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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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September 1st, 2008, 22:49 Posted By: wraggster
Kunal Deo has ported Super Tux2 to work on PS3 Linux, heres the release info:
SuperTux is a free software, classic style 2D jump and run game inspired by the Nintendo Super Mario series. It was originally created by Bill Kendrick and is currently maintained by the SuperTux Development Team.
Instead of Mario, the hero in this game is Tux, the mascot of the Linux kernel, albeit the game's only reference to Linux. Many of the in-game graphics were created by Ingo Ruhnke, creator of Pingus.
I have ported the development version of this popular game on Playstation 3. So go ahead and enjoy.
All libraries are included in the package.
Do send your feedback and bugs at kunadeo at gmail.com. All the credit goes to original developers at http://supertux.lethargik.org/authors.html
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September 1st, 2008, 19:22 Posted By: Shrygue
via Computer and Video Games
It comes as no surprise that Sony will put out a LittleBigPlanet hardware bundle, and here's the first shot of the rather nice-looking box.
The bundle will include a standard black 80GB console and the shake-ready DualShock 3 controller, which should coax a fair few PS2 gamers into making the upgrade to Sony's latest box.
It's not on any of the major UK retail sites yet, but this French retailer has it listed for a November 5 release for 399.99 Euros. The game, however, was officially confirmed for an October 29 release over here.
Bundle boxshot here
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September 1st, 2008, 19:19 Posted By: Shrygue
via Computer and Video Games
The online beta for Socom: Navy Seals Confrontation has been pushed back to September 5 to allow the developers to "bump up the experience".
"Because we are working so hard to ensure the final product is fantastic, we've decided to push back the Public Beta date just a few days in order to bump up the experience even more," said SCEA's Seth Luisi.
The beta was due to kick off today for those who pre-ordered the game with select US retailers.
"So, the new launch date for the Public Beta is now Friday, September 5th (QORE members will start the following Friday, September 12)," he went to clarify.
Don't worry about the release of the final game though. "The good news is that we are still on track to delivering a kick-ass experience come October," reassured Luisi.
"The other good news is that we are not cutting down the length of the Public Beta one bit. It will still run for a full month - from 9/5 to 10/5 - so you and your clanmates can still practice as long as you want and then be ready to go for the full game later in October."
Sony is yet to reveal plans for a similar beta for UK.
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September 1st, 2008, 19:12 Posted By: Shrygue
via Games Industry
Sony has announced that Life with PlayStation for the PlayStation 3 will be delayed again - but confirmed the new news service will be free.
In a post on the US PlayStation blog Sony's Noam Rimon wrote, "We're still pushing some paperwork on Life with PlayStation - so hold tight just a bit longer."
Rimon went on to confirm, "We're going to offer this as a free service that will be easily accessible directly from the XMB."
Life with PlayStation was first announced earlier this year, with Sony originally saying it would be out in July. That was later changed to August, which has of course come and gone.
Explaining what the service is, Rimon wrote: "Life with PlayStation will feed live content to your PS3 with updates on news and weather on a visually stunning and interactive global map."
"Imagine being able to wake up to your PS3 to see if you need to pack an umbrella for the day. Or just relax as you listen to your favourite tunes while reading up on top news from around the world."
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September 1st, 2008, 18:41 Posted By: wraggster
The ScummVM Team has released a new version of ScummVM for tons of consoles and Operating Systems,
Heres the release details:
We can call it a tremendous development. Half a year since 0.11.1 passed pretty quickly, and we are pleased to announce the release of 0.12.0!
This new version of ScummVM adds support for 5 completely new games. The games that now run smoothly on many more platforms than was initially intended are: The Legend of Kyrandia: Book Two: Hand of Fate, The Legend of Kyrandia: Book Three: Malcolm's Revenge, Lost in Time, The Bizarre Adventures of Woodruff and the Schnibble and Drascula: The Vampire Strikes Back.
The number of supported platforms grew as well. The PS2 port has been revived, and the GameCube and Wii are now supported too. Take your Wiimote and make your beloved adventure game protagonist run around the screen .
For those new to ScummVM heres a description:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Heres the release notes:
0.12.0 (2008-08-31)
New Games:
- Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
- Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
- Added support for Lost in Time.
- Added support for The Bizarre Adventures of Woodruff and the Schnibble.
- Added support for the PC version of Waxworks.
- Added support for the Macintosh version of I Have no Mouth, and I
must Scream.
- Added support for Drascula: The Vampire Strikes Back.
General:
- Added CAMD MIDI driver for AmigaOS4.
- Revived the PS2 port (was already in 0.11.1 but was forgotten in the
release notes).
- Plugged numerous memory leaks in all engines (part of GSoC'08 task),
- Added audio double buffering to the SDL backend, which fixes the
problems with the MT-32 emulator on Mac OS X (for now only enabled
on Mac OS X).
AGOS:
- Fixed crashes during certain music in Amiga versions of Elvira 1 and
Simon the Sorcerer 1.
- Fixed palette issues in Amiga versions of Simon the Sorcerer 1.
Queen:
- Speech is played at the correct sample rate. (It used to be pitched a bit
too low.)
SCUMM:
- Rewrote parts of Digital iMUSE, fixing some bugs.
- Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
- Improved support for sound effects in Amiga version of Zak McKracken.
- Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).
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September 1st, 2008, 18:37 Posted By: wraggster
The ScummVM Team has released a new version of ScummVM for tons of consoles and Operating Systems,
Heres the release details:
We can call it a tremendous development. Half a year since 0.11.1 passed pretty quickly, and we are pleased to announce the release of 0.12.0!
This new version of ScummVM adds support for 5 completely new games. The games that now run smoothly on many more platforms than was initially intended are: The Legend of Kyrandia: Book Two: Hand of Fate, The Legend of Kyrandia: Book Three: Malcolm's Revenge, Lost in Time, The Bizarre Adventures of Woodruff and the Schnibble and Drascula: The Vampire Strikes Back.
The number of supported platforms grew as well. The PS2 port has been revived, and the GameCube and Wii are now supported too. Take your Wiimote and make your beloved adventure game protagonist run around the screen .
For those new to ScummVM heres a description:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Heres the release notes:
0.12.0 (2008-08-31)
New Games:
- Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
- Added support for The Legend of Kyrandia: Book Three: Malcolm's Revenge.
- Added support for Lost in Time.
- Added support for The Bizarre Adventures of Woodruff and the Schnibble.
- Added support for the PC version of Waxworks.
- Added support for the Macintosh version of I Have no Mouth, and I
must Scream.
- Added support for Drascula: The Vampire Strikes Back.
General:
- Added CAMD MIDI driver for AmigaOS4.
- Revived the PS2 port (was already in 0.11.1 but was forgotten in the
release notes).
- Plugged numerous memory leaks in all engines (part of GSoC'08 task),
- Added audio double buffering to the SDL backend, which fixes the
problems with the MT-32 emulator on Mac OS X (for now only enabled
on Mac OS X).
AGOS:
- Fixed crashes during certain music in Amiga versions of Elvira 1 and
Simon the Sorcerer 1.
- Fixed palette issues in Amiga versions of Simon the Sorcerer 1.
Queen:
- Speech is played at the correct sample rate. (It used to be pitched a bit
too low.)
SCUMM:
- Rewrote parts of Digital iMUSE, fixing some bugs.
- Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
- Improved support for sound effects in Amiga version of Zak McKracken.
- Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).
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September 1st, 2008, 17:37 Posted By: wraggster
Newly released at SuccessHK (who are one of the only stores to ship consoles and games worldwide)
In a futuristic world of inadvertently homicidal robots, a daring ninja must use deft acrobatic skill and guts of steel to survive. N+ is a peerless action-puzzle platformer with more than 300 levels in which to hone your ninja reflexes, plus a built-in level editor for when you're hungry for more. N+ also features unique, physics-based controls, stylish graphics, unlimited lives, competitive and cooperative multiplayer, plenty of gold, and several flavors of sweet, sweet action. Running, jumping, and dying in an unpleasant-yet-comical manner has never been more fun!
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September 1st, 2008, 17:34 Posted By: wraggster
Newly released at SuccessHK (who are one of the only stores to ship consoles and games worldwide)
The HDMI Cable is designed to carry digital-only signals from a source to a display. Along with this, digital audio is transmitted over the HDMI cable, making it a versatile alternative to DVI. Suitable for connecting your PlayStation3?console to your HDTV.
HDMI Male to Male Connection
Supports HDTV resolutions up to and including 1080p
Supports digital connections only
Suitable for PlayStation3?consoles and other HD devices with HDMI socket
Cable length: 1.5 meter
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September 1st, 2008, 17:32 Posted By: wraggster
Newly released at SuccessHK (who are one of the only stores to ship consoles and games worldwide)
With high-definition graphics, including beautiful high-res 2D sprite art and stunning spell effects, one of the most highly-acclaimed and beloved strategy RPG series is making the jump to the next generation of gaming with Disgaea 3: Absence of Justice for PLAYSTATION?. Re-enter the world of Disgaea and experience all of the humor, zany characters, thrilling action, and unmatched excitement in this all-new 100+ hour adventure!
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September 1st, 2008, 17:09 Posted By: wraggster
Newly released today
features
Play across cities, jungles, lakes, mountains and a range of terrain in between throughout a Venezuela that is larger than all the Mercenaries maps combined
Whether split-screen or online you no longer have to go it alone. Invite a friend to jump in and help you fight your way to the top
one-off pick-up jobs to complex multi-objective missions your choices will decide how the game progresses and which faction wins the war
Over 130 vehicles from civilian cars to tanks and choppers plus all the destructive weaponry you can handle from pistols to rocket launchers
Take down any building in the world piece by piece and see them crumble with fantastic effects
Recruit other mercenaries to build out your arsenal and options until you have the ultimate array of options to play with
Fly over it, swim through it, race across it in boats. No longer just something to look at, water is an active part of the game
description
Mercenaries 2: World in Flames™ is an explosive open-world action game set in a massive, highly reactive, war-torn world.
When a power-hungry tyrant messes with Venezuela's oil supply he sparks an invasion that turns the country into a warzone. But for you, international crisis is all upside: You are a mercenary, and you profit from chaos. Mercenaries 2™ features a slew of potential clients, all willing to pay you to do their dirty work. These are world powers with deep pockets, deep grudges, and enough arms and ammo to start World War III. This is your kind of environment.
http://www.play-asia.com/SOap-23-83-...j-70-2o7r.html
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September 1st, 2008, 00:24 Posted By: wraggster
News/release from Torch
This is a simple plugin I made a long time ago for my personal use. I just found the source code while going through some old stuff on my computer, so I thought I'd clean up the code a bit and release the plugin.
I realize that there are other plugins that feature similar functionality but I wrote my own because I wanted to be sure its coded optimally, as there are a few careless ways in which these functions can be improperly used (the point of this after all is to conserve battery life).
It does the following when the Hold switch is enabled:
* Switches off the LCD backlight.
* Switches off the actual LCD screen.
(This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
* Underclocks the CPU to 61MHz
(Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitrary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 61MHz.)
* The original screen brightness and clock speed are restored when the Hold switch is released.
* Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
* Allows operation of the PSP with the display turned off, to change volume, skip songs etc.
Usage:
Turn on the Hold switch to automatically disable the display and underclock the CPU. Turn off the Hold switch to return the CPU to normal speed and enable the display.
If you push the ANALOG UP button when turning off the hold switch, the display will remain switched off and the CPU will remain underclocked, but you can operate the PSP. This is useful if you just need to adjust the volume, fast forward/rewind, or to skip to the next song, without unnecessarily turning on the display. To return to normal, just press the Screen button.
If you push the ANALOG UP button when turning on the hold switch, it will only lock the keypad like normal Hold mode. The display and CPU speed will not be changed, so that you can watch videos etc. with the keypad locked.
Installation:
You can install it in the seplugins folder, and make an entry in VSH.txt. Thus it will be active in the XMB. Its also possible to use it in games by adding it to GAME.txt, but some games may crash etc., if the CPU is underclocked to such a low value.
Optionally, its also possible to install it in your PSP's flash0 so that it will work without a memory card. For this you can use FreePlay's "NewBTCFNedit" and enable it for VSH mode in the all the PSPBT?NF.bin files. Add it after vshmain.prx.
Credits:
Thanks to adrahil for helping with preventing the suspend mode.
Changelog v2.63
----------------------------------
Fixed a bug where turning off the Hold switch very fast (less than 100ms) to the Power position would cause the PSP to enter standby.
Note:
I never made any previous hold plugins, those are not by me.
If you want to change the clock speed to your own values, you can use a hex editor to change them. The offsets in the file for v2.63 are
0x2F4, 0x2F8 - CPU,GPU (Both should be same)
0x300 - Bus (Should be half the CPU speed or less)
The values should be entered in hexadecimal. The default value for CPU/GPU is 3C (60 MHz in decimal) and the default value for bus is 1E (30 MHz in decimal).
Note that simply using any arbitrary value will not work. You will have to test and see which values for CPU/GPU and Bus speed work.
.
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September 1st, 2008, 00:20 Posted By: wraggster
News/release from Torch
Lockdown allows you to password protect your PSP from prying eyes.
It also protects the Recovery Menu so that the protection can't be disabled without considerable effort (or by unbricking).
Features:
* Completely customizable GUI
* Uses PSP keys like Square, Cross, Circle etc as password, instead of fumbling with an on screen keyboard
* Fully configurable from the PSP
* Protects Recovery Menu as well
* Supports 2 modes of operation: 1st mode will only ask for password when the PSP is rebooted or powered on. 2nd mode will ask for password every time the XMB is launched, such as after quitting a game etc.
* Application errors (Game could not be started, etc) will be displayed normally in the XMB unlike other password programs which won't display these messages. So you know why you were sent back to the XMB.
If you have problems getting it to work, you can try using the debug versions from the "debug" folder in the archive. They will display any errors that occur.
v3.0 Changelog
------------------------------------------
Added support to customize the GUI.
Optimized memory usage.
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September 1st, 2008, 00:15 Posted By: wraggster
News/release from Torch
MyRadio is an alternate player for the PSP's Internet Radio Player introduced in firmware 3.80 and upwards. It allows you to access your PC media library from your PSP over the WiFi connection, either on your LAN, or even over the Internet!
It is installed under the 3.80 firmware's Internet Radio menu, and hence requires firmware 3.80 or later to work.
You can browse through your PC media library, and playback MP3 and AAC tracks. It even supports reading M3U playlists.
You can also play online streaming playlists (such as ShoutCast playlists), if you download the PLS file from ShoutCast and put it in your PC media library.
Press the START button to mute/unmute the audio.
Use the arrow buttons on the right to quickly scroll one page at a time.
Press the "G" button on top to launch a new page, so that you can browse while listening to music!
You need to have Apache up and running on your computer, along with ActivePerl.
Using other Perl distributions may cause you to have missing packages/modules.
Update 31st August 2008, v2.1:
You can now enter a URL when clicking on the G icon to open a new webpage.
A [Save] link is added after each song so that it can be downloaded to the PSP. Its useful when the path to the long is very long because the Radio control doesn't play URLs longer than 128 characters.
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September 1st, 2008, 00:08 Posted By: wraggster
News/release from Bubbletune
[Slim Waves Patch by Bubbletune]
* This plugin only has use on Classic PSP's *
Two simple plugins I wrapped together in 15 minutes (finding the waves-specific model check takes some time).
Instructions:
- Obtain 13-27.bmp and flash it to flash0:/vsh/resource
- Copy one of the plugins to seplugins and enable in vsh.
Waves version will just make the 13-27.bmp (Slim) waves show up, providing you flashed the waves.
Full version will patch the model to Slim for all vsh modules (no Slim hardware-related code will be executed), Slim waves will show up, Skype will show up, UMD cache option will show up, and all other Slim-related stuff. Keep in mind none of these things will work, except the waves, but it might be helpfull to test themes.
They can be enabled together but it has no point. Source is included in the 'src' directory.
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September 1st, 2008, 00:04 Posted By: wraggster
News/release from Daniel Chan
Enough of pong.CAVEMAN and pong.DINOSAUR! It is time for the new kid on the block to emerge!
Ha, please excuse me for I am extremely tired and a bit light-headed or something from coding for 24+ hours(from 8;00 AM yesterday to 12:00 PM today) . Fixing bugs while you are sleepy is no good and frustrating....
The readme of the game has very detailed information about it so I hope you can check it out as I am all pooped out right now.
Thanks for taking your time to check out the game. If you want a little bit more info check out: http://www.retroemu.com/showthread.php?p=347
Thanks again,
-Daniel
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September 1st, 2008, 00:01 Posted By: wraggster
scraft has released a new version of his Wii Themed shell for the PSP, heres whats new etc:
Hello all,
Here is an update of my homebrew "Wii Shell" which goes v0.2.
These innovations:
-- Reading CSO
-- Launch of UMD
-- Launch of possible 4 homebrew (test.lua)
-- Mode usb normal Flash0, flash1, flash2 and flash3
-- MP3 player (about bugs yet)
-- New graphics interface
-- Can you even change the icon menu
-- Integrated Credits
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August 31st, 2008, 22:55 Posted By: wraggster
A PS3 Fanboy tipster (left anonymous to protect his identity) told us about a new update to the Home beta. The update adds a few redesigned locales, like a brand new Home Square. A new music application is being added to the central square as a meeting place for Home's virtual citizens. Here, they can listen to music as a group and even virtually dance.
The beta program will continue to expand over the next few weeks, and looking at the version number -- it won't be long until this baby reaches good ol' one point zero. At that point, is Home considered officially "ready"?
http://www.ps3fanboy.com/2008/08/29/...-version-0-98/
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August 31st, 2008, 21:44 Posted By: wraggster
Do you feel confident in saying that you despise the chimera more than anyone else that you know? To be more specific, would you say you hate them twenty dollars more? You can prove your disdain for those yellow-eyed jerks by picking up the collector's edition for Resistance 2, recently unveiled by Amazon.com, which is quickly becoming one of the most comprehensive (if not somewhat unlikely) sources for video game news. Seriously. We're worried.
Included in the bundle (which, for the mathematically challenged, is currently priced at $79.99) is a behind-the-scenes making-of documentary, video commentary from the game's developers, a "Twisted History" chronology video, an exclusive multiplayer character skin, a double-sided art book, and a preview of the heretofore unannounced Gathering Storm novel, which is based on the game. There's also a five and a half inch tall Chimera Hybrid action figure which, due to your unreasonable chimeric hatred, you'll probably just end up microwaving in effigy.
http://www.joystiq.com/2008/08/31/re...-irresistible/
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