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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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August 23rd, 2010, 22:23 Posted By: wraggster
News via http://www.psp-hacks.com/2010/08/23/...m-v5-released/
Put your PSPs together, or at least within range of one another, for qwikrazor87′s ad-hoc messenger… It’s PSP Adhoc IM and the name says it all: send instant messages from one PSP to another over ad-hoc.
PSP Adhoc IM v5:
•removed the OSK and uses a Danzeff style keyboard made from scratch
•the option to change the background color for words separately from the main color
•cleaned up the coding
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August 23rd, 2010, 22:18 Posted By: wraggster
News/release from Mexicouger
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August 23rd, 2010, 22:15 Posted By: wraggster
News/release from ponlork
Good News Everybody! I finally finished work on a new version of my game. Gomen Nasai for the delay, I wanted to focus this release mainly on implementing Japanese kana. Well thanks to intraFont by BenHur, this version now supports Hiragana. I also improved the controls so it's much more faster and responsive. In Hiragana mode, I added a few punctuation marks, you can access the Comma period and Question marks by hitting R+Square. I'll include Katakana later. Besides that, other changes include a new Opening PMF Video, New Intro, and I added a extra stage.
I should also take this time to properly credit others on my previous releases. Learn Japanese Versions 1-5 uses Emeric0101's patched version of InsertWittyName's Lua Player 0.20, Ver 0.6 uses LuaPlayer Euphoria v8 by Zack, and this current version uses LuaPlayerHM 8.1 by Homemister. Unfortunately, after porting it over I was unable to get the MP3s & Wavs to intermingle with each other, so I had to drop two MP3s. I'll re-include them later when I switch over to PGE. I'm inching closer to my masterpiece
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August 23rd, 2010, 22:02 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...2&view_reply=1
New update to the best-known and discussed the Nintendo 64 emulator on PSP. Let's talk about DaedalusX64 that reaches its revision number 560. Although the emulator is eternal alpha , Team Daedalus is proving hard to be defeated dall'incedere time , constantly making small improvements to the code of this project that we remember a totally amateur.
Following the full changelog and download link .
Changelog :
Quote:
R560
- Corrected regression from 557 WAS breaking Which Paper Mario and other games.
- Implemented a faster rand func
- Couple of minor changes in R4300
- Increased MAGIC_HEADER to force reload of cache OSHLE
- Enabled osRestoreInt patch
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August 23rd, 2010, 21:59 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...4&view_reply=1
New JPCSP substantial bump for one of the most famous emulators PSP on PC, whose success is due to the constant dedication by the coder Shadow and his development team , who are burdened with this titanic project made entirely in Java . The 1744 revision makes significant improvements in management routines of the program ..
Further details in the changelog below.
Changelog :
Quote:
Rev1739
Implemented Kernel_Library_1839852A (a simple memcpy )
Rev1740
Fixed material update When light changes.
Improved Texture mapping ( Supports 3- position coordinates , normal and normalized normal) .
Rev1741
Rename function Discovered by gid to sceKernelMemcpy
Rev1742
Fixed sceGeContinue () : avoid race conditions and always restart the list.
Scego : use the module logs the INSTEAD OF VideoEngine .
Rev1743
sceKernelStartModule : Implemented the option SceKernelSMOption
Rev1744
Improved interrupt checking routine 's aspect ( Suggested by Orphis ) .
Improved scePsmfPlayer new module with Findings and Implemented all it's functions.
Corrected and Improved SceKernelThreadEventHandlerInfo it's handling in ThreadManForUser .
Fixed fatms0 commands in sceIoDevctl .
Added checking to interrupt sceAudio .
Added drafts for GE commands 0xF0 to 0xF9 and 0xFF added New Findings on command .
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August 23rd, 2010, 21:52 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...1&view_reply=1
The developer patpat , for over a month since the last release , updates CTFtool GUI application for PC , now at version 4.2, which allows you to create CTF themes for PSP compatible with the latest versions of the plugin CXMB , besides allowing the extraction individual files from themes ready .
Following the full changelog and download link .
Changelog v4.2 :
Quote:
Note : The following files were removed from the archive :
- Folder basis (5.50) : game_plugin.prx , game_plugin.rco , msvideo_main_plugin.rco , msvideo_main_plugin.prx , music_main_plugin.prx , paf.prx , visualizer_plugin.prx , vshmain.prx , common_gui.prx
- Folder basis ( 3.71 - 4.01) : common_gui.prx , vshmain.prx , paf.prx
- Base Folder 5.00: common_gui.prx , vshmain.prx , paf.prx , visualizer_plugin.prx , msvideo_main_plugin.rco
These files have been removed because, for a variety of domestic politics PSP - ITA, are not allowed to post on the forum.
To find them , you must use the PSARDumper and extract them from their firmware.
- Updated to version 1.1.1 RCOmage
- Added function to copy the theme on your PSP using the right mouse button
- Fixed some problems related to CXMB
- Fixed a bug related to file 500game_plugin.prx
- Fixed a bug in the Drag & Drop
- Some minor changes
- The Drag & Drop is now supported by additional files
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August 23rd, 2010, 21:49 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...6&view_reply=1
More than a year after the last release, the developer returns with a new update for nataku92 CSPSP , homebrew - game based on the popular PC title Counter Strike and that has a strong online multiplayer . This new version introduces some new features and improves the online gaming experience .
Following the full changelog and download link .
Changelog v1.7 :
Quote:
- New graphics and menus renewed
- New graphics for the HUD
- Revised netcode
- Enemies now appear on the radar when they use their weapons
- New animation for the movement of players
- Added indicator for shocks / damage
- Added animation for reloading weapons
- Slightly changed the graphic of the gun
- Improved the display screen of the scores
- Added vibration of the room during the explosion
- Removed the damage from HE grenades through walls
- Improved collision system
- Updated graphic bullets
- New team selection system
- Updated file guns.txt
- Improved the chat system team
- Moved the charging bar and changed the bar on the launching grenades
- Changed the initial loading bar
- It 's now possible to customize the icon player for multiplayer
- Added Player Profile
- Updated animations secondary
- Added ability to disable the rations
- Added messages "_ Killed You " and "You Killed _ " HUD
- Added option to change the team during the break
- Further improvements related to gameplay
- Fixed some bugs
- a certificate error in the credits
- Added a new map ( by cs_italy Doublehawk )
- Removed the option Quit Game
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August 23rd, 2010, 21:44 Posted By: wraggster
News via http://streetskaterfu.blogspot.com/2...sad-truth.html
While hackers usually had to work very hard to succeed in the videogame scene, now all seems to become a business of corruption and audacity.
A short timeline of the PSJailbreak. How it may have started, succeeded and may go on.
PAST
Part 1: Someone (called "the fake hacker" below) came in contact with an employee of a SONY service center. The fake hacker probably used a bit social engeneering until the employee agreed to sell him one of the SONY confidential JIG Sticks used in the service centers to test and repair broken PS3 SKU's.
Part 2: The fake hacker used documentation and software which was leaked by other SONY employees to study the JIG stick. The stick is used to boot a special firmware from itself before the original PS3 firmware starts. The now running system allows to execute debug/fake signed executables which can be created with SONY's official SDK.
Part 3: The fake hacker shared the information with his team members and people who were able to clone the stick. Probably in china as usual.
Part 4: The stick is clonable, so the fake hacker went on and used stolen/leaked software from SONY's official SDK to develope (the only real work he did!) the application known as "backup manager" which is used on the PS3 to dump and start the backups.
PRESENCE
Part 5: The fake hacker distributes high illegal clones of the original JIG stick via several online shops including the "backup manager" which is also illegal as it's all created with stolen/leaked software and documentation by SONY.
FUTURE
Part 6: SONY may update the PS3's bootcode to prevent loading the stick. They also could log the "backup manager"'s game ID (LAUN-12345) when people go online. So they could identify who actually uses the illegal JIG clone and ban the affected consoles. This would be an illegal step aswell, but hey; it's SONY.
- SKFU
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August 23rd, 2010, 21:41 Posted By: wraggster
News via http://psx-scene.com/forums/showthread.php?t=65033
Don't go popping that cork off the champagne bottle yet now that PSJailbreak is out. Reports say that there is a chance for the PS3 to detect the jailbreak and thus, consequently, get your PSN account banned, similar to how the XBL does it.
According to SKFU and RichDevX, while you are logged into PSN, the Backup manager game ID (LAUN-12345) could be logged or recorded by Sony. This could then allow Sony to see if you are using the PSJailbreak/clone. As it is, Sony actually does impose bans on both PSN accounts and PS3 systems, resulting to the 800A227 error code.
So if you want to steer clear of trouble with Sony while still enjoying PSjb, it probably would be best if you don't go online and play first to avoid detection.
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August 23rd, 2010, 20:39 Posted By: wraggster
Zack has posted an updated entry into the Neoflash Coding Contest:
Heres the details
Nickname: Zack
Projet name: Mario Fusion
Division: RETRO GAMES
Platform: PSP Game
Original enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Edit : For anyone who has already downloaded the game.... Please download the game again. Various things have been fixed/improved.
Changelog : Re-wrote tile animation function (FPS never drops below 60fps now, Fixed enemy's appearing below the ground bug)
Project Description
Can you guide mario though this epic journey to save princess peach? Or will bowser forever haunt your dreams?
Mario Fusion is a tribute to the Mario franchise that we all know and love. The game features most of the features you would expect to see in a mario game, with breakable blocks, animated tiles, mushrooms, coins, goombas, flowers & shells. The game features 5 Levels including a showdown with your evil nemesis bowser!
The game is fun & challenging and I hope you enjoy playing it as much as I did creating it.
Please read the credits screen in game for a full list of people who helped me make this game possible.
Game is programmed in C using the GU. It is also multiplatform, currently supported platforms are : PSP, Windows, Mac OSX & Linux.
Issues
If you download the version with music enabled you may experience freezes at random places. It might happen at the menu or it could happen after 3 game overs. It is a bug with AALIB that I didn't have the time or know how to fix. If this behavior irritates you, please download the version with no music. Both versions include sound effects.
Occasionally some enemies may be spawned under tiles, it's really random, it sometimes never happens but occasionally does. Again due to time contraints I was unable to pinpoint the issue.
My apologies for the above bugs.
Controls
DPad Right = Move Right
DPad Left = Move Left
Cross = Jump
Square = Run
Video
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August 23rd, 2010, 17:38 Posted By: wraggster
The PlayStation mod known as 'PSJailbreak' has apparently seen so much demand that it has sold out.
Shoppsjailbreak (which operates out of the USA) has announced that it has run out of the USB hacking tool, which allows PS3 owners to copy games to the hard drive play the backup games.
The site posted this message earlier today:
***NEWS UPDATE: We are sorry to say that we are currently not accepting sales online for the PS Jailbreak as we are currently out of stock.
We have been informed by ********** that our next shipment of PS Jailbreaks is going to arrive on Monday August 23rd 2010.
Until then, we are only accepting reservations so we can guarantee that we will put a PS Jailbreak aside for you as soon as they come in on Monday, you will then be contacted on Tuesday and asked to place your order online at ***********
In order to get a reservation simply email us at ********
ALL customers who send an email to that address are going to be contacted on Monday when we receive stock, and are GUARANTEED a PS Jailbreak.
Obviously Sony won't be happy about the existence of a PS3 hack. There have been reports that the platform holder will be able to detect those using it.
So far, however, Sony has refused to comment on the matter.
http://www.computerandvideogames.com...VG-General-RSS
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August 23rd, 2010, 17:30 Posted By: wraggster
Sony has told GamesIndustry.biz that it supports publisher initiatives to monetise second hand games consumers through online play, and that it is currently investing in a solution for its own first-party titles.
The move has been pioneered by Electronics with Project $10 and refined through the Online Pass, which charges those that buy games second hand to access online multiplayer services, helping publishers recoup some money in the controversial pre-owned market.
"On the principle of making online portions of the game available or unlocked from the disc-based release for a fee, we're broadly supportive of that," said Sony's European president Andrew House in an interview published today.
"And we're exploring actively the same option for our own content."
While EA has been first to roll-out the practice across the EA Sports line-up, other companies including Red Faction publisher THQ and French firm Ubisoft are also putting systems in place.
Activision's Bobby Kotick has suggested the monetisation of online console play could go further, and that he'd like to see a subscription service for Call of Duty games, but House said Sony would "struggle" with that idea, and warned against a one-size-fits-all attitude to pricing.
"In terms of just a charge for basic online play, that's something that we have to talk about a lot more and we struggle with a little bit because we feel very vindicated and base a lot of the success of PSN today - a 70 per cent connection rate across consoles - on the fact that we've removed that major initial barrier to entry."
Sony is making money from PSN with the recent introduction of PSN Plus, a premium subscription that bundles multiple free games, content and access to beta phases for a set fee.
Uptake is better than expected, said House, and the company is now beginning to analyse user patterns and observing the first consumer trends.
"It's interesting that there's been a more significant uptake on the annual subscriptions than there has been on the three months subscription, with the exception of Japan," detailed House.
"I think that we need to remain hard at work on ensuring the content offering and the content flow remain strong. I have a sense that there is a second tier of PSN users that are almost ready to sign up that are in something of a wait-and-see mode because they want to see a bit more of the roadmap and how it flows out and is it meaningful to them? Which is absolutely fair enough."
It's not just a successful service for Sony, said House, as the company gathers data to convince publishing partners that they can also take advantage of PSN Plus for marketing and sales boosts.
"As with any of these propositions we've got to validate it first and then show them some good viable data on it," he offered. "There's overall amongst publishers, certainly with European publishing partners, a good open flexibility to talk about different models and actively explore them.
"There's increasing recognition that within the network space for our audience it's a mistake to try and adopt a one-size-fits-all attitude. The network naturally leads you to a variety of business models. Creating multiple consumer options is the way to do that and publishers are latching on to that idea. Whether it's based around their own franchises or being part of a publisher-led initiative."
http://www.gamesindustry.biz/article...t-party-titles
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August 23rd, 2010, 07:16 Posted By: F34R
Hey everyone... after a long hiatus, Ahman releases v. 5.2 of the amazing iR Shell app.
Version 5.2 Release Note:
=========================
This releaes only adds support to CFW 5.50GenD3. If you're still on 5.00M33-6, there is no need to update your iR Shell.
Special thanks to:
- Dark_AleX for the M33 custom firmwares and his assistance during iR Shell development.
- Tyranid and other developers in ps2dev.org for creating the pspsdk.
- F34R, Osgeld, StoneCut and other moderators who keep irshell.org running and providing technical support to the community.
- All iR Shell beta testers, donators, skins & plugin contributors.
Credits:
- M33 Custom firmware & popsloader are developed by Dark_AleX/M33.
- remotejoy & usbhostfs are developed by Tyranid.
- iR Shell bundled skins & plugins are developed by their corresponding authors.
- iR Shell Manual & FAQs are written by StoneCut.
Paypal Donation Link:
https://www.paypal.com/cgi-bin/websc...hk@hotmail.com
Installation Instructions:
- This is a complete installation. You'll need to delete your existing /IRSHELL folder and copy this one over.
- Make sure to run ms0:/IRSHELL/PATCH/5.00/btcnfpatch.prx after installation for CFW 5.50GenD3.
DOWNLOAD (if a download link doesn't work, or you receive an error, please post in this thread so I can put more mirrors up)
http://www.megaupload.com/?d=GS65R1YG
http://rapidshare.com/files/41434681...ell52.zip.html
http://www.sendspace.com/file/zz6qny
http://www.irshell.org/pspirshell52.zip (please use as a last resort in order to conserve my bandwidth)
As always, official support can be had at the irshell.org website. Enjoy!
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August 23rd, 2010, 01:47 Posted By: wraggster
Arber has posted an entry into the Neoflash Coding Comp
Heres the details
Nickname: Miguel Arber
Projet name: Cristal Vista 7.0 DEMO
From: Spain
Division: Retro APP
Platform: PSP
Original enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Project description:
Ever dreamed of having a complete Windows environment in the palm of your hand without paying anything for it? Cristal Vista 7.0 makes your dream come true. Explore the entire contents of your Memory Stick, view pictures, listen to music, browse the web, run your homebrew and ISOs ... and more. The final Shell has come to your PSP, you miss it is the eighth deadly sin.
How to use:
Just install it on your PSP and execute it form your XMB. Choose the language between spanish and english. And use just like a PC, move the mouse with the analog stick or d-pad and click on the elements by pressing cross, really easey!!
If you want a full tutorial just visit the official webpage -> www.cristalvista.at.ua (spanish)
http://www.neoflash.com/forum/index....ic,6304.0.html
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August 23rd, 2010, 01:14 Posted By: wraggster
As annoying as continuous Blu-ray player updates are, usually having the latest one is the best way to play more movies. Unfortunately the opposite was the case for Samsung (again) with the v2.09 update posted recently for its 2009 BD-Px600 line of players. Forum posters on CNET and AVSForum report the upgrade blocked them from playing Universal and Warner Bros. movies, which conveniently lock up after displaying the title image. Samsung's rolled back to an an older firmware version (v2.07) on its support site that should fix things for now, but with some users still having problems downgrading, all they can do is wait for the next update, whenever that arrives. Some help line reps have said the new version should arrive "in a couple of weeks," but it's not like you really wanted to watch Clash of the Titans or Book of Eli right now anyway, right?
http://www.engadget.com/2010/08/22/s...l-movies-afte/
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August 22nd, 2010, 01:36 Posted By: wraggster
Although I never found much utility in Other OS, a Playstation 3 feature that could turn the console into a basic computer running Linux, my heart went out to people who used Other OS before Sony scrapped it.
Sony said it removed Other OS in March to "protect the integrity of the console," possibly because one hacker came too close to exploiting the feature in a way that would allow piracy. But now, OzModChips claims to have the first PS3 modchip on a USB stick. In theory, this allows people to play bootleg and homebrew games and make disc backups. Supposedly, it can also bypass firmware updates that Sony might use to banish the hack.
If Sony's piracy safeguards have indeed fallen, I propose that Sony should bring back Other OS. After all, once the integrity of the console is lost, there's no point in protecting it at the expense of users who did no harm.
A typical argument against draconian anti-piracy measures goes like this: Such attempts are pointless, because they eventually fail, and the only people who suffer are paying customers who have to jump through hoops. That argument didn't apply to the Playstation 3, because it was rock solid against hackers for almost four years, and legitimate customers were none the wiser.
With the removal of Other OS, everything changed. A feature was lost, and now it appears that Sony's previously unhackable machine is defeated through unrelated means. I'm skeptical of OzModChips' solution, which costs $170, until it's verified by an independent source, but if it's legitimate, why should Sony pretend that removing Other OS keeps the Playstation 3′s integrity intact?
http://www.pcworld.com/article/20384...html?tk=hp_new
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August 21st, 2010, 23:23 Posted By: wraggster
Touchscreen controls are nice for some applications but, until someone invents transparent fingers, they're a real bother for gaming. Many, including Apple, have toyed with the idea of putting the touch sensitive sections on the back of the device, and we have strong rumors coming out of Gamescom this week that this is the path Sony is taking for its next-generation PSP. Now, we've been hearing various rumors about this thing for just about as long as we've known about the first-gen PSP, but Sony is said to be quietly showing off a prototype unit about the size of a PSP-3000. While everyone agrees about the touch-sensitive portion 'round the back, it's unknown what (if any) physical controls will go along with it. A release date for the thing is also unclear, with some saying next year and others saying it'll be later than that. Whenever it ships we hope it'll do the right thing and finally put the UMD format out of its misery.
http://www.engadget.com/2010/08/19/n...he-wrong-side/
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August 21st, 2010, 23:06 Posted By: wraggster
The PlayStation 3 has now sold 38 million units globally since its launch in 2006/7, with 16 million of those coming in Europe.
Those were the latest numbers revealed by Sony at this year's Gamescom press conference, with SCEE president Andrew House claiming last year's release of the PS3 Slim was the moment the console "sprang to life".
Meanwhile he added that software sales were up 38 per cent, with Metacritic scores averaging at 80 per cent, compared to 77 per cent for the Xbox 360.
New SKUs of the console were priced at $400 / €350 / £285 for a 320GB edition with PlayStation Move, while the 160GB edition will cost $300 / €300 / £250 and replace the existing SKU over time - with both being available from September 15.
The launch of an online classic film service, MUBI, was also announced and will be available from October, while House also revealed that the PlayStation Network now has a 70 per cent connection rate.
Rounding off the hardware section of the conference, House noted PlayStation Portable sales at 9.9 million for the past year, while PlayStation 2 sales now top 146 million globally, with a further 6 million projected for this year.
http://www.gamesindustry.biz/article...obally-article
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August 21st, 2010, 23:04 Posted By: wraggster
Sony's next-generation PlayStation Portable features touch-sensitive controls and Flash storage, according a number of high-profile development sources.
Speaking to our sister site Eurogamer.net, three separate sources have said that the hardware will be similar in design to the PSP-3000, not the most recently released PSPgo, and feature a touch sensitive control area at the reverse of the unit.
Sony has very recently met with publishing partners to show first-party games on the device and presented a business model for the new system, with some suggestions that the hardware will be released before the end of 2011.
Sony has not discussed the hardware publicly. In its press event during Gamescom this week, the emphasis on the current PSP hardware was that it is skewing towards a younger audience.
According to the report, Sony had considered a disc-based storage system for the new PSP, but is now incorporating Flash media support following developer feedback.
http://www.gamesindustry.biz/article...-to-publishers
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