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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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January 15th, 2007, 18:47 Posted By: The_Ultimate_Eggman
Cheaters, cheat with ease, thanks to weltall and the latest revision of CWCheat. It’s available in two builds, one of which allows you to load the database from a different location (cwcheat-gamecompatibility.prx); this will hopefully prevent games like Socom from crashing. Otherwise, below is the full 0.1.6 Revision G changelog:
* fixed the code type D1 there was a little bug [POPS]
* brightness reworked a bit now it should be more responsive [ALL]
* brightness is now saved and loaded from file 0 = disabled 1 = 25% 2 = 50% 3 = 75% 4 = 100% [ALL]
* fixed a little glitch in the id reading function which made cwcheat show om or rom when the executable was named PSX.EXE. Now PSXEXE is showed [POPS]
* added xploder code types 90, 70 and 00 [POPS]
* now it’s possible to read gme memorycard (no save support ATM) press R to exchange gme< ->mcr [POPS]
* added a build which loads codes from the kernel partition you can use that as a temporary fix for games which have problems with the volatile partition (like socom and nfs)[GAME]
* added back support for 302OE emulator memory cards now it’s automatically detected if it’s the 303OE emulator or the 302OE one
* prx for psp games is updated to latest functions [GAME]
* added 32bit search support for builds with GS/AR support: the output code will be a two line code [POPS]
* All was moved to ms0:/seplugins/cwcheat/ so the dh folder isn’t needed anymore [ALL]
* battery temperature is now showed [ALL]
* other things [ALL]
0.1.6 Rev. G is compatible with 3.03 OE GAME (cwcheat.prx) and POPS (cwcheatpops.prx), meaning you’re able to cheat just about every PSP and PSX game with this release.
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via weltall
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January 15th, 2007, 18:00 Posted By: The_Ultimate_Eggman
A lame pathetic geek by the name of 'Sc00p' earlier released a TROJAN, claiming it brought avi-plugin divix and xvid support to the PSP. Luckily this was spotted this in good time to identify its danger. As Dark_Alex reminded us whenever an unknown dev is believed to be releasing a super application, 99% of the time its a hoax.Please if you come across this applictaion DO NOT DOWNLOAD OR RUN IT !!!!
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January 15th, 2007, 17:10 Posted By: wraggster
via eurogamer
Online is likely to be the only key change to MotorStorm prior to its European and American launches this year, although developer Evolution has said it may introduce new features via download.
"There will be enhancements, but many will be under the hood," product manager Matt Southern told Edge Online. "A lot of the changes for the US and Europe are legal or even cultural - things like the gestures are specific to each territory and their respective age rating guidelines." (In the Japanese version, released in December, the AI racers often wave 'colourfully' when you piss them off.)
Southern says that the main change, as previously stated, will be the addition of online - something the Japanese didn't miss especially. "It's a cultural thing, really, which we had to learn from Yasu-san [Japanese external producer Yasuhiro Iizuka]. The Japanese are used to new iterations of a game at a later stage, and are also less bothered by online multiplayer. The scores seem to have justified our decision."
And we can expect that multiplayer element to offer voice comms, incidentally, "either using USB headsets or Bluetooth wireless sets. "Currently we have 12-player; recently we had 15 but we've had to cull this. We're still hoping for 16 but we can’t commit to that right now," Southern added.
Some of the surprise at the Japanese release's slightness stemmed from the absence not only of online features, but also additional gameplay modes and even split-screen. What's more, split-screen won't be added to the Western release, although Southern's keen not to rule out the possibility further down the road - "the beauty of online consoles," he notes, "is that the game can change in the future and we can sit down with SCEE and say, 'Let's offer this for download - the fans want it'."
Ditto the idea of recording replays. "Not for the boxed launch," Southern says when asked about it, "but as ever we'll see what is being demanded by fans when we start to offer download packs. Remember, we were up against it with MotorStorm, even with the timescale we had. The ability to pause and rotate the camera was added really late - it was classic feature creep."
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January 15th, 2007, 17:05 Posted By: wraggster
Via engadget
Sure, there's a myriad of fairly technical methods to convert DVDs, media clips, and TiVo captures to files that play nice with your iPod, PSP, or other portable video player, but ADS Tech is hoping to give us all an easy way out of transcoding every file in our ever-growing media library. Touted as the "industry's first hardware-based H.264 conversion solution for PCs," the Instant Video To-Go comes in a handy USB stick format, and houses a "hardware accelerator" that enables consumers to convert videos for handheld playback "up to five times faster than real time." The device reportedly supports MP4, MP3, AVI, WMV, MOV, RM, JPG, TIFF, and MTP, and provides a "two step procedure" for getting your videos ready for your PMP. Moreover, it can supposedly squash 100 minutes of MPEG2 / VOB into a 320 x 240 H.264 file in "approximately 20 minutes," which ain't half bad if things really work as described. Nevertheless, ADS Tech's sure-to-be-popular device will set you back just $79.95, and should be available on the web right now.
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January 15th, 2007, 17:02 Posted By: wraggster
Via engadget
As with some other recent reports concerning the trio of new consoles, we're not asserting that this decibel test is entirely accurate, as the methodology was far from scientific, but the results were interesting -- and a bit unexpected -- to say the least. While users have long since complained that the Xbox 360 kicked out an unusual amount of fan noise courtesy of the overheating problems it's been plagued with, one lucky owner of all three consoles found that Microsoft's unit actually wasn't the biggest racket-maker in the bunch, all things considered. By utilizing a standard handheld decibel meter, he measured the ambient sound output of the Wii, PS3, and Xbox 360 just after start-up, playing games sans an optical disc, and during disc playback to judge which console is noisiest overall. While results were noticeably mixed, it was concluded that the Xbox 360, on average, was actually the quietest of the bunch, and while the PS3 remained fairly calm initially, an extended period of play threw its fans (and consequently, the noise factor) into overdrive. Interestingly, Nintendo's Wii kept nearly silent during bootup, but after playing a few rounds of Wii Sports, it actually became the loudest of the three, clocking in at 70dB, or nearly 8dB higher than the nearest competitor. Granted, most folks won't notice the background whir when the 5.1s are thumpin' and folks are getting rowdy on the last lap of Excite Truck, but c'mon, this is the stuff we geeks are made to scrutinize, so be sure and hit the read link to make of it all what you will.
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January 15th, 2007, 16:59 Posted By: wraggster
Rock-heads have only just got their hands on the excellent second Guitar Hero instalment, but already developer RedOctane is prepping the next game in the series Guitar Hero: 80s Edition, according to US mag EGM.
The 80s-enthused version is apparently due on PS2 this Spring, with no word on an Xbox 360 edition as yet (Guitar Hero II is out on 360 in March). No new features or additions are highlighted in the mag, though we're expecting something more in the way of an expansion pack than a full-blown sequel.
We're currently awaiting official word from Activision on Guitar Hero: 80s edition, and we'll let you know when they get back to us with the good news.
via cvg
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January 15th, 2007, 16:58 Posted By: wraggster
Sega's going another round with beat-'em-up fans this morning as new screenshots from its Virtua Fighter 5 spin-kick in. It's the PS3 version of the fighter that's in the frame, but as we all know the game's also heading to Xbox 360. Check out the shots and see what you think.
VF 5 on PS3 is still down as a UK and Europe launch game, while the 360 iteration should be with us this summer.
Screens Here
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January 15th, 2007, 16:57 Posted By: wraggster
First details have emerged on two new Midway shooters, currently in the pipeline for Xbox 360 and PS3. And possibly even PC...
In the hallowed pages of US mag EGM comes news of Blacksite: Area 51, the next chapter in its alien shooting / X Files franchise. Details are slim but we reckon there'll be loads of guns and grey aliens to shoot.
More interesting is the firm's brand new IP in a while, Hour Of Victory, planned for 360 only at this time. Following the trend of World War II shooters, HOV allows you to play war games through the different perspectives of various soldier types.
There's a Midway Gamers' Day planned for later in the month, so expect first shots and more details soon. With a bit of luck UT 2007 will be playable too!
via cvg
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January 15th, 2007, 16:48 Posted By: wraggster
God of War 2 - Perhaps the PlayStation 2's last hurrah - is almost finished and a demo will be released soon, says director Cory Barlog.
Unfortunatley for us Europeans though, it looks like the sword-slashing demo is going to be limited to the US:
"It will be a NTSC disc that will be sent out to the peeps who responded a while back when I posted about it. Sorry to all who are hoping to get one now, but I am already waaay over the number I originally set out for," Barlog wrote in his blog.
"For the people who are hoping for a PAL demo, I am really, really sorry but with the time frame we have in front of us there just is not enough time to get both a PAL and NTSC demo done. I would love to do that, but I really want to ship this game on time."
It's not all bad though, as according to Sony's latest release schedule we only have to wait until April for more ultra-violent God of War goodness.
via cvg
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January 15th, 2007, 15:08 Posted By: Vega
PSP owners have been hotly anticipating an official unlock of PSP's full capabilities. The system runs at 222MHz, 1/3 less than what the system is capable of. But, did you know that ever since firmware 3.0, the PSP has been running at 333MHz? Yes, it's true ... but the system only runs at maximum speed for emulated PSone games.
What? Didn't the original PlayStation run at 33MHz? Yes, it's true. So why does the PSP have to run ten times faster to run PSone games? Well, software emulation is pretty complex stuff (ask the people at Microsoft: they know a little something with Xbox 360's backwards compatibility). With Sony having unlocked the PSP's full clock speed, will wee see other games take advantage? I'm sure a studio like Ready at Dawn can do some truly amazing things.
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via IGN
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January 15th, 2007, 13:05 Posted By: Darksaviour69
Ad campaign to run towards end of month, says TBWA
TBWA has told GamesIndustry.biz that the UK advertising campaign for PS3 will begin towards the end of March - supporting suggestions from a senior retail source that the console will launch on the 23rd.
Last month, SCEE boss David Reeves confirmed that the PS3 is still on track to reach Europe in March, despite rumours to the contrary. However, Sony has yet to reveal an official date and price point for launch.
Speaking to GI.biz, a spokesperson for advertising agency TBWA said the marketing campaign for the console "launches towards the end of March" - which would suggest that an early March date is unlikely.
That's been backed up by a retail source who told GI.biz, "It's safe to assume that the PS3 launch will be towards the end of the month. My money is on the 23rd."
The source also confirmed reports that Sony is set to announce the final details of the launch within the next fortnight.
source: Gameindustry.biz
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January 15th, 2007, 10:44 Posted By: Darksaviour69
"Sony needs more must-have first-party titles to sell consoles"
IDC analyst Billy Pidgeon has told GamesIndustry.biz that Sony must produce more first-party software for PlayStation 3 or risk seeing more and more units left on shop shelves.
Pidgeon's comments follow the release of NPD's videogame sales data for 2006 which, according to SCEA boss Jack Tretton, show "the power of PlayStation".
The IDC analyst said he agreed with Tretton that the power of the brand "is confirmed with the PS2's performance in the market", adding that sales of hit titles such as Guitar Hero 2 meant that last year "PS2 was helpful to most third-party publishers' bottom lines".
However, he continued, "The PlayStation brand doesn't appear to be helping the PS3. If NPD's numbers are correct, there are over 300K PS3s on retail shelves. That is not good for a console launch of only a million and it's not good for publishers with PS3 software."
Pidgeon warned that Sony must focus on the games available for PlayStation 3 and the number of first-party titles in development, stating, "Software libraries are the key driver of console sales, and no console is going to sell on the promises - they've got to deliver.
"Sony needs more must-have first party titles to sell consoles. Gamers know Halo 3 is coming on the Xbox 360, and they can expect Mario on the Wii, but there are no established first party franchises coming to the PS3 except Gran Turismo - and that is delayed."
Pidgeon did say that first-party PS3 games Heavenly Sword and Motorstorm "look great", but observed, "They are new and less anticipated."
source: Gameindustry.biz
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January 15th, 2007, 07:37 Posted By: wraggster
Via psphacks
The best way to manage your CWCheat database is now available in a fresh new version. Quake from SubZero DeZignS has released v4 of Extreme Link: Cheats.
v4 changes:
Fixed - Charcter Load
Added - Select All
Added - ” Disclaimer “
Added/Fixed - Text Clear and Button disable on Add form
Added - CW Cheat F in the installer for PSP
You may recollect Extreme Link: Cheats offers an unique way to share cheats via the web. That was covered previously and you can follow up on it here.
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January 15th, 2007, 02:00 Posted By: Smiths
*UPDATED: Includes a Thooperior Popthation Ethecutable, not from moi!
2 updates in a day. Who says Sundays aren't good for playing with Regular Expressions in order to keep a function in?
Smiths' Popstation Frontend v1.3.0.0.0.0.0.0.1
------------------------------------
http://mywebpages.comcast.net/gbatoo...front.v1.3.zip
------------------------------------
v1.3
+ Just for giggles, played with RegExp hunting to get the "Fetch ID" thing working again
- Can now do the modifying of existing EBOOTs again
- Know there's a pause from selecting the file to it finding the Title / Disc ID
+ Ya know, rck from MaxConsole made an awesome popstation.exe that does all the CDDA/GameID fixing you need
- So full credit to him, just including his popstation.exe now
Again, modified popstation.exe is included.
No keys/base because -- OH MY GOD -- they's ILLEGAL.
Any site hosting GUIs with those files is violating copyrights, FYI.
Look... this guy's on his side: :rofl:
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January 15th, 2007, 01:08 Posted By: wraggster
Rapidly charge and store 4 SIXAXIS controllers for the Playstation®3 with the Charge Base PS3. The Charge Base plugs into any standard wall outlet, and is compact enough to fit in any home entertainment setup. Once plugged in, the Charge Base is able to store and charge up to 4 SIXAXIS controllers for the PlayStation 3. Utilizing Nyko’s patent pending technology, all 4 controllers will be charged simultaneously through the Mini USB ports, while only requiring 1 wall outlet leaving the PS3 USB ports, free and the console cord free. The Charge Base is the ultimate charging and organizational accessory for the SIXAXIS controller.
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January 15th, 2007, 00:55 Posted By: Cloudhunter
Via noobz
A lot of people have asked for a downgrader for v2.80 that's both safe and simple to use. Well, the Noobz aim to please - we've merged and ported Dark_AleX's generic downgrader and TA-82 downgrader, to bring you what is probably the best v2.80 downgrader!
And as a bonus, we made this possible by porting Dark_AleX's HEN-D release to firmware v2.80, which means that if you don't want to downgrade yet, you now have a good platform for launching kernel-mode homebrew.
Why should you use this downgrader? Well, the major advantages are:
- safety - this downgrader has plenty of safety checks in place to try to avoid accidental bricks (but read the warning below)
- convenience - because this downgrader works with an official firmware EBOOT.PBP file, and includes the TA-082 idstorage changer and HEN files, you don't need any other files (except for a v1.5 update EBOOT) to perform the downgrade. No more finding a v1.5 owner to get dumpfiles!
- latest TA-082/086 support - the bundled TA-082 registry fixer includes the latest fixes to make sure that USBHost support won't be messed up.
So, let's not hang around, how do you use this to downgrade?
- Install the HEN files, by following the details in the readme.txt file.
- Test that HEN is working fine, by running one of the bundled sample applications - e.g. the cube demo.
- If you have a TA-082 or TA-086 PSP, run the "TA082 IdStorage Changer", via HEN, to patch your registry before downgrading.
- Get a copy of the v1.5 upgrade EBOOT (e.g. from here) and copy it to the /psp/game/UPDATE/ folder on your memory stick, as UPDATE.PBP.
- Start the"PSP Update ver X.YZ" program via HEN, and follow the instructions.
- Congratulations, you now have a v1.5 PSP!
WARNING - Like any downgrader, there is always a risk of bricking your PSP. We have done our very best to make this as safe as possible, but by using this program, you accept all responsibility for any problem that may occur. ALWAYS READ ALL THE INSTRUCTIONS CAREFULLY BEFORE USE.
Full credit is due to Dark_AleX and Mathieulh, who generously provided code and assistance during porting of both HEN and the generic downgrader, and HarleyG, who was instrumental in much of the research that went into that code.
One final word - this shows what is possible when developers ignore artificial boundaries and egos and help each other out. We hope to continue to work closely with Alex and Mathieulh in the future, to keep the homebrew scene moving forward like an unstoppable juggernaut
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January 15th, 2007, 00:20 Posted By: Vega
- Update. Fixed version uploaded
A game for every homebrew enthusiast!
TacticalPenguin has today released a homebrew game that involves you, your PSP, and Sony firmware updates.
You control a cursor and there is a homebrew-capable PSP on the screen. There are system updates coming towards the PSP which you must shoot so that your PSP isn't updated. As the game progresses, the updates come faster.
Here's the feature list:
* Cursor which shoots updates
* Updates which come at PSP
* Gameover if an update reaches the PSP
* Score
* Highscore
* Speed increases as you go
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via TacticalPenguin
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January 14th, 2007, 21:32 Posted By: Gold Line
Art has released a new version of his Firmware Modification application for the PSP, heres whats new:
Added functionality to write custom icons from a source topmenu_plugin.rco file in Modified folder
to the same file in flash0. The source topmenu_plugin.rco file must be the correct file as output by
the custom icon program by kgsws. it must also be the correct version.
Original icons can still be relaced by pressing the Circle button.
This was done so writing new custom icons need not have any efffect on changed menu labels and other mods
this will work on 1.50 2.71 SE 3.02 OE and 3.03 OE-B
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I do not take any responsibility for any damage caused to your psp
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January 14th, 2007, 18:58 Posted By: Vega
Reefbarman has just updated his PSP Super Portable Calendar (a.k.a. pSPC) to Beta 2, adding tons of new features and changes.
Added Features
* Diary/Note entries that can be saved/deleted to/from the Memory Stick
* Keyboard System for Text input under note entry
* Icons to display if note entry or similar is available on a certain date
* Right hand Menu System
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via PSP-HAXORS
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