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August 26th, 2008, 21:23 Posted By: Shrygue
via Eurogamer
Media Molecule's Alex Evans has explained how you'll be able to control the distribution of content you create in LittleBigPlanet.
"We have a very simple system that we call "copyright" in the game, which isn't copyright in the legal sense," he told Eurogamer.
"You can basically dictate the distribution rights on any object you create. If you put something in your level as a collectable item, people can collect it. People can control who comes into the level, both by how hard it is and by giving away keys, but you can also choose whether to copyright that object."
Once you've collected a copyright item, you'll be able to use it in your own game levels. However, you won't be share it with anyone else.
If an item isn't copyright, you'll be able to change it and share it as much as you like. "It's a really simple way to allow people to share or maintain ownership," explained Evans.
For more from Evans, including plans for Home, read the full interview.
LittleBigPlanet is out on 29th October.
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August 26th, 2008, 21:02 Posted By: Shrygue
via Kotaku
Quantic Dream's David Cage walked us through a Heavy Rain demo at Games Convention last week, giving us a taste of how the game actually plays. While much of the presentation touched on facets of Heavy Rain's "rubber band" storyline and little things, like motion captured eye movement, Cage paused often to talk up the PlayStation 3 game's control scheme.
We've already written about the driving game inspired character control -- the R2 button moves her forward, with the left analog steering her head and shoulders -- so let's focus on how everything else is done.
After discussing how the character walks, Cage showed us how to interact with objects. Outside of the residence that the protagonist was investigating were a pair of metal trashcans and a mailbox. Both could be opened with the right analog stick, using forward and back motions that translated to on-screen movement. Pulling back on the stick fully opened the mailbox door fully, pushing it forward closed it. You may have seen this interactivity showcased in the game's Games Convention trailer, with the character opening a refrigerator with a sweeping arc of the right analog stick.
Heading up to the house's front door, a context sensitive control scheme appeared in the bottom right corner, giving us two options — knock or ring the doorbell. Both could done repeatedly, with a side to side motion of the right stick.
Following that, another context sensitive control option became available, letting the player call out to whomever might be inside. This was done with SIXAXIS control, giving us three dialogue options. This could be done in concert with the knocking/doorbell-ringing for maximum annoyance to whomever might be at home.
As the character walked around the house's right side, we encountered a barrel. It wasn't of the exploding type, just a regular, non-combustible barrel that Cage wanted to use as a step. Pushing the object over with the square button, his controlling assistant pushed it forward with a thrust forward of the SIXAXIS. To right it again, he hit the square button.
Heavy Rain also gives players access to internal dialogue. Using the L1 button, we can listen to the main character's thoughts, giving players helpful clues about how to progress or simply to learn her opinion about the pros and cons of the current situation. There were two options when deciding whether to break and enter the house, one "daring", one "cautious."
Much of what we saw in the house was controlled via these methods, with brief Quick Time Events requiring randomized button presses. One, triggered by bumping into an overturned bottle, simply required a quick push of the triangle button.
Perhaps the most interesting implementation of the PlayStation 3 controller was during one of the stealth-action sequences. Forced to hide from the killer during the demo, the protagonist sneaked behind an open door, something that required the player hold X, then the R1 button, then the triangle button.
Another version of this sort of finger Twister game occurred when she sought shelter in a large wardrobe, requiring four consecutive button presses. We didn't actually see anyone from Quantic Dream fail at this, but it added a nice bit of tension to the scene.
Some of these control methods have been featured in Quantic Dream's previous games, but Heavy Rain looks to bring them all together into a cohesive package that feels thoroughly well implemented. We definitely look forward to going hands-on with the PlayStation 3 controller whenever Sony decides that's something it wants us to do.
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August 26th, 2008, 19:43 Posted By: Shrygue
via Kotaku
Multiple readers across North America have emailed to inform us that the new, slightly smaller, AC adapter-less PlayStation 2 systems are hitting U.S. retail outlets this week. Reader Schpadoinkle666 works at Walmart (we're sorry) and sends us a picture of the new package, while a guy named Creighton sends word that he found one in his local Fry's Electronics yesterday.
I was browsing the local Fry's Electronics on Monday and saw that they had the 90000 series PS2s in stock for $129. The box was slightly smaller than the slims (reduced to $124); the definitive clue to me was that the description of the box contents mentioned an ac cord but omitted mention of an ac adapter.
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August 26th, 2008, 19:41 Posted By: Shrygue
via Computer and Video Games
CVG has learnt that Sony's next firmware update for PlayStation 3 will include an option for screen grabbing, allowing you to take your own shots of what you get up to on your PS3.
A development source has told CVG that PS3 firmware update 2.5 is rumoured to have screen grabbing built in.
Exactly how this would be done and what you could do with the shots once you've grabbed a piece of the action isn't yet known. But you've got to reckon that uploading them to a server and showing off and using the images as themes would be a safe bet.
Sony hasn't announced anything about a 2.5 update yet and won't even discuss the subject. We'll file this one under 'wait and see' for the time being.
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August 26th, 2008, 16:21 Posted By: wraggster
Sony's Martijn Van der Meulen gave an update on the progress of Sony's Playstation "Home" environment, telling IGN there is "a 100 percent guarantee that Home will be released by the end of this calendar year." Originally intended for use on the PS2, the release was pushed back several times as Sony sought to improve the concept. One thing Sony has been trying to accomplish is making the game "safe" and accessible to kids while maintaining an adults-only area. They maintain that it is not a social network, but rather a "visual representation of the PlayStation community."
http://games.slashdot.org/article.pl.../08/25/2347244
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August 26th, 2008, 16:15 Posted By: DJB
PSP Pandora Deluxe v1.2
Created by DJB on 26th August 2008
DOWNLOAD: Rapidshare - Meagupload
Release Notes:
Here you have it, an all-in-one solution for your Pandora Needs.
This program is designed to prepare your PSP Memory Stick to be used with the Pandora Battery. Unfortunately this program can not change your Battery to Pandora, however it will copy programs to the Memory Stick in order for you to do this yourself.
The main reason of this version was to fix some problems with occured when trying to use the 1.50 Downgrader and/or Despertar Cementerio v3+v4. Now, if you try and install the 1.50 Downgrader, it will not let you install Despertar Cementerio v3-v5, the ELF menu, or the Pandora Support Tools (this is because of some imcompatibility issues). However you may now Install Despertar Cementerio v3+v4 together at the same time, without any collisions. Also, the button which you would usually set for the ELF Menu can be used to boot the 1.50 Downgrader (when the 1.50 Downgrader is installed.)
I've also included the M33 1.50 Kernel Addons for all the Despertar Cementerio installations. So now if you select the "Install M33 1.50 Addons" option, the program will install the 1.50 Kernel Addons as shown in the list below:
- If you install Despertar Cementerio v3 it will install the 3.71 M33 1.50 Addon.
- If you install Despertar Cementerio v4 it will install the 3.80 M33 1.50 Addon.
- If you install Despertar Cementerio v5 it will install the 3.90 M33 1.50 Addon.
- If you install Despertar Cementerio v7 it will install the 4.01 M33 1.50 Addon.
I hope you enjoy this new release...
WARNING: THIS PROGRAM WILL FORMAT AND INSTALL THE IPL LOADER TO THE DRIVE LETTER YOU SELECT AS YOUR PSP DRIVE, SO MAKE SURE IT IS THE CORRECT DRIVE BEFORE PROCEEDING. I DO NOT TAKE ANY RESPONSIBILITY FOR FORMATTED USB HARD DRIVES ETC...
Requirements:
- A PC with Windows XP / Windows Vista and .NET Framework v2.0.
- A PSP with USB Connection and 3.xx/4.xx M33 Custom Firmware Installed.
(The CFW is needed for creating the Pandora Battery, not the Memory Stick).
- The official Sony Firmware EBOOT files for 1.50, 3.71, 3.80, 3.90, and 4.01
What it does:
- Formats your PSP Memory Stick.
- Installs the TimeMachine IPL to the Memory Stick.
- Allows you to select which buttons to use to boot your PSP.
- Copy Official Firmwares 1.50, 3.71, 3.80, 3.90, and 4.01 to your PSP.
- Installs jas0nuk's Pandora ELF+PBP Menu to access all the programs.
- Installs Hellcats Pandora Installer to your PSP.
- Installs the 4.01 M33 1.50 Kernel Addon Installer to your PSP.
- Installs Support Tools executable from either Pandora or XMB.
- Installs POPSLoader (with POPS 3.30, 3.40, 3.51, and 3.72) to your PSP.
- Installs Dark_Alex's USB Version Faker to your PSP.
- Installs the Noobz Pandora 1.50 Downgrader to your PSP.
- Installs Despertar Cementerio v3 to your PSP.
- Installs Despertar Cementerio v4 to your PSP.
- Installs Despertar Cementerio v5 to your PSP.
- Installs Despertar Cementerio v7 to your PSP.
- Installs Time Machine v0.1 to your PSP.
How to use it:
1. Start the Application and load in the Eboot files.
2. Select the Programs you wish to install on your Memory Stick.
3. Hit the "Other Options" button and select any other options you desire.
4. Select the button configuration on how you would like your PSP to boot.
5. Select your PSP Drive to be formatted and prepared.
6. Press the "Start" button to start formatting and copying files to your PSP.
Changelog:
v1.2 (2008-08-26)
- Fixed collision with Despertar Cementerio v3 and v4.
- Included the 1.50 Kernel Addons for 3.71, 3.80, and 3.90 M33.
- Implented a new method on installing the 1.50 Downgrader.
- Updated the following Support Tools:
nandTool 0.40 Final
MemoryStick-Tool v1.5
v1.1 (2008-08-20)
- Fixed a small bug.
- Replaced Despertar Cementerio v6 with v7.
v1.0 (2008-08-18)
- Fixed some more bugs.
- Imrpvoed the PSP Detection code.
- Added option to select which buttons boot the PSP.
- Added options to Backup and restore during installation.
- Added the 4.01 M33 1.50 Kernel Addon Installer.
- Added the following Support Tools (for ELF Menu and XMB):
Config Cleaner v3.00
KeyCleaner 1.4
MemoryStick-Tool v1.0
NAND Manager 1.4
nandTool 0.40 beta 10
PSP Filer 5.4
USB Version Fake
- Added POPSLoader.
v0.4 (2008-08-13)
- Fixed some small bugs.
- Now using MD5 Hashes to check the Eboot files.
- Upgraded Hellcats Pandora Installer to Revision 4a.
v0.3 (2008-07-08)
- Included Despertar Cementerio v6.
- Changed the conifgration of the way the PSP boots.
v0.2 (2008-07-28)
- Totally re-coded from scratch.
- Upgraded Hellcats Pandora Installer to Revision 4.
- Upgraded jas0nuk ELF+PBP Menu to 0.4.
v0.1 (2008-04-27)
- Initial Release.
Credits:
Programming and Logo by: DJB
Thanks:
- Forahobby and Klutsh for their help with this Project in the early stages.
- Dark Alex and Team M33 for all their work with PSP Custom Firmware.
- Team Noobz / C+D for initially making the breakthrough with the Pandora Battery.
- Hellcat plus the other homebrew developers for the great programs.
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August 26th, 2008, 16:12 Posted By: wraggster
New from Divineo China
The Deluxe Leather Pocket brings together the rich feel of genuine leather with functional and protective features that combine to create an essential companion to your PSP Slim console. A flexible design gives users quick access to controls, ports and the UMD loading tray. It also has built-in storage for two memory cards with a fold out design that's genius. Best of all it comes in a variety of fashionably cool colors that are a match for your best outfit.
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August 26th, 2008, 16:06 Posted By: wraggster
New from Divineo China
The Rock Band Wireless Guitar is a modeled replica of the classic Fender Stratocaster guitar, and is fully wireless, letting you flail as wildly as you shred. The innovative controller also includes 5 additional frets at the top of the neck so you can tap out extreme solos without having to strum.
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August 26th, 2008, 16:06 Posted By: wraggster
New from Divineo China
The Rock Band Wireless Guitar is a modeled replica of the classic Fender Stratocaster guitar, and is fully wireless, letting you flail as wildly as you shred. The innovative controller also includes 5 additional frets at the top of the neck so you can tap out extreme solos without having to strum.
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August 26th, 2008, 07:41 Posted By: flaminfox
News/release from Hellcat:
- Flashes a fresh M33 CFW (3.71, 4.01)
for recovering semi-bricks or to up-/downgrade CFW
- does not use Pandora, runns from the recovery menu or the XMB
- does not use (as in launch) the original Sony Updater (only extracts
all required files from the original .PBP)
- runns fine on CFWs lower than 3.52-M33-3 - handy for upgrading older
FWs w/o the "need to go 3.52, then 3.52-3, then higher" odyssey :-)
- runns fine from TimeMachine (3.40-OE on Fat and 3.60-M33 on Slim)
- can backup the FW flash and restore selected parts (XMB theme,
settings, PSN activation)
Usage
========================= ===============
After launching the app, either from the recovery menu or via the XMB
you'll eventually get into the mainmenu.
Everything should be pretty selfexplanatory, you can flash a new
firmware, make a complete flash0 to flash2 backup or restore certain
things from your backup.
The option "Launch another app" will give you a list of the games/apps
you have in /PSP/GAME on your memstick.
You can then choose one and run it directely from Recovery Flasher.
Usefull to use some other apps on semibricks when you can't use the
XMB to launch them, or for those people who already have a preffered
app they use from the recovery menu but want to install the Flasher
as well.
Restoring a complete firmware from a backup
-----------------------------------------
Since v1.30 you can restore a complete firmware from your flash backup.
This can be almost any firmware you like and it doesn't matter what's
currently installed on the PSP (current firmware and firmware to be
installed can be different).
It could be a FW not natively supported by Recovery Flasher or a
premodded one, for example.
You can even flash the backup of one PSP to another one!
The signchecks, that usually prevent copying a flash0 between
different PSPs, are removed during backup and recreated while restoring!
REQUIREMENTS: There's only one tiny bit required in addition to your
backup: The original updater .PBP of the firmware you are going to
restore! Again, this can be either in the RECOVERY folder itself, or
in the memstick root, with the usual renaming applied.
The updater is required to load some special modules needed for
initialising the flash for the firmware that's going to be flashed.
Finally, take note that this is a bit more dangerous than installing
a fresh FW since we can't know what has been done to the files, and
if some are damaged or even missing it can result in a brick - so always
be cautious if using a backup from someone else!
NOTE: For restoring a 3.60-M33 on the Slim, use the 3.52 updater (352.PBP)
Backup Folders
-----------------------------------------
Since v1.30 you can also have multiple backups at once.
When making a backup you have the coice of overwriting an existing one
or creating a new one. When creating a new one, folders will be named
like "Backup_001", "Backup_002" and so forth.
You are then free to rename those folders to whatever you like to give
them more descriptive names for what's in there.
Recovery Flasher will show the renamed folders with no problems and
you can then use them to restore or save new backups in there.
You can also create folder with propper names before making a backup
and then "fill" the backup into them.
The backup folders are located in ms0:/flash_backup/
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August 26th, 2008, 01:35 Posted By: wraggster
News via pspgen
Info-PSP v2 is, as its name suggests, a tool to know many details of your PSP, the percentage of remaining battery temperature of your battery.
Blazzze, its author, has just done a passer version v2 and offers few novelties.
What's new?
Ability to see the time and date.
Possibility to connect to USB.
Ability to see the speed of CPU and the bus.
Possibility to see the credits.
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August 26th, 2008, 01:32 Posted By: wraggster
Travis has posted screens of a fantasically modded PSP, check out these screens:
Hi everyone,
This morning I said: All the time the PSP other, why not mine a little?
Mod made:
-4 Green LEDs on Interstate wifi
-2 Leds white speakers on international hold
-2 Blue LEDs in the inter triggers on hold
-2 White LEDs in triggers surinter wifi
LED caps Wifi
LED caps Hold
LED caps and Wifi Hold
Two white LEDs speakers:
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August 26th, 2008, 01:28 Posted By: wraggster
News via pspgen
This game is taken from the manga Kateikyoushi Hitman Reborn!. Hitman Reborn! Battle Arena will be soon available for the PSP and it was also announced on other consoles as the wii and Playstation 2.
The game on the PS2 bearing the name Hitman Reborn! Ring and Vongola Trainers should be available from August 28, but only in Japanese. It will therefore pass through the import to afford it.
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August 26th, 2008, 01:21 Posted By: wraggster
News via pspgen
Xela has thus update PSPSignets who helps manage bookmarks (favorites) of the PSP. So if you long URL to grasp, nothing could be simpler than the type in which PSPSignets add bookmarks in your browser PSP. Simple and effective.
Note that this utility works only on Windows.
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August 26th, 2008, 00:52 Posted By: wraggster
Spike's Japanese street fighting game is at long last set to leave its PlayStation 2 roots. The next target for the Kenka Bancho series is the PSP, which will be getting Kenka Bancho 3 Zenkoku Seiha (Conquer the Whole Country) later this year.
In this sequel, you play as Takashi Sakamoto, a high school student who's been forced to go on his school trip to a fictional city named Kyoto (no, it's not the same as Japan's ancient capital and home of Nintendo). It's there that Sakamoto, already king of the streets in his part of the country, learns that all the street toughs gather in Kyoto every year to determine the toughest tough in all of Japan. He plans on winning!
Kenka Bancho 3 will feature the hand-to-hand combat and free-roaming gameplay for which the series is known. The gameplay is also being updated to reflect the fact that Sakamoto is on a school trip. He'll be able to have romances with a variety of girls, and take part in tourism. It's up to you to decide what you want to do over the seven days of your trip.
Also new for the PSP version is multiplayer. While we don't have specifics, Spike is planning on some major ad-hoc support for the game.
Kenka Bancho 3 hits Japan on November 27.
http://uk.psp.ign.com/articles/902/902593p1.html
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August 26th, 2008, 00:24 Posted By: wraggster
Whoohoo! Here is the first ‘PSP Utopia’ article. ‘PSP Utopia’ is a new feature that will present different scenarios or products that could make Sony’s PSP the best Multimedia device for everyone in the universe!
This is the August 08′ edition, this month’s topic will be “A Hacker-Free PSP Universe.” Hackers will most likely cry.
So you just got you PSP, you are confused on how this tiny device works. Once you figure out how the harmless toy works, you start gaming. But one day, your little mind became evil and you’ve come to the Hacker Union, you all the sudden decide to start downloading homebrew, hacks, and Custom Firmware. Well guess what, Sony has destroyed Hackers, there aren’t anymore piracy or hackers. Don’t worry, the world is now much better!
What would a Hacker-Free PSP community be like? Sony has tried for the last 3 years to make the PSP Hack-free, but have failed because of those genius kids. Now there aren’t anymore hackers, Sony has rejoiced and are now looking into making the PSP much better. With hackers being gone Sony announces the following:
Numerous Games- Socom FTB3, Killzone Liberations 2, Playstation HOME Portable.
Direct PSN Access on PSP XMB- Sony announces Trophies and Playstation Store PSP.
Flash Player Upgrade- Sony updates the PSP Flash Player to newest. Videos are not able to stream online.
Partnership with YouTube.com- Sony and YouTube.com create a partnership where YouTube.com will create PSPYouTube which will be a PSP-exclusive Video and Photo Sharing feature on the PSP XMB via Infrastructure.
Music Download Service- Sony creates a music download service where you can download numerous artist’s song from different genres for only $.99 for each song.
All Games can be Digitally purchased, or in Stores- Sony finally announces they will give consumers the option to buy released games either over the PS Store or in Stores.
PSP Arcade- The PS3 arcade games will all be playable on the PSP and can be downloaded from the Playstation Store via PSP XMB.
PSP Owners cheer and they all decide to use these services. Sony says they announced these services now because they were scared Hackers would hack each of these services and destroy them.
The Direct PSN Access on the PSP XMB introduces Trophies to the PSP and the Playstation store for the PSP. you can now directly download content from the store over infrastructure on your PSP. You are required to use credit card information or the PSN Gift cards. Trophies will allow for PSP gamers to earn different achievements for their games. Game companies decide to release DLC over the Playstation Store so the PSP Games have some lasting appeal.
Sony and YouTube.com create PSPYouTube. It will be a selection over the PSP XMB screen and you can now upload videos to the service and view videos and photos. YouTube.com agrees they will not be creating YouTube for any other portable devices from there, on.
Music Download Service is announced by Sony and will allow for PSP Owners to purchase, then download, and then listen to music from their favorite artists for a low price. Later, Several Music Artist’s decide to release their music over this service first, then to stores, and so on.
Every game can now be purchased digitally or in Stores. With this Consumers can now stay at home and purchase their games, or they can go out and buy them in Stores.
The PSP Arcade is finally introduced and will feature all the PS3 Playstation Store Games. The graphics also will be like the PS3 graphics.
So that’s it everyone. Thank you for reading this month’s ‘PSP Utopia’. Come back at the end of next month for a new one.
http://ppgn.recoding.net/?p=58#more-58
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August 26th, 2008, 00:02 Posted By: wraggster
Square Enix has released new screenshots of upcoming PSP title Final Fantasy Agito XIII. The game follows students at an academy whose peaceful lives are overturned after their country's boarders are invaded. A plan is hatched to liberate the capital city. Above are three of the game's 12 playable characters. More screens after the jump.
http://kotaku.com/5041130/new-final-...-agito-screens
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August 26th, 2008, 00:01 Posted By: wraggster
It seems like we've been talking about LittleBigPlanet for ages now. Same seems true for Home. Both look like they're going to really push the PSN and show exactly what the network is capable of. But here's the million dollar question: Are they somehow connected? Like, do they work together? Like Alex Evans from LBP developer Media Molecule tells game site Eurogamer:
I know that team really well — actually, it was interesting, there was a presentation done within Home, back at GDC I think, and they built a LittleBigPlanet space. Sony built that for us. It was fantastic, the collaboration worked really well. We went back and forth with them, sent them some assets — and they produced this room which was incredible.
http://kotaku.com/5041129/are-home-a...-work-together
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August 25th, 2008, 23:59 Posted By: wraggster
Home's been with us as a concept for quite some time now. Since early 2007, actually. And here we are, in August 2008, and it's still not out. Will it ever come out? Yes. Will it be out this year? If you'd have asked us that last week, we'd honestly have said "eh, probably not", but now, the prognosis is a little more up-beat. Martijn Van der Meulen, a member of Home's development team, has told IGN "it is a 100 percent guarantee that Home will be released by the end of this calendar year". 100%? Dude seems pretty certain. There's no wiggle room in 100%.
http://kotaku.com/5041182/sony-homes...n-2008-promise
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