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February 4th, 2011, 18:46 Posted By: wraggster
Sony's new NGP handheld will comfortably better the successes of the PSP, EEDAR analyst Jesse Divnich has stated.
"EEDAR has no doubt that the NGP will be successful in Japan," he said in a report. "In Japan the PSP currently has the second largest active install base and is on track to become the fifth bestselling home or portable console of all time in that country.
"The key to the NGP’s success, however, will come down to the adoption rates in the much larger North American and European markets. Given the current low adoption rates of the PSP in North American (22m units) and Europe (28m), EEDAR expects the NGP to handsomely surpass sales of its predecessor, the PSP.
"This is based on assumptions that the NGP: (i) is competitively priced, (ii) third-party publishers provide sufficient long-term original content and (iii) retail shelf space is adequate."
Divnich is predicting a retail price of "$299 to $349, but not to exceed $399 in the United States". This would translate to between £185-£250 in the UK. This would put it at the high end of the portable console price scale, though MCV has reason to believe that the debut price could exceed even these expectations.
"Observers tend to forget that the PSP was incredibly successful at launch in North America, selling more units in its first year than the Nintendo DS," Divnich added.
"Long-term, however, concerns about Sony’s digital strategy, lack of publisher incentive and piracy, ultimately resulted in a decreasing support from third-party publishers and a reduction in retail shelf space. EEDAR believes that the aforementioned problems of the PSP era will be resolved with the NGP.
"While the long-term success of the NGP may be difficult to predict, EEDAR is certain that the initial 18 months will produce significant hardware and software sales to support profitability for third-party publishers.
"Given such initial success, EEDAR recommends that publishers use the initial launch-thru-month-18 window as a timeframe to provide sufficient support for both ported and original titles to the NGP."
http://www.mcvuk.com/news/42887/Divn...things-for-NGP
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February 4th, 2011, 18:40 Posted By: wraggster
When Sony unveiled the Next Generation Portable in Tokyo last week, one PlayStation stalwart was conspicuous for its absence: Ridge Racer.
Well, there's a reason: Namco Bandai doesn't have any plan to make one.
"There is no solid plan to make anything in particular for the NGP at the current stage," Ridge Racer 3D game director Masamichi Yamazaki told Eurogamer's Ellie Gibson at a Namco press event in San Francisco this week. "But we are looking into the hardware. If one of our franchises could make for a good game on NGP then we will look into it."
Four-and-a-half years ago, at E3 2006, Sony Computer Entertainment boss Kaz Hirai famously demonstrated the PlayStation Portable on-stage with the immortal quote, "It's Ridge Racer!... Riiiiiiiiiiidge Raaaaaaaaceeeeeeeeerrrrrrrrr!"
He did nothing of the sort last week. Shame.
So, what does Namco think of the NPG?
"NGP is obviously very new hardware and we're all excited about it and a lot of the new cool features," Yamazaki said. "As creators, what we feel passionate about is drawing the power out of each new hardware to bring its strength out, and using that strength to make an entirely new type of game.
"That's what I'm currently excited about investigating with the NGP."
Yamazaki was promoting Ridge Racer 3D, a game that forms part of the Nintendo 3DS launch period line-up. It'll use the 3DS' Street Pass feature to exchange ghost car data and rankings with people you pass on the street.
http://www.eurogamer.net/articles/20...idge-racer-ngp
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February 4th, 2011, 15:42 Posted By: wraggster
Stoobalou writes"The last time game developer Capcom tried to impose Internet-based copy protection on one of its games, it was forced to backtrack over a storm of complaints. In that instance Final Fight: Double Impact was hobbled with a piracy-busting scheme which phoned home every time the game was booted, but Capcom forgot to mention that little nugget of information to potential purchasers — an omission which eventually led to the DRM scheme being hastily withdrawn. The company has decided not to repeat the mistake with its latest release, Bionic Commando Rearmed 2, by making it clear that the game won't work unless it gets a sign-off from the company's servers."http://games.slashdot.org/story/11/0...Phone-Home-DRM
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February 4th, 2011, 15:37 Posted By: wraggster
Not the best news for Sony execs to be waking up to this morning, as the company's PSP has played a starring role in an unfortunate, though thankfully innocuous, incident. A 10-year old Milanese boy was recently so absorbed by his portable's make.believe world that he forgot the real one around him had boundaries with bright lines painted around them. A moment later the young gamer found himself next to the train tracks a few feet below the platform designed for human occupation, though he wasn't there long as an off-duty policeman by the name of Alessandro Micalizzi quickly leapt down and lifted him to safety. See it on video below and feel free to draw your own conclusions about your gaming habits.
http://www.engadget.com/2011/02/04/p...-real-life-he/
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February 4th, 2011, 15:30 Posted By: wraggster
Sony will release games for its NGP handheld simultaneously at both retail and on PSN.
That's one of many claims to emerge from a developer's day held at Sony's London office yesterday. It had previously been confirmed that NGP will support physical retail by shipping games on high-capacity custom flash cards.
Sony has already experimented with simultaneous releases with some titles on PS3.
There has also been plenty of praise for Sony's approach toward developers with its new machine.
"NGP is a developer's dream – Sony is finally doing the things developers have been crying out for for years," an anonymous source told Eurogamer.
"Sony has made it completely developer-centric this time. The development kit is really simple to plug in and use. It opens direct in Windows Explorer and you can see all systems on a network – so you could, for example, update the firmware of multiple NGPs at once.
"A PS3 dev station can take three hours to set-up. This looks like it will take under 20 mins. It just makes everything easier – they've really thought about it this time".
The site also claims that development hardware for the device has been in the hands of key partners for almost a year. New kits are being shipped in for UK devs in the next few months, with studios having to submit a "20-page concept document on a game they want to release at launch".
Sony is also actively encouraging developers to build in cross-platform compatibility with PS3.
There's also lots of positive news about the power of the device, too.Attendees were treated to a demo of "the WipEout HD PS3 engine running on PS3 with no changes to the art platform. That means full resolution, full 60 frames per second. It looks exactly the same as it does on PS3 – all the shader effects are in there".
http://www.mcvuk.com/news/42890/NGP-...igital-release
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February 4th, 2011, 15:28 Posted By: wraggster
The lawyer representing PlayStation 3 hacker George Hotz in his legal fight against Sony has claimed the case may hinge on geography.
"SCEA must demonstrate that Mr. Hotz 'purposefully availed' himself of the privilege of conducting activities in California, or purposefully directed its activities toward California," Stewart Kellar's latest motion (as seen by ArsTechnica) argued.
Sony has been demanding that the case be held in a Californian court, something even the judge had previously questioned. The case may thus be contingent upon Sony proving that Hotz was specifically targeting California in his actions.
Sony has previously attempted to leverage as evidence Hotz' use of Californian services PayPal, YouTube and Twitter to promoted the PS3 hack and ask for donations.
"In the present case, SCEA cannot demonstrate that Mr. Hotz's activity could even arguably be construed as expressly aimed at California," claimed Kellar.
"To the contrary, the sole alleged activity in this action involves Mr. Hotz - who is located in New Jersey - purportedly improperly accessing portions of his own Playstation computer -which is also located in New Jersey," he said.
Kellar also observed that "The Playstation computer is not made by SCEA. It is made by Sony Inc. which is a Japanese corporation."
An additional concern by Kellar is his allegation that Sony has misrepresented some of Hotz' comments as exhortation. Sony has claimed that Hotz wrote "If you want your next console to be secure, contact me, any of you."
Kellar, however, claims that " The double-hearsay quote, derived from a screenshot within a forum post within a website... omits the full statement, which undermines SCEA's claim that Mr. Hotz directed any statement toward SCEA."
Kellar's latest motion seeks a dismissal of the temporary restraining order issued against Hotz.
http://www.gamesindustry.biz/article...-at-california
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February 4th, 2011, 15:22 Posted By: wraggster
During a presentation to around 20 UK developers at its headquarters in London yesterday, Sony shared a wide range of information about its new handheld platform, revealing significant new details on launch plans, hardware specifications, networking features and more.
One attendee, speaking to Eurogamer this morning under condition of anonymity, said: "NGP is a developer's dream – Sony is finally doing the things developers have been crying out for for years."
Studios had been expecting to collect development kits at the event, but were told "late shipments from Japan" meant SCEE would now be "prioritising". According to the source, for a kit to be delivered before April a studio must supply a "20-page concept document on a game they want to release at launch".
Eurogamer understands that key UK studios have had early kits for almost a year. But the source claimed the new shipment of kits would be "the first to have the final GPU in them".
Sony has not yet dated the system beyond plans to begin rollout worldwide by the end of 2011. But during yesterday's presentation, Sony listed the Wi-Fi only edition of NGP as "2011", while the Wi-Fi plus 3G version was listed as "Holiday Season 2011", implying that the 3G-enabled console would not be available day one.
SCEE did not share any solid information on date or price, only adding that details would be revealed "very soon".
Sony staff demoed a handful of upcoming first-party NGP titles, including Uncharted, Little Deviants and WipEout. The source said the latter was "the WipEout HD PS3 engine running on PS3 with no changes to the art platform. That means full resolution, full 60 frames per second. It looks exactly the same as it does on PS3 – all the shader effects are in there".
With Sony urging developers to create releases that work across PS3 and NGP, the implications of this are significant. "They want us to do cross-platform," said the source, explaining that the submission process has been streamlined, with only a single submission required for a title on PSN and NGP.
And developers were told: "All games at launch available on flash [the physical storage medium] would also be on PSN."
However, Sony is also insisting that it "does not want exactly the same game" on NGP and PS3 – there "has to be a reason for the NGP title". "They want at least some kind of interactivity between the two versions with NGP-only extras," the source added.
The rumoured addition of 'cloud saving' – seen as key for enabling gamers to switch easily between a game on PS3 and NGP – was raised by developers, but SCEE would not officially confirm it.
The publisher also moved to reassure developers that the technical hurdles of cross-platform development were being kept as low as possible.
"Any shaders for PS3 stuff will just work," said the source. "We won't have to rewrite. What would have taken two-to-three months before looks like it could take just one-to-two weeks now. The architecture is obviously different, but it's the same development environment."
Elsewhere with the hardware, it was confirmed that NGP features three gyroscopes, compared with one in PS3's controller, allowing for more accurate movement. And the front and rear touch panels are both capable of six-point multi-touch.
"The touch pad on the back is fantastic," the source said. "It does feel second nature, like you're having a real impact on the world." As an example of the potential, SCEE described squeezing an object in-game by pinching the front and the back simultaneously.
SCEE further outlined its vision for the first five years of the platform and its target audience, with year one focused on "hardcore" and year two on "hardcore and teens", with the expectation that the audience will expand younger and older after that.
Social networking and location-based features were also highlighted for their gaming potential. SCEE suggested, for instance, that "clues could be put on the social networking side" that could lead to "virtual gifts", that could in turn make use of the camera and augmented reality capabilities to distribute "new skins and avatars".
"Sony has made it completely developer-centric this time," the source added. "[The development kit] is really simple to plug in and use. It opens direct in Windows Explorer and you can see all systems on a network – so you could, for example, update the firmware of multiple NGPs at once.
"A PS3 dev station can take three hours to set-up. This looks like it will take under 20 mins. It just makes everything easier – they've really thought about it this time".
http://www.eurogamer.net/articles/20...-private-event
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February 4th, 2011, 11:18 Posted By: wraggster
Sony Computer Entertainment president Kazuo Hirai has revealed that the company is planning on its upcoming handheld, the NGP, equalling sales of its predecessor as a bare minimum.
"One of the things we want to accomplish with the NGP is match the install base that we have on PSP worldwide," Hirai toldPlayStation Blog.
"Over and above that try to go beyond that. The fact that we're working hand in hand with the worldwide studios internally but also with a lot of the third party publishing partners already. That, combined with some of the exciting features, is a really strong combination to really match the install base we have for PSP and certainly go beyond that as well."
Hirai also revealed that he intended on a long life cycle for the new handheld. "Whether it's a homebased console like the PS2 or PS3 or a handheld like the NGP, it's very important that we have a stable platform that is in it for the long haul.
"Once [the consumers] invest in our products, it doesn't go by the wayside in two years or three years, but they are able to really enjoy that particular console for a very long time.
"It's my expectation that NGP is going to have a similar sort of lifespan in the portable space as well."
The group CEO also observed that "Call of Duty... that's a very big thing for NGP."
http://www.gamesindustry.biz/article...or-three-years
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February 4th, 2011, 11:16 Posted By: wraggster
Sony's Networked Products and Services division has reported an operating profit of ¥45.7 billion ($564m / £348m) for the third quarter ended December 31, off the back of higher sales of PlayStation software and cost reductions on PS3 hardware.
Sales decreased slightly by 6.4 per cent year-on-year to ¥566.6 billion ($6.995m / £4.318m) for the three months.
During the quarter Sony sold 6.3 million PlayStation 3 units worldwide - slightly down on the 6.5 million it sold in the comparable quarter - bringing financial year to date numbers to 15 million. Sales this year have already outpaced the last full financial year sales of 13 million.
There were 3.6 million PlayStation Portable units sold during the three months, down from 4.2 the previous year, bringing financial year to date numbers to 8 million. PlayStation 2 hardware sales were 2.1 million, the same as Q3 2009.
PlayStation 3 game sales were up significantly by 10 million units, from 47.6 million to 57.6 million, while PSP software also rose to 16.5 million, from 15 million last year. PS2 game sales fell from 11.2 million units to 5.3 million.
Overall the Sony corporation reported a net profit of ¥72.3 billion ($885.7 m), down due to the strong yen and poor margins on televisions. Sales were down 1.7 per cent to ¥1.98 trillion.
http://www.gamesindustry.biz/article...USD564m-profit
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February 4th, 2011, 11:10 Posted By: wraggster
Call of Duty: Black Ops developer Treyarch has brought in increased security measure following the much-publicised PlayStation 3 security breach last month.
Speaking to NowGamer, community manager Josh Olin explained that as soon as news of the hack broke, the studio took its own measures to protect its IP.
"As a platform provider, this problem is much graver and has much broader implications to Sony than it does to us," he explained.
"To us, it's like, it has implications on our game security but we built in a lot of in-game security that we were leveraging and utilising so it was kinda like flipping on a switch for that.
"I remember the meeting after all the headlines broke, though, and we were like 'well, I guess, it's time to turn on the security for the PS3 now'!"
Last week, Sony drew first blood in its legal action against the hackers, securing a restraining orderagainst George Hotz and his team. And it seems Olin is sat firmly in the platform holder's corner.
"It's unfortunate and I think the hacking community with their rational that it makes their homebrew apps possible on the PS3... I mean, okay, that's their argument but they know the larger implication to the players who don't want that and the people who can now modify their game data," he explained.
http://www.eurogamer.net/articles/20...rity-post-hack
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February 4th, 2011, 11:08 Posted By: wraggster
The European PlayStation Blog has confirmed the offer will be available on these shores. A post on its Twitter feed reads, "Not sure if you know this yet, but I'm hearing the PS Plus members can download Stacking, the new game from Double Fine, for free next week."
ORIGINAL STORY:Sony has lined up a nice treat for its US PlayStation Plus members – a free download of Double Fine's delicious-lookingStacking.
News of the freebie came via the US PlayStation Blog. There's no mention of the offer on itsEuropean counterpart at present, so until you hear otherwise assume this deal is only good in the The Land of the Free. We're looking into it and will update if Sony tells us otherwise.
Should you reside in the US though, you can claim your free game on the day of release - 8th February.
Stacking arrives on these shores a day later, for both PlayStation Network and Xbox Live Arcade, priced £11.99 / 1200 MS Points.
http://www.eurogamer.net/articles/20...cking-for-free
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February 3rd, 2011, 04:00 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...7&view_reply=1
A few days after the fix for CF 6:35 Custom V6 , here is the new release v7. The use is limited solely to the exclusion of the PSP 2000 TA-088v3 (8C or higher) , the attempt to install this on any other model of CF would lead to the brick's total PSP console.
Following download and changelog
Changelog, download and install:
</SPAN>Quote:
.: Changelog:.
- Added support for extra memory and PARAM.SFO
- Added option to enable USB.
- Fixed a bug in the nid resolver, with the help of liquidzigong.
- Aggionrato the installer to support the installation of other pre-existing CF
- Added the function to access the Toggle USB Flash all'UMD by XMB
. Installation:.
1. Download the archive to view news
2. Copy the UPDATE folder in the path ms0/PSP/GAME /
3. Place the file in the official FW 6:35 renamed 635.PBP in the path ms0: / PSP / GAME / UPDATE / (not necessary if the FW 6.35 and already installed)
4. Start the installer
5. Restart the PSP if the CF is installed through HEN
.: Links:.
FW 6:35
.: Download:.
Download Here - 6.35 Custom v7
NB: Please note that the 6:35 Custom can be installed not only on the PSP 2000 TA-088v3 .
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February 3rd, 2011, 03:58 Posted By: wraggster
News via http://wololo.net/wagic/2011/02/02/a...petition-2011/
Sony stopped distributing development hardware for the PSP1 at the end of 2010, and announced the NGP a few days ago.
But the PSP’s not dead.
Since its release in 2004, more than 60 millions of PSPs have been sold, and hundreds of thousands of players around the world enjoy homebrews on a daily basis. The scene has never been so alive, with HBL in 2010, and now the HEN for 6.20 and 6.35, or the recent possibility to run our homebrews on all PSPs without hacking them.
So before we kiss the PSP1 goodbye, and start moving on to the next generation, we want to go with a bang. The PSP underground is more alive than ever, and respected scener npt is proving it by organizing the biggest PSP homebrew competition ever, the PSP Genesis Competition. By “biggest” I mean that the prizes are going to be massive. I can’t reveal much for now, but I’m glad to announce that not only will I be a judge in this contest, wololo.net will be a sponsor and add a bonus prize of 100$ that will go to my favorite entry. Just know that this 100$ prize will only be a tiny fraction of the total prizes in this competition.
We are currently finalizing the rules and prizes, as well as looking for additional sponsors who might want to add their own contribution to this contest, but I’ll have more information in a few weeks.
If you are a homebrew programmer and are thinking of starting on a new project, or finalizing some work in progress, now’s the good time to go full steam. We’ll give programmers enough time to submit something good, but I suggest you start now. Full information, including submissions rules, will be announced in a few weeks.
Thought the PSP scene was dead? We will prove that 2011 is the year the PSP scene was reborn. Get ready to submit your best homebrews for the PSP Genesis Compo!
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February 3rd, 2011, 03:33 Posted By: wraggster
Sony's initial goal with the NGP is to match the install base of its current PSP system, so says SEA CEO Kaz Hirai.
Hirai discussed the platform holder's sales expectations for the new device, which was unveiled in Tokyo last week, in an interview with the PlayStation Blog.
"One of the things we want to accomplish with the NGP is match - number one - the install base that we have on PSP worldwide."
Once that mile marker is reached, it can than push on and attempt to go further than its predecessor, Hirai explained. "The fact that we're working hand in hand with the worldwide studios internally but also with a lot of the third party publishing partners already. That, combined with some of the exciting features - whether it's leveraging the 3G networks, or the front and back panels, or the sensors that we have incorporated into NGP – is a really strong combination to really match the install base we have for PSP and certainly go beyond that as well."
The video interview also offers fleeting glimpses of a few NGP titles in action – including the new Uncharted offering.
http://www.eurogamer.net/articles/20...p-install-base
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February 2nd, 2011, 23:57 Posted By: wraggster
PlayStation 3 users looking to enjoy Bionic Commando: Rearmed 2 must have an active PlayStation Network connection whenever they boot the game up, Capcom has revealed.
According to Joystiq, a message pops up once the game has downloaded explaining, "NOTE: You must log-in to the PlayStation Network each time to play the game."
Seeing as Capcom's platformer has no online component, it seems this is some kind of DRM measure. Great news if you're anti-piracy, not so good if you've got an unreliable internet connection.
The game launched on PlayStation Network and Xbox Live Arcade today. Eurogamer's Chris Schilling gave it 6/10, insisting "it's a disappointing backwards step from its flawed but fascinating forebear."
http://www.eurogamer.net/articles/20...psn-connection
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February 2nd, 2011, 22:58 Posted By: Shrygue
Today Sega has announced ia demo for Yakuza 4 will be released for all to try out on Playstation Network, February 23rd. Users that have a Playstation Plus subscription will be able to play it earlier on the 16th of February. All 4 featured characters will be playable in the demo. The full game arrives on March 18th.
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February 2nd, 2011, 17:40 Posted By: wraggster
With the announcement of the Sony NGP (or PSP2 for those not down with the new acronym) gamers are in somewhat of a awkward position.
At long last we've got one of those bittersweet decisions to make again. We have an important choice, between the undeniably impressive Nintendo 3DS and Sony's new juggernaut of a handheld.
Unless you're a lifelong Sony or Nintendo faithful fan, and are willing to drop the cash for their respective handheld without considering the competition - or able to pick up both - you're going to be doing a lot of thinking about which of the two to splash out on.
This is where the launch games usually strut their stuff. Usually.
We say it's an awkward position because Nintendo's launch line-up is...well, it's not exactly blowing anyone away. Sure, Street Fighter looks ace, PES 2011 is shaping up to be the best portable footy title yet and Steel Diver has generated some buzz, but the early offerings lack Nintendo's wow factor.
The chirpy plumber, sword wielding Elf and Pokemon are all noticeably absent from the 3DS launch line-up, and this will no doubt be a bit of a bummer for a lot of people.
Sony isn't in much of a better position either. Although it's dazzled us with impressive specs, gleaming hardware and videos of games such as Uncharted, Resistance and Killzone - all looking surprisingly similar to their PS3 counterparts - it hasn't said whether any of these titles will be part of its launch line-up.
In this respect Sony is in a position where it could get the edge. With no games currently confirmed for release, the NGP has the perfect chance to come out with its big guns blazing.
With that said we're turning to you: what games would get you on board with Sony's new handheld?
Be they first-party exclusives, returning franchises, third-party titles or even PlayStation Minis - what in particular would make you part with your hard-earned?
http://www.computerandvideogames.com...VG-General-RSS
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February 2nd, 2011, 01:53 Posted By: wraggster
News via http://psx-scene.com/forums/f6/simpl...eleased-79417/
Today Hideki has released what he calls Simple PS3 Proxy, a PSN Firmware version bypass application which functions similar to the other PSN bypass methods.
Download: Simple PS3 Proxy
From the ReadMe file: Set on your PS3 a web proxy of (PC IP) port 8080
IE: if the machine you are to be running this proxy on is 192.168.0.12 then put that as the IP and 8080 as the port in the PS3 network configuration for your web proxy.
If 3.56 is still current, just run the app and click start. If 3.60 or later is now out, change the 3.5600 value in required PS3 version to 3.6000 or similar.
As long as the PS3 is correctly configured and this app is running, you will be signed in. This is licensed under version 2 of the GNU public licence, see license.txt for details. Source code is included in the archive in /src
This software may not be sold, this software may not be bundled with things being sold, this software (or any derivative works) may not be distributed without the license and its source.
Please do not cheat in online games, it makes you a lamer and aggravates Sony. Hi to the people of #Amiga, #Atheism, #Pharyngula, #PSGroove etc.
[Hideki] - hideki.adam @ gmail.com - 31 Jan 2011
Possible errors
On PC:
If you get an error about mswinsck.ocx being missing, either run the proxy app as administrator or copy the included .ocx file (in \ocx) to \windows\system32. (or if you prefer, download and install the microsoft VB6 runtimes which include this required file but also a large number of other not required files...)
MS VB6 Runtime KB article link: VBRun60sp6.exe installs Visual Basic 6.0 SP6 run-time files
On PS3:
Error 8071053D - You are not running the proxy or the IP/Port are wrong.
Update request - You have not setup the proxy on PS3 side or Sony have worked around this workaround.
Stay tuned for more PS3 Hacks news. Also be sure to drop by the PS3 Hacks Forum for updates!
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February 2nd, 2011, 01:51 Posted By: wraggster
News via http://www.psp-hacks.com/2011/01/31/...idge-for-6-20/
Who’s wanting PMPlayer Advance (PPA) on their 6.20′ed PSP? Cooleyes mans the bridge adding compatibility for exactly that.
Install PPA 3.1.2 first, then overwrite cooleyesBridge.prx with the new one. Download both below. You’ll also need 6.20 TN as PMPlayer isn’t signed
CHANGELOG
•fixed some changed NID in FW6.20, just replace same file in your PPA directory
To read more of the post and Download, click here!
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