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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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January 17th, 2007, 07:37 Posted By: wraggster
via gamasutra
In addition to new content recently added to the PlayStation Store, officials from Sony have confirmed a new selection of PlayStation titles coming soon to the service, including classic Sony racing franchise Wipeout and Jet Moto.
No firm release date has yet been set on the new emulated PlayStation titles, set for a $5.99 release, playable after transfer to Sony's PSP, but the two titles will also be joined by more exclusive PS3 downloadable content, including a multiplayer pack for existing original shooter Blast Factor for $2.99.
News of the new content accompanied word that PlayStation racer Rally Cross is currently available for download, again at $5.99, as well as new content for Genji: Days of the Blade in the form of a free alternate armor costume pack.
Also new on the PlayStation Store is a number of videos, including a new remixed trailer for the recently-released Sidhe-developed critically acclaimed auto-puzzle game GripShift, with trailers for the now-available Gran Turismo HD Concept game and highly anticipated PS2 title God of War II expected with the next update.
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January 17th, 2007, 07:35 Posted By: wraggster
Updated release of the excellent Video Converter from Winnydows
Heres whats new:
Maximum video bitrate for formats MP4 iPod, MP4 PSP, MP4 PSP 2.80, MP4 PSP 480 enhanced to 800.
Change format don`t reset bitrate anymore.
Fixed set Delay for DVD with WAV sound.
Fixed framerate change.
Fixed many small bugs with VOB and D2V.
Fully rewritten logic opening AVS and D2V files. Now this files open without help makeAVIS and MediaInfo. This make file opening faster and make program more stable.
Input aspect look better now.
Enhanced framerate auto detection.
x264 updated to 618.
Updated patches for Athlon and Pentium III.
To menu Setting added new option - Generate random MAQXXXXX.
Atocrop now work with all types of video files.
Now AV synced even on exotic files (MOV, WMV, FLV, ...).
Name of decoder DGMPGDec changed to more correct - MPEG2Source.
Fully rewritten decoder logic.
Removed AC3overDS option.
Added Audio decoder combobox. Now possible combine different combination of video and audio decoders.
Code cleanup.
Added protection from hi or low audio bits.
Added 15.000 fps framerate files support.
To main installer added OGM splitter. Let decode OGM files. Don`t forgot check Vorbis support in ffdshow.
Added alternative QuickTime decoder - QTInput. Must be used QuickTime 7 users. Don`t work with QuickTime Alternative.
AVIFileSource, AVISource, OpenDMLSource now possible use for audio decoding too.
Supported input files now devided to groups (Open - File type).
To Open File dialog add All Files group. Now possible try encode any file missed in supported files group (splitter and decoder for this type must be installed).
VirtualDub updated to 1.7.0.
Now for formats MP4 PSP and MP4 PSP 480 created THM files.
Added new option - Add input file info to log.
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January 17th, 2007, 07:32 Posted By: wraggster
Superbatxs has updated his release from yesterday, heres the full details:
This G-Pack now works on OE firmwares. The eboot has also been updated.
---Changes---
-Made this version a shell, which was intended for v.3
-Changed eboot to a custom one to play Mp3s
-The code was optimized, made more organized, and cleaned
-Removed ButtonTester (developed by SuperbatXS)
-Removed all apps developed by Xandu (because of his desire)
-It is now possible for you to add a lua game/app of your desire to the G-Pack
-G-Pack contains 8 new games:
1) Be Thou for the People BETA- developed by SG57 an amazing game based off of Fullmetal Alchemist; intense gfx and amazing gameplay with a beautiful menu. Note: This game is still in; Beta and is not a full release,little gameplay
2) Chase that Pyramid 3D- developed by TacticalPinguin
3) Defend your PSP- developed by TacticalPinguin
4) Hedgehog Apocalypse- developed by the Dev Team Hazedmirror; Not developed by PSPLua
5) PvP Pong v4- developed by Blackshark; this game HAS been updated from v3; new features include new gfx, more options, and ONLINE!
6) Space Invaders Portable- developed by TacticalPinguin
7) TTR v1.0- developed by Freshmilk
8) Drag-Star demo-made by savagefreak; not real game (only menu and loading screens)
---Shell by TacticalPenguin---
---Features---
-MP3 player (put mp3 files in PSP/MUSIC/ folder to play)
-Image Viewer (put Images in PSP/PHOTO/ folder in .jpg or .png smaller than 512x512 to view)
-Game loader (put lua games/apps in Games folder of Lua G-Pack v.2 to play)
-Battery info viewer
-Clock
-USB
Notes:
-You may play MP3's while playing a game or viewing images.
-Mp3 may (probably WILL) get skippy when playing games due to cpu usage
-If it crashes (comes up with an error) press start to restart the shell
-Mp3 may skip when opening/closing menus
-Names of pictures, games, and songs longer than 12 characters will not display the full name
-Only can play/view the first 21 photos/games/music because menus do not have scrolling
Download for now from Here --> http://superbatxs.biaklan.com/psp/G-Pack%20v2.rar
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January 16th, 2007, 23:25 Posted By: wraggster
Some new screenshots have been released for the game Harvest Moon: Innocent Life !.
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January 16th, 2007, 23:24 Posted By: gunntims0103
Well i think its about time everyone seen the progress that has been made on soras adventure. This game has been in development for quite some time now and i thought id show the followers of this project just whats been done so far.
This project has literally been in development for months and usually gets stuck in development at various times. none the less its a big leap in development from what 0.1 was.
whats been done so far-
-Code has been rewritten for various optimizations
-A.I (a big thanks to Mexicansnake on this)
-sidescrolling (big thanks to zion for help with this)
-sprites(a huge thanks to apoklepz and shadowblind, who have been apart of this project from the start)
theres been so much done so far heres a video of progress (video created by S34mu5)
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January 16th, 2007, 23:22 Posted By: wraggster
Some new screenshots have been released for the game Asphalt: Urban GT 2 !.
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January 16th, 2007, 23:12 Posted By: wraggster
via joystiq
Rumor Reporter has confirmed that Incognito's Warhawk is the subject of the site's ominous story posted early this morning. An anonymous source working on the title has allegedly told Rumor Reporter that development has "stalled completely." Supposed "infighting and lack of clear direction" have led to a swelling budget; in turn, prompting layoffs and employee migration.
SCEA has apparently brought in a new director who may be considering a significant change of direction for Warhawk. What was once a high profile title (the first to utilize functioning Sixaxis motion control), may now become a simple downloadable game. Rumor Reporter suggests that Warhawk's four complete missions could be destined for PlayStation Store. Another Gran Turismo HD? Perhaps. But, for now, this is strictly rumor.
We did contact Sony for a statement. Here's the predictable reply: "We haven't made any official announcements regarding Warhawk since last year. At this time, we have nothing new to report regarding this title."
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January 16th, 2007, 22:34 Posted By: wraggster
News/release from xslayer91
The name of the game is PSRacer this is my first release it is just a start
If someone could please make me some new images i will make a credits menu
i need Cars, Tracks, and anything else you can think of like menus
the controls are
player1
gas = corss
brake = triangle
shift = r tigger
stop = circle
player2
gas = down
brake = up
shift = l tigger
stop = left
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January 16th, 2007, 22:27 Posted By: wraggster
Via pspfanboy
Japan loves monsters and they love spies. The PSP-exclusive Metal Gear Solid: Portable Ops is sold out everywhere in Japan and Konami is struggling to get copies to stores. Will the upcoming enhanced European release meet the same success? Or will it stay on store shelves as in America?
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January 16th, 2007, 22:14 Posted By: wraggster
Via IGN
Having already dominated US skies on Xbox 360 and PlayStation, Ubisoft has announced that Blazing Angels, its WWII plane-based shooter, is flying on Sony's next-gen console in time for its March launch (whenever that is, obviously). What's more, the game will hit our shores boasting brand new content and improved graphics compared to the Xbox 360 version.
As one of the world's finest fighter pilots, your stiffest upper lip is required to get through some of the most famous and action-packed sky battles from 1939 onwards, including the Battle of Britain and Pearl Harbour. To make the experience as realistic as possible players can use the SIXAXIS's motion-sensing capabilities to pilot their aircraft, tilting the pad to fly. It'll be just like being in the cockpit of a Spitfire.
To celebrate the imminent arrival of Blazing Angels in UK skies, IGN went behind enemy lines at Ubisoft Romania to interrogate the game's lead designer, Bogdan Bridinel, about prepping the PS3's hottest historical fighter for take off.
IGN: How has the introduction of the SIXAXIS's motion sensing added to the gameplay, and how sensitive and accurate is it compared to the analogue controls?
Bogdan Bridinel: Initially, we didn't know what to expect from the SIXAXIS controls but they turned out surprisingly well. While they do not offer the same level of accuracy as the analogue controls, the accuracy is still quite good and the freshness of the experience easily makes up for the somewhat higher difficulty. We certainly see players using the motion sensing controls and having fun with them, although we can't say for how many players they will actually become the standard playing method.
IGN: Why did you decide to rewrite and re-record the dialogues from the Xbox 360 version?
Bogdan Bridinel: Before starting on the PS3 port we did a review of the criticisms aimed at the 360 game and tried to see which of the problems could be fixed in the time that we had. Rewriting and re-recording the dialogues was not exactly a small enterprise, but we felt it was absolutely necessary, seeing that the dialogues of the original version had been almost universally criticised.
IGN: Although the game was released last year in America on PS3, can we expect to see any improvements for Europe, bearing in mind the additional development time you've had?
Bogdan Bridinel: The PAL version will be identical to the US one.
IGN: Some of the gameplay elements have been improved for this PS3 version - can you explain what these refinements are and why you chose to include them?
Bogdan Bridinel: Most of the changes are refinements based on our post mortem of the game and on the feedback that we received from players and the press. There are many tweaks to the missions and the game mechanics aimed at making the game less linear and more challenging, but also a number of more significant changes. More playing styles are now catered for, as the game offers a cockpit view and the option to switch to a simulator-style control method. Some new HUD elements like a radar were added to give the player more awareness and therefore more options. Plus a new multiplayer mode, called Assault, has been included, along with two new single player missions. The dialogues were completely reworked.
IGN: When you're including new content, at what point do you have to stop yourself and consider that maybe you should make a follow-up instead? Would it have been easier to start from scratch with this version rather than tweaking the 360 game?
Bogdan Bridinel: Tweaking an old game is definitely easier than making one from scratch, but it's true that the scope of the changes we made in the PS3 version is bigger than what you normally see in a port. We simply felt that it would be a pity if we released the game unchanged, when there were issues with it that could be easily, or reasonably easy to change. The only difficulty was in drawing the line between reasonable and unreasonable, as at times we did find ourselves getting carried away and thinking about changes that would be more suited in a sequel.
IGN: How well are World War II games received across Europe? Do you have to tweak content for different countries or is the same game released across the whole continent?
Bogdan Bridinel: Sensitivity is definitely required, but our approach was to make just one version for all territories, making sure that the content that would not prove problematic in any of the European countries.
IGN: The PS3 game already features two new missions - will these ever come to Xbox 360?
Bogdan Bridinel: No, the two missions will not be released on the Xbox Live Marketplace. They are exclusive to the PS3 version and were created specifically for it.
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January 16th, 2007, 19:31 Posted By: wraggster
via ign
Following last year's surprise retail performance from Metal Gear Solid Portable Ops, it looks like Japan is getting set for another PSP hit. A well-known retailer blog reports today that retail orders for Monster Hunter Portable 2nd, due for Japanese release on February 22, are closing in on the 500,000 mark.
Such demand is rare for PSP titles. In fact, the blog states that only two titles, SD Gundam G Generation Portable and Portable Ops, have seen initial orders top the 150,000 mark.
This success shouldn't come as too much of a surprise given sales of the original. Monster Hunter Portable (known as Monster Hunter Freedom in America) sold over 650,000 units through its standard edition. On top of this, the blog reports that the game's budget version sold 200,000 units, placing the Capcom title well above the system's previous hot shot, Minna no Golf Portable.
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January 16th, 2007, 19:30 Posted By: wraggster
via IGN
We can exclusively reveal the first shots of SEGA Rally on PS3 - the newest entry in SEGA's mud-slinging driving game. Speed freaks with a fetish for filth will be delighted to hear the game's set to speed onto Sony's next-gen console this winter.
While these screens might not be actual in-race footage, they show off SEGA Rally's in-game engine splendidly, being "indicative" (according to a UK SEGA representative) of the final PS3 release.
While actual gameplay details are thin on the ground, its already evident that SEGA's upping the detail factor from previous iterations of the game, with cars spattering up mud and carving through the dirt, much like PS3's other big racing game MotorStorm. Of course, questions remain including whether the weight of your car, size of your tyres and speed will affect those next-gen physics, but then that's what relentless future preview coverage is for, right? Similarly, time should reveal the extent of SEGA's damage engine - and, frankly, if we don't get scratched paintwork, crumpled bumpers and flailing car parts ricochetting through the air, we'd be very surprised.
Don't fret though, SEGA is promising more concrete information on SEGA Rally PS3 soon.
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January 16th, 2007, 18:54 Posted By: wraggster
via kotaku
At the recent Tokyo Auto Salon, a fleet of Gran Turismo Concept cabinets were wheeled out for car enthusiasts. It was possible to cruise through "Time Attack" mode or "Drift Trial," and each bucket-seat unit was outfitted with hi-def monitors and feedback GT FORCE Pro steering wheel controllers for a "real driving" experience. Well, real-ish.
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January 16th, 2007, 18:51 Posted By: wraggster
Via kotaku
With GPS standard in most Japanese cars and many cell phones, Sony's move to create a GPS receiver for the PSP was surprising. Blog HiroIro has a fine product review using Japanese UMD title MAPLUS.
Comparisons are drawn between a Panasonic car navigational system of the PSP with the Panasonic navi starting up as soon as the engine turns over while the PSP takes the requisite five minutes to get fired up. The Panasonic navi can make it through tunnels or underground, no problemo while the PSP croaks. Pulling up addresses, names and phone numbers are easy on the Panasonic system; the PSP only provides addresses, which are "difficult on the eyes" to read.
Verdict? Standard car navi wins.
Motorcycles don't really have navigational systems (none that I am aware off). So the PSP navi might actually be of some use. Here's the set-up, above. The portable is slipped in a map case designed for touring. An external battery beefs up the portable's life. Earphones make it possible directions given from the software as during the day, seeing the PSP screen is difficult. Night is much easier.
Problems: It's impossible to tell the difference between national roads and prefectural ones, and HiroIro says the software's still seems like it was created 10 years ago. Now that's an endorsement.
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January 16th, 2007, 18:35 Posted By: wraggster
via gibiz
Sony has announced that shipments of PlayStation 3 units to Japan have reached the one million mark.
The total number of worldwide shipments of the new console is now two million units, which Sony claims beats comparative shipment totals for previous PlayStation platforms.
Software shipments for the next-generation machine had reached five million units by the end of December 2006.
Sony has promised the next-gen console will launch in Europe in two months time, with retail sources pointing towards an expected launch date of March 23.
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January 16th, 2007, 17:42 Posted By: wraggster
via gamesindustry
Sony will miss its PlayStation 3 sales targets for the fiscal year by 25 per cent due to poor sales of the next-gen console over the Christmas period.
That's the latest assessment from industry analyst Nomura Securities, which lowered its estimates for the year ending March 2007 from 6 million units to 4.5 million.
Moving into the fiscal year ending March 2008, Nomura also predicts a reduction in sales from 16 million to 10 million, and then the following year, ending March 2009, from 18 million to 11 million.
Sony has shipped one million PlayStation 3 units to North America, while last weeks' NPD data revealed the company has so far sold 687,000 of those units in the region.
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January 16th, 2007, 17:35 Posted By: wraggster
via eurogamer
Having previously suggested a Bully sequel was highly unlikely due to poor sales, analyst Michael Pachter is now saying that a second game is a distinct possibility.
"I have been consistently wrong about this title," Pachter, who represents Wedbush Morgan Securities, told GamePolitics, "I thought it would be stupid, and it was fun; I thought it would get poor reviews, and it got solid 90s; and I thought it would bomb, while it now appears to be a million unit seller."
Going under the name Canis Canem Edit, Rockstar's latest has enjoyed strong sales in the UK - although mostly thanks to heavy discounting, which has seen it take up residence in the All Formats/All Prices Top 40.
"I did not expect a sequel, while now I have to acknowledge that a sequel is a possibility. I never hesitate to take credit when I'm right, and I never hide from my mistakes," Pachter explained.
We think it's a nice show of humility, really - something we're not used to seeing around here, where we're all ace and everyone else is rubbish all the time ever.
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January 16th, 2007, 17:31 Posted By: wraggster
New from Divineo China
A high definition HDMI cable to fully enjoy your Playstation 3 power. Durable and high quality material.
- High definition and durable cable
- Supports Dolby digital and DTS system
- High speed and efficient signal transmission
- High resolution, deep and vivid colors
- Supports 1080i/1080p, RGB or YCbCr color signal, with LCD, Plasma or HDTV systems
- Fully compatible with Playstation 3 systems and games
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January 16th, 2007, 17:27 Posted By: wraggster
New from Divineo China
With this cable, you can recharge your SixAxis wireless controller for Playstation 3 via any USB slot.
Specifications & extra information
- Quick charge function with any USB slot
- High quality and efficient
- Fully compatible with PS3 SixAxis wireless controller.
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