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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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May 16th, 2013, 01:10 Posted By: wraggster
Creator Kazunori Yamauchi has announced Gran Turismo 6 at an event celebrating 15 years of the series. The latest game in the racing simulator series will be released this holiday.At launch, there will be 1200 cars available, with more added online regularly. Six more locales will be added to the 27 in Gran Turismo 5, bringing the total to 33. 71 layouts of those tracks will be available to race on. There will also be some connectivity to smartphones and tablets, though what that will entail has not been detailed.
http://www.edge-online.com/news/gran...lly-announced/
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May 16th, 2013, 01:04 Posted By: wraggster
CCP plans to support free-to-play FPS with new content and features 'for years to come'
CCP’s hugely ambitious free-to-play MMO Dust 514 has officially launched on the PS3.
The free-to-play title, which shares the same universe as PC subscription-game Eve Online, first went into open beta on January 22nd, having previously merged with Eve Online servers on January 10th.
The project is designed to bring together the player communities of both titles, with the events of one game directly impacting what happens in the other. Dust players can also join up with existing corporations in Eve Online, as well as recruiting pilots to join them in battle.
CCP said it had several major updates planned for 2013 to bring new content such as maps, battle types and extra features to the title, as well as further updates in future.
“Dust 514 has been forged by the willpower and skills of the players who have joined us on the journey to launch, and the talent and determination of our development teams around the world,” said CCP CEO Hilmar Veigar Pétursson.
http://www.develop-online.net/news/4...aunches-on-PS3
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May 16th, 2013, 01:03 Posted By: wraggster
Shadow Fall trailer used just over 4gb of RAM, says tech lead
The graphically impressive Killzone 4 technical demo only scratched the surface of what the PS4 is capable of, says the lead tech at Guerrilla Games.
In a presentation going into extensive technical detail on the debut trailer for Killzone: Shadow Fall, Michal Valient said the studio aimed to present the video at 1080p running at a constant 30fps, which he felt it had achieved.
He said that the game’s demo only used 3gb of the console’s GDDR5 RAM on video resources, with a further 1.5gb dedicated to system resources. This leaves just under 4gb worth of RAM spare, a factor that likely wasn’t expected during the development of the trailer given the late decision to include 8gb of RAM into the hardware.
Comparing code running in specific jobs from the PS3 to the PS4, he said that the next-gen hardware was much easier to program, as it house one main ‘orchestrator’ thread while allowing all other code to run in jobs across all of the system’s cores.
The polygon count for the in-game characters meanwhile has increased significantly between Killzone 3 and Killzone 4, with Shadowfall boasting around 40k polygons for the highest LOD, while Killzone 3 used 10k polygons.
http://www.develop-online.net/news/4...surface-of-PS4
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May 15th, 2013, 02:37 Posted By: wraggster
The Netflix app on PS3 has been updated, bringing closer design parity with web and mobile applications to the PS3. Netflix has fixed audio stream and subtitle issues in this update, allowing users to fiddle with these while watching content. Before, you had to back out back to the front-end to enable subtitles. If you've got a PS3 Blu-ray remote, just hit the subtitles button to enable.
The "trickplay" component – a fancy term for fast-forwarding and rewinding through a particular program – has been tweaked to show more image still previews while scanning through content. You can also instantly rewind whatever you're watching ten seconds by pressing left on the DualShock dpad or PlayStation remote.
http://www.joystiq.com/2013/05/14/ne...ster-scanning/
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May 15th, 2013, 02:35 Posted By: wraggster
A man suspected of involvement in the 2008 PSN hack - the one Howard Stringer apparently didn't know about - dodged the harshest sentences attached to such a cyber crime by smashing his PCs and hiding his hard-drives.Whoops wrong one lol.
Instead of facing a possible 20 years in prison and a $250,000 fine he, Todd M. Miller, toddled off with a year's house arrest, reported The Columbus Dispatch - a punishment doled out for obstructing an FBI investigation.The Judge said Miller was part of the KCUF clan of hackers who brought Sony's servers to their knees in 2008. The FBI had interviewed Miller in 2011 and returned with a warrant to search his house, but upon doing so found hard-drives missing and computers in pieces. It was, as Cliff Bleszinski would call it, "destroyed beauty".Without those computers the FBI didn't have enough evidence to pin the hacking charges on Miller.Miller, 23, said he had been "immature and ignorant and caught up with the wrong people at the wrong time" when he destroyed the computers. "You will not see me again," he promised the judge.Miller also received three years probation and was ordered to get his high-school equivalence certificate.
http://www.eurogamer.net/articles/20...ts-off-lightly
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May 15th, 2013, 02:31 Posted By: wraggster
Gaijin Entertainment has confirmed that its online multiplayer WWII game War Thunder is in development for PS4.
Set for release "in time for the holiday 2013 season", Gaijin says, "War Thunder will provide PS4 players with unparalleled first person gameplay entertainment experiences that allows them to enter into action filled, highly explosive World War II battles from the air, mobilized on the ground or out at sea."Already in open beta on PC, the PS4 version promises "stunning lifelike dynamics of real-time flight and precision in its details of planes, tanks and war ships," optimized controls via the new DualShock 4 and improved head-tracking.
The developer is preparing "easier socializing tools", and the game will support video sharing and streaming, and PlayStation Cloud.
Sony has announced a PlayStation 4 launch date of 'Holiday 2013'.
http://www.computerandvideogames.com...unced-for-ps4/
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May 15th, 2013, 00:14 Posted By: wraggster
For a brief, brief moment this was the most exciting thing we’d seen all year.
And even after Sony confirmed to Kotaku that it’s a fake, this PlayStation 4 reveal video is a hint of the excitement that awaits at E3 next month.
The 44-second video is certainly slick but its most compelling inclusion is a render of the machine itself. The chances of PS4 looking even remotely like this are slim, of course, but it’s great to see some artistic speculation nonetheless.
The included gameplay footage is from Infamous: Second Sun, incidentally.
Enjoy:
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May 15th, 2013, 00:12 Posted By: wraggster
Sony will not delay the launch of the PS4 in Europe, a new report has claimed.
In February it was reported that PS4 would follow its predecessor’s lead by landing in Japan first and then rolling out in Europe after Christmas.
This is not so, according to CVG, which cites an specified source “involved with PlayStation's business strategy” claiming that SCE “has determined Europe a high-priority territory in the next-gen sales race”.
Indeed, the site adds that “PlayStation is prepared to do whatever it takes to ensure there is no PS4 delay across Europe”. It even claims that should launch stock be tight Europe and America will be given priority over the “safer” Japanese market.
While PS3 and Xbox 360 have sold approximately the same number of consoles worldwide, the PS3 lags behind Xbox 360 in the UK and US – a situation that Sony is focused on avoiding this time around.
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May 15th, 2013, 00:09 Posted By: wraggster
UK retailers are very pleased by Activision’s decision to make big changes to its Call of Duty series.
The publisher announced last week that the new Call of Duty will launch on current and next generation consoles, will be driven by an entirely new engine and will be a new Call of Duty brand – Ghosts.
“It’s great that Activision are re-inventing the title and introducing new brands under the Call of Duty?umbrella.” said Morrisons’ games buyer Simon Millea. “It ensures that the brand maintains its long-line of success at the tills.”
Ghosts launches on November 5th and has been created by Modern Warfare developers, Infinity Ward.
“Everyone was expecting Infinity Ward to release Modern Warfare 4, so we’re really excited that they’ve created something new,” added Tesco software buyer Jonathan Ferdenzi.
HMV games buyer Richard Thompson added: “It’s great to see Infinity Ward back in control of the franchise. With the new engine and it featuring on the next-gen consoles, this can only mean good things for the industry and customers alike.”
http://www.mcvuk.com/news/read/retai...ention/0115521
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May 15th, 2013, 00:05 Posted By: wraggster
It may have a name straight out of the “random aggression” wordbox, but Gaijin’s flight sim War Thunder is sounding all sorts of interesting. Coming from the developer behind the exceptionally-good IL-2 Sturmovik series of flight sims, this successor isn’t just parachuting into next-generation consoles, but is also going to be one of the first F2P games on the PS4.The team is led by the industry-leading Oleg Maddox and is promising “powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative cloud options”. We’re assuming the latter is do with cloud gaming and not actual clouds, though Mr Maddox’s boys do make some delightfully curly strato-cirrus.The game features PvP modes, multiple settings for experienced pilots and newbies, tons of PvE content (including campaigns and a mission editor), co-op gameplay, and more authentic planes than you can shake a WREN at. As you can see from the trailer at the bottom, it’s not half bad to look at.It remains to be seen whether the team can make a game that bridges the gap between console and PC audiences, between the hardcore simulator fans who panic at a loose bolt and the arcade fans who expect the plane to bounce off the ground intact. But going free-to-play and on PS4 at launch shows that they’re totally fearless. The game is already available in Open Beta for PC gamers here.“We’re convinced that our cooperation with Sony will not only make the War Thunder franchise better, but it will give our fans a new level of gaming experience that will figuratively blown their mind.” said Gaijin Entertainment’s Creative Director Kirill Yudintsev. “Partnering with Sony Computer Entertainment is the most natural progression for the War Thunder brand, from our hugely successful beginnings on PC with more than 1.5 million players, to our recent announcement that War Thunder is under development for mobile devices. We are excited to bring War Thunder to the leading next-generation platform, the PS4.”
http://www.edge-online.com/features/war-thunder/
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May 14th, 2013, 23:48 Posted By: wraggster
Sony targeting 2013 release to ensure the PlayStation 4 does not slip behind next Xbox sales, claims insider
Sony is aiming to launch the PS4 in Europe by the end of the year after deeming it a high priority region, according to a report.
A source “involved with PlayStation’s business strategy” has told CVG that Sony is “prepared to do whatever it takes” to make sure the European launch of the PS4 is not delayed until 2014.
Sony has declined to comment on the matter.
Sony has previously touted the PlayStation 4 for a holiday 2013 release date for the US and Japan, although it was thought the UK and Europe’s launch could slip into 2014.
Sony Worldwide Studios Boss Shuhei Yoshida told Eurogamer in February it was “too early to say” whether the next-gen console would launch simultaneously worldwide, but emphasised that Europe was an “enormously” important market for the electronics giant.
http://www.develop-online.net/news/4...rope-this-year
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May 14th, 2013, 01:52 Posted By: wraggster
via http://www.aep-emu.de
hpsx64 is a new experimental Playstation emulator for x64-based operating systems. An early build of Windows in the source download of the emulator included.
Thanks to Try2emu for this news.
Quote:
Change log:
v007 - pre-initial release 7 - Disc change support, CDDA fixes, GPU fixes, fixes COP2. Improved compatibility. Improved accuracy.
v006 - pre-initial release 6 - R3000A fixes. COP2 fixes. SPU fixes. CD fixes. improved compatibility.
v005 - pre-initial release 5 - Improved speed, improved compatibility, improved accuracy
V004 - pre-initial release 4 - reverb support, dithering support, improved speed, improved compatibility
V003 - 3 pre-initial release - improved compatibility, am / img / iso / cue / ccd / sub support, memory card support, joystick support, sound support is preliminary.
v002 - pre-initial release 2 - improved compatibility, improved speed, improved accuracy. If something is not working, try enabling analog first thing.
v001 - pre-initial release - only use this version if you intend to test or evaluate progress
V000 - pre-initial evaluation only release
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May 14th, 2013, 01:10 Posted By: wraggster
Today the site has received Ps3hax Youtube links haxckODE a member who claims to have a Ps3 Jailbreak of 4K. The video shows the device connected to a PS3 disassembled.
Then via GregoryRasputin, he asked what would be the best way to make themselves known publicly and it is irc.ps3sanctuary.com channel was chosen for devs interested researchers or Hoax. The site was subsequently kept wanting to get in discussing with haxckODE without success, but a second video was posted with a 3k model this time.
Finally, the site received in this description: - This is a memory device that initializes the original disk drive with an embedded system that decrypts the original hard drive to run - no welds, it plugs into the hard drive bay via a Sata interface and is compatible with most models of PS3. For Phat, it needs a different hardware - It needs changing internal flash Flash1, information to access the flash memory Supel Slim will be given if they are not public - To install the game, must connect the external drive to the computer and copy the games in some areas without damaging the rest disk, a better solution is sought - No glitch Quote:
HaxckODE characteristics far. -It is an internal memory device to initiate original hard drive Requires That year embedded system decrypts the original hard drive to start and it keeps doing encryption That icts dump internal memory of the haxckODE, then act as a mirror to the system accepts as yet maximum storage unit supplanting original 16GB hard disk. .-No soldering required, connects to the bay via sata hdd is Compatible with Most PS3 FAT Requires models for different hardware for the issue of 1 for Such models flash hardware interface was progress - So far Requires the modification data ps3 internal flash1, flash only plays one and if it Requires welding to the dump and then subsequently Modifying and writing, we can INITIALLY Provide technical details of how access the super slim flash people if required and if it is not Already on the Internet. -For the system of the games require connecting the external hard drive to the computer and with a hex editor program to copy games in some areas without damaging the files at the moment, we are working to make the system through Easier one file managed but not confirmed. -. Games started from the xmb and must be signed -No glitching.
http://ps3.gx-mod.com/modules/news/a...p?storyid=3222
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May 14th, 2013, 01:08 Posted By: wraggster
After months of testing, 3k3y compatible with SATA drives in the PS3 is now in production.
All SATA models can be supported by various daughter cards. For now, it supports the following models: - Phat: from CECHL - Slim: 20xx/21xx The custom / firmware 3.55 is still needed for the extraction of the key, but the team would have some interesting discoveries that could eventually lead to the removal of the key directly from the player. hyndrid Thanks for the information.
http://ps3.gx-mod.com/modules/news/a...p?storyid=3223
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May 14th, 2013, 01:07 Posted By: wraggster
via http://ps3.gx-mod.com/modules/news/a...p?storyid=3224
As for 4.31, Peanut out one of the first custom 4.41. The custom ARCH Arch V1.00 4.41 is based on an official 4.41 firmware without SPOOF.
V1.00 Features:
- cfw release Overwrite (overwrites any existing CFW's CEX)
- Compatible downgrade downgrade using a PUP (as 4.25to3.55)
- Support OtherOS + + compliant
- Qa-Flag Menu supported
- Support Toolbox v1.04 Rebug for CEX options
- Support for Ps3 has undergone a downgrade by E3 flasher chip or other type ...
- Change HDD supported (disc swap)
- Compatible ps3 blu-ray off (must be the same player if off is still plugged into the console)
- BDEMU full actived (use a backup manager last generation)
- No Spoof
- Login SEN (attention to the risk of banishment) Category Network added and updated for this version 4.41: NAVI -Quick-Web - * Google Search / google video / youtube music / video youtube - * Site U.S.: psx stage / ps3hax / ps3news / - * ps3ita / elotrolado (EOL) / brewology - spt-team blog * - * game news Homebrew Backup manager - * Multiman 4.xx / IrisManager / Multiman SingStar 4.xx / replacement Homebrew Tools - * section download homebrew tools (psid patch, retroArch version spoofer 2.3 openps3ftp etc ...) PS3 Theme - * 22 themes available fixed or dynamic in the latest released THM Theme Multiman SingStar (note: only one theme is available for the moment, that of BO2, I have not had time to do yet) Installation: Remove all DVD / BD games PS3 Blu-Ray player! Rating => If you have not activated the QA-Flag menu and you want to have the active menu on CFW 4. + so you will go from a CFW3.55 Kmeaw to activate launching the package => toggle-qa.rar. If this menu does not interest you, then follow the tutorial below. MD5 => 6eb888667a684820d9fbcdf2bd7ce279 Copy / paste the PS3 folder in the archive to a USB drive formatted in fat32 Connect the key to the console and go to the menu "Settings / System Update / update no storage media and follow the instructions that are displayed on the screen. Note 2 => go through the Recovery mode (option 6) If you have a problem to install the CFW by XMB menu. Procedure Downgrade to 3.55: Download and unzip the archive => CFW Downgrade 4.25to3.55 Copy / paste the PS3 folder to a USB drive formatted in fat32 Connect the key to the console and install CFW Downgrade via Parameter / menu System Update / Update via Storage Media / day Install and launch the package => toggle-qa.rar Once done, stand on "Network" in the "Settings" menu and display the menu QA -flag using the following key combo: Keep all keys: L1 + L2 + L3 + R3 + R1 + R2 + D-pad DOWN Then turn off the console and turn it into Recovery mode and install CFW 3.55 Kmeaw or official 3.55 option 6 Recovery Mode Problems with games Ps2 Classic may be encountered. ludo1421 Thank for information. official website: ps3-solution-for-tous.doomby.com
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May 14th, 2013, 00:56 Posted By: wraggster
via http://wololo.net/2013/05/10/release...es-up-to-2-02/
PRO CFW developer wth (aka yosh) has decided to release a beta version of ARK eCFW for all known exploits and firmwares up to 2.02.
This eCFW has been locked down to only UNO users until now.
PRO developer wth made an all in one package with ARK on all the different exploitable games and regions, theoretically even a person still using Motorstorm should be able to use ARK, but there is a drawback. While most saves should work, not many of them has been tested, mostly due to the lack of testers for all the different exploits, so use this at your own risk, of course there’s no change this will brick your vita nor pspemu.
What’s ARK?
Originally named PROVita, ARK is an eCFW running on the Vita’s PSP emulator. The CFW is based on PRO for the PSP as it ahs mostly the same features, but ARK is not just a port, it was written from scratch taking the Vita’s limitations in mind to.
What are its features?
I’ll take the time to remind you what ARK has to offer:
- PSX game support (soundless so far, our sound plugin is too glitchy for public use at the moment)
- ISO/CSO game support using Inferno Driver, known to be the most stable and compatible driver out there.
- NoDRM Engine for decrypted dlc playback
- MS-SpeedBoost (most noticable on games like soul calibur)
- Stargate Game Patches (fixes several anti-cfw games)
- Plugin support
- Recovery support
- ISO-cache support (speed up ISO gaming)
Is it better than TN-V?
None of them is better than the other. I personally use both and while I can find things that ARK does better I can also find things that TN-V does better, it’s more a matter of personal usability than anything else.
Where can I get it?
A mega package was uploaded on our ARK Download page
There are no standalone packages yet, you just gotta grab this one and find the correct save for your exploit, but I’m sure it’ll be a matter of time before someone releases standalone packages. Also know that most of them are not throughly tested, if you find any bugs feel free to post bugs here
Credits
PRO/ARK CFW developers:
- VirtuousFlame: For the ISO Loading Code, Custom PSX EBOOT Support, PSPCipher and most of the CFW related code.
- Coldbird: For Proshell, and all his CFW related code & Vita redesign of PROCFW.
- Yosh: For the initial sceWlanGetEtherAddr leaked kxploit, yMenu, other kxploit related things and various pieces of code.
- neur0n for his syscall execution in kernel mode, several bug fixes and other CFW related code.
Others:
- Dark_Alex for the initial M33 CFW who guided us mentally through several CFW generations by giving good examples on how to patch Sony OFW.
- thecobra & frostegater: For precisions about this kxploit.
- ardi for his umd4homebrew to enable UMD in homebrews.
- Zer01ne for the initial Uno exploit discovery.
- All our testers.
- And last but not least – Sony for making wonderful, however very locked down, portable gaming handhelds.
http://www.mediafire.com/?7rab6jd7dqjyp08
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May 14th, 2013, 00:53 Posted By: wraggster
via http://wololo.net/2013/05/11/beta-re...-02-and-below/
Total_Noob’s popular TN-V and TN-C have been ported to the recent Apache Overkill exploit. This is for those of you who happen to have Apache Overkill on 2.02 and below only.
Let me start this article off by saying this so that there will be no confusion; THIS IS NOT A KERNEL EXPLOIT RELEASE FOR ABOVE 2.02. This is a port of the (WLAN) PSPemu kernel exploit that was released on firmware 2.02 with UNO to be able to be used with the recent Apache Overkill exploit if and only if on 2.02 or below. This release includes ports of Total_Noob’s TN-V and TN-C Custom Emulator Firmwares for your enjoyment thanks to user wistine.
All released kernel exploits were patched past 2.02. So if you have Apache Overkill on OFW 2.05-2.06 you will only be able to use VHBL thus meaning no TN-V or C because it requires a kernel exploit (VHBL is only usermode). Remember that the entire Apache Overkill exploit was blocked on 2.10.
If you haven’t already checked out my massive Lower PsVita for Dummies guide, you may want to check that out. It will explain everything from tricks and tips to workarounds. In the guide I explain how you can still get a game exploit while having a PSvita on a lower firmware and if needed activate/link your PSVita so you can make use of this release or any past exploit releases. Make sure to check the chart to see which games are back on PSN and whether they are kernel exploits or usermode only.
Now, while I haven’t been able to test it out since Im personally on 2.12 everything seems to be in order. Furthermore, the only reason this is labeled as a beta is that there may be some unforeseen bugs, but there shouldn’t be. Feel free to download it below, try it out yourself and report your findings in the comments below. Included in the release are saves for EU and US only, which that can change later. On a side note do not forget to press on the R button when the exploit starts for TN-V.
http://www.zload.net/tn-v/release_tnv3.rar
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May 14th, 2013, 00:47 Posted By: wraggster
via http://wololo.net/2013/05/13/cold-bi...-sound-coming/
Well, we have some rather exciting news to share!
Shortly after the Vita scene drama that went down awhile back, developer Coldbird decided to depart the scene with no inclination on coming back. However some behind the scenes work and other factors have not only changed this but will spawn a new partnership; bringing the long and highly requested PSX sound compatibility for the Vita (some time soon, patience is of virtue) and increase in functionality.
Coldbird will be coming back in some form soon however due to having a life (crazy right?!?) and being busy like every developer out there, it’ll be some months before we see him. Basically, in the mean time Team PRO and TN have put aside their differences to finally work together to provide new things. As you may know sound for PSX was non existent due to Coldbird leaving the scene and his plugin that enabled sound (while functional yet extremely buggy and not ready for the public) as a casualty, ended up being left behind. Now with a clean table, they’ve decided to exchange code and the sound plugin is in the hands of TN to polish in the mean time until Coldbird’s return.
Below you can find Coldbirds official statement which explains everything currently and will elaborate on the subject matter more.
”Just wanted to give you guys a little heads-up on whats going on here.
The reason I’m writing this is because lately I’ve seen an increased flow of donations coming in for Team PRO, I thank you guys deeply for that and think that you guys deserve to be kept up to date.
Lets start with the saucy parts shall we?
Our fellow teammate Yosh, aka. wth has been busy at work analyzing latest Vita Firmwares, trying to figure out how they work and porting Ark to those.
As some of you might have noticed he also was nice enough to provide Builds for all kind of different Game Exploits we had sitting in our code repository for a while, I hope you guys enjoy that.
So lets cheer on Yosh, as (due to reallife being very busy at the moment) he is the most active member of our team at the moment… poor Liquidzigong (Hrimfaxi) and me are kinda knocked out with 24/7 jobs here…
I’ve also seen a increased interest in PRO Online and its future on both my Youtube Channel and personal messages and even donations coming my way.
Everyone that is concerned about its future, remain calm, its not dead and I will continue updating it after I’m done with my 3-job-setup here… (yes, right now I’ve got 3 jobs… 5 days at one, 1 day at another and yet 1 day at another one… the 24/7 part was no joke).
Sadly, due to contracts and laws I’m bound to this 3-job-lifestyle for another 5 months… so I hope you guys can sit tight and wait for me until then?
On yet another frontier, here is some TN news; All of you have been monitoring the whole TN-V and ARK Business out there and this has been especially interesting on the PSX on Vita part…
TN and our team have finally cleaned the table and put our differences aside sharing our code bases with each other in the hope of providing diversity without having to sacrifice functionality.
Many people have seen my proof of concept PSX sound video on Youtube and in my absence I’ve put the code into TN’s capable hands, hoping that he can polish it while I’m unavailable.
Either way, back to work for me…
~Greetings, Coldbird”
Well there you have it, more progress and support being made contrary to most people’s belief that the scene is completely dead. Hopefully this leads to greater advancements now that these two forces are working together. Stay tuned for more information, as always. Let me know in the comments below what you think!
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