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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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February 28th, 2011, 22:14 Posted By: wraggster
News via http://wololo.net/wagic/2011/02/28/w...d-be-released/
Today I was contacted by a few people saying that Total_Noob might not release the latest revision of his HEN for 6.20, based on things he said in a chat. This was clearly a shocking rumor.
A few weeks ago, TN had announced that the new revision of his Homebrew Enabler would have full PS1 support, but Virtuous Flame and Coldbird released a new version of 6.35 CFW (a “competitor” to Total Noob’s Homebrew enabler), including PS1 support, before TN-D. This could explain TN’s words in the chat. But even if the team behind CFW 6.5 Pro is still improving their LCFW, it is always nice to have options, and TN Hen has been praised for its stability with most homebrews, it is a great alternative for people who have issues with Pro 6.35.
I contacted Total_Noob, and, although he is still not sure if TN-D will be released, he saw your support and wants to thank all the people who are enjoying his work (let’s hope that thread on /talk will help him take the good decision )
Total_Noob also shared the changelog for TN-D:
(Changelog 6.20 TN-D)
———————
- Added homebrew icon (thanks to PhysXPSP).
- Added full PSone gaming support (PSN PSone games, converted PSone games).
ICON0.PNG will be replaced if it isn’t 80×80, else pops.prx causes a crash (custom icon by PhysXPSP).
- Added KEYS.BIN creation (possibility to share PSN PSone games).
- Added possibility to resume unofficial PSone games on PSPgo.
- Added plugins support for PSone games.
- Added TiltFX and Action Replay support (thanks to HacKmaN).
- Added possibility to translate TN VSH Menu.
- Added possibility to use own font table for TN VSH Menu.
- Fixed flash0 protection bug.
- Fixed 32gb memory stick incompatibility.
- Fixed bug that causes a crash when you suspend the device (manually) in TN VSH Menu.
- Increased large memory to 51mb.
…….
and probably more, like USB device, Multi Savestates for PSPgo, OSK character limit increase (512 chars -> 4096 chars). Hmmm, that would be a shame if this didn’t get released, I really hope TN will stay with us on this one
If you are a CFW 6.35 user, keep in mind that the Kernel Exploit allowing you to run this LCFW initially came from Total_Noob .There is no war between devs, only the drama created by users themselves, so remember that most tools you use on your PSP are usually not the work of only one person, but actually the results of years of colaborative (not always directly) work involving dozens of devs
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February 28th, 2011, 22:05 Posted By: wraggster
News via http://wololo.net/wagic/2011/02/28/a...s-compo-entry/
This new entry to the psp genesis competition is a flexible flashcards game, that allows you to learn any language in a fun way. By default, the application ships with a series of Japanese Kanjis (organized by level of difficulty based on the JLPT levels), but you can create your own series of words in any language. Hopefully people will start sharing their own series of words in various languages
Screenshots
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February 28th, 2011, 19:11 Posted By: wraggster
Flashback creator, Lexis Numérique has revealed an all-new title heading to PlayStation 3, Amy.
Currently in development at VectorCell, Amy is set to be released exclusively on the PlayStation Network in Q2 2011.
The game is set in December 2034, in a future in which global warming has taken effect, spreading disease and natural disasters around the world.
The plot blurb reads:
"The small town of Silver City (Midwest, USA) has been directly affected by a comet that has come crashing down.
"When Lana regains consciousness, everything around her is just mayhem. Violent outbursts, fury, rage, wreckage and death: the world she knew seems to have torn to Hell. As if struck by a mysterious virus, most of the ones she knew have now become part of a wild horde.
"Despite her wounds, she knows she must run as far as possible to escape this nightmare: the viral process has begun inside her but she refuses to become one of them.
"The presence of Amy, a strange little girl who seems defenseless, will force her to make choices that will change both their lives. Infected humans, grisly creatures, Special Forces and even other survivors: they will have to trust and help each other to escape their pursuers in their attempt to survive."
Sounds interesting. We'll bring you more on this as we get it.
http://www.computerandvideogames.com...VG-General-RSS
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February 28th, 2011, 02:10 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...4&view_reply=1
Valantin, today released the first version of scepRecovery , a graphical interface for the XMB, which will allow you to use all the features found in even the recent 6.20TN Recovery Menu. To activate the plugin, simply just use the combo key + R. Note Archive, you'll find at the end of news, it also includes the application sources.
More to follow.
Features:
</SPAN>Quote:
• Features already included in the VSH menu
- - Cpu speed
- - Fake Region
- - MAC Address
- - Tn update
- - Hide pic
- - Spoof version
- - Usb charge / slim color depending on which version of psp
- - Fastscrool
- - Protect flash
- - Shutdown
- - Suspend
- - Reboot
- - ResetVSH
• Features not present in the TN HEN
- - Button swap O / X (requires reset vsh)
- - Activation WMA
- - Enable Flash Player
- - Management plugin (VSH, GAME, POPS in anticipation of the likely implementation of the new TN-hen) (VSH requires reset to load the new plugin)
- - Usbdevice.prx support to connect various devices in place of the ms directly from XMB (like the m33 and cf Jan)Download Here
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February 27th, 2011, 21:47 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2640
jjolano proposes a new version of its FTP server for PS3 which has the distinction of being completely Open Source.
New / fixed:
- Added additional return codes
- New command parser (better than the last)
- Moving the recovery function of the IP on its own thread (which avoids the problems of blockages, this method requires, however, still have access to internet)
- Detects all now mount points dev_flash writable
- Rewrite many functions
- Added information more understandable to the display
- Moving the passwd command and EXITAPP in the specific SITE commands (see SITE HELP)
- Changing the format of LIST to look somewhat "ls-a-l"
- Reduced code
- Improved performance and stability
- Fixed some bugs
- Improved compatibility with FTP clients
The archive also contains a version of the CFW Geohot and a version without a password for the connection.
Use the IP of your PS3 to connect to your PS3, then use:
Login: root
Password: openbox
Official site: https: / / github.com/jjolano/openps3ftp
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February 27th, 2011, 21:38 Posted By: wraggster
News via http://www.psp-hacks.com/2011/02/27/...ustom-6-37-me/
neur0n’s got this… Based on Bubbletune’s Game Categories Light comes a slightly modified version for PSP firmware 6.35 Custom and 6.37 ME. Source code included.
Game Categories Light Features
- Adds a new option called ‘By Category’ to your ‘Group Content’ menu.
- Adds the ‘By Category’ option in the Square-button cycling.
- Defaults to the ‘By Category’ option when you load the menu.
- Introduces a subtitle that shows the game type and firmware limits
Download Here
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February 27th, 2011, 21:29 Posted By: wraggster
Awesome news, the newest version of the Nintendo 64 Emulator for the PSP has been released, heres whats new:
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February 27th, 2011, 21:04 Posted By: wraggster
News via http://wololo.net/wagic/2011/02/27/p...s-compo-entry/
Kinow joins the PSP Genesis competition with a nice little application, that allows you to do pixel art directly from your PSP. This homebrew has been around for a little while, but this new version ships with a few updates, and now supports English.
Features
- French/English support
- RGB Color selection
- Keeps 2 pre-selected colors in memory, to allow easy switching
- List of “Most used” colors to easily switch back to your recently used colors
- Save/Load menu improved (allows to open and save any file in picture/pspixel)
- Change pen size
Download Here
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February 27th, 2011, 20:34 Posted By: wraggster
PS3's security has been hacked, potentially opening the door for pirate games, with huge implications for publishers, developers, retailers and the games we play.
The hack is said to be irreversible, with little Sony can do - but is it really the apocalyptic situation it first sounds? We dig deeper to unearth the history of the PS3 hack - and what it means for the future of your console.
Back in January 2010, hacker George Hotz hacked the PS3. He opened the door for homemade code on the PS3 with an exploit which relied on the PS3's OtherOS function.
Sony responded with Firmware 3.21, removing OtherOS from the console altogether. Sony's castle had been built strong enough to withstand attacks from everything hackers threw at it for almost five years but by removing OtherOS they drew the attention of hackers more capable than any who had attempted to break the PS3's security before.
Hotz abandoned work on the PS3 in July but one month later Australian modders released the PSJailbreak dongle - a USB stick which opened the Playstation to unsigned software and 'backup' copies of games.
Within weeks Sony had blocked sales of the original device and rendereded it useless by Firmware 3.42's security update. Sony had been here before. The PSP had been hacked with a simple exploit early in its life and the company learned a valuable lesson; PS3 was built to resist exploits.
PlayStation had modchips, the Dreamcast was easily broken without any hardware modification, PS2 was chipped, and the Xbox 360's disc drive firmware was altered so it couldn't tell the difference between a copied game and the real thing. Hacking happens, but not to the PS3.
KEYED IN
Before Christmas 2010, every attempt to run homemade software on the PS3 had been an exploit or hack - tunnels beneath the castle's walls and ladders over them.
Then, at December's Chaos Computer Conference, the hacker group failOverflow publicly demonstrated homebrew code running on PS3 without modification or exploitation.
Two years earlier the team had hacked the Wii with intentions of using it to run homebrew code but the PS3 was a far bigger catch.
Their route through PS3's security took them straight in the front door. The team were able to overflow PS3's bootup and nose around, where they soon found Sony's signing keys freely available on the system.
Enter George 'Geohot' Hotz, picking up where failOverflow left off and releasing the Metldr rootkey to the public - keys which encrypt every piece of code running on PS3 and let the console know the code is authorised by Sony.
With PS3 now unable to tell the difference between what's real and what's not, hacker KaKaRoTo made the first custom firmware for PS3 on January 4 to allow installation of homebrew files without the need for a jailbreak.
Hotz followed up two days later with his own custom firmware, adding extra functions for coders and PS3 users, and made it public. Hotz's firmware installs via Sony's usual update process from an ordinary memory stick.
Emulators and apps developed for the earlier PSJailbreak were soon up and running but backup loaders were locked out. The stated aim by both Fail0verflow and George Hotz was to restore Linux functionality to PS3.
Piracy requires a full 'level two' hack that gets you into the GameOS - something Hotz excluded from the custom firmware to prohibit pirates from running copied games.
However, hacker Riku.kh3ran worked around that and ran a backup copy of Castlevania: LOS straight from the hard drive, modifying the game's main executable to make the PS3 treat it like a legit PSN game.
God of War 3, Heavy Rain, Killzone 2, Hot Pursuit, and others soon followed. Sony's official response was brief. "We are aware of this, and are currently looking into it" they said, in a statement.
"We will fix the issues through network updates, but because this is a security issue we are not able to provide you with any more details."
Their response, according to hackers, is optimistic. "The complete console is compromised" explained failOverflow member Pytey to the BBC, "There is no recovery from this."
If you change the lock on your front door every existing key stops working; if Sony were to change the PS3's rootkey, every existing game on PS3 would stop working. It is, without question, the most catastrophic security failure in video game history.
BARELY LEGAL
On January 12 Sony launched their lawsuit against Hotz and the failOverflow team, suing the hackers for modifying Sony's software, circumventing PS3's protection, and distributing the means to do it.
If granted, the orders would force the hackers to hand over all tools and information to Sony's legal team, but it's not yet clear whether hackers have even broken the law.
Apple tried to stop hackers jailbreaking the iPhone and were blocked by US courts. The American Digital Millenium Copyright Act makes it illegal for a user to circumvent a company's protection on their electronic devices, but an exception was made for phones after Apple's case.
There's no similar exception for games consoles; with their new case Sony will either close or open the door to homebrew console developers and will change the way you can use the games consoles you've paid for.
Why? It's about your right as a consumer to use the product you bought in whatever way you please, and it's an argument about the sanctity of online gaming on a platform which was designed to be closed.
It's an argument about who owns the device you bought and just who is allowed to develop software for it, and an argument about whether publishers will even want to support a truly open console platform.
Just one day after Sony's lawsuit, failOverflow released all their tools and documentation to the public, effectively rendering Sony's legal claim and restraining orders moot.
The case against Hotz is stuck in legal limbo while US courts try to make up their mind about whether the New Jersey resident can be tried in California as Sony would like.
All the while, the hacking continues. On January 17 Wii hacker Waninkoko released a custom firmware of his own but bricked a few 60GB consoles in the process.
Hours later hacker Wutangrza followed it with firmware which does the same job without the bricking, and hours after that Kmeaw released a better firmware with complete backup support
What next? Well, the genie's not going back in the bottle, but Sony could attempt to ban pirates from PSN, preventing purchases and online play.
While the hack's significant, it's still far from accessible for the average gamer, so don't expect game sales to fall off a cliff just yet. With the situation still in the balance, it's currently hard to gauge its impact - but the battle for PS3's security should prove fascinating.
The biggest early developments will come from programmers working on devious stuff while the legit software waits for the open SDK to mature, but when it does, the PS3 could become the best bang-for-your-buck under-TV media box ever made.
When Microsoft's original Xbox was modchipped the development scene moved quickly to support it with tools, media players, emulators, and homemade games. Xbox Media Centre was a fully featured media player and operating system which would play just about anything.
It could stream video from your PC, had a built-in ISO loader for running "backups", and could snatch news, trailers, radio, and video straight off the internet. XBMC is the best frontend you could ever use for an under-TV Home Theatre PC.
HTPCs are expensive, but since the PC version of XBMC happily runs on Windows or Linux it's not impossible to imagine the program returning to consoles. A PS3 version could rip your Blu Rays to HDD and run them at the touch of a button, and would support every kind of codec used in the PC space.
Emulation is a grey issue, but so long as you own the original game you're entitled to emulate it. If you still have copies of Donkey Kong Country and Super Mario World in your SNES collection you can run those ROMS in the PS3 port of the famous SNES9X emulator. The emulators themselves aren't illegal.
Of course, there's the dark side to the argument. The PS3 is already happily booting modified copies of PS3 games straight from hard drive and cheaters are already ruining PSN's most popular shooters.
With a custom firmware and a backup loader you'll be able to borrow or download any game and copy it straight to the system. Don't listen to anyone who says "PS3 games are too big to download"; most PS3 games are developed with the PC as the lead platform and are optimised for one DVD.
If you're a pirate you're almost certainly already enjoying commercial-free HD TV and all the free music your ears can handle. Future developments in the PS3 scene will ensure you can stream MKV Blu Ray rips straight from your PC to your PS3 and turn your console into an all-in-one media box.
Emulators will mean almost every game ever made will eventually be made playable on PS3. Homebrew developers emulated everything from the SNES to the N64 on the original Xbox, with only the machine's puny 700 Mhz processor holding them back.
The PS3 is a beast of a console and will happily emulate everything from the ZX Spectrum to the latest MAME-supported arcade games. Don't expect it to emulate the Gamecube or Dreamcast, mind. Until devs implement server-side cheat detection you'll be able to run hacks in online games. See through walls! Have infinite ammo! Oh dear.
http://www.computerandvideogames.com...VG-General-RSS
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February 27th, 2011, 02:30 Posted By: wraggster
[Phillip Torrone] recently wrote an article over at Make regarding Sony and their “War on Makers, Hackers, and Innovators“. In the article, he traces Sony’s history as a well-liked hardware company that once produced innovative products, to its current state as an enemy to all who would dare wield a screwdriver and soldering iron. He took quite a bit of time scouring the Internet to dig up very specific examples of Sony’s perceived assault on the hacking community. That’s not to say he simply lambasts the company and leaves it at that. Rather, he reflects on their past as a staple in nearly every American home, how they have changed since venturing into the content business, as well as what we might be able to do as hackers to change the way Sony treats its customers.
One specific example he mentions is the lawsuits that plagued the Sony Aibo modding scene, a case very near and dear to his heart. This scenario is one where the voice of the people was eventually heard, though too late to make a difference. He laments the loss of interest in the platform by the modding community as a clear cut example of the disastrous nature of Sony’s litigious nature.
You should definitely take a moment to read the article if you have the time. [Phillip] brings up some very good points, giving you plenty to consider the next time you make an electronics purchase, large or small.
We’d love to hear your take on the matter as well.
http://hackaday.com/2011/02/25/a-loo...ainst-hackers/
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February 27th, 2011, 02:16 Posted By: wraggster
News via http://psx-scene.com/forums/f6/scee-...ontinue-81962/
For all those still not thinking the police raid on German PS3 Researcher graf_chokolo was bullshit, please read the following he now released his legal documents served onto him, and SCEE is basically asking for 1million euros in damages, but Alexander (yes, we now have real names, thanks to Sony) basically told them F*U, and has re-opened his blog, and started posting more info, he claims he will not stop unless they KILL him!
Quote:
Originally Posted by graf_chokolo
February 25, 2011 at 7:22 am
Back I don’t have a PC at home now guys, so i will post here only when i’m able. I will try to answer all your questions about HV and installing Linux. But expect some delays because as i said i don’t have access to the Internet all the time.
You know guys, you will say i’m totally crazy now, but i never slept better
than in the last 2 days I don’t know how to explain this feeling but
i don’t care about those threats with jail and high money penalties, btw, SONY wants about 750.000 euros from me if i don’t cooperate They don’t know me at all I don’t care about it and they might double it The higher is the sum the higher gets my motivation They don’t understand what makes me tick. Money and even my life doesn’t mean to me very much without knowledge. I have a scientific mind and the knowledge is food to my brain. Without HV, Linux and FreeBSD kernel hacking my life is meaningless.
I miss my HV terribly In the last 2 days i got so “hungry”
for more knowledge that i cannot control it anymore. I need knowledge and research, it has a huge meaning in my life. Jail or even death cannot hold it back anymore.
The SONY’s laywer asked me why i’m doing what i’m doing, because of my hatred for SONY ? He cannot understand why i’m doing it, because he is paid for what he does. I’m not. I don’t hold a grudge against SONY even now Hatred clouds your mind, keeps you from more important things. I have a better use for my mind and knowledge
So, SONY you failed again, you took my equipment but my mind is still free and you canot control it. You failed again. They are just tools, i can get new ones and will continue my HV reversing and bringing back PS3 Linux which you took from us. If you want me to stop then you should just kill me because i cannot live without programming, HV and Linux kernel hacking You know who am i and where i live, so come and get me !!!
And to prove it, i will reopen right now my HV reverse engineering page And i will post my latest findings about Update Manager and BD drive here. Most of you know already that i was able to update CORE OS from Linux. And on the last weekend i tries to hel some PS3 devs with BD drive authentication and discovered some interesting stuff about it which i will post here.
And please guys, could someone post here a link to the latest version of my cloned Linux kernel. I need it. The last week i implemnted a updater for Linux and it was finished but the police got first before i could upload it. But do not fear, i have everything in my head I can write it down again and show you how it works.
Here is some of his most recent new PS3 research findings since the raid:
Quote:
So, about BD drive authentication :-)
The most importnat HV process is 6. It contains Update Manager and Storage Manager e.g.
Update manager flashes e.g. new CORE OS, BD firmware or SYSCON firmware. Storage Manager sets ATA keys, authenticates HDD and BD drives.
Storage Manager
———————
I looked at VSH closer in the last week. And found out that VSH uses the following Storage Manager services: 0×5004 – to authenticate PS3 discs, 0×5007 – to authenticate PS3 discs.
Bothe these services can be used by GameOS through VUART 10 and Dispatcher Manager (is also in a HV process), I already implemented a driver for VUART 10 and DM on Linux and uploaded it, so guys who has my latest Linux version could use it on Linux :-) And get access to PS3 discs and PS2 discs but i didn’t have time to test it.
Both these services accept one parameter: 32 bit integer.
Look at the funtion stor_mgr_packetid_0x5004 in my IDA database for HV 3.15. Everything is still the same on 3.41 and 3.55, so my HV 3.15 bible is the key to HV 3.41 and 3.55. They changed almost nothing in new HV versions :-) And look also at function stor_mgr_packetid_0x5007. I could write down a simple Linux program which uses my DM driver to communicate with Storage Manager and show you how it works :-) It’s very easy. I will upload it maybe next week.
To authenticate PS2 discs, VSH uses parameter 0×52 and service 0×5004. To authenticate PS3 discs, VSH uses parameter 0×53 and service 0×5007. But i didn’t test it on my own unfortunately.
PS3′s BD support different profiles for different media, e.g. for PS3 discs, for DVD, for PS2 discs. And storage manager can tell BD drive which profile it should use.
All the communication between Storage Manager and BD drive goes through ATAPI/SCSI interface.
To read the current profile of BD drive, the Storage Manager uses
the storage device command 0×11, look at storage_device_RBD_do_device_command in my HV 3.15 IDA database (lv1_storage_Send_device_command) and ATAPI_GetConfiguration. But
HV procs do not use HV calls, they use HV syscall, and Storage Manager sends ATAPI commands to BD drive through device file /dev/rbd0.
With lv1_storage_Send_device_command(0×11) you could read the current BD profile.
Also very interesting ATAPI commands used by Storage Manager are Report Key/Send Key commands. Look at functions HW_report_key and HW_send_key in my HV proc 6 IDA database. HW_report_key function is e.g. used by Storage Manager to read BD drive policy. Storage Manager checks the policy of BD drive.
Storage Manager uses sv_iso_spu_module.self isolated module to authenticate BD drive. sv_iso_spu_module.self gives Storage Manager data which is sent to BD drive and back.
News Source: PS3 Development Page | graf_chokolo
And Dukio.com (Graf's new blog host partner) reports that they also got legal documents to remove all links to the HV Bible (as Graf calls it), that he released moments BEFORE the raid!
Legal Documents: SCEE Sues Graf_Chokolo For 1 Million Euros But He Still Want To Hack - PS3Crunch
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February 27th, 2011, 00:09 Posted By: wraggster
News via http://blog.coldbird.co.cc/?p=396
I’ve been browsing through several newspages, forums, etc. to see how 6.35 PRO-B is being used… and I’ve discovered a big misunderstanding most guys suffer from.
Fast Recovery is not a recovery menu!
It’s a “Fast Launcher for People who already have installed the CFW using the Updater” !
The Updater launches a Pre-Execution Environment to execute the Kernel Module Installer, this takes about 10 seconds extra time… however, once the CFW is installed there is no need for that anymore…
Fast Recovery is a fast app to recover CFW functions after they have been disabled by a system shutdown.
The Updater + Install + Reboot to PRO takes about 20 seconds total time…
Booting into PRO CFW using Fast Recovery takes 10 seconds only, but has no install / uninstall options.
I hope this solves the misunderstandings people suffer from.
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February 26th, 2011, 23:42 Posted By: wraggster
In the most recent of Xbox 360 hacks, a modder named Morris has crafted a PS3 controller out of none other than -- as ironic as this may seem -- a dead Xbox 360. That's right, somewhere out there, a PlayStation 3 has slain its mortal enemy, mercilessly gutted the internals and now has a modded Xbox as its eternal slave. The case contains all of the buttons you need to partake in a classic beat-'em-up -- a joystick, the four PlayStation buttons, R1 and R2. There's plenty more to gander at in the source link and enough in the way of detail and instruction to get started on your own arcade stick too.
http://www.engadget.com/2011/02/26/m...de-controller/
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February 26th, 2011, 03:21 Posted By: wraggster
Makaron Coder Deunan speaks out:
One Graf Chokolo had his house raided by police, and now SONY is apparently seeking to sue him for 1 million Euros.
What exactly do they want from Graf is unclear - at least to me. I'm no lawyer and English is not my primary language so the legal speak confuses me somewhat. The way I understand the issue at hand is that SONY has yet to establish any proof of guilt, and the quoted 1 million is just their estimate of the damages incurred. I think it's been worded like that on purpose, to discourage anyone from helping Graf in any way. Whether or not he will have to pay anything and how much is yet to be seen.
I don't think it's smart of him to continue releasing stuff right now. Sure, most folks see this as the ultimate **** you directed at SONY, but that's not the real issue here. Problem is, the guy has apparently been court-ordered not to do anything of the sort until the matter is resolved properly. Going against court order is just plain stupid because it's punishable and SONY could even drop the case now and Graf would still have to face charges.
Obviously SONY has the upper hand here. They can hire lawyers and ask for court orders - and this will, in theory at least, shut people up. If the lawyers somehow find a way to sue hackers and win, it's good for SONY. If not, they'll just say "Oh, sorry mate, carry on." - and get away with that. You see, their tactics might simply be to stall, it would take years to clear things up and by that time PS3 will become obsolete. So it's a win for SONY as well, said hackers are unlikely to have the resources to properly fight back and, as I just said, going against a court order is a bit suicidal.
So, we determined that the court order might be just a gag and it's issue unjustified. Don't hate the judge though, he is just doing his job. Sure, these people have their own views as well, and that does affect their actions (even if it's not supposed to), but they are mostly bound by laws. It does take a good knowledge of the law to make a compelling argument and SONY can afford to hire entire teams. A "hacker" will seek the cheapest legal council Though, I must say that Geohot has a good lawyer on his side and can sleep better, but SONY is not yet done with him.
Anyway, I think it's now a bit more clear why I decided to stay off SONY's turf and not, for example, release VMU emulator for PS3 system. Call me a chicken, but do understand that it's not just about SONY and their precious "next-gen" console. I could as easily get sued by SEGA. While reverse engineering of owned hardware is legal, it's pretty much impossible without breaking some software anti-piracy laws. I wrote about that in detail some time ago so just to remind you - it's like with DVDs. You can make a backup copy of the media, in case it gets damaged or something. But to make a copy you have to overcome the copy-protection systems and that's illegal. So, in the end, your right to make a lawful copy is just plain dead.
By the way, I had a good laugh at people who got angry with SONY latest PSN licence/TOS. The wording isn't all that different now, you know, most of the nasty stuff has been there since day one. And you take offence now? Well, I suppose now you actually read the terms. Or at least it has been pointed out to you. Maybe this will improve the awerness in general populace that this stuff is legally binding agreement. Don't bitch about your rights being violated, you accepted this willingly. All your base are belong to us, sucka, mwahahaha.
http://dknute.livejournal.com/37458.html
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February 26th, 2011, 03:17 Posted By: wraggster
Earlier today our friends at Crunch Gear ran with a story that, while based on a rumor, has sparked an interesting debate about the future of technology as it pertains to the intensifying crackdowns on hacking, jailbreaking, and the larger underlying issue of piracy. According to the report in question, Sony is said to be actively entertaining plans to introduce a so-called "hack-proof" PS3.
Could it be done? Probably. Will it? No clue. But it certainly would appear that hack-proof technology is poised to become a paramount aim of major mobile and gaming tech firms - like Apple. At a time when Sony is spending good money to bring down the man we know as Geohot through the legal system, it's safe to say that companies mean business - more so now than ever - when it comes to curbing piracy and software hacking/modding.
Quote:
Exactly how Sony would make this new PS3 “hack-proof” is anyone’s guess. The fact is there’s no such thing on this planet as “hack-proof,” but that’s not to say Sony couldn’t implement new security measures that would take a long time to circumvent. Let’s not forget that it took nearly four years for the PS3 to be cracked. At the same time, any new “hack-proof” PS3 would naturally attract plenty of attention, so who knows how long it would remain “hack-proof”?
Between the growing anti-piracy lobby attempting to sway the support of lawmakers around the world, to newer and harder to crack software and corresponding technologies, it's evident that life will not be made easy for hackers in the future, even those who don't engage in rampant piracy. While the extent to which companies may ultimately go this year to curb hacking is anyone's guess, the efforts by Sony - no matter the outcome - are clearly poised to set the stage for much bigger anti-hacking battles down the road.
http://modmyi.com/forums/mac-news/75...cy-debate.html
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February 26th, 2011, 02:52 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...4&view_reply=1
Almost a month since the last release, the developer of a Liquidzigong resumed its work, the version of signata ChickHEN 5:03 (originally developed by the coder with the team Davee Typhoon) and released today a new update. The update today introduces an improvement in the code, thus reducing the loading time.
More to follow.
ChangeLog v7:
</SPAN>Quote:
- Code optimization: are reduced load times
Download Here
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February 26th, 2011, 02:27 Posted By: wraggster
Last week Valve's brain-bending first-person puzzler Portal 2 had PlayStation Move support. It was a story that set the internet alight – Valve superstar writer Chet Faliszek had told the German PlayStation Blog Portal 2 would have "complete PlayStation Move support", although the feature "isn't fully integrated yet".
But it wasn't true. It wasn't even remotely true. The truth, in fact, was the complete opposite. Valve notified Eurogamer soon after publication to tell us so. Portal 2: no support for Move. "This quote was 'lost in translation'," Valve said.
We checked. We double checked. Eurogamer's translation of Chet's words on the German PlayStation Blog was sound. And the quotes were so specific. So what happened?
This afternoon, speaking to Eurogamer, Faliszek said it was a case of "mistranslation" not of German to English, but of English to German.
"Their translation from me to them, they may have not spoken that well," he said. "I don't speak that well of English to begin with! Who knows!"
So why doesn't Portal 2 support PlayStation Move?
"On the PC version we have the Hydra controller," Faliszek explained. "Those guys actually sit in our office. They've been working in our office for nine months, a year. So it's not something we'd trivialise and say, 'oh well, let's just toss this in, it doesn't need any thought or anything special.' They've been working in that way for that. We think it deserves that kind of respect if we're going to do it.
"We've always looked at Portal 2 as being the controllers we have going in and then the Hyrda. We designed for those things."
But what of the future? After Portal 2 launches in April, will Valve patch in Move support?
"Who knows?" Faliszek replied.
"I'm not sure it would make the game better. Obviously there are a bunch of games the Kinect and the Move absolutely made better and are for. But for this, where we had started from day one not thinking about that, it would not.
"The Hydra stuff, those guys have invented new puzzles to make their thing make sense. They've done the work to make it fit in and not be just this light touch on the top."
http://www.eurogamer.net/articles/20...upport-ps-move
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February 26th, 2011, 02:22 Posted By: wraggster
A new website has emerged that suggests Activision will reveal a new Modern Warfare game next week.
According to That Videogame Blog, press have been sent dog tags with a link to the websitefindmakarov.com. The bloody tags include the message "end the war" along with the details of Sheperd, one of the villains from Modern Warfare 2.
On the website is a countdown timer. There is just under five days left – putting a reveal slap bang in the middle of the Game Developers Conference.
Will we enjoy a Modern Warfare 3 reveal next week? Remember Activision showed the first Modern Warfare 2 teaser at GDC in 2009, complete with release date.
Last month reports suggested Infinity Ward's first game since the headline grabbing sackings of early 2010 would be a prequel to the first Modern Warfare.
Sources claimed the game would be set immediately before the events of Infinity Ward's 2007 shooter, and delve into the backstory of the Ghost character and explain how he was recruited into Task Force 141.
Could Sledgehammer Games be involved in development? Singularity developer Raven is also rumoured to be working on Activision's FPS juggernaut.
http://www.eurogamer.net/articles/20...reveal-for-gdc
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