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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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February 1st, 2007, 19:39 Posted By: wraggster
via ft.com
Sony Computer Entertainment is poised to announce deals with software companies and internet service providers to try to reverse the dismal performance of its PlayStation Portable handheld games machines.
SCE is expected to reveal a package of PSP online services in mid-March, with analysts expecting the tie-ups to involve at least one big ISP, such as Yahoo.
The move is part of efforts by Sony to shore up its games division, which is suffering worse-than-expected losses from its PlayStation 3 console.
Nobuyuki Oneda, Sony’s chief financial officer, told the Financial Times that restoring the games division to break-even was crucial to achieving the promise of Sir Howard Stringer, chairman, of group margins of 5 per cent by the end of this financial year.
Analysts expect the PSP business tie-ups to promote the PSP as a more user-friendly device capable of downloading films, television shows and back-catalogue PlayStation and PlayStation 2 games. The changes could allow users to download games and other content anywhere the PSP can be connected to a WiFi network. Although the PSP is already technically capable of downloading and storing online content, such as games, the services have not appealed to mainstream users. A tie-up with a well-known internet brand or television company, said one Nomura analyst, could change that.
Mr Oneda acknowledged that the PSP’s recent performance had been a cause for concern, with software sales a particular disappointment. “It was pretty much a competition issue with the Nintendo so we have to fight back by introducing more attractive applications [for the PSP] by using the network,” he said.
Mr Oneda’s comments come as PSP shipments have fallen far behind those of the Nintendo DS, which was launched in December 2004, the same month as the PSP, and has achieved strong growth among non-traditional gamers. To date, the PSP has shipped 24m units globally, against worldwide DS sales of 35m.
Sony’s new plan is part of its changing approach to consumer electronics. Mr Oneda said that, in future, the company would offer “no single product to lead consumer electronics” but instead would concentrate on developing networked devices and creating networks in the home. “The trend is towards high definition and internet connectivity. Those are what we will shoot for in the future.”
Mr Oneda explained the importance of pulling the games division back into the black. If it could break even and the film and finance businesses retained their present margins, the improving conditions of the electronics business and its 70 per cent contribution to group-wide margin levels would be enough to meet the March 2008 target of 5 per cent margins, he said.
“I have some confidence we can achieve this,” he said.
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February 1st, 2007, 19:30 Posted By: wraggster
Released today are new screenshots for the game Diner Dash on both PSP and Nintendo DS.
Checkout the screenshots Via Comments
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February 1st, 2007, 19:14 Posted By: wraggster
via Dark diamond Network
There’s still about 5 minutes left of Tuesday at the time of writing this so yes its time for yet another Tuesday-tan update. Today we’ll pay a visit to the last of the this-gen console-tans, PS3-tan. I had a good bunch of pictures of PS3-tan but I cant reach most of them so these 3 will have to do, I might do an addendum to this post some time later.
PS3-tan is commonly depicted with the design you see above, with a tight short black dress or as a small gothic lolita girl as seen below. When as a grown-up she’s often bragging about her measurements to the rest of the console-tans, specially to Wii-tan, to whom she has a personal vendetta. The rest of the consoles usually tease her about having a huge bust size (again, as a sign of high specs). PS3-tan is also quite narcissistic and she’s usually seen staring at herself in the mirror (screenshot carnival anyone?) instead of playing with the rest of the console-tans.
More at link above
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February 1st, 2007, 19:01 Posted By: wraggster
via kotaku
One of the most consistent game franchises around would have to be Insomniac's Ratchet & Clank series. Each progressive title has managed to add new elements while maintaining an excellent balance of humor and solid gameplay that define the series. Many fans were a bit disappointed that Ratchet: Deadlocked focused on shooting without platforming and puzzle elements, but I'm happy to say after spending quite a bit of time with a preview build that the series has returned to its roots with the upcoming Ratchet & Clank: Size Matters for the PSP.
Ratchet and his robot buddy are taking a much needed vacation, having saved the universe now on multiple occasions. They meet a cute little girl named Luna who is writing a report on heroes and wants to see them in action. It isn't long before Luna is kidnapped, a legendary race of inventors gets involved, and once more R&C are pulled into a dangerous plot that sends them on a universe spanning adventure that the two of them really should come to expect right now. These guys get sent on universe spanning adventures if they stop by a convenience store for a slushie.
Aside from the PSP controls and slightly lower-quality graphics, the game looks and plays almost exactly like its PS2 siblings. Developer High Impact Games has done a great job of capturing the distinctive R&C feel, which isn't really a surprise considering High Impact was spawned from Insomniac. All of the familiar elements are in place here. Upgradeable weapons and gadgets, exciting mini-games, and novelty levels to mix things up a bit. My favorite so far would have to be the space shooter featuring Giant Clank, blasting his way through swarms of enemies to rescue his fuzzy lombax friend.
New to the series is customizeable armor. As you play through the game you'll come across armor pieces. Once you collect a whole set you not only look amazingly cool, you also get to use a special power. Collect the Wildfire set and your wrench attacks set enemies on fire, for instance. While I only managed to collect pieces from three sets and complete one, there sure were a lot of empty armor set slots waiting to be filled. Can't wait to see what they all do!
While some of the levels in the game tread on familiar ground, I've run across a couple that were quite new and different, including one I won't go into too much detail on that completely blew my mind. Flying chainsaws FTW!
The controls are actually pretty tight for a PSP platformer. I miss the second analog stick for camera control, but the shoulder buttons do the job adequately, and there's always a first-person view you can swap to if you want to look around or do some precision shooting. The small screen keeps pretty close to Ratchet as he fights, leading to being shot at off-screen quite a few times, but with the PSP you really are limited with how far away the camera can be in third-person before you start crossing into isometric territory.
Sadly I didn't get to try out the multiplayer options, but honestly I've always enjoyed the series more for the story and the characters than for online skirmishes.
All in all I am pretty excited about Ratchet & Clank: Size Matters. It's shaping up to be one of those titles I can point to in order to justify my purchase of a PSP in the first place. Like Ready at Dawn's Daxter before it, this game looks to bring one of Sony's best franchises to the PSP in a big way.
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February 1st, 2007, 19:00 Posted By: wraggster
via insert credit
As of today, From Software have updated the Regulation file yet again on the PS3 version. Now at Version 1.20, thousands of player requests have been answered (courtesy of an online questionnaire that was hosted on AC.net). A lot of the changes are to do with parts balancing. From Software have also reset the server rankings again (something the top Japanese players are probably shaking their fists at).
Segueing, as if by magic, into the news of an earlier and simultaneous 360 release. Famitsu have reported the 360 version of AC4 going on sale on the 20th March (a whole two days earlier than expected) and that it will be released simultaneously with the American version. The latter, if true, will be interesting in terms of the game's online popularity.
After all, if some Japanese schoolgirl is whaling on your mechanical ass from day one, how long will American players stick with it? At least with Chrome Hounds the Japanese players didn't have a month head start and it was more a game based on strategy rather than raw ninja skills (something that Japanese players are exhibiting daily on the PS3 version of AC4). Anyway, it will be interesting to see what will finally happen when East meets West on the AC battlefield. For many of the more faithful Western AC brethren, such an opportunity to have their gaming heart ripped from their chest (via the sphincter most probably) is something that's been a decade in waiting.
Finally, the aforementioned Regulation file feature may also be unique to the PS3, unless the 360 guidelines are changed. Selectable patches aren't something Microsoft allow, as far as I am aware.
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February 1st, 2007, 18:57 Posted By: scottyboynow
This game is a game made in Lua, LuaChase, where you control a player and make your way without touching the enemy, if you collide the game gets restarted, very simple.
It took me a little while to get this sorted out but here it is, the new features are:
-New Background
-Collision
I hope to add new sprites and a few fixes, like in this version you can go off screen, but that will be fixed in V2.
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February 1st, 2007, 18:57 Posted By: wraggster
via insertcredit
The DJ Max Portable 2 (korean beatmania clone for PSP, remember?) trailer is available on youtube now, for the interested. Not as boobtacular as the original, more like an intro to the new modes, which include a five button setup, and wifi play. Incidentally, if anyone knows anything about the final song in the original intro, which is in neither in the PSP game nor the OST (roughly at 1:50 in the video), please drop me a line. That song is the reason I got the original...imagine my disappointment!
Update: Thanks to sqfrk (who mentioned the DJ Max P 2 intro in the first place) and adrian, I now know that the final song is 'Blythe.' As sqfrk says, it's "a DJMax Portable exclusive (along with Hamsin). It's unlockable in the game with 38000MAX points (with an average of around 100MAX per song at a 95%+ score)." Luckily someone sent it to me - I could never achieve that myself.
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February 1st, 2007, 18:54 Posted By: wraggster
We've given motorbike riders mountain-sized headstones in MotorStorm, mangled marvellous machines in Formula One: Championship Edition and caused millions of virtual pounds' worth of crash damage in Burnout Revenge. Now it's time to flatten some faces in Fight Night: Round 3 on PlayStation 3.
Click the movies tab above for 150 seconds of teeth-loosening, jaw-breaking, eye-cutting action. Or click here to watch the YouTube version. Oh, but a word of warning - it's not for the faint-hearted. There's blood. There's sweat. And there would probably be tears if only these boxers were conscious enough to cry 'em. A thug's sport played by gentlemen, you say? Try telling that to this lot.
Movie Here
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February 1st, 2007, 18:52 Posted By: wraggster
Namco Bandai has released a new batch of images from .hack//G.U. Vol 2: REMINISCE, the latest in its continuing RPG saga of teens who literally can't bear to disconnect from the world of their favorite online game. Which has, naturally, gone mad bones nutzoid.
If you're looking at the title and thinking that the second game in a new series might be a little early to begin reminiscing, we understand. But this is actually the sixthgame in the .hack universe overall because there were four games in the original series, and anyhow we stopped trying to decipher this franchise's titles long, long ago. You should too. At least, until the game comes out this summer.
via gamesradar
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February 1st, 2007, 18:49 Posted By: wraggster
via gamespot
As promised a few weeks ago, Sony is updating its PlayStation Store with a few new offerings. Tomorrow will see one item for the PlayStation 3 and one for the PlayStation Portable.
For the PS3, gamers will be able to turn one of the first downloadable games for the system into a multiplayer experience. The Blast Factor multiplayer pack will be available for $2.99. With the new content, up to four players can take on cooperative and grudge match modes, and the game's speed can be taken up to 150 percent its normal rate.
Classic PlayStation racing action comes to the PSP with Jet Moto. The emulated version of the 1996 racer will be available for $5.99. In the game, players hop on futuristic motorbikes across a variety of backdrops.
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February 1st, 2007, 18:49 Posted By: wraggster
via gamespot
As promised a few weeks ago, Sony is updating its PlayStation Store with a few new offerings. Tomorrow will see one item for the PlayStation 3 and one for the PlayStation Portable.
For the PS3, gamers will be able to turn one of the first downloadable games for the system into a multiplayer experience. The Blast Factor multiplayer pack will be available for $2.99. With the new content, up to four players can take on cooperative and grudge match modes, and the game's speed can be taken up to 150 percent its normal rate.
Classic PlayStation racing action comes to the PSP with Jet Moto. The emulated version of the 1996 racer will be available for $5.99. In the game, players hop on futuristic motorbikes across a variety of backdrops.
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February 1st, 2007, 18:41 Posted By: wraggster
via gibiz
Takao Yuhara, senior vice president of Sony Corporation, has hinted that a PS3 price cut could be announced by April next year as the company attempts to reduce its losses.
As reported earlier this week, Sony's games division lost EUR 343 million in the quarter ending December 31.
Speaking to the New York Times, Yuhara said the company plans to ensure that the division is no longer making a loss by the financial year ending March 2008. He went on to add that "such factors, including price cuts to some extent, are factored in" Sony's strategy for breaking even.
However, Yuhara declined to offer any further confirmation or details of when a price drop may occur, simply stating: "We may look at the price as part of our strategy to expand the market when the time is right."
He warned that Sony's operating loss for this financial year could exceed the forecast of YEN 200 billion (EUR 1.23 million), blaming higher than expected costs for advertising and cargo transport after the company was forced to air freight rather than ship stock.
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February 1st, 2007, 18:35 Posted By: wraggster
Atari has announced that it will distribute Mobile Suit Gundam: Target in Sight for publisher Namco Bandai in Europe, and it will be a PlayStation 3 launch title.
Target in Sight puts you in the role of Federation or Zeon forces as you stomp your robotic way around battlefields of the future.
It did alright critically in Japan, but took a bit of a hammering in some of the Western press. We sort of liked it in the end, despite its sluggishness and the slightly ham-fisted way it wields the PS3.
Finally, it's worth noting that it's already out in the States under a different name - Mobile Suit Gundam: Crossfire.
via eurogamer
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February 1st, 2007, 18:26 Posted By: wraggster
SCE's UK managing director Ray Maguire has been speaking to The Guardian about the company's reasoning behind the £425 RRP of PlayStation 3.
"There's a compulsion within the media to look at everything as a snapshot, and do a calculation, normally based on just the RRP in somewhere like the US and just do the RRP in the UK. What you should do with the RRP from the US is add sales tax," he said.
Maguire argues that comparing RRPs is too simplistic an approach, due to exchange rate considerations: "When business trade, they hedge. It depends what currency you're buying against. We don't buy anything in dollars, so the dollar can go up and down.
"If it were $1.40 to the pound as it as a while ago, then the PS3 would be a bargain compared to the US; if it's anything more than that, the UK price appears to be comparatively expensive. But we're dealing with Euros and Yen - it's about the relationship between those currencies."
Any plans for a lower price at some point? "Of course, I would dearly love to have the PlayStation 3 RRP under £400, and at such time as we can afford to do so, we will."
Answering the question of why there aren't any 20GB PS3s at the UK launch, Maguire said it was a consumer led decision, "They want to put their own media on it from day one. So a big preference has been shown towards the 60GB model. And when we look at the sales figures from both Japan and the US, that's reflected at retail. You can either have not enough of both in the marketplace for day one, or you can have round about the right amount of one."
via cvg
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February 1st, 2007, 18:18 Posted By: wraggster
Is there a publisher scrap going on in the corridors of power over The Elder Scrolls IV expansion Shivering Isles?
In the red corner: 2K Games, who published the original game on PC and Xbox 360 and is publishing the expansion for the same platforms.
In the blue corner: Ubisoft, which co-published Oblivion PC retail pack Knights of the Nine with developer Bethesda in Europe and is doing the same with Oblivion on PS3 and PSP outing The Elder Scrolls Travels: Oblivion.
So, with Bethesda recently confirming that Shivering Isles is coming to PS3, which company is going to land publishing - or co-publishing - rights on PS3?
We've heard that 2K Games wasn't too happy that they did the PR for Oblivion and now co-publishing rights for the PS3 and PSP titles have been given to Ubisoft. But with lucrative sales of Shivering Isles virtually a dead cert, 2K surely wouldn't pass up publishing opportunities for the expansion on PS3.
And has Ubisoft been fighting to get publishing rights to Shivering Isles on all three platforms?
Putting on the CVG detectiv hat, we've done a bit of snooping around and, while UK sources close to both publishers couldn't shed any real light on the publishing split over Shivering Isles and know little about publishing plans for Shivering Isles on PS3 at this stage, they did describe the whole Oblivion publishing situation as "slightly complicated". We'd say that's an understatement.
A source told us that the publishing situation with Oblivion is actually "more down to the way Bethesda works", and spoke of a surprise that Ubisoft hasn't had complete publishing rights with Oblivion as it handled The Elder Scrolls III: Morrowind.
Big dollar signs will have been twirling around eyeballs where Oblivion publishing is concerned, and boy would we love to have been a fly on the wall when deals were thrashed out and struck.
At the end of the day though, we're just happy that we can sit back and let the big boys fight it out; after all, whatever happens - or has happened already - in the higher echelons of Bethesda, 2K and Ubisoft, Shivering Isles is still going to be awesome.
via cvg
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February 1st, 2007, 18:11 Posted By: wraggster
Via CVG
Codemasters' TOCA Race Driver 3 Challenge will be roaring off the PSP start grid in the UK on February 16.
Staying true to the series, numerous challenges and motorsports have been squeezed into TOCA 3 on PSP, multiplayer fans also well-catered for via wireless 12-player racing - and Game Share support allows up to four players to enjoy wireless multiplayer racing from just one UMD.
You'll be able to whip 40-plus cars around 36 world-famous tracks, vehicles drawn from current day and history and of course all featuring unique handling characteristics. Various motors can be seen in new screenshots that have accompanied the announcement on TOCA Race Driver 3 Challenge's release date.
Our sister magazine PSW scored the game 7 out of 10 in its issue #90, just in case you're interested, describing it as "very serious" and "very realistic" and "the closest thing to Gran Turismo on PSP".
Screens Via Comments
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February 1st, 2007, 18:04 Posted By: tophead420
Well I got bored last night and decided to spice up my XMB.Cuase with the top menu and font I had it was totally boring.So I searched for fonts, icons and the right background. Well heres what I've created with what I found. I liked what I made so I've decided to share it with everyone. Heres a pic of it
Heres how your going to want to install it:
Personally I use psp filer instead of the USB flash0 because I don't trust using USB flash0. But anyways flash these however your used to flashing them doesn't matter how you flash them.Just be cautious when doing this I don't want anyone to brick. Make sure you have atleast 410kb (or enough to flash these) of free space on your flash0 memory as this is the files total size when flashed.
Ok first take the 01-12 bmp and flash it to flash0: vsh/resource
Then take the ltn0.pgf and place it in flash0: font
For the topmenu_plugin.rco take the included icons and make them into a topmenu plugin with the XMB packager and flash it to flash0: vsh/resource
If anyone needs help to install this let me know and I'll help you. I hope you enjoy my new XMB. You can download it from here: http://www.sendspace.com/file/r1exj7
I would like to thank deliriumhappy of QJ.net forums for the background and Chnk for the icon pack I got my icons from. I made the font so I will thank myself
EDIT:
OK I decided to upload it to the forums to make it easier for you guys to download it. I will keep the sendspace link up in case people have problem downloading from the forums.
SMALLER FONT:
Since a few people have ask for the font to be smaller here it is if you want it
http://www.sendspace.com/file/2bpnb1
Green, Red and Purple backgrounds (flashable):
dwonload bacgrounds here:
http://www.sendspace.com/file/17eoaz
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February 1st, 2007, 17:42 Posted By: mikebeaver
Weltall has just released the latest version of CWCHEAT for us all, now at Revision H.
CHANGES
0.1.6 REV. H for 3.03OE/ALL
-added support for memory cards in the pops emulator if the new converter is used (with the homebrew DATA.PSP and
no KEYS.BIN) either for the 303 and 302 EMU [POPS]
-now it's possible to remove a code from the select cheats menu: press R + TRIANGLE [ALL]
-now it's possible to add a new code from the select cheats menu: press R + SQUARE [ALL]
-added PSXMC2PSP [PACKAGE]
-other things and bugfixes[ALL]
Download and Give Feedback Via Comments
As always take the time to look over the read me, ad thanks to Weltall for constantly updating this great app.
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February 1st, 2007, 16:12 Posted By: HardHat
Here is the long overdue update to my PSP Flash-Card program. It is designed for students to memorize all of the "important" facts that we all need to know to pass tests.
For this version, there are two updates to improve usability.
- First there is a new Definition mode, that allows you to see the definition and guess the terms that they define.
- Second there is a new "batch mode" that shows the cards in groups of 5, so that the hard to remember terms are repeated more often when you get them wrong. This version uses a "replenishing" system, where there is a deck of waiting cards that fills the batch all the time. That way you'll see the trouble cards at least ones every batch size.
The two new functions are controlled with the L and R trigger buttons.
This version is still skinnable, so have fun and go wild.
pspflashcard0_3.zip (845KiB) for eLoader/1.0 users
pspflashcard0_3kx.zip (845KiB) kxploited for PSP firmware 1.5 and friends
The screen shot is similar to 0.2. The screen shot and download via comments.
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January 31st, 2007, 23:40 Posted By: wraggster
New release from the nameless
Hello @ all,
I have written a little tool, I hope it so helpfull for you, as for me.
Description:
The PSP Browser has a big handicap: The resolution, the website shows often squeezed or are useless. The little Tool "FullScreen Browser for PSP 1.0" fix this problem. It resizes the resultion of the browser window to a normal resultion (as example: 1024x768). Now the websites keep it's design and are readable. This works on all firmwares since 2.0. No homebrew support required.
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