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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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May 14th, 2013, 00:43 Posted By: wraggster
IF you are looking for a PSP Homebrew application that will help you decrypt and extract PSN PKG , Then look no further as a updated version of Leecherman homebrew application known as PSN PKG Decryptor & Extractor 1.71 is now available for download . More information about this Playstation Homebrew application could be found below . Feel free to read a bit more about it below then visit our Download Section below to download directly this PSP Homebrew application to your computer . PSN PKG Decryptor & Extractor is designed (Specially for the PSP) to help you decrypt PS3 & PSP PKG file and extract the files from it.
For PS3 It can extract PKG files only, For PSP It can extract and (decrypt, dump, verify the dumped ISO, generate KEYS.BIN from PSOne EBOOT.PBP file) and prepare the extracted files to be ready for use ONLY on the PSP system.
Changelog:
+Stable Release.
+New Button and Confirmation message to verify the PKG files if it’s corrupted or not using it’s SHA1 hash. ( Default is True for Confirmation message )
+Automatically Fix 3 known bad dumps created by npdpc. ( ULUS10214, ULES00283, ULJM05500 )
+Characters limit can be changed manually in the INI config file “PSNPKGDecryptor&Extractor.ini”. ( Default is 55 Characters )
!Fixed a problem in Batch Mode.
download attached
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May 14th, 2013, 00:26 Posted By: wraggster
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May 13th, 2013, 23:22 Posted By: wraggster
Max Payne 3 has shipped 4 million units and Borderlands 2 has sent out 6 million units, according to Take-Two CEO Strauss Zelnick during today's financial conference call.
"Borderlands 2 remains on track to become the highest selling release in the history of 2K," Zelnick said.
That's 2K Games, which should not be confused with Take-Two's other child, Rockstar Games, which has a clear highest-selling franchise with Grand Theft Auto. The next installment in that series, GTA 5, is scheduled to drive off with everybody's money on September 17.
http://www.joystiq.com/2013/05/13/ma...k-to-be-2ks-b/
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May 13th, 2013, 21:36 Posted By: wraggster
Acclaimed GameCube and PS2 role-player Tales of Symphonia is to be re-released on PlayStation 3, a new report suggests.The Tales of Symphonia: Perfect Edition pack will also include the game's Wii-exclusive sequel Tales of Symphonia: Dawn of the New World. Both games will feature jazzed up HD visuals.Tales series boss Hideo Baba teased the Perfect Edition to Spanish site Koi-Nya, and said it would be "a representation of the dreams and hopes of the fans, who have long been wanting it".Tales of Symphonia scored an impressive 9/10 upon its 2004 GameCube release."It may be clichéd, and altogether a little too bright and happy for its own good, but Tales of Symphonia is nonetheless epic, enjoyable, and superbly constructed," Rob Fahey wrote, "and deserves an audience far in excess of merely the hardcore JRPG fans who will undoubtedly snap it up with glee."
http://www.eurogamer.net/articles/20...-remake-report
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May 13th, 2013, 21:31 Posted By: wraggster
A number of BioWare developers have discussed the potential for Mass Effectspin-offs, offering their ideal candidates for any future titles. Speaking to OXM, BioWare's Casey Hudson, Mac Walters, Dusty Everman, Mike Gamble and Preston Watamaniuk teased a number of ideas for spin-off games."There's so much that could be told in the Mass Effect universe," Hudson said. "It'd be cool to do something completely unrelated to the larger storyline, like a story about a private investigator on the Citadel. Or maybe something detailing Garrus' time in C-Sec."Everman indicated he's also in favour of a spin-off starring Garrus."While being one of Shepard's most loyal friends, Garrus has also had some of the most driven personal goals. He's a hero in his own right, as Archangel and beyond. Who wouldn't want to see the further adventures of the bold, charming Garrus Valkarian (there's a lot of guns out there to calibrate)."Watamaniuk, however, said "a game centred on brutal Krogan combat with more of a melee focus could be pretty exciting."Walters, meanwhile, struggled to make his mind up and settle on a favourite: "Aria. The Illusive Man. Kai Leng. Any henchman. The list goes on. I think most of them could have successful spin-offs of their own in some fashion."Finally, Gamble threw his support behind Javik, a DLC character from Mass Effect 3. "Following the story of Javik a little bit more would be pretty cool. As the last remaining member of a lost race, I think that we could tell a lot of stories about his adventures in the Milky Way, and coming to terms with his place in the new Galaxy."In March it was revealed that BioWare Edmonton, the studio previously responsible for the Mass Effect series, is working on a brand new IP. Hudson confirmed he will remain as executive producer of the next Mass Effect game, which is in development at BioWare Montreal.The new Mass Effect, in addition to Dragon Age 3, will be powered by DICE's Frostbite 3 engine.
http://www.computerandvideogames.com...ect-spin-offs/
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May 13th, 2013, 21:09 Posted By: wraggster
Look, we're well aware that you're already fantasizing about the PlayStation 4, but how do you think that makes your existing PS3 feel? (Hint: Not awesome.) For those still focused on remaining in the here and now, Netflix has issued an update for its PS3 Player that "is more consistent with the Netflix player on the web as well as [its] mobile and tablet applications." The key feature in this update is the ability to easily manage your audio and subtitle selections; before, you had to hop out of whatever you were watching in order to tweak those elements, but now you can make said changes while the content is still on screen. There have also been improvements made in the "trickplay" mode mode when scanning forward or reverse in play mode -- essentially, these images now load a lot faster, which ought to keep your blood pressure at a safe level. The update is out now for PS3 users, and should be hitting select Smart TVs and Blu-ray Disc players soon.
http://www.engadget.com/2013/05/13/n...dio-trickplay/
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May 12th, 2013, 00:29 Posted By: wraggster
The current issue of Japanese gaming magazine Famitsu includes an in-depth, 12-page examination of the current status of PS Vita, including buckets of data based on a survey of 1,500 Vita owners. It paints an insightful warts-and-all picture of Japan’s mixed reception to Sony’s struggling handheld, and ends on a hopeful note.The article breaks down hardware and software sales since the handheld’s release on 18 December 2011. Monthly hardware sales spikes occurred around its launch (over 400,000 units in a short month), the release of Hatsune Miku Project Diva f in September 2012 (around 90,000 units) and the Japan-only price drop in March, when discounts of up to 10,000 yen (£64) combined with the release of Soul Sacrifice to generate a sharp uptick and well over 200,000 sales. Indeed, Vita was No.2 in last week’s hardware chart, according to Media Create, when it had previously languished near the bottom of the chart for most weeks since its release.The top three software titles to date are Persona 4 The Golden (238,064 copies since June 2012), Project Diva f (208,837) and Soul Sacrifice (166,404). The anonymous survey first asked Vita owners what convinced them to buy the hardware, and the results show an optimism that has since faded somewhat.“The screen looked so beautiful, it made my heart go boom,” said one woman, aged 30. “I usually rely on the information in Famitsu to keep me informed but I went to Tokyo Game Show for the first time just to touch it.”“It seemed like an evolution of handheld consoles such as the PSP, and the specs and the two thumbsticks reeled me in,” said a 25-year-old man.
http://www.edge-online.com/features/...e-for-ps-vita/
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May 11th, 2013, 15:59 Posted By: wraggster
All signs point to Gran Turismo 6 being unveiled for PS3 next week.
OPM has published an image of an invite that has been going out to press regarding an event on May 15th next week taking place at the Silverstone racing circuit.
It reads: “Join us to celebrate 15 years of Gran Turismo and discover exciting announcements about its future.”
Gran Turismo 6 was first name-dropped in November 2010 – a surprise to some considering that Gran Turismo 5, which endured a hugely protracted development cycle, had only been released that month.
The game cropped up again in July of last year and was unsurprisingly tipped as a potential PS4 title. However, talk emerged earlier this year suggesting that the game could in fact be heading to PS3, despite the imminent release of PS4 later this year.
These rumours were backed up last month when retail listings for the game specifying PS3 as its host format appeared online.
http://www.mcvuk.com/news/read/the-f...t-week/0115342
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May 11th, 2013, 15:57 Posted By: wraggster
Sony’s latest financial report clearly shows its handheld division is struggling, and the company isn’t one to disagree as it looks forward.
The firm provided a forecast of 5m units sold for PS Vita and PSP devices in its fiscal 2014 calendar, following last year where the two combined to sell just 7m units. PS3 and PS2 consoles are expected to double the forecasted figure to 10m in the same period, with help from the PS4 launch.
The forecast indicates that Sony is apparently resigned to its fate as far as Vita’s sluggish sales, with PSP’s contribution reducing each quarter – as Japan’s support for the aging device continues to decline.
Handheld competitor Nintendo previously forecasted that its 3DS hardware would move 18m units in its fiscal 2014. If both firm’s results land anywhere close to their predictions, Sony would be left in the dust comparably.
http://www.mcvuk.com/news/read/sony-...n-fy14/0115354
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May 11th, 2013, 15:53 Posted By: wraggster
The damaging expense of launching the PS3 will not be repeated when the PS4 arrives later this year.
Sony’s chief financial officer Masaru Kato told investors last night that the investment needed to design and produce PS4 was “much lighter than the past platform”, according toCVG.
Added Kato: “When we launched PS3, initially we had a negative margin on each unit that we sold which was quite big. It did come down over time as we reduced the cost of the console, however the initial investment was quite big due to the fact that we had to design the Cell chipset from scratch which cost a lot of money – hundreds of millions of dollars.
"In addition to that, we had to invest money developing the silicon conductor fabrication technology, as well as the capital expenditures for producing the chipset. All of these amounted to billions of dollars of investment for the platform which had to be recouped as we sold software and hardware.
"Compared to that business model, PS4 utilises a core chipset. Yes, we have designed it with our own technology, but the core of the CPU is something that's available ready, so we're not designing the chipset from the ground up.”
Kato added that Sony has outsourced its manufacturing for the console, drastically reducing the upfront costs.
http://www.mcvuk.com/news/read/launc...s3-did/0115401
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May 11th, 2013, 15:51 Posted By: wraggster
One of the most controversial video games ever made is to re-enter the UK market.
Rockstar has confirmed that PS2 title Manhunt will be released on PSN next week on Wednesday May 14th. It will cost £7.99 and be found in the PS2 section of the store.
Also releasing on the same day are a number of other Rockstar titles including Red Dead Revolver and entries from the Grand Theft Auto and Midnight Club series.
The Warriors is also due for a release but won’t arrive until a later date.
Manhunt rose to infamy in 2004 after being linked to the fatal stabbing of Stefan Pakeerah, whose attacker – Warren LeBlanc – was accused of being “obsessed” with the game.
Calls to ban the game received the backing of Labour MP Keith Vaz, elevating the issue to the public consciousness.
It eventually transpired that it was Pakeerah and not LeBlanc who owned the game, but that was not enough to stop the series forever being shrouded in controversy.
The release of sequel Manhunt 2 in 2007 led to even greater problems for the games industry when the BBFC elected to ban the game from sale in the UK. This decision was eventually overturned in 2008 after Rockstar successfully challenged the BBFC’s ruling, arguably laying down the foundations for the eventual ditching of the BBFC in favour of PEGI in 2008’s Byron Report.
http://www.mcvuk.com/news/read/manhu...t-week/0115408
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May 11th, 2013, 14:27 Posted By: wraggster
Sony has moved back into profit for the first time in five years despite a significant drop in revenue from its games business.
Sales and operating revenue for Sony’s games business decreased 12.2 per cent year-on-year to £4.5 billion ($7bn).
Operating income for the sector decreased by £180 million ($280m) to nearly £12million ($18m), which Sony blamed on declining hardware sales of PS3, Vita and PSP hardware and the impact of a price reduction on the Vita in Japan which took place February.
The console giant said the drop in revenue was due to a decrease in sales for PS3, Vita and PSP hardware.
During the last financial year, Sony sold 16.5 million PS3 and PS2 consoles, down 1.5 million from the year prior. The firm also sold seven million handheld systems, down just 200,000 from the year before.
http://www.develop-online.net/news/4...by-180-million
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May 11th, 2013, 14:26 Posted By: wraggster
Ken Kutaragi to assist with Japanese publisher's business fortunes
Former Sony chairman and the man widely described as the ‘father of the PlayStation’, Ken Kutaragi, has been named as an external director at Japanese game publisher Marvelous AQL, according to a report by Nikkei.
The news site (translated by SGCafe), reports that Kutaragi will be bringing his years of experience to help speed up developments in the company’s business at home and overseas.
Marvelous AQL has been building its business gradually since the merger of separate games firms, Marvelous Entertainment, AQ Interactive and Livewire in October 2011.
In 2012, the Harvest Moon and Rune Factory publisher formed a European subsidiary and, earlier this week, renamed its US publishing arm, XSeed, as Marvelous USA.
Kutaragi was instrumental in the creation of the original PlayStation, leading the hardware that designed the system architecture and pushing his vision to get Sony into the games business.
http://www.develop-online.net/news/4...-Marvelous-AQL
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May 11th, 2013, 14:25 Posted By: wraggster
New console won't be as costly to build as its predecessor, claims CFO
The PlayStation 4 won't be produced at a major loss, says Sony chief financial officer Masaru Kato.
The next generation console might be a step forward technologically, but it doesn't rely on such expensive proprietary designs as the PS3.
Sony told investors this means it expects to keep next year's operating income near the same level as previous years.
"Unlike PS3, we are not planning a major loss to be incurred with the launch of PS4," said Kato.
"At the time we developed PS3, we made a lot of in-house investments to develop the Cell chip. Development of the chip saw the silicon processing and all the facilities."
http://www.develop-online.net/news/4...roduction-loss
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May 9th, 2013, 01:31 Posted By: wraggster
Sony has released Vita system update 2.12, SixthAxis reportsAccording to Sony, it's an optional update that improves system stability:Sony released Vita system updates 2.10 and 2.11 last month, with the former adding the much-requested ability to create folders on the portable's home screen, allowing for better organisation of apps and games. It also enhanced the device's video playback capabilities and made numerous other convenient tweaks.
http://www.computerandvideogames.com...-212-released/
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May 9th, 2013, 01:30 Posted By: wraggster
Numerous new business models have penetrated the games industry in recent years, but Activision CEO Bobby Kotick says he doesn't expect any 'dramatic changes' in the way you'll pay for games on consoles. "I can't comment specifically on the next generation consoles, but our general view is, we approach new business models skeptically, and we take our time and we look for those that will turn out to be something that is sustainable for the long term," said Kotick during an earnings call today."I think we're seeing a lot of exciting new ways for customers to pay for their experiences, there are a lot of new ways for us to monetize our content, but I can't say that you're going to see any dramatic shifts in the way things are monetized on consoles," he added.The emerging free-to-play business model has already impacted console gaming on current-generation machines, particularly on PS3 with major releases such as DC Universe Online, Dust 514 and Free Realms.Meanwhile, Activision has seen the loss of 1.3 million World of Warcraft subscribers in three months - one of a narrowing selection of MMOs still using a subscription model.
http://www.computerandvideogames.com...xpects-kotick/
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May 8th, 2013, 23:57 Posted By: wraggster
The Delta Six gaming controller first hit Kickstarter last fall, but the plug was pulled from the crowdfunding effort by its creator David Kotkin, as he reckoned it wasn't on track to generate enough support. With hardware and software refinements made over the last few months, the peripheral has just been relisted on Kickstarter. In case you need a refresher, the peripheral puts a premium on realism and motion-enabled gaming. Thanks to accelerometers, gyroscopes and buttons in odd places, users can do things such as bring up in-game sights by looking down the plastic rifle's barrel, or steady their shot by pulling the faux weapon close to their arm.
Now, the campaign is asking $159 for controllers with black or white paint jobs and orange tips, as a second look at production costs indicated the project's original $89 price tag was too low. This time around, the funding goal has been locked in at $100,000, instead of a cool half a million. As for internals, the shooter is toting anArduino, which opens up the hardware to software updates and customization. Not only will the blaster work with PC, Xbox 360, PlayStation 3 and the Wii U, but it's set to boast compatibility with next-gen consoles through an update, to boot. If the Delta Six reaches it fundraising mark, it'll ship out to supporters in December. Check out our hands on with the contraption or head past the break for Kotkin's video pitch.
http://www.engadget.com/2013/05/08/d...t-gen-support/
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May 8th, 2013, 23:53 Posted By: wraggster
Sony's already got a low barrier to entry for developers on its PlayStation Mobile platform, which encompasses the PlayStation Vita handheld game console and a variety of smartphones -- just $99 for a license enables publishing across all PlayStation Mobile devices. Apparently that fee is too much for some folks, so Sony's waiving it altogether. Starting right now (as of yesterday, actually), Sony's "removing any existing barriers" between developers and the PS Mobile platform by dropping the publishing fee, thusly making it all the easier for devs to push their games to the Vita and various smartphones. There are already some great indie games featured on Sony's PS Mobile store, including Vlambeer's Super Crate Box and Super Icon Ltd.'s Life of Pixel, and this paves the way for even more.
Of course, Apple's iOS publishing fee is $99 per year and the App Store is certainly more flush with content than Sony's Mobile store, which tells us it isn't the license fee that's stopping people from pushing their games to PS Mobile.
http://www.engadget.com/2013/05/08/s...ng-fee-lifted/
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May 8th, 2013, 23:39 Posted By: wraggster
Developing titles for PS4 and the new Xbox will be significantly more expensive than current-gen programming, according to Capcom.
The result, it has told investors, is that release schedules – which are already experiencing quite severe levels of drought – are liable to become even leaner in the future.
“Even though a full line-up of new home video game consoles will eventually be released, the industry is likely to be in a period of scant new product releases over the near future, awaiting the full-scale launch of the next generation machines,” it stated.
“In the meantime, development costs are projected to soar as advanced and multiple functions are added to hardware. Business alliances and consolidations may therefore occur in increasing numbers.”
That won’t be the only challenge for traditional markets, either.
“The emergence of smartphones has lent momentum to platforms other than game-only machines,” Capcom added. “Amid this development, the social game market is projected to be on a growing. Competition is thus expected to become extremely intense among companies.
“Faced with this sudden and significant changes in the operating environment, Capcom intends to direct its development resources to the home video game software, which is our core business segment, and the
development of online games, which is a growing area, based on its medium-term strategic map.”
All of which could lead you to think that Capcom could be about to exit the market. Not so. Instead, it plans on making itself simply more efficient.
“In order to lower development costs and shorten time frame for development, Capcom will restructure its development organizations, which are the core parts of the company’s business, increasing ratio of in-house
developments by focusing on the overhaul of overseas development companies,” it stated.
“Streamlining measures will also be taken over the entire business operations as part of efforts to strengthen the management system. Such measures will include further improvements in transparency, efficiency, cost reductions and financial structure.”
http://www.mcvuk.com/news/read/capco...l-soar/0115289
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May 8th, 2013, 23:34 Posted By: wraggster
Drive Club’s audiovisual sheen, as revealed for the first time on PS4 at PlayStation Meeting on February 20, might suggest that this is a videogame created in the here and now.That’s not the full story. Studio game director Matt Southern and tech director Scott Kirkland have been developing the idea since even before the UK studio started development on its PS3 launch title MotorStorm.Here, we find out why Drive Club took a backseat for so many years, Evolution’s ambitions to push the game beyond simulation and arcade racing, and how the studio is using PS4’s increased horsepower.It’s a little unusual for a game to have been at the concept stage for so long – can you tell us what forms it has taken as it has existed and evolved over the years?Matt Southern: I’ve been here nine years and it was probably one of the first concepts I was told about. Over the development of Drive Club over the past couple of years we’ve revisited some of those old materials to look at how it is the same and in other areas different. And certainly right from day one we wanted to use everything we’d learned about recreating real-world locations and that lovely feeling you get when something just looks breathtaking.It’s our favourite element of shows like Top Gear, where they just do it so well, you’re reminded of an absolutely staggering vista and that in its simplicity can be such a wonderful thing to see, that’s always been a core part of the game. So has recreating real vehicles with real love. Try to communicate not just the technical side of a vehicle but the way these things are built with love and passion and just how amazing it feels to sit inside, that’s always been a part of the Drive Club experience. Looking at some of those, again, those very early pictures back when we were independent, some elements made their way into bits of Motorstorm, we had those two ideas [of Motorstorm and Drive Club] on the boil at the time.
http://www.edge-online.com/features/...in-the-making/
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