|
PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
|
April 25th, 2013, 00:31 Posted By: wraggster
PS4’s launch line-up will be stronger than any previous PlayStation launch, lead system architect Mark Cerny has stated.Speaking to Gamasutra, Cerny explained some of the new hardware’s systems in detail and said that because PS4 has more accessible PC-style architecture, it’ll be simple for developers to port their games to the system – and that means a surfeit of launch software.“The launch line-up for PlayStation 4 – though I unfortunately can’t give the title count – is going to be stronger than any prior PlayStation hardware. And that’s a result of that familiarity,” said Cerny.It takes “weeks, not months” to port a game engine from the PC to the PlayStation 4, added Cerny.He went on to explain how Sony’s Play-Go tech works, which will allow PS4 owners to download games as they’re being played.“So, what we do as the game accesses the Blu-ray disc, is we take any data that was accessed and we put it on the hard drive,” said Cerny. “And if then if there is idle time, we go ahead and copy the remaining data to the hard drive. And what that means is after an hour or two, the game is on the hard drive, and you have access, you have dramatically quicker loading… And you have the ability to do some truly high-speed streaming.”There’s plenty more technical detail in the full interview on Gamasutra.We recently published an interview with Michael Denny on the five years’ planning that led up to the PS4 reveal, and revealed the origins of PS4′s Share button. You can find out how Evolution Studios influenced the design of PS4′s DualShock 4 pad and why the new console is more than a high-end PC, according to Guerrilla Games, through the links.
http://www.edge-online.com/news/ps4-...er-says-cerny/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
April 24th, 2013, 12:26 Posted By: wraggster
Sony is giving PSN users the chance to pick up a few gaming gems on the cheap in its new 'Lost Treasures' sale.The list of discounted titles includes Might & Magic: Clash of Heroes, Oddworld: Stranger's Wrath HD and Sound Shapes. PS3
- After Burner ClimaxWas €7.99/£6.49, now €3.99/£3.19
Additional 10% off for PS Plus subscribers
- Back to the Future: The Game - 5 Game SeriesWas €19.99/£15.99, now €9.99/£7.99
Additional 10% off for PS Plus subscribers
- Beyond Good & Evil HDWas €9.99/£7.99, now €4.99/£3.99
Additional 10% off for PS Plus subscribers
- Calling All CarsWas €4.99/£3.99, now €2.49/£1.99
Additional 10% off for PS Plus subscribers
- Crystal DefendersWas €9.99/£7.99, now €4.99/£3.99
Additional 10% off for PS Plus subscribers
- DaturaWas €7.99/£6.49, now €3.99/£3.19
Additional 10% off for PS Plus subscribers
- DeathspankWas €12.99/£9.99, now €6.49/£5.19
- Eat Them!Was €7.99/£6.49, now €3.99/£3.19
Additional 10% off for PS Plus subscribers
- Echo ChromeWas €9.99/£7.99, now €4.99/£3.99
Additional 10% off for PS Plus subscribers
- Echo Chrome 2Was €12.99/£9.99, now €6.49/£5.19
Additional 10% off for PS Plus subscribers
- ElefunkWas €7.99/£6.49, now €3.99/£3.19
Additional 10% off for PS Plus subscribers
- Ferrari The Race ExperienceWas €14.99/£11.99, now €7.49/£5.99
Additional 10% off for PS Plus subscribers
- From DustWas €14.99/£11.99, now €7.49/£5.99
Additional 10% off for PS Plus subscribers
- Gotham City ImpostorsWas €14.99/£11.99, now €7.49/£5.99
Additional 10% off for PS Plus subscribers
- LocoRoco CocorecchoWas €2.99/£2.39, now €1.49/£1.19
Additional 10% off for PS Plus subscribers
- Marvel vs. Capcom 2Was €14.99/£11.99, now €7.49/£5.99
Additional 10% off for PS Plus subscribers
- Might & Magic: Clash of HeroesWas €14.99/£11.99, now €7.49/£5.99
Additional 10% off for PS Plus subscribers
- Oddworld: Stranger's Wrath HDWas €12.99/£9.99, now €6.49/£5.19
Additional 10% off for PS Plus subscribers
- Scott Pilgrim vs. The World: The GameWas €9.99/£7.99, now €4.99/£3.99
Additional 10% off for PS Plus subscribers
- Siren: Blood CurseWas €12.99/£10.99, now €6.49/£5.19
Additional 10% off for PS Plus subscribers
- Sonic the Hedgehog 4 Episode IWas €7.99/£6.49, now €3.99/£3.19
Additional 10% off for PS Plus subscribers
- Sonic the Hedgehog 4 Episode IIWas €12.99/£9.99, now €6.49/£5.19
Additional 10% off for PS Plus subscribers
- Sound ShapesWas €12.99/£9.99, now €6.49/£5.19
Additional 10% off for PS Plus subscribers
- Super Rub 'a' DubWas €4.99/£3.99, now €2.49/£1.99
Additional 10% off for PS Plus subscribers
- TetrisWas €9.99/£7.99, now €4.99/£3.99
- The Last GuyWas €7.99/£6.49, now €3.99/£3.19
Additional 10% off for PS Plus subscribers
- Tony Hawk's Pro Skater HDWas €14.99/£11.99, now €7.49/£5.99
- Trash PanicWas €4.99/£3.99, now €2.49/£1.99
Additional 10% off for PS Plus subscribers
- TrineWas €9.99/£7.99, now €4.99/£3.99
Additional 10% off for PS Plus subscribers
PS Vita
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
April 24th, 2013, 12:22 Posted By: wraggster
To share or not to share was never a question for the creation of the PS4 -- it was always more about the how. Right from the start, Sony's upcoming, next-gen console had been planned with a social networking bent, but as Shuhei Yoshida, the company's head of Worldwide Studios, revealed to Edge, the decision to build a Share button into the DualShock 4 was the result of one first-party developer's eureka moment, not a cross-SCEI compromise. All credit is due Nathan Gary, creative director at Santa Monica Studio (best known for its God of War series), who successfully pitched the concept of a dedicated controller button to the PS4 team; an idea that was not only quickly met with unanimous praise, but also immediately implemented into the final product. It's yet further proof that Sony's learned from its past PS3 fumbling and has crafted a machine for developers, by developers.
http://www.engadget.com/2013/04/23/s...-share-button/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
April 24th, 2013, 09:45 Posted By: wraggster
Saints Row IV casts you as the US President, the leader of the free world. Oh, and you have superpowers. It’s at once audacious and strangely inevitable. Audacious because the sheer silliness of the concept is, even by this series’ standards, a step well beyond what’s come before. Inevitable because after Saints Row: The Third so thoroughly explored what was possible within the loosely defined boundaries of a ground- and vehicle-based open-world crime game, there really was nowhere left to turn.“Obviously, after Saints Row: The Third we spent a lot of time thinking about, ‘What do we next? What the heck is Saints Row IV going to be?’” admits Volition senior producer Jim Boone. “We talked a lot about what it is we think makes Saints Row: The Third work. Why people enjoyed the game. What it was we could do even more in Saints Row IV. And the areas that stood out to us the most was, well, number one was the over-the-top nature of The Third. There’s no other game out there like it.”If The Third was the game that saw Saints Row finally exorcise the ghost of its origins as a straight-faced, GTA-inspired gangsta rap video and embrace its new role as a mascot for the dispossessed seekers of cartoon craziness that Rockstar left behind, then Saints Row IV sees Volition confirming that new identity a thousand times over. The introduction of superpowers feels practically belated after everything else The Third managed to squeeze in across its runtime, and enables the series to upstage titles such asInfamous and Crackdown, just as it did its original inspiration. It’s still clearly playing to the gallery, of course, joyfully sacrificing things like coherence, consistency, polish, and genuine meaning in pursuit of quick thrills and cheap laughs. And why not? Volition has found a formula that works.
http://www.edge-online.com/features/...s-and-why-not/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
April 24th, 2013, 09:38 Posted By: wraggster
Tech to help developers model, animate and render trees
Bungie has chosen to use foliage middleware tool SpeedTree into its upcoming science fiction MMO Destiny.
SpeedTree is designed to help developers create real-time trees and plants with "seamless" LOD transitions, as well as offering lighting, physics and wind effects.
The tech also includes an SDK that can be programmed to support any level of engine integration.
“We’re very pleased that Bungie chose to feature SpeedTree in Destiny’s unique vision of overgrown futuristic worlds,” said SpeedTree president Michael Sechrest.
“Bungie had very specific needs and challenges for Destiny, including scalability from current to next-generation hardware. SpeedTree was designed with these sorts of requirements in mind.”
http://www.develop-online.net/news/4...ungies-Destiny
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
April 23rd, 2013, 01:32 Posted By: wraggster
PlayStation Plus subscribers can snag a free copy of PSP (and PS Vita-compatible) fighter Soul Calibur Broken Destiny tomorrow when the PlayStation Store update drops. Soul Calibur Broken Destiny launched on PSP in 2009 with a feature set largely similar to its console predecessor from 2008, Soul Calibur IV.
Curve Studios' port of Mike Bithell's BAFTA-nominated puzzle-platformerThomas Was Alone makes its debut on PS Vita and PS3 this week. The cross-buy enabled game takes place within a computer mainframe, tasking players with escorting erratic AI entities to their destinations.
Finally, PSN's Spring Fever sale continues unabated, slashing prices across the entire Resident Evil series this week. Highlights include Resident Evil: Director's Cut for $5, Resident Evil 6 for $21 and Resident Evil 4 at $14.
http://www.joystiq.com/2013/04/22/so...ow-spring-fev/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
April 22nd, 2013, 22:28 Posted By: wraggster
Quantic Dream, the do-it-differently developer of adult thrillers Heavy Rain and Beyond: Two Souls, is "very interested" in the new DualShock 4 PlayStation 4 controller.Heavy Rain used a lot of gesture commands and quick-time events to make a new kind of adventure game experience people other than core gamers might enjoy. Quantic Dream even retro-fitted PlayStation Move controls after the game launched.Quantic Dream was one of the first studios in the world to receive PlayStation 4 dev kits, and has been working on an idea for a PS4 game since the middle of 2012.
The DualShock 4 pad has Move's glowing motion-sensing ability built in, and it also comes with a touchpad - a style of control an ever-spreading audience now understands because of touch-screen iOS and Android gaming."Yes, we're always thinking about the controller," said Quantic Dream chief operating officer Guillaume de Fondaumiere, talking at the Digital Dragons conference in Poland this weekend passed. "In the past we've made several propositions to Sony, who is the console manufacturer, to make sure that the controller is not a barrier to the experience for certain people who are not used to this controller."On one hand, if you think of it, up until now at least, no-one's invented a better interface than a game controller to enable [us] to interact [with] a huge variety of styles of games."On the other hand, we see today the emergence of new interfaces such as the touchpad and you've seen that, for instance, on the new PlayStation 4 controller there's going to be a touchpad-type of system so that you can interact through it. That's very interesting and we're looking forward to designing games that are adapted to a larger audience," he added, "but I can't talk too much about it right now."While in Poland I also asked Thomasz Gop - who worked on The Witcher games and who has been working on a next-gen RPG at City Interactive (Sniper) for two years (more on that soon) - how his game would use the PS4 touchpad."The most obvious thing are the elements that - for example, PC games sometimes took advantage of extra gamer-friendly keyboards with LCD displays. If I'm not mistaken, the touchpad allows you to display things as well, so that's one of the things. Probably a lot of other people are going to be doing user-interface elements on it - it's the thing that comes to mind first. I still don't know 100 per cent of what things are going to be implemented in [his game]."I don't think it's a breakthrough feature, not to disrespect it - it's still very cool."Gop wasn't sure, however, about integrating the light-up part of the DualShock 4 controller in his game.
http://www.eurogamer.net/articles/20...arger-audience
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
April 22nd, 2013, 22:27 Posted By: wraggster
Lords of the Fallen will be "a challenging game" - an RPG a bit like Dark Souls but for PC, PlayStation 4 and the next Xbox.CI Games, the company behind Sniper: Ghost Warrior, is in charge, although it's a separate team doing the honours - most of the work is being done by experienced German studio Deck 13.Promisingly, Lords of the Fallen will have been in development for two years come September. "It's a hardcore game, so we spent a lot of time prototyping it," executive producer Tomasz Gop - once the face of The Witcher 1 & 2 - told me at Polish event Digital Dragons.The aim is to get it out at some point next year."It's a challenging game, action RPG, which means a lot of advanced combat," he explained. "When you walk through a location, and you have to fight 10 enemies, that takes around an hour."When you fight in Mortal Kombat, when you fight in Tekken, that's why it takes so long - Dark Souls is probably a strong reference as well. But we've done a lot of things differently. For example, we have a skill tree. I would call Borderlands here, because we're gonna have something like action skills in the game, so classes, stuff like this."I would say Dark Souls, I would say Borderlands in terms of the experience of developing your character."Yes that means trial and error-style gaming, yes that means skill-based gaming and yes that means the game will be hard. It sounds like the next Xbox will be always-online
"What do I think? Very brave, so to speak, decision from Microsoft. Still, the question is whether or not somebody had to do it sooner or later. I'm not personally worried about it myself because as a player it's doable at my home. Even looking at countries like Poland ... there are people who do not have internet, but probably most of them know that it wouldn't even make sense in their case to own a current-gen console, because without the internet you have like half of it [the experience].
"I don't expect it to be that big of a deal, personally. Still, I'm not [an] advisor on that - if it was up to me I probably wouldn't do it so early."
"Yes. Yes. Yes, yes," Gop emphatically stated on that latter point. But harder than Dark Souls? He's not sure, apparently it's a game that needs to be played to be understood. "It's one of these games that feels way better than it looks," he said, "not that it's going to look bad".Not at all; working on a multi-platform PC and next-gen console project has been "way better" than a PC and current-gen project, he said. "It's way more comfortable." And the new machines can achieve more. "The specs are pretty much known," he said. "It's gonna have a lot of things the previous generation didn't have: all those eye-candy elements like DX11, tessellation, anti-aliasing," and at no cost to gameplay."I can't talk too much about the next-gen Xbox," he added, "but I don't think a lot of people [are] going to be surprised. I don't think it's going to be huge news what's inside, no - seriously."He could talk about what 8GB of GDDR5 RAM in PS4 meant for Lords of the Fallen, though. "Way more richer detail on all of the assets," he said. "For example, I couldn't even imagine making a tessellated game on the current generation of consoles. It might even be one of the biggest gaps. And on the next ones [consoles] it's going to be standard, in my opinion. And you just can see more on the screen right now, because it's gonna fit and the memory's gonna be fast."
http://www.eurogamer.net/articles/20...les-action-rpg
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
April 22nd, 2013, 22:20 Posted By: wraggster
Rockstar Games parent company Take-Two has commissioned a live-action trailer for the upcoming GTAV TV commercial.  A behind-the-scenes eyewitness report published on Reddit shows photos of some of the vehicles and actors that will be used in the advertisement.A Reddit user known only by his alias 'marcodj' wrote a brief description of how the advertisement plays out:"The guy in the suit of the last photo exits the totalled car while talking to the camera, as he makes his way out, the car explodes and he walks by the car under the trees while some other effects are set behind him (I managed to see these in a monitor)."Shooting ran in Mexico City from Saturday April 20 until Sunday evening, according to the report.Some of the images, posted below, show the Grand Theft Auto 5 logo hanging in the background.Rockstar Games announced in January that the GTA V release date has been delayed to September 17.
http://www.computerandvideogames.com...ion-car-chase/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
April 22nd, 2013, 22:18 Posted By: wraggster
Konami has officially confirmed Metal Gear Solid: The Legacy Collection, which arrives exclusively on PS3 in June.  The announcement comes as no surprise following the game's premature outing via the Korean ratings board.The PS3 compilation will include: Metal Gear Solid, Metal Gear Solid 2, Metal Gear Solid 3 (which includes the original MSX versions of METAL GEAR and METAL GEAR 2), Metal Gear Solid: Peace Walker, Metal Gear Solid: VR Missions and Metal Gear Solid 4: Trophy Edition.MGS 2, 3, and Peace Walker will all come in their 'HD Edition' forms. The collection will also include two Ashley Wood digital graphic novels. Pricing went unannounced.Its release marks the 25th anniversary of the Metal Gear Solid franchise, notes Konami.
http://www.computerandvideogames.com...cial-out-june/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
April 22nd, 2013, 21:38 Posted By: wraggster
Ubisoft's descent into madness is a big winner at the 2013 CVAs
Ubisoft
ubisoft.com
Ubisoft's Far Cry 3 took home six awards at the Canadian Videogame Awards, hosted in Vancouver on April 20. Other notable winners include Mass Effect 3, Assassin's Creed III, Mark of the Ninja, and Sound Shapes. A two-hour special for the awards show is scheduled to air on CityTV on April 27 and on G4 Canada on April 28.
"The sheer concentration of quality games produced in 2012 was utterly mind-boggling. Small or large, independently produced or developed by teams of hundreds, the nominees this year truly represent the diversity in the Canadian videogame industry," said CVA co-founder Victor Lucas. "Congratulations to all of the winners and nominees tonight - you should be immensely proud of the amazing work you have created!"
The full list of winners and nominees is below:
Game of the Year: Far Cry 3 (Ubisoft)
- Assassin's Creed III (Ubisoft Montreal)
- Far Cry 3 (Ubisoft)
- Mark of the Ninja (Klei Entertainment/Microsoft)
- Mass Effect 3 (Bioware/Electronic Arts)
- Papo & Yo (Minority Media/Sony Computer Entertainment)
Best Console Game: Mass Effect 3 (Bioware/Electronic Arts)
- Assassin's Creed III (Ubisoft Montreal)
- Far Cry 3 (Ubisoft)
- FIFA Soccer 13 (EA Sports)
- Mass Effect 3 (Bioware/Electronic Arts)
- Sleeping Dogs (United Front Games/Square Enix Ltd.)
Best Downloadable Game: Mark of the Ninja (Klei Entertainment/Microsoft)
- Incredipede (Northway Games)
- Mark of the Ninja (Klei Entertainment/Microsoft)
- MechWarrior Online (Piranha Games/Infinite Games Publishing)
- Shank 2 (Klei Entertainment/Electronic Arts)
- Waveform (Eden Industries)
Best Game on the Go: Sound Shapes (Queasy Games/Sony Computer Entertainment)
- Baldur's Gate: Enhanced Edition (Beamdog)
- My Singing Monsters (Big Blue Bubble)
- Shellrazer (Slick Entertainment)
- Sound Shapes (Queasy Games/Sony Computer Entertainment)
- The Bard's Tale (Square One Games/inXile Entertainment)
Best Social/Casual Game: The Secret World (Funcom Games/Electronic Arts)
- i saw her standing there (krangGAMES)
- Jurassic Park Builder (Ludia)
- Marvel Avengers: Battle for Earth (Ubisoft Quebec)
- Rubber Tacos (Sava Transmedia/Zygna)
- The Secret World (Funcom Games/Electronic Arts)
Best Animation: Far Cry 3 (Ubisoft)
- Far Cry 3 (Ubisoft)
- Mark of the Ninja (Klei Entertainment/Microsoft)
- Prototype 2 (Radical Entertainment/Activision)
- Shank 2 (Klei Entertainment/Electronic Arts)
- Sleeping Dogs (United Front Games/Square Enix Ltd.)
Best Audio: Assassin's Creed III (Ubisoft Montreal)
- Assassin's Creed III (Ubisoft Montreal)
- Incredipede (Northway Games)
- Mark of the Ninja (Klei Entertainment/Microsoft)
- My Singing Monsters (Big Blue Bubble)
- Sound Shapes (Queasy Games/Sony Computer Entertainment)
Best Game Design: Far Cry 3 (Ubisoft)
- Far Cry 3 (Ubisoft)
- Mark of the Ninja (Klei Entertainment/Microsoft)
- Mass Effect 3 (Bioware/Electronic Arts)
- Sound Shapes (Queasy Games/Sony Computer Entertainment)
Best Game Innovation: Sound Shapes (Queasy Games/Sony Computer Entertainment)
- Far Cry 3 (Ubisoft)
- Mark of the Ninja (Klei Entertainment/Microsoft)
- Papo & Yo (Minority Media/Sony Computer Entertainment)
- Sound Shapes (Queasy Games/Sony Computer Entertainment)
- Waveform (Eden Industries)
Best Indie Game: Mark of the Ninja (Klei Entertainment/Microsoft)
- Mark of the Ninja (Klei Entertainment/Microsoft)
- Papo & Yo (Minority Media/Sony Computer Entertainment)
- Shank 2 (Klei Entertainment/Electronic Arts)
- Sound Shapes (Queasy Games/Sony Computer Entertainment)
Best New Character: Far Cry 3 (Ubisoft) - Vaas
- Far Cry 3 (Ubisoft) - Vaas
- Nun Attack (Frima Studio) - The Nun Squad!
- Papo & Yo (Minority Media/Sony Computer Entertainment) - Quico
- Prototype 2 (Radical Entertainment/Activision) - James Heller
- Sleeping Dogs (United Front Games/Square Enix Ltd.) - Wei Shen
Best Original Music: Mass Effect 3 (Bioware/Electronic Arts) - Leaving Earth
- Assassin's Creed III (Ubisoft Montreal) - Main Theme Song
- Mass Effect 3 (Bioware/Electronic Arts) - Leaving Earth
- Papo & Yo (Minority Media/Sony Computer Entertainment) - Liberation
- Sleeping Dogs (United Front Games/Square Enix Ltd.) - Sleeping Dogs Score
- Sound Shapes (Queasy Games/Sony Computer Entertainment) - Cities
Best Technology: Assassin's Creed III (Ubisoft Montreal)
- Assassin's Creed III (Ubisoft Montreal)
- Mark of the Ninja (Klei Entertainment/Microsoft)
- MechWarrior Online (Piranha Games/Infinite Games Publishing)
- Prototype 2 (Radical Entertainment/Activision)
- SSX (EA Sports)
Best Visual Arts: Far Cry 3 (Ubisoft)
- Assassin's Creed III (Ubisoft Montreal)
- Far Cry 3 (Ubisoft)
- Incredipede (Northway Games)
- Mark of the Ninja (Klei Entertainment/Microsoft)
- Mass Effect 3 (Bioware/Electronic Arts)
Best Writing: Mass Effect 3 (Bioware/Electronic Arts)
- Assassin's Creed III (Ubisoft Montreal)
- Far Cry 3 (Ubisoft)
- Mark of the Ninja (Klei Entertainment/Microsoft)
- Mass Effect 3 (Bioware/Electronic Arts)
- Sleeping Dogs (United Front Games/Square Enix Ltd.)
Future Shop Fans' Choice Award: Far Cry 3 (Ubisoft)
- Assassin's Creed III (Ubisoft Montreal)
- Batman Arkham City Armored Edition (WB Games Montreal)
- Far Cry 3 (Ubisoft)
- Mark of the Ninja (Klei Entertainment/Microsoft)
- Mass Effect 3 (Bioware/Electronic Arts)
- Papo & Yo (Minority Media/Sony Computer Entertainment)
- Prototype 2 (Radical Entertainment/Activision)
- Sleeping Dogs (United Front Games/Square Enix Ltd.)
- Sound Shapes (Queasy Games/Sony Computer Entertainment)
- Waveform (Eden Industries)
http://www.gamesindustry.biz/article...deogame-awards
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
April 22nd, 2013, 21:31 Posted By: wraggster
The Asian Football Confederation Champions League licence will be present and correct in future versions of PES.
The AFC Champions League will be present as a standalone competition and will include all 32 competing teams.
PES already includes the UEFA Champions League licence.
“The acquisition of such a high-profile license such as the AFC Champions League is integral to our ambitious plans for the Pro Evolution Soccer series,” Konami president Shinji Hirano stated.
“We look forward to a long and successful partnership with the Asian Football Confederation, as we look to bring the passion and skill of the AFC Champions League to vivid life.”
PES 2014 is expected to be released in September or October this year.
http://www.mcvuk.com/news/read/konam...s-2014/0114468
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
April 22nd, 2013, 19:59 Posted By: wraggster
DualShock 4’s Share button was pitched to SCE bosses by Sony Santa Monica creative director Nathan Gary, Shuhei Yoshida has revealed.As part of a far reaching interview on PS4’s creation – in which he also explained why Knack was revealed first at PlayStation Meeting – Sony’s president of Worldwide Studios recalled that the new pad’s headline social feature was pitched after months of discussion about PS4′s social features and implemented into the new DualShock design almost immediately.“After the core hardware, the CPU and GPU, had been decided the project shifted to designing and discussing what should be the user experience of people who be playing games on PS4,” Yoshida told us. “So we formed the cross-functional groups of people from SCEI hardware group and Worldwide Studios and Sony network services teams to meet every month, almost. And Mark [Cerny] was heavily involved and leading some discussions. And the idea of sharing and seamless integration with social networks, that was heavily discussed.”“I think it was [creative director] Nathan Gary in Santa Monica studios who suggested it: how about adding a dedicated button on the controller so that everybody can just press that button to share? He was helping out the external development, heavily involved in helping the development of Journey and Unfinished Swan at Santa Monica Studios.”“So Nathan put together a Powerpoint and pitched in this Share button idea,” Yoshida added. “And we all went, that’s a brilliant idea! So it was a pretty quick decision after he suggested it and I’m sure he’s pretty proud of his contribution. That was after many months of discussion of how people should be using the PS4 system and sharing was one of the central experiences we wanted to include in the system’s development.”You can read more from Yoshida and firstparty studios Guerrila and Evolution in Edge magazine, on sale now. You can buy or subscribe in print, on iPad, on Google Play and through Zinio.You can find out how Evolution Studios influenced the design of PS4′s DualShock 4 pad and why the new console is more than a high-end PC, according to Guerrilla Games, through the links. We also recently published an interview with Michael Denny on the five years’ planning that led up to the PS4 reveal.
http://www.edge-online.com/news/ps4s...-monicas-idea/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
April 22nd, 2013, 19:58 Posted By: wraggster
Call of Juarez: Gunslinger is making its way to PSN, XBLA, and PC May 22, Ubisoft has announced.The downloadable title brings the Call of Juarez series back to its American Old West roots after the near-universal critical panning and poor sales of Call of Juarez: The Cartel. It also marks the return of Bound in Blood’s Duel mode, where players face off with AI opponents to see who can deliver the killing blow the fastest.
http://www.edge-online.com/news/call...er-out-may-22/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
April 22nd, 2013, 00:36 Posted By: wraggster
via http://www.emucr.com/
PCSX2 SVN r5620 is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r5620
gsdx (ogl):
* Use bigger index for Uniform buffer to avoid any collision with sampler.
* add a new config to disable openGL 4.2 requirement. Would be done at runtime
later.
http://www.sendspace.com/file/ys4a8z
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
|
April 22nd, 2013, 00:01 Posted By: wraggster
via http://www.emucr.com/
PPSSPP Git (2013/04/21) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #1430 from ufdada/patch-4
Update language files for shorter keys on display
* Update zh_TW.ini
* Update zh_CN.ini
* Update ru_RU.ini
* Update pt_Br.ini
* Update nl_NL.ini
* Update ko_KR.ini
* Update ja_JA.ini
* Update gr_EL.ini
* Update fr_FR.ini
* Update en_US.ini
* Update de_DE.ini
new keys without linefeed
* Merge pull request #1428 from ufdada/patch-2
shorter keys for language-ini
* shorter keys for language-ini
Every dialog with linefeed included (\n) is now shorter and replaced in the second parameter.
* Merge pull request #1426 from mickL39/master
Update fr_FR.ini (Add Dialog)
* Update fr_FR.ini (Add Dialog)
* Merge pull request #1427 from ufdada/patch-1
Update de_DE.ini
* Update de_DE.ini
Deleting string for Start and Select, because these aren´t sopposed to be translated. Changing Caps to Shift. Small fix on encrypt save
* Merge pull request #1424 from Bennieboj/master
Added dutch language file
* Added data delleted, sure to continue?
Whoops, thanks I missed that one.
Added "This save data will be deleted.\nAre you sure you want to continue?".
https://github.com/hrydgard/ppsspp/p...mment-16720748
* Caps removed
Caps removed (https://github.com/hrydgard/ppsspp/p...mment-16720668)
* Updated "Recent"
Updated "Recent"
* Update nl_NL.ini
Added some values, like "Shift", "Draw Wireframe", etc...
* Added dutch language file
I started from the latest en_EN.ini file.
I hope this is the correct way to do this.
* Merge pull request #1422 from VIRGINKLM/master
Greek Translation Update
* Greek Translation Update
Fixed typos & made everything fit 1x resolution w/o overlaps. OSD font
does not fully support Greek letters so expect missing letters.
* Merge pull request #1421 from xiwo4525/patch-1
Add Developer Tools = 开发者工具 to zh_CN.ini
* Add Developer Tools = 开发者工具 to zh_CN.ini
* Merge pull request #1420 from unknownbrackets/osk-fix
The prefill text is optional in the OSK
* The prefill text is optional in the OSK.
* Merge pull request #1419 from ufdada/patch-4
Update de_DE.ini
* Update de_DE.ini
Adding dialog section, small typo fix
* Merge pull request #1417 from MrYadro/master
Updated Russian and English localization and D for dialog
* D for Dialog
* Updated Russian and English localization
All translatable strings from source code.
* Merge pull request #1416 from unknownbrackets/mpeg-fix
Add thread delays to sceMpeg
* Add delays to the sceMpegGet*Au() functions.
Mostly from JPCSP. I'm having trouble building a good test that
replicates these, but this fixes #1198 and seems right.
* Also delay inside sceMpegAtracDecode().
This is just from JPCSP but we don't have the function working properly
yet anyway.
* Make sceMpegAvcDecode() reschedule, based on tests.
Timing seems variable but this should be safe-ish.
* Fix error code for empty ringbuffer in mpeg.
* Merge pull request #1411 from unknownbrackets/dlist-cycles
Potential fix for hangs since GE sync changes
* Don't signal again if a PAUSE handler unstalls.
Basically, if the handler calls sceGeListUpdateStallAddr(), and it hits
a finish (which it might), before we were triggering another PAUSE.
THat's wrong, it should just be a FINISH as usual.
* Merge pull request #1413 from aquanull/patch-2
Un-Pause and close Dissambly on Emulation Stop on Windows
* Un-Pause and closes Dissambly on Emulation Stop
* Merge pull request #1415 from gabrielmop/patch-3
Update pt_Br.ini
* Update pt_Br.ini
adding lines to translation and correcting some of my mistakes 
* Merge pull request #1414 from gabrielmop/patch-2
Update pt_Br.ini
* Update pt_Br.ini
* Merge pull request #1407 from mgaver/patch-1
Update Language files.
* Update ko_KR.ini
* Update ko_KR.ini
Update dialog section.
* Update en_US.ini
remove delete save confirm because of spacing.
* Merge pull request #1398 from PoloqTV/patch-5
Update de_DE.ini
* Update de_DE.ini
Add Translation & language Update
* Merge pull request #1409 from mickL39/master
Updated fr_FR.ini
* Updated fr_FR.ini
* Updated fr_FR.ini
* Merge pull request #1408 from raven02/patch-6
Add [Dialog] section to CN/TW ini
* Add a missing m->T("Back") in PSPSaveDialog
* Add [Pause] section to TW ini
* Add [Dialog] section to CN ini
* Add Up = アップ to JP ini
* Merge pull request #1406 from raven02/patch-4
Add [Dialog] section to US/JP ini
* Add [Pause] section to US ini
* Add [Dialog] section to JP ini
* Merge pull request #1405 from unknownbrackets/osk-fix
Fix stack corruption from OSK, improve UX a bit
* Improve the UX in the OSK just a tiny bit.
* Toggle keyboards for uppercase, as users expect.
Also should make l10n here easier.
* Prefill the OSK when requested to.
* Add more error checks for OSK, fix field length.
* Validate OSK struct size and don't do copying.
The PSP itself only allows the correct size struct.
* Merge pull request #1404 from raven02/patch-3
Fix Start/Select button in OSK screen
* Fix Start/Select button in OSK screen
* Fix strange offset of skinned meshes in HW transform (helmet outside body etc)
* Don't use an index buffer for single triangle strips. Improve dirtying of proj matrices.
* Merge pull request #1403 from daniel-dressler/master
Fix reference to non-existant "FAKE" analog keys
* Fix reference to "FAKE" analog keys
* Merge pull request #1363 from daniel-dressler/master
Add KeyMap translation layer
* Fix inconsistent indentation
* Fix comment syntax
* Use unicode symbols for psp button names
Instead of approximating with ansi chars.
* Remove "FAKE" modifier for primary analog keys
Since KeyMap only handles descrete keys it is
inaccurate to call them analog. Let no
developer should get confused since the cardinal
directions indicate the descrete natures.
* Extend KeyMap supported keys
Uppercase latin,
Fastforward,
Alt analog stick,
* Implement platform specific keymap registration
* Fix typo capitalization of lower case b's name
* Add KeyMap key translation layer
* Merge pull request #1402 from mgaver/master
Update PSPSaveDialog.cpp
* Update PSPSaveDialog.cpp
Restore spcaing to center it.
* Merge pull request #1400 from mgaver/master
update MsgDialog, OskDialog, SaveDialog translatable
* update MsgDialog, OskDialog, SaveDialog translatable
Make a new section "Dialog" into language ini files.
* Fix copy-paste fail..
* Recent list: Don't try to draw using textures that failed to load.
* Merge pull request #1396 from mgaver/patch-1
Update ko_KR.ini
* Update ko_KR.ini
* Merge pull request #1390 from gabrielmop/patch-1
Update pt_Br.ini
* Update pt_Br.ini
* Merge pull request #1397 from KyousukeKyaa/patch-1
Italian Language it_IT.ini
* Italian Language it_IT.ini
Just copied and translated en_US.ini, also added some missing lines (like "12HR Time Format" and "Draw Wireframe").
* Merge pull request #1394 from MrYadro/master
Updated Russian localization
* Updated Russian localization
* Fudge GPU cycle estimates to let GoW runs fast and GTA smooth. See comments for the horrible details.
I hope this doesn't affect other games adversely.
* Merge pull request #1389 from PoloqTV/patch-4
Update de_DE.ini
* Update de_DE.ini
* Merge pull request #1391 from MrYadro/master
Update Russian localization
* Updated Russian localization
* Merge pull request #1386 from PoloqTV/patch-2
Update de_DE.ini
* Update de_DE.ini
* Merge pull request #1388 from PoloqTV/patch-3
Update de_DE.ini
* Update de_DE.ini
* Update native
* Add french translation by mickL39. Update .gitignore to not ignore lang ini files.
* Merge pull request #1385 from mgaver/master
Add Draw Wireframe = 와이어 프레임 그리기
* Add Draw Wireframe = 와이어 프레임 그리기
* Merge pull request #1384 from JimLee168/master
Reset m_hStepEvent
* Reset m_hStepEvent
* Merge pull request #1382 from unknownbrackets/systemparam
Correct sceUtilityGetSystemParamString() per tests
* Update tests.
* Correct sceUtilityGetSystemParamString() per tests.
* Store parental level as an integer.
* Merge pull request #1383 from PoloqTV/patch-1
Update de_DE.ini
* Update de_DE.ini
* Merge pull request #1381 from raven02/patch-2
New Language button in System Menu
* Add Draw Wireframe = 繪製線框
* Add Draw Wireframe = ワイヤーフレームを描画
* Add Encrypt Save/12HR Time Format/Language
* Add LanguageScreen
* Language button has been running out of space 
* Add the necessary Korean characters (hangul) for now.
* Merge pull request #1379 from macros5/patch-1
tr_TR.ini
* Create tr_TR.ini
* Merge pull request #1380 from raven02/patch-1
Consolidate DIRTY_MATAMBIENTALPHA/DIRTY_MATSPECULAR
* Consolidate DIRTY_MATAMBIENTALPHA/DIRTY_MATSPECULAR
* Merge pull request #1378 from mgaver/master
Update korean language file
* Update Korean lang(fix some mistyping, description)
* Zero-terminate nickname
* Merge pull request #1357 from CrazyMax/master
add save/load PSP system parameters to/from config file
* oops, typo fix, sorry
* GetSystemParam: fix copy nickname string from config
* replace strcpy with memcpy for nickname string;
* Merge branch 'master' of https://github.com/hrydgard/ppsspp
* Set impose params language and button preference from config file;
* add save/load PSP parameters from ini file;
* Merge pull request #1367 from unknownbrackets/jit-vfpu
Initial vscl, vmmul, vmscl, and v(h)tfm in x86 jit
* Initial x86 jit for vtfm/vhtfm.
* Initial / simple vmscl for x86 jit.
* Non-optimal vmmul for x86 jit.
It's faster than interpreter anyway, but it could be much better.
* Implement vscl in the x86 jit.
* Merge pull request #1374 from mikusp/master
Improvements in Qt interface
* Qt: fix pausing/resuming game
* Clickable OpenGL widget in Qt interface
* Merge pull request #1375 from mikusp/pllang
Add Polish translation
* Add Polish translation
* Merge pull request #1373 from raven02/master
Several fix to CN/TW ini and UI language button
* Save State/Load State : Same as TW ini
* Change Save State = 即时保存 and Load State = 即时载入
* Fix oversize language button in small screen (3.5inch)
* Fix language button oversize in Android
* Fix ? to "Stretch to Display" in CN ini
* Add missing items for TW ini
http://www.sendspace.com/file/yjd34i
http://www.sendspace.com/file/z2vyiu
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
 |
|
|
« prev 
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
next » |
|
|