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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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February 26th, 2011, 02:18 Posted By: wraggster
If you're thinking about picking up a PlayStation Move controller with which to bust caps in the bottoms of your foes in SOCOM 4, Sony and Zipper Interactive have announced a pretty tight little bundle to fit your needs. It's the SOCOM 4 Full Deployment Edition, a $149.99 package which includes the game, a Move controller and Navigation controller, the "Sharp Shooter" gun attachment and a PlayStation Eye camera. The bundle will arrive on store shelves on the same day as the standalone game, April 19.
That's a pretty sweet deal -- all those components sold piecemeal would run you over $200. More importantly, think about all the time you'll save if you purchase them altogether! Seriously, searching for these items and clicking "Add to Cart" five times would take you, like, three whole minutes. Three minutes! In this fast-paced, interconnected world, that's like,seven minutes.
http://www.joystiq.com/2011/02/25/so...yment-edition/
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February 26th, 2011, 00:23 Posted By: wraggster
Sony will lower the American price of a PSP-3000 by forty dollars to $129.99 on 27th February.
Will Sony Europe follow suit?
No.
"We have nothing to say at this time regarding the price of PSP within the SCEE region," Sony Europe told Eurogamer this afternoon.
"PSP has been performing particularly well in Europe so far this year, and we look forward to sharing some exciting plans that we have for PSP throughout the year."
Here, a PSP-3000 costs 129.99 pounds, not dollars.
In conjunction with the US price drop, Sony will add various new titles to the discount Greatest Hits and Favourites ranges. These include Metal Gear Solid: Peace Walker, Resistance: Retribution, Monster Hunter Freedom Unite and Killzone: Liberation.
Sony also promises a new advertising campaigns for telly and digital to drive awareness to the new price.
The PSP is six years old. Sony unveiled its successor, the Next Generation Portable, earlier this year. The launch of its new handheld is expected later this year. Sony hasn't announced a price, but claims it learnt its lesson from an inflated PS3 launch price of $599.
http://www.eurogamer.net/articles/20...urope-responds
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February 26th, 2011, 00:20 Posted By: wraggster
"MAKE Magazine takes a look at Sony's history of suing makers, hackers and innovators. Over the last decade Sony has been targeting legitimate innovation, hobbyists, and competition. From picking on people who want to program their robot dogs to dance to suing people who want to run their own software on something they bought. Sony has made so many mistakes with technology choices (Memory Stick, Magic Gate, UMD!), perhaps they'll end themselves soon enough, but until then MAKE is keeping score for Sony's all-out war on tinkerers."http://hardware.slashdot.org/story/1...and-Innovators
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February 26th, 2011, 00:14 Posted By: wraggster
Sony's tentatively titled Next Generation Portable received a boost last night in the form of official support from two of the largest gaming software platforms around: Havok and Unreal Engine 3.
Havok's physics engine has is an almost ubiquitous feature in most genres, and the company's animation products are also gaining ground. The provider also announced in November that it would be creating a lower-priced SDK for its products for smaller developers.
"Havok's suite of tools and targeted optimization for NGP will ensure that developers have best-of-breed production solutions on SCE's exciting new platform," said Havok MD David Coghlan. His firm's "long history" of working with Sony has resulted in a number of launch titles utilising Havok technology.
Epic' Unreal Engine 3 was apparently first demonstrated to Sony executives on the NGP in January, with a full suite of lighting, particle effects and animations functioning. Again, several launch titles are said to be using the technology.
"NGP raises the bar for the performance of handheld platforms with its multi-core GPU and shader-based, multi-core CPU," said Epic VP Mark Rein. "This makes Unreal Engine 3 a particularly advantageous fit for NGP."
The two companies are the latest to show support for the handheld, which has previously attracted backing from Blitz, Audiokinect and NaturalMotion.
http://www.gamesindustry.biz/article...real-3-support
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February 26th, 2011, 00:12 Posted By: wraggster
Sony is cutting the price of the PSP in North America to $129.99, effective February 27.
The console will also receive another 13 new titles on the Greatest Hits Favourites range, priced at $9.99.
"The PSP system set the standard for complete portable entertainment and continues to be the premiere destination for gamers on-the-go," said Tim Bender, senior vice president of sales, SCEA.
"Nearly six years after its initial launch, demand for the PSP remains strong. This new price point enables us to broaden the PSP platform to a larger group of consumers who are looking for best-in-class handheld entertainment."
The PSP has sold more than 23 million units in the US and 67.8 million worldwide, according to Sony.
Earlier this year Sony announced a successor the PSP, the NGP, due around Christmas this year. The PlayStation branded phone, the Xperia Play, is due this April.
http://www.gamesindustry.biz/article...rice-to-USD129
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February 25th, 2011, 01:53 Posted By: wraggster
News from the Emulatemii Team
We’ve been playing with PSL1GHT, the legal, open SDK for PS3, over the past couple days, and we have a basic port of Wii64 to PS3 already. Expect more to come…
PS. There is some recent news about a team claiming to be working on an N64 emulator for PS3. Just so you know, that story is not about us or about PS364.
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February 25th, 2011, 01:38 Posted By: wraggster
A hot topic in the gadget world right now is the Sony Ericsson XperiaPlay phone, and while that is not our usual cup of tea, when we see the newest toy stripped down to its bits n pieces it piques our interest.
This 8 page teardown of the XperiaPlay (google translated to english) takes you though all the steps needed to dismantle your new joy. Every screw, clip, header and connector, each in order so you can get it back together again.
As the carnage progresses time is taken to point out some of the parts of the phone. From the mundane like I/O jacks, to the more interesting like the Synaptics touch pad driver that are handling the “analog” sticks, the Cypress multi-touch controller for the screen, and of course, the brains.
http://hackaday.com/2011/02/23/xteardown/
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February 25th, 2011, 01:10 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2636
Squarepusher proposes a new version of FBANext, after FB Alpha (Final Burn Alpha). As a reminder, this is a multi arcade emulator based on the source code for Final Burn.
New / fixed:
- Significant reduction in lag also causing a more stable FPS (thanks to the elimination of the virtual function overhead). The important progress made will be visible mainly in fighting games for CPS2/CPS3, but all games should however benefit.
- New shader tv HighContrast-HD. This shader emulates the basic way the look of a CRT monitor High End. To use this shader, set the 'Hardware Filter' in Linear and select a resolution up to 1440 × 1080 for best results (if triple buffering is enabled, then use a lower resolution than or equal to 960 × 1080 for best results)
- Fixed crash problem that could appear after selecting a shader and a change of resolution.
- Fixed: Now you can go back and start again from the list when selecting a shader. Use left to go back one step in the list of shaders, then right to return.
Official site: https: / / code.google.com/p/fba360 /
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February 25th, 2011, 01:03 Posted By: wraggster
News via http://pcsx2.net/
Jake Stine (Air) has retired from PCSX2, after more than two years of vigorous work on the emulator.
My reason for leaving is simple: I am now married and am taking a job that promises to be interesting and challenging, and will be paying me quite well -- and I fully intend to apply myself there as I have here: with unwaivering dedication and focus.
I have really enjoyed working with PCSX2 these past 2+ years. I have learned a lot about a wide variety of things including (and not limited to) becoming intimately familiar with console hardware design, and developing more advanced high and low level software development skills -- such as binary translation and better understanding of operating systems and application binary interfaces (ABIs).
I will be leaving a few unfinished projects in my wake, such as the R3000A rewrite (recompiler and interpreter), and new dmac work. These side-projects were educational in their own ways for myself and other PCSX2 contributors, however; even if they never quite survived into "profoundly operational" status.
I wish good luck to users and current and future PCSX2 developers and bid everyone a proper farewell -- perhaps unusual in emulation, a scene where the programmers often silently vanish.
Jake Stine (Air)
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February 25th, 2011, 00:57 Posted By: wraggster
News via http://wololo.net/wagic/2011/02/25/c...ro-b-released/
Update: Virtuous Flame and Coldbird’s CFW 6.35 Pro-B has been released
2 days ago, developer coldbird sent a very strong message on his blog regarding the future of 6.35 Pro, a (Light) Custom Firmware developed by himself and Virtuous Flame. In a blog post packed with information, Coldbird announced 2 major points:
- 6.35 Pro-B is close to completion, and will support PSX games (the real deal)
- Plans for Pro-C are already being made, and this will be the last closed source release of the 6.35 Pro CFW
- Releases after Pro-C will be open source, and Coldbird announced this open source project might enter the PSP Genesis competition
You’d rather read Coldbird’s entry by yourselves, but there’s a strong message here that the PSP scene should go back to joining forces, share knowledge, in order to build a strong CFW experience, to make the PSP better even after it will have been long forgotten by Sony and the NGP.
There’s also some bitterness in Coldbird’s post, but overall this sounds to me like a very promising future for our console. Open source CFW? The last time this happened was so long ago most of you probably don’t even know this ever happened. As one of the devs of the first open source Homebrew loader for the PSP, I can only applause this initiative.
Version Pro-B is not there yet, and coldbird’s blog post talks about version C and beyond that…things might change until this happens, but let’s hope for the best, and let me wish luck to the 6.35 Pro team
Download Here
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February 25th, 2011, 00:50 Posted By: wraggster
News via http://wololo.net/wagic/2011/02/24/c...s-compo-entry/
A new game joins us in the PSP Genesis Competition, and may I say a very promising one. Sand3rs’s Cubemania is not one, but 3 puzzle games involving… squares! Ideal for casual gamers like me, and guaranteed to generate some steam inside your head. My favorite is probably “Slide”, but the two other modes are funny too. This is a simple game, yet it shows great potential, and I’ll surely be looking for updates and new levels.
Download Here
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February 25th, 2011, 00:42 Posted By: wraggster
News via http://wololo.net/wagic/2011/02/24/b...s-compo-entry/
This simple homebrew game, based on a game you probably all played at least once in your life, is Sasuke78200′s entry for the PSP Genesis competition. The goal is simple but more difficult to achieve than it seems at first. you have to reorder the numbers, using logic and reflexion. When I was a kid, I could tear the whole thing apart to display that ##### turtle correctly, but that’s not possible in this digital version, so you’ll have to be patient and/or clever
Download Here
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February 25th, 2011, 00:25 Posted By: wraggster
The final major piece of Zipper Interactive's plan to put SOCOM back on the map -- five-player co-op -- has been fully declassified and I've given the latest Navy SEALs game, due April 19, a shakedown. Sony revealed at an event Tuesday evening that the cooperative mode will eschew a traditional "play through the main campaign together" setup in favor of letting players create their own full, multi-stage campaigns using a set of six maps and the ability to randomize normally scripted events on each play-through.
I experienced some of this when playing through the same map more than once, with various difficulty and enemy density settings in effect. It was easy to tell that, while your group of friends might get used to the map layouts, the challenge you'll face will never be a known quantity.
http://www.joystiq.com/2011/02/24/socom-4-preview/
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February 25th, 2011, 00:15 Posted By: wraggster
Oh, sure -- we've seen N64 handhelds and PS3 laptops, but how's about a PS2 handheld? Now that your brain is sufficiently melted, allow us to introduce you to England's own techknott, also known as the man responsible for the gorgeous piece of playable art shown above. Apparently, this PlayStation 2 handheld was crafted for a client, and in an effort to cut down on costs, doesn't have a built-in battery pack. That said, it's still an awful lot more mobile than even a slim PS2, and quite a bit more handsome if we may say so ourselves. Head on past the break for a live action video, and feel free to drop him a line in the source link if you'd love to have one of your own. No discounts promised or implied, though.
http://www.engadget.com/2011/02/24/s...t-needs-a-bat/
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February 25th, 2011, 00:10 Posted By: wraggster
Patapon 3, the latest entry in Sony's out-there PSP rhythm action series, marches into US stores on 17th April, the publisher has announced.
The third game in the series sees you take on the role of lonely soldier Hatapon as he sets out to take down a new evil presence hellbent on destroying the Patapon world.
The game's producer Chris Hinojosa-Miranda told the PlayStation Blog that his team has been beavering away to include fan feedback.
"Some of you got to experience a small portion of this adventure last summer with the open multiplayer beta. Since then, we've been furiously implementing some of the changes requested – and we are very sure that you will enjoy the results of this joint effort," he promised.
"Available as both UMD disc and PSP PSN download, this fantastic new adventure with new weapons, new levels, new characters and new online multiplayer adventures can go home with you for the pocket friendly price of $19.99 USD."
A similar post showed up on the European PlayStation Blog, with the release date helpfully scrubbed out. We're chasing Sony for that now and will update if it responds.
http://www.eurogamer.net/articles/20...date-announced
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February 25th, 2011, 00:07 Posted By: wraggster
For Relentless Software, the book has all but closed on Buzz! - a quiz series voiced by Jason Donovan and recognised by its bespoke four-button controllers. What Sony poured champagne over during the glory days of PS2 simply failed to bubble on PS3.
Relentless now pursues other avenues. "The old business," co-founder Andrew Eades told Eurogamer, "we've pretty much closed that off now - the chapter has ended."
But why? What happened? Buzz! and SingStar were supposed to prove that Sony and PS3 could entice an audience Microsoft and Xbox 360 could not.
"I don't think anyone can be happy with [Buzz! PS3] compared to PS2," shrugged Eades. "We [Relentless] weren't enthralled by it's performance and we felt that the market got a bit too much Buzz! too soon on PS3.
"If you don't have 100 million consoles [as PS2 did when Buzz! first arrived], you don't have a broad-enough demographic to want our kind of game. Of course the idea was to bring the broad games straight to PlayStation 3 in the launch window, to try and attract that demographic.
"But to be honest, £425 for a console is not going to give you a big audience. And we struggled with price for a long time."
"My point is," he added - "and I'm not asking people, I'm not sad that people won't do it" - "when we brought out Buzz on PS2 there was a PS2 Buzz bundle, like you get a Gran Turismo bundle. You could buy the console branded Buzz!. And we're never going to get that with PS3 for a number of years because it's just not appealing at that price."
So was the demise of Buzz! Sony's fault?
"I'm not going to say that," laughed Eades. "I'm not going to accuse Sony of anything. Things we wanted to happen didn't happen, and that's not Sony's fault, that's not Relentless' fault. A lot of it is down to market conditions.
"The market changed. We haven't changed; we've always made the kind of games that we're going to continue making - that's for sure. The people we make games for don't own PS3s that much.
"A PlayStation 3 game is an expensive thing to make," he went on, "and I don't think it makes much sense to spend that much money to make a game for such a small demographic. That's not Sony's fault, not our fault - that's the way the market is."
Nevertheless, Relentless Software broke ground with Buzz! on PS3, claiming "a number of firsts". "It's extraordinary what we did," boasted Eades. "We had the first playable user-generated content before LittleBigPlanet; we had the first Trophies ever on a PlayStation game; and we also had the first Facebook connect in a PlayStation game - on any console in fact.
"We did a number of projects on Buzz, some of which are still to see the light of day. We were very proud of what we did there."
Relentless released 12 presumably Sony-commissioned Buzz! games for PS3 - including the Junior titles. That's hardly destitution. "We did well on PS2," admitted Eades. "We also did well on PS3, frankly."
But 2010, Eades told us, "was tougher than we thought it was going to be" - a sentiment personified by a shock of redundancies at the studio recently. Those, incidentally, were unrelated to Buzz! projects.
But what of Buzz! - is it really dead?
"Sony own Buzz," Eades dodged, "so it's up to them whether they do it or don't do it."
Could Sony make a Buzz! game without Relentless?
"Well they could," mused Eades, "but I challenge anyone to be better than us at a quiz game and certainly a Buzz! game. A fresh pair of eyes might help in some respects, but when you've done Buzz! for five years it's in your bones."
As to whether Sony and Relentless will work together again - either making Buzz! on PS3 or PSP or even Next Generation Portable game - were all questions Eades wouldn't confirm or deny. He was reluctant to even say whether Relentless had toyed around with NGP.
The future for Relentless Software currently lies on iPhone with Quiz Climber, although Eades openly declared his love for Kinect to Eurogamer recently. He believes PS3 and Xbox 360 core audiences are at "saturation point", but feels Kinect can expand numbers (like Buzz! did) beyond that.
Relentless also made family-friendly murder mystery Blue Toad Murder Files - now available on PC as well as on PS3.
http://www.eurogamer.net/articles/20...hat-went-wrong
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February 24th, 2011, 21:31 Posted By: Shrygue
via Gamasutra
In the wake of PlayStation 3 piracy battles, recent job postings on Sony Computer Entertainment America's website show that the company is hiring key staff to develop and implement an anti-piracy program.
SCEA is hiring a senior corporate counsel and senior paralegal for a new "anti-piracy and brand protection program," the job postings stated.
The anti-piracy staff would collaborate with Sony Computer Entertainment companies, Sony Corporation and industry trade body the Entertainment Software Association on anti-piracy issues.
The senior corporate counsel for anti-piracy at SCEA is to have "deep knowledge" of trademark and copyright law and litigation. Responsibilities include establishing a "process for developing [an] anti-piracy program."
"The program to be developed will require a strong strategic online component" that will take input from marketing and product development branches within SCEA, the description added.
The job postings come while Sony is embroiled in a case against PlayStation 3 hackers that the company accused of breaking through "a critical level of the PS3 System" protection measures in December, and distributing the means for others to do so.
In January, a U.S. District Court judge granted Sony a temporary restraining order against hacker George "Geohot" Hotz. The court said Sony submitted substantial evidence to show that Hotz violated the Digital Millennium Copyright Act.
Hotz maintains that his "jailbreak" is not meant to open the door for piracy on the console, although the hack does allow users to use unlicensed software on the console.
Last week, Sony vowed to ban pirates from PlayStation Network following early piracy of internally-developed first-person shooter, Killzone 3.
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February 24th, 2011, 18:14 Posted By: kgsws˜™
This app allows you to use PSP as USB keyboard and mouse. Because it works as HID device, you don't need to install any drivers on PC side. Download here - check readme.txt
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February 24th, 2011, 15:38 Posted By: bandit
The PS3 Scene may be very very slow due to SCEA's MIB attorneys and legal actions against hackers but Spanish dev, Hermes, brings us Pintor. Pintor is a rather humorous homebrew puzzle game which pokes fun of Sony's aggressive PS3 related lawsuits at PS3 hackers such as fail0verflow, graf_chokolo and of course, Geohot. In the game, you play the role of "John Doe" and must avoid SCEA's MIB attorneys. Hermes created the game as a tribute to fail0verflow's git repository, which was ordered to be removed Sony's attorneys. The game is based on a video game that Hermes previously made for the PS2 and that has been ported to countless systems since.fail0verflow
fail0verflow repository is a tribute for the old fail0verflow repository with LEGAL TOOLS deleted cowardly by github.com because of threats from licks-ass guys called “attorneys of SCEA”.
The original code was forked more than 1300 guys (the second most forked repository in github.com) who wanted to defend our rights as consumers, owners of our computer / console called PS3, and like non-profit independent programmers. But again, in a system where money is more important than justice, freedom and people (you are a number) the threat of one has much greater weight and repository was deleted unceremoniously and without one word to explain the exact reason.
Because it, i was create this tribute that shows we “evil” usage of the old fail0verflow tools.
Pintor/fail0verflow
‘Pintor’ is an old videogame made by me, initially, for PS2 console. It is strongly inspired in a spectrum+ game that i remember fondly. I have done ports for a lot of consoles: PS2/GP2/GP2X/PSP/WII and now PS3.
In this case it is based in the GP32 port, including the famous geohot MP3 “The Light It Up Contest” ()
I think it is a very funny song ^^ and is suitable for the symbolism of this respository (also i use a black background representing the PS3).
Pintor: the game
You are John Doe and must walk the way to complete the boxes to change to the next screen. But you have to be careful because SCEA and their attorneys are looking to bite your ass. Fortunately, the enemies do not think and are blinded by greed. So as donkeys, they pulled forward and forward, without knowing for sure where are you (here they cannot ask to github, google, paypal personal datas of John Doe)
Controls
Common:
SQUARE – Pause Music
SELECT – Pause Game
START – Game Exit
In “Pintor” screen:
UP/DOWN – Number of attorneys
X – Start
In Game:
UP/DOWN/LEFT/RIGHT – Move John Doe
DOWNLOAD: http://www.multiupload.com/3I1N0052O1
Source: Github via PSGroove
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