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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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January 13th, 2007, 16:09 Posted By: Virus.exe
Booster Releases PSP UMD Dump Tool - UMD can be read direct from PC!
Booster, the creator of Devhook is back with a great PSP UMD dump utility called PSP UMD Dump tool. It mounts system data to USB storage and count mount a few devices onto virtual FAT16 and connects it to mass USB storage. The UMD can be read direct from a computer without actually embarking on the 'dumping process'.
Citaat:
USB Special System Storage 1.00
This is the tool which mounts system data and system device to USB
Storage.mIt can mount the following device onto virtual FAT16 and connects itmto USB MassStorage.
1.UMD ISO9660 image.
2.Sysytem Memories and some registers.
3.lflash(NANDflashROM) pertation image.
4.lflash(NANDflashROM) direct. (FAT12 direct file access)
It is mounted in ReadOnly except the NORMAL mode.mSo the flashROM and system data are safely protected.
The UMD can read direct from PC without dump process.mUse UMDGEN or DAEMON Tool to access the file of UMD.
Be careful that PC cache's does not realtime read when reading Memory and Register twice.
Download:
http://www.rapidshare2.com/554197
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January 13th, 2007, 15:58 Posted By: Vega
Some informative information on playing PS1 games on your PSP has come to light. 1gig memory stick users should read on.
The following method should help to make PS1games run without all the extra padding originally placed on the disc. If you're wondering what that means, it's this: Imagine playing a 500MB game using only 50 MB of space.
You'll need something called CDGenPS2. If you follow the steps, you should be able to get a game to play with a drastically smaller file size. Its Still in the test Stages, but has proven to work on a number of games.
PS1 and PS2 games use a very strict architecture for how the binary files of the games are organized on a discs. When a disc copying program copies these discs, it's known that they will leave the padding of empty bits (0xFF) for the remainder of the XXXMB media.
For example, Tetris Plus for the PS1 has a total file size on the disc of 43.0 MB and the image from CloneCD is 566MB. However, if you try to remove the padding from a disc, it will no longer work with emulators, including POPS. A utility for those who load games from their PS2 hard drives to lessen the size of the images, known as CDGENPS2 (Much like UMD-GEN), has the ability to remove this padding and keep the structure of the disc intact. Using this utility with some software that can extract an ISO to its contents can bring the 566MB Tetris Plus image down to about 50MB (POPS compresses it to about 400MB).
How to do it:
1. Extract the ISO contents to a folder on your hard drive.
2. Open that folder and select ALL of the extracted contents from the root of the disc.
3. Open CDGENPS2.
4. Drag the contents of the folder into the CDGENPS2 window (the giant white space that says ISO near the top)
5. (Optional) Go to file-> Edit Volume and change the name of the volume so that it matches the original title of the game (for archival reasons only).
6. Click the IMG button on the left-hand side of the screen and save the Bin/ISO/IMG to whatever directory you want , and use POPS to convert to PSP EBOOT and test it.
Play around with CDGenPS2 and post up your results. You can download it right here (Windows users only). This software is Freeware.
Again, this is only in testing stages and some games may not work, but it cant harm to try
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January 13th, 2007, 10:37 Posted By: wraggster
New from SUccessHK
Your Playstation Portable takes you into the world of Shrek for a fun adventure that everyone will enjoy! Play as your favorite Shrek character and pit your racing and combat skills against an assortment of twisted fairy-tale opponents. Grab your mount and bump, crash and slide your way across 12 fairy-tale locations. If you fall behind, don't worry - use magical pick-ups to even the odds or battle your way back by knocking your opponents off their mounts. Beat your friends to the finish line in this fun and funny smash & crash twisted fairy-tale adventure!
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January 13th, 2007, 10:16 Posted By: The_Ultimate_Eggman
Some info was posted on PS2dev about a possible port of Linux to the PSP. It isn't complete yet, but it has got a lot of people talking, not to mention some crazy looking hardware involved .
Screens Via Comments
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January 13th, 2007, 10:11 Posted By: The_Ultimate_Eggman
Tomassi of the MC forums says his local Wal-Mart was caught taking a lot of PSP's off the shelves as Sony has requested a recall. Another member by the name of Waldog claims his Walmart had a lot of PSP's TWO days ago and upon his return today there was less than five. Discussion is already pretty heated up on this, if you can shine a ray of light on the matter then feel free to do so.
Can anyone else confirm this ?
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January 13th, 2007, 01:19 Posted By: wraggster
via engadget
Forget single-layer media, that dual-layer stuff that was all the rage last year, and even the triple-layered flavor that got announced just days ago. Heck, even an eight-layer disc would be forced to bow down to the sure-to-be-outdone-soon ten-layer rendition supposedly crafted by Ritek. No sooner than we all celebrated the idea of a 51GB HD DVD, Ritek has reportedly "designed HD media with a full ten layers," not to mention the supposed three- and four-layer coasters it has laying around while working its way up. As if that weren't impressive enough, it also claims that this multi-layer process can be applied to both HD DVD and Blu-ray, a feat that Toshiba's recent creation can't quite compete with. Of course, Ritek officials were quick to point out that the "real barrier to this advancement is the lack of reader / writer laser diodes to support the additional layers," but if there really are 250GB BD discs just waiting to get spun, those lasers aren't too far behind.
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January 12th, 2007, 23:17 Posted By: wraggster
via gamespot
You could call Crazy Taxi a precursor to the wildly popular open-world style of gameplay that's currently prevalent in games from Grand Theft Auto to Saints Row. Rather than presenting you with discrete courses, Crazy Taxi gave you a wide-open city to burn rubber through, as you attempted to get one passenger after another to his or her destination within a set time limit. The series hasn't been seen for quite some time, but now Sega is revisiting Crazy Taxi on the PSP with the newly announced Fare Wars, and we hit up associate producer Stephen Frost to fill us in on the nitty-gritty.
GameSpot: Why did you decide to bring Crazy Taxi to the PSP?
Fare Wars will give you the same high-flying Crazy Taxi action you know and love.
Stephen Frost: There are a lot of reasons why we decided to bring the Crazy Taxi series to the PSP, but the main one is probably the fact that it is still one of the most popular and well-known Sega franchises. The series has a great history and fan base as it has appeared on quite a few game consoles and the PC, so resurrecting the series on the popular handheld will provide us an opportunity to offer up this game to an even larger audience who may not have had a chance to take Crazy Taxi for a spin. The simple pick-up-and-play design of the series lends itself well to handheld gaming, which is why the PSP made so much sense.
GS: Why did you choose to include both Crazy Taxi games instead of make an original one?
SF: That's a good question. We thought long and hard about it and decided that there were still a lot of gamers out there who either haven't had a chance to play the original two titles in the series or would enjoy playing these games on the handheld. Both of those titles are great in their own right and are especially suited to short playing sessions, which is obviously great for gaming on the go. They still hold up against the test of time, so we felt that an enhanced version of these classics would be the ideal way to not only introduce Crazy Taxi to a new generation of gamers but also bring back longtime fans of the series who have been asking for a portable version.
Full article at Link above
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January 12th, 2007, 23:10 Posted By: wraggster
Via IGN
The Test Drive series has banked and rolled over more ups and downs than a mountainside race course over the years. Most recently, the series peaked with Test Drive Unlimited - an epic, sprawling and open-ended racer that crammed the entire Hawaiian island of Oahu, mapped to within one metre of the actual geography.
However, under the hood lay the structure of a very cool and innovative massively-multiplayer racer, too, combining the depth of a semi-serious racer containing tuning and upgrades, with the social and competitive joys of an online RPG. The amazing detail of the massive driving area was handled ably on the Xbox 360 hardware. However, there were definitely teething problems with the online matchmaking and friend-finding, and after unlocking the wickedly fast motorcycles, it was easy to exploit the unbalanced vehicle line-up to kick all sorts of ass online.
How does the PSP version stack up? That's the burning question of the moment. Is it even possible to create an adequate adaptation of such a mammoth title on a handheld? And is the online infrastructure at all similar? Let's dive in and find out.
God knows how they've done it, but they've done it. Melbourne House, that sage studio of Australian game development, has crammed just about all of the features of the Xbox 360 version onto Sony's handheld. What's more, while the graphics engine lacks the sophistication of the full-sized version, it still captures the lush palm forests, beach fronts and rolling hills of Oahu. The roads, all 1000-plus kilometres of them, are populated by plenty of traffic and the draw distance is mind-boggling. Truly, this is a faithful representation of the Unlimited world. Insane.
Full Article at Link Above
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January 12th, 2007, 23:09 Posted By: wraggster
Via IGN
I have one great memory of the Champions League. That's one more than most Americans.
Cramped into a smoky pub in Rome, jam-packed with soccer-crazed Italians, I was cheering AC Milan against Liverpool in the 2005 final staged in Istanbul. It was a wild scene and I broke three ribs in the first half as Milan took a 3-0 lead and the Italians celebrated, downing beers and chanting something I wish I understood.
Most of the fans in the pub were AS Roma supporters but club loyalty is out the window in the tournament final. Better AC Milan wins than Liverpool. And up 3-0, that's how it looked, and the beer was flowing. Then the comeback began.
Miraculously, Liverpool scored three unanswered goals in the second half to force extra time and an eventual shootout. In soccer, that's unheard of. While the Italians hung their heads in dismay, I had a little smile on my face. I knew I was watching an amazing match. As a sports fan not beholden to Milan or Liverpool, that's all I could ask for.
As the shootout began, a strange thing happened. Liverpool keeper Jerzy Dudek started to have a seizure in the box. Well, it wasn't a seizure, but it was a very clumsy attempt to distract Milan's shooters by dancing and shaking on the line. Not only was Dudek's little jig hilarious, but it inspired EA to include the moves in 2006 FIFA World Cup on the Xbox 360.
Maybe it worked or maybe it didn't, but Dudek stopped Andriy Shevchenko's penalty to win the Champions League trophy for Liverpool and cap one of the most amazing comebacks in sports history.
On March 20, the Champions League lives again.
Electronic Arts told IGN today that it will release UEFA Champions League 2006-2007, a new soccer game featuring almost all of the world's best club teams. The title will also appear on the Xbox 360 and PlayStation 2.
We say "almost" all because licensing issues prevented EA from landing the rights to a handful of teams that made the tournament this season, although the company did not disclose which teams those were. We do know that there are a different number of teams on each platform. It's important to note that the PS2 version of FIFA 07 had more than 500 teams while the 360 version had only 117. In UEFA Champions League 2004-2005 published by EA, there were 239 teams, allowing you to build up a lesser-club team and eventually qualify for the 32-team Champions League.
Team chemistry is a huge feature on your club team, Sayler said. Sadly, there's no way to trade David Beckham to the Los Angeles Galaxy for $250 million if he hooks up with the nanny. (Beckham will be on Real Madrid's roster in the game, said lead producer Ken Sayler.)
As for game modes, we know that you can recreate the 32-team tournament from this season or take a team through qualification rounds. You'll also get a shot at several historical moments, of which the 2005 Liverpool championship surely will be included. I see it now: "Defeat AC Milan down 3-0 in the first half." That's worth plenty of playing cards.
While EA didn't say, we do expect some sort of connectivity with the PSP and the PS2. In the latest crops of sports titles like NHL 07, players were able to play franchise modes on the PS2 and then transfer the data to the PSP and take the show on the road.
The surprise announcement of Champions League comes hot on the heels of FIFA 07, which has enjoyed extraordinary sales numbers in Europe since its October release. We just hope this title shows the same improvement that FIFA 07 did this season on current-gen platforms.
UEFA, or the Union of European Football Associations, governs soccer in Europe and organizes Champions League and the UEFA EURO tournament of national teams on arguably the world's most soccer-crazed continent. Held every four years, UEFA EURO 2008 will be hosted jointly by Austria and Switzerland.
Check in next week for our hands-on impressions of UEFA Champions League 2006-2007.
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January 12th, 2007, 23:07 Posted By: wraggster
Via IGN
Ever wonder if there was more to the world than you actually knew? What if there was a parallel dimension where humans and monsters co-existed peacefully? That's one of the premises behind Gurumin: A Monstrous Adventure, a new action RPG from Nihon Falcom, makers of Ys and Legend of Heroes. We've spent a lot more time with Parin and her monster friends, and we have a much better sense of what the little girl with a legendary drill can do.
The last preview that we did on the game highlighted the story and some of the basic moves that Parin can do. As Parin continues exploring the monster world to help her newfound friends defeat the phantoms that threaten them, she'll acquire a number of new abilities. For one, using what's known as a guard dash will render her invincible to incoming attacks, which will come in handy when Parin is surrounded by enemies. While she can swing her drill and make contact with opponents, charging the drill is easily the most effective way of clearing foes from your path. By holding the X button, Parin can charge the drill, releasing it with varying levels of strength. Triggering a level 1 strike fires up the drill for a few seconds, while level 2 strike extends the duration of the attack a bit longer. A level 3 charge turns Parin into a drill torpedo, propelling her through her enemies.
Parin isn't restricted by taking enemies out on the ground either. She can juggle small opponents into the air and take them out with mid air attacks. In fact, the only way that she'll be able to traverse some crevasses or reach distant platforms is to use her ability to lock onto enemies in mid air and leap from one defeated creature to another. Parin will also gain new attacks with a combination of directional pad moves and button presses. For instance, by performing a counter clockwise circle on the D-pad and hitting X, she'll perform a wide arcing attack with the drill.
Successfully landing blows on opponents, particularly charged attacks, has a two fold benefit. For one, it strengthens the drill itself, and at later levels allows you to project beams of light. For another, it lets you knock off the various gear that some of the monsters carry, which you can capture and redeem in town for enhancements to Parin's equipment. There's a number of items that she'll acquire along the way, like goggles that help her move through water without taking damage or gas masks that protect her from noxious fumes. While some items have apparent uses, others have rather unique properties that are bestowed on Parin. For instance, putting a set of cat ears on her head allows her to determine the number of treasure chests in a dungeon.
Don't think that you'll be stuck dungeon crawling through the various levels of Gurumin, though. You'll wind up traveling through forests, caves, frigid wastelands and other areas looking to defeat the phantoms, help your friends, and bring peace to the land. Many of your friends will direct you to your next objective, and considering that Gurumin's cast is stocked with veteran voice actors like Amber Hood, Tara Strong and Dee Bradley Baker, there should be plenty of well done cutscenes that are fully voiced over.
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January 12th, 2007, 22:59 Posted By: wraggster
RapidMind and Terra Soft announced today that they have teamed up to make application development for the PlayStation?3 easier than ever. As part of an agreement with Sony Computer Entertainment Incorporated, Terra Soft Solutions announced last month the release of Yellow Dog Linux for the PlayStation 3. With the RapidMind Development Platform, developers can easily create applications that will run on the PlayStation 3, as well as other hardware solutions based on the Cell Broadband Engine? (Cell BE).
If you're in Colorado you might also be interested in the Terra Soft Solutions Cell processor "hack-a-thon". More information available at www.terrasoftsolutions.com and www.rapidmind.net
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January 12th, 2007, 22:57 Posted By: wraggster
via ps3fanboy
Sadly, this "updated" version of the neat demo for Gran Turismo HD doesn't come with any special tracks or added options. It fixes a bug. Apparently, a 700MB bug. That's right, no patches, but you've got to re-download the entire thing. Not only that, but doing so erases all your track and drift records. It's... kind of a slap to the face, Polyphony. Why? I was in the top twenty for something... well, probably not anymore, but at some point I was.
Oh! We never told you the bug. Here's the big problem: the bug caused the time to stop before you got to the finish line. That's it. Download the new version at your own discretion, everyone!
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January 12th, 2007, 21:24 Posted By: wraggster
Winnydows has released a new version of his Video Converter for the PSP, heres whats new:
4.048 changes:
Maximum video bitrate for formats MP4 PSP, MP4 PSP 2.80, MP4 PSP 480 enhanced to 1500.
Change format don`t reset bitrate anymore.
Fixed set Delay for DVD with WAV sound.
Fixed framerate change.
Fixed many small bugs with VOB and D2V.
x264 618 nonpthread
x264 618 pthread
Please compare whar version of x264 will work faster on your cpu. Please post result and processor version.
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January 12th, 2007, 21:18 Posted By: wraggster
New from SuccessHK
Developed by Evolution Studios, MotorStorm delivers visceral off-road racing, plunging players into a frenzied environment awash with grit, mud and petrol, in a game that leaves the standard rules of racing in the dust. Gone are the limits of power restrictions, limited classes, and qualifying rounds. Players simply choose their vehicle from a massive range ?including dirt bikes, ATVs, sand rails, rally cars, monster trucks, and everything in between ?then hit the track in a no-holds-barred sprint to the finish line. Carving a swathe of destruction through the ever-changing wilderness, players must compete in a gasoline-fuelled, horsepower spectacle where the only rule is to try and stay alive.
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January 12th, 2007, 21:17 Posted By: wraggster
New from SuccessHK
All the official drivers, cars, circuits, rules, and teams of Scuderia Toro Rosso, Super Aguri F1 Team, and Midland F1 Racing speed onto PS3 with Studio Liverpool's Formula One 06. High definition visuals, full surround sound, extensive circuit details and lighting effects, and progressive dirt and car damage lend themselves towards an attempt at the game's true realism. Interconnectivity with the PlayStation Portable system has also been included.
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January 12th, 2007, 20:41 Posted By: wraggster
via cvg
A well-placed source - who wishes to remain anonymous - has informed CVG that an announcement from Sony on complete, concrete PS3 Euro launch details is "likely to go ahead at the end of January".
But the timing of the company's announcement is not yet etched in stone, they added. Fingers crossed though, eh?
Sony remains adamant that PS3 is on track for a March launch in Europe, pooh-poohing recent rumour suggesting that the console may suffer further delay, possibly to September.
Sony was unavailable for comment on the information given by our source at the time of writing.
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January 12th, 2007, 20:39 Posted By: wraggster
News/release via Moneytoo:
Hello everybody
There were some annoying things for me in PMP Mod AVC (Video Player for PSP) . Through my poor PSP programming experiences, I did some changes. The most important imo was the time and battery display in PMP (have no wrist watch and dont use irShell :-) ) and some subtitle stuff. Feel free to use if you like it. Never mind if you dont. :-)
Verison 1.02M_g (11.01.07) tuned by madruscoe:
- fixed freezing when displaying osd without inserted battery
- fixed completing description of controls (some left)
Verison 1.02M_f (11.01.07) tuned by madruscoe:
- fixed single line subtitle limit in .sub file (now if its more than 62 chars, new line is added so subtitles are displayed correctly - no more gray strokes)
- added extension .avc is supported and displayed in filelist
- added basic support for analogue pad (only up/down in filelist)
Version 1.02M_e (10.01.07) tuned by madruscoe:
- fixed deleting (not disappearing dialog window)
- added elapsed/remaining time display (press X + start)
Version 1.02M_d (09.01.07) tuned by madruscoe:
- added description of controls (press square in filelist)
Version 1.02M_c (09.01.07) tuned by madruscoe:
- added display subtitles up, when the bar is shown
Version 1.02M_b (09.01.07) tuned by madruscoe:
- added left battery life time on status bar during video play
- added deleting only .pos file (press SELECT - O to confirm)
Version 1.02M_a (09.01.07) tuned by madruscoe:
- added time and battery on status bar during video play (audio stream and loop hided - no use for me)
Version 1.02M_ (06.01.07) tuned by madruscoe:
- fixed file info date display (maybe only my problem cause of using xvid4psp)
- fixed units Mb -> MB etc.
- added deleting .pmp including .sub, .srt, and .pos files
- added actual time display (press Start button to refresh)
- added battery status (percent) and time left
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via moneytoo
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January 12th, 2007, 17:38 Posted By: wraggster
New from Play Asia:
description
Karaoke Revolution Presents: American Idol lets you sing and perform using a USB headset/microphone as you compete through a fully recreated virtual season of the #1 TV show in America. Play the part of an American Idol contestant as you audition, earn an invitation to Hollywood, and ultimately perform on center stage at the finale. As you progress through the game your popularity with the crowd and comments from Simon Cowell and Randy Jackson, both positive and sometimes outrageously negative, will affect whether or not you move on to the next round of competition.
More Info --> http://www.play-asia.com/SOap-23-83-...j-70-1q04.html
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January 12th, 2007, 17:29 Posted By: wraggster
via joystiq
God of War 2 director Cory Barlog, using gentler language than tends his predecessor David Jaffe, has revealed that the game demo is nearly complete. "We are going to be breaking off the demo code pretty soon and tuning the final tuning pass on the demo level so that is pretty damn exciting. It means that those of you who emailed earlier about the demo will soon be holding your sweet copy of the God of War 2 Demo," Barlog wrote on his blog Wednesday.
Barlog failed to cite an exact release date or means of distribution for the demo, which will feature a single level. By his own declaration, the entire game will be finished 60 days from now, suggesting a late-March to early-April release window for God of War 2. Our guess: demo in February. Will a version land on PlayStation 3's PlayStation Store?
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