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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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April 17th, 2013, 00:45 Posted By: wraggster
A retailer listing for Gran Turismo 6 on PS3 lends further weight to reports that Polyphony's next racing sim will be a current-generation game. Electronics specialist retailer Newegg has a listing (as spotted by IGN
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April 17th, 2013, 00:10 Posted By: wraggster
PS4 could launch at a lower price than its predecessor the PS3.
Admittedly, the PS3 launched in the UK at an eye-watering £425. Launching PS4 above that would be ‘brave’ to say the least. But with the new console packing plenty of tech, just how low can we expect it to go?
“We listen and learn and take the judgement from every console launch we ever have and we have to be informed by what the strengths of our PlayStation 3 system have been, but also the challenges of that,” Sony Worldwide Studios VP Michael Denny told Edge.
“We want a system that can reach as broad a gaming audience as possible but whilst being a system that’s deep, connected, rich and immersive and is going to give a very focused and differentiated experience than anything else that’s out there.
“We’ve got lots of information yet to give out on PlayStation 4. The initial announcement phase that we’re in now is just to explain the vision to everybody. Part of that vision is we have created a console absolutely focused on gamers – and we want that to be gamers in the broadest sense as well. I think to some extent I can ask you to draw your own conclusions.”
Nintendo’s Wii U Premium launched £299 and has struggled to gain traction in the UK. PS4 will of course target a largely different demographic – one that Sony hopes has more in the way of disposable income.
The safest bet is Sony launching a number of SKUs, quite possibly two – an entry-level machine and a deluxe version. Expect more in the way of storage and accessories with the high-end SKU.
http://www.mcvuk.com/news/read/sony-...-price/0114157
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April 17th, 2013, 00:05 Posted By: wraggster
World of Tanks creator Wargaming has taken its first tentative steps toward console development.
The company acquired FEAR and MechAssault developerDay 1 Studios in late January and then two weeks later followed this up with the acquisition of Gas Powered Games.
"The hardware cannot constrain the player from getting the experience. Obviously with Day 1, we would like to expand our multi-platform venture,” chief executive officer Victor Kislyi told Games Industry.
“We don't have much experience working with consoles or mobile, but you should start one day. So we started with both Gas Powered and Day 1.”
It’s early days, however, with Kislyi confessing that Wargaming is still experimenting with consoles and hasn’t got anything in production for the upcoming PS4.
"We are still doing experiments. It's about selecting the most cool idea for the time being, seeing if it's technologically possible, and then beginning prototyping and production,” he added.
"Right now, we aren't doing anything for PlayStation 4, but nobody knows what the future holds for us. It's all about the game, the platform alone will not do miracles. It has to be a good game concept. But we don't shut doors. Every possibility in the future, we have the power to review when it is reasonable."
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April 16th, 2013, 00:46 Posted By: wraggster
The action-packed third-person shooter Malicious will be added to the Instant Game Collection, making it available to subs at no additional cost. The game has players taking control of 'the Spirit Vessel' and battling the evil Malicious forces with over-the-top combos and giant laser shots. Check out a trailer below.In addition, PlayStation Plus subscribers have one week to take advantage of a huge sale on games in the Grand Theft Auto franchise.Every GTA game since GTA 3 on PS2 will go on sale for 50 per cent off their usual prices for PS Plus subs as of tomorrow. The sale runs up until April 23.The discounts come as part of Sony's 'Spring Fever' PSN campaign, which also brings a discount to the cross-buy-enabled RPG, Dragon Fantasy Book I.
http://www.computerandvideogames.com...he-gta-series/
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April 15th, 2013, 22:14 Posted By: wraggster
In a continuing series exploring the power of the PlayStation Vita, Digital Foundry talks to Ubisoft Sofia - developers of Assassin's Creed 3: Liberation. This Vita-exclusive title is a remarkable piece of work, successfully translating the full Assassin's Creed experience and the AnvilNext engine that powers it onto a mobile platform.It's a fascinating game for many reasons - not least of which is Ubisoft's commitment to producing an all-new franchise title built from the ground-up for the handheld, with brand new locations and a fresh cast of characters. Where other studios have downsized their Xbox 360 and PlayStation 3 titles to run on Vita, Ubisoft Sofia made the most of a remarkable opportunity - to shape their game entirely around the strengths and weaknesses of the Sony hardware, at the same time giving PS3 AC3 owners a companion purchase entirely separate and distinct from the main game.That's not to say that the game is an unmitigated triumph, as the Eurogamer reviewexplored. Resolution takes a hit, there's no anti-aliasing and frame-rate is highly variable to say the least - as you'll see in our video assets below. From a conceptual standpoint, it's also safe to say that some of the ideas - including multiple "guises" for heroine Aveline - misfire somewhat. In a game but relies so much on its free-running traversal mechanic, large sections of gameplay become a little frustrating when the parkour is taken away from you. But where it matters, this is indeed a core Assassin's Creed game and despite its faults, it remains one of our favourite Vita titles.In this deep dive interview, Ubisoft Sofia technical directors Mikhail Lozanov, Ivan Azmanov and Stefan Dyulagerov along with lead artists Biser Parashkevov and Borislav Bogdanov talk us through the creation of one of the most technologically ambitious mobile games on the market today.Digital Foundry: What was your technical assessment of the PS Vita hardware when you first started work? What were your procedures for putting the hardware through its paces?Ubisoft Sofia: Sony did a great job extracting performance from mobile hardware, with well-written software. Performance improvements from their libraries were substantial compared to other mobile vendors running on similar hardware.At the start of the project we tested the Vita with a version of Anvil used in a previously released Assassin's Creed title, but soon realised that AnvilNext from AC3 presented far greater capabilities and opportunities when combined with the Vita's hardware. Thus we switched to that engine at the earliest possible moment.
http://www.eurogamer.net/articles/di...aystation-vita
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April 15th, 2013, 22:12 Posted By: wraggster
Cloudberry Kingdom - a procedurally generated platformer that get harder the longer you play it - has been confirmed for release this spring on PS3, Vita, Wi U, XBLA and Steam via its newly announced publisher Ubisoft.The game won't always be this hard, but Pwnee has touted it as 'the hardest platformer ever' on its most challenging setting.
The game was successfully Kickstarted back in May last year and New York-based developer Pwnee Studios was quick to point out in an a Kickstarter update that "Nothing about the game has to change" due to this newly revealed publishing arrangement. Pwnee also confirmed that all Kickstarter rewards will be honoured."There was very little reason not to go ahead with it [the Ubisoft deal]," noted Pwnee. "We think it was far and away the best decision that could have been made for Cloudberry Kingdom and putting us in the best position to make a really great game available to as many people as possible."For more background, Ubisoft has released the following video telling the story of how two friends from college created Cloudberry Kingdom - and started a company - over the course of the last four years.
http://www.eurogamer.net/articles/20...am-this-spring
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April 15th, 2013, 22:04 Posted By: wraggster
Bethesda's Skyrim development team has bid a fond farewell to fans and confirmed it is moving on to its next project. In a blog post titled "Moving to our next adventure," the development team thanked fans for their ongoing support."Skyrim has been a labor of love for us since we started designing it in 2006. We never imagined it would become the phenomenon it has," reads the message."And that is because of you, the fans. It was all of you who made it a success. We can't thank you enough for embracing the game, spreading the word, and making it your own."The studio confirmed that the team will be diverting its attention to a "major" new project, which is in pre-production, but also said that it will provide minor updates to Skyrim when necessary."For the last year and a half we've been working on new content for Skyrim; from the game updates, Creation Kit, Steam Workshop, Kinect support, to DLCs. Parts of our team have also been in pre-production on our next major project, and that game is at the point where it requires the studio's full attention to make it our biggest and best work yet."We'll still have minor updates to Skyrim as needed. We've invested so much of ourselves into Skyrim and will never truly say goodbye to it."We loved hearing your stories, your in-game triumphs, and your suggestions. One thing stuck out to us through those emails, letters, and postings. And that is - video games matter. They're as important to you as they are to us. It's not just about entertainment, it's about your time. And you chose to spend it with our game."
http://www.computerandvideogames.com...major-project/
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April 15th, 2013, 21:44 Posted By: wraggster
A HD update of retro platformer Castle Of Illusion will be released on PSN this summer, Sega has confirmed.It is described by Sega as a “HD reimagining,” and is in development at Sega Studios Australia. The director of the original game has had input on the new title, and Sega has promised that it will include “elements that were intended for the original game, but couldn’t be achieved until now.”It looks likely to be Sega Studios Australia’s last title, as it was confirmed recently that the developer isset to close.
http://www.edge-online.com/news/cast...n-this-summer/
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April 15th, 2013, 16:48 Posted By: wraggster
Sony learned some difficult lessons from the launch of PlayStation 3, and it is determined not to make those mistakes again. With Microsoft’s silence becoming ever more conspicuous, its greatest videogame rival is slowly, but surely, explaining the philosophy behind PlayStation 4. Many were not content with a controller, a few games and a vision at PlayStation Meeting on February 20th; when we speak to Sony Worldwide Studios’ vice president Michael Denny six weeks later, he isn’t revealing too much more about its price, look or launchdate.He can, however, elaborate on the new platform’s origins – how Sony’s difficult PS3 launch influenced its approach to PS4 and what happened in the five years of planning that led up to February 20th 2013. He also gives us his thoughts on why Sony didn’t reveal the console itself, and how PS4 will perform in an ever more platform agnostic game industry.Now there’s a little space between now and the reveal event, what are your personal impressions of how it went?I guess the starting point is that it’s been quite a journey to get to that announce [event]. It’s been, for all of us involved at looking at what PlayStation 4 should be, a five-year journey to get to that point. And what the announce in New York was all about was a chance for us to share our vision with everybody of what PlayStation 4 should be. And in essence I hope it came across that that vision is fairly simple, that we are absolutely looking at making a next-gen console for gamers and made by gamers.
http://www.edge-online.com/features/...playstation-4/
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April 15th, 2013, 00:39 Posted By: wraggster
via http://emu-russia.net/en/
First version of Sony PSP emulator for Android/Windows has been updated. Changes:
- Another month, another version of PPSSPP! This time I've only added 0.0.5 to the version number, but that's just because I'm saving 0.8, 0.9 and 1.0 for big future updates Don't worry, there's been plenty of improvements. Many more games run and some games run faster - the God of War games should now run well on modest PCs and for example the Monster Hunter games are becoming playable on fast phones (although without sound). And I've started to improve the UI - now there's a recent list and game icons in the game selector.
File: Download
File: Download
News source: http://www.ppsspp.org
News source: https://play.google.com
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April 14th, 2013, 23:52 Posted By: wraggster
via http://wololo.net/2013/04/14/ps-vita...-improvements/
PS Vita’s Firmware 2.10 was recently released, and we already know that Sony blocked the Apache Overkill VHBL, but this update comes with quite a few hidden surprises called “stability improvements”
Sony has made what appears to be some strange attempts at slowing hackers down and trying to make PSP emu hacking harder in 2.10. Many changes have apparently been made to make our job harder. So far, we have discovered two big changes. But, as often, there is a way around them!
So, what are these changes? Lets see.
TN-V
Some of the changes were discovered by Total_Noob, and appear to be attempts at preventing eCFW (and in this case, TN-V) from running, or, at least, make it more difficult.
You can see details in Total_Noob’s post here, where, according to his post, Sony has made yet another attempt to stop homebrew on the Vita.
It seems some critical parts of the memory have been made readonly, and the location of the flash files in RAM has been changed as well, but TN has managed to bypass all these measures. Note however that some of TN’s statements seem to have been contradicted by the fact that The Z was able to run VHBL on 2.10 on day 1, as stated by wololo here.
But one thing that is good for kexploits is that it apparently has become much easier to free up the extra 64 MB RAM that is available to the PSP emulator. This means potentially better homebrew support (in particular for very demanding homebrews such as DaedalusX64) in future eCFW releases.
VHBL and user-mode exploits in general
In addition to the ram changes stated above, it seems Sony has blocked write access to the ms0:/PSP/GAME folder on user mode exploits.
This means that none of the VHBL menus will be able to install homebrew without modifications on 2.10. Devs are currently discussing a new convention to see where VHBL should install its games moving forward.
This might also affect psp kernel exploits but that needs to be confirmed.
At the moment because it seems that the only VHBL menu that is still actively under development is pyMenu (and the soon to be released XMBM), the pyMenu team is busy at work adjusting the menu for the new path and a fix should be made available soon. (note from wololo: actually, wMenu was not being maintained because it did what it had to do, I might get back to work if it needs to be updated, don’t put me in the coffin yet )
Overall these changes all look like half-assed efforts to slow VHBL and CEF down, but no real “anti-hack” measures in the PSP emu. It feels strange Sony would still put any huge effort in the PSP emulator, especially when they already have a reasonable way to stop most psp emu hacks today (by pulling the exploited games). It is however possible these are actually changes to increase psp games compatibility in the psp emu (and increase their selection on the PSN), with some side effects impacting our hacks.
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April 14th, 2013, 23:51 Posted By: wraggster
via http://wololo.net/2013/04/13/release-tn-v-v3/
TN-V v3 was completed a little sooner than expected and you can now update!
If you are unaware of what TN-V is, TN-V is a 6.60 Custom Emulator Firmware for the PSVita that takes use of all kexploits released for firmwares 2.02 and below bringing the full PSP XMB environment. You can read more about TN-V on the official release page here.
Otherwise for those of you aware, we just recently announced the v3 update for TN-V however its already completed and ready for you to install right now. TN’s new update for TN-V brings a ton of bug fixes and support for new features. Some of you were having issues with SC3 and Urbanix JP exploits, but you should no longer have any issues or errors. Below you can find the complete changelog for the update. This may be the last update for TN-V on 2.02 and below.
Changelog TN-V v3:
•- Added possibility to play the exploit game. The first 2 letters of the savedata folder will be replaced with ‘TN’.
•- Added support for the great VSH plugin ‘PSPConsole’.
•- Added support for Prometheus patched backup games.
•- Fixed Super Collapse 3 and Urbanix JP exploit.
•- Fixed msfs driver bug that caused data corruption which led to resetted settings, again.
•- Rewrote ELF loading. Fixed loading of static ELF of some games like ‘Splinter Cell’.
•- Redirected non-working power functions to similar functions.
•- PSN purchased PSX games work again.
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April 14th, 2013, 23:47 Posted By: wraggster
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April 14th, 2013, 23:44 Posted By: wraggster
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April 14th, 2013, 23:26 Posted By: wraggster
A Tool suite by szczuru to modify PSP games in order to run them on a PS3 (running a custom Firmware, or DEX)
Changelog:
v1.7.3
-MAKE_EDATS_CEX:
---FIXED: Starting EDAT Tool when user chooses to unpack iso
-MAKE_PACKAGE:
---FIXED: Issue when function sleep doesn't exist in system - pause will be used insted of it.
-ISO2EBOOT:
---Extension in output filename is now required
---DONOR.PBP isn't required anymore. Replaced fake_np with one which doesn't need DONOR //thanks to Aldo (aka aldostools)
v1.7.2
-Couple bugfixes
-Added check for exist load_tmp/save_tmp/open_tmp directories in placeholder
-Replaced old EBOOT.BIN signing tool with new one (BIG THX to RikuKH3)
v1.7.1
-Few modifications by Aldo (aka aldostools)
---Added a default placeholder folder (created from tools\PSPP00000.7z) and fixed a couple of errors.
v1.7
-SIGN_EBOOT:
---Old (unsigned EBOOT) will be kept as EBOOT.OLD
-Replaced EDAT Tool GUI with new one - only 2 clicks to make EDATs (new version of pink1's tool)
-Replaced old npdpc tool with new one (mongoose) which doesn't need Open-SSL and other tools (swapper/minis_bin) //thanks to Doobz
-Replaced make_package_npdrm with psn_package_npdrm
-Added UMDGEN to PSP2PS3 package (in tools directory)
-FIXED: Generating package with proper CID (based on GameID)
-FIXED: few minor bugs
v1.6
-MAKE_PACKAGE:
---Added ability to change GameID (eg when user want to make few packages using one placeholder)
---Added ability to use PIC1/ICON0/SND from source (original ISO or ISO generated by MAKE_EDATS_[CEX/DEX])
v1.5
-Added compatibility with CEX FW (EDAT Tool GUI included)
-Added make_package_npdrm from Aldo's Tools
-Added ability to transfer package created by MAKE_PACKAGE via FTP to PS3
(package will be transferred to dev_hdd0:/packages)
-Added ability to extract PKG and copying eboot from it to PSP2PS3 dir
-Auto generating correct PARAM.SFO
-Added ability to enable/disable compression in ISO2EBOOT
-ISO2EBOOT will ask that EBOOT.PBP could be used as DONOR
v1.0-1.4
-Initial/Test releases
Download And Give Feedback Via Comments
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April 14th, 2013, 23:26 Posted By: wraggster
A Tool suite by szczuru to modify PSP games in order to run them on a PS3 (running a custom Firmware, or DEX)
Changelog:
v1.7.3
-MAKE_EDATS_CEX:
---FIXED: Starting EDAT Tool when user chooses to unpack iso
-MAKE_PACKAGE:
---FIXED: Issue when function sleep doesn't exist in system - pause will be used insted of it.
-ISO2EBOOT:
---Extension in output filename is now required
---DONOR.PBP isn't required anymore. Replaced fake_np with one which doesn't need DONOR //thanks to Aldo (aka aldostools)
v1.7.2
-Couple bugfixes
-Added check for exist load_tmp/save_tmp/open_tmp directories in placeholder
-Replaced old EBOOT.BIN signing tool with new one (BIG THX to RikuKH3)
v1.7.1
-Few modifications by Aldo (aka aldostools)
---Added a default placeholder folder (created from tools\PSPP00000.7z) and fixed a couple of errors.
v1.7
-SIGN_EBOOT:
---Old (unsigned EBOOT) will be kept as EBOOT.OLD
-Replaced EDAT Tool GUI with new one - only 2 clicks to make EDATs (new version of pink1's tool)
-Replaced old npdpc tool with new one (mongoose) which doesn't need Open-SSL and other tools (swapper/minis_bin) //thanks to Doobz
-Replaced make_package_npdrm with psn_package_npdrm
-Added UMDGEN to PSP2PS3 package (in tools directory)
-FIXED: Generating package with proper CID (based on GameID)
-FIXED: few minor bugs
v1.6
-MAKE_PACKAGE:
---Added ability to change GameID (eg when user want to make few packages using one placeholder)
---Added ability to use PIC1/ICON0/SND from source (original ISO or ISO generated by MAKE_EDATS_[CEX/DEX])
v1.5
-Added compatibility with CEX FW (EDAT Tool GUI included)
-Added make_package_npdrm from Aldo's Tools
-Added ability to transfer package created by MAKE_PACKAGE via FTP to PS3
(package will be transferred to dev_hdd0:/packages)
-Added ability to extract PKG and copying eboot from it to PSP2PS3 dir
-Auto generating correct PARAM.SFO
-Added ability to enable/disable compression in ISO2EBOOT
-ISO2EBOOT will ask that EBOOT.PBP could be used as DONOR
v1.0-1.4
-Initial/Test releases
Download And Give Feedback Via Comments
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