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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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May 1st, 2013, 10:55 Posted By: wraggster
Following its leak on the ESRB website last month, a new report suggests The Best of PlayStation Network Vol. 1 will release in June. The compilation, which is tipped to feature Fat Princess, Tokyo Jungle, Sound Shapes and When Vikings Attack, will release in June according to a Siliconera
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April 30th, 2013, 14:45 Posted By: wraggster
Activision has launched a teaser page for its forthcoming Call of Duty game.
The new title is expected to be named Call of Duty: Ghosts, and its reveal is likely to be over the coming days and weeks.
The teaser image on the site features a face similar to the character of Ghost from Modern Warfare 2, and is made up of hundreds of smaller images. The images were submitted by site visitors that connected via social networks Facebook or Twitter.
Call of Duty will be amongst the headline acts due at the end of the year, alongside Battlefield 4, Grand Theft Auto V and the usual Assassin's Creed and FIFA.
http://www.mcvuk.com/news/read/call-...s-live/0114897
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April 30th, 2013, 14:40 Posted By: wraggster
Jade Raymond has been heading up Ubisoft Toronto since 2009, and its latest project, Splinter Cell: Blacklist, will be released worldwide in August. Here, we quiz Raymond on whether PlayStation 4 really is easier to work with, if console platforms are losing their relevance and how Ubisoft’s approach to game development is changing.What do you think of PS4 so far? Sony is telling everyone that it is easier for developers to work with, is that true?Yeah, so far from what we’ve seen, it is true. So that’s really exciting and obviously we’ve been talking to them for a while. What’s great is they’ve really made an effort to be close to all the developers and really take their feedback along with the process. Mark Cerny actually came to visit the Ubisoft Montreal studio a couple of times to meet with us in person and have discussions.I’ve known Mark Cerny from being in the industry a long time so it was cool to see him turn up in this new role. He came to the studio was chatting with everyone, gave a talk about what they were thinking and was open to discussing changes where he got feedback on things, so I think that’s a new approach, something we’ve never seen before – first-parties taking that much feedback from the developers. http://www.edge-online.com/features/...platform-game/
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April 30th, 2013, 14:30 Posted By: wraggster
No backup videos for Guerrilla to fall back on during unveiling of next-gen game
Killzone maker Guerrilla Games says its reputation has been redeemed thanks to its on-stage unveiling of its latest FPS during the PlayStation Meeting in February.
Upcoming PS4 title, Killzone: Shadow Fall, was revealed to the world as a live gameplay presentation, and, speaking to Edge, Guerrilla said it was glad to redeem itself after its misstep at E3 2005.
Guerrilla’s managing director and co-founder Hermen Hulst said revealing the PS4 Killzone in this way “absolutely” felt like redemption.
“That was one thing where we went ‘Okay, next time around we’re going to be on a stage we’re going to make sure it’s real’,” he said.
When Killzone 2 was unveiled for the PS3 in 2005, by way a of ‘target footage’, its was criticised for being a misrepresentation of what players could expect from the real in-game experience. Since then, its continually been used against the studio by critics and gamers.
http://www.develop-online.net/news/4...-live-PS4-demo
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April 29th, 2013, 23:55 Posted By: wraggster
Pre-ordering the PS3 version of Diablo 3 will get you boosted leveling-up powers. Blizzard has announced a that players who preorder the PS3 version game will receive an exclusive in-game item, the Infernal Helm, which grants an experience point boost to any character who wears it, allowing them to level-up faster.The developer advises players to look out for additional "limited-edition preorder bonuses" from local retailers, but offers no further details. The official pre-order page is here.It also held off confirming a Diablo 3 PS3 release date, saying only that the date is "to be announced later".Diablo 3 was officially confirmed for both PS3 and PS4 at Sony's PS4 unveiling event in February.The console port will feature several tweaks and improvements when it makes the leap to the controller-based systems. A PS3 gameplay video is here.
http://www.computerandvideogames.com...us-is-xp-buff/
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April 29th, 2013, 22:01 Posted By: wraggster
PlayStation 3 free-to-play shooter Dust 514 launches on 14th May 2013, developer CCP Games has announced.Dust 514 is a free download that connects to Eve Online, the space trading PC MMO also made by CCP Games.The studio said players can expect an "ever-progressing" game that will be updated with new features and upgrades for years to come."Reaching this point has required many years, hundreds of CCP employees, and the engagement of millions of players who contributed fantastic feedback during the beta process," said CCP boss Hilmar Veigar Pétursson."Now we start the real journey, which, decades from now, we will look back on with astonishment at all we accomplished. The Eve Universe will outlive us all."Dust 514 players can coordinate with Eve Online pilots to call in orbital strikes against opposing squads. It's all part of the massive persistent universe in which Eve is set.Up to 32 players can fight on the same battlefield. You can customise your character with dropsuits, skills and weapons. You can also build a corporation with thousands of players.
http://www.eurogamer.net/articles/20...a-release-date
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April 29th, 2013, 21:52 Posted By: wraggster
Following the release of Dead Island: Riptide, Polish studio Techland has officially announced its next project, Hellraid.Previously known as Project Hell, the Xbox 360, PS3 and PC title promises to blend "story-driven hack & slash action, shooters and online multiplayer" when it releases later this year.It's described as a "first-person co-op slasher" featuring a single-player campaign and a co-operative multiplayer component that "pits four players against the denizens of hell - and each other - in a battle for points, rewards and fame".You can view the first official screenshots and some artwork below, while further game details and a developer blog offering a behind-the-scenes look at the title can be found on its official website.
http://www.computerandvideogames.com...sher-hellraid/
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April 29th, 2013, 21:51 Posted By: wraggster
Zombie Tycoon 2: Brainhov's Revenge will be the latest game added to the US Instant Game Collection as part of this week's PS Store update. Costing $9.99 to regular PSN users, it'll be downloadable at no addition cost to PlayStation Plus subscribers from tomorrow, April 30.Sony's Spring Fever campaign will also bring a large number of discounts on several major franchises including BioShock, Metal Gear Solid, God of War, LittleBigPlanet, inFamous, Twisted Metal, Ratchet & Clank, Devil May Cry, Sly Cooper and PlayStation All-Stars Battle Royale.Check out the full list on the US PS Blog.
http://www.computerandvideogames.com...tycoon-2-free/
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April 29th, 2013, 21:13 Posted By: wraggster
They may be the highest rated sports games in history, but EA is never truly happy with its FIFA titles.
FIFA 14 producer Sebastian Enrique says the development studio is always critical about its output, and that this attitude is why the firm, and the franchise, has been so successful.
“We know that everything could be better,” Enrique told MCV.
“That’s our mind-set. Everything can be improved. That mind-set helps us to create a better game year after year. If we were 100 per cent happy with something, we wouldn’t be in this business."
He added: “We are only happy on the day the game is launched. The next day we are grilling ourselves because we want to raise the quality bar even higher.”
http://www.mcvuk.com/news/read/ea-sp...h-fifa/0114851
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April 29th, 2013, 20:53 Posted By: wraggster
Guerrilla Games has revealed a new Killzone game alongside new PlayStation hardware before, and it didn’t go quite so well.Where once we saw ‘target footage’ of what Killzone could be on PS3, at Sony’s PlayStation Meeting in February, we saw Guerrilla’s next gen shooter demoed on stage in real-time, with gameplay footage captured live and uploaded to Facebook there and then.Mindful of what happened before, Guerrilla wanted to do it right this time around. Did this feel like redemption? “Absolutely right,” begins managing director and co-founder Hermen Hulst. “That was one thing where we went ‘Okay, next time around we’re going to be on a stage we’re going to make sure it’s real.’”Guerrilla’s technical director Michiel Van Der Leeuw was similarly keen to remove any lingering doubts over the demo’s veracity. “We actually made a point of not even claiming it was real, it was as a matter of course that it was real,” he tells us. “And I think everybody was onboard with that, there was so much drive for people to make things real. We were working with central in London and the guys in Japan, fixing the firmware to make sure that the Facebook upload would work. It doesn’t get much more real than that.”“We said ‘no back-up videos’ either,” continues Van Der Leeuw. “And we fixed three bugs in the last day that were very, very rare and only happened like once in a hundred playthroughs, but we knew that three of those bugs were in there. So theoretically, there was like a three in a hundred chance of a crash. I was very nervous seeing Stephen playing on stage and a lot of coders here in the Amsterdam office watching live-stream were also really, really nervous. But we made it through.”
http://www.edge-online.com/features/...playstation-4/
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April 29th, 2013, 15:52 Posted By: wraggster
Tiger Woods PGA Tour first to feel the affect of EA external cutbacks
Electronic Arts is cutting back on outsourcing, and the move has already affected titles that were due to start development, including the next iteration of Tiger Woods PGA Tour.
Following deep cutbacks across its entire business, EA has made another cost-saving measure by choosing to rein in its outsourcing for game development. One of the EA Sports title that has already been affect it is Tiger Woods PGA Tour 15.
According to Kotatu, EA had planned to outsource development of the game, while its in-house team at EA Tiburon focused on creating PGA Tour 16 for next generation systems.
However, following the resignation of CEO John Riccitello last month, that plan now appears to have been scrapped. The game hasn’t be resigned to any internal EA team for any platform, so is currently on hiatus.
EA has been a major users of outscourcing development to outside studios for many of its franchises, include the The Sims, Need for Speed and FIFA.
http://www.develop-online.net/news/4...ames-on-hiatus
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April 29th, 2013, 00:09 Posted By: wraggster
via http://www.emucr.com/
PCSX2 SVN r5622 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r5622
(Patch by KrossX): Fixed multitap (e.g. Timesplitters), New: support raw PSX
memcards (mcd/mcr), Fixed issues with pad 2 (e.g. issue 1326).
- Also, I slightly modified the default column widths at the memory card config
panel.
- Tip: If the column widths are resized, the new widths will get saved after
clicking OK/Apply, but NOT if clicking Cancel or closing the window with [X].
http://www.sendspace.com/file/vz7r2c
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April 29th, 2013, 00:07 Posted By: wraggster
via http://www.emucr.com/
rpcs3 SVN r64 is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 SVN Changelog:
r64
- Fixed OpenGL thread crash.
http://www.sendspace.com/file/86at2o
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April 28th, 2013, 23:20 Posted By: wraggster
via http://emu-russia.net/en/
First version of Sony PSP emulator for Android/Windows has been updated. Changes:
- A serious bug was fixed and suddenly a ton of vexing issues just dissappeared! For example, the 3D graphics being black in Persona 3 and the large graphics errors in the two main GTA games. Those are now very playable (on PC, a bit heavy for mobile)! Also, I found a major bug affecting Little Big Planet among others, fixing that as well. The UI now also has multi-language support, it's in Settings->System. All these fixes are enough to motivate a new official release, so here we go - 0.7.6!
File: Download
File: Download
News source: http://www.ppsspp.org
News source: https://play.google.com
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April 28th, 2013, 23:11 Posted By: wraggster
via http://emu-russia.net/en/
Sony Playstation emulator for Windows has been released. Changes:
- multimachine: implemented cdrom load to "all machines" option (default)
- multimachine: fixed cdrom loader load to "1st/2nd/3rd/4th machine" options
- multimachine: bugfix: doesn't try to use "seed_vals" for newly added machines
- multimachine: bugfix: doesn't hang on invalidated windows of removed machines
- multimachine: apply autostart/reset only to machines with newly loaded cdroms
- multimachine: apply_bios_patches now applied to ALL machines (eg skip intro)
- sizing: added fullscreen mode, and added sizing/maximize in multimachine mode
- memcards: now saved as *.mcd in new MEMCARD subdirectory (formerly no$psx.mcN)
- memcards: first card: .mcd (auto-excluding "(DiscN)" etc.)
- memcards: others: "_MM_N_X_mcd" (MM=machine1..12, N=slot1/2, X=sub-slotA..D)
- memcards: prevents .mcd creation on sector 03Fh dummy writes
- memcards: added support for multitap memcards (IDs 82h..84h in slot 1..2)
- gpu: help/emu: added textured-rectangle-xyflip feature (thanks William Birkin)
- gte: help/emu: reproduced real GTE division inaccuracies (thanks ogamespec)
- cdrom: help/emu: cdrom is initially demuted (fixes missing audio in v1.3+v1.4)
- cdrom: ignores nonzero writes to unused bits (without suppressing other bits)
- cdrom: removed "cdrom response overkill" warning (some games may survive it)
- spu: emulates spu-capture-buffer interrupt (needed for crash team racing)
- spu: allows glitchless spu-ram-read (as far as [1F801014h].bit24-27=nonzero)
- spu: added "generate_sample_till_now" for updating spustat and endx on reads
- spu: better key_on handling (supporting lead_delay, and forced adpcm start)
- spu: better LOOP-END behaviour (ENDX flag, plus optional mute+release)
- spu: implemented fully functional 8bit/32bit reads from 16bit spu registers
- spu: help/emu: dumped/documented gauss_table and emulated adpcm interpolation
- spu: help/emu: tested/documented pitch_modulation effect and emulated it
- spu: help/emu: max adpcm pitch (clip values in range 4000h..FFFFh to fastest)
- help: added info on no$psx debug hotkeys and memory access breakpoints
- help: added info on glitchless spu-ram-read (used by Herc's Adventures)
- help: added info on cdrom sector buffer (has 8 slots, but only 2 accessible?)
- help: added some basic notes on psx-based arcade cabinets
- pinouts: added IC106-109,IC202,IC303,IC305,IC307,IC309,IC501,IC701,IC72 3,ICsss
- pinouts: improved IC304,IC602 pinouts (also IC405, but it's still unclear)
- gui: created own help engine (instead of microcrap's suicidal windows .hlp)
- gui: discovered and fixed major resource leak (destroymenu on context menu)
- debug: added user cycle-counter in iomap (profiling purposes), added ctrl+e
- debug: added optional DMA logging in TTY window (shows chn,addr,len,ctrl,name)
- bios: tweaked "bizarre_outdated_pad" function to accept joypads in analog mode
- vram viewer: bug-fixed "@@app_raw_blend" (test bit0, instead of test "al")
- webpage: updated info on my current monetary stats (small donations welcome)
- webpage: updated txt/htm versions of the psx-spx playstation specifications
File: Download
News source: http://nocash.emubase.de
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April 28th, 2013, 22:25 Posted By: wraggster
Injustice: Gods Among Us is on sale at Toys R Us for a mere $34.99, a whopping $25 off its original price. The deal ends on May 4.
That's it. We're not sure what else you want from us here. You really should just go play the game and prepare yourself for the Lobo DLC that's coming on May 7.
Toys R Us (Xbox 360), (PS3), (Wii U)
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April 28th, 2013, 01:22 Posted By: wraggster
Sony has released PS3 Firmware Update v4.41 via PSN (SEN) which looks like a minor update officially, the usual 'system stability' blurb. I have updated the Ps3OsRels wiki as usual where the updates also can be downloaded. This time there was an incremental update (PS3PATCH.PUP). "
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April 28th, 2013, 01:08 Posted By: wraggster
via http://thatotherdev.com/2013/04/23/d...lone-v0-6-ps3/
Here is the first look at the inexplicably popular on Wii but extremely buggy and consequently abandoned and now remade Dance Clone. It isn’t much of a game yet. But I’m a lot more excited about working on it now that I have a fresh start and I’m going to be releasing it for both Wii and PS3 (starting here with PS3). So you can expect updates in the future. I’ll try to even get more done before this months psx-scene deadline (you can already vote for it here).
It controls with the directional buttons. If anyone has a PS3 dance mat (the one that came with Dance Dance Revolution for PS3, a third party mat or even a PS2 dance mat with a converter) then I would greatly appreciate it if you would test it out. I don’t have one and I think it might work but I’m not sure how the buttons on it map or even if it will be possible for me to support them.
It was tested on Rogero’s 4.40 CFW.
Download Dance Clone v0.6
As an added bonus, here is a resigned copy of my game Avoidance that (thanks to z3roblu3′s CFW 4.xx Resigner Script) will now play on newer custom firmware (just like Dance Clone). Though I’m sure somebody else has probably re signed and re posted it by now.
Download Avoidance v1.3
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