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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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February 14th, 2011, 23:52 Posted By: wraggster
News via http://wololo.net/wagic/2011/02/14/g...0-2-by-kazt-u/
The first contestant for the Genesis Competition is an update to KaZT.U’s Recovery Menu. Compatible with all CFW and HEN, this is a very useful tool packed with many essential features. In other words, a swiss army knife for all PSP users. Functionality varies depending on your console (possibility to flash a full recovery menu on hackable consoles, for example).
Full changelog
- Now Working on 6.31/6.35 PRO (Make sure you have the latest version)
- Now able to access Configuration
- Added Systeminformation in configuration
- Added Recovery.prx in Plugins ( Able to launch cfw recovery menu )
- Added VSH Menu in Configuration
- Added Reset Device in vsh menu
- Added CPU Speed in vshmenu
- Added Reboot PSP in advanced
- Added Preparations for Fake Region in Configuraton -> Launch Vsh Menu
- Fixed Some Plugin Problems (some more plugins working)
- Fixed some bugs in plugins and in the menu
- Added ZeroWare Option (A CFW for TN-HEN Developed by NightStar3)
- Added Install VSh Menu, installs a permanant vsh menu developed by me (KaZT.U) for only HACKABLE PSP’S. DO NOT ATTEMPT TO INSTALL ON A PSP GO PSP 3000 OR PSP 2000
- If Firmware Does not display it will displays as “0×000000″
- Added Fake Region Menu (now can set region to japan unitedkingdom and others)
- Added Screenshot Function in Configuration->Vshmenu. Takes a Screenshot in the vshmenu (plan to add L+R = Screenshot but ill see after)
- Added RemoteJoyLite To Plugins (GAME Plugin – Make sure its RMJL for TN HEN)
- Fixed a bug in Launching RemoteJoyLite, Still might not work though :S fix later
- Changed Redirections to go back to previous options instead of MAIN Menu
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February 14th, 2011, 23:37 Posted By: wraggster
News via http://psx-scene.com/forums/f6/ps3mf...eleased-80601/
The moment we have been eagerly awaiting for the past two weeks has arrived! PS3MFW Builder v0.1 has finally been released to the public.
We just received a tip from one of the anonymous contributors of the project that the project has been uploaded to gitorious and were given a readme text.
The project seems to require the ps3tools to be installed, including the newly released self_rebuilder program that was recently uploaded to ps3tools in ps3free - Gitorious as well as the Tcl/Tk 8.5 interpreter.
You can get PS3MFW Builder v0.1 from here: http://gitorious.org/ps3mfw/ps3mfw_b...ve-tarball/0.1
We will be testing this ourselves and will soon post instructions on how to use it.
Here is the README file that came with the first release of PS3MFW Builder…
Quote:
Code:
================================================== ============= .------. .-------. .-----. .. .-. .--------. .--. /_____ \/ _____//_____ \ / \/ \ /_ _____/\ / / / ____/\____ \ __(__ < / \ / __)\ \/\/ / / / / \/ \ /\/\ Y / \ //___/ /________/_________/__/ \___|__/ \__/\__/PS3MFW Builder v0.1============================================== ================
INTRODUCTION
For years, the security system of PS3 remained unbreached because Sony had a very good defense mechanism: Consumers could use it for more than just gaming by installing Linux via the “Other OS” feature. Therefore there was little motivation for security researchers to investigate the PS3.
However, then Sony (or SCE, SCEA, SCEE or whatever, we aren’t exactly sure what is going on there anymore) made an unprecedented move: Not only did they introduce a new PS3 model that no longer allowed the installation of an Other OS, but with a firmware “upgrade” they removed it from previously sold consoles.
While removing advertised features from a product (several years after its purchase!) is blatantly unlawful, having highly paid lawyers apparently allows you to get away with it- in a legal sense.
But when the law fails to protect the people, then some of those people, being clever and resourceful, help themselves. And that is what happened here. Sony sunk its own battleship.
PS3MFW is the next step in the process of returning to consumers control over their own hardware. Your PS3 belongs to you. You didn’t lease it, and you signed no contract when you purchased it. It is your right to use it however you choose. It is your responsibility to do so within the legal boundaries.
PS3MFW allows you to tailor your PS3′s firmware to your specific needs, giving you a level of control you previously lacked. PS3MFW is open source. That means it is completely transparent, and anyone with the necessary programming knowledge can help to improve it and create new plugin tasks.
It is with great pleasure and joy that we are now able to present you with the first public release of PS3MFW Builder. A lot of hard work went into this during the past five weeks, by some incredibly dedicated and inspired people. We would like to thank everyone who contributed, the people who got this project underway, and those who did all the programming and testing.
PS3MFW Builder v0.1 has been successfully tested on all major PS3 hardware revisions, and in conjunction with OFW 3.10 – 3.55. It is NOT compatible with OFW 3.56.
Remember that this is only the very first release of PS3MFW Builder, version 0.1. With your support and feedback, we intend to create the definitive PS3firmware solution that makes all other closed-source custom firmwares obsolete.
PS3MFW Builder is not distributed with any program code copyrighted by third parties.
PS. KevinButler, you sunk your own battleship.
REQUIREMENTS
To use PS3MFW Builder, the following is needed:
* The latest version of the f0 tools
* Tcl/Tk 8.5 ( Tcl/Tk 8.5 )
News Source: Official Site
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February 14th, 2011, 23:33 Posted By: wraggster
Updated release from jackjason89
FileSort ist a Homebrew, that can handle your files.
You can dump your flash an sort the files name or by type, or both.
You are able:
Configuration
Advanced Copy
- Copy Dirs & Files
Copy Files Only Simple Sort
- Sort By Name
Sort By Type Advanced Sort
- Sort By Name & Type
- Update: FileSort v1.5 Released!
-vlf.prx, intrafont.prx and iop.prx in Eboot integrated
-Code Clean Up
-Copy Log added
-2 more datatypes added
-ICON0 changed Download Here
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February 14th, 2011, 23:09 Posted By: wraggster
News via gxmod
graf_chokolo has made available a Linux 2.6 kernel for PS3 to make changes in the drivers so that, among other things, writing and reading of any portion of the RAM.
Features :
- Added support for different storage regions corresponding to the PS3 library.
- Improved driver for the PS3 discs
- New drivers for NOR PS3 and new tools for full access to the memory pack.
- Added new calls HV
- Added debug messages for additional insulation SPU
Note that users AsbesOS can also use these new drivers.
Official site: GIT Dukio
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February 14th, 2011, 22:22 Posted By: wraggster
The PSP Emulator for Windows thats written in java gets yet another update:
Heres whats new:
New configuration setting to improve performance in some applications: "Enable saving GE screen to Texture". This option can break some applications, this is why it is only available as an option.
With this option, the content of the GE/FB are no longer saved to the PSP memory but are kept in OpenGL textures to avoid the load/save to the memory.
http://buildbot.orphis.net/jpcsp/
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February 14th, 2011, 21:27 Posted By: wraggster
News via ep
PSP Developer Cooleyes released PMPlayer Advance 3.1.3!
PMPlayer is a Video Player for the PSP that supports much formats like Avi/PMP.
[Changelog]:
Quote:- fixed some changed NID in FW6.35
- added PSPGo ef0 supported
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February 14th, 2011, 21:18 Posted By: wraggster
News via pspita
The developer neur0n continues unabated development of its Custom 6:35, 6:35 for the CF only compatible with PSP 2000, with the exception of the TA-088v3. The twelfth release fixes a problem with the playback of the back-up copies of the UMD-Video which we remember, are bootable using the "ISO VIDEO MOUNT" in the VSH menu.
A complete changelog and follow the link to download.
V12 Changelog:
</SPAN>Quote:
- Fixed a bug related to the start of backup copies of the UMD-Video
NB: Please note that the 6:35 is the Custom installation on PSP 2000 except TA-088v3
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February 14th, 2011, 21:08 Posted By: wraggster
virtuosflame aka liquidzigong has released a new version of the custom firmware for the PSP, heres whats new:
[!] fix GAME CPU frequency
[!] fixed number of comics, such as the goddess of sideways
[!] fixed under the 0x80020148 error OFW
[!] fix some of the re-setting the packed illegal version of the game led to crash
[+] Add OPNSSMP automatically read features
via
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February 14th, 2011, 19:28 Posted By: wraggster
The 10 years and 11-month-old PlayStation 2 has shot through the 150 million units shipped mark, Sony has announced.
The PS2, which was first sold in March 2000 in Japan, is the best-selling console of all time.
An eye-watering 1.52 billion units of PS2 software have been sold worldwide as of the end of December 2010.
The PS2's best-selling game is Grand Theft Auto: San Andreas, which shifted 17.33 million units. In second place is Gran Turismo 3: A-Spec with 14.89 million. In third is Gran Turismo 4, with 10.76 million sold.
A total of 10,828 games have been created for the console.
Sony said it expects continued demand for the system in Eastern Europe, South East Asia, the Middle East and South America.
http://www.eurogamer.net/articles/20...er-150-million
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February 14th, 2011, 19:24 Posted By: wraggster
Both Sony and EA have in recent days suffered leaks of major upcoming titles, weeks ahead of their planned release dates.
A copy of Sony and Guerrilla's PlayStation 3 title Killzone 3 appeared on a number of filesharing sites over the weekend, and is rendered playable by home users due to the recent clutch of copy protection hacks.
The foremost of these was achieved by one George Hotz, who Sony is currently suing. The hacker recently posted a self-performed rap concerning the ongoing legal battle.
The source of 41.4GB Killzone 3 leak has not been identified as yet, but it is known to be the European version of the game. A smaller copy, with the stereoscopic 3D functionality removed, is apparently also available. The game is not due for retail release until Feb 25.
Meanwhile, last Friday saw the news that an early PC build of Crytek title Crysis 2 had been leaked online. The shooter, to be published by EA Partners, is due for release on March 22. The pirated version is believed to be a near-finished copy, playable from start to finish but strewn with error messages and missing elements.
In a joint statement, EA and Crytek claimed to be "deeply disappointed by the news. We encourage fans to support the game and the development team by waiting and purchasing the final, polished game on 22nd March.
"Crysis 2 is still in development and promises to be the ultimate action blockbuster as the series' signature Nanosuit lets you be the weapon as you defend NYC from an alien invasion.
"Piracy continues to damage the PC packaged goods market and the PC development community."
As yet, the game's Xbox 360 and PlayStation 3 versions apparently remain secure.
http://www.gamesindustry.biz/article...-leaked-online
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February 14th, 2011, 19:16 Posted By: wraggster
Sony has confirmed that anyone buying a second hand copy of its recent MMO DC Universe Online will find that they have to purchase a new subscription account alongside it, making second-hand purchases essentially pointless.
The discs are linked to one-time PSN activation codes, which means that once entered, that disc is attached inextricably to that account. Any use on a separate PSN ID would require the purchase of a second subscription from Sony.
"Once the PSN key has been consumed with a disk it cannot be resold/replayed with the second user adding a sub - only the original consumer can use that acct," Sony said in an email to LazyGamer, adding that "Disk and account are one."
This also means that a shared PS3 console, with separate PSN IDs on it, would require separate discs in order for multiple accounts to play the game, even on the same machine.
http://www.gamesindustry.biz/article...line-wont-work
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February 14th, 2011, 19:14 Posted By: wraggster
Compatible downloads already purchased won't be transferrable to new Android handset, Sony Ericsson confirms
PlayStation owners who have previously downloaded PSN content will have to re-purchase any content they wish to access on their Xperia Play.
The new Android handset will be compatible with a range of emulated PSone software as well as Android games from a number of publishers.
"Xperia Play owners will have to re-purchase the games, so it's not totally integrated," Sony Ericsson UK and Ireland's managing director Nathan Vautier told GameSpot.
"I think the exciting thing is that there are games which people are very, very aware of."
As was revealed last night, the Xperia Play It is a slide-open device that includes the Xperia-based touch-screen smartphone experience with the iconic PlayStation D-pad, symbol buttons and analogue sticks.
The hardware has been put together with close co-operation between the phone and gaming divisions of the electronics giant - that means classic PlayStation games exclusive for the device, with one bundled at launch.
That said, Sony Ericsson said it had lots of content from mobile games firms ready too: EA's Need For Speed, Sims 3 and FIFA 10; GLU Mobile/Activision's mobile Guitar Hero; and Gameloft's Assassin's Creed and Splinter Cell games.
The device arrives globally from March.
http://www.mcvuk.com/news/43031/Game...or-Xperia-Play
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February 14th, 2011, 19:12 Posted By: wraggster
Epic design boss Cliff "Cliffy B" Bleszinksi has heralded Sony's decision to implement twin thumbsticks on its NGP (PSP2) as a new dawn for FPS games on handheld.
The Gears Of War dev told CVG in a new interview centred on new game Bulletstorm that although he "loved" Apple's iOS, traditional dual-thumb shooters cannot currently be implemented well on touch-screen devices.
Epic showed off its own tech demo at the Sony NGP launch in Japan earlier this month, which was well received by those in attendance. The firm showed an updated version of its Epic Citadel demo, which later become action RPG Infinity Blade on iOS.
"[[Sony NGP] makes an entire genre doable on a handheld," Bleszinksi told CVG. "I love iOS, but the twin stick shooters on touch screens do not work. I bought the little stick-on analogue sticks [for iPad] and they kind of work, but it still isn't quite the same.
"They have a better shot than they would have on a touch screen device by having those mini-dual analogue sticks. I haven't played Killzone or Resistance on PSP or anything like that, but I think the potential is there [on NGP]. It's up to developers to make it shine by making the appropriate trade-offs with controls."
http://www.computerandvideogames.com...VG-General-RSS
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February 14th, 2011, 19:04 Posted By: wraggster
As many as twenty publishers have already thrown their weight behind Sony Ericsson’s new PlayStation Phone (known as Xperia Play).
Developers from SCE are creating content for the device alongside fellow studios Digital Chocolate, Electronic Arts, Fishlabs, Gameloft, Glu Mobile, Namco Bandai Networks, PopCap.
Sony Ericsson also has signed a deal with Unityto ensure the latter’s engine will fully integrate with Xperia Play. Meanwhile, Sony has confirmed the PlayStation Suite, and PlayStation Store, will be attuned for the new smartphone.
“Xperia Play will forever change the way people think about smartphones and mobile gaming,” said Sony Ericsson executive vice president Rikko Sakaguchi.
A rush of developers have begun to pour praise over the new device, with exclusive deals – such as a multiplayer FIFA 2011 – announced.
Glu Mobile is set to develop a final Guitar Hero title for the device (Activision, the game’s publisher, has otherwise cancelled the franchise).
Electronic Arts’ worldwide studios’ boss Travis Boatman said the firm had “collaborated closely with Sony Ericsson to bring exciting versions our best-selling consumer favourites such as The Sims 3 and FIFA 10 to the Xperia Play”.
“The device’s dedicated gaming keypad gives FIFA players what matters most in a footy game — ultimate ball control, quick player selection on the pitch, effortless passes and more,” he added.
“The Xperia Play’s unique gamepad also delivers robust control in The Sims 3 bringing a whole new life simulation experience to fans of the franchise. We look forward to watching consumers interact with our great games in new ways through the Xperia Play.”
Meanwhile, Gameloft president Michel Guillemot lavished praise on the device.
He said: “We are pleased to partner with Sony Ericsson to offer a catalogue of 10 of our best-selling games at launch of the Sony Ericsson Xperia Play. My vision since the creation of Gameloft was to turn video games into a true mass-market form of entertainment. This vision is realised with the launch of Xperia Play, which combines a perfect smartphone for daily use as well as a real game controller to provide the best gaming experience ever seen on a mobile phone.”
Guillemot added that over 20 games will be released on Xperia Play over the next 6 months.
Glu Mobile CEO Niccolo de Masi, meanwhile, said the studio is looking forward to “accelerating our momentum in social mobile gaming with compelling offerings on Sony Ericsson's newest mobile devices."
http://www.develop-online.net/news/3...yStation-Phone
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February 14th, 2011, 00:40 Posted By: wraggster
We'll forgive you if you thought the Xperia Play was eons before. Let's quickly run through its short-yet-illustrious history: we published first details in August last year, followed by the very first pictures in late October. More and more details emerged throughout the remainder of the year. By the time 2011 hit, a prototype was making the Chinese media rounds (teardown included), and then we managed to get our own Xperia Play prototype for preview. It's at this point that Sony Ericsson joins in on the fun with itscreepy Super Bowl ad reveal.
But after months of detailed leaks, early hands-on previews, and numerous executive non-denials, the Sony Ericsson Xperia Play is finally 100 percent official.
As we've heard for ages now, it'll run Android 2.3 Gingerbread on a 1GHz Snapdragon processor with Qualcomm Adreno 205 graphics and display those games on a sizable 4-inch, 854 x 480 multi-touch LCD screen, the combination of which Sony says will provide 60 frames per second playback and manage up to 5 hours, 35 minutes of battery life in a single game session with the slide-out PlayStation Certified controller. Gaming credentials aside, you're looking at either a quad-band GSM or CDMA and EV-DO smartphone with a 5-megapixel autofocus camera, LED flash, stereo speakers, Bluetooth and WiFi functionality baked in, as well as Sony Ericsson's Timescape UI layer.
The phone comes preloaded with a "legendary" PSone game of the undisclosed variety, as well as a bevy of popular Android games including Asphalt 6, The Sims 3 and Tetris, and Sony Ericsson promises a library of 50 additional titles available at launch from 20 publishing partners. Some games ported from existing smartphone platforms (like Reckless Racing) will have bonus content on Xperia Play, too. Local area multiplayer gaming is a go, as you'll be able to host a WiFi hotspot on one device and join the game with another. It's launching in March, and will be available on Verizon (a US timed exclusive) in "early spring," suggesting that we'll see the European launch before it hits the States.
http://www.engadget.com/2011/02/13/t...n-xperia-play/
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February 14th, 2011, 00:36 Posted By: wraggster
After months of speculation, leaks and a freaking Super Bowl commercial (seriously?), Sony has finally formally announced the Xperia Play smartphone -- the long fabled, long buzzed-about "PlayStation Phone." The device was shown off during the Sony Ericsson MWC 2011 press conference, where it was christened with a launch window -- the device will launch across the globe starting in March, with the U.S. being one of its first destinations. Sony also announced that Verizon will be the Xperia Play's first carrier starting in early spring.
http://www.joystiq.com/2011/02/13/xp...verizon-first/
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February 14th, 2011, 00:35 Posted By: wraggster
Sony Ericsson has (finally!) officially announced details on the Xperia Play, aka PlayStation Phone. The device will come pre-loaded with a "legendary" PS1 game, according to Kazuo "" Hirai and a number of PlayStation titles will be available through the Android Marketplace "exclusively to Xperia Play" for a limited time. PlayStation Suite will be available later in the year.
In addition, Ericsson has revealed that 20 publishers are working on content on the device, with up to 50 games available at launch. Some of the brands you can expect on the device include the not-so-dead Guitar Hero, Assassin's Creed, Battlefield, and Dead Space. Notably, EA's FIFA will be "the first multiplayer FIFA game on mobile."
Many of the games available on Xperia Play are ports, and a partnership with Unity -- a cross-platform engine -- will allow for easy and optimized ports to Sony's mobile device. But there are some exclusives beyond PSone games: Dungeon Defender Wave 2, for example, is exclusive to the platform. Today's announcements make it clear that Android's finally got game -- but are you interested?
http://www.joystiq.com/2011/02/13/xp...ill-launch-wi/
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February 13th, 2011, 02:58 Posted By: wraggster
News/release from pedroduarte0
Here you can find my PS2 port of Nicky Boum, a popular game among Amigans, from the NickyBoumPSP port by deniska, from of the original Nicky Boum engine rewrite by Gregory Montoir.
The controls are:
Left analog stick for movement, ‘X’ button for fire (hold it for ‘boum’), ‘O’ for jump, L1 for skip level, L2 for quit current live, R1 for adding all bonuses, ‘Select’ for pausing and ‘Start’ for quiting game. Any USB keyboard compatible with the PS2 is also supported.
The original game has some aparent bugs and it was not extensively tested, but it’s not my intention to fix any of the original engine bugs or missing features. Please expect not much future releases from me.
Download here:
NickyBoumPS2 v.0.2.0a binaries and sources
In long verbose words:
For the brave ones who decided to read this part, I’ll start explaining why Nicky Boum and how this port it came to reality, mentioning its ups and downs.
So it all happened when I tried Nicky Boum PSP from deniska from http://deniska.dcemu.co.uk/nicky-boum-psp-111236.html. This is a port of the popular Amiga game called Nicky Boum which I never played to say the truth, although my long past as an Amiga user and gamer, but I know it to be very dear among Amigans.
When I first looked into its sources, the first thing that striked me was the relatively small number of small source files, the fact that’s a pure SDL game port and with almost 0% PSP specific code (as far I remember, it only sets the PSP CPU frequency). So, I saw in this port an excellent oportunity to get a PS2 port of the game for the hungry PS2 homebrew scene and also a fast way to test the current health of the ps2sdk SDL libs, compatible with my limited free time.
I did the port itself in less than one hour. After this time time period, it was already compiling and a .ELF was born into this world. After fixing some issues with file IO specific to the PS2 and the host: device for debugging, I was not much surprised by the result: A blank screen and no sound what so ever.
So what was the problems, then?
First the blank display: The function SDL_UpdateRect is used to redraw the display but accordingly to the SDL documentation, “Makes sure the given area is updated on the given screen. In other words, it makes sure any changes to the given area of the screen are made visible. The rectangle must be confined within the screen boundaries because there’s no clipping“.
On the other hand, i’ve also read the description of the SDL_Flip() not used at the sources: “On hardware that supports double-buffering, this function sets up a flip and returns. The hardware will wait for vertical retrace, and then swap video buffers before the next video surface blit or lock will return. On hardware that doesn’t support double-buffering or if SDL_SWSURFACE was set, this is equivalent to calling SDL_UpdateRect(screen, 0, 0, 0, 0). A software screen surface is also updated automatically when parts of a SDL window are redrawn, caused by overlapping windows or by restoring from an iconified state. As a result there is no proper double buffer behavior in windowed mode for a software screen, in contrast to a full screen software mode.“
So, it happens the ps2sdk SDL lib compiles using SDL_USE_HW_SURFACE=1 defined at the Makefile, so apparently SDL_UpdateRect(screen, 0, 0, 0, 0) makes no effect. I replaced it by a SDL_Flip call and wonder of the wonders, I’ve got a gameplay image. Apparently, SDL_UpdateRect is enough at the pspsdk.
And I’ve got literally a display image, not an animation, since the gameplay is completely freezed… What was wrong then? So, the program flow is stalled after a SDL_Delay call, which should take a specified limited amount of miniseconds, not an unlimited amount. Unlike the pspsdk SDL port, the PS2 SDL port requires explicit initialization of the timer used by SDL_Delay, how could I know this? Adding a SDL_INIT_TIMER tag to the SDL_Init unlocked the gameplay!
The sound is working but shitty. It seems to be an effect of broken task switching but yet there is sound, unlike my previous experiences with ps2doom. High frequency sounds like speech and high pitch sounds seems more affected than lower frequency samples, such as the explosions. What most suffered with this was the music play, and this would be intolerable, specially for those who have good memories of playing this game in the past on other platforms. I managed to avoid having to debug SDL sound routines (more than not fun, it would be very time consuming with the current primitive debugging tools for the ps2sdk) by using another approach: sdlmixer mod play works fine, so I commented the original music play routines and replaced by sdlmixer calls. I gave the player the option to select only sfx or music during gameplay and put sdlmixer pumping the original songs I’ve got from modarchive.org (the songs at the data folder doesn’t seems .mod files compatible with sdlmixer).
To finish it I just needed to adapt the controller sources to cope with the PS2 specifics (a USB keyboard is also supported, thanks to ps2sdk SDL, by the way), tweak the sdlmixer lib to output slight more volume to the mod play, use romfs to embed all the data files into an .ELF and release to the public.
By the way, I decided to included some game files as in the Nicky PSP archive from the link above. If there is some request to remove them, I’m glad to comply.
The conclusion is that the PS2 SDL ports are not 100% healthy and even the simple standard example may show its problems. I’m glad for the folks that ported SDL to the PS2, don’t take me wrong. Unfortunably, it seems interest on the PS2 platform as homebrew is very low measuring from the number of the active coders and I don’t have the opportunity nowadays to fix all that is needed to fix.
Enjoy it.
(Project’s home : http://code.google.com/p/cosmitops2ports/)
Download Here
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February 13th, 2011, 02:30 Posted By: wraggster
News via pspdisp
Three months after the last release, the team released a new update for JJS PSPdisp, the PC application permettedi we use our PSP as an extra PC monitor with a resolution of 960x544. The update today, bringing the program to version 0.6, introduces the possibility of connecting multiple PSPs mode WiFi and other features.
A complete changelog and follow the link to download.
Changelog v0.6:
</SPAN>Quote:
Changelog :
- The settings can be "Presets"
- More PSP WLAN
- Support for Wake-On-Lan
- It 's now possible to disable the LED of the WLANhttp://jjs.at/software/pspdisp.html
This program package enables the use of a Playstation Portable as an additional monitor in Windows. You can also remotely send keyboard and mouse commands to the PC. The newest version implements sound streaming, too.
PSPdisp is compromised of four components, on Windows a display driver, an usb driver and the interface application which captures the screen, compresses it and sends it over USB or WLAN to the PSP. On the PSP side there is an application that decompresses the frames and displays them.
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February 12th, 2011, 16:34 Posted By: wraggster
Another Custom Firmware for PSP updated, i personally stick with 5.50Gen but each to their own, heres whats new from GXmod (google translated)
The PSP developer neur0ner continues day by day, improving his standing custom firmware for PSP only Flashable 200X.
As always its just works on CFW PSP-200X with a date code from the 7C 8B, the PSP has the date code-8C are not compatible.
News / Corrections:
- MAJ OPNSSMP option, now you can play your isos without decrypt the eboot. Bin, if these isos require a firmware below 6.35.
- Rename the configuration file in config.se config.me
Do not Install on PSP 1000, PSP 2000 8C, PSP 3000 and GO
: http://twitter.com/ # / neur0ner
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