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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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January 18th, 2007, 22:28 Posted By: wraggster
PSP2 Images are floating around the net at the mo, heres some supposed details of what might be in the PSP2:
PSP (COBALT)
- All Metal & Ruggedized Rubber Build
- 200% Brighter Screen
- Dual Analog Controllers
- Visual Battery Display
- 8GB Flash Drive
- Wifi (a,b,g)
- Bluetooth V.2 (A2DP, AVRCP)
- Firmware 4.07
No word yet on Battery Life and Media Files Support!
Screen Via Comments
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January 18th, 2007, 19:21 Posted By: wraggster
via eurogamer
KOEI has announced that PS3 titles Bladestorm and Fatal Inertia, originally scheduled for March, will now launch in summer 2007.
We're told the development teams simply need more time to get the games ship-shape.
Maybe so, but perhaps the recent revelation that both games are also on their way to Xbox 360 has something to do with the date slide.
Fatal Inertia is a futuristic racing game from KOEI's Canadian studio, which aims to make clever use of spectacular weapons and physics to disrupt other racers' progress. Originally a launch title for the console, it's now neither on time, nor exclusive.
Bladestorm is put together by KOEI's Omega Force team, the button-mashers behind Dynasty Warriors, and takes place during the Hundred Years War. Play as England or France, command bucket-loads of troops, and create massive carnage.
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January 18th, 2007, 19:13 Posted By: wraggster
Sony has confirmed it will announce the UK PS3 price and release date early next week, while confirming yesterday's reports that the Irish PS3 price has been bumped up.
Following yesterday's reports on the Irish PS3 website, Sony Europe sent out a blanket email to try and clear things up. Again boss David Reeves confirmed that the console is still on course for a March release, despite CEO Howard Stringer saying it was happening in April.
Whatever it may be, we'll know early next week, according to the statement: "Sony is planning an announcement about the UK PS3 price and release date early next week."
Sony also explained why the price is higher in Ireland saying, "The price for PS3 in Europe is still €499 and €599 respectively. The higher price for the 60GB model in Ireland is purely down to their local rate of VAT, which is 21%."
Expect the UK price to be £425.
via cvg
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January 18th, 2007, 17:53 Posted By: Kamon
This is a great HALO 3 Cintro that i made
a few days ago and when i saw the interest in the Halo pack i thought i should release it.
(Its a good 37 secs)
The backing music is Linkin Park Somewhere I Belong
Get It Here
http://www.sendspace.com/file/20jvap
P.S Im currently making a Final Fantasy 13 Cintro for those of you who are interested
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January 18th, 2007, 11:31 Posted By: psphome
Submitted by www.psphome.com
A PSP development kit has been pulled off eBay recently after within days of being listed on eBay.
The product was likely taken off by Sony because the device is only sold to developers and could give normal PSP users potential info on creating better homebrew and cracking new firmwares.

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January 17th, 2007, 23:23 Posted By: wraggster
via psphacks
In a fashionable manner Quake has released Extreme Link: Cheats v5 to accommodate the latest from weltall’s Revision G.
v5 changes:
Added “Create CheatPrx” menu item
Added “Backup” to the menu
CW Cheat installer now uses Rev. G files
Updated README.txt for respective PRX files
Because v4 is merely 5 posts down, click here, to read what’s up.
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January 17th, 2007, 23:13 Posted By: wraggster
New from AdePSP:
The PSP Installer is a very simple app (for developers) that will copy files and folders onto a user's PSP. Simply place the data you want to be copied to the PSP into the MS_ROOT folder and distribute with the Install.exe.
The program will automatically detect the PSP (when connected) so all the user will need to do is click the Install button.
The background image that appears on the installer is simply a file called pic.jpg which you can customize to whatever you like.
If you include a Readme.txt file in the same folder as the Install.exe program it will be displayed when the install is complete.
This is a very simple addition that can only copy files and folders. The next release will be able to edit text files on the PSP and a lot more. I thought I'd release it anyway.
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January 17th, 2007, 23:08 Posted By: wraggster
via pspfanboy
The PSP is supposed to play Flash video one of these days ... but considering Sony's slow adoption of features we really want, we wouldn't hold our breath for it. Until then, there's a ridiculously easy solution for converting videos from sites like YouTube ... and it doesn't even involve downloading any software!
1. Get the URL of the video you want.
2. Copy URL into the "FLV Online Converter" at vixy.net
3. Choose "MP4 for iPod/PSP"
4. Wait for the conversion, download file, and then save it to your PSP under the "VIDEO" folder.
DCEmu's YouTube video to psp format conversion guide here
Does it get any easier than this? Not really. I found it to work quite quickly, with some impressive results.
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January 17th, 2007, 23:06 Posted By: wraggster
via pspfanboy
The first UFC game for Dreamcast really did something different with the fighting genre. It felt like a very violent game of chess and always kept you on your nerves. The license really lost steam as time went on though and eventually UFC games stopped being made all together. Now that the UFC is more popular than ever, THQ has decided to bring the octagon back to gamers.
Joystiq has an article about the deal up, but let me quote the important part for PSP gamers: "The agreement will span all console and portable systems..." They didn't announce if one developer was handling all versions (which is unlikely) or if a different developer would work on each version. Judging from the huge stable of studios that work with THQ though, it's likely each platform will be a concentrated effort.
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January 17th, 2007, 23:03 Posted By: wraggster
via pspfanboy
Did you know that the Nintendo DS isn't the only system that can train your brain? In Japan, Sega created their own mildly-successful edutainment games that required you to do math at the speed of light. AZ92 from the PlayStation forums is hosting a few Flash demos of the game, formatted for the PSP. You can use m.pspfanboy.com to play these short demos, directly from your PSP.
Demo 1
Demo 2
Demo 3
Demo 4
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January 17th, 2007, 22:55 Posted By: wraggster
Microtransactions can be used and abused as long as they're free, which made it all the more pleasing today to learn of not one, but two free microtransaction promotions from Bandai Namco. For the first, check out this story from earlier today.
In addition to the news of Reiko Nagase appearing as an item in Mainichi Issyo, Bandai Namco has announced a set of free themed stickers that can be used to decorate your cars in Ridge Racer 7. .hack//G.U., Ace Combat, Doko Demo Issyo, Eureka Seven, Code Geass and Sousei no Aquarion are the lucky franchises that have been chosen for this promotion. The latter three are anime titles in the Bandai Namco group.
Screens Here
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January 17th, 2007, 22:53 Posted By: wraggster
Well that's just great. Now we're going to have to actually play more of Sony's offensively bad PlayStation Store download, Mainichi Issho.
Sony Computer Entertainment Japan and Bandai Namco are teaming up -- conspiring, if you will -- to combine Ridge Racer with Doko Demo Issyo. As part of the plan -- conspiracy? -- Ridge Racer spokeswoman Reiko Nagase will make a limited appearance in the Mainichi Issyo downloadable game.
Reiko will appear in the form of a poster that can be given to Toro. Sony's fat mascot cat will then hang the digital goddess in his room. Bandai Namco is also creating a Ridge Racer 7 box poster, but we're sure Toro would rather have a wall-sized Reiko.
Thankfully, while being forced to endure more of Mainichi Issyo, we won't have to pay a dime. Not only is the game itself free, but so too are these two items. Both will be available starting 1/18 in Mainichi Issyo's Toro Station.
via ign
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January 17th, 2007, 22:52 Posted By: wraggster
Via IGN
After conquering American and Japanese PS3s with its mixture of swords, demons, samurais and giant crabs, Genji: Days of the Blade is slicing its way towards the European console launch. For months, developer Game Republic has been busy ensuring the story about ancient Japanese warriors is ready for UK audiences.
Set three years after the last Genji, Days of the Blade continues to expand upon legends and historically accurate facts about feudal Japan. The Heishi clan, which was defeated at the end of the original, has returned. Its military strength has been increased by the use of unholy magic, allowing its legions of soldiers to turn into hideous demons. So it's up to Yoshitsune to draw his blade once again, ready to clash with the evil hordes.
As the legions draw close to European shores, IGN spoke to the game's creator Yoshiki Okamoto about bringing a title steeped in Japanese history to western markets.
IGN UK: Do you think PS3 owners outside of Japan will understand the mythological storyline of Genji?
Yoshiki Okamoto: I have not thought about how other nations will regard it. In Japan we watch kung-fu films and see car chases in New York or even hear about people talking about the Knights of the Round Table and we enjoy them all. I just wanted to show that people will be able to enjoy the storyline even if they do not know about Japanese mythology and history. They will see the different battles and will hopefully want to see where the battles took place and will learn about it.
IGN UK: Are Japanese-influenced games becoming more popular in Europe thanks to anime and manga?
Yoshiki Okamoto: I was not really thinking about manga and anime being popular in Europe. The artists that drew the art work in Japan, so they are most familiar with the style of artwork found in manga and anime. The character designs will have certain similarities but that is a by-product of Japanese development, rather than a conscious decision.
IGN UK: Will there be any improvements to the EU version of Genji compared to the American one?
Yoshiki Okamoto: Obviously we did not want to change the game system but we have been able to refine some gameplay elements. We will also have downloadable content ready for the European launch. In America and Japan they have had to wait for the different packs but we will have them all ready for Europe.
IGN UK: Are you planning on releasing different downloadable content for each territory?
Yoshiki Okamoto: No, it'll be worldwide.
IGN UK: The game was originally slated for a PS2 release, so were there problems when making the transition to PS3?
Yoshiki Okamoto: From changing the hardware there were some negative points and some positive points. If we had stayed on PS2 we would have had to keep the same level of graphics from the first game. But with the PS3 we were certainly able to improve. One improvement we looked at was the camera from Genji, which was only on rails. In Days of the Blade we went through all the camera work and improved it a lot. We created a new camera system that shows just how pretty the game looks whilst not hindering the gameplay.
IGN: Would you be interested in developing a new Genji that's created entirely for PS3?
Yoshiki Okamoto: I would like to. If I could start again I would like to make Days of the Blade a little bit different with just the PS3 in mind. I would like to start at the point we're at now with the hardware and with our understanding for developing on PS3. It was really difficult to create a launch title. But we would like to make another PS3 title, although not necessarily a Genji game, using the lessons we've already learnt.
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January 17th, 2007, 22:51 Posted By: wraggster
via ign
Previously only slated for a vague release 'some time this year', Koei has announced it'll be unleashing both Fatal Inertia and Bladestorm: The Hundred Years War on PS3 here in the UK 'this summer'.
Unfortunately both will miss the console's rumoured March launch to ensure Koei can "continue to work on these titles up until release to ensure the highest levels of quality possible".
Fatal Inertia is a futuristic racer that mixes street racing, demolition derbies and rallying - no doubt featuring the prerequisite robots and neon lights. Travelling backwards in time, Bladestorm is a historical tactical battler set in the early half of the 14th century. Koei will be swapping robots for Joan of Arc and Prince Edward (the Black Prince).
We asked Koei for a more specific UK date but were told the official release will be announced nearer the time.
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January 17th, 2007, 22:49 Posted By: wraggster
via IGN
While Criterion is hard at work on the first fully ground-up next-gen release in its seminal racing series, Burnout 5, EA is making sure that fans of the franchise aren't left in the cold this winter without a new release. Burnout Dominator is on the way to the PlayStation 2 and PSP from EA's Studio UK, and with it comes the return of some fan favorite features.
Burnout Dominator seems to be something of a family reunion for the series. Its gameplay is essentially a mix of all four previous titles put together, including some aspects of each while also removing others. Crash mode, for example, is curiously missing - we're told it's taking a break while Criterion reinvents the mode in Burnout 5. As well, the lack of this party favorite mode is intended to highlight the game's focus on straight-up racing, further evidenced by the lack of traffic checking.
Full preview at link above
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January 17th, 2007, 22:42 Posted By: wraggster
via IGN
First off, before everyone starts freaking out and starting with the PlayStation Portable jokes (darnit Sony, didn't you know!?), these aren't ports. Remember. They're not ports.
Square Enix has announced via the latest issue of Famitsu its plans for celebrating the 20th anniversary of Final Fantasy. This makes sense, since the original Final Fantasy was released on the Famicom on 12/18/1987.
What's surprising is that the PSP fits so heavily into these plans. Famitsu reveals that the PSP will be getting two additional Final Fantasy games this year, Final Fantasy Anniversary Edition and Final Fantasy II Anniversary Edition.
That's right, the first two Final Fantasy games, soon to be available for your PSP, via two seperate releases. In terms of gameplay systems and scenario, both titles feature all the new elements that made their way into the Game Boy Advance and PlayStation p-p-p-ports. That includes the PlayStation's opening movies and the Game Boy Advance's new dungeons, Soul of Chaos for FF1 and Soul of Rebirth for FF2. You'll also find a music player mode and monster gallery.
So why aren't these actually being labeled as ports? Visually, Square Enix has apparently redone everything. While the game is still 2D sprite-based, with the same basic screen layout, Square Enix has remade all the spirtes and backgrounds for the PSP's native resolution, and has even added new effects for the battles. This isn't as big a difference as came about from the 3D visuals that were used in FFIII on the DS, but the difference is clear.
Disappointed that Square Enix's big Final Fantasy 20 year bash resulted in a couple of PSP updates? It turns out that this is just the first of what could be numerous projects. In an interview with Famitsu, Square Enix executive producer Shinji Hashimoto told readers to turn back beyond April for more surprises.
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January 17th, 2007, 22:37 Posted By: wraggster
via gamedaily
PS3 games like Resistance: Fall of Man and the upcoming Motorstorm already look fantastic. Sony CEO Howard Stringer (right) argues that these games are barely using 25% of the system's "bandwidth." He also thinks Sony can break even on PS3 costs at the end of this year.
In a new interview with CNET, Sony CEO Sir Howard Stringer shared his feelings on how the PlayStation 3 has been faring thus far and what he sees for the future of the PlayStation business.
Although there was a lot of negativity surrounding Sony from E3 up until launch last year, and the PS3 was hurt by shortages of blue laser diodes, Stringer believes that everything turned out rather well. "... We're now very comfortable with our research program for PlayStation 3, which one researcher recently described as the Mercedes of games players, for obvious reasons. The million is more than we delivered of PlayStation 2 so, for all the anxiety, I think PlayStation 3 is well on the way to living up to that promise. That's a good sign," he remarked.
Interestingly, Stringer also noted that current software offerings for the PS3 would seem to be using only a quarter or less of the console's total power. "Lost in the shuffle is the fact that the current games that are out there are only using about 20 percent to 25 percent of the [PS3's] bandwidth. Once the publishers' excitement reaches a level of intensity that they start using more of the bandwidth, that will create additional excitement," he said.
It's no secret that the new Blu-ray hi-def format is a key part of Sony's PS3 strategy. Some have argued that just because someone owns a PS3 that doesn't mean that consumer is playing Blu-ray movies on it. Stringer, however, believes that the vast majority of PS3 owners have in fact been converted to Blu-ray users. "I'd say 90 percent of the people who (own) PS3s are playing that Blu-ray disc on it or playing other Blu-ray discs on it. Contrary to some of the reports, it is an effective Blu-ray player. The people who like Blu-ray are the people who play PlayStation 3, just as people who play PS2s were the early proponents of the DVD format. It drove the DVD format," he asserted.
The combination of Blu-ray and a Cell processor is an expensive proposition for the consumer and Sony itself. A recent analysis by iSuppli indicated that Sony is losing somewhere in the range of $300 per unit. That said, Stringer believes that the console can break even at the end of this year.
"I think Kutaragi-san (PlayStation chief Ken Kutaragi) said that it would be break-even by the end of the year, at the end of '07. PS2 was not profitable in the first year. You make it up on the content as the content gathers momentum, the licensees from that and so forth," he explained.
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January 17th, 2007, 22:33 Posted By: wraggster
Via arsetechnica
So there you go: you can either install game assets on the hard drive or by place redundant game data around the disc. The problem in both of these solutions is that one of the advantages of Blu-ray become less compelling. Why bother with a large Blu-ray disc when you're putting that data on the hard drive before you play anyway? You could have simply put that extra information on a DVD and then moved it onto the hard drive The same can be said about the redundancy approach: why not just use a standard DVD and have it load quickly in the first place instead of doubling or tripling up your data on a slower but larger disc?
The Blu-ray drive is useful for movies, of course, but for gaming, Blu-ray doesn't look like it's the best choice until faster drives are released. There is every possibility of a future PS3 revision with a faster Blu-ray drive, but that won't help current PS3 owners. Blu-ray may be the future for storage that's both large and fast, but right now it seems shoe-horned into gaming applications. It seems like developers may actually do better by shipping some of their PS3 games on DVDs. Games will load faster and manufacturers will save money on the discs. Would Sony allow it?
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January 17th, 2007, 21:24 Posted By: wraggster
Article from SCP
Lets rewind to March 24th, 2005, The PSP actually had a fairly decent launch, infact far better than maybe people had thought a handheld priced at $249.99 USD, It's Glossy black exterior complimented it's Gadget Sexiness, and it's Widescreen display dwarfed the small screen of both the Nintendo DS and the Gameboy Advance. It had created quite a buzz before it's release, and even Sony linkened it to a portable Playstation 2.
It would seem however the hype worm off soon after, the Launch games although not great, were not overly good (The only one I personally kept even was Lumines), and were often criticized for being nothing more than a port of Existing games (NFL Street 2 unleashed, Tony Hawk's Underground 2 Remix, Need For Speed Underground Rivals etc.). Sony's push to make the UMD succeed as a format for movies shortly fizzled out within a year as Studios slowly pulled support for the format, either discontinuing production, or simply bringing it to a trickle. Infact it's truly a shame what has happened with the PSP, for it's time as a console, either handheld or otherwise it offered unrivaled functionality (Photo's , Internet Browser, UI Customization Etc.) and it's multimedia capabilities I actually found appealing (I never found the need for an iPod because of the PSP).
It's hard to really say who failed who in this case, The consumer failed Sony because they didn't buy into the UMD as a viable movie format, and Sony failed the consumer with the Pricepoint. What is actually ironic however is that for quite a while the perception of Sony being king was a very rampant one indeed, infact a lot of the Anti-Sony rhetoric I've seen has been a fairly recent pheonomenon even if no one else recalls it as such. Although I think the UMD as a format was an important decision (better storage space for games and cut scenes as well as audio fidelity) it also caused many market analysts to group it into the same category as Betamax. There were hoever several other criticisms for the UMD on a handheld, primarily batery life and loading times were among the top concerns (I remember the port of Midnight Club 3 taking a full minute to load a level), and although the Nintendo DS had an overall weak launch in the US, it shortly gained by leaps and bounds over the PSP because of it's lower pricepoint ($249.99 USD) and it's hardy (although not quite as sexy) design that was more "child proof".
Although it should be noted that the PSP has not been a total failure, there are close to 200 games available for the platform, and new games are announced for it from time to time, the most Notable releases for this Year Infact are the New Silent Hill Origins and Final Fantasy VII Crisis Core, but as far are sales it's losing leaps and bounds to the Nintendo DS, and this is not just speculation.
According to NPD Numbers the total system sales to date as of December 2006 placed the PSP at only 6,700,000 Total units, whereas the Nintendo DS sits at a lofty 9,200,000, and although the Nintendo DS did have a 4 month leap over the PSP the future for this Lexus of portables seems numbered. Remember when Rockstar released Grand Theft Auto, Liberty City Stories on the Playstation 2? Well we now have a Playstation 2 version of Lumines in the oven, as well as a Tocobot, Mercury, and planned Loco Roco Port all headed towards the Playstation 2 and the reason couldn't be any more clear: They simply didn't make enough in sales on the PSP as a platform so developers took the next logical step, the PSP and Playstation 2 development kits share quite a few similarities, and making a port to the Playstation 2 was a sure bet to recoup the value.
Unfortunately I can only draw one conclusion, the PSP is at a plateau, the High priority releases right at the very end of it's life will not be enough to save it, and I honestly believe that we will see it peter out in a little over a year. Unfortunately there is not a whole lot that Sony can do to truly help the PSP without taking a tremendous loss (or more than they are taking at the moment), a price drop would further cripple any chance at the system being profitable and would likely be seen by developers as an act of desperation, and with sales slowing it is unlikely that Sony will be able to attract additional third part developers. All in all it is an abysmal outcome, but one that I believe Sony will atleast try to see through to minimalize thier loses, however I say my early farewell to this pioneer of Handhelds. I salute the PSP and all of it's contributions (it has certainly raised the bar for Handheld qualty in graphics and sound), and it's legacy will live on in my heart as it takes it's place in my heart with the Neo Geo Pocket, The Dreamcast, and The Sega CD.
Agree or disagree, answer via comments
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