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April 27th, 2013, 23:36 Posted By: wraggster
Talks of a Soul Sacrifice sequel are already "ongoing" between Sony and Comcept's Keiji Inafune, just a month after the action-RPG hit Japan. In an interview with IGN, Inafune said he'd love to make the follow-up and "drive Vita sales even more."
"Soul Sacrifice is something I specifically designed for Vita using [the] hardware's specific features," Inafune told IGN. "To drive Vita sales even more, I have an idea for a Soul Sacrifice sequel. I'm actually approaching [Sony Computer Entertainment] regarding this project."
"Let's say the talks are ongoing and I'd love to make it happen," he added.
The likelihood of a sequel can only be boosted by SCE Worldwide Studios president Shuhei Yoshida retweeting IGN's story earlier this morning.
According to IGN, Soul Sacrifice shifted 150,000 units at retail since being released in Japan on March 7 - that figure excludes digital sales. Of course, Japan is always a bit fond of a monster hunt, so it'll be interesting to see how the Vita game does in the west - and we should find out soon enough. Soul Sacrifice comes out next week in North America and Europe, on April 30 and May 3 respectively.
http://www.joystiq.com/2013/04/26/so...-says-inafune/
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April 27th, 2013, 23:35 Posted By: wraggster
Australian studio Nnooo is working on a new game for the PlayStation 4 and Vita. The EscapeVektor dev announced the news today after receiving PS4 developer approval.
"It's exciting to be developing for a new generation of consoles," said Creative Director Nic Watt. "We're delighted to get early access to PS4 development kits so we can get our games on the console as quickly as possible."
Nnooo says it's bringing the new game to other platforms too, and while Nnooo didn't specify them they'll almost certainly include at least one of the Wii U and 3DS. Nnooo bills itself as a studio making games for Nintendo and Sony platforms, while Business Director Bruce Thomson tweeted this morning its game will head "Nintendo-side" at some point.
"We're still at an early stage of development of our new game," said Watt. "We don't want to announce anything until we are more advanced with the project. Hopefully we'll be able to say something about it around the middle of the year."
http://www.joystiq.com/2013/04/26/es...ps4-vita-game/
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April 27th, 2013, 23:33 Posted By: wraggster
Dust 514, CCP's console companion to EVE Online,will cease its open beta operations and begin life as an officially released PlayStation 3 game on Wednesday, May 14, according to the game's official Twitter account. Get it?May 14? A date that could be written as 5/14 if one were so inclined?
See, because the game is called Dust 514, and ... You know what? Never mind.Dust 514 will be free-to-play when it launches, so curious folk can become a tiny, infinitesimal speck in EVE Online's vast shared universe without having to open their wallets.
http://www.joystiq.com/2013/04/27/du...nching-may-14/
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April 27th, 2013, 23:32 Posted By: wraggster
Sony has announced Vita game Jacob Jones and the Bigfoot Mystery, due out in May.It's an episodic adventure puzzle game made by Lucid Games, the Liverpool-based studio that formed from the ashes of the closure of Project Gotham Racing and Blur creator Bizarre Creations.The game features a 3D world in which Jacob Jones, a small boy, and his friend Biggie, can explore. The story, which sees Jacob go to summer camp on an adventure, was penned by the BAFTA-nominated writer George Poles (The 11 O'Clock Show, Rory Bremner, Bird and Fortune, Smack the Pony, Have I Got News For You?).Lucid used Unreal Engine 3 to build the game, and has made use of the Vita's touch and tilt features for gameplay.Lucid Games formed in early 2011 after Activision closed Bizarre Creations. The founder members were behind games including Geometry Wars, the Project Gotham Racing series, Blur and James Bond 007: Blood Stone.
http://www.eurogamer.net/articles/20...igfoot-mystery
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April 27th, 2013, 23:24 Posted By: wraggster
Sony has finally enabled the ability to queue PlayStation 3 and Vita downloads from your browser.
Content bought from the SEN Store is now automatically added to your device's download queue.If you have PlayStation Plus, the content will then be downloaded during your device's next regular automatic update.If you don't have PlayStation Plus, your downloads will begin the next time you switch your device on.It's a feature that has long been available to Xbox 360 gamers, but at least Sony has got there ahead of Nintendo - the company has yet to launch a web-based version of its eShop.Sony has a full FAQ on the new feature available from the official PlayStation Forum.
http://www.eurogamer.net/articles/20...m-your-browser
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April 27th, 2013, 23:13 Posted By: wraggster
The publisher has issued a statement to clarify that the words of Metro: Last Light creative director Andrew Prokhorov, recently interviewed by a Ukrainian tech website, were perhaps misinterpreted during translation."It is no secret that 4A Games do want to release an SDK for Metro, finish the extremely promising multiplayer component and release this in some form, and investigate a PlayStation 4 version provided it makes commercial sense," said a Deep Silver rep to Joystiq."Although no development has started on any next-gen console versions [of Metro: Last Light]. We have confirmed these hopes and ideas plenty of times before," they added."However, all these ideas are just ideas at the moment. It will be some time before we can officially commit to any of these projects or suggest when they might materialize. They genuinely might all happen, but equally none of them might happen. Anyone expecting Metro: Last Light as a PS4 launch game is probably going to be disappointed."
http://www.computerandvideogames.com...t-ps4-reports/
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April 27th, 2013, 23:08 Posted By: wraggster
The original Katamari Damacy is headed to the US PlayStation Store next week. It'll be released as a 'PS2 Classic' as part of the PlayStation Store's content update on Tuesday, April 30, Sony has confirmed.Katamari Damacy is much-loved Japanese adventure game in which players control a small hammerhead alien who pushes around a sticky ball - or a Katamari - through locations on Earth to pick up every day objects until, eventually, the Katamari is big enough to roll up cars, buildings, and even continents.The game was originally released for the PS2 in Japan and US in 2004. Unlike its successors, it was never released in UK.PS2 Classics are downloadable emulated versions of PS2 games without any updates or changes, and playable only on the PS3.
http://www.computerandvideogames.com...ore-next-week/
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April 27th, 2013, 01:20 Posted By: wraggster
A translation of a Ukrainian interview with developer 4A Games has suggested that a PS4 version of Metro: Last Light is in the works.
The interpretation, provided by a user on the Metro: Last Light forums, suggests that the game will likely come bundled with its predecessor Metro: 2033.
However, an article on Eurogamer Poland suggests that 4A Games doesn’t even have a PS4 dev kit yet, making talk of the port incredibly unlikely.
At least, that’s what Eurogamer UK’s Robert Purchese says having chatted with the Polish EG team. Our Google translation of the original article gives us the headline “Metro: last Light will receive five DLC add-ons; not excluded the Prime Minister on PS4”. Which doesn’t really shed much light on things.
Whatever the truth of the situation a PS4 release for Last Light certainly makes some sense. The game is a graphical behemoth, with the PC specs claiming that a top-end Nvidia GTX Titan graphics card is needed to run the game at max settings.
Nvidia claims that Titan offers around three times the power found in PS4. Joining some dots and it’s obvious that Last Light could certainly stretch PS4’s tech to offer a great looking title.
http://www.mcvuk.com/news/read/metro...to-ps4/0114766
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April 27th, 2013, 01:18 Posted By: wraggster
Codemasters has splashed the cash on its Grid 2 marketing campaign.
The upcoming racer is getting a bumper six-week online ad push, TV advertising with Virgin TV, and activity targeting tablet and smartphone users.
The publisher has also teamed up with 300 Esso garages, as part of a ‘text-to-win’ Rockstar drink promotion.
“We have our biggest UK pre-launch campaign ever and are investing significantly online for six weeks in the lead up to the launch,
across specialist, lifestyle and VOD digital media,” said Hayley Holland, brand director at Codemasters. “Our global placement strategy is to focus on ‘moving media’ - video placement, pre-rolls online and so on. We are letting the game speak for itself.”
Holland added: “We are also embarking on new tactics for Codemasters. The ‘second screen’ as an advertising channel has become more interesting. Data tells us that a majority of our target audience are using tablets and smartphones whilst watching TV. Three-quarters of them are searching online, via these devices, for content different than what is on TV.”
Codemasters’ investment in the campaign will double as of May 31st, once the game arrives at retail.
http://www.mcvuk.com/news/read/grid-...mpaign/0114773
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April 27th, 2013, 01:14 Posted By: wraggster
We’ve seen Grand Theft Auto V, and we’ll be posting our first impressions of Rockstar’s next epic here on Thursday May 2 at 5:00 GMT.Rockstar confirmed earlier this week that it will be releasing new trailers on Tuesday April 30, and today announced a Steam sale on all of its previous releases.Be sure to check back here next week for complete coverage. You can watch the most recent trailer below, and all of our other coverage of the title through our GTA V tag page.
http://www.edge-online.com/news/gta-...coverage-here/
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April 26th, 2013, 01:08 Posted By: wraggster
When the PlayStation 4 arrives this holiday season, it will boast the best launch lineup of any Sony system to date. At least, that's the claim of Sony's lead architect on the new hardware, Mark Cerny.
Speaking with Gamasutra, Cerny said, "The launch lineup for PlayStation 4--though I unfortunately can't give the title count--is going to be stronger than any prior PlayStation hardware."
According to Cerny, the key to that software support is the PS4's hardware architecture, which was designed as a "supercharged PC architecture" to ensure developers would be familiar with it. As a result, porting PC titles to the PS4 will take a matter of weeks, rather than months, the developer said.
"The biggest thing is we didn't want the hardware to be a puzzle that programmers would be needing to solve in order to make quality titles," Cerny explained.
While he's been focusing on creating the PS4 hardware, Cerny is also seeing what it's like for developers working with the system. He is also overseeing creation of the colorful platformer Knack, saying that the experience of actually working on software will help inform his decisions on the hardware.
http://www.gamesindustry.biz/article...ny-playstation
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April 26th, 2013, 00:57 Posted By: wraggster
Bethesda has confirmed that a Legendary Edition of Skyrim will be released on PS3, Xbox 360 and PC in Europe and Australia on June 7.The special edition will retail on 360 and PS3 for £39.99/€49.99/AU$69.95, and on PC for £29.99/€39.99/AU$49.95.The new SKU includes the original game, the Dawnguard, Hearthfire and Dragonborn DLC plus extra combat cameras, mounted combat, a Legendary difficulty and Legendary skills, allowing players to master every perk and level up their skills infinitely.We gave the original Skyrim SKU a 9 in November 2011.
http://www.edge-online.com/news/the-...-june-release/
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April 26th, 2013, 00:45 Posted By: wraggster
Operating income now expected to hit £1.5 billion thanks to sales of US headquarters and depreciation of yen
Sony has doubled its profit forecasts for the year ending March 31st to £260 million.
The revised figure comes after Sony predicted on February 7th that it would generate £130 million.
The firm stated that original forecasts had been based on assumed foreign currency exchange rates for the quarter between January and March 2013, but because of the depreciation of the yen during the period, it expected to exceed previous expectations, reflecting the rise in the Japanese stock market.
Operating income is now expected to hit £1.5 billion, up 77 per cent from the previously anticipated £847 million, thanks in part due to the depreciation of the yen and the sale of Sony’s US headquarters and the Sony City Osaki office in Tokyo.
The revised up forecasts come a year after the Sony products and services division reported a $2.8 billion loss.
http://www.develop-online.net/news/4...to-260-million
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April 25th, 2013, 00:52 Posted By: wraggster
The third game in 5pb's series of interactive horror novels, Corpse Party, has been announced as Corpse Party: Blood Drive for the Vita.Corpse Party: Blood Drive.
Revealed in Famitsu (via Siliconera), Blood Drive will continue the story of the haunted Heavenly Host Elementary School and it will pick up where Corpse Party: Book of Shadows' eighth chapter - also called Blood Drive - left off."Finally, the countless mysteries surrounding Heavenly Host Elementary School will be revealed," teased the translated Famitsu reveal.Corpse Party: Blood Drive is due in Japan later this year. No western release has been announced, but Xseed published the last two Corpse Party titles in the west, so it seems likely that it will follow suit.
http://www.eurogamer.net/articles/20...unced-for-vita
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April 25th, 2013, 00:47 Posted By: wraggster
PlayStation 4 may be just around the corner, but Sony isn't finished releasing new peripherals for PS3 just yet.
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April 25th, 2013, 00:46 Posted By: wraggster
Vita owners are now able to watch YouTube videos on the portable without having to shut down a suspended game. Sony quietly announced the update in a recent Twitter post, "New update for YouTube is coming soon, will enable you to watch videos without closing your other applications."More specifically, the update - which appears to have gone live already - adds background running capabilities to the YouTube app, enabling you to use it without the console forcing you to quit any suspended game applications.This may prove especially useful to gamers who've become accustomed to using YouTube as a vast resource for game guides, tips and walkthroughs.Sony has gradually improved the multi-tasking capabilities of its handheld in recent months, with the Vita's on-board web browser having received a similar multi-tasking update in November last year.Sony recently release Vita System Software update 2.0 which, most notably, added the ability to create Home Screen folders for more efficient app icon management.
http://www.computerandvideogames.com...unning-update/
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April 25th, 2013, 00:33 Posted By: wraggster
Activision’s next Call of Duty will be called Call of Duty: Ghosts.
That’s according to a retail listing on Tesco Direct. It could be wrong, of course, but the clearly final product cover image it includes more or less proves its authenticity.
It lists the release date as December 31st – a placeholder, certainly. The game will almost definitely arrive in early November.
The art also named Infinity Ward as the developer. That’s not unexpected, of course – last year’s Black Ops II was a Treyarch title so it’s definitely IW’s ‘turn’. Why the Modern Warfare name has been dropped remains to be seen but could possibly be linked to the out-of-court settlement with former Infinity Ward bosses Jason West and Vince Zampella.
Rumours of the ‘Ghosts’ names were doing the rounds exactly a month ago. Just goes to show that sometimes the whispers are true.
http://www.mcvuk.com/news/read/next-...ghosts/0114620
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