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January 29th, 2011, 01:36 Posted By: wraggster
[Lossfresnos65] must be planning to do a lot of travelling because he’s entombed his PlayStation 3 in a Pelican case. Inside you’ll find some diamond-plate bezel to cover the console itself and used to surround the 19-inch high-definition television that is mounted to the lid of the case. In the picture above you see the door that lifts to reveal foam cutouts for a TV remote and two six-axis controllers. There’s no battery and no wireless Internet, but connection for the power cord, Ethernet, component video, and HDMI have an external port on the base of the enclosure. There’s also two fans to keep everything cool, and on the front you’ll find two USB ports and a headphone jack. After the break he shows off the finished product but there’s no internal build photos to be found. We linked his forum post at the top as ask him and perhaps he’ll deliver the goods.
http://hackaday.com/2011/01/28/take-...on-world-tour/
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January 29th, 2011, 01:28 Posted By: wraggster
News via http://gbatemp.net/t276797-sony-send...kedown-notices
Judge Illston has granted the TRO against George Hotz despite the venue issue still being contested by Hotz's attorney. And I'm out of town. Since CMU has a west coast campus in California and is therefore subject to her jurisdiction, I have disabled my mirror until I can get back to Pittsburgh and look more closely at the current state of things.
Then early this morning DMCA takedowns started to get received by the various scene developers, first kmeaw, a good coder behind a working CFW, got one:
Quote:
<< kmeaw > I have just received a DMCA takedown notice
Next graf_chokolo, a now world-famous coder for his wonderful PS3 'decryption' skills, posted the following on Xorloser's Blog, that his GIT has been taken down by Sony:
Quote:
Originally Posted by Xorlosers blog
graf_chokolo says:
January 29, 2011 at 2:04 am
SONY took down my GIT repo :-) Who still needs my source code just email me and i will upload it for you :-) Still working on ENCDEC reversing :-) It’s fun :-)
And recently KaKaRoToKS has tweet'ed that he also has gotten a DMCA notice:
Quote:
Originally Posted by KaKaRoToKS
Looks like github has received DMCA takedown and my repository are now unavailable Twitter
source
So are these people going to stand up for what they belive in or crawl under their beds and hide?
The suenami is coming.
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January 29th, 2011, 00:35 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-16290.html
Rockbot is a free (GNU-GPL) remake of the game Megaman / Rockman. The game is made with the SDL library, and ported to Linux, Windows, Dingoo and Playstation 2.
Quote:
After more than two months, we finnaly bring to you a new version.
Go to our downloads section to get binaries for Linux, Ubuntu 10.04, Windows, Playstation 2 and Dingoo (Dingux).
The changelog from beta7 is:
corrigir problema de botões no menu (corrigir esquema de read_input e game_mode)
array de teclas deve ser INT e não CHAR
estrelas maiores devem ser cinza
melhorar “pisca” do player quando invulnerável (está muito rápido)
inimigos tem que ter um hit-timer para ficarem invenc*veis por um segundo, como os players
direcionar debug para arquivo stdout.txt
spiked chain não deve ser destru*da no hit
chefes tem que ter um hit-timer para ficarem invenc*veis por um segundo, como os players
EDITOR: implementar fator de zoom
direcionar debug para arquivo stdout.txt
ajustar sensibilidade do análogo para PS2 e PC independentemente
implementar direcional digital no PS2
corrigir problema em que player muda tipo de animação no meio do pulo
refinar velocidade e gravidade do pulo
corrigir problema em “got weapon” onde não anda para o meio se passou dele
teleporte voltado para esquerda não está aparecendo
corrigir problema de pulo+espinhos depois de barreira
descobrir porque player fica invulnerável após morte (hit == 1?)
melhorar dano de espinhos
plataformas que se movimentam “derrubam” jogador para dentro das paredes
itens colocados via editor não estão funcionando corretamente
p*lula só deve ser barulho se HP OK – pular sobre escadas ainda está dando problema
corrigir pequena discrepância na posição vertical da tela (área cinza)
implementar morte para 2 jogadores (player reaparece na mesma tela, junto do player que está vivo – não pode ter 2 mortos simultâneos)
(URGENT) corrigir scroll para 2 player mode
(SERIOUS) em 2 player mode, ESC não sai do jogo (PC)
criar flag LINUX, WIN32 e colocar PC (Linux e Windows) no projeto – ajuda com alguns ifdefs
tecla de quit deve funcionar apenas em PC e Dingux
(URGENT) objetos só testam player 1
(SERIOUS) na água, se esbarra em uma parede, volta a gravidade normal (devemos testar meio do player/terrain apenas)
menu deve ser chamado indepententemente para betabot e rockbot
(FEATURE) betabot must shot two projectiles at once
colorcycle deve ser aplicado também sobre n*vel 3 de tiles
implementar sistema de checkpoints (no loadMap, se a posição do mapa for < RES_W, é checkpoint) – na versão 0.2 isso será uma lista em stage
congelamento de tempo só pode parar um único chefe (magebot)
animação de hit deve seguir o player/npc
animações de hit devem sumir quando o player morrer ou trocar de tela OK – new gravity system more similar to megaman games
(SERIOUS) quando atingido, se está segurando o botão de pulo, está pulando automaticamente
add a animation state for transition between stand and moving called OK – add a “scroll lock” terrain type, similar to boss door, but without doors animation/sound
(URGENT) blocks are falling
to not block top and botton in colision. if player leaves by bottom, dies (holes).
fix door/scroll-lock right to left (infinite loop) OK – show 3rd level on “ready”
dying makes the music reset to apebot’s OK – (SERIOUS) stage intro dialog is showing again when player dies
must show player and NPC on boss dialog OK – (SERIOUS) moving left/right platform not working
(URGENT) crashing when loading a stage after beating a boss OK – teleporter is returning to the first used one always
implement teleporters return (for 8 bosses room in skull castle) OK – (URGENT) create a new type of terrain that is meant to be checkpoint
(URGENT): npc grtempaphics are using filename as key. this is wrong, as we can have different NPCs with same graphic file, must use name instead.
(URGENT) when beating a boss and dying, is returning to previous stage (must set checkpoint to new stage)
(see checkpoint terrain) – boss door 1 must save checkpoint – novos npcs: c) DONE – morcegos d) DONE – shooters de teto (atira uma na diagonal, uma reto) e) shooters laterais
allow user to define NPC direction in editor
different damages according to weapon type for bosses OK – (SERIOUS) ready is showing in the top-left after first blink in Dingux, similar problem for Destrin ship
(URGENT) fix jump on stairs
(URGENT) items placed with editor are not being shown in game (do not allow dot in the name)
(URGENT) player is heatting the head too soon
colorcycle is not working well in intro (have to add one extra colorcycle in the start with a very small timer)
user key reading in intro is too slow, so keypresses are being lost (had a bug with new/load screen not showing)
(SERIOUS) item colision check is bad (falling from jump item if a bit to the left) (removed reducer)
(URGENT) intro and dialogs are out of place (showing dynamite in spike)
only show weapons adquired
jump should not pass the screen maximun (y + ph > 4), but must keep the gravity calc
add jet and coil “you got”
TEST – jump is slow in Dingux: need to refactory in order to move the same amount (x axis), but faster (more yinc)
(URGENT) with the new jump gravity system, player if “kicking” in the water
fix star speed by using sdl_surfaces for stars/bg instead of fill_rect
(SERIOUS) check weapon damage in bosses, seems like it is not working
moving cursor in weapons menu should move only to the first available weapon, not empty positions
fix got weapon sound effect repeating
need small music for castle intro
check and improve color-cycling in the game intro (is failing in the dingux)
adjust timings in intro
IA para Apebot
ending (rockbot or betabot over train)
show boss energy
player2 energy must be placed under p1
thinner energy bars
(URGENT) [PS2] intro feeezes (probally due to colorcycle)
INITIAL_HP must be used in NPCs only for bosses
[PS2] the “you got” second line is showing trash
(URGENT) [PS2] teleporters are sending player to the wrong place
[PS2] trash appearing in credits
(URGENT/RE-TEST) [PS2] corrigir problema de botoes do player2 no PS2
The Nintendo DS port is still absent, and should be our focus for RC2.
We hope you enjoy and, if find any problem, tell us.
http://rockbot.upperland.net/
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January 29th, 2011, 00:05 Posted By: wraggster
Don't feel like a Sports Champion? Feel like a PlayStation Move Hero instead? Then, you'll want to go to Toys R Us to get your hands on the newest PlayStation Move bundle. For $99.99 (the same price as the current bundle), you'll get a PlayStation Eye camera, one PlayStation Move controller and a copy of the Ratchet/Sly/Jak mash-up game, PlayStation Move Heroes. The bundle does not include a navigation controller -- odd, considering the box says it will "enhance your gameplay."
Like the standalone game, this will be available on March 22nd.
http://www.joystiq.com/2011/01/28/pl...sporty-bundle/
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January 29th, 2011, 00:03 Posted By: wraggster
We had quite the interview with Sony's Jack Tretton, but we certainly didn't corner the market on hot new NGP details -- Eurogamer and Game Informer quizzed the company's Andrew House and Shuhei Yoshida, respectively, and came out with some important tidbits about the quad-core gaming handheld, particularly regarding pricing. Though Tretton seemed to suggest we'll see a price somewhere northward of the Nintendo 3DS's $250, Yoshida was quoted as saying "It's not going to be $599," laughing off the idea that the system would cost as much as the PlayStation 3's infamous appraisal at launch, and House said that Sony "will shoot for an affordable price that's appropriate for the handheld gaming space."
While none were willing to cough up a real ballpark estimate, the SCEE president revealed one way that the cost might come down: pushing out a lesser model, a strategy we've seen before. House said that while all devices come with WiFi, "a separate SKU will have 3G," making us wonder which of the handheld's other groundbreaking features might carry a premium. After all, OLED screens don't come cheap.
http://www.engadget.com/2011/01/28/s...9-wifi-only-v/
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January 28th, 2011, 23:44 Posted By: wraggster
It finally happened. Sony unveiled the PSP2 yesterday and, like polite birthday boys and girls who found out about a surprise party months (and months) in advance, we all gasped and stood with looks of faux-surprise on our faces.
While the announcement of the PSP sequel - codenamed Next Generation Portable (NGP) - might not have been anything close to unexpected, many gamers will have been pleasantly surprised by what Sony has managed to produce.
The NGP is looking like a bit of a powerhouse as far as portable gaming is concerned, and we can't wait to see what its true capabilities really are.
But as with any announcement, there was a LOT to take in. Here are some key facts you might have missed that illustrate what the Sony NGP is all about:
British company ARM, which has built NGP's CPU, usually gears its creations towards good battery life, according to TechRadar. Sony's pitching battery life between 4-6 hours.
NGP contains an ARM Cortex-A9 core (4 core) CPU. This is well ahead of other recent mobile devices, whose manufactures have only recently begun installing Dual Core in the latest handsets. The iPad also uses ARM Cortex designs in its system on a chip (SOC).
Sony has dubbed the curvaceous chassis of NGP 'Super Oval Design'. The platform holder claims it has been specially created to ensure more comfort in longer play sessions than PSP1.
Sony claims that the combination of two touchpads and thumbsticks allows for "touch, grab, trace, push and pull" moves of the fingers.
NGP's GPU - SGX543MP4+ quad-core - is built by Imagination Technologies, another British company based in Hertfordshire.
NGP's quad-core GPU setup is four times as powerful as top-of-the-range current mobile platforms.
Every game for NGP will be provided with Sony's LiveArea, where users can share info and communicate other players. Additionally, NGP users will be able to view an Activity log, constantly updated with accomplishments from those playing the same game.
NGP has a five inch, 960 x 544, 16:9 OLED screen. In terms of resolution, that's almost the same as the native rendering resolution of both Alan Wake on Xbox 360 and Call of Duty: Black Ops on PS3. The original PSP sported a 480 x 272 display, for those of you who love to compare.
The NGP resolution is in the same ballpark as the iPhone 4's Retina Display, which is 960x640. The Apple phone has a much higher pixel density though, since its screen is only 3.5 inches.
NGP operates with more than 2.5 times as many pixels as the Nintendo 3DS. That's even when you consider the 800x240 stereoscopic resolution of the Ninty handheld.
The console packs a Six-Axis motion sensing system behind its screen. That includes a three-axis gyroscope and a three-axis accelerometer - that's one motion sensor more than the iPad (which is missing a gyroscope) and one less than the PlayStation Move, which also houses a Terrestrial Magnetic Field sensor.
Sony has dropped the UMD format in favour of Flash cards, which can store the full software titles plus add-on game content or the game save data directly.
Flash cards with more capacity will be made available in the future to allow for bigger games, according to Sony.
Despite all this killer tech, Sony said NGP won't cost as much as $599 - the price at which the PS3 launched.
82 third-party developers have already signed up to work on the NGP. That's 48 in Japan, 16 from North America and 18 from Europe
You might not get it by Christmas: Sony has only confirmed that "at least one" territory will see a pre-Xmas launch.
There are 14 titles confirmed so far, including iterations of Killzone, Call of Duty, Uncharted, LittleBigPlanet, Resistance and WipEout.
It's here for the long term. Yoshida-san told Kotaku: "The portable is a totally different beast. It's still emerging and in a transitional stage. We are developing a platform to last a long time."
Its size is 182mm x 18.6mm x 83.5mm. Let's compare and contrast to other console lengths: the original PSP is 169mm, the DSi is 137mm, the 3DS takes up 134mm and Apple's diddy little iPhone 4 is just 115.2mm.
http://www.computerandvideogames.com...VG-General-RSS
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January 28th, 2011, 23:41 Posted By: wraggster
Sony is asking PSP developers to release downloadable versions of their games so they can played on its new NGP handheld.
Speaking in an interview with Japanese site Impress Watch, as translated by Andriasang, Sony boss Kaz Hirai explained that Sony's new handheld device will be backwards compatible with PSP titles but only those that have been made available as downloads.
As a result, Hirai added, Sony has asked developers to release digital versions of their games.
Hirai also explained that PSP games will run completely through emulation on its new portable system, which was unveiled in Tokyo earlier this week. Users will be able to transfer over any games already downloaded on their PSP as long as they are still within the download limits set by PlayStation Network.
The majority of PSP games are currently available as downloads through PlayStation Store. However, there are a few notable exceptions, including most recently Square Enix's Kingdom Hearts: Birth By Sleep.
http://www.eurogamer.net/articles/20...ownload-titles
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January 28th, 2011, 23:38 Posted By: wraggster
Is the Next Generation Portable capable of running a blockbuster third-person shooter such as Gears of War 3? According to creator Epic, a Gears of War style "experience" would be "appropriate" for Sony's shiny new handheld.
Sony unveiled the PSP successor, which features two thumb sticks, at a Tokyo press conference yesterday.
Speaking to Eurogamer following the unveiling, vice president of Epic Games Mark Rein emphasised the NGP's graphical power.
"This is the kind of machine that a Gears of War-style experience would be appropriate on because it has the control layout that games like that are designed for and can produce some pretty compelling visuals," he said.
"Activision announced Call of Duty for the device so of course a Gears-style game would also be appropriate."
Much has been made of the NGP's graphical horsepower, with some insisting it is capable of producing PlayStation 3 quality visuals.
When asked for his honest assessment of this claim, Rein replied: "This device is certainly in the same class as PlayStation 3. With Unreal Engine 3, we're able to produce some pretty spectacular visuals on this device already, and we're just getting started."
During Sony's press conference Epic founder Tim Sweeney took to the stage to confirm Unreal Engine 3 support for NGP and showed the Epic Citadel iOS tech demo running on the new handheld.
"This is made possible by Sony's multi-core GPU, which is roughly 4x as powerful as any portable we've previously seen," he said.
Sweeney went on to introduce a demo of Trendy Entertainment's UE3-powered Dungeon Defenders, a PC, PSN and XBLA game. Converting from PS3 took a week, apparently.
Rein went into more detail on the game, and confirmed that PS3/NGP cross-platform play is possible.
"Dungeon Defenders is essentially a PS3 game brought to NGP," he said. "At CES this year, Trendy showed Dungeon Defenders on a Tegra 2 mobile device playing multiplayer against a PlayStation 3. Trendy told me they're planning to have NGP players playing against PS3 players. So this part is already a reality.
"All they need to add is the ability to save your status in the cloud so you can pick up and play on another device and they're done. That's not a hard problem to solve and I suspect Sony will offer a good solution for that via PSN at some point."
But what of Epic itself? Does it plan to develop NGP games?
"Right now we're concentrating on Unreal Engine 3 and we're very excited with the results," said Rein. "Multiple UE3 licensees tells us they're building games they plan to ship on NGP and I suspect we'll hear more about that throughout the year."
Summing up his feelings about the device, Rein was unable to single out his favourite NGP feature.
"This is a bit of a cop-out but I'd say it's the complete package; multiple control methods, great screen, an OS that gives you low-level access to the hardware, great processing power on both CPU and GPU, GPS, 3G, dual cameras – all this on a high-end portable gaming device. There's a lot to like there."
Sony is expected to begin rolling out the NGP from late 2011.
http://www.eurogamer.net/articles/20...ars-style-game
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January 28th, 2011, 20:26 Posted By: Shrygue
Are you a Playstation 3 owner? Do you play online Call of Duty: Black Ops? Do you also happen to be running it on hacked firmware or cheating via server hacks? If you meet all 3 conditions in order, you may find yourself getting barred from playing Cod:Bops online.
Reports from Ripten says Sony's recent v3.56 firmware update in response to the PS3's total hacking early this January has earned some players permanent bans, though some say they're innocent. So tell us, have you been affected? Tell us via comments below.
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January 28th, 2011, 20:08 Posted By: Shrygue
via Eurogamer
Square Enix has told Final Fantasy XIII fans it's probably a good idea to keep hold of their save files if they plan to play direct sequel Final Fantasy XIII-2 – there could be a surprise in store for them if they do.
Exactly what the surprise is, however, is unknown. All we know is the development team is investigating the possibility of giving something to players who have save data in place.
In an interview with Japanese magazine Famitsu (translated by Andriasang), Yoshinori Kitase and Motomu Toriyama revealed more details on the hotly anticipated Japanese role-playing game.
Kitase and Toriyama divulge story details that discuss the ending of Final Fantasy XIII throughout, so beware of spoilers.
The role-playing game features a brand-new story and an evolved battle system. It will be a darker tale than Final Fantasy X-2, the last direct Final Fantasy sequel.
Final Fantasy X-2, released around two years after FFX on PS2, followed X's Yuna and her friends Rikku and Paine in more of an action-adventure style than usual, a move that proved intriguing to some but still divisive.
XIII-2 sounds as though it will stick closer to the XIII template in combat terms, although some changes to the battle system will be unveiled later in development.
Final Fantasy XIII-2 is due out for PS3 and Xbox 360 in PAL territories next winter.
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January 28th, 2011, 01:36 Posted By: wraggster
Deunan the coder of Dreamcast Emulator Makaron, gives his verdict on Sony winning the court case against Geohot
Might as well follow up on my last entry - geohot got served with TRO just now.
I read the papers he got served and I'm confused. While I fully expected DMCA to be used at some point... how exactly does SONY get to use it in a CIVIL lawsuit? You can do that in US courts? If so, your legal system is completly wacky.
At first I thought SONY was just trying to present a case, and DMCA was only mentioned to express urgency and necessity of the TRO. You know, like by saying "He is a bad guy, Your Honor, he must be stopped before he does more damage". So I can fully understand statements like "breach of contract" and "interference with contractual relations". This is what SONY claims and must prove - obviously it remains to be seen if they can do that.
But the main reason for ordering TRO was mostly DMCA violation. How the hell does that work? Violating DMCA is penal offence/crime. Someone, please, explain it to me how does SONY get to motion anything in a civil case based on that? And more importantly, how does a judge rule in a civil case with penal law? Because this blows my mind...
http://dknute.livejournal.com/36622.html
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January 28th, 2011, 00:22 Posted By: wraggster
The more responsible gaming hardware enthusiasts among you have probably reserved your excitement over the recently announced NGP until you learn the device's ever-important launch price. Given the impressive specs of the handheld -- as well as Sony's infamous tendency to overcharge for its new gaming hardware at launch -- we wouldn't blame you for worrying. Sony Computer Entertainment Europe boss Andrew House recently provided Eurogamer with the first potential hints about the console's MSRP, saying, "I can't put a ballpark on it in terms of figures, but what I would say is that we will shoot for an affordable price that's appropriate for the handheld gaming space."
However, Sony's not going to be giving the things away; House also shot down a Eurogamer source who claimed Sony would be selling the device at a loss. House explained, "we would want to have our hardware be profitable, in addition to our software," later adding, "We've experienced both sides and we know which one we like to be on!" That seems like a tricky balancing act: How exactly is Sony planning on introducing new (assumedly high-investment) technology at an affordable consumer price point and still hope for the NGP to remain profitable? Wizardry? Alchemy? Both?
As far as a firm number, Game Informer was the only outlet able to get anything out of Sony's biggest wigs -- when GI brought up the enormous launch price of the PS3, Sony Computer Entertainment president of worldwide studios Shu Yoshida laughed, and replied, "It's not going to be $599." We're glad events unfolded in that order -- had he said "It's not going to be $599," then laughed maniacally, we would have started to get really nervous
http://www.joystiq.com/2011/01/27/so...nd-affordable/
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January 28th, 2011, 00:21 Posted By: wraggster
A 1UP report quotes Sony head of Worldwide Studios Shuhei Yoshida saying that the NGP handheld will have "about the same [battery life] as the original PSP." The PSP's battery life varies considerably from around 3 hours if the UMD disc drive was whirring away, to much longer if played off flash storage. Sony's official estimate for average PSP operation time is 3-5 hours.
Meanwhile, Eurogamer has Sony Europe honcho Andrew House saying the device will have a "good, solid battery life because of two factors." The dual delights of life extension are apparently the card-based media (instead of UMD, which requires moving parts) and the OLED screen. Those potential power savers are joined by energy-sapping features like a four-core CPU, 3G, and other factors, helping explain the PSP-like battery life.
http://www.joystiq.com/2011/01/27/ng...arable-to-psp/
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January 28th, 2011, 00:18 Posted By: wraggster
The NGP lacks mass market appeal, according to a top industry analyst, and may fail to resonate with the mobile gaming generation, predicts another.
A trio of talking heads chimed in with their opinions of Sony's new PSP successor to IndustryGamers following the hardware reveal earlier today. While all were impressed by the system's feature set, there was less consensus regarding its market potential.
"[NGP has a] strong software lineup, but unlikely to hit the mass market," speculated Lazard Capital Markets' Colin Sebastian.
"While clearly differentiated from the more casual games that have made the iPhone a phenomenal success as a videogame platform, it remains unclear whether there is mass market potential for high-end portable games. We note that Sony's PSP did not meet initial sales expectations despite offering the highest quality graphics on a portable device at that time."
Mike Hickey of Janco Partners, though excited by the portable's "muscular hardware specs", echoed Sebastian's concerns.
"We suspect Sony's NGP will face considerable market competition from smartphones, tablets and Nintendo's 3D's gaming handheld," he explained.
"We believe Sony's PSP and PSP Go failed to resonate with today's mobile gamers; and view the NGP as an evolution not a revolution from the aforementioned. The mobile gaming market moved aggressively away from Sony's interpretation of a mobile game experience, and it's not clear to us that the NGP is mapping to that new market."
Of course, no analyst round-up would be complete without Wedbush Morgan's beloved Michael Pachter and, surprisingly, he was the most enthusiastic of the three.
"It's a pretty impressive device," he gushed. "There is a lot to like, and Sony has a huge library of content. The device looks pretty powerful, so I wouldn't be surprised to see some pretty sophisticated games, and the 3G capability and relationship with Android means we'll see a ton of Android apps on the device as well.
The Pach-Man predicted strong launch sales for the device, but speculated its long-term success would live or die on the strength of the software support.
"I suppose it will sell incredibly well for the first year (would bet 15 million or so), and then it will succeed or slow based upon the availability of software, much like the original PSP. I think it's a huge step up on the PSP, and think that the memory card-based games (a la DS) make a lot of sense."
http://www.eurogamer.net/articles/20...he-mass-market
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January 28th, 2011, 00:16 Posted By: wraggster
Sony is pushing stereoscopic 3D hard – in televisions and in games on the PlayStation 3 – but the feature is absent from the recently announced Next Generation Portable.
While Sony explored stereoscopic 3D for the NGP, it decided against its inclusion. Sony Computer Entertainment Europe boss Andrew House explained why in a new interview conducted this morning in Tokyo.
"We view 3D as having the greatest potential, in the near term, in what I would call a dedicated entertainment environment," he said.
"And that's in the home, around the television, and where it's a shared experience. I think that's really important. We struggle a little bit to see how that 3D, shared experience translates to portable devices as they currently stand."
In a statement, Sony revealed more detail on its exploration of the tech.
"In the development process, we had studied the possibility of introducing stereoscopic 3D feature to NGP, but decided not to install it. After careful consideration of our goal of offering users the ultimate portable entertainment experience with a revolutionary user interface we have decided to focus on the features and specs announced today first.
"SCE will continue to play an important role within Sony group by promoting 3D in tandem with Sony Corporation's 3D compatible BRAVIA LCD TVs to deliver the sublime 3D entertainment in the living room and without having to go to the cinema. We will continue our effort to provide users with true 3D entertainment experience that only Sony can deliver."
The absence of 3D from the NGP is made all the more noticeable by Nintendo's glasses-free 3DS, due out in March.
While House admitted the NGP is "in competition" with 3DS, he insisted it has more than enough features to stand out.
"I know you'll think me coy, but our wish when we enter markets is to grow the overall market and landscape, and find new audiences. So in that space, I think we're more or less generally competing for consumers' time, and that's where we place the highest premium.
"It's our job to deliver fantastic experiences that merit the consumers' investment of their time with our devices.
"We feel very confident that we have very sufficiently differentiated ourselves from the competition with spec, and in particular the connectivity and network features and interfaces that are all pretty revolutionary. That will set this device apart."
Sony will roll out the NGP worldwide from late 2011. Pricing is yet to be announced.
http://www.eurogamer.net/articles/20...rtable-devices
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January 28th, 2011, 00:15 Posted By: wraggster
Sony's Next Generation Portable does many things – including 3G – but it is not a phone.
"Deliberately no," Sony Computer Entertainment Europe boss Andrew House told Eurogamer. "We've avoided it."
Why?
"We think that voice capability carries with it a whole other set of expectations, and we want this to be first and foremost the ultimate gaming experience.
"We've elected not to complicate that proposition overly by trying to have it be all things to all people including voice and a conventional phone. Clearly [PlayStation Suite] addresses an already vibrant phone marketplace that serves that consumer very well."
PlayStation Suite is a new service which will deliver classic PSone content to Android smartphone devices.
Sony boss Kaz Hirai promised PlayStation Suite, which launches later this year, will bring "legendary original PlayStation content" to mobiles. No specific titles were announced, but a snowboarding game was briefly demoed, with a virtual D-pad and buttons clearly displayed on the phone screen.
"We envision PlayStation Suite as an initiative that is essential to the world of portable entertainment," he insisted.
Yesterday Sony's PlayStation Phone – what we now know is called Xperia Play – was suffered another leak with the publication of a detailed hands-on video. Sony is expected to announce it next month.
http://www.eurogamer.net/articles/20...p-isnt-a-phone
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January 28th, 2011, 00:14 Posted By: wraggster
The NGP's memory storage capabilities are puzzlingly absent from the hardware specifications released by Sony today. During the PlayStation Meeting 2011 press conference, the company briefly introduced a "new game media" format, a flash memory-based card on which retail titles will be sold (replacing the clunky, power-sucking UMD). These SD-looking game cards -- said to be proprietary -- will feature extra storage for relevant data, including games saves and add-ons.
"NGP adopts a new game medium, a small flash memory based card, dedicated for NGP software titles," a Sony press release later confirmed. "Taking advantage of the flash memory feature, this innovative card can store the full software titles plus add-on game content or the game save data directly on to the card. By adopting flash memory based card, SCE will be able to provide game cards with higher capacity in the future, allowing developers to store more game data to deliver rich and immersive games."
But where will users store non-game data? The NGP's LiveArea UI suggests that multimedia applications will be integral to the handheld, and many of these apps will obviously require data storage -- not to mention the storage requirements for downloadable games. While Sony has not mentioned an internal flash memory component of the NGP, SCE Worldwide Studios head Shuhei Yoshida revealed to Game Informer that the device will feature "two slots" for memory cards; one for the new game cart format (which Yoshida confirmed would be proprietary -- not SD) and a second port for additional storage.
Whether the additional slot has been designed for Sony's existing proprietary Memory Stick (the "Micro" version is used for PSP Go memory expansion) has not been specified. "At this point, all we're saying is it is proprietary storage capabilities," SCEA boss Jack Trenton told Engadget, "we're not getting into defining what it is yet."
http://www.joystiq.com/2011/01/27/ng...-storage-game/
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January 28th, 2011, 00:14 Posted By: wraggster
Sony has appended a "Holiday 2011" release date to its next-generation portable system (codename: NGP), but hasn't offered a timetable for individual regions. Will it be a worldwide launch? Sony Computer Entertainment America CEO Jack Tretton didn't provide an answer in his interview with Engadget, opting to pin Sony's strategy on providence.
"I know that's rather ambiguous, and that's for a reason," Tretton said. "I think our goal is always to launch holidays when the majority of sales are done. You want to have a worldwide simultaneous launch. Having said that, this'll be our sixth platform launch, and it's very difficult to have the quantities to be able to launch on a worldwide basis on the same date." Tretton noted that the goal might overshoot reality -- leading him to pare down the initial promise. "I think our goal is, we would get at least one territory out by the end of holiday 2011."
A clearer plan should become visible by fall, well after unforeseen production challenges have been dealt with. Tretton added that Sony had its challenging experience with PlayStation 3 to inform the NGP's road to mass production. "I think we'd look to avoid repeating that, but when you're dealing with new technology there are always roadblocks."
http://www.joystiq.com/2011/01/27/so...nd-of-holiday/
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January 28th, 2011, 00:10 Posted By: wraggster
Ever since his candid and humorous E3 2009 Sony keynote introduction -- wherein he thanked the audience for showing up despite the big news (PSP Go) having already been leaked -- we've always had something of a soft spot for Jack Tretton. We managed to have a sit-down with the SCEA President-CEO following the company's big Tokyo meeting, a non-working NGP unit in tow. For a brief moment, Tretton "confirmed" that PlayStation Suite games (currently slated for Android devices) would work on PlayStation 3. We asked rather directly, to which he responded, "Yes, they will. Yeah." By the next question, however, he explained that he might've misspoken and wanted to clarify that Suite is only NGP right now. It should come as no surprise, then, that there was no talk of Suite for any other devices, be it Bravia sets or Google TV. Tretton said there was at least one compatible Android device currently on the market but wouldn't elaborate -- given the 2.3 requirement, we're presuming he meant the Nexus S.
We weren't able to get him to budge on the issue of the NGP's price, but we did ask him to opine on the Nintendo 3DS's $250 tag. Instead of offering friendly competitive jabs, he said only, "I think if the quality's there, then the people will find a way to buy it, within reason... I think that if you could create content that consumers sees compelling, they'll find money that they didn't think they had." A bit too reminiscent of former boss Ken Kutaragi's old adages, but hey, it's not like we expected a sub-$300 sticker, anyway. Some other highlights:
Tretton wouldn't definitively say whether or not original PSP titles are in Suite's future -- "at this point, it's PlayStation One games, but I think it can go in a number of directions." This runs a bit counter to what Kaz Hirai said earlier in the day, but either he might've misspoken or the translator erred.
The controller overlay we saw used as an example at the event was just that -- an example, with no guarantee of future use.
That "holiday 2011" launch applies to at least one territory, but Sony was "ambiguous for a reason" (i.e. simultaneous global rollout is a dream but far from a promise.) We probably won't have a clearer image until fall rolls around, sometime after E3.
No discussion on battery life, but Sony is "certainly look to improve upon [original PSP]." For what it's worth, that one measured about 4.5 to 7 hours at launch, and Sony eventually sold an extended-life pack.
PS Suite will have non-gaming apps.
A WiFi-only version? "We haven't made any determination on models yet," which is infinitely more vague than the confirmation of non-3G SKUs from SCEE president Andrew House.
Will Sony or a Sony partner make a flagship device to show off the Suite? A, dare we say, PlayStation phone? "Stay tuned" was all Tretton would say, followed by a laugh. Hey, at least we acknowledged the elephant in the room.
http://www.engadget.com/2011/01/27/e...-ngp-announce/
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January 28th, 2011, 00:10 Posted By: wraggster
Ever since his candid and humorous E3 2009 Sony keynote introduction -- wherein he thanked the audience for showing up despite the big news (PSP Go) having already been leaked -- we've always had something of a soft spot for Jack Tretton. We managed to have a sit-down with the SCEA President-CEO following the company's big Tokyo meeting, a non-working NGP unit in tow. For a brief moment, Tretton "confirmed" that PlayStation Suite games (currently slated for Android devices) would work on PlayStation 3. We asked rather directly, to which he responded, "Yes, they will. Yeah." By the next question, however, he explained that he might've misspoken and wanted to clarify that Suite is only NGP right now. It should come as no surprise, then, that there was no talk of Suite for any other devices, be it Bravia sets or Google TV. Tretton said there was at least one compatible Android device currently on the market but wouldn't elaborate -- given the 2.3 requirement, we're presuming he meant the Nexus S.
We weren't able to get him to budge on the issue of the NGP's price, but we did ask him to opine on the Nintendo 3DS's $250 tag. Instead of offering friendly competitive jabs, he said only, "I think if the quality's there, then the people will find a way to buy it, within reason... I think that if you could create content that consumers sees compelling, they'll find money that they didn't think they had." A bit too reminiscent of former boss Ken Kutaragi's old adages, but hey, it's not like we expected a sub-$300 sticker, anyway. Some other highlights:
Tretton wouldn't definitively say whether or not original PSP titles are in Suite's future -- "at this point, it's PlayStation One games, but I think it can go in a number of directions." This runs a bit counter to what Kaz Hirai said earlier in the day, but either he might've misspoken or the translator erred.
The controller overlay we saw used as an example at the event was just that -- an example, with no guarantee of future use.
That "holiday 2011" launch applies to at least one territory, but Sony was "ambiguous for a reason" (i.e. simultaneous global rollout is a dream but far from a promise.) We probably won't have a clearer image until fall rolls around, sometime after E3.
No discussion on battery life, but Sony is "certainly look to improve upon [original PSP]." For what it's worth, that one measured about 4.5 to 7 hours at launch, and Sony eventually sold an extended-life pack.
PS Suite will have non-gaming apps.
A WiFi-only version? "We haven't made any determination on models yet," which is infinitely more vague than the confirmation of non-3G SKUs from SCEE president Andrew House.
Will Sony or a Sony partner make a flagship device to show off the Suite? A, dare we say, PlayStation phone? "Stay tuned" was all Tretton would say, followed by a laugh. Hey, at least we acknowledged the elephant in the room.
http://www.engadget.com/2011/01/27/e...-ngp-announce/
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