun as its name is corny. We liked Total Overdose a whole lot when it came out, so we're looking forward to this one when it ships in the middle of next month.
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January 24th, 2007, 01:01 Posted By: wraggster
2K and Firaxis announced today that Sid Meier's Pirates! for the PlayStation Portable is now available in stores throughout North America.
In Sid Meier's Pirates!, players will take to the high seas as a 17th century pirate captain, scouring the ocean in an attempt to amass fame and fortune and become the most feared pirate in history. The PSP system enabled the developers to include wireless ad hoc multiplayer support for up to four players, widescreen graphics, new treasure hunts, and more.
"Given the immense popularity of Sid Meier's Pirates!, offering a PSP version of the game updated and optimized for the handheld market is a great way to expand its appeal," said Christoph Hartmann, President of 2K. "With the accessibility of the game combined with the portability of the PSP system and the wireless multiplayer features, we're confident Sid Meier's Pirates! will be a hit with on-the-go gamers."
Sid Meier's Pirates! is available for a suggested price of $29.99 at retailers across North America.
via ign
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January 23rd, 2007, 23:39 Posted By: wraggster
via Gamebrink
So is it really worth the $69.95 to import this thing? To put it simply, only get it if you live in Japan or have a homebrew capable PSP. Even then the Map This! software isn’t nearly as user friendly or complete as Maplus so it’s probably a better option to just buy a phone or some other piece of hardware with a GPS and mapping software. Then again after looking up what other GPS devices the homebrew supports on eBay, it’s actually not worth it at all. You can get a Holux GPSlim236 for a whopping $9.99 when I searched so unless you live in Japan or really want a Sony themed GPS then skip this until it’s released in your region with the appropriate software.
Import Friendly?
Nope, there is no software for outside Japan.
Pros
Works
Looks sleek
Cons
Expensive
No software for outside Japan
Homebrew option costs $9.99
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January 23rd, 2007, 23:16 Posted By: wraggster
News/release from hallo007:
flash agent is a programm where you can flash gameboot , font , topmenu , coldboot
You need to select the file in the filebrowser , you want to flash(supported:.pmf , .PMF,...)
so you can switch between gameboot without pc (i have more then 400gameboots on main memory stick now
if you have a brick you dont need to completly reinstall 3.0OE but you put flashagent in the map RECOVERY and you reflsah the gamboot/....
changelog:
-checks used space on flash0 (thnx to ART)
-checks free space on flash0 and displays it
-checks file space
-some text bugs fixed
-battery level show
-music when start-up
-main-menu updated
-shows psp-alias while start-up
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via hallo007
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January 23rd, 2007, 23:11 Posted By: wraggster
News/release from Raphael:
I just decided to release the cardgame library I wrote up in a day back in december to try out a card counting mechanism for black jack and also create some sample code for my OSTL (open standard types library).
The goal was to make the code as clean as possible and provide all basic functions for a type of french tarock cardgame.
As it stands, you can create decks with variable number of card sets in it (each set containing 52 cards), shuffle decks, draw cards from decks, put cards onto discard piles, create player hands and put and discard cards into/from the hand.
The sample code does nothing much but create a deck with two card sets, and let you draw single cards and discard the player hand. So it didn't make it into a game, but at least that makes up for a good start into creating some nice card games or just learn from the code.
Everything is released under GPL. Hope you enjoy. Feedback wanted.
http://www.fx-world.org/download/cardgame.zip
Download Above
via raphael
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January 23rd, 2007, 23:09 Posted By: wraggster
New release from Spike_132000:
Heres the readme:
Hey There, Thanks for Downloading Lectus Portal created by Spike_132000
How to install and USE!
Please Unzip the Folder to
<msroot>/PSP/COMMON/
so you should have <msroot>/PSP/COMMON/Lectus/index.html
keep the folder structure intact!
Then open the Internet Browser and direct the browser to
file://PSP/COMMON/Lectus/index.html
Bookmark this page, so you don't have to type it in!
You must have 2.7 for Flash to Work, this includes all custom firmwares and original firmware's!
This can still be used on 2.0 but without Flash, it is pretty pointless!
If you have any suggestion's I would be glad to hear them!
This is still in BETA Stage, so please, REPORT BUGS! Official Website to be up soon!
Please send a PM to spike_132000 [me] on http://www.psphomebrew.net/psp
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January 23rd, 2007, 22:22 Posted By: wraggster
New release from NullKill:
ideally, anyone who wants keyboard input from an Ir keyboard can use the library, allowing a common config file to be used for any application
I've made a ton of improvements and upgrades to my first release of PSP Vi...
Changelog for 0.02a:
+ability to write to file (and fixed writing)
i.e. W myfile.txt or w ms0:/location/file.txt
+ability to open a file (Alpha Version, some bugs but generally good)
i.e. O ms0:/filename.txt or o ms0:/filename.txt (Notice you need the full path, including ms0:/)
+general code clean up and bug fixes
+battery meter
Its now a fully functional editor! Hooray!
I probably should have rolled this to beta, but I'll make the next one a beta release, for now though 0.02a is good
-Nullkill
PSP Vi
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via nullkill
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January 23rd, 2007, 22:16 Posted By: wraggster
News/release via PSPlua
Zora 182 has released SMBPSPlatformer v0.2 . This is a fun game where you play as Mario or Luigi and like always your trying to save Princess Peach from Bowser. This time Bowser has some new blocks that can kill Mario or Luigi if they touch them.
Hi, glad to see that there’s a lua dedicated site for the PSP!
SMBPSPlatformer
(Super Mario Bros. PSPlatformer)
is a game that I started working on for a while, still learning lua, + it’s my first Homebrew for the psp!
Hope you guys like the game!
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January 23rd, 2007, 22:07 Posted By: wraggster
New game coming to PSP, heres the tidbit of info via future gamez
Some big news today with Atari Australia sending out a release schedule. No, that's not the news. What is news is that appearing under the PS3, PS2 and PSP sections is none other then Kane & Lynch: Dead Men - a game previously only announced for the XBox 360 and PC in mid-2006. The title is being developed by Io Interactive, who have series' such as Hitman and Freedom Fighters to their names. Kane & Lynch: Dead Men follows the fortunes of a flawed mercenary and a medicated psychopath forced together on a violent and chaotic path seeking redemption and revenge. No means is too harsh as the volatile partnership is pushed beyond reason in this brutally realistic, character-driven third person action shooter. The game is due out on all platforms in June 2007.
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January 23rd, 2007, 22:05 Posted By: wraggster
New from SuccessHK

SuccessHK have reduced the price of the Playstation 3 down again, now its at the price of £282 or $564. They do ship worldwide but youll be looking at nearon 70 Pounds for shipping (use airmail for the best way to miss customs charges)
so in the end itll cost you around 350 Pounds, only really of interest to those like me living in Europe.
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January 23rd, 2007, 21:47 Posted By: wraggster
New PSP Game released today, heres the details:

features
Take on Mason “The Line” Dixon in Story Mode: In order to defeat the champ you will have to recall your past glory. Fight fights within the fight by flashing back to iconic Rocky fights. As you relive those moment your skills will gradually return.
“Historic” Fights: All the fights from all the Rocky movies are available for play. Fight Drago in Moscow or Apollo in Philadelphia.
Match Any Two Rocky Boxers in any Rocky arena: Exhibition mode allows you to play our fun “what-if” scenarios. Match Mason Dixon against Apollo in Moscow or Cluber Lang vs. Drago in Vegas.
True to Rocky’s Fighting Style: Slug it out in true Rocky style with dramatic movements and huge turnaround punches. Immersive camera angles make you feel the drama of a comeback, knock down or count out.
Multiplayer: Challenge a friend. Match any two fighters in any arena.
description
Former heavyweight champ Rocky Balboa steps out of retirement and back into the ring, pitting himself against a new rival. While his passion and spirit are reignited, an older Balboa must consider the mental and physical risks of facing off against a younger, faster opponent. Does Rocky have enough fight left in him to go the distance?
More Info / buy here --> http://www.play-asia.com/SOap-23-83-...j-70-1t3t.html
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January 23rd, 2007, 21:44 Posted By: wraggster
New PS3 game released:

features
SIXAXIS™ Wireless Controller Integration Provides an Immersive Experience: Use the motion-sensitive controller to harness weapons, recover your EX power meter, unlock more powerful attacks and solve puzzles.
Master the SpeedTactics Battle System: Easy-to-navigate interface, the ability to move characters in-battle and distance-dependent attacks combine to create fast-paced, hands-on gameplay.
More Than 500 Characters, Including 130 Unlockable Creatures You Control: Find and unlock 130 controllable creatures to use in battle as part of your team. Customize your party and learn to harness their unique abilities. Includes 30 all new creatures exclusive to the PLAYSTATION 3 system.
More Than 50 Hours of Epic Gameplay: Delve deeper as you meet new characters and explore over 75 environments with multiple objectives and branching missions.
Includes More Than an Hour of Anime Cinematics and Video: Including ten minutes of all-new exclusive video.
description
In Enchanted Arms, players will embark on an epic RPG adventure and escape to a fantasy world filled with unique and bizarre creatures. Taking the role of Atsuma, enchanter-in-training, players will transform from a naïve student into the most powerful savior in a war 1,000 years in the making. In an immersive, deep storyline filled with increasingly difficult challenges, players will meet new allies and master Atsuma’s special fighting and magic abilities.
Enchanted Arms is being created by development studio FromSoftware in Japan and is one of the first true next-generation Japanese role-playing games (RPG) arriving on the PLAYSTATION 3 system. The adventure takes place in a fantasy world filled with beautiful cinematic graphics and vibrant characters. It includes more than 50 hours of gameplay and is the only next-gen RPG with the fast-action SpeedTactics Battle System, which enables the player to move his or her characters and use distance-dependent attacks while in battle.
More Info --> http://www.play-asia.com/SOap-23-83-...j-70-1slk.html
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January 23rd, 2007, 21:39 Posted By: wraggster
via joystiq
The most downloaded video on GameTrailers, up seven spots from yesterday, is footage from the upcoming Virtua Fighter 5 for PlayStation 3. Since we remember a time when the Virtua Fighters were nothing more than wooden marionettes with painted facial features, we must say they have come a long way in technological evolution.
The early water effects caught our eye first. Like its super-powered predecessors (3DO, anyone?), Sony's technological behemoth has shown it's capable of delivering some impressive visuals. What remains to be seen, at least in this example, is if developers have become accustomed to the Xbox 360 enough to match, or even surpass, said graphical prowess.
More Info
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January 23rd, 2007, 21:35 Posted By: wraggster
via joystiq
Apparently, the offers to trade PS3s for Wiis on Cragislist were just the tip of the iceberg. This morning, tipster David Phillips pointed us to this interesting Craigslist listing offering a PS3 and two games for "a car or parts and labor on my jeep." A quick search finds a couple of other listings offering up a PS3 in exchange for a new ride or money to fix an existing ride. There are also some postings going the other way, offering a 1987 Volkswagon Golf, a 1991 Mazda Protege and even a 1968 Ford Falcon in exchange for a PS3 or other electronics.
Apparently entertainment is more important than mobility for some traders, which got us wondering what else people would be willing to give up for Sony's super-system. Food? Shelter? Warmth? First born? What would you give up for a PS3?
More Info
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January 23rd, 2007, 21:34 Posted By: wraggster
via joystiq
Sixty gigabytes not enough for you to store all your pictures and movies on your PS3? Sure, you could use a USB hard drive to expand the space, but that's much too easy. For those masochists that just need to have that extra storage inside the system casing, there's now a MySpace page with detailed advice on how to install any 3.5" drive in your system.
For those of you who just need to have every USB device you own hooked up to the PS3 at the same time, the site also has video instructions for installing a USB hub to expand the four ports included with the system. Personally, we're too busy playing Resistance: Fall of Man to take the time to do any of this stuff, but for the hardware fetishists out there, go nuts.
More Info
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January 23rd, 2007, 21:14 Posted By: wraggster
via gamesradar
Some of us here like Jackass. There’s nothing like watching a man take a leech to the eye or drive through a city with a baby carriage on his car. Today we bring the love and shower you (cleanly) with new screens from the upcoming PSP game. Jackass will be a collection of minigames based on stunts from the show. There’ll be upwards of 40 in the final game, including golf kart bang-em-ups, rolling Steve-O down a hill inside a bin and all the usual dangerous capers.
Screens Via Link Above
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January 23rd, 2007, 21:09 Posted By: wraggster
via gamespot
The move from 2D to 3D for platformers was a big step for gamers. However, the resurgence of retro games has proven that there's still enough room for both perspectives.
Now gamers can get the best of both worlds with Crush, a new PlayStation Portable game announced today by Sega. Currently in development at Kuju Brighton, the multi-dimensional puzzle game is expected to hit shelves this summer.
Gamers take the role of Dan, who is forced to undergo hypnosis for his insomnia. While under hypnosis, Dan must navigate a strange, dream-like world in order to resolve his sleeping issues. Gamers will have the ability to "crush" the 3D world and flatten it into a 2D world, and vice versa, bringing distant platforms and objects together in the same plane. The effect of the game mechanic is to introduce puzzle-solving elements into the traditionally dexterity-driven platformer genre.
Crush has not yet been priced or rated.
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January 23rd, 2007, 17:35 Posted By: wraggster
via gibiz
SCEA boss Jack Tretton has warned that it will be hard to cut the cost of PS3 as the machine is so expensive to make - but according to reports, some Japanese retailers have already slashed 20 per cent off the RRP.
When asked in an interview with US magazine Game Informer whether PS3 price cuts be "as soon or as drastic" as they were for PS2 Tretton replied, "No... There's a heck of a lot more under the hood and it costs us more money to make it."
But although he conceded it will be "a lot more difficult to cost reduce" PS3, Tretton said that consumers will still be willing to pay the asking price.
"I think the consumers that get their hands on a PlayStation 3 clearly see the value and not only want to buy one for $599, in some instances they're willing to pay ridiculous prices to buy one on eBay," he concluded.
However, reports suggest that demand for the hardware is already slowing in Japan. According to Media Create figures the PS3 suffered its worst sales week so far earlier this month, and now there are claims that some retailers are drastically cutting the price of PlayStation 3.
As reported on Akibablog.net and partially translated by Kotaku, some shops are said to be reducing the price for the 20GB model from YEN 49,980 (EUR 315) to YEN 39,980 (EUR 253) - a drop of 20 per cent.
But market watchers PS3 wasn't the only console to experience a post-Christmas sales slump - Media Create's figures revealed that the numbers for Nintendo Wii and Xbox 360 were also down during the same period.
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