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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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February 6th, 2011, 15:51 Posted By: wraggster
Take this as a rumour for now but our pals over at PSPIta have posted that youllbe able to use your PSP to Jailbreak the PS3, talk about a slap for Sony, heres the translated article:
Before the advent of 3:55 custom firmware for the PS3 owners the only way to change the console was to use the PS3 Jailbreak (or its clones) or a USB dongle which is made possible thanks to the code to run on non-certified PS3 Retail. This "Jailbreak" in following through the concerted efforts of many coders, was ported to other devices and made open-source ( PSGroove ). They talked for a long time even to a port on PSP but the work ended abruptly. Now, via his Twitter profile, developer Brandon Wilson announced that he was able to develop a homebrew capable PSP to make a dongle to all intents and purposes it will be possible to downgrade procedures (until 3:55 fw that turns out to be 'latest system software on which it is possible the procedure) and, with the PS3 firmware 3:41 and lower, to enable debug mode and then code execution is not certified.
Brandon Wilson said that the release is imminent. We will keep you updated when new.
Tweet:
</SPAN>Quote:
Just ported PS3 downgrader / service mode jig to PSP. You can use it for <= FW3.55 stuff. I'm cleaning it up, etc.., Will release soon.
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February 6th, 2011, 15:45 Posted By: wraggster
News via wololo
Total Noob just released an exciting preview of the next version of his Hen, showing a PS1 game running on his PSP Go
Total_Noob adds:
There are also some new changes like VshMenu translation, flash0 protection bug fix and more. There’s no release date, so please don’t ask. Special thanks go to HacKmaN and Dr. Soup PS1 support is a feature many people have been expecting for a while. Total_Noob had announced his Hen would support this, and proves it. I can’t wait for the release!
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February 6th, 2011, 15:37 Posted By: wraggster
The next Killzone game is the first not to be developed by series creators, Guerrilla Games. Instead, Gamerzines has learned that they have passed on development to Sony's Cambridge studio. While fans of the excellent Killzone Liberation for PSP may be disappointed to hear that Guerrilla isn't working directly on the game, senior producer Steven Ter Heide told the site that "we'll still oversee it because the universe is something we've built up, we know the war and the rules that have been established, but they're driving the development."
The Cambridge studio has worked on the MediEvil franchise and, most recently,LittleBigPlanet for PSP and TV Superstars for PlayStation Move.
http://www.joystiq.com/2011/02/05/ng...ony-cambridge/
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February 6th, 2011, 15:35 Posted By: wraggster
Geohot may soon have company while facing the wrath of Sony. George Hotz has had todefend himself in court against the company since the beginning of this year, as Sony attempts to track down all the hackers responsible for the now widely-available PS3 jailbreak. The problem, thus far, has been actually finding them.
According to documents retrieved by PSX-SCENE, the company is pursuing this information, subpoenaing sites like the recently-DMCA'd Github. Sony is requesting "all information and documents related to the use of your service(s) to register, create, maintain and/or use accounts associated with the user names "hermesEOL," "kakaroto," "waninkoko," and "grafchokolo."
Although it's unlikely this legal action will slow distribution of the jailbreak, Sony's actions send a very loud statement: "we're very angry, and we're ."
http://www.joystiq.com/2011/02/05/so...re-defendants/
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February 6th, 2011, 12:35 Posted By: Zack
Via the official Snes9x Euphoria Site www.retroemu.com
Snes9x Euphoria R5 Beta 3 Has been released today for the general public
So you can download this version today and test!. Feedback is greatly appreciated, please leave bug reports etc at www.retroemu.com.
New Features & Fixes since the last public release (which was R4) :
So please can you guys test this and report back?
I would also like to know if any new games work with this build. Or if any get broken as a result.
Recommended settings :
For games that allow it (ie don't suffer huge graphical glitches) I would recommend this for full speed :
Render : Fast
Frameskip 3
Sound (11025) although having it at 44000 doesn't seem to affect speed much or at all.
For games that have graphical glitches ingame (when using the FAST renderer) that make them unplayable such as (mario kart) ..
I recommend the following settings :
Render : Fast + Accur.
Frameskip 3
Sound (11025) although having it at 44000 doesn't seem to affect speed much or at all.
Speed differences in games with R5 Beta 3 compared with R4 (from reports & my own testing) :
Chrono Trigger : Runs at 60fps with frameskip 0
Kirby's Superstar : Runs at 48>56fps (generally at 50fps) with frameskip 3
Mario RPG : Runs at 60fps with frameskip 0.
Final Fantasy Games seem to run at a constant 60fps with frameskip 1
All Donkey Kong Games : 60fps with frameskip 1>2
Mortal Kombat 1>3 60fps
Secret Of Mana 60fps
Super Metriod 60fps framekip 2 (use Fast + Approx renderer)
Thanks for feedback! And sorry for the HUGE timeframe between this and the previous release
Download It Now!
http://www.mediafire.com/?mbgzbyclw5mpm2b
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February 5th, 2011, 19:30 Posted By: wraggster
News via Dukio
Graf_Chokolo has finally done what others couldn’t. Linux with all GameOS features, the much better “OtherOS” for your PS3, read more from him.
And here we go Linux is officially back on PS3 3.41. It’s even better now
It has all GameOS features, it has access to all HDD, VFLASH and FLASH regions. It can communicate with Dispatcher Manager, Update Manager, SYSCON Manager, it can run isolated SPUs, and of course RSX
I uploaded some screenshots of the Debian distribution i installed on my PS3 HDD. The Debian distribution is a just normal PPC64 Linux without any modification, all i changed was my dutifully and beloved Hypervisor
I modified the Hypervisor so far that it boots the Linux bootloader petitiboot from VFLASH and petitboot loads the Linux distribution installed on a HDD region.
And what is better than Linux to boot Linux ?
I practically implemented Dual Boot feature GameOS+OtherOS in the Hypervisor Linux is not the only OS which can be booted like this from PS3 HDD.
Now we don’t need GameOS anymore to run our code, no need anymore for SELFs and we can start now programming our own games on PS3 on Linux
I will make everything public
And greetings to SONY Hand me over the maintance and implementation of PS3 Hypervisor I will improve it and maintain for free We all will benefit. HV hacking is great fun
PS: Compiling now my own Linux kernel on PS3 itself Don’t worry guys, it will be on 3.55 too. Release is imminent.
Guys, one step after another, first test and implement with 3.41 then port to 3.55
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February 5th, 2011, 18:29 Posted By: wraggster
The PSP Emulator for Windows thats written in java gets yet another update:
Heres whats new:
Several performance improvements in the VideoEngine:
- improved vertex cache: changes should now be always detected (no longer using a hash code)
- provided an asynchronous vertex cache when sceGuDrawArray can be detected at compile time: the cache is then checked in a separate thread so that the cache is already up-to-date at rendering time
- added a new option "Enable VAO" (OpenGL Vertex Array Object): this option can improve the performance in some applications, but not always. It can also reduce the performance in some cases. This is why this is only available as an option. This option is only active when enabling the vertex cache and the shaders.
- automatic merging of sequential "prim" commands to optimize OpenGL calls
- fast skip of GE commands having no effect (e.g. setting multiple times the same flag to the same value)
- statistics are now disabled by default (probably only useful for devs). They have to be enabled by DurationStatistics.collectStatistics.
http://buildbot.orphis.net/jpcsp/
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February 5th, 2011, 17:15 Posted By: wraggster
LittleBigPlanet 2 users have created 3.6 million levels since the DIY platformer launched on PlayStation 3 last month, Sony has announced.
In a group hug administered via the PlayStation Blog, Sony marketing man Mark Valledor said, "A big THANK YOU for helping us reach 3.6 million levels online! It's astonishing to see so many levels made for fun, and even levels created for contests."
Valledor also took the time to remind everyone to pick up Chinese New Year and Groundhog Day DLC as it will be taken down soon. Worry not though, a new Valentine's Day Pack should pick up the slack next week.
Looking further down the road, the next big update for the game will be Move DLC, which adds in motion control functionality and a bunch of new Story Mode levels. No firm release date has been posted for that yet, but don't expect it for a few months yet.
http://www.eurogamer.net/articles/20...-2-levels-made
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February 5th, 2011, 02:33 Posted By: wraggster
The PSP Emulator for Windows thats written in java gets yet another update:
Heres whats new:
Performance improvement for sceSasCore and sceSasCoreWithMix: audio is decoded and pitch-transformed on the fly to avoid long delays when the application is switching often the pitch or using very low pitches.
http://buildbot.orphis.net/jpcsp/
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February 5th, 2011, 02:17 Posted By: wraggster
Release for PSP Devs only from Heimdall
Ok new update the plugin can now discover default include paths build static libs out of the box and work with makefiles.
As a extra feature it also knows about the psp-gdb debugger and list it in the debuggers list.
See it here: http://www.jetdrone.com/post/1/25/new-minpsp-plugin-1.0.0
This plugin allows you to install the PSPSDK either from ps2dev or MinPSPW binaries, add it to your path, start eclipse and you can create a new C/C++ project and Eclipse knows the PSPSDK toolchain.
So code complete should work better and having to modify your projects all the time.
Have fun!
http://forums.ps2dev.org/viewtopic.php?t=13086
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February 5th, 2011, 01:37 Posted By: wraggster
News via http://mobiles.gx-mod.com/modules/ne...p?storyid=9506
New version of Custom Firmware 6.35 beta 8 of neur0ner PSP Flashable 200X.
News / Corrections:
- Fixed crash DigitalComic
- Fixed the cursor when you use the "skiplogo"
- Fixed the icon loader ciso
- Unlocking the AVC video (480x272)
- Update patch system for the syscall kernel_mode
Beta 8 of the custom firmware of 6.35 for the PSP neur0ner Flashable 200X (NOT PSP PSP-2000 TA-088v3).
Do not Install on PSP 1000, PSP-2000 TA-088v3, PSP 3000 and GO
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February 5th, 2011, 01:27 Posted By: wraggster
News via http://psx-scene.com/forums/f6/gitor...ck-sony-79739/
As we reported previously, Gitorious received a DMCA takedown notice from Sony and removed several PS3 dev gits as a result. Now, Gitorious is fighting back, refusing to remove any more repositories unless Sony can prove under Norwegian law that they are illegal.
Quote:
An update on the Sony DMCA issue
We have just sent an email to Sony’s legal attournes in reply to their DMCA takedown notice sent to us yesterday:
Re: Demand for removal of claimed copyright infringing content from Gitorious.org
This is in reply to your notification of United States Copyright Law Violations at Listed URLs, dated February 1st 2011. As we confirmed via email yesterday, the content was taken down from gitorious.org yesterday at 3.18PM CET.
Your claim made reference to US law, which is not applicable in Norway. When removing the content from our server placed in Norway, we did so to avoid being in violation with Norwegian law, to the degree that Norwegian and US copyright law is compatible.
However, it is unreasonable, and in conflict with basic legal principles, to assume someone as guilty until proven innocent. Allowing any third party to demand the removal of content on gitorious.org based on unproven claims of copyright infringement would assume any gitorious.org user would need to prove his innoncence under Norwegian law. This is unacceptable to us.
Our Infringement Notice Policy (Infringement Notice Policy) requires any Infringement Notice to include:
- An identification of the intellectual property right claimed to have been infringed
Since your letter of yesterday contained no reference to Norwegian law we kindly ask that you prove that the content is in fact in violation of Norwegian law. We will not act on further Infringement Notices related to this content until SCEA provides a Norwegian court order that deems the content in question as being in violation of Norwegian law.
Gitorious wants to make it absolutely clear that we have no agenda relating to the repositories in question. Our initial response to this notice was motivated by the fact that Gitorious could possibly be held accountable for not responding should this content be deemed illegal (with reference to “Ehandelsloven” §18). We object deeply to any violation of the basic legal principle of being innocent until proven guilty. This is why we have passed the ball back to Sony.
We hope you understand that it is not in Gitorious’, or the majority of its users’, best interest to pick this fight. We don’t have the resources nor necessary domain knowledge to assess the legality of all of our projects, which is why we have terms of service that state that users carry this responsibility.
News Source: Gitorious Blog
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February 5th, 2011, 01:07 Posted By: wraggster
News via http://streetskaterfu.blogspot.com/2...3-rootkit.html
My colleague iQD just showed me an interesting news post @ theregister.co.uk.
Chris Boyd, a security researcher at GFI Security gave a statement about the actual rumour about a rootkit in the newest PlayStation3 system.
I agree with his view about the remote firmware updates. SONY already made clear in earlier TOS', that they have the permission to silently update consoles via background firmware updates.
There is no need for a new "hidden rootkit" for this case.
Boyd aswell added in the interview, that he is "still waiting for someone to explain how this 'PS3 rootkit' could be used to run unsigned malicious code on a non-jailbroken box,".
Um, Mr. Boyd - this was never the intention by people claiming that such a rootkit exists. It was about the scene community fearing that SONY may disable their consoles remotly. Your idea would be way to complicated, there would me much easier ways to compromise consoles.
Regarding actual jailbreaked boxes, if we take the case of SONY's Windows rootkit, you can not compare this. If someone had the intention to write evil code for the PS3 system, the right time would be now. Every little skiddy tries to create his own version of a custom firmware and naiv people just install them.
No one thinks about someone who might use this as an advantage to transfer malicious code on the units to steal personal data like credit card details or similar.
A well done CFW like the kmeaw CFW 3.55 or homebrew backup managers could silently deliver you a PS3 trojan - you won't notice as you dont expect something like this on a gaming console.
Would be funny to join some infamouse IRC chans and read a chan topic like "Wanna' buy PS3 botnet?".
So I think Boyd's statement "People will happily download homebrew from Basement Bob which could steal logins/credit card details, but code from the console maker is evil?", is partly correct.
But what's the difference between running homebrew which may be infected with evil code, and
"evil" SONY code running which you don't even know of.
Obviously - would you more likely accept your Windows machine to be killed, cuz' you surfed on infected pr0n sites OR because Microsoft didn't like the theme you have installed and playing the big brother?
- SKFU
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February 4th, 2011, 22:05 Posted By: Zack
Snes9x Euphoria R5 Beta 3 Has been released today for Retroemu 'Nsider members.
public release date is unknown at present as i want this tested rigorously by 'Nsider members before releasing to the general public.
If you want to help test this release, you can signup to Retroemu 'Nsider here http://www.retroemu.com/forum/index....=subscriptions (it helps me out too)
New beta more feedback wanted.
So.. New Features/Fixes :
[*] Fixed control/input issue from Beta 2.[*] Small code optimizations.
[+] Other minor changes.
[+] Rom loading time decreased (ie games boot faster)
So please can you guys test this and report back?
I would also like to know if any new games work with this build. Or if any get broken as a result.
Recommended settings :
For games that allow it (ie don't suffer huge graphical glitches) I would recommend this for full speed :
Render : Fast
Frameskip 3
Sound (11025) although having it at 44000 doesn't seem to affect speed much or at all.
For games that have graphical glitches ingame (when using the FAST renderer) that make them unplayable such as (mario kart) ..
I recommend the following settings :
Render : Fast + Accur.
Frameskip 3
Sound (11025) although having it at 44000 doesn't seem to affect speed much or at all.
Speed differences in games with R5 Beta 3 compared with R4 (from my testing) :
Chrono Trigger : Runs at 60fps with frameskip 0
Kirby's Superstar : Runs at 48>56fps (generally at 50fps) with frameskip 3
Mario RPG : Runs at 60fps with frameskip 0.
Thanks for feedback!
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February 4th, 2011, 19:11 Posted By: wraggster
News via italian site PSPIta (translated via google - dont blame me :P)
The lack of a VSH menu nell'HEN 6:35 PRO , has led many developers to play around with their own proposals. It 's the time of codestation adapting to the plugin that HEN PSP-HUD v2.02 in order to get the handy features like the ability to display the remaining battery capacity in various ways, make screenshots and more.
Following further information.
Features, installation and download:
</SPAN>
.: Features:.
- FPS
- CPU / BUS speed and CPU usage
- Notification on CPU speed change
- Battery status (percent and time left)
- Local time
Besides displaying info on screen this plugin can:
- Change cpu speed
- Take a screenshot
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February 4th, 2011, 19:07 Posted By: wraggster
We said it at the Show and we'll say it again, Sony Ericsson just can't keep a lid on (any) secret information. The Xperia Play, formerly and more poetically known as the PlayStation Phone, has beenpreviewed, videoed, and loved (mostly by us), but today we can add even more to our foreknowledge about this still unannounced device in the form of its in-store booths. Yes, SE has planned out how resellers and carriers will pimp its gaming smartphone at retail, and yes, renders of that "brand experience" have leaked out. It's nothing jaw-dropping, just some upright pedestals with the words "smart phone, smart gaming" on its side, but at least it signals that we're at an advanced stage of preparations ahead of the handset's launch. There is a T-Mobile logo on there too, but that could be just a placeholder or could refer to territories outside the US. Either way, spring does sound like the perfect time for some more Gingerbread in our lives.
Update: Although we've been assured that the layout above is genuine, the slim device pictured on top of the stands looks like the Xperia Arc. The device at the bottom looks more like a cross between a PSP Go and the Xperia Play. Of course, we're expecting to see a myriad of Android devices announced withPlayStation Suite support, so who knows.
http://www.engadget.com/2011/02/03/s...ooths-exposed/
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February 4th, 2011, 18:57 Posted By: wraggster
We're all out of flabbergast over here. Sony Ericcson's still unannounced PlayStation-branded smartphone -- the "Xperia Play," or "PlayStation Phone" to us normal folks -- now appears in a commercial that found its way to YouTube. Beyond showing the (usually adorable) Android mascot having human thumbs sewn onto its arms, the advert depicts an unknown fighting game and two Gameloft titles.
The two Gameloft titles -- a racing game and a space combat game -- look an awful lot like entries in the publisher's Asphalt and Star Battalion franchises. Check out the creepy commercial after the break.
http://www.joystiq.com/2011/02/03/so...-has-a-commer/
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February 4th, 2011, 18:55 Posted By: wraggster
Analysis firm EEDAR has issued a report on the debut of the NGP, speculating on several areas, including hardware and software cost as well as the NGP's likelihood of success. The firm expects Sony's upcoming handheld to "handsomely surpass sales of its predecessor, the PSP," though the report adds that success will depend upon long-term publisher support and a competitive price.
Concerning the price, EEDAR predicts the Wi-Fi-only model to cost "between $299 to $349, but not to exceed $399 in the United States." Furthermore, the firm believes that some regions may not see the 3G version of the NGP at all. For comparison, the report notes EEDAR's estimate that 62 to 70 percent of iPads sold in North America are Wi-Fi-only models. Demand for a 3G model may be higher in Europe and Asia. EEDAR predicts that the NGP's 3G capabilities aren't designed to compete directly with mobile phone gaming -- clearly another area of interest for Sony -- as 3G is unsuitable for large game downloads. 3G functionality is more likely to be used for multiplayer and social functions.
The report includes a few more notable tidbits. Games, both downloadable and retail, are predicted to be priced between $40 and $50. Publishers are advised to get on board early, as the report notes "EEDAR is certain that the initial 18 months will produce significant hardware and software sales to support profitability for third‐party publishers." Finally, EEDAR expects more NGP information at GDC, while the first hands-on opportunities will have to wait for E3 2010.
http://www.joystiq.com/2011/02/03/ee...ice-for-wi-fi/
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