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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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September 15th, 2010, 19:01 Posted By: wraggster
Take-Two's chief executive Ben Feder has said his early-teen son was too embarrassed to have friends over to play on Nintendo's Wii console, and that he expected many people in a similar situation to graduate to Move or Kinect once they become available.
Speaking at a conference hosted by Kaufman Brothers in New York, Feder discussed Take-Two's future strategies and touched upon the company reaching profit in a non-Grand Theft Auto year for the first time in almost a decade, largely thanks to Red Dead Redemption.
"What Sony and Microsoft have really done with Kinect and Move, especially Move, is provide a bridge for guys that are used to playing the Wii system with the wand and bringing them over to a HD system," Feder told investors.
"The PS3 with Move, in my view, is the Wii HD system. I think maybe Mom isn't playing, but the kids are 'graduating,' and Microsoft and Sony have both provided a bridge to bring them over."
Feder claimed that Take-Two's console strategy was a focused approach on quality, AAA titles, telling investors that good games aren't enough to make money anymore, reports IGN.
"Our industry more than ever is driven by hit products, today, consumers are very careful with the way they spend their dollars. It's a worldwide challenging environment, and yet they still come out to spend for great entertainment as we've shown with the phenomenal success of Red Dead Redemption" said Feder.
"Good games don't make it anymore, in fact, good is the new bad. Games have to be great, and there's no company like Take-Two to make the best games in the industry."
Feder also highlighted the success of Take-Two's 18 fully-owned million-selling franchises, pointed out that 29 of the publisher's games have multi-million sales figures, and cited the 2011 releases of L.A. Noire, Spec Ops: The Line, XCOM, Top Spin 4 and Duke Nukem Forever as titles to watch in the future.
He would not be drawn on the date of a new GTA, however.
"Unfortunately, we've said everything we're going to say about Grand Theft Auto, I appreciate everyone's concern and interest as to when the game is coming out, we're not prepared to announce it today, but when we are, we'll let you know."
http://www.gamesindustry.biz/article...move-is-wii-hd
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September 14th, 2010, 23:16 Posted By: wraggster
Sony's motion controller Move can offer a more accessible entry point for developers looking to make an impact on the crowded and expensive console market.
While it's proving increasingly difficult to enter a triple-A market already dominated by big budget franchises, Michael Denny, head of Sony's Worldwide Studios in Europe, said that Move, like the PlayStation Network and the PSP, offer developers the opportunity to reach console audiences otherwise out of reach to those that don't have a budget in the tens of millions.
"Depending on the type of game we're looking at, the budgets are lower," Denny said in an interview published today. However, he insisted that budgetary issues come second to innovation and creativity, with the developer's passion for the product the first step in green-lighting a project.
"When we're talking to developers it's really about them installing in us the belief and passion that they have to make something that's creative and innovative."
Ubisoft's Alain Corre recently said that there is no room for mid-budget games in the console market anymore, making it increasingly difficult to launch new product on the home systems.
However, Denny said that internally it's not a cost issue that determines new products at Sony.
"The budgetary exercise comes second to that, we have to look at it and believe it's a sensible proposition. But first and foremost it's about us being sold a vision of a creative, innovative game that can be delivered to a high quality," said Denny.
Addressing concerns from hardcore games consumers and developers such as Quantic Dreams' David Cage that Move might just be used for casual and family experiences, Denny said that Move will grow to support the hardcore crowd just as much as other Sony platforms and services.
"I don't think there's any shortage of software on the PlayStation 3 that's aimed at the core audience, and far from it - this year more than ever we've got some great games coming through," he offered. "In terms of Move, the whole purpose of our system with position-based gameplay is that it's not just a system where you just stand up and have to move around in a party sense.
"There are games being developed where you sit down and use the controller in different ways. Games like Heavy Rain are making interesting use of it, Killzone Move is very interesting. It's a different experience for the core gamers as well, and we will have more games coming for the core."
Move is released this Friday in the UK, priced £29.99 - £49.99
http://www.gamesindustry.biz/article...console-market
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September 14th, 2010, 23:15 Posted By: wraggster
Sony's answer to the problem of PS2 backwards compatibility for PS3 appears to be a case of repackaging the vast majority of the original hardware and supplying it as an all-new add-on.
The recently unearthed patent application, first revealed in the West by Siliconera and currently being dissected on Japanese gaming forums, describes how a "removable adaptor" is connected to a "next generation games machine". The not-so subtle codenames ("200" and "300") are clearly supposed to represent PS2 and PS3, though the patent could apply to any games machines going forward.
English-translated versions of the diagrams show us how Sony intends to make it work. The "200" box appears to be an almost entirely complete rendition of the original hardware: CPU, memory, graphics chip and RAM are in there, along with a bespoke module for DVD emulation (note that there is no actual optical drive). Inputs and outputs are routed through a hub that connects both to the "300" unit and a router.
The real challenge here is bandwidth. The PS3's USB ports are capable of transferring around 35 megabytes per second at their maximum throughput level - no way is this fast enough to host an entire console. The fact that the hub appears to be handling Ethernet traffic suggests that Sony's solution to the bandwidth issue is to use the gigabit network port on the rear of the unit.
This offers a 125 megabyte per second connection between the host console and the "removable adaptor". The theory is that the PS2 game disc is inserted into the PS3 with data from the drive combined with input from the controller(s) being beamed over the LAN port. The adaptor then decodes the data and processes it exactly as a PS2 would. The output data is then transmitted back to the PS3.
Quite what form that data takes remains unknown, but an educated guess would be uncompressed video and audio which is then displayed (and perhaps upscaled) by the PS3: a 480p video signal at 24-bit RGB running at 60Hz would probably entail around 72MB of bandwidth with a minimal amount of overhead for audio. That's way beyond USB 2.0, but should be manageable via the gigabit Ethernet port.
It's possible that the encoder mentioned at point 212 could be compressing the image using something like MJPEG (as used by the PlayStation Eye's 60Hz throughput) and this would work over USB 2.0. However, any form of additional compression and decompression will badly impact image quality and it would not explain why the "removable adaptor" would require its own connection to the router at all. Logically speaking, the only reason it is there is because the PS3's own LAN port will be occupied by the adaptor itself, and the PS3 still needs support for a wired internet connection.
All told, it's a bit of a crazy scheme. This notion of effectively cramming an entire PS2 into a box you attach to your PlayStation 3 might seem like rampant overkill. However, we live in a world where electronics are radically shrinking year on year. If Microsoft can shrink its CPU and GPU onto a single, relatively low-power chip, then the notion of combining an entire PS2 into a single package isn't particularly far-fetched at all.
If there's any disadvantage to this idea, it'll almost certainly be the case that the games will be laggier than playing them on original hardware: all this traffic across LAN ports, perhaps combined with upscaling on the PS3 end must surely be adding latency you wouldn't get on the original PS2 itself.
However, it is worth remembering that this is merely a patent application, a method of protecting an idea and not necessarily any indication of any kind of final end product. However, it does provide a fascinating insight into the thoughts and processes going on at Sony Computer Entertainment.
http://www.eurogamer.net/articles/di...ent-blog-entry
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September 14th, 2010, 23:10 Posted By: wraggster
Sony Japan is trying to patent an invention that would solve backwards compatibility problems on PS3.
The device - a new generation to previous generation console adapter - is external and has its own processor, DVD encoder/emulator, sound chip and graphics chip. It connects to what appears to be a PS3 (memory cards, joypads and discs are all shown beside it) via a cable.
Eurogamer's Digital Foundry blog is investigating further.
But don't get your hopes up, as this is only an application for a patent - nobody's actually said yes, as as Siliconera pointed out.
Sony Europe gave Eurogamer a flat "no comment."
Perhaps this invention may be intended for use with the new PSP2.
The 60GB launch PS3 was natively backwards compatible and could play PS2 games - a feature Sony eradicated from future models. The company has instead favoured Blu-ray conversions of the console's most popular titles: God of War, Sly and maybe ICO and Shadow of the Colossus - that's the word around the proverbial water-cooler.
http://www.eurogamer.net/articles/20...-compat-device
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September 14th, 2010, 15:47 Posted By: bandit
What this payload does is makes use of the /app_home/PS3_GAME menu on the XMB. You can place an application on a USB drive under the PS3_GAME folder and run it without installing a package. However, extracting a .pkg file onto a USB drive is not sufficient to run the program. You will need to modify the EBOOT.BIN in order for it to work properly. Once homebrew files start to roll out, we may not need to install them but can simply run them from the USB drive themselves.
PSGroove
This is the PSGroove, an open-source reimplementation of the psjailbreak exploit for AT90USB and related microcontrollers.
AerialX's fork of PSGroove was made for easier prototyping of the initial payload.
It should work on:
- AT90USB162
- AT90USB646
- AT90USB647
- AT90USB1286
- AT90USB1287
- ATMEGA32U4
... and maybe more.
This software is not intended to enable piracy, and such features have been disabled. This software is intended to allow the execution of unsigned third-party apps and games on the PS3.
Payloads
This fork comes with multiple payloads, which you can enable by editing port1_config_descriptor.S. All payloads have been rearranged so that they do not use hardcoded addresses anymore; you can rewrite and resize functions without worrying about offsetting others.
Default Payload
The default payload performs the basic PSGroove exploit; it allows you to install and run unsigned packages.
Apploader Payload
This payload makes use of the /app_home/PS3_GAME menu item. You may place an application on a USB drive under the PS3_GAME folder to run it without installing a package. Note that simply extracting a .pkg onto the USB drive is not quite enough for a program to run. EBOOT.BIN must be slightly modified to boot properly.
Using
- To use this exploit:
- Hard power cycle your PS3 (using the switch in back, or unplug it)
- Plug the dongle into your PS3.
- Press the PS3 power button, followed quickly by the eject button.
After a few seconds, the first LED on your dongle should light up. After about 5 seconds, the second LED will light up (or the LED will just go off, if you only have one). This means the exploit worked! You can see the new "Install Package Files" menu option in the game menu.
Source: AerialX Github / AerialX Twitter
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September 14th, 2010, 00:56 Posted By: wraggster
New from IshopVideoGame
Product InformationPS3 Break, revolutionary, the inventory are being sold worldwide now! It is powerful to break through all PS3 barriers, perfectly supports
Features
Upgradeable hardware firmware thoroughly!
The key “Upgrade” for software upgrading and avoids to be blocked by SONY. Users can also upgrade the updated software through computer.
Reading speed will be 2 times faster and it makes users to play more smoothly.
Plug & play USB port, the installation will be finished in a few seconds.
Homebrew software is supported.
Simple and clear illustrations will guide you to install step by step.
PS3 Break is compatible with all fat and slim model.
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September 13th, 2010, 22:22 Posted By: wraggster
We're still a couple days away from the PlayStation Move's September 19 launch date, but hey -- who said Best Buy has to follow the rules? One of our readers picked up a Move at a Best Buy in Benton Harbor, Michigan today, and we'd expect the trickle to turn into a flood by the time the "official" launch finally arrives. So -- who's buying one?
http://www.engadget.com/2010/09/12/p...-little-early/
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September 13th, 2010, 22:18 Posted By: wraggster
Newly released today:
features•Plant seeds, and grow crops to build a thriving farm
•Raise a wide variety of animals, including 12 breeds of dog
•Trade your way up a complex chain of products to become a master farmer
•Hunt wild animals to defend your farm and collect resources
•Unlock special items, and earn trophies for exceptional skill
descriptionYou've traveled the world and seen all there is to see, but a charming mountain town and a girl named Claire have finally convinced you to settle down. An abandoned farmhouse becomes your new home, and the fields your new responsibility. Plant crops in the spring and reap the rewards before winter comes and covers the land in snow. Trade crops for animals, raise and breed them, and use their unique abilities to hunt wild animals and defend your farm.
In Shepherd's Crossing for the PSP it’s up to you to run your own farm and make it thrive. The game is all about the sheep. In fact, the main source of income is based on high-quality wool products. Turn your small, empty farm into a successful sheep colony in order to complete the game’s main story, but the game doesn’t end there. After the story you can continue to build, customize and grow your farm, so the fun never stops.
Though you begin with just a small plot of land, a sickle, and some grass and pasture to tend to, you can grow this grass and trade it in the village for new items for your farm such as crops or animals. Growing these new crops or raising and breeding the animals will give you additional items that can be traded for even more new crops or animals. It is this growing and trading system that will allow you to expand your farm and turn it into a thriving business. The townsfolk will be there not only to trade with you but also to offer advice and help. Throughout the game they will introduce you to new animals, make you meals from your crops, give you gifts if they like you, and occasionally even share some know-how or new farming techniques.
Set in unique environments across the globe such as Cairo and Shanghai, the game allows players to instantly switch between vehicle and robot modes as they drive, fly, fight and blast their way through intense, pressure-packed levels. After engaging in single player action, for the first time ever players will be able to go online and battle friends in all-new multiplayer modes.
http://www.play-asia.com/SOap-23-83-...j-70-3mrm.html
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September 13th, 2010, 18:23 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1889
NTAUTHORITY released a "experimental " PSFreedom of devices for Apple iPhone 2G/3G - iPod Touch 1G .
The archive contains precompiled binaries for each supported devices and a file to support emulation of BD ( file copy / proc / psfreedom / payload before using the exploit) .
Of course , you must have installed OpeniBoot to trigger the kernel.
Again , this is a version Experimental.
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September 13th, 2010, 18:09 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1888
THE blackb0x Team ! has released a utility that should help better understand how the kernel LV2 ( GameOS ) and at the same time can be to find new security vulnerability in the system of the PS3 .
L2 Memory Dumper allows , as its name suggests, to dump the entire L2 memory available on a PS3 using the exploit jailbreak PSGroove only in version 1.1
Use:
- Place the file on a USB key lv2dump_07a.pkg .
- Install pkg LV2Dump then start from the XMB.
- The application should work for 20-30 seconds then you will return to the XMB .
- You will find a file in the folder LV2.BIN / dev_hdd0/game /
You can copy the folder with the application of your choice or via FTP . The dump will be of a size of about 8MB. Remember to delete the file LV2.BIN before making another dump.
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September 13th, 2010, 01:54 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1887
A team of site - Demon hades.org composed of The_Marioga , AdriHades , DanteHades PSmaniaco and was formed to create a "market " equivalent to Apple's Store , PSN Store, Android Market ... but dedicated to homebrew applications for PS3.
This will make it possible to download and install applications directly from your console as long as it has internet access . Otherwise , it will be possible to use a PC version from which you can also download applications , but you 'll requirement to go through a USB drive and install them on the console.
Technically , the PS3 version will use a browser that will perform queries on a remote SQL database containing the list of applications. The PC version will use a web page which also will query a SQL database, page where you can download applications.
In two cases, it will need to register to use the Open Store, or possibly to recover your credentials .
Note that the PC version , test, is already online http://madga.quijost.com/
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September 13th, 2010, 01:53 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1886
Until now, if you want to enjoy the jailbreak on your PS3, it was necessary to update it to version 3.41 . You need to make a choice between keeping the function otheros or enjoy the feat .
This choice is coming to RichDevX as indicated on Twitter be able to run code at L2 on PS3 debug . This means it can run code on the firmware below 3.41. As a result, he said being able to update PSGroove to support the previous firmware and retails debug console ( console of Commerce) .
You will no longer have to update your console to enjoy 3.41 homebrew on your PS3 .
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September 13th, 2010, 00:04 Posted By: wraggster
News via http://forums.daedalusx64.com/viewto...t=2640&start=0
DaedalusX64 is the best Nintendo 64 Emulator available exclusively for the PSP. To eliminate some frequently asked questions: No, the Emulator is not perfect, so any graphical bugs, or speed issues are considered normal. Yes, the audio does not always play full speed, often crackles, and can cause the Emulator to crash. The latest compiled rev of DaedalusX64 can be found below, and I will try my best to upload the latest rev when I'm aware of it's commit. Thank you DaedalusX64 Team, and keep up the hard work.
What's changed in this revision:
Revision 572
[!] Improved how texture check works, should now be almost free with check every frame (MK64 and OOT)
[!] Frameskip changed!!! old FS=2 is now FS=1 (old FS=1 is no more)
Note: This means that you can now enable Texture Update without experiencing any slowdown. From hence forth Frameskip: 1 is the equivalent to Frameskip: 2 in previous revisions.
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September 12th, 2010, 17:50 Posted By: wraggster
Shadow and the rest of the JPCSP Team have released a new version of their PSP Emulator for Windows written in Java, heres whats new:
Masks the light mode and shade model values so they send a proper value that doesn't overflow any array (as seen in LocoRoco)
Changes to bad matrix upload to just a log as it causes some problems in games
http://buildbot.orphis.net/jpcsp/
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September 12th, 2010, 17:42 Posted By: wraggster
News via http://www.zincland.com/7drl/savescummer/ (old release but hey i have never seen it posted before)
Save Scummer is a Seven Day Roguelike written by Jeff Lait.
You can get the most recent version here.
This provides a windows and linux executable versions along with the source for those brave enough to try and build it from scratch. It also provides a linux and windows curses version for those allergic to graphics.
The features of Save Scummer are:
Intelligent "Do What I Mean" commands that reduce all possible actions to a single keystroke.
Infinite undo to correct mistakes in pressing said single keystroke.
Fight the fifty-two monsters from Letter Hunt and one new bonus monster.
1980 different weapons and 216 different spells!
Play one of 8 races or 9 classes!
If you are looking for a more traditional roguelike, I can't help but recommend POWDER.
Have fun!
Version History
A 7DRL is supposed to be completely done at the end of the seven days. However, this should not mean one does not make small fixes.
002 Release
April 8th, 2007
Added documentation about intent of this game and listed various non-bugs.
Fixed a bug where the borg would attack enemies even when blind.
Added an eXplore mode so you can take over and pilot the game manually. The correct key to hit isn't in the in-game documentation to encourage you to play it properly first.
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September 12th, 2010, 17:38 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1885
dimmudroid announced at our fellow Anglophones PS3Hax have begun development of a PSP emulator for PS3 .
The PS3 can play PSP games Minis that are installed like any other package , and the majority of PSP games have a file structure and virtually identical to the PS3 , having already completed dimmudroid shows some stages of the project.
You can also follow his progress on Twitter and possibly respond to his request for beta testers yet come .
http://twitter.com/dimmudroid
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September 12th, 2010, 17:38 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1885
dimmudroid announced at our fellow Anglophones PS3Hax have begun development of a PSP emulator for PS3 .
The PS3 can play PSP games Minis that are installed like any other package , and the majority of PSP games have a file structure and virtually identical to the PS3 , having already completed dimmudroid shows some stages of the project.
You can also follow his progress on Twitter and possibly respond to his request for beta testers yet come .
http://twitter.com/dimmudroid
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September 12th, 2010, 17:36 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1883
rgov released a port of destination to PSFreedom HTC Droid Eris running a ROM KaosFroyo (Tested on v34 ) , which allows you to use the exploit of the jailbreak on your PS3 .
Use:
Prerequisite: telephone root, the Roma and application KaosFroyo fastboot .
- Copy the files from the archive on your SDCard
- Connect your phone via USB on your PC
- Perform fastboot of boot.img ( fastboot boot / path / to / boot.img )
- fastboot should indicate
" Waiting for device >
- Booting the phone to the bootloader menu ( by pressing volume down during ignition of the phone. It may be necessary to press the button " Send " ( ie , green ) to start the process fastboot .
- The phone should boot Android . You can now launch the exploit.
- Open the terminal emulator and type :
su
cd / sdcard
insmod psfreedom.ko
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