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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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May 8th, 2013, 15:39 Posted By: wraggster
Sony has a new $300 PS3 bundle for sale, this time for fans of ultra-realistic motorsport and rather less realistic electromagnetics. The new 'Legacy' bundle, available now, includes the 500GB black PS3, Gran Turismo 5 XL, Infamous 2, and a 30-day voucher for PS Plus.
Gran Turismo 5 XL, first released in January 2012, includes all of the racer's updates through to Spec 2.0, and a voucher for five bits of DLC. There are no fancy pants extras in the Infamous 2 disc, but it is the last chance to enjoy Cole's electric persona; Infamous: Second Son introduces a smoky new protagonist to the PS4.
http://us.playstation.com/ps3/newsys...cy-bundle.html
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May 8th, 2013, 15:39 Posted By: wraggster
The Star Wars-themed pinball tables that found their way to Zen Studios' myriad pinball games last February will be released as a standalone product for PlayStation 3 and Vita next week. Star Wars Pinball will include the Star Wars Episode V, Boba Fett and Clone Wars tables previously seen in Zen Pinball 2, et al.
Players can choose to contribute their high scores to either the Galactic Empire or Rebel Alliance, with the game's interface changing dynamically depending on the global balance of power. The game will be Cross-Buy enabled at $9.99/€9.99, though anyone who already owns these tables in Zen Pinball 2 can download the new solo app for free. Likewise, anyone that purchases Star Wars Pinball will unlock the equivalent tables in Zen Pinball 2.
http://www.joystiq.com/2013/05/07/st...psn-next-week/
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May 8th, 2013, 15:37 Posted By: wraggster
Sony will publish CounterSpy, the first game from developer Dynamighty, a San Francisco outfit comprised of former LucasArts and Pixar talent, on PS3 and PS Vita. CounterSpy (working title) is a 2D action and stealth game set during the Cold War, in which you infiltrate Soviet and US military installations and sabotage war efforts to prevent the destruction of mankind. And just maybe set it straight, this Watergate.
Lead designer David Nottingham calls CounterSpy "primarily" a single-player game in the PlayStation Blog announcement, though he adds Dynamighty is "working on some interesting ways to let you compete with friends that go a little beyond traditional high scores." In an interview with Game Informer, Nottingham says an endless mode with procedurally generated levels is also in the works for the extended replay crowd.
There is no launch timeframe for CounterSpy at the moment. All we know is that the game will launch on PS3, PS Vita and mobile platforms – no mention of PS4.
http://www.joystiq.com/2013/05/07/it...e-ps3-ps-vita/
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May 8th, 2013, 15:36 Posted By: wraggster
Sony has announced plans to build PlayStation 3 systems locally in Brazil. The consoles will be manufactured in Manaus by Sony Brasil Ltda., with the 250 GB version costing 1,099 Reals.
Major upcoming games The Last of Us and Grand Theft Auto 5 are getting localized releases in Brazilian Portuguese as well. A PlayStation 3 bundle featuring God of War: Ascension will hit stores in the region as part of the "Viva Em Estado Play" ("Living in a State of Play") marketing program in South America.
Sony says it's committed to investing in the local gaming development industry in Brazil, and Sony President Andrew House claims the manufacturing setup will "infuse the Brazilian economy with approximately $300 million over the next 12 months." As one more gesture of goodwill, the first ten consoles manufactured in Brazil will be given away to local gamers.
http://www.joystiq.com/2013/05/07/so...its-in-brazil/
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May 8th, 2013, 15:32 Posted By: wraggster
The funkily-named Kingdom Hearts HD 1.5 Remix will be available in the UK from 13th September, developer Square Enix has confirmed.The PlayStation 3 release includes the souped-up Kingdom Hearts Final Mix and Kingdom Hearts Re:Chain of Memories, neither of which have been released in Europe.The re-releases add in extra enemies, levels, bosses, cut-scenes and other features. Remix also includes the HD cinematic story videos of Kingdom Hearts interquel 358/2 Days, as well as PlayStation 3 Trophies.A special edition of the game will be available with an artbook, too.
http://www.eurogamer.net/articles/20...k-release-date
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May 8th, 2013, 15:30 Posted By: wraggster
Frobisher Says developer Honeyslug is bringing its upcoming 2D sandbox curio Hohokum to PS4 and Vita.As reported by GameInformer, Hohokum is a collaboration with Sony's Santa Monica Studio, who worked on Journey, Sound Shapes and The Unfinished Swan.The peculiar indie title follows the adventures of a flying snake-like creature called The Long Mover as it goes about haphazardly interacting with a series of surreal landscapes and villages. Its playful, exploratory nature and quirky art style recall a 2D version of Keita Takahashi's Noby Noby Boy, only with less pooping. Still, it looks just as strange.
http://www.eurogamer.net/articles/20...o-ps4-and-vita
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May 8th, 2013, 15:29 Posted By: wraggster
Boss-hunting Vita-exclusive Soul Sacrifice will receive three free pieces of DLC, Sony has announced.The DLC, detailed by CinemaBlend, was revealed in an e-mail to random PSN users who received the free gift of the Spirits' Falconfeather, a teleporting item. Furthermore, the expansions were later advertised in a poster at GameStop.The first bit of DLC will be the Headless Knights and Starving Ruin Dwellers pack, due on 28th May. It will include the two titular new bosses, new Berserker magic, eight new missions, and some kind of augmented reality support.Next up on 11th June is the A Drunk and a Chef pack, adding yet another two bosses and eight new missions.Finally, the Wild Wheels and Apparition pack will be available on 25th June, featuring - you guessed it - two more bosses and eight new missions.Judging by the promotional image below, it appears that there will be seven more bosses in addition to the six detailed already. Ostensibly these will be paid DLC, but six new bosses, 24 missions and some new powers aren't bad for free.
http://www.eurogamer.net/articles/20...free-dlc-packs
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May 8th, 2013, 15:27 Posted By: wraggster
Sony's suggested as much before, but now always-online has definitively been ruled out for PlayStation 4."Did we consider it? No, we didn't consider it," Sony's affable Shuhei Yoshida, president of Sony Worldwide Studios, told GameInformer magazine (read by Gaming Everything).He seems pretty happy about all this.
"The main reason being that many countries don't have robust internet connections. It makes sense for people to have internet connections to play online games, but for offline games there are many countries that we saw do not really have robust internet."Back when PlayStation 4 was revealed,Shuhei Yoshida told Eurogamer that "oh yes, yes, you can go offline totally" - "You can play offline, but you may want to keep it connected."Very good, very good - but what will Microsoft opt for? For months, it looked like the next Xbox would require a constant internet connection, and we've heard things behind the scenes that back this up.Just this week, however, an internal Microsoft document slipped out revealing that the next Xbox apparently won't require a constant internet connection for single-player games.The truth we should find out on 21st May, when Microsoft formally unveils the next Xbox. We'll be there, ringside in Redmond, delivering a blow-by-blow account of everything that goes down.
http://www.eurogamer.net/articles/20...online-for-ps4
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May 8th, 2013, 00:43 Posted By: wraggster
Sony will make some "intriguing" game announcements later this week, according to the PlayStation Blog. SCEE blog manager Fred Dutton wrote that significant announcements are due over the course of the week, though no other details were provided."We've a busy week in the offing, with some intriguing game announcements planned," the blogpost read.Of Sony's first party output, Gran Turismo 6appears to be the closest to an official reveal, with several retailers listing the game for release in November for PS3.Sony will detail the PlayStation 4 and its software line-up at the company's 2013 E3 presentation on June 10.
http://www.computerandvideogames.com...ter-this-week/
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May 8th, 2013, 00:17 Posted By: wraggster
ShopTo stops sales of Activision games over Call of Duty: Ghosts ship date
Online retailer ShopTo has suspended sales of Activision's upcoming games after the two companies failed to reach an agreement on the shipping dates for upcoming title Call of Duty: Ghosts.
The UK retailer is unhappy with Activision's refusal to allow it to send out copies of the game to its consumers ahead of its release date.
"Activision's policy of only allowing e-tailers to despatch one day before release date effectively destroys an e-tailer's pre-order campaign as many deliveries inevitably arrive post-release date," ShopTo's Igor Cipolletta told Eurogamer. He believes failing to deliver such an important franchise on launch day puts ShopTo in a negative light with its customers.
"Of course this Activision policy is not for every title, but due to the volume and fever pitch Call of Duty seems to generate (both positive and negative), it causes the most damage to us."
He added that the competitive pricing surrounding the franchise meant the game was "in regards to profit, a complete failure." In protest at the shipping issues ShopTo is not listening a number of Activision titles on its website. While older titles like Call of Duty: Black Ops Declassified and Skylanders Giants are still available, but upcoming titles Deadpool and of course Call of Duty: Ghosts are not.
Cipolletta is also unhappy with the global release date falling on a Tuesday, which he says is a move for the benefit of stockholders, not retailers.
"Our wholesale unit price, added to the fact that the game has a worldwide Tuesday release date, means the processing and shipping requirements of this stock does not accommodate an e-tailers needs. With the requirement to pay staffing costs over the weekend, this would destroy any profit, as we cannot increase our selling price as we risk having zero orders. Essentially, if we receive stock late on a Friday, the processing time we have is halved and our processing costs double."
http://www.gamesindustry.biz/article...y-shipping-row
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May 7th, 2013, 23:38 Posted By: wraggster
Shuhei Yoshida says devs can control next-gen PlatStation's social features
Developers who don't want the endings of their games spoiled by the PS4's social sharing feature can turn it off, says Sony Worldwide Studios president Shuhei Yoshida.
In an interview published by Japanese media outlet 4Gamer and translated by Edge, the executive said the button that enables one-click sharing of video and screenshots on the new PlayStation can be disabled.
"There will be parts of a game that the maker does not want people to be able to see," said Yoshida.
"For example, on Vita, developers can in certain scenes disable the feature that lets users take a screenshot, and (the share function) will have a similar mechanism. The creator may not want to make video of the final boss shareable, for instance."
This is somewhat similar to the approach taken by Nintendo, which allows users and moderators to hide Miiverse screenshots behind a "spoiler" tag.
http://www.develop-online.net/news/4...s-share-button
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May 7th, 2013, 23:34 Posted By: wraggster
New area to be 'constantly refreshed' with new releases and promoted games
Sony is set to introduce a new indie game section on the PlayStation Store.
Taking to the PlayStation Blog, SCEE director of publisher and developer relations Andrew Parsons said the new area was designed to offer additional exposure for indie developers and would showcase the best games for PS3 and PS Vita from small teams.
The new section will also be “constantly refreshed” with new releases and promoted games, and Parsons said it will be the first and best place for users to go for indie content.
“I’m delighted that the indie devs have really taken advantage of how open PlayStation is to this tremendous mix of designs and ideas, and that we’re happy to work with everything from traditional buy-and-play games, to free-to-play,” he said.
To celebrate the launch of a new indie section, Brian Provinciano’s Retro City Rampage is currently available at a 50 per cent discount.
http://www.develop-online.net/news/4...yStation-Store
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May 6th, 2013, 23:48 Posted By: wraggster
GameStop is shuttering its PlayStation 2 trade-in business as of June 1st, a company spokesperson confirmed to Engadget. "We can confirm that as of June 1st we will no longer be accepting the PS2 console or its related product for trades," the statement reads. Several of GameStop's retail locations confirmed to our sister site Joystiq that the June 1st date was accurate after a Reddit posting showed what appeared to be an in-store sign saying as much, and the statement today offers a bit more detail.
For instance, GameStop won't end sales of used PlayStation 2 hardware, software and accessories -- both in store and online -- until "several months" after the June 1 cutoff. Those sales, of course, depend on "remaining stock from trades." Additionally, GameStop reminded us that it's totally pumped for the upcoming PlayStation 4. "We are very excited about the upcoming PS4 and are making room in our stores for it and other new platforms expected this fall," the statement says. And hey, with all the extra space available in GameStop stores by "holiday 2013" (when the PS4 is expected to land at retail), it looks like GameStop will be ready for business. For GameStop's full statement, head below.
http://www.engadget.com/2013/05/06/g...ns-end-june-1/
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May 5th, 2013, 23:11 Posted By: wraggster
via http://wololo.net/2013/05/05/release...nd-libvitamtp/
We’ve mentioned hacker YifanLu several times on this blog, being that he is one of the handful of people believed to be in possession of a “native” vita hack (I put “native” in quotes here, as I mean per opposition to a hack in the psp emulator, but I don’t want people to assume he has a hack available in the Vita’s firmware code). Today Yifan Lu released a beta version of his new tool: a full open source alternative to Sony’s Content Manager Assistant for the Vita.
The CMA is a tool divided in two parts: a server running on your ps Vita, and a client running on your computer (or your PS3, as a matter of fact). For those of you who just joined us, there are many reasons to hate Sony’s CMA, from a hacker’s perspective but more importantly from a customer’s perspective (see my article on CMA and privacy concerns ). Also, last time I checked, that tool is not available for Linux, only for Mac and Windows.
Nobody else than Sony can fix the fact that you have to use CMA to do anything with your Vita, but we’ve seen initiatives to lower the pain of using this tool. VirtuousFlame’s “OpenCMA” was one of those, a patch that let the CMA client on windows run without having to be constantly connected to the internet.
Today’s release from YifanLu should not be confused with VF’s OpenCMA above. The “Open” here is to be taken literally, as YifanLu’s OpenCMA is a complete open source implementation of the client side code of CMA. Basically, this tool can completely replace Sony’s client, where VF’s OpenCMA was a patch over the closed source tool from Sony.
More importantly, it is the first compiled version for linux ever, so linux users should finally be able to copy content to and from their Vita! (no thanks to Sony. You can’t begin to imagine how messed up I feel typing that it apparently takes a year and a half between the release of a computer device and the possibility to copy files to it, and that the initiative is not driven by the device’s manufacturer themselves. Feels like a 50 years step back to me)
Additionally, and more interestingly for devs out there, YifanLu also released the sources for libVitaMTP, a library for devs who would for example want to create their own content managers for the Vita. Think iTunes for the Vita, or even if you have lower ambitions it shouldn’t be difficult to come up with something that looks a bit more polished than the official Sony client, which does exactly nothing to help you manage your backups and files.
In theory nothing should prevent this code from being ported to Windows/Mac as well, provided motivated devs look into the sources.
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