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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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February 24th, 2011, 12:46 Posted By: wraggster
News via psxscene
Well we can't always print bad news, even tho it seem like Sony was winnning a few rounds today, a new group called "anonymous" decided to fight back the big advancing war crabs with a FileSystem Library System that allows homebrew PS3 authors to add NTFS support to their apps along with other great file system goodies!
Quote:
I’m out of town leaving me PS3-less, so I’m unable to test this… This being a library, PlayStation File System Libraries — libpfsm, that you can use when building your homebrew projects, i.e.) Gaia Manager. And the Gaia Manager source is included and comes pre-modified as an example adding NTFS (libpfsm) support. You just need to build it now and I’m sure someone’ll do that real soon.
What does PlayStation File System Libraries feature?
* Support for multiple simultaneously connected devices.
* Hot swapping of devices.
* Support for multiple partitions (with different FS).
* NTFS support
o Alternate data streams
o Sparse files
o File compression
o B+ trees directory
* FAT support
o FAT12, FAT16, FAT32
o Long file names (VFAT)
Writing to NTFS formatted volumes is not supported and not planned.
Check the README for everything else.
Thanks to… I’ll never tell. The author wishes to remain anonymous. Cheers!
UPDATE:
Don't go re-formatting your external USB hard drives just let, even tho Gaia Manager is included with NTFS support, it does not give you 100% way to run those 4gb+ games, this library also has to be included in a new CFW for your PS3 console to give the game read support during game play, but it does allow you to directly backup those large games to your external HDD, and directly copy them from external HDD to internal to play them!
It is a great first step, so stay tuned to PSX-SCENE to watch the ever-expanding PS3 scene action unfold!
Download -> PlayStation File System Libraries
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February 24th, 2011, 12:44 Posted By: wraggster
News via psxscene
On the eve of more possible "european raids" now that Sony's war machine is on the move, this just in:
Quote:
Originally Posted by mathieulh
The ps3wiki is going down (I don't want to be arbitrarily raided by sony) This twitter is also not going to be active anymore.
Sadly, another wealth of PS3 information has disappeared from the 'net, here is what one of the PS3 wiki developers had to say in regard to this matter:
Quote:
Originally Posted by kdsbest
thinking about selling my ps3 and buying an xbox.. i am an xna developer anyway so this thing helps me more. Sony ripped!
This is the worst scenario for me. I guess i for now sit back and watch what happens to him before releasing testing anything.
as i said i lean back and does nothing ps3 related till this case is clear. It is to risky
Original Now History Site: http://ps3wiki.lan.st
UPDATE:
Quote:
Originally Posted by mathieulh
This decision wasn't an easy one, I did what I had to do because I also happen to have a personal life. About the wiki, some people want to host it, I am currently looking into the option to move the wiki to another server at this time (a server that I do not own).
Thank you for your understanding.
News Sources: Mathieulh (Mathieulh) on Twitter and KDSBest
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February 24th, 2011, 12:41 Posted By: wraggster
News via psxscene
It seems Sony is not happy with the long process of using American civil courts to fight off the PS3 hackers, and have decided to step up the war game to the next level, and have now got the German police on their side to raid early this morning graf_chokolo's home and take all his computers!
The following is some of the quotes taken from his blog:
Quote:
Originally Posted by graf_chokolo
February 23, 2011 at 11:52 am
Guys, SONY was today at my home with police and got all my stuff and accounts. So be careful from now on.
Quote:
Originally Posted by graf_chokolo
February 23, 2011 at 12:26 pm
Guys, i don’t joke, it’s serious.
And to prove it, i kept my word and uploaded all my HV reversing stuff.
Upload it everywhere so SONY couldn’t remove it easily. Grab it guys, it contains lots of knowledge about HV and HV procs.
Here is my HV bible: Sendspace.com upload.com 2shared.com <- Coolstuff.rar [164mb]
Quote:
Originally Posted by graf_chokolo
February 23, 2011 at 12:51 pm
IDA database is the documentation, it contains all my knowledge, Linux booting is also there. It contains all the code i used to patch HV 3.41 and boot Linux. So, PS3 devs, grab it and continue my work. It contains just everything i know about HV, storage devices and so on.
Quote:
Originally Posted by mecenefeaa
February 23, 2011 at 12:52 pm
this is not a scam i emailed graf and he confirmed the posts, and said not to email him anymore, it just seems like a scam due to the way things are playing out, but i swear its 100% not a scam as far as i know
Quote:
Originally Posted by mecenefeaa
February 23, 2011 at 1:26 pm
I can say with 99.9999999% percent positivity that its legit, thanks graf(:
Quote:
Originally Posted by mecenefeaa
February 23, 2011 at 1:36 pm
yea only admins like me and graf and dukio can(: and i extracted only like a fourth of the 165 megabyte rar and its lvl1, lvl2, and hv dumping and reversing for 3.15, 3.41 and 3.55 are there, theres more that ill look at later today when i get home, thanks graf(:
Quote:
Originally Posted by mecenefeaa
February 23, 2011 at 1:49 pm
me too EVERYONE DOWNLOAD so even if Sony removes the files they will still be everywere and so we can reupload! spread it like the keys!!
News Source: PS3 Development Page | graf_chokolo
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February 24th, 2011, 12:31 Posted By: wraggster
News via http://blog.coldbird.co.cc/?p=385
Dear users, thank you all for your regular patronage.
We again have news on the recent development of 6.35 PRO-B!
It’s now possible to play custom PSX EBOOT games – which marks one of two remaining big offline themed features we intend to implement into the PRO series custom firmware.
At the time of writing this article we are still ironing out a few remaining bugs which occur while playing Multi-Disc PSX EBOOT games, other than that though the implementation of PSX support is now complete.
I wish to use this chance to inform you all of the future plans we have for 6.35 PRO. There is one big remaining offline feature we wish to implement after PSX gaming, which we will include into a PRO-B subversion, like we did for A to A4, namely the often-requested recovery menu to enable plugins, etc. on the fly right on the PSP.
PRO-B will mark the last offline related version change for a while, after this it’s all about bugfixing problems you guys report and online themed programming for PRO-C.
PRO-C in turn, will be the last closed source release we intend to do for the PRO series custom firmware, all followup versions will be released including FULL gpl licensed sourcecode and documentation.
This marks our last and final attempt to rescue the PSP scene which became corrupted and despicable a long time ago… people flame each other over stupid shit everywhere (no PRO is better, NO TN IS BETTER, OMG how dare you dont use GEN, its stupid guys, stop it…), developers, instead of sharing their knowledge, hinder scene development by keeping their code under a lock, in terms of development that is… good examples of this behaviour are those of Total_Noob, Dark_Alex, Team Gen, etc…
Before someone tries to flame me for that statement please try to think about it yourself, we would have had a 6.X based custom firmware a long time ago, way earlier… if we had access to a working custom firmware sourcecode a long time ago… the way it currently is, every new iteration of custom firmware required a full reinventing of the wheel… instead of minor modifications of existing code.
And to ensure that the PSP remains alive, even after Sony drops it in favor of the NGP, we should work together on one good and stable codebase and improve it together, instead of fighting for something stupid like eFame which many developers obviously do.
The reason for our set time of opensourcing the PRO components is easily explained aswell: we intend to hand in 6.35 PRO-C as a Genesis Competition entry so we can get back the money we have invested in the scene so far… (3 PSPs of mine died in the progress of developing PRO for you guys… may they rest in peace), cause unlike Total_Noob, etc. we never cashed donation money from you guys for required Hardware making it quite a expensive task to develope PRO.
In fact it’s not a secret, we only got a total of 5$ donation – WORLDWIDE – by far not enough to cover our existing costs of development, so I think it’s just fair that we keep the source under lock till then so we can participate in the Genesis competition without someone hexediting our code to display a different version string (watch out for the m33_user faker who distributes our cfw under M33 label…).
Well, that sums up our current status and future plans for now guys, I will see you around the neighborhood, for latest builds check out http://pro.coldbird.co.cc – who knows, 6.35 PRO-B might be on there sometime soon…
Greetings, Coldbird.
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February 24th, 2011, 01:24 Posted By: wraggster
News via pspita
The coder PartQual back to update its applcazione PC pspHBSortTool to sort these homebrew and ISO on your PSP. This new version, 3.0.0, introduced a new tool dedicated to SaveData and some improvements to the GUI. Recall that pspHBSortTool is compatible with the latest version of the plugin Categories Game, created by developer Bubbletune.
Download Here
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February 24th, 2011, 01:19 Posted By: wraggster
News via pspita
The coder plum releases a new version of its plugin mp3Player ascolatre useful files . mp3 present on our Memory Stick and an excellent alternative to the more famous MusicPRX.
The new version 0.8 introduces compatibility with custom firmware 5.03HEN, 5.50GEN-D3 and the most recent and 6.35 6.20TN PRO-A.
Download Here
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February 24th, 2011, 01:14 Posted By: wraggster
News via pspita
The CodeTactics Team returns to update its Mobile Assault , the acclaimed shooter with full 3D helicopter that comes with this release, version 1.7.
The enhancements in this update are important: together with some graphical improvements, it adds three new missions and fixati some bugs.
Changelog and follow the download link at the end of news.
Changelog:
</SPAN>Quote:
-Added three new missions.
Helicopter-mar-28 added as an enemy.
-Improve the texture of the soil.
Added target-selection time: armored units.
-Fixed a bug where the guard towers not shooting.
Download here
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February 24th, 2011, 00:27 Posted By: wraggster
Sony recently celebrated the considerable size of its "Game Archives" on the Japanese PlayStation Store, which now warehouses more than 600 titles of yesteryear. Siliconera took note of the achievement (er, Trophy?), pointing out that the collection spans a modest assortment of TurboGrafx-16 and Neo Geo games, but for the most part it's made up of PS1 titles.
Comparatively, the North American Store carries a considerably lighter load of 127 "PSOne Classics," 13 "PSOne Imports" and 10 Neo Geo games, according to our count. The EU Store is lighter still with just 96 Classics and 10 NeoGeo titles. So, yeah, Sony's a little behind on hitting that 7,000 milestone (by the end of 2007), but it's complicated, right?
http://www.joystiq.com/2011/02/23/ps...ames-in-japan/
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February 23rd, 2011, 21:55 Posted By: Shrygue
via Industry Gamers
This week marks the release of Killzone 3, the latest chapter in the popular first person series that continues the war between the Interplanetary Strategic Alliance (ISA) and the evil Helghast Empire. It is arguably the best looking game on PlayStation 3, complete with gorgeous environments, giant enemies and epic scenes of destruction. Therefore, it’s only natural for people to speculate whether developer Guerrilla Games maximized the console’s potential. Well, Managing Director/Co-Founder Hermen Hulst wants to kill the argument before it begins. The team didn’t squeeze the PS3 for all it’s worth. Not even close.
“At the end of every project, we say, ‘we’ve maxed it out.’ I made that mistake at the end of Killzone 2,” Hulst admitted to IndustryGamers. “We felt that we’d pushed it absolutely to the max. We now know from experience there’s always more mileage in the tech. You can always find new techniques.” Guerrilla discovers ways to push the system with help from other in-house Sony developers, as well as research it conducts independently. It also helps, according to Hulst, that these companies design their own technology.
“The guys that created LittleBigPlanet, I don’t think they would have been able to create a game that looks as great on someone else’s tech and that’s the same with us,” he said.
“For example, in Killzone 2, we introduced anti-aliasing to get rid of the jagged edges. We’re using that, but an improved version that is much more efficient, so we actually leave space for more detail, bigger environments and more polygons. Compared to Killzone 2, Killzone 3’s polygon count is three times as high, so we’ve been able to find new space, probably averaging out to 40 percent.” Guerrilla used this new space to introduce jetpacks and integrate the new melee system, and the game also runs in stereoscopic 3-D, but critics should avoid calling this a waste of resources.
“We’ve had one dedicated programmer on it and a number of designers that attend play test sessions and process the feedback. 3-D is here to stay. It’s like going from mono to stereo sound. You don’t necessarily change the tune or the lyrics, but still the effect can have a profound impact, and from a tech perspective, it’s not that expensive to put into a TV.” That said, the company chose to nix online co-op, a feature that fans have begged Guerrilla to include. Instead, they’ll need to enjoy Killzone 3’s single player campaign offline, a decision that Hulst doesn’t regret.
“We considered online co-op, but there comes a point where you say, ‘Will it be diluted if we push forward, or is it going to require the same resource that’s needed for the competitive online multiplayer?’ We chose what the core team found to be the most pleasant online experience, and that’s sitting with a pal on the couch.” As for the future of the series, Hulst wouldn’t discuss Killzone 4, but he feels optimistic about the upcoming entry for Sony’s Next Generation Portable (NGP), currently in development by Sony Cambridge.
“We would never ask another team to do Killzone if we weren’t comfortable. SCE Cambridge is a team that has a lot of Killzone experience. We’ve had probably 25 of their staff help at the end phases of Killzone 2 and DLC. They’ve worked on DLC for Killzone 3. They’re well versed in the Killzone universe. I think they’ve shown with the development of LittleBigPlanet for PSP that they can take someone else’s property and make a great handheld experience.”
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February 23rd, 2011, 13:00 Posted By: wraggster
Sony's PlayStation Home is two years old. That's a success in itself, but perhaps the service's biggest accomplishment is how successfully it has overcome the initial cynicism and flourished into a money making business.
"From a business point of view, virtual items and microtransactions… it just works," Home’s platform director Peter Edward told Develop.
"We have tens of thousands of items, and they are making money. There are some developers solely working on Home now, which speaks a lot to the success we can create. There are developers making money from virtual items in Home, simple as that.
"But you’ve also got the free to play and freemium model. Sodium, the game by Lockwood, is a great example of that. They offer the first five levels of their game for free, but to get the other 45 you have to buy an item of clothing for your avatar to wear that unlocks that access. They’ve had a massive conversion rate – 25 per cent of players pay up."
However, there is still one obstacle Home is yet to completely overcome – the perception from some that the serif has been a flop. Fortunately it's not a mindset that's widely shared amongst the industry itself.
"I think a lot of the industry understands it – and I think there are a lot of people in the industry who don’t realise how much the others understand it," Edward added.
"So, there are 120 studios using the HDK and making content with it. That’s a huge community already using the platform. Having said that, there is a section of the development community that doesn’t realise. That’s why we’re trying to get the news out there.
"Everybody knows that current-gen flagship console development is not cheap – that’s why mobile and handheld development is so popular right now, the barriers to entry are so much lower. But Home offers an opportunity to get on a console when you have a web/mobile budget. That appeals to indie developers because they can get something on a console for a realistic response and in a good timescale."
http://www.mcvuk.com/news/43176/Play...ome-2-years-on
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February 23rd, 2011, 11:04 Posted By: wraggster
Update: most likely a fake
News via http://psx-scene.com/forums/f6/n64-e...st-look-81605/
Our friends over at PS3News are reporting that a Nintendo 64 (N64) is in development for the PS3. While nothing has been released yet, demonstration videos have been posted.
Quote:
We are a team of 3 guys who have been working on a Nintendo 64 emulator for quite some time now, and we have decided to go out with the news since now our N64 emulator is officially working on the PS3.
We still have a huge load of things to work on, but it's playable and N64 is finally working on the PS3.
What we have done so far:
* 1 player (keyboard only)
* We have succeeded to enable gameshark codes
* Graphics works excellent on most games we have tried; Mario 64, Donkey Kong 64, Ridge Racer 64, Diddy Kong Racer, Mario Kart 64, Banjo Kazooie and 1080 Snowboard.
* Games we have tried that are jerky (so far): Duke Nukem 64, Doom 64, Hexen 64 and WCW Smackdown 64.
Issues (we are working on):
* Audio is not working yet.
* A user interface and the ability to edit and change files such as controller settings, cheat codes, etc. (We do all this over FTP now).
* Game menu (we now have to upload one game at the time).
* PS3 controller, (we now have to use a USB keyboard).
* Multiplayer.
We have decided to use ps3news and youtube to communicate with you guys, and if you want to help us out, feel free to either email us at n64onps3@gmail.com or PM us on youtube.
Here's the youtube video we just uploaded:
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February 23rd, 2011, 02:05 Posted By: wraggster
News via http://wololo.net/wagic/2011/02/22/p...s-compo-entry/
You can patiently wait for the new 3DS…or you can experience 3D on your existing hardware with this impressive plugin by PSPWizard, which will turn your homebrews into real 3D (provided you have the appropriate green/red glasses). PSPWizard’s homebrew has been around for a little while, but this entry for the Genesis competition is an update to this awesome work, with the following features:
Changelog
- new game support: Monster Hunter Freedom Unite
- in-game 3D-Mode change possible. While keeping L-Trigger and R-Trigger pressed you could use the following keys to “play” with the 3D appearence while the 3D mode is active in the game you are playing:
- * Left/Right of the digi-Pad is changing the shift amount of the anaglyph colors
- * 3D activiation key (default is NOTE) to toggle the anaglyph colors from red/cyan to geen/pink and to yellow/blue…
- Download Here
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February 23rd, 2011, 02:00 Posted By: wraggster
News via http://wololo.net/wagic/2011/02/22/s...s-compo-entry/
This new entry for the psp genesis competition is an extremely useful plugin that will help you with… plugins. Long story short, this will allow you to selectively load plugins on a game per game basis, which, trust me, is going to be very useful as soon as you start messing up with different versions of various plugins that work for one game but not another, conflicting plugins, etc…
Features
Quoting the author here:
- Loading plugins only for specified games.
- To describe games u can use id, name (great for noobs) and path (even incomplete! but only one per line).
- Macrofire is supported (no 0×8003021 errors).
- Boot screen displaying status (if no plugins were loaded – it won’t appear).
- Automatically changing ISO driver.
- Automatically changing CPU speed.
- You are able to define custom macros (u can use acronyms for games, ie. u can write “GTA:CW” instead of “Grand Theft Auto Chinatown Wars”.
- Last played game (backup or homebrew) is automatically moved at the first place in the XMB.
- You can disable bootscreen, logging to file and autosort feautures.
- You can place Sepulka on internal memory of PSPgo (ef0 .
Download Here
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February 23rd, 2011, 01:38 Posted By: wraggster
Making the PlayStation 3 profitable is more important than selling more consoles than Microsoft, Sony has said.
That's the verdict of PlayStation software senior brand manager Scott McCarthy, who toldIndustryGamers that Sony isn't obsessed with the PlayStation 3 overtaking the Xbox 360's lifetime sales.
"So do we pass Xbox 360?, he asked. "At the moment, I think we're trying to just keep up with inventory and trying to move as many units as we can through the channel.
"It's also one of those things where, do we notice what Microsoft is doing? Obviously, they are our competition. But is it like we surpass Microsoft or we fail? No. Our goal is to be profitable and we're going to achieve that this year and do even better next year.
"That's been Nintendo's position for years. We have a very aggressive plan this year. And when we're profitable we're happy. If we happen to close the gap with Microsoft in the meantime, then that's good too."
After a slow start, Sony's PlayStation 3 has closed the gap on Microsoft's Xbox 360 - global PS3 sales are 47.9 million and Xbox 360 sales 50 million.
Analysts expect the PS3 will overtake the Xbox 360 this year. The Xbox 360 launched at the end of 2005; the PS3 roughly a year later (Europe had to wait until March 2007). Xbox 360 had a clear early lead, but following the launch of the PS3 Slim in 2009, Sony's numbers revved. Kinect has bolstered Xbox 360's Christmas and early 2011 sales, but whether Microsoft can stave off PS3 looks increasingly unlikely.
But, of course, it's Nintendo that leads the seventh generation of consoles with 84.6 million Wii sales.
Still, Sony reckons 2011 will be a big year for the PS3.
"We obviously are very bullish on our platform," McCarthy said. "We do feel like we have a great message with Move... and we feel we have the strongest line-up we've ever had coming this year.
"PS3 has superior technology inside the box, and this is going to be the year where we make a lot of noise based on the exclusive titles you're going to be able to play.
"Those things together will give us a voice. We gained a lot of momentum with the 'It Only Does Everything' message, and that was a great hardware message, but this year we're going to follow it up with another punch that is an 'Only on PlayStation' message.
"You know, LittleBigPlanet 2 led us off; then we've got Killzone 3, SOCOM, Infamous 2, Twisted Metal, Uncharted, Resistance... the list goes on. And that's excluding Move specific software. For the gamer there's a lot to look forward to, and for the Move consumer there's also a lot to look forward to."
http://www.eurogamer.net/articles/20...sonys-priority
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February 23rd, 2011, 01:04 Posted By: wraggster
Final Fantasy spin-off PlayStation Portable series Dissidia ends in its current form with the launch of Duodecim on 25th March.
"There is no next," creator Tetsuya Nomura told Japanese magazine Dengeki PlayStation (reported by Andriasang).
"We're thinking about ending this pattern of Dissidia here. There also won't be a UT [Universal Tuning, the name for the international re-release of the original Dissidia] version. The overseas version is being released at nearly the same time and has the same tuning, so we're not thinking about a release [of a UT version]."
For Dissidia fans, however, there may still be hope. "For the Dissidia series, there's the possibility of it appearing in another form," Nomura said. "However, we feel that we've done all we can with the battle base.
"We had the staff work for years on one-on-one battles, so I'd like to let them do another genre. I feel we've done all we can with this pattern of Dissidia.
"However, it is exciting to see past characters revived in 3D. So, if given the chance, we'd like to do something as Dissidia. However, I don't think it will be this Dissidia."
Dissidia 012[duodecim] Final Fantasy is the oddly-named successor to PSP fighting game Dissidia Final Fantasy, which scooped 8/10 on Eurogamer.
Broadly, these games offer all the well-known faces of Final Fantasy for a fight, against each other. There are even RPG elements sprinkled on top.
http://www.eurogamer.net/articles/20...-next-dissidia
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February 23rd, 2011, 00:42 Posted By: wraggster
George Hotz, the man Sony is currently attempting to sue regarding his circumvention of PS3 security measures, has raised legal fees for his defence via online donations.
Hotz yesterday requested funds from the public, claiming that "I want, by the time this goes to trial, to have Sony facing some of the hardest hitting lawyers in the business."
Within the space of a day, he had closed down the appeal and felt that "things are looking up money-wise. Expect to see a few more lawyers on my responses."
Hotz also reiterated that his intent in hacking the console was not related to copyright infringement. "I am an advocate against mass piracy, do not distribute anyone's copyrighted work but my own, do not take crap lying down, and am even pro DRM in a sense.
"For example, I believe Apple has every right to lock down their iPhone in the factory as much as they want, but once it's paid for and mine, I have the right to unlock it, smash it, jailbreak it, look at it, and hack on it. Fortunately, the courts agree with me on this point."
In the event Sony were to attempt to settle with Hotz, he argued that "I want the settlement terms to include OtherOS on all PS3s and an apology on the PlayStation blog for ever removing it."
Hotz also claimed that "I have already racked up over 10k in legal bills" and that any surplus in donations would be given to the Electronic Frontier Foundation.
http://www.gamesindustry.biz/article...-via-donations
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February 22nd, 2011, 16:20 Posted By: Shrygue
via EverythingHQ
With all the recent price drops circulating Sony’s PlayStation 3 console and even reports suggesting the company may even introduce an official price drop, you can’t help wonder why Sony are really doing this for. If they really wanted to drop the price of their machine the best opportunity would have been at E3 last year. So, there must be a motive behind the recent price drops from major retailers – Sony are reportedly looking into a hack-proof PS3 SKU.
According to what I have been told by an anonymous source Sony are already deep into plans of developing a hack-proof PS3 system. This is mainly due to the recent leaks of Killzone 3 which has worried Sony of their console becoming a mainstream threat to piracy.
The hack-proof SKU will be a slim PlayStation 3 model and will contain a 300GB hard drive as an incentive to purchase the hack-proof system – the price of the SKU will be £186.99, my source informs me. The scheduled launch is unsure at this time due to Sony seeing if they can win the battle in the courts against the root of all the PS3 hacks – George Hotz.
Sony is essentially trying to get rid of all the old SKUs with these price drops – and even their own price drop incoming possibly – so it makes way for their new hack-proof model.
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February 22nd, 2011, 01:37 Posted By: wraggster
As we reported yesterday, well-known hacker Geohot sought help from our community this weekend in his ongoing legal skirmish with Sony. In the wake of Geohot's brewing courtroom travails, the iconic hacker established a "legal defense fund" via PayPal to help offset legal costs, which - according to Geohot - have already topped $10,000. Well, help was sought and help was given. Today, Geohot updated his blog with the following message:
Quote:
First round of donations is closed. Thank you so so much for all of your help, things are
... [Read More]
http://modmyi.com/forums/mac-news/75...ogram-now.html
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February 22nd, 2011, 00:24 Posted By: wraggster
News via http://psx-scene.com/forums/f6/other...-charge-81569/
For those wondering what's been happening with the OtherOS lawsuit... Sony Computer Entertainment America (SCEA) filed a motion to dismiss. The court granted the motion but only partially. It has dismissed all claims against Sony except for one... the allegation that SCEA violated the Computer Fraud and Abuse Act. This means Geohot and Sony are now both charged with the same thing in separate cases!
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The claims against Sony in the ongoing class-action lawsuit dealing with the removal of the "OtherOS" functionality in the PlayStation 3 hardware have all been dropped, save for one: a claim that Sony violated the Computer Fraud and Abuse Act by removing the ability to run Linux. This is the same law under which Sony is suing George Hotz for hacking the PS3, in fact.
One of Sony's defenses is rather interesting, as the company claims that it had no way of knowing gamers who bought the hardware would want to use these functions for the life of the system, and the multiple warranties and Terms of Service all said that Sony had the right to remove functions from the hardware. From the court documents filed by Sony:
To establish the implied warranty of fitness existed, Plaintiffs must allege that SCEA had “reason to know” of their special purpose, i.e., to use the PS3 in perpetuity for all advertised features and functions including the Other OS; that Plaintiffs relied on SCEA’s expertise; and that SCEA had “reason to know” of their reliance on the continued availability of all features and functions. Plaintiffs have not only failed to allege these requisite facts, they indeed cannot due to the explicit language of SCEA’s Warranty, SSLA, and Terms of Service. Specifically, because SCEA had the right to terminate or alter any feature or function, it had no reason to believe that Plaintiffs purchased their PS3s particularly with the expectation and belief that all features, including the Other OS, would be available for the “life” of the PS3.
Sony is arguing that your system needs to keep all the features it was sold with for the length of its warranty, and then after that time, removal of any function is fair game. "I think the problem is that in order to accept the notion that Sony made an unauthorized intrusion onto the plaintiffs' PS3s, you have to start with the assumption that what was 'disabled' was something that the plaintiffs had an ownership interest in..." Sony's laywer argued.
He continued, saying that gamers had a choice. "We're talking about if you are so interested in keeping this one feature, then you're not going to be able to access the PSN anymore. You may not be able to play some games. But that is not hacking into somebody's computer, which is the essence of the [Computer Fraud and Abuse Act]." This isn't a matter of accepting or declining a software update, it's the problem of Sony placing consumers in a position where they lose functionality no matter what they do. That may be a tough sell to the court.
Groklaw has a great article on the entirety of the court case, and we urge you to read it. The ins and outs of this case deal with much more than gaming consoles and Linux, and go into the idea of a warranty, and what's expected of modern electronics. We'll continue to follow the story as it develops.
News Source: ArsTechnica
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February 22nd, 2011, 00:06 Posted By: wraggster
news via wololo
The first Game to join the psp genesis competition is a frustrating yet fun game. Each level is an intermediate between a joke, an enigma, and a “do it as fast as you can” type of challenge. Replayability might wear off after a few attempts, but the game is surprisingly fresh And it’s our first game entry in the competition, so many thanks to (|EcLiPsE|) for that. (Don’t get me wrong, I love utils, but I also love games!)
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