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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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September 20th, 2010, 18:41 Posted By: wraggster
Sony's internal software developers will be getting much more input into the design of future PlayStation hardware, according to Worldwide Studios boss Shuhei Yoshida.
Including games developers in the hardware design process is a significant change from the creation and launch of the PlayStation 3, when Sony Computer Entertainment was overseen by 'father of PlayStation' Ken Kuturagi, working with an enclosed team in Japan.
But since Kuturagi's retirement, Kaz Hirai - a more software-focused executive - has created a more inclusive business at SCE, pulling Japan and the full Worldwide Studios teams closer together.
"That has made a huge, huge day to day difference, and a month-to-month and year-to-year difference," said WWS president Shuhei Yoshida, in an exclusive interview published today.
"Actually, I'd say that Move was the first platform project that, from day one, from the very conceptual stage, had Worldwide Studios involved. WWS was involved before SCE's hardware guys were involved. It was between Richard Marks, the SCEA R&D group and Worldwide Studios teams - they started looking into next-gen motion gaming, and tried every different kind of technology, including 3D cameras and other motion capture technologies like magnetics or ultrasound," he detailed.
"That's a totally, totally different approach from the days when Ken was running the company. As soon as Kaz took over Ken's position, Kaz told the people in Japan that from now on, they had to talk to Worldwide Studios about anything about the platform, and get our feedback on any decisions. I thought, "wow"!"
Both the PlayStation 2 and the PlayStation 3 were criticised for being difficult hardware to get to grips with, but Yoshida said that games developers will have much more input on the tools and operating system for the next PlayStation console.
"Not only do we give them input, but Worldwide Studios' tech teams are part of the platform OS and tools development. That's a completely new world as well.
"Our central tech groups, the WWS tech groups, have been making game engines or tools for the studios in the group - but now they are part of the tools of development and the low-level middleware library development. That means the future platform, the PlayStation platform tools and OS... At least part of those will actually be developed by game developers."
Yoshida himself has been instrumental in bringing the company together under Hirai's vision, enabling the teams to collaborate closely where before there was no structure to communicate.
"I had never been that kind of process. People understood Kaz' vision, but they didn't know what to do, or who to talk to," said Yoshida. "They had set milestones in terms of developing hardware. I felt like I could uniquely go into that group of engineers in Japan and suggest a new process - interject the right kind of software teams to the right kind of hardware issues that need solutions.
"I felt that, because they didn't have to talk to us when they were making hardware decisions previously, they might feel like the process took too long if they had to go through additional steps. I was afraid that they might not like it. But what's really exciting, for me, is that I have found that they really, really embraced the relationship. They always wanted to make hardware that great games could be made for - but they didn't know who to talk to. They were making decisions with very limited insight from the software side, regarding what kind of hardware features or tools would make game developers happy."
This new working culture is proving successful for Sony, with hardware and software teams able to give feedback to each other at the prototype stage and better understand each other's needs.
"Not only were we able to say, yes, this feature is good, or this other feature won't be necessary - we could show examples, the reasons why some features are more important than others," added Yoshida. "We could use our game concepts, our prototypes, and show them the reasons.
"Then it becomes really clear in their minds - they understood that they had to make Move's response time as good as Dual Shock, in order to make it adaptable to all kinds of games. That kind of technical decision can now be made with direct insight from gaming teams. The engineers say that they're so glad to hear these things - they can't think of any other way of making new hardware, now."
http://www.gamesindustry.biz/article...loper-friendly
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September 20th, 2010, 01:29 Posted By: wraggster
The attorneys representing Sony Computer Entertainment America have responded to a class action complaint filed against the company for removing the other 'Other OS' feature from the PlayStation 3.
Sony removed the feature in April due to potential security issues as part of PS3 firmware update v3.21. Seven total class action lawsuits were filed against the company soon after, and in July, a judge ruled to consolidate all the lawsuits into one complaint.
Last week, however, Sony's attorneys filed a motion for the court to strike the class allegations and to dismiss the case.
Sony contends the plaintiffs' claims that the company advertised the Other OS feature the later removed it - depriving PS3 users of software features - is contradicted by the explicit terms stated in SCEA's written express warranty, the System Software License Agreement and the PSN Terms of Service.
"These contracts specifically provide PS3 purchasers with a license, not an ownership interest, in the software and in the use of the PSN, and provide that SCEA has the right to disable or alter software features or terminate or limit access to the PSN, including by issuing firmware updates," the motion reads. "Plaintiffs therefore cannot succeed in any of their claims because SCEA's alleged alteration/disablement of PS3 features including the Other OS, was entirely proper and authorized."
Sony's motion also said the complaint fails to provide any mass media advertising campaign, statements by SCEA, or PS3 packaging that referenced the 'Other OS' feature.
"Instead, it includes a mix of quotes drawn from obscure articles and unrelated third party publications, and a smattering of out of context and incomplete references to a few pages of SCEA's website and user manual," Sony said.
Sony went on to list several reasons why the court should strike the class allegations from the complaint and pointed to the fact all plaintiffs did not use the Other OS feature in the same manner, if at all.
"One plaintiff never installed Linux during the more than two years he owned his PS3; two plaintiffs used the Other OS feature only to do things equally available through the PS3 native operating system; one plaintiff supposedly also played Linux-specific games; and the last plaintiff used Linux extensively, including for electronic mail, word processing, spreadsheet software, and other 'productivity applications.'"
Sony later referenced various message board postings from PS3 owners admitting they had "no idea that the PS3 even had an Other OS function or Linux functionality."
The company also cited numerous postings from owners who stated they "did not purchase the PS3 because of the Other OS feature and did not use it" and others saying they downloaded the update because "they did not care about the Other OS feature."
Both parties will be heard before a judge on November 4, 2010. The plaintiffs, meanwhile, have requested that Sony turn over internal documents regarding the decision to remove the 'Other OS' feature.
"We are in the process of reviewing Sony's Motions to Dismiss and to Strike," a representative from the interim co-lead counsel for the plaintiffs told IGN. "These types of motions are fairly common at this stage of the litigation and we believe we have strong arguments for why they should be denied."
"We plan on vigorously opposing these motions and we hope to have them decided in November. In the meantime, we have requested that Sony turn over its internal documents about why the 'Other OS' feature was removed and we look forward to reviewing those materials."
http://uk.ps3.ign.com/articles/112/1121709p1.html
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September 19th, 2010, 22:47 Posted By: wraggster
New release from Wololo
This new revision fixes many stability issues on the golf exploit (all versions), and improves compatibility on the Go, thanks to JJS’s “perfect syscall” patch for this model. Owners of the PSP 2000/3000 have once again less luck, but they will still benefit from this update which improves the loading stability of HBL. Although this revision shouldn’t change anything for Patapon2 owners, it is the recommended revision for everyone.
I want to thank the people who donated over the past weeks. The money was used mostly to buy UMD versions of the hot shots golf, to help with debugging on firmware 6.31. This greatly helped with fixing some bugs with HBL on the latest firmwares.
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September 19th, 2010, 22:20 Posted By: wraggster
News via http://www.jpcsp.org/
At last, a new official release. A lot of improvements have been done in both emulation speed and accuracy.
JPCSP is a Playstation Portable emulator written in Java for the PC. The reasons for this choice rely on the portability and flexibility of this programming language, which makes it much easier to test and apply changes whenever needed.
JPCSP v0.6 (September 18, 2010):
-> Included compilation of several "Allegrex" instructions in dynarec for a
much better performance;
-> Performed major code cleanups and reorganization;
-> Fixed and improved module loading:
- Corrected import and export's mapping;
- Implemented newly discovered loading methods.
-> Updated all modules with the most recent findings;
-> Added all new save/load (savedata) modes;
-> Reviewed and improved all kernel object managers:
- Implemented each kernel object manager's attributes;
- Added full LwMutex support in a dedicated kernel object manager
- Provided corrections for mutex, semaphore and event flag managers;
- Properly implemented VPL and FPL handling.
-> Improved graphics' handling:
- Splitted rendering into a new RE (rendering engine);
- Cleaned up and optimized VideoEngine;
- Fully implemented, corrected and organized main GE commands;
- Improved shaders' usage and stability;
- Introduced a geometry shader for increased speed in rendering;
- Fixed display list processing;
- Improved the performance of several GE commands.
- Implemented the VideoEngine processing in a parallel thread,
to take advantage of dual-core processors and
match the PSP dual-core architecture.
-> Implemented a MediaEngine for video and audio playback (based on FFMPEG):
- Added video playback support in sceMpeg and scePsmfPlayer;
- Added ATRAC3 audio playback support in sceAtrac3plus;
- Improved "UMD Browser" to display images, load videos and play sounds
from the UMD data.
-> Improved main GUI and debug tools:
- Added a "Cheats" menu with CWCheat support;
- Provided a cleaner organization and display of settings;
- Removed "Emulation" menu;
- Improved the "Logger" tool;
- Added a new "Image Viewer" tool.
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September 19th, 2010, 22:10 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1923
stoker25 releases version 0.4 of its excellent xRegistryEditor . Reminder xRegistryEditor allows editing of xRegistry.sys your PS3.
This file contains information such as switches debug mode , the region bluray / dvd but also information about your PSN account (not encrypted) . It is therefore Imperativ for the security of your PSN account , never share this file system with a third party .
Note that the sources c # are provided in the archive download link.
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September 19th, 2010, 22:06 Posted By: wraggster
News via http://mobiles.gx-mod.com/modules/ne...p?storyid=9353
Following the progress of the PS3 hack , including the updating of PSFreedom (1.1 ) , Waninkoko a new version of its console port Dingoo to include new features PEEK and POKE to have access to L2 memory .
Use:
1. Place the file PSFreedom_zImage for the version of your LCD screen on the microSD and rename it " zImage ".
If you do not know the version of your screen:
- Enter the menu " System Setup "
- Click on "About " at the top
- Then do ↑ → ↓ ↑ → ↓ (Top, Right , Down , Up, Right , Down )
- Watch Online MODULE LCD to see your screen version : ILI9325 or ILI9331 .
2 . Start Dingux and wait to start the kernel completely.
3. It 'll just connect your PS3 to your Dingoo and follow the usual procedure : Turn off your PS3 (switch back to OFF ), connect your Dingoo on it , restart your PS3 (switch back to ON ) , press "Power " button and quickly " Eject ". Now let the magic play .
Note: the patch for the kernel is present in the archive to the " kernel - patch " . This patch was created to be applied at the beginning of the branch opendingux 2.6.35 kernel .
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September 19th, 2010, 19:22 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1909
PSJailbreak The original is always absent radii, the clone manufacturers are rubbing their hands and it becomes difficult to count the number of clones that are flooding the market now .
One of these clones, PS3Break is already available at many retailers. However it seems that the PS3Break already clone PSJailbreak , make himself the subject of a copy .
Several members of the Forum English PS3Hax have made an unfortunate discovery by studying their PS3Break .
Normally equipped with a chip ATMEL can be updated through software and FLIP button "update " on this dongle , some PS3Break are equipped with a single PIC does not even contain the boot loader . The only way to update it is going through a PIC programmer at the cost of certain operations to connect the PIC to it.
We can only advise you to check with your retailer before purchasing a PS3Break .
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September 19th, 2010, 19:19 Posted By: wraggster
GameSuper a Russian hacker has gotten PSP Games to work on the PS3, theres no release as of yet but this is very interesting news. Check out this video of GTA Chinatown Wars working on the PS3
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September 19th, 2010, 16:06 Posted By: bandit
IRC member c4pt from PS3HAX has just managed to get the Other OS installer working on his Jailbroken PS3. He is making fast progress in enabling Other OS on our Jailbroken 3.41 PS3's...something that Sony has taken away. But as for now it wont load anything. When you try to run the installer you get this error. Below is an image of what is shown.
So far, he can launch it and loaded but now needs to find a way of re-enabling the hidden menu option for the Other OS!
Ever since the release of PS Jailbreak clones such as PSGroove, there has been a steady flow of homebrew, advances bringing back features and opening up new ones. Kudos to all developers!
Source: PS3HAX
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September 19th, 2010, 11:48 Posted By: wraggster
Newly released today
features•5 Racquet Sports: Tennis, Ping-Pong, Badminton, Squash & Beach Tennis
descriptionExperience precise, natural control of your shots in this game developed exclusively for the PlayStation Move system. Escape to exotic locations for intense, exhilarating competitions in five different racquet sports. With fun-packed multiplayer modes and a flexible control system, everyone can join in for wildly entertaining matches!
http://www.play-asia.com/SOap-23-83-...j-70-3yky.html
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September 19th, 2010, 11:47 Posted By: wraggster
Newly released today
features•Explore the world of the animated film through the original, action-packed storyline with full 360 degree flight mechanics in over 22 missions across 5 unique worlds
•Easy pick-up-and-play experience allows younger players to easily master flying through the air, picking up objects, and engaging in mid-air combat. Deeper combat systems will engage older players with melee combos
•Battle owls and other enemies in mid air utilizing the robust combat system which enables players to lock-on targeting and chain attacks
•Command your wingmen to attack enemies and gain the upper hand in squad-based flight missions
•Upgrade your character’s stats and abilities through the course of the game by unlocking new armor sets, each with their own advantages
•Experience stunning visuals and environments based on assets from the film
descriptionLegends of the Guardians: The Owls of Ga’Hoole – The Videogame, is a stunning action flight game set in an epic fantasy world based on the bestselling book series by author Kathryn Lasky, with an action-packed storyline that parallels the plot of the upcoming 3D fantasy family adventure film Legend of the Guardians: The Owls of Ga’Hoole.
In Legends of the Guardians: The Owls of Ga’Hoole – The Videogame, a young owlet named Soren arrives at the Great Ga’Hoole Tree and tells of his escape from the evil Pure Ones, revealing a new threat to the owl kingdoms. Players take on the role of Shard, a promising young Guardian, setting out on a secret mission to reveal the truth and uncover the sinister plans of the Pure Ones.
Kids will assemble an unlikely band of heroes as they take on the role of a Guardian, a winged warrior and protector of the owl world. As Shard, players take the fight against evil to the air, armed with battle claws and aided by trustworthy allies. Traveling through the owl kingdoms, fans will have a chance to experience the unique history and lands of Ga’Hoole in the heat of battle. Can you uncover the Pure One plot before it’s too late?
http://www.play-asia.com/SOap-23-83-...j-70-3sl6.html
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September 19th, 2010, 11:41 Posted By: wraggster
Newly released today
The Lord of the Rings: Aragorn's Quest is the first videogame offering an authentic and accessible The Lord of the Rings gameplay experience designed for all ages to enjoy together.
In The Lord of the Rings: Aragorn's Quest, preparations are underway in Hobbiton for a great party to welcome Aragorn, King of Gondor, and honor Samwise Gamgee for his service during the War of the Ring.
Samwise’s children are eager to learn more of this great man. Samwise, now Mayor, embarks on a tale of the revered warrior, Strider—as Aragorn is known in his Ranger days—and his most valiant battles.
Lord of the Rings: Aragorn's Quest is available on several platforms:
PlayStation3™
Lord of the Rings: Aragorn's Quest ASIA US$ 58.75
Lord of the Rings: Aragorn's Quest US US$ 64.90
Nintendo™ Wii
Lord of the Rings: Aragorn's Quest US US$ 54.90
PlayStation2™
Lord of the Rings: Aragorn's Quest US US$ 34.90
Nintendo DS™
Lord of the Rings: Aragorn's Quest US US$ 34.90
Sony PSP™
Lord of the Rings: Aragorn's Quest US US$ 34.90
http://www.play-asia.com/SOap-23-83-...-2kw-84-n.html
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September 18th, 2010, 22:41 Posted By: wraggster
New from Divineo China
A replacement rechargeable battery pack for Playstation 3 controller, ideal when your battery pack is not lasting long enough anymore!
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September 18th, 2010, 22:38 Posted By: wraggster
New from Divineo China
Use your Playstation 2 controllers on your Playstation 3 with this easy to use converter that will save you a lot of money on new controllers! No battery required and easy to set up and use.
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September 18th, 2010, 00:54 Posted By: wraggster
Peter Dille is quite possibly one of the most qualified people to speak about PlayStation's 15 year legacy. Minus a stint at THQ, SCEA's senior vice president has been working with Sony since the PS1 launch, returning for the PS3 era. Not only did we get to speak with him about the past 15 years, but we had a chance to talk about the future and the growing importance of the Network in Sony's vision of gaming's future.
Joystiq: This is a difficult first question, but what in your mind is PlayStation's single greatest contribution to the industry since its introduction 15 years ago?
Peter Dille: I think PlayStation changed the business in a way that made gaming popular and accessible to a much bigger audience than had been the case. When we introduced PlayStation back in 1995, we were competing against Sega and Nintendo -- two very successful companies. Largely, folks regarded gaming as something kids did, that something kids would grow out of it once they came to their senses.
What PlayStation proved was that gaming was a legitimate form of entertainment, and the combination of the Sony brand and the PlayStation product and brand identity resonated with folks who were teenagers, but also people who were 35 years old. And the proof is: in 1995, the business was $2.5 billion, and today it's a $20 billion business. We helped grow this business in a way that I think speaks for itself.
http://www.joystiq.com/2010/09/16/so...5-year-legacy/
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September 18th, 2010, 00:45 Posted By: wraggster
We knew it was coming, and now here it is: Sony's special edition PS3. To commemorate the impending release of GT5 the console is turning blue, and while the rather vibrant version we saw in the official press photos from August didn't do much for us, seeing the thing in the flesh (admittedly behind glass) gave us quite a different impression. It has the same matte finish as the current PS3 slim, but the rich blue gives it almost a metallic effect. It's really quite a looker, and while we wouldn't normally splurge for such "special" editions, how often does a new Gran Turismo come around? Once a decade at most. This Gran Turismo 5 Racing Pack hits Japan on November 3 for 35,980 yen. That's about $420 of those dollars you've been saving for oh so long.
http://www.engadget.com/2010/09/17/p...se-turns-blue/
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September 18th, 2010, 00:43 Posted By: wraggster
Nothing spices up waning interest in an aging console like a special edition, and while one could say that announcing three special editions is something of a stretch for the word "special," these certainly are some... vibrant color schemes. At its press event yesterday, Sony announced a couple of new, pupil-assaulting two-tone color schemes for the PSP, along with a Monster Hunter edition that left many an otaku fainting in the aisles thanks to its gold highlights and redesigned analog nub.
http://www.engadget.com/2010/09/17/p...r-hunter-3-ps/
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