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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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February 2nd, 2011, 00:32 Posted By: wraggster
News via PSPIta
One of the main attractions of the change in the console, is the ability to customize every aspect. Thanks to the continued work of the coder, this was made possible by the latest HEN. Among all is certainly interesting project developer NightStar3 which takes its name ZeroRCO Patcher . This is a plugin for 6.20 TN that allows you to load custom gameboot and RCO, which is to be Flash0 Memory Stick (a useful tool to avoid ruinous brick).
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February 2nd, 2011, 00:28 Posted By: wraggster
News via PSPita
PataPork, has released a new version, 1.3, PSPBriscola, the homebrew game developed in-LUA bearing the same name on our PSP Italian card game. This new release fixes some bugs in previous versions, add the English translation of the program and introduces the Audio, but it is still in beta.
A complete changelog and follow the link to download.
Changelog v1.3:
Quote:
- Added "Table Base Purple" at the selection tables (Thanks to Brian User)
- Added "Table Base Blue" to the Selection Tables (Thanks to Brian User)
- Added "Table Base Green" for the Selection Tables (Thanks to Brian User)
- Fixate Cards Sarde, now appear well on the secondary tables (Thanks to Brian User)
- Fixed the Multiplayer menu, now no longer an invisible voice
- Fix Fixata description of Poker, is now described correctly
- Added language selection (Menu Options)
- Add English to languages
- Added Language selection start homebrew (only for the first time)
- Added sound when screenshots of win, draw and defeat in a game
- Added the 'Audio' (Menu Options)
- Added "Select Music" (Menu Options)
- Added "Super Mario Theme" Selecting the Music
- Added a "Relaxation Theme" Selecting the Music
- Added "No Theme" Selecting the Music
- Added a prototype for the AdHoc mode (On a totally non functional)
- Added the "Dream Table" to the Selection Tables
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February 2nd, 2011, 00:12 Posted By: wraggster
News via pspita
New release for PSP3D. anmabagima developer plugin developed by introducing the effect on our PSP stereoscopic 3D anaglyph red / cyan. This new version, which bears the prx to version 0.2, adds support for four new games and adds Compatible with the other two types of glasses: green / magenta and blue / yellow.
A complete changelog and follow the link to download.
Changelog v0.2:
Quote:
- New supported games:
• Metal Gear Solid Portable OPS
• Star Wars Battlefront 2
• Death Jr.
• Tomb Raider Legends
- Support for the following glasses: green / magenta and blue / yellow
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February 2nd, 2011, 00:08 Posted By: wraggster
News via PSPita
It's been a few days after the release of the official firmware 6:37 that, surprise, check out a new version of system software: the 6:39. As it has done to the firmware 6.36, this new 6:39, discovered by a user forum PSPKing, is included nell'UMD a Japanese game, but for which the title was not disclosed. For this reason, we present the news as a rumor, waiting to find out more details on this new firmware.
* UPDATE *
The same user PSPKing has recently updated his post, announcing that the FW is contained nell'UMD 6:39 Japanese edition of 3 Valkyria Chronicles released last January 27.
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February 2nd, 2011, 00:06 Posted By: wraggster
News via Wololo
Two days ago Sony revealed the NGP, PSP’s successor. The NGP is an impressively powerful portable gaming device, that will be available at the end of the year. The device looks awesome, but after giving it some thought, I think I won’t be buying it. Here are a few reasons why:
The browser will suck
The browser on the PSP sucked. It had poor flash support, memory issues, close to no javascript support… All these problems were probably because of the hardware limitations of the PSP itself but…have you seen the internet browser on the ps3? Do you like it? Youtube half works on it, and when it does work, the interface is slow as hell. Sony showed lack of ability to adapt a browser to their devices twice, I don’t see why it would be different this time. Unless they migrate to a “better” browser, maybe using Webkit (Safari), or something based on Chrome.
God knows I hate Apple, but going from the browsing experience on an iPhone/iPad to that of the PSP/PS3 is always extremely painful.
Hopefully the gyroscope + the touch screen will allow for a good “vertical” browsing kind of stuff. Otherwise the wide screen will mean more wasted space on the screen, because most sites won’t provide a “NGP enhanced” version of their site.
It will suck as a Media Player
The PSP and PS3 were advertised as not only gaming devices, but Media Centers. A machine on which you could play your videos and music easily. They both dramatically fail at that.
The psp: proprietary video format (UMD) with region locking, blocking “high def” videos in mp4 format to artificially increase the sales of UMD videos, no DivX/Xvid/ogg/… support, crappy mp3 player (abysmal playlist support, no “random play all my files” support, some perfectly fine mp3 files just won’t play, no freedom to organize your folders as you want, lack of “good” visualization plugins, no ogg support, etc…). In all fairness, one HUGE good point of the PSP mp3 player was that it played mp3s without the need for additional crapware such as iTunes for the iPod. No ebook reader (all smartphones have at least 10 of those now)
The Ps3: region locking, no support for PAL DVDs if you live in a country where NTSC is the norm, no support for divx/xvid/mkv (seriously? At least for the PSP there was the excuse of CPU power and Ram limitations…), region locking, no possibility to skip ads on DVDs/Blu rays, insanely crappy music player (same issues as the psp, bad playlist support, no possibility to play my library randomly, give me winamp dammit), region locking (did I mention this one already?).
Overall, Sony cripples their perfectly good hardware with attempts at pimping their proprietary formats, and their own stores. They don’t provide you with a way to enjoy your media files, but with a way to buy media from them. I expect the NGP to provide “rental, will work for 48h” types of videos. Fine, but clearly not what I want from a “media player”. The offer will be limited to whatever contracts Sony is able to sign, and usually for me as a foreigner in Japan, this will mean I’ll have to deal with a massive amount of pain to get my French or American movies to work.
The NGP probably won’t have a convenient TV output, unless you pay for some super expensive hardware accessory that won’t even give you HD.
It will be expensive.
Sure, we’re all excited now, as this is clearly the most powerful portable device we’ve ever heard of. Except, it will be released in 10 months. In 10 months, will we accept to pay the same price as a smartphone for something that does less?Will you pay a 3G subscription for something that’s not a phone? Technically, the NGP will compete against the 3DS (which will be way cheaper and will have a larger library of games by the end of 2011), tablets (that will handle medias – ebooks, movies, music – way better), and smartphones (on which the GPS allows you to find where you are and where you want to go, rather than what games are being played in Shibuya…).
By the end of 2011, it will be easy to find a 3DS for 200$. Smartphones can go up to 600$ but the price go down when you take a carrier subscriptions. I believe that by the end of 2011, some tablets will have most of the technical specs of the PSP, for a similar price, and less crapware. Sony officials said the NGP would be sold at an “affordable price that’s appropriate for the handheld gaming space”, and my current guess is that it will be more than 400$.
The games will not be as good as you expect, because your expectations will change in 10 months.
Is that me, or does playing a high quality graphics hardcore game make no sense on a 5 inch screen? I’d rather play an awesome game on the PS3(PS4?), in my couch, on my 40 inches TV, than the same game in direct sunlight, in a crowded train, on a 5 inches screen. In general, People who play action games in public areas are disturbing other people, and not even playing in good conditions. Portable gaming for hardcore games is an ersatz of the “real thing”, and I’m sure that if it weren’t for “exclusive” content, people would rather play in good conditions on a big screen with better graphics. My point is that as soon as the NGP is released, the PS4, or the XBOX 3, or whatever, will put its graphics to shame, and our feeling of the NGP will be the same as it was for the PSP: it looks good, but it’s only a portable device after all.
Its hardware will be under-used
How many games will be using the back touchpad? Are you ready to pay for a 3G subscription that doesn’t give you a phone? Are you ready to give up on skype just because Sony doesn’t want to piss Docomo off? Do you want your GPS to give you a map of popular games in Shibuya, rather than the route for your train commutation or the closest restaurants in the area? Are you ready to get a modern computer that cannot open a text file because it doesn’t make sense from a business point of view?
And guess what? Sony will have an army of DRMs and lawyers to make sure that people who try to make actual use of the hardware will get into trouble.
The 3DS will be cheaper and have a larger library of games
By the end of 2011, you’ll find a 3DS for 200$, and it will have much more games. If you’re lucky, the NGP will cost 400$ at that time.
Conclusion
As I re-read this article, I surely sound a bit bitter. Sony isn’t doing anything different than the PSP or the PS3, so why would I complain? Well here’s the thing. The PSP was my first gaming console ever. (I had an atari 2600 but that barely counts, does it?). I come from a PC background, where it makes perfect sense to be able to code your own scripts, batch files, organize your games the way you want, look at the inside of the OS, interact with it, download an play with freeware or indie games… The limitations and crapware one can find on the PSP and the PS3 really pissed me off over time (I bought the PS3 because it was advertised as a great Media device, which it is not!). The fact that Sony retaliates on people who are trying to enhance the experience (by bypassing the software limitations added on top of perfectly good hardware) pisses me off even more. They convince you you are buying powerful hardware, while you are actually renting it, and can only use 10% of it. In that kind of “ball and chain” scheme, thank you, but Apple does it better. And god knows I hate Apple.
Sony brings a massive hardcore-gamers oriented device. Making a good game for the NGP will be costy, so these games will be expensive. Nintendo brings a simple machine with a killer feature (the 3D), and always the same games that are cheap to develop and fun to play with. History repeats itself. Just like the PSP versus the NDS, the NGP will have smaller shares, will get less and less devs interest (for pure development cost VS benefits reasons), and I don’t see how the awesome hardware or the “social network” features will help with that…
Then again, I’m not an analyst, and I’m famous for making very bad hardware purchase decisions
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February 1st, 2011, 23:03 Posted By: wraggster
Backwards compatibility with legacy game formats isn't the sort of make-or-break feature that determines the fate of a new hardware system, but it does score major bonus points with the manufacturer's fan base when it does work -- and elicits plenty of groans when it doesn't. When it comes to Sony's next (generation) portable the answer to "will it play my UMD games" is clearly "no" -- not even the PSP Go supports the original hardware's disc format -- but UMD owners are still hoping the company will do something about it.
Speaking with Japanese tech site Gigazine (as translated by Andriasang), a PlayStation representative reiterated that NGP will support the growing list of PSP games available in digital format from the PlayStation Store. Unsurprisingly, Sony has no plans to develop an attachable "UMD reader" for NGP (despite filing a patent that leaves open the possibility), and the UMD-to-digital "good will program" has been dead for 16 months now.
Gigazine does report that Sony mentioned plans to re-release original PSP games on the NGP's new game media (flash memory-based cards), though the representative did not detail the possibility further. Certainly, it would be a no-brainer -- even if card-based re-releases could generate some "ill will" from existing UMD owners -- and the expanded storage size of the proposed new card format suggests that old PSP games could be sold in single-card collections or added to NGP game cards as bonuses. Or how about PSP re-releases with "NGP" treatment? Admit it -- you'd buy Peace Walker again if dual-analog and touch controls were added, not to mention some MGS4-ish graphics.
http://www.joystiq.com/2011/01/31/ps...gp-game-cards/
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February 1st, 2011, 22:46 Posted By: wraggster
Few things in this world make us angrier than the blatant inequality between the PSOne Classics catalog in the various territories said catalog is available. Sure, each region has titles which the others don't -- we're still waiting on, like, a billion Square Enix games -- but it still hurts our heart, you know? Sony's Ross McGrath recently popped into PlayStation.Blog to explain how easy it is for these games to get hung up, whether it's due to an expired license, PAL-to-NTSC compatibility or the existence of game-wrecking bugs.
McGrath added, "In some cases the original publisher of the game in the US is not the same publisher as in Europe, so publishing rights need to be secured," which some publishers aren't willing to invest in. Doesn't sound like there's much Sony can do about those -- however, the PSOne Classics emulator is constantly being updated, which should help a few of the platform's buggier titles become eligible for some trans-continental voyages.
Related note: The amount of money we would give Sony for a downloadable version of Vagrant Story has reached $80. That's where we're at.
http://www.joystiq.com/2011/02/01/so...tween-regions/
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February 1st, 2011, 22:38 Posted By: wraggster
SNK Playmore has officially announced a new PSP compilation of classic games for Japan, to be released on April 21. Unlike most SNK collections (like Metal Slug Collection and SNK Arcade Classics Vol. 1) that offer games exclusive to Neo Geo, SNK Arcade Classics 0 is a collection of 20 games made by the company before the release of the Neo Geo hardware.
Yes, finally, you'll be able to get Ikari Warriors and Athena on the same disc, along with Psycho Soldier, P.O.W., and a lot of vintage SNK games we've never heard of. Find the full list after the break, as transcribed by Andriasang. Many of them were originally released in vertical format, a setup emulated on PSP by holding the device sideways.
An ESRB rating for SNK Arcade Classics 0 has been online since late 2009, suggesting that SNK has plans to release this collection stateside. Of course, the rating occurring that long ago also means SNK has had plenty of time to change its mind.
http://www.joystiq.com/2011/02/01/sn...-back-catalog/
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February 1st, 2011, 22:20 Posted By: wraggster
Sony's war against PS3 hacking continues. On January 27, Sony Computer Entertainment America sent a DMCA takedown notice to GitHub demanding the removal of 6 repositories under the 'circumvention device' clause of the DMCA. All of the repositories in question were related to jailbreaking or homebrew development for the PS3.
http://hardware.slashdot.org/story/1...tice-To-GitHub
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February 1st, 2011, 22:16 Posted By: wraggster
Vectormatic noted the rumor floating around that the most recent PS3 patch has a back door, and
"Sony can now remotely execute code on the PS3 as soon as you connect. This can do whatever Sony wants it to do, such as verifying system files or searching for homebrew. Sony can change the code and add new detection methods without any firmware updates.
http://hardware.slashdot.org/story/1...tains-Backdoor
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February 1st, 2011, 19:42 Posted By: Shrygue
via Andriasang
Image from Andriasang
Set for limited release on March 10, the Satin Silver PlayStation 3 will be offered in 160 gigabyte (model CECH-2500A) and 320 gigabyte (model CECH-2500B SS) models. These will be priced respectively ¥29,980 and ¥34,980.
Both versions include the usual items: a Dual Shock 3, power cord, AV cable and USB cable. The bundled controller matches the system's color. A Satin Silver stand will be released simultaneously for ¥2,000.
In its press release announcing the new color, Sony noted that March is a big month for the PS3, with Dynasty Warriors 7 due out on 3/10, Motor Storm 3 and Yakuza Of the End due out on 3/17, and Haruhi Suzumiya no Tsuisou and Pro Baseball Spirits 2011 due out on 3/24.
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February 1st, 2011, 19:38 Posted By: Shrygue
via Eurogamer
Japanese gangster game Yakuza 4 comes stuffed with a mind-bending 384 minutes of cutscenes to watch. That's more than six hours worth (6.24 approximately)!
That staggering number was revealed by UK game-ratings board BBFC, which stamped SEGA's openworld crime game with an 18 rating.
Yakuza 4's total makes mincemeat of BioWare's upcoming fantasy RPG Dragon Age II, which was revealed to have 103 minutes of cutscenes last week. Killzone 3 only has 70 minutes of cutscenes - hardly worth even turning on.
Unsurprisingly, Yakuza 4 was deemed to contain "strong bloody violence and strong language". Lovely.
Eurogamer reviewed Yakuza 4 on import last April, awarding 8/10.
"Yakuza 4 is made from the exact same parts as Yakuza 3. There are no significant changes to the core combat or the setting, and it looks unerringly similar. But that same mixture of brutal fighting, storytelling, exploration and random nonsense is framed much better this time around. Adding three new characters has changed the pacing completely and given the game structural discipline and variety that makes it a lot more palatable."
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February 1st, 2011, 17:22 Posted By: wraggster
Gamers are reporting that Sony's recent PlayStation 3 firmware "security patch" prevents users from upgrading the console's hard disk drive.
PS3 firmware update v3.56 – released last week – was described as a "security patch" by Sony bigshot Eric Lempel.
Some speculated that it was an attempt by Sony to prevent George "Geohot" Hotz's infamous jailbreak from working.
However, reports indicated the patch itself was hacked just days after release – and now it seems it has caused problems for unsuspecting PS3 owners.
Eurogamer reader Marshall2008 took to Eurogamer's forum to spread the bad news: "At present you will get error 8002f2c5 when you change your HDD and the only way to fix it is to put the old drive back in," he wrote.
"I bought a 320GB HDD to upgrade my 120GB PS3 Slim. I stuck the drive in and got the usual message about putting in a USB drive/stick with update 3.56 or newer on. I stuck the old drive into a sata caddy formatted it and put the update on. All good so far until it gave me error 8002f225.
"Checking online it appears to be a firmware bug which screws up upgrading your HDD. Unfortunately for me I wiped the original drive so I can't just stick it back in and I will have to wait for a fix."
Eurogamer reader Joseph Bat then pointed Eurogamer towards spiralling threads on the official EU PlayStation forum.
Reports indicate the issue is restricted to the 16MB flash PlaySation 3 models – which includes the Slim. Eurogamer has contacted Sony for comment.
http://www.eurogamer.net/articles/20...s-hdd-upgrades
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February 1st, 2011, 17:21 Posted By: wraggster
Sony could be about to unveil official PC support for its PlayStation Move motion controller, if a Game Developers Conference panel listing is to be believed.
Kotaku has reported that Sony engineer John McCutchan will be taking to the stage at the San Francisco industry pow-wow next month for a presentation titled "Update on PlayStation Move Development".
According to the GDC site, "This talk will bring developers up to speed on developing for the PlayStation Move controller.
"We will cover developing for the new PlayStation Move Sharp Shooter accessory. We will discuss the new Move Server project that will make it possible for academics and hobbyists to develop software using the PlayStation Move controller on their own PCs."
We've contacted Sony for further clarification but failing that Eurogamer will be on site in San Francisco next month to report back on what Sony has to say.
Of course, this isn't the first time potential PC applications for the new wave of console motion controllers has been discussed in recent months. Microsoft chief Steve Ballmer recently hinted that official PC support for its Kinect peripheral wasn't far away.
http://www.eurogamer.net/articles/20...pport-incoming
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January 30th, 2011, 00:18 Posted By: wraggster
Sony's taken some strong steps against PS3 cracking in the past week -- not only has it taken to the courts and won a temporary restraining order against Geohot and fail0verflow for cracking the console, but it also released firmware 3.56, which locked things down again. Unfortunately, that restraining order doesn't mean anyone else has to stop a-crackin', and wouldn't you know it: 3.56 was cracked open in less than a day by KaKaRoToKS, who was behind one of the first 3.55 custom firmwares. Now that the 3.56 signing keys are out, we'd guess updated custom firmware is soon to come -- and we'd bet Sony's lawsuit will just inspire an entirely new wave of people to jailbreak once those hit the scene. Way to put that genie back in the bottle, Sony.
Update: We're hearing that new custom firmware isn't on the table quite yet, because Sony changed most of the locks, and is reportedly actually storing the all-important ECDSA private key with random-number cryptography this time around. Be warned: if you upgrade to 3.56, there's no easy way back down. In related news, Github complied with a DMCA takedown notice to remove KaKaRoToKS's repositories, so you'll have to head on over to Gitorious (at our more coverage link) to get at the fail0verflow tools.
http://www.engadget.com/2011/01/29/p...-lawyers-look/
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January 29th, 2011, 02:03 Posted By: wraggster
News via http://thatotherdev.wordpress.com/20...3-ps3-windows/
Here is an update to The Untitled Project.
The world is slightly larger.
There are 500 somethings scattered around for you to collect.
The game now saves everything the first time you start it up and again any time that you find one of the collectibles.
It loads that save file when you return to the game.
Every building now has at minimum one door on the ground floor.
Every building now has an elevator.
There are now skywalks connecting even buildings that are immediately next to each other.
There is a mini map of the city (it doesn’t rotate or zoom or show your position on it or do anything like that yet).
There is a ghost mode added for testing purposes in which you can fly forward with collision detection and gravity turned off (press down to enable/disable it).
I think that is everything aside from some less noticeable tweaks (turning is faster for example and sewer manholes are slightly wider and I removed some unnecessary polygons from the walls).
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January 29th, 2011, 01:47 Posted By: wraggster
Are you a Mac owner, well hows about a new version of the PS2 Emulator just for you
Work on 0.9.7 is in progress and with very promising results some of the changes are making it into the 0.9.6 build which is probably going to be the last for this version. You can download it here
The main improvement is proper implementation of memory protection handling for pcsx2, which should give 25-50% performance boost depending on the game.
This build is only for Snow Leopard 10.6.3 or newer and includes updated ZZOgl 0.21.213 and zerospu2 installed by default
:: Homepage
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January 29th, 2011, 01:44 Posted By: wraggster
PCSP the PSP Emulator for Windows had a release a few days ago but the team behind it have posted an update about issues with the release
It appears there is a bug with pcsp and single core cpus. It is very likely that pcsp will freeze from parallel threads that it tries to syncronize. There is already a fix for that for all you ppl that still using old machines with single core (who does anyway).
A bug fix version will be release shortly among with a very interesting feature.
Stay tuned
--------------------
Hlide here again,
Ok I think I understand what it happens. The emulator has a state : normally it is RUNNING when interpreting a PSP game. Some events like Audio, Vsync, Clock may occur and try to set this state to an event state so the emulator thread is leaving the interpreter to handle the event. In a multi-core processor, each event has its time-critical thread running on one core whereas the emulator thread is running on another core. So a core tries to set a state to make the other core to suspend interpretation and handle event in the emulator thread. I made some changes in code prior the correction I did for 0.5.1 because I feared an event state might be set when the emulator was already set to another event set (a vsync event occuring when the emulator state is set to an audio event state) and might fix the freeze issue. It didn't but I left this code after fixing the real issue. However I never realized that code might not work properly for a mono-core as those threads will be executed in a sequential order and might create some hell slowness or worst responsiveness (because of an active polling added).
:: Homepage
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