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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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September 10th, 2010, 22:35 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1871
PSFreedom is now also ported to the Sony Ericsson XPERIA X1 through the port on HTC Touch / Diadmond which uses the same bases .
The payload used , modified by us, can now support backups .
Use:
- Install Xandroid 02.02
- Extract the contents of the archive on your SDCard ( zImage / modules)
- Start Haret with the USB connection on your PC
To activate the feat:
- Disconnect the USB of your PC
- Since Android go DevTools - > Terminal Emulator
- Then type the commands
su
cd sdcard
insmod psfreedom.ko
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September 10th, 2010, 22:31 Posted By: wraggster
Shadow has posted that Bleach Heat of Soul 2 is now Playable on JPCSP the Java PSP Emulator for Windows, heres what he said:
For some reason (i am not a japanese guy so i don't know why) this game appears to have a lot of funs out there so guess what it is finally playable on latest svn version (1764).
http://www.jpcsp.org/
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September 10th, 2010, 07:01 Posted By: bandit
Ever since the release of PSGroove, all these USB development kits are barebones. No case/housing. For some, we dont care if its bare naked while others want to protect it..like myself. Some have used boxes, tin gift card cans from GameStop that are in the shape of a PS3 console. I myself, had some old Memory Stick Pro Duo and SD memory card cases laying around and thought it would be a perfect fit for my Teensy++ 2.0 and Teensy 2.0, respectively.
With a little measuring, box cutter and patience, I think I got myself a pretty nice case that will protect the Teensy's.
Memory Stick Pro Duo for Teensy++ 2.0, two extra Teensy++ cases and SD card for Teensy 2.0
Teensy++ 2.0
Teensy 2.0 (cracked the case when cutting. I'll be using Krazy Glue to patch it up)
So what did you use as a case or plan on using as a case? Or maybe you prefer to go "commando"?
Lets see some homebrew!
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September 10th, 2010, 06:45 Posted By: bandit
PS3Hax member theblacksheep has figured out how to play ANY PS3 game via “remote play” function!
Last night I backup SF4 (little did i know this has trouble seeing the controllers), ran the FTP program, lifted the SFO out, edited in in SFO editor to allow remote play. Then put the SFO file back, entered remote play and ran the modified game. Instead of showing the fail screen for trying to play a non remote play game over remote play this time it worked and we got to the same screen when loading the game properly.
in short: SFO editing games to allow remote play works. Basically what hes saying is that, by editing the "PARAM.SFO" from the game that you just dumped onto your hard drive - and checking on the "Enable remote play" option, you will be able to play that game remotely via your PSP whether it had that option to begin with or not.
So how do you do this? Follow the tutorial below provided by PS3Exploits:
How to:
- Dump any game of your choice to your hdd
- Install Ps3 FTP and launch it
- Connect via ftp and navigate to your hdd folder then to games -> LAUN12345 -> GAMEZ -> YOUR GAME ID -> PS3_GAME
- Now copy PARAM.SFO and make a backup of it just in case
- Download SFO Editor open the sfo and check “enable remote play”
- Save it and then open up the FTP and transfer the modded sfo back into the PS3_GAME folder.
- Now connect your psp in remote play and enjoy.
Here is a more in-depth guide with pictures on how to set it up (courtesy of PSX-Scene).
Source: PSX-Scene via PS3Hax
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September 10th, 2010, 06:45 Posted By: bandit
PS3Hax member theblacksheep has figured out how to play ANY PS3 game via “remote play” function!
Last night I backup SF4 (little did i know this has trouble seeing the controllers), ran the FTP program, lifted the SFO out, edited in in SFO editor to allow remote play. Then put the SFO file back, entered remote play and ran the modified game. Instead of showing the fail screen for trying to play a non remote play game over remote play this time it worked and we got to the same screen when loading the game properly.
in short: SFO editing games to allow remote play works. Basically what hes saying is that, by editing the "PARAM.SFO" from the game that you just dumped onto your hard drive - and checking on the "Enable remote play" option, you will be able to play that game remotely via your PSP whether it had that option to begin with or not.
So how do you do this? Follow the tutorial below provided by PS3Exploits:
How to:
- Dump any game of your choice to your hdd
- Install Ps3 FTP and launch it
- Connect via ftp and navigate to your hdd folder then to games -> LAUN12345 -> GAMEZ -> YOUR GAME ID -> PS3_GAME
- Now copy PARAM.SFO and make a backup of it just in case
- Download SFO Editor open the sfo and check “enable remote play”
- Save it and then open up the FTP and transfer the modded sfo back into the PS3_GAME folder.
- Now connect your psp in remote play and enjoy.
Here is a more in-depth guide with pictures on how to set it up (courtesy of PSX-Scene).
Source: PSX-Scene via PS3Hax
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September 10th, 2010, 01:11 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1868
Sony continues its march forward in order to prohibit the sale of PS jailbreak in many countries.
As we learned today that it's time for retailers to see Swedish ban the sale of the dongle. Via a press release Sony has said welcome to stop hackers jailbreak created by the PS and the product was now illegal in Australia, Germany , Netherlands , Hong Kong and now Sweden .
In order to bend three major Swedish retailers , Manzzon , Rejoy WeChip and Sony has just asked for one million crowns in damages for each of them , or € 100,000 . Scary to any online store .
Rest unfortunately for Sony that their approach is more like wanting to put out a fire with a glass of water as alternatives are developed every day .
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September 10th, 2010, 01:09 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...4&view_reply=1
Continue work HrĂ*mfaxi Chinese hacker who, after the new custom firmware 5.50 and 05.03 Prometheus -2 , release an update to the CF 5.00M33 - Prometheus , aimed at people who have decided to keep the last custom firmware developed by the team M33 . This new update introduces compatibility with the latest headlines that require official firmware 6.30.
More to follow .
Installation:
Quote:
- Copy the folder 5.00_Prometheus to PSP / GAME
- Starting the program
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September 10th, 2010, 01:04 Posted By: wraggster
News via http://psx-scene.com/forums/showthread.php?t=65663
It seems let again, Sony is getting a backlash of users upset with the latest forced update v3.42 that didn't add a single new feature, but stopped the PSJailbreak / PSGroove / PSFreedom devices from working.
Majority of PS3 owners truely don't even care about those "homebrew" devices, but Sony does and it seems that the rush of blocking the update may have caused legit PS3 owners alot of headaches instead.
There is numerous reports of "Sound Problems", they seem to be the biggest problem, with sound cutting in and out. -- Also reports of games like COD:MW2, Battlefield 2: Bad Company, Madden 2011 in crashing or not even loading at times. -- Of course with ever new firmware update, there is the series of reports of "Brick's", the PS3 just looping, or frozen forever after the update.
Time well tell soon if this might be the SECOND buggy firmware that Sony has released, like the last one v3.41 they ended up "putting their foot in their mouth" and finally releasing a silent new repack of the v3.41 firmware.
http://www.product-reviews.net/2010/...black-screens/
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September 10th, 2010, 00:07 Posted By: wraggster
Sony's rolling out the average-sized guns for its celebration of the original PlayStation's 15th birthday. In a recent newsletter, the company announced that select titles on the PSOne Classics storefront will be discounted on a weekly basis over the coming months. In addition, one of the early PSN titles, Super Rub A Dub, will receive a 50 percent discount starting today and running until Monday, September 20.
If you don't feel like spending any cash to join in the revelry, you can also pick up a free PS1 ornament (pictured above), with which to decorate your apartment in PlayStation Home, by visiting the Theater space. We sure hope Sony also releases a "Tower of Dave Matthews Band CDs" ornament and "A VCR With a Copy of Bio-Dome Stuck Inside" ornament, just so we can recreate that late-90s college dorm room experience.
http://www.joystiq.com/2010/09/09/so...y-celebration/
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September 9th, 2010, 20:19 Posted By: wraggster
We're still perplexed by the PSP Go's failure. Who doesn't want to pay more for a device that lacks the hardware to play UMD games, only compatible with downloadable versions that release days or weeks later and then cost more to boot? Sony's Andrew House stepped up in June to put a positive spin on the situation, saying the PSP Go helped them "learn more about what the consumer wanted" -- something they obviously didn't do before shipping the thing. Now Sony Computer Entertainment President Kaz Hirai is giving a similar angle in an interview with MCV, addressing concerns of both price and content availability:
...we did get a lot of feedback, both good and bad. I think we need to make sure we have as many titles available to download as possible, to make the experience as easy as possible. But also pricing is perhaps an issue.
If nothing else the PSP Go has certainly generated a lot of consumer feedback, and encouragingly it seems like Sony is actually listening.
http://www.engadget.com/2010/09/09/s...cedes-pricing/
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September 9th, 2010, 19:14 Posted By: wraggster
Sony's Kaz Hirai has declared that 3D entertainment will be "best enjoyed on a big screen".
His comments are a nod to Nintendo's 3DS, which will have launched globally by the end in April.
"3D is best enjoyed on a big screen," Hirai told MCV. "And the important thing for us is 3D combined with Move. The Move controller is not just about up, down, left and right, but also depth control as well. And all that is really a home-based console experience, which to me is the right 3D experience given the state of the art we have today."
With 38 million PlayStation 3 units sold globally, Hirai said Sony was a "very important driving force for 3D adoption with consumers around the world".
"That's not to diminish the role of other Sony companies," he added.
"This is not just for Sony, this is for anybody that wants to get into 3D content creation. We will share the expertise that we have developed over the years in creating good 3D content, that doesn't tire the eye and doesn't have images jumping out at you all the time. This is to make sure we are playing our part to drive mass adoption of 3D, not just for Sony but as an industry."
http://www.eurogamer.net/articles/20...-on-big-screen
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September 9th, 2010, 19:11 Posted By: wraggster
Today marks the fifteenth anniversary of the launch of the PlayStation in North America, a milestone which sees over 377 million PlayStation consoles of various types sold worldwide.
One of the first commercially available CD-based games systems, the original PlayStation was launched in Japan on December 3, 1994 - becoming the first console to ship over 100 million units worldwide after nine years and six months on the market. The origins of the system lie in a dispute between Sony and Nintendo, with Sony originally developing a disc-based prototype addition to Nintendo's SNES system.
When Nintendo decided to contract Phillips to produce the drives instead, Ken Kutaragi was promoted to the head of PlayStation development in order to produce a market rival for Nintendo's machine. Internal opposition to the project was so strong that it was shifted in its entirety to Sony Music so that development could continue unhindered.
Sony Computer Entertainment America chief executive Jack Tretton was bullish about both the past and future of PlayStation in a statement accompanying the announcement.
"When you look in the rearview mirror at what was happening in 1995 you see that the videogame industry was an entirely different animal. Cartridges were still the preferred medium, and the market was a modest $2.6 billion in sales revenue annually. Many critics thought that a disc-based console with a lot of horse power would shoot over the heads of consumers, but our users proved them wrong," he said.
"Now, we are seeing a convergence of video games and home entertainment, and a market that is a robust $20 billion in revenue. In the next 15 years and beyond PlayStation will continue to bring new and more immersive experiences, like stereoscopic 3D, augmented reality as well as genre-defying gameplay into consumer living rooms."
Sony intends to celebrate the anniversary with a range of discounts, downloads and special offers.
http://www.gamesindustry.biz/article...-north-america
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September 9th, 2010, 19:07 Posted By: wraggster
Heavy Rain director David Cage has said that Sony's motion controller Move needs to have the support of all software genres for it to add any significant length to the lifecycle of the PlayStation 3.
"It really depends on the software because the hardware works really well," Cage told GamesIndustry.biz.
"If it's only about casual entertainment and casual games I don't think it's going to play a big role in the life of the console. If it can get more support from triple-A titles then that will be interesting."
Sony's first-party studios are incorporating the Move tech in titles such as Killzone 3 and Gran Turismo 5, and Cage's team at Quantic Dreams is currently adding Move functionality to hit core title Heavy Rain - a process that the studio has dedicated significant resources to.
The Move peripheral launches next week in the UK, and is part of Sony's ten year plan for the PlayStation 3.
Cage's comments follow those of Ubisoft's Alain Corre, who suggested that both Sony's Move and Microsoft's Kinect won't be able to extend the cycle of the current home consoles in the long-term, although they can provide short term boosts for the system.
"It's a good extension of the lifecycle for a certain length of time and it's also a good way to capture some consumers they didn't have on the casual side," said Corre.
"Now, will it prevent them from releasing brand new technology in the next five years? I don't think so."
Cage himself is an advocate of mature games created for adults, and believes mature entertainment is underrepresented in videogames.
He expects Heavy Rain to benefit from a modest increase in sales when the Move compatible version is released later this year, and was pleased that Sony is making a patch available to owners of the game for free.
"I think we're going to get some sales of the game by releasing this version, which is of course why Sony asked us to do it. Is it going to sell zillions of copies? I don't know, I think people who were already interested in the game have already bought it.
"I'm also glad that those people have access to a free patch for the new version of Heavy Rain. For some the (DualShock) controller was maybe a barrier, and hopefully they'll pick up the game with Move."
http://www.gamesindustry.biz/article...g-term-success
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September 8th, 2010, 23:16 Posted By: wraggster
News via http://wololo.net/wagic/2010/09/08/r...6-31/#comments
Well, although that was pretty much expected, we’re happy to celebrate the 100th revision of HBL with a major breakthrough, the possibility to play homebrews for owners of OFW 6.30 and 6.31.
Less than 2 months after Firmware 6.31 was released by Sony, J416 released a port of our beloved HBL to a new game exploit in the Japanese game “Minna no Golf Portable”. Today, less than two weeks after this release, we are releasing HBL for all known versions of the game (EU, US, JP), with also the hope that porting HBL to new game exploits will now be even easier.
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September 8th, 2010, 22:45 Posted By: wraggster
News via http://www.psp-hacks.com/2010/09/08/...beta-released/
I don’t think Blizzard is gonna like this… It’s Warcraft for your PSP — ok, not so much — but it’s a cool Warcraft-style homebrew game, and I kid you not, it’s online. Only I can’t connect to any games, maybe the server’s down or something… UnlimitedX, what’s up with that? Anyway, check the screens and try again later.
New version available tonight ONLINE WPSP 1.5. It fixes :
- It happens: A player dies very quickly making loop laguer and edit level very quickly.
_ Freeze Shield Mage
_ When the level rises when you're dead , there is a bug and can not play anymore .
_ + Lag decreased fluid movements
A version ONLINE [b ] BETA [ / b ] public be available this afternoon and just be a few days if everything going well .There is a lot of work that is why the game will not be released on 30 ( nothing is safe) .The game is posted in " Download "and it is possible to download it .Once an update is available, it will be posted in download as well ( every day ) , you simply just replace the eboot of your current game by re-downloaded .To play :- You need a PSP with custom firmware .- 40 MB of space on your memory stick .The game is a beta version , so it has a lot of bug ._ A freeze may arise when a shot from the bow ( very rare )_ many lags (depending times )_ The moving system fluid was removed for this demo._ Do not change in any area when all bugue for you_ The characters are not yet persistent._ If the wifi LED no longer blinks for 1 minute then you 're disconnectedrestart the jeu.Si you fail to connect the server is OFF ._ The chat system is not yet available._ Even if the player disconnects are character will remain involved and will be invincible.To help : warcraftpsp@hotmail.fretc. .Have fun with it , and watch the download section of the forum!
http://wpsp.onlinemmorpg.net/
Download Here
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September 8th, 2010, 21:59 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...4&view_reply=1
qwikrazor87 The developer has released a new update for PSP Adhoc IM homebrew LUA developed that allows us to chattaree with another nearby PSP AdHoc mode using the console Sony. Today's release fixes a bug related to CPU frequency and introduces some new features.
Following the full changelog and download link .
Changelog v6 :
Quote:
- Added option to change the virtual keyboard : OSK or Danzeff
- Added a function to delete all messages through a combo of buttons ( + )
- Fixed a problem with the variation of CPU frequency
- Improved program code
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September 8th, 2010, 21:54 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...2&view_reply=1
It updates the 1759 revision Jpcsp , the well known PSP emulator for PC developed in Java programming language . This new build fixes some graphical errors Direct Rendering mode . I remember that for proper implementation of the program, you need to install Java on your PC.
Following the full changelog and download link .
Changelog :
Quote:
r1755 : Fixed callbacks triggered by sceUmdActivate () : the event parameter depends on the PSP SDK version .
r1757 : Fixed graphic problem in direct rendering mode.
r1758 : Avoid InvalidParameterException in sceDisplay.copyScreenToPixels
r1759 : Fixed " flashing screen problem Introduced by r1758
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September 8th, 2010, 21:44 Posted By: wraggster
News via http://streetskaterfu.blogspot.com/2...-research.html
Since PS3News released their PS3 FTP application I did some research on the PS3's registry.
The registry and it's backup are stored on dev_flash2 as xRegistry.sys.
The header
BC AD AD BC 00 00 00 90 00 00 00 02 BC AD AD BC
The entries
Every entry has a fronttag which is 5 bytes long. I'll describe:
56 41 00 11 01
This is an example value:
/setting/parental
Behind the value theres a 1 byte close mark:
00
The 5 bytes
The first 4 bytes are a unique but random number. Every value has it to be identified and found by the system as there is no special pattern. An sprx(?) finds every value by this 4 bytes.
56 41 00 11
The 5th byte can be 00, 01 or 02. 00 tagged values are actually activated/used by the VSH, 01 ones not. The 02 seems to mean "DO NEVER UNLOCK". For example the QA Mode is tagged with 02.
00 == unlocked/used/activated
01 == locked/unused/inactive
02 == never ment to be unlocked
Stop footer
The registry has a
AA BB CC DD EE
after the last value. Here the system stops to search for values.
Single values without tag
Some values are behind the stop tag spreaded randomly in the file it seems. I have no clue how the system finds those yet but here are some I found:
- your local username
- your language (f.e. eng for english)
- your PS3 system name
- URL to the information board online stored files
- HDD serial
- Board name
- your PSN username + password
- your WIFI network key
- your local IP
- your PSID
- path to local user pic
You can modify all those values as long as you don't change its size or adress. For example the local user pic is loaded from:
/dev_flash/vsh/resource/explore/user/000.png
But you can redirect it to load from USB for example:
/dev_usb/vsh/resource/explore/user/12345.png
The Cool Stuff
The retail PS3's registry contains all values to unlock the settings which are possible on a test/debug PS3 and even more like QA mode. We can enable those via the registry, but we won't see any effect in the XMB.
That is because we just UNLOCKED it, but different files on dev_flash handle what we can actually SEE in the XMB. So we need to modify them also to fully use debug options on a retail and more.
This can be done by mounting the dev_flash from USB. We need to do this as we can not write to the original dev_flash. So once we can load our customized dev_flash from USB and have modiified our registry, we have a nice way to load a our custom firmwares.
The Crash Report
The registry can contain an crash report which is seperatly splitted with another registry header as explained above. It contains system error messages, for example if you **** up your registry ;-)
- SKFU
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September 8th, 2010, 21:43 Posted By: wraggster
News via http://streetskaterfu.blogspot.com/2...fw-theory.html
While the Jailbreak just changes mountpoints it should be possible to do the same for other places than the BDD, aswell.
For the JB, the drive is remounted @ HDD. So why not mount the dev_flash from USB?
Surely this is possible and I hope to see some action here soon!
So we would have a good solution to test and run custom firmwares as the brick risc is equal zero, because we can just unplug the USB device and the dev_flash is mounted as common - unchanged.
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September 8th, 2010, 21:15 Posted By: bandit
With Teensy, Teensy++ and other USB Development Kits being sold out and probably backordered for weeks or even months, other companies/manufacturers are jumping on the bandwagon and releasing their own USB development kits. Team Xecuter (well known in the Xbox modding scene) has just announced that they are behind the Minimus AVR USB that will be released very soon.
Our factory has been commissioned to manufacture the Minimus AVR USB Dev Kit and we can confirm that we were able to use our contacts at Atmel to secure a large amount of stock now and in the near future for them.
Production began this week and we will be shipping to the Minimus guys this weekend.
The product is as high quality as you can expect from anything manufactured by Xecuter and naturally we helped to tweak the design a little to make sure it was spot on (Cleaned up schematic, added Power & Status LED's, made sure all 22 I/O lines were available, more durable RST/HWB buttons for bootloader access etc)
Product Details:
- ATMEL AT90USB162
- 22 Programmable I/O Lines
- 16Kbyte Flash
- 512 Byte SRAM
- 512 byte EEPROM
- 16 MIPS Throughput
- USB 2.0 High Speed
- 16MHz Quartz Crystal Oscillator Circuit
- 5V USB Powered
- Power / Status LED's
- Male USB Connector - No Cable Required
- Access to all IO's
- Easy Program / Update with Atmel FLIP (Flexible In-system Programmer)
- Robust HW/Reset Buttons (Simple Once-Only Operation When Programming)
- Full LUFA Compatability
- Full LibUSB Compatability
- Simple Plug n Play
- Atmel FLIP Software Drivers: http://www.atmel.com/dyn/products/to...p?tool_id=3886
- Software Compatible With Windows 9x / Me / NT / 2000 / XP / Vista / 7 and Linux.
The Minimus AVR USB is powered by an Atmel AT90USB162 that is pre-programmed with the bootloader which allows code to be programmed inside the chip without any external programmer, just download the FLIP software from Atmel's web site and load your HEX code. To enter the bootloader mode you should simply press and hold HWB button, then press and release the RST button.
Get the Atmel FLIP software here: http://atmel.com/dyn/products/tools_...p?tool_id=3886 - these also include the Windows driver.
They even released a video of it in action:
As requested we tested to see if it would work with the "PSGroove" code on a PS3, and of course it works perfectly as it's based on the ATMEL design. However I should point out that this device can be used with thousands of USB projects but we won't allow any discussions on how to do any PS3 hacking here.
This product looks very nice. What makes it different from the Teensy's, Blackcat USB JTAG's and others is that it has a USB plug on it. No need for cables.
Source: Team Xecuter / Minimus AVR USB
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